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Paragon Pyro Shadof[KOTV] Shadof
VS BR 109

KDR: 1.61

Score: 23.4m

Last Seen: Jun 16th, 2017 6:14 AM
- OFFLINE - 16276.2 hour(s)

Battle Rank 100 (109 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr VX6-7 Dual Photon Pods Proximity Mine Pulsar C Solstice VE3 Tank Mine C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.199%15.504%29819101617,1121.27170.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.117%-0.37C--0.801D--0.183CHEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.202C++11.50.198C++48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.566%1.643%458410314,07995215054.28466271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.963%-0.72D-0.039C+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.60.265C*36.20.316C*82.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.978%1.344%209310321,93513294671.45489413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%0.006C+-0.808D-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+5.30.579B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.487%0.528%917310325,68285613006.63785437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%0.307C*-0.971D--0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.888B*5.30.867B*8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.053%79.94%917410311,665111011.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.887%-0.446C--0.839B++-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.274C*2.30.278C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.877%12.36%917210332,322105762.19471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.895%-0.38C--0.435C---0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++40.172C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m188.7%230 (13.8k)224 (13.4k)1.6069746,77929,1101.81432109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103543419.258%10.002%19303:3618

60% Engineer6% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:09 AMApr 11th, 2013 2:25 PMJul 16th, 2017 6:17 AM (648d) (PST)Jun 16th, 2017 4:31 AM (678d) (PST)Jun 16th, 2017 2:14 AM (678d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5662073590.4470.2780.0450.9650.065293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,97612,42021,5562717358413,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1745.5h/72.7d 6,036 4,679 8,349 101.1k 3,870 5,155 6,794 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,162
Deaths:778
KDR:1.494
Accuracy:18.735% C
HSR:15.835% D*
NS-15M1
C+
Kills:543
Deaths:380
KDR:1.429
Accuracy:15.679% D*
HSR:21.179% C+
Lasher X2
C**
Kills:430
Deaths:383
KDR:1.123
Accuracy:17.658% D--
HSR:4.419% C**
Kills:2,135
Deaths (as Heavy Assault):1,541
Deaths (to Heavy Assaults):8,541
KDR:1.38546
Kill Difference:594
Playtime:106.062 hours
Usage:6%
Score:1.452m
Score/min:228
Accuracy (listed only):17.357%
HSR (listed only):13.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:3,845
Deaths:3,951
KDR:0.973
Accuracy:19.219% D--
HSR:12.848% D**
Pulsar C
D
Kills:1,285
Deaths:1,333
KDR:0.964
Accuracy:20.127% D
HSR:16.732% D*
Solstice VE3
C--
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:16.072% D*
HSR:16.772% C--
Serpent VE92
D
Kills:1,165
Deaths:783
KDR:1.488
Accuracy:20.057% D
HSR:13.391% D*
Pandora VX25
C--
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:34.586% C--
