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stats.dasanfall.com
Paragon Ice Cold Shadowcorpzz[DA] Shadowcorpzz
VS BR 185

KDR: 3.92

Score: 88.5m

Last Seen: Jun 25th, 2019 12:31 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (185 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS-44 Commissioner NSX Daimyo Pulsar C NS-11C NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,553,538 MLG Score: 6038
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.275%36.758%1076541159208,6355.01069-1.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.493%1.575A+2.428A**-1.919F-HEAD ++ (~22.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.587B+90.369C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.174%1.031%552121158212571340.463007431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.395%-0.337C--0.515D-0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.70.28C*39.50.252C*76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.177%1.83%473712065,682173213753.27871413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%0.023C+-0.479D1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+5.10.596B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.463%7.513%191512081,89014396181.31341305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%0.488B+0.768B++0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.724B++13.60.657B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.435%85.12%1918120532,1164601866.98022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.345%1.717A++1.174B**0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.449B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.607%22.622%191412092,5863962130.652536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.496%1.516A+1.591A+0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.60.474B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
88.5m188.3%419 (25.1k)376 (22.6k)3.91516276,32470,5784.03272185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12132585126.15%39.009%102003:2048

7% Combat Medic17% Engineer38% Heavy Assault27% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMJun 24th, 2019 10:31 PM (2d) (PST)Jun 24th, 2019 9:13 PM (2d) (PST)Jun 24th, 2019 8:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8092435661.1740.3000.4582.2670.0306038

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,56814,59833,970701827136222,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3922.1h/163.4d 8,297 107,790 69,321 533.6k 2,884 20,271 7,090 190.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:108,201
Deaths:22,156
KDR:4.884
Accuracy:29.872% B*
HSR:38.831% B**
NS-15M1
A*
Kills:16,061
Deaths:3,767
KDR:4.264
Accuracy:28.848% B**
HSR:38.628% A*
Orion VS54
A++
Kills:3,430
Deaths:1,043
KDR:3.289
Accuracy:28.030% A+
HSR:36.851% A++
VE-H Maw
A++
Kills:2,515
Deaths:501
KDR:5.020
Accuracy:31.083% B**
HSR:41.710% A++
Flare VE6
B**
Kills:2,069
Deaths:676
KDR:3.061
Accuracy:24.787% B+
HSR:31.465% B**
Pulsar LSW
B*
Kills:1,887
Deaths:737
KDR:2.560
Accuracy:21.498% C
HSR:30.578% B*
NSX Naginata
B**
Kills:1,177
Deaths:325
KDR:3.622
Accuracy:27.731% B**
HSR:36.534% B**
SVA-88
C++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.354% D*
