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Overseer Shadowcorpz[SBW] Shadowcorpz
NC BR 69

KDR: 3.89

Score: 18m

Last Seen: Dec 10th, 2018 2:05 AM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
Level Progress (to 70): 74%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor SAS-R AF-4 Cyclone Reaper DMR AF-19 Mercenary MGR-L1 Promise GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,749,145 MLG Score: 5395
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.649%35.623%10923099237,6274.86703-0.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.494%1.868A++2.328A*-2.053F--HEAD ++ (~20.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.655B+7.90.447B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.775%0.753%487110215312271902.32895278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.354A*-0.743D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.939B*6.10.889B*4.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.794%0.939%830310191,4913323804.49096391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.204%1.168B**-1.095D*1.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*2.90.771B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.422%17.143%16821020350242431.44033795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.857%-0.194C3.314M*3.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.774B++90.768B++18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.925%78.76%168410185,127978175.24233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.657%0.725B++0.752B++0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+20.357C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.807%17.391%1682102048368630.703057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.073%1.103B**0.876B*1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.64B+2.60.465B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
18m216.8%431 (25.9k)378 (22.7k)3.8863950,86913,0894.0104769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022474027.859%35.983%100203:3914

18% Engineer34% Heavy Assault35% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2013 12:16 AMMay 26th, 2018 3:07 AMDec 10th, 2018 7:13 AM (24m) (PST)Dec 9th, 2018 11:11 PM (8h) (PST)Dec 9th, 2018 10:05 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7492175321.0660.2740.3832.3720.0295395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,94113,04331,898641623142222,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
795.6h/33.2d 1,624 18,304 12,325 113.2k 492 4,202 1,362 35.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:10,628
Deaths:1,838
KDR:5.782
Accuracy:33.268% B*
HSR:36.856% A+
LA1 Anchor
A++
Kills:5,746
Deaths:1,303
KDR:4.410
Accuracy:32.414% A+
HSR:38.496% A++
MGR-L1 Promise
A+
Kills:1,494
Deaths:300
KDR:4.980
Accuracy:31.034% A+
HSR:35.877% A+
GD-22S
A
Kills:1,491
Deaths:385
KDR:3.873
Accuracy:29.872% A
HSR:32.596% A
NC6 Gauss SAW
A+
Kills:1,255
Deaths:417
KDR:3.010
Accuracy:21.698% B
HSR:32.112% A+
