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Castellan Snowblower Shadodemon[TWC2] Shadodemon
VS BR 62

KDR: 0.8

Score: 27.9m

Last Seen: Feb 4th, 2019 6:31 AM
- OFFLINE - 1839.8 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery
Level Progress (to 63): 59%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Proximity Mine Tank Mine C-4 Spear Anti-Vehicle Phalanx Turret Sirius SX12 Spitfire Auto-Turret NS-11CP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 569TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.966%16.306%1792710084,9430.4593870.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.253%-1.975F--0.678D-1.737F-HEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.2-1.825F-23.2-0.62D188

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.181%1.065%323103265713034640.504221141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.183%-2.214F---0.986D--2.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
421.3-9.893T*76.6-5.106T*344.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.459%4.854%24310323097882170.391635142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.258%-1.736F-0.115C+-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.7-3.38T*90.9-1.295D**429.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.091%50.575%2441031435111570.389785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%-1.492F-1.083D*-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.7-1.803F-6.9-1.185D*20.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.051%15.672%242103313494830.14135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.263%-2.28F--0.222C++-1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-2.13F--5.8-0.195C35.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.9m1114.7%240 (14.4k)218 (13.1k)0.80345318,80023,3991.0817662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103560612.195%7.479%9105:282

9% Combat Medic33% Engineer24% Heavy Assault16% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:26 PMJan 5th, 2019 3:48 PMMar 5th, 2019 11:25 AM (47d) (PST)Feb 4th, 2019 2:55 AM (77d) (PST)Feb 4th, 2019 2:31 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
339972420.1470.1830.0112.0020.03315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3585,82314,5359111120213,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2134h/88.9d 6,512 1,406 11,760 256.3k 2,958 7,241 4,191 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:267
Deaths:578
KDR:0.462
Accuracy:7.886% F*
HSR:17.229% D
Lasher X2
C+
Kills:208
Deaths:503
KDR:0.414
Accuracy:12.580% F-
HSR:3.846% C+
Orion VS54
C
Kills:186
Deaths:415
KDR:0.448
Accuracy:8.278% F--
HSR:22.043% C
NS-15M AE
D--
Kills:183
Deaths:366
KDR:0.500
Accuracy:9.061% T
