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Warrant Officer Jolly Sharkhaidao0[YLBT] Sharkhaidao0
TR BR 35

KDR: 1.78

Score: 106.4m

Last Seen: Nov 8th, 2018 1:07 PM
- OFFLINE - 778.9 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Connery
Level Progress (to 36): 36%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods LC2 Lynx C-4 ARX L100 Python HESH C-4 MSW-R LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.956%19.057%3614298066,6801.183260.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.207%-0.405C---0.238C-0.261CHEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.172C++11.80.176C++50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.362%1.052%13274101830,9022555386412.09800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.286%-0.64D-0.515D0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.423B290.45B63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.743%1.535%3748101417,456518454983.36728317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.741%-0.889D---0.712D-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.486B+6.30.497B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.659%5.542%481010122,38239057930.609987300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.023%-1.252D**0.312C*0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.5-0.491D39.8-0.017C+135.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.026%62.107%48310194,6134519751.02058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.895%-0.154C-0.334C--0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.335C**2.20.298C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.621%13.323%48510177,8214175791.87329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%0.272C*-0.23C-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.519B+2.80.416B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.4m351.3%469 (28.1k)393 (23.6k)1.77702184,663103,9172.0848435 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022875721.997%10.232%22502:3658

31% Engineer14% Heavy Assault11% Infiltrator40% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2014 2:50 AMMay 5th, 2018 11:49 AMDec 7th, 2018 7:00 PM (3d) (PST)Nov 8th, 2018 9:49 AM (32d) (PST)Nov 8th, 2018 9:07 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8382076310.6820.3840.0702.7260.094597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,30812,40437,90441234164623,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4515.1h/188.1d 31,987 18,895 70,112 738.5k 11,113 12,497 25,553 227.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:7,423
Deaths:5,819
KDR:1.276
Accuracy:17.471% D-
HSR:22.444% C+
NS-15M2
D
Kills:1,763
Deaths:1,469
KDR:1.200
Accuracy:17.261% D*
HSR:20.306% D
NS-15M AE
D
Kills:1,292
Deaths:1,003
KDR:1.288
Accuracy:16.683% F
HSR:20.356% D
T9A "Butcher"
D
Kills:1,244
Deaths:1,118
KDR:1.113
Accuracy:16.022% F
HSR:22.990% D
T16 Rhino
C+
Kills:1,172
Deaths:1,019
KDR:1.150
Accuracy:17.462% D
HSR:21.758% C+
T9 CARV
C--
Kills:1,163
Deaths:1,145
KDR:1.016
Accuracy:14.763% D-
HSR:19.347% C--
T32 Bull
C-
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:17.512% D*
HSR:20.776% C-
T7 Mini-Chaingun
C**
Kills:1,154
Deaths:963
KDR:1.198
Accuracy:14.072% D
HSR:14.298% C**
TMG-50
C**
Kills:568
Deaths:376
KDR:1.511
Accuracy:17.082% D
