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Executor Dreadnaught Shawty19[FUoC] Shawty19
NC BR 180

KDR: 2.87

Score: 82.5m

Last Seen: Aug 4th, 2020 1:55 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (180 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS SAS-R NC6A GODSAW NS-44P Commissioner Gauss Rifle S The Moonshot EM4 Longshot PSA-02 Diamondback MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,847,872 MLG Score: 7872
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.283%33.286%107553129676,1852.008090.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.448%2.133A*1.828A++-1.113D*HEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.684B+7.60.47B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.394%0.261%531134838312852090.298054182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.906B*-1.448D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.80.692B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.066%8.445%119813411,04210153791.0266274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.9%-0.289C0.952B*1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.127C++34.70.137C++70.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.748%84.463%1199134081,143483312216.7859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%2.072A*1.121B**-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.60.5B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.196%21.084%119413453,3204069100.815925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%2.489A**1.197B**0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++1.90.615B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.5m445.8%630 (37.8k)534 (32k)2.87015194,25267,6802.94753180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13491712726.483%53.553%141802:1774

18% Combat Medic16% Heavy Assault60% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:17 PMOct 5th, 2019 5:02 AMAug 3rd, 2020 10:16 PM (1d) (PST)Aug 3rd, 2020 10:53 PM (1d) (PST)Aug 3rd, 2020 9:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7723704021.2580.4380.6745.6990.0217872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,32722,19024,137752640342132,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2573.8h/107.2d 5,237 104,028 73,536 880k 4,191 9,863 3,175 119.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:8,033
Deaths:2,396
KDR:3.353
Accuracy:33.445% C**
HSR:34.221% B+
NS-15 Gallows
B++
Kills:2,178
Deaths:712
KDR:3.059
Accuracy:33.727% B++
HSR:37.098% C++
NC6 Gauss SAW
C+
Kills:1,767
Deaths:1,184
KDR:1.492
Accuracy:24.454% C+
HSR:23.430% C-
LA1 Anchor
B+
Kills:1,694
Deaths:652
KDR:2.598
Accuracy:30.235% B+
HSR:31.523% C*
GD-22S
B*
Kills:1,431
Deaths:656
KDR:2.181
Accuracy:28.008% C**
HSR:34.801% B*
MGR-L1 Promise
B+
Kills:1,389
Deaths:536
KDR:2.591
Accuracy:29.660% B+
HSR:30.454% C++
EM6
B
Kills:1,272
Deaths:579
KDR:2.197
Accuracy:27.860% B
HSR:28.774% C+
NC6S Gauss SAW S
A+
Kills:1,229
Deaths:400
KDR:3.073
Accuracy:30.354% B++
HSR:39.056% A+
NSX "Networked" Naginata
B*
Kills:1,215
Deaths:397
KDR:3.060
Accuracy:31.575% B+
HSR:41.893% B*
NS-15MP
B++
Kills:1,189
Deaths:362
KDR:3.285
Accuracy:33.081% B++
HSR:38.940% B+
NSX-P Naginata
B**
Kills:1,180
Deaths:361
KDR:3.269
Accuracy:30.997% B*
HSR:41.102% B**
NS-15M2
B+
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:29.837% B+
HSR:26.356% C--
