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Colonel Exterminator ShadowcorpzTR[VD0G] ShadowcorpzTR
TR BR 75

KDR: 4.45

Score: 25.1m

Last Seen: Jan 15th, 2019 1:04 AM
- OFFLINE - 27.4 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 8
Level Progress (to 76): 82%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R HC1 Cougar MG-H1 Watchman T9A "Butcher" P2-120 AP NS-44 Commissioner NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,748,243 MLG Score: 6993
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.416%37.101%11283398946,7625.10725-0.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.58%1.829A++2.546A**-1.268D**HEAD ++ (~21.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+8.90.376C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.426%0.859%615210201,2812502035.10359628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.9%-0.277C-0.652D-1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.339C**36.60.3C*69.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.599%1.129%1614210203,71941613238.9399281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.721%1.047B**-0.963D---0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.10.671B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.647%6.833%449310191,3613451233.933531098%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%-0.364C-0.691B+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.788B++80.794B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.821%83.949%449610168,5851017228.44149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.499%1.77A++1.103B**1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.90.416B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.088%14.576%4492102029583510.353293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.182%1.104B**-0.004C+1.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.61B+2.80.42B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 8
25.1m208.2%554 (33.2k)485 (29.1k)4.4472868,62615,4314.6238775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022655526.689%37.454%100003:2122

10% Combat Medic26% Engineer27% Heavy Assault21% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2016 8:38 AMMay 26th, 2018 2:59 AMJan 14th, 2019 9:22 PM (1d) (PST)Jan 14th, 2019 9:06 PM (1d) (PST)Jan 14th, 2019 9:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9612537081.3260.2980.4972.8660.0516993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,66615,19742,469801830172329,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
862.6h/35.9d 2,725 25,703 17,220 148.3k 469 4,312 2,620 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,769
Deaths:1,410
KDR:4.091
Accuracy:29.970% A+
HSR:39.106% A*
MG-H1 Watchman
A*
Kills:3,202
Deaths:681
KDR:4.702
Accuracy:30.557% A+
HSR:41.880% A*
T9A "Butcher"
A*
Kills:3,047
Deaths:664
KDR:4.589
Accuracy:28.153% B*
HSR:41.680% A*
NS-15M1
A*
Kills:2,451
Deaths:544
KDR:4.506
Accuracy:29.649% A
HSR:39.168% A*
T32 Bull
A+
Kills:1,556
Deaths:351
KDR:4.433
Accuracy:28.311% B*
HSR:34.062% A+
T9 CARV
A**
Kills:1,194
Deaths:379
KDR:3.150
Accuracy:25.014% A
HSR:38.861% A**
T16 Rhino
A**
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:28.272% A+
HSR:36.232% A**
TMG-50
A**
