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Captain Destroyer Sheliac[] Sheliac
TR BR 56

KDR: 2.85

Score: 22.8m

Last Seen: Sep 18th, 2019 8:48 PM
- OFFLINE - 264.8 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Miller
Level Progress (to 57): 17%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-30 Vandal Claymore G20 Vulcan-H TSAR-42 RAMS .50M E540 Halberd-H Frag Grenade P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 1172TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.356%21.505%4381112089,1422.050690.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.579%-0.165C0.081C+-2.637F**HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.196C++12.20.149C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.057%4.073%147412151,69410125481.67391309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.064%-1.55F0.993B*0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.084C+8.80.293C*26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.155%3.156%21951212078,778548336816.0182261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.75%0.271C*-0.326C-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.059C+44.3-0.101C+68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.822%71.929%2195412155,5684894311.3865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%-1.076D*0.316C*-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.25C3.5-0.082C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.149%11.271%21954121583435762.33613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%-1.283D**-0.676D-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.2-0.689D5.8-0.196C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m310.1%163 (9.8k)135 (8.1k)2.8496736,07412,6593.4393756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219220618.008%18.606%33513:208

6% Combat Medic17% Engineer67% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:55 PMJan 13th, 2016 12:16 AMSep 19th, 2019 3:02 AM (61d) (PST)Sep 18th, 2019 6:12 PM (61d) (PST)Sep 18th, 2019 4:48 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
315562590.2140.0750.0400.7640.032405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9153,33215,58313524628,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2812.3h/117.2d 7,465 6,712 16,471 128.9k 3,419 8,484 5,477 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:368
Deaths:406
KDR:0.906
Accuracy:14.440% D--
HSR:22.826% C+
Kills:368
Deaths (as Heavy Assault):406
Deaths (to Heavy Assaults):2,895
KDR:0.9064
Kill Difference:38
Playtime:81.260 hours
Usage:3%
Score:0.507m
Score/min:104
Accuracy (listed only):14.440%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D*
Kills:867
Deaths:862
KDR:1.006
Accuracy:18.737% D*
HSR:8.420% D**
TRAC-5
D*
Kills:525
Deaths:826
KDR:0.636
Accuracy:12.439% F-
HSR:12.762% D*
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:252
Deaths:247
KDR:1.020
Accuracy:31.742% D-
HSR:14.683% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:23.338% F-