NSX Naginata
B*
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:27.559% C**
HSR:39.474% B*
EM1
B+
Kills:1,175
Deaths:564
KDR:2.083
Accuracy:26.571% C*
HSR:29.617% B+
Kills:26,110
Deaths (as Heavy Assault):9,645
Deaths (to Heavy Assaults):21,289
KDR:2.7071
Kill Difference:16,465
Playtime:415.307 hours
Usage:16%
Score:13.294m
Score/min:534
Accuracy (listed only):29.812%
HSR (listed only):34.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:2,253
Deaths:758
KDR:2.972
Accuracy:33.922% B++
HSR:32.135% B++
AF-4AE Cyclone
B++
Kills:1,812
Deaths:501
KDR:3.617
Accuracy:33.765% B+
HSR:33.940% B++
Gauss Compact S
A++
Kills:1,790
Deaths:778
KDR:2.301
Accuracy:35.863% A++
HSR:34.916% A++
GD-66 Claw
A
Kills:1,771
Deaths:745
KDR:2.377
Accuracy:76.718% A
HSR:21.626% B++
NS-11CP
B**
Kills:1,671
Deaths:558
KDR:2.995
Accuracy:35.374% B**
HSR:31.598% B*
Blitz GD-10
B**
Kills:1,434
Deaths:641
KDR:2.237
Accuracy:32.943% B**
HSR:23.710% B+
NSX-P Tengu
A
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% B*
HSR:34.690% A
Razor GD-23
A+
Kills:1,235
Deaths:462
KDR:2.673
Accuracy:36.566% A+
HSR:32.632% A+
MKV Suppressed
B+
Kills:1,213
Deaths:480
KDR:2.527
Accuracy:30.512% B+
HSR:26.958% B+
AF-19 Mercenary
B*
Kills:1,208
Deaths:745
KDR:1.621
Accuracy:29.862% B++
HSR:29.470% B*
AF-4A Bandit
B**
Kills:1,189
Deaths:494
KDR:2.407
Accuracy:32.695% B*
HSR:33.305% B**
AC-X11
A+
Kills:1,184
Deaths:409
KDR:2.895
Accuracy:35.979% A+
HSR:32.179% A
NS-7 PDW
B+
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B+
HSR:25.402% B+
GD-7F
A
Kills:1,179
Deaths:400
KDR:2.948
Accuracy:35.350% A
HSR:31.891% A
NS-66 Punisher
B**
Kills:1,169
Deaths:404
KDR:2.894
Accuracy:34.164% B**
HSR:39.607% B**
NS-11C
A+
Kills:1,168
Deaths:319
KDR:3.661
Accuracy:35.599% A+
HSR:30.822% A
Tempest
B*
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% B*
HSR:30.334% B++
AF-4 Cyclone
B*
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% B*
HSR:25.064% B
NSX Tengu
B+
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B+
HSR:28.351% B+
LA39 Bruiser
B**
Kills:1,152
Deaths:499
KDR:2.309
Accuracy:78.363% B**
HSR:21.094% B**
NSX "Networked" Tengu
B*
Kills:802
Deaths:256
KDR:3.133
Accuracy:47.763% B*
HSR:32.793% B++
Mauler S6
A+
Kills:200
Deaths:116
KDR:1.724
Accuracy:57.941% A+
HSR:19% B*
AF-57 Piston
A+
Kills:197
Deaths:72
KDR:2.736
Accuracy:58.565% A+
HSR:18.274% B*
The Little Helper
A*
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C
HSR:26.154% A*
NSX Tanto
B+
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% C+
HSR:33.526% B+
Kills:29,073
Deaths (as Light Assault):10,884
Deaths (to Light Assaults):11,571
KDR:2.67117
Kill Difference:18,189
Playtime:38.171 hours
Usage:1%
Score:1.072m
Score/min:468
Accuracy (listed only):40.965%
HSR (listed only):29.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
A
Kills:5,428
Deaths:2,071
KDR:2.621
Accuracy:34.563% A
HSR:32.885% B**
PSA-02 Diamondback
B**
Kills:2,266
Deaths:865
KDR:2.620
Accuracy:34.517% B**
HSR:37.555% B**
MGR-S1 Gladius
B++
Kills:2,253
Deaths:758
KDR:2.972
Accuracy:33.922% B++
HSR:32.135% B++
AF-4AE Cyclone
B++
Kills:1,812
Deaths:501
KDR:3.617
Accuracy:33.765% B+
HSR:33.940% B++
GD-66 Claw
A
Kills:1,771
Deaths:745
KDR:2.377
Accuracy:76.718% A
HSR:21.626% B++
Blitz GD-10
B**
Kills:1,434
Deaths:641
KDR:2.237
Accuracy:32.943% B**
HSR:23.710% B+
NSX-P Tengu
A
