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Commissar Exterminator ShadowcorpzTR[VD0G] ShadowcorpzTR
TR BR 81

KDR: 4.4

Score: 26.7m

Last Seen: May 17th, 2019 5:15 PM
- OFFLINE - 236.9 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 11
Level Progress (to 82): 66%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R MG-H1 Watchman HC1 Cougar T9A "Butcher" NS-15M1 P2-120 AP NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,859,582 MLG Score: 7082
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.531%37.185%113534116349,6395.05643-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.558%1.833A++2.504A**-1.223D*HEAD ++ (~21.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.607B+90.373C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.02%0.877%626211951,3682592105.26154648%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.951%-0.353C--0.661D-1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.347C**35.80.324C*69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.536%1.113%1575211953,77343113438.7338281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.679%1.03B**-0.944D---0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.10.67B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.716%6.916%438311941,3883631233.823691119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.321C0.621B+0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.793B++8.10.797B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.842%83.99%438611918,8821110228.0018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.513%1.779A++1.101B**1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.421B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.808%15.899%4382119543489810.482759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.747%1.025B**0.259C*1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.58B+30.387C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 11
26.7m206.4%560 (33.6k)491 (29.5k)4.402872,90616,5594.5750481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197693226.82%37.44%100403:1723

9% Combat Medic26% Engineer28% Heavy Assault20% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2016 8:38 AMMay 26th, 2018 2:59 AMMay 26th, 2019 2:11 AM (1d) (PST)May 17th, 2019 2:33 PM (10d) (PST)May 17th, 2019 1:15 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9692597101.3420.3050.5022.8730.0507082

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,14115,52842,613811830172329,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.5h/37.7d 2,852 27,296 18,250 156.1k 489 4,523 2,731 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,067
Deaths:1,518
KDR:3.997
Accuracy:30.124% A+
HSR:39.031% A*
MG-H1 Watchman
A*
Kills:3,806
Deaths:829
KDR:4.591
Accuracy:30.868% A+
HSR:42.617% A*
T9A "Butcher"
A++
Kills:3,418
Deaths:747
KDR:4.576
Accuracy:28.492% B*
HSR:41.311% A++
NS-15M1
A*
Kills:2,835
Deaths:643
KDR:4.409
Accuracy:30.101% A+
HSR:38.977% A*
T32 Bull
A
Kills:1,666
Deaths:369
KDR:4.515
Accuracy:28.514% B**
HSR:33.674% A
T9 CARV
A**
Kills:1,194
Deaths:379
KDR:3.150
Accuracy:25.014% A
HSR:38.861% A**
T16 Rhino
A**
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:28.272% A+
HSR:36.232% A**
TMG-50
A**
Kills:1,123
Deaths:174
KDR:6.454
Accuracy:30.174% A++
HSR:39.181% A**
T7 Mini-Chaingun
A**
Kills:102