HSR:14.035% D*
Kills:2,717
Deaths (as Light Assault):2,969
Deaths (to Light Assaults):1,896
KDR:0.91512
Kill Difference:252
Playtime:42.173 hours
Usage:1%
Score:0.189m
Score/min:75
Accuracy (listed only):23.626%
HSR (listed only):11.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:525
Deaths:826
KDR:0.636
Accuracy:12.439% F-
HSR:12.762% D*
FA1 Barrage
C+
Kills:252
Deaths:247
KDR:1.020
Accuracy:31.742% D-
HSR:14.683% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
MG-HBR1 Dragoon
C*
Kills:91
Deaths:51
KDR:1.784
Accuracy:23.825% D*
HSR:30.769% C*
Kills:1,450
Deaths (as Engineer):1,723
Deaths (to Engineers):2,775
KDR:0.84156
Kill Difference:273
Playtime:484.708 hours
Usage:17%
Score:6.324m
Score/min:217
Accuracy (listed only):25.474%
HSR (listed only):14.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C**
Kills:4,819
Deaths:2,249
KDR:2.143
Accuracy:27.846% D-
HSR:28.906% C**
TSAR-42
B++
Kills:2,338
Deaths:513
KDR:4.558
Accuracy:32.665% D-
HSR:74.979% B++
RAMS .50M
B*
Kills:1,980
Deaths:316
KDR:6.266
Accuracy:28.998% D**
HSR:85% B*
99SV
B+
Kills:1,054
Deaths:240
KDR:4.392
Accuracy:24.895% D*
HSR:38.994% B+
SMG-46 Armistice
D*
Kills:867
Deaths:862
KDR:1.006
Accuracy:18.737% D*
HSR:8.420% D**
NS-44 Commissioner
D*
Kills:590
Deaths:547
KDR:1.079
Accuracy:26.642% D*
HSR:10.339% F
NS-357 Underboss
D**
Kills:438
Deaths:408
KDR:1.074
Accuracy:23.252% F
HSR:10.274% D**
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
NS-61 Emissary
D
Kills:355
Deaths:300
KDR:1.183
Accuracy:23.123% D
HSR:8.451% D**
M77-B
B+
Kills:196
Deaths:41
KDR:4.780
Accuracy:26.949% D**
HSR:80.612% B+
NS-AM7 Archer
C+
Kills:100
Deaths:49
KDR:2.041
Accuracy:53.890% D
HSR:17% C+
NSX-P Tengu
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:23.338% F-
HSR:14.035% D*
Kills:13,228
Deaths (as Infiltrator):5,960
Deaths (to Infiltrators):1,681
KDR:2.21946
Kill Difference:7,268
Playtime:1,888.267 hours
Usage:67%
Score:12.879m
Score/min:114
Accuracy (listed only):27.354%
HSR (listed only):32.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:867
Deaths:862
KDR:1.006
Accuracy:18.737% D*
HSR:8.420% D**
T1 Cycler
D
Kills:555
Deaths:465
KDR:1.194
Accuracy:17.634% D--
HSR:18.198% D
MG-S1 Jackal
D
Kills:434
Deaths:379
KDR:1.145
Accuracy:17.915% D**
HSR:15.438% D
FA1 Barrage
C+
Kills:252
Deaths:247
KDR:1.020
Accuracy:31.742% D-
HSR:14.683% C+
AS16 NightHawk
D
Kills:212
Deaths:230
KDR:0.922
Accuracy:25.307% D**
HSR:12.264% D
TS4 Haymaker
D-
Kills:211
Deaths:178
KDR:1.185
Accuracy:18.173% F--
HSR:9.953% D-
TRS-12 Uppercut
D**
Kills:159
Deaths:191
KDR:0.832
Accuracy:41.359% D**
HSR:6.289% F
NSX-P Tengu
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:23.338% F-
HSR:14.035% D*
Kills:2,747
Deaths (as Combat Medic):2,608
Deaths (to Combat Medics):867
KDR:1.0533
Kill Difference:139
Playtime:162.983 hours
Usage:6%
Score:1.714m
Score/min:175
Accuracy (listed only):24.276%
HSR (listed only):12.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:548