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% B*
HSR:34.690% A
MGR-A1 Vanquisher
A
Kills:1,220
Deaths:480
KDR:2.542
Accuracy:37.974% A
HSR:36.230% B**
MKV Suppressed
B+
Kills:1,213
Deaths:480
KDR:2.527
Accuracy:30.512% B+
HSR:26.958% B+
Reaper DMR
C**
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:30.684% C**
HSR:31.066% C**
Gauss Prime
B**
Kills:1,186
Deaths:660
KDR:1.797
Accuracy:31.551% B*
HSR:34.148% B**
GR-22AE
B++
Kills:1,184
Deaths:442
KDR:2.679
Accuracy:33.051% B+
HSR:35.389% B++
NS-11P
A
Kills:1,182
Deaths:502
KDR:2.355
Accuracy:33.152% B**
HSR:37.563% A
NS-7 PDW
B+
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B+
HSR:25.402% B+
Carnage AR
B**
Kills:1,179
Deaths:513
KDR:2.298
Accuracy:30.385% B+
HSR:33.079% B**
GR-22
A
Kills:1,179
Deaths:504
KDR:2.339
Accuracy:31.191% B++
HSR:35.539% A
NC9 A-Tross
B+
Kills:1,179
Deaths:623
KDR:1.892
Accuracy:29.982% B+
HSR:30.534% B+
NC1 Gauss Rifle
B+
Kills:1,175
Deaths:819
KDR:1.435
Accuracy:26.895% C++
HSR:29.192% B+
Gauss Rifle Burst
B++
Kills:1,171
Deaths:509
KDR:2.301
Accuracy:32.252% B+
HSR:36.379% B++
NS-11A
A++
Kills:1,171
Deaths:530
KDR:2.209
Accuracy:30.029% B+
HSR:40.905% A++
NS-66 Punisher
B**
Kills:1,169
Deaths:404
KDR:2.894
Accuracy:34.164% B**
HSR:39.607% B**
Tempest
B*
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% B*
HSR:30.334% B++
AF-4 Cyclone
B*
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% B*
HSR:25.064% B
NSX Tengu
B+
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B+
HSR:28.351% B+
LA39 Bruiser
B**
Kills:1,152
Deaths:499
KDR:2.309
Accuracy:78.363% B**
HSR:21.094% B**
NSX "Networked" Tengu
B*
Kills:802
Deaths:256
KDR:3.133
Accuracy:47.763% B*
HSR:32.793% B++
Mauler S6
A+
Kills:200
Deaths:116
KDR:1.724
Accuracy:57.941% A+
HSR:19% B*
AF-57 Piston
A+
Kills:197
Deaths:72
KDR:2.736
Accuracy:58.565% A+
HSR:18.274% B*
The Little Helper
A*
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C
HSR:26.154% A*
NSX Yumi
B*
Kills:152
Deaths:84
KDR:1.810
Accuracy:26.710% C--
HSR:38.816% B*
Kills:39,139
Deaths (as Combat Medic):15,694
Deaths (to Combat Medics):7,918
KDR:2.49388
Kill Difference:23,445
Playtime:473.264 hours
Usage:18%
Score:18.492m
Score/min:651
Accuracy (listed only):38.655%
HSR (listed only):30.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:66,974
Deaths:14,298
KDR:4.684
Accuracy:50.361% A
HSR:84.239% A
NS-44P Commissioner
B**
Kills:6,177
Deaths:3,270
KDR:1.889
Accuracy:52.936% B**
HSR:34.256% B
The Moonshot
A+
Kills:4,737
Deaths:723
KDR:6.552
Accuracy:44.695% C++
HSR:90.099% A+
EM4 Longshot
B*
Kills:2,271
Deaths:594
KDR:3.823
Accuracy:43.442% C**
HSR:85.469% B*
MGR-S1 Gladius
B++
Kills:2,253
Deaths:758
KDR:2.972
Accuracy:33.922% B++
HSR:32.135% B++
NS-357 Underboss
A++
Kills:1,813
Deaths:1,618
KDR:1.121
Accuracy:48.718% B**
HSR:41.920% A++
AF-4AE Cyclone
B++
Kills:1,812
Deaths:501
KDR:3.617
Accuracy:33.765% B+
HSR:33.940% B++
NS-30 Vandal
A+
Kills:1,478
Deaths:445
KDR:3.321
Accuracy:38.816% C**
HSR:42.422% A+
Blitz GD-10
B**
Kills:1,434
Deaths:641
KDR:2.237
Accuracy:32.943% B**
HSR:23.710% B+
NSX-P Tengu
A
Kills:1,401
Deaths:362
KDR:3.870
Accuracy:45.550% B*
HSR:34.690% A
NSX Tomoe
B
Kills:1,349
Deaths:546
KDR:2.471
Accuracy:30.616% C+
HSR:45.960% B
AF-8 RailJack
B*
Kills:1,248
Deaths:266
KDR:4.692
Accuracy:42.295% B
HSR:83.974% B*
NS-44 Commissioner
B**
Kills:1,244
