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Brigadier Shadowcorpz[SBW] Shadowcorpz
NC BR 79

KDR: 3.93

Score: 19.2m

Last Seen: Apr 20th, 2019 3:29 AM
- OFFLINE - 39 minute(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 15
Level Progress (to 80): 99%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor SAS-R AF-19 Mercenary AF-4 Cyclone Reaper DMR GD-22S MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,800,436 MLG Score: 5436
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.016%35.648%110632100341,1924.94621-1.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.326%1.933A++2.289A*-1.79F-HEAD ++ (~20.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.66B+7.90.448B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.006%0.972%520110346172491972.47791312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.38A*-0.577D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.936B*6.20.884B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.84%0.917%832310321,5263393824.50147398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.199%1.16B**-1.081D*1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.859B*2.90.77B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.049%17.297%16021033370259431.42857841%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.235%-0.383C-3.239M++3.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.763B++90.772B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.965%79.008%160410315,2021063174.8891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%0.743B++0.778B++0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+20.365C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.467%17.013%1602103352972840.726648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%1.085B**0.488B+0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.60.461B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 15
19.2m221.5%439 (26.3k)369 (22.1k)3.9316355,14914,0274.053479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035520328.268%35.81%101203:4215

17% Engineer33% Heavy Assault32% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2013 12:16 AMMay 26th, 2018 3:07 AMApr 21st, 2019 2:12 AM (13h) (PST)Apr 20th, 2019 12:51 AM (2d) (PST)Apr 19th, 2019 11:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7412155261.0610.2700.3802.4110.0275436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,45412,92831,526641623145222,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
866.3h/36.1d 1,708 19,749 13,267 125.3k 521 4,399 1,425 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:11,927
Deaths:2,053
KDR:5.810
Accuracy:33.451% B++
HSR:36.992% A
LA1 Anchor
A++
Kills:6,137
Deaths:1,390
KDR:4.415
Accuracy:32.666% A+
HSR:38.846% A++
GD-22S
A
Kills:1,502
Deaths:389
KDR:3.861
Accuracy:29.912% A
HSR:32.756% A
MGR-L1 Promise
A+
Kills:1,499
Deaths:301
KDR:4.980
Accuracy:31.024% A
HSR:35.824% A+
NC6 Gauss SAW
A+
Kills:1,288
Deaths:429
KDR:3.002
Accuracy:21.869% B
HSR:32.453% A+
EM6
A++
Kills:1,192
Deaths:240
KDR:4.967
Accuracy:30.873% A++
HSR:35.235% A++
