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Paragon Exterminator Shadowcorpzz[DA] Shadowcorpzz
VS BR 189

KDR: 3.89

Score: 93.8m

Last Seen: Aug 18th, 2019 5:13 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Ghost NSX Daimyo NS-44 Commissioner Pulsar C NS-11C NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,820,001 MLG Score: 6251
Fun Score: N/A
Cheeseburgers Flipped: 705TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.393%36.866%1084541160218,7304.96809-1.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.486%1.597A+2.431A**-1.892F-HEAD ++ (~22.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.588B+90.368C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.181%1.027%542121258412991340.449231433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%-0.334C--0.519D-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.285C*39.40.256C*76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.199%1.84%459712075,705179113783.18537414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%0.019C+-0.47D1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.596B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.268%7.688%186512091,91214876191.28581308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.003%0.487B+0.756B++0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.725B++13.60.658B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.568%85.831%1868120634,0884883866.98095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%1.733A++1.183B**0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.70.45B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.454%22.6%186412102,7084236130.639282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%1.514A+1.564A+-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.673B+2.60.47B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
93.8m189.3%433 (26k)389 (23.3k)3.88592289,92174,6083.99945189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12142702726.372%39.325%103703:1449

6% Combat Medic17% Engineer39% Heavy Assault27% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMAug 18th, 2019 4:34 PM (6h) (PST)Aug 18th, 2019 2:10 PM (8h) (PST)Aug 18th, 2019 1:13 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8222505721.2000.3090.4722.3290.0306251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,31714,98734,330721928140223,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4026h/167.7d 8,470 114,011 72,801 562.6k 2,961 20,829 7,298 198.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:113,572
Deaths:23,558
KDR:4.821
Accuracy:29.934% B*
HSR:38.940% B**
NS-15M1
A*
Kills:18,824
Deaths:4,477
KDR:4.205
Accuracy:29.366% A
HSR:38.823% A*
Orion VS54
A++
Kills:3,544
Deaths:1,080
KDR:3.281
Accuracy:28.178% A+
HSR:36.936% A++
VE-H Maw
A++
Kills:2,522
Deaths:503
KDR:5.014
Accuracy:30.995% B**
HSR:41.753% A++
Pulsar LSW
B*
Kills:2,081
Deaths:791
KDR:2.631
Accuracy:22.138% C+
HSR:31.187% B*
Flare VE6
B**
Kills:2,069
Deaths:676
KDR:3.061
Accuracy:24.787% B+
HSR:31.465% B**
NSX Naginata
B**
Kills:1,177
Deaths:325
KDR:3.622
Accuracy:27.731% B**
HSR:36.534% B**
SVA-88
C++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.354% D*
HSR:26.024% C++
Ursa
C*
Kills:369
Deaths:201
KDR:1.836
Accuracy:18.715% D
HSR:26.016% C*
