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Paragon Ice Cold Shadowcorpzz[DA] Shadowcorpzz
VS BR 203

KDR: 3.84

Score: 113m

Last Seen: Aug 1st, 2020 1:23 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (203 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Ghost NSX Daimyo NS-44 Commissioner Pulsar C NS-15 Gallows NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,803,287 MLG Score: 7037
Fun Score: N/A
Cheeseburgers Flipped: 709TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.883%37.032%1107551294272,8105.00211-1.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.456%1.671A++2.394A*-1.822F-HEAD ++ (~22.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.59B+9.10.364C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.842%1.007%452134759615621370.381318432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-0.358C--0.518D-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.50.283C*39.40.259C*77

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.203%1.836%399713425,720206913832.76462413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%0.016C+-0.429C--1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.596B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.055%7.889%162513441,95217366351.12442307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.037%0.447B0.813B++0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.727B++13.50.665B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.109%87.083%1629134040,3346237896.46689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.497%1.83A++1.289A0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.465B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.416%22.599%162513442,8945182130.558364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.473%1.453A+1.515A+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.60.462B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113m160.7%464 (27.8k)416 (25k)3.84287355,55092,5223.94633203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13493293327.188%39.718%108002:5653

6% Combat Medic16% Engineer43% Heavy Assault26% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMAug 3rd, 2020 7:45 PM (3d) (PST)Jul 31st, 2020 10:48 PM (6d) (PST)Jul 31st, 2020 9:23 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8792716081.3070.3400.5192.1520.0327037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,71716,25236,465782031129224,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4532.6h/188.9d 9,572 141,217 90,863 585.2k 3,327 23,689 8,699 238.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:146,241
Deaths:30,738
KDR:4.758
Accuracy:30.218% B
HSR:38.337% B+
NS-15M1
A
Kills:26,278
Deaths:6,265
KDR:4.194
Accuracy:30.152% B++
HSR:39.364% A
NS-15 Gallows
B*
Kills:7,123
Deaths:1,712
KDR:4.161
Accuracy:34.540% B*
HSR:42.777% B++
Orion VS54
B**
Kills:4,133
Deaths:1,274
KDR:3.244
Accuracy:28.938% B*
HSR:38.035% B**
VE-H Maw
B**
Kills:2,776
Deaths:570
KDR:4.870
Accuracy:31.141% B+
HSR:42.111% B**
Pulsar LSW
B+
Kills:2,203
Deaths:831
KDR:2.651
Accuracy:22.507% D
HSR:31.911% B+
Flare VE6
B
Kills:2,120
Deaths:686
KDR:3.090
Accuracy:24.919% C
HSR:31.368% B
NSX Naginata
B+
Kills:1,268
Deaths:349
KDR:3.633
Accuracy:27.713% B
HSR:37.066% B+
SVA-88
C
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.351% F
HSR:26.024% C
Ursa
C+
Kills:369
Deaths:201
KDR:1.836
Accuracy:18.715% D*
HSR:26.016% C+
NSX-P Naginata
B+
Kills:345
Deaths:63
KDR:5.476
Accuracy:29.888% B+
HSR:35.073% C*
Kills:194,028
Deaths (as Heavy Assault):43,412
Deaths (to Heavy Assaults):27,348
KDR:4.46946
Kill Difference:150,616
Playtime:1,926.953 hours
Usage:43%
Score:58.362m
