Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,346)players online:
Maldrasou (48)  namenBARS (9)  TrueImpHunter (7)  Dobreyshiy (3)  Swearing_Nebula (2)  scryptic49 (2) 71
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (113 days). The data shown below may not be accurate.

Snowblower ShadowOfAuraxis[IPT] ShadowOfAuraxis
TR BR 124

KDR: 3.85

Score: 32.3m

Last Seen: Aug 23rd, 2018 5:03 PM
- OFFLINE - 2714.2 hour(s)

Battle Rank 112 (124 total) - Terran Republic on Cobalt
Level Progress (to 113): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NS-7 PDW MKV Suppressed SR-7 E540 Halberd E540 Halberd-H NS-11A NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShadowOfAuraxis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,352,331 MLG Score: 1081
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.11%21.445%5172899428,0533.223740.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.244%0.602B+0.13C++-1.757F-HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.422B10.40.269C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.576%1.159%605510173,01946413666.50646221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%-1.142D*-0.415C---0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.037C+44.30.162C++122.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.336%2.131%133310196107281660.837912365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.038%0.438B-0.327C--0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.20.668B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.937%3.253%22011510078,393572336214.6475250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.473%0.632B+-0.278C1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.632B+18.60.525B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.098%66.667%2201410182,43362653.88658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.054%-0.143C-0.033C+0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.04C+3.2-0.016C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.637%19.364%2201310192,231695103.20546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.571%0.022C+0.978B*-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.20.348C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m203.9%357 (21.4k)315 (18.9k)3.8506361,40615,9474.46686124 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022274320.788%15.35%31906:2717

18% Combat Medic33% Engineer22% Heavy Assault11% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2013 2:03 PMNov 29th, 2015 12:17 AMSep 16th, 2018 5:57 AM (89d) (PST)Aug 23rd, 2018 1:57 PM (113d) (PST)Aug 23rd, 2018 1:03 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051135920.5990.1550.0921.3920.0841081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2906,78035,510369684518,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1709.9h/71.2d 9,827 9,426 16,523 142.8k 1,638 5,752 8,644 72.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:5,007
Deaths:1,127
KDR:4.443
Accuracy:23.861% C**
HSR:23.427% C++
