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Colonel Exterminator ShadowcorpzTR[VD0G] ShadowcorpzTR
TR BR 72

KDR: 4.44

Score: 24.2m

Last Seen: Nov 9th, 2018 10:53 PM
- OFFLINE - 140.7 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 11
Level Progress (to 73): 11%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R HC1 Cougar MG-H1 Watchman T9A "Butcher" NS-44 Commissioner P2-120 AP NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,745,741 MLG Score: 6991
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.376%37.147%11283298445,0895.10923-0.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.645%1.836A++2.58A**-1.331D**HEAD ++ (~21.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.61B+8.90.377C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.107%0.984%580210141,1182361944.7173573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%-0.248C-0.58D-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.70.327C**37.80.282C*69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.562%1.14%1631210143,59739712939.03769278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.722%1.05B**-0.974D---0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.10.67B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.32%7.333%396310131,2003311133.614461053%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%-0.446C--0.784B++0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.786B++7.90.798B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.796%83.668%396610108,358978228.54601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.543%1.761A++1.088B**1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.413B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 11
24.2m210.6%554 (33.2k)485 (29.1k)4.4397265,85014,8324.6136772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1016629026.649%37.702%100503:2220

10% Combat Medic25% Engineer27% Heavy Assault21% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2016 8:38 AMMay 26th, 2018 2:59 AMNov 14th, 2018 12:12 AM (2d) (PST)Nov 9th, 2018 6:54 PM (6d) (PST)Nov 9th, 2018 6:53 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9572547031.3190.2970.4972.8860.0516991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,40315,22242,181791830173329,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
831.8h/34.7d 2,580 24,827 16,555 144k 443 4,172 2,534 47.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,470
Deaths:1,363
KDR:4.013
Accuracy:29.772% A+
HSR:39.123% A*
MG-H1 Watchman
A*
Kills:3,110
Deaths:661
KDR:4.705
Accuracy:30.585% A+
HSR:42.187% A*
T9A "Butcher"
A*
Kills:2,912
Deaths:632
KDR:4.608
Accuracy:28.078% B*
HSR:41.655% A*
NS-15M1
A*
Kills:2,285
Deaths:505
KDR:4.525
Accuracy:29.499% A
HSR:38.993% A*
T32 Bull
A+
Kills:1,345
Deaths:304
KDR:4.424
Accuracy:28.025% B**
HSR:34.349% A+
T9 CARV
M
Kills:1,194
Deaths:379
KDR:3.150
Accuracy:25.014% A
HSR:38.861% M
T16 Rhino
A**
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:28.272% A+
HSR:36.232% A**
TMG-50
A**
Kills:1,123
Deaths:174
KDR:6.454
