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General ShavenHaven[RLTR] ShavenHaven
TR BR 99

KDR: 6.03

Score: 14m

Last Seen: May 3rd, 2019 8:34 PM
- OFFLINE - 119.1 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 51%
Level 100 Progress: 74% 253h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Claymore M40 Fury Frag Grenade M40 Fury E540 Halberd NS-15M2 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 385TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.808%19.93%3951112652,2932.759333.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.475%-0.276C-0.167C0.291C*HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.5-0.139C16.7-0.172C67.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.257%0.873%3062127422982612.79268369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.192%-0.635D-0.649D0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.593B+20.70.612B+45.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.263%2.269%317312736171862683.3172229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.297%-1.336D**-0.159C-1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.112C+9.30.254C*24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.652%1.713%2849512712,977145110620.531269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%0.317C*-0.678D-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.648B+16.80.583B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.59%78.895%28494127279691128.74725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%-1.714F-0.765B++0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.178C2.80.135C++9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m660.5%322 (19.3k)276 (16.6k)6.0253314,7502,4487.3713299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276145217.309%8.983%15520:503

47% Engineer23% Heavy Assault15% Infiltrator6% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2013 2:30 AMNov 27th, 2014 10:23 AMMay 31st, 2019 10:46 PM (306d) (PST)May 3rd, 2019 4:42 PM (334d) (PST)May 3rd, 2019 4:34 PM (334d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485494360.2910.0480.0262.2420.048310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0952,92426,1711732135316,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
844.1h/35.2d 3,295 1,325 5,639 113.5k 512 3,168 2,438 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:468
Deaths:75
KDR:6.240
Accuracy:24.759% C+
HSR:27.564% C+
T9 CARV
C
Kills:394
Deaths:226
KDR:1.743
Accuracy:17.045% C--
HSR:20.558% C
MSW-R
C+
Kills:196
Deaths:24
KDR:8.167
Accuracy:22.978% C+
HSR:19.388% D
T9 CARV-S
B*
Kills:174
Deaths:47
KDR:3.702
Accuracy:22.816% C++
HSR:31.035% B*
Kills:1,232
Deaths (as Heavy Assault):372
Deaths (to Heavy Assaults):598
KDR:3.31183
Kill Difference:860
Playtime:195.572 hours
Usage:23%
Score:1.941m
Score/min:165
Accuracy (listed only):21.899%
HSR (listed only):24.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:396
Deaths:289
KDR:1.370
Accuracy:15.955% F
HSR:16.162% D
TRAC-5 S
B++
Kills:290
Deaths:127
KDR:2.283
Accuracy:26.642% B++
HSR:2.759% F--
T5 AMC
D--
Kills:182
Deaths:152
KDR:1.197
Accuracy:18.723% D--
HSR:9.341% F-
TRAC-5
C--
Kills:163
Deaths:141
KDR:1.156
Accuracy:19.271% C--
