Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,908)players online:
Aeflic (29)  gratgaisdead (8)  Sekerus (7)  KrypTheBear (7)  AudioVision (6)  sylastial (4) 61
stats.dasanfall.com
Second Lt. Destroyer Sheliac[] Sheliac
TR BR 38

KDR: 2.7

Score: 20.7m

Last Seen: Jun 22nd, 2019 6:01 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 38 - Terran Republic on Miller
Level Progress (to 39): 7%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal Claymore G20 Vulcan-H RAMS .50M TSAR-42 Frag Grenade P2-120 HEAT 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sheliac



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 1126TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.359%21.601%4401112008,7822.075630.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.382%-0.16C0.099C+-2.542F*HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.2C++12.20.151C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.019%4.427%151312081,5368905011.72391306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%-1.563F1.308A0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.012C+9.20.242C++27.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.731%3.858%18101112006,584492279413.355236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.609%0.182C++-0.009C+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.9-0.336C-52.6-0.528D83.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.983%70.929%1810412074,544463329.81425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.503%-1.265D**0.239C++-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.501D3.7-0.24C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.151%11.249%18104120780933852.39349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.957%-1.308D**-0.681D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.704D-5.8-0.191C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m312.7%158 (9.5k)131 (7.9k)2.6989931,81311,7873.2526538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1211188117.971%18.329%32913:315

6% Combat Medic16% Engineer68% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:55 PMJan 13th, 2016 12:16 AMJun 23rd, 2019 1:30 AM (3d) (PST)Jun 22nd, 2019 8:37 PM (4d) (PST)Jun 22nd, 2019 2:01 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
292562360.2010.0740.0370.7230.030367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5413,38414,15712424327,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2637.2h/109.9d 6,526 5,831 14,592 114.4k 3,207 7,929 4,780 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:340
Deaths:378
KDR:0.899
Accuracy:14.180% D--
HSR:22.647% C+
Kills:340
Deaths (as Heavy Assault):378
Deaths (to Heavy Assaults):2,727
KDR:0.89947
Kill Difference:38
Playtime:78.140 hours
Usage:3%
Score:0.487m
Score/min:104
Accuracy (listed only):14.180%
