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Executor Dreadnaught Shawty19[FUoC] Shawty19
NC BR 120

KDR: 2.51

Score: 30m

Last Seen: Apr 25th, 2019 3:48 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Connery - Outfit Leader of Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R The Moonshot EM4 Longshot NC6 Gauss SAW AF-4AE Cyclone MGR-M1 Bishop NC6A GODSAW Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,792,581 MLG Score: 3831
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.571%31.593%9664099542,4122.69505-0.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.848%1.843A++1.66A++-0.715D-HEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.645B+8.10.433B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.845%0.267%81110343748191990.456654187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.966B*-1.499F-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.90.692B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.834%8.111%189710288635263641.64068236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.705%-0.313C0.935B*1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.035C+37.60.05C+77

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.385%83.799%1899102618,7521964399.54786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.515%1.399A1.092B**-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.505%18.333%18931032480180010.266519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.014%1.625A+0.938B*-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.662B+2.60.44B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 14
30m434.2%427 (25.6k)363 (21.8k)2.507269,08627,5552.62127120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035549125.045%43.388%108703:0043

13% Combat Medic6% Engineer19% Heavy Assault60% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:17 PMMar 9th, 2019 8:50 PMApr 25th, 2019 2:51 AM (8h) (PST)Apr 25th, 2019 1:42 AM (9h) (PST)Apr 24th, 2019 11:48 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752143610.8370.3340.3633.7340.0243831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,48512,85321,632502022224121,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1376.5h/57.4d 3,143 29,975 24,381 308.4k 2,158 4,665 1,947 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,618
Deaths:1,147
KDR:1.411
Accuracy:23.987% B++
HSR:22.003% C
NC6A GODSAW
B**
Kills:1,376
Deaths:473
KDR:2.909
Accuracy:30.263% C*
HSR:34.956% B**
MGR-L1 Promise
B**
Kills:1,181
Deaths:453
KDR:2.607
Accuracy:29.136% B**
HSR:29.551% B++
NS-15M2
B**
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:29.837% B**
HSR:26.356% C++
NSX Naginata
A++
Kills:1,178
Deaths:398
KDR:2.960
Accuracy:27.559% B**
HSR:39.474% A++
EM1
A
Kills:1,175
Deaths:564
KDR:2.083
Accuracy:26.572% B**
HSR:29.617% A
LA1 Anchor
B++
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:29.008% B++
HSR:26.258% C++
GD-22S
B**
Kills:1,172
Deaths:564
KDR:2.078
Accuracy:27.293% B*
HSR:31.997% B**
NC6S Gauss SAW S
A*
Kills:1,170
Deaths:375
KDR:3.120
Accuracy:30.283% A
HSR:39.231% A*
EM6
B**
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:27.468% B**
HSR:27.869% B++
NC05 Jackhammer
M
Kills:559
