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Second Lt. Destroyer Shesnew[VKOR] Shesnew
TR BR 41

KDR: 5.22

Score: 26m

Last Seen: Nov 3rd, 2018 1:32 AM
- OFFLINE - 358.6 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Cobalt - Outfit Leader of Always Complaining[VKOR] Always Complaining
TR outfit on Cobalt

Members: 2
Level Progress (to 42): 12%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS TAR MSW-R NS-44 Commissioner T9A "Butcher" TORQ-9 T9 CARV M14 Banshee Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,936,242 MLG Score: 8742
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 24%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.893%36.219%13003698550,3776.3914-1.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%2.915M+2.435A**-0.947D--HEAD ++ (~18.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.662B+9.10.362C**16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.237%1.214%2457410173,12921486514.5535361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.317%1.129B**-0.369C-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.707B++22.60.57B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.041%3.785%232210193173252070.972393152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%2.661M0.721B++-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++6.50.485B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.33%2.69%512310186322514812.50794131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.055%2.064A*-0.42C--0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.691B+21.20.456B+15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.928%78.998%512410173,19565364.8928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.384%1.931A++0.78B++-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.445B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.613%16.202%512210191,32782971.60072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.331%2.692M0.353C**0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.40.509B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Complaining[VKOR] Always Complaining
TR outfit on Cobalt

Members: 2
26m199.5%612 (36.7k)530 (31.8k)5.2193567,74212,9795.3627441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021988234.193%32.925%112603:4637

40% Combat Medic38% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2015 3:42 PMSep 28th, 2017 3:17 PMNov 16th, 2018 2:39 AM (2d) (PST)Nov 2nd, 2018 10:29 PM (15d) (PST)Nov 2nd, 2018 9:32 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9842577271.3810.2650.4552.8810.0638742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,05315,41743,636831627173431,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
817.3h/34.1d 1,861 22,304 19,871 141.3k 597 4,595 3,069 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:7,211
Deaths:903
KDR:7.986
Accuracy:35.151% M
HSR:39.412% A*
T9A "Butcher"
M+
Kills:1,561
Deaths:175
KDR:8.920
Accuracy:36.495% M+
HSR:40.167% A++
T9 CARV
M
Kills:1,457
Deaths:158
KDR:9.222
Accuracy:31.652% M
HSR:39.671% M
NS-15M2
M
Kills:1,185
Deaths:144
KDR:8.229
Accuracy:36.762% M
HSR:43.122% A**
NS-15M AE
A**
