Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,901)players online:
Nefinub (17)  TamakiLive (12)  GelosTheStrimmer (6)  Abread19 (3)  Government_CheeseBurger (3)  ShadowGamerTim (3) 44
stats.dasanfall.com
Maj. General Shadowcorpz[SBW] Shadowcorpz
NC BR 86

KDR: 3.91

Score: 22.6m

Last Seen: Jun 6th, 2019 7:24 PM
- OFFLINE - 269.8 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 26
Level Progress (to 87): 62%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor SAS-R AF-19 Mercenary AF-4 Cyclone Reaper DMR EM6 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Shadowcorpz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,782,471 MLG Score: 6221
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.617%36.062%114034117650,1865.07288-1.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.191%2.044A*2.329A*-1.681F-HEAD ++ (~20.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+7.80.456B+16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.006%0.972%445112096172901992.12028309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.386A*-0.573D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.936B*6.20.884B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.805%0.917%757312071,5273733834.09383398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%1.153B**-1.068D*1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*2.90.77B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.363%16.883%14421208385302451.27063837%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.261%-0.35C-3.099M++3.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.766B++90.773B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.071%78.625%144512055,3661274184.20863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.429%0.762B++0.751B++0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+20.359C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.175%17.685%1442120862285140.730047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.362%1.054B**0.611B+0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.60.455B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 26
22.6m203.7%470 (28.2k)412 (24.7k)3.9080764,91316,6104.0183686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210604729.02%35.947%104303:1816

17% Engineer39% Heavy Assault31% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2013 12:16 AMMay 26th, 2018 3:07 AMJun 15th, 2019 10:33 PM (2d) (PST)Jun 6th, 2019 3:26 PM (11d) (PST)Jun 6th, 2019 3:24 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8132415721.1860.3030.4262.4750.0296221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,80814,44534,363711826149224,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
912.5h/38d 1,832 23,334 15,459 135.5k 574 4,886 1,607 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:17,470
Deaths:3,058
KDR:5.713
Accuracy:34.048% B*
HSR:37.464% A+
LA1 Anchor
A++
Kills:7,256
Deaths:1,734
KDR:4.185
Accuracy:33.166% A+
HSR:38.561% A++
EM6
A*
Kills:1,737
Deaths:383
KDR:4.535
Accuracy:31.473% A++
HSR:37.306% A*
GD-22S
A
Kills:1,514
Deaths:390
KDR:3.882
Accuracy:29.824% A
HSR:32.761% A
MGR-L1 Promise
A+
Kills:1,501
Deaths:303
KDR:4.954
Accuracy:31.024% A
HSR:35.776% A+
NC6 Gauss SAW
A+
Kills:1,288
Deaths:429
