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Archon Snowblower Shadodemon[TWC2] Shadodemon
VS BR 79

KDR: 0.81

Score: 29.3m

Last Seen: Aug 23rd, 2019 9:50 PM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 80): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Proximity Mine Tank Mine C-4 Spear Anti-Vehicle Phalanx Turret Sirius SX12 Spitfire Auto-Turret NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 602TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.943%16.284%1782711875,0110.4482110.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.257%-1.987F--0.696D-1.723F-HEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.7-1.854F-23.3-0.63D189.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.518%0.993%343121170513554900.519912144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.2%-2.185F---1.005D*2.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
428.2-10.003T*79.3-5.27T*348.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.792%4.702%24312113198102310.393342138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%-1.712F-0.073C+-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
514.7-3.309T*91.6-1.281D**423.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.846%52.034%2441210467116780.399829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.629%-1.517F-1.037D*-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.793F-6.7-1.162D*20.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
13.995%15.441%242121213698030.138775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.294%-2.287F--0.159C++-1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.2-2.126F--5.8-0.187C35.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
29.3m1167.8%239 (14.3k)215 (12.9k)0.81022219,67324,2811.0952279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121464012.252%7.472%9205:373

8% Combat Medic33% Engineer24% Heavy Assault16% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:26 PMJan 5th, 2019 3:48 PMAug 24th, 2019 4:36 AM (6h) (PST)Aug 23rd, 2019 7:38 PM (15h) (PST)Aug 23rd, 2019 5:50 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
333942390.1440.1780.0112.0620.03216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0085,66914,3399111124212,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2274.3h/94.8d 6,920 1,470 12,456 281.3k 3,118 7,628 4,417 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:267
Deaths:578
KDR:0.462
Accuracy:7.886% F**
HSR:17.229% D
Orion VS54
C--
Kills:191
Deaths:448
KDR:0.426
Accuracy:8.058% F*
HSR:21.466% C--
NS-15M AE
D--
Kills:185
Deaths:369
KDR:0.501
Accuracy:9.038% T-
HSR:18.919% D--
VX29 Polaris
F-
Kills:181
Deaths:425
KDR:0.426
Accuracy:8.105% F*
HSR:9.392% F-