NS-15M2
C++
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:23.551% C+
HSR:25.690% C++
T9 CARV
C+
Kills:1,089
Deaths:395
KDR:2.757
Accuracy:19.014% C+
HSR:21.763% C+
T9 CARV-S
C++
Kills:843
Deaths:234
KDR:3.603
Accuracy:17.832% D
HSR:24.674% C++
MSW-R
B**
Kills:578
Deaths:150
KDR:3.853
Accuracy:21.181% C+
HSR:31.315% B**
T32 Bull
A+
Kills:347
Deaths:107
KDR:3.243
Accuracy:22.343% C+
HSR:33.718% A+
Kills:9,024
Deaths (as Heavy Assault):2,224
Deaths (to Heavy Assaults):4,510
KDR:4.05755
Kill Difference:6,800
Playtime:381.626 hours
Usage:22%
Score:7.444m
Score/min:325
Accuracy (listed only):21.297%
HSR (listed only):26.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,314
Deaths:278
KDR:4.727
Accuracy:24.813% C*
HSR:20.244% C*
NS Baron G5
B+
Kills:1,284
Deaths:388
KDR:3.309
Accuracy:47.728% B+
HSR:12.383% C-
TAS-16 Blackjack
A+
Kills:1,177
Deaths:406
KDR:2.899
Accuracy:44.163% D*
HSR:22.600% A+
HC1 Cougar
B*
Kills:1,051
Deaths:383
KDR:2.744
Accuracy:22.907% C
HSR:27.022% B*
TS4 Haymaker
C+
Kills:752
Deaths:401
KDR:1.875
Accuracy:40.598% C+
HSR:7.846% D**
AMR-66
A++
Kills:589
Deaths:223
KDR:2.641
Accuracy:28.793% B+
HSR:37.182% A++
T5 AMC
D
Kills:433
Deaths:252
KDR:1.718
Accuracy:20.084% D
HSR:16.628% D
TRS-12 Uppercut
M**
Kills:302
Deaths:142
KDR:2.127
Accuracy:37.900% F
HSR:35.431% M**
TRAC-5
C-
Kills:88
Deaths:96
KDR:0.917
Accuracy:19.167% C-
HSR:10.227% F
NSX-P Tanto
C++
Kills:74
Deaths:47
KDR:1.574
Accuracy:23.203% C
HSR:25.676% C++
Kills:7,064
Deaths (as Engineer):2,616
Deaths (to Engineers):3,252
KDR:2.70031
Kill Difference:4,448
Playtime:560.701 hours
Usage:33%
Score:11.821m
Score/min:351
Accuracy (listed only):30.936%
HSR (listed only):21.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,975
Deaths:1,081
KDR:2.752
Accuracy:24.503% C+
HSR:14.521% C--
MKV Suppressed
C**
Kills:1,761
Deaths:460
KDR:3.828
Accuracy:25.123% C+
HSR:20.954% C**
NS-11C
C*
Kills:1,314
Deaths:278
KDR:4.727
Accuracy:24.813% C*
HSR:20.244% C*
NS Baron G5
B+
Kills:1,284
Deaths:388
KDR:3.309
Accuracy:47.728% B+
HSR:12.383% C-
PDW-16 Hailstorm
B+
Kills:1,187
Deaths:290
KDR:4.093
Accuracy:24.123% C+
HSR:18.450% B+
TAS-16 Blackjack
A+
Kills:1,177
Deaths:406
KDR:2.899
Accuracy:44.163% D*
HSR:22.600% A+
HC1 Cougar
B*
Kills:1,051
Deaths:383
KDR:2.744
Accuracy:22.907% C
HSR:27.022% B*
TS4 Haymaker
C+
Kills:752
Deaths:401
KDR:1.875
Accuracy:40.598% C+
HSR:7.846% D**
T5 AMC
D
Kills:433
Deaths:252
KDR:1.718
Accuracy:20.084% D
HSR:16.628% D
SMG-46 Armistice
A
Kills:382
Deaths:95
KDR:4.021
Accuracy:26.789% C**
HSR:24.084% A
TRS-12 Uppercut
M**
Kills:302
Deaths:142
KDR:2.127
Accuracy:37.900% F
HSR:35.431% M**
TRAC-5
C-
Kills:88
Deaths:96
KDR:0.917
Accuracy:19.167% C-
HSR:10.227% F
NSX-P Tanto
C++
Kills:74
Deaths:47
KDR:1.574
Accuracy:23.203% C
HSR:25.676% C++
Kills:12,780
Deaths (as Light Assault):4,319
Deaths (to Light Assaults):2,867
KDR:2.95902
Kill Difference:8,461
Playtime:244.327 hours
Usage:14%
Score:4.689m
Score/min:320