Deaths:35
KDR:2.914
Accuracy:19.093% B+
HSR:22.549% A**
Kills:21,384
Deaths (as Heavy Assault):4,957
Deaths (to Heavy Assaults):4,703
KDR:4.3139
Kill Difference:16,427
Playtime:252.251 hours
Usage:28%
Score:7.359m
Score/min:486
Accuracy (listed only):27.850%
HSR (listed only):36.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:3,630
Deaths:805
KDR:4.509
Accuracy:30.940% A
HSR:33.554% A*
LC3 Jaguar
A++
Kills:1,971
Deaths:450
KDR:4.380
Accuracy:32.227% A++
HSR:30.441% A++
LC2 Lynx
A*
Kills:1,910
Deaths:498
KDR:3.835
Accuracy:31.747% A++
HSR:33.403% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
MG-S1 Jackal
A*
Kills:802
Deaths:187
KDR:4.289
Accuracy:30.438% B++
HSR:33.167% A*
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
MG-C1 Kindred
A++
Kills:388
Deaths:84
KDR:4.619
Accuracy:28.369% B+
HSR:34.536% A++
AS16 NightHawk
B**
Kills:351
Deaths:105
KDR:3.343
Accuracy:51.456% B**
HSR:16.239% B+
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A+
HSR:36.667% M*
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C+
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:12,447
Deaths (as Light Assault):2,925
Deaths (to Light Assaults):3,636
KDR:4.25538
Kill Difference:9,522
Playtime:125.555 hours
Usage:14%
Score:3.695m
Score/min:491
Accuracy (listed only):36.847%
HSR (listed only):29.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,276
Deaths:507
KDR:4.489
Accuracy:31.336% A++
HSR:36.511% A*
SABR-13
A++
Kills:2,102
Deaths:420
KDR:5.005
Accuracy:32.639% A
HSR:38.487% A++
Cycler TRV
M++
Kills:1,623
Deaths:410
KDR:3.959
Accuracy:31.705% A++
HSR:39.865% M++
T1 Cycler
A*
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:29.156% A+
HSR:35.304% A*
T1B Cycler
A++
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:31.980% A
HSR:39.639% A++
TORQ-9
A+
Kills:828
Deaths:280
KDR:2.957
Accuracy:28.224% B*
HSR:33.816% A+
MG-S1 Jackal
A*
Kills:802
Deaths:187
KDR:4.289
Accuracy:30.438% B++
HSR:33.167% A*
AS16 NightHawk
B**
Kills:351
Deaths:105
KDR:3.343
Accuracy:51.456% B**
HSR:16.239% B+
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C+
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
NS-11A
A**
Kills:81
Deaths:16
KDR:5.063
Accuracy:35.801% A**
HSR:37.037% A*
T1A Unity
B**
Kills:74
Deaths:24
KDR:3.083
Accuracy:28.993% B*
HSR:32.432% B**
Kills:10,705
Deaths (as Combat Medic):2,582
Deaths (to Combat Medics):1,711
KDR:4.14601
Kill Difference:8,123
Playtime:85.459 hours
Usage:9%
Score:2.698m
Score/min:526
Accuracy (listed only):36.993%
HSR (listed only):31.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A*
Kills:3,630
Deaths:805
KDR:4.509
Accuracy:30.940% A
HSR:33.554% A*
LC3 Jaguar
A++
Kills:1,971
Deaths:450
KDR:4.380
Accuracy:32.227% A++
HSR:30.441% A++
LC2 Lynx
A*
Kills:1,910
Deaths:498
KDR:3.835
Accuracy:31.747% A++
HSR:33.403% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
MG-C1 Kindred
A++
Kills:388
Deaths:84
KDR:4.619
Accuracy:28.369% B+
HSR:34.536% A++
AS16 NightHawk
B**
Kills:351
Deaths:105
KDR:3.343
Accuracy:51.456% B**
HSR:16.239% B+
AMR-66
A
Kills:345
Deaths:71
KDR:4.859
Accuracy:34.645% A
HSR:29.855% B++
T5 AMC
M*
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A+
HSR:36.667% M*
MG-HBR1 Dragoon
A++
Kills:175
Deaths:35
KDR:5
Accuracy:45.334% A++
HSR:38.286% B**
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:12,027