SVA-GG
D**
Kills:156
Deaths:297
KDR:0.525
Accuracy:9.357% T
HSR:18.590% D**
NSX Naginata
D
Kills:135
Deaths:237
KDR:0.570
Accuracy:10.972% F--
HSR:22.963% D
NS-15MP
D**
Kills:53
Deaths:107
KDR:0.495
Accuracy:9.666% T*
HSR:16.981% D**
Kills:1,168
Deaths (as Heavy Assault):2,461
Deaths (to Heavy Assaults):6,464
KDR:0.4746
Kill Difference:1,293
Playtime:544.124 hours
Usage:24%
Score:5.798m
Score/min:178
Accuracy (listed only):9.012%
HSR (listed only):17.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D**
Kills:411
Deaths:735
KDR:0.559
Accuracy:13.685% T
HSR:14.112% D**
NS-11C
D--
Kills:396
Deaths:1,323
KDR:0.299
Accuracy:10.403% F*
HSR:13.384% D--
Serpent VE92
C
Kills:380
Deaths:1,035
KDR:0.367
Accuracy:11.055% F*
HSR:18.684% C
Solstice VE3
D*
Kills:269
Deaths:959
KDR:0.281
Accuracy:10.557% F--
HSR:13.383% D*
VX6-7
C-
Kills:266
Deaths:640
KDR:0.416
Accuracy:13.042% F--
HSR:18.421% C-
NSX Tanto
D*
Kills:97
Deaths:288
KDR:0.337
Accuracy:12.367% F*
HSR:16.495% D*
Solstice SF
C+
Kills:79
Deaths:343
KDR:0.230
Accuracy:9.003% F**
HSR:16.456% C+
NS Baron G5
C+
Kills:79
Deaths:262
KDR:0.302
Accuracy:13.585% T
HSR:13.924% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.591% F*
HSR:19.718% B**
Pandora VX25
D*
Kills:65
Deaths:395
KDR:0.165
Accuracy:14.422% F--
HSR:10.769% D*
Kills:2,113
Deaths (as Engineer):6,183
Deaths (to Engineers):5,286
KDR:0.34174
Kill Difference:4,070
Playtime:745.336 hours
Usage:33%
Score:12.072m
Score/min:270
Accuracy (listed only):12.171%
HSR (listed only):15.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F*
HSR:16.143% C
NS-11CP
D**
Kills:411
Deaths:735
KDR:0.559
Accuracy:13.685% T
HSR:14.112% D**
NS-11C
D--
Kills:396
Deaths:1,323
KDR:0.299
Accuracy:10.403% F*
HSR:13.384% D--
Serpent VE92
C
Kills:380
Deaths:1,035
KDR:0.367
Accuracy:11.055% F*
HSR:18.684% C
Solstice VE3
D*
Kills:269
Deaths:959
KDR:0.281
Accuracy:10.557% F--
HSR:13.383% D*
VX6-7
C-
Kills:266
Deaths:640
KDR:0.416
Accuracy:13.042% F--
HSR:18.421% C-
MKV Suppressed
D
Kills:226
Deaths:974
KDR:0.232
Accuracy:10.116% T
HSR:15.929% D
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
Eridani SX5
C++
Kills:97
Deaths:286
KDR:0.339
Accuracy:9.837% T-
HSR:20.619% C++
NSX Tanto
D*
Kills:97
Deaths:288
KDR:0.337
Accuracy:12.367% F*
HSR:16.495% D*
Solstice SF
C+
Kills:79
Deaths:343
KDR:0.230
Accuracy:9.003% F**
HSR:16.456% C+
NS Baron G5
C+
Kills:79
Deaths:262
KDR:0.302
Accuracy:13.585% T
HSR:13.924% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.591% F*
HSR:19.718% B**
Pandora VX25
D*
Kills:65
Deaths:395
KDR:0.165
Accuracy:14.422% F--
HSR:10.769% D*
Kills:3,101
Deaths (as Light Assault):8,996
Deaths (to Light Assaults):3,683
KDR:0.34471
Kill Difference:5,895