Accuracy:30.174% A++
HSR:39.181% A**
T7 Mini-Chaingun
M
Kills:99
Deaths:31
KDR:3.194
Accuracy:18.746% B
HSR:23.232% M
Kills:18,711
Deaths (as Heavy Assault):4,312
Deaths (to Heavy Assaults):4,182
KDR:4.33929
Kill Difference:14,399
Playtime:228.134 hours
Usage:27%
Score:6.509m
Score/min:476
Accuracy (listed only):27.574%
HSR (listed only):37.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:3,247
Deaths:718
KDR:4.522
Accuracy:30.630% A+
HSR:34.001% A*
LC3 Jaguar
A*
Kills:1,863
Deaths:430
KDR:4.333
Accuracy:32.349% A++
HSR:30.596% A*
LC2 Lynx
A*
Kills:1,809
Deaths:476
KDR:3.800
Accuracy:31.606% A++
HSR:33.444% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
MG-S1 Jackal
A*
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.420% B*
HSR:33.209% A*
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A+
HSR:36.667% M*
SMG-46AE Armistice
B*
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B*
HSR:22.464% C++
Kills:11,032
Deaths (as Light Assault):2,574
Deaths (to Light Assaults):3,310
KDR:4.28594
Kill Difference:8,458
Playtime:116.343 hours
Usage:14%
Score:3.413m
Score/min:489
Accuracy (listed only):31.441%
HSR (listed only):32.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,127
Deaths:466
KDR:4.564
Accuracy:31.348% A++
HSR:36.248% A*
Cycler TRV
M*
Kills:1,576
Deaths:395
KDR:3.990
Accuracy:31.677% A++
HSR:39.975% M*
SABR-13
A++
Kills:1,545
Deaths:329
KDR:4.696
Accuracy:32.990% A+
HSR:38.252% A++
T1B Cycler
A++
Kills:1,125
Deaths:239
KDR:4.707
Accuracy:31.996% A
HSR:39.911% A++
T1 Cycler
A*
Kills:1,113
Deaths:294
KDR:3.786
Accuracy:29.349% A++
HSR:35.669% A*
MG-S1 Jackal
A*
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.420% B*
HSR:33.209% A*
TORQ-9
A
Kills:737
Deaths:259
KDR:2.846
Accuracy:27.870% B*
HSR:32.700% A
SMG-46AE Armistice
B*
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B*
HSR:22.464% C++
Kills:9,162
Deaths (as Combat Medic):2,212
Deaths (to Combat Medics):1,520
KDR:4.14195
Kill Difference:6,950
Playtime:83.506 hours
Usage:10%
Score:2.631m
Score/min:525
Accuracy (listed only):31.102%
HSR (listed only):34.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A*
Kills:3,247
Deaths:718
KDR:4.522
Accuracy:30.630% A+
HSR:34.001% A*
LC3 Jaguar
A*
Kills:1,863
Deaths:430
KDR:4.333
Accuracy:32.349% A++
HSR:30.596% A*
LC2 Lynx
A*
Kills:1,809
Deaths:476
KDR:3.800
Accuracy:31.606% A++
HSR:33.444% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
AMR-66
A
Kills:345
Deaths:71
KDR:4.859
Accuracy:34.645% A
HSR:29.855% B*
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A+
HSR:36.667% M*
MG-HBR1 Dragoon
A++
Kills:170
Deaths:35
KDR:4.857
Accuracy:44.683% A++
HSR:37.647% B*
Kills:10,608
Deaths (as Engineer):2,450
Deaths (to Engineers):1,750
KDR:4.3298
Kill Difference:8,158
Playtime:205.444 hours
Usage:25%
Score:6.193m
Score/min:502
Accuracy (listed only):33.190%
HSR (listed only):33.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,240
Deaths:756
KDR:8.254
Accuracy:49.899% A++
HSR:84.631% A++
NS-44 Commissioner
A+
Kills:2,649
Deaths:1,186
KDR:2.234