HSR:18.033% D--
VX29 Polaris
F-
Kills:181
Deaths:425
KDR:0.426
Accuracy:8.105% F**
HSR:9.392% F-
SVA-GG
D*
Kills:140
Deaths:279
KDR:0.502
Accuracy:9.350% T
HSR:18.571% D*
NSX Naginata
D
Kills:133
Deaths:232
KDR:0.573
Accuracy:11.119% F-
HSR:23.308% D
Lasher X2 AE
C+
Kills:82
Deaths:210
KDR:0.390
Accuracy:13.519% F-
HSR:3.659% C+
NS-15MP
D**
Kills:53
Deaths:107
KDR:0.495
Accuracy:9.731% T*
HSR:16.981% D**
Kills:1,433
Deaths (as Heavy Assault):3,115
Deaths (to Heavy Assaults):6,265
KDR:0.46003
Kill Difference:1,682
Playtime:522.568 hours
Usage:24%
Score:5.582m
Score/min:178
Accuracy (listed only):9.959%
HSR (listed only):14.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D*
Kills:407
Deaths:722
KDR:0.564
Accuracy:13.707% T
HSR:14.251% D*
NS-11C
D--
Kills:396
Deaths:1,323
KDR:0.299
Accuracy:10.403% F*
HSR:13.384% D--
Serpent VE92
C+
Kills:380
Deaths:1,035
KDR:0.367
Accuracy:11.055% F*
HSR:18.684% C+
Solstice VE3
D*
Kills:269
Deaths:959
KDR:0.281
Accuracy:10.557% F--
HSR:13.383% D*
VX6-7
C-
Kills:266
Deaths:640
KDR:0.416
Accuracy:13.042% F--
HSR:18.421% C-
NSX Tanto
D*
Kills:87
Deaths:240
KDR:0.363
Accuracy:12.704% F*
HSR:17.241% D*
Solstice SF
C+
Kills:79
Deaths:343
KDR:0.230
Accuracy:9.003% F**
HSR:16.456% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.691% F*
HSR:19.718% B**
NS Baron G5
C+
Kills:69
Deaths:238
KDR:0.290
Accuracy:13.516% T
HSR:14.493% C+
Pandora VX25
D--
Kills:63
Deaths:392
KDR:0.161
Accuracy:14.435% F--
HSR:11.111% D--
Kills:2,087
Deaths (as Engineer):6,095
Deaths (to Engineers):5,111
KDR:0.34241
Kill Difference:4,008
Playtime:701.719 hours
Usage:33%
Score:11.474m
Score/min:273
Accuracy (listed only):12.211%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F--
HSR:16.143% C
NS-11CP
D*
Kills:407
Deaths:722
KDR:0.564
Accuracy:13.707% T
HSR:14.251% D*
NS-11C
D--
Kills:396
Deaths:1,323
KDR:0.299
Accuracy:10.403% F*
HSR:13.384% D--
Serpent VE92
C+
Kills:380
Deaths:1,035
KDR:0.367
Accuracy:11.055% F*
HSR:18.684% C+
Solstice VE3
D*
Kills:269
Deaths:959
KDR:0.281
Accuracy:10.557% F--
HSR:13.383% D*
VX6-7
C-
Kills:266
Deaths:640
KDR:0.416
Accuracy:13.042% F--
HSR:18.421% C-
MKV Suppressed
C--
Kills:223
Deaths:943
KDR:0.236
Accuracy:10.084% T
HSR:16.144% C--
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
Eridani SX5
C+
Kills:93
Deaths:281
KDR:0.331
Accuracy:9.680% T-
HSR:19.355% C+
NSX Tanto
D*
Kills:87
Deaths:240
KDR:0.363
Accuracy:12.704% F*
HSR:17.241% D*
Solstice SF
C+
Kills:79
Deaths:343
KDR:0.230
Accuracy:9.003% F**
HSR:16.456% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.691% F*
HSR:19.718% B**
NS Baron G5
C+
Kills:69
Deaths:238
KDR:0.290
Accuracy:13.516% T
HSR:14.493% C+
Pandora VX25
D--
Kills:63
Deaths:392
KDR:0.161
Accuracy:14.435% F--
