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Ensign Commando ShaiAviv[RGM1] ShaiAviv
NC BR 48

KDR: 1.6

Score: 2.2m

Last Seen: Sep 1st, 2019 10:18 PM
- OFFLINE - 381.3 hour(s)

Battle Rank 48 - New Conglomerate on Emerald - Outfit Member of Rage Machine[RGM1] Rage Machine
NC outfit on Emerald

Members: 8
Level Progress (to 49): 40%
Level 100 Progress: 12% 1397h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW SAS-R AF-19 Mercenary EM4 Longshot Soldier Soaker GD-22S MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,107,135 MLG Score: 885
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.09%27.305%576612081,1170.9008060.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.103%-0.065C+0.942B*-0.181CHEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.272C*110.21C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.086%1.923%71112135280360.65141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.71B**12.31B**27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.669%83.729%0312111,770234207.53192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.767%-0.158C1.004B**-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.353C**2.10.317C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM1] Rage Machine
NC outfit on Emerald

Members: 8
2.2m416%199 (11.9k)171 (10.3k)1.597883,7632,3551.8135948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121420217.946%49.907%89605:261

14% Engineer24% Heavy Assault53% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2018 7:28 PMJul 1st, 2018 1:01 AMSep 16th, 2019 11:04 AM (1d) (PST)Sep 1st, 2019 7:53 PM (16d) (PST)Sep 1st, 2019 6:18 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3021081940.2940.1840.1471.2880.016885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0986,49111,6071811977110,255

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.5h/8.9d 508 1,878 2,140 16.5k 246 732 200 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:523
Deaths:579
KDR:0.903
Accuracy:20.178% C+
HSR:27.151% B+
GD-22S
B*
Kills:123
Deaths:113
KDR:1.089
Accuracy:21.239% C
HSR:30.081% B*
Kills:646
Deaths (as Heavy Assault):692
Deaths (to Heavy Assaults):586
KDR:0.93353
Kill Difference:46
Playtime:50.630 hours
Usage:24%
Score:0.504m
Score/min:166
Accuracy (listed only):20.708%
HSR (listed only):28.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:220
Deaths:295
KDR:0.746
Accuracy:20.321% C
HSR:29.091% A
Kills:220
Deaths (as Light Assault):295
Deaths (to Light Assaults):407
KDR:0.74576
Kill Difference:75
Playtime:9.532 hours
Usage:4%
Score:0.091m
Score/min:159
Accuracy (listed only):20.321%
HSR (listed only):29.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,182
Deaths:279
KDR:4.237
Accuracy:35.461% C+
HSR:83.841% B**
SAS-R
A+
Kills:405
Deaths:96
KDR:4.219
Accuracy:33.247% D-
HSR:83.210% A+
EM4 Longshot
B*
Kills:183
Deaths:24
KDR:7.625
Accuracy:32.515% D--
HSR:84.153% B*
Soldier Soaker
B
Kills:147
Deaths:101
KDR:1.455
Accuracy:34.071% C+
HSR:16.327% B
NC4 Mag-Shot
C+
Kills:83
Deaths:132
KDR:0.629
Accuracy:26.641% C+
HSR:13.253% D--
Kills:2,000
Deaths (as Infiltrator):632
Deaths (to Infiltrators):473
KDR:3.16456
Kill Difference:1,368
Playtime:114.114 hours
Usage:53%
Score:1.144m
Score/min:167
Accuracy (listed only):32.387%
HSR (listed only):56.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:220
Deaths:295
KDR:0.746
Accuracy:20.321% C
HSR:29.091% A
MGR-M1 Bishop
B+
Kills:112
Deaths:71
KDR:1.577
Accuracy:29.944% C-
HSR:33.929% B+
Kills:332
Deaths (as Engineer):366
Deaths (to Engineers):310
KDR:0.9071
Kill Difference:34
Playtime:30.116 hours
Usage:14%
Score:0.358m
Score/min:198
Accuracy (listed only):25.132%
HSR (listed only):31.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C**
Kills:56
Deaths:110
KDR:0.509
Accuracy:20.034% D
HSR:23.214% C**
Kills:56
Deaths (as Combat Medic):110
Deaths (to Combat Medics):233
KDR:0.50909
Kill Difference:54
Playtime:6.376 hours
Usage:3%
Score:0.075m
Score/min:196
Accuracy (listed only):20.034%
HSR (listed only):23.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):71
KDR:0
Kill Difference:UNR
Playtime:2.111 hours
Usage:1%
Score:0.016m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:52
V. Kills:21 236%
Deaths:9
KDR:5.778
Accuracy:31.086% D
KPH:25.400 C
VKPH:10.300 B+
Kills:52 (52 + 0)
Deaths:9
KDR:5.778
VKDR:2.333
Vehicle Kills:21
Kill Difference:43
Playtime:2.044 hours
Usage:1%
Score:0.019m
Score/min:154
Driving Accuracy:31.086%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1961,1822794.237A+2.6435.461%C+83.841%B**23.6C+N/A6550h2.2B++6.1B+
NC6 Gauss SAW 5435235790.903C+0.6920.178%C+27.151%B+22.1CN/A6623.7h10.7C+53C*
SAS-R 410405964.219B++2.6233.247%D-83.21%A+28.3C-N/A8614.3h1.9B++5.7C*
AF-19 Mercenary 2262202950.746C+0.8520.321%C29.091%A15.4CN/A5014.3h12.6C**62C++
EM4 Longshot 184183247.625A+6.0332.515%D--84.153%B*21.3DN/A598.6h2B+6.2C+
Soldier Soaker 1491471011.455C**0.1434.071%C+16.327%B39.7CN/A1253.7h6.4C+18.7C*
GD-22S 1271231131.088C+0.5121.239%C30.081%B*18.1DN/A596.8h12.7C-59.6C+
MGR-M1 Bishop 114112711.577C++0.0229.944%C-33.929%B+20C--N/A515.6h6.2B20.6C*
NC4 Mag-Shot 86831320.629C+0.9726.641%C+13.253%D--22.4C+N/A653.7h10.8D40.4C+
Shrike 10176761B+0.6051.534%D2.632%C+18.1C--6D--1374.2h9.9D**19.3D**
Frag Grenade 6665165N/A63.4052.008%B*N/A650B++10C**16760.1h4C+7.7B+
NC1 Gauss Rifle 58561100.509C1.0920.034%D23.214%C**14.4DN/A623.9h14.9C--74.4C-
C75 Viper 735295.778B+4.1831.086%D1.923%B++26C+10.5B+1542h12.3C*39.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.1h
Nanite Revive Grenade0530h
Medical Kit52300.2h
Medical Applicator159,8180.7h
M12 Kobalt01560h
Ammunition Package32770.1h
Nano-Armor Kit4741,9303.5h
Recon Detection Device404,9459.3h

Check the help document for the dictionary if you want to learn more about words used here.


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