Accuracy (listed only):29.315%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,975
Deaths:1,081
KDR:2.752
Accuracy:24.503% C+
HSR:14.521% C--
MKV Suppressed
C**
Kills:1,761
Deaths:460
KDR:3.828
Accuracy:25.123% C+
HSR:20.954% C**
SR-7
C+
Kills:1,689
Deaths:172
KDR:9.820
Accuracy:40.648% C+
HSR:77.620% C+
NS-30 Vandal
C*
Kills:1,195
Deaths:211
KDR:5.664
Accuracy:33.931% C*
HSR:19.749% D-
PDW-16 Hailstorm
B+
Kills:1,187
Deaths:290
KDR:4.093
Accuracy:24.123% C+
HSR:18.450% B+
NS-44 Commissioner
B+
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:40.982% B+
HSR:20.621% C+
TS2 Inquisitor
C**
Kills:1,087
Deaths:646
KDR:1.683
Accuracy:30.277% C**
HSR:19.043% C+
KSR-35
C+
Kills:589
Deaths:170
KDR:3.465
Accuracy:34.347% C+
HSR:20.204% D--
TRAP-M1
B
Kills:472
Deaths:94
KDR:5.021
Accuracy:29.417% C+
HSR:27.754% B
TX1 Repeater
C*
Kills:425
Deaths:301
KDR:1.412
Accuracy:25.491% C*
HSR:12.941% D*
NS-357 Underboss
B++
Kills:393
Deaths:253
KDR:1.553
Accuracy:41.769% B++
HSR:20.356% C+
SMG-46 Armistice
A
Kills:382
Deaths:95
KDR:4.021
Accuracy:26.789% C**
HSR:24.084% A
NS-AM7 Archer
C+
Kills:327
Deaths:184
KDR:1.777
Accuracy:57.936% C+
HSR:9.786% D-
NS-45 Pilot
C+
Kills:297
Deaths:235
KDR:1.264
Accuracy:30.203% C+
HSR:22.559% C
M77-B
B*
Kills:158
Deaths:21
KDR:7.524
Accuracy:42.531% B*
HSR:66.456% D--
TSAR-42
C+
Kills:114
Deaths:21
KDR:5.429
Accuracy:33.646% D
HSR:65.790% C+
Kills:14,210
Deaths (as Infiltrator):4,846
Deaths (to Infiltrators):2,278
KDR:2.93232
Kill Difference:9,364
Playtime:180.613 hours
Usage:11%
Score:2.327m
Score/min:215
Accuracy (listed only):33.857%
HSR (listed only):28.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:2,975
Deaths:1,081
KDR:2.752
Accuracy:24.503% C+
HSR:14.521% C--
MKV Suppressed
C**
Kills:1,761
Deaths:460
KDR:3.828
Accuracy:25.123% C+
HSR:20.954% C**
NS-11A
C+
Kills:1,415
Deaths:514
KDR:2.753
Accuracy:23.180% C+
HSR:21.484% C+
NS Baron G5
B+
Kills:1,284
Deaths:388
KDR:3.309
Accuracy:47.728% B+
HSR:12.383% C-
PDW-16 Hailstorm
B+
Kills:1,187
Deaths:290
KDR:4.093
Accuracy:24.123% C+
HSR:18.450% B+
TAS-16 Blackjack
A+
Kills:1,177
Deaths:406
KDR:2.899
Accuracy:44.163% D*
HSR:22.600% A+
TAR
C+
Kills:1,153
Deaths:421
KDR:2.739
Accuracy:22.329% C+
HSR:13.183% D*
SABR-13
B*
Kills:798
Deaths:305
KDR:2.616
Accuracy:25.618% C+
HSR:31.704% B*
TS4 Haymaker
C+
Kills:752
Deaths:401
KDR:1.875
Accuracy:40.598% C+
HSR:7.846% D**
T1S Cycler
C
Kills:685
Deaths:296
KDR:2.314
Accuracy:22.447% C
HSR:17.518% C-
SMG-46 Armistice
A
Kills:382
Deaths:95
KDR:4.021
Accuracy:26.789% C**
HSR:24.084% A
T1 Cycler
C*
Kills:337
Deaths:135
KDR:2.496
Accuracy:22.644% C*
HSR:22.849% C*
TRS-12 Uppercut
M**
Kills:302
Deaths:142
KDR:2.127
Accuracy:37.900% F
HSR:35.431% M**
Kills:14,208
Deaths (as Combat Medic):4,934
Deaths (to Combat Medics):1,778
KDR:2.87961
Kill Difference:9,274
Playtime:299.826 hours
Usage:18%
Score:5.252m
Score/min:292
Accuracy (listed only):29.780%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:673
Deaths:91
KDR:7.396
Accuracy:40.623% B
HSR:3.418% C*