HSR:12.220% D
Thanatos VE70
C++
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:39.946% C++
HSR:12.500% D
Zenith VX-5
D--
Kills:1,160
Deaths:1,041
KDR:1.114
Accuracy:20.284% D--
HSR:15.603% D--
Eclipse VE3A
C-
Kills:1,153
Deaths:1,969
KDR:0.586
Accuracy:16.777% F--
HSR:17.520% C-
Eidolon VE33
D-
Kills:463
Deaths:622
KDR:0.744
Accuracy:22.050% D--
HSR:19.223% D-
Solstice SF
C
Kills:245
Deaths:242
KDR:1.012
Accuracy:22.368% C
HSR:13.061% D
Solstice Burst
C-
Kills:141
Deaths:185
KDR:0.762
Accuracy:19.027% D**
HSR:20.567% C-
Kills:13,043
Deaths (as Engineer):12,122
Deaths (to Engineers):6,956
KDR:1.07598
Kill Difference:921
Playtime:1,052.665 hours
Usage:60%
Score:14.538m
Score/min:230
Accuracy (listed only):22.774%
HSR (listed only):15.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:3,845
Deaths:3,951
KDR:0.973
Accuracy:19.219% D--
HSR:12.848% D**
Pulsar C
D
Kills:1,285
Deaths:1,333
KDR:0.964
Accuracy:20.127% D
HSR:16.732% D*
Solstice VE3
C--
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:16.072% D*
HSR:16.772% C--
Sirius SX12
D-
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:20.149% D-
HSR:12.041% D--
Serpent VE92
D
Kills:1,165
Deaths:783
KDR:1.488
Accuracy:20.057% D
HSR:13.391% D*
Pandora VX25
C--
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:34.586% C--
HSR:12.220% D
Thanatos VE70
C++
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:39.946% C++
HSR:12.500% D
NS-7 PDW
C
Kills:1,160
Deaths:1,027
KDR:1.130
Accuracy:22.809% C
HSR:11.207% D--
Zenith VX-5
D--
Kills:1,160
Deaths:1,041
KDR:1.114
Accuracy:20.284% D--
HSR:15.603% D--
Eclipse VE3A
C-
Kills:1,153
Deaths:1,969
KDR:0.586
Accuracy:16.777% F--
HSR:17.520% C-
Solstice SF
C
Kills:245
Deaths:242
KDR:1.012
Accuracy:22.368% C
HSR:13.061% D
Solstice Burst
C-
Kills:141
Deaths:185
KDR:0.762
Accuracy:19.027% D**
HSR:20.567% C-
Kills:14,911
Deaths (as Light Assault):13,654
Deaths (to Light Assaults):4,852
KDR:1.09206
Kill Difference:1,257
Playtime:244.745 hours
Usage:14%
Score:3.125m
Score/min:213
Accuracy (listed only):22.619%
HSR (listed only):14.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:20.149% D-
HSR:12.041% D--
NS-7 PDW
C
Kills:1,160
Deaths:1,027
KDR:1.130
Accuracy:22.809% C
HSR:11.207% D--
Phaseshift VX-S
B+
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:32.345% C--
HSR:81.724% B+
Artemis VX26
C-
Kills:970
Deaths:1,008
KDR:0.962
Accuracy:23.199% D-
HSR:19.691% C-
NS-44 Commissioner
C*
Kills:838
Deaths:1,147
KDR:0.731
Accuracy:30.077% D
HSR:23.866% C*
XM98
D
Kills:226
Deaths:270
KDR:0.837
Accuracy:29.681% D*
HSR:69.027% D
Parallax VX3
B**
Kills:158
Deaths:84
KDR:1.881
Accuracy:33.781% D-
HSR:85.443% B**
Ghost
B++
Kills:121
Deaths:70
KDR:1.729
Accuracy:32.953% D-
HSR:76.033% B++
Manticore SX40
B+
Kills:89
Deaths:148
KDR:0.601
Accuracy:12.052% F*
HSR:24.719% B+
Beamer VS3
C--
Kills:82
Deaths:99
KDR:0.828
Accuracy:14.847% F-
HSR:18.293% C--
NS Patriot Flare Gun
U
Kills:60
Deaths:23
KDR:2.609
Accuracy:7.821% D
HSR:0% U
Spiker
D
Kills:54
Deaths:64
KDR:0.844
Accuracy:11.875% F*
HSR:16.667% D
Kills:6,089
Deaths (as Infiltrator):5,366
Deaths (to Infiltrators):3,817
KDR:1.13474
Kill Difference:723
Playtime:271.044 hours
Usage:16%
Score:3.062m
Score/min:188
Accuracy (listed only):22.632%
HSR (listed only):36.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,171
