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Deputy Director Dreadnaught Shawty19[L3SS] Shawty19
NC BR 89

KDR: 2.5

Score: 24.6m

Last Seen: Feb 17th, 2019 6:04 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Connery - Outfit Officer of OutfitLess[L3SS] OutfitLess
NC outfit on Connery

Members: 7
Level Progress (to 90): 49%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS The Moonshot SAS-R EM4 Longshot NC6 Gauss SAW NC6A GODSAW AF-4AE Cyclone MGR-S1 Gladius NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,701,258 MLG Score: 3758
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.507%30.543%9323199133,8612.64704-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.628%1.846A++1.506A+-0.515DHEAD ++ (~15.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.637B+8.30.42B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.758%0.269%89110213727441950.499329190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.962B*-1.508F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.90.691B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.132%7.171%195710157674563521.67834217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.661%-0.283C0.687B+1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.022C+38.50.028C+77.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.953%83.734%1959101316,2851681369.68193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.48%1.31A1.085B**-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.90.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.868%24.074%19531019216145500.148352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.331%1.204B**1.814A++-1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.567B+2.50.343C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OutfitLess[L3SS] OutfitLess
NC outfit on Connery

Members: 7
24.6m424.3%409 (24.5k)348 (20.9k)2.5032456,35822,5142.6240689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022439125.587%43.664%111703:0935

6% Combat Medic7% Engineer20% Heavy Assault66% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2018 3:17 PMDec 8th, 2018 2:56 AMFeb 17th, 2019 1:49 PM (2d) (PST)Feb 17th, 2019 2:07 PM (2d) (PST)Feb 17th, 2019 2:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641993650.7960.3180.3483.4810.0243758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,85511,97021,885481921209120,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1179.3h/49.1d 2,720 24,608 20,157 246.3k 1,841 3,871 1,682 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,618
Deaths:1,147
KDR:1.411
Accuracy:23.987% B++
HSR:22.003% C
NC6A GODSAW
B**
Kills:1,365
Deaths:472
KDR:2.892
Accuracy:30.249% C**
HSR:34.872% B**
MGR-L1 Promise
B**
Kills:1,181
Deaths:453
KDR:2.607
Accuracy:29.136% B**
HSR:29.551% B++
NS-15M2
B**
Kills:1,180
Deaths:448
KDR:2.634
Accuracy:29.837% B**
HSR:26.356% C++
EM1
A
Kills:1,175
Deaths:564
KDR:2.083
Accuracy:26.572% B**