Score/min:505
Accuracy (listed only):26.917%
HSR (listed only):35.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:7,695
Deaths:1,824
KDR:4.219
Accuracy:32.166% B*
HSR:32.008% B*
NS-11C
A
Kills:5,347
Deaths:1,305
KDR:4.097
Accuracy:31.632% B*
HSR:30.802% A
Eclipse VE3A
B*
Kills:3,354
Deaths:767
KDR:4.373
Accuracy:28.158% C+
HSR:26.714% B*
VX6-7
B+
Kills:3,011
Deaths:1,053
KDR:2.859
Accuracy:29.721% B+
HSR:25.307% C*
Sirius SX12
B+
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D**
HSR:25.827% B+
Serpent VE92
B+
Kills:1,650
Deaths:562
KDR:2.936
Accuracy:28.438% C**
HSR:25.515% B+
VE-S Canis
B**
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.676% B**
HSR:31.422% B++
VE-C Horizon
B+
Kills:1,611
Deaths:377
KDR:4.273
Accuracy:41.161% B+
HSR:29.174% C*
Deimos VA29
B++
Kills:1,261
Deaths:387
KDR:3.258
Accuracy:73.167% B++
HSR:22.998% B+
Zenith VX-5
C*
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% D
HSR:25.807% C*
Pandora VX25
A
Kills:1,132
Deaths:297
KDR:3.811
Accuracy:52.738% B++
HSR:22.350% A
Eridani SX5
B+
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B+
HSR:28.042% B+
NS Baron G5
A++
Kills:1,001
Deaths:307
KDR:3.261
Accuracy:54.379% B++
HSR:24.076% A++
Eridani SX5-AE
B+
Kills:970
Deaths:291
KDR:3.333
Accuracy:33.564% B+
HSR:33.299% B+
NSX Tengu
B**
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% B**
HSR:30.955% B*
NS-66 Punisher
B++
Kills:680
Deaths:168
KDR:4.048
Accuracy:32.227% B++
HSR:35% B+
Solstice SF
D**
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D**
HSR:5.368% D**
NS-7 PDW
B+
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D*
HSR:25.947% B+
MKV Suppressed
A
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C
HSR:32% A
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B+
NSX-P Tanto
B**
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% B**
HSR:31.278% C**
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A
HSR:25% A++
NSX Tanto
B+
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B+
HSR:28.090% C+
Phobos VX86
B*
Kills:51
Deaths:22
KDR:2.318
Accuracy:71.739% B*
HSR:21.569% B+
Kills:36,562
Deaths (as Light Assault):10,705
Deaths (to Light Assaults):18,406
KDR:3.41541
Kill Difference:25,857
Playtime:358.062 hours
Usage:8%
Score:8.842m
Score/min:412
Accuracy (listed only):38.338%
HSR (listed only):26.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:3,310
Deaths:821
KDR:4.032
Accuracy:28.506% C++
HSR:38.248% B**
Darkstar
A
Kills:3,102
Deaths:730
KDR:4.249
Accuracy:28.402% C+
HSR:37.234% A
CME
B**
Kills:3,037
Deaths:635
KDR:4.783
Accuracy:32.847% B*
HSR:35.858% B**
NS-11A
B++
Kills:2,645
Deaths:841
KDR:3.145
Accuracy:23.555% D
HSR:32.968% B++
H-V45 AE
A
Kills:1,787
Deaths:339
KDR:5.271
Accuracy:34.832% B**
HSR:42.921% A
Sirius SX12
B+
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D**
HSR:25.827% B+
VE-S Canis
B**
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.676% B**
HSR:31.422% B++
NS-11P
A
Kills:1,626
Deaths:367
KDR:4.431
Accuracy:32.204% B*
HSR:38.192% A
Equinox VE2 Burst
B++
Kills:1,448
Deaths:325
KDR:4.455
Accuracy:31.849% C**
HSR:37.500% B++
H-V45
A+
Kills:1,409
Deaths:401
KDR:3.514
Accuracy:29.011% B+
HSR:37.970% A+
Deimos VA29
B++
Kills:1,261
Deaths:387
KDR:3.258
Accuracy:73.167% B++
HSR:22.998% B+
Equinox VE2
A++
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.449% B+
HSR:37.768% A++
Pulsar VS1
A+
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% C**
HSR:35.942% A+
Pandora VX25
A
Kills:1,132
Deaths:297
KDR:3.811
Accuracy:52.738% B++
HSR:22.350% A
Eridani SX5
B+
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B+
HSR:28.042% B+
NS Baron G5
A++
Kills:1,001