Deaths:1,127
KDR:1.039
Accuracy:20.149% D-
HSR:12.041% D--
Pandora VX25
C--
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:34.586% C--
HSR:12.220% D
Thanatos VE70
C++
Kills:1,160
Deaths:795
KDR:1.459
Accuracy:39.946% C++
HSR:12.500% D
NS-7 PDW
C
Kills:1,160
Deaths:1,027
KDR:1.130
Accuracy:22.809% C
HSR:11.207% D--
H-V45
D*
Kills:431
Deaths:462
KDR:0.933
Accuracy:17.871% D*
HSR:12.297% D*
Pulsar VS1
D**
Kills:136
Deaths:130
KDR:1.046
Accuracy:15.548% F
HSR:11.029% D**
Kills:5,220
Deaths (as Combat Medic):4,318
Deaths (to Combat Medics):3,189
KDR:1.20889
Kill Difference:902
Playtime:42.311 hours
Usage:2%
Score:0.795m
Score/min:313
Accuracy (listed only):25.151%
HSR (listed only):11.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:196
Deaths:46
KDR:4.261
Accuracy:12.409% D**
HSR:17.347% D
Blueshift VM5
D
Kills:185
Deaths:46
KDR:4.022
Accuracy:12.788% D**
HSR:17.838% D
Comet VM2
D*
Kills:111
Deaths:73
KDR:1.521
Accuracy:30.879% D*
HSR:1.802% D*
Comet VM2
B+
Kills:98
Deaths:56
KDR:1.750
Accuracy:30.806% D**
HSR:5.102% B+
NS-10 Burster
C**
Kills:67
Deaths:41
KDR:1.634
Accuracy:30.785% C**
HSR:4.478% D
Quasar VM1
D
Kills:54
Deaths:19
KDR:2.842
Accuracy:10.614% D--
HSR:14.815% D
Kills:711
Deaths (as MAX Suit):140.500
Deaths (to MAX Suits):1,642
KDR:5.0605
Kill Difference:570.500
Playtime:26.260 hours
Usage:2%
Score:0.469m
Score/min:297
Accuracy (listed only):21.380%
HSR (listed only):10.230%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,125
V. Kills:450 N/A
Deaths:219
KDR:14.269
Accuracy:49.869% C
KPH:104.900 B+
VKPH:15.100 C
Maelstrom Turbo Laser
D
Kills:548
V. Kills:420 130%
Deaths:544
KDR:1.007
Accuracy:24.591% D*
KPH:7.900 D
VKPH:6.100 D
Light PPA
B**
Kills:278
V. Kills:100 275%
Deaths:180
KDR:1.544
Accuracy:40.564% C+
KPH:16.200 D-
VKPH:5.800 B**
Saron Laser Cannon
C--
Kills:213
V. Kills:189 112%
Deaths:225
KDR:0.947
Accuracy:25.627% D--
KPH:6.800 D
VKPH:6.100 C--
Coyote Missiles
C--
Kills:69
V. Kills:36 186%
Deaths:14
KDR:4.929
Accuracy:42.229% F
KPH:25.900 C--
VKPH:13.500 D
Kills:4,233 (1,039 + 0)
Deaths:1,182
KDR:3.581
VKDR:1.011
Vehicle Kills:1,195
Kill Difference:3,051
Playtime:149.974 hours
Usage:9%
Score:1.440m
Score/min:160
Piloting Accuracy:25.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:5,524
V. Kills:1,001 N/A
Deaths:181
KDR:30.519
Accuracy:42.585% C+
KPH:19,886,400 U
VKPH:3,603,600 U
CAS30 Tank Buster
C
Kills:193
V. Kills:345 56%
Deaths:189
KDR:1.021
Accuracy:38.185% D
KPH:3.600 D-
VKPH:6.400 C
Kills:5,717 (193 + 5,524)
Deaths:370
KDR:15.451
VKDR:3.638
Vehicle Kills:1,346
Kill Difference:5,347
Playtime:53.601 hours
Usage:3%
Score:1.362m
Score/min:424
Piloting Accuracy:38.185%
Gunner Accuracy:42.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:654
V. Kills:109 N/A
Deaths:92
KDR:7.109
Accuracy:35.652% C-
KPH:36.500 B+
VKPH:6.100 C-
L100 Python HEAT
B+
Kills:147
V. Kills:61 237%
Deaths:25
KDR:5.880
Accuracy:56.424% B+
KPH:32.200 C*
VKPH:13.400 B+
Kills:801 (801 + 0)
Deaths:117
KDR:6.846
VKDR:1.453
Vehicle Kills:170
Kill Difference:684
Playtime:22.473 hours
Usage:1%
Score:0.264m
Score/min:196
Driving Accuracy:56.424%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,134
V. Kills:267 423%
Deaths:171
KDR:6.632
Accuracy:51.414% C*
KPH:29.900 B++
VKPH:7 C-
Kills:1,134 (1,134 + 0)
Deaths:171
KDR:6.632
VKDR:1.561
Vehicle Kills:267
Kill Difference:963
