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Commissar Exterminator ShadowcorpzTR[VD0G] ShadowcorpzTR
TR BR 78

KDR: 4.46

Score: 25.9m

Last Seen: Mar 16th, 2019 12:51 AM
- OFFLINE - 117.1 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 9
Level Progress (to 79): 78%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R HC1 Cougar MG-H1 Watchman T9A "Butcher" P2-120 AP NS-44 Commissioner NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,817,048 MLG Score: 7048
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.466%37.132%11313499847,9595.10909-0.651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.56%1.832A++2.527A**-1.216D*HEAD ++ (~21.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+8.90.374C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.053%0.842%613210301,3072532075.14567628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.019%-0.336C--0.697D-0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.334C**36.70.307C*71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.536%1.115%1614210303,76742113408.94774281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.68%1.037B**-0.963D---0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.10.671B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.716%6.916%450310291,3883531233.932011119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.306C0.606B+0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.793B++8.10.796B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.873%83.97%450610268,8461055228.38483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.519%1.776A++1.106B**1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.80.417B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.963%15.183%4502103038286310.44213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.465%1.141B**0.117C+1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+2.90.402B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 9
25.9m207.7%558 (33.5k)488 (29.3k)4.4576170,56415,8304.6339978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1032676526.733%37.491%100203:2122

10% Combat Medic26% Engineer27% Heavy Assault20% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2016 8:38 AMMay 26th, 2018 2:59 AMMar 19th, 2019 7:50 AM (1d) (PST)Mar 15th, 2019 9:30 PM (5d) (PST)Mar 15th, 2019 8:51 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9662567101.3320.2990.5002.8720.0517048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,95215,34642,606801830172329,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882.7h/36.8d 2,792 26,455 17,733 152.1k 478 4,406 2,683 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,817
Deaths:1,427
KDR:4.076
Accuracy:29.991% A+
HSR:39.144% A*
MG-H1 Watchman
A*
Kills:3,388
Deaths:726
KDR:4.667
Accuracy:30.637% A+
HSR:42.119% A*
T9A "Butcher"
A++
Kills:3,307
Deaths:713
KDR:4.638
Accuracy:28.430% B*
HSR:41.337% A++
NS-15M1
A*
Kills:2,451
Deaths:544
KDR:4.506
Accuracy:29.649% A
HSR:39.168% A*
T32 Bull
A
Kills:1,572
Deaths:355
KDR:4.428
Accuracy:28.364% B*
HSR:34.224% A
T9 CARV
A**
Kills:1,194
Deaths:379
KDR:3.150
Accuracy:25.014% B**
HSR:38.861% A**
T16 Rhino
A*
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:28.272% A+
HSR:36.232% A*
TMG-50
A*
Kills:1,123
