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Brigadier Warden SheepLove[KAIN] SheepLove
NC BR 79

KDR: 0.84

Score: 8.3m

Last Seen: Apr 20th, 2018 5:27 PM
- OFFLINE - 21.8 hour(s)

Rank 79 (79) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 80): 70%
Level 100 Progress: 44% 671h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW NC6S Gauss SAW S EM6 LA1 Anchor NC6A GODSAW NS-11C Gauss Compact S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.588%20.396%461139628,9431.26618-0.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.456%0.363C**0.019C+0.204C++HEAD ++ (~9.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.398B10.30.275C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.331%1.205%4229731663932120.4213278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.557%-0.987D---0.418C---0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.9-0.554D68.8-0.33C-174.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.609%1.98%2419741015691870.17750454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.298C*-0.586D-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.675B+14.30.613B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.874%59.447%24297321782520.26303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%-0.065C+-0.521D-0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.18C++2.70.12C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
8.3m301.3%262 (15.7k)240 (14.4k)0.84268412,03114,2770.97723679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97533915.091%17.413%26302:264

51% Engineer35% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 9:15 PMApr 20th, 2018 6:38 PMApr 20th, 2018 8:57 PM (13h) (PST)Apr 20th, 2018 6:06 PM (16h) (PST)Apr 20th, 2018 1:27 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3652421230.3470.4120.0601.1510.0352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,91514,5467,3692125469214,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
578.1h/24.1d 1,921 2,095 4,010 39.9k 718 1,519 1,220 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,557
Deaths:1,450
KDR:1.074
Accuracy:23.614% C+
HSR:21.130% C
NC6 Gauss SAW
C**
Kills:1,315
Deaths:1,116
KDR:1.178
Accuracy:22.076% C**
HSR:21.597% C
NC6S Gauss SAW S
C++
Kills:1,207
Deaths:969
KDR:1.246
Accuracy:24.706% C++
HSR:21.375% C
EM6
C*
Kills:1,165
Deaths:870
KDR:1.339
Accuracy:23.447% C*
HSR:18.798% D
LA1 Anchor
C+
Kills:1,150
Deaths:952
KDR:1.208
Accuracy:25.288% C+
HSR:22.087% C-
NC6A GODSAW
C-
Kills:722
Deaths:666
KDR:1.084
Accuracy:24.098% D
HSR:23.407% C-
Kills:7,116
Deaths (as Heavy Assault):6,023
Deaths (to Heavy Assaults):4,223
KDR:1.18147
Kill Difference:1,093
Playtime:201.528 hours
Usage:35%
Score:3.874m
Score/min:320
Accuracy (listed only):23.871%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:566
Deaths:1,208
KDR:0.469
Accuracy:18.508% D*
HSR:15.724% D
Gauss Compact S
C++
Kills:417
Deaths:986
KDR:0.423
Accuracy:18.647% D--
HSR:18.705% C++
GD-7F
C
Kills:408
Deaths:1,017
KDR:0.401
Accuracy:18.361% D*
HSR:18.382% C
Kills:1,391
Deaths (as Engineer):3,211
Deaths (to Engineers):3,182