Playtime:37.956 hours
Usage:2%
Score:0.349m
Score/min:153
Driving Accuracy:51.414%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:101
V. Kills:6 N/A
Deaths:5
KDR:20.200
Accuracy:24.192% D**
KPH:84.700 C+
VKPH:5 C
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:96
Playtime:1.193 hours
Usage:0%
Score:0.023m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:24.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:57
V. Kills:18 300%
Deaths:11
KDR:5.182
Accuracy:28.238% D*
KPH:17.600 C
VKPH:5.600 D
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:1.636
Vehicle Kills:18
Kill Difference:46
Playtime:3.236 hours
Usage:0%
Score:0.032m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:28.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:967
V. Kills:130 N/A
Deaths:583
KDR:1.659
Accuracy:39.827% D-
KPH:43.800 A+
VKPH:5.900 C+
Kills:967 (967 + 0)
Deaths:583
KDR:1.659
VKDR:0.223
Vehicle Kills:130
Kill Difference:384
Playtime:22.086 hours
Usage:1%
Score:0.191m
Score/min:144
Driving Accuracy:39.827%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 6,5255,52418130.519A**28.9142.585%C+N/A55240U10010U115541700.1h4.7B**10.9B++
VX6-7 3,8653,8453,9510.973C+0.6319.219%D--12.848%D**16.5DN/A55232.4h12.9C++67.3C+
Dual Photon Pods 3,5753,12521914.269B**12.6649.869%C1.376%C*104.9B+15.1C42329.8h14.8B*29.7B++
Proximity Mine 1,3561,3563813.559C+1.9552.373%AN/A260.8M++N/A6875.2h1.4A+2.7A+
Pulsar C 1,2911,2851,3330.964C+0.6420.127%D16.732%D*20CN/A5864.3h10.1B+50.3C*
Solstice VE3 1,2661,2644242.981M*1.3716.072%D*16.772%C--15CN/A10484.3h12.4B++77.1C++
Tank Mine 2,4031,1955652.115C0.5122.191%D-N/A142.3B++143.8M+17248.4h1A+4.5B**
C-4 1,6311,1937511.589C++0.0219.508%D*N/A104.6B+38.4B++73111.4h1.4C**7C+
Sirius SX12 1,1801,1711,1271.039C+0.5720.149%D-12.041%D--24.3C+N/A7348.1h13.4B+66.7C++
Serpent VE92 1,1701,1657831.488B+0.1220.057%D13.391%D*26.7C+N/A8843.6h10.5B++52.3C**
Orion VS54 1,1711,1627781.494C++0.1118.735%C15.835%D*35.5C*N/A14032.7h10B*53.6B+
Pandora VX25 1,1651,1627771.495B+0.1134.586%C--12.22%D34C+N/A8834.2h4.3C*12.5C++
Thanatos VE70 1,1631,1607951.459B++0.1539.946%C++12.5%D47.2B**N/A12724.6h3.7B*9.3B++
NS-7 PDW 1,1651,1601,0271.13C**0.4822.809%C11.207%D--27.3C+N/A7942.5h12.5B++54.9B
Zenith VX-5 1,1601,1601,0411.114C+0.4920.284%D--15.603%D--33.1C+N/A7935h11.7B+57.7C+
Phaseshift VX-S 1,1611,1602993.88B2.2732.345%C--81.724%B+36B+N/A9232.2h2.3B+7B+
Eclipse VE3A 1,1761,1531,9690.586C1.0216.777%F--17.52%C-20DN/A5457.6h11.9C*71.1D*
Sticky Grenade 1,1591,15311153N/A1,151.3950.511%C+N/A1048.2C**5.5D27601.1h1.8B+3.7B+
Supernova PC 1,4011,1341716.632C**5.0351.414%C*1.587%D29.8B++7C-15338h3A5.9A
Force-Blade 1,1001,07822,8290.047B*1.5626.552%CN/A1.1B+N/A31020.8h2.1B+8B
Artemis VX26 9829701,0080.962C0.6423.199%D-19.691%C-25.2CN/A6438.5h12.5C+53.8C
M40 Fury-F 1,0979675831.659C++0.0539.827%D-N/A43.8A+5.9C+14422.1h6.5B*16.3B++
MANA Anti-Vehicle Turret 1,5098684112.112C+0.5144.906%D4.263%B+8680A++6410B**4707510.1h6.4B+14.2C++
Frag Grenade 8478411841N/A839.3936.524%D*N/A934.4A++6.7C+20590.9h2.1A+5.7B*
NS-44 Commissioner 8428381,1470.731C+0.8830.077%D23.866%C*14.8DN/A4056.7h3.6B12C+
C75 Viper 763654927.109B++5.5035.652%C-1.07%C-36.5B+6.1C-18017.9h9.2B*25.9B++
Maelstrom Turbo Laser 9685485441.007C0.6024.591%D*3.102%B7.9D6.1D9069.3h109.8C++446.6C+
NS-15M1 5475433801.429C+0.1815.679%D*21.179%C+31.4CN/A9217.3h11.2B+71.5C+
