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Paragon Ice Cold Shadowcorpzz[DA] Shadowcorpzz
VS BR 175

KDR: 3.95

Score: 77.5m

Last Seen: Feb 15th, 2019 5:18 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS-44 Commissioner NSX Daimyo Pulsar C NS-11C NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,856,731 MLG Score: 5481
Fun Score: N/A
Cheeseburgers Flipped: 682TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.874%36.592%105753969183,0015.06591-1.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.45%1.524A+2.449A**-1.892F-HEAD ++ (~22.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.584B+90.37C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.015%1.109%592102054111241250.480889429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%-0.253C-0.455D-0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.293C*39.90.247C++74

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.112%1.857%506710155,599159113593.51917412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.041%0.022C+-0.488D1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+5.10.594B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.112%7.266%211510171,85813006111.42923304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.939%0.553B+0.735B++0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.728B++13.60.656B+18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.998%84.563%2118101426,9223913796.88014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.381%1.647A+1.143B**0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.438B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.448%23.06%211310192,3203430130.676188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.204%1.583A+1.699A++0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.50.48B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
77.5m193.7%398 (23.9k)352 (21.1k)3.94761242,64061,4654.07424175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10222278825.575%38.362%98103:3544

7% Combat Medic16% Engineer37% Heavy Assault27% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMFeb 15th, 2019 1:19 PM (1d) (PST)Feb 15th, 2019 2:12 PM (1d) (PST)Feb 15th, 2019 1:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722295431.1020.2790.4232.1910.0295481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,29513,76432,531661725131221,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3670h/152.9d 7,783 93,082 61,266 482.5k 2,653 18,605 6,479 169.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:95,949
Deaths:19,337
KDR:4.962
Accuracy:29.559% B*
HSR:38.860% B**
NS-15M1
A*
Kills:10,418
Deaths:2,357
KDR:4.420
Accuracy:27.927% B**
HSR:38.011% A*
VE-H Maw
A++
Kills:2,440
Deaths:481
KDR:5.073
Accuracy:31.210% B**
HSR:42.213% A++
Orion VS54
A
Kills:2,323
Deaths:734
KDR:3.165
Accuracy:26.086% B**
HSR:34.223% A
Flare VE6
B**
Kills:2,069
Deaths:676
KDR:3.061
Accuracy:24.787% B+
HSR:31.465% B**
Pulsar LSW
B
Kills:1,405
Deaths:576
KDR:2.439
Accuracy:19.622% D
HSR:26.833% B
NSX Naginata
B**
Kills:1,177
Deaths:325
KDR:3.622
Accuracy:27.731% B**
HSR:36.534% B**
SVA-88
C++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.354% D*