Deaths:214
KDR:2.612
Accuracy:56.381% A+
HSR:25.224% M
NSX-P Naginata
A++
Kills:260
Deaths:80
KDR:3.250
Accuracy:28.178% B**
HSR:42.692% A++
NS-15MP
B++
Kills:79
Deaths:28
KDR:2.821
Accuracy:31.514% B++
HSR:32.911% C**
Kills:13,280
Deaths (as Heavy Assault):5,791
Deaths (to Heavy Assaults):7,996
KDR:2.29321
Kill Difference:7,489
Playtime:266.682 hours
Usage:19%
Score:6.843m
Score/min:428
Accuracy (listed only):30.575%
HSR (listed only):31.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,601
Deaths:436
KDR:3.672
Accuracy:33.382% B*
HSR:33.916% B**
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
MGR-S1 Gladius
B**
Kills:1,246
Deaths:456
KDR:2.732
Accuracy:33.331% B**
HSR:26.084% B+
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
MKV Suppressed
A
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% A
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
A
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% A
AF-19 Mercenary
B**
Kills:748
Deaths:513
KDR:1.458
Accuracy:27.908% B**
HSR:25.535% B++
LA39 Bruiser
B**
Kills:214
Deaths:113
KDR:1.894
Accuracy:72.024% B**
HSR:17.757% B+
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Tanto
B**
Kills:146
Deaths:85
KDR:1.718
Accuracy:30.319% B++
HSR:31.507% B**
AF-57 Piston
A++
Kills:84
Deaths:20
KDR:4.200
Accuracy:58.231% A++
HSR:15.476% B+
Kills:11,336
Deaths (as Light Assault):4,485
Deaths (to Light Assaults):5,106
KDR:2.52754
Kill Difference:6,851
Playtime:26.886 hours
Usage:2%
Score:0.574m
Score/min:356
Accuracy (listed only):39.615%
HSR (listed only):25.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:4,802
Deaths:1,353
KDR:3.549
Accuracy:47.854% A
HSR:78.967% B**
The Moonshot
A++
Kills:4,549
Deaths:693
KDR:6.564
Accuracy:44.856% B+
HSR:90.042% A++
EM4 Longshot
B*
Kills:2,271
Deaths:594
KDR:3.823
Accuracy:43.442% B+
HSR:85.469% B*
AF-4AE Cyclone
B**
Kills:1,601
Deaths:436
KDR:3.672
Accuracy:33.382% B*
HSR:33.916% B**
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
NS-30 Vandal
A++
Kills:1,248
Deaths:385
KDR:3.242
Accuracy:38.143% B*
HSR:41.587% A++
MGR-S1 Gladius
B**
Kills:1,246
Deaths:456
KDR:2.732
Accuracy:33.331% B**
HSR:26.084% B+
NSX Tomoe
B++
Kills:1,236
Deaths:508
KDR:2.433
Accuracy:30.413% C**
HSR:44.256% B++
NSX Daimyo
B++
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:45.901% B++
HSR:96.510% B++
AF-8 RailJack
B**
Kills:1,228
Deaths:260
KDR:4.723
Accuracy:42.314% B*
HSR:84.202% B**
AF-6 Shadow
A
Kills:1,195
Deaths:464
KDR:2.575
Accuracy:37.980% B+
HSR:38.577% A
NC14 Bolt Driver
B**
Kills:1,188
Deaths:421
KDR:2.822
Accuracy:39.806% B++
HSR:84.933% B**
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
Impetus
A
Kills:1,179
Deaths:372
KDR:3.169
Accuracy:38.060% B+
HSR:37.744% A
AF-18 Stalker
B++
Kills:1,175
Deaths:684
KDR:1.718
Accuracy:31.465% B++
HSR:24.851% B+
NS-44 Commissioner
A++
Kills:1,168
Deaths:725
KDR:1.611
Accuracy:48.749% A+
HSR:34.589% A++
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
NC4 Mag-Shot
A
Kills:1,166
Deaths:1,076
KDR:1.084
Accuracy:35.914% A
HSR:15.866% C--
MKV Suppressed
A
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% A
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
A
