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Veteran Shamrock[UMVS] Shamrock
VS BR 195

KDR: 2.98

Score: 101.5m

Last Seen: Oct 3rd, 2017 8:50 PM
- OFFLINE - 10427.2 hour(s)

Battle Rank 120 (195 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A C75 Viper Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 SVA-GG Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 5798TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.753%17.342%3952799537,2912.414910.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.244%0.337C**-0.506D-0.286CHEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.284C*12.20.145C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.406%1.465%13707101514,8141415207310.4619714%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.156%-0.336C--0.755D-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+6.40.486B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.996%3.925%1871210101,96210644991.84398392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%-0.663D-0.106C+0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.125C+29.90.236C++73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.621%58.511%18711021188140220.133999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.386C**-0.57D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.108C+3.3-0.042C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.631%9.515%187510174,204127723.28952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.386%0.771B++-0.995D--0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.375C**4.20.139C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.5m476%446 (26.8k)432 (25.9k)2.98038110,11636,9473.40136195 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022427220.293%12.313%25006:2226

7% Combat Medic30% Engineer36% Heavy Assault7% Light Assault19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMNov 20th, 2012 7:35 PMOct 24th, 2017 7:14 AM (414d) (PST)Oct 3rd, 2017 4:53 PM (434d) (PST)Oct 3rd, 2017 4:50 PM (434d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4802422380.4690.1570.0582.3720.030588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,80614,52814,2782893142225,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3916.2h/163.2d 15,554 13,559 38,384 557.4k 6,744 15,756 6,995 112.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:12,557
Deaths:5,342
KDR:2.351
Accuracy:25.357% C+
HSR:21.136% D*
SVA-GG
B
Kills:2,642
Deaths:1,016
KDR:2.600
Accuracy:27.228% B
HSR:18.282% D**
Orion VS54
C
Kills:2,041
Deaths:1,004
KDR:2.033
Accuracy:19.432% C
HSR:17.589% D--
Pulsar LSW
D*
Kills:1,999
Deaths:1,154
KDR:1.732
Accuracy:16.442% D*
