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Legionary Paragon SharkSpider[DA] SharkSpider
VS BR 25

KDR: 2.89

Score: 58.1m

Last Seen: May 19th, 2019 11:39 PM
- OFFLINE - 33.5 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 26): 88%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Terminus VX-9 H-V45 Blueshift VM5 Blueshift VM5 Flare VE6 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,235,537 MLG Score: 1787
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.74%22.401%66628116860,0414.00567-1.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.192%1.678A++0.242C++-1.011D*HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.544B+10.10.291C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.951%3.093%249511911,74612734381.37049398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.154%1.073B**0.324C*-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.30.66B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.371%1.674%202611901,67310263511.62902475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.122%-0.087C+-0.683D-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.69B+13.10.672B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.928%75.229%202311932,616176471.48299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.817%2.103A*0.535B+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.425B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.095%16%202311931,375131071.04882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%0.22C++0.284C*0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.9-0.001C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
58.1m278.5%667 (40k)538 (32.3k)2.8905887,04430,1133.0510125 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196159124.865%20.329%50503:3528

30% Combat Medic14% Engineer40% Heavy Assault7% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2013 3:43 AMJan 14th, 2014 6:36 AMMay 21st, 2019 2:30 AM (99m) (PST)May 19th, 2019 8:17 PM (1d) (PST)May 19th, 2019 7:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6432853580.8060.2790.1642.3160.0261787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,58717,08521,502481710139232,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1800.3h/75d 4,831 17,695 16,026 250.1k 2,995 5,452 2,766 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:19,769
Deaths:4,209
KDR:4.697
Accuracy:31.015% A*
HSR:25.211% C++
SVA-88
B**
Kills:8,598
Deaths:2,797
KDR:3.074
Accuracy:28.005% B**
HSR:22.098% C
Flare VE6
B*
Kills:2,043
Deaths:818
KDR:2.498
Accuracy:26.743% B*
HSR:18.062% D-
Betelgeuse 54-A
B**
Kills:1,943
Deaths:203
KDR:9.571
Accuracy:30.933% B**
HSR:26.660% C-
Pulsar LSW
C
Kills:1,914
Deaths:963
KDR:1.988
Accuracy:21.304% C
HSR:18.234% D
Lasher X2
M**
Kills:1,216
Deaths:219
KDR:5.553
Accuracy:53.445% M**
HSR:3.207% C
NS-15M2
A
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:30.757% A
HSR:24.957% C+
Ursa