Accuracy:42.766% B*
HSR:32.503% A+
NSX Tomoe
B*
Kills:2,513
Deaths:505
KDR:4.976
Accuracy:30.471% B
HSR:46.240% B*
MG-S1 Jackal
A*
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.420% B*
HSR:33.209% A*
NSX Daimyo
A++
Kills:659
Deaths:89
KDR:7.404
Accuracy:52.554% A++
HSR:98.179% A
SR-7
A
Kills:632
Deaths:62
KDR:10.194
Accuracy:49.270% A
HSR:87.975% B**
NS-357 Underboss
A+
Kills:515
Deaths:317
KDR:1.625
Accuracy:33.986% C+
HSR:31.651% A+
TS2 Inquisitor
A++
Kills:449
Deaths:263
KDR:1.707
Accuracy:25.347% C-
HSR:31.180% A++
NS-30 Vandal
B**
Kills:445
Deaths:75
KDR:5.933
Accuracy:39.050% B**
HSR:31.685% B++
RAMS-AE .50M
A+
Kills:308
Deaths:23
KDR:13.391
Accuracy:39.712% C
HSR:90.909% A+
99SV
A**
Kills:275
Deaths:37
KDR:7.432
Accuracy:45.941% A**
HSR:48.727% A+
TRAP-M1
A++
Kills:244
Deaths:45
KDR:5.422
Accuracy:33.901% B*
HSR:38.934% A++
SMG-46AE Armistice
B*
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B*
HSR:22.464% C++
TX1 Repeater
M+
Kills:74
Deaths:68
KDR:1.088
Accuracy:20.318% D
HSR:40.541% M+
NS-AM7 AE/TR Archer
C**
Kills:62
Deaths:60
KDR:1.033
Accuracy:63.208% C++
HSR:19.355% C**
Kills:16,004
Deaths (as Infiltrator):3,716
Deaths (to Infiltrators):2,250
KDR:4.30678
Kill Difference:12,288
Playtime:174.957 hours
Usage:21%
Score:4.393m
Score/min:418
Accuracy (listed only):39.334%
HSR (listed only):49.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,022
Deaths:120
KDR:8.517
Accuracy:22.160% A
HSR:28.474% A++
MRC3 Mercy
A*
Kills:986
Deaths:120
KDR:8.217
Accuracy:22.356% A
HSR:31.440% A*
M3 Pounder HEG
A*
Kills:350
Deaths:49
KDR:7.143
Accuracy:55.148% A*
HSR:4% B+
M3 Pounder HEG
A++
Kills:322
Deaths:49
KDR:6.571
Accuracy:56.488% A++
HSR:4.969% A
Kills:2,680
Deaths (as MAX Suit):169
Deaths (to MAX Suits):651
KDR:15.85799
Kill Difference:2,511
Playtime:23.455 hours
Usage:3%
Score:1.073m
Score/min:763
Accuracy (listed only):39.038%
HSR (listed only):17.221%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:960
V. Kills:58 N/A
Deaths:97
KDR:9.897
Accuracy:31.261% B
KPH:59.500 B+
VKPH:3.600 C++
Hellfire Rocket Pods
A
Kills:168
V. Kills:30 N/A
Deaths:21
KDR:8
Accuracy:59.601% A
KPH:69.200 C+
VKPH:12.400 C+
M18 Needler
B**
Kills:158
V. Kills:106 148%
Deaths:117
KDR:1.350
Accuracy:38.695% B**
KPH:10.500 C+
VKPH:7 C
Kills:1,286 (1,118 + 0)
Deaths:235
KDR:5.472
VKDR:0.826
Vehicle Kills:194
Kill Difference:1,051
Playtime:33.606 hours
Usage:4%
Score:0.285m
Score/min:141
Piloting Accuracy:38.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,600
V. Kills:1,129 230%
Deaths:148
KDR:17.568
Accuracy:52.933% B*
KPH:54.100 A*
VKPH:23.500 B**
P2-120 HESH
A
Kills:997
V. Kills:159 N/A
Deaths:22
KDR:45.318
Accuracy:48.064% B*
KPH:78.800 A
VKPH:12.600 B++
E540 Halberd
A*
Kills:126
V. Kills:30 406%
Deaths:5
KDR:25.200
Accuracy:47.719% B*
KPH:44.200 A*
VKPH:10.500 C--
Kills:3,723 (3,597 + 126)
Deaths:175
KDR:21.274
VKDR:7.531
Vehicle Kills:1,318
Kill Difference:3,548
Playtime:63.593 hours
Usage:8%
Score:1.594m
Score/min:418
Driving Accuracy:48.064%