HSR:26.024% C++
Ursa
C*
Kills:369
Deaths:201
KDR:1.836
Accuracy:18.715% D
HSR:26.016% C*
NSX-P Naginata
A
Kills:234
Deaths:43
KDR:5.442
Accuracy:29.439% A
HSR:32.906% B+
Kills:137,115
Deaths (as Heavy Assault):30,172
Deaths (to Heavy Assaults):20,379
KDR:4.54445
Kill Difference:106,943
Playtime:1,501.812 hours
Usage:38%
Score:40.480m
Score/min:449
Accuracy (listed only):25.735%
HSR (listed only):33.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:6,529
Deaths:1,554
KDR:4.201
Accuracy:32.091% A+
HSR:32.808% A++
NS-11C
A*
Kills:5,013
Deaths:1,205
KDR:4.160
Accuracy:31.567% A+
HSR:31.039% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C**
HSR:26.669% A
VX6-7
B**
Kills:2,966
Deaths:1,041
KDR:2.849
Accuracy:29.640% B**
HSR:25.185% B++
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
VE-S Canis
A+
Kills:1,602
Deaths:348
KDR:4.603
Accuracy:36.760% A+
HSR:31.648% A
Serpent VE92
B*
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B*
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Pandora VX25
A++
Kills:1,064
Deaths:267
KDR:3.985
Accuracy:52.753% A
HSR:22.368% A++
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
Eridani SX5-AE
B*
Kills:634
Deaths:180
KDR:3.522
Accuracy:32.427% B+
HSR:32.808% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
VE-C Horizon
B**
Kills:403
Deaths:83
KDR:4.855
Accuracy:40.635% B**
HSR:30.025% B*
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Thanatos VE70
A++
Kills:70
Deaths:34
KDR:2.059
Accuracy:56.398% A++
HSR:22.857% A
Kills:31,811
Deaths (as Light Assault):9,395
Deaths (to Light Assaults):14,126
KDR:3.38595
Kill Difference:22,416
Playtime:330.974 hours
Usage:8%
Score:7.704m
Score/min:388
Accuracy (listed only):37.001%
HSR (listed only):26.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:3,102
Deaths:730
KDR:4.249
Accuracy:28.402% C**
HSR:37.234% A++
Terminus VX-9
A+
Kills:3,021
Deaths:773
KDR:3.908
Accuracy:28.567% B+
HSR:38.067% A+
CME
A*
Kills:2,896
Deaths:611
KDR:4.740
Accuracy:32.996% A
HSR:36.499% A*
H-V45 AE
A++
Kills:1,787
Deaths:339
KDR:5.271
Accuracy:34.832% A+
HSR:42.921% A++
NS-11A
A+
Kills:1,758
Deaths:636
KDR:2.764
Accuracy:21.185% D
HSR:32.366% A+
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
VE-S Canis
A+
Kills:1,602
Deaths:348
KDR:4.603
Accuracy:36.760% A+
HSR:31.648% A
NS-11P
M++
Kills:1,522
Deaths:351
KDR:4.336
Accuracy:32.371% A++
HSR:38.765% M++
Equinox VE2 Burst
B**
Kills:1,410
Deaths:316
KDR:4.462
Accuracy:31.924% B*
HSR:37.731% B**
H-V45
A**
Kills:1,325
Deaths:375
KDR:3.533
Accuracy:28.610% B*
HSR:38.566% A**
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Equinox VE2
A*
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.449% B**
HSR:37.768% A*
Pulsar VS1
A*
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% B*
HSR:35.942% A*
Pandora VX25
A++
Kills:1,064
Deaths:267
KDR:3.985
Accuracy:52.753% A
HSR:22.368% A++
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Eridani SX5-AE
B*
Kills:634
Deaths:180
KDR:3.522
Accuracy:32.427% B+
HSR:32.808% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX Yumi
B**
Kills:141
Deaths:50
KDR:2.820
Accuracy:31.518% B**
HSR:30.497% B+
Corvus VA55
C*
Kills:131
Deaths:78
KDR:1.679
