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Paragon Exterminator Shadowcorpzz[DA] Shadowcorpzz
VS BR 191

KDR: 3.86

Score: 96.5m

Last Seen: Jan 25th, 2020 3:20 AM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Ghost NSX Daimyo NS-44 Commissioner Pulsar C NS-11C NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,970,121 MLG Score: 6371
Fun Score: N/A
Cheeseburgers Flipped: 706TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.455%36.951%1088541178226,2114.92899-1.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.472%1.591A+2.408A**-1.857F-HEAD ++ (~22.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.587B+90.369C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.205%1.022%522123058713491340.435137435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.438%-0.329C--0.511D-0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.288C*39.30.258C*75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.199%1.84%446712255,705184213783.0955414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%0.015C+-0.445C--1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.596B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.23%7.744%181512271,93715446251.25453309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.021%0.466B+0.778B++0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.726B++13.50.662B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.693%86.264%1818122435,4485135866.90321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%1.751A++1.219B**0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.456B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.298%22.652%181412282,8214406130.640263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%1.478A+1.535A+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.60.465B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
96.5m184%436 (26.2k)391 (23.5k)3.85622299,84877,7573.96742191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12322784626.499%39.525%104703:1049

6% Combat Medic17% Engineer39% Heavy Assault27% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMJan 25th, 2020 5:10 AM (17h) (PST)Jan 25th, 2020 12:01 AM (23h) (PST)Jan 24th, 2020 11:20 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302545761.2150.3150.4802.2910.0306371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,78815,22434,564731929137223,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4113.1h/171.4d 8,647 118,516 75,578 565.5k 3,029 21,324 7,501 204.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:116,797
Deaths:24,432
KDR:4.780
Accuracy:29.972% B++
HSR:38.927% B**
NS-15M1
A*
Kills:21,144
Deaths:5,101
KDR:4.145
Accuracy:29.485% A
HSR:39.316% A*
Orion VS54
A++
Kills:3,754
Deaths:1,147
KDR:3.273
Accuracy:28.460% A+
HSR:37.320% A++
VE-H Maw
A++
Kills:2,548
Deaths:509
KDR:5.006
Accuracy:30.984% B**
HSR:41.641% A++
Pulsar LSW
B**
Kills:2,191
Deaths:827
KDR:2.649
Accuracy:22.461% C+
HSR:31.949% B**
Flare VE6
B**
Kills:2,069
Deaths:676
KDR:3.061
Accuracy:24.787% B
HSR:31.465% B**
NSX Naginata
B**
Kills:1,202
Deaths:333
KDR:3.610
Accuracy:27.536% B**
HSR:36.523% B**
SVA-88
C++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.354% D*
HSR:26.024% C++
Ursa
C*
Kills:369
Deaths:201
KDR:1.836
Accuracy:18.715% D
HSR:26.016% C*
NSX-P Naginata
B**
Kills:280
Deaths:51
KDR:5.490
Accuracy:29.116% B**