Kills:1,182
Deaths:120
KDR:9.850
Accuracy:36.528% A*
HSR:48.477% A**
MG-H1 Watchman
A**
Kills:1,181
Deaths:146
KDR:8.089
Accuracy:35.715% A**
HSR:44.454% A**
T32 Bull
M+
Kills:1,180
Deaths:138
KDR:8.551
Accuracy:36.374% M
HSR:43.644% M+
TMG-50
M++
Kills:1,172
Deaths:178
KDR:6.584
Accuracy:38.034% M++
HSR:37.969% A*
NS-15M1
M
Kills:1,163
Deaths:126
KDR:9.230
Accuracy:34.606% A*
HSR:42.390% M
T16 Rhino
M*
Kills:1,162
Deaths:143
KDR:8.126
Accuracy:37.144% M*
HSR:42.255% M*
T9 CARV-S
A*
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:33.071% A*
HSR:38.812% A*
T7 Mini-Chaingun
M*
Kills:399
Deaths:60
KDR:6.650
Accuracy:31.277% M+
HSR:26.065% M*
Kills:20,015
Deaths (as Heavy Assault):2,432
Deaths (to Heavy Assaults):3,957
KDR:8.22985
Kill Difference:17,583
Playtime:310.913 hours
Usage:38%
Score:9.841m
Score/min:528
Accuracy (listed only):35.234%
HSR (listed only):40.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M+
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A*
HSR:39.049% M+
SMG-46 Armistice
A*
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A*
HSR:29.181% A*
LC2 Lynx
M+
Kills:1,166
Deaths:168
KDR:6.940
Accuracy:36.219% M+
HSR:34.220% A*
NSX Tengu
A*
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A*
HSR:27.640% B**
TAS-16 Blackjack
A+
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% A+
HSR:16.595% C**
MKV Suppressed
M
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A*
HSR:35.776% M
NS-7 PDW
M++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A**
HSR:36.097% M++
TRAC-5
M+
Kills:1,158
Deaths:181
KDR:6.398
Accuracy:35.629% M+
HSR:25.389% A
PDW-16 Hailstorm
M
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A**
HSR:31.201% M
Shuriken
M+
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A++
HSR:35.484% M+
NS-11C
S
Kills:429
Deaths:45
KDR:9.533
Accuracy:38.246% M+
HSR:44.522% S
FA1 Barrage
A**
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A**
HSR:13.415% C
NSX-P Tanto
A++
Kills:79
Deaths:14
KDR:5.643
Accuracy:34.015% A++
HSR:30.380% B++
Kills:11,676
Deaths (as Light Assault):1,765
Deaths (to Light Assaults):2,662
KDR:6.6153
Kill Difference:9,911
Playtime:76.601 hours
Usage:9%
Score:2.221m
Score/min:483
Accuracy (listed only):42.712%
HSR (listed only):30.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,678
Deaths:501
KDR:3.349
Accuracy:49.033% A+
HSR:24.196% B
NS-45 Pilot
A
Kills:1,305
Deaths:415
KDR:3.145
Accuracy:39.165% A
HSR:32.337% B*
TSAR-42
A+
Kills:1,200
Deaths:115
KDR:10.435
Accuracy:48.080% A+
HSR:72.417% B+
MG-S1 Jackal
M+
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A*
HSR:39.049% M+
SMG-46 Armistice
A*
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A*
HSR:29.181% A*
NSX Tengu
A*
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A*
HSR:27.640% B**
TX1 Repeater
A*
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:35.987% A*
HSR:30.868% A+
RAMS .50M
A+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:47.837% A+
HSR:80.172% C*
MKV Suppressed
M
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A*
HSR:35.776% M
NS-7 PDW
M++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A**
HSR:36.097% M++
