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stats.dasanfall.com
Paragon Ice Cold Shadowcorpzz[DA] Shadowcorpzz
VS BR 172

KDR: 3.93

Score: 74.3m

Last Seen: Dec 12th, 2018 4:17 AM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 NS-44 Commissioner NSX Daimyo NS-11C Pulsar C NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,740,388 MLG Score: 5388
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.73%36.583%105153969173,3785.04975-1.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.478%1.504A+2.477A**-1.942F-HEAD ++ (~22.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.584B+90.372C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.336%1.193%592102050310591130.474976441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.154%-0.222C-0.384C--0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.302C*39.60.25C++72.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.076%1.856%517710155,550154213513.59922411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%0.022C+-0.504D1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+5.10.592B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.599%7.123%216510171,81112515961.44764303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.925%0.601B+0.714B++0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.728B++13.70.651B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.793%83.75%2168101424,9843703756.74696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.437%1.61A+1.09B**0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.23%22.697%216310192,0843274120.63653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%1.634A+1.683A++0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.50.486B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
74.3m192.3%394 (23.6k)355 (21.3k)3.92899230,07458,5584.05653172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10222164225.375%38.074%96603:3443

7% Combat Medic17% Engineer37% Heavy Assault28% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 5:28 AMMay 26th, 2018 8:33 PMDec 12th, 2018 12:48 AM (23h) (PST)Dec 12th, 2018 12:39 AM (23h) (PST)Dec 12th, 2018 12:17 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7752315441.1010.2800.4192.1740.0305388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,52713,88532,642661725130221,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3483.9h/145.2d 7,468 87,598 58,115 454.4k 2,565 17,936 6,209 162.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:90,492
Deaths:18,277
KDR:4.951
Accuracy:29.444% B*
HSR:38.937% B**
NS-15M1
A*
Kills:9,095
Deaths:2,104
KDR:4.323
Accuracy:27.704% B**
HSR:38.274% A*
VE-H Maw
A++
Kills:2,380
Deaths:463
KDR:5.140
Accuracy:31.239% B**
HSR:42.227% A++
Flare VE6
B**
Kills:2,069
Deaths:676
KDR:3.061
Accuracy:24.787% B+
HSR:31.465% B**
Orion VS54
B**
Kills:1,824
Deaths:623
KDR:2.928
Accuracy:24.743% B*
HSR:31.853% B**
Pulsar LSW
B+
Kills:1,405
Deaths:576
KDR:2.439
Accuracy:19.622% D
HSR:26.833% B+
NSX Naginata
B**
Kills:1,177
Deaths:325
KDR:3.622
Accuracy:27.731% B**
HSR:36.534% B**
SVA-88
C++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:17.354% D*
HSR:26.024% C++
Lasher X2
B*
Kills:545
Deaths:240
KDR:2.271
Accuracy:23.524% C
HSR:5.688% B*
