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Castellan Disciple ShatenDesTodes[BWAE] ShatenDesTodes
VS BR 61

KDR: 2.35

Score: 2.7m

Last Seen: Mar 28th, 2019 12:37 AM
- OFFLINE - 1399.2 hour(s)

Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 22%
Level 100 Progress: 14% 665h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 SVA-88 NS-44 Commissioner Pulsar LSW Ghost NS-15M AE H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,100,778 MLG Score: 3278
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.213%34.477%1042911886,3553.28764-0.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%1.773A++2.099A*-0.81D-HEAD ++ (~19.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.597B+9.10.363C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.704%66.783%02119528615511.84516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.38%-0.197C-0.022C+1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.267C*2.40.232C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m313.6%405 (24.3k)316 (19k)2.345247,2893,1082.4243961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119751528.958%33.489%97002:452

6% Engineer77% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 11:55 PMJan 27th, 2019 9:50 PMApr 26th, 2019 8:21 PM (28d) (PST)Mar 27th, 2019 8:41 PM (58d) (PST)Mar 27th, 2019 8:37 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792433360.8530.3640.2862.7390.0203278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,75314,57420,179512217164118,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.4h/5.9d 246 2,441 1,854 23.4k 235 429 172 4.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,459
Deaths:898
KDR:2.738
Accuracy:29.490% A++
HSR:32.696% B**
NS-15M2
A+
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:31.425% A+
HSR:38.046% A+
SVA-88
A+
Kills:1,030
Deaths:343
KDR:3.003
Accuracy:28.871% B**
HSR:35.340% A+
Pulsar LSW
A
Kills:536
Deaths:166
KDR:3.229
Accuracy:29.649% A
HSR:33.022% A
NS-15M AE
B*
Kills:188
Deaths:71
KDR:2.648
Accuracy:28.879% B++
HSR:34.575% B*
Kills:5,380
Deaths (as Heavy Assault):1,831
Deaths (to Heavy Assaults):1,079
KDR:2.93829
Kill Difference:3,549
Playtime:110.211 hours
Usage:77%
Score:2.273m
Score/min:344
Accuracy (listed only):29.663%
HSR (listed only):34.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:59
Deaths:49
KDR:1.204
Accuracy:28.245% B**
HSR:15.254% D
Kills:59
Deaths (as Light Assault):49
Deaths (to Light Assaults):528
KDR:1.20408
Kill Difference:10
Playtime:2.010 hours
Usage:1%
Score:0.035m
Score/min:292
Accuracy (listed only):28.245%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:182
Deaths:61
KDR:2.984
Accuracy:32.184% A++
HSR:34.615% A*
Pulsar VS1
A++
Kills:112
Deaths:62
KDR:1.806
Accuracy:32.457% A++
HSR:29.464% A
Kills:294
Deaths (as Combat Medic):123
Deaths (to Combat Medics):360
KDR:2.39024
Kill Difference:171
Playtime:7.250 hours
Usage:5%
Score:0.148m
Score/min:339
Accuracy (listed only):32.320%
HSR (listed only):32.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:59
Deaths:49
KDR:1.204
Accuracy:28.245% B**
HSR:15.254% D
Kills:59
Deaths (as Engineer):49
Deaths (to Engineers):396
KDR:1.20408
Kill Difference:10
Playtime:8.068 hours
Usage:6%
Score:0.084m
Score/min:173
Accuracy (listed only):28.245%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:622
Deaths:309
KDR:2.013
Accuracy:47.459% A
HSR:37.299% A*
Ghost
B*
Kills:228
Deaths:81
KDR:2.815
Accuracy:38.476% C+
HSR:77.193% B*
VA39 Spectre
D
Kills:58
Deaths:37
KDR:1.568
Accuracy:28.917% D
HSR:25.862% D*
NS-44B Commissioner
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:50.403% N/A
HSR:40% N/A
Kills:958
Deaths (as Infiltrator):446
Deaths (to Infiltrators):438
KDR:2.14798
Kill Difference:512
Playtime:13.342 hours
Usage:9%
Score:0.156m
Score/min:195
Accuracy (listed only):41.314%
HSR (listed only):45.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):117
KDR:0
Kill Difference:UNR
Playtime:0.870 hours
Usage:1%
Score:0.006m
Score/min:106
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,4722,4598982.738B*0.3929.49%A++32.696%B**55B**N/A13644.7h9.7B**33B
NS-15M2 1,1701,1673533.306B**0.9631.425%A+38.046%A+67.5B*N/A21317.3h9.6B**30.4B*
SVA-88 1,0351,0303433.003B++0.6628.871%B**35.34%A+73.6B**N/A16214h9.7B*33.5B++
NS-44 Commissioner 6236223092.013B**0.3347.459%A37.299%A*94.2A**N/A2726.6h2.9B**6.2B**
Pulsar LSW 5405361663.229A+0.8829.649%A33.022%A75.5AN/A1777.1h9.8B**33.1B*
Ghost 229228812.815C++0.4738.476%C+77.193%B*57B*N/A1584h1.8B*4.5B++
NS-15M AE 190188712.648C**0.3028.879%B++34.575%B*43.7CN/A1004.3h9.9B++34.1B+
H-V45 184182612.984B**0.6432.184%A++34.615%A*75.8A*N/A1832.4h10.3B**31.9B**
NS Decimator 187140761.842B**0.5068.679%B**3.571%B**43.8B++14.7C+3303.2h4.3B+6.3B++
Pulsar VS1 116112621.806B*0.5432.457%A++29.464%A48.7A+1.7M*1522.3h10.7A32.9B**
Force-Blade 97962,7970.034B2.3132.495%C*1.042%D-0.8C++N/A2115.3h1.8B++5.4B+
S1 9668511.333B**1.0161.978%B+1.471%D28.3C**11.7C+2292.4h5.9B+9.5B+
Solstice VE3 5959491.204B+1.1428.245%B**15.254%D20.3C++N/A892.9h13.2B+46.7B+
VA39 Spectre 5858371.568C++0.7828.917%D25.862%D*14.9C--N/A453.9h5.2B+17.8C**
NS-44B Commissioner 5150192.632M0.2950.403%B**40%A++166.7M*3.3S3750.3h2.5A5B*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E1600.1h
M20 Wyvern1610h
Spawn Beacon13260.2h
Medical Applicator165,2610.4h
Restoration Kit17960.2h
Motion Spotter1630h
Nano-Armor Kit95,9411.5h
Medical Kit3232,1244h
Anti-Infantry MANA Turret1530.1h
AP30 Shredder0500h
Recon Detection Device2560.2h
M20 Drake0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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