HSR:26.024% C++
Lasher X2
B*
Kills:545
Deaths:240
KDR:2.271
Accuracy:23.524% C
HSR:5.688% B*
Ursa
C*
Kills:320
Deaths:192
KDR:1.667
Accuracy:17.583% D-
HSR:25.313% C*
Kills:117,818
Deaths (as Heavy Assault):25,641
Deaths (to Heavy Assaults):17,623
KDR:4.59491
Kill Difference:92,177
Playtime:1,356.032 hours
Usage:37%
Score:34.838m
Score/min:428
Accuracy (listed only):24.538%
HSR (listed only):30.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:5,174
Deaths:1,282
KDR:4.036
Accuracy:31.391% A
HSR:32.586% A++
NS-11C
A*
Kills:4,885
Deaths:1,166
KDR:4.190
Accuracy:31.442% A+
HSR:31.198% A*
Eclipse VE3A
A
Kills:3,304
Deaths:754
KDR:4.382
Accuracy:28.125% C**
HSR:26.604% A
VX6-7
B**
Kills:2,757
Deaths:972
KDR:2.836
Accuracy:29.423% B**
HSR:24.701% B++
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
Serpent VE92
B*
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B*
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Eridani SX5
B**
Kills:1,040
Deaths:275
KDR:3.782
Accuracy:31.876% B**
HSR:27.981% B**
VE-S Canis
A++
Kills:1,030
Deaths:203
KDR:5.074
Accuracy:35.067% A
HSR:37.573% A++
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
Pandora VX25
A*
Kills:868
Deaths:207
KDR:4.193
Accuracy:52.636% A
HSR:23.502% A*
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
NS Baron G5
A*
Kills:646
Deaths:155
KDR:4.168
Accuracy:56.633% A
HSR:24.149% A*
Eridani SX5-AE
B*
Kills:604
Deaths:167
KDR:3.617
Accuracy:32.320% B+
HSR:32.947% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:28,652
Deaths (as Light Assault):8,603
Deaths (to Light Assaults):12,283
KDR:3.33047
Kill Difference:20,049
Playtime:311.734 hours
Usage:8%
Score:6.931m
Score/min:371
Accuracy (listed only):35.757%
HSR (listed only):26.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:3,102
Deaths:730
KDR:4.249
Accuracy:28.402% C**
HSR:37.234% A++
CME
A*
Kills:2,764
Deaths:586
KDR:4.717
Accuracy:33.355% A
HSR:36.975% A*
Terminus VX-9
A+
Kills:2,723
Deaths:710
KDR:3.835
Accuracy:28.397% B+
HSR:38.120% A+
H-V45 AE
A*
Kills:1,735
Deaths:327
KDR:5.306
Accuracy:34.842% A+
HSR:42.824% A*
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
NS-11A
A+
Kills:1,504
Deaths:578
KDR:2.602
Accuracy:20.500% D
HSR:32.181% A+
NS-11P
M++
Kills:1,458
Deaths:337
KDR:4.326
Accuracy:32.297% A*
HSR:38.958% M++
H-V45
A**
Kills:1,261
Deaths:358
KDR:3.522
Accuracy:28.543% B*
HSR:39.017% A**
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Equinox VE2
A*
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.461% B**
HSR:37.768% A*
Pulsar VS1
A*
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% B*
HSR:35.942% A*
Eridani SX5
B**
Kills:1,040
Deaths:275
KDR:3.782
Accuracy:31.876% B**
HSR:27.981% B**
Equinox VE2 Burst
A
Kills:1,031
Deaths:228
KDR:4.522
Accuracy:31.565% B*
HSR:38.506% A
VE-S Canis
A++
Kills:1,030
Deaths:203
KDR:5.074
Accuracy:35.067% A
HSR:37.573% A++
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
Pandora VX25
A*
Kills:868
Deaths:207
KDR:4.193
Accuracy:52.636% A
HSR:23.502% A*
NS Baron G5
A*
Kills:646
Deaths:155
KDR:4.168
Accuracy:56.633% A
HSR:24.149% A*
Eridani SX5-AE
B*
Kills:604
Deaths:167
KDR:3.617
Accuracy:32.320% B+