Deaths:765
KDR:1.626
Accuracy:48.865% B**
HSR:34.888% B**
NSX Daimyo
B+
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:45.901% C*
HSR:96.510% B+
NSX "Networked" Tomoe
B*
Kills:1,228
Deaths:283
KDR:4.339
Accuracy:33.902% B
HSR:57.166% B*
MKV Suppressed
B+
Kills:1,213
Deaths:480
KDR:2.527
Accuracy:30.512% B+
HSR:26.958% B+
AF-18 Stalker
C**
Kills:1,198
Deaths:688
KDR:1.741
Accuracy:31.504% C**
HSR:25.543% C*
AF-6 Shadow
B**
Kills:1,196
Deaths:465
KDR:2.572
Accuracy:37.992% C++
HSR:38.545% B**
NC14 Bolt Driver
B**
Kills:1,188
Deaths:421
KDR:2.822
Accuracy:39.806% C++
HSR:84.933% B**
NS-7 PDW
B+
Kills:1,181
Deaths:454
KDR:2.601
Accuracy:30.582% B+
HSR:25.402% B+
Impetus
B++
Kills:1,179
Deaths:373
KDR:3.161
Accuracy:38.066% C++
HSR:37.744% B++
EM4-AE Longshot
B*
Kills:1,174
Deaths:148
KDR:7.932
Accuracy:47.806% B++
HSR:87.905% B*
NS-66 Punisher
B**
Kills:1,169
Deaths:404
KDR:2.894
Accuracy:34.164% B**
HSR:39.607% B**
Tempest
B*
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% B*
HSR:30.334% B++
NC4 Mag-Shot
B*
Kills:1,166
Deaths:1,076
KDR:1.084
Accuracy:35.914% B*
HSR:15.866% D
AF-4 Cyclone
B*
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% B*
HSR:25.064% B
NSX Tengu
B+
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B+
HSR:28.351% B+
LA80
A+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:40.052% C--
HSR:90.714% A+
NSX "Networked" Daimyo
B*
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:50.567% B*
HSR:97.069% B+
Gauss SPR
A+
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:42.093% B*
HSR:49.827% A+
NSX "Networked" Tengu
B*
Kills:802
Deaths:256
KDR:3.133
Accuracy:47.763% B*
HSR:32.793% B++
LA8 Rebel
B+
Kills:435
Deaths:407
KDR:1.069
Accuracy:37.107% B+
HSR:20.460% C
LA3 "Jackpot" Desperado
B+
Kills:227
Deaths:180
KDR:1.261
Accuracy:37.177% C+
HSR:34.802% B+
Soldier Soaker
C
Kills:176
Deaths:110
KDR:1.600
Accuracy:32.695% C--
HSR:12.500% C
LA3 Desperado
A++
Kills:168
Deaths:64
KDR:2.625
Accuracy:41.869% A++
HSR:32.738% A+
NS-AM7 Archer
A++
Kills:94
Deaths:121
KDR:0.777
Accuracy:64.364% B*
HSR:40.426% A++
NS-61 "Networked" Emissary
M+
Kills:70
Deaths:17
KDR:4.118
Accuracy:42.673% A++
HSR:51.429% M+
Kills:116,262
Deaths (as Infiltrator):33,292
Deaths (to Infiltrators):11,024
KDR:3.49219
Kill Difference:82,970
Playtime:1,552.400 hours
Usage:60%
Score:47.648m
Score/min:512
Accuracy (listed only):40.479%
HSR (listed only):47.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A++
Kills:1,790
Deaths:778
KDR:2.301
Accuracy:35.863% A++
HSR:34.916% A++
GD-66 Claw
A
Kills:1,771
Deaths:745
KDR:2.377
Accuracy:76.718% A
HSR:21.626% B++
NS-11CP
B**
Kills:1,671
Deaths:558
KDR:2.995
Accuracy:35.374% B**
HSR:31.598% B*
MGR-M1 Bishop
B*
Kills:1,445
Deaths:512
KDR:2.822
Accuracy:37.752% C++
HSR:42.837% B*
Razor GD-23
A+
Kills:1,235
Deaths:462
KDR:2.673
Accuracy:36.566% A+
HSR:32.632% A+
AF-19 Mercenary
B*
Kills:1,208
Deaths:745
KDR:1.621
Accuracy:29.862% B++
HSR:29.470% B*
AF-4A Bandit
B**
Kills:1,189
Deaths:494
KDR:2.407
Accuracy:32.695% B*
HSR:33.305% B**
AC-X11
A+
Kills:1,184
Deaths:409
KDR:2.895
Accuracy:35.979% A+
HSR:32.179% A
GD-7F
A
Kills:1,179
Deaths:400
KDR:2.948
Accuracy:35.350% A
HSR:31.891% A
Warden
B*
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:35.657% B++
HSR:33.390% B*
GD Guardian
C**
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:35.597% C