Eidolon VE33 4654636220.744C0.8622.05%D--19.223%D-10.9DN/A3242.3h7.7B+34.7C++
H-V45 4314314620.933C+0.6717.871%D*12.297%D*20.4C--N/A7321.1h12.6B70.5C
Lasher X2 4344303831.123B0.4817.658%D--4.419%C**28.5C+N/A8315.1h19.5C*110.3C
Nemesis VSH9 5563864140.932B+0.6758.497%D3.109%B20.1C*8.9C19719.2h6.3B*10.8B++
Light PPA 3782781801.544C-0.0640.564%C+N/A16.3D-5.8B**7517.1h21.6C--53.3C
Solstice SF 2472452421.012C++0.5922.368%C13.061%D19.6C+N/A6312.5h11.7C++52.3C*
MANA Anti-Personnel Turret 2452411112.171N/A0.5617.571%UN/A2410U40U4450600.1h29.7T*169T*
XM98 2262262700.837D0.7729.681%D*69.027%D19C-N/A5811.9h2.6C+8.9C-
Saron Laser Cannon 4022132250.947C0.6625.627%D--1.878%C6.8D6.1C--10331.1h138.3C++539.6C+
Blueshift VM5 198196464.261B**2.6512.409%D**17.347%D27.2CN/A1107.2h16.3C+131.4D
CAS30 Tank Buster 5381931891.021C+0.5938.185%D1.554%C**3.6D-6.4C6453.6h61.4C+160.9C+
Blueshift VM5 186185464.022B*2.4212.788%D**17.838%D25.7C-N/A997.2h17.7C138.3D-
Parallax VX3 158158841.881C0.2733.781%D-85.443%B**24.7C+N/A836.4h2.1B6.1C++
L100 Python HEAT 208147255.88B4.2756.424%B+N/A32C*13.3B2554.6h5B++8.8B*
Spear Anti-Vehicle Phalanx Turret 215147159.8B+8.1940.758%C2.041%D--61.3A28.3B++5662.4h5.9B**14.4B++
Solstice Burst 1411411850.762C-0.8419.027%D**20.567%C-17.6DN/A518h12.9C**67.6C
A30 Walker 2971401381.014C0.5915.258%FN/A1400U1570U11336600.1h130.1B852.4C
Pulsar VS1 1361361301.046C++0.5615.548%F11.029%D**16C--N/A968.5h12.4B*79.5C
Hunter QCX 2031311620.809C*0.8028.139%D--3.817%D**10.3C5.7B+7512.7h10.2C36.4C-
Ghost 121121701.729C0.1232.953%D-76.033%B++19.5DN/A656.2h2.1B+6.5C+
M60-A Bulldog 132115338.333B*36.7343.193%C1.739%C--26.7C4C+954.3h5.9C*13.7C++
Comet VM2 141111731.521B*0.0930.879%D*1.802%D*11.4C++3.1C--1139.7h16.5B++53.5C*
Proton II PPA-H 107101520.2B*18.5924.192%D**2.97%A84.2C+5C3261.2h9.3B38.6C-
Comet VM2 11898561.75B*0.1430.806%D**5.102%B+13.6B+2.8D*997.2h15.9B**51.5B+
Manticore SX40 96891480.601C1.0112.052%F*24.719%B+10D--N/A328.9h9.5C-79.1T-
Beamer VS3 8682990.828C++0.7814.847%F-18.293%C--9.8DN/A598.4h14D-94.1D-
M60-A Bulldog 8780180M*78.3944.796%C+2.5%C*40C**3.5C1422h3.7B**8.3B**
Coyote Missiles 10569144.929B**3.3242.229%FN/A25.6D13.3D2652.7h36.3B+86.1C++
S1 8667690.971B+0.6447.21%D--8.955%M**24.8C+7D5882.7h4.7B**9.9B+
NS-10 Burster 9967411.634B**0.0330.785%C**4.478%D8.8A4.2B+977.6h83.2A270.1B**
Aspis Anti-Aircraft Phalanx Turret 11861134.692B+3.0930.762%B*1.639%C16.5B**15.4B*3373.7h133.4B+433.7B++
NS Patriot Flare Gun 6060232.609A++1.007.821%DN/A9.8DN/A226.1h2.6C++32.8C++
M20 Basilisk 7557115.182B**3.5828.238%D*5.263%C+17.8C+5.6D1663.2h56.2A199.1B++
Spiker 5554640.844C+0.7611.875%F*16.667%D23.5C-N/A602.3h7.3B+61.4D*
Quasar VM1 5554192.842B**1.2410.614%D--14.815%D16.9C--N/A1283.2h12.7B++120C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit385450,96645.2h
Anti-Vehicle MANA Turret802,75911.2h
Spawn Beacon101,5582.4h
Nanite Revive Grenade01,1320.3h
Medical Applicator11553,7584.2h
Spitfire Auto-Turret143670.5h
M20 Basilisk-F2620.1h
Ammunition Package374,9112.5h
Medical Kit751,0811.4h
Anti-Infantry MANA Turret132,2263.2h
Shield Recharging Field44440.2h
Recon Detection Device694,7358.1h
Smoke Grenade03560.1h
L-24R Spur0500h

Check the help document for the dictionary if you want to learn more about words used here.


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