A
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:29.109% A
HSR:22.500% C+
VX29 Polaris
A+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:31.633% A+
HSR:22.586% C+
NS-15M1
A++
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:32.473% A++
HSR:18.362% C--
NS-15M AE
A
Kills:1,160
Deaths:123
KDR:9.431
Accuracy:32.740% A
HSR:21.121% D
VE-H Maw
B**
Kills:751
Deaths:330
KDR:2.276
Accuracy:31.475% B**
HSR:27.563% C++
Kills:42,036
Deaths (as Heavy Assault):10,953
Deaths (to Heavy Assaults):9,486
KDR:3.83785
Kill Difference:31,083
Playtime:718.526 hours
Usage:40%
Score:27.626m
Score/min:641
Accuracy (listed only):31.636%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:5,091
Deaths:801
KDR:6.356
Accuracy:34.485% A++
HSR:33.039% B*
H-V45
B*
Kills:3,206
Deaths:2,036
KDR:1.575
Accuracy:28.275% B*
HSR:12.009% D*
Corvus VA55
C+
Kills:1,482
Deaths:1,235
KDR:1.200
Accuracy:23.337% C+
HSR:14.912% D*
NS-11P
A++
Kills:1,200
Deaths:209
KDR:5.742
Accuracy:30.590% A++
HSR:14.833% D
CME
A++
Kills:1,163
Deaths:281
KDR:4.139
Accuracy:34.608% A++
HSR:12.726% D*
Thanatos VE70
B
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:42.992% B
HSR:16.107% C+
Darkstar
A++
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:34.872% A++
HSR:16.293% D--
Pulsar VS1
A++
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:32.945% A++
HSR:18.017% C
Sirius SX12
B**
Kills:344
Deaths:324
KDR:1.062
Accuracy:29.627% B**
HSR:9.884% D*
Deimos VA29
B*
Kills:110
Deaths:30
KDR:3.667
Accuracy:70.748% B*
HSR:10.909% D-
Nova
A
Kills:104
Deaths:90
KDR:1.156
Accuracy:51.084% B+
HSR:20.192% A
Eridani SX5G
B**
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.993% B+
HSR:28.261% B**
Equinox VE2 Burst
B**
Kills:55
Deaths:19
KDR:2.895
Accuracy:33.212% B**
HSR:27.273% C+
Kills:16,328
Deaths (as Combat Medic):6,432
Deaths (to Combat Medics):3,743
KDR:2.53856
Kill Difference:9,896
Playtime:533.413 hours
Usage:30%
Score:16.259m
Score/min:508
Accuracy (listed only):36.751%
HSR (listed only):18.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:42.992% B
HSR:16.107% C+
Pulsar C
B+
Kills:1,157
Deaths:772
KDR:1.499
Accuracy:26.282% B+
HSR:12.187% F-
Serpent VE92
A++
Kills:350
Deaths:135
KDR:2.593
Accuracy:31.897% A++
HSR:20.857% C*
Deimos VA29
B*
Kills:110
Deaths:30
KDR:3.667
Accuracy:70.748% B*
HSR:10.909% D-
Nova
A
Kills:104
Deaths:90
KDR:1.156
Accuracy:51.084% B+
HSR:20.192% A
Solstice SF
B+
Kills:83
Deaths:70
KDR:1.186
Accuracy:26.350% B+
HSR:10.843% D--
Kills:2,965
Deaths (as Engineer):1,944
Deaths (to Engineers):5,807
KDR:1.52521
Kill Difference:1,021
Playtime:249.529 hours
Usage:14%
Score:5.865m
Score/min:392
Accuracy (listed only):41.559%
HSR (listed only):15.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:42.992% B
HSR:16.107% C+
Pulsar C
B+
Kills:1,157
Deaths:772
KDR:1.499
Accuracy:26.282% B+
HSR:12.187% F-
Serpent VE92
A++
Kills:350
Deaths:135
KDR:2.593
Accuracy:31.897% A++