Deaths:174
KDR:6.454
Accuracy:30.174% A++
HSR:39.181% A*
T7 Mini-Chaingun
A**
Kills:102
Deaths:35
KDR:2.914
Accuracy:19.093% B+
HSR:22.549% A**
Kills:20,127
Deaths (as Heavy Assault):4,616
Deaths (to Heavy Assaults):4,469
KDR:4.36027
Kill Difference:15,511
Playtime:241.174 hours
Usage:27%
Score:6.948m
Score/min:480
Accuracy (listed only):27.736%
HSR (listed only):36.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:3,583
Deaths:797
KDR:4.496
Accuracy:30.898% A
HSR:33.603% A*
LC3 Jaguar
A++
Kills:1,970
Deaths:450
KDR:4.378
Accuracy:32.250% A++
HSR:30.406% A++
LC2 Lynx
A*
Kills:1,907
Deaths:493
KDR:3.868
Accuracy:31.736% A++
HSR:33.351% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A**
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A++
HSR:31.615% A**
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
AS16 NightHawk
A
Kills:299
Deaths:74
KDR:4.041
Accuracy:52.253% A
HSR:15.385% C**
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A
HSR:36.667% M*
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:11,955
Deaths (as Light Assault):2,797
Deaths (to Light Assaults):3,523
KDR:4.27422
Kill Difference:9,158
Playtime:122.678 hours
Usage:14%
Score:3.629m
Score/min:493
Accuracy (listed only):37.685%
HSR (listed only):28.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,175
Deaths:477
KDR:4.560
Accuracy:31.319% A+
HSR:36.276% A*
SABR-13
A++
Kills:1,915
Deaths:400
KDR:4.788
Accuracy:32.953% A
HSR:39.112% A++
Cycler TRV
M+
Kills:1,594
Deaths:402
KDR:3.965
Accuracy:31.664% A++
HSR:39.837% M+
T1 Cycler
A*
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:29.156% A+
HSR:35.304% A*
T1B Cycler
A+
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:31.983% B**
HSR:39.639% A+
TORQ-9
A+
Kills:828
Deaths:280
KDR:2.957
Accuracy:28.224% B*
HSR:33.816% A+
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
AS16 NightHawk
A
Kills:299
Deaths:74
KDR:4.041
Accuracy:52.253% A
HSR:15.385% C**
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
NS-11A
A*
Kills:81
Deaths:16
KDR:5.063
Accuracy:35.801% A*
HSR:37.037% A*
T1A Unity
B**
Kills:74
Deaths:24
KDR:3.083
Accuracy:28.993% B*
HSR:32.432% B**
Kills:10,335
Deaths (as Combat Medic):2,493
Deaths (to Combat Medics):1,634
KDR:4.14561
Kill Difference:7,842
Playtime:84.309 hours
Usage:10%
Score:2.669m
Score/min:528
Accuracy (listed only):37.079%
HSR (listed only):31.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A*
Kills:3,583
Deaths:797
KDR:4.496
Accuracy:30.898% A
HSR:33.603% A*
LC3 Jaguar
A++
Kills:1,970
Deaths:450
KDR:4.378
Accuracy:32.250% A++
HSR:30.406% A++
LC2 Lynx
A*
Kills:1,907
Deaths:493
KDR:3.868
Accuracy:31.736% A++
HSR:33.351% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A**
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A++
HSR:31.615% A**
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
AMR-66
A
Kills:345
Deaths:71
KDR:4.859
Accuracy:34.645% A
HSR:29.855% B*
AS16 NightHawk
A
Kills:299
Deaths:74
KDR:4.041
Accuracy:52.253% A
HSR:15.385% C**
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A
HSR:36.667% M*
MG-HBR1 Dragoon
A++
Kills:173
Deaths:35
KDR:4.943
Accuracy:44.731% A++
HSR:38.150% B**
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:11,534
Deaths (as Engineer):2,673