Gunner Accuracy:47.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:624
V. Kills:38 N/A
Deaths:5
KDR:124.800
Accuracy:35.918% C*
KPH:202.300 A*
VKPH:12.300 A+
M12 Kobalt-H
A**
Kills:450
V. Kills:15 N/A
Deaths:4
KDR:112.500
Accuracy:28.300% A
KPH:259.700 A**
VKPH:8.700 B**
Kills:1,074 (0 + 1,074)
Deaths:9
KDR:119.333
VKDR:5.889
Vehicle Kills:53
Kill Difference:1,065
Playtime:4.818 hours
Usage:1%
Score:0.149m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:28.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:281
V. Kills:18 N/A
Deaths:37
KDR:7.595
Accuracy:57.384% A++
KPH:95.400 A+
VKPH:6.100 M+
Kills:281 (281 + 0)
Deaths:37
KDR:7.595
VKDR:0.486
Vehicle Kills:18
Kill Difference:244
Playtime:2.946 hours
Usage:0%
Score:0.042m
Score/min:238
Driving Accuracy:57.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,2586,2407568.254B**3.8149.899%A++84.631%A++101M+N/A26361.8h1.6A3.2B**
MSW-R 5,5125,4701,3634.013B*0.4329.772%A+39.123%A*104.4M+N/A32452.4h9.2B**30.8B**
HC1 Cougar 3,2793,2477184.522M*0.0830.63%A+34.001%A*104.4S1A+25431.1h8.4A27.6B*
MG-H1 Watchman 3,1393,1106614.705A*0.2730.585%A+42.187%A*116M+1.1B++36326.8h11B**35.9B*
T9A "Butcher" 2,9312,9126324.608A+0.1728.078%B*41.655%A*111.1A*N/A30926.2h8.9A31.9B**
NS-44 Commissioner 2,6602,6491,1862.234A2.2142.766%B*32.503%A+86.3A*N/A23930.7h2.8B**6.5B*
P2-120 AP 3,7292,60014817.568A++13.1352.933%B*1.5%D--54.1A*23.5B**38448.1h4.2A+8A+
NSX Tomoe 2,5212,5135054.976A++0.5430.471%B46.24%B*89.1A*N/A23828.2h10.4B**34B*
NS-15M1 2,3052,2855054.525A**0.0929.499%A38.993%A*103.9A**N/A27222h9A30.5B*
TAR 2,1432,1274664.564A*0.1231.348%A++36.248%A*105.3M**N/A32520.2h9.7A31A
LC3 Jaguar 1,8721,8634304.333A*0.1132.349%A++30.596%A*121SN/A46915.4h9.7B*30.1B**
LC2 Lynx 1,8241,8094763.8A*0.6431.606%A++33.444%A*113.1SN/A33616h9.8A31.2B**
Cycler TRV 1,5901,5763953.99M0.4531.677%A++39.975%M*116.7S1A++30613.5h9.5A+29.9B**
SABR-13 1,5661,5453294.696A++0.2632.99%A+38.252%A++88.3M+1.2A+23517.5h8.9B**26.9B**
T32 Bull 1,3481,3453044.424M0.0228.025%B**34.349%A+86.8A*N/A29615.5h9A32.3B*
T9 CARV 1,2051,1943793.15A+1.2925.014%A38.861%M72.8A**N/A27416.4h9.3A37.2B*
T16 Rhino 1,1771,1732634.46M*0.0228.272%A+36.232%A**92.4M++N/A21312.7h9.4A33.1B*
TRAC-5 Burst 1,1831,1722165.426A*0.9933.792%A++37.372%A*148.4M**1.4A*5897.9h9.5B**28.1B**
TRAC-5 1,1701,1643133.719M**0.7231.323%A*31.615%A*83.1SN/A33514h9.7A31B**
T1B Cycler 1,1311,1252394.707A+0.2731.996%A39.911%A++122.3M*N/A5309.2h9.5A29.8B**
TMG-50 1,1281,1231746.454S2.0130.174%A++39.181%A**115.8M**N/A2879.7h8.4B**27.9B*
T1 Cycler 1,1231,1132943.786M0.6529.349%A++35.669%A*89.8SN/A36212.4h10.3A35.2A
MRC3 Mercy 1,0581,0221208.517M++4.0822.16%A28.474%A++66.8M++2.4S25015.3h19.4C+87.4B++
P2-120 HESH 1,1569972245.318M40.8848.064%B*N/A79.1A12.6B++39512.6h3.9B*8.2B**
MRC3 Mercy 1,0079861208.217M+3.7822.356%A31.44%A*64.4M+1.4A++23415.3h20.3C+90.8B+
M14 Banshee 1,018960979.897B+5.4631.261%BN/A59.6B+3.6C++15916.1h18.9B+60.6B+
MG-S1 Jackal 8058011874.283M+0.1630.42%B*33.209%A*100.1M+N/A2528h8.1B+26.5B*
M12 Kobalt 7997772388.5U384.0624.227%B+23.552%A172.7A4.9C+5034.5h13.7B+56.4B++