Ursa
C*
Kills:320
Deaths:192
KDR:1.667
Accuracy:17.583% D-
HSR:25.313% C*
Kills:110,479
Deaths (as Heavy Assault):24,199
Deaths (to Heavy Assaults):16,752
KDR:4.56544
Kill Difference:86,280
Playtime:1,293.762 hours
Usage:37%
Score:33.064m
Score/min:426
Accuracy (listed only):24.373%
HSR (listed only):30.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:4,747
Deaths:1,126
KDR:4.216
Accuracy:31.338% A+
HSR:31.304% A*
Pulsar C
A++
Kills:4,363
Deaths:1,124
KDR:3.882
Accuracy:30.894% A
HSR:32.890% A++
Eclipse VE3A
A
Kills:3,191
Deaths:727
KDR:4.389
Accuracy:28.108% C**
HSR:26.606% A
VX6-7
B**
Kills:2,626
Deaths:935
KDR:2.809
Accuracy:29.234% B**
HSR:24.334% B+
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
Serpent VE92
B**
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B**
Deimos VA29
B**
Kills:1,182
Deaths:362
KDR:3.265
Accuracy:73.593% B**
HSR:23.520% B**
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C+
HSR:25.807% B++
Eridani SX5
A
Kills:1,036
Deaths:274
KDR:3.781
Accuracy:31.852% B**
HSR:27.992% A
VE-S Canis
A*
Kills:966
Deaths:185
KDR:5.222
Accuracy:35.284% A
HSR:37.785% A*
NSX Tengu
A+
Kills:947
Deaths:241
KDR:3.929
Accuracy:46.641% A+
HSR:30.940% A+
Pandora VX25
A++
Kills:664
Deaths:165
KDR:4.024
Accuracy:52.244% A
HSR:22.289% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
NS Baron G5
A*
Kills:645
Deaths:154
KDR:4.188
Accuracy:56.666% A
HSR:24.186% A*
Eridani SX5-AE
B*
Kills:584
Deaths:162
KDR:3.605
Accuracy:32.735% B++
HSR:32.877% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% B
HSR:32% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:27,128
Deaths (as Light Assault):8,266
Deaths (to Light Assaults):11,690
KDR:3.28188
Kill Difference:18,862
Playtime:299.021 hours
Usage:9%
Score:6.637m
Score/min:370
Accuracy (listed only):35.740%
HSR (listed only):26.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A++
Kills:3,015
Deaths:703
KDR:4.289
Accuracy:28.326% B
HSR:37.247% A++
CME
A++
Kills:2,760
Deaths:585
KDR:4.718
Accuracy:33.352% A
HSR:36.993% A++
Terminus VX-9
A+
Kills:2,703
Deaths:702
KDR:3.850
Accuracy:28.361% B+
HSR:38.032% A+
H-V45 AE
A*
Kills:1,735
Deaths:327
KDR:5.306
Accuracy:34.842% A+
HSR:42.824% A*
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
NS-11P
M*
Kills:1,458
Deaths:337
KDR:4.326
Accuracy:32.297% A*
HSR:38.958% M*
NS-11A
A+
Kills:1,388
Deaths:566
KDR:2.452
Accuracy:19.957% D-
HSR:31.772% A+
H-V45
M
Kills:1,205
Deaths:335
KDR:3.597
Accuracy:28.391% B**
HSR:39.253% M
Deimos VA29
B**
Kills:1,182
Deaths:362
KDR:3.265
Accuracy:73.593% B**
HSR:23.520% B**
Equinox VE2
A*
Kills:1,165
Deaths:228
KDR:5.110
Accuracy:31.461% B**
HSR:37.768% A*
Pulsar VS1
A*
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.879% B*
HSR:35.942% A*
Eridani SX5
A
Kills:1,036
Deaths:274
KDR:3.781
Accuracy:31.852% B**
HSR:27.992% A
Equinox VE2 Burst
A
Kills:1,031
Deaths:228
KDR:4.522
Accuracy:31.565% B*
HSR:38.506% A
VE-S Canis
A*
Kills:966
Deaths:185
KDR:5.222
Accuracy:35.284% A
HSR:37.785% A*
NSX Tengu
A+
Kills:947
Deaths:241
KDR:3.929
Accuracy:46.641% A+
HSR:30.940% A+
Pandora VX25
A++
Kills:664
Deaths:165
KDR:4.024
Accuracy:52.244% A
HSR:22.289% A++
NS Baron G5
A*
Kills:645
Deaths:154
KDR:4.188
Accuracy:56.666% A