Kills:1,123
Deaths:174
KDR:6.454
Accuracy:30.174% A++
HSR:39.181% A**
T7 Mini-Chaingun
A**
Kills:102
Deaths:35
KDR:2.914
Accuracy:19.093% B+
HSR:22.549% A**
Kills:19,617
Deaths (as Heavy Assault):4,501
Deaths (to Heavy Assaults):4,361
KDR:4.35836
Kill Difference:15,116
Playtime:236.301 hours
Usage:27%
Score:6.775m
Score/min:478
Accuracy (listed only):27.688%
HSR (listed only):36.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A*
Kills:3,374
Deaths:755
KDR:4.469
Accuracy:30.764% A
HSR:33.847% A*
LC3 Jaguar
A++
Kills:1,970
Deaths:450
KDR:4.378
Accuracy:32.250% A++
HSR:30.406% A++
LC2 Lynx
A*
Kills:1,907
Deaths:493
KDR:3.868
Accuracy:31.736% A++
HSR:33.351% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
T5 AMC
M++
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A
HSR:36.667% M++
AS16 NightHawk
B**
Kills:212
Deaths:44
KDR:4.818
Accuracy:50.227% B**
HSR:14.623% C++
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:11,659
Deaths (as Light Assault):2,725
Deaths (to Light Assaults):3,435
KDR:4.27853
Kill Difference:8,934
Playtime:120.451 hours
Usage:14%
Score:3.543m
Score/min:490
Accuracy (listed only):37.488%
HSR (listed only):28.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,167
Deaths:476
KDR:4.553
Accuracy:31.350% A++
HSR:36.271% A*
SABR-13
A++
Kills:1,588
Deaths:343
KDR:4.630
Accuracy:32.913% A
HSR:38.791% A++
Cycler TRV
M++
Kills:1,584
Deaths:398
KDR:3.980
Accuracy:31.680% A++
HSR:39.899% M++
T1 Cycler
A*
Kills:1,184
Deaths:303
KDR:3.908
Accuracy:29.156% A+
HSR:35.304% A*
T1B Cycler
A+
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:31.983% B**
HSR:39.639% A+
TORQ-9
A+
Kills:813
Deaths:274
KDR:2.967
Accuracy:28.079% B*
HSR:33.825% A+
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
AS16 NightHawk
B**
Kills:212
Deaths:44
KDR:4.818
Accuracy:50.227% B**
HSR:14.623% C++
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
NS-11A
A**
Kills:81
Deaths:16
KDR:5.063
Accuracy:35.801% A**
HSR:37.037% A*
Kills:9,814
Deaths (as Combat Medic):2,371
Deaths (to Combat Medics):1,591
KDR:4.13918
Kill Difference:7,443
Playtime:83.638 hours
Usage:10%
Score:2.634m
Score/min:525
Accuracy (listed only):37.617%
HSR (listed only):31.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A*
Kills:3,374
Deaths:755
KDR:4.469
Accuracy:30.764% A
HSR:33.847% A*
LC3 Jaguar
A++
Kills:1,970
Deaths:450
KDR:4.378
Accuracy:32.250% A++
HSR:30.406% A++
LC2 Lynx
A*
Kills:1,907
Deaths:493
KDR:3.868
Accuracy:31.736% A++
HSR:33.351% A*
TRAC-5 Burst
A*
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:33.792% A++
HSR:37.372% A*
TRAC-5
A*
Kills:1,164
Deaths:313
KDR:3.719
Accuracy:31.323% A*
HSR:31.615% A*
TRAC-Shot
A*
Kills:568
Deaths:124
KDR:4.581
Accuracy:29.652% B**
HSR:29.225% A*
AMR-66
A
Kills:345
Deaths:71
KDR:4.859
Accuracy:34.645% A
HSR:29.855% B++
T5 AMC
M++
Kills:270
Deaths:67
KDR:4.030
Accuracy:30.031% A
HSR:36.667% M++
AS16 NightHawk
B**
Kills:212
Deaths:44
KDR:4.818
Accuracy:50.227% B**
HSR:14.623% C++
MG-HBR1 Dragoon
A++
Kills:170
Deaths:35
KDR:4.857
Accuracy:44.604% A++
HSR:37.647% B*
TAS-16 Blackjack
A++
Kills:83
Deaths:33
KDR:2.515
Accuracy:79.024% A++
HSR:14.458% C+
Kills:11,235
Deaths (as Engineer):2,601
Deaths (to Engineers):1,829
KDR:4.31949
