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Field Marshal A.S.P. Operative SharpshooterBlackout[784] SharpshooterBlackout
TR BR 128

KDR: 2.9

Score: 34.8m

Last Seen: May 23rd, 2020 1:55 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP TAS-16 Blackjack M14 Banshee MSW-R SMG-46 Armistice T32 Bull C-4 TRS-12 Uppercut
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,563,750 MLG Score: 1250
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.789%24.077%64519126417,0831.19321.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.588%1.061B**0.375C**-0.569DHEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.41B11.70.181C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.476%0.715%1637312806,15150688812.1561692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.705%0.027C+-0.6D-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.514B+28.10.443B45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.23%0.734%29114127922,21715291078914.5304206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.653%1.546A+-1.106D*-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.766B++50.59B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.17%1.211%854127957810926280.5288292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%0.917B*-0.824D--0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.7-0.135C60.8-0.566D70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.275%83.589%85312801,956946182.06765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.258%1.7A++1.07B**-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.402B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.654%15.055%853128012,202109921611.1028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.821%2.054A*-0.323C0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.751B++2.10.552B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.8m206.9%426 (25.6k)383 (23k)2.8977474,67225,7693.36594128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283483323.78%11.892%28303:3116

45% Engineer21% Heavy Assault14% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 7th, 2015 3:34 AMApr 2nd, 2020 1:44 AMMay 23rd, 2020 10:42 AM (5d) (PST)May 22nd, 2020 11:30 PM (5d) (PST)May 22nd, 2020 9:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2771681,1090.8230.2840.0982.0720.1791250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,63210,07666,556491761241123,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1512.8h/63d 12,065 8,880 19,670 188.1k 839 4,855 16,223 115.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:3,774
Deaths:1,999
KDR:1.888
Accuracy:25.808% B+
HSR:25.994% C*
T32 Bull
B**
Kills:2,310
Deaths:1,088
KDR:2.123
Accuracy:23.727% C+
HSR:33.160% B**
TMG-50
C+
Kills:1,350
Deaths:925
KDR:1.459
Accuracy:21.989% C+
HSR:22% C
NS-15M2
A+
Kills:907
Deaths:411
KDR:2.207