EM1
A*
Kills:1,160
Deaths:345
KDR:3.362
Accuracy:26.128% B*
HSR:35.948% A*
NC05 Jackhammer
B++
Kills:330
Deaths:126
KDR:2.619
Accuracy:49.918% B++
HSR:17.273% B+
NS-15M1
D
Kills:60
Deaths:50
KDR:1.200
Accuracy:14.494% D**
HSR:18.333% D
Kills:25,095
Deaths (as Heavy Assault):5,323
Deaths (to Heavy Assaults):3,876
KDR:4.71445
Kill Difference:19,772
Playtime:287.661 hours
Usage:33%
Score:8.068m
Score/min:467
Accuracy (listed only):30.037%
HSR (listed only):31.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,936
Deaths:471
KDR:4.110
Accuracy:33.022% A*
HSR:31.922% A++
AF-4 Cyclone
A
Kills:1,915
Deaths:791
KDR:2.421
Accuracy:28.473% B+
HSR:27.833% A
GD-7F
A**
Kills:1,265
Deaths:309
KDR:4.094
Accuracy:33.532% A++
HSR:33.518% A**
Razor GD-23
A**
Kills:749
Deaths:151
KDR:4.960
Accuracy:37.212% A**
HSR:30.975% A*
AC-X11
A**
Kills:648
Deaths:135
KDR:4.800
Accuracy:36.134% A*
HSR:35.340% A**
MGR-S1 Gladius
A**
Kills:574
Deaths:154
KDR:3.727
Accuracy:31.379% B*
HSR:39.373% A**
AF-4A Bandit
B
Kills:539
Deaths:397
KDR:1.358
Accuracy:18.764% D**
HSR:24.861% B
AF-57 Piston
A+
Kills:344
Deaths:115
KDR:2.991
Accuracy:50.694% B**
HSR:19.477% A+
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
AF-4AE Cyclone
A**
Kills:95
Deaths:23
KDR:4.130
Accuracy:37.287% A++
HSR:44.211% A**
Gauss Compact S
D**
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% D**
HSR:6.061% F-
Kills:8,427
Deaths (as Light Assault):2,654
Deaths (to Light Assaults):2,921
KDR:3.17521
Kill Difference:5,773
Playtime:80.074 hours
Usage:9%
Score:1.738m
Score/min:362
Accuracy (listed only):35.359%
HSR (listed only):28.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,915
Deaths:791
KDR:2.421
Accuracy:28.473% B+
HSR:27.833% A
Reaper DMR
A++
Kills:1,586
Deaths:327
KDR:4.850
Accuracy:32.827% A
HSR:36.633% A++
Carnage AR
A**
Kills:1,172
Deaths:292
KDR:4.014
Accuracy:33.057% A++
HSR:37.884% A**
NC1 Gauss Rifle
A*
Kills:1,097
Deaths:225
KDR:4.876
Accuracy:31.851% A++
HSR:36.007% A*
MGR-S1 Gladius
A**
Kills:574
Deaths:154
KDR:3.727
Accuracy:31.379% B*
HSR:39.373% A**
NC9 A-Tross
A*
Kills:448
Deaths:88
KDR:5.091
Accuracy:35.477% A*
HSR:38.393% A*
AF-57 Piston
A+
Kills:344
Deaths:115
KDR:2.991
Accuracy:50.694% B**
HSR:19.477% A+
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
Gauss Rifle Burst
B**
Kills:160
Deaths:47
KDR:3.404
Accuracy:33.390% B**
HSR:36.250% B**
GR-22AE
A
Kills:125
Deaths:25
KDR:5
Accuracy:34.454% A
HSR:32.800% B*
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
AF-4AE Cyclone
A**
Kills:95
Deaths:23
KDR:4.130
Accuracy:37.287% A++
HSR:44.211% A**
Kills:7,812
Deaths (as Combat Medic):2,160
Deaths (to Combat Medics):1,616
KDR:3.61667
Kill Difference:5,652
Playtime:15.208 hours
Usage:2%
Score:0.471m
Score/min:517
Accuracy (listed only):37.592%
HSR (listed only):33.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,936
Deaths:471
KDR:4.110
Accuracy:33.022% A*
HSR:31.922% A++
GD-7F
A**
Kills:1,265
Deaths:309
KDR:4.094
Accuracy:33.532% A++
HSR:33.518% A**
Razor GD-23
A**
Kills:749
Deaths:151
KDR:4.960
Accuracy:37.212% A**
