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Executor Dreadnaught Shawty19[FUoC] Shawty19
NC BR 152

KDR: 2.73

Score: 54.2m

Last Seen: Jan 15th, 2020 3:14 AM
- OFFLINE - 61 minute(s)

Prestige 1, Battle Rank 100 (152 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6A GODSAW The Moonshot NS-44P Commissioner EM4 Longshot MGR-S1 Gladius Gauss Rifle S AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,657,371 MLG Score: 6121
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.516%33.272%104951118160,5952.311820.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.708%1.979A++1.831A++-0.68DHEAD ++ (~17.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.663B+7.80.45B+17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.657%0.263%671123138010072060.377358184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.933B*-1.461F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.90.692B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.165%8.82%149712259417353711.28027253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.514%-0.281C1.034B**1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.068C+370.075C+74.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.521%84.421%1499122345,38734106813.3061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%1.805A++1.118B**-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.638B+1.70.471B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.53%18.906%14931229640289220.221224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.416%1.652A++0.808B++-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.674B+2.70.457B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.2m424.7%540 (32.4k)458 (27.5k)2.73423126,72646,3482.82034152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12321131926.137%50.279%131402:3360

16% Combat Medic18% Heavy Assault60% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:17 PMOct 5th, 2019 5:02 AMJan 15th, 2020 1:25 PM (2d) (PST)Jan 15th, 2020 1:11 AM (3d) (PST)Jan 14th, 2020 11:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812814001.0710.3920.5384.6390.0216121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,86616,86823,998642432278127,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1972.1h/82.2d 3,991 63,717 45,960 548.9k 3,138 7,089 2,537 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:5,027
Deaths:1,498
KDR:3.356
Accuracy:33.114% B++
HSR:36.224% A
NC6 Gauss SAW
B++
Kills:1,625
Deaths:1,150
KDR:1.413
Accuracy:24.003% B++
HSR:22.215% C
LA1 Anchor
B*
Kills:1,474
Deaths:588
KDR:2.507
Accuracy:29.627% B*
HSR:30.394% B+
MGR-L1 Promise
B**
Kills:1,261
Deaths:485
KDR:2.600
Accuracy:29.270% B**
HSR:29.897% B++
GD-22S
A
Kills:1,230
Deaths:589
KDR:2.088
Accuracy:27.518% B*
HSR:33.008% A
NC6S Gauss SAW S
A*
Kills:1,229
Deaths:400
KDR:3.073
Accuracy:30.354% B**
HSR:39.056% A*
NS-15 Gallows
B*
Kills:1,198
Deaths:379
KDR:3.161
Accuracy:33.006% B*
HSR:39.065% B++
NS-15MP
B**
Kills:1,189
Deaths:362
KDR:3.285
Accuracy:33.081% B**
HSR:38.940% B*
NS-15M2
B**