HSR:11.111% D--
Kills:3,068
Deaths (as Light Assault):8,872
Deaths (to Light Assaults):3,541
KDR:0.34581
Kill Difference:5,804
Playtime:334.443 hours
Usage:16%
Score:3.865m
Score/min:193
Accuracy (listed only):11.733%
HSR (listed only):15.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F--
HSR:16.143% C
MKV Suppressed
C--
Kills:223
Deaths:943
KDR:0.236
Accuracy:10.084% T
HSR:16.144% C--
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
NS-11A
D*
Kills:170
Deaths:384
KDR:0.443
Accuracy:10.072% F**
HSR:12.353% D*
H-V45
D*
Kills:104
Deaths:148
KDR:0.703
Accuracy:13.154% F--
HSR:12.500% D*
Eridani SX5
C+
Kills:93
Deaths:281
KDR:0.331
Accuracy:9.680% T-
HSR:19.355% C+
Nova
B**
Kills:71
Deaths:203
KDR:0.350
Accuracy:13.691% F*
HSR:19.718% B**
NS Baron G5
C+
Kills:69
Deaths:238
KDR:0.290
Accuracy:13.516% T
HSR:14.493% C+
Corvus VA55
C*
Kills:66
Deaths:207
KDR:0.319
Accuracy:9.177% T
HSR:24.242% C*
NS-11P
D**
Kills:66
Deaths:235
KDR:0.281
Accuracy:10.017% F*
HSR:10.606% D**
Pandora VX25
D--
Kills:63
Deaths:392
KDR:0.161
Accuracy:14.435% F--
HSR:11.111% D--
Kills:1,590
Deaths (as Combat Medic):4,584
Deaths (to Combat Medics):2,123
KDR:0.34686
Kill Difference:2,994
Playtime:183.976 hours
Usage:9%
Score:2.334m
Score/min:211
Accuracy (listed only):11.474%
HSR (listed only):15.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:477
Deaths:1,084
KDR:0.440
Accuracy:11.724% F--
HSR:16.143% C
MKV Suppressed
C--
Kills:223
Deaths:943
KDR:0.236
Accuracy:10.084% T
HSR:16.144% C--
NS-7 PDW
D
Kills:188
Deaths:469
KDR:0.401
Accuracy:10.665% F*
HSR:13.298% D
Ghost
D**
Kills:187
Deaths:41
KDR:4.561
Accuracy:29.118% D**
HSR:44.920% F--
NS-61 "Ravenous" Emissary
D-
Kills:147
Deaths:273
KDR:0.538
Accuracy:17.804% F-
HSR:12.245% D-
NS-44B Commissioner
C
Kills:115
Deaths:448
KDR:0.257
Accuracy:16.812% F--
HSR:22.609% C
Parallax VX3-AE
F
Kills:112
Deaths:20
KDR:5.600
Accuracy:25.639% F--
HSR:69.643% F
NS-61 Emissary
D
Kills:112
Deaths:139
KDR:0.806
Accuracy:15.487% F-
HSR:12.500% D
Eridani SX5
C+
Kills:93
Deaths:281
KDR:0.331
Accuracy:9.680% T-
HSR:19.355% C+
NS-AM7 VS/AE Archer
D
Kills:80
Deaths:110
KDR:0.727
Accuracy:53.121% D--
HSR:12.500% D
Beamer VS3
C**
Kills:78
Deaths:288
KDR:0.271
Accuracy:15.386% F-
HSR:24.359% C**
XM98
F--
Kills:76
Deaths:78
KDR:0.974
Accuracy:21.623% F--
HSR:43.421% T*
NS-44LG Blackhand
D*
Kills:76
Deaths:215
KDR:0.353
Accuracy:18.630% F--
HSR:27.632% D*
VA39 Spectre
C**
Kills:60
Deaths:41
KDR:1.463
Accuracy:22.524% F
HSR:41.667% C**
Kills:2,024
Deaths (as Infiltrator):4,430
Deaths (to Infiltrators):3,169
KDR:0.45688
Kill Difference:2,406
Playtime:340.167 hours
Usage:16%
Score:3.454m
Score/min:169
Accuracy (listed only):19.878%
HSR (listed only):26.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:112