HSR:36.573% C**
NS-11C
A+
Kills:1,168
Deaths:319
KDR:3.661
Accuracy:35.599% A+
HSR:30.822% A
LA39 Bruiser
B**
Kills:1,152
Deaths:499
KDR:2.309
Accuracy:78.363% B**
HSR:21.094% B**
NS-30 Tranquility
A
Kills:910
Deaths:256
KDR:3.555
Accuracy:44.903% B*
HSR:52.637% A
Mauler S6
A+
Kills:200
Deaths:116
KDR:1.724
Accuracy:57.941% A+
HSR:19% B*
AF-57 Piston
A+
Kills:197
Deaths:72
KDR:2.736
Accuracy:58.565% A+
HSR:18.274% B*
The Little Helper
A*
Kills:195
Deaths:69
KDR:2.826
Accuracy:47.653% C
HSR:26.154% A*
NSX Tanto
B+
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% C+
HSR:33.526% B+
Kills:19,014
Deaths (as Engineer):7,211
Deaths (to Engineers):7,864
KDR:2.6368
Kill Difference:11,803
Playtime:97.418 hours
Usage:4%
Score:1.795m
Score/min:307
Accuracy (listed only):43.364%
HSR (listed only):31.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:182
V. Kills:101 178%
Deaths:146
KDR:1.247
Accuracy:19.741% F-
KPH:15.400 C
VKPH:8.600 D
Kills:182 (182 + 0)
Deaths:146
KDR:1.247
VKDR:0.692
Vehicle Kills:101
Kill Difference:36
Playtime:11.804 hours
Usage:0%
Score:0.098m
Score/min:139
Piloting Accuracy:19.741%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:58
V. Kills:26 215%
Deaths:5
KDR:11.600
Accuracy:59.649% B+
KPH:50.700 B+
VKPH:22.700 C++
Kills:58 (58 + 0)
Deaths:5
KDR:11.600
VKDR:5.200
Vehicle Kills:26
Kill Difference:53
Playtime:1.144 hours
Usage:0%
Score:0.033m
Score/min:488
Driving Accuracy:59.649%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:383
V. Kills:169 225%
Deaths:74
KDR:5.176
Accuracy:50.394% C+
KPH:30.300 C+
VKPH:13.400 D
Enforcer ML85
B**
Kills:134
V. Kills:69 191%
Deaths:16
KDR:8.375
Accuracy:52.051% B**
KPH:35.300 B*
VKPH:18.200 C+
Kills:517 (383 + 134)
Deaths:90
KDR:5.744
VKDR:2.644
Vehicle Kills:238
Kill Difference:427
Playtime:16.412 hours
Usage:1%
Score:0.225m
Score/min:228
Driving Accuracy:50.394%
Gunner Accuracy:52.051%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C
Kills:273
V. Kills:147 184%
Deaths:16
KDR:17.063
Accuracy:34.583% C
KPH:35 C
VKPH:18.800 C-
M12 Kobalt-H
C-
Kills:126
V. Kills:6 N/A
Deaths:8
KDR:15.750
Accuracy:20.815% C--
KPH:78.700 D-
VKPH:3.700 C-
M96 Mjolnir-H
C++
Kills:100
V. Kills:60 164%
Deaths:40
KDR:2.500
Accuracy:52.406% C++
KPH:34.500 D-
VKPH:20.700 D--
Enforcer ML65-H
B+
Kills:56
V. Kills:31 175%
Deaths:12
KDR:4.667
Accuracy:63.404% B+
KPH:32.100 C--
VKPH:17.700 D*
E540 Halberd-H
C++
Kills:52
V. Kills:22 226%
Deaths:12
KDR:4.333
Accuracy:58.958% C++
KPH:48.500 C+
VKPH:20.500 C
Kills:607 (0 + 607)
Deaths:88
KDR:6.898
VKDR:3.023
Vehicle Kills:266
Kill Difference:519
Playtime:15.118 hours
Usage:1%
Score:0.261m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:58.958%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:242
V. Kills:8 N/A
Deaths:19
KDR:12.737
Accuracy:20.633% C+
KPH:68.800 C
VKPH:2.300 C
M20 Basilisk
B**
Kills:87
V. Kills:23 363%
Deaths:13
KDR:6.692
Accuracy:50.133% B**
KPH:23.400 C+
VKPH:6.200 C--
M12 Kobalt
B**
Kills:72
V. Kills:5 N/A
Deaths:2
KDR:36
Accuracy:22.918% B*
KPH:65.300 C-
VKPH:4.500 B**
Kills:401 (0 + 401)
Deaths:34
KDR:11.794
VKDR:1.059
Vehicle Kills:36
Kill Difference:367
Playtime:8.344 hours
Usage:0%
Score:0.119m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:22.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:160
V. Kills:10 N/A
Deaths:22
KDR:7.273
Accuracy:30.901% D