HSR:13.507% D**
SVA-88
D-
Kills:1,572
Deaths:690
KDR:2.278
Accuracy:18.829% D-
HSR:18.575% D-
VX29 Polaris
C
Kills:1,230
Deaths:620
KDR:1.984
Accuracy:21.534% C
HSR:12.114% D**
Flare VE6
C*
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:23.506% C*
HSR:17.833% D-
NS-15M1
C+
Kills:1,163
Deaths:456
KDR:2.550
Accuracy:21.846% C+
HSR:19.089% C-
Lasher X2
B
Kills:638
Deaths:255
KDR:2.502
Accuracy:20.691% D
HSR:4.702% B
NS-15MB
C+
Kills:521
Deaths:215
KDR:2.423
Accuracy:24.859% C+
HSR:18.234% D*
NS-15M AE
B+
Kills:452
Deaths:169
KDR:2.675
Accuracy:27.897% B+
HSR:15.487% D*
NS-15M2
C*
Kills:447
Deaths:156
KDR:2.865
Accuracy:24.448% C*
HSR:17.226% D--
Ursa
C+
Kills:197
Deaths:83
KDR:2.373
Accuracy:18.327% D
HSR:22.843% C+
Kills:26,631
Deaths (as Heavy Assault):11,520
Deaths (to Heavy Assaults):11,651
KDR:2.31172
Kill Difference:15,111
Playtime:1,395.869 hours
Usage:36%
Score:31.557m
Score/min:377
Accuracy (listed only):22.338%
HSR (listed only):16.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,307
Deaths:566
KDR:2.309
Accuracy:18.606% D--
HSR:15.991% D
Pandora VX25
C+
Kills:1,271
Deaths:688
KDR:1.847
Accuracy:37.425% C+
HSR:10.464% D*
Sirius SX12
C
Kills:1,268
Deaths:801
KDR:1.583
Accuracy:23.065% C
HSR:11.278% D--
Phobos VX86
D
Kills:1,236
Deaths:601
KDR:2.057
Accuracy:50.303% D
HSR:8.010% D*
NS-11A
C+
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:23.390% C+
HSR:13.746% D--
Nova
A++
Kills:906
Deaths:336
KDR:2.696
Accuracy:66.742% A++
HSR:8.940% D*
Eridani SX5
C*
Kills:858
Deaths:763
KDR:1.125
Accuracy:27.029% C*
HSR:11.189% D*
Terminus VX-9
C--
Kills:779
Deaths:433
KDR:1.799
Accuracy:23.191% C--
HSR:16.945% D*
Thanatos VE70
B++
Kills:654
Deaths:285
KDR:2.295
Accuracy:45.821% B++
HSR:11.315% D--
Pulsar VS1
C*
Kills:515
Deaths:252
KDR:2.044
Accuracy:24.319% C*
HSR:13.204% D--
NS Baron G5
C+
Kills:343
Deaths:202
KDR:1.698
Accuracy:43.065% C+
HSR:6.706% F
NS-7 PDW
B++
Kills:170
Deaths:182
KDR:0.934
Accuracy:28.317% B++
HSR:4.706% F--
Deimos VA29
B+
Kills:137
Deaths:81
KDR:1.691
Accuracy:65.750% B+
HSR:9.489% D*
NS Baron G5AE
C
Kills:83
Deaths:49
KDR:1.694
Accuracy:43.787% C
HSR:9.639% D--
Kills:10,691
Deaths (as Combat Medic):5,748
Deaths (to Combat Medics):4,337
KDR:1.85995
Kill Difference:4,943
Playtime:267.204 hours
Usage:7%
Score:7.562m
Score/min:472
Accuracy (listed only):37.201%
HSR (listed only):10.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,819
Deaths:1,001
KDR:1.817
Accuracy:22.671% C+
HSR:13.579% D--
NS-11C
B+
Kills:1,279
Deaths:831
KDR:1.539
Accuracy:26.303% B+
HSR:12.197% D*
Pandora VX25
C+
Kills:1,271
Deaths:688
KDR:1.847
Accuracy:37.425% C+