Deaths (to Engineers):1,865
KDR:4.315
Kill Difference:8,861
Playtime:228.867 hours
Usage:26%
Score:6.895m
Score/min:502
Accuracy (listed only):39.121%
HSR (listed only):30.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,563
Deaths:803
KDR:8.173
Accuracy:49.733% A++
HSR:84.641% A++
NS-44 Commissioner
A+
Kills:2,671
Deaths:1,196
KDR:2.233
Accuracy:42.574% B++
HSR:32.572% A+
NSX Tomoe
B*
Kills:2,513
Deaths:505
KDR:4.976
Accuracy:30.471% C**
HSR:46.240% B*
NSX Daimyo
A+
Kills:821
Deaths:124
KDR:6.621
Accuracy:52.410% A+
HSR:98.051% B**
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
SR-7
A
Kills:635
Deaths:62
KDR:10.242
Accuracy:49.299% A
HSR:88.032% B**
NS-357 Underboss
A+
Kills:558
Deaths:341
KDR:1.636
Accuracy:33.125% C-
HSR:32.617% A+
TS2 Inquisitor
A+
Kills:503
Deaths:287
KDR:1.753
Accuracy:25.747% C
HSR:30.020% A+
NS-30 Vandal
B**
Kills:445
Deaths:75
KDR:5.933
Accuracy:39.050% B**
HSR:31.685% B+
RAMS-AE .50M
A+
Kills:308
Deaths:23
KDR:13.391
Accuracy:39.712% C
HSR:90.909% A+
99SV
A**
Kills:275
Deaths:37
KDR:7.432
Accuracy:45.941% A**
HSR:48.727% A+
TRAP-M1
A++
Kills:244
Deaths:45
KDR:5.422
Accuracy:33.901% B*
HSR:38.934% A++
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TX1 Repeater
M+
Kills:74
Deaths:68
KDR:1.088
Accuracy:20.318% D
HSR:40.541% M+
NS-AM7 AE/TR Archer
C*
Kills:65
Deaths:65
KDR:1
Accuracy:63.582% C+
HSR:18.462% C*
Kills:16,614
Deaths (as Infiltrator):3,861
Deaths (to Infiltrators):2,395
KDR:4.30303
Kill Difference:12,753
Playtime:180.466 hours
Usage:20%
Score:4.588m
Score/min:424
Accuracy (listed only):39.296%
HSR (listed only):49.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,124
Deaths:130
KDR:8.646
Accuracy:22.504% A
HSR:28.114% A+
MRC3 Mercy
A++
Kills:1,083
Deaths:130
KDR:8.331
Accuracy:22.681% A
HSR:30.563% A++
M3 Pounder HEG
A++
Kills:385
Deaths:53
KDR:7.264
Accuracy:54.745% A++
HSR:4.156% B+
M3 Pounder HEG
A++
Kills:347
Deaths:53
KDR:6.547
Accuracy:55.987% A++
HSR:4.611% B**
Kills:2,939
Deaths (as MAX Suit):183
Deaths (to MAX Suits):698
KDR:16.06011
Kill Difference:2,756
Playtime:25.214 hours
Usage:3%
Score:1.138m
Score/min:752
Accuracy (listed only):38.979%
HSR (listed only):16.861%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,132
V. Kills:61 N/A
Deaths:109
KDR:10.385
Accuracy:29.742% C+
KPH:59.800 B+
VKPH:3.200 C+
M18 Needler
B**
Kills:175
V. Kills:116 150%
Deaths:126
KDR:1.389
Accuracy:38.281% B**
KPH:10.800 C+
VKPH:7.200 C
Hellfire Rocket Pods
A
Kills:168
V. Kills:30 N/A
Deaths:21
KDR:8
Accuracy:59.601% A
KPH:69.200 C+
VKPH:12.400 C+
Kills:1,475 (1,307 + 0)
Deaths:256
KDR:5.762
VKDR:0.809
Vehicle Kills:207
Kill Difference:1,219
Playtime:37.490 hours
Usage:4%
Score:0.323m
Score/min:144
Piloting Accuracy:38.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,770
V. Kills:1,176 235%
Deaths:151
KDR:18.344
Accuracy:52.816% B++
KPH:54.500 A*
VKPH:23.100 B**
P2-120 HESH
A
Kills:997
V. Kills:159 N/A
Deaths:22
KDR:45.318
Accuracy:48.064% B++
KPH:78.800 A
VKPH:12.600 B++
E540 Halberd
A*
Kills:138
V. Kills:35 383%
Deaths:5
KDR:27.600
Accuracy:49.032% B**
KPH:45.300 A*
VKPH:11.500 C
Kills:3,905 (3,767 + 138)
Deaths:178
KDR:21.938
VKDR:7.697
Vehicle Kills:1,370
Kill Difference:3,727
Playtime:66.526 hours
Usage:8%
Score:1.639m
Score/min:410