NSX-P Naginata
A
Kills:234
Deaths:43
KDR:5.442
Accuracy:29.439% A
HSR:32.906% B+
Kills:145,564
Deaths (as Heavy Assault):32,377
Deaths (to Heavy Assaults):21,623
KDR:4.49591
Kill Difference:113,187
Playtime:1,562.213 hours
Usage:39%
Score:43.648m
Score/min:466
Accuracy (listed only):25.864%
HSR (listed only):34.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:6,879
Deaths:1,650
KDR:4.169
Accuracy:32.005% A+
HSR:32.490% A+
NS-11C
A*
Kills:5,052
Deaths:1,222
KDR:4.134
Accuracy:31.576% A+
HSR:30.958% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C**
HSR:26.669% A
VX6-7
B**
Kills:2,967
Deaths:1,041
KDR:2.850
Accuracy:29.641% B**
HSR:25.177% B++
Sirius SX12
A
Kills:1,680
Deaths:1,160
KDR:1.448
Accuracy:19.487% D--
HSR:25.655% A
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
Serpent VE92
B*
Kills:1,486
Deaths:523
KDR:2.841
Accuracy:28.112% B*
HSR:24.697% B*
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Pandora VX25
A++
Kills:1,115
Deaths:290
KDR:3.845
Accuracy:52.771% A
HSR:22.422% A++
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
VE-C Horizon
B**
Kills:965
Deaths:209
KDR:4.617
Accuracy:40.628% B*
HSR:31.088% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
Eridani SX5-AE
B++
Kills:646
Deaths:183
KDR:3.530
Accuracy:32.446% B++
HSR:32.353% B++
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Thanatos VE70
A++
Kills:109
Deaths:48
KDR:2.271
Accuracy:56.563% A++
HSR:23.853% A+
Kills:33,174
Deaths (as Light Assault):9,766
Deaths (to Light Assaults):15,027
KDR:3.39689
Kill Difference:23,408
Playtime:341.349 hours
Usage:8%
Score:8.297m
Score/min:405
Accuracy (listed only):37.025%
HSR (listed only):26.389%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:3,102
Deaths:730
KDR:4.249
Accuracy:28.402% C**
HSR:37.234% A++
Terminus VX-9
A+
Kills:3,054
Deaths:784
KDR:3.895
Accuracy:28.540% B+
HSR:38.212% A+
CME
A*
Kills:2,930
Deaths:618
KDR:4.741
Accuracy:32.927% A
HSR:36.416% A*
H-V45 AE
A++
Kills:1,787
Deaths:339
KDR:5.271
Accuracy:34.832% A+
HSR:42.921% A++
NS-11A
A+
Kills:1,762
Deaths:637
KDR:2.766
Accuracy:21.189% D
HSR:32.293% A+
Sirius SX12
A
Kills:1,680
Deaths:1,160
KDR:1.448
Accuracy:19.487% D--
HSR:25.655% A
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
NS-11P
M++
Kills:1,522
Deaths:351
KDR:4.336
Accuracy:32.371% A++
HSR:38.765% M++
Equinox VE2 Burst
B**
Kills:1,445
Deaths:324
KDR:4.460
Accuracy:31.871% B*
HSR:37.578% B**
H-V45
A**
Kills:1,325
Deaths:375
KDR:3.533
Accuracy:28.610% B*
HSR:38.566% A**
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Equinox VE2
A*
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.449% B**
HSR:37.768% A*
Pulsar VS1
A*
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% B*
HSR:35.942% A*
Pandora VX25
A++
Kills:1,115
Deaths:290
KDR:3.845
Accuracy:52.771% A
HSR:22.422% A++
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Eridani SX5-AE
B++
Kills:646
Deaths:183
KDR:3.530
Accuracy:32.446% B++
HSR:32.353% B++
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX Yumi
B**
Kills:141
Deaths:50
KDR:2.820
Accuracy:31.518% B**
HSR:30.497% B+
Corvus VA55
C++
Kills:131
Deaths:78
KDR:1.679
Accuracy:19.569% D--
HSR:24.428% C++
Thanatos VE70
A++
Kills:109
Deaths:48
KDR:2.271
Accuracy:56.563% A++
HSR:23.853% A+
Kills:29,806