HSR:24.186% A*
Eridani SX5-AE
B*
Kills:584
Deaths:162
KDR:3.605
Accuracy:32.735% B++
HSR:32.877% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% B
HSR:32% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
Corvus VA55
C*
Kills:131
Deaths:78
KDR:1.679
Accuracy:19.569% D-
HSR:24.428% C*
NSX Yumi
A
Kills:109
Deaths:39
KDR:2.795
Accuracy:32.446% A
HSR:30.275% B+
Kills:26,580
Deaths (as Combat Medic):7,550
Deaths (to Combat Medics):6,825
KDR:3.52053
Kill Difference:19,030
Playtime:253.134 hours
Usage:7%
Score:5.377m
Score/min:354
Accuracy (listed only):35.101%
HSR (listed only):31.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:4,747
Deaths:1,126
KDR:4.216
Accuracy:31.338% A+
HSR:31.304% A*
Pulsar C
A++
Kills:4,363
Deaths:1,124
KDR:3.882
Accuracy:30.894% A
HSR:32.890% A++
Eclipse VE3A
A
Kills:3,191
Deaths:727
KDR:4.389
Accuracy:28.108% C**
HSR:26.606% A
VX6-7
B**
Kills:2,626
Deaths:935
KDR:2.809
Accuracy:29.234% B**
HSR:24.334% B+
VE-LR Obelisk
A**
Kills:1,917
Deaths:264
KDR:7.261
Accuracy:48.741% A**
HSR:44.079% A
Serpent VE92
B**
Kills:1,249
Deaths:456
KDR:2.739
Accuracy:27.619% B*
HSR:24.980% B**
Revenant
B+
Kills:1,226
Deaths:222
KDR:5.523
Accuracy:36.459% B+
HSR:33.932% B+
Deimos VA29
B**
Kills:1,182
Deaths:362
KDR:3.265
Accuracy:73.593% B**
HSR:23.520% B**
Eidolon VE33
B++
Kills:1,179
Deaths:280
KDR:4.211
Accuracy:30.377% B+
HSR:30.958% B++
Zenith VX-5
B++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.394% C+
HSR:25.807% B++
Pandora VX25
A++
Kills:664
Deaths:165
KDR:4.024
Accuracy:52.244% A
HSR:22.289% A++
Solstice SF
D*
Kills:652
Deaths:225
KDR:2.898
Accuracy:17.735% D*
HSR:5.368% F-
NS Baron G5
A*
Kills:645
Deaths:154
KDR:4.188
Accuracy:56.666% A
HSR:24.186% A*
Nova
A+
Kills:238
Deaths:59
KDR:4.034
Accuracy:61.474% A+
HSR:19.748% B**
NSX-P Tanto
A++
Kills:227
Deaths:54
KDR:4.204
Accuracy:34.837% A++
HSR:31.278% B*
NSX Tanto
B**
Kills:178
Deaths:35
KDR:5.086
Accuracy:31.776% B**
HSR:28.090% B+
Kills:25,462
Deaths (as Engineer):6,669
Deaths (to Engineers):8,045
KDR:3.81796
Kill Difference:18,793
Playtime:579.801 hours
Usage:17%
Score:11.443m
Score/min:329
Accuracy (listed only):38.468%
HSR (listed only):26.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:14,371
Deaths:2,132
KDR:6.741
Accuracy:47.665% A
HSR:81.191% A
NS-44 Commissioner
A
Kills:8,560
Deaths:4,226
KDR:2.026
Accuracy:41.593% B++
HSR:31.308% A
NSX Daimyo
A+
Kills:4,978
Deaths:746
KDR:6.673
Accuracy:51.343% A+
HSR:97.268% B**
NSX Tomoe
B**
Kills:3,241
Deaths:619
KDR:5.236
Accuracy:29.854% C*
HSR:46.868% B**
Parallax VX3
C**
Kills:2,342
Deaths:230
KDR:10.183
Accuracy:36.883% C
HSR:79.974% C**
Sirius SX12
A
Kills:1,677
Deaths:1,159
KDR:1.447
Accuracy:19.472% D--
HSR:25.641% A
NS-30 Vandal
C++
Kills:1,530
Deaths:449
KDR:3.408
Accuracy:33.584% C++
HSR:27.124% C++
NS-357 Underboss
A
Kills:1,283
Deaths:829
KDR:1.548
Accuracy:34.011% C
HSR:31.099% A
Nyx VX31
B+
Kills:1,196
Deaths:497
KDR:2.406
Accuracy:30.164% D
HSR:35.117% B+
Artemis VX26
A
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:25.065% C-
HSR:30.640% A
Phaseshift VX-S
B*
Kills:1,152
Deaths:142
KDR:8.113
Accuracy:43.002% B*
HSR:79.688% B
Eridani SX5
A
Kills:1,036
Deaths:274
KDR:3.781
Accuracy:31.852% B**