PDW-16 Hailstorm
M
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A**
HSR:31.201% M
SR-7
B**
Kills:729
Deaths:80
KDR:9.113
Accuracy:47.490% B**
HSR:85.734% B*
Shuriken
M+
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A++
HSR:35.484% M+
TX2 Emperor
A*
Kills:306
Deaths:92
KDR:3.326
Accuracy:42.409% A++
HSR:34.967% A*
NSX Tomoe
A**
Kills:197
Deaths:31
KDR:6.355
Accuracy:39.622% A*
HSR:61.929% A**
NSX Daimyo
A
Kills:106
Deaths:20
KDR:5.300
Accuracy:49.259% A
HSR:94.340% C++
KSR-35
A++
Kills:100
Deaths:19
KDR:5.263
Accuracy:46.800% A++
HSR:29% C+
NS-AM7 Archer
B**
Kills:58
Deaths:28
KDR:2.071
Accuracy:65.351% B**
HSR:20.690% B
Kills:15,519
Deaths (as Infiltrator):2,763
Deaths (to Infiltrators):2,050
KDR:5.61672
Kill Difference:12,756
Playtime:70.161 hours
Usage:9%
Score:1.883m
Score/min:447
Accuracy (listed only):43.494%
HSR (listed only):44.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:9,155
Deaths:1,340
KDR:6.832
Accuracy:35.172% M
HSR:34.167% A*
TORQ-9
M
Kills:1,505
Deaths:244
KDR:6.168
Accuracy:36.831% M
HSR:33.090% A+
Cycler TRV
A*
Kills:1,328
Deaths:225
KDR:5.902
Accuracy:32.418% A*
HSR:28.765% A+
T1S Cycler
A**
Kills:1,182
Deaths:195
KDR:6.062
Accuracy:35.577% A**
HSR:30.711% A+
T1 Cycler
M
Kills:1,181
Deaths:156
KDR:7.571
Accuracy:33.762% M
HSR:29.551% A
NS-11P
M*
Kills:1,179
Deaths:166
KDR:7.102
Accuracy:36.373% M+
HSR:39.525% M*
MG-S1 Jackal
M+
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A*
HSR:39.049% M+
SMG-46 Armistice
A*
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A*
HSR:29.181% A*
T1A Unity
A*
Kills:1,169
Deaths:211
KDR:5.540
Accuracy:33.599% A*
HSR:33.875% A+
SABR-13
M++
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:40.421% M++
HSR:33.476% B**
NSX Tengu
A*
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A*
HSR:27.640% B**
TAS-16 Blackjack
A+
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% A+
HSR:16.595% C**
MKV Suppressed
M
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A*
HSR:35.776% M
NS-7 PDW
M++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A**
HSR:36.097% M++
PDW-16 Hailstorm
M
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A**
HSR:31.201% M
Shuriken
M+
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A++
HSR:35.484% M+
FA1 Barrage
A**
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A**
HSR:13.415% C
Kills:26,711
Deaths (as Combat Medic):4,081
Deaths (to Combat Medics):1,581
KDR:6.54521
Kill Difference:22,630
Playtime:325.612 hours
Usage:40%
Score:11.058m
Score/min:566
Accuracy (listed only):40.900%
HSR (listed only):31.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M+
Kills:1,166
Deaths:168
KDR:6.940
Accuracy:36.219% M+
HSR:34.220% A*
TAS-16 Blackjack
A+
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% A+
HSR:16.595% C**
TRAC-5
M+
Kills:1,158
Deaths:181
KDR:6.398
Accuracy:35.629% M+
HSR:25.389% A
NS-11C
S
Kills:429
Deaths:45
KDR:9.533
Accuracy:38.246% M+
HSR:44.522% S
FA1 Barrage
A**
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A**
HSR:13.415% C
MG-HBR1 Dragoon
M+
Kills:85
Deaths:23
KDR:3.696
Accuracy:50.962% M+
HSR:43.529% A+
NSX-P Tanto
A++
Kills:79