Deaths (as Combat Medic):8,404
Deaths (to Combat Medics):8,939
KDR:3.54664
Kill Difference:21,402
Playtime:256.323 hours
Usage:6%
Score:5.471m
Score/min:356
Accuracy (listed only):36.037%
HSR (listed only):31.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:6,879
Deaths:1,650
KDR:4.169
Accuracy:32.005% A+
HSR:32.490% A+
NS-11C
A*
Kills:5,052
Deaths:1,222
KDR:4.134
Accuracy:31.576% A+
HSR:30.958% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C**
HSR:26.669% A
VX6-7
B**
Kills:2,967
Deaths:1,041
KDR:2.850
Accuracy:29.641% B**
HSR:25.177% B++
VE-LR Obelisk
A**
Kills:2,082
Deaths:281
KDR:7.409
Accuracy:48.449% A**
HSR:44.380% A+
Serpent VE92
B*
Kills:1,486
Deaths:523
KDR:2.841
Accuracy:28.112% B*
HSR:24.697% B*
Eidolon VE33
B++
Kills:1,339
Deaths:303
KDR:4.419
Accuracy:31.264% B+
HSR:30.620% B++
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Revenant
B+
Kills:1,242
Deaths:229
KDR:5.424
Accuracy:36.506% B+
HSR:33.736% B+
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Pandora VX25
A++
Kills:1,115
Deaths:290
KDR:3.845
Accuracy:52.771% A
HSR:22.422% A++
VE-C Horizon
B**
Kills:965
Deaths:209
KDR:4.617
Accuracy:40.628% B*
HSR:31.088% B**
NS Baron G5
A++
Kills:828
Deaths:225
KDR:3.680
Accuracy:55.596% B**
HSR:23.309% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Thanatos VE70
A++
Kills:109
Deaths:48
KDR:2.271
Accuracy:56.563% A++
HSR:23.853% A+
Kills:31,094
Deaths (as Engineer):8,013
Deaths (to Engineers):9,792
KDR:3.88044
Kill Difference:23,081
Playtime:674.553 hours
Usage:17%
Score:14.792m
Score/min:365
Accuracy (listed only):39.713%
HSR (listed only):26.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:18,088
Deaths:2,741
KDR:6.599
Accuracy:47.979% A
HSR:81.568% A
NSX Daimyo
A
Kills:10,294
Deaths:1,586
KDR:6.491
Accuracy:50.259% A
HSR:97.484% B**
NS-44 Commissioner
A
Kills:8,849
Deaths:4,449
KDR:1.989
Accuracy:41.720% B++
HSR:31.563% A
NSX Tomoe
B**
Kills:3,391
Deaths:650
KDR:5.217
Accuracy:29.943% C*
HSR:46.859% B**
NS-45 Pilot
B**
Kills:2,556
Deaths:1,525
KDR:1.676
Accuracy:32.727% C*
HSR:34.977% B**
Parallax VX3
C**
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.883% C
HSR:79.974% C**
Sirius SX12
A
Kills:1,680
Deaths:1,160
KDR:1.448
Accuracy:19.487% D--
HSR:25.655% A
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
NS-30 Vandal
C++
Kills:1,588
Deaths:463
KDR:3.430
Accuracy:33.907% C++
HSR:27.645% C++
NS-357 Underboss
A
Kills:1,324
Deaths:852
KDR:1.554
Accuracy:34.017% C
HSR:31.193% A
Artemis VX26
B**
Kills:1,226
Deaths:449
KDR:2.731
Accuracy:25.251% C-
HSR:30.587% B**
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D
HSR:35.117% B+
Phaseshift VX-S
B**
Kills:1,168
Deaths:142
KDR:8.225
Accuracy:43.068% B**
HSR:79.366% B
NS-44L Showdown
B++
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:46.662% B+
HSR:42.255% B++
Eridani SX5
B**
Kills:1,047
Deaths:281
KDR:3.726
Accuracy:31.790% B**
HSR:28.080% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
XM98
B+
Kills:920
Deaths:128
KDR:7.188
Accuracy:39.188% C**
HSR:80.109% B+
V10
B**
Kills:727
Deaths:28
KDR:25.964
Accuracy:44.810% B++
HSR:86.382% B**
Eridani SX5-AE
B++
Kills:646
Deaths:183
KDR:3.530
Accuracy:32.446% B++
HSR:32.353% B++
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
Spiker
A
Kills:396
Deaths:193