HSR:25.352% C**
T9 CARV-S
B
Kills:169
Deaths:148
KDR:1.142
Accuracy:15.997% D*
HSR:26.627% B
MG-H1 Watchman
C*
Kills:65
Deaths:84
KDR:0.774
Accuracy:17.829% D-
HSR:27.692% C*
Kills:17,173
Deaths (as Heavy Assault):14,145
Deaths (to Heavy Assaults):31,876
KDR:1.21407
Kill Difference:3,028
Playtime:634.812 hours
Usage:14%
Score:14.049m
Score/min:369
Accuracy (listed only):16.560%
HSR (listed only):21.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:11,573
Deaths:11,978
KDR:0.966
Accuracy:19.089% D-
HSR:17.420% D
LC3 Jaguar
D
Kills:6,527
Deaths:6,125
KDR:1.066
Accuracy:18.674% D--
HSR:16.348% D
NS Baron G5AE
D
Kills:3,496
Deaths:3,607
KDR:0.969
Accuracy:39.856% D
HSR:9.554% D*
TAS-16 Blackjack
C++
Kills:3,047
Deaths:3,237
KDR:0.941
Accuracy:55.729% C
HSR:15.852% C++
TRS-12 Uppercut
C
Kills:1,930
Deaths:1,983
KDR:0.973
Accuracy:50.066% D
HSR:13.161% C
T5 AMC
C
Kills:1,468
Deaths:1,274
KDR:1.152
Accuracy:19.000% D-
HSR:17.711% C
TRAC-5 S
C+
Kills:1,257
Deaths:1,051
KDR:1.196
Accuracy:18.919% D
HSR:15.593% C+
NS Baron G5
D
Kills:1,198
Deaths:1,177
KDR:1.018
Accuracy:28.290% D*
HSR:11.185% D
DMR-99
D-
Kills:1,189
Deaths:485
KDR:2.452
Accuracy:24.880% F
HSR:22.624% D-
AMR-66
C++
Kills:1,179
Deaths:670
KDR:1.760
Accuracy:27.188% C++
HSR:21.713% C
HC1 Cougar
C+
Kills:1,176
Deaths:1,112
KDR:1.058
Accuracy:19.904% D-
HSR:20.918% C+
TS4 Haymaker
C--
Kills:1,159
Deaths:1,000
KDR:1.159
Accuracy:36.569% C--
HSR:10.526% D
TRAC-5
C+
Kills:1,157
Deaths:1,278
KDR:0.905
Accuracy:17.506% D
HSR:17.978% C+
AS16 NightHawk
C
Kills:1,153
Deaths:1,026
KDR:1.124
Accuracy:37.238% C
HSR:11.795% D
Havoc
D**
Kills:532
Deaths:540
KDR:0.985
Accuracy:42.166% F
HSR:8.835% D**
TRAC-Shot
C-
Kills:518
Deaths:761
KDR:0.681
Accuracy:17.653% F-
HSR:16.023% C-
NSX Tanto
C
Kills:488
Deaths:392
KDR:1.245
Accuracy:20.215% D*
HSR:22.541% C
Kills:39,047
Deaths (as Engineer):37,696
Deaths (to Engineers):21,636
KDR:1.03584
Kill Difference:1,351
Playtime:1,380.354 hours
Usage:31%
Score:34.895m
Score/min:421
Accuracy (listed only):28.997%
HSR (listed only):15.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:11,573
Deaths:11,978
KDR:0.966
Accuracy:19.089% D-
HSR:17.420% D
LC3 Jaguar
D
Kills:6,527
Deaths:6,125
KDR:1.066
Accuracy:18.674% D--
HSR:16.348% D
NS Baron G5AE
D
Kills:3,496
Deaths:3,607
KDR:0.969
Accuracy:39.856% D
HSR:9.554% D*
TAS-16 Blackjack
C++
Kills:3,047
Deaths:3,237
KDR:0.941
Accuracy:55.729% C
HSR:15.852% C++
Shuriken
D*
Kills:2,302
Deaths:2,437
KDR:0.945
Accuracy:19.882% F-
HSR:11.295% D*
TRS-12 Uppercut
C
Kills:1,930
Deaths:1,983
KDR:0.973
Accuracy:50.066% D
HSR:13.161% C
SMG-46 Armistice
C--
Kills:1,735
Deaths:1,556
KDR:1.115
Accuracy:19.070% D*
HSR:13.372% C--
T5 AMC
C
Kills:1,468
Deaths:1,274
KDR:1.152
Accuracy:19.000% D-
HSR:17.711% C
MG-S1 Jackal
C+
Kills:1,408
Deaths:1,199
KDR:1.174
Accuracy:20.635% D-
HSR:18.892% C+
MKV-B Suppressed
C--
Kills:1,265
Deaths:1,286
KDR:0.984
Accuracy:18.244% D*
HSR:15.652% C--
MKV Suppressed
C
Kills:1,263
Deaths:1,197
KDR:1.055
Accuracy:18.946% D*
HSR:16.785% C
TRAC-5 S
C+
Kills:1,257
Deaths:1,051
KDR:1.196
Accuracy:18.919% D
HSR:15.593% C+
NS Baron G5
D
Kills:1,198
Deaths:1,177
KDR:1.018
Accuracy:28.290% D*
HSR:11.185% D
HC1 Cougar
C+
Kills:1,176
Deaths:1,112
KDR:1.058
Accuracy:19.904% D-
HSR:20.918% C+
PDW-16 Hailstorm
C
Kills:1,165