HSR:32.857% B+
Kills:151,526
Deaths (as Heavy Assault):34,000
Deaths (to Heavy Assaults):22,616
KDR:4.45665
Kill Difference:117,526
Playtime:1,604.731 hours
Usage:39%
Score:45.017m
Score/min:468
Accuracy (listed only):25.887%
HSR (listed only):34.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:7,207
Deaths:1,728
KDR:4.171
Accuracy:32.036% A+
HSR:32.427% A+
NS-11C
A*
Kills:5,205
Deaths:1,258
KDR:4.138
Accuracy:31.622% A+
HSR:30.817% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C*
HSR:26.669% A
VX6-7
B**
Kills:2,967
Deaths:1,041
KDR:2.850
Accuracy:29.641% B**
HSR:25.177% B++
Sirius SX12
B**
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D--
HSR:25.827% B**
Serpent VE92
B*
Kills:1,642
Deaths:554
KDR:2.964
Accuracy:28.395% B*
HSR:25.518% B*
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C+
HSR:25.807% B++
Pandora VX25
A++
Kills:1,125
Deaths:292
KDR:3.853
Accuracy:52.701% A
HSR:22.222% A++
VE-C Horizon
B**
Kills:1,081
Deaths:259
KDR:4.174
Accuracy:41.065% B**
HSR:30.157% B*
Eridani SX5
B**
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B**
HSR:28.042% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:863
Deaths:243
KDR:3.551
Accuracy:55.307% B**
HSR:23.639% A++
Eridani SX5-AE
B++
Kills:663
Deaths:191
KDR:3.471
Accuracy:32.528% B++
HSR:32.428% B++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A++
HSR:25% A++
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:34,109
Deaths (as Light Assault):10,049
Deaths (to Light Assaults):15,653
KDR:3.39427
Kill Difference:24,060
Playtime:347.201 hours
Usage:8%
Score:8.481m
Score/min:407
Accuracy (listed only):37.083%
HSR (listed only):26.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:3,102
Deaths:730
KDR:4.249
Accuracy:28.402% B
HSR:37.234% A++
Terminus VX-9
A+
Kills:3,090
Deaths:788
KDR:3.921
Accuracy:28.484% B+
HSR:38.285% A+
CME
A*
Kills:2,959
Deaths:626
KDR:4.727
Accuracy:32.902% A
HSR:36.229% A*
NS-11A
A
Kills:2,042
Deaths:716
KDR:2.852
Accuracy:21.920% D
HSR:32.468% A
H-V45 AE
A*
Kills:1,787
Deaths:339
KDR:5.271
Accuracy:34.832% A+
HSR:42.921% A*
Sirius SX12
B**
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D--
HSR:25.827% B**
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
NS-11P
M+
Kills:1,522
Deaths:351
KDR:4.336
Accuracy:32.371% A++
HSR:38.765% M+
Equinox VE2 Burst
B**
Kills:1,445
Deaths:324
KDR:4.460
Accuracy:31.871% B*
HSR:37.578% B**
H-V45
A*
Kills:1,382
Deaths:395
KDR:3.499
Accuracy:28.957% B*
HSR:38.133% A*
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Equinox VE2
A*
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.449% B**
HSR:37.768% A*
Pulsar VS1
A*
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% B*
HSR:35.942% A*
Pandora VX25
A++
Kills:1,125
Deaths:292
KDR:3.853
Accuracy:52.701% A
HSR:22.222% A++
Eridani SX5
B**
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B**
HSR:28.042% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
NS Baron G5
A++
Kills:863
Deaths:243
KDR:3.551
Accuracy:55.307% B**
HSR:23.639% A++
Eridani SX5-AE
B++
Kills:663
Deaths:191
KDR:3.471
Accuracy:32.528% B++
HSR:32.428% B++
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
VE-A Lacerta
A
Kills:339
Deaths:62
KDR:5.468
Accuracy:31.967% B+
HSR:38.938% A
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A++
HSR:25% A++
NSX Yumi
B**
Kills:141
Deaths:50