M3 Pounder HEG
B
Kills:643
Deaths:91
KDR:7.066
Accuracy:43.055% B
HSR:2.799% C
MRC3 Mercy
C*
Kills:341
Deaths:55
KDR:6.200
Accuracy:17.262% C*
HSR:19.648% C+
MRC3 Mercy
A
Kills:334
Deaths:45
KDR:7.422
Accuracy:17.328% C++
HSR:26.946% A
M1 Heavy Cycler
B+
Kills:110
Deaths:23
KDR:4.783
Accuracy:16.525% B+
HSR:20% B+
Kills:2,101
Deaths (as MAX Suit):152.500
Deaths (to MAX Suits):831
KDR:13.77705
Kill Difference:1,948.500
Playtime:33.381 hours
Usage:2%
Score:0.758m
Score/min:379
Accuracy (listed only):26.959%
HSR (listed only):14.562%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,052
V. Kills:104 N/A
Deaths:90
KDR:11.689
Accuracy:27.993% C
KPH:44.100 C++
VKPH:4.400 B+
Hellfire Rocket Pods
A*
Kills:977
V. Kills:275 354%
Deaths:17
KDR:57.471
Accuracy:48.509% C++
KPH:122.600 B*
VKPH:34.500 A*
M18 Needler
C*
Kills:479
V. Kills:464 103%
Deaths:116
KDR:4.129
Accuracy:23.420% D**
KPH:10.800 C+
VKPH:10.500 C*
M18 Rotary
C+
Kills:377
V. Kills:304 124%
Deaths:108
KDR:3.491
Accuracy:23.770% D*
KPH:10.700 C
VKPH:8.600 C+
Hornet Missiles
B**
Kills:241
V. Kills:151 159%
Deaths:5
KDR:48.200
Accuracy:63.279% B
KPH:94.800 B++
VKPH:59.400 B**
Tomcat A2AM Pods
C++
Kills:92
V. Kills:74 123%
Deaths:2
KDR:46
Accuracy:77.804% C
KPH:55.400 C+
VKPH:44.600 C++
Coyote Missiles
M**
Kills:53
V. Kills:35 147%
Deaths:2
KDR:26.500
Accuracy:47.089% D-
KPH:119.700 B+
VKPH:79 M**
Kills:3,271 (1,908 + 0)
Deaths:340
KDR:9.621
VKDR:4.138
Vehicle Kills:1,407
Kill Difference:2,931
Playtime:116.085 hours
Usage:7%
Score:1.729m
Score/min:248
Piloting Accuracy:23.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:994
V. Kills:610 163%
Deaths:36
KDR:27.611
Accuracy:51.147% B*
KPH:44.300 B++
VKPH:27.200 B
AP30 Shredder
B**
Kills:225
V. Kills:99 225%
Deaths:12
KDR:18.750
Accuracy:30.007% C+
KPH:44.900 B**
VKPH:19.800 C++
L105 Zephyr
A+
Kills:148
V. Kills:17 N/A
Deaths:2
KDR:74
Accuracy:53.073% A
KPH:87.100 A+
VKPH:10 B
CAS30 Tank Buster
D-
Kills:134
V. Kills:139 96%
Deaths:98
KDR:1.367
Accuracy:37.333% D-
KPH:2.800 D-
VKPH:2.900 D--
Kills:1,501 (134 + 1,367)
Deaths:148
KDR:10.142
VKDR:5.845
Vehicle Kills:865
Kill Difference:1,353
Playtime:76.603 hours
Usage:4%
Score:0.895m
Score/min:195
Piloting Accuracy:37.333%
Gunner Accuracy:53.073%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:313
V. Kills:35 N/A
Deaths:9
KDR:34.778
Accuracy:45.945% C+
KPH:62.300 B+
VKPH:7 C
C75 Viper
A++
Kills:153
V. Kills:32 464%
Deaths:2
KDR:76.500
Accuracy:41.957% B+
KPH:57.700 A++
VKPH:12.100 B**
L100 Python HEAT
B+
Kills:144
V. Kills:58 244%
Deaths:14
KDR:10.286
Accuracy:50.108% C+
KPH:33.700 C*
VKPH:13.600 B+
Kills:610 (610 + 0)
Deaths:25
KDR:24.400
VKDR:5
Vehicle Kills:125
Kill Difference:585
Playtime:11.940 hours
Usage:1%
Score:0.262m
Score/min:366
Driving Accuracy:50.108%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:1,494
V. Kills:670 223%
Deaths:70
KDR:21.343
Accuracy:48.310% B**
KPH:36.100 B**
VKPH:16.200 B*
G30 Vulcan
A
Kills:149
V. Kills:73 201%
Deaths:4
KDR:37.250
Accuracy:31.961% B