Deaths (as Engineer):2,801
Deaths (to Engineers):1,950
KDR:4.29382
Kill Difference:9,226
Playtime:236.031 hours
Usage:26%
Score:7.170m
Score/min:506
Accuracy (listed only):38.212%
HSR (listed only):30.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,599
Deaths:814
KDR:8.107
Accuracy:49.665% A++
HSR:84.664% A++
NS-44 Commissioner
A+
Kills:2,685
Deaths:1,208
KDR:2.223
Accuracy:42.557% B*
HSR:32.663% A+
NSX Tomoe
B*
Kills:2,513
Deaths:505
KDR:4.976
Accuracy:30.471% C**
HSR:46.240% B*
NSX Daimyo
A++
Kills:821
Deaths:124
KDR:6.621
Accuracy:52.410% A++
HSR:98.051% B**
MG-S1 Jackal
A*
Kills:802
Deaths:187
KDR:4.289
Accuracy:30.438% B++
HSR:33.167% A*
SR-7
A
Kills:635
Deaths:62
KDR:10.242
Accuracy:49.274% A
HSR:88.032% A
NS-357 Underboss
A+
Kills:593
Deaths:383
KDR:1.548
Accuracy:32.698% C-
HSR:32.715% A+
TS2 Inquisitor
A+
Kills:505
Deaths:288
KDR:1.753
Accuracy:25.814% C
HSR:29.901% A+
NS-30 Vandal
B**
Kills:445
Deaths:75
KDR:5.933
Accuracy:39.050% B**
HSR:31.685% B++
RAMS-AE .50M
A+
Kills:308
Deaths:23
KDR:13.391
Accuracy:39.712% C
HSR:90.909% A+
99SV
A**
Kills:275
Deaths:37
KDR:7.432
Accuracy:45.941% A**
HSR:48.727% A+
TRAP-M1
A++
Kills:244
Deaths:45
KDR:5.422
Accuracy:33.901% B*
HSR:38.934% A++
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C+
TX1 Repeater
M++
Kills:74
Deaths:68
KDR:1.088
Accuracy:20.318% D
HSR:40.541% M++
NS-AM7 AE/TR Archer
C++
Kills:66
Deaths:65
KDR:1.015
Accuracy:63.427% C+
HSR:18.182% C++
Kills:16,703
Deaths (as Infiltrator):3,927
Deaths (to Infiltrators):2,536
KDR:4.25337
Kill Difference:12,776
Playtime:180.913 hours
Usage:20%
Score:4.603m
Score/min:424
Accuracy (listed only):39.256%
HSR (listed only):49.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,129
Deaths:132
KDR:8.553
Accuracy:22.521% A
HSR:28.167% A+
MRC3 Mercy
A*
Kills:1,095
Deaths:132
KDR:8.295
Accuracy:22.712% A
HSR:30.685% A*
M3 Pounder HEG
A++
Kills:385
Deaths:53
KDR:7.264
Accuracy:54.745% A++
HSR:4.156% B++
M3 Pounder HEG
A++
Kills:347
Deaths:53
KDR:6.547
Accuracy:55.987% A++
HSR:4.611% B**
Kills:2,956
Deaths (as MAX Suit):185
Deaths (to MAX Suits):724
KDR:15.97838
Kill Difference:2,771
Playtime:25.299 hours
Usage:3%
Score:1.146m
Score/min:755
Accuracy (listed only):38.991%
HSR (listed only):16.905%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:1,189
V. Kills:63 N/A
Deaths:115
KDR:10.339
Accuracy:29.837% C++
KPH:61.300 B++
VKPH:3.200 C+
M18 Needler
B**
Kills:179
V. Kills:117 152%
Deaths:127
KDR:1.409
Accuracy:38.183% B**
KPH:11 C+
VKPH:7.200 C
Hellfire Rocket Pods
A
Kills:168
V. Kills:30 N/A
Deaths:21
KDR:8
Accuracy:59.601% A
KPH:69.200 C+
VKPH:12.400 C+
Kills:1,536 (1,368 + 0)
Deaths:263
KDR:5.840
VKDR:0.798
Vehicle Kills:210
Kill Difference:1,273
Playtime:38.092 hours
Usage:4%
Score:0.336m
Score/min:147
Piloting Accuracy:38.183%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,776
V. Kills:1,179 235%
Deaths:151
KDR:18.384
Accuracy:52.813% B++
KPH:54.500 A*
VKPH:23.100 B**
P2-120 HESH
A
Kills:997
V. Kills:159 N/A
Deaths:22
KDR:45.318
Accuracy:48.064% B++
KPH:78.800 A
VKPH:12.600 B++
E540 Halberd
A*
Kills:138
V. Kills:35 383%
Deaths:5
KDR:27.600
Accuracy:49.032% B**
KPH:45.300 A*
VKPH:11.500 C
Kills:3,911 (3,773 + 138)
Deaths:178
KDR:21.972
VKDR:7.713
Vehicle Kills:1,373
Kill Difference:3,733
Playtime:66.650 hours
Usage:7%
Score:1.642m