Playtime:350.025 hours
Usage:15%
Score:4.028m
Score/min:192
Accuracy (listed only):11.718%
HSR (listed only):15.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F*
HSR:16.143% C
MKV Suppressed
D
Kills:226
Deaths:974
KDR:0.232
Accuracy:10.116% T
HSR:15.929% D
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
NS-11A
D*
Kills:170
Deaths:384
KDR:0.443
Accuracy:10.072% F**
HSR:12.353% D*
H-V45
D*
Kills:104
Deaths:148
KDR:0.703
Accuracy:13.154% F--
HSR:12.500% D*
Eridani SX5
C++
Kills:97
Deaths:286
KDR:0.339
Accuracy:9.837% T-
HSR:20.619% C++
NS Baron G5
C+
Kills:79
Deaths:262
KDR:0.302
Accuracy:13.585% T
HSR:13.924% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.591% F*
HSR:19.718% B**
Corvus VA55
C+
Kills:69
Deaths:210
KDR:0.329
Accuracy:9.079% T
HSR:23.188% C+
NS-11P
D**
Kills:66
Deaths:235
KDR:0.281
Accuracy:10.017% F*
HSR:10.606% D**
Pandora VX25
D*
Kills:65
Deaths:395
KDR:0.165
Accuracy:14.422% F--
HSR:10.769% D*
Kills:1,612
Deaths (as Combat Medic):4,650
Deaths (to Combat Medics):2,206
KDR:0.34667
Kill Difference:3,038
Playtime:191.271 hours
Usage:8%
Score:2.454m
Score/min:214
Accuracy (listed only):11.478%
HSR (listed only):15.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F*
HSR:16.143% C
MKV Suppressed
D
Kills:226
Deaths:974
KDR:0.232
Accuracy:10.116% T
HSR:15.929% D
Ghost
D**
Kills:192
Deaths:41
KDR:4.683
Accuracy:28.927% D**
HSR:45.313% F--
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
NS-61 "Ravenous" Emissary
D-
Kills:160
Deaths:307
KDR:0.521
Accuracy:17.483% F-
HSR:12.500% D-
Parallax VX3-AE
F
Kills:139
Deaths:23
KDR:6.043
Accuracy:24.768% F*
HSR:70.504% F
NS-44B Commissioner
C
Kills:120
Deaths:462
KDR:0.260
Accuracy:17.224% F--
HSR:21.667% C
NS-61 Emissary
D
Kills:112
Deaths:139
KDR:0.806
Accuracy:15.487% F-
HSR:12.500% D
Eridani SX5
C++
Kills:97
Deaths:286
KDR:0.339
Accuracy:9.837% T-
HSR:20.619% C++
NS-AM7 VS/AE Archer
C--
Kills:80
Deaths:110
KDR:0.727
Accuracy:53.121% D--
HSR:12.500% C--
Beamer VS3
C*
Kills:79
Deaths:289
KDR:0.273
Accuracy:15.448% F-
HSR:24.051% C*
NS-44LG Blackhand
D*
Kills:76
Deaths:215
KDR:0.353
Accuracy:18.630% F-
HSR:27.632% D*
XM98
F--
Kills:76
Deaths:78
KDR:0.974
Accuracy:21.623% F--
HSR:43.421% T*
VA39 Spectre
C**
Kills:60
Deaths:41
KDR:1.463
Accuracy:22.524% F
HSR:41.667% C**
Kills:2,082
Deaths (as Infiltrator):4,518
Deaths (to Infiltrators):3,292
KDR:0.46082
Kill Difference:2,436
Playtime:356.337 hours
Usage:16%
Score:3.615m
Score/min:169
Accuracy (listed only):19.827%
HSR (listed only):26.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:133
Deaths:80
KDR:1.663
Accuracy:22.488% D--
HSR:0.752% D**
Quasar VM1
D*
Kills:125
Deaths:135
KDR:0.926
Accuracy:8.836% F-
HSR:15.200% D*
Quasar VM1
B
Kills:117