Deaths:451
KDR:1.215
Accuracy:7.703% D**
HSR:19.526% C**
M3 Pounder HEG
C
Kills:506
Deaths:402
KDR:1.259
Accuracy:26.112% D**
HSR:2.569% C
MRC3 Mercy
D-
Kills:227
Deaths:134
KDR:1.694
Accuracy:11.416% D*
HSR:16.740% D-
MRC3 Mercy
C**
Kills:196
Deaths:103
KDR:1.903
Accuracy:9.063% F
HSR:22.449% C**
NS-10 Burster
D-
Kills:121
Deaths:70
KDR:1.729
Accuracy:22.707% D-
HSR:2.479% D--
M2 Mutilator
D--
Kills:71
Deaths:69
KDR:1.029
Accuracy:9.442% D*
HSR:14.085% D--
M2 Mutilator
D*
Kills:66
Deaths:69
KDR:0.957
Accuracy:9.500% D*
HSR:13.636% D*
NS-10 Burster
C+
Kills:65
Deaths:31
KDR:2.097
Accuracy:23.502% D-
HSR:4.615% C+
Kills:1,800
Deaths (as MAX Suit):664.500
Deaths (to MAX Suits):621
KDR:2.7088
Kill Difference:1,135.500
Playtime:146.826 hours
Usage:5%
Score:1.218m
Score/min:138
Accuracy (listed only):14.931%
HSR (listed only):12.012%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:335
V. Kills:134 248%
Deaths:19
KDR:17.632
Accuracy:35.338% F--
KPH:23.400 D
VKPH:9.400 D**
C75 Viper
D*
Kills:193
V. Kills:58 327%
Deaths:38
KDR:5.079
Accuracy:17.144% F--
KPH:9.200 D*
VKPH:2.800 D*
Kills:528 (528 + 0)
Deaths:57
KDR:9.263
VKDR:3.368
Vehicle Kills:192
Kill Difference:471
Playtime:35.216 hours
Usage:1%
Score:0.201m
Score/min:95
Driving Accuracy:17.144%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:1,110
V. Kills:336 329%
Deaths:104
KDR:10.673
Accuracy:28.506% D**
KPH:19.900 C-
VKPH:6 D--
MR11 Gatekeeper
D
Kills:267
V. Kills:156 170%
Deaths:54
KDR:4.944
Accuracy:34.128% D
KPH:16.700 D
VKPH:9.700 D--
E540 Halberd
C
Kills:258
V. Kills:113 226%
Deaths:19
KDR:13.579
Accuracy:39.258% C
KPH:21.900 C-
VKPH:9.600 D
M20 Basilisk
C*
Kills:112
V. Kills:82 135%
Deaths:39
KDR:2.872
Accuracy:27.916% C+
KPH:9.500 D
VKPH:7 C*
P2-120 AP
D*
Kills:56
V. Kills:19 280%
Deaths:4
KDR:14
Accuracy:20.746% F**
KPH:14.700 D*
VKPH:5 F-
G30 Vulcan
D
Kills:53
V. Kills:24 212%
Deaths:14
KDR:3.786
Accuracy:23.167% D
KPH:15.600 D
VKPH:7 D--
Kills:1,856 (1,166 + 690)
Deaths:234
KDR:7.932
VKDR:3.120
Vehicle Kills:730
Kill Difference:1,622
Playtime:102.455 hours
Usage:4%
Score:0.892m
Score/min:145
Driving Accuracy:20.746%
Gunner Accuracy:23.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:3,640
V. Kills:1,681 216%
Deaths:742
KDR:4.906
Accuracy:48.123% C+
KPH:50.700 B
VKPH:23.400 C
E540 Halberd-H
B
Kills:1,669
V. Kills:655 254%
Deaths:158
KDR:10.563
Accuracy:60.593% B
KPH:44.100 C+
VKPH:17.300 D
P525 Marauder-H
C
Kills:1,157
V. Kills:84 N/A
Deaths:49
KDR:23.612
Accuracy:45.441% B**
KPH:78.200 C--
VKPH:5.700 C
Kills:6,466 (0 + 6,466)
Deaths:949
KDR:6.813
VKDR:2.550
Vehicle Kills:2,420
Kill Difference:5,517
Playtime:124.430 hours
Usage:4%
Score:1.964m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:45.441%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:836
V. Kills:322 259%
Deaths:166
KDR:5.036
Accuracy:31.428% D-
KPH:15.700 C-
VKPH:6.100 C-
M12 Kobalt
B*
Kills:342
V. Kills:73 462%
Deaths:26
KDR:13.154
Accuracy:16.660% C+