KDR:2.820
Accuracy:31.518% B**
HSR:30.497% B+
Corvus VA55
C*
Kills:131
Deaths:78
KDR:1.679
Accuracy:19.569% D-
HSR:24.428% C*
Kills:30,729
Deaths (as Combat Medic):8,665
Deaths (to Combat Medics):9,294
KDR:3.54634
Kill Difference:22,064
Playtime:256.343 hours
Usage:6%
Score:5.471m
Score/min:356
Accuracy (listed only):35.932%
HSR (listed only):31.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:7,207
Deaths:1,728
KDR:4.171
Accuracy:32.036% A+
HSR:32.427% A+
NS-11C
A*
Kills:5,205
Deaths:1,258
KDR:4.138
Accuracy:31.622% A+
HSR:30.817% A*
Eclipse VE3A
A
Kills:3,311
Deaths:755
KDR:4.385
Accuracy:28.133% C*
HSR:26.669% A
VX6-7
B**
Kills:2,967
Deaths:1,041
KDR:2.850
Accuracy:29.641% B**
HSR:25.177% B++
VE-LR Obelisk
A**
Kills:2,082
Deaths:281
KDR:7.409
Accuracy:48.449% A**
HSR:44.380% A+
Serpent VE92
B*
Kills:1,642
Deaths:554
KDR:2.964
Accuracy:28.395% B*
HSR:25.518% B*
Eidolon VE33
B++
Kills:1,339
Deaths:303
KDR:4.419
Accuracy:31.264% B+
HSR:30.620% B++
Deimos VA29
B**
Kills:1,246
Deaths:383
KDR:3.253
Accuracy:73.373% B**
HSR:23.194% B**
Revenant
B+
Kills:1,242
Deaths:229
KDR:5.424
Accuracy:36.506% B+
HSR:33.736% B+
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C+
HSR:25.807% B++
Pandora VX25
A++
Kills:1,125
Deaths:292
KDR:3.853
Accuracy:52.701% A
HSR:22.222% A++
VE-C Horizon
B**
Kills:1,081
Deaths:259
KDR:4.174
Accuracy:41.065% B**
HSR:30.157% B*
NS Baron G5
A++
Kills:863
Deaths:243
KDR:3.551
Accuracy:55.307% B**
HSR:23.639% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
Thanatos VE70
A++
Kills:212
Deaths:103
KDR:2.058
Accuracy:57.250% A++
HSR:25% A++
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:31,995
Deaths (as Engineer):8,283
Deaths (to Engineers):10,135
KDR:3.86273
Kill Difference:23,712
Playtime:697.232 hours
Usage:17%
Score:15.504m
Score/min:371
Accuracy (listed only):39.775%
HSR (listed only):26.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:18,210
Deaths:2,776
KDR:6.560
Accuracy:47.987% A
HSR:81.620% A
NSX Daimyo
A
Kills:11,532
Deaths:1,773
KDR:6.504
Accuracy:50.301% A
HSR:97.529% B**
NS-44 Commissioner
A
Kills:9,237
Deaths:4,694
KDR:1.968
Accuracy:41.927% B+
HSR:32.045% A
NSX Tomoe
B**
Kills:3,391
Deaths:650
KDR:5.217
Accuracy:29.943% C*
HSR:46.859% B**
NS-45 Pilot
B**
Kills:2,626
Deaths:1,589
KDR:1.653
Accuracy:32.703% C*
HSR:35.034% B**
Parallax VX3
C**
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.883% C
HSR:79.974% C**
Sirius SX12
B**
Kills:1,692
Deaths:1,164
KDR:1.454
Accuracy:19.546% D--
HSR:25.827% B**
VE-S Canis
A+
Kills:1,639
Deaths:359
KDR:4.565
Accuracy:36.681% A+
HSR:31.422% A
NS-30 Vandal
C++
Kills:1,588
Deaths:463
KDR:3.430
Accuracy:33.907% C++
HSR:27.645% C++
NS-357 Underboss
B**
Kills:1,324
Deaths:852
KDR:1.554
Accuracy:34.017% C
HSR:31.193% B**
Artemis VX26
B**
Kills:1,248
Deaths:461
KDR:2.707
Accuracy:25.367% C-
HSR:30.769% B**
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D
HSR:35.117% B+
Phaseshift VX-S
B**
Kills:1,168
Deaths:142
KDR:8.225
Accuracy:43.068% B**
HSR:79.366% B
NS-44L Showdown
B++
Kills:1,162
Deaths:288
KDR:4.035
Accuracy:46.662% B+
HSR:42.255% B++
Eridani SX5
B**
Kills:1,052
Deaths:282
KDR:3.731
Accuracy:31.787% B**
HSR:28.042% B**
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
XM98
B+
Kills:920
Deaths:128
KDR:7.188
Accuracy:39.188% C*
HSR:80.109% B+
V10
B**
Kills:727