Accuracy:26.119% C++
HSR:40.573% A+
MG-H1 Watchman
A+
Kills:455
Deaths:206
KDR:2.209
Accuracy:24.768% C*
HSR:38.681% A+
T9 CARV
A++
Kills:62
Deaths:35
KDR:1.771
Accuracy:24.079% B*
HSR:33.871% A++
Kills:8,858
Deaths (as Heavy Assault):4,664
Deaths (to Heavy Assaults):7,110
KDR:1.89923
Kill Difference:4,194
Playtime:324.280 hours
Usage:21%
Score:6.550m
Score/min:337
Accuracy (listed only):24.415%
HSR (listed only):32.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B**
Kills:8,995
Deaths:4,120
KDR:2.183
Accuracy:75.419% B**
HSR:15.620% C+
TRS-12 Uppercut
B*
Kills:1,814
Deaths:1,004
KDR:1.807
Accuracy:69.043% B*
HSR:13.341% C
AS16 NightHawk
B**
Kills:1,393
Deaths:482
KDR:2.890
Accuracy:52.838% B**
HSR:13.640% C
LC3 Jaguar
B++
Kills:517
Deaths:343
KDR:1.507
Accuracy:27.378% B++
HSR:20.310% C+
LC2 Lynx AE
C++
Kills:262
Deaths:271
KDR:0.967
Accuracy:27.956% C++
HSR:27.481% C++
MG-C1 Kindred
B**
Kills:240
Deaths:127
KDR:1.890
Accuracy:28.505% B
HSR:31.667% B**
TRAC-5
D
Kills:102
Deaths:141
KDR:0.723
Accuracy:15.668% D*
HSR:15.686% D
Kills:13,323
Deaths (as Engineer):6,488
Deaths (to Engineers):5,292
KDR:2.05348
Kill Difference:6,835
Playtime:673.345 hours
Usage:45%
Score:17.186m
Score/min:425
Accuracy (listed only):42.401%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B**
Kills:8,995
Deaths:4,120
KDR:2.183
Accuracy:75.419% B**
HSR:15.620% C+
SMG-46 Armistice
B**
Kills:3,564
Deaths:2,852
KDR:1.250
Accuracy:31.154% B**
HSR:12.542% D
TRS-12 Uppercut
B*
Kills:1,814
Deaths:1,004
KDR:1.807
Accuracy:69.043% B*
HSR:13.341% C
AS16 NightHawk
B**
Kills:1,393
Deaths:482
KDR:2.890
Accuracy:52.838% B**
HSR:13.640% C
LC3 Jaguar
B++
Kills:517
Deaths:343
KDR:1.507
Accuracy:27.378% B++
HSR:20.310% C+
NS-7 PDW
A++
Kills:338
Deaths:183
KDR:1.847
Accuracy:29.564% B++
HSR:29.586% A++
MG-S1 Jackal
B+
Kills:317
Deaths:146
KDR:2.171
Accuracy:30.215% B+
HSR:22.398% C*
LC2 Lynx AE
C++
Kills:262
Deaths:271
KDR:0.967
Accuracy:27.956% C++
HSR:27.481% C++
MG-C1 Kindred
B**
Kills:240
Deaths:127
KDR:1.890
Accuracy:28.505% B
HSR:31.667% B**
TRAC-5
D
Kills:102
Deaths:141
KDR:0.723
Accuracy:15.668% D*
HSR:15.686% D
Kills:17,542
Deaths (as Light Assault):9,669
Deaths (to Light Assaults):4,085
KDR:1.81425
Kill Difference:7,873
Playtime:228.292 hours
Usage:15%
Score:6.396m
Score/min:467
Accuracy (listed only):38.774%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:3,564
Deaths:2,852
KDR:1.250
Accuracy:31.154% B**
HSR:12.542% D
SR-7
B*
Kills:1,322
Deaths:335
KDR:3.946
Accuracy:46.118% B++
HSR:85.325% B*
NS-44 Commissioner
B+
Kills:1,303
Deaths:922
KDR:1.413
Accuracy:42.086% B+
HSR:21.873% C+
TX1 Repeater
B+
Kills:641
Deaths:609
KDR:1.053
Accuracy:28.154% B+
HSR:12.793% D*
TSAR-42
B**
Kills:453
Deaths:223
KDR:2.031
Accuracy:45.565% B**
HSR:73.951% B+
NS-7 PDW
A++
Kills:338
Deaths:183
KDR:1.847
Accuracy:29.564% B++