HSR:27.992% A
VE-S Canis
A*
Kills:966
Deaths:185
KDR:5.222
Accuracy:35.284% A
HSR:37.785% A*
NSX Tengu
A+
Kills:947
Deaths:241
KDR:3.929
Accuracy:46.641% A+
HSR:30.940% A+
XM98
B+
Kills:920
Deaths:128
KDR:7.188
Accuracy:39.188% C**
HSR:80.109% B+
V10
B**
Kills:673
Deaths:25
KDR:26.920
Accuracy:45.180% B++
HSR:86.478% B**
NS-45 Pilot
A++
Kills:669
Deaths:375
KDR:1.784
Accuracy:29.674% C
HSR:39.163% A++
Eridani SX5-AE
B*
Kills:584
Deaths:162
KDR:3.605
Accuracy:32.735% B++
HSR:32.877% B*
NS-7 PDW
A
Kills:528
Deaths:255
KDR:2.071
Accuracy:21.602% D
HSR:25.947% A
Spiker
A+
Kills:374
Deaths:183
KDR:2.044
Accuracy:30.779% C*
HSR:31.283% A+
Phantom VA23
B++
Kills:362
Deaths:73
KDR:4.959
Accuracy:38.129% B+
HSR:35.912% B++
VA39 Spectre
A
Kills:343
Deaths:72
KDR:4.764
Accuracy:40.266% A
HSR:35.860% C
NS-AM7 VS/AE Archer
B*
Kills:314
Deaths:176
KDR:1.784
Accuracy:65.628% C**
HSR:29.618% B*
MKV Suppressed
A*
Kills:250
Deaths:87
KDR:2.874
Accuracy:27.311% B
HSR:32% A*
Cerberus
A++
Kills:248
Deaths:161
KDR:1.540
Accuracy:26.222% D
HSR:35.887% A++
NS-44L Blackhand
B*
Kills:238
Deaths:62
KDR:3.839
Accuracy:48.767% B*
HSR:48.740% B+
Parallax VX3-AE
B**
Kills:205
Deaths:4
KDR:51.250
Accuracy:39.714% C
HSR:88.293% B**
Manticore SX40
M+
Kills:138
Deaths:76
KDR:1.816
Accuracy:30.716% C*
HSR:42.754% M+
NS-61 Emissary
A+
Kills:130
Deaths:95
KDR:1.368
Accuracy:19.955% D*
HSR:25.385% A+
Beamer VS3
B**
Kills:88
Deaths:79
KDR:1.114
Accuracy:21.066% D-
HSR:29.546% B**
NS-AM7 Archer
B*
Kills:65
Deaths:61
KDR:1.066
Accuracy:55.820% C
HSR:24.615% B*
Kills:50,596
Deaths (as Infiltrator):14,236
Deaths (to Infiltrators):8,616
KDR:3.55409
Kill Difference:36,360
Playtime:967.609 hours
Usage:28%
Score:16.247m
Score/min:280
Accuracy (listed only):36.102%
HSR (listed only):44.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,434
Deaths:403
KDR:3.558
Accuracy:17.940% C
HSR:23.013% B+
Blueshift VM5
B+
Kills:1,342
Deaths:327
KDR:4.104
Accuracy:19.201% C+
HSR:23.994% B+
Nebula VM20
B**
Kills:416
Deaths:88
KDR:4.727
Accuracy:23.338% B**
HSR:26.202% B**
Nebula VM20
B**
Kills:412
Deaths:88
KDR:4.682
Accuracy:22.746% B**
HSR:23.544% B+
Comet VM2
C
Kills:193
Deaths:78
KDR:2.474
Accuracy:40.798% C
HSR:3.109% D
Comet VM2
C
Kills:178
Deaths:69
KDR:2.580
Accuracy:41.554% C
HSR:2.809% D
Quasar VM1
C+
Kills:92
Deaths:83
KDR:1.108
Accuracy:9.886% D*
HSR:18.478% C+
Kills:4,067
Deaths (as MAX Suit):568
Deaths (to MAX Suits):2,825
KDR:7.16021
Kill Difference:3,499
Playtime:85.096 hours
Usage:2%
Score:1.498m
Score/min:293
Accuracy (listed only):25.066%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:405
V. Kills:19 N/A
Deaths:54
KDR:7.500
Accuracy:42.724% C*
KPH:74.900 B*
VKPH:3.500 C+
Saron Laser Cannon
C**
Kills:98
V. Kills:73 132%
Deaths:138
KDR:0.710
Accuracy:33.805% C**
KPH:6 D
VKPH:4.500 D
Hornet Missiles
C++
Kills:67
V. Kills:35 186%
Deaths:29
KDR:2.310
Accuracy:63.011% C++
KPH:23.900 D
VKPH:12.500 D-
Kills:570 (503 + 0)
Deaths:221
KDR:2.579
VKDR:0.575
Vehicle Kills:127
Kill Difference:349
Playtime:24.583 hours
Usage:1%
Score:0.160m
Score/min:109
Piloting Accuracy:33.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,814
V. Kills:180 N/A
Deaths:39
KDR:72.154
Accuracy:53.707% B+