HSR:10.464% D*
Phobos VX86
D
Kills:1,236
Deaths:601
KDR:2.057
Accuracy:50.303% D
HSR:8.010% D*
VX6-7
D*
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:17.834% D*
HSR:13.190% D*
Solstice SF
B+
Kills:1,065
Deaths:707
KDR:1.506
Accuracy:25.799% B+
HSR:11.268% D--
Nova
A++
Kills:906
Deaths:336
KDR:2.696
Accuracy:66.742% A++
HSR:8.940% D*
Thanatos VE70
B++
Kills:654
Deaths:285
KDR:2.295
Accuracy:45.821% B++
HSR:11.315% D--
Pulsar C
C
Kills:593
Deaths:331
KDR:1.792
Accuracy:21.808% C-
HSR:20.742% C
NS Baron G5
C+
Kills:343
Deaths:202
KDR:1.698
Accuracy:43.065% C+
HSR:6.706% F
Deimos VA29
B+
Kills:137
Deaths:81
KDR:1.691
Accuracy:65.750% B+
HSR:9.489% D*
NS Baron G5AE
C
Kills:83
Deaths:49
KDR:1.694
Accuracy:43.787% C
HSR:9.639% D--
Kills:10,546
Deaths (as Engineer):5,787
Deaths (to Engineers):7,182
KDR:1.82236
Kill Difference:4,759
Playtime:1,167.992 hours
Usage:30%
Score:28.330m
Score/min:404
Accuracy (listed only):38.942%
HSR (listed only):11.295%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,819
Deaths:1,001
KDR:1.817
Accuracy:22.671% C+
HSR:13.579% D--
NS-11C
B+
Kills:1,279
Deaths:831
KDR:1.539
Accuracy:26.303% B+
HSR:12.197% D*
Pandora VX25
C+
Kills:1,271
Deaths:688
KDR:1.847
Accuracy:37.425% C+
HSR:10.464% D*
Sirius SX12
C
Kills:1,268
Deaths:801
KDR:1.583
Accuracy:23.065% C
HSR:11.278% D--
Phobos VX86
D
Kills:1,236
Deaths:601
KDR:2.057
Accuracy:50.303% D
HSR:8.010% D*
VX6-7
D*
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:17.834% D*
HSR:13.190% D*
Solstice SF
B+
Kills:1,065
Deaths:707
KDR:1.506
Accuracy:25.799% B+
HSR:11.268% D--
Nova
A++
Kills:906
Deaths:336
KDR:2.696
Accuracy:66.742% A++
HSR:8.940% D*
Eridani SX5
C*
Kills:858
Deaths:763
KDR:1.125
Accuracy:27.029% C*
HSR:11.189% D*
Thanatos VE70
B++
Kills:654
Deaths:285
KDR:2.295
Accuracy:45.821% B++
HSR:11.315% D--
Pulsar C
C
Kills:593
Deaths:331
KDR:1.792
Accuracy:21.808% C-
HSR:20.742% C
NS Baron G5
C+
Kills:343
Deaths:202
KDR:1.698
Accuracy:43.065% C+
HSR:6.706% F
NS-7 PDW
B++
Kills:170
Deaths:182
KDR:0.934
Accuracy:28.317% B++
HSR:4.706% F--
Deimos VA29
B+
Kills:137
Deaths:81
KDR:1.691
Accuracy:65.750% B+
HSR:9.489% D*
NS Baron G5AE
C
Kills:83
Deaths:49
KDR:1.694
Accuracy:43.787% C
HSR:9.639% D--
Kills:12,842
Deaths (as Light Assault):7,533
Deaths (to Light Assaults):6,386
KDR:1.70477
Kill Difference:5,309
Playtime:290.984 hours
Usage:7%
Score:4.900m
Score/min:281
Accuracy (listed only):36.381%
HSR (listed only):10.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,268
Deaths:801
KDR:1.583
Accuracy:23.065% C
HSR:11.278% D--
Eridani SX5
C*
Kills:858
Deaths:763
KDR:1.125
Accuracy:27.029% C*