Deaths:28
KDR:25.964
Accuracy:44.810% B+
HSR:86.382% B**
Eridani SX5-AE
B++
Kills:663
Deaths:191
KDR:3.471
Accuracy:32.528% B++
HSR:32.428% B++
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
Spiker
B**
Kills:396
Deaths:193
KDR:2.052
Accuracy:30.909% C*
HSR:30.303% B**
Phantom VA23
B++
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% B+
HSR:35.912% B++
VA39 Spectre
A
Kills:344
Deaths:72
KDR:4.778
Accuracy:40.285% A
HSR:35.756% C
NS-AM7 VS/AE Archer
B+
Kills:336
Deaths:197
KDR:1.706
Accuracy:65.627% B
HSR:30.357% B+
MKV Suppressed
A++
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A++
Cerberus
A+
Kills:248
Deaths:161
KDR:1.540
Accuracy:26.222% D-
HSR:35.887% A+
NS-44L Blackhand
B++
Kills:238
Deaths:62
KDR:3.839
Accuracy:48.685% B++
HSR:48.740% B+
Parallax VX3-AE
B**
Kills:205
Deaths:4
KDR:51.250
Accuracy:39.714% C
HSR:88.293% B**
Manticore SX40
M
Kills:158
Deaths:87
KDR:1.816
Accuracy:32.166% B
HSR:41.139% M
NS-61 Emissary
A+
Kills:130
Deaths:96
KDR:1.354
Accuracy:19.945% D*
HSR:25.385% A+
Beamer VS3
B**
Kills:93
Deaths:84
KDR:1.107
Accuracy:21.474% D-
HSR:31.183% B**
NS-AM7 Archer
B*
Kills:66
Deaths:62
KDR:1.065
Accuracy:55.768% C-
HSR:25.758% B*
Kills:66,024
Deaths (as Infiltrator):18,241
Deaths (to Infiltrators):11,603
KDR:3.61954
Kill Difference:47,783
Playtime:1,111.059 hours
Usage:27%
Score:20.301m
Score/min:305
Accuracy (listed only):36.623%
HSR (listed only):44.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,602
Deaths:436
KDR:3.674
Accuracy:18.542% C
HSR:23.408% B+
Blueshift VM5
B+
Kills:1,495
Deaths:360
KDR:4.153
Accuracy:19.790% C+
HSR:24.682% B+
Nebula VM20
B**
Kills:429
Deaths:96
KDR:4.469
Accuracy:23.537% B*
HSR:26.573% B**
Nebula VM20
B*
Kills:428
Deaths:96
KDR:4.458
Accuracy:22.946% B*
HSR:23.365% B+
Comet VM2
C+
Kills:217
Deaths:82
KDR:2.646
Accuracy:41.732% C+
HSR:3.226% C--
Comet VM2
C
Kills:189
Deaths:73
KDR:2.589
Accuracy:42.557% C
HSR:2.646% D
Quasar VM1
C+
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% D*
HSR:18.478% C+
Cosmos VM3
M*
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.639% M*
HSR:24.615% A
Cosmos VM3
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:34.850% N/A
HSR:20% N/A
Kills:4,567
Deaths (as MAX Suit):629
Deaths (to MAX Suits):3,463
KDR:7.26073
Kill Difference:3,938
Playtime:88.465 hours
Usage:2%
Score:1.750m
Score/min:330
Accuracy (listed only):27.609%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:443
V. Kills:20 N/A
Deaths:57
KDR:7.772
Accuracy:42.401% C++
KPH:73.700 B++
VKPH:3.300 C+
Saron Laser Cannon
C++
Kills:144
V. Kills:90 158%
Deaths:153
KDR:0.941
Accuracy:32.677% C++
KPH:8 C--
VKPH:5 D
Hornet Missiles
C*
Kills:68
V. Kills:36 184%
Deaths:29
KDR:2.345
Accuracy:63.743% C*
KPH:23.800 D--
VKPH:12.600 D*
Kills:655 (587 + 0)
Deaths:239
KDR:2.741
VKDR:0.611
Vehicle Kills:146
Kill Difference:416
Playtime:26.817 hours
Usage:1%
Score:0.190m
Score/min:118
Piloting Accuracy:32.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,844
V. Kills:183 N/A
Deaths:39
KDR:72.923
Accuracy:53.777% B+
KPH:90.600 A++
VKPH:5.800 D
L100 Python AP
B**
Kills:1,220
V. Kills:529 230%
Deaths:59
KDR:20.678
Accuracy:56.849% C+
KPH:45.800 B**
VKPH:19.900 C**
L100 Python HEAT
B++
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D-
KPH:40.500 B++
VKPH:7.800 D-
C75 Viper
C++
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C++
