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Executor Dreadnaught Shawty19[FUoC] Shawty19
NC BR 134

KDR: 2.57

Score: 39.3m

Last Seen: Aug 21st, 2019 2:33 AM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Connery - Outfit Leader of Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R The Moonshot NC6A GODSAW EM4 Longshot AF-4AE Cyclone NC6 Gauss SAW LA1 Anchor MGR-M1 Bishop
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,637,006 MLG Score: 4506
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.978%32.273%100044117050,3052.545160.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.97%1.884A++1.713A++-0.813D-HEAD ++ (~16.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.65B+80.436B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.845%0.267%75112133748892030.420697183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.958B*-1.477F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.90.691B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.941%8.497%180712079185883691.56122248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.482%-0.308C0.995B*1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.063C+36.80.077C+74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.336%84.393%1809120524,98224264110.2976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.583%1.466A+1.111B**-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.595B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.413%18.533%18031211518217710.237833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.422%1.65A+0.769B++-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.685B+2.60.475B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 14
39.3m446.2%485 (29.1k)412 (24.7k)2.5699788,73634,5282.67093134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214733625.53%44.728%114202:4650

15% Combat Medic21% Heavy Assault58% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:17 PMMar 9th, 2019 8:50 PMAug 21st, 2019 12:11 PM (32m) (PST)Aug 21st, 2019 1:06 AM (12h) (PST)Aug 20th, 2019 10:33 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6172393780.9300.3620.4164.2560.0234506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,04514,32222,723562225255124,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1589.5h/66.2d 3,486 39,690 30,684 405.9k 2,462 5,475 2,233 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:4,100
Deaths:1,212
KDR:3.383
Accuracy:33.018% B++
HSR:35.268% B**
NC6 Gauss SAW
B++
Kills:1,618
Deaths:1,147
KDR:1.411
Accuracy:23.987% B++
HSR:22.003% C
LA1 Anchor
B*
Kills:1,455
Deaths:579
KDR:2.513
Accuracy:29.628% B*
HSR:30.172% B+
MGR-L1 Promise
B**
Kills:1,183
Deaths:456
KDR:2.594
Accuracy:29.133% B**
HSR:29.501% B++
NS-15M2
B**
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:29.837% B**
HSR:26.356% C++
NSX-P Naginata
A++
Kills:1,180
Deaths:361
KDR:3.269
Accuracy:30.997% A++
HSR:41.102% A++
NSX Naginata
A+
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:27.559% B**
HSR:39.474% A+
NS-15MP
B**
Kills:1,178