HSR:11.189% D*
Ghost
C+
Kills:188
Deaths:56
KDR:3.357
Accuracy:37.621% C+
HSR:58.511% D-
Cerberus
B+
Kills:177
Deaths:220
KDR:0.805
Accuracy:34.474% B+
HSR:11.864% D*
NS-7 PDW
B++
Kills:170
Deaths:182
KDR:0.934
Accuracy:28.317% B++
HSR:4.706% F--
NS-44 Commissioner
C
Kills:81
Deaths:103
KDR:0.786
Accuracy:32.503% C
HSR:14.815% D--
NS-357 Underboss
D
Kills:70
Deaths:119
KDR:0.588
Accuracy:29.353% D
HSR:15.714% D
NS-61 Emissary
C*
Kills:58
Deaths:69
KDR:0.841
Accuracy:29.327% C*
HSR:5.172% F-
Kills:2,870
Deaths (as Infiltrator):2,313
Deaths (to Infiltrators):4,125
KDR:1.24081
Kill Difference:557
Playtime:72.880 hours
Usage:2%
Score:1.678m
Score/min:384
Accuracy (listed only):30.211%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:8,830
Deaths:2,929
KDR:3.015
Accuracy:24.652% A
HSR:16.852% D
Nebula VM20
A
Kills:8,674
Deaths:2,929
KDR:2.961
Accuracy:24.437% A
HSR:16.671% D
Blueshift VM5
B+
Kills:8,638
Deaths:2,615
KDR:3.303
Accuracy:21.936% B+
HSR:15.883% D-
Blueshift VM5
B++
Kills:8,053
Deaths:2,512
KDR:3.206
Accuracy:22.571% B++
HSR:16.093% D-
Comet VM2
B++
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:48.661% B++
HSR:5.426% B+
Comet VM2
B
Kills:1,139
Deaths:516
KDR:2.207
Accuracy:48.411% B
HSR:4.302% C+
Quasar VM1
B++
Kills:387
Deaths:124
KDR:3.121
Accuracy:18.594% B++
HSR:16.021% C--
NS-10 Burster
C*
Kills:362
Deaths:161
KDR:2.248
Accuracy:31.067% C*
HSR:3.591% D
Cosmos VM3
B+
Kills:352
Deaths:180
KDR:1.956
Accuracy:18.597% B+
HSR:17.898% C
Cosmos VM3
C++
Kills:341
Deaths:162
KDR:2.105
Accuracy:17.174% C++
HSR:13.783% D*
NS-10 Burster
C**
Kills:332
Deaths:161
KDR:2.062
Accuracy:30.875% C**
HSR:5.422% C
Kills:38,269
Deaths (as MAX Suit):6,404
Deaths (to MAX Suits):2,960
KDR:5.9758
Kill Difference:31,865
Playtime:726.154 hours
Usage:19%
Score:27.490m
Score/min:631
Accuracy (listed only):27.907%
HSR (listed only):11.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:77
V. Kills: N/A
Deaths:35
KDR:2.200
Accuracy:30.846% D**
KPH:18.200 D-
VKPH:0 D**
Kills:77 (77 + 0)
Deaths:35
KDR:2.200
VKDR:0
Vehicle Kills:0
Kill Difference:42
Playtime:4.240 hours
Usage:0%
Score:0.061m
Score/min:242
Piloting Accuracy:30.846%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:134
V. Kills:23 N/A
Deaths:11
KDR:12.182
Accuracy:42.893% C+
KPH:482,400 U
VKPH:82,800 U
Kills:134 (0 + 134)
Deaths:11
KDR:12.182
VKDR:2.091
Vehicle Kills:23
Kill Difference:123
Playtime:0.001 hours
Usage:0%
Score:0.097m
Score/min:2,921,430
Piloting Accuracy:N/A%
Gunner Accuracy:42.893%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:11,778
V. Kills:1,214 N/A
Deaths:746
KDR:15.788
Accuracy:35.961% C
KPH:51.900 A