Deaths:126
KDR:0.929
Accuracy:9.381% D**
HSR:20.513% B
Blueshift VM5
C+
Kills:94
Deaths:144
KDR:0.653
Accuracy:8.761% F--
HSR:20.213% C+
NS-10 Burster
D*
Kills:90
Deaths:79
KDR:1.139
Accuracy:22.567% D*
HSR:1.111% D**
Blueshift VM5
C*
Kills:81
Deaths:127
KDR:0.638
Accuracy:9.198% F--
HSR:22.222% C*
Kills:640
Deaths (as MAX Suit):345.500
Deaths (to MAX Suits):1,697
KDR:1.85239
Kill Difference:294.500
Playtime:75.336 hours
Usage:3%
Score:1.302m
Score/min:288
Accuracy (listed only):13.538%
HSR (listed only):13.335%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:320
V. Kills:235 136%
Deaths:124
KDR:2.581
Accuracy:17.218% F-
KPH:6.200 D*
VKPH:4.500 F
C75 Viper
D
Kills:297
V. Kills:125 236%
Deaths:205
KDR:1.449
Accuracy:26.958% D*
KPH:13.400 D-
VKPH:5.600 D
L100 Python AP
D-
Kills:88
V. Kills:84 104%
Deaths:47
KDR:1.872
Accuracy:49.213% D-
KPH:8 F-
VKPH:7.600 F-
Kills:705 (705 + 0)
Deaths:376
KDR:1.875
VKDR:1.181
Vehicle Kills:444
Kill Difference:329
Playtime:85.023 hours
Usage:4%
Score:0.500m
Score/min:98
Driving Accuracy:49.213%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:180
V. Kills:63 281%
Deaths:71
KDR:2.535
Accuracy:15.148% F-
KPH:9.600 D*
VKPH:3.300 D
M20 Basilisk
D
Kills:77
V. Kills:55 138%
Deaths:42
KDR:1.833
Accuracy:26.809% D*
KPH:6.900 D*
VKPH:5 D
G30 Walker
D*
Kills:62
V. Kills:48 127%
Deaths:30
KDR:2.067
Accuracy:14.677% F--
KPH:4.600 D**
VKPH:3.600 D*
Kills:319 (0 + 319)
Deaths:143
KDR:2.231
VKDR:1.161
Vehicle Kills:166
Kill Difference:176
Playtime:43.314 hours
Usage:2%
Score:0.202m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:14.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 2,0542,04012040N/A2,039.1950.466%CN/A927.3C+6.4D41022.2h2.1C*4.1C*
Proximity Mine 1,8931,8908582.203C--1.3924.394%F-N/A120.4C+N/A49715.7h1.7B+6.9D**
Tank Mine 1,7811,1627531.543C--0.7314.289%D**N/A71.7D38.2D-79716.2h1.7B11.6F**
C-4 1,2088041,0810.744C-0.0721.348%DN/A34.1D--17.1D-29923.6h2.6F-12.2F-
Spear Anti-Vehicle Phalanx Turret 1,3227181315.481C4.6729.86%D**2.507%D14.2D**12D-14050.5h13.7D--46F-
Sirius SX12 4904771,0840.44C--0.3711.724%F*16.143%C5.9D--N/A2681.1h23.3F198.8T
NS-11CP 4204117350.559D--0.2513.685%T14.112%D**6.2D*N/A2066.3h25.3T*184.8T*
NS-11C 4183961,3230.299D0.5110.403%F*13.384%D--5.6D--N/A2870.1h25.8F--248.3T*
Serpent VE92 3893801,0350.367D0.4411.055%F*18.684%C7.4D--N/A3451.5h19.4D**175.2T-
The Slasher 37737312,0270.031C0.7820.867%D--3.217%D-0.5C-N/A2820.6h2.2C++10.6C+
Skyguard 5553201242.581C+1.7717.218%F-N/A6.2D*4.5F8451.7h146.7C--852F-
C75 Viper 4222972051.449D0.6426.958%D*N/A13.4D-5.6D11722.2h22.2D*82.3F-
NS Annihilator 5272703710.728C**0.0873.418%F-N/A5.3D*5.1D*9850.8h13.1C17.8D
Solstice VE3 2762699590.281D0.5310.557%F--13.383%D*4.7D-N/A4156.8h22.8D*216.2F-