Accuracy:19.569% D--
HSR:24.428% C*
Thanatos VE70
A++
Kills:70
Deaths:34
KDR:2.059
Accuracy:56.398% A++
HSR:22.857% A
Kills:29,526
Deaths (as Combat Medic):8,312
Deaths (to Combat Medics):8,457
KDR:3.55221
Kill Difference:21,214
Playtime:256.320 hours
Usage:7%
Score:5.471m
Score/min:356
Accuracy (listed only):36.037%
HSR (listed only):31.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:6,529
Deaths:1,554
KDR:4.201
Accuracy:32.091% A+
HSR:32.808% A++
NS-11C
A*
Kills:5,013
Deaths:1,205
KDR:4.160
Accuracy:31.567% A+
HSR:31.039% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C**
HSR:26.669% A
VX6-7
B**
Kills:2,966
Deaths:1,041
KDR:2.849
Accuracy:29.640% B**
HSR:25.185% B++
VE-LR Obelisk
M
Kills:2,007
Deaths:278
KDR:7.219
Accuracy:48.430% M
HSR:44.295% A+
Serpent VE92
B*
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B*
Revenant
B+
Kills:1,242
Deaths:229
KDR:5.424
Accuracy:36.506% B+
HSR:33.736% B+
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Eidolon VE33
B++
Kills:1,179
Deaths:280
KDR:4.211
Accuracy:30.377% B+
HSR:30.958% B++
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Pandora VX25
A++
Kills:1,064
Deaths:267
KDR:3.985
Accuracy:52.753% A
HSR:22.368% A++
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
VE-C Horizon
B**
Kills:403
Deaths:83
KDR:4.855
Accuracy:40.635% B**
HSR:30.025% B*
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Thanatos VE70
A++
Kills:70
Deaths:34
KDR:2.059
Accuracy:56.398% A++
HSR:22.857% A
Kills:29,548
Deaths (as Engineer):7,631
Deaths (to Engineers):9,338
KDR:3.8721
Kill Difference:21,917
Playtime:666.338 hours
Usage:17%
Score:14.200m
Score/min:355
Accuracy (listed only):39.630%
HSR (listed only):26.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:18,031
Deaths:2,720
KDR:6.629
Accuracy:47.981% A
HSR:81.565% A
NS-44 Commissioner
A
Kills:8,649
Deaths:4,292
KDR:2.015
Accuracy:41.603% B++
HSR:31.368% A
NSX Daimyo
A
Kills:8,379
Deaths:1,246
KDR:6.725
Accuracy:50.484% A
HSR:97.398% B**
NSX Tomoe
B**
Kills:3,375
Deaths:646
KDR:5.224
Accuracy:29.970% C*
HSR:46.904% B**
Parallax VX3
C**
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.883% C
HSR:79.974% C**
NS-45 Pilot
B**
Kills:2,216
Deaths:1,283
KDR:1.727
Accuracy:32.168% C++
HSR:35.289% B**
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
VE-S Canis
A+
Kills:1,602
Deaths:348
KDR:4.603
Accuracy:36.760% A+
HSR:31.648% A
NS-30 Vandal
C++
Kills:1,533
Deaths:450
KDR:3.407
Accuracy:33.602% C++
HSR:27.202% C++
NS-357 Underboss
A
Kills:1,324
Deaths:852
KDR:1.554
Accuracy:34.017% C
HSR:31.193% A
Artemis VX26
B**
Kills:1,221
Deaths:441
KDR:2.769
Accuracy:25.231% C-
HSR:30.549% B**
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D
HSR:35.117% B+
Phaseshift VX-S
B**
Kills:1,168
Deaths:142
KDR:8.225
Accuracy:43.068% B**
HSR:79.366% B
NS-44L Showdown
B*
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:46.662% B+
HSR:42.255% B*
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
XM98
B+
Kills:920
Deaths:128
KDR:7.188
Accuracy:39.188% C**
HSR:80.109% B+
V10
B**
Kills:727
Deaths:28
KDR:25.964
Accuracy:44.810% B++
HSR:86.382% B**
Eridani SX5-AE
B*
Kills:634
Deaths:180
KDR:3.522
Accuracy:32.427% B+