VKPH:5.300 D
L100 Python HESH
C
Kills:1,360
V. Kills:141 N/A
Deaths:113
KDR:12.035
Accuracy:45.043% C
KPH:38.800 C--
VKPH:4 D--
L100 Python AP
D
Kills:325
V. Kills:257 126%
Deaths:101
KDR:3.218
Accuracy:60.573% B+
KPH:17.300 D--
VKPH:13.600 D
L100 Python HEAT
B++
Kills:283
V. Kills:69 404%
Deaths:29
KDR:9.759
Accuracy:56.489% B+
KPH:38.900 B++
VKPH:9.500 C
Skyguard
D*
Kills:86
V. Kills:75 113%
Deaths:25
KDR:3.440
Accuracy:19.126% F
KPH:6 D*
VKPH:5.200 D*
Kills:13,832 (13,832 + 0)
Deaths:1,014
KDR:13.641
VKDR:1.732
Vehicle Kills:1,756
Kill Difference:12,818
Playtime:302.525 hours
Usage:8%
Score:5.735m
Score/min:316
Driving Accuracy:19.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:733
V. Kills:64 N/A
Deaths:83
KDR:8.831
Accuracy:47.966% C
KPH:27.300 D-
VKPH:2.400 D*
Saron HRB
D
Kills:277
V. Kills:170 162%
Deaths:43
KDR:6.442
Accuracy:42.304% C+
KPH:15.900 D-
VKPH:9.800 D
Proton II PPA
B
Kills:258
V. Kills:9 N/A
Deaths:12
KDR:21.500
Accuracy:23.614% C+
KPH:67.800 B
VKPH:2.400 D
Supernova FPC
D*
Kills:245
V. Kills:220 111%
Deaths:85
KDR:2.882
Accuracy:54.268% C++
KPH:10.200 D*
VKPH:9.200 D*
Supernova PC
C
Kills:90
V. Kills:33 265%
Deaths:21
KDR:4.286
Accuracy:45.641% C
KPH:18.400 C
VKPH:6.800 C-
E540 Halberd
C**
Kills:53
V. Kills:22 230%
Deaths:7
KDR:7.571
Accuracy:50.276% C**
KPH:31.700 C++
VKPH:13.200 D
Kills:1,656 (1,068 + 588)
Deaths:251
KDR:6.598
VKDR:2.064
Vehicle Kills:518
Kill Difference:1,405
Playtime:78.632 hours
Usage:2%
Score:1.905m
Score/min:404
Driving Accuracy:45.641%
Gunner Accuracy:50.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:99
V. Kills:1 N/A
Deaths:6
KDR:16.500
Accuracy:23.517% F
KPH:94.100 C++
VKPH:1 D**
Kills:99 (0 + 99)
Deaths:6
KDR:16.500
VKDR:0.167
Vehicle Kills:1
Kill Difference:93
Playtime:1.052 hours
Usage:0%
Score:0.071m
Score/min:1,120
Driving Accuracy:N/A%
Gunner Accuracy:23.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:337
V. Kills:28 N/A
Deaths:42
KDR:8.024
Accuracy:28.888% D-
KPH:53.100 C**
VKPH:4.400 D--
M20 Basilisk
C+
Kills:206
V. Kills:60 338%
Deaths:68
KDR:3.029
Accuracy:38.900% C+
KPH:17.200 C
VKPH:5 D
M12 Kobalt
B+
Kills:180
V. Kills:5 N/A
Deaths:13
KDR:13.846
Accuracy:20.174% B+
KPH:38.500 D
VKPH:1.100 D-
M60-G Bulldog
C
Kills:173
V. Kills:20 N/A
Deaths:26
KDR:6.654
Accuracy:30.911% C-
KPH:24.200 C
VKPH:2.800 D-
M40 Fury
C+
Kills:123
V. Kills:13 N/A
Deaths:17
KDR:7.235
Accuracy:26.631% D*
KPH:48.300 C+
VKPH:5.100 D--
M12 Kobalt
D-
Kills:122
V. Kills:5 N/A
Deaths:10
KDR:12.200
Accuracy:11.779% D*
KPH:32.200 D--
VKPH:1.300 D-
G30 Walker
C+
Kills:69
V. Kills:58 117%
Deaths:19
KDR:3.632
Accuracy:27.316% C
KPH:11 C--
