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Lt. Colonel Shaqtus816[TKEN] Shaqtus816
TR BR 67

KDR: 2.06

Score: 4.4m

Last Seen: Feb 2nd, 2019 3:23 PM
- OFFLINE - 2.8 hour(s)

Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 91%
Level 100 Progress: 23% 500h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MG-S1 Jackal TRAC-5 LC3 Jaguar T9 CARV NS Baron G5 TRAC-5 S T9 CARV-S P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,971,125 MLG Score: 2375
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.178%29.877%812610275,3721.919940.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%1.192B**1.413A-0.13CHEAD ++ (~16.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B11.30.209C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.335%1.815%595210315511763513.13068157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%1.31A-0.513D0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.576B+8.90.29C*7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.585%2.934%492210314091563972.62179103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%1.617A+-0.364C--0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.3-0.547D98.2-1.491F85.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.872%43.617%492110329424310.385246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.277C*-1.542F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.311C4.8-0.502D8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.047%16.667%492110328415110.552632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.383A0.425B-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.80.213C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m300.5%483 (29k)408 (24.5k)2.060639,3124,5192.371167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103348228.863%22.262%64302:224

28% Engineer21% Heavy Assault47% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 6:52 PMJan 17th, 2017 1:58 AMFeb 18th, 2019 7:32 AM (33d) (PST)Feb 2nd, 2019 11:24 AM (48d) (PST)Feb 2nd, 2019 11:23 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0412408010.8710.4230.1942.9760.1192375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,45114,40348,048522512179724,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.2h/7.4d 1,403 2,073 2,533 31.8k 266 581 1,273 11.1m