HSR:32.808% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
Spiker
A
Kills:396
Deaths:193
KDR:2.052
Accuracy:30.909% C*
HSR:30.303% A
Phantom VA23
B++
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% B+
HSR:35.912% B++
VA39 Spectre
A
Kills:344
Deaths:72
KDR:4.778
Accuracy:40.285% A
HSR:35.756% C
NS-AM7 VS/AE Archer
B++
Kills:322
Deaths:189
KDR:1.704
Accuracy:65.705% C**
HSR:29.503% B++
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Cerberus
A+
Kills:248
Deaths:161
KDR:1.540
Accuracy:26.222% D
HSR:35.887% A+
NS-44L Blackhand
B*
Kills:238
Deaths:62
KDR:3.839
Accuracy:48.712% B*
HSR:48.740% B+
Parallax VX3-AE
B**
Kills:205
Deaths:4
KDR:51.250
Accuracy:39.714% C
HSR:88.293% B**
Manticore SX40
A**
Kills:151
Deaths:80
KDR:1.888
Accuracy:31.845% B+
HSR:40.397% A**
NS-61 Emissary
A+
Kills:130
Deaths:96
KDR:1.354
Accuracy:19.945% D*
HSR:25.385% A+
Beamer VS3
B**
Kills:93
Deaths:84
KDR:1.107
Accuracy:21.474% D-
HSR:31.183% B**
NS-AM7 Archer
B*
Kills:65
Deaths:61
KDR:1.066
Accuracy:55.712% C-
HSR:24.615% B*
Kills:61,488
Deaths (as Infiltrator):16,869
Deaths (to Infiltrators):10,467
KDR:3.64503
Kill Difference:44,619
Playtime:1,072.422 hours
Usage:27%
Score:19.099m
Score/min:297
Accuracy (listed only):36.577%
HSR (listed only):44.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,515
Deaths:414
KDR:3.659
Accuracy:18.119% C
HSR:23.036% B
Blueshift VM5
B+
Kills:1,403
Deaths:338
KDR:4.151
Accuracy:19.365% C+
HSR:24.091% B+
Nebula VM20
B**
Kills:423
Deaths:91
KDR:4.648
Accuracy:23.397% B**
HSR:26.241% B**
Nebula VM20
B**
Kills:419
Deaths:91
KDR:4.604
Accuracy:22.774% B**
HSR:23.389% B+
Comet VM2
C+
Kills:217
Deaths:82
KDR:2.646
Accuracy:41.732% C+
HSR:3.226% C--
Comet VM2
C
Kills:189
Deaths:73
KDR:2.589
Accuracy:42.557% C
HSR:2.646% D
Quasar VM1
C+
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% D*
HSR:18.478% C+
Kills:4,258
Deaths (as MAX Suit):586
Deaths (to MAX Suits):3,236
KDR:7.26621
Kill Difference:3,672
Playtime:86.772 hours
Usage:2%
Score:1.577m
Score/min:303
Accuracy (listed only):25.404%
HSR (listed only):17.301%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:438
V. Kills:20 N/A
Deaths:57
KDR:7.684
Accuracy:42.280% C++
KPH:73.500 B*
VKPH:3.400 C+
Saron Laser Cannon
C++
Kills:144
V. Kills:90 158%
Deaths:153
KDR:0.941
Accuracy:32.677% C++
KPH:8 C--
VKPH:5 D
Hornet Missiles
C*
Kills:68
V. Kills:36 184%
Deaths:29
KDR:2.345
Accuracy:63.743% C*
KPH:23.800 D
VKPH:12.600 D--
Kills:650 (582 + 0)
Deaths:239
KDR:2.720
VKDR:0.611
Vehicle Kills:146
Kill Difference:411
Playtime:26.761 hours
Usage:1%
Score:0.185m
Score/min:115
Piloting Accuracy:32.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,821
V. Kills:180 N/A
Deaths:39
KDR:72.333
Accuracy:53.703% B+
KPH:90.100 A++
VKPH:5.700 D
L100 Python AP
A
Kills:1,220
V. Kills:529 230%
Deaths:59
KDR:20.678
Accuracy:56.849% C+
KPH:45.800 A
VKPH:19.900 C**
L100 Python HEAT
B++
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D-
KPH:40.500 B++
VKPH:7.800 D-
C75 Viper
C++
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C++
KPH:31.800 C++
VKPH:5.400 D
Skyguard
C-
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% C-
KPH:11.100 C--
VKPH:8.100 C-
Kills:4,586 (4,586 + 0)
Deaths:123