Deaths:14
KDR:5.643
Accuracy:34.015% A++
HSR:30.380% B++
Kills:4,244
Deaths (as Engineer):712
Deaths (to Engineers):1,474
KDR:5.96067
Kill Difference:3,532
Playtime:25.383 hours
Usage:3%
Score:0.693m
Score/min:455
Accuracy (listed only):47.766%
HSR (listed only):29.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:458
Deaths:102
KDR:4.490
Accuracy:28.828% M
HSR:32.533% A**
MRC3 Mercy
M
Kills:447
Deaths:102
KDR:4.382
Accuracy:28.036% M
HSR:28.635% A++
Kills:905
Deaths (as MAX Suit):102
Deaths (to MAX Suits):486
KDR:8.87255
Kill Difference:803
Playtime:7.017 hours
Usage:1%
Score:0.315m
Score/min:747
Accuracy (listed only):28.432%
HSR (listed only):30.584%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:1,346
V. Kills:67 N/A
Deaths:98
KDR:13.735
Accuracy:41.020% A*
KPH:122.100 M
VKPH:6.100 A
Hellfire Rocket Pods
S
Kills:1,056
V. Kills:236 446%
Deaths:30
KDR:35.200
Accuracy:67.094% A*
KPH:240 M+
VKPH:53.600 S
M18 Rotary
A++
Kills:288
V. Kills:175 164%
Deaths:60
KDR:4.800
Accuracy:41.524% A++
KPH:35 A++
VKPH:21.300 A++
Kills:2,690 (1,634 + 0)
Deaths:188
KDR:14.309
VKDR:2.543
Vehicle Kills:478
Kill Difference:2,502
Playtime:23.653 hours
Usage:3%
Score:0.682m
Score/min:480
Piloting Accuracy:41.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:451
V. Kills:356 126%
Deaths:12
KDR:37.583
Accuracy:38.806% C+
KPH:68.800 A*
VKPH:54.300 A**
CAS30 Tank Buster
M
Kills:439
V. Kills:347 126%
Deaths:46
KDR:9.543
Accuracy:56.630% B**
KPH:23.300 A**
VKPH:18.400 M
Kills:890 (439 + 451)
Deaths:58
KDR:15.345
VKDR:12.121
Vehicle Kills:703
Kill Difference:832
Playtime:25.411 hours
Usage:3%
Score:0.544m
Score/min:357
Piloting Accuracy:56.630%
Gunner Accuracy:38.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:61
V. Kills:7 N/A
Deaths:1
KDR:61
Accuracy:54.210% A++
KPH:131 S
VKPH:15 A++
L100 Python AP
N/A
Kills:50
V. Kills:28 172%
Deaths:2
KDR:25
Accuracy:73.311% N/A
KPH:69 N/A
VKPH:38.700 N/A
Kills:111 (111 + 0)
Deaths:3
KDR:37
VKDR:11.667
Vehicle Kills:35
Kill Difference:108
Playtime:1.190 hours
Usage:0%
Score:0.046m
Score/min:645
Driving Accuracy:73.311%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:243
V. Kills:136 177%
Deaths:16
KDR:15.188
Accuracy:66.486% A*
KPH:70 M**
VKPH:39.200 M**
P2-120 HEAT
S
Kills:74
V. Kills:35 206%
Deaths:1
KDR:74
Accuracy:74.215% M**
KPH:78.100 S
VKPH:36.900 S
Kills:317 (317 + 0)
Deaths:17
KDR:18.647
VKDR:10.059
Vehicle Kills:171
Kill Difference:300
Playtime:4.420 hours
Usage:1%
Score:0.163m
Score/min:616
Driving Accuracy:74.215%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:112
V. Kills:61 181%
Deaths:9
KDR:12.444
Accuracy:60.662% A++
KPH:123.900 S
VKPH:67.500 M**
Kills:112 (0 + 112)
Deaths:9
KDR:12.444
VKDR:6.778
Vehicle Kills:61
Kill Difference:103
Playtime:0.904 hours
Usage:0%
Score:0.060m
Score/min:1,111
Driving Accuracy:N/A%
Gunner Accuracy:60.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
U
Kills:69
V. Kills:12 N/A
Deaths:3
KDR:23
Accuracy:65.193% M++
KPH:151 U
VKPH:26.300 S
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:4
Vehicle Kills:12
Kill Difference:66
Playtime:0.457 hours
Usage:0%
Score:0.022m
Score/min:810