Deaths:357
KDR:3.300
Accuracy:33.154% B**
HSR:38.964% B*
EM1
A
Kills:1,175
Deaths:564
KDR:2.083
Accuracy:26.572% B*
HSR:29.617% A
GD-22S
B**
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:27.288% B*
HSR:31.997% B**
NC6S Gauss SAW S
A*
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:30.283% A
HSR:39.231% A*
EM6
B**
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:27.482% B**
HSR:27.931% B+
Kills:17,749
Deaths (as Heavy Assault):7,008
Deaths (to Heavy Assaults):10,391
KDR:2.53268
Kill Difference:10,741
Playtime:328.992 hours
Usage:21%
Score:9.463m
Score/min:479
Accuracy (listed only):29.078%
HSR (listed only):32.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,650
Deaths:453
KDR:3.642
Accuracy:33.422% B*
HSR:33.394% B**
MGR-S1 Gladius
A
Kills:1,335
Deaths:484
KDR:2.758
Accuracy:33.421% A
HSR:26.067% B+
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
NSX-P Tengu
A++
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:45.373% A+
HSR:33.874% A++
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
MKV Suppressed
B**
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% B**
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
AF-19 Mercenary
B**
Kills:795
Deaths:543
KDR:1.464
Accuracy:28.099% B**
HSR:25.409% B++
LA39 Bruiser
B++
Kills:251
Deaths:134
KDR:1.873
Accuracy:69.983% B++
HSR:18.327% B+
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Tanto
A
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% B++
HSR:33.526% A
The Little Helper
A
Kills:141
Deaths:42
KDR:3.357
Accuracy:48.414% C+
HSR:22.695% A
AF-57 Piston
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:58.252% A++
HSR:15.294% B
Kills:12,961
Deaths (as Light Assault):4,953
Deaths (to Light Assaults):6,259
KDR:2.6168
Kill Difference:8,008
Playtime:27.953 hours
Usage:2%
Score:0.609m
Score/min:363
Accuracy (listed only):40.459%
HSR (listed only):25.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,650
Deaths:453
KDR:3.642
Accuracy:33.422% B*
HSR:33.394% B**
MGR-S1 Gladius
A
Kills:1,335
Deaths:484
KDR:2.758
Accuracy:33.421% A
HSR:26.067% B+
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
NSX-P Tengu
A++
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:45.373% A+
HSR:33.874% A++
Reaper DMR
B*
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:30.684% B*
HSR:31.066% B*
Gauss Prime
A+
Kills:1,186
Deaths:660
KDR:1.797
Accuracy:31.551% B**
HSR:34.148% A+
Gauss Rifle S
A*
Kills:1,184
Deaths:509
KDR:2.326
Accuracy:32.528% A+
HSR:35.557% A*
GR-22
A*
Kills:1,179
Deaths:504
KDR:2.339
Accuracy:31.191% A
HSR:35.539% A*
Carnage AR
A++
Kills:1,179
Deaths:513
KDR:2.298
Accuracy:30.385% B**
HSR:33.079% A++
NC9 A-Tross
B*
Kills:1,179
Deaths:623
KDR:1.892
Accuracy:29.982% B*
HSR:30.534% B*
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
NC1 Gauss Rifle
B**
Kills:1,175
Deaths:819
KDR:1.435
Accuracy:26.895% B*
HSR:29.192% B**
Gauss Rifle Burst
B**
Kills:1,171
Deaths:509
KDR:2.301
Accuracy:32.252% B*
HSR:36.379% B**
NS-11A
M
Kills:1,171
Deaths:530