VKPH:9.300 C+
M60-G Bulldog
D
Kills:67
V. Kills:10 N/A
Deaths:5
KDR:13.400
Accuracy:31.629% D
KPH:25.200 D
VKPH:3.800 D
M20 Basilisk
D
Kills:65
V. Kills:21 295%
Deaths:25
KDR:2.600
Accuracy:33.555% D
KPH:12.900 D
VKPH:4.200 D--
Kills:1,342 (0 + 1,342)
Deaths:225
KDR:5.964
VKDR:0.978
Vehicle Kills:220
Kill Difference:1,117
Playtime:50.438 hours
Usage:1%
Score:1.026m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:33.555%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,65312,5575,3422.351C+0.6325.357%C+21.136%D*43.1DN/A198291.1h11.4C44.8C+
C75 Viper 12,99211,77874615.788A**12.8135.961%C1.375%C+51.9A5.3D309227h7A19.5B*
Nebula VM20 8,8748,8302,9293.015B+0.0324.652%A16.852%D42.9B+N/A215205.8h12.1A48.9B*
Nebula VM20 8,7318,6742,9292.961B+0.0224.437%A16.671%D42.1B+N/A210205.8h12.4B**50.7B*
Blueshift VM5 8,6608,6382,6153.303B+0.3221.936%B+15.883%D-25.6C-N/A136337.6h13.1B*59.9B++
Blueshift VM5 8,0758,0532,5123.206B+0.2322.571%B++16.093%D-25.8C-N/A136311.7h13.4B*59.5B++
SVA-GG 2,6532,6421,0162.6B+0.3827.228%B18.282%D**42.9CN/A14461.6h11.5C++42.2C*
Proximity Mine 2,1292,1298724.471S21.4951.749%B**N/A183.5AN/A95511.6h1.7B+3.2B**
Orion VS54 2,0472,0411,0042.033B+0.9519.432%C17.589%D--17.1DN/A147119.2h11.9B+61.3C++
Pulsar LSW 2,0021,9991,1541.732C*1.2516.442%D*13.507%D**15.6D--N/A88128.4h12.7C+77.4C-
Serpent VE92 1,8331,8191,0011.817B++1.1622.671%C+13.579%D--12.6DN/A82144.1h13.5C++59.4C++
SVA-88 1,5741,5726902.278C**0.7018.829%D-18.575%D-18.2D--N/A13786.6h13.1C69.8C
Tank Mine 2,2691,43114310.007M**7.0325.067%DN/A147.5B**86.4B*21539.7h1.5B++6C**
NS Decimator 1,6401,3656871.987A0.9956.807%C-2.271%C+37.2C*7.5D-37236.7h3.7B++6.5B+
L100 Python HESH 1,5011,36011312.035C++9.0545.043%C1.691%C+38.9C--4D--26935h3C**6.7C**
H-V45 1,3101,3075662.309B+0.6718.606%D--15.991%D14.6DN/A10889.3h13.9C+74.6C--
NS-11C 1,2981,2798311.539B++1.4426.303%B+12.197%D*14.4DN/A9388.8h15.5C+58.8C**
Pandora VX25 1,2711,2716881.847B*1.1337.425%C+10.464%D*14.8D-N/A8885.9h3.8B+10.1B+
Sirius SX12 1,2791,2688011.583B+1.4023.065%C11.278%D--14.7DN/A9886.5h14.2C**61.5C*
Phobos VX86 1,2371,2366012.057B+0.9250.303%D8.01%D*19.5D-N/A10363.5h2.3B4.5C++
VX29 Polaris 1,2321,2306201.984B+1.0021.534%C12.114%D**20D-N/A12961.6h12.1C*56.3C++
Flare VE6 1,1811,1723603.256A++0.2823.506%C*17.833%D-32.6CN/A19636h10.2B43.5B
NS-11A 1,1761,1645092.287B*0.6923.39%C+13.746%D--24.9CN/A14546.7h14.3C+61C++
NS-15M1 1,1651,1634562.55B*0.4321.846%C+19.089%C-28CN/A24341.6h12.3C*56.2C*
Comet VM2 1,2831,1615192.237A++0.7448.661%B++5.426%B+18.9A+2D--19361.4h12.1B**25B*
VX6-7 1,1661,1606751.719B1.2617.834%D*13.19%D*8.7D-N/A65132.7h12.3C**69C
