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Champion ShadowX015[DPSO] ShadowX015
VS BR 128

KDR: 2.7

Score: 35m

Last Seen: Nov 19th, 2017 3:03 AM
- OFFLINE - 12547 hour(s)

Battle Rank 109 (128 total) - Vanu Sovereignty on Connery
Level Progress (to 110): 17%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 L100 Python HEAT Dual Photon Pods Maelstrom Turbo Laser L100 Python AP Flare VE6 Sirius SX12 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $776,871 MLG Score: 621
Fun Score: N/A
Cheeseburgers Flipped: 1340TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.427%22.796%6026104516,4022.217680.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.881%1.039B**0.318C*-0.012C+HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.30.278C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.758%1.657%10173104811,526153762747.49415184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.512%0.143C++0.053C+1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1300.194C++50.40.05C+79.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.114%4.382%11235104610,680130147448.20277225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%-0.176C1.144B**1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.268C*11.10.117C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.327%20.619%0110509767700.143068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.009C+1.203B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.329C**3.70.247C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m236.3%275 (16.5k)275 (16.5k)2.6996155,99020,7403.24291128 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1051233624.896%10.184%25406:0810

55% Engineer30% Heavy Assault8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 9:57 AMApr 13th, 2013 7:37 AMDec 19th, 2017 12:23 AM (493d) (PST)Nov 18th, 2017 11:49 PM (523d) (PST)Nov 18th, 2017 11:03 PM (523d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8511447070.4400.1630.0451.3370.126621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0748,63042,4442610380816,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2121.1h/88.4d 11,268 5,702 12,581 170.2k 1,921 5,600 16,028 108.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:308
Deaths:290
KDR:1.062
Accuracy:23.770% C*
HSR:11.364% D**
Pandora VX25
A
Kills:97
Deaths:94
KDR:1.032
Accuracy:41.327% C*
HSR:20.619% A
Kills:405
Deaths (as Engineer):384
Deaths (to Engineers):6,810
KDR:1.05469
Kill Difference:21
Playtime:1,176.863 hours
Usage:55%
Score:21.963m
Score/min:311
Accuracy (listed only):32.548%
HSR (listed only):15.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:10,798
Deaths:5,811
KDR:1.858
Accuracy:26.810% B++
HSR:22.717% C
Flare VE6
C+
Kills:2,529
Deaths:233
KDR:10.854
Accuracy:21.399% C+
HSR:19.099% D
Pulsar LSW
A+
Kills:243
Deaths:187
KDR:1.299
Accuracy:31.382% A+
HSR:34.156% A
Kills:13,570
Deaths (as Heavy Assault):6,231
Deaths (to Heavy Assaults):5,514
KDR:2.17782
Kill Difference:7,339
Playtime:635.654 hours
Usage:30%
Score:7.800m
Score/min:205
Accuracy (listed only):26.531%
HSR (listed only):25.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:2,141
Deaths:2,101
KDR:1.019
Accuracy:30.143% B**
HSR:24.802% B**
Solstice VE3
C*
Kills:308
Deaths:290
KDR:1.062
Accuracy:23.770% C*
HSR:11.364% D**
Pandora VX25
A
Kills:97
Deaths:94
KDR:1.032
Accuracy:41.327% C*
HSR:20.619% A
Kills:2,546
Deaths (as Light Assault):2,485
Deaths (to Light Assaults):3,160
KDR:1.02455
Kill Difference:61
Playtime:31.670 hours
Usage:1%
Score:0.346m
Score/min:182
Accuracy (listed only):31.747%
HSR (listed only):18.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,141
Deaths:2,101
KDR:1.019
Accuracy:30.143% B**
HSR:24.802% B**
NS-44 Commissioner
A**
Kills:383
Deaths:426
KDR:0.899
Accuracy:26.095% D*
