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Founder ShamikaOdder[PegC] ShamikaOdder
VS BR 76

KDR: 4.34

Score: 9.6m

Last Seen: Nov 10th, 2019 3:05 AM
- OFFLINE - 211.6 hour(s)

Battle Rank 104 (76 total) - Vanu Sovereignty on Emerald - Outfit Member of Pegasus Command[PegC] Pegasus Command
VS outfit on Emerald

Members: 7
Level Progress (to 105): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC VE-C Horizon E540 Halberd Saron Laser Cannon NS-11A Supernova VPC G30 Walker
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.204%17.034%532512146810.5746833.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.479%1.942A++-0.596D-4.704T*HEAD (~1.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.507B+11.40.199C++25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.192%0.541%245112183701282202.89062167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.385D**-0.962D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.4-0.625D63.7-0.199C199.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.017%0.396%5733212179,101288367331.4914248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.723%1.064B**-1.376D**-1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++40.681B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.433%0.459%327212174362163752.00922116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%0.943B*-0.983D--0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.888B*6.30.844B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pegasus Command[PegC] Pegasus Command
VS outfit on Emerald

Members: 7
9.6m803.8%296 (17.8k)239 (14.3k)4.340313,0863,0156.0520776 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121972212.169%2.889%3513:202

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2019 2:19 AMMay 10th, 2019 5:08 PMNov 17th, 2019 1:37 PM (1d) (PST)Nov 9th, 2019 11:05 PM (9d) (PST)Nov 9th, 2019 11:05 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
873298440.3260.0750.0093.5510.11683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,3671,75450,6132051213714,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.9h/27.9d 5,161 378 4,045 142.5k 477 981 4,643 35m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:475
Deaths:478
KDR:0.994
Accuracy:28.611% D-
HSR:28.842% B++
Kills:475
Deaths (as Engineer):478
Deaths (to Engineers):871
KDR:0.99372
Kill Difference:3
Playtime:622.396 hours
Usage:93%
Score:9.063m
Score/min:243
Accuracy (listed only):28.611%
HSR (listed only):28.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):639
KDR:0
Kill Difference:UNR
Playtime:6.350 hours
Usage:1%
Score:0.029m
Score/min:75
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:475
Deaths:478
KDR:0.994
Accuracy:28.611% D-
HSR:28.842% B++
Kills:475
Deaths (as Light Assault):478
Deaths (to Light Assaults):499
KDR:0.99372
Kill Difference:3
Playtime:4.742 hours
Usage:1%
Score:0.031m
Score/min:109
Accuracy (listed only):28.611%
HSR (listed only):28.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
F-
Kills:150
Deaths:246
KDR:0.610
Accuracy:27.213% F-
HSR:10% F-
NS-AM7 VS/AE Archer
D
Kills:141
Deaths:260
KDR:0.542
Accuracy:56.953% D
HSR:6.383% D--
NS-44L Blackhand
D*
Kills:75
Deaths:133
KDR:0.564
Accuracy:31.941% D*
HSR:25.333% D*
NS-AM7 Archer
C+
Kills:52
Deaths:103
KDR:0.505
Accuracy:58.477% C+
HSR:13.462% C
Kills:418
Deaths (as Infiltrator):742
Deaths (to Infiltrators):367
KDR:0.56334
Kill Difference:324
Playtime:8.277 hours
Usage:1%
Score:0.067m
Score/min:134
Accuracy (listed only):43.646%
HSR (listed only):13.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B
Kills:263
Deaths:269
KDR:0.978
Accuracy:22.840% C
HSR:25.095% B
Kills:263
Deaths (as Combat Medic):269
Deaths (to Combat Medics):233
KDR:0.9777
Kill Difference:6
Playtime:24.689 hours
Usage:4%
Score:0.403m
Score/min:272
Accuracy (listed only):22.840%
HSR (listed only):25.095%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:370
V. Kills:199 185%
Deaths:163
KDR:2.270
Accuracy:24.192% D*
KPH:25.800 B**
VKPH:13.900 B++
Kills:370 (370 + 0)
Deaths:163
KDR:2.270
VKDR:1.221
Vehicle Kills:199
Kill Difference:207