NS-15M1 2732675780.462D0.357.886%F**17.229%D6.9D*N/A3038.5h20.7F--262.4T*
VX6-7 2782666400.416D0.3913.042%F--18.421%C-6.6D--N/A2140.3h19.2D*147.4F*
MKV Suppressed 2332269740.232D--0.5810.116%T15.929%D4.1D*N/A2755.5h25.6F-253.2T*
Lasher X2 2182085030.414D0.4012.58%F-3.846%C+9.2D*N/A5122.6h24.6D-195.9F-
Ghost 195192414.683B++3.8728.927%D**45.313%F--12.9D--N/A4014.9h5.5T*19.1T*
Orion VS54 2041914480.426D0.388.058%F*21.466%C--5.1D*N/A5037.2h28.5T*353.2T
NS-7 PDW 1911884690.401D0.4110.665%F*13.298%D5.1D--N/A2737h29.4T275.6T*
NS-15M AE 1961853690.501D0.319.038%T-18.919%D--4.9D**N/A1737.7h29.2T*322.7T*
VX29 Polaris 1911814250.426D-0.388.105%F*9.392%F-6.2D*N/A3029h25.7T*317.1T*
M60-G Bulldog 243180712.535C--1.7215.148%F-2.222%C-9.6D*3.4D7318.8h10.8D--71T-
Hades VSH4 2391703690.461C0.3547.985%F*1.765%C10C4.1C10217h11.1D23.1F-
NS-11A 1731703840.443D0.3710.072%F**12.353%D*4.2D*N/A1640.4h20.4F-203T*
NS-R3 Swarm 3471622260.717B+0.0959.559%D--N/A3.5D--4D5245.7h37.7D--63.3D*
NS-61 "Ravenous" Emissary 1691603070.521C-0.2917.483%F-12.5%D-5.9D-N/A1827.3h24.2F138.4T-
SVA-GG 1631562970.525D--0.299.357%T18.59%D**6.9D*N/A2322.6h27T*288.3T*
Parallax VX3-AE 140139236.043B++5.2324.768%F*70.504%F9.1D**N/A2415.3h6.1T*24.8T*
NSX Naginata 1391352370.57D0.2410.972%F--22.963%D6.9D*N/A2619.5h30.2T*275.3T*
NS-10 Burster 250133801.663B**0.8522.488%D--N/A3D*2.7D6144.1h223.3F-993F-
Quasar VM1 1311251350.926D0.128.836%F-15.2%D*14D*N/A558.9h15.2C171.6F-
Aspis Anti-Aircraft Phalanx Turret 241123333.727C++2.9215.847%D**1.626%C4D*3.9D**8430.5h202.2D*1275.7F
NS-44B Commissioner 1281204620.26D0.5517.224%F--21.667%C4.7D--N/A2125.4h5.5D**32.2F**
Quasar VM1 1221171260.929C0.129.381%D**20.513%B14.8DN/A707.9h14.8C*158C-
NS-R3 "Ravenous" Swarm 2181161151.009B*0.2056.786%F-N/A4.4D*3.8D--5126.6h30.3D*53.4F-
Anti-Vehicle Grenade 1511121112N/A111.1942.144%D--N/A140D*48.8D16060.8h9.8F-23.2F-
NS-61 Emissary 1181121390.806C+0.0015.487%F-12.5%D7.9D-N/A2314.1h22.8D--147.5F*
H-V45 1051041480.703C0.1113.154%F--12.5%D*8.5D--N/A3412.3h17.6D**133.8F*
NS Decimator 1211001920.521D0.2937.982%F**6%M++17.2D*3.6D**1955.8h5.6C-14.8F--
Icikill 1001003,5820.028C-0.7811.068%F4%D0.4C+N/A1248h2.3C+20.4D*
Eridani SX5 98972860.339D0.479.837%T-20.619%C++5.7D*N/A3216.9h17.7D*180.4T*
NSX Tanto 105972880.337D-0.4712.367%F*16.495%D*3.5D*N/A1427.4h24.7D**200.1F--
Blueshift VM5 98941440.653D0.168.761%F--20.213%C+12.4D*N/A567.6h22.6F258.1T*
NS-10 Burster 18190791.139C++0.3322.567%D*1.111%D**2.1D**2.1D*5843.9h330.5T*1464.6T*
L100 Python AP 17288471.872D1.0649.213%D-3.409%B+8F-7.6F-12511h27T*54.9T*
Lasher X2 AE 86842160.389D0.4213.602%F-4.762%B+8.4D**N/A2710h21.6C-158.9F-