KDR:37.285
VKDR:6.911
Vehicle Kills:850
Kill Difference:4,463
Playtime:77.318 hours
Usage:2%
Score:1.157m
Score/min:250
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:666
V. Kills:385 173%
Deaths:86
KDR:7.744
Accuracy:59.361% B++
KPH:28.100 C**
VKPH:16.300 C**
Supernova VPC
A++
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B*
KPH:56.600 B++
VKPH:15 A++
Saron HRB
A*
Kills:364
V. Kills:202 179%
Deaths:41
KDR:8.878
Accuracy:60.559% A*
KPH:27.100 C*
VKPH:15.100 C+
E540 Halberd
A++
Kills:61
V. Kills:24 244%
Deaths:7
KDR:8.714
Accuracy:58.981% A+
KPH:51.400 A++
VKPH:20.200 B+
Supernova PC
D**
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D--
KPH:7.200 D**
VKPH:3.600 D**
Kills:1,573 (1,148 + 425)
Deaths:157
KDR:10.019
VKDR:4.783
Vehicle Kills:751
Kill Difference:1,416
Playtime:53.109 hours
Usage:1%
Score:0.875m
Score/min:274
Driving Accuracy:39.322%
Gunner Accuracy:58.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:690
V. Kills:21 N/A
Deaths:5
KDR:138
Accuracy:26.460% B*
KPH:252 A++
VKPH:7.700 B*
E540 Halberd-H
B*
Kills:671
V. Kills:259 258%
Deaths:20
KDR:33.550
Accuracy:60.649% B+
KPH:59.100 B*
VKPH:22.800 C++
M40 Fury-H
C--
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F-
KPH:63.100 D
VKPH:7.800 C--
Proton II PPA-H
A
Kills:136
V. Kills:4 N/A
Deaths:6
KDR:22.667
Accuracy:34.671% C
KPH:151.100 A
VKPH:4.400 C--
Saron HRB-H
B+
Kills:103
V. Kills:36 278%
Deaths:13
KDR:7.923
Accuracy:46.928% D--
KPH:43.900 B+
VKPH:15.300 D-
Kills:1,754 (0 + 1,754)
Deaths:56
KDR:31.321
VKDR:6.054
Vehicle Kills:339
Kill Difference:1,698
Playtime:19.781 hours
Usage:1%
Score:0.475m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:46.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:62
V. Kills:19 310%
Deaths:3
KDR:20.667
Accuracy:47.866% B**
KPH:55.200 M
VKPH:16.900 A+
Kills:62 (0 + 62)
Deaths:3
KDR:20.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:59
Playtime:1.124 hours
Usage:0%
Score:0.045m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:47.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:941
V. Kills:24 N/A
Deaths:125
KDR:7.528
Accuracy:50.610% B**
KPH:82.900 B**
VKPH:2.100 C++
M40 Fury-F
A++
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% B+
KPH:40.400 B**
VKPH:14.200 A++
M12 Kobalt-F
A+
Kills:80
V. Kills:3 N/A
Deaths:17
KDR:4.706
Accuracy:32.549% A+
KPH:46.700 B++
VKPH:1.800 B+
Kills:1,254 (1,254 + 0)
Deaths:198
KDR:6.333
VKDR:0.551
Vehicle Kills:109
Kill Difference:1,056
Playtime:18.828 hours
Usage:0%
Score:0.213m
Score/min:189
Driving Accuracy:32.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 109,334108,20122,1564.884B+0.9729.872%B*38.831%B**130.3A++1.4A329830.3h9.2B*30.8B*
Ghost 18,09518,0312,7206.629A2.7147.981%A81.565%A87.9A*N/A228205.1h1.7B**3.5B**
NS-15M1 16,24116,0613,7674.264A*0.3528.848%B**38.628%A*94.9A*1.1A++255169.2h10.4B*36B++
NS-44 Commissioner 8,6848,6494,2922.015B**1.9041.603%B++31.368%A70.1A+N/A183123.3h2.9B**7B*
NSX Daimyo 8,3828,3791,2466.725B**2.8150.484%A97.398%B**110.4A*N/A26675.9h1.7A3.4B**
Pulsar C 6,5776,5291,5544.201A*0.2932.091%A+32.808%A++91.4MN/A27171.4h8.6B**26.9B*
NS-11C 5,0555,0131,2054.16M**0.2431.567%A+31.039%A*95.5M*N/A25252.5h9.7B**30.6B**