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:29.837% B**
HSR:26.356% C+
NSX-P Naginata
A++
Kills:1,180
Deaths:361
KDR:3.269
Accuracy:30.997% A+
HSR:41.102% A++
NSX Naginata
A+
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:27.559% B**
HSR:39.474% A+
EM1
B**
Kills:1,175
Deaths:564
KDR:2.083
Accuracy:26.572% B*
HSR:29.617% B**
EM6
B**
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:27.482% B**
HSR:27.931% B+
NSX "Networked" Naginata
U
Kills:492
Deaths:159
KDR:3.094
Accuracy:29.910% U
HSR:46.138% U
Kills:20,598
Deaths (as Heavy Assault):7,927
Deaths (to Heavy Assaults):14,210
KDR:2.59846
Kill Difference:12,671
Playtime:361.231 hours
Usage:18%
Score:10.744m
Score/min:496
Accuracy (listed only):29.452%
HSR (listed only):34.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:1,828
Deaths:655
KDR:2.791
Accuracy:33.818% A
HSR:30.416% A
AF-4AE Cyclone
B**
Kills:1,735
Deaths:480
KDR:3.615
Accuracy:33.623% B*
HSR:33.660% B**
Blitz GD-10
A+
Kills:1,434
Deaths:640
KDR:2.241
Accuracy:32.943% A+
HSR:23.710% B**
NSX-P Tengu
A++
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% A+
HSR:34.690% A++
MKV Suppressed
B**
Kills:1,210
Deaths:479
KDR:2.526
Accuracy:30.522% B*
HSR:27.025% B**
AF-19 Mercenary
A+
Kills:1,187
Deaths:732
KDR:1.622
Accuracy:29.751% A+
HSR:29.655% A
NS-7 PDW
B**
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B**
HSR:25.402% B**
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
AF-4A Bandit
A*
Kills:818
Deaths:349
KDR:2.344
Accuracy:31.942% A+
HSR:35.208% A*
NSX "Networked" Tengu
U
Kills:424
Deaths:137
KDR:3.095
Accuracy:47.741% U
HSR:37.028% U
Razor GD-23
M++
Kills:357
Deaths:159
KDR:2.245
Accuracy:33.830% A++
HSR:38.095% M++
LA39 Bruiser
B*
Kills:276
Deaths:154
KDR:1.792
Accuracy:70.504% B*
HSR:18.116% B+
NS-11CP
A+
Kills:256
Deaths:109
KDR:2.349
Accuracy:36.018% A+
HSR:31.250% A
Mauler S6
A++
Kills:198
Deaths:114
KDR:1.737
Accuracy:57.891% A++
HSR:19.192% B++
The Little Helper
A++
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C+
HSR:26.154% A++
NSX Tanto
A
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% B++
HSR:33.526% A
AF-57 Piston
A++
Kills:166
Deaths:55
KDR:3.018
Accuracy:59.649% A++
HSR:19.880% A+
GD-7F
M++
Kills:165
Deaths:73
KDR:2.260
Accuracy:37.169% A**
HSR:38.182% M++
Kills:16,500
Deaths (as Light Assault):6,383
Deaths (to Light Assaults):8,129
KDR:2.58499
Kill Difference:10,117
Playtime:37.225 hours
Usage:2%
Score:1.038m
Score/min:465
Accuracy (listed only):39.879%
HSR (listed only):29.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:1,828
Deaths:655
KDR:2.791
Accuracy:33.818% A
HSR:30.416% A
Gauss Rifle S
A*
Kills:1,736
Deaths:687
KDR:2.527
Accuracy:33.645% A+
HSR:35.945% A*
AF-4AE Cyclone
B**
Kills:1,735
Deaths:480
KDR:3.615
Accuracy:33.623% B*
HSR:33.660% B**
Blitz GD-10
A+
Kills:1,434
Deaths:640
KDR:2.241
Accuracy:32.943% A+
HSR:23.710% B**
NSX-P Tengu
A++
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% A+
HSR:34.690% A++
MKV Suppressed
B**
Kills:1,210
Deaths:479
KDR:2.526
Accuracy:30.522% B*