HSR:20.857% C*
Sirius SX12
B**
Kills:344
Deaths:324
KDR:1.062
Accuracy:29.627% B**
HSR:9.884% D*
Deimos VA29
B*
Kills:110
Deaths:30
KDR:3.667
Accuracy:70.748% B*
HSR:10.909% D-
Nova
A
Kills:104
Deaths:90
KDR:1.156
Accuracy:51.084% B+
HSR:20.192% A
Eridani SX5G
B**
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.993% B+
HSR:28.261% B**
Solstice SF
B+
Kills:83
Deaths:70
KDR:1.186
Accuracy:26.350% B+
HSR:10.843% D--
Kills:3,401
Deaths (as Light Assault):2,297
Deaths (to Light Assaults):5,020
KDR:1.48063
Kill Difference:1,104
Playtime:123.399 hours
Usage:7%
Score:1.525m
Score/min:206
Accuracy (listed only):38.747%
HSR (listed only):16.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,164
Deaths:1,351
KDR:0.862
Accuracy:47.185% A
HSR:15.722% D-
Ghost
A++
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:51.255% A++
HSR:70.172% C*
NS-44G Commissioner
A+
Kills:980
Deaths:574
KDR:1.707
Accuracy:53.485% A+
HSR:23.061% C+
Parallax VX3
A++
Kills:793
Deaths:93
KDR:8.527
Accuracy:50.304% A++
HSR:76.797% C+
XM98
B**
Kills:663
Deaths:100
KDR:6.630
Accuracy:44.540% B**
HSR:82.202% B*
Sirius SX12
B**
Kills:344
Deaths:324
KDR:1.062
Accuracy:29.627% B**
HSR:9.884% D*
Beamer VS3-FB
B**
Kills:288
Deaths:404
KDR:0.713
Accuracy:37.888% B**
HSR:24.653% C++
Manticore SX40
A+
Kills:169
Deaths:158
KDR:1.070
Accuracy:37.708% A
HSR:32.544% A+
NS-357 Underboss
D--
Kills:160
Deaths:198
KDR:0.808
Accuracy:27.916% D--
HSR:10% D**
Eridani SX5G
B**
Kills:92
Deaths:29
KDR:3.172
Accuracy:30.993% B+
HSR:28.261% B**
Kills:5,813
Deaths (as Infiltrator):3,403
Deaths (to Infiltrators):3,833
KDR:1.7082
Kill Difference:2,410
Playtime:57.814 hours
Usage:3%
Score:1.497m
Score/min:432
Accuracy (listed only):41.090%
HSR (listed only):37.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,515
Deaths:585
KDR:4.299
Accuracy:24.664% B**
HSR:20.676% C+
Blueshift VM5
A
Kills:2,514
Deaths:585
KDR:4.297
Accuracy:25.405% A
HSR:21.281% C++
Quasar VM1
A++
Kills:1,233
Deaths:286
KDR:4.311
Accuracy:25.896% A++
HSR:18.654% C
Quasar VM1
A**
Kills:1,219
Deaths:287
KDR:4.247
Accuracy:26.712% A**
HSR:19.360% C++
Comet VM2
C*
Kills:1,172
Deaths:495
KDR:2.368
Accuracy:40.203% C
HSR:4.608% C*
Comet VM2
C+
Kills:938
Deaths:494
KDR:1.899
Accuracy:41.932% C
HSR:4.158% C+
Nebula VM20
A++
Kills:275
Deaths:75
KDR:3.667
Accuracy:25.939% A++
HSR:19.636% C+
Nebula VM20
A+
Kills:230
Deaths:75
KDR:3.067
Accuracy:25.994% A+
HSR:20.435% C+
Cosmos VM3
C++
Kills:224
Deaths:145
KDR:1.545
Accuracy:17.292% C++
HSR:12.054% D**
Cosmos VM3
C+
Kills:221
Deaths:144
KDR:1.535
Accuracy:17.000% C+
HSR:12.217% F
Kills:10,541
Deaths (as MAX Suit):1,585.500
Deaths (to MAX Suits):2,118
KDR:6.64838
Kill Difference:8,955.500
Playtime:105.492 hours
Usage:6%
Score:5.364m
Score/min:847
Accuracy (listed only):27.104%
HSR (listed only):15.308%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:437
V. Kills:44 N/A
Deaths:62
KDR:7.048