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% A
EM4-AE Longshot
B**
Kills:1,163
Deaths:140
KDR:8.307
Accuracy:47.828% B*
HSR:87.876% B**
LA80
A+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:40.052% C+
HSR:90.714% A+
Gauss SPR
A*
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:42.093% A+
HSR:49.827% A*
LA8 Rebel
B*
Kills:429
Deaths:406
KDR:1.057
Accuracy:37.183% B*
HSR:20.513% C+
NS-357 Underboss
A++
Kills:292
Deaths:326
KDR:0.896
Accuracy:51.929% A++
HSR:34.589% A++
LA3 Desperado
A*
Kills:167
Deaths:64
KDR:2.609
Accuracy:42.270% A*
HSR:32.934% A*
Soldier Soaker
C
Kills:121
Deaths:72
KDR:1.681
Accuracy:29.214% D
HSR:13.223% C
Kills:38,090
Deaths (as Infiltrator):13,256
Deaths (to Infiltrators):4,665
KDR:2.87342
Kill Difference:24,834
Playtime:829.455 hours
Usage:60%
Score:16.785m
Score/min:337
Accuracy (listed only):38.713%
HSR (listed only):46.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,601
Deaths:436
KDR:3.672
Accuracy:33.382% B*
HSR:33.916% B**
Blitz GD-10
A+
Kills:1,274
Deaths:581
KDR:2.193
Accuracy:32.559% A+
HSR:22.528% B**
MGR-S1 Gladius
B**
Kills:1,246
Deaths:456
KDR:2.732
Accuracy:33.331% B**
HSR:26.084% B+
Reaper DMR
B**
Kills:1,191
Deaths:474
KDR:2.513
Accuracy:30.684% B**
HSR:31.066% B*
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
GR-22
A*
Kills:1,179
Deaths:504
KDR:2.339
Accuracy:31.191% A
HSR:35.539% A*
NC9 A-Tross
B*
Kills:1,179
Deaths:623
KDR:1.892
Accuracy:29.982% B*
HSR:30.534% B*
Carnage AR
A++
Kills:1,179
Deaths:513
KDR:2.298
Accuracy:30.385% B**
HSR:33.079% A++
NC1 Gauss Rifle
A
Kills:1,175
Deaths:819
KDR:1.435
Accuracy:26.895% B*
HSR:29.192% A
NS-11A
M
Kills:1,171
Deaths:530
KDR:2.209
Accuracy:30.029% B**
HSR:40.905% M
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
MKV Suppressed
A
Kills:1,166
Deaths:466
KDR:2.502
Accuracy:30.392% B*
HSR:26.587% A
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B*
NSX Tengu
A
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% A
LA39 Bruiser
B**
Kills:214
Deaths:113
KDR:1.894
Accuracy:72.024% B**
HSR:17.757% B+
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Yumi
A
Kills:151
Deaths:82
KDR:1.841
Accuracy:26.735% C+
HSR:39.073% A
AF-57 Piston
A++
Kills:84
Deaths:20
KDR:4.200
Accuracy:58.231% A++
HSR:15.476% B+
Kills:17,667
Deaths (as Combat Medic):7,432
Deaths (to Combat Medics):2,822
KDR:2.37715
Kill Difference:10,235
Playtime:175.459 hours
Usage:13%
Score:4.370m
Score/min:415
Accuracy (listed only):36.815%
HSR (listed only):28.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A+
Kills:1,432
Deaths:506
KDR:2.830
Accuracy:37.790% B++
HSR:42.737% A+
Warden
A+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:35.657% A+
HSR:33.390% A
GD Guardian
B**
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:35.597% B
HSR:36.573% B**
AF-19 Mercenary
B**
Kills:748
Deaths:513
KDR:1.458
Accuracy:27.908% B**
HSR:25.535% B++
LA39 Bruiser
B**
Kills:214
Deaths:113
KDR:1.894
Accuracy:72.024% B**
HSR:17.757% B+
Mauler S6
A++
Kills:182
Deaths:101
KDR:1.802
Accuracy:58.011% A++
HSR:20.330% B**
NSX Tanto
B**
Kills:146
Deaths:85
KDR:1.718
Accuracy:30.319% B++
HSR:31.507% B**
AF-57 Piston
A++
Kills:84
Deaths:20
KDR:4.200