Playtime:14.335 hours
Usage:2%
Score:0.192m
Score/min:223
Piloting Accuracy:24.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:47.865% N/A
KPH:35.500 N/A
VKPH:18.500 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:6.500
Vehicle Kills:26
Kill Difference:46
Playtime:1.408 hours
Usage:0%
Score:0.054m
Score/min:634
Driving Accuracy:47.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:7,563
V. Kills:2,954 256%
Deaths:197
KDR:38.391
Accuracy:51.585% C
KPH:36.800 B*
VKPH:14.400 C+
Supernova PC
B**
Kills:1,538
V. Kills:617 249%
Deaths:109
KDR:14.110
Accuracy:53.631% B+
KPH:31.500 B*
VKPH:12.600 B**
E540 Halberd
A*
Kills:384
V. Kills:190 201%
Deaths:9
KDR:42.667
Accuracy:54.892% B**
KPH:55 A*
VKPH:27.200 A*
Supernova VPC
B*
Kills:240
V. Kills:62 381%
Deaths:
KDR:
Accuracy:53.927% B
KPH:46.100 C++
VKPH:11.900 B*
G30 Walker
M++
Kills:152
V. Kills:83 181%
Deaths:
KDR:
Accuracy:27.908% C++
KPH:47.100 M++
VKPH:25.700 M++
Halberd SE
D*
Kills:123
V. Kills:38 315%
Deaths:7
KDR:17.571
Accuracy:39.587% F-
KPH:19.900 D*
VKPH:6.100 F-
Aphelion VEX-4
D
Kills:99
V. Kills:32 300%
Deaths:5
KDR:19.800
Accuracy:22.587% F
KPH:18 D
VKPH:5.800 F
Saron HRB
C*
Kills:73
V. Kills:29 243%
Deaths:4
KDR:18.250
Accuracy:45.589% C*
KPH:20.500 C
VKPH:8.200 D-
Proton II PPA
D
Kills:52
V. Kills:6 N/A
Deaths:2
KDR:26
Accuracy:36.012% A++
KPH:22.600 D*
VKPH:2.600 D
Kills:10,224 (9,341 + 883)
Deaths:333
KDR:30.703
VKDR:12.045
Vehicle Kills:4,011
Kill Difference:9,891
Playtime:287.086 hours
Usage:43%
Score:4.161m
Score/min:242
Driving Accuracy:53.927%
Gunner Accuracy:36.012%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
N/A
Kills:50
V. Kills:19 250%
Deaths:2
KDR:25
Accuracy:61.596% N/A
KPH:63.400 N/A
VKPH:24.100 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:9.500
Vehicle Kills:19
Kill Difference:48
Playtime:0.789 hours
Usage:0%
Score:0.046m
Score/min:981
Driving Accuracy:N/A%
Gunner Accuracy:61.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,5177,56319738.391S34.0551.585%CN/A36.8B*14.4C+231205.4h3.7B**7.3B*
Supernova PC 2,1551,53810914.11A9.7753.631%B+N/A31.5B*12.6B**22848.8h5.1C**9.6B+
VE-C Horizon 4834754780.994C+3.3528.611%D-28.842%B++21.4DN/A6622.2h13.9B+48.5C++
E540 Halberd 574384942.667M38.3354.892%B**N/A54.9A*27.1A*8117h4.6B**8.5B**
Saron Laser Cannon 5693701632.27C++2.0724.192%D*N/A25.9B**13.9B++22314.3h63.7B*263.4B++
NS-11A 2682632690.978C+3.3622.84%C25.095%B18.9DN/A8413.9h13.7C++59.8C++
Supernova VPC 3022401240U235.6653.927%BN/A46.2C++11.9B*2545.2h3.4C+6.3C**
G30 Walker 2351521152U147.6627.908%C++N/A47.5M++25.9M++5713.2h100.1B*358.5B+
NS-44 Commissioner AE 1511502460.61C--3.7327.213%F-10%F-4.7D*N/A1431.8h5F18.3F--
NS-AM7 VS/AE Archer 2111412600.542C3.8056.953%D6.383%D--1.5C--N/A1294.4h17C+29.8C+
Halberd SE 161123717.571C**13.2339.587%F-1.626%B++19.8D*6.1F-896.2h5.3C+13.4D-
Aphelion VEX-4 13199519.8M+15.4622.587%F9.091%A**18D5.8F1245.5h45.9B+203.3C+
NS-44L Blackhand 75751330.564C--3.7831.941%D*25.333%D*4.6D--N/A1416.4h4.6C+14.4C
Saron HRB 10273418.25A**13.9145.589%C*N/A20.3C-8.1D-1893.6h24.1C+52.8C++
Tank Mine 845987.375A**3.03140.411%SN/A147.5B++62.5C+17880.4h3.5F*2.5A*
NS-AM7 Archer 75521030.505C++3.8458.477%C+13.462%C3.1D-1.4D-2716.8h13.7B+23.5B+
Heartstring 55521080.481D3.8624.858%D--13.462%D--5D--N/A2610.4h4.2C*16.9C+
Proton II PPA 5852226B++21.6636.012%A++1.923%C+22.6D*2.6D722.3h18.3F-50.7C+
E540 Halberd-H 6950225B**20.6661.596%B+N/A62.5B*23.8C**9780.8h6.6C+10.8C++
L100 Python AP 7650412.5A+8.1647.865%D--N/A35.7C**18.6C++6331.4h4.3B*8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01860h
Spawn Beacon23130.4h
Nano-Armor Kit25,5190.6h
Anti-Vehicle MANA Turret63110.7h
AE Nano-Armor Kit556590,20790.7h
Lasher X2 AE0500.1h
AE Medical Applicator8127,9922.7h
Nanite Revive Grenade01080h
Motion Spotter1650.1h
Welding Device03,2050.5h
Ammunition Package61,4930.6h
Shield Recharging Field35980.2h
Nano-Repair Grenade02620.1h
Hardlight Barrier101390.4h

Check the help document for the dictionary if you want to learn more about words used here.


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