KDR:2.052
Accuracy:30.909% C*
HSR:30.303% A
Phantom VA23
B++
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% B+
HSR:35.912% B++
VA39 Spectre
A
Kills:344
Deaths:72
KDR:4.778
Accuracy:40.285% A
HSR:35.756% C
NS-AM7 VS/AE Archer
B++
Kills:328
Deaths:192
KDR:1.708
Accuracy:65.697% C**
HSR:29.878% B++
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Cerberus
A+
Kills:248
Deaths:161
KDR:1.540
Accuracy:26.222% D
HSR:35.887% A+
NS-44L Blackhand
B*
Kills:238
Deaths:62
KDR:3.839
Accuracy:48.685% B*
HSR:48.740% B+
Parallax VX3-AE
B**
Kills:205
Deaths:4
KDR:51.250
Accuracy:39.714% C
HSR:88.293% B**
Manticore SX40
M
Kills:155
Deaths:85
KDR:1.824
Accuracy:31.961% B+
HSR:41.290% M
NS-61 Emissary
A+
Kills:130
Deaths:96
KDR:1.354
Accuracy:19.945% D*
HSR:25.385% A+
Beamer VS3
B**
Kills:93
Deaths:84
KDR:1.107
Accuracy:21.474% D-
HSR:31.183% B**
NS-AM7 Archer
B*
Kills:65
Deaths:62
KDR:1.048
Accuracy:55.769% C
HSR:24.615% B*
Kills:64,138
Deaths (as Infiltrator):17,678
Deaths (to Infiltrators):11,059
KDR:3.62813
Kill Difference:46,460
Playtime:1,095.377 hours
Usage:27%
Score:19.897m
Score/min:303
Accuracy (listed only):36.603%
HSR (listed only):44.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,596
Deaths:434
KDR:3.677
Accuracy:18.521% C+
HSR:23.371% B+
Blueshift VM5
B+
Kills:1,490
Deaths:358
KDR:4.162
Accuracy:19.769% C+
HSR:24.631% B+
Nebula VM20
B**
Kills:423
Deaths:91
KDR:4.648
Accuracy:23.397% B**
HSR:26.241% B**
Nebula VM20
B**
Kills:419
Deaths:91
KDR:4.604
Accuracy:22.774% B**
HSR:23.389% B+
Comet VM2
C+
Kills:217
Deaths:82
KDR:2.646
Accuracy:41.732% C+
HSR:3.226% C--
Comet VM2
C
Kills:189
Deaths:73
KDR:2.589
Accuracy:42.557% C
HSR:2.646% D
Quasar VM1
C+
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% D*
HSR:18.478% C+
Cosmos VM3
M**
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.639% M**
HSR:24.615% A
Cosmos VM3
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:34.850% N/A
HSR:20% N/A
Kills:4,541
Deaths (as MAX Suit):622
Deaths (to MAX Suits):3,370
KDR:7.30064
Kill Difference:3,919
Playtime:88.251 hours
Usage:2%
Score:1.742m
Score/min:329
Accuracy (listed only):27.569%
HSR (listed only):18.511%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:440
V. Kills:20 N/A
Deaths:57
KDR:7.719
Accuracy:42.292% C*
KPH:73.500 B*
VKPH:3.300 C+
Saron Laser Cannon
C*
Kills:144
V. Kills:90 158%
Deaths:153
KDR:0.941
Accuracy:32.677% C*
KPH:8 C--
VKPH:5 D
Hornet Missiles
C*
Kills:68
V. Kills:36 184%
Deaths:29
KDR:2.345
Accuracy:63.743% C*
KPH:23.800 D
VKPH:12.600 D-
Kills:652 (584 + 0)
Deaths:239
KDR:2.728
VKDR:0.611
Vehicle Kills:146
Kill Difference:413
Playtime:26.788 hours
Usage:1%
Score:0.187m
Score/min:116
Piloting Accuracy:32.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,844
V. Kills:183 N/A
Deaths:39
KDR:72.923
Accuracy:53.777% B+
KPH:90.600 A++
VKPH:5.800 D
L100 Python AP
B**
Kills:1,220
V. Kills:529 230%
Deaths:59
KDR:20.678
Accuracy:56.849% C+
KPH:45.800 B**
VKPH:19.900 C**
L100 Python HEAT
B++
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D-
KPH:40.500 B++
VKPH:7.800 D-
C75 Viper
C++
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C++
KPH:31.800 C++
VKPH:5.400 D
Skyguard
C-
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% C-
KPH:11.100 C--
VKPH:8.100 C-