KPH:31.800 C++
VKPH:5.400 D
Skyguard
C
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% C-
KPH:11.100 C--
VKPH:8.100 C
Kills:4,609 (4,609 + 0)
Deaths:123
KDR:37.472
VKDR:6.935
Vehicle Kills:853
Kill Difference:4,486
Playtime:77.406 hours
Usage:2%
Score:1.164m
Score/min:251
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:666
V. Kills:385 173%
Deaths:86
KDR:7.744
Accuracy:59.361% B++
KPH:28.100 C++
VKPH:16.300 C*
Supernova VPC
A++
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B*
KPH:56.600 B++
VKPH:15 A++
Saron HRB
A*
Kills:365
V. Kills:202 180%
Deaths:41
KDR:8.902
Accuracy:60.579% A*
KPH:27.200 C*
VKPH:15.100 C+
E540 Halberd
A++
Kills:61
V. Kills:24 244%
Deaths:7
KDR:8.714
Accuracy:58.981% A+
KPH:51.400 A++
VKPH:20.200 B++
Supernova PC
D*
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D--
KPH:7.200 D**
VKPH:3.600 D*
Kills:1,574 (1,148 + 426)
Deaths:157
KDR:10.025
VKDR:4.783
Vehicle Kills:751
Kill Difference:1,417
Playtime:53.113 hours
Usage:1%
Score:0.879m
Score/min:276
Driving Accuracy:39.322%
Gunner Accuracy:58.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:715
V. Kills:21 N/A
Deaths:5
KDR:143
Accuracy:26.371% B++
KPH:249.600 A++
VKPH:7.300 B++
E540 Halberd-H
B++
Kills:690
V. Kills:265 259%
Deaths:20
KDR:34.500
Accuracy:60.757% B+
KPH:59.400 B++
VKPH:22.800 C++
M40 Fury-H
C--
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F-
KPH:63.100 C--
VKPH:7.800 D
Proton II PPA-H
A+
Kills:136
V. Kills:4 N/A
Deaths:6
KDR:22.667
Accuracy:34.671% C
KPH:151.100 A+
VKPH:4.400 C--
Saron HRB-H
B+
Kills:103
V. Kills:36 278%
Deaths:13
KDR:7.923
Accuracy:46.928% D--
KPH:43.900 B+
VKPH:15.300 D-
Kills:1,798 (0 + 1,798)
Deaths:56
KDR:32.107
VKDR:6.161
Vehicle Kills:345
Kill Difference:1,742
Playtime:20.173 hours
Usage:0%
Score:0.487m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:46.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:64
V. Kills:20 305%
Deaths:3
KDR:21.333
Accuracy:47.876% B*
KPH:56.200 M+
VKPH:17.600 A++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:6.667
Vehicle Kills:20
Kill Difference:61
Playtime:1.140 hours
Usage:0%
Score:0.046m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:47.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:950
V. Kills:25 N/A
Deaths:127
KDR:7.480
Accuracy:50.266% B*
KPH:82.900 B*
VKPH:2.200 C++
M40 Fury-F
A++
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% B+
KPH:40.400 B*
VKPH:14.200 A++
M12 Kobalt-F
A+
Kills:80
V. Kills:3 N/A
Deaths:17
KDR:4.706
Accuracy:32.549% A+
KPH:46.700 B+
VKPH:1.800 B+
Kills:1,263 (1,263 + 0)
Deaths:200
KDR:6.315
VKDR:0.550
Vehicle Kills:110
Kill Difference:1,063
Playtime:18.937 hours
Usage:0%
Score:0.215m
Score/min:189
Driving Accuracy:32.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 118,073116,79724,4324.78B+0.9229.972%B++38.927%B**132.1A++1.4B*340883.9h9.2B*30.8B++
NS-15M1 21,40721,1445,1014.145A++0.2929.485%A39.316%A*103.1A*1.3A*285205.1h10.3B*34.9B++
Ghost 18,27418,2102,7766.56A2.7047.987%A81.62%A88.2A++N/A230206.5h1.7B**3.5B*
NSX Daimyo 11,53511,5321,7736.504B**2.6550.301%A97.529%B**114.7A*N/A291100.5h1.7B**3.3B**
NS-44 Commissioner 9,2749,2374,6941.968B*1.8941.927%B+32.045%A70.9AN/A187130.3h2.9B**6.9B++
Pulsar C 7,2617,2071,7284.171A+0.3132.036%A+32.427%A+95.2A**N/A28275.7h8.6B*26.9B*