EM6
A++
Kills:1,192
Deaths:240
KDR:4.967
Accuracy:30.873% A++
HSR:35.235% A++
EM1
A*
Kills:1,160
Deaths:345
KDR:3.362
Accuracy:26.128% B*
HSR:35.948% A*
NC05 Jackhammer
B*
Kills:330
Deaths:126
KDR:2.619
Accuracy:49.918% B*
HSR:17.273% B+
NS-15M1
C--
Kills:60
Deaths:50
KDR:1.200
Accuracy:14.494% D**
HSR:18.333% C--
Kills:23,356
Deaths (as Heavy Assault):5,004
Deaths (to Heavy Assaults):3,594
KDR:4.66747
Kill Difference:18,352
Playtime:272.637 hours
Usage:34%
Score:7.544m
Score/min:461
Accuracy (listed only):29.967%
HSR (listed only):31.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,861
Deaths:776
KDR:2.398
Accuracy:28.254% B+
HSR:27.620% A+
AF-19 Mercenary
A*
Kills:1,527
Deaths:363
KDR:4.207
Accuracy:32.335% A*
HSR:32.024% A++
GD-7F
A**
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:33.632% A++
HSR:33.614% A**
AC-X11
A**
Kills:570
Deaths:125
KDR:4.560
Accuracy:36.360% A*
HSR:35.790% A**
MGR-S1 Gladius
M
Kills:513
Deaths:142
KDR:3.613
Accuracy:31.233% B*
HSR:40.936% M
AF-4A Bandit
B
Kills:466
Deaths:389
KDR:1.198
Accuracy:17.933% F
HSR:24.464% B
AF-57 Piston
A+
Kills:319
Deaths:108
KDR:2.954
Accuracy:50.284% B**
HSR:19.749% A+
LA39 Bruiser
B*
Kills:164
Deaths:42
KDR:3.905
Accuracy:70.290% B*
HSR:12.805% C
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
Gauss Compact S
D**
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% D**
HSR:6.061% F-
Kills:6,784
Deaths (as Light Assault):2,301
Deaths (to Light Assaults):2,725
KDR:2.94828
Kill Difference:4,483
Playtime:67.297 hours
Usage:8%
Score:1.366m
Score/min:338
Accuracy (listed only):34.622%
HSR (listed only):26.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,861
Deaths:776
KDR:2.398
Accuracy:28.254% B+
HSR:27.620% A+
Reaper DMR
A++
Kills:1,551
Deaths:324
KDR:4.787
Accuracy:32.825% A+
HSR:36.751% A++
Carnage AR
A**
Kills:1,158
Deaths:285
KDR:4.063
Accuracy:33.214% A++
HSR:37.997% A**
NC1 Gauss Rifle
A*
Kills:1,056
Deaths:219
KDR:4.822
Accuracy:31.862% A++
HSR:36.080% A*
MGR-S1 Gladius
M
Kills:513
Deaths:142
KDR:3.613
Accuracy:31.233% B*
HSR:40.936% M
NC9 A-Tross
A*
Kills:435
Deaths:84
KDR:5.179
Accuracy:35.935% A*
HSR:38.391% A*
AF-57 Piston
A+
Kills:319
Deaths:108
KDR:2.954
Accuracy:50.284% B**
HSR:19.749% A+
LA39 Bruiser
B*
Kills:164
Deaths:42
KDR:3.905
Accuracy:70.290% B*
HSR:12.805% C
Gauss Rifle Burst
B**
Kills:160
Deaths:47
KDR:3.404
Accuracy:33.390% B**
HSR:36.250% B**
GR-22AE
A+
Kills:125
Deaths:25
KDR:5
Accuracy:34.454% A+
HSR:32.800% B**
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
Kills:7,453
Deaths (as Combat Medic):2,076
Deaths (to Combat Medics):1,485
KDR:3.59008
Kill Difference:5,377
Playtime:15.202 hours
Usage:2%
Score:0.471m
Score/min:517
Accuracy (listed only):37.460%
HSR (listed only):32.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,527
Deaths:363
KDR:4.207
Accuracy:32.335% A*
HSR:32.024% A++
GD-7F
A**
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:33.632% A++
HSR:33.614% A**
AC-X11
A**
Kills:570
Deaths:125