HSR:12.883% D*
Kills:1,031
Deaths (as Engineer):709
Deaths (to Engineers):716
KDR:1.45416
Kill Difference:322
Playtime:396.055 hours
Usage:47%
Score:9.063m
Score/min:381
Accuracy (listed only):20.148%
HSR (listed only):10.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:396
Deaths:289
KDR:1.370
Accuracy:15.955% F
HSR:16.162% D
TRAC-5 S
B++
Kills:290
Deaths:127
KDR:2.283
Accuracy:26.642% B++
HSR:2.759% F--
T5 AMC
D--
Kills:182
Deaths:152
KDR:1.197
Accuracy:18.723% D--
HSR:9.341% F-
TRAC-5
C--
Kills:163
Deaths:141
KDR:1.156
Accuracy:19.271% C--
HSR:12.883% D*
SMG-46 Armistice
C--
Kills:136
Deaths:68
KDR:2
Accuracy:23.684% C--
HSR:13.235% C--
MKV Suppressed
C
Kills:61
Deaths:27
KDR:2.259
Accuracy:23.715% D
HSR:18.033% C
Kills:1,228
Deaths (as Light Assault):804
Deaths (to Light Assaults):423
KDR:1.52736
Kill Difference:424
Playtime:53.393 hours
Usage:6%
Score:0.456m
Score/min:142
Accuracy (listed only):21.332%
HSR (listed only):12.069%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:136
Deaths:68
KDR:2
Accuracy:23.684% C--
HSR:13.235% C--
Cycler TRV
C-
Kills:62
Deaths:21
KDR:2.952
Accuracy:21.000% C-
HSR:14.516% D-
MKV Suppressed
C
Kills:61
Deaths:27
KDR:2.259
Accuracy:23.715% D
HSR:18.033% C
Kills:259
Deaths (as Combat Medic):116
Deaths (to Combat Medics):171
KDR:2.23276
Kill Difference:143
Playtime:17.631 hours
Usage:2%
Score:0.444m
Score/min:420
Accuracy (listed only):22.800%
HSR (listed only):15.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:311
Deaths:11
KDR:28.273
Accuracy:17.971% T-
HSR:82.958% A+
M77-B
D
Kills:174
Deaths:28
KDR:6.214
Accuracy:31.177% D--
HSR:70.690% D
RAMS .50M
C
Kills:158
Deaths:3
KDR:52.667
Accuracy:26.450% F-
HSR:76.582% C
SR-7
B+
Kills:153
Deaths:11
KDR:13.909
Accuracy:30.041% F
HSR:82.353% B+
SMG-46 Armistice
C--
Kills:136
Deaths:68
KDR:2
Accuracy:23.684% C--
HSR:13.235% C--
MKV Suppressed
C
Kills:61
Deaths:27
KDR:2.259
Accuracy:23.715% D
HSR:18.033% C
TX1 Repeater
B+
Kills:61
Deaths:50
KDR:1.220
Accuracy:22.411% C
HSR:24.590% B+
Kills:1,054
Deaths (as Infiltrator):198
Deaths (to Infiltrators):308
KDR:5.32323
Kill Difference:856
Playtime:128.678 hours
Usage:15%
Score:1.174m
Score/min:152
Accuracy (listed only):25.064%
HSR (listed only):52.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:309
Deaths:40
KDR:7.725
Accuracy:28.384% D*
HSR:3.236% C++
M3 Pounder HEG
C**
Kills:228
Deaths:41
KDR:5.561
Accuracy:29.058% D*
HSR:3.509% C**
M2 Mutilator
C+
Kills:218
Deaths:45
KDR:4.844
Accuracy:15.434% C+
HSR:16.514% D
M2 Mutilator
C
Kills:152
Deaths:30
KDR:5.067
Accuracy:14.452% C
HSR:16.447% C--
M1 Heavy Cycler
B**
Kills:70
Deaths:18
KDR:3.889
Accuracy:19.816% B**
HSR:17.143% C+
Kills:977
Deaths (as MAX Suit):87
Deaths (to MAX Suits):206
KDR:11.22989
Kill Difference:890
Playtime:48.219 hours
Usage:6%
Score:0.906m
Score/min:313
Accuracy (listed only):21.429%
HSR (listed only):11.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:154
V. Kills:27 N/A
Deaths:9
KDR:17.111
Accuracy:43.934% D
KPH:55.900 C-
VKPH:9.800 C--
M14 Banshee
D--
Kills:75
V. Kills:3 N/A
Deaths:7
KDR:10.714
Accuracy:20.763% F
KPH:16.500 D--
VKPH:0.700 D*
Kills:229 (75 + 0)
Deaths:16
KDR:14.313
VKDR:1.875
Vehicle Kills:30
Kill Difference:213