KDR:0.4332
Kill Difference:1,820
Playtime:297.470 hours
Usage:51%
Score:3.427m
Score/min:192
Accuracy (listed only):18.505%
HSR (listed only):17.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:566
Deaths:1,208
KDR:0.469
Accuracy:18.508% D*
HSR:15.724% D
Gauss Compact S
C++
Kills:417
Deaths:986
KDR:0.423
Accuracy:18.647% D--
HSR:18.705% C++
GD-7F
C
Kills:408
Deaths:1,017
KDR:0.401
Accuracy:18.361% D*
HSR:18.382% C
AF-4 Cyclone
D
Kills:64
Deaths:144
KDR:0.444
Accuracy:21.906% D
HSR:4.688% F-
Kills:1,455
Deaths (as Light Assault):3,355
Deaths (to Light Assaults):2,441
KDR:0.43368
Kill Difference:1,900
Playtime:20.710 hours
Usage:4%
Score:0.195m
Score/min:157
Accuracy (listed only):19.355%
HSR (listed only):14.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:144
Deaths:238
KDR:0.605
Accuracy:21.062% D
HSR:20.139% C+
NC9 A-Tross
C++
Kills:141
Deaths:152
KDR:0.928
Accuracy:21.996% D
HSR:24.823% C++
Carnage AR
C+
Kills:137
Deaths:264
KDR:0.519
Accuracy:20.770% D-
HSR:19.708% C+
AF-4 Cyclone
D
Kills:64
Deaths:144
KDR:0.444
Accuracy:21.906% D
HSR:4.688% F-
Kills:486
Deaths (as Combat Medic):798
Deaths (to Combat Medics):1,524
KDR:0.60902
Kill Difference:312
Playtime:25.713 hours
Usage:4%
Score:0.601m
Score/min:390
Accuracy (listed only):21.433%
HSR (listed only):17.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D-
Kills:367
Deaths:615
KDR:0.597
Accuracy:29.289% D-
HSR:14.441% D--
NC14 Bolt Driver
C
Kills:110
Deaths:40
KDR:2.750
Accuracy:34.091% C
HSR:48.182% F**
EM4 Longshot
D
Kills:107
Deaths:92
KDR:1.163
Accuracy:36.289% D
HSR:71.028% D--
AF-4 Cyclone
D
Kills:64
Deaths:144
KDR:0.444
Accuracy:21.906% D
HSR:4.688% F-
Kills:648
Deaths (as Infiltrator):891
Deaths (to Infiltrators):1,866
KDR:0.72727
Kill Difference:243
Playtime:24.489 hours
Usage:4%
Score:0.135m
Score/min:92
Accuracy (listed only):30.394%
HSR (listed only):34.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):974
KDR:0
Kill Difference:UNR
Playtime:4.843 hours
Usage:1%
Score:0.090m
Score/min:309
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:87
V. Kills:19 435%
Deaths:35
KDR:2.486
Accuracy:37.350% D**
KPH:33.300 D
VKPH:7.300 D
Vortek Rotary
D
Kills:79
V. Kills:87 90%
Deaths:196
KDR:0.403
Accuracy:27.289% D
KPH:3.500 D-
VKPH:3.800 D--
Kills:166 (79 + 0)
Deaths:231
KDR:0.719
VKDR:0.459
Vehicle Kills:106
Kill Difference:65
Playtime:25.242 hours
Usage:4%
Score:0.121m
Score/min:80
Piloting Accuracy:27.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:53
V. Kills:6 N/A
Deaths:13
KDR:4.077
Accuracy:42.346% C+
KPH:29.300 D
VKPH:3.300 D-
Kills:53 (0 + 53)
Deaths:13
KDR:4.077
VKDR:0.462
Vehicle Kills:6
Kill Difference:40
Playtime:1.810 hours
Usage:0%
Score:0.024m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:42.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:101
V. Kills:73 136%
Deaths:30
KDR:3.367
Accuracy:38.609% C
KPH:14.500 D-
VKPH:10.500 D--
Kills:101 (0 + 101)
Deaths:30
KDR:3.367
VKDR:2.433
Vehicle Kills:73
Kill Difference:71
Playtime:6.979 hours
Usage:1%
Score:0.076m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:38.609%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:71