Kills:4,609 (4,609 + 0)
Deaths:123
KDR:37.472
VKDR:6.935
Vehicle Kills:853
Kill Difference:4,486
Playtime:77.406 hours
Usage:2%
Score:1.163m
Score/min:250
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:666
V. Kills:385 173%
Deaths:86
KDR:7.744
Accuracy:59.361% B++
KPH:28.100 C*
VKPH:16.300 C*
Supernova VPC
A++
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B++
KPH:56.600 B+
VKPH:15 A++
Saron HRB
A*
Kills:364
V. Kills:202 179%
Deaths:41
KDR:8.878
Accuracy:60.559% A*
KPH:27.100 C*
VKPH:15.100 C+
E540 Halberd
A++
Kills:61
V. Kills:24 244%
Deaths:7
KDR:8.714
Accuracy:58.981% A+
KPH:51.400 A++
VKPH:20.200 B+
Supernova PC
D**
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D--
KPH:7.200 D**
VKPH:3.600 D**
Kills:1,573 (1,148 + 425)
Deaths:157
KDR:10.019
VKDR:4.783
Vehicle Kills:751
Kill Difference:1,416
Playtime:53.109 hours
Usage:1%
Score:0.877m
Score/min:275
Driving Accuracy:39.322%
Gunner Accuracy:58.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:710
V. Kills:21 N/A
Deaths:5
KDR:142
Accuracy:26.391% B++
KPH:251.900 A++
VKPH:7.500 B++
E540 Halberd-H
B++
Kills:671
V. Kills:259 258%
Deaths:20
KDR:33.550
Accuracy:60.649% B+
KPH:59.100 B++
VKPH:22.800 C++
M40 Fury-H
C--
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F-
KPH:63.100 D
VKPH:7.800 C--
Proton II PPA-H
A
Kills:136
V. Kills:4 N/A
Deaths:6
KDR:22.667
Accuracy:34.671% C
KPH:151.100 A
VKPH:4.400 C--
Saron HRB-H
B+
Kills:103
V. Kills:36 278%
Deaths:13
KDR:7.923
Accuracy:46.928% D--
KPH:43.900 B+
VKPH:15.300 D-
Kills:1,774 (0 + 1,774)
Deaths:56
KDR:31.679
VKDR:6.054
Vehicle Kills:339
Kill Difference:1,718
Playtime:19.862 hours
Usage:0%
Score:0.480m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:46.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:64
V. Kills:20 305%
Deaths:3
KDR:21.333
Accuracy:47.876% B**
KPH:56.200 M++
VKPH:17.600 A++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:6.667
Vehicle Kills:20
Kill Difference:61
Playtime:1.138 hours
Usage:0%
Score:0.045m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:47.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:944
V. Kills:24 N/A
Deaths:126
KDR:7.492
Accuracy:50.561% B**
KPH:83 B**
VKPH:2.100 C++
M40 Fury-F
A++
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% B+
KPH:40.400 B**
VKPH:14.200 A++
M12 Kobalt-F
A+
Kills:80
V. Kills:3 N/A
Deaths:17
KDR:4.706
Accuracy:32.549% A+
KPH:46.700 B*
VKPH:1.800 B
Kills:1,257 (1,257 + 0)
Deaths:199
KDR:6.317
VKDR:0.548
Vehicle Kills:109
Kill Difference:1,058
Playtime:18.858 hours
Usage:0%
Score:0.214m
Score/min:189
Driving Accuracy:32.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 114,778113,57223,5584.821B+0.9429.934%B*38.94%B**131.7A++1.4B**340862.6h9.2B*30.8B*
NS-15M1 19,03918,8244,4774.205A*0.3229.366%A38.823%A*100.6A*1.1A++283187.2h10.2B*34.9B*
Ghost 18,15218,0882,7416.599A2.7147.979%A81.568%A88A*N/A229205.6h1.7B**3.5B**
NSX Daimyo 10,29710,2941,5866.491B**2.6150.259%A97.484%B**113.2A*N/A29090.9h1.7A3.3A
NS-44 Commissioner 8,8858,8494,4491.989B**1.9041.72%B++31.563%A70.2A+N/A185126.1h2.9B**7B*
Pulsar C 6,9306,8791,6504.169A++0.2832.005%A+32.49%A+93.1MN/A27973.9h8.6B**27B*
NS-11C 5,0945,0521,2224.134M**0.2531.576%A+30.958%A*95.7M*N/A25652.8h9.7B**30.6B**