Accuracy:47.208% B*
KPH:80.400 M+
VKPH:8.100 C++
L100 Python HEAT
M++
Kills:298
V. Kills:58 N/A
Deaths:25
KDR:11.920
Accuracy:58.210% B++
KPH:71.200 M++
VKPH:13.900 B+
Kills:735 (735 + 0)
Deaths:87
KDR:8.448
VKDR:1.172
Vehicle Kills:102
Kill Difference:648
Playtime:9.617 hours
Usage:1%
Score:0.358m
Score/min:620
Driving Accuracy:58.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M*
Kills:1,080
V. Kills:29 N/A
Deaths:50
KDR:21.600
Accuracy:36.706% A*
KPH:159.700 M*
VKPH:4.300 C**
Supernova PC
M
Kills:665
V. Kills:159 416%
Deaths:100
KDR:6.650
Accuracy:55.210% B++
KPH:49.100 M
VKPH:11.700 B**
Saron HRB
C+
Kills:241
V. Kills:92 259%
Deaths:38
KDR:6.342
Accuracy:43.992% C+
KPH:21.500 C
VKPH:8.200 D--
Supernova FPC
A++
Kills:191
V. Kills:143 133%
Deaths:58
KDR:3.293
Accuracy:59.501% B++
KPH:30.900 B++
VKPH:23.100 A++
Supernova VPC
D*
Kills:155
V. Kills:25 N/A
Deaths:49
KDR:3.163
Accuracy:45.826% D
KPH:17.900 D*
VKPH:2.900 D*
E540 Halberd
B++
Kills:115
V. Kills:60 189%
Deaths:11
KDR:10.455
Accuracy:53.207% B++
KPH:37 B+
VKPH:19.300 B+
Kills:2,447 (1,011 + 1,436)
Deaths:306
KDR:7.997
VKDR:1.660
Vehicle Kills:508
Kill Difference:2,141
Playtime:49.491 hours
Usage:3%
Score:1.568m
Score/min:528
Driving Accuracy:45.826%
Gunner Accuracy:53.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:99
V. Kills:4 N/A
Deaths:8
KDR:12.375
Accuracy:41.338% B+
KPH:66.800 C--
VKPH:2.700 D--
Saron HRB-H
C--
Kills:91
V. Kills:17 N/A
Deaths:10
KDR:9.100
Accuracy:44.533% D*
KPH:29.100 C--
VKPH:5.400 F-
E540 Halberd-H
N/A
Kills:50
V. Kills:19 250%
Deaths:16
KDR:3.125
Accuracy:44.776% N/A
KPH:19.200 N/A
VKPH:7.300 N/A
Kills:240 (0 + 240)
Deaths:34
KDR:7.059
VKDR:1.176
Vehicle Kills:40
Kill Difference:206
Playtime:7.211 hours
Usage:0%
Score:0.141m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:102
V. Kills:13 N/A
Deaths:27
KDR:3.778
Accuracy:39.852% B+
KPH:20.500 D
VKPH:2.600 D-
M20 Basilisk
C+
Kills:93
V. Kills:48 190%
Deaths:27
KDR:3.444
Accuracy:29.087% D*
KPH:14 D
VKPH:7.200 C+
M20 Basilisk
C+
Kills:53
V. Kills:16 312%
Deaths:17
KDR:3.118
Accuracy:37.994% C+
KPH:15.300 C--
VKPH:4.600 D--
Kills:248 (0 + 248)
Deaths:71
KDR:3.493
VKDR:1.085
Vehicle Kills:77
Kill Difference:177
Playtime:15.087 hours
Usage:1%
Score:0.204m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:37.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 19,81819,7694,2094.697A++1.8131.015%A*25.211%C++146.5SN/A731134.9h9.5B**30.5B+
SVA-88 8,6328,5982,7973.074B++0.1828.005%B**22.098%C70.2B**N/A338122.4h11.1B39.5B+
Terminus VX-9 5,0965,0918016.356M++3.4734.485%A++33.039%B*162.7SN/A115331.3h10B**28.9B**
H-V45 3,2233,2062,0361.575C++1.3228.275%B*12.009%D*19.7C--N/A84162.4h12.4B+43.9B++
Blueshift VM5 2,5332,5155854.299B*1.4124.664%B**20.676%C+67.6A*N/A35537.2h14.3B+57.9B++
Blueshift VM5 2,5212,5145854.297B*1.4125.405%A21.281%C++67.6A*N/A35137.2h14.5B+57.2B*
Flare VE6 2,0502,0438182.498A0.3926.743%B*18.062%D-43.8C++N/A18646.6h10.2C**38.3B+