Deaths:307
KDR:3.261
Accuracy:54.379% B++
HSR:24.076% A++
Eridani SX5-AE
B+
Kills:970
Deaths:291
KDR:3.333
Accuracy:33.564% B+
HSR:33.299% B+
NSX Tengu
B**
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% B**
HSR:30.955% B*
NS-66 Punisher
B++
Kills:680
Deaths:168
KDR:4.048
Accuracy:32.227% B++
HSR:35% B+
NS-7 PDW
B+
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D*
HSR:25.947% B+
VE-A Lacerta
B*
Kills:377
Deaths:72
KDR:5.236
Accuracy:31.755% C**
HSR:37.401% B*
NSX Yumi
A
Kills:334
Deaths:72
KDR:4.639
Accuracy:35.917% A
HSR:13.174% F
MKV Suppressed
A
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C
HSR:32% A
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B+
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A
HSR:25% A++
Corvus VA55
C
Kills:131
Deaths:79
KDR:1.658
Accuracy:19.668% D**
HSR:24.428% C
Phobos VX86
B*
Kills:51
Deaths:22
KDR:2.318
Accuracy:71.739% B*
HSR:21.569% B+
Kills:33,193
Deaths (as Combat Medic):9,251
Deaths (to Combat Medics):11,241
KDR:3.58804
Kill Difference:23,942
Playtime:256.410 hours
Usage:6%
Score:5.473m
Score/min:356
Accuracy (listed only):37.332%
HSR (listed only):30.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:7,695
Deaths:1,824
KDR:4.219
Accuracy:32.166% B*
HSR:32.008% B*
NS-11C
A
Kills:5,347
Deaths:1,305
KDR:4.097
Accuracy:31.632% B*
HSR:30.802% A
Eclipse VE3A
B*
Kills:3,354
Deaths:767
KDR:4.373
Accuracy:28.158% C+
HSR:26.714% B*
VX6-7
B+
Kills:3,011
Deaths:1,053
KDR:2.859
Accuracy:29.721% B+
HSR:25.307% C*
VE-LR Obelisk
A++
Kills:2,082
Deaths:281
KDR:7.409
Accuracy:48.449% A++
HSR:44.380% B**
Serpent VE92
B+
Kills:1,650
Deaths:562
KDR:2.936
Accuracy:28.438% C**
HSR:25.515% B+
VE-C Horizon
B+
Kills:1,611
Deaths:377
KDR:4.273
Accuracy:41.161% B+
HSR:29.174% C*
Eidolon VE33
B
Kills:1,443
Deaths:328
KDR:4.399
Accuracy:31.641% C+
HSR:30.977% B
Deimos VA29
B++
Kills:1,261
Deaths:387
KDR:3.258
Accuracy:73.167% B++
HSR:22.998% B+
Revenant
C++
Kills:1,242
Deaths:229
KDR:5.424
Accuracy:36.506% C+
HSR:33.736% C++
Zenith VX-5
C*
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% D
HSR:25.807% C*
Pandora VX25
A
Kills:1,132
Deaths:297
KDR:3.811
Accuracy:52.738% B++
HSR:22.350% A
NS Baron G5
A++
Kills:1,001
Deaths:307
KDR:3.261
Accuracy:54.379% B++
HSR:24.076% A++
Solstice SF
D**
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D**
HSR:5.368% D**
Nova
A
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A
HSR:19.748% B+
NSX-P Tanto
B**
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% B**
HSR:31.278% C**
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A
HSR:25% A++
NSX Tanto
B+
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B+
HSR:28.090% C+
NS-30 Tranquility
A
Kills:66
Deaths:15
KDR:4.400
Accuracy:47.882% A
HSR:33.333% C-
Phobos VX86
B*
Kills:51
Deaths:22
KDR:2.318
Accuracy:71.739% B*
HSR:21.569% B+
Kills:33,631
Deaths (as Engineer):8,711
Deaths (to Engineers):11,815
KDR:3.86075
Kill Difference:24,920
Playtime:730.858 hours
Usage:16%
Score:16.765m
Score/min:382
Accuracy (listed only):41.762%
HSR (listed only):26.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:18,463
Deaths:2,819
KDR:6.549
Accuracy:47.995% B*
HSR:81.639% B**
NSX Daimyo
B**
Kills:14,831
Deaths:2,237
KDR:6.630
Accuracy:50.422% B**
HSR:97.566% B*
NS-44 Commissioner
B*
Kills:9,669
Deaths:5,033
KDR:1.921
Accuracy:42.116% C*
HSR:32.713% B*
NSX Tomoe
B
Kills:3,405
Deaths:652
KDR:5.222
Accuracy:29.950% C
HSR:46.843% B
NS-45 Pilot
B+
Kills:3,101
Deaths:1,917
KDR:1.618
Accuracy:32.649% C+
HSR:35.343% B+
Parallax VX3
C++
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.880% D
HSR:79.974% C++
NS-357 Underboss
B*
Kills:1,791