KDR:3.002
Accuracy:21.869% B
HSR:32.453% A+
EM1
A*
Kills:1,160
Deaths:345
KDR:3.362
Accuracy:26.128% B*
HSR:35.948% A*
NC05 Jackhammer
B++
Kills:330
Deaths:126
KDR:2.619
Accuracy:49.918% B++
HSR:17.273% B+
NS-15M1
C--
Kills:60
Deaths:50
KDR:1.200
Accuracy:14.494% D**
HSR:18.333% C--
Kills:32,316
Deaths (as Heavy Assault):6,818
Deaths (to Heavy Assaults):4,753
KDR:4.73981
Kill Difference:25,498
Playtime:351.845 hours
Usage:39%
Score:10.785m
Score/min:511
Accuracy (listed only):30.216%
HSR (listed only):31.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:2,094
Deaths:515
KDR:4.066
Accuracy:33.055% A*
HSR:31.041% A++
AF-4 Cyclone
A+
Kills:2,010
Deaths:813
KDR:2.472
Accuracy:28.788% B++
HSR:28.259% A+
GD-7F
A**
Kills:1,513
Deaths:394
KDR:3.840
Accuracy:33.600% A++
HSR:32.981% A**
Razor GD-23
A**
Kills:753
Deaths:154
KDR:4.890
Accuracy:37.264% A**
HSR:30.810% A*
MGR-S1 Gladius
A**
Kills:655
Deaths:172
KDR:3.808
Accuracy:31.958% B**
HSR:38.931% A**
AC-X11
A**
Kills:648
Deaths:135
KDR:4.800
Accuracy:36.134% A*
HSR:35.340% A**
AF-4A Bandit
B
Kills:539
Deaths:397
KDR:1.358
Accuracy:18.764% D**
HSR:24.861% B
AF-57 Piston
A++
Kills:437
Deaths:136
KDR:3.213
Accuracy:51.081% B**
HSR:19.909% A++
AF-4AE Cyclone
A++
Kills:281
Deaths:90
KDR:3.122
Accuracy:36.185% A+
HSR:40.569% A++
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
Gauss Compact S
F
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% F
HSR:6.061% F-
Blitz GD-10
S
Kills:53
Deaths:18
KDR:2.944
Accuracy:33.832% A++
HSR:45.283% S
Kills:9,345
Deaths (as Light Assault):2,932
Deaths (to Light Assaults):3,390
KDR:3.18724
Kill Difference:6,413
Playtime:84.518 hours
Usage:9%
Score:1.906m
Score/min:376
Accuracy (listed only):35.267%
HSR (listed only):29.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:2,010
Deaths:813
KDR:2.472
Accuracy:28.788% B++
HSR:28.259% A+
Reaper DMR
A++
Kills:1,903
Deaths:387
KDR:4.917
Accuracy:32.918% A+
HSR:36.521% A++
Carnage AR
M
Kills:1,276
Deaths:323
KDR:3.950
Accuracy:33.204% A++
HSR:38.323% M
NC1 Gauss Rifle
A*
Kills:1,120
Deaths:230
KDR:4.870
Accuracy:31.762% A++
HSR:35.982% A*
MGR-S1 Gladius
A**
Kills:655
Deaths:172
KDR:3.808
Accuracy:31.958% B**
HSR:38.931% A**
NC9 A-Tross
A*
Kills:448
Deaths:88
KDR:5.091
Accuracy:35.407% A*
HSR:38.393% A*
AF-57 Piston
A++
Kills:437
Deaths:136
KDR:3.213
Accuracy:51.081% B**
HSR:19.909% A++
Gauss Rifle Burst
A+
Kills:353
Deaths:84
KDR:4.202
Accuracy:33.442% B**
HSR:39.094% A+
AF-4AE Cyclone
A++
Kills:281
Deaths:90
KDR:3.122
Accuracy:36.185% A+
HSR:40.569% A++
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
GR-22AE
A
Kills:133
Deaths:26
KDR:5.115
Accuracy:34.005% A
HSR:34.587% B**
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
Blitz GD-10
S
Kills:53
Deaths:18
KDR:2.944
Accuracy:33.832% A++
HSR:45.283% S
Kills:8,965
Deaths (as Combat Medic):2,440
Deaths (to Combat Medics):1,885
KDR:3.67418
Kill Difference:6,525
Playtime:15.209 hours
Usage:2%
Score:0.471m
Score/min:517
Accuracy (listed only):37.292%
HSR (listed only):34.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:2,094
Deaths:515
KDR:4.066
Accuracy:33.055% A*
HSR:31.041% A++
GD-7F
A**
Kills:1,513
Deaths:394
KDR:3.840
Accuracy:33.600% A++
HSR:32.981% A**
Razor GD-23
A**
Kills:753