HSR:29.586% A++
MG-S1 Jackal
B+
Kills:317
Deaths:146
KDR:2.171
Accuracy:30.215% B+
HSR:22.398% C*
SOAS-20 AE
B+
Kills:208
Deaths:104
KDR:2
Accuracy:29.794% C-
HSR:33.173% B+
RAMS .50M
A*
Kills:181
Deaths:10
KDR:18.100
Accuracy:50.171% A++
HSR:95.028% A*
NS-45 Pilot
C*
Kills:137
Deaths:81
KDR:1.691
Accuracy:32.411% C++
HSR:29.927% C*
Kills:8,464
Deaths (as Infiltrator):5,465
Deaths (to Infiltrators):3,488
KDR:1.54876
Kill Difference:2,999
Playtime:218.015 hours
Usage:14%
Score:3.215m
Score/min:246
Accuracy (listed only):36.523%
HSR (listed only):41.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B**
Kills:8,995
Deaths:4,120
KDR:2.183
Accuracy:75.419% B**
HSR:15.620% C+
SMG-46 Armistice
B**
Kills:3,564
Deaths:2,852
KDR:1.250
Accuracy:31.154% B**
HSR:12.542% D
TRS-12 Uppercut
B*
Kills:1,814
Deaths:1,004
KDR:1.807
Accuracy:69.043% B*
HSR:13.341% C
AS16 NightHawk
B**
Kills:1,393
Deaths:482
KDR:2.890
Accuracy:52.838% B**
HSR:13.640% C
TAR
B+
Kills:547
Deaths:495
KDR:1.105
Accuracy:26.581% B+
HSR:21.755% C+
NS-7 PDW
A++
Kills:338
Deaths:183
KDR:1.847
Accuracy:29.564% B++
HSR:29.586% A++
MG-S1 Jackal
B+
Kills:317
Deaths:146
KDR:2.171
Accuracy:30.215% B+
HSR:22.398% C*
T1 Cycler
A+
Kills:231
Deaths:150
KDR:1.540
Accuracy:25.349% B+
HSR:33.766% A+
Cycler TRV
A++
Kills:58
Deaths:165
KDR:0.352
Accuracy:28.160% B**
HSR:32.759% A++
Kills:17,257
Deaths (as Combat Medic):9,597
Deaths (to Combat Medics):2,845
KDR:1.79817
Kill Difference:7,660
Playtime:29.303 hours
Usage:2%
Score:0.541m
Score/min:308
Accuracy (listed only):40.925%
HSR (listed only):21.712%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:932
Deaths:274
KDR:3.401
Accuracy:25.207% A++
HSR:25.215% B++
MRC3 Mercy
A++
Kills:913
Deaths:273
KDR:3.344
Accuracy:26.149% A++
HSR:28.697% A+
M6 Onslaught
A*
Kills:170
Deaths:51
KDR:3.333
Accuracy:29.047% A*
HSR:29.412% A++
M6 Onslaught
A*
Kills:149
Deaths:49
KDR:3.041
Accuracy:27.990% A*
HSR:26.846% A
M3 Pounder HEG
B*
Kills:140
Deaths:100
KDR:1.400
Accuracy:47.034% B*
HSR:2.143% D
M1 Heavy Cycler
B**
Kills:92
Deaths:62
KDR:1.484
Accuracy:19.387% B**
HSR:15.217% D
M3 Pounder HEG
B*
Kills:80
Deaths:37
KDR:2.162
Accuracy:50.804% B*
HSR:3.750% B+
Kills:2,476
Deaths (as MAX Suit):423
Deaths (to MAX Suits):842
KDR:5.85343
Kill Difference:2,053
Playtime:33.691 hours
Usage:2%
Score:0.921m
Score/min:456
Accuracy (listed only):32.231%
HSR (listed only):18.754%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:5,277
V. Kills:370 N/A
Deaths:592
KDR:8.914
Accuracy:37.937% A+
KPH:74.400 B*
VKPH:5.200 B*
M18 Rotary
A++
Kills:578
V. Kills:309 186%
Deaths:101
KDR:5.723
Accuracy:40.494% A+
KPH:36.600 A++
VKPH:19.500 A
Coyote Missiles
B*
Kills:457
V. Kills:204 223%
Deaths:79
KDR:5.785
Accuracy:59.696% B*
KPH:54.800 C+
VKPH:24.500 C+
M18 Needler
B**
Kills:296
V. Kills:168 175%
Deaths:170