HSR:32.947% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
Corvus VA55
C*
Kills:131
Deaths:78
KDR:1.679
Accuracy:19.569% D-
HSR:24.428% C*
NSX Yumi
B**
Kills:113
Deaths:39
KDR:2.897
Accuracy:32.551% B**
HSR:29.204% B
Kills:27,198
Deaths (as Combat Medic):7,696
Deaths (to Combat Medics):7,246
KDR:3.53404
Kill Difference:19,502
Playtime:255.469 hours
Usage:7%
Score:5.425m
Score/min:354
Accuracy (listed only):35.120%
HSR (listed only):31.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:5,174
Deaths:1,282
KDR:4.036
Accuracy:31.391% A
HSR:32.586% A++
NS-11C
A*
Kills:4,885
Deaths:1,166
KDR:4.190
Accuracy:31.442% A+
HSR:31.198% A*
Eclipse VE3A
A
Kills:3,304
Deaths:754
KDR:4.382
Accuracy:28.125% C**
HSR:26.604% A
VX6-7
B**
Kills:2,757
Deaths:972
KDR:2.836
Accuracy:29.423% B**
HSR:24.701% B++
VE-LR Obelisk
A**
Kills:1,974
Deaths:274
KDR:7.204
Accuracy:48.568% A**
HSR:44.276% A
Serpent VE92
B*
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B*
Revenant
B+
Kills:1,229
Deaths:224
KDR:5.487
Accuracy:36.431% B+
HSR:33.849% B+
Deimos VA29
B**
Kills:1,214
Deaths:370
KDR:3.281
Accuracy:73.376% B**
HSR:23.394% B**
Eidolon VE33
B++
Kills:1,179
Deaths:280
KDR:4.211
Accuracy:30.377% B+
HSR:30.958% B++
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C
HSR:25.807% B++
Pandora VX25
A*
Kills:868
Deaths:207
KDR:4.193
Accuracy:52.636% A
HSR:23.502% A*
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
NS Baron G5
A*
Kills:646
Deaths:155
KDR:4.168
Accuracy:56.633% A
HSR:24.149% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:26,952
Deaths (as Engineer):6,994
Deaths (to Engineers):8,356
KDR:3.85359
Kill Difference:19,958
Playtime:599.807 hours
Usage:16%
Score:11.983m
Score/min:333
Accuracy (listed only):38.515%
HSR (listed only):26.905%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:14,773
Deaths:2,185
KDR:6.761
Accuracy:47.710% A
HSR:81.250% A
NS-44 Commissioner
A
Kills:8,562
Deaths:4,230
KDR:2.024
Accuracy:41.585% B++
HSR:31.301% A
NSX Daimyo
A
Kills:6,514
Deaths:960
KDR:6.785
Accuracy:50.861% A
HSR:97.467% B**
NSX Tomoe
B**
Kills:3,371
Deaths:642
KDR:5.251
Accuracy:29.964% C++
HSR:46.930% B**
Parallax VX3
C**
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.883% C
HSR:79.974% C**
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
NS-30 Vandal
C++
Kills:1,530
Deaths:449
KDR:3.408
Accuracy:33.584% C++
HSR:27.124% C++
NS-357 Underboss
A
Kills:1,307
Deaths:845
KDR:1.547
Accuracy:33.967% C
HSR:31.140% A
Artemis VX26
B**
Kills:1,221
Deaths:441
KDR:2.769
Accuracy:25.231% C-
HSR:30.549% B**
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D
HSR:35.117% B+
Phaseshift VX-S
B*
Kills:1,152
Deaths:142
KDR:8.113
Accuracy:43.002% B*
HSR:79.688% B+
NS-45 Pilot
A+
Kills:1,107
Deaths:590
KDR:1.876
Accuracy:30.904% C+
HSR:37.760% A+
Eridani SX5
B**
Kills:1,040
Deaths:275
KDR:3.782
Accuracy:31.876% B**
HSR:27.981% B**
VE-S Canis
A++
Kills:1,030
Deaths:203
KDR:5.074
Accuracy:35.067% A
HSR:37.573% A++
NSX Tengu
A+
Kills:953
Deaths:241
KDR:3.954
Accuracy:46.627% A+
HSR:30.955% A+
XM98
B++
Kills:920
Deaths:128
KDR:7.188
Accuracy:39.188% C**
HSR:80.109% B++
V10
B**
Kills:673
Deaths:25
KDR:26.920