KDR:4.560
Accuracy:36.360% A*
HSR:35.790% A**
MGR-M1 Bishop
A*
Kills:486
Deaths:67
KDR:7.254
Accuracy:48.042% A*
HSR:40.947% A
AF-4A Bandit
B
Kills:466
Deaths:389
KDR:1.198
Accuracy:17.933% F
HSR:24.464% B
AF-57 Piston
A+
Kills:319
Deaths:108
KDR:2.954
Accuracy:50.284% B**
HSR:19.749% A+
LA39 Bruiser
B*
Kills:164
Deaths:42
KDR:3.905
Accuracy:70.290% B*
HSR:12.805% C
Warden
M**
Kills:136
Deaths:28
KDR:4.857
Accuracy:30.842% B++
HSR:50% M**
Gauss Compact S
D**
Kills:66
Deaths:35
KDR:1.886
Accuracy:15.588% D**
HSR:6.061% F-
Kills:4,921
Deaths (as Engineer):1,454
Deaths (to Engineers):1,758
KDR:3.38446
Kill Difference:3,467
Playtime:142.146 hours
Usage:18%
Score:4.529m
Score/min:531
Accuracy (listed only):37.256%
HSR (listed only):28.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,554
Deaths:415
KDR:6.154
Accuracy:45.685% B**
HSR:79.875% B**
AF-4 Cyclone
A+
Kills:1,861
Deaths:776
KDR:2.398
Accuracy:28.254% B+
HSR:27.620% A+
NS-44 Commissioner
A+
Kills:1,445
Deaths:895
KDR:1.615
Accuracy:36.320% C++
HSR:32.803% A+
NC14 Bolt Driver
B*
Kills:1,120
Deaths:223
KDR:5.022
Accuracy:40.270% B++
HSR:82.232% B*
AF-8 RailJack
C+
Kills:810
Deaths:149
KDR:5.436
Accuracy:34.022% C
HSR:74.321% C+
AF-18 Stalker
A**
Kills:759
Deaths:210
KDR:3.614
Accuracy:28.732% C*
HSR:36.627% A**
EM4 Longshot
D
Kills:643
Deaths:193
KDR:3.332
Accuracy:35.293% D
HSR:73.873% D
MGR-S1 Gladius
M
Kills:513
Deaths:142
KDR:3.613
Accuracy:31.233% B*
HSR:40.936% M
NS-30 Vandal
B+
Kills:436
Deaths:277
KDR:1.574
Accuracy:27.237% D-
HSR:30.275% B+
NS-357 Underboss
A**
Kills:255
Deaths:144
KDR:1.771
Accuracy:41.593% B++
HSR:39.216% A**
LA3 Desperado
M
Kills:235
Deaths:175
KDR:1.343
Accuracy:22.928% D-
HSR:35.319% M
PS1-AV Suppressor
A+
Kills:111
Deaths:24
KDR:4.625
Accuracy:30.315% C*
HSR:35.135% A+
NS-AM7 Archer
A**
Kills:73
Deaths:29
KDR:2.517
Accuracy:62.603% B+
HSR:39.726% A**
NC4 Mag-Shot
B+
Kills:56
Deaths:123
KDR:0.455
Accuracy:17.572% D*
HSR:23.214% B+
Kills:10,871
Deaths (as Infiltrator):3,775
Deaths (to Infiltrators):2,125
KDR:2.87974
Kill Difference:7,096
Playtime:274.775 hours
Usage:35%
Score:3.371m
Score/min:204
Accuracy (listed only):34.433%
HSR (listed only):46.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M
Kills:1,085
Deaths:113
KDR:9.602
Accuracy:32.522% C+
HSR:26.728% M
AF-34 Mattock
A++
Kills:996
Deaths:113
KDR:8.814
Accuracy:36.616% C++
HSR:25.301% A++
AF-41 Hacksaw
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:28.558% N/A
HSR:10% N/A
Kills:2,131
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):618
KDR:15.38628
Kill Difference:1,992.500
Playtime:19.253 hours
Usage:2%
Score:0.756m
Score/min:655
Accuracy (listed only):32.565%
HSR (listed only):20.676%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:531
V. Kills:28 N/A
Deaths:50
KDR:10.620
Accuracy:59.775% B+
KPH:79.400 B**
VKPH:4.200 C
M20 Mustang
B+
Kills:277
V. Kills:162 170%
Deaths:118
KDR:2.347
Accuracy:33.478% B+
KPH:19.600 B+
VKPH:11.500 C*
Kills:808 (808 + 0)