HSR (listed only):22.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D*
Kills:865
Deaths:858
KDR:1.008
Accuracy:18.744% D*
HSR:8.439% D*
TRAC-5
D--
Kills:508
Deaths:707
KDR:0.719
Accuracy:12.517% F-
HSR:13.189% D--
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:227
Deaths:220
KDR:1.032
Accuracy:32.414% D-
HSR:14.978% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D--
Kills:55
Deaths:47
KDR:1.170
Accuracy:26.201% D**
HSR:14.545% D--
Kills:2,671
Deaths (as Light Assault):2,810
Deaths (to Light Assaults):1,793
KDR:0.95053
Kill Difference:139
Playtime:40.065 hours
Usage:2%
Score:0.179m
Score/min:74
Accuracy (listed only):24.079%
HSR (listed only):11.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:508
Deaths:707
KDR:0.719
Accuracy:12.517% F-
HSR:13.189% D--
FA1 Barrage
C+
Kills:227
Deaths:220
KDR:1.032
Accuracy:32.414% D-
HSR:14.978% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
MG-HBR1 Dragoon
C++
Kills:91
Deaths:51
KDR:1.784
Accuracy:23.825% D**
HSR:30.769% C++
Kills:1,408
Deaths (as Engineer):1,577
Deaths (to Engineers):2,527
KDR:0.89283
Kill Difference:169
Playtime:412.715 hours
Usage:16%
Score:5.153m
Score/min:208
Accuracy (listed only):25.599%
HSR (listed only):14.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C**
Kills:4,677
Deaths:2,205
KDR:2.121
Accuracy:27.762% D-
HSR:28.886% C**
RAMS .50M
B*
Kills:1,980
Deaths:316
KDR:6.266
Accuracy:29.005% D**
HSR:85% B*
TSAR-42
B+
Kills:1,346
Deaths:294
KDR:4.578
Accuracy:31.060% D--
HSR:73.923% B+
99SV
B
Kills:1,054
Deaths:240
KDR:4.392
Accuracy:24.895% D*
HSR:38.994% B
SMG-46 Armistice
D*
Kills:865
Deaths:858
KDR:1.008
Accuracy:18.744% D*
HSR:8.439% D*
NS-44 Commissioner
D*
Kills:590
Deaths:546
KDR:1.081
Accuracy:26.616% D*
HSR:10.339% F
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
NS-61 Emissary
D
Kills:337
Deaths:292
KDR:1.154
Accuracy:23.153% D
HSR:8.605% D**
NS-357 Underboss
D**
Kills:337
Deaths:355
KDR:0.949
Accuracy:22.150% F
HSR:10.683% D**
M77-B
B++
Kills:164
Deaths:36
KDR:4.556
Accuracy:25.176% F-
HSR:81.707% B++
NS-AM7 Archer
C+
Kills:99
Deaths:46
KDR:2.152
Accuracy:52.413% D-
HSR:17.172% C+
NSX-P Tengu
D--
Kills:55
Deaths:47
KDR:1.170
Accuracy:26.201% D**
HSR:14.545% D--
Kills:11,938
Deaths (as Infiltrator):5,614
Deaths (to Infiltrators):1,593
KDR:2.12647
Kill Difference:6,324
Playtime:1,804.075 hours
Usage:68%
Score:12.142m
Score/min:112
Accuracy (listed only):27.091%
HSR (listed only):32.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:865
Deaths:858
KDR:1.008
Accuracy:18.744% D*
HSR:8.439% D*
T1 Cycler
C--
Kills:504
Deaths:422
KDR:1.194
Accuracy:17.880% D-
HSR:18.056% C--
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:227
Deaths:220
KDR:1.032
Accuracy:32.414% D-
HSR:14.978% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D--
Kills:55
Deaths:47
KDR:1.170
Accuracy:26.201% D**
HSR:14.545% D--
Kills:2,667