Driving Accuracy:48.064%
Gunner Accuracy:49.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:772
V. Kills:43 N/A
Deaths:8
KDR:96.500
Accuracy:39.343% B+
KPH:198.900 A*
VKPH:11.100 B**
M12 Kobalt-H
A**
Kills:478
V. Kills:15 N/A
Deaths:4
KDR:119.500
Accuracy:27.934% A
KPH:265.100 A**
VKPH:8.300 B**
Kills:1,250 (0 + 1,250)
Deaths:12
KDR:104.167
VKDR:4.833
Vehicle Kills:58
Kill Difference:1,238
Playtime:5.685 hours
Usage:1%
Score:0.174m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:27.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:282
V. Kills:18 N/A
Deaths:37
KDR:7.622
Accuracy:57.302% A+
KPH:95.200 A+
VKPH:6.100 M*
Kills:282 (282 + 0)
Deaths:37
KDR:7.622
VKDR:0.486
Vehicle Kills:18
Kill Difference:245
Playtime:2.964 hours
Usage:0%
Score:0.042m
Score/min:237
Driving Accuracy:57.302%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,5816,5638038.173A+3.7249.733%A++84.641%A++102.1M+N/A26864.3h1.6A3.2B**
MSW-R 5,8605,8171,4274.076B*0.3829.991%A+39.144%A*106MN/A32954.9h9.2B**30.7B*
HC1 Cougar 3,6193,5837974.496M*0.0430.898%A33.603%A*105.4M**1.1A++26534h8.5B**27.6B*
MG-H1 Watchman 3,4223,3887264.667A*0.2130.637%A+42.119%A*116M1.2B*35929.2h10.9B**35.6B*
T9A "Butcher" 3,3333,3077134.638A+0.1828.43%B*41.337%A++112.1A*N/A31029.5h9A31.6B**
P2-120 AP 3,9462,77015118.344A++13.8952.816%B++1.444%D--54.5A*23.1B**37650.8h4.2A8A
NS-44 Commissioner 2,6822,6711,1962.233A2.2242.574%B++32.572%A+85.9A*N/A23831.1h2.8B**6.5B*
NSX Tomoe 2,5212,5135054.976A*0.5230.471%C**46.24%B*89.1A*N/A23828.2h10.4B**34B*
NS-15M1 2,4742,4515444.506A**0.0529.649%A39.168%A*105.6A**1A+28423.2h9A30.3B*
TAR 2,1932,1754774.56A*0.1031.319%A+36.276%A*105.6M*N/A32720.6h9.8A31.1B**
LC3 Jaguar 1,9801,9704504.378A*0.0832.25%A++30.406%A++120.1SN/A46216.4h9.8B*30.3B**
SABR-13 1,9401,9154004.788A++0.3332.953%A39.112%A++89.5M+1.2A25521.4h9.2B**27.9B**
LC2 Lynx 1,9241,9074933.868A*0.5931.736%A++33.351%A*113.5S1A++34416.8h9.9A31.3B**
Cycler TRV 1,6081,5944023.965A**0.4931.664%A++39.837%M+115.5S1A+30413.8h9.5A30.1B**
T32 Bull 1,5761,5723554.428M0.0328.364%B*34.224%A90.9A*N/A29617.3h9.4B**33B*
T9 CARV 1,2051,1943793.15B**1.3125.014%B**38.861%A**72.4A*N/A27916.5h9.3A37.2B*
T1 Cycler 1,1951,1843033.908A**0.5529.156%A+35.304%A*91.8SN/A37112.9h10.3A35.4B**
T16 Rhino 1,1771,1732634.46M*0.0028.272%A+36.232%A*92.4M+N/A21412.7h9.4A33.1B**
TRAC-5 Burst 1,1831,1722165.426A+0.9733.792%A++37.372%A*148.4M**1.4A*5897.9h9.5B**28.1B**
TRAC-5 1,1701,1643133.719M**0.7431.323%A++31.615%A**83.1SN/A34114h9.7B**31B**
T1B Cycler 1,1701,1632544.579A+0.1231.983%B**39.639%A+122.4M++N/A5249.5h9.6A29.9B**
M14 Banshee 1,1931,13210910.385B++5.9329.742%C+N/A59.9B+3.2C+16118.9h18.3B+61.6B+
MRC3 Mercy 1,1611,1241308.646M+4.1922.504%A28.114%A+68.5M+2.3M**24916.4h19C*84.3B++
TMG-50 1,1281,1231746.454S2.0030.174%A++39.181%A*115.8M**N/A2899.7h8.4B**27.9B*
MRC3 Mercy 1,1041,0831308.331M+3.8722.681%A30.563%A++66M1.3A++23316.4h19.9C++87.7B++
P2-120 HESH 1,1569972245.318A**40.8648.064%B++N/A79.1A12.6B++39612.6h3.9B*8.2B*
TORQ-9 8398282802.957A1.5028.224%B*33.816%A+65.7A+N/A21212.6h11.2A39.7B**
M12 Kobalt 8458212410.5U406.0424.175%B+23.873%A+174.7A5.1C+5254.7h13.4B++55.5B++
NSX Daimyo 8218211246.621B*2.1652.41%A+98.051%B**108A*N/A3357.6h1.8B**3.4B**