NS-11C 5,2495,2051,2584.138M**0.2831.622%A+30.817%A*97.1M++N/A26053.6h9.7B**30.6B**
NS Decimator 5,8974,4141,4203.108A*0.7568.885%B**2.13%C+81.1M27.3A50454.4h3.4B*4.9B**
Orion VS54 3,7943,7541,1473.273A0.5828.46%A+37.32%A++72.1A++N/A36552.1h9.8B*34.6C**
NSX Tomoe 3,4103,3916505.217A**1.3629.943%C*46.859%B**80.9A++N/A20141.9h10.6B**35.5B++
Eclipse VE3A 3,3353,3117554.385B**0.5328.133%C*26.669%A101.9A*N/A27332.5h10.1B++36B++
Darkstar 3,1323,1027304.249A*0.3928.402%B37.234%A++101.7A**1B23130.5h10.9B**38.3B++
Terminus VX-9 3,1223,0907883.921B**0.0628.484%B+38.285%A+84.4A++N/A23236.6h10.2B*35.8B++
VX6-7 2,9982,9671,0412.85A1.0129.641%B**25.177%B++62.9B**N/A20047.2h9.7B++32.8B*
CME 2,9832,9596264.727S0.8732.902%A36.229%A*108M*N/A25227.4h11.1B*33.7B*
L100 Python HESH 3,0272,8443972.923S69.0753.777%B+1.617%C++90.6A++5.8D27131.4h2.6B*4.7B*
NS-45 Pilot 2,6402,6261,5891.653B2.2032.703%C*35.034%B**65BN/A18740.4h5.5B*16.9B++
VE-H Maw 2,5722,5485095.006M*1.1530.984%B**41.641%A++121.9A*1.1B+35520.9h8.1B**26.1B++
Parallax VX3 2,3502,34223010.183A++6.3336.883%C79.974%C**22.3C-N/A69105.2h2.1C**5.6C*
Pulsar LSW 2,2212,1918272.649B**1.2122.461%C+31.949%B**44.6C+N/A14849.1h11.3B+50.1B
M12 Kobalt 2,1752,1169235.111U231.2524.093%C**20.699%B+211.6A++5.9C*48010h12B*49.7B*
VE-LR Obelisk 2,0942,0822817.409M**3.5548.449%A**44.38%A+132.6SN/A40515.7h3.7A+7.6A
Flare VE6 2,0882,0696763.061A*0.8024.787%B31.465%B**49.5C*N/A15341.8h9.6B+38.6B+
NS-11A 2,0632,0427162.852A1.0021.92%D32.468%A32.4C+N/A9863.1h12.5B+57.2C++
H-V45 AE 1,8121,7873395.271M+1.4134.832%A+42.921%A*130.4M1.8A*42113.7h9.2B**26.3B**
Sirius SX12 1,7041,6921,1641.454B+2.4019.546%D--25.827%B**18.7C--N/A6290.3h12.8B+65.5C++
Serpent VE92 1,6561,6425542.964A+0.8928.395%B*25.518%B*60.8B**N/A28427h10B*35.3B+
VE-S Canis 1,6501,6393594.565M*0.7136.681%A+31.422%A149M*1B++57111h7.8B**21.4B*
Blueshift VM5 1,6151,6024363.674B+0.1818.542%C23.408%B+31C+N/A11051.7h20.7D*111.5C-
NS-30 Vandal 1,5941,5884633.43B*0.4333.907%C++27.645%C++50.9B+N/A13631.2h4.8B++14.1B+
NS-11P 1,5401,5223514.336M+0.4832.371%A++38.765%M+120.8S1.4A*45212.6h9.8A+30.3A
Blueshift VM5 1,5171,4953604.153B*0.3019.79%C+24.682%B+34C+N/A11644h21.4D*108.1C
Equinox VE2 Burst 1,4661,4453244.46A*0.6031.871%B*37.578%B**112A*1.6A++29412.9h10.4B++32.7B++
H-V45 1,3911,3823953.499B**0.3628.957%B*38.133%A*64.3A+N/A22321.5h10.5B**36.3B*
Eidolon VE33 1,3561,3393034.419M*0.5631.264%B+30.62%B++41.5B++N/A14532.3h6.2B**19.8B*
NS-357 Underboss 1,3311,3248521.554B+2.3034.017%C31.193%B**43.8C+N/A13030.2h3A9B+
Plasma Grenade 1,3221,30511305N/A1,301.1458.311%A++N/A870A++11.3C*38681.5h2.5A4.3B**
Artemis VX26 1,2521,2484612.707B**1.1525.367%C-30.769%B**43.9B+N/A11928.4h10.4B++41.1B
Deimos VA29 1,2491,2463833.253A+0.6073.373%B**23.194%B**134M++N/A4239.3h1.9B*2.5B++
Revenant 1,2501,2422295.424A++1.5736.506%B+33.736%B+105.3A*N/A23211.8h5.7B**15.5B**
L100 Python AP 1,7491,2205920.678M++16.8256.849%C+2.459%C+45.9B**19.9C**26126.6h4.7B++8.3B+
NSX Naginata 1,2071,2023333.61A*0.2527.536%B**36.523%B**81.8AN/A27814.7h10.9B+39.6B+
Nyx VX31 1,2011,1964972.406B1.4530.164%D35.117%B+21.8DN/A5454.9h5.9C+19.4C+
Zenith VX-5 1,1851,1784812.449A+1.4124.394%C+25.807%B++46.4B+N/A18125.4h10.5B*43.1B+
SVA-88 1,1771,1727231.621C+2.2417.354%D*26.024%C++21.8D-N/A8853.8h13.5C-78D
Phaseshift VX-S 1,1721,1681428.225A*4.3743.068%B**79.366%B57A+N/A18020.5h2B++4.7B++