Deaths (as Combat Medic):2,525
Deaths (to Combat Medics):836
KDR:1.05624
Kill Difference:142
Playtime:153.176 hours
Usage:6%
Score:1.585m
Score/min:172
Accuracy (listed only):24.749%
HSR (listed only):12.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B
Kills:548
Deaths:451
KDR:1.215
Accuracy:7.703% F
HSR:19.526% B
M3 Pounder HEG
C
Kills:503
Deaths:399
KDR:1.261
Accuracy:26.131% D**
HSR:2.584% C
MRC3 Mercy
D
Kills:227
Deaths:134
KDR:1.694
Accuracy:11.416% D*
HSR:16.740% D
MRC3 Mercy
B+
Kills:196
Deaths:103
KDR:1.903
Accuracy:9.060% F
HSR:22.449% B+
NS-10 Burster
D-
Kills:104
Deaths:68
KDR:1.529
Accuracy:20.734% D*
HSR:2.885% D-
NS-10 Burster
C+
Kills:57
Deaths:29
KDR:1.966
Accuracy:20.382% D**
HSR:5.263% C+
Kills:1,635
Deaths (as MAX Suit):592
Deaths (to MAX Suits):595
KDR:2.76182
Kill Difference:1,043
Playtime:141.069 hours
Usage:5%
Score:1.165m
Score/min:138
Accuracy (listed only):15.904%
HSR (listed only):11.574%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:233
V. Kills:99 233%
Deaths:17
KDR:13.706
Accuracy:35.946% F--
KPH:22 D
VKPH:9.300 D**
C75 Viper
D*
Kills:193
V. Kills:58 327%
Deaths:38
KDR:5.079
Accuracy:17.144% F--
KPH:9.200 D*
VKPH:2.800 D*
Kills:426 (426 + 0)
Deaths:55
KDR:7.745
VKDR:2.855
Vehicle Kills:157
Kill Difference:371
Playtime:31.516 hours
Usage:1%
Score:0.168m
Score/min:89
Driving Accuracy:17.144%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:1,110
V. Kills:336 329%
Deaths:104
KDR:10.673
Accuracy:28.507% D**
KPH:19.900 C-
VKPH:6 D--
MR11 Gatekeeper
C-
Kills:266
V. Kills:155 171%
Deaths:54
KDR:4.926
Accuracy:34.283% D
KPH:16.700 C-
VKPH:9.700 D
M20 Basilisk
C+
Kills:112
V. Kills:82 135%
Deaths:39
KDR:2.872
Accuracy:27.916% C+
KPH:9.500 D-
VKPH:7 C+
E540 Halberd
D
Kills:103
V. Kills:52 194%
Deaths:17
KDR:6.059
Accuracy:35.825% D
KPH:16.800 D--
VKPH:8.500 D--
G30 Vulcan
N/A
Kills:50
V. Kills:23 208%
Deaths:14
KDR:3.571
Accuracy:22.661% N/A
KPH:15.100 N/A
VKPH:6.900 N/A
Kills:1,641 (1,110 + 531)
Deaths:228
KDR:7.197
VKDR:2.842
Vehicle Kills:648
Kill Difference:1,413
Playtime:92.808 hours
Usage:4%
Score:0.614m
Score/min:110
Driving Accuracy:28.507%
Gunner Accuracy:22.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:3,375
V. Kills:1,572 215%
Deaths:736
KDR:4.586
Accuracy:47.884% C++
KPH:51.500 B
VKPH:24 C
E540 Halberd-H
C*
Kills:834
V. Kills:354 235%
Deaths:146
KDR:5.712
Accuracy:58.949% C*
KPH:38.800 C
VKPH:16.500 D
P525 Marauder-H
D
Kills:330
V. Kills:20 N/A
Deaths:45
KDR:7.333
Accuracy:43.421% B**
KPH:69.600 D
VKPH:4.200 D
Kills:4,539 (0 + 4,539)
Deaths:927
KDR:4.896
VKDR:2.099
Vehicle Kills:1,946
Kill Difference:3,612
Playtime:91.829 hours
Usage:3%
Score:1.565m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:43.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:812
V. Kills:313 259%
Deaths:165
KDR:4.921
Accuracy:31.114% D-
KPH:15.600 C-
VKPH:6 C--