Kill Difference:8,634
Playtime:220.189 hours
Usage:26%
Score:6.561m
Score/min:497
Accuracy (listed only):38.913%
HSR (listed only):29.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,339
Deaths:779
KDR:8.137
Accuracy:49.810% A++
HSR:84.714% A++
NS-44 Commissioner
A+
Kills:2,669
Deaths:1,194
KDR:2.235
Accuracy:42.689% B*
HSR:32.522% A+
NSX Tomoe
B*
Kills:2,513
Deaths:505
KDR:4.976
Accuracy:30.471% C**
HSR:46.240% B*
MG-S1 Jackal
A++
Kills:801
Deaths:187
KDR:4.283
Accuracy:30.409% B++
HSR:33.209% A++
NSX Daimyo
A++
Kills:787
Deaths:117
KDR:6.727
Accuracy:52.179% A++
HSR:98.094% A
SR-7
A
Kills:632
Deaths:62
KDR:10.194
Accuracy:49.270% A
HSR:87.975% B**
NS-357 Underboss
A+
Kills:543
Deaths:331
KDR:1.640
Accuracy:33.243% C
HSR:32.228% A+
TS2 Inquisitor
A++
Kills:480
Deaths:272
KDR:1.765
Accuracy:25.511% C
HSR:30.208% A++
NS-30 Vandal
B**
Kills:445
Deaths:75
KDR:5.933
Accuracy:39.050% B**
HSR:31.685% B++
RAMS-AE .50M
A+
Kills:308
Deaths:23
KDR:13.391
Accuracy:39.712% C
HSR:90.909% A+
99SV
A**
Kills:275
Deaths:37
KDR:7.432
Accuracy:45.941% A**
HSR:48.727% A+
TRAP-M1
A++
Kills:244
Deaths:45
KDR:5.422
Accuracy:33.901% B*
HSR:38.934% A++
SMG-46AE Armistice
B++
Kills:138
Deaths:43
KDR:3.209
Accuracy:33.165% B++
HSR:22.464% C++
TX1 Repeater
M+
Kills:74
Deaths:68
KDR:1.088
Accuracy:20.318% D
HSR:40.541% M+
NS-AM7 AE/TR Archer
C**
Kills:64
Deaths:64
KDR:1
Accuracy:63.115% C+
HSR:18.750% C**
Kills:16,312
Deaths (as Infiltrator):3,802
Deaths (to Infiltrators):2,325
KDR:4.29037
Kill Difference:12,510
Playtime:178.111 hours
Usage:21%
Score:4.494m
Score/min:420
Accuracy (listed only):39.252%
HSR (listed only):49.147%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,060
Deaths:125
KDR:8.480
Accuracy:22.366% A
HSR:27.925% A+
MRC3 Mercy
A*
Kills:1,020
Deaths:125
KDR:8.160
Accuracy:22.545% A
HSR:30.784% A*
M3 Pounder HEG
A*
Kills:352
Deaths:50
KDR:7.040
Accuracy:55.183% A*
HSR:4.261% B*
M3 Pounder HEG
A++
Kills:323
Deaths:50
KDR:6.460
Accuracy:56.526% A++
HSR:4.954% A
Kills:2,755
Deaths (as MAX Suit):175
Deaths (to MAX Suits):678
KDR:15.74286
Kill Difference:2,580
Playtime:23.873 hours
Usage:3%
Score:1.090m
Score/min:761
Accuracy (listed only):39.155%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,114
V. Kills:61 N/A
Deaths:106
KDR:10.509
Accuracy:30.280% C++
KPH:60.500 B+
VKPH:3.300 C+
Hellfire Rocket Pods
A
Kills:168
V. Kills:30 N/A
Deaths:21
KDR:8
Accuracy:59.601% A
KPH:69.200 C+
VKPH:12.400 C+
M18 Needler
B**
Kills:167
V. Kills:112 148%
Deaths:124
KDR:1.347
Accuracy:38.481% B**
KPH:10.500 C+
VKPH:7 C
Kills:1,449 (1,281 + 0)
Deaths:251
KDR:5.773
VKDR:0.809
Vehicle Kills:203
Kill Difference:1,198
Playtime:36.739 hours
Usage:4%
Score:0.313m
Score/min:142
Piloting Accuracy:38.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,722
V. Kills:1,159 235%
Deaths:150
KDR:18.147
Accuracy:52.931% B*
KPH:54.500 A*
VKPH:23.200 B**
P2-120 HESH
A
Kills:997
V. Kills:159 N/A
Deaths:22
KDR:45.318
Accuracy:48.064% B++
KPH:78.800 A
VKPH:12.600 B++
E540 Halberd
A*
Kills:138
V. Kills:35 383%
Deaths:5
KDR:27.600
Accuracy:49.032% B**
KPH:45.300 A*
VKPH:11.500 C
Kills:3,857 (3,719 + 138)
Deaths:177
KDR:21.791
VKDR:7.644
Vehicle Kills:1,353
Kill Difference:3,680
Playtime:65.658 hours
Usage:8%
