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Primarch Founder ShamikaOdder[PegC] ShamikaOdder
VS BR 96

KDR: 3.44

Score: 6.8m

Last Seen: Aug 20th, 2019 1:40 AM
- OFFLINE - 58.7 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Pegasus Command[PegC] Pegasus Command
VS outfit on Emerald

Members: 14
Level Progress (to 97): 23%
Level 100 Progress: 36% 634h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC VE-C Horizon Saron Laser Cannon NS-11A E540 Halberd Halberd SE NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $131,355 MLG Score: 105
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.201%21.709%634412104330.4249263.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.916%1.49A+0.017C+-5.066T*HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.423B12.70.133C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.204%0.541%304112133701032203.59223167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.363D**-0.96D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-0.626D63.7-0.21C199.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.467%0.304%4394212125,269216218124.3935241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.146%1.07B**-1.441D**-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.20.661B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.641%0.521%363112131921141891.68421101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.256A*-0.961D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.934B*4.80.88B*3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pegasus Command[PegC] Pegasus Command
VS outfit on Emerald

Members: 14
6.8m923.4%318 (19.1k)246 (14.8k)3.438788,0882,3524.8435496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121439212.712%4.08%5211:462

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2019 2:19 AMMay 10th, 2019 5:08 PMAug 21st, 2019 9:46 AM (22h) (PST)Aug 20th, 2019 1:18 AM (2d) (PST)Aug 19th, 2019 9:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
794357590.2940.0850.0123.6810.105105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6462,10945,5371851221614,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
459h/19.1d 3,304 330 2,760 101.4k 332 704 2,888 21.9m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:475
Deaths:478
KDR:0.994
Accuracy:28.652% D-
HSR:28.842% B++
Kills:475
Deaths (as Engineer):478
Deaths (to Engineers):608
KDR:0.99372
Kill Difference:3
Playtime:414.798 hours
Usage:90%
Score:6.243m
Score/min:251
Accuracy (listed only):28.652%
HSR (listed only):28.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):521
KDR:0
Kill Difference:UNR
Playtime:6.063 hours
Usage:1%
Score:0.029m
Score/min:79
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:475
Deaths:478
KDR:0.994
Accuracy:28.652% D-
HSR:28.842% B++
Kills:475
Deaths (as Light Assault):478
Deaths (to Light Assaults):423
KDR:0.99372
Kill Difference:3
Playtime:4.731 hours
Usage:1%
Score:0.031m
Score/min:109
Accuracy (listed only):28.652%
HSR (listed only):28.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:241
Deaths:248
KDR:0.972
Accuracy:22.940% C
HSR:26.556% B+
Kills:241
Deaths (as Combat Medic):248
Deaths (to Combat Medics):205
KDR:0.97177
Kill Difference:7
Playtime:23.486 hours
Usage:5%
Score:0.389m
Score/min:276
Accuracy (listed only):22.940%
HSR (listed only):26.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D*
Kills:75
Deaths:130
