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Field Marshal Dreadnaught ShadowWhale109[784] ShadowWhale109
TR BR 233

KDR: 3.77

Score: 159.9m

Last Seen: Nov 25th, 2019 1:38 AM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (233 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT M14 Banshee P2-120 HESH Hellfire Rocket Pods TMG-50 LC2 Lynx M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.79%24.291%4562612018,0440.8382662.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%-0.469D0.503B+-1.127D*HEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.034C+14.4-0.011C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.845%1.005%183512223,683294820781.2489177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.887%0.481B+-0.532D-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.90.174C++56-0.054C+77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.751%0.841%414171220110,56552097375221.2217150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%1.435A-1.086D*0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++5.80.533B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.538%1.712%185122270151389800.13640871%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%0.122C+-0.678D0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.401C--63.3-0.573D105.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.648%87.854%18312241,095105931.03399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.885%1.455A+1.342A-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.90.407B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.79%11.198%1841223643711110.90436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%-1.225D*-0.691D0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.159C4.10.157C++11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.9m353.8%439 (26.3k)404 (24.2k)3.76897141,03137,4196.0616233 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227553015.262%2.925%4510:326

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 10:59 PMMay 14th, 2015 8:18 PMNov 25th, 2019 8:18 AM (17d) (PST)Nov 24th, 2019 10:28 PM (17d) (PST)Nov 24th, 2019 9:38 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
996289680.3570.0950.0101.9960.208131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,7821,69558,08721611201224,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6592.4h/274.7d 85,788 4,125 65,772 789.6k 2,342 9,195 82,158 394.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:569
Deaths:1,151
KDR:0.494
Accuracy:19.013% D-
HSR:17.926% D
T5 AMC
D--
Kills:269
Deaths:781
KDR:0.344
Accuracy:13.390% F-
HSR:14.126% D--
TRS-12 Uppercut
D-
Kills:268
Deaths:292
KDR:0.918
Accuracy:47.529% D-
HSR:9.701% D--
LC3 Jaguar
D
Kills:231
Deaths:448
KDR:0.516
Accuracy:15.083% F-
HSR:16.450% D