HSR:29.617% A
GD-22S
B**
Kills:1,172
Deaths:564
KDR:2.078
Accuracy:27.293% B*
HSR:31.997% B**
LA1 Anchor
B*
Kills:1,172
Deaths:502
KDR:2.335
Accuracy:29.003% B*
HSR:26.280% C++
EM6
B**
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:27.468% B**
HSR:27.869% B++
NSX Naginata
A+
Kills:970
Deaths:322
KDR:3.012
Accuracy:27.518% B**
HSR:38.969% A+
NC05 Jackhammer
M
Kills:328
Deaths:135
KDR:2.430
Accuracy:54.327% A
HSR:25.305% M
Kills:11,320
Deaths (as Heavy Assault):5,152
Deaths (to Heavy Assaults):6,395
KDR:2.1972
Kill Difference:6,168
Playtime:232.399 hours
Usage:20%
Score:5.868m
Score/min:421
Accuracy (listed only):30.539%
HSR (listed only):29.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,297
Deaths:349
KDR:3.716
Accuracy:33.458% B*
HSR:34.541% B**
MGR-S1 Gladius
A
Kills:1,245
Deaths:456
KDR:2.730
Accuracy:33.338% A
HSR:26.104% B+
Blitz GD-10
A+
Kills:1,194
Deaths:560
KDR:2.132
Accuracy:32.617% A+
HSR:21.776% B*
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
MKV Suppressed
B**
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:30.393% B*
HSR:26.587% B**
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
AF-19 Mercenary
B**
Kills:744
Deaths:509
KDR:1.462
Accuracy:27.859% B**
HSR:25.538% B++
LA39 Bruiser
A++
Kills:103
Deaths:58
KDR:1.776
Accuracy:70.566% B*
HSR:23.301% A++
AF-57 Piston
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:56.767% A++
HSR:22.807% A**
Mauler S6
A*
Kills:56
Deaths:37
KDR:1.514
Accuracy:54.593% A+
HSR:26.786% A*
Kills:10,537
Deaths (as Light Assault):4,159
Deaths (to Light Assaults):4,158
KDR:2.53354
Kill Difference:6,378
Playtime:21.373 hours
Usage:2%
Score:0.435m
Score/min:339
Accuracy (listed only):39.869%
HSR (listed only):26.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A+
Kills:4,299
Deaths:676
KDR:6.359
Accuracy:44.915% B
HSR:89.974% A+
SAS-R
A
Kills:2,586
Deaths:863
KDR:2.997
Accuracy:47.389% A
HSR:75.097% B++
EM4 Longshot
B*
Kills:2,271
Deaths:594
KDR:3.823
Accuracy:43.442% B+
HSR:85.469% B*
AF-4AE Cyclone
B**
Kills:1,297
Deaths:349
KDR:3.716
Accuracy:33.458% B*
HSR:34.541% B**
MGR-S1 Gladius
A
Kills:1,245
Deaths:456
KDR:2.730
Accuracy:33.338% A
HSR:26.104% B+
NSX Daimyo
B++
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:45.901% B+
HSR:96.510% B++
NSX Tomoe
B++
Kills:1,230
Deaths:507
KDR:2.426
Accuracy:30.420% C**
HSR:44.228% B++
AF-8 RailJack
B**
Kills:1,227
Deaths:260
KDR:4.719
Accuracy:42.266% B*
HSR:84.271% B**
NS-30 Vandal
A++
Kills:1,211
Deaths:372
KDR:3.255
Accuracy:38.116% B*
HSR:41.123% A++
AF-6 Shadow
A
Kills:1,195
Deaths:464
KDR:2.575
Accuracy:37.980% B+
HSR:38.577% A
Blitz GD-10
A+
Kills:1,194
Deaths:560
KDR:2.132
Accuracy:32.617% A+
HSR:21.776% B*
NC14 Bolt Driver
B**
Kills:1,188
Deaths:421
KDR:2.822
Accuracy:39.806% B++
HSR:84.933% B**
Impetus
A
Kills:1,179
Deaths:372
KDR:3.169
Accuracy:38.060% B+
HSR:37.744% A
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
AF-18 Stalker