Score:1.625m
Score/min:413
Driving Accuracy:48.064%
Gunner Accuracy:49.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:754
V. Kills:43 N/A
Deaths:8
KDR:94.250
Accuracy:38.806% B+
KPH:198.400 A*
VKPH:11.300 A
M12 Kobalt-H
A**
Kills:469
V. Kills:15 N/A
Deaths:4
KDR:117.250
Accuracy:28.159% A
KPH:264.900 A**
VKPH:8.500 B**
Kills:1,223 (0 + 1,223)
Deaths:12
KDR:101.917
VKDR:4.833
Vehicle Kills:58
Kill Difference:1,211
Playtime:5.571 hours
Usage:1%
Score:0.167m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:28.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:282
V. Kills:18 N/A
Deaths:37
KDR:7.622
Accuracy:57.506% A+
KPH:95.400 A+
VKPH:6.100 M+
Kills:282 (282 + 0)
Deaths:37
KDR:7.622
VKDR:0.486
Vehicle Kills:18
Kill Difference:245
Playtime:2.958 hours
Usage:0%
Score:0.042m
Score/min:237
Driving Accuracy:57.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,3576,3397798.137B**3.6949.81%A++84.714%A++101.1M+N/A26462.7h1.6A3.2B**
MSW-R 5,8125,7691,4104.091B*0.3629.97%A+39.106%A*106M+N/A32854.4h9.2B**30.7B**
HC1 Cougar 3,4073,3747554.469M*0.0230.764%A33.847%A*104.5M**1A+25632.3h8.5B**27.6B*
MG-H1 Watchman 3,2323,2026814.702A*0.2530.557%A+41.88%A*116M+1.1B++36127.6h10.9B**35.8B*
T9A "Butcher" 3,0683,0476644.589A+0.1428.153%B*41.68%A*110.8A*N/A30527.5h9A31.9B**
P2-120 AP 3,8812,72215018.147A++13.7052.931%B*1.47%D--54.4A*23.2B**37850h4.2A+7.9A
NS-44 Commissioner 2,6802,6691,1942.235A2.2142.689%B*32.522%A+86.1A*N/A23831h2.8B**6.5B*
NSX Tomoe 2,5212,5135054.976A*0.5330.471%C**46.24%B*89.1A*N/A23828.2h10.4B**34B*
NS-15M1 2,4742,4515444.506A**0.0629.649%A39.168%A*105.6A**1A++28423.2h9A30.3B*
TAR 2,1842,1674764.553A++0.1131.35%A++36.271%A*105.2M**N/A32620.6h9.7A31.1B**
LC3 Jaguar 1,9801,9704504.378A*0.0732.25%A++30.406%A++120.1SN/A46016.4h9.8B*30.3B**
LC2 Lynx 1,9241,9074933.868A**0.5831.736%A++33.351%A*113.5S1A++34316.8h9.9A31.3B**
SABR-13 1,6091,5883434.63A++0.1832.913%A38.791%A++87.3M1.2A23118.2h8.9B**27B**
Cycler TRV 1,5981,5843983.98A**0.4731.68%A++39.899%M++115.6S1A++30513.7h9.5A30B**
T32 Bull 1,5601,5563514.433M0.0128.311%B*34.062%A+91A*N/A29417.1h9.3B**32.8B*
T9 CARV 1,2051,1943793.15A1.3025.014%A38.861%A**72.4A**N/A27716.5h9.3A37.2B*
T1 Cycler 1,1951,1843033.908M0.5429.156%A+35.304%A*91.8SN/A36712.9h10.3A35.4B**
T16 Rhino 1,1771,1732634.46M*0.0128.272%A+36.232%A**92.4M++N/A21312.7h9.4A33.1B**
TRAC-5 Burst 1,1831,1722165.426A++0.9833.792%A++37.372%A*148.4M**1.4A*5897.9h9.5B**28.1B**
TRAC-5 1,1701,1643133.719S0.7331.323%A*31.615%A*83.1SN/A33914h9.7A31B**
T1B Cycler 1,1701,1632544.579A+0.1331.983%B**39.639%A+122.4M+N/A5249.5h9.6B**29.9B**
TMG-50 1,1281,1231746.454S2.0130.174%A++39.181%A**115.8M**N/A2889.7h8.4B**27.9B*
M14 Banshee 1,1751,11410610.509B+6.0630.28%C++N/A60.5B+3.3C+16018.4h18.3B+60.5B+
MRC3 Mercy 1,0971,0601258.48M+4.0322.366%A27.925%A+67.5M++2.4M**24915.7h19.2C++86B++
MRC3 Mercy 1,0411,0201258.16M+3.7122.545%A30.784%A*65M1.3A++23315.7h20.2C+89.6B+
P2-120 HESH 1,1569972245.318M40.8748.064%B++N/A79.1A12.6B++39512.6h3.9B*8.2B*
TORQ-9 8248132742.967A1.4828.079%B*33.825%A+65A+N/A21212.5h11.2A39.8B**
MG-S1 Jackal 8058011874.283M+0.1630.409%B++33.209%A++100.1MN/A2548h8.1B+26.5B*
NSX Daimyo 7877871176.726B**2.2852.179%A++98.094%A106.4A*N/A3197.4h1.8B**3.4B**