NS Decimator 5,5494,1501,3093.17A**0.7568.843%B**2.145%C+80.4M++27.1A49751.6h3.4B**4.9B**
Orion VS54 3,4673,4301,0433.289B**0.6328.03%A+36.851%A++68.7A+N/A34549.9h9.9B*35.3B
NSX Tomoe 3,3943,3756465.224A++1.3129.97%C*46.904%B**80.9A++N/A20041.7h10.6B**35.5B++
Eclipse VE3A 3,3353,3117554.385A0.4728.133%C**26.669%A101.9A*N/A27232.5h10.1B++36B++
Darkstar 3,1323,1027304.249A*0.3328.402%C**37.234%A++101.7A**1B+23130.5h10.9B*38.3B++
Terminus VX-9 3,0523,0217733.908A0.0128.567%B+38.067%A+83.7A++N/A22036.1h10.2B*35.8B++
VX6-7 2,9972,9661,0412.849A1.0729.64%B**25.185%B++63AN/A19847.1h9.7B++32.8B*
CME 2,9192,8966114.74M**0.8232.996%A36.499%A*108.1M**N/A25226.8h11B*33.4B*
L100 Python HESH 3,0012,8213972.333S68.4253.703%B+1.595%C+90.1A++5.8D26931.3h2.6B*4.8B*
VE-H Maw 2,5392,5155015.02M+1.1031.083%B**41.71%A++122.7A*1.2B*34820.5h8B**25.9B*
Parallax VX3 2,3502,34223010.183A++6.2736.883%C79.974%C**22.3CN/A68105.2h2.1B5.6C*
NS-45 Pilot 2,2272,2161,2831.727B2.1932.168%C++35.289%B**66.1B+N/A18133.5h5.5B*17B++
M12 Kobalt 2,1562,0979233S229.0824.095%B+20.601%B+211.8A++6C**4809.9h12B**49.6B*
Flare VE6 2,0882,0696763.061A++0.8524.787%B+31.465%B**49.5C**N/A14941.8h9.6B+38.6B+
VE-LR Obelisk 2,0192,0072787.219M++3.3048.43%M44.295%A+132SN/A39515.2h3.7A+7.6A
Pulsar LSW 1,9101,8877372.56B*1.3621.498%C30.578%B*40C+N/A13447.2h11.5B53.4C*
H-V45 AE 1,8121,7873395.271M1.3634.832%A+42.921%A++130.4A**1.8A*41613.7h9.2B**26.3B**
NS-11A 1,7741,7586362.764B**1.1521.185%D32.366%A+29C+N/A9060.7h12.8B+60.4C++
Sirius SX12 1,6891,6771,1591.447B+2.4719.472%D--25.641%A18.6C--N/A6090.2h12.8B+65.6C++
VE-S Canis 1,6131,6023484.603M++0.6936.76%A+31.648%A149.7M**1B++56510.7h7.8B**21.3B**
NS-30 Vandal 1,5381,5334503.407B**0.5133.602%C++27.202%C++49.8B+N/A13330.8h4.8B++14.3B+
NS-11P 1,5401,5223514.336M+0.4232.371%A++38.765%M++120.8S1.4M45012.6h9.8A+30.3A
Blueshift VM5 1,5281,5154143.659B+0.2618.119%C23.036%B30.1CN/A9850.3h20.6D**113.4C--
Equinox VE2 Burst 1,4301,4103164.462A0.5531.924%B*37.731%B**112.8A**1.6A*28112.5h10.3B*32.4B*
Blueshift VM5 1,4221,4033384.151B++0.2419.365%C+24.091%B+32.9C+N/A10242.6h21.4D**110.3C-
H-V45 1,3341,3253753.533A0.3828.61%B*38.566%A**63.1A+N/A21521h10.4B**36.2B*
NS-357 Underboss 1,3311,3248521.554B+2.3634.017%C31.193%A44.1C++N/A13030h3A9B++
Serpent VE92 1,2591,2494562.739A+1.1827.619%B*24.98%B*51B**N/A25924.5h10.4B*37.5B++
Revenant 1,2501,2422295.424B*1.5136.506%B+33.736%B+105.3A*N/A23111.8h5.7B*15.5B*
Artemis VX26 1,2251,2214412.769B**1.1525.231%C-30.549%B**43.6B+N/A11828h10.4B++41.2B
L100 Python AP 1,7491,2205920.678M*16.7656.849%C+2.459%C+45.9A19.9C**26026.6h4.7B*8.3B++
Deimos VA29 1,2171,2143703.281A++0.6373.376%B**23.394%B**133.4M*N/A4109.1h1.9B*2.5B++
Nyx VX31 1,2011,1964972.406C++1.5130.164%D35.117%B+21.8DN/A5454.9h5.9C+19.4C+
Eidolon VE33 1,1951,1792804.211M0.3030.377%B+30.958%B++37.4B++N/A13531.5h6.4B**20.9B*
Zenith VX-5 1,1851,1784812.449A1.4724.394%C25.807%B++46.4B+N/A17625.4h10.5B*43.1B+
NSX Naginata 1,1821,1773253.622A*0.2927.731%B**36.534%B**81.2A+N/A27314.5h10.9B+39.4B+
SVA-88 1,1771,1727231.621C+2.2917.354%D*26.024%C++21.8D-N/A8453.8h13.5C--78D
Phaseshift VX-S 1,1721,1681428.225A++4.3143.068%B**79.366%B57A++N/A17920.5h2B++4.7B++