Accuracy:58.231% A++
HSR:15.476% B+
Kills:5,153
Deaths (as Engineer):2,014
Deaths (to Engineers):3,724
KDR:2.55859
Kill Difference:3,139
Playtime:82.159 hours
Usage:6%
Score:1.362m
Score/min:276
Accuracy (listed only):44.442%
HSR (listed only):27.913%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:130
V. Kills:71 181%
Deaths:145
KDR:0.897
Accuracy:20.032% F-
KPH:12.700 C+
VKPH:7 C
Kills:130 (130 + 0)
Deaths:145
KDR:0.897
VKDR:0.490
Vehicle Kills:71
Kill Difference:15
Playtime:10.199 hours
Usage:1%
Score:0.055m
Score/min:91
Piloting Accuracy:20.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:374
V. Kills:165 225%
Deaths:74
KDR:5.054
Accuracy:50.845% C+
KPH:31.300 B++
VKPH:13.800 C+
Enforcer ML85
A
Kills:129
V. Kills:67 190%
Deaths:16
KDR:8.063
Accuracy:51.820% A
KPH:34.500 A
VKPH:17.900 C*
Kills:503 (374 + 129)
Deaths:90
KDR:5.589
VKDR:2.578
Vehicle Kills:232
Kill Difference:413
Playtime:15.684 hours
Usage:1%
Score:0.210m
Score/min:223
Driving Accuracy:50.845%
Gunner Accuracy:51.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:273
V. Kills:147 184%
Deaths:16
KDR:17.063
Accuracy:34.229% C+
KPH:35.200 C+
VKPH:18.900 C
M96 Mjolnir-H
B
Kills:99
V. Kills:59 165%
Deaths:40
KDR:2.475
Accuracy:52.404% B
KPH:35 D
VKPH:20.900 D
M12 Kobalt-H
C
Kills:74
V. Kills:4 N/A
Deaths:6
KDR:12.333
Accuracy:18.861% D
KPH:67 D-
VKPH:3.600 C
Enforcer ML65-H
B++
Kills:56
V. Kills:31 175%
Deaths:12
KDR:4.667
Accuracy:63.404% B++
KPH:32.200 C+
VKPH:17.800 D-
E540 Halberd-H
N/A
Kills:50
V. Kills:21 227%
Deaths:10
KDR:5
Accuracy:59.081% N/A
KPH:49.800 N/A
VKPH:20.900 N/A
Kills:552 (0 + 552)
Deaths:84
KDR:6.571
VKDR:3.119
Vehicle Kills:262
Kill Difference:468
Playtime:14.435 hours
Usage:1%
Score:0.245m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:59.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:204
V. Kills:6 N/A
Deaths:19
KDR:10.737
Accuracy:20.514% B+
KPH:72.600 B
VKPH:2.100 C
M20 Basilisk
A
Kills:67
V. Kills:20 319%
Deaths:13
KDR:5.154
Accuracy:48.808% A
KPH:22.100 C++
VKPH:6.600 C
M12 Kobalt
A+
Kills:60
V. Kills:5 N/A
Deaths:2
KDR:30
Accuracy:24.541% A+
KPH:59.300 C
VKPH:4.900 A+
Kills:331 (0 + 331)
Deaths:34
KDR:9.735
VKDR:0.912
Vehicle Kills:31
Kill Difference:297
Playtime:6.851 hours
Usage:0%
Score:0.098m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:24.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:142
V. Kills:10 N/A
Deaths:22
KDR:6.455
Accuracy:31.414% C
KPH:54.600 C
VKPH:3.800 D
Kills:142 (0 + 142)
Deaths:22
KDR:6.455
VKDR:0.455
Vehicle Kills:10
Kill Difference:120
Playtime:2.599 hours
Usage:0%
Score:0.027m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:31.414%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,8154,8021,3533.549B1.0447.854%A78.967%B**63.3B**N/A24275.9h1.8B*3.7B*
The Moonshot 4,5534,5496936.564B+4.0644.856%B+90.042%A++65.1B+N/A20269.9h1.5A3.4B*
EM4 Longshot 2,2772,2715943.823C*1.3243.442%B+85.469%B*34.6C*N/A8465.6h1.8B++4.2B++
NC6 Gauss SAW 1,6501,6181,1471.411B1.1023.987%B++22.003%C44.7B++N/A17736.2h9.5B+39.5B+
AF-4AE Cyclone 1,6161,6014363.672A*1.1633.382%B*33.916%B**84.7B+N/A25118.9h7.8B*23.4B++
MGR-M1 Bishop 1,4441,4325062.83B*0.3237.79%B++42.737%A+58AN/A15024.7h4.6B**12.1B*