Accuracy:45.180% B++
HSR:86.478% B**
Eridani SX5-AE
B*
Kills:604
Deaths:167
KDR:3.617
Accuracy:32.320% B+
HSR:32.947% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
Spiker
A
Kills:396
Deaths:193
KDR:2.052
Accuracy:30.909% C*
HSR:30.303% A
Phantom VA23
B++
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% B+
HSR:35.912% B++
VA39 Spectre
A
Kills:343
Deaths:72
KDR:4.764
Accuracy:40.266% A
HSR:35.860% C
NS-AM7 VS/AE Archer
B+
Kills:316
Deaths:181
KDR:1.746
Accuracy:65.560% C**
HSR:29.747% B+
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% C**
HSR:32% A*
Cerberus
A+
Kills:248
Deaths:161
KDR:1.540
Accuracy:26.222% D-
HSR:35.887% A+
NS-44L Blackhand
B*
Kills:238
Deaths:62
KDR:3.839
Accuracy:48.767% B*
HSR:48.740% B+
Parallax VX3-AE
B**
Kills:205
Deaths:4
KDR:51.250
Accuracy:39.714% C
HSR:88.293% B**
Manticore SX40
M+
Kills:138
Deaths:77
KDR:1.792
Accuracy:30.773% C*
HSR:42.754% M+
NS-61 Emissary
A+
Kills:130
Deaths:95
KDR:1.368
Accuracy:19.955% D*
HSR:25.385% A+
Beamer VS3
B**
Kills:93
Deaths:84
KDR:1.107
Accuracy:21.467% D-
HSR:31.183% B**
NS-AM7 Archer
B*
Kills:65
Deaths:61
KDR:1.066
Accuracy:55.820% C
HSR:24.615% B*
Kills:53,284
Deaths (as Infiltrator):14,814
Deaths (to Infiltrators):9,028
KDR:3.59687
Kill Difference:38,470
Playtime:993.001 hours
Usage:27%
Score:16.852m
Score/min:283
Accuracy (listed only):36.132%
HSR (listed only):44.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,459
Deaths:405
KDR:3.602
Accuracy:17.979% C
HSR:23.167% B+
Blueshift VM5
B+
Kills:1,357
Deaths:329
KDR:4.125
Accuracy:19.218% C+
HSR:24.097% B+
Nebula VM20
B**
Kills:421
Deaths:90
KDR:4.678
Accuracy:23.378% B**
HSR:26.366% B**
Nebula VM20
B**
Kills:417
Deaths:90
KDR:4.633
Accuracy:22.772% B**
HSR:23.261% B+
Comet VM2
C+
Kills:194
Deaths:78
KDR:2.487
Accuracy:41.038% C+
HSR:3.093% D
Comet VM2
C
Kills:178
Deaths:69
KDR:2.580
Accuracy:41.783% C
HSR:2.809% D
Quasar VM1
C+
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% D*
HSR:18.478% C+
Kills:4,118
Deaths (as MAX Suit):572
Deaths (to MAX Suits):2,941
KDR:7.1993
Kill Difference:3,546
Playtime:85.444 hours
Usage:2%
Score:1.508m
Score/min:294
Accuracy (listed only):25.151%
HSR (listed only):17.324%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:419
V. Kills:19 N/A
Deaths:55
KDR:7.618
Accuracy:42.423% C*
KPH:74.400 B*
VKPH:3.400 C+
Saron Laser Cannon
C**
Kills:122
V. Kills:82 147%
Deaths:145
KDR:0.841
Accuracy:33.567% C**
KPH:7.100 D
VKPH:4.800 D
Hornet Missiles
C++
Kills:67
V. Kills:35 186%
Deaths:29
KDR:2.310
Accuracy:63.011% C++
KPH:23.900 D
VKPH:12.500 D*
Kills:608 (541 + 0)
Deaths:229
KDR:2.655
VKDR:0.594
Vehicle Kills:136
Kill Difference:379
Playtime:25.549 hours
Usage:1%
Score:0.170m
Score/min:111
Piloting Accuracy:33.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,821
V. Kills:180 N/A
Deaths:39
KDR:72.333
Accuracy:53.703% B+
KPH:90.100 A++
VKPH:5.700 D
L100 Python AP
A
Kills:1,159
V. Kills:521 222%
Deaths:59
KDR:19.644
Accuracy:56.959% C++
KPH:44.600 A
VKPH:20 B+
L100 Python HEAT
B*
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D-
KPH:40.500 B*
VKPH:7.800 D
C75 Viper
C++
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C++