KPH:33.500 A
VKPH:16.400 B+
M12 Kobalt
C
Kills:52
V. Kills:1 N/A
Deaths:5
KDR:10.400
Accuracy:12.971% C
KPH:31.300 D
VKPH:0.600 D
Kills:1,695 (0 + 1,695)
Deaths:79
KDR:21.456
VKDR:9.418
Vehicle Kills:744
Kill Difference:1,616
Playtime:47.451 hours
Usage:3%
Score:0.726m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:12.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,419
V. Kills:749 189%
Deaths:48
KDR:29.563
Accuracy:63.116% B++
KPH:52.400 B+
VKPH:27.600 B+
G20 Vulcan-H
B**
Kills:1,211
V. Kills:704 172%
Deaths:47
KDR:25.766
Accuracy:55.633% B**
KPH:55.500 B++
VKPH:32.300 B+
P525 Marauder-H
C++
Kills:708
V. Kills:31 N/A
Deaths:22
KDR:32.182
Accuracy:35.322% C++
KPH:86.900 C
VKPH:3.800 D
M12 Kobalt-H
C
Kills:461
V. Kills:11 N/A
Deaths:7
KDR:65.857
Accuracy:17.706% D
KPH:98.900 C
VKPH:2.400 D-
MR11 Gatekeeper-H
B*
Kills:224
V. Kills:157 142%
Deaths:13
KDR:17.231
Accuracy:56.483% B+
KPH:41.400 B*
VKPH:29 C++
M60-G Bulldog-H
A
Kills:81
V. Kills:15 N/A
Deaths:8
KDR:10.125
Accuracy:57.468% A
KPH:78.400 C**
VKPH:14.500 A
G40-F Ranger
B++
Kills:55
V. Kills:33 162%
Deaths:3
KDR:18.333
Accuracy:36.439% B++
KPH:42.200 B+
VKPH:25.300 B++
Kills:4,159 (0 + 4,159)
Deaths:148
KDR:28.101
VKDR:11.486
Vehicle Kills:1,700
Kill Difference:4,011
Playtime:69.473 hours
Usage:4%
Score:1.418m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:36.439%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:508
V. Kills:35 N/A
Deaths:9
KDR:56.444
Accuracy:41.202% B
KPH:77.800 A++
VKPH:5.400 D
M40 Fury
A++
Kills:353
V. Kills:52 N/A
Deaths:13
KDR:27.154
Accuracy:47% A
KPH:93.500 A++
VKPH:13.800 B+
M40 Fury
A
Kills:340
V. Kills:60 N/A
Deaths:6
KDR:56.667
Accuracy:43.302% B**
KPH:74.600 A
VKPH:13.200 B*
M12 Kobalt
C++
Kills:171
V. Kills:8 N/A
Deaths:1
KDR:171
Accuracy:17.458% C++
KPH:54.300 C
VKPH:2.500 C
M20 Basilisk
A
Kills:160
V. Kills:51 308%
Deaths:9
KDR:17.778
Accuracy:35.720% C
KPH:35 A
VKPH:11.200 B*
Kills:1,532 (0 + 1,532)
Deaths:38
KDR:40.316
VKDR:5.421
Vehicle Kills:206
Kill Difference:1,494
Playtime:22.580 hours
Usage:1%
Score:0.445m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:35.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:695
V. Kills:19 N/A
Deaths:153
KDR:4.542
Accuracy:46.678% B+
KPH:31.300 D
VKPH:0.900 D
M20 Basilisk-F
B+
Kills:65
V. Kills:24 260%
Deaths:26
KDR:2.500
Accuracy:45.851% C+
KPH:21 C+
VKPH:7.800 B+
Kills:760 (760 + 0)
Deaths:179
KDR:4.246
VKDR:0.240
Vehicle Kills:43
Kill Difference:581
Playtime:25.312 hours
Usage:1%
Score:0.132m
Score/min:87
Driving Accuracy:45.851%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A
Kills:1,003
V. Kills:281 356%
Deaths:20
KDR:50.150
Accuracy:58.833% A
KPH:82.200 B++
VKPH:23 C**
M20 Wyvern
A*
Kills:746
V. Kills:382 195%
Deaths:9
KDR:82.889
Accuracy:41.997% B
KPH:59.200 A*
VKPH:30.300 A++
CAS 14-E
B*
Kills:203
V. Kills:12 N/A
Deaths:3
KDR:67.667
Accuracy:32.182% C
KPH:101.900 B*
VKPH:6 C+
Kills:1,952 (0 + 1,952)
Deaths:32
KDR:61
VKDR:21.094
Vehicle Kills:675
Kill Difference:1,920