HSR:27.025% B**
Reaper DMR
B*
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:30.684% B*
HSR:31.066% B*
PSA-02 Diamondback
A
Kills:1,187
Deaths:477
KDR:2.488
Accuracy:33.936% A
HSR:38.163% A
Gauss Prime
A
Kills:1,186
Deaths:660
KDR:1.797
Accuracy:31.551% B**
HSR:34.148% A
NS-11P
M
Kills:1,182
Deaths:502
KDR:2.355
Accuracy:33.152% A*
HSR:37.563% M
NS-7 PDW
B**
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B**
HSR:25.402% B**
Carnage AR
A++
Kills:1,179
Deaths:513
KDR:2.298
Accuracy:30.385% B**
HSR:33.079% A++
GR-22
A*
Kills:1,179
Deaths:504
KDR:2.339
Accuracy:31.191% A
HSR:35.539% A*
MGR-A1 Vanquisher
A++
Kills:1,179
Deaths:466
KDR:2.530
Accuracy:37.925% A++
HSR:36.472% A+
NC9 A-Tross
B*
Kills:1,179
Deaths:623
KDR:1.892
Accuracy:29.982% B*
HSR:30.534% B*
NC1 Gauss Rifle
B**
Kills:1,175
Deaths:819
KDR:1.435
Accuracy:26.895% B++
HSR:29.192% B**
NS-11A
A**
Kills:1,171
Deaths:530
KDR:2.209
Accuracy:30.029% B**
HSR:40.905% A**
Gauss Rifle Burst
B**
Kills:1,171
Deaths:509
KDR:2.301
Accuracy:32.252% B*
HSR:36.379% B**
GR-22AE
B**
Kills:1,170
Deaths:432
KDR:2.708
Accuracy:32.829% B**
HSR:35.556% B**
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
NSX "Networked" Tengu
U
Kills:424
Deaths:137
KDR:3.095
Accuracy:47.741% U
HSR:37.028% U
LA39 Bruiser
B*
Kills:276
Deaths:154
KDR:1.792
Accuracy:70.504% B*
HSR:18.116% B+
Mauler S6
A++
Kills:198
Deaths:114
KDR:1.737
Accuracy:57.891% A++
HSR:19.192% B++
The Little Helper
A++
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C+
HSR:26.154% A++
AF-57 Piston
A++
Kills:166
Deaths:55
KDR:3.018
Accuracy:59.649% A++
HSR:19.880% A+
NSX Yumi
A
Kills:152
Deaths:84
KDR:1.810
Accuracy:26.710% C+
HSR:38.816% A
Kills:29,581
Deaths (as Combat Medic):12,140
Deaths (to Combat Medics):5,023
KDR:2.43666
Kill Difference:17,441
Playtime:310.444 hours
Usage:16%
Score:10.299m
Score/min:553
Accuracy (listed only):37.140%
HSR (listed only):31.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:31,256
Deaths:6,566
KDR:4.760
Accuracy:50.108% A++
HSR:83.920% A+
The Moonshot
A+
Kills:4,713
Deaths:720
KDR:6.546
Accuracy:44.777% C**
HSR:90.134% A+
NS-44P Commissioner
A
Kills:3,182
Deaths:1,700
KDR:1.872
Accuracy:52.479% A
HSR:35.889% B**
EM4 Longshot
B*
Kills:2,271
Deaths:594
KDR:3.823
Accuracy:43.442% B+
HSR:85.469% B*
MGR-S1 Gladius
A
Kills:1,828
Deaths:655
KDR:2.791
Accuracy:33.818% A
HSR:30.416% A
AF-4AE Cyclone
B**
Kills:1,735
Deaths:480
KDR:3.615
Accuracy:33.623% B*
HSR:33.660% B**
Blitz GD-10
A+
Kills:1,434
Deaths:640
KDR:2.241
Accuracy:32.943% A+
HSR:23.710% B**
NSX-P Tengu
A++
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% A+
HSR:34.690% A++
NSX Tomoe
B*
Kills:1,349
Deaths:546
KDR:2.471
Accuracy:30.616% B
HSR:45.960% B*
NS-30 Vandal
A++
Kills:1,300
Deaths:395
KDR:3.291
Accuracy:38.499% B*
HSR:41.692% A++
AF-8 RailJack
B**
Kills:1,245
Deaths:265
KDR:4.698
Accuracy:42.308% B*
HSR:84.016% B**
NS-44 Commissioner
A++
Kills:1,242
Deaths:765
KDR:1.624
Accuracy:48.850% A+
HSR:34.863% A++
NSX Daimyo
B++
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:45.901% B++