Deaths:154
KDR:4.890
Accuracy:37.264% A**
HSR:30.810% A*
AC-X11
A**
Kills:648
Deaths:135
KDR:4.800
Accuracy:36.134% A*
HSR:35.340% A**
AF-4A Bandit
B
Kills:539
Deaths:397
KDR:1.358
Accuracy:18.764% D**
HSR:24.861% B
MGR-M1 Bishop
A**
Kills:495
Deaths:68
KDR:7.279
Accuracy:48.087% A**
HSR:41.212% A
AF-57 Piston
A++
Kills:437
Deaths:136
KDR:3.213
Accuracy:51.081% B**
HSR:19.909% A++
LA39 Bruiser
B**
Kills:185
Deaths:49
KDR:3.776
Accuracy:71.903% B**
HSR:12.432% C-
Warden
M**
Kills:136
Deaths:28
KDR:4.857
Accuracy:30.842% B++
HSR:50% M**
Gauss Compact S
F
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% F
HSR:6.061% F-
Kills:6,866
Deaths (as Engineer):1,911
Deaths (to Engineers):2,114
KDR:3.59288
Kill Difference:4,955
Playtime:154.393 hours
Usage:17%
Score:4.980m
Score/min:538
Accuracy (listed only):37.632%
HSR (listed only):28.465%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,723
Deaths:436
KDR:6.245
Accuracy:45.566% B**
HSR:80.279% A
AF-4 Cyclone
A+
Kills:2,010
Deaths:813
KDR:2.472
Accuracy:28.788% B++
HSR:28.259% A+
NS-44 Commissioner
A++
Kills:1,548
Deaths:973
KDR:1.591
Accuracy:36.154% C+
HSR:33.527% A++
NC14 Bolt Driver
B*
Kills:1,120
Deaths:223
KDR:5.022
Accuracy:40.270% B++
HSR:82.232% B*
AF-18 Stalker
A**
Kills:813
Deaths:221
KDR:3.679
Accuracy:29.013% C**
HSR:36.654% A**
AF-8 RailJack
C+
Kills:810
Deaths:149
KDR:5.436
Accuracy:34.022% C
HSR:74.321% C+
MGR-S1 Gladius
A**
Kills:655
Deaths:172
KDR:3.808
Accuracy:31.958% B**
HSR:38.931% A**
EM4 Longshot
D
Kills:643
Deaths:193
KDR:3.332
Accuracy:35.280% D
HSR:73.873% D
NS-30 Vandal
B+
Kills:436
Deaths:277
KDR:1.574
Accuracy:27.237% D--
HSR:30.275% B+
NS-357 Underboss
A**
Kills:342
Deaths:235
KDR:1.455
Accuracy:40.291% B+
HSR:39.766% A**
LA3 Desperado
A*
Kills:316
Deaths:219
KDR:1.443
Accuracy:24.666% D
HSR:33.228% A*
AF-4AE Cyclone
A++
Kills:281
Deaths:90
KDR:3.122
Accuracy:36.185% A+
HSR:40.569% A++
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
NS-45 Pilot
A++
Kills:90
Deaths:56
KDR:1.607
Accuracy:30.898% C+
HSR:40% A++
NS-AM7 Archer
A*
Kills:76
Deaths:30
KDR:2.533
Accuracy:62.948% B+
HSR:38.158% A*
Gauss SPR
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:42.531% A++
HSR:50% A*
NC4 Mag-Shot
B++
Kills:58
Deaths:127
KDR:0.457
Accuracy:18.040% D**
HSR:24.138% B++
Blitz GD-10
S
Kills:53
Deaths:18
KDR:2.944
Accuracy:33.832% A++
HSR:45.283% S
Kills:12,155
Deaths (as Infiltrator):4,267
Deaths (to Infiltrators):2,750
KDR:2.84861
Kill Difference:7,888
Playtime:280.747 hours
Usage:31%
Score:3.543m
Score/min:210
Accuracy (listed only):34.889%
HSR (listed only):45.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:1,276
Deaths:135
KDR:9.452
Accuracy:32.900% C+
HSR:26.489% A**
AF-34 Mattock
A++
Kills:1,168
Deaths:135
KDR:8.652
Accuracy:36.617% C+
HSR:25.514% A++
AF-41 Hacksaw
C+
Kills:63
Deaths:53
KDR:1.189
Accuracy:30.389% C+
HSR:11.111% D-
Kills:2,507
Deaths (as MAX Suit):161.500
Deaths (to MAX Suits):740
KDR:15.52322
Kill Difference:2,345.500
Playtime:21.325 hours
Usage:2%
Score:0.866m
Score/min:677
Accuracy (listed only):33.302%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:617
V. Kills:33 N/A
Deaths:55
KDR:11.218
Accuracy:60.006% B+
KPH:81.700 B**
VKPH:4.400 C+
M20 Mustang
B+
Kills:285