KPH:31.800 C++
VKPH:5.400 D
Skyguard
C
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% C-
KPH:11.100 C-
VKPH:8.100 C
Kills:4,525 (4,525 + 0)
Deaths:123
KDR:36.789
VKDR:6.846
Vehicle Kills:842
Kill Difference:4,402
Playtime:76.696 hours
Usage:2%
Score:1.130m
Score/min:246
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:644
V. Kills:377 170%
Deaths:85
KDR:7.576
Accuracy:59.830% B++
KPH:27.800 B
VKPH:16.300 C**
Supernova VPC
A*
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B*
KPH:56.600 B++
VKPH:15 A*
Saron HRB
A++
Kills:362
V. Kills:201 179%
Deaths:40
KDR:9.050
Accuracy:60.552% A++
KPH:27 C*
VKPH:15 C+
E540 Halberd
A*
Kills:56
V. Kills:23 233%
Deaths:7
KDR:8
Accuracy:58.840% A+
KPH:54.400 A*
VKPH:22.300 B*
Supernova PC
D--
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D--
KPH:7.200 D**
VKPH:3.600 D**
Kills:1,544 (1,126 + 418)
Deaths:155
KDR:9.961
VKDR:4.781
Vehicle Kills:741
Kill Difference:1,389
Playtime:52.419 hours
Usage:1%
Score:0.848m
Score/min:270
Driving Accuracy:39.322%
Gunner Accuracy:58.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:671
V. Kills:259 258%
Deaths:20
KDR:33.550
Accuracy:60.641% B
KPH:59.100 B++
VKPH:22.800 C++
M12 Kobalt-H
A++
Kills:660
V. Kills:21 N/A
Deaths:5
KDR:132
Accuracy:26.706% B++
KPH:254.500 A++
VKPH:8.100 B*
M40 Fury-H
D
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F-
KPH:63.100 D
VKPH:7.800 D
Proton II PPA-H
A
Kills:114
V. Kills:4 N/A
Deaths:5
KDR:22.800
Accuracy:33.460% C-
KPH:146.300 A
VKPH:5.100 C
Saron HRB-H
B+
Kills:103
V. Kills:36 278%
Deaths:13
KDR:7.923
Accuracy:46.928% D--
KPH:43.900 B+
VKPH:15.300 D-
Kills:1,702 (0 + 1,702)
Deaths:55
KDR:30.945
VKDR:6.164
Vehicle Kills:339
Kill Difference:1,647
Playtime:19.508 hours
Usage:1%
Score:0.462m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:46.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:62
V. Kills:19 310%
Deaths:3
KDR:20.667
Accuracy:47.866% B**
KPH:55.500 M+
VKPH:17 A+
Kills:62 (0 + 62)
Deaths:3
KDR:20.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:59
Playtime:1.118 hours
Usage:0%
Score:0.044m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:47.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:927
V. Kills:24 N/A
Deaths:122
KDR:7.598
Accuracy:50.945% B**
KPH:84 B**
VKPH:2.200 C*
M40 Fury-F
A++
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% B+
KPH:40.400 B**
VKPH:14.200 A++
M12 Kobalt-F
A+
Kills:80
V. Kills:3 N/A
Deaths:17
KDR:4.706
Accuracy:32.549% A+
KPH:46.700 B++
VKPH:1.800 B+
Kills:1,240 (1,240 + 0)
Deaths:195
KDR:6.359
VKDR:0.559
Vehicle Kills:109
Kill Difference:1,045
Playtime:18.519 hours
Usage:1%
Score:0.210m
Score/min:189
Driving Accuracy:32.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 96,85295,94919,3374.962B+1.0129.559%B*38.86%B**128A++1.2B**316749.8h9.2B*31B*
Ghost 14,83014,7732,1856.761A2.8147.71%A81.25%A81.9A++N/A208180.3h1.7B**3.5B**
NS-15M1 10,53310,4182,3574.42A**0.4727.927%B**38.011%A*83.9A+N/A205124.2h10.4B*37.3B++
NS-44 Commissioner 8,5978,5624,2302.024B**1.9241.585%B++31.301%A70.4A+N/A183121.7h2.9B**7B*
NSX Daimyo 6,5176,5149606.785B**2.8450.861%A97.467%B**108.6A*N/A25260h1.7B**3.4B**