KDR:2.209
Accuracy:30.029% B**
HSR:40.905% M
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
MKV Suppressed
B**
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% B**
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
LA39 Bruiser
B++
Kills:251
Deaths:134
KDR:1.873
Accuracy:69.983% B++
HSR:18.327% B+
NS-11P
A*
Kills:235
Deaths:115
KDR:2.043
Accuracy:33.274% A*
HSR:31.064% A++
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Yumi
A
Kills:151
Deaths:82
KDR:1.841
Accuracy:26.735% C+
HSR:39.073% A
The Little Helper
A
Kills:141
Deaths:42
KDR:3.357
Accuracy:48.414% C+
HSR:22.695% A
AF-57 Piston
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:58.252% A++
HSR:15.294% B
Kills:22,994
Deaths (as Combat Medic):9,647
Deaths (to Combat Medics):3,686
KDR:2.38354
Kill Difference:13,347
Playtime:234.256 hours
Usage:15%
Score:7.577m
Score/min:539
Accuracy (listed only):36.840%
HSR (listed only):29.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:10,900
Deaths:2,589
KDR:4.210
Accuracy:48.648% A+
HSR:82.945% A+
The Moonshot
A+
Kills:4,671
Deaths:711
KDR:6.570
Accuracy:44.775% C**
HSR:90.109% A+
EM4 Longshot
B**
Kills:2,271
Deaths:594
KDR:3.823
Accuracy:43.442% B+
HSR:85.469% B**
AF-4AE Cyclone
B**
Kills:1,650
Deaths:453
KDR:3.642
Accuracy:33.422% B*
HSR:33.394% B**
MGR-S1 Gladius
A
Kills:1,335
Deaths:484
KDR:2.758
Accuracy:33.421% A
HSR:26.067% B+
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
NS-30 Vandal
A++
Kills:1,250
Deaths:385
KDR:3.247
Accuracy:38.142% B*
HSR:41.600% A++
NSX Tomoe
B++
Kills:1,239
Deaths:511
KDR:2.425
Accuracy:30.437% C**
HSR:44.391% B++
AF-8 RailJack
B**
Kills:1,238
Deaths:263
KDR:4.707
Accuracy:42.357% B*
HSR:84.087% B**
NSX-P Tengu
A++
Kills:1,234
Deaths:313
KDR:3.942
Accuracy:45.373% A+
HSR:33.874% A++
NSX Daimyo
B++
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:45.901% B++
HSR:96.510% B++
NS-44 Commissioner
A++
Kills:1,232
Deaths:758
KDR:1.625
Accuracy:48.872% A+
HSR:34.821% A++
AF-6 Shadow
A
Kills:1,195
Deaths:464
KDR:2.575
Accuracy:37.980% B+
HSR:38.577% A
NC14 Bolt Driver
B**
Kills:1,188
Deaths:421
KDR:2.822
Accuracy:39.806% B++
HSR:84.933% B**
Impetus
A
Kills:1,179
Deaths:372
KDR:3.169
Accuracy:38.060% B++
HSR:37.744% A
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
AF-18 Stalker
B*
Kills:1,175
Deaths:684
KDR:1.718
Accuracy:31.465% B*
HSR:24.851% B+
Tempest
A
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A
MKV Suppressed
B**
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% B**
NC4 Mag-Shot
A
Kills:1,166
Deaths:1,076
KDR:1.084
Accuracy:35.914% A
HSR:15.866% D
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
LA80
A++
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:40.052% C+
HSR:90.714% A++
EM4-AE Longshot
A
Kills:1,163
Deaths:140
KDR:8.307
Accuracy:47.828% B**
HSR:87.876% A
Gauss SPR
A++
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:42.093% A+
HSR:49.827% A++
NS-44P Commissioner
B**
Kills:651
Deaths:422
KDR:1.543
Accuracy:50.791% B**
HSR:33.333% B++