KDR:1.741
Accuracy:38.186% B**
KPH:19.100 B++
VKPH:10.800 C*
M202 Wyrm
B**
Kills:288
V. Kills:155 185%
Deaths:15
KDR:19.200
Accuracy:62.274% B++
KPH:182.300 B++
VKPH:98.100 B**
Hornet Missiles
B**
Kills:120
V. Kills:78 152%
Deaths:6
KDR:20
Accuracy:63.574% C**
KPH:105.400 B+
VKPH:68.500 B**
Tomcat A2AM Pods
C-
Kills:58
V. Kills:33 171%
Deaths:5
KDR:11.600
Accuracy:73.874% D
KPH:35.500 C-
VKPH:20.200 D
Kills:7,074 (6,151 + 0)
Deaths:968
KDR:7.308
VKDR:1.361
Vehicle Kills:1,317
Kill Difference:6,106
Playtime:114.901 hours
Usage:8%
Score:1.660m
Score/min:241
Piloting Accuracy:38.186%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:218
V. Kills:131 165%
Deaths:14
KDR:15.571
Accuracy:37.568% C-
KPH:40.600 C**
VKPH:24.400 C++
Kills:218 (0 + 218)
Deaths:14
KDR:15.571
VKDR:9.357
Vehicle Kills:131
Kill Difference:204
Playtime:5.369 hours
Usage:0%
Score:0.124m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:37.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:495
V. Kills:222 222%
Deaths:34
KDR:14.559
Accuracy:67.467% A
KPH:80.100 M*
VKPH:35.900 A**
C75 Viper
B**
Kills:74
V. Kills:44 164%
Deaths:25
KDR:2.960
Accuracy:49.790% A
KPH:21.500 C--
VKPH:12.800 B**
Kills:569 (569 + 0)
Deaths:59
KDR:9.644
VKDR:4.508
Vehicle Kills:266
Kill Difference:510
Playtime:9.625 hours
Usage:1%
Score:0.280m
Score/min:485
Driving Accuracy:49.790%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:18,776
V. Kills:9,302 202%
Deaths:1,176
KDR:15.966
Accuracy:56.702% A
KPH:62.800 A**
VKPH:31.100 A*
P2-120 HEAT
M
Kills:1,542
V. Kills:737 209%
Deaths:161
KDR:9.578
Accuracy:61.450% A*
KPH:43.400 A
VKPH:20.800 M
P2-120 HESH
M++
Kills:1,404
V. Kills:456 307%
Deaths:62
KDR:22.645
Accuracy:55.955% A++
KPH:72.500 B*
VKPH:23.600 M++
E540 Halberd
A++
Kills:189
V. Kills:96 195%
Deaths:19
KDR:9.947
Accuracy:46.956% B++
KPH:45.500 A+
VKPH:23.100 A++
MR11 Gatekeeper
C**
Kills:112
V. Kills:77 144%
Deaths:14
KDR:8
Accuracy:43.202% C**
KPH:27.400 C**
VKPH:18.800 C++
G40-F Ranger
B*
Kills:111
V. Kills:56 195%
Deaths:12
KDR:9.250
Accuracy:36.255% B++
KPH:67.900 B*
VKPH:34.200 B++
G30 Vulcan
A++
Kills:108
V. Kills:65 164%
Deaths:17
KDR:6.353
Accuracy:43.204% A++
KPH:30.200 B*
VKPH:18.100 B++
G30 Walker
A
Kills:88
V. Kills:48 180%
Deaths:17
KDR:5.176
Accuracy:26.426% C++
KPH:35.300 A
VKPH:19.200 C**
Kills:22,330 (21,722 + 608)
Deaths:1,478
KDR:15.108
VKDR:7.332
Vehicle Kills:10,837
Kill Difference:20,852
Playtime:369.898 hours
Usage:24%
Score:7.868m
Score/min:355
Driving Accuracy:55.955%
Gunner Accuracy:26.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:170
V. Kills:114 148%
Deaths:38
KDR:4.474
Accuracy:52.802% B+
KPH:41.100 C+
VKPH:27.600 C++
Kills:170 (0 + 170)
Deaths:38
KDR:4.474
VKDR:3
Vehicle Kills:114
Kill Difference:132
Playtime:4.135 hours
Usage:0%
Score:0.167m
Score/min:672
Driving Accuracy:N/A%