HSR:30.975% A*
AC-X11
A**
Kills:648
Deaths:135
KDR:4.800
Accuracy:36.134% A*
HSR:35.340% A**
AF-4A Bandit
B
Kills:539
Deaths:397
KDR:1.358
Accuracy:18.764% D**
HSR:24.861% B
MGR-M1 Bishop
A*
Kills:495
Deaths:68
KDR:7.279
Accuracy:48.061% A*
HSR:41.212% A
AF-57 Piston
A+
Kills:344
Deaths:115
KDR:2.991
Accuracy:50.694% B**
HSR:19.477% A+
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
Warden
M**
Kills:136
Deaths:28
KDR:4.857
Accuracy:30.842% B++
HSR:50% M**
Gauss Compact S
D**
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% D**
HSR:6.061% F-
Kills:6,363
Deaths (as Engineer):1,758
Deaths (to Engineers):1,836
KDR:3.61945
Kill Difference:4,605
Playtime:146.708 hours
Usage:17%
Score:4.658m
Score/min:529
Accuracy (listed only):37.575%
HSR (listed only):28.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,629
Deaths:425
KDR:6.186
Accuracy:45.649% B**
HSR:80.335% A
AF-4 Cyclone
A
Kills:1,915
Deaths:791
KDR:2.421
Accuracy:28.473% B+
HSR:27.833% A
NS-44 Commissioner
A+
Kills:1,457
Deaths:899
KDR:1.621
Accuracy:36.310% C+
HSR:32.944% A+
NC14 Bolt Driver
B*
Kills:1,120
Deaths:223
KDR:5.022
Accuracy:40.270% B++
HSR:82.232% B*
AF-8 RailJack
C+
Kills:810
Deaths:149
KDR:5.436
Accuracy:34.022% C
HSR:74.321% C+
AF-18 Stalker
A*
Kills:783
Deaths:214
KDR:3.659
Accuracy:28.893% C**
HSR:36.909% A*
EM4 Longshot
D
Kills:643
Deaths:193
KDR:3.332
Accuracy:35.293% D
HSR:73.873% D
MGR-S1 Gladius
A**
Kills:574
Deaths:154
KDR:3.727
Accuracy:31.379% B*
HSR:39.373% A**
NS-30 Vandal
B+
Kills:436
Deaths:277
KDR:1.574
Accuracy:27.237% D--
HSR:30.275% B+
LA3 Desperado
A*
Kills:287
Deaths:203
KDR:1.414
Accuracy:24.030% D
HSR:33.798% A*
NS-357 Underboss
A*
Kills:282
Deaths:160
KDR:1.763
Accuracy:40.607% B+
HSR:39.716% A*
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
AF-4AE Cyclone
A**
Kills:95
Deaths:23
KDR:4.130
Accuracy:37.287% A++
HSR:44.211% A**
NS-AM7 Archer
A**
Kills:73
Deaths:29
KDR:2.517
Accuracy:62.603% B+
HSR:39.726% A**
NC4 Mag-Shot
B++
Kills:58
Deaths:127
KDR:0.457
Accuracy:18.040% D**
HSR:24.138% B++
Kills:11,273
Deaths (as Infiltrator):3,891
Deaths (to Infiltrators):2,287
KDR:2.8972
Kill Difference:7,382
Playtime:276.693 hours
Usage:32%
Score:3.437m
Score/min:207
Accuracy (listed only):34.694%
HSR (listed only):46.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:1,249
Deaths:131
KDR:9.534
Accuracy:32.778% C+
HSR:26.581% A**
AF-34 Mattock
A++
Kills:1,138
Deaths:131
KDR:8.687
Accuracy:36.516% C++
HSR:25.308% A++
AF-41 Hacksaw
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:28.558% N/A
HSR:10% N/A
Kills:2,437
Deaths (as MAX Suit):156.500
Deaths (to MAX Suits):653
KDR:15.57188
Kill Difference:2,280.500
Playtime:20.736 hours
Usage:2%
Score:0.829m
Score/min:667
Accuracy (listed only):32.617%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:617
V. Kills:33 N/A
Deaths:55
KDR:11.218
Accuracy:60.006% B+
KPH:81.800 B**
VKPH:4.400 C+
M20 Mustang
B+
Kills:281
V. Kills:164 170%
Deaths:121
KDR:2.322
Accuracy:33.503% B+
KPH:19.600 B+
VKPH:11.400 C*
Kills:898 (898 + 0)
Deaths:176
KDR:5.102
VKDR:1.119
Vehicle Kills:197
