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First Lt. Destroyer Sheliac[] Sheliac
TR BR 44

KDR: 2.73

Score: 21.2m

Last Seen: Jul 23rd, 2019 9:35 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Miller
Level Progress (to 45): 67%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal Claymore G20 Vulcan-H RAMS .50M TSAR-42 Frag Grenade P2-120 HEAT 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 1139TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.327%21.556%4381112038,8702.06760.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.44%-0.155C0.113C+-2.532F*HEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.197C++12.20.147C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.074%4.255%155312111,5989035241.7677304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.427%-1.551F1.202B**0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.046C+90.264C*26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.888%3.735%18731112036,880500287813.76239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.687%0.235C++-0.146C0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.6-0.137C51.6-0.319C81

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.181%71.168%1873412104,7694663510.2339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.463%-1.204D*0.25C++-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.375C-3.6-0.153C9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.104%11.275%18734121081634752.35158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.936%-1.278D**-0.669D-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-0.681D5.8-0.192C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m315.5%159 (9.5k)132 (7.9k)2.727332,61311,9583.2877644 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214195517.998%18.462%33213:315

6% Combat Medic16% Engineer68% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:55 PMJan 13th, 2016 12:16 AMJul 24th, 2019 3:22 AM (26d) (PST)Jul 23rd, 2019 8:21 PM (26d) (PST)Jul 23rd, 2019 5:35 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
295562390.2030.0740.0370.7360.030375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7273,36714,36012424427,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2679.9h/111.7d 6,702 6,021 14,994 118.3k 3,283 8,062 4,901 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:352
Deaths:388
KDR:0.907
Accuracy:14.236% D--
HSR:22.727% C+
Kills:352
Deaths (as Heavy Assault):388
Deaths (to Heavy Assaults):2,760
KDR:0.90722
Kill Difference:36
Playtime:79.713 hours
Usage:3%
Score:0.497m
Score/min:104
Accuracy (listed only):14.236%
HSR (listed only):22.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D*
Kills:867
Deaths:861
KDR:1.007
Accuracy:18.748% D**
HSR:8.420% D*
TRAC-5
D--
Kills:511
Deaths:711
KDR:0.719
Accuracy:12.570% F-
HSR:13.112% D--
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:234
Deaths:235
KDR:0.996
Accuracy:31.985% D-
HSR:14.957% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D--
Kills:56
Deaths:52
KDR:1.077
Accuracy:24.324% F-
HSR:14.286% D--
Kills:2,684
Deaths (as Light Assault):2,837
Deaths (to Light Assaults):1,823
KDR:0.94607
Kill Difference:153
Playtime:40.784 hours
Usage:2%
Score:0.184m
Score/min:75
Accuracy (listed only):23.798%
HSR (listed only):11.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:511
Deaths:711
KDR:0.719
Accuracy:12.570% F-
HSR:13.112% D--
FA1 Barrage
C+
Kills:234
Deaths:235
KDR:0.996
Accuracy:31.985% D-
HSR:14.957% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