Playtime:7.298 hours
Usage:1%
Score:0.070m
Score/min:160
Piloting Accuracy:20.763%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:64
V. Kills:1 N/A
Deaths:17
KDR:3.765
Accuracy:52.875% B**
KPH:68.500 B+
VKPH:1.100 F
Kills:64 (0 + 64)
Deaths:17
KDR:3.765
VKDR:0.059
Vehicle Kills:1
Kill Difference:47
Playtime:0.934 hours
Usage:0%
Score:0.021m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:52.875%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:277
V. Kills:92 298%
Deaths:16
KDR:17.313
Accuracy:26.112% D**
KPH:18.900 D
VKPH:6.300 C
L100 Python HESH
D
Kills:237
V. Kills:49 474%
Deaths:5
KDR:47.400
Accuracy:31.156% F-
KPH:25.900 D*
VKPH:5.400 D
L100 Python AP
D**
Kills:103
V. Kills:75 136%
Deaths:7
KDR:14.714
Accuracy:29.684% T-
KPH:13.100 D**
VKPH:9.500 D**
Kills:617 (617 + 0)
Deaths:28
KDR:22.036
VKDR:7.714
Vehicle Kills:216
Kill Difference:589
Playtime:31.669 hours
Usage:4%
Score:0.220m
Score/min:116
Driving Accuracy:29.684%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:703
V. Kills:418 168%
Deaths:92
KDR:7.641
Accuracy:42.979% C*
KPH:29.400 C*
VKPH:17.500 B++
MR11 Gatekeeper
C+
Kills:96
V. Kills:75 126%
Deaths:22
KDR:4.364
Accuracy:38.911% C
KPH:22.200 C+
VKPH:17.300 C+
Kills:799 (0 + 799)
Deaths:114
KDR:7.009
VKDR:4.325
Vehicle Kills:493
Kill Difference:685
Playtime:28.260 hours
Usage:3%
Score:0.672m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:38.911%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C--
Kills:176
V. Kills:14 N/A
Deaths:35
KDR:5.029
Accuracy:34.952% D-
KPH:66.500 C--
VKPH:5.300 D--
G20 Vulcan-H
C-
Kills:165
V. Kills:117 140%
Deaths:70
KDR:2.357
Accuracy:42.009% D
KPH:30.200 D
VKPH:21.400 C-
Kills:341 (0 + 341)
Deaths:105
KDR:3.248
VKDR:1.248
Vehicle Kills:131
Kill Difference:236
Playtime:8.105 hours
Usage:1%
Score:0.276m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:42.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:1,151
V. Kills:280 410%
Deaths:99
KDR:11.626
Accuracy:37.716% C++
KPH:53.100 C+
VKPH:12.900 C**
M40 Fury
B**
Kills:782
V. Kills:208 374%
Deaths:71
KDR:11.014
Accuracy:37.939% C**
KPH:49.900 C++
VKPH:13.300 B**
Kills:1,933 (0 + 1,933)
Deaths:170
KDR:11.371
VKDR:2.871
Vehicle Kills:488
Kill Difference:1,763
Playtime:37.361 hours
Usage:4%
Score:1.446m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:37.939%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,2871,28311283N/A1,276.9745.747%D-N/A916.4C+2.9D--47021.4h1.8B+3.8C*
Claymore 1,2231,2232353.174S47.1537.424%B+N/A349.4M*N/A11373.5h1.1B*3B+
M40 Fury 1,4311,1519911.626B+5.6037.716%C++N/A53C+12.9C**54421.7h13C++34.4C**
Frag Grenade 1,0671,05711057N/A1,050.9751.866%B*N/A813.1B**7.7C27641.3h2.6B**5.1B*
M40 Fury 9907827111.014B4.9937.939%C**N/A49.8C++13.2B**78415.7h13.1C++34.5B
E540 Halberd 1,121703927.641C+1.6242.979%C*4.41%B+29.4C*17.5B++40923.9h5.7C++13.4C**
NS-15M2 469468756.24A++0.2124.759%C+27.564%C+13D*N/A3236h14.2C--57.4C+
Tank Mine 6434641825.778U19.7529.127%CN/A244.2M+94.2B**28891.9h1.5B++5.2B+
NS-11C 4063962891.37C*4.6615.955%F16.162%D2.9D--N/A9135.3h18.5D--116.2D**
T9 CARV 3973942261.743C*4.2817.045%C--20.558%C9.7D--N/A4140.5h15.8C-92.6C+
TSAR-42 3163111128.273S22.2517.971%T-82.958%A+14.7D--N/A4621.1h2.8D-15.4T*