Deaths:1,532
KDR:0.760
Accuracy:17.872% D*
HSR:14.678% C
NS-7 PDW
C
Kills:1,160
Deaths:1,223
KDR:0.948
Accuracy:18.977% D--
HSR:16.207% C
TS4 Haymaker
C--
Kills:1,159
Deaths:1,000
KDR:1.159
Accuracy:36.569% C--
HSR:10.526% D
TRAC-5
C+
Kills:1,157
Deaths:1,278
KDR:0.905
Accuracy:17.506% D
HSR:17.978% C+
AS16 NightHawk
C
Kills:1,153
Deaths:1,026
KDR:1.124
Accuracy:37.238% C
HSR:11.795% D
Havoc
D**
Kills:532
Deaths:540
KDR:0.985
Accuracy:42.166% F
HSR:8.835% D**
TRAC-Shot
C-
Kills:518
Deaths:761
KDR:0.681
Accuracy:17.653% F-
HSR:16.023% C-
NSX Tanto
C
Kills:488
Deaths:392
KDR:1.245
Accuracy:20.215% D*
HSR:22.541% C
Kills:46,977
Deaths (as Light Assault):46,971
Deaths (to Light Assaults):19,827
KDR:1.00013
Kill Difference:6
Playtime:1,788.375 hours
Usage:40%
Score:44.364m
Score/min:413
Accuracy (listed only):26.114%
HSR (listed only):15.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
D
Kills:3,496
Deaths:3,607
KDR:0.969
Accuracy:39.856% D
HSR:9.554% D*
TAS-16 Blackjack
C++
Kills:3,047
Deaths:3,237
KDR:0.941
Accuracy:55.729% C
HSR:15.852% C++
Shuriken
D*
Kills:2,302
Deaths:2,437
KDR:0.945
Accuracy:19.882% F-
HSR:11.295% D*
TRS-12 Uppercut
C
Kills:1,930
Deaths:1,983
KDR:0.973
Accuracy:50.066% D
HSR:13.161% C
SMG-46 Armistice
C--
Kills:1,735
Deaths:1,556
KDR:1.115
Accuracy:19.070% D*
HSR:13.372% C--
MG-S1 Jackal
C+
Kills:1,408
Deaths:1,199
KDR:1.174
Accuracy:20.635% D-
HSR:18.892% C+
MKV-B Suppressed
C--
Kills:1,265
Deaths:1,286
KDR:0.984
Accuracy:18.244% D*
HSR:15.652% C--
MKV Suppressed
C
Kills:1,263
Deaths:1,197
KDR:1.055
Accuracy:18.946% D*
HSR:16.785% C
NS Baron G5
D
Kills:1,198
Deaths:1,177
KDR:1.018
Accuracy:28.290% D*
HSR:11.185% D
Cycler TRV
C
Kills:1,174
Deaths:753
KDR:1.559
Accuracy:21.531% C
HSR:17.632% C
TORQ-9
B+
Kills:1,171
Deaths:820
KDR:1.428
Accuracy:22.501% C
HSR:26.644% B+
TAR
C+
Kills:1,169
Deaths:904
KDR:1.293
Accuracy:20.445% D
HSR:20.274% C+
PDW-16 Hailstorm
C
Kills:1,165
Deaths:1,532
KDR:0.760
Accuracy:17.872% D*
HSR:14.678% C
T1S Cycler
C*
Kills:1,162
Deaths:819
KDR:1.419
Accuracy:22.605% C
HSR:22.375% C*
NS-7 PDW
C
Kills:1,160
Deaths:1,223
KDR:0.948
Accuracy:18.977% D--
HSR:16.207% C
TS4 Haymaker
C--
Kills:1,159
Deaths:1,000
KDR:1.159
Accuracy:36.569% C--
HSR:10.526% D
T1 Cycler
C+
Kills:1,154
Deaths:999
KDR:1.155
Accuracy:19.642% C-
HSR:21.317% C+
AS16 NightHawk
C
Kills:1,153
Deaths:1,026
KDR:1.124
Accuracy:37.238% C
HSR:11.795% D
T1A Unity
C+
Kills:573
Deaths:432
KDR:1.326
Accuracy:21.216% D--
HSR:23.735% C+
Havoc
D**
Kills:532
Deaths:540
KDR:0.985
Accuracy:42.166% F
HSR:8.835% D**
SABR-13
C
Kills:98
Deaths:143
KDR:0.685
Accuracy:24.469% C
HSR:22.449% C
Kills:29,314
Deaths (as Combat Medic):27,870
Deaths (to Combat Medics):8,840
KDR:1.05181
Kill Difference:1,444
Playtime:218.050 hours
Usage:5%
Score:3.782m
Score/min:289
Accuracy (listed only):27.426%
HSR (listed only):16.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:3,902
Deaths:1,603
KDR:2.434
Accuracy:34.040% D
HSR:59.585% D-
Shuriken
D*
Kills:2,302
Deaths:2,437
KDR:0.945
Accuracy:19.882% F-
HSR:11.295% D*
NS-30 Vandal
D
Kills:2,108
Deaths:1,076
KDR:1.959
Accuracy:26.308% D--
HSR:20.588% D
SMG-46 Armistice
C--
Kills:1,735
Deaths:1,556
KDR:1.115
Accuracy:19.070% D*
HSR:13.372% C--
MG-S1 Jackal
C+
Kills:1,408
Deaths:1,199
KDR:1.174
Accuracy:20.635% D-