MG-HBR1 Dragoon
C*
Kills:91
Deaths:51
KDR:1.784
Accuracy:23.825% D**
HSR:30.769% C*
Kills:1,418
Deaths (as Engineer):1,596
Deaths (to Engineers):2,555
KDR:0.88847
Kill Difference:178
Playtime:425.896 hours
Usage:16%
Score:5.331m
Score/min:209
Accuracy (listed only):25.537%
HSR (listed only):14.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C**
Kills:4,683
Deaths:2,206
KDR:2.123
Accuracy:27.768% D-
HSR:28.870% C**
RAMS .50M
B*
Kills:1,980
Deaths:316
KDR:6.266
Accuracy:29.005% D**
HSR:85% B*
TSAR-42
B+
Kills:1,555
Deaths:335
KDR:4.642
Accuracy:31.439% D--
HSR:74.277% B+
99SV
B
Kills:1,054
Deaths:240
KDR:4.392
Accuracy:24.895% D*
HSR:38.994% B
SMG-46 Armistice
D*
Kills:867
Deaths:861
KDR:1.007
Accuracy:18.748% D**
HSR:8.420% D*
NS-44 Commissioner
D*
Kills:590
Deaths:546
KDR:1.081
Accuracy:26.619% D*
HSR:10.339% F
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
NS-357 Underboss
D**
Kills:367
Deaths:370
KDR:0.992
Accuracy:22.499% F
HSR:10.899% D**
NS-61 Emissary
D
Kills:338
Deaths:292
KDR:1.158
Accuracy:23.149% D
HSR:8.580% D**
M77-B
B+
Kills:180
Deaths:36
KDR:5
Accuracy:26.199% F
HSR:80.556% B+
NS-AM7 Archer
C+
Kills:99
Deaths:46
KDR:2.152
Accuracy:52.850% D-
HSR:17.172% C+
NSX-P Tengu
D--
Kills:56
Deaths:52
KDR:1.077
Accuracy:24.324% F-
HSR:14.286% D--
Kills:12,203
Deaths (as Infiltrator):5,679
Deaths (to Infiltrators):1,614
KDR:2.14879
Kill Difference:6,524
Playtime:1,823.949 hours
Usage:68%
Score:12.358m
Score/min:113
Accuracy (listed only):27.117%
HSR (listed only):32.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:867
Deaths:861
KDR:1.007
Accuracy:18.748% D**
HSR:8.420% D*
T1 Cycler
C--
Kills:538
Deaths:452
KDR:1.190
Accuracy:17.659% D--
HSR:18.216% C--
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:234
Deaths:235
KDR:0.996
Accuracy:31.985% D-
HSR:14.957% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D--
Kills:56
Deaths:52
KDR:1.077
Accuracy:24.324% F-
HSR:14.286% D--
Kills:2,711
Deaths (as Combat Medic):2,578
Deaths (to Combat Medics):848
KDR:1.05159
Kill Difference:133
Playtime:158.755 hours
Usage:6%
Score:1.677m
Score/min:176
Accuracy (listed only):24.434%
HSR (listed only):12.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B
Kills:548
Deaths:451
KDR:1.215
Accuracy:7.703% F
HSR:19.526% B
M3 Pounder HEG
C
Kills:503
Deaths:399
KDR:1.261
Accuracy:26.121% D**
HSR:2.584% C
MRC3 Mercy
D
Kills:227
Deaths:134
KDR:1.694
Accuracy:11.416% D*
HSR:16.740% D
MRC3 Mercy
B
Kills:196
Deaths:103
KDR:1.903
Accuracy:9.060% F
HSR:22.449% B
NS-10 Burster
D-
Kills:110
Deaths:68
KDR:1.618
Accuracy:21.165% D*
HSR:2.727% D-
NS-10 Burster
C+
Kills:63
Deaths:29
KDR:2.172
Accuracy:21.104% D*
HSR:4.762% C+
Kills:1,647
Deaths (as MAX Suit):592
Deaths (to MAX Suits):603
KDR:2.78209
Kill Difference:1,055
Playtime:142.674 hours
Usage:5%
Score:1.178m
Score/min:138
Accuracy (listed only):16.095%
HSR (listed only):11.465%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:295
V. Kills:118 248%
Deaths:19
KDR:15.526
Accuracy:34.588% F--
KPH:23.200 D
VKPH:9.300 D**
C75 Viper
D*
Kills:193
V. Kills:58 327%
Deaths:38
KDR:5.079
Accuracy:17.144% F--
KPH:9.200 D*
VKPH:2.800 D*
Kills:488 (488 + 0)
Deaths:57
KDR:8.561
VKDR:3.088
Vehicle Kills:176
Kill Difference:431
Playtime:33.617 hours
Usage:1%
Score:0.180m
Score/min:89
Driving Accuracy:17.144%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C--
Kills:1,110
V. Kills:336 329%
Deaths:104
KDR:10.673
Accuracy:28.507% D**
KPH:19.900 C--
VKPH:6 D--
MR11 Gatekeeper
C-
Kills:266