HSR:96.510% B++
MKV Suppressed
B**
Kills:1,210
Deaths:479
KDR:2.526
Accuracy:30.522% B*
HSR:27.025% B**
AF-6 Shadow
A
Kills:1,196
Deaths:465
KDR:2.572
Accuracy:37.992% B+
HSR:38.545% A
NC14 Bolt Driver
B**
Kills:1,188
Deaths:421
KDR:2.822
Accuracy:39.806% B++
HSR:84.933% B**
NS-7 PDW
B**
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B**
HSR:25.402% B**
Impetus
B**
Kills:1,179
Deaths:373
KDR:3.161
Accuracy:38.066% B+
HSR:37.744% B**
AF-18 Stalker
B++
Kills:1,175
Deaths:684
KDR:1.718
Accuracy:31.465% B++
HSR:24.851% B+
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
NC4 Mag-Shot
A
Kills:1,166
Deaths:1,076
KDR:1.084
Accuracy:35.914% A
HSR:15.866% D
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
EM4-AE Longshot
B**
Kills:1,163
Deaths:140
KDR:8.307
Accuracy:47.828% B**
HSR:87.876% B**
LA80
A+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:40.052% C+
HSR:90.714% A+
NSX "Networked" Tomoe
U
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:33.717% U
HSR:58.090% U
Gauss SPR
A*
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:42.093% A+
HSR:49.827% A*
NS-357 Underboss
A*
Kills:817
Deaths:870
KDR:0.939
Accuracy:49.472% A+
HSR:39.290% A*
NSX "Networked" Daimyo
U
Kills:580
Deaths:126
KDR:4.603
Accuracy:49.727% U
HSR:98.104% U
LA8 Rebel
B*
Kills:435
Deaths:407
KDR:1.069
Accuracy:37.107% B*
HSR:20.460% C+
NSX "Networked" Tengu
U
Kills:424
Deaths:137
KDR:3.095
Accuracy:47.741% U
HSR:37.028% U
LA3 "Jackpot" Desperado
B
Kills:221
Deaths:177
KDR:1.249
Accuracy:37.384% B
HSR:34.842% C++
LA3 Desperado
A*
Kills:168
Deaths:64
KDR:2.625
Accuracy:41.869% A*
HSR:32.738% A++
Soldier Soaker
C+
Kills:153
Deaths:100
KDR:1.530
Accuracy:31.492% C
HSR:13.726% C+
NS-AM7 Archer
A**
Kills:57
Deaths:59
KDR:0.966
Accuracy:68.138% A
HSR:40.351% A**
NS-61 "Networked" Emissary
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:42.490% N/A
HSR:46% N/A
Kills:73,528
Deaths (as Infiltrator):22,316
Deaths (to Infiltrators):7,826
KDR:3.29486
Kill Difference:51,212
Playtime:1,176.815 hours
Usage:60%
Score:30.467m
Score/min:431
Accuracy (listed only):40.685%
HSR (listed only):47.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A++
Kills:1,445
Deaths:512
KDR:2.822
Accuracy:37.752% B++
HSR:42.837% A++
AF-19 Mercenary
A+
Kills:1,187
Deaths:732
KDR:1.622
Accuracy:29.751% A+
HSR:29.655% A
Warden
A
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:35.657% A
HSR:33.390% A
GD Guardian
B++
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:35.597% C++
HSR:36.573% B++
AF-4A Bandit
A*
Kills:818
Deaths:349
KDR:2.344
Accuracy:31.942% A+
HSR:35.208% A*
Razor GD-23
M++
Kills:357
Deaths:159
KDR:2.245
Accuracy:33.830% A++
HSR:38.095% M++
LA39 Bruiser
B*
Kills:276
Deaths:154
KDR:1.792
Accuracy:70.504% B*
HSR:18.116% B+
NS-11CP
A+
Kills:256
Deaths:109
KDR:2.349
Accuracy:36.018% A+
HSR:31.250% A
Mauler S6
A++
Kills:198
Deaths:114
KDR:1.737
Accuracy:57.891% A++
HSR:19.192% B++
The Little Helper
A++
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C+
HSR:26.154% A++
NSX Tanto