Playtime:26.801 hours
Usage:2%
Score:0.527m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:32.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 5,0255,0071,1274.443A*0.5923.861%C**23.427%C++55.3B+N/A15290.5h10.7B++44.6B+
NS-7 PDW 2,9872,9751,0812.752A*1.1024.503%C+14.521%C--32.8BN/A9690.7h13.2B+53.9B
MKV Suppressed 1,7681,7614603.828M*0.0225.123%C+20.954%C**53.4B**N/A14633h11.8B+47B+
SR-7 1,6941,6891729.82A*5.9740.648%C+77.62%C+45.3B+N/A11937.3h2B+4.9B+
E540 Halberd 2,1641,4947021.343A*17.4948.31%B**4.016%C*36.2B**16.2B*23741.3h4A+8.2A
E540 Halberd-H 2,1681,4194829.563M++25.7163.116%B++N/A52.4B+27.6B+29527.1h5B+7.9B*
NS-11A 1,4221,4155142.753A1.1023.18%C+21.484%C+48.1B*N/A14329.4h11.4B*49B+
NS-11C 1,3221,3142784.727S0.8824.813%C*20.244%C*44.8B**N/A13329.3h11.3B*45.7B+
NS Baron G5 1,2901,2843883.309M+0.5447.728%B+12.383%C-54.4B**N/A15223.6h4.5C*9.4C+
G20 Vulcan-H 1,9151,2114725.766S21.9255.633%B**1.817%D55.6B++32.3B+46021.8h74.8B*134.5B**
NS-30 Vandal 1,1991,1952115.664A*1.8133.931%C*19.749%D-53.1B++N/A13222.5h4.6B*13.5B++
PDW-16 Hailstorm 1,1891,1872904.093M*0.2424.123%C+18.45%B+62.8A++N/A18018.9h12B++49.9B+
TAS-16 Blackjack 1,1801,1774062.899A+0.9544.163%D*22.6%A+38.7C++N/A10130.4h2.6C+5.9C-
NS-15M2 1,1671,1602115.498A*1.6523.551%C+25.69%C++73.4AN/A21915.8h10.2B*43.2B+
NS-44 Commissioner 1,1651,1596121.894B**1.9640.982%B+20.621%C+54.9B*N/A17021.1h3.2B++7.8B++
TAR 1,1561,1534212.739B*1.1122.329%C+13.183%D*32.3C++N/A9235.7h11.6B++51.8B+
T9 CARV 1,0971,0893952.757A1.0919.014%C+21.763%C+39B++N/A15627.9h12B++63.3B+
TS2 Inquisitor 1,0951,0876461.683B+2.1730.277%C**19.043%C+50.8B+N/A15421.4h9.6B31.8B+
M14 Banshee 1,1561,0529011.689B++7.8427.993%CN/A44C++4.4B+17123.9h17.1B+61.2B+
HC1 Cougar 1,0671,0513832.744A++1.1122.907%C27.022%B*32.5C**N/A8732.3h11.1B+48.4C**
Pelter Rocket Pod 1,2841,0032050.15A*46.3058.833%AN/A82.2B++23C**33612.2h16.6B*28.2B**
C-4 1,3349985101.957B+1.8926.969%C**N/A80.5C+27.1C+60612.4h1.3B+4.8B+
C150 Dalton 1,6049943627.611M++23.7651.147%B*N/A44.4B++27.2B40022.4h3B**5.8A
Hellfire Rocket Pods 1,2529771757.471S53.6248.509%C++1.433%B+122.1B++34.4A*8088h16.9B++34.8B+
ML-7 1,3499614212.283A**1.5758.277%C*3.122%C++34.7B**14C**30027.7h5B*8.6B*
T9 CARV-S 8518432343.603A+0.2517.832%D24.674%C++49.3B+N/A14317.1h11.5B+64.4C+
SABR-13 8047983052.616B+1.2325.618%C+31.704%B*44.1B+N/A10618.1h9.8B*38.2B+
TS4 Haymaker 7567524011.875B++1.9840.598%C+7.846%D**18.7DN/A5540.2h4B+9.9B+
M20 Wyvern 1,128746982.889U79.0441.997%B1.743%D-59.2A*30.3A++33212.6h48B**114.4B**
P525 Marauder-H 7397082232.182A28.3335.322%C++N/A87.4C3.8D2558.1h6B+17.1B+
S12 Renegade 7146951534.542B+0.6946.678%B+3.309%C-31.3DN/A7822.2h4.3D-9.2C+
T1S Cycler 6876852962.314A1.5422.447%C17.518%C-31.6C++N/A9221.7h10.3B**46.1B+
M3 Pounder HEG 757673917.396M**3.5540.623%B3.418%C*32.4A++4B+13320.8h10.2B**25.2B*
M3 Pounder HEG 726643917.066M*3.2243.055%B2.799%C30.9A+4C++12620.8h11.3B**26.3B++
Hunter QCX 6536263601.739A+2.1137.981%C31.47%B27B**1.2C7923.2h3.2B+8.5B+