Equinox VE2 1,1741,1652285.11M**1.2531.449%B**37.768%A*107.9SN/A25410.8h8.7A27.8B**
Pulsar VS1 1,1701,1633193.646M+0.2127.879%B*35.942%A*61.2A++N/A31619h9.6A+34.6B**
NS-44L Showdown 1,1641,1622884.035M**0.1846.662%B+42.255%B++76.4A++N/A15515.2h3.1B++6.7B+
Pandora VX25 1,1311,1252923.853M+0.0052.701%A22.222%A++156.3M**N/A5107.2h3.2B**6.1B**
VE-C Horizon 1,0961,0812594.174A*0.3241.065%B**30.157%B*156.7M+2.2A7146.9h11B**26.8B*
Eridani SX5 1,0561,0522823.73A**0.1331.787%B**28.042%B**80.3A+N/A28713.1h8.6B**26.9B*
NSX Tengu 9569532413.954M+0.1046.627%A+30.955%A+108.3A**N/A3168.8h9.7B*20.8B*
S12 Renegade 9759501277.48B**3.6250.266%B*2.105%D--82.6B*2.2C++20411.5h3.4C++6.7B+
XM98 9239201287.188M++3.3339.188%C*80.109%B+31.3C*N/A11729.4h1.9B*5B++
NS Baron G5 8648632433.551M*0.3155.307%B**23.639%A++91.8A**N/A2919.4h3.7B*6.6C++
V10 7297272825.964U22.1144.81%B+86.382%B**49.8B+N/A13114.6h1.7B*3.8B++
M12 Kobalt-H 7367155143S139.1426.371%B++18.881%B246.6A++7.2B++7162.9h11.7B++44.2B++
E540 Halberd-H 9556902034.5A*30.6460.757%B+1.449%C59.5B++22.8C++35611.6h6.3C+10.3C*
Supernova FPC 1,051666867.744C*3.8959.361%B++2.553%C++28.1C++16.2C++30723.7h4.7B+8B+
Eridani SX5-AE 6676631913.471A++0.3932.528%B++32.428%B++100.5AN/A3086.6h8.4B++26B++
Solstice SF 6886522252.898A*0.9617.735%D*5.368%F-19.5C+1.1B*6633.4h6.7B+37.8B+
C-4 7736342122.991B**0.8733.846%AN/A68.2C14.9D--6279.3h1.2B+3.5B*
S1 7785883971.481A+2.3859.229%C**2.891%C++33B++10.7C28017.8h5.2B*8.8B++
Lasher X2 5595452402.271A++1.5923.524%C5.688%B**26CN/A14321h28.5F121.3D
NS-7 PDW 5315282552.071A+1.7921.602%D25.947%A24.1C+N/A9821.9h12.6B+58.3C*
Sticky Grenade 5135051505N/A501.1464.842%A+N/A1262.5B*20B+43340.4h1.9B+3B+
The Slasher 52348746,7430.01D-3.8513.575%F5.544%D0.3DN/A11793.4h1.9B+13.7C
Light PPA 463443577.772B+3.9242.401%C++N/A73.8B++3.3C+2076h10.1B23.9B+
Supernova VPC 544430586S82.1457.687%B*N/A56.6B++15A++2767.6h2.9B+5.1B++
Nebula VM20 433429964.469A0.6123.537%B*26.573%B**64A++N/A2256.7h17.3C+73.3B+
Nebula VM20 435428964.458B**0.6022.946%B*23.365%B+63.9A++1B+2296.7h16.9C+73.6B+
Spiker 3963961932.052B**1.8030.909%C*30.303%B**92.1A++N/A2384.3h6B++19.3B*
Ursa 3753692011.836B++2.0218.715%D26.016%C*28.6CN/A12312.9h11.2C++60C+
Saron HRB 567365418.902B*5.0560.579%A*N/A27.2C*15.1C+22513.4h22.3C++36.8B*
Phantom VA23 364362734.959B+1.1038.129%B+35.912%B++54B+N/A1406.7h4B++10.6B+
VA39 Spectre 346344724.778A++0.9240.285%A35.756%C27.3C**N/A19512.6h4.7B++11.6B*
VE-A Lacerta 345339625.468A**1.6131.967%B+38.938%A130.4A*2.3B+3102.6h8.9B**27.7B*
NS-AM7 VS/AE Archer 3793361971.706B*2.1565.627%B30.357%B+18.6C+2.4C11318.1h6.1B**9.4B**
Anti-Vehicle Grenade 3823311331N/A327.1451.355%C++N/A472.9B+72.9C27500.7h3.8B**7.5B*
Lumine Edge 3203192,2000.145C++3.7132.413%B+19.122%B+2.6CN/A9122.7h1.1B*3.5B+
L100 Python HEAT 3663071127.909S24.0542.797%D-1.629%D40.4B++7.8D-2197.6h4.3B**10.1B+
NSX-P Naginata 285280515.49S1.6329.116%B**32.857%B+133.3M+2.4A++5272.1h9.9B++33.8B*
Proximity Mine 2632631913.842M++9.9968.833%M++N/A263M+N/A13511h1.6B**2.3A++
MKV Suppressed 250250872.874A**0.9827.311%C**32%A++62.5AN/A3144h11.1B*40.5B+
Cerberus 2502481611.54B+2.3226.222%D-35.887%A+46.8B+N/A1375.3h4.9B++18.8C**
NS-44L Blackhand 239238623.839A**0.0248.685%B++48.74%B+41B*N/A1345.8h3.7B+7.5B++
Nova 241238594.034A0.1861.474%A+19.748%B**158.7S2M**6661.5h3.4B*5.5B*