Comet VM2 1,2501,1395162.207A0.7748.411%B4.302%C+18.8A1.8F16860.7h12.2A25.3B**
Solstice SF 1,0801,0657071.506B+1.4725.799%B+11.268%D--12.5C--N/A6684.9h12.4C++48.1B
Hades VSH4 1,4619086211.462A++1.5270.295%B2.643%C++19.4C++11.8C+27346.8h7.7B+11B+
Nova 9079063362.696B**0.2866.742%A++8.94%D*20.7DN/A12643.8h8.5F--12.7C+
Eridani SX5 8608587631.125C+1.8627.029%C*11.189%D*17.6DN/A11548.7h11.4B42.3B
Terminus VX-9 7827794331.799C*1.1823.191%C--16.945%D*23.4DN/A13033.3h12.8C+55.2C+
Supernova VPC 797733838.831C+5.8547.966%C1.91%B27.2D-2.4D*23326.9h3B6.3C*
Thanatos VE70 6546542852.295A+0.6945.821%B++11.315%D--38.9B+N/A32916.8h3.1A6.7B**
Lasher X2 6436382552.502A**0.4820.691%D4.702%B22.4CN/A18528.5h21.3C103.2C
Pulsar C 6005933311.792B+1.1921.808%C-20.742%C17.4C-N/A16234.1h13.8C63.2C+
NS-15MB 5225212152.423B+0.5624.859%C+18.234%D*35.2DN/A10014.8h11.9C++48C++
Pulsar VS1 5165152522.044B**0.9424.319%C*13.204%D--28C*N/A30418.4h12B*49.2B++
S1 6014863301.473A1.5166.019%B**4.115%B*39.2B**9.3C--78512.4h4.6B**7B**
NS-15M AE 4574521692.675B0.3127.897%B+15.487%D*43.5CN/A21910.4h13C46.6C*
NS-15M2 4514471562.865B++0.1224.448%C*17.226%D--35.2CN/A29512.7h13.1C+53.8C*
Frag Grenade 4074051405N/A402.0235.595%D*N/A2025S10B+166620.2h1.5A*4.1B**
Quasar VM1 3873871243.121B**0.1418.594%B++16.021%C--16.3DN/A19923.8h13B+69.9B+
MANA Anti-Vehicle Turret 7053771203.142C0.1648.219%D**1.592%D*3770A+3280A**3771200.1h9C*18.7C+
NS-10 Burster 7003621612.248A++0.7331.067%C*3.591%D4.3C--4C++13984.3h190D-611.7C
Cosmos VM3 3523521801.956C+1.0218.597%B+17.898%C17.3D--N/A12220.4h12.3B+66.1B+
NS Baron G5 3453432021.698B*1.2843.065%C+6.706%F20.2DN/A10217h4.1B+9.6C+
Cosmos VM3 3433411622.105C*0.8817.174%C++13.783%D*14.5D--N/A9123.5h12.4B++72C*
M40 Fury 365337428.024C**5.0428.888%D-1.187%D53.5B4.4D--4946.3h9.2B*31.9B+
NS-10 Burster 5943321612.062A++0.9230.875%C**5.422%C3.9D3.1C12984.3h208.5D**675.4D
L100 Python AP 5823251013.218C0.2460.573%B+2.154%C-17.3D--13.7D44618.8h8.8D14.5C
L100 Python HEAT 352283299.759A6.7856.489%B+1.767%D38.8B++9.5C6557.3h4.2B**7.4B**
MAX Punch 3092836,4460.044C--2.9458.035%B++N/A0.4DN/A2692.7h1.8C++3.1C*
Saron HRB 447277436.442C**3.4642.304%C+1.805%C*15.9D-9.8D39517.4h15B**35.5B*
Sticky Grenade 2632631263N/A260.0254.497%C**N/A1315B*N/A127750.2h1.6B++2.9B++
Proton II PPA 2672581221.5B+18.5223.614%C+3.488%A67.9B2.4D6803.8h6.8B*29B++
Anti-Vehicle Grenade 2702511251N/A248.0255.874%B+N/A502B+38D68410.5h3.8B**6.8B*
C-4 2862461122.364U19.38159.036%UN/A410S66.7M135930.6h1.1B++0.7A++
Supernova FPC 465245852.882C0.1054.268%C++1.633%D10.2D*9.2D*43424h7.5D-13.8D
Nemesis VSH9 3522281801.267B**1.7163.837%C*4.386%B**15.9C+8.7C49414.3h7.1B+11.2B+