NS-357 Underboss
A++
Kills:535
Deaths:600
KDR:0.892
Accuracy:50.393% A++
HSR:36.449% A++
LA8 Rebel
B*
Kills:433
Deaths:407
KDR:1.064
Accuracy:37.198% B*
HSR:20.554% C+
LA3 "Jackpot" Desperado
B*
Kills:216
Deaths:167
KDR:1.293
Accuracy:37.204% B+
HSR:34.722% B*
LA3 Desperado
A*
Kills:168
Deaths:64
KDR:2.625
Accuracy:41.869% A*
HSR:32.738% A*
Soldier Soaker
C+
Kills:153
Deaths:100
KDR:1.530
Accuracy:31.492% C
HSR:13.726% C+
Kills:46,908
Deaths (as Infiltrator):15,799
Deaths (to Infiltrators):5,706
KDR:2.96905
Kill Difference:31,109
Playtime:918.294 hours
Usage:58%
Score:20.168m
Score/min:366
Accuracy (listed only):39.314%
HSR (listed only):45.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A++
Kills:1,445
Deaths:512
KDR:2.822
Accuracy:37.752% B*
HSR:42.837% A++
Warden
A+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:35.657% A+
HSR:33.390% A
GD Guardian
B*
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:35.597% C**
HSR:36.573% B*
AF-19 Mercenary
B**
Kills:795
Deaths:543
KDR:1.464
Accuracy:28.099% B**
HSR:25.409% B++
LA39 Bruiser
B++
Kills:251
Deaths:134
KDR:1.873
Accuracy:69.983% B++
HSR:18.327% B+
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Tanto
A
Kills:173
Deaths:101
KDR:1.713
Accuracy:30.115% B++
HSR:33.526% A
The Little Helper
A
Kills:141
Deaths:42
KDR:3.357
Accuracy:48.414% C+
HSR:22.695% A
AF-57 Piston
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:58.252% A++
HSR:15.294% B
Kills:5,419
Deaths (as Engineer):2,130
Deaths (to Engineers):4,370
KDR:2.54413
Kill Difference:3,289
Playtime:83.609 hours
Usage:5%
Score:1.407m
Score/min:280
Accuracy (listed only):44.653%
HSR (listed only):27.598%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:130
V. Kills:71 181%
Deaths:146
KDR:0.890
Accuracy:20.032% F-
KPH:12.700 C+
VKPH:7 C
Kills:130 (130 + 0)
Deaths:146
KDR:0.890
VKDR:0.486
Vehicle Kills:71
Kill Difference:16
Playtime:10.214 hours
Usage:1%
Score:0.056m
Score/min:91
Piloting Accuracy:20.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:55
V. Kills:24 220%
Deaths:5
KDR:11
Accuracy:59.466% B+
KPH:48.900 A
VKPH:21.300 B+
Kills:55 (55 + 0)
Deaths:5
KDR:11
VKDR:4.800
Vehicle Kills:24
Kill Difference:50
Playtime:1.125 hours
Usage:0%
Score:0.028m
Score/min:420
Driving Accuracy:59.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:374
V. Kills:165 225%
Deaths:74
KDR:5.054
Accuracy:50.845% C++
KPH:31.300 B++
VKPH:13.800 C+
Enforcer ML85
A
Kills:129
V. Kills:67 190%
Deaths:16
KDR:8.063
Accuracy:51.820% A
KPH:34.500 A
VKPH:17.900 C**
Kills:503 (374 + 129)
Deaths:90
KDR:5.589
VKDR:2.578
Vehicle Kills:232
Kill Difference:413
Playtime:15.684 hours
Usage:1%
Score:0.212m
Score/min:226
Driving Accuracy:50.845%
Gunner Accuracy:51.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:273
V. Kills:147 184%
Deaths:16
KDR:17.063
Accuracy:34.555% C++
KPH:35 C+
VKPH:18.900 C+
M12 Kobalt-H
C+
Kills:117
V. Kills:6 N/A
Deaths:8
KDR:14.625
Accuracy:20.648% C
KPH:81.500 D
VKPH:4.200 C+
M96 Mjolnir-H
B
Kills:99
V. Kills:59 165%
Deaths:40