Kill Difference:722
Playtime:21.906 hours
Usage:3%
Score:0.227m
Score/min:172
Piloting Accuracy:33.503%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A*
Kills:931
V. Kills:163 N/A
Deaths:31
KDR:30.032
Accuracy:59.488% A
KPH:73.700 A*
VKPH:12.900 B**
Titan-150 AP
A+
Kills:438
V. Kills:191 228%
Deaths:36
KDR:12.167
Accuracy:55.105% B+
KPH:37.700 A+
VKPH:16.400 B+
Titan-150 HEAT
C+
Kills:157
V. Kills:28 N/A
Deaths:19
KDR:8.263
Accuracy:32.648% F
KPH:20.400 C+
VKPH:3.600 D**
Kills:1,526 (1,526 + 0)
Deaths:86
KDR:17.744
VKDR:4.442
Vehicle Kills:382
Kill Difference:1,440
Playtime:31.964 hours
Usage:4%
Score:0.568m
Score/min:296
Driving Accuracy:32.648%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:194
V. Kills:7 N/A
Deaths:5
KDR:38.800
Accuracy:62.591% A
KPH:239.900 A**
VKPH:8.700 C++
M12 Kobalt-H
A*
Kills:176
V. Kills:5 N/A
Deaths:1
KDR:176
Accuracy:25.156% B+
KPH:234.500 A*
VKPH:6.700 B++
Kills:370 (0 + 370)
Deaths:6
KDR:61.667
VKDR:2
Vehicle Kills:12
Kill Difference:364
Playtime:1.559 hours
Usage:0%
Score:0.070m
Score/min:752
Driving Accuracy:N/A%
Gunner Accuracy:25.156%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 12,01311,9272,0535.81A++1.8833.451%B++36.992%A133.7A**1C*34789.2h7C*20.9B++
LA1 Anchor 6,1816,1371,3904.415B*0.4832.666%A+38.846%A++113.9A**N/A31453.9h7.9B**24.3B*
SAS-R 2,6332,6294256.186A2.2545.649%B**80.335%A78.5A++N/A22933.5h1.7B**3.7B*
AF-19 Mercenary 1,9541,9364714.11S0.1833.022%A*31.922%A++97.8SN/A30719.8h8.6B**26B*
AF-4 Cyclone 1,9211,9157912.421B**1.5128.473%B+27.833%A63AN/A18530.4h8.8B*30.9B++
Reaper DMR 1,6031,5863274.85B**0.9232.827%A36.633%A++114.1M**1.2A++50213.9h7.5B**22.8B**
GD-22S 1,5151,5023893.861A0.0729.912%A32.756%A85.8A*N/A21917.5h8.8B**29.5B*
MGR-L1 Promise 1,5141,4993014.98M++1.0531.024%A35.824%A+131.5M*1.3B*44011.4h10.6B**34.2B*
NS-44 Commissioner 1,4631,4578991.621B++2.3136.31%C+32.944%A+52.4B++N/A13927.8h2.9B**7.9B++
NC6 Gauss SAW 1,2991,2884293.002A++0.9321.869%B32.453%A+45.2B++N/A16428.5h8.6B++39.5B+
GD-7F 1,2731,2653094.094M*0.1633.532%A++33.518%A**117.1SN/A35510.8h9.1A27.1B*
AF-34 Mattock 1,2611,2491319.534A++5.6032.778%C+26.581%A**95.3MN/A31213.1h4.6B*14.1B+
EM6 1,1931,1922404.967A*1.0430.873%A++35.235%A++110.4M+N/A27910.8h8.2B**26.5B*
Carnage AR 1,1851,1722924.014A*0.0833.057%A++37.884%A**117.2S1.3A**46410h9.7A29.5B**
EM1 1,1701,1603453.362A*0.5726.128%B*35.948%A*68.6A+N/A16916.9h10.2B39B++
AF-34 Mattock 1,1521,1381318.687A++4.7636.516%C++25.308%A++86.9A**1.1B**27713.1h5.7B+15.6B+
NC14 Bolt Driver 1,1251,1202235.022A++1.0940.27%B++82.232%B*37.6B**N/A11029.8h2B**5B*
NC1 Gauss Rifle 1,1081,0972254.876M++0.9431.851%A++36.007%A*113.1S1.1A++4109.7h9.4A29.7B**
Titan-150 HESH 1,0949313130.032A++26.1059.488%AN/A73.9A*12.9B**38212.6h2.3A3.9A
AF-8 RailJack 8138101495.436B**1.5034.022%C74.321%C+19.5CN/A5241.6h2.3C**6.7C++
AF-18 Stalker 7847832143.659A*0.2728.893%C**36.909%A*64.2A++N/A16412.2h10B**34.8B++
Razor GD-23 7557491514.96S1.0337.212%A**30.975%A*138.7S1.1A*3515.4h9.3B**24.9B*
AC-X11 6526481354.8M**0.8736.134%A*35.34%A**129.6SN/A4095h7.1B**19.6B*