Gunner Accuracy:52.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 28,07818,7761,17615.966B**13.0756.702%AN/A62.8A**31.1A*344299.1h4.9B**8.6B**
TAS-16 Blackjack 9,1558,9954,1202.183B*0.7175.419%B**15.62%C+90A+1.6A+263100h1.9B*2.5B*
M14 Banshee 5,6475,2775928.914C*6.0237.937%A+N/A74.4B*5.2B*20670.9h20.2C**53.2B+
MSW-R 3,8193,7741,9991.888C+1.0125.808%B+25.994%C*50.9BN/A15674.1h10.7B+41.6B+
SMG-46 Armistice 3,6233,5642,8521.25C++1.6531.154%B**12.542%D35.1C++N/A91101.6h13.2B+42.3B+
T32 Bull 2,3382,3101,0882.123B+0.7723.727%C+33.16%B**48.9C*N/A12147.2h11.6B49C**
C-4 2,5882,0396922.947B*0.0529.682%B+N/A125.9B++33.9B72616.2h1B*3.3B*
TRS-12 Uppercut 1,8491,8141,0041.807B+1.0969.043%B*13.341%C68.7B*1.3A++20426.4h2.1B*3B++
P2-120 HEAT 2,2791,5421619.578B+6.6861.45%A*N/A43.4A20.8M26135.5h6.5C**10.6B**
P2-120 HESH 1,8601,4046222.645B+19.7555.955%A++N/A72.4B*23.5M++29819.4h4.5C*8.1B*
AS16 NightHawk 1,4141,3934822.89B**0.0152.838%B**13.64%C117.1M1.8A**48111.9h3.7B++6.9B*
TMG-50 1,3661,3509251.459C++1.4421.989%C+22%C34.4C+N/A8839.3h12.1C+55.1C*
SR-7 1,3341,3223353.946C++1.0546.118%B++85.325%B*43.1C*N/A10830.7h1.9B+4.2B++
NS-44 Commissioner 1,3251,3039221.413C**1.4842.086%B+21.873%C+51.3B+N/A15725.4h4.1C9.7C**
T7 Mini-Chaingun 1,1991,1815542.132A+0.7719.581%B+12.447%C61.8AN/A15519.1h12.8B+65.2B+
MRC3 Mercy 9629322743.401B0.5025.207%A++25.215%B++53.6A1.7A++16017.4h15.7B*62.1B*
MRC3 Mercy 9349132733.344B+0.4526.149%A++28.697%A+53.1A+1.2A15517.2h16.4B*62.9B**
NS-15M2 9229074112.207C*0.6926.119%C++40.573%A+54.6C+N/A16016.6h11.1B+42.7B
NS Decimator 1,1117233002.41B**0.4973.203%A+1.245%D-60.8B**32.6A+42511.9h3.8B+5.2B*
TX1 Repeater 6496416091.053B1.8428.154%B+12.793%D*35.8C*N/A9717.9h13.1C++46.7B+
Rocklet Rifle 1,1266244371.428A1.4766.363%A+N/A42.4B**34.1B*51614.7h40.5C+61B+
M18 Rotary 8875781015.723A+2.8340.494%A+N/A36.6A++19.6A26615.8h60.8B*150.1B**
TAR 5605474951.105C+1.7926.581%B+21.755%C+26.7CN/A8520.5h15D56.4C++
Tank Mine 748533677.955A**5.0647.817%B*N/A213.2A*86B++13202.5h2.1C4.4B*
LC3 Jaguar 5305173431.507C++1.3927.378%B++20.31%C+31.9C+N/A10616.2h11.6C**42.2B+
L100 Python AP 7174953414.559B**11.6667.467%AN/A79.8M*35.8A**5586.2h4.1B**6.1A
Coyote Missiles 661457795.785B2.8959.696%B*N/A55.1C+24.6C+3298.3h43.1C+72.2C*
MG-H1 Watchman 4644552062.209C**0.6924.768%C*38.681%A+51.7C*1C*1888.8h13B+52.7B+
TSAR-42 4584532232.031C0.8745.565%B**73.951%B+49.2BN/A1559.2h2B+4.4B++
Claymore 454453835.458C+2.5629.473%C-N/A151C++N/A3573h1.1B*3.8C++
Ripper 4464464,8150.093C++2.8022.543%C23.991%B**3.5C+N/A10125.9h1.2B++5.2B
ASP-30 Grounder 7244314191.029B1.8769.108%B**N/A22.3B+15.2B+17419.3h8.4C+12.2C**
NS-7 PDW 3583381831.847B*1.0529.564%B++29.586%A++60.4A3.6S1845.6h15.7C52.9C**
MG-S1 Jackal 3373171462.171B++0.7330.215%B+22.398%C*61B*3.8S1915.2h13.7C+45.4C++