Driving Accuracy:N/A%
Gunner Accuracy:65.193%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:97
V. Kills:6 N/A
Deaths:1
KDR:97
Accuracy:43.957% A++
KPH:83 B
VKPH:5.100 C
Kills:97 (0 + 97)
Deaths:1
KDR:97
VKDR:6
Vehicle Kills:6
Kill Difference:96
Playtime:1.169 hours
Usage:0%
Score:0.015m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:43.957%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 9,2429,1551,3406.832M**1.6135.172%M34.167%A*123.9S1.2A*33673.9h9.5A+26.9A
MSW-R 7,2657,2119037.986A**2.7735.151%M39.412%A*115.4M*N/A32762.5h8.7A24.8B**
NS-44 Commissioner 1,6891,6785013.349A**1.8749.033%A+24.196%B120.7M**N/A35513.9h3.1B*6.3B*
T9A "Butcher" 1,5771,5611758.92M**3.7036.495%M+40.167%A++132.3M+1.4A++33711.8h8.5A++23.3A+
TORQ-9 1,5151,5052446.168M**0.9536.831%M33.09%A+99M*N/A24715.2h10.4A+28.3A
T9 CARV 1,4631,4571589.222S4.0031.652%M39.671%M108.7SN/A33813.4h8.6A+27B**
M14 Banshee 1,4131,3469813.735B**8.5241.02%A*N/A122.4M6.1A34211h14.7B++35.8B++
Cycler TRV 1,3381,3282255.902S0.6832.418%A*28.765%A+110.7SN/A52012h9A+27.7A
NS-45 Pilot 1,3141,3054153.145A+2.0739.165%A32.337%B*163.1M*1.1B**4888h5.8B*14.9B**
NS Decimator 1,8721,2331926.422S1.2063.152%B2.271%C+72.1A**37.4A**49917.1h4B+6.3B++
TSAR-42 1,2021,20011510.435A+5.2248.08%A+72.417%B+109.1M*N/A38011h1.8B**3.7B**
NS-15M2 1,1981,1851448.229M*3.0136.762%M43.122%A**123.4M++1.4A*4249.6h9.3B**25.3B**
NS-15M AE 1,1971,1821209.85M**4.6336.528%A*48.477%A**131.3M1.7A**5819h9B**24.7B**
T1S Cycler 1,1901,1821956.062S0.8435.577%A**30.711%A+124.4SN/A3719.5h8.9A+24.9A
T1 Cycler 1,1891,1811567.571S2.3533.762%M29.551%A105.4SN/A46811.2h9.2A++27.3A+
MG-H1 Watchman 1,1981,1811468.089S2.8735.715%A**44.454%A**138.9M**2A**4108.5h10.4B**29B**
T32 Bull 1,1911,1801388.551S3.3336.374%M43.644%M+134.1S1.3A*5128.8h9.3B**25.5B**
NS-11P 1,1891,1791667.102S1.8836.373%M+39.525%M*114.5S1A*31810.3h9.4A++25.8A+
MG-S1 Jackal 1,1941,1781527.75S2.5338.508%A*39.049%M+145.4S2M**3488.1h8.6B+22.4B**
TMG-50 1,1841,1721786.584S1.3638.034%M++37.969%A*122.1S1.3A**3129.6h8.1B**21.3B**
SMG-46 Armistice 1,1831,1721866.301S1.0837.185%A*29.181%A*117.2S1.1M+30310h11.2B**30.1B*
T1A Unity 1,1781,1692115.54S0.3233.599%A*33.875%A+112.4M*N/A27710.4h9.5A+28.2A+
SABR-13 1,1751,1681876.246M1.0340.421%M++33.476%B**132.7SN/A3118.8h8.2A20.2A+
LC2 Lynx 1,1781,1661686.94S1.7236.219%M+34.22%A*112.1S1.2A**31310.4h11.5B**31.7B**
NSX Tengu 1,1681,1651667.018S1.8049.862%A*27.64%B**143.8SN/A3518.1h9.4B**18.9B*
TX1 Repeater 1,1751,1632684.34S0.8835.987%A*30.868%A+168.6S1.7A++4256.9h10B*27.7B+
TAS-16 Blackjack 1,1681,1632544.579M+0.6477.184%A+16.595%C**112.9M*N/A28910.3h2.2B+2.8B++
NS-15M1 1,1761,1631269.23S4.0134.606%A*42.39%M106.7M1.2A*25210.9h9.3B**26.9B**
Chainblade 1,1681,16310,8550.107M5.1142.283%B**6.535%C+1.8A++N/A5631h1.9B++4.4C++
T16 Rhino 1,1711,1621438.126S2.9137.144%M*42.255%M*113.9SN/A29410.2h9A+24.3B**
T9 CARV-S 1,1701,1621418.241S3.0233.071%A*38.812%A*115M++N/A31210.1h9.2B**27.9B**
RAMS .50M 1,1621,1601189.831A*4.6147.837%A+80.172%C*84.7M**N/A21713.7h1.7B**3.6B*
MKV Suppressed 1,1671,1601229.508U4.2937.773%A*35.776%M154.7SN/A3697.5h10.5B*27.9B*