MG-S1 Jackal 8058011874.283M+0.1730.409%B++33.209%A++100.1MN/A2538h8.1B+26.5B*
P525 Marauder-H 815772896.5S92.0439.343%B+N/A197.9A*11B**4743.9h6.4C**16.4B+
SR-7 6376356210.242A*5.7849.299%A88.032%B**90.7M+N/A2337h1.5B**3.1B**
TRAC-Shot 5755681244.581A**0.1229.652%B**29.225%A*115.9M**1.4A++2624.9h9.5B*32.2B*
NS-357 Underboss 5595583411.636B++2.8233.125%C-32.617%A+67.2B**N/A2198.3h3.1B**9.5B+
NS Decimator 7135392162.495A++1.9667.312%B*1.855%C77M+24.9B**5157h3.5B*5.3B**
TS2 Inquisitor 5055032871.753B+2.7025.747%C30.02%A+72.9A+N/A2166.9h7.2B**28B+
M12 Kobalt-H 4934784119.5S115.0427.934%A18.201%C**265.6A**8.3B**5831.8h12.1B++43.3B*
NS-30 Vandal 449445755.933M+1.4839.05%B**31.685%B+114.1M*1A++3293.9h4A10.1B**
Frag Grenade 4384331433N/A428.5459.705%A*N/A866A++10B34800.5h2.5A4.2A
M3 Pounder HEG 412385537.264M**2.8154.745%A++4.156%B+52M**3.6C*2417.4h10.7B**19.5B*
M3 Pounder HEG 382347536.547M++2.0955.987%A++4.611%B**46.9M++4.7B+1887.4h12.1B**21.6B*
AMR-66 346345714.859S0.4034.645%A29.855%B*88.5SN/A2853.9h5.3A+15.3B**
RAMS-AE .50M 3093082313.391M++8.9339.712%C90.909%A+56B+N/A1965.5h1.5A3.8B++
AS16 NightHawk 300299744.041M+0.4252.253%A15.385%C**115M**N/A3852.6h3.2B**6.1B**
S12 Renegade 300282377.622A++3.1657.302%A+2.482%D94A+6M++2373h4C--7B+
99SV 275275377.432M*2.9745.941%A**48.727%A+83.3SN/A3053.3h3.4A+7.5A
T5 AMC 275270674.03M++0.4330.031%A36.667%M*100S1.9S3362.7h11B**36.8B*
TRAP-M1 245244455.422M++0.9633.901%B*38.934%A++87.1A*N/A2962.8h7.6B++22.4B++
M18 Needler 2911751261.389C+3.0738.281%B**2.286%C++10.9C+7.2C9316.1h155.5C++406.3B+
MG-HBR1 Dragoon 175173354.943M++0.4944.731%A++38.15%B**75.2A**N/A2322.3h4.4B**9.9B**
Hellfire Rocket Pods 198168218C++3.5459.601%AN/A70C+12.5C+3442.4h19.7C*33.1B+
ML-7 216162592.746M*1.7164.663%B**4.321%B**67.5M**22.5A+6082.4h3.9A6A
E540 Halberd 173138527.6M+23.1449.032%B**2.899%C46A*11.7C10523h3.3A++6.7A+
SMG-46AE Armistice 139138433.209A++1.2533.165%B++22.464%C++92B**N/A2921.5h11.9B+35.9B+
T7 Mini-Chaingun 103102352.914A*1.5419.093%B+22.549%A**78.5A*N/A5031.3h11.1B*58.1B++
Auraxium Chainblade 104977,5080.013C--4.448.901%F13.402%B**0.3CN/A1321.6h1.9B+21.2D
Anti-Vehicle Grenade 11396196N/A91.5449.345%C+N/A480B+85C+27010.2h3.5B**7.2B*
TAS-16 Blackjack 8383332.515A1.9479.024%A++14.458%C+138.3SN/A6800.6h2B*2.5B*
C-4 9282613.667S9.2184.337%UN/A410S50A+78540.2h0.9B**1A++
NS-11A 8381165.063A**0.6135.801%A*37.037%A*135S3.3S5950.6h8.8A++24.5A
TX1 Repeater 7474681.088B+3.3720.318%D40.541%M+29.6C++N/A2002.5h8.5B**41.7B+
T1A Unity 7474243.083A*1.3728.993%B*32.432%B**105.7M++N/A5750.7h10.5B**36.2B**
Chainblade 73727,4290.01C4.4517.633%D--13.889%B**0.2DN/A1373.8h2B+11.3C++
NS-AM7 AE/TR Archer 8065651C*3.4663.582%C+18.462%C*8C1.9C568.1h9.7B15.3B+
Rocklet Rifle 11264272.37M+2.0954.321%C++1.563%B*58.2A**43.6A++6501.1h30.9B+57B+
Tank Mine 5852152U47.540%F--N/A520S60C+45000.1h3.2F-0M*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,6671.4h
Spawn Beacon11860.1h
Nano-Armor Kit32249,63111.5h
Nanite Revive Grenade0920h
Medical Applicator3848,5192.3h
Spitfire Auto-Turret11810.2h
Ammunition Package91,7670.4h
Medical Kit1,25513,07785h
Shield Recharging Field31550h
Recon Detection Device21660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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