A
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% B++
HSR:33.526% A
AF-57 Piston
A++
Kills:166
Deaths:55
KDR:3.018
Accuracy:59.649% A++
HSR:19.880% A+
GD-7F
M++
Kills:165
Deaths:73
KDR:2.260
Accuracy:37.169% A**
HSR:38.182% M++
Kills:7,583
Deaths (as Engineer):3,103
Deaths (to Engineers):5,579
KDR:2.44376
Kill Difference:4,480
Playtime:89.589 hours
Usage:5%
Score:1.541m
Score/min:287
Accuracy (listed only):41.810%
HSR (listed only):30.927%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:131
V. Kills:72 179%
Deaths:146
KDR:0.897
Accuracy:19.990% F-
KPH:12.400 C+
VKPH:6.800 C-
Kills:131 (131 + 0)
Deaths:146
KDR:0.897
VKDR:0.493
Vehicle Kills:72
Kill Difference:15
Playtime:10.538 hours
Usage:1%
Score:0.057m
Score/min:90
Piloting Accuracy:19.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:55
V. Kills:24 220%
Deaths:5
KDR:11
Accuracy:59.466% B+
KPH:48.900 B**
VKPH:21.300 B+
Kills:55 (55 + 0)
Deaths:5
KDR:11
VKDR:4.800
Vehicle Kills:24
Kill Difference:50
Playtime:1.125 hours
Usage:0%
Score:0.030m
Score/min:450
Driving Accuracy:59.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:380
V. Kills:168 225%
Deaths:74
KDR:5.135
Accuracy:50.657% C++
KPH:30.600 B+
VKPH:13.500 C
Enforcer ML85
A
Kills:129
V. Kills:67 190%
Deaths:16
KDR:8.063
Accuracy:51.820% A
KPH:34.500 A
VKPH:17.900 C*
Kills:509 (380 + 129)
Deaths:90
KDR:5.656
VKDR:2.611
Vehicle Kills:235
Kill Difference:419
Playtime:16.152 hours
Usage:1%
Score:0.216m
Score/min:223
Driving Accuracy:50.657%
Gunner Accuracy:51.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:273
V. Kills:147 184%
Deaths:16
KDR:17.063
Accuracy:34.552% C++
KPH:35 C+
VKPH:18.900 C+
M12 Kobalt-H
C+
Kills:117
V. Kills:6 N/A
Deaths:8
KDR:14.625
Accuracy:20.648% C
KPH:81.500 D
VKPH:4.200 C+
M96 Mjolnir-H
B
Kills:99
V. Kills:59 165%
Deaths:40
KDR:2.475
Accuracy:52.404% B
KPH:35 D
VKPH:20.900 D
Enforcer ML65-H
B++
Kills:56
V. Kills:31 175%
Deaths:12
KDR:4.667
Accuracy:63.404% B++
KPH:32.100 C+
VKPH:17.700 D-
E540 Halberd-H
B
Kills:51
V. Kills:22 222%
Deaths:12
KDR:4.250
Accuracy:59.244% B
KPH:48.500 B
VKPH:20.900 C+
Kills:596 (0 + 596)
Deaths:88
KDR:6.773
VKDR:3.011
Vehicle Kills:265
Kill Difference:508
Playtime:14.858 hours
Usage:1%
Score:0.255m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:59.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:227
V. Kills:8 N/A
Deaths:19
KDR:11.947
Accuracy:21.351% B++
KPH:71.300 C**
VKPH:2.500 C+
M20 Basilisk
A
Kills:79
V. Kills:21 359%
Deaths:13
KDR:6.077
Accuracy:49.475% A
KPH:23.300 C*
VKPH:6.200 C
M12 Kobalt
A+
Kills:60
V. Kills:5 N/A
Deaths:2
KDR:30
Accuracy:24.526% A+
KPH:58 C
VKPH:4.800 A+
Kills:366 (0 + 366)
Deaths:34
KDR:10.765
VKDR:1
Vehicle Kills:34
Kill Difference:332
Playtime:7.604 hours
Usage:0%
Score:0.109m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:24.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:152
V. Kills:10 N/A
Deaths:22
KDR:6.909
Accuracy:31.184% C
KPH:54.600 C
VKPH:3.600 D
Kills:152 (0 + 152)
Deaths:22
KDR:6.909
VKDR:0.455
Vehicle Kills:10