V. Kills:10 N/A
Deaths:18
KDR:3.944
Accuracy:37.841% C*
KPH:38.300 D
VKPH:5.400 D--
M40 Fury
D
Kills:62
V. Kills:18 326%
Deaths:20
KDR:3.100
Accuracy:41.250% B+
KPH:22.400 D--
VKPH:6.500 D
Kills:133 (0 + 133)
Deaths:38
KDR:3.500
VKDR:0.737
Vehicle Kills:28
Kill Difference:95
Playtime:4.626 hours
Usage:1%
Score:0.078m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:41.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,5881,5571,4501.074C0.2323.614%C+21.13%C43.5C++N/A14335.8h10.5C*44.3C**
NC6 Gauss SAW 1,3321,3151,1161.178C+0.3422.076%C**21.597%C34.9C++N/A13137.7h9.4C*42.8B
NC6S Gauss SAW S 1,2201,2079691.246C0.4024.706%C++21.375%C54.9C**N/A17722h9.6B+38.7C**
EM6 1,1771,1658701.339C+0.5023.447%C*18.798%D51.3C**N/A17922.7h10B42.7B
LA1 Anchor 1,1681,1509521.208C0.3725.288%C+22.087%C-47.3C+N/A14824.3h10C+39.4C++
NC6A GODSAW 7297226661.084D0.2424.098%D23.407%C-42.5DN/A12417h9.3C+38.5C
NS-11C 5805661,2080.469D0.3718.508%D*15.724%D10.9DN/A3551.9h16.1C86.7D
Gauss Compact S 4224179860.423C--0.4218.647%D--18.705%C++9.7DN/A2543.1h15.4D--82.8D--
GD-7F 4164081,0170.401D0.4418.361%D*18.382%C14.7DN/A4827.8h14.9C-80.9D
NS-44 Commissioner 3703676150.597C0.2529.289%D-14.441%D--47.7B+N/A1667.7h3.3B+11.4C+
Shrike 5222885600.514C0.3358.054%C++2.778%C+20.6C16.7B++27514h8.1D13.9C-
Frag Grenade 2392371237N/A236.1649.449%B+N/A474C+4C-19180.5h3.4C**6.9B+
NS-11A 1451442380.605D0.2421.062%D20.139%C+18.2DN/A767.9h14.3C67.9C
NC9 A-Tross 1431411520.928C0.0921.996%D24.823%C++36.2C+N/A1873.9h7.9B*35.8C**
Carnage AR 1381372640.519D0.3220.77%D-19.708%C+21.7DN/A1536.3h12.8C++61.8C+
Mag-Cutter 12111812,7640.009C-0.8311.981%D**11.017%B*0.3C-N/A1360h1.9B++15.9C
Sticky Grenade 1161141114N/A113.1652.525%C+N/A1140C++20A+29760.1h1.8B3.5C**
NC14 Bolt Driver 112110402.75B1.9134.091%C48.182%F**10.4D-N/A7010.6h3.4D--10D
EM4 Longshot 107107921.163D0.3236.289%D71.028%D--22.8C--N/A754.7h2.1C++5.7C+
Enforcer ML85 174101303.367C2.5238.609%C1.98%C+14.4D-10.4D--1817h14.3C37.2C
Breaker Rocket Pods 10687352.486D1.6437.35%D**1.149%C++33.5D7.3D2292.6h17.9C48D
Vortek Rotary 166791960.403C-0.4427.289%D1.266%D-3.5D-3.8D--6322.6h124.8D457.5D
C-4 127781550.503D0.3422.018%C--N/A37.1D-23.3C-6932.1h1.8C-8.4C--
M40 Fury 8171183.944D3.1037.841%C*N/A37.4D5.3D--3161.9h13.7C+36.1C++
AF-4 Cyclone 65641440.444D0.4021.906%D4.688%F-12.5D-N/A725.1h13.9D-63.6D
M40 Fury 8062203.1D2.2641.25%B+N/A22.1D--6.4D2592.8h18.6D--45.2C
Tank Mine 10659630.937D0.0929.552%CN/A53.6D--42.7D8511.1h1.7B+5.7B+
L105 Zephyr 5953134.077C--3.2342.346%C+N/A29.4D3.3D-2171.8h8D--19C--
M60-A Bulldog 5852105.2C4.3636.667%D--N/A32.5C+3.8C+1971.6h4.4B*12.1C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit151150.2h
Nano-Armor Kit392313,41423.9h
Spawn Beacon131880.3h
Nanite Revive Grenade01460h
Medical Kit3922,6813.7h
Medical Applicator16832,6683.7h
Anti-Infantry MANA Turret5570.3h
Ammunition Package308360.7h

Check the help document for the dictionary if you want to learn more about words used here.


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