KDR:2.475
Accuracy:52.404% B
KPH:35 D
VKPH:20.900 D
Enforcer ML65-H
B++
Kills:56
V. Kills:31 175%
Deaths:12
KDR:4.667
Accuracy:63.404% B++
KPH:32.100 C+
VKPH:17.700 D-
E540 Halberd-H
B+
Kills:51
V. Kills:22 222%
Deaths:12
KDR:4.250
Accuracy:59.244% B+
KPH:48.500 B
VKPH:20.900 C+
Kills:596 (0 + 596)
Deaths:88
KDR:6.773
VKDR:3.011
Vehicle Kills:265
Kill Difference:508
Playtime:14.856 hours
Usage:1%
Score:0.253m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:59.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:210
V. Kills:7 N/A
Deaths:19
KDR:11.053
Accuracy:20.979% B+
KPH:72.500 C**
VKPH:2.400 C+
M20 Basilisk
A
Kills:73
V. Kills:20 348%
Deaths:13
KDR:5.615
Accuracy:48.342% A
KPH:23.200 C**
VKPH:6.400 C
M12 Kobalt
A+
Kills:60
V. Kills:5 N/A
Deaths:2
KDR:30
Accuracy:24.541% A+
KPH:59.200 C
VKPH:4.900 A+
Kills:343 (0 + 343)
Deaths:34
KDR:10.088
VKDR:0.941
Vehicle Kills:32
Kill Difference:309
Playtime:7.055 hours
Usage:0%
Score:0.103m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:24.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:146
V. Kills:10 N/A
Deaths:22
KDR:6.636
Accuracy:31.332% C
KPH:54.200 C
VKPH:3.700 D
Kills:146 (0 + 146)
Deaths:22
KDR:6.636
VKDR:0.455
Vehicle Kills:10
Kill Difference:124
Playtime:2.692 hours
Usage:0%
Score:0.029m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:31.332%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,91510,9002,5894.21B++1.6448.648%A+82.945%A+83.7A++N/A306130.2h1.6A3.3B**
The Moonshot 4,6754,6717116.57B+4.0044.775%C**90.109%A+65.5B+N/A20371.3h1.5B**3.4B++
NC6A GODSAW 4,1664,1001,2123.383B+0.8133.018%B++35.268%B**98.1B**1.6A37641.8h6.7C*20.4B++
EM4 Longshot 2,2772,2715943.823C*1.2543.442%B+85.469%B**34.6C*N/A8465.6h1.8B++4.2B++
AF-4AE Cyclone 1,6661,6504533.642A*1.0733.422%B*33.394%B**85.5B++N/A25319.3h7.8B*23.4B*
NC6 Gauss SAW 1,6501,6181,1471.411C**1.1623.987%B++22.003%C44.6B++N/A19936.3h9.5B39.5B+
LA1 Anchor 1,4721,4555792.513C++0.0629.628%B*30.172%B+77.4B**N/A51418.8h8.5B*28.6B++
MGR-M1 Bishop 1,4571,4455122.822B++0.2537.752%B*42.837%A++58A+N/A15524.9h4.6B**12.1B*
MGR-S1 Gladius 1,3521,3354842.758B**0.1933.421%A26.067%B+68.1B**N/A23419.6h7.3B*21.7B*
Blitz GD-10 1,2851,2745812.193A0.3832.559%A+22.528%B**62.1A+N/A16920.5h10.9B**33.5B*
NS-30 Vandal 1,2611,2503853.247B**0.6838.142%B*41.6%A++59B*N/A22721.2h4.7B*12.4B++
NSX Tomoe 1,2491,2395112.425B+0.1430.437%C**44.391%B++48.4B+N/A11425.6h12.1B++39.8B+
AF-8 RailJack 1,2381,2382634.707B*2.1442.357%B*84.087%B**42.7A+N/A9629h1.8B**4.2B*
NSX-P Tengu 1,2391,2343133.942M+1.3745.373%A+33.874%A++115.3MN/A27710.7h7.5A+16.4B**
NSX Daimyo 1,2321,2324492.744C+0.1745.901%B++96.51%B++53.8C++N/A15222.9h2B*4.3B*
NS-44 Commissioner 1,2371,2327581.625B+0.9448.872%A+34.821%A++63.5B**N/A22119.4h2.8B**5.8B**
AF-6 Shadow 1,2181,1954642.575B+0.0137.98%B+38.577%A49C**N/A10824.4h5.1B+13.4B+
Reaper DMR 1,2231,1914742.513B0.0630.684%B*31.066%B*83.3A*2.2S21714.3h6.6A+21.6B**
NC14 Bolt Driver 1,1891,1884212.822B++0.2539.806%B++84.933%B**34.1B++N/A11834.8h2B*5B*