V. Kills:166 171%
Deaths:122
KDR:2.336
Accuracy:33.476% B+
KPH:19.700 B+
VKPH:11.500 C**
Kills:902 (902 + 0)
Deaths:177
KDR:5.096
VKDR:1.124
Vehicle Kills:199
Kill Difference:725
Playtime:22.018 hours
Usage:2%
Score:0.229m
Score/min:173
Piloting Accuracy:33.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:931
V. Kills:163 N/A
Deaths:31
KDR:30.032
Accuracy:59.418% A
KPH:73.600 A++
VKPH:12.900 B**
Titan-150 AP
A
Kills:439
V. Kills:192 227%
Deaths:36
KDR:12.194
Accuracy:55.077% B+
KPH:37.600 A
VKPH:16.500 B+
Titan-150 HEAT
C+
Kills:157
V. Kills:28 N/A
Deaths:19
KDR:8.263
Accuracy:32.648% F
KPH:20.400 C+
VKPH:3.600 D**
Kills:1,527 (1,527 + 0)
Deaths:86
KDR:17.756
VKDR:4.453
Vehicle Kills:383
Kill Difference:1,441
Playtime:32.015 hours
Usage:4%
Score:0.569m
Score/min:296
Driving Accuracy:32.648%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:206
V. Kills:9 N/A
Deaths:5
KDR:41.200
Accuracy:62.707% A
KPH:245 A**
VKPH:10.700 B++
M12 Kobalt-H
A*
Kills:179
V. Kills:5 N/A
Deaths:1
KDR:179
Accuracy:25.198% B++
KPH:234.300 A*
VKPH:6.500 B++
Kills:385 (0 + 385)
Deaths:6
KDR:64.167
VKDR:2.333
Vehicle Kills:14
Kill Difference:379
Playtime:1.605 hours
Usage:0%
Score:0.075m
Score/min:782
Driving Accuracy:N/A%
Gunner Accuracy:25.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 17,61417,4703,0585.713A++1.8034.048%B*37.464%A+138.9A**1.1B+375125.8h6.9C*20.2B*
LA1 Anchor 7,3117,2561,7344.185B++0.2833.166%A+38.561%A++116.8A**N/A33962.1h8B**24B*
SAS-R 2,7272,7234366.245A2.3445.566%B**80.279%A78.9A++N/A23434.5h1.7B**3.8B**
AF-19 Mercenary 2,1132,0945154.066S0.1633.055%A*31.041%A++100.2SN/A32820.9h8.6B**26.2B**
AF-4 Cyclone 2,0162,0108132.472B**1.4428.788%B++28.259%A+64.8AN/A19131h8.8B*30.5B++
Reaper DMR 1,9221,9033874.917A1.0132.918%A+36.521%A++118.9M**1.2A++49916h7.5B**22.7B**
EM6 1,7461,7373834.535A++0.6331.473%A++37.306%A*119.8M++N/A36014.5h8.1B**25.8B*
NS-44 Commissioner 1,5541,5489731.591B+2.3236.154%C+33.527%A++52.3B++N/A14229.6h2.9B**7.9B++
GD-22S 1,5271,5143903.882A+0.0329.824%A32.761%A86A*N/A22417.6h8.9B**29.8B*
GD-7F 1,5241,5133943.84A**0.0733.6%A++32.981%A**121SN/A38612.5h9.2A27.4B**
MGR-L1 Promise 1,5161,5013034.954M+1.0531.024%A35.776%A+131.7M*1.3B*45111.4h10.6B**34.2B*
NC6 Gauss SAW 1,2991,2884293.002A++0.9121.869%B32.453%A+45.2B++N/A17428.5h8.6B+39.5B+
AF-34 Mattock 1,2881,2761359.452A++5.5432.9%C+26.489%A**95.2MN/A31513.4h4.7B++14.2B+
Carnage AR 1,2941,2763233.95A*0.0433.204%A++38.323%M118.1S1.7M**45310.8h9.8A+29.4A
AF-34 Mattock 1,1821,1681358.652A++4.7436.617%C+25.514%A++87.2A**1B*28213.4h5.7B+15.6B+
EM1 1,1701,1603453.362A*0.5526.128%B*35.948%A*68.6A+N/A17216.9h10.2B+39B++
NC14 Bolt Driver 1,1251,1202235.022A*1.1140.27%B++82.232%B*37.6B**N/A11329.8h2B**5B*
NC1 Gauss Rifle 1,1321,1202304.87M*0.9631.762%A++35.982%A*112S1.2A*41710h9.5A29.9B**
Titan-150 HESH 1,0949313130.032A*26.1259.418%AN/A73.3A++12.8B**38212.7h2.3A3.9A
AF-18 Stalker 8148132213.679A*0.2329.013%C**36.654%A**65.6A++N/A16712.4h10B**34.3B++
AF-8 RailJack 8138101495.436B**1.5334.022%C74.321%C+19.5CN/A5241.6h2.3C*6.7C++
Razor GD-23 7597531544.89S0.9837.264%A**30.81%A*136.9S1.1A**3585.5h9.3B**24.9B**
MGR-S1 Gladius 6596551723.808A++0.1031.958%B**38.931%A**121.3M++N/A3705.4h7.3B**22.7B*