HSR:18.892% C+
NS-357 Underboss
D-
Kills:1,394
Deaths:2,057
KDR:0.678
Accuracy:23.887% D**
HSR:14.562% D-
NSX Tomoe
C++
Kills:1,348
Deaths:617
KDR:2.185
Accuracy:22.766% D*
HSR:37.834% C++
MKV-B Suppressed
C--
Kills:1,265
Deaths:1,286
KDR:0.984
Accuracy:18.244% D*
HSR:15.652% C--
MKV Suppressed
C
Kills:1,263
Deaths:1,197
KDR:1.055
Accuracy:18.946% D*
HSR:16.785% C
SOAS-20
D
Kills:1,251
Deaths:985
KDR:1.270
Accuracy:20.569% D**
HSR:15.827% D
HSR-1
D-
Kills:1,179
Deaths:616
KDR:1.914
Accuracy:28.852% D-
HSR:20.950% D-
PDW-16 Hailstorm
C
Kills:1,165
Deaths:1,532
KDR:0.760
Accuracy:17.872% D*
HSR:14.678% C
NS-44 Commissioner
D-
Kills:1,163
Deaths:1,973
KDR:0.589
Accuracy:22.250% F
HSR:15.907% D-
NS-7 PDW
C
Kills:1,160
Deaths:1,223
KDR:0.948
Accuracy:18.977% D--
HSR:16.207% C
NS-44 Commissioner AE
D
Kills:712
Deaths:899
KDR:0.792
Accuracy:24.930% F-
HSR:18.539% D
M77-B
C++
Kills:588
Deaths:212
KDR:2.774
Accuracy:34.586% C
HSR:76.871% C++
TX1 Repeater
D-
Kills:472
Deaths:721
KDR:0.655
Accuracy:17.118% D*
HSR:15.466% D-
RAMS .50M
D-
Kills:123
Deaths:46
KDR:2.674
Accuracy:31.250% D*
HSR:71.545% D-
T4 AMP
D
Kills:68
Deaths:106
KDR:0.642
Accuracy:14.362% F-
HSR:16.177% D
NS-AM7 Archer
C**
Kills:54
Deaths:194
KDR:0.278
Accuracy:38.757% F*
HSR:20.370% C**
NS CandyCannon 3000
N/A
Kills:50
Deaths:85
KDR:0.588
Accuracy:19.128% N/A
HSR:28% N/A
Kills:24,710
Deaths (as Infiltrator):21,620
Deaths (to Infiltrators):12,523
KDR:1.14292
Kill Difference:3,090
Playtime:479.549 hours
Usage:11%
Score:8.750m
Score/min:304
Accuracy (listed only):23.449%
HSR (listed only):25.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:327
Deaths:225
KDR:1.453
Accuracy:12.584% D-
HSR:17.737% D
MRC3 Mercy
D
Kills:307
Deaths:225
KDR:1.364
Accuracy:12.619% D
HSR:14.332% D*
M1 Heavy Cycler
C+
Kills:137
Deaths:112
KDR:1.223
Accuracy:10.946% D
HSR:17.518% C+
M3 Pounder HEG
C++
Kills:132
Deaths:114
KDR:1.158
Accuracy:38.237% C++
HSR:3.030% C+
M1 Heavy Cycler
C+
Kills:128
Deaths:109
KDR:1.174
Accuracy:10.633% D--
HSR:19.531% C+
M3 Pounder HEG
A*
Kills:106
Deaths:111
KDR:0.955
Accuracy:40.094% C++
HSR:6.604% A*
Kills:1,137
Deaths (as MAX Suit):448
Deaths (to MAX Suits):6,681
KDR:2.53795
Kill Difference:689
Playtime:30.500 hours
Usage:1%
Score:0.569m
Score/min:311
Accuracy (listed only):20.852%
HSR (listed only):13.125%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:16,633
V. Kills:1,650 N/A
Deaths:3,305
KDR:5.033
Accuracy:29.181% C+
KPH:65.400 B*
VKPH:6.500 A+
Hellfire Rocket Pods
A**
Kills:11,984
V. Kills:528 N/A
Deaths:982
KDR:12.204
Accuracy:59.387% A
KPH:224.700 A**
VKPH:9.900 C-
Hornet Missiles
B
Kills:5,355
V. Kills:2,766 194%
Deaths:965
KDR:5.549
Accuracy:62.973% B
KPH:64 C++
VKPH:33 C+
Coyote Missiles
C+
Kills:2,056
V. Kills:1,217 169%
Deaths:759
KDR:2.709
Accuracy:45.024% D*
KPH:29.500 C+
VKPH:17.400 C-
M18 Rotary
C
Kills:1,864
V. Kills:1,432 130%
Deaths:1,866
KDR:0.999
Accuracy:29.493% C
KPH:10.500 C
VKPH:8.100 C
M18 Needler
B**
Kills:421
V. Kills:239 175%
Deaths:199
KDR:2.116
Accuracy:32.520% C++
KPH:22.300 B**
VKPH:12.700 B+
M18 Locust
C-
Kills:136
V. Kills:109 124%
Deaths:146
KDR:0.932
Accuracy:31.408% C+
KPH:12.100 C-
VKPH:9.700 C-
Kills:38,449 (19,054 + 0)
Deaths:8,222
KDR:4.676
VKDR:0.966
Vehicle Kills:7,941
Kill Difference:30,227
Playtime:668.932 hours
