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Ensign Commando ShaiAviv[NCMx] ShaiAviv
NC BR 50

KDR: 1.69

Score: 2.4m

Last Seen: Nov 8th, 2019 3:53 AM
- OFFLINE - 253 hour(s)

Battle Rank 50 - New Conglomerate on Emerald - Outfit Member of New Conglomerate Marshals[NCMx] New Conglomerate Marshals
NC outfit on Emerald

Members: 26
Level Progress (to 51): 19%
Level 100 Progress: 13% 1416h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW EM4 Longshot SAS-R AF-19 Mercenary Soldier Soaker GD-22S MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,177,191 MLG Score: 941
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.228%27.233%578612131,1310.8912530.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.169%0.004C+0.948B*-0.206CHEAD ++ (~16.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.294C*11.10.221C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.69%1.786%73112185681390.682927140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.003D*-0.48D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.082C+12.8-0.023C+28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.73%83.91%0312161,995243218.17623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%-0.036C+1.09B**-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.388C**2.10.339C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Marshals[NCMx] New Conglomerate Marshals
NC outfit on Emerald

Members: 26
2.4m430.7%194 (11.6k)165 (9.9k)1.694744,1252,4341.9198950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121922517.975%51.2%92005:551

13% Engineer22% Heavy Assault57% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 7:28 PMOct 18th, 2019 7:49 PMNov 17th, 2019 1:06 PM (22h) (PST)Nov 8th, 2019 1:51 AM (10d) (PST)Nov 7th, 2019 11:53 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2951001950.2860.1690.1471.2960.015941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7036,01811,685171097819,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
240.2h/10d 548 2,112 2,354 18.7k 269 816 211 4.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:523
Deaths:579
KDR:0.903
Accuracy:20.178% C+
HSR:27.151% B+
GD-22S
B*
Kills:123
Deaths:113
KDR:1.089
Accuracy:21.204% C
HSR:30.081% B*
Kills:646
Deaths (as Heavy Assault):692
Deaths (to Heavy Assaults):595
KDR:0.93353
Kill Difference:46
Playtime:51.953 hours
Usage:22%
Score:0.511m
Score/min:164
Accuracy (listed only):20.691%
HSR (listed only):28.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:226
Deaths:297
KDR:0.761
Accuracy:20.658% C
HSR:29.646% A
Kills:226
Deaths (as Light Assault):297
Deaths (to Light Assaults):418
KDR:0.76094
Kill Difference:71
Playtime:9.643 hours
Usage:4%
Score:0.091m
Score/min:157
Accuracy (listed only):20.658%
HSR (listed only):29.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,182
Deaths:279
KDR:4.237
Accuracy:35.461% C+
HSR:83.841% B**
EM4 Longshot
B*
Kills:408
Deaths:68
KDR:6
Accuracy:33.998% D-
HSR:84.804% B*
SAS-R
A+
Kills:405
Deaths:96
KDR:4.219
Accuracy:33.247% D-
HSR:83.210% A+
Soldier Soaker
B+
Kills:147
Deaths:101
KDR:1.455
Accuracy:34.071% C+
HSR:16.327% B+
NC4 Mag-Shot
C+
Kills:83
Deaths:132
KDR:0.629
Accuracy:26.580% C+
HSR:13.253% D--
Kills:2,225
Deaths (as Infiltrator):676
Deaths (to Infiltrators):491
KDR:3.29142
Kill Difference:1,549
Playtime:135.867 hours
Usage:57%
Score:1.282m
Score/min:157
Accuracy (listed only):32.671%
HSR (listed only):56.287%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:226
Deaths:297
KDR:0.761
Accuracy:20.658% C
HSR:29.646% A
MGR-M1 Bishop
C*
Kills:120
Deaths:77
KDR:1.558
Accuracy:30.495% C
HSR:31.667% C*
Kills:346
Deaths (as Engineer):374
Deaths (to Engineers):327
KDR:0.92513
Kill Difference:28
Playtime:32.053 hours
Usage:13%
Score:0.381m
Score/min:198
Accuracy (listed only):25.577%
HSR (listed only):30.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C**
Kills:56
Deaths:111
KDR:0.505
Accuracy:20.053% D
HSR:23.214% C**
Kills:56
Deaths (as Combat Medic):111
Deaths (to Combat Medics):240
KDR:0.5045
Kill Difference:55
Playtime:7.828 hours
Usage:3%
Score:0.099m
Score/min:211
Accuracy (listed only):20.053%
HSR (listed only):23.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):74
KDR:0
Kill Difference:UNR
Playtime:2.230 hours
Usage:1%
Score:0.017m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:56
V. Kills:24 224%
Deaths:9
KDR:6.222
Accuracy:30.690% D-
KPH:24.800 C
VKPH:10.600 B+
Kills:56 (56 + 0)
Deaths:9
KDR:6.222
VKDR:2.667
Vehicle Kills:24
Kill Difference:47
Playtime:2.261 hours
Usage:1%
Score:0.019m
Score/min:143
Driving Accuracy:30.690%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1961,1822794.237B**2.5435.461%C+83.841%B**23.6C+N/A6550h2.2B++6.1B+
NC6 Gauss SAW 5435235790.903C+0.7920.178%C+27.151%B+22CN/A6623.8h10.7C++53C*
EM4 Longshot 410408686A4.3133.998%D-84.804%B*19.3DN/A4921.1h2.1C*6.3C+
SAS-R 410405964.219B+2.5233.247%D-83.21%A+28.3C--N/A8614.3h1.9B++5.7C*
AF-19 Mercenary 2322262970.761C+0.9320.658%C29.646%A14.8CN/A4815.3h12.9C*62.4C++
Soldier Soaker 1491471011.455B0.2434.071%C+16.327%B+39.7CN/A1253.7h6.4C+18.7C*
GD-22S 1271231131.088C+0.6121.204%C30.081%B*18.1DN/A596.8h12.7C59.7C+
MGR-M1 Bishop 124120771.558C++0.1430.495%C31.667%C*20C--N/A516h6.6C*21.7C++
NC4 Mag-Shot 86831320.629C+1.0726.58%C+13.253%D--22.4C+N/A653.7h10.8C--40.6C+
Shrike 10377771B+0.6951.626%C--2.597%C+18.3C--6.2D--1374.2h10.1D**19.6D*
Frag Grenade 6665165N/A63.3152.104%B*N/A650B*10C++16830.1h4C+7.7B
C75 Viper 805696.222B+4.5330.69%D-1.786%B+24.3C10.4B+1432.3h12.8C*41.7C+
NC1 Gauss Rifle 58561110.505C1.1920.053%D23.214%C**14DN/A614h15C--74.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.1h
Nanite Revive Grenade0630h
Medical Kit72610.3h
Medical Applicator2214,6201.2h
M12 Kobalt01560h
Ammunition Package33310.1h
Nano-Armor Kit5044,0953.8h
Shield Recharging Field0880.1h
Recon Detection Device425,51110.8h

Check the help document for the dictionary if you want to learn more about words used here.


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