Blueshift VM5 84811270.638D0.179.198%F--22.222%C*14D*N/A705.8h22.4F-244T-
NS-AM7 VS/AE Archer 128801100.727C0.0853.121%D--12.5%C--3.3C-2C2124.3h43.3F*81.5T-
Solstice SF 81793430.23D0.589.003%F**16.456%C+3.6D--N/A2921.9h26.6F-295.1T*
Beamer VS3 80792890.273D0.5415.448%F-24.051%C*5.6D--N/A3714.2h13.2D-85.1D-
NS Baron G5 85792620.302D--0.5113.585%T13.924%C+4.8D**N/A1916.3h5.8D-42.6D
M20 Basilisk 13277421.833C--1.0226.809%D*11.688%A**6.9D*5D7711.1h145D541F-
NS-44LG Blackhand 78762150.353D-0.4618.63%F-27.632%D*6.1D--N/A1712.4h6.7F35.7F**
XM98 7676780.974D0.1621.623%F--43.421%T*4.1D**N/A2118.7h5.9T*27.1T*
Frag Grenade 7675175N/A74.1936.581%D*N/A375C-5C-29750.2h4.9D-13.4D--
MANA Anti-Personnel Turret 7573820.89N/A0.085.229%UN/A730U20U2702800.1h33.5T*641.3T*
Force-Blade 73735,0280.015C0.8021.573%DN/A0.2C--N/A1349.7h2.5C*11.5C+
Nova 72712030.35D0.4613.591%F*19.718%B**3.8D**N/A1418.7h5.5C-40.5T*
Corvus VA55 72692100.329D-0.489.079%T23.188%C+4.7D*N/A2714.6h17.4F-191.4T*
Spear Anti-Vehicle Phalanx Tower 1186879.714D8.9041.879%D-2.941%C-22.7D16.7D2143h9.9C++23.6C
NS-11P 67662350.281D-0.5310.017%F*10.606%D**4.6D*N/A1814.5h21.2F-211.3T*
Nemesis VSH9 103661030.641C+0.1740.724%T3.03%C*5.3D3C-12312.4h9.7C--23.8F--
Pandora VX25 67653950.165D-0.6514.422%F--10.769%D*5.5D*N/A2911.9h6D--41.9T*
G30 Walker 11062302.067D1.2614.677%F--3.226%C4.6D**3.6D*8513.4h259.8D1770F**
VA39 Spectre 6260411.463C++0.6522.524%F41.667%C**4.1D*N/A2614.5h13T*57.7T*
NS-15MP 58531070.495D-0.329.666%T*16.981%D**5FN/A1710.7h29.5T*304.7T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0850h
Anti-Vehicle MANA Turret22180.3h
Spawn Beacon151,0560.9h
Nano-Armor Kit198332,90721.6h
AE Nano-Armor Kit177335,17018.7h
Skywall Shield Emitter01290.6h
Turret AI Module02220.8h
Structure Shield Module12450.9h
Repair Module12951h
AE Medical Applicator11860,0955.7h
Nanite Revive Grenade01,4390.4h
Medical Applicator21493,73814.3h
Blast Wall1970.7h
Cortium Silo01350.7h
Spitfire Auto-Turret835,5035.2h
Restoration Kit992,1432.2h
Motion Spotter51,5770.8h
Hoplon Anti-Aircraft Phalanx Tower01240.5h
Xiphos Anti-Personnel Tower01260.6h
Rampart Wall01301h
Sunderer Garage0811h
VS Triumph Flare Gun21840.6h
Welding Device09910.1h
Spear Anti-Vehicle Tower21310.7h
Deconstruction Tool07,0761.1h
Shield Recharging Field133,0511.1h
Smoke Grenade03130.1h
Ammunition Package265,2912.2h
Anti-Infantry MANA Turret167061.1h
Nano-Repair Grenade0790h
Hardlight Barrier183040.5h
Pelter Rocket Pod01720.1h
Soldier Soaker0640.1h
M60-A Bulldog0650.2h
Recon Detection Device4910,05616.9h
Lumifiber Rampart Wall01711.5h
Vehicle Gate0690.7h

Check the help document for the dictionary if you want to learn more about words used here.


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