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A+
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:34.484% A+
HSR:27.685% B**
TRAC-5
A
Kills:1,178
Deaths:702
KDR:1.678
Accuracy:27.919% A
HSR:25.552% A
LC3 Jaguar
B**
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:25.907% B+
HSR:25.939% B**
NS Baron G5
A**
Kills:812
Deaths:269
KDR:3.019
Accuracy:69.483% A**
HSR:13.424% C
TRAC-5 S
M++
Kills:762
Deaths:277
KDR:2.751
Accuracy:31.879% A++
HSR:33.727% M++
FA1 Barrage
A++
Kills:84
Deaths:66
KDR:1.273
Accuracy:58.047% A++
HSR:16.667% C**
Kills:5,200
Deaths (as Light Assault):2,439
Deaths (to Light Assaults):1,064
KDR:2.13202
Kill Difference:2,761
Playtime:83.846 hours
Usage:47%
Score:1.788m
Score/min:355
Accuracy (listed only):41.287%
HSR (listed only):23.832%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:22.224% B+
HSR:37.274% A*
T9 CARV-S
A+
Kills:576
Deaths:203
KDR:2.837
Accuracy:28.758% A
HSR:35.069% A+
Kills:1,735
Deaths (as Heavy Assault):879
Deaths (to Heavy Assaults):1,245
KDR:1.97383
Kill Difference:856
Playtime:37.324 hours
Usage:21%
Score:0.761m
Score/min:340
Accuracy (listed only):25.491%
HSR (listed only):36.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,178
Deaths:702
KDR:1.678
Accuracy:27.919% A
HSR:25.552% A
LC3 Jaguar
B**
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:25.907% B+
HSR:25.939% B**
NS Baron G5
A**
Kills:812
Deaths:269
KDR:3.019
Accuracy:69.483% A**
HSR:13.424% C
TRAC-5 S
M++
Kills:762
Deaths:277
KDR:2.751
Accuracy:31.879% A++
HSR:33.727% M++
FA1 Barrage
A++
Kills:84
Deaths:66
KDR:1.273
Accuracy:58.047% A++
HSR:16.667% C**
Kills:4,008
Deaths (as Engineer):2,022
Deaths (to Engineers):756
KDR:1.9822
Kill Difference:1,986
Playtime:49.372 hours
Usage:28%
Score:1.709m
Score/min:577
Accuracy (listed only):42.647%
HSR (listed only):23.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A+
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:34.484% A+
HSR:27.685% B**
NS Baron G5
A**
Kills:812
Deaths:269
KDR:3.019
Accuracy:69.483% A**
HSR:13.424% C
FA1 Barrage
A++
Kills:84
Deaths:66
KDR:1.273
Accuracy:58.047% A++
HSR:16.667% C**
Kills:2,088
Deaths (as Combat Medic):752
Deaths (to Combat Medics):485
KDR:2.7766
Kill Difference:1,336
Playtime:2.707 hours
Usage:2%
Score:0.058m
Score/min:359
Accuracy (listed only):54.005%
HSR (listed only):19.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:1,192
Deaths:417
KDR:2.859
Accuracy:34.484% A+
HSR:27.685% B**
TX1 Repeater
A**
Kills:95
Deaths:142
KDR:0.669
Accuracy:25.957% C*
HSR:37.895% A**
99SV
B*
Kills:94
Deaths:37
KDR:2.541
Accuracy:36.872% B*
HSR:43.617% B*
Kills:1,381
Deaths (as Infiltrator):596
Deaths (to Infiltrators):638
KDR:2.31711
Kill Difference:785
Playtime:2.940 hours
Usage:2%
Score:0.035m
Score/min:196
Accuracy (listed only):32.438%
HSR (listed only):36.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):186
KDR:0
Kill Difference:UNR
Playtime:1.036 hours
Usage:1%
Score:0.014m
Score/min:228
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:387
V. Kills:196 196%
Deaths:60
KDR:6.450
Accuracy:58.175% A++
KPH:34.400 B++
VKPH:17.400 A++
G30 Vulcan
A++
Kills:277
V. Kills:236 117%
Deaths:56
KDR:4.946
Accuracy:51.452% M
KPH:32.100 B**
VKPH:27.300 A++
P2-120 AP
A+
Kills:164
V. Kills:146 112%
Deaths:37
KDR:4.432
Accuracy:46.728% C++
KPH:30.100 C++
VKPH:26.800 A+
Kills:828 (551 + 277)
Deaths:153
KDR:5.412
VKDR:3.778
Vehicle Kills:578
Kill Difference:675
Playtime:25.338 hours
Usage:14%
Score:0.670m
Score/min:440
Driving Accuracy:46.728%
Gunner Accuracy:51.452%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:132
V. Kills:104 126%
Deaths:39
KDR:3.385
Accuracy:59.006% A+
KPH:58.200 B++
VKPH:45.800 A++
MR11 Gatekeeper-H
A
Kills:53
V. Kills:65 80%
Deaths:28
KDR:1.893
Accuracy:68.465% A++
KPH:35.200 C**
VKPH:43.100 A
Kills:185 (0 + 185)
Deaths:67
KDR:2.761
VKDR:2.522
Vehicle Kills:169
Kill Difference:118
Playtime:3.777 hours
Usage:2%
Score:0.134m
Score/min:592
Driving Accuracy:N/A%
Gunner Accuracy:68.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 1,2191,1924172.859A++0.8034.484%A+27.685%B**84.5A*1.9M+19314.1h11C*32B++
TRAC-5 1,2091,1787021.678B**0.3827.919%A25.552%A44.8A++1.2M+11726.3h12.2B++43.7B*
LC3 Jaguar 1,1861,1727081.655C**0.4125.907%B+25.939%B**52.8B**N/A12322.2h11B+42.4B+
T9 CARV 1,1731,1596761.714B0.3522.224%B+37.274%A*54.7A+N/A13021.2h11B*49.7B++
NS Baron G5 8248122693.019A**0.9669.483%A**13.424%C108.3M**1.6M*2397.5h4B+5.8C*
TRAC-5 S 7717622772.751A*0.6931.879%A++33.727%M++86.6S1B*1928.8h10.8B+33.8B*
T9 CARV-S 5835762032.837B*0.7828.758%A35.069%A+81.1A++1A1787.1h11.4B+39.7B++
P2-120 HEAT 583387606.45C*4.3958.175%A++1.292%D*34.2B++17.3A++33211.3h9C15.5B+
G30 Vulcan 513277564.946C*2.8951.452%M2.888%C32.2B**27.4A++3918.6h99.9C++194.2B**
C-4 3302511321.902B0.1628.062%B+N/A167.3A*52.7A++11331.5h1.2B++4.1B*
P2-120 AP 310164374.432C2.3746.728%C++3.049%C+30.4C++27A++7425.4h8.6C18.5C+
Frag Grenade 1551531153N/A150.9453.308%B**N/A765A10B17470.2h2.8B**5.2B**
ML-7 2261391830.76C++1.3063.123%B*N/A27.8B17.4B++2345h7.5C11.8C*
G20 Vulcan-H 236132393.385C+1.3259.006%A+3.03%C++57.4B++45.2A++6622.3h94.6C**160.4B*
Rocklet Rifle 192108522.077A**0.0261.202%B*N/A51.4A++40A4172.1h34.7C**56.7B+
TX1 Repeater 96951420.669C+1.3925.957%C*37.895%A**73.1A*N/A1861.3h10.1B*38.8B++
99SV 9594372.541B+0.4836.872%B*43.617%B*44.8A+N/A1132.1h4.8B+12.9B++
FA1 Barrage 8584661.273B+0.7958.047%A++16.667%C**70A**N/A2201.2h3.8B*6.6B**
MR11 Gatekeeper-H 11853281.893D0.1768.465%A++N/A35.3C**43.3A4841.5h51B+74.5B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4910,1750.8h
Nano-Armor Kit5584,2346.9h
Spawn Beacon0560h
Medical Kit1841,7901.7h
Recon Detection Device2630.1h
Ammunition Package11070h

Check the help document for the dictionary if you want to learn more about words used here.


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