Kill Difference:130
Playtime:2.786 hours
Usage:0%
Score:0.030m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:31.184%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 31,29831,2566,5664.76B++2.0350.108%A++83.92%A+106.2M+N/A340294.4h1.6A3.1B**
NC6A GODSAW 5,1045,0271,4983.356B+0.6233.114%B++36.224%A100.3A1.5B+37050.1h6.8C**20.5B*
The Moonshot 4,7174,7137206.546B+3.8144.777%C**90.134%A+65.5B+N/A20471.9h1.5B**3.4B*
NS-44P Commissioner 3,2113,1821,7001.872B+0.8652.479%A35.889%B**122.9A++1.1A+40325.9h2.5B+4.7B*
EM4 Longshot 2,2772,2715943.823B1.0943.442%B+85.469%B*34.6C++N/A8565.6h1.8B++4.2B++
MGR-S1 Gladius 1,8501,8286552.791B**0.0633.818%A30.416%A77.8A+N/A26623.5h7B**20.6B*
Gauss Rifle S 1,7631,7366872.527A0.2133.645%A+35.945%A*83.9M+1.3B+41620.7h7.9A23.4B**
AF-4AE Cyclone 1,7521,7354803.615A*0.8833.623%B*33.66%B**86.8B+N/A26420h7.8B*23.2B++
NC6 Gauss SAW 1,6571,6251,1501.413C*1.3224.003%B++22.215%C44.6B+N/A22136.4h9.4B39.4B+
LA1 Anchor 1,4921,4745882.507C++0.2329.627%B*30.394%B+77.2B**N/A53219.1h8.4B*28.5B++
MGR-M1 Bishop 1,4571,4455122.822B+0.0937.752%B++42.837%A++58AN/A16024.9h4.6A12.1B*
Blitz GD-10 1,4461,4346402.241B**0.4932.943%A+23.71%B**66.4A++N/A19221.6h10.7B**32.4B*
NSX-P Tengu 1,4061,4013623.87M+1.1445.55%A+34.69%A++114.8A**N/A28712.2h7.6A16.6B**
NSX Tomoe 1,3591,3495462.471B++0.2630.616%B45.96%B*50.9B+N/A12226.5h11.8B++38.5B+
NS-30 Vandal 1,3131,3003953.291B*0.5638.499%B*41.692%A++60.5B*N/A23221.5h4.7B*12.2B*
MGR-L1 Promise 1,2841,2614852.6B**0.1329.27%B**29.897%B++76B**1.4B++30116.6h10.2B**34.9B*
AF-8 RailJack 1,2451,2452654.698B*1.9642.308%B*84.016%B**42.6A+N/A9729.2h1.8B**4.3B*
NS-44 Commissioner 1,2471,2427651.624B+1.1148.85%A+34.863%A++63.4B**N/A22719.6h2.8B**5.8B*
NSX Daimyo 1,2321,2324492.744C+0.0145.901%B++96.51%B++53.8C++N/A15422.9h2B*4.3B*
GD-22S 1,2421,2305892.088B+0.6527.518%B*33.008%A56.7B++N/A19821.7h9.3B++33.9B++
NC6S Gauss SAW S 1,2411,2294003.073A0.3430.354%B**39.056%A*73.6B**N/A27216.7h7.6A24.9B++
Mag-Cutter 1,2471,21539,3590.031B2.7027.527%C+2.14%D0.7C+N/A31661.6h1.7B++6.3B+
MKV Suppressed 1,2141,2104792.526A*0.2130.522%B*27.025%B**59.6B**N/A23020.3h11.3B++37B+
NS-15 Gallows 1,2181,1983793.161C**0.4333.006%B*39.065%B++117.5B**2B**37910.2h9.1B**27.5B**
AF-6 Shadow 1,2191,1964652.572B+0.1637.992%B+38.545%A49C*N/A10924.4h5.1B+13.4B+
Reaper DMR 1,2231,1914742.513B0.2230.684%B*31.066%B*83.3A*2.2M**22914.3h6.6A+21.6B**
NS-15MP 1,2021,1893623.285B+0.5533.081%B**38.94%B*107.1B**1.2B+36611.1h9.2B++27.8B++
NC14 Bolt Driver 1,1891,1884212.822B+0.0939.806%B++84.933%B**34.1B++N/A12234.8h2B*5B*
PSA-02 Diamondback 1,2091,1874772.488B+0.2533.936%A38.163%A108.9A*2B*29010.9h10.1B**29.7B**
AF-19 Mercenary 1,2101,1877321.622B**1.1129.751%A+29.655%A32.1B++N/A17837h9.3B**31.2B*
Gauss Prime 1,2121,1866601.797C*0.9431.551%B**34.148%A82.9A++1.8A*39214.3h8.8A27.8B**
NS-11P 1,2031,1825022.355B**0.3833.152%A*37.563%M77.3A**1.4A*21215.3h10.1A30.4A
NS-7 PDW 1,2031,1814542.601A*0.1330.582%B**25.402%B**62.5A++1.2A**15518.9h10.9B*35.5B*
NS-15M2 1,2001,1804482.634B+0.1029.837%B**26.356%C+66.7B++1.1B*32917.7h10.2B*34B++