M20 Basilisk 266206683.029C++0.0538.9%C+5.825%C+17.2C5D25812h81.8B+210.2B+
Ursa 198197832.373A0.6118.327%D22.843%C+21.6DN/A2139.1h12.4C67.9C
MANA Anti-Personnel Turret 196195523.75N/A0.7713.319%UN/A1950U10U13519200.1h17.5T*131.1T*
Ghost 190188563.357C*0.3837.621%C+58.511%D-24.7C--N/A2807.6h3.3D**8.8D
M12 Kobalt 1851801313.846C++10.8720.174%B+10%F38.3D1.1D-2984.7h19.6C+97.2B
Cerberus 1781772200.805C2.1834.474%B+11.864%D*80.5A++N/A4182.2h5.1B++14.9B++
M60-G Bulldog 193173266.654B+3.6730.911%C-1.156%D*24.4C2.8D-2377.1h6.6B+21.4C*
NS-7 PDW 1761701820.934C+2.0528.317%B++4.706%F--9.8D-N/A15517.4h16.7C59.1C*
Force-Blade 35215123,0920.007C--2.9752.473%A++1.987%D0.1C-N/A12104.2h7.6T*14.5C+
Deimos VA29 137137811.691B+1.2965.75%B+9.489%D*16.9D--N/A1188.1h1.9B*2.9B+
L105 Zephyr 1571341112.182B+9.2042.893%C+N/A1340U230U9738100.1h6.4C++15C*
M40 Fury 136123177.235C+4.2526.631%D*1.626%C49.2C+5.2D--8062.5h10.7B+40C++
M12 Kobalt 1271221012.2C+9.2211.779%D*12.295%D*32.1D--1.3D-2693.8h18.2C++154.1C
Spear Anti-Vehicle Phalanx Turret 171102166.375C+3.3934.688%D--4.902%B+18.5D*12.5D-5665.5h11.5C--33D-
Proton II PPA-H 10099616.5B+13.5223.517%F1.01%D90C+N/A11191.1h6.6B**27.9C++
Supernova PC 12390214.286C+1.3145.641%C2.222%C+18.4C6.7C--7074.9h4.7B+10.3C**
Skyguard 16186253.44B0.4619.126%FN/A6D*5.2D*19714.4h160.9D841.1F
NS Baron G5AE 8383491.694B1.2943.787%C9.639%D--34.6CN/A1652.4h3.6B*8.1C++
NS-44 Commissioner 81811030.786C+2.1932.503%C14.815%D--45B+N/A6971.8h3.1B*9.4B+
Light PPA 7777352.2C0.7830.846%D**N/A18.3D-N/A2424.2h11.2B+36.4C++
M60-A Bulldog 8074126.167C++3.1941.675%B+N/A740U60U5004200.1h5.5C**13.2B+
NS-357 Underboss 70701190.588C2.3929.353%D15.714%D38.9C+N/A3781.8h4.2C++14.4C+
G30 Walker 12769193.632C++0.6527.316%C1.449%D*11C--9.2C+3946.3h259.6D950.4C
M60-G Bulldog 7767513.4A*10.4231.629%DN/A24.8D3.7D3102.7h5.9B+18.7C*
M20 Basilisk 8665252.6C+0.3833.555%D7.692%B*13D4.2D--2815h88.3B+263.3C*
NS-61 Emissary 5958690.841C++2.1429.327%C*5.172%F-32.2BN/A1361.8h9.8B++33.6B++
E540 Halberd 755377.571C+4.5950.276%C**5.66%A++31.2C+12.9D12851.7h5.2B+10.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3286,72464.8h
Motion Spotter131,0030.9h
Nano-Armor Kit430903,98656.5h
Anti-Vehicle MANA Turret149853.6h
Spawn Beacon866,08410h
AE Nano-Armor Kit78143,7967.7h
Nanite Revive Grenade04080.1h
Medical Applicator244219,56518.4h
AE Medical Applicator4539,7612.1h
Spitfire Auto-Turret53720.5h
Ammunition Package842,5631.8h
Medical Kit4477,665111.9h
Anti-Infantry MANA Turret185802.6h
Shield Recharging Field451,3640.9h
Recon Detection Device315,5137.2h

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