Equinox VE2 1,1741,1652285.11M**1.1931.449%B**37.768%A*107.9M**N/A25110.8h8.7A27.8B**
Pulsar VS1 1,1701,1633193.646M+0.2727.879%B*35.942%A*61.2A*N/A30219h9.6A+34.6B**
NS-44L Showdown 1,1641,1622884.035M**0.1246.662%B+42.255%B*76.4A++N/A15515.2h3.1B++6.7B+
Frag Grenade 1,1031,09011090N/A1,086.0857.334%A+N/A778.6A9.3C*36551.4h2.6B**4.5B**
Pandora VX25 1,0701,0642673.985M*0.0752.753%A22.368%A++154.2SN/A4956.9h3.2B**6B**
Eridani SX5 1,0511,0472813.726A**0.1931.79%B**28.08%B**80.5A++N/A28113h8.6B**26.9B*
NSX Tengu 9569532413.954M0.0446.627%A+30.955%A+108.3A**N/A3128.8h9.7B*20.8B*
S12 Renegade 9659411257.528B**3.6150.61%B**2.125%D--83.3B**2.1C++20411.3h3.4C++6.7B+
XM98 9239201287.188M3.2739.188%C**80.109%B+31.3C**N/A11629.4h1.9B**5B++
NS Baron G5 8298282253.68M*0.2455.596%B**23.309%A++92M+N/A2899h3.7B*6.6C+
V10 7297272825.964S22.0544.81%B++86.382%B**49.8B++N/A12914.6h1.7B*3.8B*
M12 Kobalt-H 7116905138S134.0826.46%B*18.551%B+255.6A*7.8B*7162.7h11.7B++44.2B++
E540 Halberd-H 9306712033.55A**29.6360.649%B+1.341%C58.9B++22.7C++35711.4h6.3C+10.4C*
Supernova FPC 1,051666867.744C**3.8359.361%B++2.553%C++28.1C**16.2C*30623.7h4.7B+8B++
Solstice SF 6886522252.898A*1.0217.735%D*5.368%F-19.5C+1.1A6533.4h6.7B*37.8B+
Eridani SX5-AE 6386341803.522A++0.3932.427%B+32.808%B*100.6AN/A3076.3h8.4B++26B++
C-4 7516152112.915B**1.0033.364%A+N/A66.1C14.6D--6059.3h1.2B+3.6B*
S1 7785883971.481A2.4359.229%C*2.891%C++33B+10.7C27717.8h5.2B*8.8B++
Lasher X2 5595452402.271A++1.6423.524%C5.688%B**26CN/A13621h28.5F121.3D
NS-7 PDW 5315282552.071A1.8421.602%D25.947%A24.1C+N/A9521.9h12.6B+58.3C**
The Slasher 49245640,9650.011D-3.9013.315%D**5.921%D0.3C-N/A11648.3h1.9B+14.2C+
Sticky Grenade 4614541454N/A450.0865.507%A+N/A1135B17.5B+41270.4h1.9B+3B+
Light PPA 458438577.684B3.7742.28%C++N/A73B*3.3C+2026h10.1B+24B+
Supernova VPC 544430586S82.0857.687%B*N/A56.6B++15A++2757.6h2.9B+5.1B+
Nebula VM20 427423914.648A0.7323.397%B**26.241%B**64.1A++N/A2216.6h17.2C+73.5B+
Nebula VM20 426419914.604B**0.6922.774%B**23.389%B+63.5A++1.1B**2226.6h16.9C+74.3B+
VE-C Horizon 408403834.855A*0.9440.635%B**30.025%B*143.9M++1.8B*4742.8h11.5B*28.4B*
Spiker 3963961932.052B**1.8630.909%C*30.303%A92.1A*N/A2364.3h6B++19.3B*
Ursa 3753692011.836B+2.0818.715%D26.016%C*28.6CN/A11912.9h11.2C++60C+
Saron HRB 566364418.878B++4.9660.559%A*N/A27.2C*15.1C+22413.4h22.3C+36.9B*
Phantom VA23 364362734.959A*1.0438.129%B+35.912%B++54B+N/A1366.7h4B+10.6B+
VA39 Spectre 346344724.778A**0.8640.285%A35.756%C27.3C**N/A18812.6h4.7B++11.6B*
Anti-Vehicle Grenade 3823311331N/A327.0851.355%C+N/A472.9B+72.9C27260.7h3.8B**7.5B++
NS-AM7 VS/AE Archer 3653221891.704B+2.2165.705%C**29.503%B++18.1C+2.4C11117.8h6B**9.1B**
Lumine Edge 3203192,1880.146C++3.7732.413%B+19.122%B+2.6CN/A9121.3h1.1B++3.5B+
L100 Python HEAT 3663071127.909S23.9942.797%D-1.629%D40.4B++7.8D-2187.6h4.3B*10.1B+
Proximity Mine 2622621913.789M++9.8768.167%M+N/A262M+N/A13401h1.6B*2.3A++
MKV Suppressed 250250872.874A*1.0427.311%C**32%A*62.5A+N/A3064h11.1B*40.5B+
Cerberus 2502481611.54B+2.3826.222%D35.887%A+46.8B+N/A1345.3h4.9B*18.8C**
NS-44L Blackhand 239238623.839A*0.0848.712%B*48.74%B+41B*N/A1325.8h3.7B+7.5B++
Nova 241238594.034A*0.1261.474%A19.748%B**170S2.1S6641.4h3.4B*5.5B**