M12 Kobalt 8027792389.5U385.0524.251%B+23.492%A173.1A+5.1C+5034.5h13.7B+56.4B++
P525 Marauder-H 797754894.25S89.8038.806%B+N/A198.4A*11.3A4643.8h6.3C**16.3B+
SR-7 6346326210.194A*5.7549.27%A87.975%B**91.6MN/A2326.9h1.5B**3.1B**
TRAC-Shot 5755681244.581M0.1329.652%B**29.225%A*115.9M**1.4A*2624.9h9.5B*32.2B*
NS-357 Underboss 5445433311.64B++2.8133.243%C32.228%A+67.9B**N/A2228h3.1B**9.5B+
NS Decimator 6935232092.502A++1.9567.25%B*1.912%C76.9M+25B**5136.8h3.5B*5.2B**
TS2 Inquisitor 4824802721.765B+2.6825.511%C30.208%A++72.7AN/A2126.6h7.3B**28.4B+
M12 Kobalt-H 4844694117.25S112.8028.159%A17.911%C*260.6A**8.3B**5741.8h12.2B++43.2B*
NS-30 Vandal 449445755.933A**1.4939.05%B**31.685%B++114.1M**1A++3293.9h4A10.1B**
Frag Grenade 4314261426N/A421.5559.746%A*N/A852A+10B34190.5h2.5A4.3B**
M3 Pounder HEG 372352507.04M*2.5955.183%A*4.261%B*52.5S3C+2516.7h10.5B**19.1B**
AMR-66 346345714.859S0.4134.645%A29.855%B++88.5SN/A2823.9h5.3A+15.3B**
M3 Pounder HEG 355323506.46M+2.0156.526%A++4.954%A48.2M*4.8B+1956.7h11.7B**20.8B*
RAMS-AE .50M 3093082313.391M+8.9439.712%C90.909%A+56B+N/A1955.5h1.5A3.8B++
S12 Renegade 300282377.622A++3.1757.506%A+2.482%D94A+6M+2373h4C--7B+
99SV 275275377.432M*2.9845.941%A**48.727%A+83.3SN/A2973.3h3.4A+7.5A
T5 AMC 275270674.03M*0.4230.031%A36.667%M++100S1.9S3302.7h11B**36.8B*
TRAP-M1 245244455.422M++0.9733.901%B*38.934%A++87.1A**N/A2942.8h7.6B++22.4B++
AS16 NightHawk 213212444.818M*0.3750.227%B**14.623%C++111.6M**N/A3471.9h3.1B*6.2B**
MG-HBR1 Dragoon 172170354.857M+0.4144.604%A++37.647%B*73.9A**N/A2332.3h4.4B**9.9B**
Hellfire Rocket Pods 198168218C++3.5559.601%AN/A70C+12.5C+3422.4h19.7B+33.1B+
M18 Needler 2791671241.347C+3.1038.481%B**2.395%C++10.5C+7C9115.9h158.7C++412.5B
ML-7 216162592.746M*1.7064.663%B**4.321%B**67.5S22.5A+6042.4h3.9A6A
E540 Halberd 173138527.6M*23.1549.032%B**2.899%C46A*11.7C10443h3.3A++6.7A+
SMG-46AE Armistice 139138433.209A+1.2433.165%B++22.464%C++92B**N/A2921.5h11.9B+35.9B+
T7 Mini-Chaingun 103102352.914A*1.5319.093%B+22.549%A**78.5A**N/A4951.3h11.1B**58.1B++
Auraxium Chainblade 104977,1220.014C-4.438.966%F13.402%B**0.3C-N/A1305.8h1.9B+21D-
Anti-Vehicle Grenade 10489189N/A84.5549.923%C+N/A445C**75C26820.2h3.7B**7.3B*
TAS-16 Blackjack 8383332.515A1.9379.024%A++14.458%C+138.3SN/A6750.6h2B*2.5B*
C-4 9282516.4U11.9586.25%UN/A410S50A+79930.2h0.8A1A++
NS-11A 8381165.063A**0.6235.801%A**37.037%A*135S3.3S5890.6h8.8A++24.5A
TX1 Repeater 7474681.088B+3.3620.318%D40.541%M+30.8C*N/A1982.4h8.5B**41.7B+
Chainblade 73727,4290.01C4.4417.633%D--13.889%B**0.2DN/A1373.6h2B++11.3C++
NS-AM7 AE/TR Archer 7864641C**3.4563.115%C+18.75%C**8C+1.8C-558h9.6B15.3B+
Rocklet Rifle 10761262.346M+2.1054.604%C*1.639%B*55.5A*41.8A+6311.1h32B+58.6B+
Tank Mine 5852152U47.550%F*N/A520S60C+45310.1h3.1F-0M*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64,6651.4h
Spawn Beacon11820.1h
Nano-Armor Kit31243,76911.2h
Nanite Revive Grenade0850h
Medical Applicator3748,1862.3h
Spitfire Auto-Turret11670.2h
Ammunition Package91,5800.4h
Medical Kit1,21912,75283.2h
Recon Detection Device0790.1h
Shield Recharging Field31550h

Check the help document for the dictionary if you want to learn more about words used here.


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