Deaths:80
KDR:1.400
Accuracy:22.428% D--
HSR:0.893% D**
Quasar VM1
D*
Kills:99
Deaths:119
KDR:0.832
Accuracy:8.843% F-
HSR:14.141% D*
Blueshift VM5
C+
Kills:94
Deaths:144
KDR:0.653
Accuracy:8.761% F--
HSR:20.213% C+
Quasar VM1
C+
Kills:86
Deaths:110
KDR:0.782
Accuracy:9.248% D**
HSR:18.605% C+
Blueshift VM5
C*
Kills:81
Deaths:127
KDR:0.638
Accuracy:9.198% F--
HSR:22.222% C*
NS-10 Burster
D*
Kills:80
Deaths:79
KDR:1.013
Accuracy:22.506% D*
HSR:1.250% D**
Kills:552
Deaths (as MAX Suit):329.500
Deaths (to MAX Suits):1,669
KDR:1.67527
Kill Difference:222.500
Playtime:71.273 hours
Usage:3%
Score:1.237m
Score/min:289
Accuracy (listed only):13.497%
HSR (listed only):12.887%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:295
V. Kills:123 238%
Deaths:201
KDR:1.468
Accuracy:27.170% D*
KPH:13.400 D-
VKPH:5.600 D
Skyguard
D*
Kills:284
V. Kills:216 131%
Deaths:118
KDR:2.407
Accuracy:16.733% F-
KPH:5.900 D*
VKPH:4.500 D**
L100 Python AP
F-
Kills:78
V. Kills:79 98%
Deaths:44
KDR:1.773
Accuracy:48.819% D-
KPH:7.400 F-
VKPH:7.500 F-
Kills:657 (657 + 0)
Deaths:363
KDR:1.810
VKDR:1.152
Vehicle Kills:418
Kill Difference:294
Playtime:80.561 hours
Usage:4%
Score:0.473m
Score/min:98
Driving Accuracy:48.819%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:180
V. Kills:63 281%
Deaths:71
KDR:2.535
Accuracy:15.137% F-
KPH:9.600 D*
VKPH:3.300 D
M20 Basilisk
D-
Kills:67
V. Kills:48 137%
Deaths:41
KDR:1.634
Accuracy:26.186% D**
KPH:6.300 D*
VKPH:4.500 D-
G30 Walker
D*
Kills:62
V. Kills:48 127%
Deaths:30
KDR:2.067
Accuracy:14.677% F--
KPH:4.600 D**
VKPH:3.600 D*
Kills:309 (0 + 309)
Deaths:142
KDR:2.176
VKDR:1.120
Vehicle Kills:159
Kill Difference:167
Playtime:42.810 hours
Usage:2%
Score:0.198m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:14.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 2,0372,02312023N/A2,022.2050.58%C+N/A919.5C+6.4D41462.2h2B4B
Proximity Mine 1,8721,8698542.189C--1.3924.497%F-N/A119.8C+N/A49815.6h1.7B++6.8D*
Tank Mine 1,7211,1227441.508D0.7014.512%D**N/A71.5D38.2D-80215.7h1.7B+11.4F*
C-4 1,1007249730.744C-0.0621.418%DN/A33.2D--17.2D-29821.8h2.7F-12.6F-
Spear Anti-Vehicle Phalanx Turret 1,2776871295.326C4.5229.893%D**2.62%D14D*12D-14049.1h14D*46.9F-
Sirius SX12 4904771,0840.44C--0.3611.724%F--16.143%C5.9D--N/A2681.1h23.3F198.8F*
NS-11CP 4164077220.564D-0.2413.707%T14.251%D*6.3D*N/A2064.8h25T*182.3T*
NS-11C 4183961,3230.299D0.5010.403%F*13.384%D--5.6D--N/A2770.1h25.8F-248.3T*
Serpent VE92 3893801,0350.367D0.4411.055%F*18.684%C+7.4D--N/A3451.5h19.4D*175.2T
The Slasher 37236811,6550.032C0.7720.841%D--3.261%D-0.5C-N/A2790.4h2.2C++10.6C+
C75 Viper 4182952011.468D0.6627.17%D*N/A13.4D-5.6D11622h22.2D*81.7F-
Skyguard 5002841182.407C+1.6016.733%F-N/A5.9D*4.5D**8448.1h146.1C873.4F-