B*
Kills:1,172
Deaths:683
KDR:1.716
Accuracy:31.476% B*
HSR:24.829% B+
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
MKV Suppressed
B**
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:30.393% B*
HSR:26.587% B**
NC4 Mag-Shot
A
Kills:1,166
Deaths:1,076
KDR:1.084
Accuracy:35.914% A
HSR:15.866% C--
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
LA80
A+
Kills:1,163
Deaths:238
KDR:4.887
Accuracy:40.052% C+
HSR:90.714% A+
EM4-AE Longshot
B**
Kills:1,163
Deaths:140
KDR:8.307
Accuracy:47.828% B*
HSR:87.876% B**
Gauss SPR
A++
Kills:1,156
Deaths:373
KDR:3.099
Accuracy:42.093% A+
HSR:49.827% A++
NS-44 Commissioner
A*
Kills:762
Deaths:478
KDR:1.594
Accuracy:48.348% A+
HSR:36.352% A*
LA8 Rebel
B*
Kills:414
Deaths:386
KDR:1.073
Accuracy:37.290% B*
HSR:20.773% C+
Soldier Soaker
C
Kills:121
Deaths:72
KDR:1.681
Accuracy:29.214% D
HSR:13.223% C
LA3 Desperado
A**
Kills:107
Deaths:47
KDR:2.277
Accuracy:42.850% A**
HSR:30.841% A++
Kills:34,419
Deaths (as Infiltrator):12,015
Deaths (to Infiltrators):3,864
KDR:2.86467
Kill Difference:22,404
Playtime:781.078 hours
Usage:66%
Score:15.476m
Score/min:330
Accuracy (listed only):38.222%
HSR (listed only):46.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,297
Deaths:349
KDR:3.716
Accuracy:33.458% B*
HSR:34.541% B**
MGR-S1 Gladius
A
Kills:1,245
Deaths:456
KDR:2.730
Accuracy:33.338% A
HSR:26.104% B+
Blitz GD-10
A+
Kills:1,194
Deaths:560
KDR:2.132
Accuracy:32.617% A+
HSR:21.776% B*
NS-7 PDW
A
Kills:1,179
Deaths:453
KDR:2.603
Accuracy:30.564% B**
HSR:25.445% A
NC1 Gauss Rifle
A
Kills:1,175
Deaths:819
KDR:1.435
Accuracy:26.895% B*
HSR:29.192% A
Tempest
A+
Kills:1,167
Deaths:342
KDR:3.412
Accuracy:31.629% A
HSR:30.334% A+
MKV Suppressed
B**
Kills:1,166
Deaths:465
KDR:2.508
Accuracy:30.393% B*
HSR:26.587% B**
AF-4 Cyclone
A+
Kills:1,165
Deaths:560
KDR:2.080
Accuracy:32.990% A+
HSR:25.064% B**
NSX Tengu
B**
Kills:1,164
Deaths:359
KDR:3.242
Accuracy:43.655% B**
HSR:28.351% B**
NC9 A-Tross
B**
Kills:595
Deaths:350
KDR:1.700
Accuracy:30.481% B**
HSR:29.748% B*
LA39 Bruiser
A++
Kills:103
Deaths:58
KDR:1.776
Accuracy:70.566% B*
HSR:23.301% A++
AF-57 Piston
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:56.767% A++
HSR:22.807% A**
Mauler S6
A*
Kills:56
Deaths:37
KDR:1.514
Accuracy:54.593% A+
HSR:26.786% A*
Kills:11,563
Deaths (as Combat Medic):4,819
Deaths (to Combat Medics):2,296
KDR:2.39946
Kill Difference:6,744
Playtime:67.045 hours
Usage:6%
Score:1.447m
Score/min:360
Accuracy (listed only):39.073%
HSR (listed only):26.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:1,174
Deaths:360
KDR:3.261
Accuracy:35.657% A+
HSR:33.390% A
GD Guardian
B*
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:35.597% C*
HSR:36.573% B*
MGR-M1 Bishop
A
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:38.026% B++
HSR:41.243% A
AF-19 Mercenary
B**
Kills:744
Deaths:509
KDR:1.462
Accuracy:27.859% B**
HSR:25.538% B++
LA39 Bruiser