Usage:15%
Score:11.912m
Score/min:297
Piloting Accuracy:31.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:9,030
V. Kills:1,398 N/A
Deaths:602
KDR:15
Accuracy:48.820% C++
KPH:69.200 B++
VKPH:10.700 B++
L100 Python HEAT
B+
Kills:1,048
V. Kills:374 279%
Deaths:95
KDR:11.032
Accuracy:55.517% B+
KPH:38.200 B+
VKPH:13.600 B+
C75 Viper
A*
Kills:1,019
V. Kills:166 N/A
Deaths:151
KDR:6.748
Accuracy:42.318% B+
KPH:66.500 A*
VKPH:10.800 B++
L100 Python AP
B*
Kills:960
V. Kills:822 117%
Deaths:164
KDR:5.854
Accuracy:54.014% C+
KPH:26.500 C+
VKPH:22.600 B*
Skyguard
A+
Kills:294
V. Kills:169 173%
Deaths:58
KDR:5.069
Accuracy:20.852% D*
KPH:23.700 A+
VKPH:13.600 B**
Kills:12,351 (12,351 + 0)
Deaths:1,070
KDR:11.543
VKDR:2.737
Vehicle Kills:2,929
Kill Difference:11,281
Playtime:221.945 hours
Usage:5%
Score:3.159m
Score/min:237
Driving Accuracy:20.852%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,316
V. Kills:2,048 113%
Deaths:680
KDR:3.406
Accuracy:27.993% F-
KPH:25 C
VKPH:22.100 B*
P2-120 HESH
A
Kills:1,880
V. Kills:192 N/A
Deaths:130
KDR:14.462
Accuracy:29.057% D*
KPH:77.500 A
VKPH:7.900 C+
P2-120 HEAT
B++
Kills:909
V. Kills:329 275%
Deaths:197
KDR:4.614
Accuracy:28.001% D**
KPH:33 B++
VKPH:11.900 B+
MR11 Gatekeeper
C++
Kills:779
V. Kills:683 114%
Deaths:225
KDR:3.462
Accuracy:32.751% D
KPH:19.100 C+
VKPH:16.700 C++
E540 Halberd
C*
Kills:163
V. Kills:80 201%
Deaths:38
KDR:4.289
Accuracy:33.695% D-
KPH:26.900 C*
VKPH:13.200 C++
G30 Vulcan
C--
Kills:78
V. Kills:43 177%
Deaths:46
KDR:1.696
Accuracy:18.919% D*
KPH:16.400 C--
VKPH:9.100 D
Kills:6,125 (5,105 + 1,020)
Deaths:1,316
KDR:4.654
VKDR:2.565
Vehicle Kills:3,375
Kill Difference:4,809
Playtime:195.962 hours
Usage:4%
Score:4.587m
Score/min:390
Driving Accuracy:28.001%
Gunner Accuracy:18.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:198
V. Kills:165 119%
Deaths:92
KDR:2.152
Accuracy:44.438% C
KPH:26.100 D-
VKPH:21.800 C
E540 Halberd-H
C+
Kills:123
V. Kills:142 86%
Deaths:57
KDR:2.158
Accuracy:58.013% C++
KPH:19.700 D*
VKPH:22.800 C+
P525 Marauder-H
B+
Kills:69
V. Kills:6 N/A
Deaths:8
KDR:8.625
Accuracy:27.941% D-
KPH:92.100 C+
VKPH:8 B+
Kills:390 (0 + 390)
Deaths:157
KDR:2.484
VKDR:1.994
Vehicle Kills:313
Kill Difference:233
Playtime:14.568 hours
Usage:0%
Score:0.466m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:27.941%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,164
V. Kills:159 N/A
Deaths:135
KDR:8.622
Accuracy:21.676% D**
KPH:70.600 B**
VKPH:9.600 C++
M12 Kobalt
B
Kills:302
V. Kills:10 N/A
Deaths:38
KDR:7.947
Accuracy:13.557% D
KPH:73.100 B
VKPH:2.400 C
G30 Walker
D
Kills:123
V. Kills:81 150%
Deaths:20
KDR:6.150
Accuracy:18.825% F
KPH:10.200 D-
VKPH:6.700 D
M12 Kobalt
C+
Kills:121
V. Kills:2 N/A
Deaths:15
KDR:8.067
Accuracy:11.709% D--
KPH:62.800 C+
VKPH:1 D-
M40 Fury
C+
Kills:87
V. Kills:14 N/A
Deaths:20
KDR:4.350
Accuracy:25.115% D*
KPH:52.200 C+
VKPH:8.400 C-
M20 Basilisk
C++
Kills:77
V. Kills:13 N/A
Deaths:20
KDR:3.850
Accuracy:32.268% D
KPH:21.900 C++
VKPH:3.700 D--
Kills:1,874 (0 + 1,874)
Deaths:248
KDR:7.556
VKDR:1.125
Vehicle Kills:279
Kill Difference:1,626
Playtime:39.775 hours
Usage:1%
Score:0.639m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:32.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:407
V. Kills:103 391%
Deaths:283
KDR:1.438