KPH:90.200 A++
VKPH:5.800 D
L100 Python AP
A
Kills:1,131
V. Kills:520 217%
Deaths:59
KDR:19.170
Accuracy:56.924% C++
KPH:43.700 A
VKPH:20.100 B+
L100 Python HEAT
B*
Kills:307
V. Kills:59 N/A
Deaths:11
KDR:27.909
Accuracy:42.797% D-
KPH:40.500 B*
VKPH:7.800 D
C75 Viper
C++
Kills:164
V. Kills:28 N/A
Deaths:9
KDR:18.222
Accuracy:40.854% C++
KPH:31.800 C++
VKPH:5.400 D
Skyguard
C
Kills:74
V. Kills:54 135%
Deaths:5
KDR:14.800
Accuracy:26.735% C
KPH:11.100 C
VKPH:8.100 C
Kills:4,490 (4,490 + 0)
Deaths:123
KDR:36.504
VKDR:6.837
Vehicle Kills:841
Kill Difference:4,367
Playtime:76.468 hours
Usage:2%
Score:1.125m
Score/min:245
Driving Accuracy:26.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:630
V. Kills:370 170%
Deaths:85
KDR:7.412
Accuracy:60.483% B*
KPH:27.900 B+
VKPH:16.400 B
Supernova VPC
A*
Kills:430
V. Kills:114 374%
Deaths:5
KDR:86
Accuracy:57.687% B*
KPH:56.600 B++
VKPH:15 A*
Saron HRB
A*
Kills:362
V. Kills:201 179%
Deaths:40
KDR:9.050
Accuracy:60.552% A*
KPH:27 C*
VKPH:15 C+
Supernova PC
D--
Kills:52
V. Kills:26 193%
Deaths:18
KDR:2.889
Accuracy:39.322% D--
KPH:7.200 D**
VKPH:3.600 D**
Kills:1,474 (1,112 + 362)
Deaths:148
KDR:9.959
VKDR:4.804
Vehicle Kills:711
Kill Difference:1,326
Playtime:50.847 hours
Usage:1%
Score:0.750m
Score/min:246
Driving Accuracy:39.322%
Gunner Accuracy:60.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:663
V. Kills:259 255%
Deaths:20
KDR:33.150
Accuracy:60.688% B+
KPH:58.700 B++
VKPH:22.900 C++
M12 Kobalt-H
A*
Kills:621
V. Kills:18 N/A
Deaths:4
KDR:155.250
Accuracy:26.803% B*
KPH:268.100 A*
VKPH:7.800 B*
M40 Fury-H
D
Kills:154
V. Kills:19 N/A
Deaths:12
KDR:12.833
Accuracy:22.151% F-
KPH:63.100 D
VKPH:7.800 D
Proton II PPA-H
B**
Kills:114
V. Kills:4 N/A
Deaths:5
KDR:22.800
Accuracy:33.460% C
KPH:146.300 B**
VKPH:5.100 C
Saron HRB-H
B
Kills:103
V. Kills:36 278%
Deaths:13
KDR:7.923
Accuracy:46.928% D--
KPH:43.900 B
VKPH:15.300 D-
Kills:1,655 (0 + 1,655)
Deaths:54
KDR:30.648
VKDR:6.222
Vehicle Kills:336
Kill Difference:1,601
Playtime:19.171 hours
Usage:1%
Score:0.454m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:46.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:62
V. Kills:19 310%
Deaths:3
KDR:20.667
Accuracy:47.866% B**
KPH:55.500 M+
VKPH:17 A
Kills:62 (0 + 62)
Deaths:3
KDR:20.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:59
Playtime:1.118 hours
Usage:0%
Score:0.043m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:47.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:927
V. Kills:24 N/A
Deaths:121
KDR:7.661
Accuracy:50.987% B**
KPH:84.300 B**
VKPH:2.200 C++
M40 Fury-F
A++
Kills:233
V. Kills:82 281%
Deaths:56
KDR:4.161
Accuracy:54.747% B+
KPH:40.400 B**
VKPH:14.200 A++
M12 Kobalt-F
A+
Kills:80
V. Kills:3 N/A
Deaths:17
KDR:4.706
Accuracy:32.549% A+
KPH:46.700 B++
VKPH:1.800 B
Kills:1,240 (1,240 + 0)
Deaths:194
KDR:6.392
VKDR:0.562
Vehicle Kills:109
Kill Difference:1,046
Playtime:18.472 hours
Usage:1%
Score:0.210m
Score/min:189
Driving Accuracy:32.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 91,32690,49218,2774.951B++1.0229.444%B*38.937%B**127.3A*1.2A316711.1h9.2B*31.1B*
Ghost 14,42514,3712,1326.741A2.8147.665%A81.191%A81.1A*N/A206177.2h1.7B**3.5B**