A++
Kills:103
Deaths:58
KDR:1.776
Accuracy:70.566% B*
HSR:23.301% A++
AF-57 Piston
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:56.767% A++
HSR:22.807% A**
Mauler S6
A*
Kills:56
Deaths:37
KDR:1.514
Accuracy:54.593% A+
HSR:26.786% A*
Kills:4,466
Deaths (as Engineer):1,708
Deaths (to Engineers):3,177
KDR:2.61475
Kill Difference:2,758
Playtime:78.925 hours
Usage:7%
Score:1.301m
Score/min:275
Accuracy (listed only):45.581%
HSR (listed only):29.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:130
V. Kills:71 181%
Deaths:145
KDR:0.897
Accuracy:20.032% F-
KPH:12.700 C+
VKPH:7 C-
Kills:130 (130 + 0)
Deaths:145
KDR:0.897
VKDR:0.490
Vehicle Kills:71
Kill Difference:15
Playtime:10.199 hours
Usage:1%
Score:0.054m
Score/min:88
Piloting Accuracy:20.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:372
V. Kills:163 227%
Deaths:74
KDR:5.027
Accuracy:50.758% C++
KPH:31.200 B*
VKPH:13.700 C+
Enforcer ML85
A
Kills:129
V. Kills:67 190%
Deaths:16
KDR:8.063
Accuracy:51.820% A
KPH:34.500 A
VKPH:17.900 C*
Kills:501 (372 + 129)
Deaths:90
KDR:5.567
VKDR:2.556
Vehicle Kills:230
Kill Difference:411
Playtime:15.669 hours
Usage:1%
Score:0.208m
Score/min:221
Driving Accuracy:50.758%
Gunner Accuracy:51.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:263
V. Kills:141 185%
Deaths:15
KDR:17.533
Accuracy:33.885% C++
KPH:35.700 C+
VKPH:19.100 C
M96 Mjolnir-H
B
Kills:99
V. Kills:59 165%
Deaths:40
KDR:2.475
Accuracy:52.404% B
KPH:35 D
VKPH:20.900 D
M12 Kobalt-H
C
Kills:70
V. Kills:4 N/A
Deaths:5
KDR:14
Accuracy:18.965% D
KPH:66.600 D-
VKPH:3.800 C
Enforcer ML65-H
B++
Kills:56
V. Kills:31 175%
Deaths:12
KDR:4.667
Accuracy:63.404% B++
KPH:32.200 C+
VKPH:17.800 D-
Kills:488 (0 + 488)
Deaths:72
KDR:6.778
VKDR:3.264
Vehicle Kills:235
Kill Difference:416
Playtime:12.979 hours
Usage:1%
Score:0.221m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:63.404%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:137
V. Kills:5 N/A
Deaths:13
KDR:10.539
Accuracy:19.835% B+
KPH:63.900 C+
VKPH:2.300 C+
M20 Basilisk
A
Kills:60
V. Kills:18 316%
Deaths:12
KDR:5
Accuracy:48.036% A
KPH:20.700 C+
VKPH:6.200 C
M12 Kobalt
A
Kills:52
V. Kills:4 N/A
Deaths:2
KDR:26
Accuracy:25.472% A++
KPH:60.400 C
VKPH:4.600 A
Kills:249 (0 + 249)
Deaths:27
KDR:9.222
VKDR:1
Vehicle Kills:27
Kill Difference:222
Playtime:5.907 hours
Usage:1%
Score:0.080m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:25.472%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:136
V. Kills:10 N/A
Deaths:22
KDR:6.182
Accuracy:31.820% C
KPH:56.200 C
VKPH:4.100 D
Kills:136 (0 + 136)
Deaths:22
KDR:6.182
VKDR:0.455
Vehicle Kills:10
Kill Difference:114
Playtime:2.419 hours
Usage:0%
Score:0.026m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:31.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 4,3034,2996766.359B3.8644.915%B89.974%A+64.5B+N/A19966.6h1.5B**3.4B*
SAS-R 2,5962,5868632.997C++0.4947.389%A75.097%B++54.7B++N/A25847.3h2B+4.1B*