NS-7 PDW 1,1731,1582035.704S0.4837.548%A**36.097%M++109.2S1.4M**54710.6h10.9B**29.1B**
TRAC-5 1,1681,1581816.398S1.1835.629%M+25.389%A99.8SN/A37711.6h9.9B**27.7B**
PDW-16 Hailstorm 1,1751,1571617.186S1.9736.724%A**31.201%M130S2S4978.9h11.2B*30.5B**
Hellfire Rocket Pods 1,2921,0563035.2M**29.9867.094%A*N/A240M+53.6S11534.4h14.8B*22.1B*
SR-7 731729809.113A++3.8947.49%B**85.734%B*88.9MN/A2328.2h1.6B**3.4B*
Shuriken 535527866.128S0.9134.258%A++35.484%M+128.5M**2S3324.1h11.5B++33.4B**
MRC3 Mercy 4644581024.49B**0.7328.828%M32.533%A**73.9M**1B*2346.2h14.3A49.6B**
C150 Dalton 8074511237.583S32.3638.806%C+1.109%C**68.3A*53.9A**7386.6h2.8B**7.2B**
MRC3 Mercy 4544471024.382B**0.8428.036%M28.635%A++72.1M**1.1B**2336.2h14.3A51B**
CAS30 Tank Buster 786439469.543S4.3256.63%B**N/A23.2A**18.4M22418.9h35.3B**62.4B*
NS-11C 438429459.533S4.3138.246%M+44.522%S138.4S2.9S6113.1h9.1A23.7B**
T7 Mini-Chaingun 404399606.65S1.4331.277%M+26.065%M*142.5S1.8A+4352.8h10.5B**33.7B**
TX2 Emperor 308306923.326M1.8942.409%A++34.967%A*133SN/A3912.3h7.2B*17.1C*
C-4 363298684.382A*0.8437.763%A*N/A87.6C*19.1D6423.4h1.1B*3C*
M18 Rotary 463288604.8A+0.4241.524%A++4.861%A+35.1A++21.3A++3068.2h69B*166.2B**
P2-120 AP 3792431615.188A+9.9766.486%A*4.115%B+69.4M**38.9M**5343.5h6.6B+9.9B**
Frag Grenade 2432411241N/A235.7843.68%CN/A401.7C3.3D15790.6h3.9C+8.9C++
Auraxium Chainblade 2222181,5360.142M+5.0852.895%A++5.046%C2.6B++N/A782.8h1.6B**2.9B+
NSX Tomoe 197197316.355A**1.1439.622%A*61.929%A**109.4M++N/A2831.8h10.6B**26.8B**
Claymore 1731731017.3A++12.0837.692%B+N/A173B+N/A6231h1.1B*3B++
FA1 Barrage 166164276.074S0.8562.106%A**13.415%C136.7S1.7M**5531.2h3.8B*6.2B**
Spear Anti-Vehicle Phalanx Turret 189125341.667S36.4570.6%M+1.6%D**113.6S58.2M**9271.1h5.8B++8.3A
M60-A Bulldog 1321181118U112.7873.273%SN/A118S14A**4751h3.4A++4.7A++
G20 Vulcan-H 173112912.444A**7.2260.662%A++5.357%A++124.4S67.8M**11080.9h86.4B+142.5B**
NSX Daimyo 106106205.3B++0.0849.259%A94.34%C++81.5AN/A3781.3h2.8C5.7B
KSR-35 101100195.263A0.0446.8%A++29%C+111.1M+1.1A++3090.9h4.5C++9.5B++
CAS 14-E 10397197M+91.7843.957%A++1.031%D-80.8C**5C2191.2h15.1B**34.3A
Tank Mine 13390330U24.7862.626%A*N/A300S143.3M+26510.3h2.1C3.3A++
MG-HBR1 Dragoon 8585233.696A+1.5250.962%M+43.529%A+94.4M**N/A2340.9h4.4B**8.6A
NSX-P Tanto 7979145.643S0.4234.015%A++30.38%B++98.8M**N/A2900.8h11.2B*32.8B**
P2-120 HEAT 10974174U68.7874.215%M**2.703%C82.2S38.9S9120.9h6.1B++8.2A+
Sticky Grenade 7170170N/A64.7854.181%C*N/A700D10C29180.1h2.3C+4.3C++
M20 Basilisk 8169323S17.7865.193%M++8.696%B**138U24S8080.5h35.7A+54.8A++
C75 Viper 6861161U55.7854.21%A++N/A122S14A+7800.5h6B**11.1A+
NS-AM7 Archer 6958282.071M**3.1565.351%B**20.69%B26.4S5B*2002.2h7.7B**11.8B**
L100 Python AP 7850225S19.7873.311%A*6%A++71.4M**40M**5560.7h4.3B**5.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23,9321.3h
Nano-Armor Kit2537,1173.2h
Spawn Beacon51,9181.1h
Nanite Revive Grenade02,2490.6h
Medical Applicator96119,9176.6h
Spitfire Auto-Turret21420.2h
Ammunition Package02560.1h
Medical Kit3,39615,251195.9h
Anti-Infantry MANA Turret0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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