Deaths:1,251
KDR:1.432
Accuracy:33.905% D-
HSR:34.171% B*
Sirius SX12
B+
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D**
HSR:25.827% B+
VE-S Canis
B**
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.676% B**
HSR:31.422% B++
NS-30 Vandal
C+
Kills:1,602
Deaths:463
KDR:3.460
Accuracy:33.911% C
HSR:27.653% C+
Artemis VX26
B+
Kills:1,248
Deaths:461
KDR:2.707
Accuracy:25.367% D-
HSR:30.769% B+
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D*
HSR:35.117% B+
NS-44L Showdown
B++
Kills:1,177
Deaths:298
KDR:3.950
Accuracy:46.448% B+
HSR:42.566% B++
Phaseshift VX-S
B+
Kills:1,168
Deaths:142
KDR:8.225
Accuracy:43.068% B+
HSR:79.366% C++
V10
B++
Kills:1,164
Deaths:108
KDR:10.778
Accuracy:46.509% B+
HSR:84.536% B++
XM98
B+
Kills:1,162
Deaths:164
KDR:7.085
Accuracy:40.944% C++
HSR:81.411% B+
Eridani SX5
B+
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B+
HSR:28.042% B+
Eridani SX5-AE
B+
Kills:970
Deaths:291
KDR:3.333
Accuracy:33.564% B+
HSR:33.299% B+
NSX Tengu
B**
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% B**
HSR:30.955% B*
Spiker
B**
Kills:692
Deaths:426
KDR:1.624
Accuracy:29.496% C
HSR:31.358% B**
NS-66 Punisher
B++
Kills:680
Deaths:168
KDR:4.048
Accuracy:32.227% B++
HSR:35% B+
Parsec VX3-A
A
Kills:618
Deaths:96
KDR:6.438
Accuracy:51.318% A
HSR:83.657% B++
NS-7 PDW
B+
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D*
HSR:25.947% B+
NS-AM7 VS/AE Archer
B++
Kills:377
Deaths:213
KDR:1.770
Accuracy:65.769% B++
HSR:30.504% B+
Phantom VA23
B+
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% C+
HSR:35.912% B+
VA39 Spectre
B++
Kills:344
Deaths:72
KDR:4.778
Accuracy:40.285% B++
HSR:35.756% C
NS-44L Blackhand
B++
Kills:279
Deaths:63
KDR:4.429
Accuracy:49.716% B++
HSR:52.688% B++
MKV Suppressed
A
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C
HSR:32% A
Cerberus
B*
Kills:248
Deaths:162
KDR:1.531
Accuracy:26.222% D*
HSR:35.887% B*
Parallax VX3-AE
B*
Kills:242
Deaths:7
KDR:34.571
Accuracy:41.096% C
HSR:87.190% B*
Manticore SX40
A*
Kills:158
Deaths:87
KDR:1.816
Accuracy:32.166% C++
HSR:41.139% A*
NS-61 Emissary
B**
Kills:130
Deaths:96
KDR:1.354
Accuracy:19.945% D**
HSR:25.385% B**
Beamer VS3
B*
Kills:93
Deaths:84
KDR:1.107
Accuracy:21.539% D--
HSR:31.183% B*
NS-AM7 Archer
B+
Kills:69
Deaths:64
KDR:1.078
Accuracy:55.973% C
HSR:26.087% B+
Kills:73,695
Deaths (as Infiltrator):20,562
Deaths (to Infiltrators):13,913
KDR:3.58404
Kill Difference:53,133
Playtime:1,163.354 hours
Usage:26%
Score:21.836m
Score/min:313
Accuracy (listed only):37.098%
HSR (listed only):45.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,626
Deaths:444
KDR:3.662
Accuracy:18.576% D
HSR:23.801% C+
Blueshift VM5
C*
Kills:1,513
Deaths:368
KDR:4.111
Accuracy:19.813% D
HSR:24.719% C*
Nebula VM20
B+
Kills:437
Deaths:100
KDR:4.370
Accuracy:23.521% C**
HSR:26.545% B+
Nebula VM20
B
Kills:434
Deaths:100
KDR:4.340
Accuracy:22.925% B
HSR:23.502% C++
Comet VM2
C--
Kills:217
Deaths:82
KDR:2.646
Accuracy:41.732% D
HSR:3.226% C--
Comet VM2
D
Kills:189
Deaths:73
KDR:2.589
Accuracy:42.557% D
HSR:2.646% D-
Quasar VM1
C
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% F
HSR:18.478% C
Cosmos VM3
M
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.639% M
HSR:24.615% B**
Cosmos VM3
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:34.850% N/A
HSR:20% N/A
Kills:4,623
Deaths (as MAX Suit):641
Deaths (to MAX Suits):3,830
KDR:7.21217
Kill Difference:3,982
Playtime:88.751 hours
Usage:2%
Score:1.767m
Score/min:332
Accuracy (listed only):27.611%
HSR (listed only):18.615%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:449
V. Kills:22 N/A
Deaths:57
KDR:7.877
Accuracy:42.455% C+