M12 Kobalt
B*
Kills:331
V. Kills:70 466%
Deaths:26
KDR:12.731
Accuracy:16.351% C+
KPH:24.200 D*
VKPH:5.100 B*
M20 Basilisk
D
Kills:301
V. Kills:125 239%
Deaths:59
KDR:5.102
Accuracy:30.671% D-
KPH:14.500 D
VKPH:6 D
M12 Kobalt
B++
Kills:150
V. Kills:31 469%
Deaths:14
KDR:10.714
Accuracy:16.414% C+
KPH:26.500 D*
VKPH:5.500 B++
M40 Fury
D--
Kills:139
V. Kills:40 339%
Deaths:28
KDR:4.964
Accuracy:21.006% F
KPH:14.100 D*
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:97
V. Kills:18 N/A
Deaths:18
KDR:5.389
Accuracy:30.724% C-
KPH:15.200 D-
VKPH:2.800 D-
M40 Fury
D*
Kills:56
V. Kills:13 400%
Deaths:6
KDR:9.333
Accuracy:20.090% F-
KPH:18 D**
VKPH:4.200 D*
Kills:1,886 (0 + 1,886)
Deaths:316
KDR:5.968
VKDR:1.930
Vehicle Kills:610
Kill Difference:1,570
Playtime:111.377 hours
Usage:4%
Score:0.510m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:20.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:116
V. Kills:48 237%
Deaths:7
KDR:16.571
Accuracy:49.876% C--
KPH:37.800 D-
VKPH:15.600 D-
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:6.857
Vehicle Kills:48
Kill Difference:109
Playtime:3.071 hours
Usage:0%
Score:0.031m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:49.876%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,7474,6772,2052.121C*0.5827.762%D-28.886%C**8.8D*N/A22530.3h8.2F29.5D*
Claymore 4,3814,37926016.842A++14.1429.661%CN/A115.2C-N/A26938h1.2C++3.9C++
G20 Vulcan-H 4,9473,3757364.586C*1.8947.884%C++2.133%C--51.4B24C32165.6h67.1B**140.1B**
RAMS .50M 1,9871,9803166.266B**3.5729.005%D**85%B*12D--N/A29165h2.4C+8.2D
TSAR-42 1,3511,3462944.578B1.8831.06%D--73.923%B+16.3D-N/A4882.8h2.3C++7.5C
Frag Grenade 1,1431,11811118N/A1,115.3050.101%B++N/A447.2C+10C**12682.5h4C+8C**
P2-120 HEAT 1,4461,11010410.673B++7.9728.507%D**5.766%A++19.9C-6D--11255.7h8.7C-30.5D**
99SV 1,0741,0542404.392A++1.6924.895%D*38.994%B9.3D--N/A24113.5h7.9D**31.9D**
SMG-46 Armistice 8828658581.008C+1.6918.744%D*8.439%D*6.8D*N/A17126.4h19.6D--104.8D--
E540 Halberd-H 1,1888341465.712C3.0158.949%C*N/A38.8C16.5D18821.5h5.4B+9.2B+
M20 Basilisk 1,1258121654.921B++2.2231.114%D-6.404%C*15.6C-6C--6651.9h70.3B++226B
NS-44 Commissioner 6005905461.081C++1.6226.616%D*10.339%F3.2D*N/A8184.8h5.1D--19.1D--
M1 Heavy Cycler 5595484511.215C+1.487.703%F19.526%B6.4D**N/A2185.5h20.3C263.7D*
TRAC-5 5235087070.719C+1.9812.517%F-13.189%D--4.1D--N/A18125.4h20.9D--166.7F-
T1 Cycler 5085044221.194C++1.5017.88%D-18.056%C--9.1D--N/A3455.5h20.8F-116.4D**
M3 Pounder HEG 5995033991.261C+1.4426.131%D**2.584%C7.1D*1.3D*3071.3h18.8C71.9D
MG-S1 Jackal 4454343791.145C++1.5517.915%D**15.438%D6.9D--N/A1962.6h19D-106.3F
T9 CARV 3493403780.899C+1.8014.18%D--22.647%C+10.1D--N/A5433.7h22.6F-159.5D*
NS-61 Emissary 3413372921.154B+1.5423.153%D8.605%D**4.4D*N/A1177h15.2C+65.9C
NS-357 Underboss 3413373550.949C+1.7522.15%F10.683%D**3.4D*N/A8100.2h5.8D**26.3F--