KPH:55.400 D
VKPH:3.500 D-
Kills:160 (0 + 160)
Deaths:22
KDR:7.273
VKDR:0.455
Vehicle Kills:10
Kill Difference:138
Playtime:2.886 hours
Usage:0%
Score:0.031m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:30.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 67,07066,97414,2984.684B1.8150.361%A84.239%A119A++N/A376563h1.5A3.1B**
NC6A GODSAW 8,1498,0332,3963.353C++0.4833.445%C**34.221%B+109.1B++1.6C++40073.6h6.8B+20.3B++
NS-44P Commissioner 6,2396,1773,2701.889B+0.9852.936%B**34.256%B136.7B**1.4A45445.2h2.5B**4.7B++
Gauss Rifle S 5,5325,4282,0712.621B+0.2534.563%A32.885%B**105M2A++38251.7h8B**23.2B**
The Moonshot 4,7414,7377236.552B**3.6844.695%C++90.099%A+65.4C++N/A20472.4h1.5B**3.4B++
EM4 Longshot 2,2772,2715943.823C+0.9543.442%C**85.469%B*34.6CN/A8665.6h1.8B+4.2B+
PSA-02 Diamondback 2,3002,2668652.62B0.2534.517%B**37.555%B**115B**1.7C++34919.7h10B++28.8B*
MGR-S1 Gladius 2,2812,2537582.972C**0.1033.922%B++32.135%B++85.7B+1.1C++30326.3h6.8B++20.2B++
NS-15 Gallows 2,2092,1787123.059C++0.1933.727%B++37.098%C++117.7B+1.7C+39218.5h9.3B++27.7B++
NS-357 Underboss 1,8221,8131,6181.121C+1.7548.718%B**41.92%A++66.7C++N/A24227.2h2.9B**6B*
AF-4AE Cyclone 1,8321,8125013.617B**0.7533.765%B+33.94%B++88C+1C+27320.6h7.8B++23B++
Gauss Compact S 1,8191,7907782.301A0.5735.863%A++34.916%A++114.7M+1.9B**42815.6h8.2B+23B++
GD-66 Claw 1,7781,7717452.377B+0.4976.718%A21.626%B++150.1A*N/A50711.8h1.6A+2.1B**
NC6 Gauss SAW 1,8001,7671,1841.492C+1.3824.454%C+23.43%C-47.2C+N/A27137.4h9.2C+37.8C++
LA1 Anchor 1,7181,6946522.598C+0.2730.235%B+31.523%C*81.8C**1.2B+58120.7h8.4B+27.6B+
NS-11CP 1,6951,6715582.995B+0.1235.374%B**31.598%B*117.7B*1.7B+29414.2h9.3B*26.4B*
NS-30 Vandal 1,4921,4784453.321C++0.4538.816%C**42.422%A+64.5C++N/A25522.9h4.6B+11.8B+
MGR-M1 Bishop 1,4571,4455122.822C*0.0537.752%C++42.837%B*58C*N/A16924.9h4.6B++12.1B+
Blitz GD-10 1,4461,4346412.237B+0.6332.943%B**23.71%B+66.4B+N/A20321.6h10.7B++32.4B+
GD-22S 1,4491,4316562.181C++0.6928.008%C**34.801%B*60.9C++N/A24123.5h9.1B+32.3B+
NSX-P Tengu 1,4061,4013623.87A+1.0045.55%B*34.69%A114.8B**N/A29812.2h7.6B**16.6B*
MGR-L1 Promise 1,4161,3895362.591B0.2829.66%B+30.454%C++78.5C*1.5C**34317.7h10.1B+34.1B+
NSX Tomoe 1,3591,3495462.471C+0.4030.616%C+45.96%B50.9CN/A12626.5h11.8C**38.5C*
EM6 1,2921,2725792.197C+0.6727.86%B28.774%C+56.3CN/A17822.6h8.8B+31.5B+
AF-8 RailJack 1,2481,2482664.692B*1.8242.295%B83.974%B*42.6B+N/A9929.3h1.8B++4.3B+
NS-44 Commissioner 1,2491,2447651.626C**1.2448.865%B**34.888%B**63.5BN/A23519.6h2.8B++5.8B++
Razor GD-23 1,2471,2354622.673B*0.2036.566%A+32.632%A+119.9A*1.2B**35910.3h8.5B**23.3B**
C-4 1,4411,2334862.537B+0.3331.035%B+N/A164.4B*27.7C12317.5h1.1B+3.7B+
NSX Daimyo 1,2321,2324492.744C0.1345.901%C*96.51%B+53.8C--N/A15622.9h2B+4.3B+
Mag-Cutter 1,2621,23039,7070.031C++2.8427.605%C2.114%D0.7C+N/A31669.7h1.7B++6.3B
NC6S Gauss SAW S 1,2411,2294003.073B*0.2030.354%B++39.056%A+73.6BN/A27716.7h7.6A24.9B*
NSX "Networked" Tomoe 1,2321,2282834.339A1.4733.902%B57.166%B*125.3B**N/A5139.8h8.8B**25.9B**
MGR-A1 Vanquisher 1,2381,2204802.542C**0.3337.974%A36.23%B**117.3A+1.7C*35710.4h7.6B*20B*
NSX "Networked" Naginata 1,2451,2153973.06B+0.1931.575%B+41.893%B*130.6B*3.2B*4519.3h8.6B++27.3B++
MKV Suppressed 1,2171,2134802.527B*0.3430.512%B+26.958%B+59.8BN/A23320.3h11.3B37B+
AF-19 Mercenary 1,2331,2087451.621C++1.2529.862%B++29.47%B*32.2C+N/A20437.5h9.3B+31B+