AS16 NightHawk
D*
Kills:202
Deaths:241
KDR:0.838
Accuracy:23.509% F
HSR:9.406% D*
HC1 Cougar
D*
Kills:189
Deaths:542
KDR:0.349
Accuracy:17.843% D*
HSR:15.873% D*
TRAC-5
D
Kills:177
Deaths:651
KDR:0.272
Accuracy:14.587% D**
HSR:15.819% D
FA1 Barrage
C**
Kills:88
Deaths:180
KDR:0.489
Accuracy:21.087% F-
HSR:17.046% C**
TAS-16 Blackjack
C
Kills:85
Deaths:140
KDR:0.607
Accuracy:22.095% T
HSR:14.118% C
AMR-66
C+
Kills:75
Deaths:118
KDR:0.636
Accuracy:20.701% D--
HSR:24% C+
Kills:2,153
Deaths (as Engineer):4,544
Deaths (to Engineers):16,897
KDR:0.47381
Kill Difference:2,391
Playtime:5,789.447 hours
Usage:88%
Score:152.414m
Score/min:439
Accuracy (listed only):21.484%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:580
Deaths:1,044
KDR:0.556
Accuracy:16.365% D-
HSR:17.759% D-
T9 CARV
D
Kills:312
Deaths:790
KDR:0.395
Accuracy:11.562% D**
HSR:18.910% D
MSW-R
D--
Kills:254
Deaths:440
KDR:0.577
Accuracy:14.783% F
HSR:16.142% D--
T16 Rhino
D--
Kills:115
Deaths:220
KDR:0.523
Accuracy:14.529% D*
HSR:15.652% D--
Kills:1,261
Deaths (as Heavy Assault):2,494
Deaths (to Heavy Assaults):7,095
KDR:0.50561
Kill Difference:1,233
Playtime:310.814 hours
Usage:5%
Score:3.249m
Score/min:174
Accuracy (listed only):14.310%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:569
Deaths:1,151
KDR:0.494
Accuracy:19.013% D-
HSR:17.926% D
T5 AMC
D--
Kills:269
Deaths:781
KDR:0.344
Accuracy:13.390% F-
HSR:14.126% D--
TRS-12 Uppercut
D-
Kills:268
Deaths:292
KDR:0.918
Accuracy:47.529% D-
HSR:9.701% D--
LC3 Jaguar
D
Kills:231
Deaths:448
KDR:0.516
Accuracy:15.083% F-
HSR:16.450% D
AS16 NightHawk
D*
Kills:202
Deaths:241
KDR:0.838
Accuracy:23.509% F
HSR:9.406% D*
HC1 Cougar
D*
Kills:189
Deaths:542
KDR:0.349
Accuracy:17.843% D*
HSR:15.873% D*
TRAC-5
D
Kills:177
Deaths:651
KDR:0.272
Accuracy:14.587% D**
HSR:15.819% D
SMG-46 Armistice
D**
Kills:148
Deaths:250
KDR:0.592
Accuracy:17.848% D**
HSR:6.081% F
FA1 Barrage
C**
Kills:88
Deaths:180
KDR:0.489
Accuracy:21.087% F-
HSR:17.046% C**
TAS-16 Blackjack
C
Kills:85
Deaths:140
KDR:0.607
Accuracy:22.095% T
HSR:14.118% C
Kills:2,226
Deaths (as Light Assault):4,676
Deaths (to Light Assaults):4,632
KDR:0.47605
Kill Difference:2,450
Playtime:46.218 hours
Usage:1%
Score:0.495m
Score/min:178
Accuracy (listed only):21.198%
HSR (listed only):13.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A+
Kills:473
Deaths:523
KDR:0.904
Accuracy:44.311% B**
HSR:88.795% A+
SMG-46 Armistice
D**
Kills:148
Deaths:250
KDR:0.592
Accuracy:17.848% D**
HSR:6.081% F
RAMS .50M
A
Kills:131
Deaths:126
KDR:1.040
Accuracy:47.270% A
HSR:87.023% B**
T4 AMP
C++
Kills:101
Deaths:127
KDR:0.795
Accuracy:13.317% F--
HSR:19.802% C++
TS2 Inquisitor
F
Kills:96
Deaths:141
KDR:0.681
Accuracy:8.205% T
HSR:9.375% F
TX1 Repeater
D*
Kills:63
Deaths:317
KDR:0.199