NC6A GODSAW 1,3981,3764732.909B0.4030.263%C*34.956%B**71.3B+1.1B24719.3h7.3C*24.1B+
Blitz GD-10 1,2851,2745812.193A0.3132.559%A+22.528%B**62.1A+N/A16320.5h10.9B**33.5B*
NS-30 Vandal 1,2591,2483853.242B**0.7338.143%B*41.587%A++58.9B**N/A22521.2h4.7B*12.4B*
MGR-S1 Gladius 1,2621,2464562.732B**0.2233.331%B**26.084%B+65.9B**N/A21418.9h7.3B*22B++
NSX Tomoe 1,2461,2365082.433B+0.0730.413%C**44.256%B++48.3B+N/A11225.6h12.1B++39.8B+
NSX Daimyo 1,2321,2324492.744C+0.2445.901%B++96.51%B++53.8C++N/A14922.9h2B*4.3B*
AF-8 RailJack 1,2281,2282604.723B*2.2242.314%B*84.202%B**42.6A+N/A9528.8h1.8B**4.2B*
AF-6 Shadow 1,2181,1954642.575B+0.0737.98%B+38.577%A49BN/A10724.4h5.1B+13.4B+
Reaper DMR 1,2231,1914742.513B0.0130.684%B**31.066%B*83.3A*2.2S20414.3h6.6A+21.6B**
NC14 Bolt Driver 1,1891,1884212.822B+0.3139.806%B++84.933%B**34.1B++N/A11634.8h2B**5B*
MGR-L1 Promise 1,2041,1814532.607B**0.1029.136%B**29.551%B++73.8B**1.4B**25516h10.3B**35.3B*
NS-15M2 1,2001,1804482.634B++0.1329.837%B**26.356%C++66.7B*1.1B**29717.7h10.2B*34B++
NS-7 PDW 1,2011,1794532.603A*0.1030.564%B**25.445%A62.4A++1.2M14518.9h10.9B**35.5B++
GR-22 1,1971,1795042.339B*0.1731.191%A35.539%A*62.4A+1A20818.9h8.5A++27.2B**
Impetus 1,1991,1793723.169B*0.6638.06%B+37.744%A55.9B++N/A11821.1h4.1B++10.8B++
NC9 A-Tross 1,2051,1796231.892B+0.6229.982%B*30.534%B*51B*1.1A+13823.1h8B**26.8B*
Carnage AR 1,2041,1795132.298B++0.2130.385%B**33.079%A++60.8A+1.3A**21219.4h9.1A+29.9B**
NSX Naginata 1,1971,1783982.96A+0.4527.559%B**39.474%A++69.3B**1.1B**29717h8.7B*31.6B++
EM1 1,1931,1755642.083B*0.4226.572%B**29.617%A61.2B**N/A20719.2h10.2B38.3B++
NC1 Gauss Rifle 1,1921,1758191.435B1.0726.895%B*29.192%A35.3B++N/A12033.3h9.5B**35.4B*
AF-18 Stalker 1,1891,1756841.718B+0.7931.465%B++24.851%B+36.4C*N/A9732.3h11.3B+35.9B+
Warden 1,1911,1743603.261A*0.7535.657%A+33.39%A59.6A**N/A18919.7h5.9B**16.7B**
GD Guardian 1,1851,1733163.712B*1.2035.597%B36.573%B**73.3B**N/A24616h5.8B*16.2B++
LA1 Anchor 1,1851,1735022.337C++0.1729.008%B++26.258%C++71.1B*N/A51516.5h8.7B++30.1B++
GD-22S 1,1841,1725642.078B0.4327.293%B*31.997%B**55.5B++N/A17021.1h9.3B++34.2B++
NS-11A 1,1841,1715302.209B*0.3030.029%B**40.905%M53.7B**N/A13021.8h9.4A+31.5B**
NC6S Gauss SAW S 1,1801,1703753.12A+0.6130.283%A39.231%A*72.7AN/A26416.1h7.5A24.9B++
NS-44 Commissioner 1,1731,1687251.611B++0.9048.749%A+34.589%A++62.1B**N/A21418.8h2.9B**5.9B**
Tempest 1,1721,1673423.412A++0.9031.629%A30.334%A+84.6A+N/A31413.8h7.7A24.2B**
NC4 Mag-Shot 1,1781,1661,0761.084B+1.4235.914%A15.866%C--42.9B**N/A13427.2h6.7B++18.7B+
MKV Suppressed 1,1701,1664662.502A++0.0130.392%B*26.587%A58.6AN/A22419.9h11.3B++37.3B+
AF-4 Cyclone 1,1721,1655602.08B++0.4332.99%A+25.064%B*55B*N/A23721.2h8.4B*25.4B*
NSX Tengu 1,1681,1643593.242A++0.7343.655%B**28.351%A73.2A+N/A18515.9h8.8B**20.2B*
EM4-AE Longshot 1,1651,1631408.307B**5.8047.828%B*87.876%B**67.2B++N/A21017.3h1.5B**3.2B*
LA80 1,1661,1632384.887B+2.3840.052%C+90.714%A+51.2B+N/A11022.7h1.6B**4B++
EM6 1,1771,1595452.127B0.3827.468%B**27.869%B++53.4B+N/A13421.7h8.9B*32.4B++
Gauss SPR 1,1661,1563733.099B**0.5942.093%A+49.827%A*49.4AN/A13223.4h3.7A8.8B**
Mag-Cutter 79678027,0710.029C**2.4825.232%C2.821%D0.6C+N/A31280.4h1.8B++7B+