M18 Needler 4642961701.741C+1.1638.186%B**N/A19.1B++10.8C*18215.5h106.4B+278.6B++
M202 Wyrm 4432881519.2B+16.3062.274%B++1.736%C180B++96.9B**11321.6h41.8C++67.2B+
Chainblade 27627516,3710.017C+2.8814.298%D*14.909%A+0.4CN/A1663.8h2.5C++17.3C--
LC2 Lynx AE 2742622710.967C1.9327.956%C++27.481%C++14.2D-N/A3918.4h19.6D**70D
MG-C1 Kindred 2472401271.89B+1.0128.505%B31.667%B**54.5B1.6B*1684.4h9.6B++33.8B+
T1 Cycler 2332311501.54C**1.3625.349%B+33.766%A+38.5B+N/A2036h13.3C**52.4B+
C150 Dalton 3492181415.571A12.6737.568%C-N/A40.4C**24.3C++3865.4h2.5B**6.8B*
SOAS-20 AE 2122081042C0.9029.794%C-33.173%B+53.3C+1C**1693.9h12.8C--42.8C-
E540 Halberd 285189199.947C**7.0546.956%B++1.058%D*45A+22.9A++11474.2h3.8A+8.2A
M9 SKEP Launcher 3151892480.762B2.1474.931%B*N/A18.9C+12.6C++15210h8.6C++11.5B+
RAMS .50M 1821811018.1S15.2050.171%A++95.028%A*56.6A+N/A2133.2h1.6B**3.2B**
G20 Vulcan-H 284170384.474C+1.5852.802%B+1.176%D*41.5C+27.8C++6724.1h110.1C+208.5C*
M6 Onslaught 177170513.333B+0.4429.047%A*29.412%A++81M3.3S2602.1h13.2A+45.4B**
M6 Onslaught 154149493.041B+0.1427.99%A*26.846%A82.8M2.8S2501.8h13.9B**49.5B*
M3 Pounder HEG 1751401001.4C+1.5047.034%B*2.143%D18.7C+4.7B++1417.5h16.7C+35.4B
NS-45 Pilot 139137811.691C*1.2132.411%C++29.927%C*97.9B*1.4B**4251.4h7.9C24.3C+
Spear Anti-Vehicle Phalanx Turret 207134168.375C++5.4842.468%C+2.985%C--49.6B+27B+4392.7h6.6B++15.6B+
Hornet Missiles 198120620A++17.1063.574%C**N/A109.1B+70.9B**9211.1h8.5B+13.3B+
MR11 Gatekeeper 189112148B+5.1043.202%C**N/A27.3C**18.8C++7534.1h37.4B*86.7B*
G40-F Ranger 167111129.25C*6.3536.255%B++N/A69.4B*35B++5491.6h56.5B+155.7B+
G30 Vulcan 173108176.353C**3.4643.204%A++1.852%D-30B*18.1B++10943.6h87.5C*202.5B*
TRAC-5 1051021410.723C+2.1715.668%D*15.686%D6D-N/A6917h15.4C+98.3C-
M1 Heavy Cycler 9392621.484C++1.4119.387%B**15.217%D24.9C*N/A873.7h16.6B+85.8B++
G30 Walker 13688175.176B++2.2826.426%C++N/A35.2A19.2C**2482.5h142.3B++538.3B+
M3 Pounder HEG 11380372.162C*0.7450.804%B*3.75%B+21.1C+8.7M+1773.8h20.1C39.6C*
C75 Viper 11874252.96C0.0649.79%AN/A21.8C--12.9B**3533.4h22.5D*45.1C-
T9 CARV 6262351.771C**1.1324.079%B*33.871%A++24.8CN/A4192.5h11B*45.5B++
Tomcat A2AM Pods 9158511.6A8.7073.874%DN/A36.3C-20.6D2841.6h11.3D*15.3F-
Cycler TRV 59581650.352D-2.5528.16%B**32.759%A++18.1DN/A913.2h17.4D**61.7C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01710.2h
Nano-Armor Kit7601,014,96099.8h
Spawn Beacon141,0691h
Hellion G01100.1h
Nanite Revive Grenade03140.1h
Medical Applicator10740,3303.8h
Motion Spotter7811,4196.3h
Spitfire Auto-Turret13170.2h
Smoke Grenade01390h
Shield Recharging Field363,8811.4h
Recon Detection Device43550.5h
Ammunition Package258460.7h
Medical Kit1,3808,09420.4h
Anti-Infantry MANA Turret142880.5h
Nano-Repair Grenade02530.1h
Hardlight Barrier61050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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