NSX-P Naginata 1,2001,1803613.269A++0.5330.997%A+41.102%A++106.3A++1.8B*30011.1h8.3B**26.7B**
Impetus 1,1991,1793733.161B++0.4338.066%B+37.744%B**55.9B++N/A12121.1h4.1B++10.8B++
Carnage AR 1,2041,1795132.298B*0.4430.385%B**33.079%A++60.8A1.3A*22719.4h9.1A+29.9B**
GR-22 1,1971,1795042.339B*0.4031.191%A35.539%A*62.4A1B**22218.9h8.5A++27.2B**
MGR-A1 Vanquisher 1,1971,1794662.53B*0.2037.925%A++36.472%A+116.7A*1.8C**32010.1h7.6A20B**
NC9 A-Tross 1,2051,1796231.892B+0.8429.982%B*30.534%B*51B++1.1A14623.1h8B**26.8B*
NSX Naginata 1,1971,1783982.96A++0.2327.559%B**39.474%A+69.3B**1.1B++31317h8.7B*31.6B++
NC1 Gauss Rifle 1,1921,1758191.435B+1.3026.895%B++29.192%B**35.2B+N/A14433.4h9.5A35.4B*
AF-18 Stalker 1,1891,1756841.718B1.0231.465%B++24.851%B+36.4C++N/A9832.3h11.3B+35.9B+
EM1 1,1931,1755642.083B*0.6526.572%B*29.617%B**61.2B**N/A21719.2h10.2B**38.3B++
Warden 1,1911,1743603.261A++0.5335.657%A33.39%A59.6A*N/A20219.7h5.9B**16.7B**
GD Guardian 1,1851,1733163.712B**0.9835.597%C++36.573%B++73.3B++N/A24716h5.8B++16.2B++
NC05 Jackhammer 1,1821,1724332.707A0.0358.665%A++23.72%A*89.5AN/A28413.1h3.9B*6.6B*
NS-11A 1,1841,1715302.209B*0.5330.029%B**40.905%A**53.7B*N/A14021.8h9.4A+31.5B**
Gauss Rifle Burst 1,1831,1715092.301C++0.4332.252%B*36.379%B**73.6B**N/A34115.9h8.4B**26.1B**
GR-22AE 1,1781,1704322.708B++0.0332.829%B**35.556%B**94.4AN/A26912.4h9.3A28.2B**
C-4 1,3731,1694622.53B*0.2030.665%B++N/A162.4A++28.3C+11797.2h1.2B+3.8B++
Tempest 1,1721,1673423.412A+0.6831.629%A30.334%A84.6A+N/A31813.8h7.7A24.2B**
NC4 Mag-Shot 1,1781,1661,0761.084B+1.6535.914%A15.866%D42.7B*N/A13827.3h6.7B++18.7B++
AF-4 Cyclone 1,1721,1655602.08B+0.6532.99%A+25.064%B*55B*N/A25821.2h8.4B*25.4B*
NSX Tengu 1,1681,1643593.242A*0.5143.655%B**28.351%B**73.2AN/A19315.9h8.8B**20.2B*
EM4-AE Longshot 1,1651,1631408.307A+5.5747.828%B**87.876%B**67.2B++N/A21017.3h1.5B*3.2B*
LA80 1,1661,1632384.887B+2.1540.052%C+90.714%A+51.2B+N/A11122.7h1.6B**4B+
NSX "Networked" Tomoe 1,1651,1622654.385N/A1.6533.717%UN/A127.7UN/A5099.1h8.7T*25.8T*
EM6 1,1781,1605462.125B0.6127.482%B**27.931%B+53.5B+N/A15121.7h8.9B*32.4B++
Gauss SPR 1,1661,1563733.099B*0.3642.093%A+49.827%A*49.4B**N/A13423.4h3.7A8.8B**
NS Decimator 1,0619055501.645B++1.0969.831%B**3.757%A61.1A+10.5D47414.8h3.5B*5B**
AF-4A Bandit 8318183492.344B**0.3931.942%A+35.208%A*91.9A*1.5A++4018.9h9B++28.1B*
NS-357 Underboss 8208178700.939C+1.8049.472%A+39.29%A*47.8C++N/A19517.1h2.9A5.9B**
NSX "Networked" Daimyo 5805801264.603N/A1.8749.727%UN/A118.4UN/A5324.9h1.7T*3.5T*
NSX "Networked" Naginata 5074921593.094N/A0.3629.91%UN/A123U3.8U5944h9.2T*30.6T*
Shrike 6494524071.111B++1.6262.954%B++1.327%D-42.2A+18.4B*45910.7h6.8C++10.7B+
LA8 Rebel 4424354071.069C*1.6737.107%B*20.46%C+25.4CN/A9517.1h5.2B++14B*
NSX "Networked" Tengu 4264241373.095N/A0.3647.741%UN/A128.5UN/A4643.3h7.9T*16.5T*
Auraxium Mag-Cutter 4244226,5120.065B**2.6743.111%B**N/A2.1B+N/A6202.6h1.6B**3.7B++
Titan-150 AP 548380745.135C+2.4050.657%C++N/A30.6B+13.5C22912.4h3.9B+7.6B++