Accuracy:36.935% D*
KPH:28.800 B
VKPH:7.300 C*
S12 Renegade
B+
Kills:115
V. Kills:10 N/A
Deaths:92
KDR:1.250
Accuracy:38.180% C
KPH:29 D
VKPH:2.500 B+
Kills:522 (522 + 0)
Deaths:375
KDR:1.392
VKDR:0.301
Vehicle Kills:113
Kill Difference:147
Playtime:18.091 hours
Usage:0%
Score:0.144m
Score/min:133
Driving Accuracy:38.180%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 18,28316,6333,3055.033C+3.2629.181%C+N/A65.4B*6.5A+210254.4h26.4C++90.6C++
Hellfire Rocket Pods 12,51211,98498212.204B++10.4359.387%AN/A224.8A**9.9C-89753.3h9A+15.1B**
LC2 Lynx 11,75111,57311,9780.966C+0.8119.089%D-17.42%D29C++N/A89399.2h13.7B+71.9C++
C-4 ARX 11,2339,0852,6243.462B*1.6832.32%A+N/A286.6M*67.8A*134231.7h1B++3A
L100 Python HESH 10,4289,03060215B13.2248.82%C++N/A69.2B++10.7B++222130.4h3B+6.1B+
C-4 10,1517,9182,4593.22A1.4432.158%AN/A244.4M**68.9M199632.4h1B**3.2B**
MSW-R 7,5127,4235,8191.276C+0.5017.471%D-22.444%C+40.2C++N/A142184.6h12C*69C+
LC3 Jaguar 6,6096,5276,1251.066C+0.7118.674%D--16.348%D30.2C++N/A99216.3h12.2C**65.3C+
Hornet Missiles 8,1215,3559655.549C++3.7762.973%B1.139%C--64C++33C+45283.7h7.8B+12.4B++
Frag Grenade 4,3444,28914289N/A4,287.2255.622%AN/A670.2B++8.6C+24396.4h2.9B*5.2B*
TSAR-42 3,9703,9021,6032.434C+0.6634.04%D59.585%D-42C**N/A12392.8h2.2B6.5C++
NS Baron G5AE 3,5413,4963,6070.969C0.8139.856%D9.554%D*28.9C-N/A88120.8h4B+10.1C+
TAS-16 Blackjack 3,0773,0473,2370.941C+0.8455.729%C15.852%C++37C+N/A11982.3h2.3B+4.1C*
P2-120 AP 4,3642,3166803.406C1.6327.993%F-3.713%C*25C22.1B*42092.5h9.5D34F--
Shuriken 2,3512,3022,4370.945C-0.8319.882%F-11.295%D*23.6D-N/A5297.5h14.3C-71.8D**
Sticky Grenade 2,1742,16412164N/A2,162.2264.882%A+N/A1545.7A7.1D49281.4h1.4B*2.1B*
NS-30 Vandal 2,1412,1081,0761.959C++0.1826.308%D--20.588%D40.5C++N/A9752.1h5.4C**20.5C+
Coyote Missiles 3,2732,0567592.709C+0.9345.024%D*N/A29.5C+17.4C-22669.8h40.2C*89.3C+
TRS-12 Uppercut 1,9491,9301,9830.973C+0.8050.066%D13.161%C38.2C+N/A13850.5h2.3B+4.7C++
P2-120 HESH 2,0721,88013014.462C++12.6829.057%D*1.064%C++77.7A7.9C+35224.2h4.5B+15.5C
M18 Rotary 3,2961,8641,8660.999C0.7829.493%C4.024%B**10.5C8.1C199177.6h164.3C+557.1C+
NS-15M2 1,7871,7631,4691.2C+0.5817.261%D*20.306%D36.6C+N/A14848.2h13.8C79.8C--
SMG-46 Armistice 1,7661,7351,5561.115C++0.6619.07%D*13.372%C--34.9BN/A11749.7h13.4B+70.2C+
Tank Mine 2,3441,5797432.125C+0.3549.769%AN/A213.4A*103.4A+22237.4h1.6B+3.3A++
T5 AMC 1,4941,4681,2741.152C*0.6319%D-17.711%C31B+N/A12647.4h13B+68.2C++
MG-S1 Jackal 1,4311,4081,1991.174C++0.6020.635%D-18.892%C+25.3CN/A6055.6h9.7B46.9C*
NS-357 Underboss 1,4071,3942,0570.678C1.1023.887%D**14.562%D-43.7C*N/A12431.9h3.3B**14C+
NSX Tomoe 1,3631,3486172.185C**0.4122.766%D*37.834%C++37.9C+N/A8335.6h12B++52.9C+
NS-15M AE 1,3111,2921,0031.288C0.4916.683%F20.356%D32.7DN/A8539.5h12.7C76.2D-
NS Decimator 1,7361,2831,3650.94C+0.8469.529%B**1.949%C41.4B+14.6C+35531h5.4C7.8C*
MKV-B Suppressed 1,2751,2651,2860.984C+0.7918.244%D*15.652%C--27.5CN/A12746h13.8C**75.6C+
MKV Suppressed 1,2761,2631,1971.055C+0.7218.946%D*16.785%C33.4C++N/A14437.8h13.6C*71.8C+
TRAC-5 S 1,2831,2571,0511.196B0.5818.919%D15.593%C+38.6AN/A14632.6h10.6B+55.9C*
SOAS-20 1,2671,2519851.27C+0.5120.569%D**15.827%D32.8C+N/A8338.1h11.9C++58C--
T9A "Butcher" 1,2651,2441,1181.113C-0.6616.022%F22.99%D36.1DN/A21534.5h12.6D78.3D**