EM4 Longshot 2,2772,2715943.823C*1.3243.442%B+85.469%B*34.6C*N/A8465.6h1.8B++4.2B++
NC6 Gauss SAW 1,6501,6181,1471.411C**1.0923.987%B++22.003%C44.7B++N/A16436.2h9.5B39.5B+
NC6A GODSAW 1,3871,3654722.892B0.3930.249%C**34.872%B**71.5B+1.2B++23919.1h7.3C*24.1B+
AF-4AE Cyclone 1,3121,2973493.716A*1.2133.458%B*34.541%B**82.1B+N/A21815.8h8B++23.8B++
MGR-S1 Gladius 1,2611,2454562.73B**0.2333.338%A26.104%B+66.2B**N/A20318.8h7.3B**22B++
NSX Daimyo 1,2321,2324492.744C+0.2445.901%B+96.51%B++53.8C++N/A14922.9h2B*4.3B++
NSX Tomoe 1,2401,2305072.426B+0.0830.42%C**44.228%B++48.4B+N/A11125.4h12.1B+39.8B+
AF-8 RailJack 1,2271,2272604.719B*2.2242.266%B*84.271%B**42.8A+N/A9428.7h1.8B**4.2B*
NS-30 Vandal 1,2221,2113723.255B**0.7538.116%B*41.123%A++58.2B*N/A22520.8h4.8B++12.5B++
AF-6 Shadow 1,2181,1954642.575B+0.0737.98%B+38.577%A49C**N/A10724.4h5.1B+13.4B+
Blitz GD-10 1,2051,1945602.132A0.3732.617%A+21.776%B*60.9A+N/A14719.6h11.1B*33.9B*
NC14 Bolt Driver 1,1891,1884212.822B+0.3239.806%B++84.933%B**34.1B++N/A11434.8h2B**5B*
MGR-L1 Promise 1,2041,1814532.607B**0.1029.136%B**29.551%B++73.8B**1.4A24516h10.3B**35.3B*
NS-15M2 1,2001,1804482.634B+0.1329.837%B**26.356%C++66.7B*1.1A29217.7h10.2B*34B++
Impetus 1,1991,1793723.169B**0.6738.06%B+37.744%A55.9B++N/A11821.1h4.1B++10.8B+
NS-7 PDW 1,2011,1794532.603A*0.1030.564%B**25.445%A62.4A++1.2M+14318.9h10.9B**35.5B*
NC1 Gauss Rifle 1,1921,1758191.435B+1.0726.895%B*29.192%A35.3B++N/A11433.3h9.5A35.4B**
EM1 1,1931,1755642.083B**0.4226.572%B**29.617%A61.2B**N/A20419.2h10.2B+38.3B++
Warden 1,1911,1743603.261A*0.7635.657%A+33.39%A59.6A**N/A18619.7h5.9A16.7B**
GD Guardian 1,1851,1733163.712B*1.2135.597%C*36.573%B*73.3B*N/A24616h5.8B*16.2B++
AF-18 Stalker 1,1861,1726831.716B+0.7931.476%B*24.829%B+36.4C*N/A9632.2h11.3B+35.9B+
GD-22S 1,1841,1725642.078B+0.4327.293%B*31.997%B**55.5B++N/A16321.1h9.3B*34.2B++
LA1 Anchor 1,1841,1725022.335C++0.1729.003%B*26.28%C++71.5B*N/A50016.4h8.7B++30.1B++
Tempest 1,1721,1673423.412A*0.9131.629%A30.334%A+84.6A+N/A31313.8h7.7A24.2B**
MKV Suppressed 1,1701,1664652.508A++0.0030.393%B*26.587%B**58.6AN/A22319.9h11.3B++37.3B+
NC4 Mag-Shot 1,1781,1661,0761.084B+1.4235.914%A15.866%C--42.9B**N/A13327.2h6.7B++18.7C++
AF-4 Cyclone 1,1721,1655602.08B++0.4232.99%A+25.064%B**55B**N/A23221.2h8.4B**25.4B*
NSX Tengu 1,1681,1643593.242A++0.7443.655%B**28.351%B**73.2AN/A18315.9h8.8B**20.2B*
LA80 1,1661,1632384.887B+2.3840.052%C+90.714%A+51.2B+N/A11022.7h1.6B**4B++
EM4-AE Longshot 1,1651,1631408.307A5.8047.828%B*87.876%B**67.2B++N/A21017.3h1.5B**3.2B*
MGR-M1 Bishop 1,1701,1594172.779B++0.2838.026%B++41.243%A56AN/A13920.7h4.6B**12.2B*
EM6 1,1771,1595452.127B+0.3827.468%B**27.869%B++53.4B+N/A13021.7h8.9B*32.4B++
Gauss SPR 1,1661,1563733.099B**0.6042.093%A+49.827%A++49.4AN/A13123.4h3.7A8.8B**
NSX Naginata 9829703223.012A+0.5127.518%B**38.969%A+68.8B**N/A28414.1h8.7B**31.6B++
NS-44 Commissioner 7667624781.594B++0.9148.348%A+36.352%A*53.3B++N/A19614.3h3B*6.2B**