Accuracy:12.913% F-
HSR:14.286% D*
NS-61 Emissary
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:14.993% N/A
HSR:8% N/A
Kills:1,062
Deaths (as Infiltrator):1,542
Deaths (to Infiltrators):3,471
KDR:0.68872
Kill Difference:480
Playtime:222.406 hours
Usage:3%
Score:1.289m
Score/min:97
Accuracy (listed only):22.694%
HSR (listed only):33.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:313
Deaths:444
KDR:0.705
Accuracy:21.106% C
HSR:15.974% D-
TRS-12 Uppercut
D-
Kills:268
Deaths:292
KDR:0.918
Accuracy:47.529% D-
HSR:9.701% D--
TORQ-9
D-
Kills:216
Deaths:328
KDR:0.659
Accuracy:20.591% D-
HSR:15.278% D*
AS16 NightHawk
D*
Kills:202
Deaths:241
KDR:0.838
Accuracy:23.509% F
HSR:9.406% D*
TAR
C+
Kills:157
Deaths:194
KDR:0.809
Accuracy:23.103% C+
HSR:14.650% D--
SMG-46 Armistice
D**
Kills:148
Deaths:250
KDR:0.592
Accuracy:17.848% D**
HSR:6.081% F
Cycler TRV
B*
Kills:121
Deaths:134
KDR:0.903
Accuracy:27.346% B*
HSR:6.612% F-
FA1 Barrage
C**
Kills:88
Deaths:180
KDR:0.489
Accuracy:21.087% F-
HSR:17.046% C**
TAS-16 Blackjack
C
Kills:85
Deaths:140
KDR:0.607
Accuracy:22.095% T
HSR:14.118% C
Kills:1,598
Deaths (as Combat Medic):2,203
Deaths (to Combat Medics):2,284
KDR:0.72537
Kill Difference:605
Playtime:176.984 hours
Usage:3%
Score:2.417m
Score/min:228
Accuracy (listed only):24.913%
HSR (listed only):12.096%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,018
V. Kills:117 N/A
Deaths:224
KDR:4.545
Accuracy:35.739% B**
KPH:46.800 C+
VKPH:5.400 B**
Hellfire Rocket Pods
B
Kills:944
V. Kills:284 331%
Deaths:144
KDR:6.556
Accuracy:49.734% C*
KPH:57.600 C
VKPH:17.300 B
M18 Needler
D
Kills:285
V. Kills:257 110%
Deaths:522
KDR:0.546
Accuracy:36.824% B*
KPH:5.500 D
VKPH:5 D
Hornet Missiles
C
Kills:155
V. Kills:157 98%
Deaths:43
KDR:3.605
Accuracy:54.160% D
KPH:31.100 D
VKPH:31.500 C
Tomcat A2AM Pods
C
Kills:110
V. Kills:127 86%
Deaths:26
KDR:4.231
Accuracy:80.656% C*
KPH:27.400 D
VKPH:31.600 C
M18 Rotary
C++
Kills:70
V. Kills:86 80%
Deaths:268
KDR:0.261
Accuracy:31.904% C++
KPH:2.100 D-
VKPH:2.600 D--
Coyote Missiles
C**
Kills:65
V. Kills:66 97%
Deaths:24
KDR:2.708
Accuracy:58.798% B*
KPH:28.200 C+
VKPH:28.600 C**
Kills:2,647 (1,373 + 0)
Deaths:1,251
KDR:2.116
VKDR:0.875
Vehicle Kills:1,094
Kill Difference:1,396
Playtime:133.846 hours
Usage:2%
Score:1.397m
Score/min:174
Piloting Accuracy:31.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:454
V. Kills:688 66%
Deaths:1,127
KDR:0.403
Accuracy:50.827% B
KPH:2.100 D*
VKPH:3.200 D-
C150 Dalton
D--
Kills:76
V. Kills:64 117%
Deaths:32
KDR:2.375
Accuracy:40.289% C++
KPH:13.500 D*
VKPH:11.400 D--
Kills:530 (454 + 76)
Deaths:1,159
KDR:0.457
VKDR:0.649
Vehicle Kills:752
Kill Difference:629
Playtime:220.055 hours
Usage:3%
Score:0.697m
Score/min:53
Piloting Accuracy:50.827%