M40 Fury-F 315233564.161A0.3054.747%B+N/A40.2B*14.1A++1875.8h8.6B+15.7B++
Icikill 2352314,8780.047C+3.8129.025%C16.883%B**1.1C+N/A3211.1h2.1C++7.4C*
NSX-P Tanto 228227544.204M**0.3534.837%A++31.278%B*113.5M**N/A6462h10.8B*30.9B**
Comet VM2 249217822.646A*1.2141.732%C+3.226%C--17.2B**2.5D-13512.6h16.6B++39.7B+
Thanatos VE70 2132121032.058A+1.8057.25%A++25%A++101M**N/A9232.1h3.2A5.7B**
Parallax VX3-AE 205205451.25U47.3939.714%C88.293%B**56.9B+N/A1983.6h1.5B**3.7B+
Tank Mine 2401921910.105M**6.25140.729%SN/A128B+32D--10561.5h2.4D1.7A**
Comet VM2 228189732.589A++1.2742.557%C2.646%D15.9B+3.3D-10311.9h18.9B++44.5B+
Lancer VS22 293184961.917B**1.9454.582%D-N/A19.4B+11.5C2009.5h15.4B+28.2B+
NSX Tanto 182178355.086S1.2331.776%B**28.09%B+104.7M2.4S5631.7h11.6B+36.5B+
MANA Anti-Personnel Turret 176175218.333N/A4.4829.129%UN/A1750U10U7964600.1h17T*58.4T*
C75 Viper 192164918.222M+14.3740.854%C++2.439%A31.5C++5.4D2285.2h9.1B*22.3B++
Manticore SX40 158158871.816B*2.0432.166%B41.139%M65.8A++N/A2842.4h4.7A14.5B**
M40 Fury-H 1731541212.833C++8.9822.151%F-N/A64.2C--7.9D3092.4h9C++40.7F
Rocklet Rifle 242148582.552M**1.3050.288%C3.378%S59.2A**37.6A8432.5h26B**51.6B++
Saron Laser Cannon 2341441530.941C2.9232.677%C++1.389%C--8C--5D7217.9h129C*394.8C**
NSX Yumi 146141502.82B**1.0431.518%B**30.497%B+64.1A2.3B++2692.2h8.9B**28.3B**
Proton II PPA-H 140136622.667B**18.8134.671%CN/A151.1A+4.4C--5580.9h10.3C*29.7C++
Corvus VA55 132131781.679B*2.1819.569%D-24.428%C*17.9DN/A1787.3h12.5C++63.7C
NS-61 Emissary 132130961.354B*2.5019.945%D*25.385%A+17.6CN/A1077.4h12.3C*61.5C+
NSX Masamune 161125761.645B**2.2165.013%B++2.4%B59.5A++17.1C**5122.1h8.3B+12.7B++
Saron HRB-H 139103137.923B+4.0746.928%D--1.942%B+44.8B+15.7D-2812.3h20.5B+43.6C**
Beamer VS3 9593841.107B+2.7521.474%D-31.183%B**17.9CN/A2005.2h6.9B*31.9C++
Auraxium Force-Blade 1089313,3120.007D3.8516.559%D*3.226%D0.1DN/A0651.8h1.9B+11.7C+
Quasar VM1 9392831.108C2.759.886%D*18.478%C+10.1D--N/A1559.1h17.8C-180.4D
Spear Anti-Vehicle Phalanx Turret 15286614.333B**10.4845.677%C++3.488%C23.2D-17.8C3653.7h11.9C--26.1C
M12 Kobalt-F 8380174.706A0.8532.549%A+3.75%D*47.1B+1.8B+981.7h12.8B39.3B+
Skyguard 12874514.8S10.9426.735%C-1.351%C--11C--8.1C1666.7h115.8C**433C++
M60-A Bulldog 7870170A*66.1468.901%A*N/A116.7M*13.3A**4330.6h3.7A+5.3A
Hornet Missiles 10468292.345C--1.5163.743%C*N/A23.4D--12.4D*2172.9h14.3C22.5C+
NS-AM7 Archer 8066621.065A2.7955.768%C-25.758%B*6.2C1.3D-9010.6h13.3B+23.8B+
Cosmos VM3 6665164.063A0.2134.639%M*24.615%A92.9M**1.4A+8250.7h12.8B+36.9B**
M20 Basilisk 8464321.333S17.4847.876%B*1.563%F58.2M+18.2A++6651.1h51.1B**106.7A
E540 Halberd 856178.714C+4.8658.981%A+N/A50.8A++20B++12161.2h4A6.8A+
Supernova PC 7852182.889C0.9739.322%D--N/A7.2D**3.6D*1127.2h9.8F--24.9F**
Cosmos VM3 5050163.125B**0.7334.85%M++20%C**71.4A**N/A6870.7h16.7C-47.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,5980.7h
Anti-Vehicle MANA Turret2550.5h
Nano-Armor Kit212668,57242.5h
Nanite Revive Grenade01,5600.4h
Medical Applicator226231,52414.5h
Cortium Silo0880.2h
Restoration Kit882,1547.4h
Spitfire Auto-Turret47800.6h
Motion Spotter2315,2185.6h
Deconstruction Tool07550.1h
Shield Recharging Field1700h
Recon Detection Device6712,19416.1h
Ammunition Package318,0863h
Medical Kit6,63260,811313.4h
Anti-Infantry MANA Turret1860.2h

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