NS Decimator 5,7644,3141,3743.14A**0.7568.968%B**2.156%C+81.1M+27.3A50453.2h3.4B*4.9B**
Orion VS54 3,5833,5441,0803.281A0.6028.178%A+36.936%A++69.9A+N/A36150.7h9.9B**35.1B
NSX Tomoe 3,4103,3916505.217A**1.3329.943%C*46.859%B**80.9A++N/A20041.9h10.6B**35.5B++
Eclipse VE3A 3,3353,3117554.385A0.5028.133%C**26.669%A101.9A*N/A27332.5h10.1B++36B++
Darkstar 3,1323,1027304.249A*0.3628.402%C**37.234%A++101.7A*1B+23130.5h10.9B*38.3B++
Terminus VX-9 3,0853,0547843.895B**0.0128.54%B+38.212%A+83.9A++N/A22936.4h10.2B*35.8B++
VX6-7 2,9982,9671,0412.85B**1.0429.641%B**25.177%B++62.9B**N/A20047.2h9.7B*32.8B*
CME 2,9542,9306184.741M**0.8632.927%A36.416%A*108.1M*N/A25227.1h11.1B*33.6B*
L100 Python HESH 3,0272,8443972.923S69.0453.777%B+1.617%C++90.6A++5.8D27131.4h2.6B+4.7B*
NS-45 Pilot 2,5702,5561,5251.676B2.2132.727%C*34.977%B**65.7B+N/A18938.9h5.5B*16.8B++
VE-H Maw 2,5462,5225035.014M++1.1330.995%B**41.753%A++121.8A*1.2B++35320.7h8B**26B*
Parallax VX3 2,3502,34223010.183A++6.3036.883%C79.974%C**22.3CN/A69105.2h2.1B5.6C*
M12 Kobalt 2,1742,1159235U231.1124.096%B+20.709%B+211.5A++5.9C**48010h12B*49.7B*
VE-LR Obelisk 2,0942,0822817.409M*3.5248.449%A**44.38%A+132.6SN/A40115.7h3.7A+7.6A
Pulsar LSW 2,1092,0817912.631B**1.2522.138%C+31.187%B*43C+N/A14448.4h11.4B+51.3C**
Flare VE6 2,0882,0696763.061A++0.8224.787%B+31.465%B**49.5C**N/A15241.8h9.6B+38.6B+
H-V45 AE 1,8121,7873395.271M1.3934.832%A+42.921%A++130.4A**1.8A++42013.7h9.2B**26.3B**
NS-11A 1,7781,7626372.766B**1.1221.189%D32.293%A+29C+N/A9260.8h12.8B+60.5C++
Sirius SX12 1,6921,6801,1601.448B+2.4419.487%D--25.655%A18.6C-N/A6190.2h12.8B+65.6C++
VE-S Canis 1,6501,6393594.565M*0.6836.681%A+31.422%A149M*1B++56611h7.8B**21.4B*
Blueshift VM5 1,6091,5964343.677B+0.2118.521%C+23.371%B+30.9C+N/A10951.6h20.7D*111.7C-
NS-30 Vandal 1,5941,5884633.43B**0.4633.907%C++27.645%C++50.9B+N/A13631.2h4.8B++14.1B+
NS-11P 1,5401,5223514.336M++0.4532.371%A++38.765%M++120.8S1.4M+45112.6h9.8A+30.3A
Blueshift VM5 1,5111,4903584.162B++0.2819.769%C+24.631%B+33.9C+N/A11543.9h21.4D**108.2C
Serpent VE92 1,5001,4865232.841A+1.0428.112%B*24.697%B*56.7B**N/A27826.2h10.1B*36.1B++
Equinox VE2 Burst 1,4661,4453244.46A0.5731.871%B*37.578%B**112A*1.6A++29312.9h10.4B*32.7B*
Eidolon VE33 1,3561,3393034.419M+0.5331.264%B+30.62%B++41.5B**N/A14432.3h6.2B**19.8B*
H-V45 1,3341,3253753.533B**0.3528.61%B*38.566%A**63.1A+N/A22021h10.4B**36.2B*
NS-357 Underboss 1,3311,3248521.554B+2.3334.017%C31.193%A43.8C++N/A13030.2h3A9B++
Deimos VA29 1,2491,2463833.253A++0.6373.373%B**23.194%B**134M++N/A4219.3h1.9B*2.5B++
Revenant 1,2501,2422295.424B*1.5436.506%B+33.736%B+105.3A*N/A23211.8h5.7B**15.5B*
Artemis VX26 1,2301,2264492.731A1.1525.251%C-30.587%B**43.6B+N/A11928.1h10.4B++41.2B
Frag Grenade 1,2361,22111221N/A1,217.1158.072%A++N/A814A+10C++38701.5h2.5A4.4B**
L100 Python AP 1,7491,2205920.678M**16.7956.849%C+2.459%C+45.9B**19.9C**26126.6h4.7B++8.3B++
Nyx VX31 1,2011,1964972.406C++1.4830.164%D35.117%B+21.8DN/A5454.9h5.9C+19.4C+
Zenith VX-5 1,1851,1784812.449A1.4424.394%C25.807%B++46.4B+N/A18025.4h10.5B*43.1B+
NSX Naginata 1,1821,1773253.622A*0.2627.731%B**36.534%B**81.2A+N/A27614.5h10.9B+39.4B+
SVA-88 1,1771,1727231.621C+2.2617.354%D*26.024%C++21.8D-N/A8753.8h13.5C--78D
Phaseshift VX-S 1,1721,1681428.225A*4.3443.068%B**79.366%B57A++N/A18020.5h2B*4.7B++