KPH:72.700 C++
VKPH:3.600 C+
Saron Laser Cannon
C++
Kills:147
V. Kills:91 160%
Deaths:153
KDR:0.961
Accuracy:32.255% C++
KPH:8.100 D
VKPH:5 D-
Hornet Missiles
C+
Kills:68
V. Kills:36 184%
Deaths:29
KDR:2.345
Accuracy:63.743% C+
KPH:23.800 D*
VKPH:12.600 D*
Kills:664 (596 + 0)
Deaths:239
KDR:2.778
VKDR:0.623
Vehicle Kills:149
Kill Difference:425
Playtime:27.289 hours
Usage:1%
Score:0.194m
Score/min:118
Piloting Accuracy:32.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,844
V. Kills:183 N/A
Deaths:39
KDR:72.923
Accuracy:53.777% C*
KPH:90.600 B*
VKPH:5.800 D-
L100 Python AP
C*
Kills:1,235
V. Kills:534 231%
Deaths:59
KDR:20.932
Accuracy:56.746% C+
KPH:46.100 C*
VKPH:19.900 C
L100 Python HEAT
C+
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D*
KPH:40.500 C+
VKPH:7.800 D--
C75 Viper
C
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C
KPH:31.800 C
VKPH:5.400 C--
Skyguard
D
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% D
KPH:11.100 D
VKPH:8.100 D
Kills:4,624 (4,624 + 0)
Deaths:123
KDR:37.593
VKDR:6.976
Vehicle Kills:858
Kill Difference:4,501
Playtime:77.557 hours
Usage:2%
Score:1.177m
Score/min:253
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:666
V. Kills:385 173%
Deaths:86
KDR:7.744
Accuracy:59.361% B+
KPH:28.100 C
VKPH:16.300 C
Supernova VPC
A
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B+
KPH:56.600 C++
VKPH:15 A
Saron HRB
A+
Kills:365
V. Kills:202 180%
Deaths:41
KDR:8.902
Accuracy:60.579% A+
KPH:27.200 C
VKPH:15.100 C
E540 Halberd
A++
Kills:90
V. Kills:33 265%
Deaths:7
KDR:12.857
Accuracy:57.807% B**
KPH:58.100 A++
VKPH:21.300 B+
Supernova PC
D*
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D*
KPH:7.200 D**
VKPH:3.600 D*
Kills:1,603 (1,148 + 455)
Deaths:157
KDR:10.210
VKDR:4.841
Vehicle Kills:760
Kill Difference:1,446
Playtime:53.474 hours
Usage:1%
Score:0.894m
Score/min:279
Driving Accuracy:39.322%
Gunner Accuracy:57.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:729
V. Kills:21 N/A
Deaths:5
KDR:145.800
Accuracy:26.282% B
KPH:249.500 A+
VKPH:7.200 B+
E540 Halberd-H
C*
Kills:690
V. Kills:265 259%
Deaths:20
KDR:34.500
Accuracy:60.757% C++
KPH:59.400 C*
VKPH:22.800 C
M40 Fury-H
D
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F--
KPH:63.100 D-
VKPH:7.800 D
Proton II PPA-H
B*
Kills:139
V. Kills:4 N/A
Deaths:6
KDR:23.167
Accuracy:34.833% D
KPH:152.400 B*
VKPH:4.400 D
Saron HRB-H
C+
Kills:104
V. Kills:37 274%
Deaths:13
KDR:8
Accuracy:47.046% D**
KPH:44 C+
VKPH:15.600 D--
Kills:1,816 (0 + 1,816)
Deaths:56
KDR:32.429
VKDR:6.179
Vehicle Kills:346
Kill Difference:1,760
Playtime:20.258 hours
Usage:0%
Score:0.494m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:47.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:64
V. Kills:20 305%
Deaths:3
KDR:21.333
Accuracy:47.876% B++
KPH:55.800 A*
VKPH:17.400 A++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:6.667
Vehicle Kills:20
Kill Difference:61
Playtime:1.147 hours
Usage:0%
Score:0.046m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:47.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:968
V. Kills:25 N/A
Deaths:130
KDR:7.446
Accuracy:50.283% B++
KPH:82.900 B+
VKPH:2.100 C++
M40 Fury-F
B*
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% C**
KPH:40.400 B++
VKPH:14.200 B*
M12 Kobalt-F
B**
Kills:82
V. Kills:3 N/A
Deaths:17
KDR:4.824
Accuracy:30.747% B**
KPH:40.600 C+
VKPH:1.500 C+
Kills:1,283 (1,283 + 0)
Deaths:203
KDR:6.320
VKDR:0.542
Vehicle Kills:110
Kill Difference:1,080
Playtime:19.461 hours
Usage:0%
Score:0.222m
Score/min:190
Driving Accuracy:30.747%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 148,058146,24130,7384.758B+0.9230.218%B38.337%B+139.4B**1.7B3651048.7h9.3B+30.7B+