Solstice VE3 2762699590.281D0.5210.557%F--13.383%D*4.8D-N/A4156.4h22.8D--216.2F--
NS-15M1 2732675780.462D0.347.886%F*17.229%D6.9D*N/A3038.5h20.7F--262.4T*
VX6-7 2782666400.416D0.3913.042%F--18.421%C-6.6D--N/A2140.3h19.2D*147.4F--
NS Annihilator 4822393400.703C**0.1073.425%F-N/A5.3D--5.4D-10345.3h12.7C17.3D
MKV Suppressed 2302239430.236D--0.5710.084%T16.144%C--4.2D*N/A2853.7h25.1F-249T*
Lasher X2 2182085030.414D0.3912.58%F-3.846%C+9.2D*N/A5122.6h24.6D-195.9F-
NS-7 PDW 1911884690.401D0.4010.665%F*13.298%D5.1D--N/A2737h29.4F**275.6T*
Ghost 190187414.561B+3.7629.118%D**44.92%F--12.8D--N/A3914.6h5.6T*19.2T*
Orion VS54 1981864150.448D0.368.278%F--22.043%C5.6D*N/A5433.5h27.9T*336.5T*
NS-15M AE 1941833660.5D0.309.061%T18.033%D--5D**N/A1736.9h29.2T*322.6T*
VX29 Polaris 1911814250.426D-0.388.105%F**9.392%F-6.2D**N/A3029h25.7T*317.1T*
M60-G Bulldog 243180712.535D1.7315.137%F-2.222%C-9.6D*3.4D7318.8h10.7D--70.9T-
NS-11A 1731703840.443D0.3610.072%F**12.353%D*4.2D*N/A1640.4h20.4F-203T*
Hades VSH4 2381693680.459C0.3448.043%F*1.775%C9.9C4.1D10317h11.1D23.1F-
NS-R3 Swarm 3471622260.717B+0.0959.559%D--N/A3.5D--4D5145.7h37.7D-63.3D*
NS-61 "Ravenous" Emissary 1551472730.538D0.2717.804%F-12.245%D-6.4D--N/A1922.9h23.2D**130.1F**
SVA-GG 1471402790.502D--0.309.35%T18.571%D*6.7D*N/A2020.8h27.4T*293.4T*
NSX Naginata 1371332320.573D0.2311.119%F-23.308%D7D*N/A2619.1h29.7T*267.2T*
Aspis Anti-Aircraft Phalanx Turret 237121333.667C++2.8615.791%D**1.653%C4D*3.9D**8529.9h201.3D--1274.8F
NS-44B Commissioner 1211154480.257D**0.5516.812%F--22.609%C5D--N/A2322.9h5.4D**32T-
NS-R3 "Ravenous" Swarm 2141141061.075B**0.2756.616%F-N/A4.4D*3.9D--5225.8h30D*53F-
Parallax VX3-AE 112112205.6B+4.8025.639%F--69.643%F8.5D**N/A2313.2h6.7T*26.2T*
NS-61 Emissary 1181121390.806C+0.0015.487%F-12.5%D7.9D-N/A2314.1h22.8D-147.5F*
NS-10 Burster 217112801.4B++0.6022.428%D--N/A2.7D*2.5D6042h251.1F--1119.5F--
Anti-Vehicle Grenade 1491111111N/A110.2043.061%D-N/A158.6D--54.3C--16860.7h9.5F22.1D**
H-V45 1051041480.703C0.1013.154%F--12.5%D*8.5D--N/A3412.3h17.6D*133.8F--
NS Decimator 1211001920.521D0.2837.982%F**6%M++17.2D--3.6D**1895.8h5.6C-14.8F-
Icikill 99993,3930.029C-0.7711.084%F4.04%D0.4C+N/A1239.3h2.3C+20.4D**
Quasar VM1 105991190.832D0.038.843%F-14.141%D*12.7D*N/A557.8h16.3D184.3F--
Blueshift VM5 98941440.653D0.158.761%F--20.213%C+12.4D*N/A557.6h22.6F258.1T-
Eridani SX5 94932810.331D0.479.68%T-19.355%C+5.7D*N/A3316.3h17.5D*180.4T*
NSX Tanto 92872400.363D0.4412.704%F*17.241%D*3.9D*N/A1622.1h23.8D*187T
Quasar VM1 89861100.782C-0.029.248%D**18.605%C+12.8D-N/A696.7h16.4C+177.5D
Lasher X2 AE 84822100.39D0.4113.519%F-3.659%C+8.3D*N/A269.9h21.2C156.9F-
Blueshift VM5 84811270.638D0.179.198%F--22.222%C*14D*N/A705.8h22.4F-244F**