Equinox VE2 1,1741,1652285.11M**1.2231.449%B**37.768%A*107.9M**N/A25310.8h8.7A27.8B**
Pulsar VS1 1,1701,1633193.646M+0.2427.879%B*35.942%A*61.2A*N/A31119h9.6A+34.6B**
NS-44L Showdown 1,1641,1622884.035M**0.1546.662%B+42.255%B++76.4A++N/A15515.2h3.1B++6.7B+
Pandora VX25 1,1211,1152903.845A++0.0452.771%A22.422%A++157SN/A5107.1h3.2B**6B**
Eridani SX5 1,0511,0472813.726A**0.1631.79%B**28.08%B**80.5A++N/A28513h8.6B**26.9B*
VE-C Horizon 9769652094.617A*0.7340.628%B*31.088%B**158.2M*1.8B*7586.1h10.8B**26.6B*
NSX Tengu 9569532413.954M+0.0746.627%A+30.955%A+108.3M+N/A3158.8h9.7B*20.8B*
S12 Renegade 9689441267.492B**3.6150.561%B**2.119%D--82.8B**2.1C++20411.4h3.4C++6.7B+
XM98 9239201287.188M+3.3039.188%C**80.109%B+31.3C**N/A11729.4h1.9B**5B++
NS Baron G5 8298282253.68M*0.2155.596%B**23.309%A++92M+N/A2919h3.7B*6.6C++
V10 7297272825.964S22.0844.81%B++86.382%B**49.8B++N/A13014.6h1.7B**3.8B*
M12 Kobalt-H 7317105142S138.1126.391%B++18.732%B253.6A++7.5B++7222.8h11.6B*44B*
E540 Halberd-H 9306712033.55A*29.6660.649%B+1.341%C58.9B++22.7C++35711.4h6.3C+10.4C*
Supernova FPC 1,051666867.744C**3.8659.361%B++2.553%C++28.1C*16.2C++30723.7h4.7B+8B++
Solstice SF 6886522252.898A*0.9917.735%D*5.368%F-19.5C+1.1A6633.4h6.7B++37.8B+
Eridani SX5-AE 6506461833.53A++0.3632.446%B++32.353%B++100.9AN/A3116.4h8.5B++26.1B++
C-4 7616232122.939B**0.9533.635%A+N/A67C14.8D--6209.3h1.2B+3.5B*
S1 7785883971.481A2.4059.229%C*2.891%C++33B+10.7C28017.8h5.2B++8.8B++
Lasher X2 5595452402.271A++1.6123.524%C5.688%B**26CN/A14221h28.5F121.3D
NS-7 PDW 5315282552.071A+1.8121.602%D25.947%A24.1C+N/A9721.9h12.6B++58.3C**
The Slasher 51147544,5100.011D3.8713.505%D**5.684%D0.3C-N/A11735.2h1.9B+13.9C+
Sticky Grenade 4814741474N/A470.1165.899%A+N/A1185B+17.5B+45220.4h1.9B+2.9B+
Light PPA 460440577.719B++3.8342.292%C*N/A73.3B*3.3C+2056h10.1B+24B+
Supernova VPC 544430586S82.1157.687%B++N/A56.6B+15A++2757.6h2.9B+5.1B+
Nebula VM20 427423914.648A0.7623.397%B**26.241%B**64.1A++N/A2236.6h17.2C+73.5B+
Nebula VM20 426419914.604B**0.7222.774%B**23.389%B+63.5A++1.1B**2266.6h16.9C+74.3B+
Spiker 3963961932.052B**1.8330.909%C*30.303%A92.1A*N/A2374.3h6B++19.3B*
Ursa 3753692011.836B+2.0518.715%D26.016%C*28.6CN/A12012.9h11.2C++60C+
Saron HRB 566364418.878B++4.9960.559%A*N/A27.2C*15.1C+22513.4h22.3C++36.9B*
Phantom VA23 364362734.959A*1.0738.129%B+35.912%B++54B+N/A1396.7h4B+10.6B+
VA39 Spectre 346344724.778A**0.8940.285%A35.756%C27.3BN/A19212.6h4.7B++11.6B*
Anti-Vehicle Grenade 3823311331N/A327.1151.355%C+N/A472.9B+72.9C27400.7h3.8B**7.5B*
NS-AM7 VS/AE Archer 3713281921.708B+2.1865.697%C**29.878%B++18.3C+2.4C11217.9h6.1B**9.2B**
Lumine Edge 3203192,1940.145C++3.7432.413%B+19.122%B+2.6CN/A9122.3h1.1B++3.5B+
L100 Python HEAT 3663071127.909S24.0242.797%D-1.629%D40.4B++7.8D-2197.6h4.3B**10.1B+
Proximity Mine 2622621913.789M*9.9068.333%M++N/A262M+N/A13591h1.6B*2.3A++
MKV Suppressed 250250872.874A**1.0127.311%C**32%A++62.5AN/A3124h11.1B*40.5B+
Cerberus 2502481611.54B+2.3526.222%D35.887%A+46.8BN/A1365.3h4.9B*18.8C**
Nova 241238594.034A*0.1561.474%A19.748%B**158.7S2M**6651.5h3.4B++5.5B**
NS-44L Blackhand 239238623.839A*0.0548.685%B*48.74%B+41B*N/A1345.8h3.7B+7.5B++
NSX-P Naginata 239234435.442M*1.5629.439%A32.906%B+130M+2.8A*5311.8h10.2B*34.6B*
M40 Fury-F 315233564.161A+0.2854.747%B+N/A40.2B**14.1A++1865.8h8.6B+15.7B++