EM4 Longshot 6486431933.332C++0.6035.293%D73.873%D11.3D*N/A3456.8h3D*8.4D-
M30 Mustang AH 6506175511.218B++7.2960.006%B+N/A82.3B**4.4C+2757.5h6.2B+10.3B+
MGR-S1 Gladius 5785741543.727A++0.2031.379%B*39.373%A**117.1M+N/A3604.9h7.2B*22.9B++
AF-4A Bandit 5395393971.358C++2.5718.764%D**24.861%B20.7DN/A8526h11.3C+60.3C--
MGR-M1 Bishop 500495687.279M*3.3548.061%A*41.212%A123.8S1.3A+3004h3.9A+8.1A
Frag Grenade 4974901490N/A486.0759.583%A++N/A816.7A+11.7B++27880.6h2.6B**4.4B**
NC9 A-Tross 453448885.091M**1.1635.477%A*38.393%A*112M**1.3A*4364h7.8B**22.1B**
Shrike 6014422182.028A**1.9059.813%B+4.072%B*49.7A*17.9B*2968.9h4.6B**7.7B**
Titan-150 AP 6294383612.167B*8.2455.105%B+1.598%D37.8A+16.5B+33511.6h3.9B+7.1B*
NS-30 Vandal 4384362771.574C+2.3627.237%D--30.275%B+19D-N/A4623h6.5C23.7C--
NS Decimator 528366943.894M**0.0467.464%B*1.639%C-89.3M**39.5M+6154.1h3.2B**4.8B**
AF-57 Piston 3483441152.991A++0.9450.694%B**19.477%A+163.8S1.9M**7602.1h3.1B**6.1B++
NC05 Jackhammer 3323301262.619A+1.3149.918%B++17.273%B+78.6A+N/A2204.2h4.6B+9.2B+
LA3 Desperado 2872872031.414B++2.5224.03%D33.798%A*41BN/A3537h6.4B**26.8B+
NS-357 Underboss 2822821601.763B*2.1740.607%B+39.716%A*74.2B**N/A2293.8h2.9A7.2B*
M20 Mustang 4452811212.322C*1.6133.503%B+N/A19.5B+11.4C*11914.4h72.1B++215.3B++
C85 Canister-H 201194538.8A*34.8762.591%A14.433%B*242.5A**8.8C*8610.8h6.2B9.9B++
LA39 Bruiser 185185493.776A*0.1671.903%B**12.432%C-102.8M+N/A3401.8h1.8B**2.4B*
M12 Kobalt-H 1811761176U172.0725.156%B+20.455%B++220A++6.3B+6330.8h12.2B+48.4B*
Sticky Grenade 1741721172N/A168.0766.08%A+N/A1720A+20B++57900.1h1.5B++2.3B++
Gauss Rifle Burst 164160473.404B*0.5333.39%B**36.25%B**106.7M2.7S3661.5h8.6B**25.8B**
Titan-150 HEAT 185157198.263B++4.3332.648%F1.274%D--20.4C+3.6D**967.7h3.2A9.9B+
Warden 138136284.857M**0.9330.842%B++50%M**54.4A*N/A2332.5h7B*22.6B*
Bouncing Betty 131131343.667U39.7462.577%A*N/A436.7SN/A12980.3h1.6B**2.5A+
GR-22AE 128125255A*1.0734.454%A32.8%B*125A*3M**5641h10.1B*29.3B*
Mag-Cutter 12511813,5580.009C3.9217.05%D--2.542%D0.2C-N/A1728.6h1.9B++11.4C++
PS1-AV Suppressor 111111244.625A++0.6930.315%C*35.135%A+92.5A+N/A3121.2h10.7B*35.2B++
AF-4AE Cyclone 9595234.13A**0.2037.287%A++44.211%A**118.8A+N/A3270.8h7.4B**19.8B*
NS-AM7 Archer 7773292.517S1.4162.603%B+39.726%A**20.3M+1.1D--1463.6h6.3B**10A
Gauss Compact S 6866351.886B**2.0515.588%D**6.061%F-17.8C+N/A983.7h4.9A++31.6B++
C-4 8064272.37B++1.5639.207%A**N/A128B**32C*22370.5h1.4C**3.5B**
NS-15M1 6060501.2C+2.7314.494%D**18.333%D12.2D--N/A564.9h22.9F**157.8F--
NC4 Mag-Shot 58581270.457C3.4718.04%D**24.138%B++6.2D--N/A399.4h9.4C+52.1D
AF-41 Hacksaw 5050510.98C-2.9528.558%C10%D*9.6D*N/A465.2h12.4F*43.6F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3980.5h
Spawn Beacon0800h
Nano-Armor Kit41140,8316.4h
Medical Kit1,0409,52049.1h
Medical Applicator36,6020.4h
Spitfire Auto-Turret12500.1h
Recon Detection Device323,7885.2h
Ammunition Package41,9400.6h

Check the help document for the dictionary if you want to learn more about words used here.


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