NS-10 Burster 16580791.013C+0.2122.506%D*1.25%D**1.9F2D*5841.8h352T*1563.9T*
NS-AM7 VS/AE Archer 128801100.727C+0.0853.121%D--12.5%D3.3C--2C2124.3h43.3F--81.5T-
Solstice SF 81793430.23D0.579.003%F**16.456%C+3.6D--N/A2921.9h26.6F295.1T*
Beamer VS3 79782880.271D0.5315.386%F-24.359%C**5.5D--N/A3714.1h13.1D85.4D
L100 Python AP 15778441.773D0.9748.819%D-3.846%B+7.4F-7.5F-12210.5h29.1T*59.7T*
XM98 7676780.974C--0.1721.623%F--43.421%T*4.1D**N/A2118.7h5.9T*27.1T*
NS-44LG Blackhand 78762150.353D--0.4518.63%F--27.632%D*6.1D--N/A1712.4h6.7F35.7F**
Force-Blade 73735,0280.015C0.7921.573%DN/A0.2DN/A1348.7h2.5C*11.5C+
MANA Anti-Personnel Turret 7573820.89N/A0.095.229%UN/A730U20U2699300.1h33.5T*641.3T*
Frag Grenade 7473173N/A72.2036.51%D*N/A365C--5C28370.2h5D-13.7D--
Nova 72712030.35D0.4513.691%F*19.718%B**3.8D**N/A1418.6h5.5D40.2T*
NS Baron G5 74692380.29D--0.5113.516%T14.493%C+4.6D**N/A1815.1h6.3D*46.5D**
M20 Basilisk 11567411.634C--0.8326.186%D**13.433%M++6.3D*4.5D-7410.6h150D*572.8F--
Corvus VA55 69662070.319D-0.489.177%T24.242%C*4.6D*N/A2614.3h17.8F-194.5T*
Nemesis VSH9 103661030.641C+0.1640.724%T3.03%B5.3D3D*11912.4h9.7D23.8F--
NS-11P 67662350.281D0.5210.017%F*10.606%D**4.6D*N/A1814.5h21.2F-211.3T*
Pandora VX25 65633920.161D--0.6414.435%F--11.111%D--5.4D*N/A2911.7h6.1D--42.6T*
G30 Walker 11062302.067D1.2614.677%F--3.226%C4.6D**3.6D*8413.4h259.8D1770F**
VA39 Spectre 6260411.463C++0.6622.524%F41.667%C**4.2D*N/A2614.3h13T57.7T-
Spear Anti-Vehicle Phalanx Tower 1035969.833D9.0341.388%D--3.39%C21.1D15.7D2052.8h10.7C+25.9C-
NS-15MP 58531070.495D-0.319.731%T*16.981%D**5FN/A1710.5h29.2T*300.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22180.3h
Motion Spotter51,5710.8h
CAS 14-E0850h
Spawn Beacon158780.8h
Restoration Kit962,0822.2h
Nano-Armor Kit198332,90721.6h
Turret AI Module02120.8h
Repair Module12871h
Skywall Shield Emitter01270.6h
Structure Shield Module12390.9h
Cortium Silo01330.6h
AE Medical Applicator10655,5725.2h
AE Nano-Armor Kit159298,60116.5h
Blast Wall1940.6h
Nanite Revive Grenade01,3270.3h
Medical Applicator21493,73814.3h
Spear Anti-Vehicle Tower21280.7h
Welding Device07680.1h
Deconstruction Tool07,0761.1h
VS Triumph Flare Gun21840.6h
Spitfire Auto-Turret754,8464.6h
Sunderer Garage0791h
Rampart Wall01261h
Xiphos Anti-Personnel Tower01210.5h
Hoplon Anti-Aircraft Phalanx Tower01200.5h
Ammunition Package244,9592.1h
Shield Recharging Field132,8991h
Anti-Infantry MANA Turret167061.1h
Lumifiber Rampart Wall01711.5h
Vehicle Gate0660.7h
Pelter Rocket Pod01720.1h
Hardlight Barrier152790.4h
Smoke Grenade03130.1h
Recon Detection Device479,42915.9h
M60-A Bulldog0650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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