Pulsar C 5,2115,1741,2824.036A++0.0931.391%A32.586%A++82.8A*N/A23262.5h8.6B**27.5B++
NS-11C 4,9244,8851,1664.19M**0.2431.442%A+31.198%A*94.7M*N/A24551.6h9.6B**30.6B**
NS Decimator 4,9613,7041,1653.179M0.7768.572%B**2.106%C+79.3M26.9A48546.7h3.4B**5B**
NSX Tomoe 3,3903,3716425.251A**1.3029.964%C++46.93%B**80.8A++N/A19841.7h10.6B**35.4B++
Eclipse VE3A 3,3283,3047544.382M++0.4328.125%C**26.604%A102A**N/A27032.4h10.1B++36B++
Darkstar 3,1323,1027304.249A*0.3028.402%C**37.234%A++101.7A**1B+22930.5h10.9B*38.3B++
L100 Python HESH 3,0012,8213972.333S68.3953.703%B+1.595%C+90.1A++5.8D26731.3h2.6B*4.8B*
CME 2,7872,7645864.717M*0.7733.355%A36.975%A*107.5M+N/A24525.7h11B*33B*
VX6-7 2,7862,7579722.836B**1.1129.423%B**24.701%B++60.6B**N/A18645.5h9.7B*33.1B*
Terminus VX-9 2,7502,7237103.835A+0.1128.397%B+38.12%A+80.1A++N/A20734h10.2B*35.9B++
VE-H Maw 2,4612,4404815.073M1.1331.21%B**42.213%A++123.2A*1.1B+32819.8h8B**25.6B++
Parallax VX3 2,3502,34223010.183A*6.2436.883%C79.974%C**22.3CN/A67105.2h2.1B5.6C*
Orion VS54 2,3452,3237343.165B**0.7826.086%B**34.223%A56.9B**N/A32240.8h10.3B*39.3C**
Flare VE6 2,0882,0696763.061A++0.8924.787%B+31.465%B**49.5C**N/A14441.8h9.6B+38.6B+
VE-LR Obelisk 1,9851,9742747.204M*3.2648.568%A**44.276%A131.6SN/A37215h3.7A+7.6A
M12 Kobalt 1,9111,8579206.333S202.3924.247%B20.463%B++208.7A++6.1C*4598.9h11.9B*49.2B*
H-V45 AE 1,7601,7353275.306A**1.3634.842%A+42.824%A*130.5A**1.9A*40713.3h9.2B**26.3B**
Sirius SX12 1,6891,6771,1591.447B+2.5019.472%D--25.641%A18.6C-N/A5990.2h12.8B+65.6C++
NS-30 Vandal 1,5351,5304493.408B**0.5433.584%C++27.124%C++49.7B+N/A13230.8h4.8B++14.3B+
NS-11A 1,5171,5045782.602B*1.3520.5%D32.181%A+25.8CN/A7958.4h13.1B64C+
Blueshift VM5 1,4701,4594053.602B+0.3517.979%C23.167%B+29.4C+N/A9349.6h20.9D**116C-
NS-11P 1,4761,4583374.326M+0.3832.297%A*38.958%M++122.5S1.5M*45411.9h9.7A+30A
Pulsar LSW 1,4171,4055762.439B*1.5119.622%D26.833%B31.9CN/A11544.1h12.2C++62.3C+
Blueshift VM5 1,3751,3573294.125B*0.1819.218%C+24.097%B+32.4C+N/A9641.9h21.6D**112.1C
NS-357 Underboss 1,3141,3078451.547B+2.4033.967%C31.14%A44C++N/A12729.7h3A8.9B++
H-V45 1,2701,2613583.522A0.4328.543%B*39.017%A**61.8AN/A20320.4h10.4B**36.4B*
Serpent VE92 1,2591,2494562.739A+1.2127.619%B*24.98%B*51B**N/A25124.5h10.4B*37.5B++
Revenant 1,2371,2292245.487B*1.5436.431%B+33.849%B+105A*N/A23111.7h5.7B*15.5B*
Artemis VX26 1,2251,2214412.769A1.1825.231%C-30.549%B**43.6B+N/A11528h10.4B++41.2B
Deimos VA29 1,2171,2143703.281A++0.6773.376%B**23.394%B**133.4M*N/A4019.1h1.9B*2.5B++
Nyx VX31 1,2011,1964972.406C++1.5430.164%D35.117%B+21.8DN/A5354.9h5.9C+19.4C+
Eidolon VE33 1,1951,1792804.211M0.2630.377%B+30.958%B++37.4B*N/A13131.5h6.4B**20.9B*
Zenith VX-5 1,1851,1784812.449A1.5024.394%C25.807%B++46.4B+N/A17325.4h10.5B*43.1B+
NSX Naginata 1,1821,1773253.622A*0.3327.731%B**36.534%B**81.2A+N/A26314.5h10.9B+39.4B+
SVA-88 1,1771,1727231.621C+2.3317.354%D*26.024%C++21.8D-N/A8053.8h13.5C--78D
Equinox VE2 1,1741,1652285.11M**1.1631.461%B**37.768%A*107.9A*N/A24910.8h8.7A27.8B*
Pulsar VS1 1,1701,1633193.646M+0.3027.879%B*35.942%A*61.2A*N/A28319h9.6A+34.6B**
L100 Python AP 1,6801,1595919.644M**15.7056.959%C++2.588%C+44.6A20B+25326h4.8B*8.4B++