HSR:40.209% A**
NS-AM7 Archer
B++
Kills:83
Deaths:213
KDR:0.390
Accuracy:34.857% T-
HSR:22.892% B++
Kills:2,607
Deaths (as Infiltrator):2,740
Deaths (to Infiltrators):1,918
KDR:0.95146
Kill Difference:133
Playtime:100.008 hours
Usage:5%
Score:1.293m
Score/min:216
Accuracy (listed only):30.365%
HSR (listed only):29.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:1,736
Deaths:521
KDR:3.332
Accuracy:24.392% A
HSR:20.565% C+
Nebula VM20
A
Kills:1,603
Deaths:476
KDR:3.368
Accuracy:25.240% A
HSR:21.460% C*
Blueshift VM5
A*
Kills:715
Deaths:224
KDR:3.192
Accuracy:28.383% A*
HSR:27.133% B**
Comet VM2
B*
Kills:662
Deaths:438
KDR:1.511
Accuracy:49.970% B*
HSR:4.683% C*
Comet VM2
B++
Kills:648
Deaths:437
KDR:1.483
Accuracy:51.723% B++
HSR:4.938% B
Blueshift VM5
A++
Kills:604
Deaths:224
KDR:2.696
Accuracy:28.965% A++
HSR:25% B++
NS-10 Burster
C**
Kills:111
Deaths:56
KDR:1.982
Accuracy:31.480% C**
HSR:5.405% C+
NS-10 Burster
B
Kills:105
Deaths:56
KDR:1.875
Accuracy:31.306% B
HSR:8.571% C**
Cosmos VM3
A
Kills:77
Deaths:46
KDR:1.674
Accuracy:22.652% A
HSR:22.078% B+
Kills:6,261
Deaths (as MAX Suit):1,239
Deaths (to MAX Suits):1,305
KDR:5.05327
Kill Difference:5,022
Playtime:167.813 hours
Usage:8%
Score:3.559m
Score/min:353
Accuracy (listed only):32.679%
HSR (listed only):15.537%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:5,882
V. Kills:1,292 455%
Deaths:1,069
KDR:5.502
Accuracy:66.814% A++
KPH:46.700 D
VKPH:10.300 D
Maelstrom Turbo Laser
B*
Kills:5,414
V. Kills:4,740 114%
Deaths:2,228
KDR:2.430
Accuracy:36.188% B*
KPH:19.400 C**
VKPH:17 B*
Saron Laser Cannon
C
Kills:230
V. Kills:220 104%
Deaths:306
KDR:0.752
Accuracy:31.950% C+
KPH:7.100 D
VKPH:6.800 C
Coyote Missiles
C
Kills:114
V. Kills:85 133%
Deaths:65
KDR:1.754
Accuracy:66.711% A++
KPH:22.300 D
VKPH:16.700 C
Kills:11,640 (5,644 + 0)
Deaths:3,668
KDR:3.173
VKDR:1.728
Vehicle Kills:6,337
Kill Difference:7,972
Playtime:442.414 hours
Usage:21%
Score:5.588m
Score/min:211
Piloting Accuracy:31.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:6,205
V. Kills:2,000 310%
Deaths:367
KDR:16.907
Accuracy:49.962% C+
KPH:34.800 B+
VKPH:11.200 C+
L100 Python AP
B
Kills:3,697
V. Kills:2,198 168%
Deaths:376
KDR:9.832
Accuracy:56.015% C+
KPH:33.200 C**
VKPH:19.800 B
Skyguard
C*
Kills:607
V. Kills:472 128%
Deaths:120
KDR:5.058
Accuracy:34.285% B*
KPH:13.600 C+
VKPH:10.600 C*
C75 Viper
C--
Kills:120
V. Kills:25 462%
Deaths:16
KDR:7.500
Accuracy:34.626% C--
KPH:12.800 D-
VKPH:2.700 D*
L100 Python HESH
A
Kills:70
V. Kills:6 N/A
Deaths:3
KDR:23.333
Accuracy:54.546% B++
KPH:79 A
VKPH:6.800 C-
Kills:10,699 (10,699 + 0)
Deaths:882
KDR:12.130
VKDR:5.330
Vehicle Kills:4,701
Kill Difference:9,817
Playtime:344.284 hours
Usage:16%
Score:4.630m
Score/min:224
Driving Accuracy:54.546%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:51
V. Kills:41 121%
Deaths:10
KDR:5.100
Accuracy:59.452% B++
KPH:15.100 D-
VKPH:12.200 D
Kills:51 (51 + 0)
Deaths:10
KDR:5.100
VKDR:4.100
Vehicle Kills:41
Kill Difference:41
Playtime:3.373 hours
Usage:0%
Score:0.137m
Score/min:679
Driving Accuracy:59.452%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:78
V. Kills:16 459%
Deaths:4
KDR:19.500
Accuracy:35.964% C+
KPH:18.500 D--
VKPH:3.800 D
Kills:78 (0 + 78)
Deaths:4
KDR:19.500
VKDR:4
Vehicle Kills:16
Kill Difference:74
Playtime:4.213 hours
Usage:0%
Score:0.020m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:35.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:1,090
V. Kills:245 443%
Deaths:795
KDR:1.371
Accuracy:51.947% C*
KPH:21 C+
VKPH:4.700 C
Kills:1,090 (1,090 + 0)
Deaths:795
KDR:1.371
VKDR:0.308
Vehicle Kills:245
Kill Difference:295
Playtime:52.016 hours
Usage:2%
Score:0.285m
Score/min:91