M12 Kobalt 4013312612.731C+10.0316.351%C+19.638%C**24.2D*5.1B*8513.7h26.8D**163.8C
P525 Marauder-H 350330457.333C--4.6343.421%B**N/A70.2D4.3D2124.7h10.7D*24.7C
M20 Basilisk 426301595.102B*2.4030.671%D-7.309%B+14.5D6D8820.7h86.4B281.8C+
Tank Mine 3832682013.4S10.7030.47%CN/A107.2C+46D7942.5h2C+6.4C+
MR11 Gatekeeper 421266544.926C++2.2334.283%D2.256%C++16.7C-9.7D12915.9h46.7B136.2C++
L100 Python AP 3322331713.706A++11.0135.946%F--N/A22D9.3D**15810.6h4.9B+13.7C
MRC3 Mercy 2312271341.694C+1.0011.416%D*16.74%D12.3D*N/A3818.5h26.3F230.7D*
FA1 Barrage 2272272201.032C++1.6732.414%D-14.978%C+11.9D-N/A4419h7.5F23D*
AS16 NightHawk 2122122300.922C+1.7825.307%D**12.264%D12.2D--N/A3317.4h6.2D24.6F
TS4 Haymaker 2132111781.185C+1.5118.173%F--9.953%D-8.4D*N/A2025.1h5.3C-29.1F**
MRC3 Mercy 2011961031.903C+0.809.06%F22.449%B+10.7D*N/A3518.3h28.2F-311.2F--
C75 Viper 251193385.079C*2.3817.144%F--1.036%D9.2D*2.8D*5420.9h17.3C--100.8T-
C-4 215180812.222B+0.4833.674%A+N/A58.1C--11.3D*5633.1h1.3B+3.8B*
M77-B 164164364.556A++1.8625.176%F-81.707%B++10.8D--N/A4515.2h3.1D-12.1F
TRS-12 Uppercut 1621591910.832C1.8741.359%D**6.289%F11.6D*N/A3113.7h3.5D*8.5D*
M12 Kobalt 1811501410.714C8.0216.414%C+16%D26.3D*5.4B++1025.7h25.8D**157.1C-
M40 Fury 179139284.964C2.2721.006%FN/A14D*4D*719.9h16.6C79.2D**
ML-7 1561251370.912B+1.7938.961%F-5.6%A++9.4D*2.3F11113.3h12.5F--32.2T*
VLG Missile Launcher 164116716.571C++13.8749.876%C--N/A37.4D--15.5D-1713.1h5.2B10.4C*
M20 Basilisk 194112392.872C*0.1727.916%C+3.571%D9.5D-6.9C+5811.8h110.6D-396.3C
NS-10 Burster 203104681.529B++1.1720.734%D*2.885%D-2.5D*2.4D3441.9h206.8D--997.5D**
E540 Halberd 155103176.059C+3.3635.825%D3.884%C*16.9D--8.5D--1446.1h6.5C18.2C--
NS-AM7 Archer 14999462.152S0.5552.413%D-17.172%C+4.5D2.3C3722.2h36.6D*69.9D**
T7 Mini-Chaingun 105981370.715C1.9810.757%D*12.245%C+8.6D*N/A4011.4h25.9F-241.2F
M60-G Bulldog 11597185.389C++2.6930.724%C-5.155%A15.2D-2.8D-746.4h8.1C+26.5C+
MG-HBR1 Dragoon 9491511.784B+0.9123.825%D**30.769%C++7.6D--N/A2311.9h8.7C-36.5D-
Auraxium Chainblade 85821,2260.067B++2.6344.342%B**6.098%C+0.4CN/A1228h2.3C+5.3B+
NS-10 Burster 11057291.966B**0.7320.382%D**5.263%C+2.2D**2.1D*3225.6h232.3D**1139.6F-
M40 Fury 695669.333C*6.6320.09%F-N/A18.1D**4.2D*1063.1h14.4C+71.6D**
NSX-P Tengu 5755471.17C++1.5326.201%D**14.545%D--8.1D*N/A316.8h14.9C56.8D
G30 Vulcan 7350143.571C+0.8722.661%D2%D-15.2D7D-1153.3h84.4B+372.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11340.2h
Nanite Revive Grenade01640h
Medical Applicator249351,43435h
Motion Spotter4529,36716.2h
G40-F Ranger21380.2h
Recon Detection Device4735,86968.6h
Ammunition Package294,6872.7h
Nano-Armor Kit376775,94355h
Medical Kit111760.6h
Anti-Infantry MANA Turret4780.6h
M18 Needler01490.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.77s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.