Phaseshift VX-S 1,1561,1521428.113A++4.1743.002%B*79.688%B+56.5B**N/A17220.4h2B++4.7B++
NS-45 Pilot 1,1151,1075901.876B+2.0730.904%C+37.76%A+60.2BN/A15218.4h5.4B**17.6B++
Eridani SX5 1,0441,0402753.782A**0.1731.876%B**27.981%B**80.6A++N/A27012.9h8.5B**26.8B*
Equinox VE2 Burst 1,0431,0312284.522A++0.5731.565%B*38.506%A113.3M1.3A+2779.1h9.7B**30.8B*
VE-S Canis 1,0361,0302035.074M*1.1335.067%A37.573%A++145.1M++N/A4917.1h7.5B**21.4B*
NSX Tengu 9569532413.954A**0.0146.627%A+30.955%A+108.3MN/A3078.8h9.7B*20.8B*
S12 Renegade 9519271227.598B**3.6550.945%B**2.158%D--84.3B**2.2C*20411h3.4C++6.7B+
XM98 9239201287.188M+3.2439.188%C**80.109%B++31.3C++N/A11429.4h1.9B**5B++
Frag Grenade 8898801880N/A876.0555.992%A+N/A800A8.2C+35781.1h2.6B**4.7B**
Pandora VX25 8748682074.193S0.2552.636%A23.502%A*149.7S1B*4515.8h3.2B**6.1B**
V10 6756732526.92S22.9745.18%B++86.478%B**48.4B++N/A12213.9h1.7B**3.8B*
E540 Halberd-H 9306712033.55A*29.6060.641%B1.341%C59.4B*22.9C++35711.3h6.3C++10.4C**
M12 Kobalt-H 6816605132S128.0526.706%B++18.333%B+253.8A++8.1B*7002.6h11.5B*42.9B*
Solstice SF 6886522252.898A*1.0517.735%D*5.368%F-19.5C+1.1A6333.4h6.7B++37.8B+
NS Baron G5 6476461554.168M**0.2256.633%A24.149%A*92.3M+N/A2607h3.8B*6.6C++
Supernova FPC 1,021644857.576B3.6359.83%B++2.64%C++27.8B16.3C**30123.2h4.8B+8B++
Eridani SX5-AE 6076041673.617A++0.3332.32%B+32.947%B*100.7B**N/A2866h8.4B++26B++
C-4 7215882022.911B**1.0432.584%AN/A66.1C14.9D--5918.9h1.2B+3.7B*
S1 7785883971.481A2.4759.229%C**2.891%C+33B+10.7C27117.8h5.2B*8.8B++
Lasher X2 5595452402.271A*1.6823.524%C5.688%B*26C+N/A12721h28.5F121.3D
NS-7 PDW 5315282552.071A+1.8821.602%D25.947%A24.1C+N/A9021.9h12.6B+58.3C**
Supernova VPC 544430586S82.0557.687%B*N/A56.6B++15A*2717.6h2.9B+5.1B+
Nebula VM20 425421904.678A0.7323.378%B**26.366%B**63.8A++N/A2146.6h17.2C+73.7B+
Light PPA 438419557.618B++3.6742.423%C*N/A74.8B*3.4C+1945.6h10.2B+24B+
Nebula VM20 424417904.633A0.6922.772%B**23.261%B+63.2A++1.1B**2166.6h17C+74.5B+
The Slasher 44541434,0280.012D-3.9412.571%F6.522%C--0.3DN/A11435.4h1.9B+14.9D
Spiker 3963961932.052B**1.9030.909%C*30.303%A92.1A++N/A2324.3h6B*19.3B*
Phantom VA23 364362734.959A++1.0138.129%B+35.912%B++54BN/A1346.7h4B+10.6B+
Saron HRB 563362409.05B*5.1060.552%A++N/A27C*15C+22113.4h22.4C++37B*
VA39 Spectre 345343724.764A*0.8240.266%A35.86%C27.4C**N/A17412.5h4.7B++11.6B*
Sticky Grenade 3443381338N/A334.0564.975%A+N/A1126.7B+20B*40900.3h1.9B+2.9B++
Anti-Vehicle Grenade 3823311331N/A327.0551.355%C+N/A472.9B+72.9C26970.7h3.8B**7.5B*
Ursa 3243201921.667B+2.2817.583%D-25.313%C*25.8C-N/A10912.4h11.3C++64.2C+
NS-AM7 VS/AE Archer 3583161811.746B+2.2065.56%C**29.747%B+18.3C+2.4C11217.3h6B*9.2B**
L100 Python HEAT 3663071127.909S23.9642.797%D-1.629%D40.4B*7.8D2177.6h4.3B**10.1B+
Lumine Edge 2952951,7200.172C**3.7831.309%B+19.322%B+3CN/A1098.4h1.1B++3.6B+
Proximity Mine 2622621913.789M*9.8467.5%M+N/A262M+N/A13491h1.5A2.3A++
MKV Suppressed 250250872.874A*1.0727.311%C**32%A*62.5A+N/A2914h11.1B++40.5B+
Cerberus 2502481611.54B+2.4126.222%D-35.887%A+46.8C**N/A1335.3h4.9B*18.8C**
NS-44L Blackhand 239238623.839A**0.1148.767%B*48.74%B+41B**N/A1265.8h3.7B+7.5B++
Nova 241238594.034A*0.0961.474%A+19.748%B**170S2.1S6801.4h3.4B++5.5B*