AF-18 Stalker 1,2121,1986881.741C+1.1331.504%C**25.543%C*36.9CN/A10132.5h11.2C*35.6C**
AF-6 Shadow 1,2191,1964652.572C+0.3037.992%C++38.545%B**48.4CN/A10924.7h5.1C+13.4C++
Auraxium Mag-Cutter 1,2191,19318,1540.066B++2.8048.212%B**1.341%D-2.2B+N/A7535.5h1.6B++3.3B++
Reaper DMR 1,2231,1914742.513B+0.3630.684%C**31.066%C**83.3B*2.2A*25114.3h6.6A21.6B*
AF-4A Bandit 1,2051,1894942.407B+0.4632.695%B*33.305%B**99.1B*1.3B+40512h8.7B+26.5B++
NS-15MP 1,2021,1893623.285C++0.4133.081%B++38.94%B+107.1B+1.2C+37211.1h9.2B++27.8B+
NC14 Bolt Driver 1,1891,1884212.822C+0.0539.806%C++84.933%B**34C+N/A12834.9h2B+5B+
Gauss Prime 1,2121,1866601.797C+1.0731.551%B*34.148%B**82.9B**1.8A39514.3h8.8B*27.8B*
GR-22AE 1,1931,1844422.679B+0.1933.051%B+35.389%B++94C**N/A27812.6h9.4B*28.4B++
AC-X11 1,1991,1844092.895B*0.0235.979%A+32.179%A102.1A+1.3B++36611.6h7.3B**20.3B*
NS-11P 1,2031,1825022.355B+0.5233.152%B**37.563%A77.3B++1.4C**23615.3h10.1B*30.4B*
NS-7 PDW 1,2031,1814542.601B++0.2730.582%B+25.402%B+62.5B+1.2A16218.9h10.9B++35.5B+
NSX-P Naginata 1,2001,1803613.269B*0.4030.997%B*41.102%B**106.3B++1.8C++32311.1h8.3B**26.7B++
NS-15M2 1,2001,1804482.634C++0.2429.837%B+26.356%C--66.7C+1.1C+35317.7h10.2B34B+
Carnage AR 1,2041,1795132.298B0.5730.385%B+33.079%B**60.8B+1.3A+24019.4h9.1A29.9B*
Impetus 1,1991,1793733.161B*0.2938.066%C++37.744%B++55.1C+N/A12121.4h4.1C*10.8C**
GR-22 1,1971,1795042.339B0.5331.191%B++35.539%A62.4B1B+23618.9h8.5A+27.2B**
GD-7F 1,1941,1794002.948B++0.0835.35%A31.891%A115.6A+1.5B*46710.2h8.8B*24.8B*
NC9 A-Tross 1,2051,1796231.892C**0.9829.982%B+30.534%B+51C++1.1B++15223.1h8B+26.8B+
NSX Naginata 1,1971,1783982.96B+0.0927.559%C**39.474%B*69.3C++1.1C+32217h8.7B++31.6B+
NC1 Gauss Rifle 1,1921,1758191.435C++1.4426.895%C++29.192%B+34.9C+N/A16533.7h9.5B++35.4B+
EM1 1,1931,1755642.083C++0.7926.571%C*29.617%B+61.2C++N/A22719.2h10.2B+38.3B+
EM4-AE Longshot 1,1761,1741487.932B*5.0647.806%B++87.905%B*66.7C+N/A21217.6h1.5B*3.2B++
Warden 1,1911,1743603.261B**0.3935.657%B++33.39%B*59.6B++N/A21219.7h5.9B*16.7B++
GD Guardian 1,1851,1733163.712C**0.8435.597%C36.573%C**73.3C++N/A24716h5.8B+16.2B
NC05 Jackhammer 1,1821,1724332.707B**0.1658.665%A23.72%A+89.5B+N/A30313.1h3.9B+6.6B*
Gauss Rifle Burst 1,1831,1715092.301C++0.5732.252%B+36.379%B++73.6B+N/A34415.9h8.4B*26.1B++
NS-11A 1,1841,1715302.209B+0.6630.029%B+40.905%A++53.7C++N/A14721.8h9.4B**31.5B*
NS-66 Punisher 1,1791,1694042.894B++0.0234.164%B**39.607%B**115.7B**1C++36610.1h8.5B**24.9B*
NS-11C 1,1761,1683193.661A+0.7935.599%A+30.822%A120.4A*N/A6709.7h8.8A24.7B**
Tempest 1,1721,1673423.412A0.5431.629%B*30.334%B++84.6B+N/A32113.8h7.7B**24.2B*
NC4 Mag-Shot 1,1781,1661,0761.084C++1.7935.914%B*15.866%D42.6C++N/A14327.4h6.7B+18.7B++
AF-4 Cyclone 1,1721,1655602.08C*0.7932.99%B*25.064%B55C+N/A28021.2h8.4B*25.4B++
NSX Tengu 1,1681,1643593.242A++0.3743.655%B+28.351%B+73.2BN/A20015.9h8.8B+20.2B+
LA80 1,1661,1632384.887C++2.0240.052%C--90.714%A+51.2C+N/A11222.7h1.6B*4B+
NSX "Networked" Daimyo 1,1601,1602374.895C**2.0250.567%B*97.069%B+131.8B**N/A4658.8h1.7B*3.4B*
Gauss SPR 1,1661,1563733.099C**0.2342.093%B*49.827%A+49.4C++N/A13623.4h3.7B*8.8B*
LA39 Bruiser 1,1531,1524992.309B**0.5678.363%B**21.094%B**108.7AN/A54310.6h1.7B**2.1B*
NS Decimator 1,2151,0316191.666C++1.2068.67%B++3.395%A+61B++10.9D-47616.9h3.6C**5.2B+
NSX Amaterasu 9779369,3740.1B+2.7740.929%B**8.333%D-3.8C+N/A13244.6h2C*4.9B+