AC-X11 6526481354.8M**0.8936.134%A*35.34%A**129.6SN/A4215h7.1B**19.6B**
EM4 Longshot 6486431933.332C++0.5835.28%D73.873%D11.3D*N/A3456.8h3D*8.4D--
M30 Mustang AH 6506175511.218B++7.3160.006%B+N/A81.2B**4.3C+2767.6h6.2B+10.3B+
Frag Grenade 6146041604N/A600.0960.72%A*N/A862.9A++14.3B**30040.7h2.6B**4.2B**
NS Decimator 8025741583.633M++0.2867.147%B*2.091%C+89.7M**35.6A**6306.4h3.2B**4.8B**
AF-4A Bandit 5395393971.358C+2.5518.764%D**24.861%B20.7DN/A8626h11.3C+60.3D
MGR-M1 Bishop 500495687.279M*3.3748.087%A**41.212%A123.8S1.3A3184h3.9A+8.1A
NC9 A-Tross 453448885.091M**1.1835.407%A*38.393%A*112M**1.3A*4384h7.9B**22.2B**
Shrike 6014422182.028A*1.8859.813%B+4.072%B*49.7A*17.9B*3018.9h4.6B**7.7B**
Titan-150 AP 6314393612.194B*8.2955.077%B+1.595%D37.5A16.4B33511.7h3.9B+7.1B*
AF-57 Piston 4414371363.213A++0.7051.081%B**19.909%A++168.1S1.5A*7422.6h3B**5.9B++
NS-30 Vandal 4384362771.574C+2.3327.237%D--30.275%B+19D-N/A4723h6.5C-23.7D
Gauss Rifle Burst 360353844.202B**0.2933.442%B**39.094%A+113.9M2.3M**4373.1h9B**26.8B**
NS-357 Underboss 3423422351.455B+2.4540.291%B+39.766%A**64.5B*N/A2125.3h3.1B**7.6B*
NC05 Jackhammer 3323301262.619A1.2949.918%B++17.273%B+76.7A+N/A2284.3h4.6B9.2B+
LA3 Desperado 3163162191.443B+2.4724.666%D33.228%A*42.1B+N/A3487.5h6.4B**26B+
M20 Mustang 4512851222.336C*1.5733.476%B+N/A19.7B+11.4C**11914.5h71.9B++214.7B*
AF-4AE Cyclone 284281903.122A+0.7936.185%A+40.569%A++147.9A*1.6A*5421.9h7.4B**20.5B*
C85 Canister-H 215206541.2A+37.2962.707%A13.592%B++257.5M11.3B*8970.8h6.3C**10B++
LA39 Bruiser 185185493.776A*0.1371.903%B**12.432%C-102.8MN/A3651.8h1.8B**2.4B*
M12 Kobalt-H 1841791179U175.0925.198%B++20.67%B*223.8A++6.3B++6510.8h12.2B+48.6B*
Sticky Grenade 1801781178N/A174.0965.248%A+N/A1780A++20B*57330.1h1.6B++2.4B++
Titan-150 HEAT 185157198.263B++4.3532.648%F1.274%D--20.4C+3.6D**977.7h3.2B**9.9B+
Warden 138136284.857M**0.9530.842%B++50%M**54.4A*N/A2652.5h7B*22.6B*
GR-22AE 136133265.115A*1.2134.005%A34.587%B**120.9A*2.7M**5381.1h10.3B++30.2B*
Mag-Cutter 14013316,1330.008C-3.9017.543%D-5.263%C+0.2DN/A1807.3h1.9B++11C+
Bouncing Betty 131131343.667U39.7662.577%A*N/A436.7SN/A13570.3h1.6B*2.5A+
PS1-AV Suppressor 111111244.625A++0.7230.315%C*35.135%A+92.5A+N/A3231.2h10.7B*35.2B+
NS-45 Pilot 9090561.607C**2.3030.898%C+40%A++56.3C**N/A2111.6h6B++19.3B+
NS-AM7 Archer 8076302.533S1.3862.948%B+38.158%A*20.5M++1.1D--1523.7h6.2B**9.9A
Gauss SPR 7170116.364M++2.4642.531%A++50%A*70A*1A+2261h4B**9.4B**
C-4 8568282.429B++1.4840.693%MN/A136A34B23830.5h1.4C*3.4B**
Gauss Compact S 6866351.886B**2.0215.588%F6.061%F-17.8C+N/A1103.7h4.9A++31.6B++
AF-41 Hacksaw 6463531.189C-2.7230.389%C+11.111%D-11.7D*N/A545.4h11.4F-37.6D*
NS-15M1 6060501.2C+2.7114.494%D**18.333%C--12.2D--N/A604.9h22.9T-157.8F*
NC4 Mag-Shot 58581270.457C3.4518.04%D**24.138%B++6.1D--N/A439.5h9.4C+52.1C
Blitz GD-10 5353182.944A++0.9633.832%A++45.283%S106M**N/A10360.5h9.8A29B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit41144,0616.5h
Spawn Beacon01760.1h
Medical Kit1,37011,80357.2h
Medical Applicator36,6240.4h
Spitfire Auto-Turret12700.1h
Motion Spotter51,4310.5h
Recon Detection Device323,9095.4h
Ammunition Package52,1890.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 3.15s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.