Gunner Accuracy:40.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:448
V. Kills:324 138%
Deaths:93
KDR:4.817
Accuracy:33.184% B+
KPH:13.200 C+
VKPH:9.500 C+
L100 Python AP
C+
Kills:393
V. Kills:344 114%
Deaths:104
KDR:3.779
Accuracy:63.109% B*
KPH:20.900 D-
VKPH:18.300 C+
L100 Python HEAT
B**
Kills:260
V. Kills:110 234%
Deaths:30
KDR:8.667
Accuracy:65.667% A+
KPH:42.700 B++
VKPH:18.100 B**
L100 Python HESH
D
Kills:168
V. Kills:38 431%
Deaths:41
KDR:4.098
Accuracy:49.017% C++
KPH:19.600 D*
VKPH:4.400 D
C75 Viper
C+
Kills:140
V. Kills:62 222%
Deaths:38
KDR:3.684
Accuracy:45.328% B+
KPH:18.800 D
VKPH:8.300 C+
Kills:1,409 (1,409 + 0)
Deaths:306
KDR:4.605
VKDR:2.869
Vehicle Kills:878
Kill Difference:1,103
Playtime:74.953 hours
Usage:1%
Score:1.886m
Score/min:419
Driving Accuracy:45.328%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:36,062
V. Kills:32,732 110%
Deaths:6,769
KDR:5.328
Accuracy:53.811% B*
KPH:23.800 D
VKPH:21.600 B++
P2-120 HEAT
B+
Kills:2,418
V. Kills:1,391 174%
Deaths:424
KDR:5.703
Accuracy:54.047% A
KPH:22.100 C
VKPH:12.700 B+
P2-120 HESH
B++
Kills:983
V. Kills:247 396%
Deaths:88
KDR:11.171
Accuracy:50.312% B*
KPH:56 C*
VKPH:14.100 B++
G30 Vulcan
D
Kills:103
V. Kills:122 84%
Deaths:64
KDR:1.609
Accuracy:29.670% C+
KPH:8 D*
VKPH:9.500 D
E540 Halberd
C+
Kills:91
V. Kills:108 83%
Deaths:30
KDR:3.033
Accuracy:37.243% C--
KPH:9.900 F
VKPH:11.800 C+
MR11 Gatekeeper
C++
Kills:89
V. Kills:80 110%
Deaths:15
KDR:5.933
Accuracy:37.977% C
KPH:18.300 C
VKPH:16.400 C++
Kills:39,746 (39,463 + 283)
Deaths:7,390
KDR:5.378
VKDR:4.693
Vehicle Kills:34,680
Kill Difference:32,356
Playtime:1,667.828 hours
Usage:25%
Score:32.250m
Score/min:322
Driving Accuracy:50.312%
Gunner Accuracy:37.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:100
V. Kills:6 N/A
Deaths:9
KDR:11.111
Accuracy:29.181% D-
KPH:71.300 D
VKPH:4.300 D
G20 Vulcan-H
C+
Kills:67
V. Kills:75 88%
Deaths:24
KDR:2.792
Accuracy:43.226% D
KPH:22 D*
VKPH:24.700 C+
Kills:167 (0 + 167)
Deaths:33
KDR:5.061
VKDR:2.455
Vehicle Kills:81
Kill Difference:134
Playtime:4.445 hours
Usage:0%
Score:0.363m
Score/min:1,360
Driving Accuracy:N/A%
Gunner Accuracy:43.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:72
V. Kills:24 288%
Deaths:10
KDR:7.200
Accuracy:38.247% B
KPH:54.800 B+
VKPH:18.300 A*
G40-F Ranger
A*
Kills:63
V. Kills:32 191%
Deaths:3
KDR:21
Accuracy:30.470% C
KPH:39.400 A*
VKPH:20 A
M40 Fury
A*
Kills:59
V. Kills:23 246%
Deaths:10
KDR:5.900
Accuracy:44.451% B**
KPH:62.700 B
VKPH:24.400 A*
M12 Kobalt
A+
Kills:54
V. Kills:10 N/A
Deaths:7
KDR:7.714
Accuracy:11.486% D*
KPH:35.900 D
VKPH:6.700 A+
M20 Basilisk
N/A
Kills:50
V. Kills:29 167%
Deaths:24
KDR:2.083
Accuracy:30.914% N/A
KPH:9.100 N/A
VKPH:5.300 N/A
Kills:298 (0 + 298)
Deaths:54
KDR:5.519
VKDR:2.185
Vehicle Kills:118
Kill Difference:244