M3 Pounder HEG 333309407.725M**1.7028.384%D*3.236%C++12.2DN/A8125.4h13.5B+47.5C+
TRAC-5 S 2972901272.283A+3.7426.642%B++2.759%F--11.8DN/A3424.5h8.3B**31B*
C75 Viper 3692771617.313A*11.2926.112%D**1.805%B+18.8D6.3C10114.7h14.6C+56.1D--
Spear Anti-Vehicle Phalanx Turret 3672472410.292B+4.2727.977%F-5.668%B*17.3D**8.4D**14914.3h7.6B27D
L100 Python HESH 286237547.4M41.3731.156%F-2.532%B**26D*5.4D1179.1h4D12.9F-
M3 Pounder HEG 246228415.561A*0.4629.058%D*3.509%C**8.7D*N/A6426.3h19.2C+65.9D
M2 Mutilator 220218454.844A++1.1815.434%C+16.514%D13.8D*N/A7815.8h18.8C121.9C++
MSW-R 199196248.167A*2.1422.978%C+19.388%D14.1D--N/A6513.9h15.2D*66.2C
Anti-Vehicle Grenade 2051911191N/A184.9760.484%B*N/A636.7B*46.7D30610.3h3.1B**5.2B**
NS Decimator 247191752.547A3.4843.183%F--3.141%B*16.1D*4.7D*12011.9h4.5C++10.3D-
T5 AMC 1871821521.197C**4.8318.723%D--9.341%F-4D*N/A2445.1h16.1C85.9D
M40 Fury-H 190176355.029C--1.0034.952%D-1.136%C+67.7C-5.4D--2102.6h7.6B+21.7C++
C-4 207175266.731M*0.7126.731%C++N/A145.8A26.7C+13231.2h1.4C++5.4C*
M77-B 177174286.214A*0.1931.177%D--70.69%D13D--N/A5513.4h3.2D*10.4D*
T9 CARV-S 175174473.702B**2.3222.816%C++31.035%B*11D*N/A4415.8h16.3D*71.6C
G20 Vulcan-H 282165702.357C3.6742.009%D2.424%C30D21.3C--7405.5h118.3C-281.5D
TRAC-5 1641631411.156B+4.8719.271%C--12.883%D*4.2D--N/A3139.1h17.2C89.5C
RAMS .50M 160158352.667U46.6426.45%F-76.582%C19.3DN/A878.2h2.1C*8D
Hellfire Rocket Pods 181154917.111B*11.0943.934%DN/A55C-9.6C--3172.8h19.6C++44.5C*
SR-7 1551531113.909M++7.8830.041%F82.353%B+14.6D--N/A4210.5h2.9D*9.7F
M2 Mutilator 152152305.067A*0.9614.452%C16.447%C--13.1D*N/A9511.6h18.1C+125.1C++
SMG-46 Armistice 137136682B*4.0323.684%C--13.235%C--7.9D--N/A3017.2h21.2F89.5D-
ML-7 126112244.667S1.3652.026%D3.571%B+19C-2.4D**1675.9h4.2B**8.2B*
L100 Python AP 178103714.714A8.6929.684%T-2.913%C++13D**9.5D**1427.9h7.1D23.9T-
MR11 Gatekeeper 17196224.364C+1.6638.911%C3.125%B*22.3C+17.4C+3254.3h51.3C+131.8C+
ASP-30 Grounder 10984165.25S0.7855.497%D--3.571%B7.9D--2.3D--10310.7h6.3B++11.3B+
M14 Banshee 7875710.714C**4.6920.763%F1.333%B+16.7D--N/A654.5h22.9C++110.5C
T2 Striker 16873521.404A++4.6237.721%FN/A3.5D**4.6D**8520.8h65.8D**174.4F--
M1 Heavy Cycler 7070183.889A*2.1419.816%B**17.143%C+14.6DN/A594.8h21.5D108.5B+
T7 Mini-Chaingun 6565461.413B+4.6115.34%C-7.692%D**9.2D*N/A507.1h18.6D121.6C
MANA Anti-Vehicle Turret 1396479.143S3.1242.887%D*1.563%D--13.3D*15.6D1994.8h12.8C-29.9D*
L105 Zephyr 6564173.765D2.2652.875%B**N/A71.1B++1.1F3690.9h5.2B+9.8B*
Cycler TRV 6262212.952A+3.0721%C-14.516%D-9D--N/A586.9h14.5C69C
MKV Suppressed 6261272.259B**3.7723.715%D18.033%C6.2D*N/A399.8h20.4D*86.1D
TX1 Repeater 6461501.22B+4.8122.411%C24.59%B+3.4D*N/A1417.7h25.9F*115.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit70339,45918.5h
Anti-Vehicle MANA Turret02470.6h
Spawn Beacon0500h
Nanite Revive Grenade05260.1h
Medical Applicator1038,1042h
Motion Spotter11940.1h
Spitfire Auto-Turret21,6231h
Recon Detection Device86,03110h
Shield Recharging Field04420.1h
Medical Kit21140.2h
Ammunition Package32,3200.9h

Check the help document for the dictionary if you want to learn more about words used here.


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