Driving Accuracy:51.947%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 10,82710,7985,8111.858C++0.8426.81%B++22.717%C34.2CN/A102315.5h10.1B++37.5B+
L100 Python HEAT 8,2056,20536716.907M++14.2149.962%C+4.093%B**34.8B+11.2C+205178.1h3.7A7.4B**
Dual Photon Pods 7,1745,8821,0695.502C+2.8066.814%A++1.428%C**46.7D10.3D214125.9h16.3B++24.4B*
Maelstrom Turbo Laser 10,1545,4142,2282.43C**0.2736.188%B*1.902%C19.4C**17B*210279h82B+226.5B+
L100 Python AP 5,8953,6973769.832B**7.1356.015%C+5.329%A+33.2C**19.8B261111.2h5.1B++9B++
Flare VE6 2,5382,52923310.854S8.1521.399%C+19.099%D27C--N/A10893.5h8.8B*41.1B+
Sirius SX12 2,2292,1412,1011.019C+1.6830.143%B**24.802%B**16.8C--N/A61127.5h14.1C**46.7B+
Nebula VM20 1,7451,7365213.332B*0.6324.392%A20.565%C+25.9CN/A9067.1h12.3A50.3B**
Nebula VM20 1,6131,6034763.368B*0.6725.24%A21.46%C*25.9CN/A8762h12.5B**49.4B*
C-4 1,8891,2951,0871.191C+1.5124.133%CN/A51.2D23.5C51025.3h1.5C++6.3C+
M40 Fury-F 1,3351,0907951.371C+1.3351.947%C*1.193%C**21C+4.7C9152h8.4B+16.1B++
Tank Mine 1,8841,0651656.455A*3.7626.957%C--N/A129.9B+99.9A15908.2h1.4B*5.1B++
Force-Blade 92490812,7360.071A+2.6324.296%C-2.643%D1B+N/A3891.3h2B+8.4B
S1 1,5599026321.427A1.2758.352%C++1.441%D-17.4D12.7C+18251.7h5.3B++9.1B++
Blueshift VM5 7227152243.192B+0.4928.383%A*27.133%B**35.6C*N/A12220.1h11.1A+39.2B**
Comet VM2 9796624381.511B*1.1949.97%B*4.683%C*12.7B6.1B**12252h16.4B++32.8B++
Comet VM2 9336484371.483B+1.2251.723%B++4.938%B12.5C*5.5C**10951.8h17.1B*33B*
Skyguard 1,0796071205.058B**2.3634.285%B*1.977%C+13.6C+10.6C*21644.7h123.7C++360.9B+
Blueshift VM5 6096042242.696C*0.0028.965%A++25%B++30C+N/A10320.1h13.1B**45.1B**
NS Decimator 9325215450.956C+1.7458.834%C1.536%D29.8C23.5B*38417.5h3.8B++6.4B+
NS-44 Commissioner 3853834260.899C+1.8026.095%D*40.209%A**6.3D--N/A2460.9h4.8D18.4D--
Solstice VE3 3093082901.062B+1.6423.77%C*11.364%D**10.7C--N/A6828.8h12.3B++51.7B+
Pulsar LSW 2442431871.299C+1.4031.382%A+34.156%A30C-N/A1118.1h10.4B++33B++
Saron Laser Cannon 4502303060.752C1.9531.95%C+1.739%C7.1D6.8C18632.4h178.6C559.1C
MAX Punch 2172111,2390.17B+2.5334.807%DN/A1.3C+N/A4161h1.5C++4.3C*
MANA Anti-Vehicle Turret 334167682.456C++0.2442.153%D-2.994%C1670C-1670C-10450600.1h12.3D**29.3D**
Spear Anti-Vehicle Phalanx Turret 2231281012.8B*10.1035.182%D-3.125%C-21.7D-16.1C--4145.9h10.3C+29.2C--
C75 Viper 145120167.5B*4.8034.626%C--N/A12.8D-2.7D*1549.4h10.4B++30.1B+
Coyote Missiles 199114651.754C0.9566.711%A++N/A22.4D16.7C3015.1h57.7D86.5C++
Nemesis VSH9 2381131500.753C++1.9559.771%CN/A7.8D8.6C20014.5h8.8C+14.7C
NS-10 Burster 215111561.982B**0.7231.48%C**5.405%C+5.1C+4.8B++11021.7h146.2C++464.4B
NS-10 Burster 198105561.875A+0.8231.306%B8.571%C**4.8C4.3B+11421.7h155.7C497.3C++
Pandora VX25 9797941.032C+1.6741.327%C*20.619%A13.5D-N/A447.2h3.7B++8.9B+
NS-AM7 Archer 95832130.39C2.3134.857%T-22.892%B++2.3D--N/A1536h11.9B++34C*
M60-G Bulldog 9478419.5M**16.8035.964%C+N/A18.6D--3.8D804.2h6.1B+16.9B+
Cosmos VM3 7777461.674C+1.0322.652%A22.078%B+14.3D--N/A615.4h15.1C+66.5B+
L100 Python HESH 7670323.333B**20.6354.546%B++N/A77.8B**6.7C-5220.9h2.7B*4.9B*
Anti-Vehicle Grenade 9668168N/A65.3028.418%F*N/A680A+280A*72140.1h3.1A11C**
Frag Grenade 6868168N/A65.3036.969%D--N/A340DN/A19100.2h3.8C++10.4C
Proximity Mine 6666116B++3.3057.851%A++N/A94.3C--N/A4150.7h2.1C--3.7B*
Supernova FPC 9251105.1C+2.4059.452%B++7.843%M**15D-12.1D6783.4h8.1D**13.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret229183.8h
Motion Spotter11990.6h
Spawn Beacon1650.3h
Nano-Armor Kit5551,194,452168.6h
Deconstruction Tool01500h
Ammunition Package84050.3h
Medical Kit138820.9h
Anti-Infantry MANA Turret102170.7h
Medical Applicator336,4852.8h
Recon Detection Device31,7013.7h

Check the help document for the dictionary if you want to learn more about words used here.


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