TORQ-9 7477372592.846B**1.5927.87%B*32.7%A61.9A+N/A20711.9h11.2A40.3B**
NSX Daimyo 659659897.404A2.9652.554%A++98.179%A108A*N/A3036.1h1.8B**3.4B**
SR-7 6346326210.194A*5.7549.27%A87.975%B**91.6MN/A2316.9h1.5B**3.1B**
P525 Marauder-H 6626245124.8S120.3635.918%C*N/A201.3A*12.3A+4903.1h5.6B+15.7B+
TRAC-Shot 5755681244.581M0.1429.652%B**29.225%A*115.9M**1.4A*2644.9h9.5B*32.2B*
NS-357 Underboss 5165153171.625B++2.8133.986%C+31.651%A+69.6B**N/A2277.4h3.1B**9.2B+
NS Decimator 6705062002.53A++1.9167.02%B*1.976%C77.8M+25.2B**5186.5h3.5B*5.2B**
M12 Kobalt-H 4654504112.5S108.0628.3%A17.556%C*264.7A**8.8B**5631.7h12.3B*43.5B*
TS2 Inquisitor 4514492631.707B+2.7325.347%C-31.18%A++71.3AN/A2126.3h7.2B**28.6B+
NS-30 Vandal 449445755.933A**1.4939.05%B**31.685%B++114.1M**1A++3283.9h4A10.1B**
Frag Grenade 4104061406N/A401.5659.66%A++N/A812A8C+33130.5h2.6B**4.3B**
M3 Pounder HEG 369350497.143M**2.7055.148%A*4%B+52.2S2.8C2506.7h10.5B**19B**
AMR-66 346345714.859S0.4234.645%A29.855%B*88.5SN/A2803.9h5.3A+15.3B**
M3 Pounder HEG 353322496.571M++2.1356.488%A++4.969%A48.1M*4.6B+1946.7h11.7B**20.7B*
RAMS-AE .50M 3093082313.391M+8.9539.712%C90.909%A+56B+N/A1955.5h1.5B**3.8B++
S12 Renegade 299281377.595A++3.1657.384%A++2.491%C--96.9A+6.2M+2372.9h4D7B+
99SV 275275377.432M**2.9945.941%A**48.727%A+83.3SN/A2933.3h3.4A+7.5A
T5 AMC 275270674.03M++0.4130.031%A+36.667%M*100S1.9S3272.7h11B**36.8B*
TRAP-M1 245244455.422M++0.9833.901%B*38.934%A++87.1A*N/A2942.8h7.6B++22.4B++
MG-HBR1 Dragoon 172170354.857A**0.4244.683%A++37.647%B*77.3MN/A2252.2h4.4B**9.8B**
Hellfire Rocket Pods 198168218C*3.5659.601%AN/A70C+12.5C+3372.4h19.7B+33.1B+
ML-7 216162592.746M**1.6964.663%B**4.321%B++67.5M**22.5A+5982.4h3.9A6A
M18 Needler 2641581171.35C+3.0938.695%B**2.532%C*10.5C+7.1C9115h152.6C++394.4B+
SMG-46AE Armistice 139138433.209A+1.2333.165%B*22.464%C++92B**N/A2921.5h11.9B+35.9B+
E540 Halberd 156126525.2M+20.7647.719%B*3.175%C+45A*10.7C-10892.8h3.2A*6.8A+
T7 Mini-Chaingun 10099313.194A**1.2518.746%B23.232%M82.5MN/A5061.2h10.7B**57.3B++
Auraxium Chainblade 95906,5490.014C--4.438.502%F13.333%B*0.3C-N/A1282.5h1.9B+22D-
Anti-Vehicle Grenade 10186186N/A81.5649.525%C+N/A430C**75C26750.2h3.6B**7.3B*
C-4 8878515.6U11.1683.75%UN/A390S50A+79670.2h0.9B**1B+
TX1 Repeater 7474681.088B+3.3520.318%D40.541%M+30.8C*N/A1962.4h8.5B**41.7C**
Chainblade 73727,4290.01C4.4317.633%D-13.889%B**0.2DN/A1373.5h2B++11.3C+
NS-AM7 AE/TR Archer 7662601.033C**3.4163.208%C++19.355%C**7.9C1.8C557.8h9.7B+15.4B+
Rocklet Rifle 10157242.375M+2.0654.291%C*1.754%B**57A**44A++6591h31.3B+57.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,6281.4h
Nano-Armor Kit27230,33810.7h
Spawn Beacon11600.1h
Nanite Revive Grenade0820h
Medical Applicator3748,1862.3h
Spitfire Auto-Turret11470.1h
Ammunition Package81,2880.3h
Medical Kit1,15012,30679.6h
Recon Detection Device0790.1h
Shield Recharging Field31550h

Check the help document for the dictionary if you want to learn more about words used here.


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