NS Baron G5 1,2211,1981,1771.018C+0.7628.29%D*11.185%D30.8C+N/A7538.9h4B+14.1C+
DMR-99 1,2101,1894852.452C++0.6724.88%F22.624%D-35.9C-N/A7433.1h6.6C*26.7D
AMR-66 1,2051,1796701.76B**0.0227.188%C++21.713%C37.5B**N/A10431.4h7B*25.8B++
HSR-1 1,2001,1796161.914C+0.1428.852%D-20.95%D-40.8C+N/A9028.9h5.6C+19.3C
HC1 Cougar 1,1991,1761,1121.058C+0.7219.904%D-20.918%C+30.5C*N/A10738.5h11.2B+56.2C++
Cycler TRV 1,1941,1747531.559B0.2221.531%C17.632%C41.3B++N/A11328.4h11.9B+55.2B
T16 Rhino 1,1861,1721,0191.15C+0.6317.462%D21.758%C+36.7C*N/A16831.9h13.5C++77.1C+
TORQ-9 1,1881,1718201.428C++0.3522.501%C26.644%B+39.2BN/A10829.9h13.8B+61.5C*
TAR 1,1941,1699041.293C+0.4820.445%D20.274%C+31.9C++N/A8736.7h13.2C++64.8C+
PDW-16 Hailstorm 1,1771,1651,5320.76C1.0217.872%D*14.678%C24.4C+N/A8247.8h12.3B++68.8C++
M40 Fury 1,3231,1641358.622C*6.8421.676%D**2.148%B+70.5B**9.6C++31216.5h10.1B++46.7C+
T9 CARV 1,1691,1631,1451.016C+0.7614.763%D-19.347%C--31.9C**N/A26536.5h12B++81.4C++
NS-44 Commissioner 1,1721,1631,9730.589C1.1922.25%F15.907%D-32.4C+N/A12935.9h3B*13.3C+
T1S Cycler 1,1791,1628191.419B0.3622.605%C22.375%C*36.1B+N/A8332.2h13.1C+57.8C++
T32 Bull 1,1751,1601,0011.159C+0.6217.512%D*20.776%C-35.5C+N/A24132.7h13.6C77.6C--
MANA Anti-Vehicle Turret 2,2371,1607251.6C++0.1854.273%C++2.328%D35.7C++33.1B+54832.5h10.4C+19.2C++
NS-7 PDW 1,1671,1601,2230.948C+0.8318.977%D--16.207%C34.3B+N/A19733.8h13.1B+68.9C+
TS4 Haymaker 1,1711,1591,0001.159C+0.6236.569%C--10.526%D44.1B++N/A13826.3h3.5B*9.5B+
TRAC-5 1,1701,1571,2780.905C*0.8717.506%D17.978%C+30.6B**N/A21737.8h12.6B++72C*
T7 Mini-Chaingun 1,1741,1549631.198C*0.5814.072%D14.298%C**35.7C*N/A16632.3h13.6B+96.8C++
T1 Cycler 1,1741,1549991.155C++0.6219.642%C-21.317%C+32.6B+N/A15335.4h12.9B+65.7C**
AS16 NightHawk 1,1631,1531,0261.124C+0.6537.238%C11.795%D45.8B++N/A13525.2h3.8B++10.1B+
L100 Python HEAT 1,4221,0489511.032A9.2555.517%B+2.099%C38.1B+13.6B+18927.5h5.7C*10.2B+
C75 Viper 1,1851,0191516.748B+4.9742.318%B+N/A66.6A*10.8B++42815.3h8.7B++20.6B**
L100 Python AP 1,7829601645.854B+4.0854.014%C+3.021%C+26.4C+22.6B*23936.3h7.4C13.7C
ML-7 1,2219271,1540.803C*0.9765.097%B**N/A36.5B**11.6C+52325.4h5.6B+8.7B*
P2-120 HEAT 1,2389091974.614C+2.8428.001%D**3.96%B+32.9B++11.9B+38127.6h7.3C*26.2D
MR11 Gatekeeper 1,4627792253.462C+1.6832.751%D1.797%C19C+16.7C++35040.9h55C+168.1C
NS Annihilator 1,4017274811.511A*0.2778.721%C-N/A15.2B**14.1A++24347.8h8.7B**11.1B*
NS-44 Commissioner AE 7167128990.792C0.9924.93%F-18.539%D41.6CN/A9717.1h2.9B++11.6C-
M77-B 5945882122.774B+1.0034.586%C76.871%C++41.1B**N/A17414.3h2.3B6.7C*
T1A Unity 5915734321.326C+0.4521.216%D--23.735%C+31.1C--1B*8018.4h12.9C61D
TMG-50 5785683761.511B0.2717.082%D25.352%C**34C+N/A16916.7h11C**64.3C+
Havoc 5405325400.985C-0.7942.166%F8.835%D**29.9DN/A7717.8h4.3C10.2D*
TRAC-Shot 5295187610.681C-1.1017.653%F-16.023%C-14.9D-N/A4234.8h13.4D75.6D**
NSX Tanto 4964883921.245C++0.5320.215%D*22.541%C32.1C+N/A8015.2h12.3B+61.1C+
TX1 Repeater 4764727210.655C+1.1217.118%D*15.466%D-48.2B**N/A2069.8h9.1B**53C++
M18 Needler 6604211992.116C++0.3432.52%C++N/A22.3B**12.6B+34218.9h104.7B+321.9B++
M40 Fury-F 5104072831.438C++0.3436.935%D*1.474%B+28.9B7.3C*14314.1h9.8C**26.5C+
Claymore 3713701961.888D0.1143.65%AN/A148C++N/A5022.5h1.1B*2.5B**
Spear Anti-Vehicle Phalanx Turret 556346497.061C+5.2847.192%B+4.335%C++46.1B+28B++5907.5h9.3C+19.8C*