Score/min:411
Driving Accuracy:48.064%
Gunner Accuracy:49.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:772
V. Kills:43 N/A
Deaths:8
KDR:96.500
Accuracy:39.343% B+
KPH:198.900 A*
VKPH:11.100 A
M12 Kobalt-H
M
Kills:478
V. Kills:15 N/A
Deaths:4
KDR:119.500
Accuracy:27.934% A
KPH:265.100 M
VKPH:8.300 B**
Kills:1,250 (0 + 1,250)
Deaths:12
KDR:104.167
VKDR:4.833
Vehicle Kills:58
Kill Difference:1,238
Playtime:5.685 hours
Usage:1%
Score:0.174m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:27.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:282
V. Kills:18 N/A
Deaths:37
KDR:7.622
Accuracy:57.302% A++
KPH:94.500 A+
VKPH:6 M++
Kills:282 (282 + 0)
Deaths:37
KDR:7.622
VKDR:0.486
Vehicle Kills:18
Kill Difference:245
Playtime:2.984 hours
Usage:0%
Score:0.042m
Score/min:235
Driving Accuracy:57.302%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,6176,5998148.107B**3.7049.665%A++84.664%A++102M++N/A26964.7h1.6A3.3B**
MSW-R 6,1126,0671,5183.997B*0.4130.124%A+39.031%A*106.8M+N/A33256.8h9.2B**30.6B**
MG-H1 Watchman 3,8433,8068294.591A*0.1930.868%A+42.617%A*117.5M+1.1B++35532.4h10.8B**35B*
HC1 Cougar 3,6673,6308054.509M*0.1130.94%A33.554%A*105.8M**1.1A++26634.3h8.5A27.6B**
T9A "Butcher" 3,4453,4187474.576A+0.1728.492%B*41.311%A++112.4A++N/A31230.4h9A31.6B**
NS-15M1 2,8622,8356434.409A*0.0130.101%A+38.977%A*109.5M1A++31125.9h9A29.9B**
P2-120 AP 3,9552,77615118.384A+13.9852.813%B++1.441%D-54.4A*23.1B**37651h4.2A8A
NS-44 Commissioner 2,6962,6851,2082.223A2.1842.557%B*32.663%A+85.5A*N/A23731.4h2.8B**6.5B*
NSX Tomoe 2,5212,5135054.976A++0.5730.471%C**46.24%B*89.1A*N/A23828.2h10.4B**34B*
TAR 2,2952,2765074.489A*0.0931.336%A++36.511%A*105.9M**N/A32421.5h9.7A31.1A
SABR-13 2,1272,1024205.005A++0.6032.639%A38.487%A++92.6M++1.1A27822.7h9.2B**28.3B**
LC3 Jaguar 1,9811,9714504.38A*0.0232.227%A++30.441%A++119.5SN/A46216.5h9.8B*30.4B**
LC2 Lynx 1,9271,9104983.835A**0.5731.747%A++33.403%A*113S1A++34516.9h9.9A31.3B**
T32 Bull 1,6721,6663694.515A**0.1128.514%B**33.674%A92A*N/A29518.1h9.4B**32.9B*
Cycler TRV 1,6381,6234103.959A**0.4431.705%A++39.865%M++114.3S1.1A++30414.2h9.5A+30.1B**
T9 CARV 1,2051,1943793.15B**1.2525.014%A38.861%A**72.4A**N/A28416.5h9.3A37.2B*
M14 Banshee 1,2521,18911510.339B+5.9429.837%C++N/A61.3B++3.2C+16819.4h18B+60.4B+
T1 Cycler 1,1951,1843033.908A**0.4929.156%A+35.304%A*91.8SN/A37612.9h10.3A35.4B**
T16 Rhino 1,1771,1732634.46M++0.0628.272%A+36.232%A**92.4M++N/A21512.7h9.4A33.1B*
TRAC-5 Burst 1,1831,1722165.426A+1.0233.792%A++37.372%A*148.4S1.4A*5907.9h9.5B++28.1B**
TRAC-5 1,1701,1643133.719M**0.6831.323%A*31.615%A*83.1SN/A34314h9.7B**31B**
T1B Cycler 1,1701,1632544.579A+0.1831.98%A39.639%A++122.4M++N/A5249.5h9.6A29.9B**
MRC3 Mercy 1,1661,1291328.553M+4.1522.521%A28.167%A+68.4M++2.2M*25016.5h19C++84.2B++
TMG-50 1,1281,1231746.454S2.0530.174%A++39.181%A**115.8M**N/A2919.7h8.4B**27.9B**
MRC3 Mercy 1,1161,0951328.295M3.8922.712%A30.685%A*66.4M+1.3A+23616.5h19.8C++87.1B++
P2-120 HESH 1,1569972245.318A**40.9248.064%B++N/A79.1A12.6B++39612.6h3.9B++8.2B*
M12 Kobalt 8648402420U415.6024.174%B+23.929%A178.7A5.1C+5284.7h13.3B++55B++
TORQ-9 8398282802.957A1.4528.224%B*33.816%A+65.7A++N/A21312.6h11.2A39.7B**
NSX Daimyo 8218211246.621B**2.2252.41%A++98.051%B**108A*N/A3367.6h1.8B**3.4B**
MG-S1 Jackal 8068021874.289M+0.1130.438%B++33.167%A*99M+N/A2548.1h8.1B+26.5B*