AMR-66 6015892232.641A*1.2128.793%B+37.182%A++33.5B*N/A9117.6h6.2B**21.6B*
KSR-35 5905891703.465B+0.3934.347%C+20.204%D--28.5C--N/A8020.7h4.2B+12.1C**
Claymore 587587599.949B+6.1042.986%B**N/A195.7B**N/A5893h1.1B*2.6B*
MSW-R 5885781503.853B*0.0021.181%C+31.315%B**56.1B*1A+26010.3h10.8B+51.1B
Chainblade 59756814,6440.039B+3.8137.928%B++2.993%D0.5C+N/A21078h2.2B+5.8C+
M60-G Bulldog 543508956.444U52.5941.202%B2.756%C+78.2A++5.4D2206.5h4.4B**10.6B*
M18 Needler 9434791164.129B*0.2823.42%D**1.044%D10.8C+10.5C*18144.3h109.3B+466.5C*
TRAP-M1 472472945.021M1.1729.417%C+27.754%B45.4BN/A16010.4h8.2B+27.8B+
M12 Kobalt-H 472461765.857A*62.0117.706%D20.391%B++98.1C2.3D-2234.7h13.7B+77.3C++
T5 AMC 4394332521.718B++2.1320.084%D16.628%D12.3DN/A4535.2h14.9C++74.4C+
TX1 Repeater 4264253011.412B*2.4425.491%C*12.941%D*29.7C++N/A10214.3h13.1C**51.3C++
M12 Kobalt 421410668.333A++64.4817.89%D21.22%B++87.2C2.3C--2274.7h16.8C*93.7C+
NS-357 Underboss 3943932531.553B++2.3041.769%B++20.356%C+53.8B+N/A1627.3h3.7B+8.9B+
Tank Mine 629386547.148A**3.3039.22%B+N/A167.8A105.7A+17322.3h1.8C**4.7B**
SMG-46 Armistice 383382954.021M++0.1726.789%C**24.084%A54.6AN/A1827h13B+48.4B+
M18 Rotary 6813771083.491B*0.3623.77%D*2.122%C+10.7C8.6C+16135.3h96.8B+407C**
M40 Fury 4053531327.154A**23.3047%A1.7%C+92.9A++13.7B+5633.8h9.9B++21B**
T32 Bull 3513471073.243A+0.6122.343%C+33.718%A+53.4B++N/A1696.5h11.1B+49.5B
MRC3 Mercy 343341556.2A*2.3517.262%C*19.648%C+40.1B**N/A1158.5h15.3B**88.4B++
M40 Fury 400340656.667S52.8243.302%B**1.471%C73.9A13B*5054.6h10.6B++24.4B*
T1 Cycler 3393371352.496A1.3522.644%C*22.849%C*45.5A+N/A2407.4h10.8A47.6B*
MRC3 Mercy 334334457.422A**3.5717.328%C++26.946%A44.5AN/A1327.5h13.8A+79.9B++
NS-AM7 Archer 4873271841.777M++2.0757.936%C+9.786%D-7.1C+3.5B+5346.3h12.5B++21.7B++
L100 Python HESH 348313934.778A*30.9345.945%C+3.195%A+62.6B+7C2735h2.8B++6.1B+
TRS-12 Uppercut 3053021422.127B*1.7237.9%F35.431%M**25.6C--N/A7011.8h3.3D-8.6D*
NS-45 Pilot 3022972351.264C++2.5930.203%C+22.559%C46.4C+N/A1246.4h7.3C++24.3C++
Hornet Missiles 392241548.2S44.3563.279%BN/A96.4B++60.4B**10392.5h9B+14.2B+
NS Decimator 372240902.667A*1.1861.915%C++1.25%D-42.9B+23.6B*4015.6h4.7C++7.6C**
AP30 Shredder 3242251218.75B++14.9030.007%C+2.667%B+45B**19.8C++4805h45.5B*151.7B*
MR11 Gatekeeper-H 3812241317.231M+13.3856.483%B+N/A41.5B*29.1C++3075.4h36.8B**65.1B**
CAS 14-E 215203367.667A++63.8232.182%C1.478%C101.5B*6C+2472h24.9B+77.3B+
Orbital Strike Uplink 2801971197N/A193.15616.364%UN/A492.5U207.5U34980.4h1.7T*0.3T*
Frag Grenade 1741741174N/A170.1542.539%CN/A435CN/A19740.4h3.2B+7.5B+
M12 Kobalt 1791711171U167.1517.458%C++19.298%C*55.2C2.6C1573.1h16.8B96.4B+
M20 Basilisk 211160917.778S13.9335.72%C6.25%C++34.8A11.1B*2294.6h47.6A133.2B**
M77-B 158158217.524M**3.6742.531%B*66.456%D--35.1B++N/A1404.5h2.4C*5.6B+
MANA Anti-Personnel Turret 160158483.292N/A0.5622.026%UN/A1580U20U3197700.1h16.8T*76.5T*
C75 Viper 185153276.5U72.6541.957%B+N/A56.7A+11.9B**6562.7h6.3B**15A
ASP-30 Grounder 271153781.962A*1.8961.15%C+N/A15.6C+12C++2629.8h7.4C**12C**