Icikill 2342304,7370.049C+3.8429.034%C+16.957%B*1.1C+N/A3208.3h2.1C++7.4C*
NSX-P Tanto 228227544.204M**0.3234.837%A++31.278%B*113.5SN/A6342h10.8B*30.9B**
Comet VM2 249217822.646A*1.2441.732%C+3.226%C--17.2B**2.5D-13512.6h16.6B++39.7B+
Parallax VX3-AE 205205451.25U47.3639.714%C88.293%B**56.9C**N/A1973.6h1.5B*3.7B+
Tank Mine 2391911910.053M**6.17139.818%SN/A127.3B+32D--10491.5h2.4D1.7A**
Comet VM2 228189732.589A++1.3042.557%C2.646%D15.9B++3.3D-10111.9h18.9B++44.5B+
Lancer VS22 285179941.904A+1.9854.68%D-N/A19B+11.3C1999.4h15.7B+28.7B+
NSX Tanto 182178355.086S1.2031.776%B**28.09%B+104.7M+2.4S5551.7h11.6B+36.5B+
MANA Anti-Personnel Turret 176175218.333N/A4.4529.129%UN/A1750U10U7830100.1h17T*58.4T*
C75 Viper 192164918.222M++14.3440.854%C++2.439%A31.5C++5.4D2275.2h9.1B*22.3B*
Manticore SX40 155155851.824B**2.0631.961%B+41.29%M64.6A++N/A2822.4h4.6A14.4B**
M40 Fury-H 1731541212.833C++8.9522.151%F-N/A64.2D7.9C--3082.4h9C+40.7F-
Rocklet Rifle 240147572.579M**1.3150.46%C3.401%S58.8A**37.2B**8532.5h25.4B**50.3B++
Saron Laser Cannon 2341441530.941C2.9432.677%C*1.389%C--8C--5D7117.9h129C*394.8C**
NSX Yumi 146141502.82B**1.0731.518%B**30.497%B+64.1A2.3B*2642.2h8.9B**28.3B**
Proton II PPA-H 140136622.667B**18.7834.671%CN/A151.1A4.4C--5480.9h10.3C++29.7C++
Corvus VA55 132131781.679B++2.2119.569%D--24.428%C++17.9DN/A1767.3h12.5C+63.7C
NS-61 Emissary 132130961.354B*2.5319.945%D*25.385%A+17.6C-N/A1057.4h12.3B61.5C+
NSX Masamune 161125761.645B**2.2465.013%B*2.4%B59.5A++17.1B5112.1h8.3B+12.7B++
Thanatos VE70 110109482.271A++1.6156.563%A++23.853%A+90.8M++N/A14001.2h3.3B**5.9B**
Saron HRB-H 139103137.923B+4.0446.928%D--1.942%B+44.8B+15.7D-2792.3h20.5B+43.6C**
Beamer VS3 9593841.107B+2.7821.474%D-31.183%B**17.9CN/A1975.2h6.9B*31.9C++
Quasar VM1 9392831.108C2.789.886%D*18.478%C+10.1D*N/A1519.1h17.8D180.4D
Auraxium Force-Blade 1049012,5460.007D3.8816.181%D--3.333%D0.1C+N/A0628.7h1.9B+11.8C+
Spear Anti-Vehicle Phalanx Turret 15286614.333B**10.4545.677%C++3.488%C23.2D-17.8C3623.7h11.9D26.1C
M12 Kobalt-F 8380174.706A+0.8232.549%A+3.75%D*47.1B*1.8B981.7h12.8B+39.3B++
Skyguard 12874514.8S10.9126.735%C-1.351%C--11C--8.1C-1666.7h115.8C*433C++
Hornet Missiles 10468292.345C--1.5463.743%C*N/A23.4D12.4D-2142.9h14.3C22.5C+
NS-AM7 Archer 7965621.048A2.8455.769%C24.615%B*6.1C+1.3D-8810.6h13.4B++24B+
Cosmos VM3 6665164.063A0.1834.639%M**24.615%A92.9S1.4A++8170.7h12.8B+36.9B**
M20 Basilisk 8464321.333S17.4547.876%B**1.563%F58.2M++18.2A++6651.1h51.1A106.7A
E540 Halberd 856178.714C+4.8358.981%A+N/A50.8A++20B+12151.2h4A+6.8A+
Supernova PC 7852182.889C1.0039.322%D--N/A7.2D**3.6D**1127.2h9.8F--24.9F**
Cosmos VM3 5050163.125B*0.7634.85%M**20%C*71.4MN/A6810.7h16.7D47.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2550.5h
Spawn Beacon11,5680.7h
Nano-Armor Kit204660,72942.1h
Cortium Silo0880.2h
Nanite Revive Grenade01,5600.4h
Medical Applicator226231,48714.5h
Spitfire Auto-Turret47530.5h
Restoration Kit882,1547.4h
Motion Spotter2315,2185.6h
Deconstruction Tool07550.1h
Shield Recharging Field1700h
Recon Detection Device6711,95515.8h
Ammunition Package297,1522.8h
Medical Kit6,18558,260301.6h
Anti-Infantry MANA Turret1860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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