V. Kills:155 171%
Deaths:54
KDR:4.926
Accuracy:34.283% D
KPH:16.700 C-
VKPH:9.700 D
E540 Halberd
C--
Kills:125
V. Kills:61 202%
Deaths:19
KDR:6.579
Accuracy:37.311% C--
KPH:18.300 D
VKPH:8.900 D
M20 Basilisk
C++
Kills:112
V. Kills:82 135%
Deaths:39
KDR:2.872
Accuracy:27.916% C+
KPH:9.500 D-
VKPH:7 C++
G30 Vulcan
N/A
Kills:50
V. Kills:23 208%
Deaths:14
KDR:3.571
Accuracy:22.661% N/A
KPH:15.100 N/A
VKPH:6.900 N/A
Kills:1,663 (1,110 + 553)
Deaths:230
KDR:7.230
VKDR:2.857
Vehicle Kills:657
Kill Difference:1,433
Playtime:93.533 hours
Usage:3%
Score:0.622m
Score/min:111
Driving Accuracy:28.507%
Gunner Accuracy:22.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:3,436
V. Kills:1,601 214%
Deaths:742
KDR:4.631
Accuracy:47.973% C+
KPH:51.200 B
VKPH:23.800 C
E540 Halberd-H
C*
Kills:925
V. Kills:383 241%
Deaths:148
KDR:6.250
Accuracy:59.405% C*
KPH:39.200 C
VKPH:16.200 D
P525 Marauder-H
D
Kills:428
V. Kills:28 N/A
Deaths:47
KDR:9.106
Accuracy:43.745% B**
KPH:71.400 D
VKPH:4.700 D
Kills:4,789 (0 + 4,789)
Deaths:937
KDR:5.111
VKDR:2.147
Vehicle Kills:2,012
Kill Difference:3,852
Playtime:96.714 hours
Usage:4%
Score:1.611m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:43.745%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:824
V. Kills:318 258%
Deaths:166
KDR:4.964
Accuracy:31.299% D-
KPH:15.700 C-
VKPH:6 C--
M12 Kobalt
B*
Kills:335
V. Kills:70 472%
Deaths:26
KDR:12.885
Accuracy:16.342% C
KPH:24.300 D*
VKPH:5.100 B*
M20 Basilisk
D
Kills:302
V. Kills:126 238%
Deaths:59
KDR:5.119
Accuracy:30.633% D-
KPH:14.500 D
VKPH:6 D
M12 Kobalt
B+
Kills:152
V. Kills:31 475%
Deaths:14
KDR:10.857
Accuracy:16.435% C+
KPH:26.500 D*
VKPH:5.400 B+
M40 Fury
D--
Kills:139
V. Kills:40 339%
Deaths:28
KDR:4.964
Accuracy:21.003% F
KPH:14.100 D*
VKPH:4 D--
M60-G Bulldog
C
Kills:102
V. Kills:19 N/A
Deaths:20
KDR:5.100
Accuracy:31.337% C
KPH:15.400 D-
VKPH:2.900 D-
M40 Fury
D*
Kills:56
V. Kills:13 400%
Deaths:6
KDR:9.333
Accuracy:20.090% F-
KPH:18 D**
VKPH:4.200 D*
Kills:1,910 (0 + 1,910)
Deaths:319
KDR:5.987
VKDR:1.934
Vehicle Kills:617
Kill Difference:1,591
Playtime:112.636 hours
Usage:4%
Score:0.519m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:20.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:120
V. Kills:49 240%
Deaths:8
KDR:15
Accuracy:48.452% D
KPH:37.400 D--
VKPH:15.300 D-
Kills:120 (0 + 120)
Deaths:8
KDR:15
VKDR:6.125
Vehicle Kills:49
Kill Difference:112
Playtime:3.208 hours
Usage:0%
Score:0.032m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:48.452%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,7534,6832,2062.123C**0.6027.768%D-28.87%C**8.8D*N/A22530.8h8.2F29.5D*
Claymore 4,4374,43526116.992A++14.2629.763%CN/A116.1CN/A27138.2h1.2C++3.9C*
G20 Vulcan-H 5,0373,4367424.631C**1.9047.973%C+2.154%C-51.2B23.9C31767.1h67.4B**140.4B**
RAMS .50M 1,9871,9803166.266B**3.5429.005%D**85%B*12D--N/A29165h2.4C+8.2D
TSAR-42 1,5631,5553354.642C**1.9131.439%D--74.277%B+16.4D-N/A4995.1h2.3C++7.4C
Frag Grenade 1,1501,12511125N/A1,122.2750.044%B++N/A450C+10C*12662.5h4C+8B
P2-120 HEAT 1,4461,11010410.673B++7.9528.507%D**5.766%A++19.9C--6D--11355.7h8.7C30.5D**
99SV 1,0741,0542404.392A++1.6624.895%D*38.994%B9.3D--N/A24113.5h7.9D**31.9D**
E540 Halberd-H 1,3089251486.25C3.5259.405%C*N/A39.2C16.2D18523.6h5.3B+8.9B+
SMG-46 Armistice 8848678611.007C+1.7218.748%D**8.42%D*6.9D*N/A17126.5h19.6D--104.8D--
M20 Basilisk 1,1428241664.964B++2.2431.299%D-6.311%C++15.7C-6C--6652.6h71B++226.7B
NS-44 Commissioner 6005905461.081C++1.6526.619%D*10.339%F3.2D*N/A8184.8h5.1D-19.1D--