Playtime:10.855 hours
Usage:0%
Score:0.395m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:30.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:79
V. Kills:38 203%
Deaths:130
KDR:0.608
Accuracy:47.989% C+
KPH:6 D--
VKPH:2.900 D-
Kills:79 (79 + 0)
Deaths:130
KDR:0.608
VKDR:0.292
Vehicle Kills:38
Kill Difference:51
Playtime:13.101 hours
Usage:0%
Score:0.093m
Score/min:118
Driving Accuracy:47.989%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 68,79436,0626,7695.328C1.5653.811%B*1.852%D23.8D21.6B++2811513.8h7.5C+13.9B+
P2-120 HEAT 3,8092,4184245.703C++1.9354.047%AN/A22.1C12.7B+201109.6h6.4B+11.9B**
M14 Banshee 1,1351,0182244.545C+0.7835.739%B**N/A46.9C+5.4B**16621.7h21.1C**59B+
P2-120 HESH 1,2309838811.17C+7.4050.312%B*N/A56.2C*14.1B++24717.5h5.1C+10.1B+
Hellfire Rocket Pods 1,2289441446.556C+2.7949.734%C*1.165%B57.6C17.3B38616.4h23.4C+47C*
TMG-50 5975801,0440.556D3.2116.365%D-17.759%D-10.8D--N/A3553.8h15D91.9D
LC2 Lynx 5915691,1510.494C--3.2719.013%D-17.926%D2.7D*N/A10212.3h24.6F129.3D**
M77-B 4734735230.904D2.8644.311%B**88.795%A+5.7D*N/A2082.5h2.2B+4.9B++
CAS30 Tank Buster 1,1424541,1270.403D3.3750.827%BN/A2.1D*3.2D-37214.4h91.2D--179.3C
Skyguard 772448934.817B*1.0533.184%B+1.116%D13.2C+9.5C+28134h99.5B+299.9B*
L100 Python AP 7373931043.779C0.0163.109%B*2.29%C+20.9D-18.3C+66318.8h6.6C10.4C*
T1 Cycler 3223134440.705C3.0621.106%C15.974%D-22.5C+N/A10813.9h12.9B+61.1B
T2 Striker 7253136350.493C+3.2860.542%B**N/A7.5D9.9C22041.5h44.3C++73.1B+
T9 CARV 3243127900.395C--3.3711.562%D**18.91%D8.6D--N/A4936.2h16.9C--146D--
M18 Needler 5422855220.546C-3.2236.824%B*1.754%C+5.5D5D10751.6h147C*399.2B+
C-4 4872694280.629D3.1423.279%C-N/A23.6D*19.1D53111.4h1.4C*5.9C++
T5 AMC 2782697810.344D3.4213.39%F-14.126%D--1.8D*N/A7153.7h20.3D*151.9F-
TRS-12 Uppercut 2742682920.918C2.8547.529%D-9.701%D--17.3D-N/A4715.5h2.9C6.1C
L100 Python HEAT 370260308.667B++4.9065.667%A+1.154%D-42.6B+18B**6166.1h4.5B*6.9B**
MSW-R 2602544400.577C--3.1914.783%F16.142%D--15.3D--N/A7216.6h12.6C+85.3D
LC3 Jaguar 2372314480.516C-3.2515.083%F-16.45%D3.4D*N/A1467.9h16.1C--107D**
TORQ-9 2212163280.659C3.1120.591%D-15.278%D*19.1DN/A6211.3h17.1C--83.1D
AS16 NightHawk 2052022410.838C2.9323.509%F9.406%D*8.8D*N/A2922.9h5.5D23.3F
Tank Mine 351194922.109C1.66269.901%UN/A53.9D--43.6D11583.6h9.9T*3.7A+
Spear Anti-Vehicle Phalanx Turret 307191277.074C++3.3140.626%C6.283%A35.4C+21.5C+5445.4h8C++19.7C*
HC1 Cougar 1941895420.349D3.4217.843%D*15.873%D*2.1D*N/A890.5h20.4F-114.1F-
TRAC-5 1911776510.272D3.5014.587%D**15.819%D2.1D--N/A1485.3h20.9D-143.1D*
L100 Python HESH 206168414.098D0.3349.017%C++N/A19.5D*4.4D1898.6h4.5D-9.1C-
MANA Anti-Vehicle Turret 297159712.239B+1.5344.387%D--3.145%C25.6C22.3C5506.2h8.2B18.4C*
TAR 1601571940.809C2.9623.103%C+14.65%D--23.4C-N/A756.7h13.8C+59.9C++