NS-30 Tranquility 9149102563.555B+0.6844.903%B*52.637%A115.2AN/A3647.9h4.4B**9.7B*
NSX "Networked" Tengu 8078022563.133A0.2647.763%B*32.793%B++119.7B**N/A4176.7h7.9B**16.5B*
Frag Grenade 4764621462N/A459.1352.61%B+N/A577.5C+17.5B+39980.8h3.1C++5.9B
Shrike 6494524071.111C++1.7662.954%B+1.327%D42.2B*18.4B+46710.7h6.8C10.7C+
LA8 Rebel 4424354071.069C+1.8037.107%B+20.46%C25.4C--N/A9817.1h5.2B+14B+
Titan-150 AP 552383745.176C-2.3150.394%C+N/A30.4C+13.4D23312.6h3.8C**7.6C**
G40-F Ranger 4202731617.063C**14.1934.583%CN/A35C18.8C-3047.8h74.7C+216C+
M12 Kobalt 2502421912.737C--9.8720.633%C+19.835%C++69.1C2.3C2463.5h16B+77.3B
NCM1 Scattercannon 232229643.578B*0.7155.04%B**22.271%A71.6A*N/A4403.2h5.2B**9.4B**
LA3 "Jackpot" Desperado 2272271801.261C1.6137.177%C+34.802%B+66.8DN/A2033.4h6B*16B*
NCM1 Scattercannon 211211623.403B**0.5354.908%B**19.431%B+68.1B*N/A3223.1h5.5C++10B++
Mauler S6 2002001161.724B+1.1557.941%A+19%B*54.1B+N/A4533.7h3.6B++6.3B*
AF-57 Piston 199197722.736B**0.1358.565%A+18.274%B*109.4A1.1B+8751.8h3.1B**5.3B**
The Little Helper 197195692.826B**0.0447.653%C26.154%A*97.5B**1C+2502h3.1A6.4B++
M12 Kobalt 197190538C+35.1325.796%B+17.895%C+90.5D3.3D2712.1h17.1C+66.4C**
M20 Mustang 2831821461.247D1.6219.741%F-N/A15.4C8.6D13911.8h37.2B*188.6B+
Soldier Soaker 1761761101.6C*1.2732.695%C--12.5%C55CN/A2403.2h4.8B**14.5B+
NSX Tanto 1731731011.713C++1.1630.115%C+33.526%B+50.9C+N/A2863.4h9.7B++32.3B+
LA3 Desperado 168168642.625A+0.2541.869%A++32.738%A+48C++N/A1663.5h7.2B++17.1B*
CAS 14-E 170160227.273C-4.4030.901%D1.875%C+55.2D3.4D-1812.9h22.6B+73.1B
NSX Yumi 155152841.81C+1.0626.71%C--38.816%B*47.5C+N/A4123.2h9.5B+35.5C**
Enforcer ML85 203134168.375C*5.5052.051%B**N/A35.3B*18.2C+2123.8h11.1C*21.3B++
M12 Kobalt-H 132126815.75D12.8820.815%C--15.079%D78.8D-3.8C2501.6h15.2C+73.2C+
Tank Mine 138114234.957B*2.0943.045%C*N/A228A++48D15190.5h1.4B*3.3A
M96 Mjolnir-H 160100402.5C-0.3752.406%C++1%C**34.5D-20.7D--3302.9h39C74.4C+
Rocklet Rifle 16495472.021A+0.8560.23%B**N/A73.1M++53.1A*13281.3h17.1A++28.3A++
NS-AM7 Archer 108941210.777B+2.0964.364%B*40.426%A++22.9A++3.4B+1934.1h9.3B++14.5B*
M20 Basilisk 11087136.692B*3.8250.133%B**8.046%B++23.5C+6.2C--1843.7h73.6B+146.8B++
M12 Kobalt 7772236A**33.1322.918%B*13.889%D*65.5C-4.5B**3931.1h17.4C++76.1B+
NS-61 "Networked" Emissary 7170174.118A*1.2542.673%A++51.429%M+100B+1.4C++2770.7h8B*18.8A+
Bouncing Betty 646397B+4.1358.824%B**N/A105D1.7A++9290.6h2.2D--3.8C*
Bastion Battery 8060160N/A57.1331.473%D**1.667%B54.5C**18.2D--2971.1h11.8B++37.3C+
L100 Python AP 8458511.6C++8.7359.649%B+N/A52.7B++23.6C**4881.1h4.7C++7.9B
Enforcer ML65-H 8756124.667C1.8063.404%B+1.786%C*32.9C--18.2D*1751.7h10.2B*16.1B**
E540 Halberd-H 7452124.333C-1.4658.958%C++1.923%C*47.3C20C2861.1h5.4C+9.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit136165,68210.3h
Spawn Beacon732,4232.6h
Nanite Revive Grenade03,4621h
Medical Kit2,57236,44432.3h
Medical Applicator1,287575,61935.5h
Motion Spotter89020.9h
Restoration Kit57610,0127.5h
Deconstruction Tool01060h
Welding Device0580h
Recon Detection Device718107,518132.4h
Shield Recharging Field251,8630.8h
Ammunition Package84690.2h
Anti-Infantry MANA Turret2540.2h
Snowman Soldier2600.1h
Nano-Repair Grenade02300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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