NS-15M1 9,1919,0952,1044.323A*0.3927.704%B**38.274%A*80.3A+N/A198113.2h10.3B*37B++
NS-44 Commissioner 8,5958,5604,2262.026B**1.9041.593%B++31.308%A70.3A+N/A182121.7h2.9B**7B*
NSX Daimyo 4,9804,9787466.673B**2.7451.343%A+97.268%B**106.1A*N/A24746.9h1.8B**3.4B**
NS-11C 4,7854,7471,1264.216M**0.2931.338%A+31.304%A*94M*N/A24350.5h9.6B**30.6B**
Pulsar C 4,3934,3631,1243.882A++0.0530.894%A32.89%A++77.1A*N/A22556.6h8.7B**28B++
NS Decimator 4,6663,4871,1103.141M0.7968.41%B**2.065%C+78.9M+26.7B**48744.2h3.4B**5B**
NSX Tomoe 3,2603,2416195.236A++1.3129.854%C*46.868%B**80A++N/A19740.5h10.6B**35.6B++
Eclipse VE3A 3,2133,1917274.389A0.4628.108%C**26.606%A101.3A**N/A27031.5h10.1B++36B++
Darkstar 3,0443,0157034.289A*0.3628.326%B37.247%A++102.2A**1B++23129.5h10.9B*38.3B++
L100 Python HESH 2,9942,8143972.154S68.2353.707%B+1.599%C+90.2A++5.8D26831.2h2.6B+4.8B*
CME 2,7832,7605854.718M++0.7933.352%A36.993%A++107.8M**N/A24425.6h11B*33B**
Terminus VX-9 2,7302,7037023.85A+0.0828.361%B+38.032%A+80A++N/A20533.8h10.2B*35.9B++
VX6-7 2,6532,6269352.809B**1.1229.234%B**24.334%B+59B**N/A18344.5h9.8B*33.4B*
VE-H Maw 2,4012,3804635.14A**1.2131.239%B**42.227%A++124.6A**1.1B++32519.1h7.9B**25.4B*
Parallax VX3 2,3502,34223010.183A++6.2536.883%C79.974%C**22.3CN/A67105.2h2.1B5.6C*
Flare VE6 2,0882,0696763.061A++0.8724.787%B+31.465%B**49.5BN/A14341.8h9.6B+38.6B+
VE-LR Obelisk 1,9281,9172647.261M++3.3348.741%A**44.079%A134.1SN/A37314.3h3.6A7.5A
Orion VS54 1,8361,8246232.928B**1.0024.743%B*31.853%B**49.2B*N/A31637.1h10.5B*42.5C**
M12 Kobalt 1,8591,8079200.778S196.8524.331%B+20.587%B++210.1A++6C**4618.6h11.9B++48.9B*
H-V45 AE 1,7601,7353275.306A**1.3834.842%A+42.824%A*130.5M1.9A**40613.3h9.2B**26.3B**
Sirius SX12 1,6891,6771,1591.447B+2.4819.472%D--25.641%A18.6C-N/A5890.2h12.8B+65.6C++
NS-30 Vandal 1,5351,5304493.408B**0.5233.584%C++27.124%C++49.7B+N/A13130.8h4.8B++14.3B+
NS-11P 1,4761,4583374.326M+0.4032.297%A*38.958%M*122.5S1.5M**45311.9h9.7A+30A
Blueshift VM5 1,4451,4344033.558B+0.3717.94%C23.013%B+29CN/A9249.4h21.1D**117.5C--
Pulsar LSW 1,4171,4055762.439B*1.4919.622%D26.833%B+31.9CN/A11344.1h12.2C++62.3C+
NS-11A 1,4001,3885662.452B**1.4819.957%D-31.772%A+24.2CN/A7557.3h13.2C**66.1C+
Blueshift VM5 1,3601,3423274.104B*0.1819.201%C+23.994%B+32.2C+N/A9541.7h21.7D**112.8C-
NS-357 Underboss 1,2901,2838291.548B+2.3834.011%C31.099%A43.9C*N/A12729.2h3A8.9B+
Serpent VE92 1,2591,2494562.739A++1.1927.619%B*24.98%B**51B**N/A24924.5h10.4B*37.5B++
Revenant 1,2341,2262225.523B**1.5936.459%B+33.932%B+105.7A*N/A23111.6h5.7B++15.5B*
H-V45 1,2131,2053353.597A0.3328.391%B**39.253%M61.5A+N/A20119.6h10.3B**36.4B*
Nyx VX31 1,2011,1964972.406C++1.5230.164%D35.117%B+21.8DN/A5354.9h5.9C+19.4C+
Artemis VX26 1,1921,1884332.744A1.1825.065%C-30.64%A42.9B+N/A11327.7h10.4B++41.6B
Deimos VA29 1,1851,1823623.265A++0.6673.593%B**23.52%B**132.8M**N/A4008.9h1.9B*2.5B++
Eidolon VE33 1,1951,1792804.211M+0.2830.377%B+30.958%B++37.4B*N/A12931.5h6.4B**20.9B*
Zenith VX-5 1,1851,1784812.449A1.4824.394%C+25.807%B++46.4B+N/A17125.4h10.5B*43.1B+
NSX Naginata 1,1821,1773253.622A*0.3127.731%B**36.534%B**81.2A++N/A26214.5h10.9B+39.4B+
SVA-88 1,1771,1727231.621C+2.3117.354%D*26.024%C++21.8D-N/A7953.8h13.5C--78D
Equinox VE2 1,1741,1652285.11M**1.1831.461%B**37.768%A*107.9SN/A24810.8h8.7A+27.8B**