Hornet Missiles 312155433.605C0.1654.16%DN/A31D31.4C5285h16.2D-29.9D--
SMG-46 Armistice 1521482500.592C-3.1817.848%D**6.081%F4.8D*N/A2130.6h22.7F126.9F
C75 Viper 202140383.684C+0.0845.328%B+1.429%C+18.7D8.3C+5397.5h9.8B+21.6B*
RAMS .50M 1311311261.04D2.7347.27%A87.023%B**8.4D*N/A3815.6h2.3C+4.9B+
Cycler TRV 1251211340.903C2.8727.346%B*6.612%F-30.3C+1B**1024h13.8C+50.5B+
T16 Rhino 1201152200.523D3.2514.529%D*15.652%D--10.1D--N/A4811.4h17.9D-123.4D--
Tomcat A2AM Pods 237110264.231C+0.4680.656%C*N/A27.5D31.8C4364h8.7C++10.8C++
T7 Mini-Chaingun 1091071230.87C+2.9013.148%D-10.28%D25.5CN/A1224.2h16.9C+128.4C
G30 Vulcan 225103641.609C--2.1629.67%C+1.942%D-8D*9.5D534512.9h142.3D-479.7C-
T4 AMP 1011011270.795C+2.9713.317%F--19.802%C++12D-N/A298.4h13B+97.4D--
P525 Marauder-H 106100911.111C7.3429.181%D-N/A71.4D4.3D3341.4h6.2B+21.1C++
TS2 Inquisitor 97961410.681C-3.098.205%T9.375%F6.2D*N/A1415.6h11.2C+136.1T*
E540 Halberd 19991303.033C--0.7437.243%C--4.396%B++9.9F11.7C13919.2h8.5F23D*
MR11 Gatekeeper 16989155.933C**2.1637.977%CN/A18.2C-16.3C++9254.9h42.1B+110.8B+
FA1 Barrage 89881800.489C3.2821.087%F-17.046%C**5D*N/A2817.6h5.2C+24.7D*
TAS-16 Blackjack 86851400.607C--3.1622.095%T14.118%C5.9D*N/A2714.4h3.4D*15.4T*
M40 Fury-F 117791300.608C--3.1647.989%C+1.266%C**6D--2.9D-11813.1h14.8C30.8C
C150 Dalton 14076322.375D1.3940.289%C++N/A13.6D*11.4D--6545.6h8.1F-20.1D**
AMR-66 75751180.636C3.1320.701%D--24%C+8.9DN/A518.4h8.7C**42.3C+
M40 Fury 9672107.2C+3.4338.247%B1.389%C55.4B+18.5A*10111.3h12.2B+31.8B+
M18 Rotary 156702680.261D3.5131.904%C++4.286%A2.1D-2.6D--7932.8h254D*796.1D--
G20 Vulcan-H 14267242.792C0.9843.226%D2.985%C++22.3D*25C+18313h131.1D303.4D-
Coyote Missiles 13165242.708C+1.0658.798%B*N/A28.3C+28.7C**3722.3h71.5D**121.6D
TX1 Repeater 91633170.199D3.5712.913%F-14.286%D*2.9D*1.3B**2521.5h42.1T*326.2T*
G40-F Ranger 9563321M++17.2330.47%CN/A39.4A*20A4791.6h64.6A+212.1B**
M40 Fury 8259105.9C2.1344.451%B**N/A65.6B+25.6A**11360.9h12.4C**27.9B++
M12 Kobalt 645477.714C-3.9511.486%D*3.704%T-36D6.7A+1691.5h19.9C+173.3C--
NS-61 Emissary 5050580.862C++2.9114.993%F-8%D**18.5CN/A482.7h15.2C+101.4D--
M20 Basilisk 7950242.083C1.6930.914%D-2%D**9.1D--5.3D5745.5h95.2C++308C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon351,2352.9h
Anti-Vehicle MANA Turret172692.1h
Nano-Armor Kit1,4712,436,722208.4h
NS-TMC-01 "His Regards"8222015.8h
Medical Applicator26160,0177.6h
Spitfire Auto-Turret6930.2h
Xiphos Anti-Personnel Phalanx Tower0630h
Welding Device01,5710.4h
G40-F Ranger0620.1h
Recon Detection Device112190.8h
Ammunition Package471,6993.3h
Medical Kit121820.2h
Anti-Infantry MANA Turret182671h

Check the help document for the dictionary if you want to learn more about words used here.


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