NS-15M1 26,61726,2786,2654.194B*0.3530.152%B++39.364%A110.3B**1.4B**305238.3h10.2B+33.9B+
Ghost 18,52718,4632,8196.549B*2.7147.995%B*81.639%B**88.6B*N/A233208.5h1.7B+3.4B++
NSX Daimyo 14,83414,8312,2376.63B++2.7950.422%B**97.566%B*118.8B**N/A307124.8h1.6A3.2B**
NS-44 Commissioner 9,7089,6695,0331.921B+1.9242.116%C*32.713%B*71.4B+N/A190135.4h2.9B+6.9B+
Pulsar C 7,7547,6951,8244.219B+0.3832.166%B*32.008%B*97.9B**N/A29278.6h8.7B++27.1B++
NS-15 Gallows 7,2117,1231,7124.161B+0.3234.54%B*42.777%B++157.6A1.9C*38645.2h9.2B++26.7B++
NS-11C 5,3925,3471,3054.097A++0.2531.632%B*30.802%A98.1AN/A26654.5h9.7B**30.7B*
NS Decimator 7,0325,2301,6253.218B**0.6268.385%B++2.008%C+84.2A++29B*51362.1h3.4B+4.9B++
Orion VS54 4,1784,1331,2743.244B0.6028.938%B*38.035%B**76.1B+N/A39854.3h9.8B33.8C+
NSX Tomoe 3,4243,4056525.222B*1.3829.95%C46.843%B81.1B++N/A20442h10.6B++35.4B+
Eclipse VE3A 3,3793,3547674.373A*0.5328.158%C+26.714%B*102.3B**N/A27532.8h10.2B+36.1B+
Terminus VX-9 3,3433,3108214.032B+0.1928.506%C++38.248%B**86.2B**N/A24238.4h10.2B+35.7B+
Darkstar 3,1323,1027304.249B*0.4128.402%C+37.234%A101.7A1C+23330.5h10.9B+38.3B+
NS-45 Pilot 3,1163,1011,9171.618C+2.2232.649%C+35.343%B+67CN/A19346.3h5.5B+16.9B
CME 3,0623,0376354.783S0.9432.847%B*35.858%B**108.1A*N/A25628.1h11.1B+33.9B+
VX6-7 3,0433,0111,0532.859B+0.9829.721%B+25.307%C*63.5BN/A20547.4h9.7B+32.8B+
L100 Python HESH 3,0272,8443972.923A*69.0853.777%C*1.617%B90.6B*5.8D-27331.4h2.6B+4.7B++
VE-H Maw 2,8012,7765704.87A+1.0331.141%B+42.111%B**125B**1.1C+38322.2h8B+25.7B+
NS-11A 2,6782,6458413.145B**0.7023.555%D32.968%B++39.1CN/A11567.7h12.5C+52.9C
M12 Kobalt 2,6122,5409282.222M278.3824.314%C++21.378%B+222.8B**6.3B56611.4h11.7B**48.1B++
Parallax VX3 2,3502,34223010.183B**6.3436.88%D79.974%C++22.3DN/A70105.2h2.1C+5.6C
Pulsar LSW 2,2332,2038312.651B1.1922.507%D31.911%B+44.8C--N/A15749.2h11.3C+50.1C+
Flare VE6 2,1402,1206863.09B++0.7524.919%C31.368%B50.2CN/A16342.2h9.6C+38.4C++
VE-LR Obelisk 2,0942,0822817.409A*3.5748.449%A++44.38%B**132.6A*N/A42915.7h3.7A7.6A
Plasma Grenade 1,9741,94711947N/A1,943.1660.369%A+N/A973.5A+13.5C+40702h2.3B**3.8B**
NS-357 Underboss 1,8011,7911,2511.432C++2.4133.905%D-34.171%B*46.2CN/A13938.8h3.1B*9C**
H-V45 AE 1,8121,7873395.271A1.4334.832%B**42.921%A130.4A1.8B*42513.7h9.2B*26.3B*
Sirius SX12 1,7041,6921,1641.454C+2.3919.546%D**25.827%B+18.7DN/A6490.3h12.8C+65.5C
Serpent VE92 1,6641,6505622.936B**0.9128.438%C**25.515%B+61.1C*N/A29527h10B+35.3B+
VE-S Canis 1,6501,6393594.565M0.7236.676%B**31.422%B++147.7A++1C+59611.1h7.8B+21.4B++
NS-11P 1,6471,6263674.431A++0.5932.204%B*38.192%A121.3A++1.6B+46813.4h9.8B**30.5B*
Blueshift VM5 1,6391,6264443.662C**0.1818.576%D23.801%C+31.3DN/A11351.9h20.5F-110.6D*
VE-C Horizon 1,6401,6113774.273A0.4341.161%B+29.174%C*164.4A++3B**6789.8h10.8B+26.2B+
NS-30 Vandal 1,6091,6024633.46C++0.3833.911%C27.653%C+51.2CN/A13831.3h4.8C**14.1C++
Blueshift VM5 1,5351,5133684.111B+0.2719.813%D24.719%C*34.2C--N/A11944.2h21.3F-107.6D--
Equinox VE2 Burst 1,4691,4483254.455B++0.6131.849%C**37.5%B++112.2A1.6B**29612.9h10.4B+32.8B+
Eidolon VE33 1,4611,4433284.399A++0.5631.641%C+30.977%B43.6C++N/A15433.1h6.2B+19.6B+
H-V45 1,4191,4094013.514B+0.3329.011%B+37.97%A+64.9B+N/A23621.7h10.5B++36.1B+
NSX Naginata 1,2731,2683493.633A0.2127.713%B37.066%B+84B+N/A29115.1h10.8C++39C**
Deimos VA29 1,2641,2613873.258B**0.5873.167%B++22.998%B+134.1A++N/A4399.4h1.9B+2.5B+
Artemis VX26 1,2521,2484612.707B+1.1425.367%D-30.769%B+43.9C+N/A12128.4h10.4B41.1C+
Revenant 1,2501,2422295.424B+1.5836.506%C+33.736%C++105.3B**N/A23311.8h5.7B++15.5B++
L100 Python AP 1,7691,2355920.932B**17.0956.746%C+2.429%C*46.1C*19.9C26326.8h4.7B8.2C++