Pulsar VS1 1,1701,1633193.646M+0.2827.879%B*35.942%A*61.2A*N/A27619h9.6A+34.6B**
Phaseshift VX-S 1,1561,1521428.113A++4.1843.002%B*79.688%B56.5A++N/A17220.4h2B++4.7B++
L100 Python AP 1,6511,1315919.169M**15.2456.924%C++2.564%C43.7A20.1B+25225.9h4.9B++8.5B++
Eridani SX5 1,0401,0362743.781M0.1531.852%B**27.992%A80.9A*N/A26712.8h8.5B**26.8B*
Equinox VE2 Burst 1,0431,0312284.522A++0.5931.565%B*38.506%A113.3M1.3A++2769.1h9.7B**30.8B*
VE-S Canis 9729661855.222M*1.2935.284%A37.785%A*144.2M*N/A4916.7h7.5A21.3B*
NSX Tengu 9509472413.929M0.0046.641%A+30.94%A+108.9M++N/A3058.7h9.7B*20.9B*
S12 Renegade 9519271217.661B++3.7350.987%B**2.158%D--84.3B**2.2C++20511h3.4C++6.7B+
XM98 9239201287.188M3.2639.188%C**80.109%B+31.3BN/A11429.4h1.9B**5B++
Frag Grenade 7887801780N/A776.0755.339%AN/A780B**8C++36461h2.7B**4.8B**
V10 6756732526.92S22.9945.18%B++86.478%B**48.4B++N/A12113.9h1.7B*3.8B*
NS-45 Pilot 6746693751.784B+2.1429.674%C39.163%A++48.5C++N/A13013.8h5.4B**18.1B++
Pandora VX25 6696641654.024M**0.1052.244%A22.289%A++138.3S1B**4334.8h3.3B**6.3B**
E540 Halberd-H 9226632033.15A*29.2260.688%B+1.357%C-58.7B++22.9C++35711.3h6.4C++10.5C**
Solstice SF 6886522252.898A*1.0317.735%D*5.368%F-19.5C+1.1A+6333.4h6.7B*37.8B+
NS Baron G5 6466451544.188M**0.2656.666%A24.186%A*92.1M++N/A2587h3.8B++6.6C+
Supernova FPC 1,000630857.412B3.4860.483%B*2.698%C++27.9B+16.4B29822.6h4.8B+7.9B++
M12 Kobalt-H 6396214155.25S151.3226.803%B*18.519%B+270A*7.8B*7432.3h11.5B*42.9B++
S1 7785883971.481A2.4559.229%C*2.891%C+33B+10.7C26817.8h5.2B++8.8B++
Eridani SX5-AE 5875841623.605A++0.3232.735%B++32.877%B*100.7AN/A2885.8h8.4B++25.7B++
C-4 7025732002.865B**1.0632.261%AN/A66.6C15D--6018.6h1.2B+3.7B*
Lasher X2 5595452402.271A*1.6623.524%C5.688%B*26C+N/A12621h28.5F121.3D
NS-7 PDW 5315282552.071A1.8621.602%D25.947%A24.1C+N/A8921.9h12.6B+58.3C**
Supernova VPC 544430586S82.0757.687%B*N/A56.6B++15A*2697.6h2.9B+5.1B+
Nebula VM20 420416884.727A+0.8023.338%B**26.202%B**64A++N/A2126.5h17.3C+74B+
Nebula VM20 419412884.682A0.7522.746%B**23.544%B+63.4A++1.1B**2166.5h17C+74.8B+
Light PPA 424405547.5B3.5742.724%C*N/A75B*3.5C+1965.4h10.2B+23.9B+
The Slasher 42739931,6450.013D-3.9212.665%F6.767%C--0.3C--N/A11340.5h1.9B+14.7C--
Spiker 3743741832.044B**1.8830.779%C*31.283%A+91.2A*N/A2274.1h6.1B*19.7B*
Saron HRB 563362409.05B*5.1260.552%A*N/A27C*15C+22013.4h22.4C++37B*
Phantom VA23 364362734.959B++1.0338.129%B+35.912%B++54B++N/A1326.7h4B+10.6B+
VA39 Spectre 345343724.764A*0.8440.266%A35.86%C27.4BN/A16912.5h4.7B++11.6B*
Anti-Vehicle Grenade 3823311331N/A327.0751.355%C+N/A472.9B+72.9C26920.7h3.8B**7.5B*
Ursa 3243201921.667B+2.2617.583%D-25.313%C*25.8C-N/A10712.4h11.3C++64.2C+
NS-AM7 VS/AE Archer 3563141761.784B+2.1465.628%C**29.618%B*18.7C+2.5C11516.8h6B**9.1B**
Sticky Grenade 3153101310N/A306.0764.928%A+N/A1033.3C*16.7B+41540.3h1.9B+2.9B++
L100 Python HEAT 3663071127.909S23.9842.797%D-1.629%D40.4B*7.8D2177.6h4.3B*10.1B+
Lumine Edge 2942941,6680.176C**3.7531.363%B+19.388%B+3.1CN/A1095.8h1.1B++3.6B+
Proximity Mine 2622621913.789M++9.8667.167%M+N/A291.1M**N/A13530.9h1.5B**2.3A++
MKV Suppressed 250250872.874A*1.0527.311%B32%A*62.5A+N/A2864h11.1B++40.5B+
Cerberus 2502481611.54B+2.3926.222%D35.887%A++46.8B+N/A1325.3h4.9B*18.8C**