AF-19 Mercenary 7617445091.462B*1.0427.859%B**25.538%B++24BN/A12131h9.8B*35.2B++
NC9 A-Tross 6095953501.7B+0.8030.481%B**29.748%B*43.1B+1A14013.8h8.9B+29.1B++
Mag-Cutter 58957922,0420.026C*2.4827.242%C+3.627%C-0.5C+N/A21086.7h1.8B++6.7B
Shrike 6484514051.114B*1.3963.02%B++1.33%D-42.1A+18.4B*43610.7h6.8C+10.7B+
LA8 Rebel 4214143861.073C*1.4337.29%B*20.773%C+24.9C+N/A9116.6h5.2B++13.9B*
Titan-150 AP 535372745.027C+2.5250.758%C++N/A31.3B*13.7C+22711.9h3.9B++7.6B*
NC05 Jackhammer 3313281352.43B**0.0754.327%A25.305%M74.5AN/A3574.4h4.1B++7.6B++
C-4 3993041551.961B+0.5430.858%B**N/A101.3B+31.7C*8423h1.2B+4B*
G40-F Ranger 4042631517.533B**15.0333.885%C++N/A35.5C+19.1C3037.4h70.5C++208.1C*
Frag Grenade 2172101210N/A207.5050.529%B++N/A525C*17.5A++25040.4h3.4B+6.7B+
M12 Kobalt 1421371310.538C+8.0319.835%B+19.708%C**65.2C++2.4C+2282.1h15.8B++79.7B+
CAS 14-E 146136226.182C3.6831.82%C2.206%C**56.7C4.2D1762.4h23.8B+74.7B+
M20 Mustang 2011301450.897C1.6120.032%F-N/A12.7C+7C-8810.2h44.7B**223.2B++
Enforcer ML85 196129168.063B++5.5651.82%AN/A34.9A18.1C**2033.7h11.1B+21.5B**
Soldier Soaker 121121721.681B+0.8229.214%D13.223%C50.4C++N/A1922.4h4.7B**16.2B+
LA3 Desperado 107107472.277A++0.2342.85%A**30.841%A++39.6C**N/A1172.7h7.6B++17.8B**
LA39 Bruiser 103103581.776B+0.7370.566%B*23.301%A++60.6B*N/A5551.7h1.8B**2.6B*
M96 Mjolnir-H 15899402.475C-0.0352.404%B1.01%C++35.4D21.1D3262.8h38.7C+73.9C**
NCM1 Scattercannon 9794322.938B+0.4350.091%A27.66%M+44.8A++1.4M*2862.1h5.8B*11.7B*
NS Decimator 11694481.958B**0.5563.85%B+1.064%D-44.8B++10.5D6102.1h4.3B+6.8B+
NCM1 Scattercannon 8686302.867C++0.3648.76%A18.605%B*41BN/A2422.1h5.9C++12.2B*
Rocklet Rifle 12673391.872A*0.6359.796%B*N/A66.4M++48.2A*12261.1h17.7A+29.6A
M12 Kobalt-H 7470514C+11.5018.965%D17.143%C++63.6D-3.6C2151.1h16.5C+86.9C+
Bouncing Betty 636296.889B**4.3955.042%AN/A103.3C1.7A+5580.6h2.1C-3.8B++
M20 Basilisk 7860125B**2.5048.036%A8.333%B*20.7C+6.2C1802.9h76.4B+159.1B*
AF-57 Piston 5757115.182M**2.6856.767%A++22.807%A**71.3A+N/A6210.8h2.6A+4.7B*
Enforcer ML65-H 8756124.667C++2.1663.404%B++1.786%C+32.9C+18.2D-1721.7h10.2B*16.1B**
Mauler S6 5656371.514B+0.9954.593%A+26.786%A*35B+N/A3751.6h3.7B**6.8B**
M12 Kobalt 5652226A+23.5025.472%A++15.385%D57.8C4.4B**3770.9h20C+78.4B+
Tank Mine 6550202.5C+0.0032.836%C+N/A125B+37.5D-9010.4h1.8C**5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter86340.5h
Nano-Armor Kit81123,6788.3h
Snowman Soldier2600.1h
Spawn Beacon208860.7h
Nanite Revive Grenade03990.1h
Medical Kit41511,7409.7h
Medical Applicator294145,16512.3h
Welding Device0580h
Deconstruction Tool01060h
Recon Detection Device27436,31742.5h
Ammunition Package32530.1h
Anti-Infantry MANA Turret2540.2h
Nano-Repair Grenade01840.1h
Shield Recharging Field251,8630.8h

Check the help document for the dictionary if you want to learn more about words used here.


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