NSX-P Naginata 239234435.442M++1.5329.439%A32.906%B+130M++2.8A**4571.8h10.2B*34.6B*
M40 Fury-F 315233564.161A0.2554.747%B+N/A40.2B**14.1A++1855.8h8.6B+15.7B++
Icikill 2342304,6140.05C+3.8729.027%C+16.957%B*1.1C+N/A3206.1h2.1C*7.4C*
NSX-P Tanto 228227544.204M**0.2934.837%A++31.278%B*113.5SN/A5972h10.8B*30.9B**
Comet VM2 249217822.646A*1.2741.732%C+3.226%C--17.2B**2.5D-13312.6h16.6B+39.7B+
Parallax VX3-AE 205205451.25U47.3339.714%C88.293%B**56.9C**N/A1963.6h1.5B*3.7B+
Comet VM2 228189732.589A++1.3342.557%C2.646%D15.9B++3.3D-10111.9h18.9B++44.5B+
Tank Mine 225182199.579M**5.66135.866%SN/A121.3B28.7D*10221.5h2.5D--1.8A**
Lancer VS22 285179941.904A2.0154.685%D--N/A19B++11.3C1999.4h15.7B+28.7B+
NSX Tanto 182178355.086M**1.1731.776%B**28.09%B+104.7M2.4S5301.7h11.6B+36.5B+
C75 Viper 192164918.222M++14.3140.854%C++2.439%A31.5C++5.4D2265.2h9.1B*22.3B*
M40 Fury-H 1731541212.833C++8.9222.151%F-N/A64.2D7.9C--3082.4h9C+40.7F-
Manticore SX40 151151801.888B**2.0331.845%B+40.397%A**68.6A++N/A2922.2h4.6A14.4B**
Saron Laser Cannon 2341441530.941C+2.9732.677%C++1.389%D8C--5D7117.9h129C*394.8C**
Rocklet Rifle 234143542.648M**1.2750.657%C3.497%S59.6A**37.9B**8352.4h25.3B**50B++
NSX Yumi 146141502.82B**1.1031.518%B**30.497%B+64.1A2.3B**2492.2h8.9B**28.3B**
Proton II PPA-H 140136622.667B**18.7534.671%CN/A151.1A4.4C--5470.9h10.3C++29.7C++
Corvus VA55 132131781.679B++2.2419.569%D--24.428%C*17.9DN/A1657.3h12.5C+63.7C
NS-61 Emissary 132130961.354B++2.5619.945%D*25.385%A+17.6C-N/A1037.4h12.3B61.5C+
NSX Masamune 161125761.645B**2.2765.013%B*2.4%B59.5A++17.1B5112.1h8.3B+12.7B++
Saron HRB-H 139103137.923B+4.0146.928%D--1.942%B+44.8B+15.7D-2792.3h20.5B+43.6C*
Beamer VS3 9593841.107B+2.8121.474%D-31.183%B**18.2CN/A1915.1h6.9B*31.9C++
Quasar VM1 9392831.108C2.819.886%D*18.478%C+10.1D*N/A1459.1h17.8D180.4D
Auraxium Force-Blade 1028912,2180.007D3.9116.015%D*3.371%D0.1C+N/A0619h1.9B+11.8C+
Spear Anti-Vehicle Phalanx Turret 15286614.333B**10.4245.605%C++3.488%C23.2D-17.8C3603.7h11.9D26.1C
M12 Kobalt-F 8380174.706A+0.7932.549%A+3.75%D*47.1B++1.8B+981.7h12.8B39.3B++
Skyguard 12874514.8S10.8826.735%C-1.351%D11C--8.1C-1666.7h115.8C*433C++
Thanatos VE70 7170342.059A1.8656.398%A++22.857%A87.5M++1.3A*18590.8h3.4B**6B**
Hornet Missiles 10468292.345C--1.5763.743%C*N/A23.4D12.4D--2112.9h14.3C22.5C
NS-AM7 Archer 7965611.066A2.8555.712%C-24.615%B*6.2C+1.3D-8710.5h13.4B++24B+
M20 Basilisk 8162320.667S16.7547.866%B**1.613%F56.4M+17.3A+6651.1h51.7A108.1A
E540 Halberd 856178.714C+4.8058.981%A+N/A50.8A++20B+12151.2h4A+6.8A+
MANA Anti-Personnel Turret 5554153.6N/A0.3225.993%UN/A540U10U5279200.1h21.7T*83.4T*
Supernova PC 7852182.889C1.0339.322%D--N/A7.2D**3.6D**1117.2h9.8F--24.9F**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2550.5h
Spawn Beacon11,4140.6h
Nano-Armor Kit199656,91941.9h
Cortium Silo0880.2h
Nanite Revive Grenade01,5600.4h
Medical Applicator226231,48714.5h
Spitfire Auto-Turret47320.5h
Restoration Kit882,1547.4h
Motion Spotter2315,2185.6h
Deconstruction Tool07550.1h
Shield Recharging Field1700h
Recon Detection Device6611,63015.5h
Ammunition Package296,8752.7h
Medical Kit5,71754,891293.5h
Anti-Infantry MANA Turret1680.2h

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