MRC3 Mercy 3303272251.453C0.3212.584%D-17.737%D27.3C+N/A11012h18.8C**149.8C+
MRC3 Mercy 3213072251.364C0.4112.619%D14.332%D*25.6C+1.2A11612h19.9C+157.5C
M12 Kobalt 312302387.947C6.1713.557%D15.894%C--73.7B2.4C2474.1h15.6B+115.2C++
Skyguard 463294585.069A3.2920.852%D*1.02%D-23.7A+13.6B**26512.4h81.4B*390.5B+
Ripper 27726733,9390.008D1.779.67%D**13.483%C-0.2C-N/A11122.7h1.6C+16.7D
Anti-Vehicle Grenade 3272511251N/A249.2254.382%BN/A313.8C95C+29420.8h5.7C++10.4B
G20 Vulcan-H 363198922.152C0.3744.438%C2.02%D26.1D-21.7C6777.6h129.2D290.8D
Rocklet Rifle 3381941311.481A0.3040.074%D**N/A36.6B++27.2C*3445.3h22.8B**56.9B+
Aspis Anti-Aircraft Phalanx Turret 358179335.424B*3.6518.023%D*N/A13.7B+13.7B+23113.1h117.2B*650.3C++
T9 CARV-S 1721691481.142C0.6415.997%D*26.627%B41.2C+N/A4334.1h12.8C+80.1C
E540 Halberd 243163384.289C2.5133.695%D-2.454%C--26.7C++13.1C++3966.1h6.1C+18.1C-
M1 Heavy Cycler 1381371121.223C+0.5510.946%D17.518%C+28B++N/A2654.9h14.7B*134.1C*
M18 Locust 2451361460.932C-0.8531.408%C+1.471%C12.1C-9.7C-16611.2h190.6C+607C+
M3 Pounder HEG 1411321141.158C+0.6238.237%C++3.03%C+26.9B**1.8D-5684.9h12.3B*32.1B+
M1 Heavy Cycler 1301281091.174C0.6010.633%D--19.531%C+26.7C+N/A1174.8h15.1B+141.7C
E540 Halberd-H 265123572.158D0.3858.013%C++N/A19.8D*22.9C++2936.2h13F--22.4F--
RAMS .50M 124123462.674C+0.9031.25%D*71.545%D-26.2C+N/A2464.7h2.4C+7.5C
G30 Walker 204123206.15B+4.3718.825%F4.065%C+10.3D6.8D15612h292.4D*1553.1F--
M12 Kobalt 123121158.067C6.2911.709%D--21.488%B+63.7C+1.1D-2591.9h13.3B*113.5C++
S12 Renegade 125115921.25C-0.5338.18%C5.217%C+28.8D2.5B+974h3.5C+9.3C+
M3 Pounder HEG 1151061110.955C-0.8240.094%C++6.604%A*21.6B1.8D*4244.9h16.2B+40.3B
SABR-13 100981430.685C1.0924.469%C22.449%C23.3C-N/A1284.2h15.9D*64.9D
T2 Striker 16096691.391A*0.3941.473%D--N/A17.5B+11.6C+5025.5h33.1B++79.8C**
M40 Fury 10187204.35C-2.5725.115%D*3.448%A++51.2C+8.2C-4811.7h11.9B47.4C
G30 Vulcan 12178461.696C-0.0818.919%D*11.539%S16.6C-9.1D3874.7h110.7C+584.9D-
M20 Basilisk 9077203.85B2.0732.268%D9.091%A22C++3.7D--3713.5h51.8B**160.5B*
Chainblade 897617,8080.004D1.778.21%F26.316%M0.1DN/A1521h3.2C39.1C
P525 Marauder-H 756988.625C6.8527.941%D-1.449%B*98.6C+8.6B+10670.7h6.1B21.7C+
T4 AMP 68681060.642C1.1414.362%F-16.177%D20.6C-N/A1163.3h14.3C*99.8D--
MG-H1 Watchman 6665840.774C1.0017.829%D-27.692%C*14.4D--N/A1184.5h17.8C-99.9C--
NS-AM7 Archer 64541940.278C--1.5038.757%F*20.37%C**3.7DN/A5814.5h18.5C**47.7C
NS CandyCannon 3000 5050850.588C+1.1919.128%D**28%C--17.2CN/A352.9h4.3C*22.5D

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0600.1h
Anti-Vehicle MANA Turret353,5814.5h
Motion Spotter6719,38511.1h
Nano-Armor Kit499997,67562.9h
M20 Basilisk-H0570.1h
Spawn Beacon8414,57310.9h
Hellion G01720.1h
Nanite Revive Grenade01,0320.3h
AE Medical Applicator170126,9608.1h
Rampart Wall2760.8h
Hoplon Anti-Aircraft Phalanx Tower0620h
AE Nano-Armor Kit73188,09814.3h
Structure Shield Module1500.3h
Spitfire Auto-Turret65100.5h
Restoration Kit1141,0992h
Welding Device03,1290.4h
Ammunition Package355,1102h
G40-F Ranger11650.2h
Medical Kit1,31616,44418.7h
Medical Applicator10757,0943.9h
Nano-Repair Grenade03330.1h
Snowman Soldier91190.2h
Recon Detection Device2537,37813.3h
Shield Recharging Field291,8070.6h

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