Gauss Prime 1,2121,1866601.797C*0.7731.551%B**34.148%A+82.9A++1.8M+39114.3h8.8B**27.8B**
Gauss Rifle S 1,2061,1845092.326B**0.2432.528%A+35.557%A*74.5A**1.4B+46015.9h7.7A+23.7A
MGR-L1 Promise 1,2061,1834562.594B**0.0229.133%B**29.501%B++73.9B**1.4B**27516h10.3B**35.3B*
NS-15M2 1,2001,1804482.634B+0.0629.837%B**26.356%C++66.7B*1.1B**31517.7h10.2B++34B++
NSX-P Naginata 1,2001,1803613.269A+0.7030.997%A++41.102%A++106.3A*1.8B**29011.1h8.3A26.7B**
Impetus 1,1991,1793723.169B*0.6038.06%B++37.744%A55.9B++N/A11921.1h4.1B+10.8B+
GR-22 1,1971,1795042.339B*0.2331.191%A35.539%A*62.4A+1A21418.9h8.5A++27.2A
Carnage AR 1,2041,1795132.298B++0.2730.385%B**33.079%A++60.8A+1.3A*21919.4h9.1A++29.9A
NC9 A-Tross 1,2051,1796231.892B+0.6829.982%B*30.534%B*51B*1.1A+14223.1h8B**26.8B*
NS-7 PDW 1,2011,1794532.603A*0.0330.564%B**25.445%A62.4A++1.2M14918.9h10.9B**35.5B*
NSX Naginata 1,1971,1783982.96A+0.3927.559%B**39.474%A+69.3B**1.1B*30817h8.7B**31.6B*
NS-15MP 1,1911,1783573.3B+0.7333.154%B**38.964%B*108.1B**1.2B++36410.9h9.2B*27.7B++
NC1 Gauss Rifle 1,1921,1758191.435B+1.1326.895%B*29.192%B**35.2B++N/A13333.4h9.5A35.4B*
AF-18 Stalker 1,1891,1756841.718B0.8531.465%B*24.851%B+36.4C*N/A9732.3h11.3B+35.9B+
EM1 1,1931,1755642.083B*0.4926.572%B*29.617%A61.2B**N/A21119.2h10.2B+38.3B++
Warden 1,1911,1743603.261A++0.6935.657%A+33.39%A59.6A*N/A19519.7h5.9A16.7B**
GD Guardian 1,1851,1733163.712B++1.1435.597%C**36.573%B*73.3B++N/A24616h5.8B++16.2B++
NC05 Jackhammer 1,1821,1724332.707A+0.1458.665%A++23.72%A*89.5A++N/A27213.1h3.9B*6.6B*
GD-22S 1,1841,1725652.074B0.5027.288%B*31.997%B**55.5B++N/A18721.1h9.4B++34.3B++
Gauss Rifle Burst 1,1831,1715092.301C**0.2732.252%B*36.379%B**73.6B**N/A34015.9h8.4A26.1B**
NS-11A 1,1841,1715302.209B++0.3630.029%B**40.905%M53.7B**N/A13621.8h9.4A+31.5B**
NC6S Gauss SAW S 1,1801,1703753.12A+0.5530.283%A39.231%A*72.7B**N/A26516.1h7.5A24.9B*
Tempest 1,1721,1673423.412A++0.8431.629%A30.334%A84.6A+N/A31713.8h7.7A24.2A
MKV Suppressed 1,1701,1664662.502A++0.0730.392%B*26.587%B**58.6AN/A22519.9h11.3B*37.3B+
NC4 Mag-Shot 1,1781,1661,0761.084B+1.4935.914%A15.866%D42.7B**N/A13527.3h6.7B++18.7B++
AF-4 Cyclone 1,1721,1655602.08B+0.4932.99%A+25.064%B**55B*N/A24721.2h8.4B**25.4B*
NSX Tengu 1,1681,1643593.242A*0.6743.655%B**28.351%B**73.2A+N/A19015.9h8.8B**20.2B*
LA80 1,1661,1632384.887B+2.3240.052%C+90.714%A++51.2B+N/A11022.7h1.6B**4B++
EM4-AE Longshot 1,1651,1631408.307A+5.7447.828%B**87.876%A67.2B++N/A21017.3h1.5B**3.2B**
EM6 1,1781,1605462.125B0.4427.482%B**27.931%B+53.5B+N/A14221.7h8.9B*32.4B++
Gauss SPR 1,1661,1563733.099B*0.5342.093%A+49.827%A++49.4AN/A13223.4h3.7A8.8B**
Mag-Cutter 1,0501,02634,0370.03C**2.5426.929%C+2.242%D0.7C++N/A31488.1h1.7B*6.5C++
C-4 1,0568793602.442B++0.1330.318%B*N/A144.1A+29C+11376.1h1.2B+4B++
AF-19 Mercenary 8137955431.464B*1.1128.099%B**25.409%B++24.8C**N/A14732h9.7B*34.6B*
NS Decimator 9057704621.667B++0.9070.085%B**3.766%A62.1A++10.9D48712.4h3.4B*4.9B**
NS-44P Commissioner 6566514221.543B1.0350.791%B**33.333%B++106.7AN/A3786.1h2.5B**4.9B*