M60-A Bulldog 1801521113.818B**9.9741.682%B+N/A43.4B+8B++1753.5h4.6B*11B*
G30 Vulcan 222149437.25S33.4031.961%B3.356%C+33.9A16.6B+4904.4h51.2A160.2B**
L105 Zephyr 165148274S70.1553.073%AN/A87.1A+10B3541.7h4.5B**8.5B**
L100 Python HEAT 2021441410.286B**6.4450.108%C+1.389%D-33.5C*13.5B+2954.3h4.8B++9.6B+
CAS30 Tank Buster 273134981.367C+2.4837.333%D-1.493%C*2.8D-2.9D--6247.5h77.3C207.1D
M20 Basilisk 151127342.333S38.4847.222%C--7.087%B**43.8C++8.3D**1772.9h63.8B**135.2B*
TSAR-42 114114215.429B+1.5833.646%D65.79%C+40.7C*N/A2042.8h1.9B*5.6B
M1 Heavy Cycler 111110234.783M+0.9316.525%B+20%B+30.6B**N/A1713.6h17B+102.9B+
T2 Striker 199103462.239S1.6150.911%C+N/A14.5C++13.5C*3407.1h28.8B**56.5B*
Hoplon Anti-Aircraft Phalanx Tower 1571001100U96.1528.144%C++N/A250A++142.5B++19720.4h10.5B++37.1B+
A30 Walker 16098283.5A++0.3518.534%DN/A19.2C*12.2C+1455.1h94.1B*507.9B+
Tomcat A2AM Pods 16692246S42.1577.804%CN/A54.1C+43.5C+7591.7h7.1B+9.1B+
TRAC-5 9188960.917C*2.9319.167%C-10.227%F7.3DN/A15612.1h15.6C++81.6C+
Spear Anti-Vehicle Phalanx Turret 1388399.222B5.3760.224%A++7.229%A+55.3B**36.7A+9741.5h7.8C**12.9B*
M9 SKEP Launcher 15582372.216M++1.6374.926%B*3.659%B*15.8C+14C++2455.2h9.3C+12.4C*
M60-G Bulldog-H 9681810.125C++6.2757.468%AN/A81B15A2311h6.6C-11.4B+
G40-F Ranger 12879326.333A++22.4837.253%B+N/A46.5C*28.8B4941.7h76.2C++204.7B
NSX-P Tanto 7674471.574B++2.2823.203%C25.676%C++13.2DN/A515.6h15.9C+68.4C+
Xiphos Anti-Personnel Phalanx Tower 7371171C**67.1529.232%C+N/A236.7C+6.7C-10380.3h9.2B31.4B+
Spear Anti-Vehicle Phalanx Tower 11169169A*65.1554.427%B+N/A69B**42B++5451h5.4B**10B**
M20 Basilisk-F 8965262.5A1.3545.851%C+3.077%C21C+7.7B+1493.1h36.9B+80.5B+
Sticky Grenade 6262162N/A58.1552.857%C+N/A620DN/A21330.1h2.4C+4.5C+
MANA Anti-Vehicle Turret 11359134.538A++0.6963.351%B**N/A42.1B+38.6B++9251.4h12C18.9C++
G40-F Ranger 8855318.333B**14.4836.439%B++N/A42.3B+25.4B*4341.3h62.1B+170.3B++
Coyote Missiles 8853226.5S22.6547.089%D-N/A132.5B++87.5S15300.4h32.7B+69.4B
M12 Kobalt 5352510.4C6.5512.971%C13.462%C30.6DN/A811.7h14.6B++112.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,8891.7h
Restoration Kit91360.5h
Nano-Armor Kit330918,80242.8h
Flail Targeting Dart71210.8h
Anti-Vehicle MANA Turret36440.6h
Spawn Beacon65640.6h
Turret AI Module02350.9h
Repair Module03221.5h
Structure Shield Module01811h
Nanite Revive Grenade05040.1h
Spear Anti-Vehicle Tower01430.8h
Welding Device05,6610.6h
Bunker0510.5h
Rampart Wall03053.3h
Xiphos Anti-Personnel Tower11380.7h
Hoplon Anti-Aircraft Phalanx Tower01190.7h
Anti-Infantry MANA Turret55101.2h
Ammunition Package141,8090.9h
Medical Kit8005,46912.8h
Medical Applicator289202,71712.9h
Elysium Spawn Tube01060.4h
Pillbox0960.9h
Vehicle Gate0690.8h
WLT-Howler Mining Laser11,8241.1h
Orbital Strike Target Designator5640.5h
Nano-Repair Grenade04060.1h
Recon Detection Device26500.8h
M20 Drake01130.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.16s on queries, 0.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.