Betelgeuse 54-A 1,9481,9432039.571A*6.6830.933%B**26.66%C-262.6SN/A16097.4h8.9B**28.8B**
Pulsar LSW 1,9251,9149631.988B+0.9021.304%C18.234%D25.8DN/A9574.3h12.7C+59.7C++
Corvus VA55 1,5061,4821,2351.2C++1.6923.337%C+14.912%D*12.4D-N/A43119.6h14.6D62.3C
Quasar VM1 1,2351,2332864.311A1.4225.896%A++18.654%C92.7SN/A52513.3h10.6B**41B**
Quasar VM1 1,2211,2192874.247A++1.3626.712%A**19.36%C++91SN/A60613.4h10.9A40.8B++
Lasher X2 1,2321,2162195.553S2.6653.445%M**3.207%C187.1S2.5A++9986.5h16B*29.9B**
NS-11P 1,2021,2002095.742S2.8530.59%A++14.833%D148.1SN/A8198.1h11.4B**37.4B**
Comet VM2 1,2821,1724952.368A++0.5240.203%C4.608%C*31.8M**3D19236.8h7.5A+18.6B**
NS-44 Commissioner 1,1691,1641,3510.862C+2.0347.185%A15.722%D-22.6CN/A12251.5h3.3B++6.9B*
CME 1,1631,1632814.139M+1.2534.608%A++12.726%D*133.7SN/A4888.7h11.2B*32.3B**
NS-15M2 1,1681,1623153.689B**0.8030.757%A24.957%C+112.8MN/A23510.3h9.4B**30.6B*
NS Decimator 1,4921,1625861.983B**0.9162.409%C*2.065%C+54.8A+15.6C+69121.2h3.2B**5.1B**
Thanatos VE70 1,1671,1618471.371B+1.5242.992%B16.107%C+12D-N/A4997h5.1C+11.9C**
Ursa 1,1611,1604002.9A++0.0129.109%A22.5%C+114.9M*N/A71810.1h9.4B++32.3B++
VX29 Polaris 1,1611,1604102.829A0.0631.633%A+22.586%C+110.5MN/A56210.5h10.7B++33.7B++
Darkstar 1,1621,1602344.957M+2.0734.872%A++16.293%D--148.7SN/A5427.8h12B+34.3B*
NS-15M1 1,1621,1601666.988S4.1032.473%A++18.362%C--168.1SN/A15056.9h10B**30.8B*
Pulsar VS1 1,1611,1602973.906M++1.0232.945%A++18.017%C114.9SN/A104210.1h11B**33.5B**
NS-15M AE 1,1601,1601239.431M**6.5432.74%A21.121%D218.9SN/A8125.3h9.2B**28B*
Ghost 1,1641,1601726.744A3.8551.255%A++70.172%C*146.8SN/A7147.9h1.8B*3.6B**
Pulsar C 1,1621,1577721.499C*1.3926.282%B+12.187%F-12DN/A5496.2h11.7C*44.6B
S1 1,2911,0905012.176M0.7163.619%B++4.404%B**50.7A*9.3C--54821.5h3.6A+5.7A
Proton II PPA 1,1091,0805021.6B+18.7136.706%A*N/A158.8M*4.3C**8656.8h5.8B**15.8A
NS-44G Commissioner 9849805741.707B+1.1853.485%A+23.061%C+127.3A++N/A5387.7h2.9B++5.3B++
Comet VM2 1,0609384941.899B**0.9941.932%C4.158%C+25.5A**3.3D-14936.8h9.8A+23.3B**
Force-Blade 92491725,0310.037B+2.8544.801%AN/A0.6C+N/A31423.6h1.6B*3.6B*
Parallax VX3 796793938.527A+5.6450.304%A++76.797%C+108.6SN/A5237.3h1.7B**3.3B**
Anti-Vehicle Grenade 8527911791N/A788.1165.678%A++N/A565B*43.6D42911.4h4.1B*6.2B**
VE-H Maw 7597513302.276B+0.6131.475%B**27.563%C++104.3A++1.1B+2157.2h8.9B++28.3B++
Supernova PC 8246651006.65C*3.7655.21%B++4.511%A++49.3M11.8B**49913.5h3.1A5.6A
XM98 6636631006.63A**3.7444.54%B**82.202%B*22CN/A9930.1h2B*4.6B*
Nemesis VSH9 7295823441.692A++1.2066.149%B+5.326%A+32.9B*8.3C+39117.7h4.6A+7A+
C75 Viper 481437627.048B++4.1647.208%B*N/A80.9M+8.1C++5585.4h6.6A13.9B**
Serpent VE92 3503501352.593A0.3031.897%A++20.857%C*41.2B+N/A3578.5h9.6B**30.2B*
Sirius SX12 3453443241.062C+1.8329.627%B**9.884%D*10.8D-N/A9132h14.1C**47.7B+
L100 Python HEAT 3562982511.92A++9.0358.21%B++2.013%C71M++13.8B+7004.2h2.8A+4.8A+