NS-357 Underboss 5385356000.892C+1.6850.393%A++36.449%A++46.1C*N/A19711.6h2.9A5.7B**
Shrike 6494524071.111B++1.4662.954%B++1.327%D-42.2A+18.4B*45110.7h6.8C+10.7B+
LA8 Rebel 4404334071.064C*1.5137.198%B*20.554%C+25.3C+N/A9417.1h5.2B++13.9B++
Titan-150 AP 539374745.054C+2.4850.845%C++N/A31.4B++13.9C+23311.9h3.9B+7.6B++
G40-F Ranger 4202731617.063B*14.4934.555%C++N/A35C+18.8C+3047.8h74.5C+215.7C++
Frag Grenade 2662581258N/A255.4351.751%B*N/A516C*16A31520.5h3.3B+6.4B++
LA39 Bruiser 2512511341.873B++0.7069.983%B++18.327%B+67.8B**N/A4243.7h1.7A2.4B*
NS-11P 2382351152.043B*0.5333.274%A*31.064%A++73.4A**N/A2113.2h10.3A30.8B**
LA3 "Jackpot" Desperado 2162161671.293C+1.2837.204%B+34.722%B*69.7C+N/A2093.1h6B**16B+
M12 Kobalt 2172101911.053C+8.4820.979%B+19.524%C**72.4C**2.4C+2552.9h16B++76.4B+
Mauler S6 1821821011.802B++0.7758.011%A++20.33%B**53.5AN/A3723.4h3.6B**6.2B**
NSX Tanto 1731731011.713B+0.8630.115%B++33.526%A50.9B++N/A2223.4h9.7B++32.3B+
LA3 Desperado 168168642.625A++0.0641.869%A*32.738%A*48B+N/A1413.5h7.2B*17.1B**
Soldier Soaker 1531531001.53B1.0431.492%C13.726%C+51C++N/A2153h4.8B++15.4B+
NSX Yumi 154151821.841B0.7326.735%C+39.073%A47.2B+N/A3883.2h9.5B*35.4B++
CAS 14-E 156146226.636C4.0731.332%C2.055%C++54.1C3.7D1782.7h23.6B+75.3B+
The Little Helper 142141423.357A++0.7948.414%C+22.695%A117.5M++N/A2891.2h2.9A++6B*
M20 Mustang 2011301460.89C1.6820.032%F-N/A12.7C+7C9110.2h44.7B**223.2B++
Enforcer ML85 196129168.063B++5.4951.82%AN/A34.9A18.1C**2033.7h11.1B+21.5B**
M12 Kobalt-H 123117814.625C+12.0620.648%C16.239%C+83.6D4.3C+2371.4h15C++72.8C*
NCM1 Scattercannon 10299352.829B++0.2650.215%B**27.273%M43A+1.3M3362.3h5.9B*11.8B*
M96 Mjolnir-H 15899402.475C--0.0952.404%B1.01%C++35.4D21.1D3272.8h38.7C++73.9C**
NCM1 Scattercannon 9090332.727C*0.1649.06%A18.889%B*40.9BN/A2552.2h6.1C++12.4B++
AF-57 Piston 8685214.048M+1.4858.252%A++15.294%B85A*1B**7231h2.8A4.8B*
Rocklet Rifle 14685431.977A**0.5960.299%B*N/A77.3S55.5M+13491.1h16.6A++27.6A+
M20 Basilisk 9373135.615A3.0548.342%A6.849%B23.5C**6.5C1863.1h69.9B*144.6B**
Tank Mine 8265203.25B0.6839.852%B+N/A162.5B**42.5D11680.4h1.7B+4.2B**
Bouncing Betty 646397B**4.4357.983%A+N/A105C1.7A+6420.6h2.2D3.8B+
M12 Kobalt 6560230A*27.4324.541%A+16.667%C--60C5A++3911h19.8C+80.8B+
Enforcer ML65-H 8756124.667C++2.1063.404%B++1.786%C+32.9C+18.2D-1721.7h10.2B*16.1B**
L100 Python AP 7955511B**8.4359.466%B+N/A50A21.8B+4191.1h4.9B+8.2B++
E540 Halberd-H 7351124.25C1.6859.244%B+N/A46.4C*20C+2631.1h5.5C**9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,3641.3h
Nano-Armor Kit93136,7978.9h
Nanite Revive Grenade02,0150.6h
Medical Kit76617,43114.5h
Medical Applicator518295,11820.2h
Motion Spotter88760.8h
Welding Device0580h
Deconstruction Tool01060h
Recon Detection Device36147,12555.3h
Shield Recharging Field251,8630.8h
Ammunition Package53310.1h
Anti-Infantry MANA Turret2540.2h
Nano-Repair Grenade02130.1h
Snowman Soldier2600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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