Deaths:168
KDR:4.810
VKDR:1.131
Vehicle Kills:190
Kill Difference:640
Playtime:20.821 hours
Usage:3%
Score:0.206m
Score/min:165
Piloting Accuracy:33.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:931
V. Kills:163 N/A
Deaths:31
KDR:30.032
Accuracy:59.488% A
KPH:73.700 A++
VKPH:12.900 B**
Titan-150 AP
A+
Kills:403
V. Kills:189 212%
Deaths:35
KDR:11.514
Accuracy:55.151% B+
KPH:36.500 A+
VKPH:17.100 B+
Titan-150 HEAT
C+
Kills:157
V. Kills:28 N/A
Deaths:19
KDR:8.263
Accuracy:32.648% F
KPH:20.400 C+
VKPH:3.600 D**
Kills:1,491 (1,491 + 0)
Deaths:85
KDR:17.541
VKDR:4.471
Vehicle Kills:380
Kill Difference:1,406
Playtime:31.394 hours
Usage:4%
Score:0.562m
Score/min:299
Driving Accuracy:32.648%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:191
V. Kills:7 N/A
Deaths:5
KDR:38.200
Accuracy:62.527% A
KPH:239 A**
VKPH:8.800 C++
M12 Kobalt-H
A*
Kills:159
V. Kills:5 N/A
Deaths:1
KDR:159
Accuracy:26.162% B*
KPH:240.100 A*
VKPH:7.600 B**
Kills:350 (0 + 350)
Deaths:6
KDR:58.333
VKDR:2
Vehicle Kills:12
Kill Difference:344
Playtime:1.462 hours
Usage:0%
Score:0.068m
Score/min:771
Driving Accuracy:N/A%
Gunner Accuracy:26.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,70410,6281,8385.782A+1.9033.268%B*36.856%A+131.5A**N/A34180.8h7C*21B*
LA1 Anchor 5,7885,7461,3034.41B*0.5232.414%A+38.496%A++112.2A**N/A31051.2h7.9B**24.5B*
SAS-R 2,5582,5544156.154B**2.2745.685%B**79.875%B**77.6A++N/A22632.9h1.7B**3.8B*
AF-4 Cyclone 1,8671,8617762.398B**1.4928.254%B+27.62%A+62AN/A18330h8.8B*31B++
Reaper DMR 1,5681,5513244.787A0.9032.825%A+36.751%A++113.2M**1.2A*50413.7h7.4A22.6B**
AF-19 Mercenary 1,5421,5273634.207S0.3232.335%A*32.024%A++91.4SN/A29616.7h8.5B**26.3B**
MGR-L1 Promise 1,5091,4943004.98M1.0931.034%A+35.877%A+131.1M*1.3B**43811.4h10.6B**34.1B*
GD-22S 1,5041,4913853.873A+0.0129.872%A32.596%A86.2A*N/A21717.3h8.8B**29.5B*
NS-44 Commissioner 1,4511,4458951.615B++2.2736.32%C++32.803%A+52.2B*N/A13827.7h2.9B**7.9B++
NC6 Gauss SAW 1,2661,2554173.01A++0.8821.698%B32.112%A+44.7B*N/A15928.1h8.6B+39.7B+
EM6 1,1931,1922404.967A*1.0830.873%A++35.235%A++110.4MN/A27510.8h8.2B**26.5B*
GD-7F 1,1941,1872973.997M+0.1133.632%A++33.614%A**117.5SN/A34110.1h9.1A27B*
EM1 1,1701,1603453.362A**0.5226.128%B*35.948%A*68.6AN/A16816.9h10.2B+39B++
Carnage AR 1,1711,1582854.063A*0.1833.214%A++37.997%A**118.2S1.3M+4669.8h9.7A+29.3A
NC14 Bolt Driver 1,1251,1202235.022A++1.1440.27%B++82.232%B*37.6B**N/A10929.8h2B**5B*
AF-34 Mattock 1,0951,0851139.602A++5.7232.522%C+26.728%M92.7MN/A31611.7h4.7B++14.4B+
NC1 Gauss Rifle 1,0661,0562194.822M*0.9431.862%A++36.08%A*112.3S1.1A*4099.4h9.5A29.8B**
AF-34 Mattock 1,0079961138.814A++4.9336.616%C++25.301%A++85.1A**N/A28011.7h5.7B+15.7B+
Titan-150 HESH 1,0949313130.032A*26.1559.488%AN/A73.9A++12.9B**38212.6h2.3B**3.9B**
AF-8 RailJack 8138101495.436A1.5534.022%C74.321%C+19.5CN/A5241.6h2.3C*6.7C++
AF-18 Stalker 7607592103.614A*0.2728.732%C*36.627%A**63.3A+N/A16012h10.1B**35.1B++
EM4 Longshot 6486431933.332C++0.5535.293%D73.873%D11.3D*N/A3456.8h3D*8.4D-
