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Agent Commando ShaiAviv[NCM] ShaiAviv
NC BR 51

KDR: 1.75

Score: 2.6m

Last Seen: Dec 1st, 2019 6:26 AM
- OFFLINE - 1489.1 hour(s)

Battle Rank 51 - New Conglomerate on Emerald
Level Progress (to 52): 26%
Level 100 Progress: 14% 1377h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW EM4 Longshot SAS-R AF-19 Mercenary Soldier Soaker GD-22S MGR-M1 Bishop
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,227,231 MLG Score: 981
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.577%26.388%569713421,2430.949580.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.018%0.062C+0.794B++-0.092C+HEAD ++ (~15.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.286C*11.40.2C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.425%1.613%73113486288430.704545141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.126D*-0.573D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.9-0.116C+12.6-0.013C+30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.8%83.881%0413452,190245228.90244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%-0.025C+1.083B**-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.10.342C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m457%197 (11.8k)168 (10.1k)1.749214,4152,5241.9770251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134923718.16%51.28%93106:061

13% Engineer22% Heavy Assault57% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 7:28 PMOct 18th, 2019 7:49 PMDec 6th, 2019 8:13 AM (252d) (PST)Dec 1st, 2019 3:15 AM (257d) (PST)Dec 1st, 2019 2:26 AM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
296981980.2860.1640.1471.3760.015981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7455,90911,8361710983110,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.9h/10.7d 575 2,264 2,490 21.2k 297 881 227 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:523
Deaths:579
KDR:0.903
Accuracy:20.178% D
HSR:27.151% C+
GD-22S
C*
Kills:123
Deaths:113
KDR:1.089
Accuracy:21.204% D--
HSR:30.081% C*
MGR-L1 Promise
C
Kills:94
Deaths:39
KDR:2.410
Accuracy:25.677% C
HSR:18.085% D*
Kills:740
Deaths (as Heavy Assault):731
Deaths (to Heavy Assaults):627
KDR:1.01231
Kill Difference:9
Playtime:55.773 hours
Usage:22%
Score:0.550m
Score/min:164
Accuracy (listed only):22.353%
HSR (listed only):25.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:229
Deaths:309
KDR:0.741
Accuracy:20.558% D-
HSR:29.694% B**
Kills:229
Deaths (as Light Assault):309
Deaths (to Light Assaults):429
KDR:0.7411
Kill Difference:80
Playtime:9.880 hours
Usage:4%
Score:0.095m
Score/min:161
Accuracy (listed only):20.558%
HSR (listed only):29.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,182
Deaths:279
KDR:4.237
Accuracy:35.461% C--
HSR:83.841% B*
EM4 Longshot
B+
Kills:474
Deaths:74
KDR:6.405
Accuracy:34.725% D--
HSR:84.177% B+
SAS-R
A
Kills:462
Deaths:110
KDR:4.200
Accuracy:32.549% D**
HSR:83.983% A
Soldier Soaker
B
Kills:147
Deaths:101
KDR:1.455
Accuracy:34.071% C
HSR:16.327% B
NC4 Mag-Shot
C
Kills:96
Deaths:138
KDR:0.696
Accuracy:26.174% C
HSR:12.500% D*
AF-8 RailJack
B+
Kills:72
Deaths:14
KDR:5.143
Accuracy:38.173% C
HSR:81.944% B+
Kills:2,433
Deaths (as Infiltrator):716
Deaths (to Infiltrators):502
KDR:3.39804
Kill Difference:1,717
Playtime:145.318 hours
Usage:57%
Score:1.415m
Score/min:162
Accuracy (listed only):33.526%
HSR (listed only):60.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:229
Deaths:309
KDR:0.741
Accuracy:20.558% D-
HSR:29.694% B**
MGR-M1 Bishop
C
Kills:120
Deaths:78
KDR:1.538
Accuracy:30.495% D--
HSR:31.667% C
Kills:349
Deaths (as Engineer):387
Deaths (to Engineers):340
KDR:0.90181
Kill Difference:38
Playtime:34.574 hours
Usage:13%
Score:0.400m
Score/min:193
Accuracy (listed only):25.526%
HSR (listed only):30.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:58
Deaths:113
KDR:0.513
Accuracy:20.037% D*
HSR:24.138% C+
Kills:58
Deaths (as Combat Medic):113
Deaths (to Combat Medics):245
KDR:0.51327
Kill Difference:55
Playtime:7.929 hours
Usage:3%
Score:0.100m
Score/min:211
Accuracy (listed only):20.037%
HSR (listed only):24.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):76
KDR:0
Kill Difference:UNR
Playtime:2.764 hours
Usage:1%
Score:0.029m
Score/min:173
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:62
V. Kills:25 238%
Deaths:9
KDR:6.889
Accuracy:29.425% D*
KPH:25 D
VKPH:10.100 C+
Kills:62 (62 + 0)
Deaths:9
KDR:6.889
VKDR:2.778
Vehicle Kills:25
Kill Difference:53
Playtime:2.479 hours
Usage:1%
Score:0.023m
Score/min:153
Driving Accuracy:29.425%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1961,1822794.237C**2.4935.461%C--83.841%B*23.6C--N/A6550h2.2C*6.1C++
NC6 Gauss SAW 5435235790.903C--0.8520.178%D27.151%C+22D-N/A6623.8h10.7D53C-
EM4 Longshot 476474746.405B+4.6634.725%D--84.177%B+20.5D--N/A5323.1h2.1C6.1D
SAS-R 4684621104.2C++2.4532.549%D**83.983%A27.2D--N/A8617h1.9C**5.8C-
AF-19 Mercenary 2352293090.741C-1.0120.558%D-29.694%B**14.1DN/A4616.2h13C63.3C
Soldier Soaker 1491471011.455C+0.2934.071%C16.327%B39.7DN/A1253.7h6.4C18.7C+
GD-22S 1271231131.088C0.6621.204%D--30.081%C*18.1D--N/A596.8h12.7D*59.7D-
MGR-M1 Bishop 124120781.538C0.2130.495%D--31.667%C19.7D--N/A506.1h6.6D21.7D
NC4 Mag-Shot 99961380.696C1.0526.174%C12.5%D*22.9C-N/A684.2h10.4D*39.9D-
MGR-L1 Promise 10094392.41B+0.6625.677%C18.085%D*24.7D--1.6C**1113.8h14.7C57.3C+
Shrike 10579771.026C+0.7251.735%D-2.532%C+18D-5.9D--1354.4h10.2F*19.7F*
AF-8 RailJack 7272145.143B*3.3938.173%C81.944%B+13.6D*N/A395.3h2.3C5.9C+
Frag Grenade 6968168N/A66.2551.583%C*N/A340D*5D-16510.2h4.1D--7.9C
C75 Viper 876296.889C+5.1429.425%D*1.613%B+24.8D10C+1532.5h12.6C42.9D--
NC1 Gauss Rifle 60581130.513D-1.2420.037%D*24.138%C+14.5D-N/A654h15D**74.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.1h
Nanite Revive Grenade0640h
Medical Kit133180.4h
Medical Applicator2314,6541.2h
M12 Kobalt01560h
Recon Detection Device445,98211.8h
Shield Recharging Field0980.1h
Ammunition Package33360.1h
Nano-Armor Kit5345,1803.9h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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