P525 Marauder-H 815772896.5S92.1039.343%B+N/A197.9A*11A4743.9h6.4C**16.4B+
SR-7 6376356210.242A++5.8449.274%A88.032%A90.7MN/A2337h1.5A3.1B**
NS-357 Underboss 5945933831.548B+2.8532.698%C-32.715%A+64.5B*N/A2079.2h3.2B**9.6B+
NS Decimator 7625742342.453A++1.9567.557%B*1.916%C76.5M+25.1B**5167.5h3.6B*5.3B**
TRAC-Shot 5755681244.581A**0.1829.652%B**29.225%A*115.9M**1.4A++2624.9h9.5B*32.2B*
TS2 Inquisitor 5075052881.753B+2.6525.814%C29.901%A+73.2A+N/A2176.9h7.2B**28B+
M12 Kobalt-H 4934784119.5S115.1027.934%A18.201%C**265.6M8.3B**5831.8h12.1B++43.3B*
NS-30 Vandal 449445755.933A**1.5339.05%B**31.685%B++114.1M*1A+3313.9h4A10.1B**
Frag Grenade 4424371437N/A432.6059.783%A*N/A874A++10B35080.5h2.5A4.2A
MG-C1 Kindred 394388844.619A*0.2228.369%B+34.536%A++121.3M1.9A2563.2h9.1B*32.2B++
M3 Pounder HEG 412385537.264M**2.8654.745%A++4.156%B++52S3.6C*2427.4h10.7B**19.5B*
AS16 NightHawk 3523511053.343A*1.0651.456%B**16.239%B+113.2M**N/A3763.1h3.2B*6.3B**
M3 Pounder HEG 382347536.547M++2.1455.987%A++4.611%B**46.9M*4.7B+1897.4h12.1B**21.6B*
AMR-66 346345714.859S0.4634.645%A29.855%B++88.5SN/A2883.9h5.3A+15.3B**
RAMS-AE .50M 3093082313.391M+8.9939.712%C90.909%A+56BN/A1965.5h1.5A3.8B++
S12 Renegade 300282377.622A++3.2257.302%A++2.482%D94A+6M++2353h4D7B+
99SV 275275377.432M**3.0345.941%A**48.727%A+83.3SN/A3163.3h3.4A+7.5A
T5 AMC 275270674.03M++0.3730.031%A+36.667%M*100S1.9S3382.7h11B**36.8B**
TRAP-M1 245244455.422M++1.0233.901%B*38.934%A++87.1A**N/A2962.8h7.6B++22.4B++
M18 Needler 2961791271.409C+2.9938.183%B**2.235%C+11C+7.2C9316.3h154C++403.4B+
MG-HBR1 Dragoon 177175355M*0.6045.334%A++38.286%B**76.1MN/A2362.3h4.5B**9.9B**
Hellfire Rocket Pods 198168218C++3.6059.601%AN/A70C+12.5C+3452.4h19.7C*33.1B+
ML-7 216162592.746M**1.6664.663%B**4.321%B*67.5S22.5A++6132.4h3.9A+6A+
E540 Halberd 173138527.6M++23.2049.032%B**2.899%C46A*11.7C10543h3.3A++6.7A+
SMG-46AE Armistice 139138433.209A+1.1933.165%B++22.464%C+92B**N/A3031.5h11.9B35.9B+
Anti-Vehicle Grenade 1211031103N/A98.6048.312%CN/A515B+90C+25010.2h3.6B**7.5B++
T7 Mini-Chaingun 103102352.914A*1.4919.093%B+22.549%A**78.5A**N/A5121.3h11.1B*58.1B++
Auraxium Chainblade 104978,2290.012C--4.398.915%F13.402%B**0.3C-N/A1342.8h1.9B+21.3D-
TAS-16 Blackjack 8383332.515A1.8979.024%A++14.458%C+138.3SN/A6910.6h2B*2.5B*
C-4 9383613.833S9.4386.747%UN/A415S50A+79700.2h0.9A1A++
NS-11A 8381165.063A**0.6635.801%A**37.037%A*135S3.3S6110.6h8.8A++24.5A
T1A Unity 7474243.083A*1.3228.993%B*32.432%B**105.7M++N/A5680.7h10.5B*36.2B*
TX1 Repeater 7474681.088B+3.3120.318%D40.541%M++29.6C++N/A2012.5h8.5B**41.7B+
Chainblade 73727,4290.01C4.3917.633%D--13.889%B**0.2DN/A1374h2B+11.3C++
Rocklet Rifle 11969272.556M++1.8554.262%C++1.449%B++57.5A**41.7A+6551.2h29.8B++54.9B+
NS-AM7 AE/TR Archer 8266651.015C*3.3963.427%C+18.182%C++8C2C568.2h9.6B15.1B+
Tank Mine 5852152U47.600%F*N/A520S60C+41790.1h3.2F-0M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.1h
Nano-Armor Kit33253,30611.6h
Nanite Revive Grenade01070h
Medical Applicator3949,4852.3h
Spitfire Auto-Turret11870.2h
Motion Spotter64,6671.4h
Ammunition Package101,9320.5h
Medical Kit1,36213,60987.6h
Recon Detection Device21660.2h
Shield Recharging Field31550h

Check the help document for the dictionary if you want to learn more about words used here.


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