KDR:0.577
Accuracy:31.955% D*
HSR:25.333% D*
NS-AM7 VS/AE Archer
D
Kills:65
Deaths:133
KDR:0.489
Accuracy:56.815% D
HSR:6.154% D--
NS-AM7 Archer
C+
Kills:52
Deaths:103
KDR:0.505
Accuracy:58.477% C+
HSR:13.462% C-
Kills:192
Deaths (as Infiltrator):366
Deaths (to Infiltrators):291
KDR:0.52459
Kill Difference:174
Playtime:7.950 hours
Usage:2%
Score:0.065m
Score/min:135
Accuracy (listed only):49.082%
HSR (listed only):14.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:370
V. Kills:199 185%
Deaths:163
KDR:2.270
Accuracy:24.204% D*
KPH:25.900 B**
VKPH:13.900 B++
Kills:370 (370 + 0)
Deaths:163
KDR:2.270
VKDR:1.221
Vehicle Kills:199
Kill Difference:207
Playtime:14.295 hours
Usage:3%
Score:0.187m
Score/min:218
Piloting Accuracy:24.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:47.865% N/A
KPH:35.500 N/A
VKPH:18.500 N/A
Kills:50 (50 + 0)
Deaths:4
KDR:12.500
VKDR:6.500
Vehicle Kills:26
Kill Difference:46
Playtime:1.408 hours
Usage:0%
Score:0.043m
Score/min:513
Driving Accuracy:47.865%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,733
V. Kills:1,525 245%
Deaths:197
KDR:18.949
Accuracy:50.372% C
KPH:36.400 B**
VKPH:14.900 C+
Supernova PC
B**
Kills:1,536
V. Kills:616 249%
Deaths:109
KDR:14.092
Accuracy:53.613% B+
KPH:31.700 B*
VKPH:12.700 B**
E540 Halberd
M++
Kills:192
V. Kills:110 173%
Deaths:9
KDR:21.333
Accuracy:61.641% A++
KPH:63.300 M+
VKPH:36.300 M++
Halberd SE
D*
Kills:107
V. Kills:31 334%
Deaths:7
KDR:15.286
Accuracy:39.620% D**
KPH:19.600 D*
VKPH:5.700 F-
Aphelion VEX-4
D-
Kills:64
V. Kills:26 237%
Deaths:5
KDR:12.800
Accuracy:23.870% D**
KPH:15.800 D-
VKPH:6.400 D**
Kills:5,632 (5,269 + 363)
Deaths:327
KDR:17.223
VKDR:7.058
Vehicle Kills:2,308
Kill Difference:5,305
Playtime:163.616 hours
Usage:36%
Score:2.597m
Score/min:265
Driving Accuracy:53.613%
Gunner Accuracy:23.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,2583,73319718.949A++15.5150.372%CN/A36.4B**14.9C+265102.6h3.9B*7.7B++
Supernova PC 2,1521,53610914.092A10.6553.613%B+N/A31.7B*12.7B**22448.4h5.1C*9.6B+
VE-C Horizon 4834754780.994C2.4428.652%D-28.842%B++21.6DN/A6622h13.9B+48.5C++
Saron Laser Cannon 5693701632.27C*1.1724.204%D*N/A25.9B**13.9B++21814.3h63.7B*263.3B++
NS-11A 2442412480.972C+2.4722.94%C26.556%B+18.4DN/A8613.1h13.9C++60.7C++
E540 Halberd 302192921.333B**17.8961.641%A++N/A64M+36.7M*13713h4.8B*7.8A
Halberd SE 138107715.286B11.8539.62%D**1.869%B**19.5D*5.6F-865.5h5.5D*13.8D*
NS-44L Blackhand 75751300.577C-2.8631.955%D*25.333%D*4.7D*N/A1416.1h4.5C++14.2C
NS-AM7 VS/AE Archer 98651330.489C-2.9556.815%D6.154%D--1C--N/A966.2h16.7C+29.5C+
Aphelion VEX-4 9064512.8A*9.3623.87%D**9.375%M16D-6.5D**1334h51.9B217.4C
NS-AM7 Archer 75521030.505C+2.9358.477%C+13.462%C-3.1D-1.4D-2516.8h13.7B+23.5B++
Heartstring 54511080.472D2.9724.513%D--13.726%D--4.9D*N/A2610.4h4.2C++17.1C
L100 Python AP 7650412.5A++9.0647.865%D--N/A35.7B18.6C++5121.4h4.3B*8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01860h
Spawn Beacon22390.3h
Nano-Armor Kit25,5190.6h
Anti-Vehicle MANA Turret52490.6h
AE Nano-Armor Kit178368,59360.1h
Lasher X2 AE0500.1h
AE Medical Applicator8026,6392.6h
Nanite Revive Grenade0940h
Motion Spotter1540.1h
Welding Device02,9320.5h
Ammunition Package41,1250.5h
Shield Recharging Field35620.2h
Nano-Repair Grenade01520h
Hardlight Barrier101060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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