KPH:24.300 D*
VKPH:5.200 B*
M20 Basilisk
D
Kills:303
V. Kills:126 239%
Deaths:59
KDR:5.136
Accuracy:30.612% D--
KPH:14.500 D
VKPH:6 D
M12 Kobalt
B+
Kills:165
V. Kills:31 N/A
Deaths:14
KDR:11.786
Accuracy:16.281% C+
KPH:26.600 D*
VKPH:5 B+
M40 Fury
D--
Kills:140
V. Kills:41 333%
Deaths:28
KDR:5
Accuracy:21.059% F
KPH:14.200 D*
VKPH:4.100 D--
M60-G Bulldog
C
Kills:103
V. Kills:19 N/A
Deaths:20
KDR:5.150
Accuracy:31.527% C
KPH:15.500 D
VKPH:2.900 D-
M40 Fury
D*
Kills:56
V. Kills:13 400%
Deaths:6
KDR:9.333
Accuracy:20.045% F-
KPH:17.900 D*
VKPH:4.200 D*
Kills:1,945 (0 + 1,945)
Deaths:319
KDR:6.097
VKDR:1.959
Vehicle Kills:625
Kill Difference:1,626
Playtime:113.961 hours
Usage:4%
Score:0.531m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:20.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:121
V. Kills:50 237%
Deaths:9
KDR:13.444
Accuracy:48.766% D
KPH:36.700 D-
VKPH:15.200 D-
Kills:121 (0 + 121)
Deaths:9
KDR:13.444
VKDR:5.556
Vehicle Kills:50
Kill Difference:112
Playtime:3.301 hours
Usage:0%
Score:0.033m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:48.766%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,8944,8192,2492.143C*0.7127.846%D-28.906%C**8.9D*N/A22539.4h8.2D**29.3D*
Claymore 4,5354,53326816.914A++14.0629.688%C+N/A116.5CN/A27238.9h1.2C++3.9C*
G20 Vulcan-H 5,3213,6407424.906C++2.0648.123%C+2.28%C50.7B23.4C31171.8h67.9B**141.1B**
TSAR-42 2,3542,3385134.558C*1.7132.665%D-74.979%B++17.2D-N/A48135.8h2.3C++7.2C
RAMS .50M 1,9871,9803166.266B*3.4228.998%D**85%B*12D--N/A29165h2.4C+8.2D
E540 Halberd-H 2,3241,66915810.563C*7.7160.593%BN/A44.2C+17.3D19137.8h5.2B+8.6B++
Frag Grenade 1,2241,19611196N/A1,193.1550.069%B++N/A460C+10.8C*12822.6h4C+7.9B
P525 Marauder-H 1,2411,1574923.612B*20.7645.441%B**N/A78.2C--5.7C21214.8h10.7D--23.5C+
P2-120 HEAT 1,4461,11010410.673B*7.8228.506%D**5.766%A++19.9C-6D--11555.7h8.7C30.5D**
99SV 1,0741,0542404.392A++1.5424.895%D*38.994%B+9.3D-N/A24113.6h7.9D*31.9D*
SMG-46 Armistice 8848678621.006C+1.8418.737%D*8.42%D**6.8D--N/A18126.7h19.7D--105.3D--
M20 Basilisk 1,1588361665.036B++2.1931.428%D-6.22%C++15.7C-6.1C-6753.1h71.2B++226.6B
NS-44 Commissioner 6005905471.079C++1.7726.642%D*10.339%F3.2D*N/A8184.8h5.1D-19.1D--
T1 Cycler 5605554651.194C++1.6617.634%D--18.198%D9D--N/A3561.5h20.2D**114.8D*
M1 Heavy Cycler 5595484511.215C+1.637.703%D**19.526%C**6.4D*N/A2185.5h20.3C+263.7D--
TRAC-5 5405258260.636C+2.2112.439%F-12.762%D*3.8D--N/A17136.7h21.4D--171.9F
M3 Pounder HEG 6025064021.259C+1.5926.112%D**2.569%C7D*1.3D*3172h18.9C+72.3D
NS-357 Underboss 4434384081.074C++1.7823.252%F10.274%D**4.2D*N/A10103.9h5.6D*24.2F-
MG-S1 Jackal 4454343791.145C+1.7017.915%D**15.438%D6.9D--N/A1962.6h19D106.3F
T9 CARV 3773684060.906C+1.9414.44%D--22.826%C+10.3D-N/A5535.6h22.6F-156.5D*
NS-61 Emissary 3603553001.183B+1.6723.123%D8.451%D**4.3D--N/A1182h15.1C+65.2C+
M12 Kobalt 4153422613.154C+10.3016.66%C+19.006%C++24.3D*5.2B*8614.1h27.3D**164.1C
L100 Python AP 4693351917.632A*14.7835.338%F--N/A23.4D9.4D**15214.3h4.7B++13.2C-