M1 Heavy Cycler 5595484511.215C+1.517.703%F19.526%B6.4D**N/A2185.5h20.3C263.7D*
T1 Cycler 5425384521.19C*1.5417.659%D--18.216%C--9.1D--N/A3559.1h20.3F115D*
TRAC-5 5265117110.719C+2.0112.57%F-13.112%D--4D--N/A18127.2h21.1D-167.5F
M3 Pounder HEG 5995033991.261C+1.4726.121%D**2.584%C7D*1.3D*3071.4h18.8C+71.9D
MG-S1 Jackal 4454343791.145C+1.5817.915%D**15.438%D6.9D--N/A1962.6h19D-106.3F
P525 Marauder-H 456428479.106C6.3843.745%B**N/A71.3D4.7D2026h10.7D*24.6C
NS-357 Underboss 3713673700.992C+1.7422.499%F10.899%D**3.6D*N/A9101.5h5.8D**25.6F--
T9 CARV 3613523880.907C+1.8214.236%D--22.727%C+10.2D-N/A5434.5h22.6F-158.6D*
NS-61 Emissary 3423382921.158B+1.5723.149%D8.58%D**4.3D*N/A1178.2h15.2C+65.8C
M12 Kobalt 4053352612.885C+10.1616.342%C19.403%C*24.3D*5.1B*8613.8h26.8D**163.8C-
M20 Basilisk 428302595.119B*2.3930.633%D-7.285%B+14.4D6D8920.9h86.5B282.3C+
L100 Python AP 4132951915.526A*12.8034.588%F--N/A23.2D9.3D**14812.7h4.7B+13.5C
Tank Mine 3942772013.85S11.120.113%F--N/A110.8C++46.8D7902.5h0M++6.4C+
MR11 Gatekeeper 421266544.926C++2.2034.283%D2.256%C*16.7C-9.7D13015.9h46.7B136.2C++
FA1 Barrage 2342342350.996C++1.7331.985%D-14.957%C+11.6D-N/A4320.1h7.5D**23.3D*
MRC3 Mercy 2312271341.694C+1.0311.416%D*16.74%D12.3D*N/A3818.5h26.3F230.7D*
AS16 NightHawk 2122122300.922C+1.8125.307%D**12.264%D12.2D--N/A3317.4h6.2D--24.6F
TS4 Haymaker 2132111781.185C++1.5418.173%F--9.953%D-8.4D*N/A2025.1h5.3C--29.1F**
MRC3 Mercy 2011961031.903C+0.829.06%F22.449%B10.7D*N/A3618.3h28.2F-311.2F--
C75 Viper 251193385.079C*2.3517.144%F--1.036%C--9.2D*2.8D*5420.9h17.3C-100.8T
C-4 217182842.167B+0.5633.711%A+N/A58.7C--11.3D*5753.1h1.3B+3.9B*
M77-B 180180365A*2.2726.199%F80.556%B+11D--N/A5016.4h3.2D--12.3F
TRS-12 Uppercut 1621591910.832C1.9041.359%D**6.289%F11.6D*N/A3213.7h3.5D*8.5D*
M12 Kobalt 1831521410.857C8.1316.435%C+15.79%D26.7D*5.4B+1035.7h25.9D**157.4C--
M40 Fury 179139284.964C2.2421.003%FN/A14D*4D--719.9h16.6C79.2D**
ML-7 1581261380.913B1.8139.067%F-5.556%A+9.3D*2.4D**11313.5h12.7F--32.5T*
E540 Halberd 186125196.579C+3.8537.311%C--3.2%C+18.4D9D1386.8h6.3C17C
VLG Missile Launcher 169120815C+12.2748.452%DN/A37.5D--15.3D-1673.2h5.2B10.8C++
M20 Basilisk 194112392.872C**0.1427.916%C+3.571%D9.5D-6.9C++5811.8h110.6D396.3C
NS-10 Burster 213110681.618B*1.1121.165%D*2.727%D-2.6D*2.4D3443h205.4D--970.6D**
M60-G Bulldog 121102205.1C++2.3731.337%C4.902%B**15.5D-2.9D-756.6h8.4C+26.7C+
NS-AM7 Archer 14999462.152M**0.5852.85%D-17.172%C+4.4D2.2C3822.4h37.7D*71.4D**
T7 Mini-Chaingun 105981370.715C2.0110.757%D*12.245%C8.6D*N/A4011.4h25.9F-241.2F
MG-HBR1 Dragoon 9491511.784B+0.9423.825%D**30.769%C*7.6D--N/A2411.9h8.7C-36.5D-
Auraxium Chainblade 85821,2980.063B++2.6644.165%B**6.098%C+0.3DN/A1245.9h2.4C5.3B
NS-10 Burster 11963292.172A0.5621.104%D*4.762%C+2.4D*2.1D*3226.7h227.6D*1078.6F
M40 Fury 695669.333C*6.6120.09%F-N/A18.1D**4.2D*1063.1h14.4C+71.6D**
NSX-P Tengu 5856521.077C++1.6524.324%F-14.286%D--7.4D*N/A317.6h15.6C64D-
G30 Vulcan 7350143.571C+0.8422.661%D2%D-15.2D7D-1153.3h84.4B+372.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11560.3h
Nanite Revive Grenade01900.1h
Medical Applicator254356,47935.5h
Motion Spotter4529,98016.5h
G40-F Ranger21380.2h
Recon Detection Device4735,88668.7h
Ammunition Package294,7062.7h
Nano-Armor Kit388804,25756.9h
Medical Kit111780.6h
Anti-Infantry MANA Turret4780.6h
M18 Needler01490.8h

Check the help document for the dictionary if you want to learn more about words used here.


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