Razor GD-23 3603571592.245A++0.4933.83%A++38.095%M++105SN/A4033.4h8.2A24.2B*
Frag Grenade 3403301330N/A327.2752.569%B*N/A550B16.7B**34680.6h3.2B++6.1B++
LA39 Bruiser 2762761541.792B+0.9470.504%B*18.116%B+65.7B**N/A4364.2h1.8B**2.5B*
G40-F Ranger 4202731617.063B**14.3334.552%C++N/A35C+18.8C+3047.8h74.6C+215.8C++
NS-11CP 2602561092.349B+0.3936.018%A+31.25%A98.5B**1.5A+3092.6h10.1B++28B*
M12 Kobalt 2352271911.947C+9.2121.351%B++19.824%C**70.9C**2.5C+2473.2h16.3B++76.3B+
LA3 "Jackpot" Desperado 2212211771.249C1.4937.384%B34.842%C++67CN/A2053.3h6B*16B+
Mauler S6 1981981141.737B++1.0057.891%A++19.192%B++53.5AN/A3923.7h3.6B**6.3B**
The Little Helper 197195692.826A0.0947.653%C+26.154%A++97.5A*1C**2412h3.1A+6.4B++
NSX Tanto 1731731011.713B+1.0230.115%B++33.526%A50.9B++N/A2383.4h9.7B++32.3B++
LA3 Desperado 168168642.625A*0.1141.869%A*32.738%A++48B+N/A1423.5h7.2B*17.1B**
AF-57 Piston 168166553.018A++0.2859.649%A++19.88%A+103.8A**1.3A7201.6h3.3B**5.5B**
GD-7F 170165732.26A0.4737.169%A**38.182%M++103.1M+3.1S9071.6h10B**27B**
Soldier Soaker 1531531001.53B+1.2031.492%C13.726%C+51C++N/A2163h4.8B++15.4B+
CAS 14-E 162152226.909C4.1731.184%C1.974%C++54.3C3.6D1772.8h23.1B++74.2B+
NSX Yumi 155152841.81C**0.9226.71%C+38.816%A47.5B+N/A3953.2h9.5B*35.5B++
M20 Mustang 2031311460.897C1.8419.99%F-N/A12.5C+6.9C-9010.5h44.5B**222.6B++
Enforcer ML85 196129168.063B++5.3351.82%AN/A34.9A18.1C**2033.7h11.1B++21.5B**
M12 Kobalt-H 123117814.625C11.8920.648%C16.239%C83.6C--4.3C+2461.4h15C*72.8C*
NCM1 Scattercannon 10299352.829B+0.0950%B**27.273%M43A+1.3A**3792.3h5.9B*11.8B*
M96 Mjolnir-H 15899402.475C--0.2652.404%B1.01%C*35.4D21.1D3312.8h38.7C++73.9C**
Rocklet Rifle 16495462.065M0.6760.068%B*N/A73.1M**53.1M13111.3h16.8A++27.9A
Tank Mine 11895214.524B**1.7939.403%B+N/A190A++46D14270.5h1.4B*3.5A+
NCM1 Scattercannon 9090332.727C++0.0148.885%B**18.889%B++40.9C*N/A2742.2h6.1C++12.5B++
M20 Basilisk 10079136.077A+3.3449.475%A7.595%B++23.2C*6.2C1853.4h73.9B++149.5B**
Bouncing Betty 646397A4.2758.824%A++N/A105C1.7A7420.6h2.2D3.8B++
M12 Kobalt 6560230A*27.2724.526%A+16.667%C--60C5A++3861h19.8C+80.9B+
NS-AM7 Archer 6657590.966B**1.7768.138%A40.351%A**20.4A**3.2B+2042.8h11.1B++16.3B*
Enforcer ML65-H 8756124.667C++1.9363.404%B++1.786%C+32.9C+18.2D-1731.7h10.2B*16.1B**
L100 Python AP 7955511B**8.2759.466%B+N/A50A21.8B+4491.1h4.9B+8.2B++
E540 Halberd-H 7351124.25C1.5259.244%BN/A46.4C*20C+2741.1h5.5B+9.3B+
NS-61 "Networked" Emissary 5150105N/A2.2742.49%UN/A83.3U1.7U2180.6h8.6T*20.2T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit107149,1909.5h
Spawn Beacon571,6711.9h
Nanite Revive Grenade02,4090.7h
Medical Kit1,52624,72822.9h
Medical Applicator703382,74824.9h
Restoration Kit1091,7151.4h
Motion Spotter88960.9h
Welding Device0580h
Deconstruction Tool01060h
Recon Detection Device51970,13085.9h
Shield Recharging Field251,8630.8h
Ammunition Package74250.1h
Anti-Infantry MANA Turret2540.2h
Snowman Soldier2600.1h
Nano-Repair Grenade02170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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