Nyx VX31 1,2011,1964972.406C+1.4430.164%D*35.117%B+21.8D--N/A5554.9h5.9D19.4D-
Zenith VX-5 1,1851,1784812.449B+1.3924.394%D25.807%C*46.4C+N/A18425.4h10.5B+43.1C++
NS-44L Showdown 1,1791,1772983.95A*0.1146.448%B+42.566%B++75.4AN/A15415.6h3.1B+6.7B+
SVA-88 1,1771,1727231.621C2.2217.351%F26.024%C21.8D--N/A9453.8h13.5D*78F
Phaseshift VX-S 1,1721,1681428.225A++4.3843.068%B+79.366%C++57B++N/A18320.5h2B+4.7B++
Equinox VE2 1,1741,1652285.11M**1.2731.449%B+37.768%A++107.9A*N/A25910.8h8.7B**27.8B**
V10 1,1671,16410810.778A*6.9446.509%B+84.536%B++63.6BN/A16018.3h1.7B++3.6B++
Pulsar VS1 1,1701,1633193.646A*0.2027.879%C**35.942%A+61.2B*N/A34119h9.6A34.6B*
XM98 1,1661,1621647.085A++3.2440.944%C++81.411%B+37.5C+N/A13331h1.8B*4.5B+
Pandora VX25 1,1381,1322973.811A++0.0352.738%B++22.35%A155.1A*N/A5257.3h3.2B**6.1B*
Eridani SX5 1,0561,0522823.73A+0.1131.787%B+28.042%B+80.3B+N/A29913.1h8.6B*26.9B++
NS Baron G5 1,0031,0013073.261M*0.5854.379%B++24.076%A++92.7A++N/A29210.8h3.6B++6.6C++
Eridani SX5-AE 9779702913.333B+0.5133.564%B+33.299%B+112.8B+N/A3488.6h8.6B*25.6B*
S12 Renegade 9939681307.446B+3.6050.283%B++2.169%D-82.7B+2.1C++21011.7h3.4C+6.7C**
NSX Tengu 9569532413.954A*0.1146.627%B**30.955%B*108.3AN/A3288.8h9.7B+20.8B+
M12 Kobalt-H 7507295145.8S141.9626.282%B19.067%C++251.4A+7.2B+7232.9h11.6B*44.2B+
Spiker 6936924261.624C*2.2229.496%C31.358%B**67.2B+N/A18510.3h6.3B*21.3B+
E540 Halberd-H 9556902034.5B++30.6660.757%C++1.449%C+59.5C*22.8C35711.6h6.3C10.3C
NS-66 Punisher 6866801684.048A++0.2132.227%B++35%B+147.8A++1.3B++4094.6h9.7B+30.2B++
C-4 8166702223.018B++0.8234.554%B*N/A69.1D15.1D--6609.7h1.2C**3.4B+
Supernova FPC 1,051666867.744C3.9059.361%B+2.553%B+28.1C16.2C30923.7h4.7C+8C*
Solstice SF 6886522252.898A+0.9417.735%D**5.368%D**19.5C1.1C**6833.4h6.7B+37.8C**
The Slasher 68964759,8390.011D-3.8314.331%D**4.791%D0.3C--N/A12150.4h1.8B+12.7D
Parsec VX3-A 619618966.438C+2.6051.318%A83.657%B++140.5M+N/A3644.4h1.4A+2.6A+
S1 7785883971.481B+2.3659.229%C+2.891%C*33C+10.7D29017.8h5.2B+8.8C++
Lasher X2 5595452402.271B++1.5723.524%D-5.688%B**26DN/A15621h28.5F--121.3D*
Sticky Grenade 5535451545N/A541.1664.532%AN/A1090C+16C++44510.5h1.9C*3B+
NS-7 PDW 5315282552.071B+1.7721.602%D*25.947%B+24.1DN/A10421.9h12.6C*58.3C
Light PPA 471449577.877C++4.0342.455%C+N/A72.4C++3.5C2076.2h10.2C**24.1C**
Nebula VM20 4414371004.37B++0.5323.521%C**26.545%B+65.2B*N/A2336.7h17.1C72.6C++
Nebula VM20 4414341004.34B++0.5022.925%B23.502%C++64.8B*1C++2386.7h16.8C--73.1C++
Supernova VPC 544430586M**82.1657.687%B+N/A56.6C++15A2787.6h2.9C++5.1B
NS-AM7 VS/AE Archer 4223772131.77B*2.0765.769%B++30.504%B+20.3B**2.4C11818.6h5.9A9A
VE-A Lacerta 383377725.236A++1.3931.755%C**37.401%B*125.7A2B+3713h9B++28.4B++
Ursa 3753692011.836C++2.0118.715%D*26.016%C+28.6DN/A13212.9h11.2C60D
Saron HRB 567365418.902B5.0660.579%A+N/A27.2C15.1C22713.4h22.3C+36.8B+
Phantom VA23 364362734.959C+1.1238.129%C+35.912%B+54C+N/A1456.7h4C*10.6C*
NSX-P Naginata 351345635.476A*1.6329.888%B+35.073%C*138A2.4B++6682.5h10C*33.4B+
VA39 Spectre 346344724.778B*0.9440.285%B++35.756%C27.3CN/A21612.6h4.7B11.6B+
NSX Yumi 354334724.639A+0.8035.917%A13.174%F107.7A*6.5S4073.1h4.7A*13.2A+
Anti-Vehicle Grenade 3823311331N/A327.1651.355%C+N/A472.9C*72.9C27730.7h3.8B*7.5B++
Lumine Edge 3213202,2010.145C+3.7032.416%C*19.063%B+2.6CN/A10123.6h1.1B*3.5B+
L100 Python HEAT 3663071127.909A++24.0742.797%D*1.629%C-40.4C+7.8D--2247.6h4.3B++10.1C+
MANA Anti-Personnel Turret 284283328.844N/A5.0029.717%UN/A2830U10U10523000.1h16.1T*54T*
NS-44L Blackhand 280279634.429A++0.5949.716%B++52.688%B++42.9C++N/A1386.5h3.4B+6.9B+