Beamer VS3-FB 2882884040.713C-2.1837.888%B**24.653%C++32.4C-N/A2068.9h6.9B++18.2B**
Proximity Mine 2792782212.636M+9.7550.905%B*N/A154.4B+N/A8061.8h1.5B**3B**
Nebula VM20 276275753.667B++0.7825.939%A++19.636%C+105.8SN/A5592.6h10.5A++40.6B**
Saron HRB 333241386.342C**3.4543.992%C+N/A21.5C8.2D--32411.2h12.7A+28.9A
Nebula VM20 230230753.067B+0.1825.994%A+20.435%C+88.5M*N/A4762.6h12.5B**48.2B*
Cosmos VM3 2252241451.545C+1.3517.292%C++12.054%D**19.5DN/A10111.5h19D**109.9C+
C-4 3592231191.874B1.0235.787%A++N/A71.9C+43.9B**19713.1h1.4C**4B*
Cosmos VM3 2222211441.535C1.3617%C+12.217%F19.4D-N/A11011.4h19.1F-112.1C-
Sticky Grenade 1941931193N/A190.1168.085%A++N/A1930A*10C75230.1h1.7B+2.4B*
Supernova FPC 334191583.293C0.4059.501%B++5.236%A++30.8B++23.1A++10486.2h6.1C10.3C++
Manticore SX40 1701691581.07C++1.8237.708%A32.544%A+22.8CN/A1127.4h8.2C+21.7B+
NS-357 Underboss 1601601980.808C+2.0827.916%D--10%D**16.8DN/A749.5h3.7B+13.1C+
Supernova VPC 180155493.163D0.2745.826%D2.581%B**17.8D*2.9D*1728.7h3.4C+7.4C+
Spear Anti-Vehicle Phalanx Turret 194139197.316C+4.4357.998%A+2.158%D--69.5A++27.5B+9932h4.7A8.1B**
M60-A Bulldog 135126815.75C+12.8649.315%BN/A31.5C+2.3D3514h4.3B**8.7B*
E540 Halberd 1751151110.455C*7.5653.207%B++6.957%M37.1B+19.4B+6183.1h5.8C++11B+
Deimos VA29 110110303.667A*0.7870.748%B*10.909%D-137.5M**N/A8660.8h1.9B*2.7B+
Nova 105104901.156C+1.7351.084%B+20.192%A11.7D--N/A768.9h5.2C10.2C*
M60-G Bulldog 115102273.778C0.8939.852%B+N/A20.4D2.6D-1895h5.8B++14.6B*
Proton II PPA-H 10399812.375C++9.4841.338%B+N/A66C--2.7D--5571.5h7.9B++19.2B++
M60-A Bulldog 10598910.889C+8.0043.907%C1.02%D--22.8C--1.6D-2894.3h4.4B*10.1B++
M20 Basilisk 14193273.444C**0.5529.087%D*7.527%B++14.1D7.3C+2406.6h75B+257.9C++
MAX Punch 92921,5930.058C2.8342.632%C+N/A0.9CN/A4101.7h1.8C++4.1C++
Eridani SX5G 9292293.172A+0.2830.993%B+28.261%B**115A*N/A7480.8h8.3B**26.9B++
Saron HRB-H 10891109.1B*6.2144.533%D*1.099%C-29.4C-5.5F-1963.1h9.2A++20.6A+
Solstice SF 8383701.186C*1.7026.35%B+10.843%D--5.4D--N/A10415.5h6.8B*25.7B**
Tank Mine 12280392.051C0.8439.257%B+N/A57.1D--30D*12661.4h1.9C++4.7B*
Lancer VS22 161721450.497C2.3968.94%B**N/A9.5C--11.7C3807.6h48.2D-69.8D
The Slasher 66661,7140.039C2.8546.948%B**3.03%D-1.1CN/A558.5h1.5B**3.2B+
Equinox VE2 Burst 5555192.895B+0.0033.212%B**27.273%C+110A**N/A6690.5h9.9B**29.8B**
M20 Basilisk 6953173.118C++0.2337.994%C+7.547%B++15.1D4.6D--2483.5h77B++202.6B++
E540 Halberd-H 6950163.125C-0.2344.776%F2%C+19.2D*7.3F3462.6h4.8B++10.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32230.3h
Anti-Vehicle MANA Turret271074.3h
Nano-Armor Kit255273,22522.9h
Nanite Revive Grenade02,3980.7h
Medical Applicator934311,81843.4h
Motion Spotter26930.3h
Shield Recharging Field936,7282.3h
Medical Kit3,13013,284172.6h
Recon Detection Device2530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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