AC-X11 5745701254.56M**0.6736.36%A*35.79%A**126.7SN/A4154.5h7.3B**20B*
M30 Mustang AH 5595315010.62B++6.7359.775%B+N/A79.3B**4.2C2636.7h6.1B+10.2B+
MGR-S1 Gladius 5175131423.613A+0.2731.233%B*40.936%M116.6M++N/A3444.4h7.1B**22.8B*
MGR-M1 Bishop 491486677.254M++3.3748.042%A*40.947%A124.6S1.3A+2923.9h3.9A+8.1A
AF-4A Bandit 4664663891.198C+2.6917.933%F24.464%B18.2DN/A8025.6h12C66.7D-
Shrike 6014422182.028A*1.8659.813%B+4.072%B++49.7A*17.9B*2948.9h4.6B**7.7B**
Frag Grenade 4414361436N/A432.1158.782%A++N/A726.7B**8.3C++27690.6h2.7B**4.5B**
NS-30 Vandal 4384362771.574C+2.3127.237%D-30.275%B+19D-N/A4623h6.5C-23.7C--
NC9 A-Tross 440435845.179M**1.2935.935%A*38.391%A*114.5M**1.3A*4523.8h7.8B**21.7B**
Titan-150 AP 5924033511.514B**7.6355.151%B+1.737%D36.3A+17B+34411.1h3.9B7.2B++
NC05 Jackhammer 3323301262.619A1.2749.918%B*17.273%B+78.6A+N/A2164.2h4.6B9.2B+
NS Decimator 464319764.197M**0.3167.201%B*1.881%C91.1M**41.4M6483.5h3.2B**4.7A
AF-57 Piston 3223191082.954A+0.9350.284%B**19.749%A+167.9S1.6B**7881.9h3.1B**6.1B*
M20 Mustang 4392771182.347C**1.5433.478%B+N/A19.6B+11.5C*11814.1h71.6B++214B*
NS-357 Underboss 2552551441.771B*2.1241.593%B++39.216%A**72.9AN/A2303.5h2.9A7.1B*
LA3 Desperado 2352351751.343B+2.5422.928%D-35.319%M36.7C++N/A3676.4h6.5B**28.2C++
C85 Canister-H 198191538.2A34.3162.527%A14.66%B*238.8A**8.8C++8520.8h6.2C*9.9B++
Sticky Grenade 1701681168N/A164.1165.979%A+N/A1680A20B*57160.1h1.5B++2.3B++
LA39 Bruiser 164164423.905A**0.0270.29%B*12.805%C96.5A*N/A3261.7h1.8B**2.5B*
Gauss Rifle Burst 164160473.404B++0.4833.39%B**36.25%B**106.7A**2.7S3651.5h8.6B**25.8B**
M12 Kobalt-H 1641591159S155.1126.162%B*20.126%B++227.1A++7.1B*6700.7h12.4B+47.5B*
Titan-150 HEAT 185157198.263B++4.3832.648%F1.274%D--20.4C+3.6D**957.7h3.2B**9.9B+
Warden 138136284.857M**0.9730.842%B++50%M**54.4A*N/A2222.5h7B*22.6B*
Bouncing Betty 131131343.667U39.7862.577%A*N/A436.7SN/A12940.3h1.6B**2.5A+
GR-22AE 128125255A*1.1134.454%A+32.8%B**125A**3S5601h10.1B*29.3B**
Mag-Cutter 11811112,6490.009C3.8816.537%D--N/A0.2C--N/A1696.6h1.9B++11.6C++
PS1-AV Suppressor 111111244.625A++0.7430.315%C*35.135%A+92.5A++N/A3051.2h10.7B++35.2B+
NS-AM7 Archer 7773292.517S1.3762.603%B+39.726%A**20.9M++1.1D--1483.5h6.3B**10A
Gauss Compact S 6866351.886B**2.0015.588%D**6.061%F-17.8C+N/A943.7h4.9A++31.6B++
C-4 7963252.52B*1.3739.512%MN/A157.5A++40B++26410.4h1.3B+3.3B*
NS-15M1 6060501.2C+2.6914.494%D**18.333%C--12.2D--N/A554.9h22.9T157.8F--
NC4 Mag-Shot 56561230.455C3.4317.572%D*23.214%B+6D--N/A379.4h9.4C+53.3C
AF-41 Hacksaw 5050510.98C--2.9128.558%C10%D*9.6D**N/A455.2h12.4F*43.6F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3790.5h
Nano-Armor Kit40136,7436.2h
Spawn Beacon0660h
Medical Kit9138,72644.6h
Medical Applicator36,6020.4h
Spitfire Auto-Turret12390.1h
Recon Detection Device323,7885.2h
Ammunition Package41,8570.6h

Check the help document for the dictionary if you want to learn more about words used here.


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