M40 Fury-F 315233564.161A+0.2154.747%B+N/A40.2B**14.1A++1855.8h8.6B+15.7B++
Icikill 2342304,4850.051C+3.9029.182%C+16.957%B++1.1C+N/A3202.6h2.1C*7.3C**
NSX-P Tanto 228227544.204M**0.2634.837%A++31.278%B*113.5SN/A5122h10.8B**30.9B**
Parallax VX3-AE 205205451.25U47.3039.714%C88.293%B**56.9BN/A1933.6h1.5B**3.7B+
Comet VM2 226194782.487A*1.4641.038%C+3.093%D15.8B*2.6D12612.3h17.7B+43.2B+
NSX Tanto 182178355.086M**1.1431.776%B**28.09%B+104.7M+2.4S4611.7h11.6B+36.5B+
Comet VM2 216178692.58A++1.3741.783%C2.809%D15.3B+3.3D-10011.6h19.2B++45.9B+
Tank Mine 217174199.158M**5.21128.571%SN/A116C**28.7D*10271.5h2.4D1.9A**
C75 Viper 192164918.222M++14.2740.854%C++2.439%B**31.5C++5.4D2235.2h9.1B*22.3B*
M40 Fury-H 1731541212.833C+8.8922.151%F-N/A64.2D7.9D3072.4h9C+40.7F-
Lancer VS22 243151901.678A2.2755.105%D-N/A17.2B+10.5C-1898.8h18.1B+32.8B
Manticore SX40 138138771.792B*2.1630.773%C*42.754%M+62.7AN/A2782.2h4.6A14.8B**
Rocklet Rifle 218132522.538M**1.4151.396%C+3.788%S57.4A**37.4B**7972.3h25.7B**49.9B++
Corvus VA55 132131781.679B++2.2719.569%D-24.428%C*17.9C--N/A1497.3h12.5C+63.7C
NS-61 Emissary 132130951.368B*2.5819.955%D*25.385%A+17.8C-N/A957.3h12.2B61.4C+
NSX Masamune 161125761.645B**2.3065.013%B*2.4%C*59.5A++17.1C**5102.1h8.3B+12.7B++
Saron Laser Cannon 2041221450.841C3.1133.567%C**1.639%C7.1D4.8D6717.1h141.8C++422.3C*
Proton II PPA-H 118114522.8B**18.8533.46%C-N/A142.5B**5C5530.8h10.8C+32.4C+
NSX Yumi 116113392.897B**1.0532.551%B**29.204%B66.5A1.8B+2581.7h8.3A25.6B**
Saron HRB-H 139103137.923B+3.9846.928%D--1.942%B+44.8B+15.7D-2762.3h20.5B+43.6C**
Beamer VS3 9593841.107B+2.8421.467%D-31.183%B**19.8CN/A1884.7h6.8B*31.8C++
Quasar VM1 9392831.108C2.849.886%D*18.478%C+10.1D--N/A1299.1h17.8D180.4D
Spear Anti-Vehicle Phalanx Turret 15286614.333B**10.3945.605%C++3.488%C23.2D-17.8C3443.7h11.9D26.1C
Auraxium Force-Blade 998610,6790.008D3.9416.107%D--3.488%D0.2DN/A0558h1.9B+11.8C+
M12 Kobalt-F 8380174.706A+0.7632.549%A+3.75%D*47.1B++1.8B+981.7h12.8B+39.3B++
Skyguard 12874514.8S10.8526.735%C-1.351%D11C-8.1C1646.7h115.8B433C*
Hornet Missiles 10267292.31C--1.6463.011%C++N/A23.9D12.5D*2122.8h13.8C+21.9C+
NS-AM7 Archer 7965611.066A+2.8855.82%C24.615%B*6.3C+1.3D8410.4h13.4B+23.9B+
M20 Basilisk 8162320.667U16.7247.866%B**1.613%F56.4M+17.3A+6491.1h51.7B**108.1A
E540 Halberd 795678C+4.0558.84%A+N/A56A*23B**13401h3.8A++6.5A+
MANA Anti-Personnel Turret 5554153.6N/A0.3525.993%UN/A540U10U4754500.1h21.7T*83.4T*
Supernova PC 7852182.889C1.0639.322%D--N/A7.2D**3.6D**1067.2h9.8F--24.9F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2315,0285.6h
Restoration Kit872,1117.3h
Nano-Armor Kit195631,74034.6h
Anti-Vehicle MANA Turret2550.4h
Spawn Beacon11,0560.5h
Cortium Silo0880.2h
Nanite Revive Grenade01,5560.4h
Medical Applicator226231,08114.5h
Deconstruction Tool07550.1h
Spitfire Auto-Turret26250.4h
Ammunition Package265,2472.3h
Medical Kit4,60047,052257.8h
Anti-Infantry MANA Turret1680.2h
Shield Recharging Field1700h
Recon Detection Device629,89613.7h

Check the help document for the dictionary if you want to learn more about words used here.


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