Proximity Mine 2682671914.053M+10.2170.167%MN/A242.7A++N/A14001.1h1.6B+2.2A+
MKV Suppressed 250250872.874B**0.9727.311%C32%A62.5B+N/A3324h11.1B+40.5B
Cerberus 2502481621.531C++2.3126.222%D*35.887%B*46.8C+N/A1405.3h4.9B+18.8C+
Icikill 2472425,5870.043C3.8029.009%C16.116%B*1.1CN/A3230.3h2.1C+7.3C++
Parallax VX3-AE 242242734.571S30.7341.096%C87.19%B*59C+N/A2054.1h1.5B**3.6B+
Nova 241238594.034A++0.1961.474%A19.748%B+158.7M*2A++6741.5h3.4B++5.5B*
M40 Fury-F 315233564.161B**0.3254.747%C**N/A40.2B++14.1B*1875.8h8.6B15.7B+
NSX-P Tanto 228227544.204A**0.3634.837%B**31.278%C**113.5A+N/A7162h10.8C**30.9B+
Comet VM2 249217822.646A++1.2041.732%D3.226%C--17.2C**2.5D*13812.6h16.6B+39.7C++
Thanatos VE70 2132121032.058B++1.7857.25%A25%A++101A*N/A10032.1h3.2B*5.7B*
Lancer VS22 3352111002.11B+1.7354.031%DN/A20.9C+12.3C21010.1h13.8B25.5C**
Tank Mine 2552031910.684M**6.84146.505%SN/A135.3C++34.7D--11091.5h2.4D1.6A**
Comet VM2 228189732.589A+1.2542.557%D2.646%D-15.9C++3.3D*10311.9h18.9B+44.5C**
NSX Tanto 182178355.086M**1.2431.776%B+28.09%C+104.7A2.4A*6421.7h11.6C*36.5B
C75 Viper 192164918.222A++14.3840.854%C2.439%A++31.5C-5.4C--2325.2h9.1B+22.3C*
Manticore SX40 158158871.816B2.0332.166%C++41.139%A*65.8B**N/A2902.4h4.7B**14.5B**
Rocklet Rifle 251154622.484A**1.3649.825%C-3.247%S59.2A++37.3B*8792.6h25.8B*51.9C**
M40 Fury-H 1731541212.833C8.9922.151%F--N/A64.2D7.9D3112.4h9C++40.7F*
Saron Laser Cannon 2381471530.961C2.8832.255%C++1.361%C8D5D-7218.3h128.6C+398.7C+
Proton II PPA-H 143139623.167B+19.3234.833%DN/A154.4B*4.4D5940.9h10.3C+29.4C
Corvus VA55 132131791.658C++2.1819.668%D**24.428%C17.7D-N/A1947.4h12.7D64.4D*
NS-61 Emissary 132130961.354B2.4919.945%D**25.385%B**17.6DN/A1177.4h12.3C++61.5C
NSX Masamune 161125761.645B++2.2065.013%B+2.4%C**59.5A17.1C++5132.1h8.3B+12.7B+
Auraxium Force-Blade 12110614,2910.007D3.8417.155%D-3.774%C--0.2DN/A1685.2h1.9C*10.9C+
Saron HRB-H 141104138C++4.1647.046%D**1.923%B+43.3C+15.4D*2842.4h20.4B+43.5C+
Beamer VS3 9593841.107C++2.7421.539%D--31.183%B*17.9DN/A2205.2h6.9B+32C++
Quasar VM1 9392831.108D2.739.886%F18.478%C10.1D*N/A1699.1h17.8D-180.4C--
E540 Halberd 12390712.857C+9.0157.807%B**N/A60A++22B+10041.5h3.5A+6A+
Spear Anti-Vehicle Phalanx Turret 15286614.333B+10.4945.681%C-3.488%C+23.2D*17.8D3753.7h11.9D*26.1C-
M60-A Bulldog 9985185A++81.1668.487%A++N/A121.4A*20M**4320.7h3.8A5.6B**
M12 Kobalt-F 8582174.824B**0.9830.747%B**3.659%D-41C+1.5C+862h12.7C++41.2B+
Skyguard 12874514.8A+10.9626.735%D1.351%C11D8.1D1686.7h115.8C+433C
NS-AM7 Archer 8369641.078B*2.7655.973%C26.087%B+6.5C1.3D9310.6h13B+23.2B
Hornet Missiles 10468292.345D1.5063.743%C+N/A23.4D*12.4D*2182.9h14.3D-22.5D
NS-30 Tranquility 6766154.4B+0.5647.882%A33.333%C-94.3B*1.4C++3150.7h5.7C*11.8B+
Cosmos VM3 6665164.063B++0.2234.639%M24.615%B**92.9A*1.4B**8830.7h12.8C*36.9B**
M20 Basilisk 8464321.333S17.4947.876%B++1.563%F58.2A**18.2A++6661.1h51.1A106.7A
Supernova PC 7852182.889D0.9539.322%D*N/A7.2D**3.6D*1207.2h9.8T-24.9T*
NS-03 Thumper 5251301.7B+2.1438.881%C**1.961%C*51C*1C-3701h5.5B+14B+
Phobos VX86 5151222.318B+1.5271.739%B*21.569%B+85B+N/A12200.6h1.9B++2.7B+
Cosmos VM3 5050163.125B++0.7234.85%A*20%C+71.4AN/A7060.7h16.7D47.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2550.5h
Spawn Beacon11,7260.7h
Nano-Armor Kit236693,46043.5h
Nanite Revive Grenade01,5600.4h
Medical Applicator226231,52414.6h
Cortium Silo0880.2h
Motion Spotter2315,2205.6h
Restoration Kit912,1727.5h
Deconstruction Tool07550.1h
Spitfire Auto-Turret48450.6h
Ammunition Package359,4973.3h
Recon Detection Device6812,83816.8h
Shield Recharging Field1700h
Medical Kit8,76674,332373.3h
Anti-Infantry MANA Turret41230.3h

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