AF-19 Mercenary 7657485131.458B*1.0527.908%B**25.535%B++23.9BN/A12931.3h9.8B*35.3B++
C-4 8046622802.364B++0.1430.555%B*N/A132.4A28.4C+9425h1.2B+4.1B++
NC05 Jackhammer 5645592142.612A+0.1056.381%A+25.224%M79.9A+N/A3077h3.9B*7B*
Shrike 6494524061.113B*1.3962.972%B++1.327%D-42.2A+18.4B*43910.7h6.8C+10.7B+
LA8 Rebel 4364294061.057C*1.4537.183%B*20.513%C+25.2CN/A9217h5.2B++14B++
Titan-150 AP 539374745.054C+2.5550.845%C+N/A31.4B*13.9C+23011.9h3.9B+7.6B++
NS Decimator 3672981631.828B**0.6866.461%B++2.013%C+49.7B**11.5C--4686h4B+6B++
NS-357 Underboss 2942923260.896C+1.6151.929%A++34.589%A++37.9C+N/A1337.7h2.9A5.6A
G40-F Ranger 4202731617.063B**14.5634.229%C+N/A35C+18.8C3027.8h73.2C+213.9C++
NSX-P Naginata 267260803.25A+0.7428.178%B**42.692%A++72.2B**1.9A2063.6h8.5B**30.3B*
LA39 Bruiser 2142141131.894B+0.6172.024%B**17.757%B+64.8B**N/A3833.3h1.7A2.4B*
Frag Grenade 2172101210N/A207.4950.56%B++N/A525C*17.5A++26200.4h3.4B+6.8B+
M12 Kobalt 2102041910.737C+8.2320.514%B+19.608%C**72.9B2.1C2502.8h15.7B*76.5B+
Mauler S6 1821821011.802B++0.7158.011%A++20.33%B**53.5A+N/A3333.4h3.6B**6.2B**
LA3 Desperado 167167642.609A*0.1042.27%A*32.934%A*49.1B++N/A1353.4h7.2B*17B**
NSX Yumi 154151821.841B0.6726.735%C+39.073%A47.2B+N/A3783.2h9.5B*35.4B++
NSX Tanto 146146851.718B++0.7930.319%B++31.507%B**50.3B++N/A1952.9h9.3B*30.7B++
CAS 14-E 152142226.455C3.9531.414%C2.113%C*54.6C3.8D1732.6h23.7B+75.6B+
M20 Mustang 2011301450.897C1.6120.032%F-N/A12.7C+7C9110.2h44.7B**223.2B++
Enforcer ML85 196129168.063B++5.5651.82%AN/A34.9A18.1C*2033.7h11.1B+21.5B**
Soldier Soaker 121121721.681B+0.8329.214%D13.223%C50.4C++N/A1922.4h4.7B**16.2B+
NCM1 Scattercannon 10299352.829B++0.3250.215%A27.273%M43A+1.3M+3032.3h5.9B*11.8B*
M96 Mjolnir-H 15899402.475C-0.0352.404%B1.01%C++35.4D21.1D3272.8h38.7C++73.9C**
NCM1 Scattercannon 9090332.727C*0.2249.06%A+18.889%B*40.9BN/A2362.2h6.1C+12.4B*
Rocklet Rifle 14484431.953M0.5560.266%B*N/A76.4S54.5M13221.1h16.7A++27.8A
AF-57 Piston 8584204.2M+1.6958.231%A++15.476%B+84A*1A6431h2.8A4.8B*
NS-15MP 7979282.821C**0.3131.514%B++32.911%C**71.8C++N/A2591.1h8.8B**27.8B++
M12 Kobalt-H 7874612.333C9.8318.861%D16.216%C+67.3D-3.6C2241.1h16.3C+86.4C+
M20 Basilisk 8767135.154B**2.6548.808%A7.463%B+22.3C*6.7C+1863h73B++149.7B**
Bouncing Betty 646397B*4.4957.563%A+N/A105C1.7A+6180.6h2.2D3.8B++
M12 Kobalt 6560230A*27.4924.541%A+16.667%C--60C5A+3701h19.8C+80.8B+
Enforcer ML65-H 8756124.667C++2.1663.404%B++1.786%C+32.9C+18.2D-1731.7h10.2B*16.1B**
Tank Mine 6651202.55C+0.0439.179%B+N/A127.5B+37.5D-9840.4h2.1C5.3B+
E540 Halberd-H 7150105C2.4959.081%BN/A50B+21C+2681h5.4B+9.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter87760.7h
Medical Applicator412232,79116.9h
Snowman Soldier2600.1h
Medical Kit48513,43411h
Spawn Beacon221,0920.9h
Nano-Armor Kit87129,9898.6h
Nanite Revive Grenade01,4510.4h
Deconstruction Tool01060h
Welding Device0580h
Recon Detection Device29940,11546.6h
Ammunition Package53170.1h
Anti-Infantry MANA Turret2540.2h
Nano-Repair Grenade02020.1h
Shield Recharging Field251,8630.8h

Check the help document for the dictionary if you want to learn more about words used here.


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