NS-44L Blackhand 239238623.839A**0.0948.767%B*48.74%B+41.8B**N/A1265.7h3.7B+7.5B++
Nova 241238594.034A*0.1161.474%A+19.748%B**170S2.1S6771.4h3.4B*5.5B**
M40 Fury-F 315233564.161A+0.2354.747%B+N/A40.2B**14.1A++1855.8h8.6B+15.7B++
Icikill 2342304,4010.052C+3.8829.234%C+16.957%B+1.2CN/A3200h2.1C*7.3C**
NSX-P Tanto 228227544.204M**0.2834.837%A++31.278%B*113.5SN/A4912h10.8B*30.9B**
Parallax VX3-AE 205205451.25U47.3239.714%C88.293%B**56.9B+N/A1933.6h1.5B**3.7B+
Comet VM2 225193782.474A++1.4540.798%C3.109%D15.8B*2.6D12512.2h17.6B+43.1B+
NSX Tanto 182178355.086M**1.1631.776%B**28.09%B+104.7M++2.4S4501.7h11.6B+36.5B+
Comet VM2 216178692.58A++1.3541.554%C2.809%D15.5B++3.3D-10011.5h18.9B++45.6B+
Tank Mine 203164198.632M++4.70125.836%SN/A117.1C**27.9D*10311.4h2.5D-2A*
C75 Viper 192164918.222M++14.2940.854%C++2.439%A31.5C++5.4D2225.2h9.1B*22.3B*
M40 Fury-H 1731541212.833C+8.9022.151%F-N/A64.2D7.9D3072.4h9C+40.7F
Manticore SX40 138138761.816B*2.1130.716%C*42.754%M+65.7A++N/A2812.1h4.5A14.8B**
Lancer VS22 217133891.494B**2.4355.53%D-N/A15.6B9.9D1848.5h20.1B36.2C*
Corvus VA55 132131781.679B++2.2519.569%D-24.428%C*17.9DN/A1457.3h12.5C+63.7C
NS-61 Emissary 132130951.368B*2.5619.955%D*25.385%A+17.8CN/A947.3h12.2B61.4C+
NSX Masamune 161125761.645B**2.2865.013%B*2.4%C**59.5A+17.1B5072.1h8.3B+12.7B++
Rocklet Rifle 196118492.408M**1.5251.519%C+4.237%S56.2A*37.1B**7892.1h26.7B*51.9B++
Proton II PPA-H 118114522.8B*18.8733.46%CN/A142.5B**5C5460.8h10.8C+32.4C+
NSX Yumi 112109392.795B**1.1332.446%A30.275%B+68.1A++1.9C*2521.6h8.5B**26.2B**
Saron HRB-H 139103137.923B+3.9946.928%D--1.942%B+44.8B+15.7D-2752.3h20.5B+43.6C*
Saron Laser Cannon 171981380.71C3.2233.805%C**2.041%C+6D4.5D6216.4h161.2C+476.9C++
Quasar VM1 9392831.108C2.829.886%D*18.478%C+10.1D*N/A1269.1h17.8D180.4D
Beamer VS3 9088791.114B+2.8121.066%D-29.546%B**19.6CN/A1884.5h6.8B++32.4C++
Spear Anti-Vehicle Phalanx Turret 15286614.333B**10.4045.605%C++3.488%C23.2D-17.8C3403.7h11.9D26.1C
Auraxium Force-Blade 968310,3140.008D3.9216.024%D--2.41%D0.2DN/A0543.2h1.9B+11.9C+
M12 Kobalt-F 8380174.706A0.7832.549%A+3.75%D--47.1B++1.8B981.7h12.8B+39.3B++
Skyguard 12874514.8S10.8726.735%C1.351%D11C-8.1C1646.7h115.8B433C*
Hornet Missiles 10267292.31C--1.6263.011%C++N/A23.9D12.5D-2112.8h13.8C21.9C+
NS-AM7 Archer 7965611.066A+2.8655.82%C24.615%B*6.3C+1.3D-8310.4h13.4B+23.9B+
M20 Basilisk 8162320.667S16.7447.866%B**1.613%F56.4M+17.3A6471.1h51.7A108.1A
MANA Anti-Personnel Turret 5554153.6N/A0.3325.993%UN/A540U10U4544400.1h21.7T*83.4T*
Supernova PC 7852182.889C1.0439.322%D--N/A7.2D**3.6D**1067.2h9.8F--24.9F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2315,0285.6h
Restoration Kit872,1117.3h
Nano-Armor Kit186615,35733.9h
Anti-Vehicle MANA Turret2550.4h
Spawn Beacon18980.4h
Cortium Silo0880.2h
Nanite Revive Grenade01,5260.4h
Medical Applicator226229,12814.4h
Deconstruction Tool07550.1h
Spitfire Auto-Turret05980.4h
Ammunition Package244,8372.3h
Medical Kit4,21844,406240.3h
Anti-Infantry MANA Turret1680.2h
Shield Recharging Field1700h
Recon Detection Device589,21212.9h

Check the help document for the dictionary if you want to learn more about words used here.


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