Tank Mine 4633262413.583S10.7333.201%C+N/A120.7C*50.7C8362.7h2.1C6.2C++
M20 Basilisk 429303595.136B*2.2930.612%D--7.261%B++14.5D6D9020.9h86.3B+282C+
MR11 Gatekeeper 423267544.944C++2.0934.128%D2.247%C*16.7D9.8D--13116h46.7B136.7C++
E540 Halberd 3712581913.579B*10.7339.258%C1.938%D21.9C-9.6D12211.8h6.2C+15.7C+
FA1 Barrage 2532522471.02C++1.8331.742%D-14.683%C+11.8D-N/A4321.4h7.4D**23.2D*
MRC3 Mercy 2312271341.694C+1.1611.416%D*16.74%D-12.3D*N/A3818.5h26.3D**230.7D*
AS16 NightHawk 2122122300.922C+1.9325.307%D**12.264%D12.2D--N/A3417.4h6.2D*24.6F-
TS4 Haymaker 2132111781.185C++1.6618.173%F--9.953%D-8.4D*N/A2025.1h5.3C--29.1F**
MRC3 Mercy 2011961031.903C+0.959.063%F22.449%C**10.7D*N/A3618.3h28.2F311.4F--
M77-B 196196414.78A+1.9326.949%D**80.612%B+10.8D--N/A4718.2h3.4D*12.8F
C-4 234196872.253B+0.6034.021%AN/A61.3C--11.9D*5933.2h1.3B+4B++
C75 Viper 251193385.079C**2.2317.144%F--1.036%C--9.2D*2.8D*5620.9h17.3C100.8T
M12 Kobalt 1961651411.786C8.9416.281%C+16.364%C--26.6D*5B+1006.2h26.1D**160.2C--
TRS-12 Uppercut 1621591910.832C2.0241.359%D**6.289%F11.6D*N/A3213.7h3.5D*8.5D*
M40 Fury 181140285C2.1521.059%FN/A14.1D*4.1D--729.9h16.6C+78.8D*
ML-7 1581261390.906B1.9439.075%F-5.556%A+9.3D*2.4F11713.5h12.8F--32.8T*
VLG Missile Launcher 171121913.444C10.5948.766%DN/A36.7D-15.2D-1663.3h5.4B+11C*
NS-10 Burster 231121701.729B**1.1222.707%D-2.479%D--2.7D--2.4D3645h213.8D*941.3D*
M20 Basilisk 194112392.872B0.0227.916%C+3.571%D9.5D6.9C++5811.8h110.6D396.3C
M60-G Bulldog 122103205.15C++2.3031.527%C4.854%A15.6D2.9D-796.6h8.4C+26.7C+
NS-AM7 Archer 151100492.041M**0.8153.89%D17%C+4.3D2.2C3823.5h40.6D**75.3F
T7 Mini-Chaingun 105981370.715C2.1310.757%D*12.245%C8.6D*N/A4111.4h25.9F241.2F
MG-HBR1 Dragoon 9491511.784B+1.0723.825%D*30.769%C*7.6D--N/A2611.9h8.7C36.5D-
Auraxium Chainblade 87831,5810.052B2.8044.124%B**6.024%C+0.3DN/A1301.4h2.4C+5.4B
M2 Mutilator 7471691.029C1.829.442%D*14.085%D--12.7D*N/A505.6h20.7D219.7D--
M2 Mutilator 6866690.957C-1.899.5%D*13.636%D*11.8D*N/A435.6h22.9D*241D--
NS-10 Burster 12265312.097A0.7523.502%D-4.615%C+2.3D*2D*3228.7h271.2F--1154F-
Chainblade 66598,8280.007C-2.8413.165%D*1.695%D-0D--N/A01889.8h2.6C++20.1C--
NSX-P Tengu 5957561.018C+1.8323.338%F-14.035%D*6.6D*N/A288.7h16.1C68.9D--
M40 Fury 695669.333C*6.4820.045%F-N/A18.1D*4.2D*1063.1h14.4C+71.7D**
P2-120 AP 7556414B*11.1520.746%F**1.786%D14.7D*5F-10093.8h7.3C+34.9F*
G30 Vulcan 7753143.786C+0.9423.167%D1.887%D-15.6D7.1D-1213.4h83.2B+359.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11820.3h
Nanite Revive Grenade02250.1h
Medical Applicator257366,35436.5h
Motion Spotter4731,77317.3h
G40-F Ranger21380.2h
Recon Detection Device4735,88668.7h
Ammunition Package294,8562.7h
Nano-Armor Kit608928,27565.2h
Medical Kit111820.6h
Anti-Infantry MANA Turret4780.6h
M18 Needler01490.8h

Check the help document for the dictionary if you want to learn more about words used here.


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