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Major Destroyer Shesnew[VKOR] Shesnew
TR BR 64

KDR: 5.23

Score: 28.5m

Last Seen: Jan 31st, 2020 7:12 PM
- OFFLINE - 2716 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt
Level Progress (to 65): 73%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS TAR MSW-R NS-44 Commissioner T9A "Butcher" TORQ-9 T9 CARV M14 Banshee Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,231,478 MLG Score: 8978
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 24.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.131%36.478%131840130955,9776.48633-1.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.987%2.881M+2.311A*-0.78D-HEAD ++ (~18.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.658B+9.10.359C**16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.011%1.172%2358413453,24223187214.0346371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%1.141B**-0.365C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.713B++22.40.579B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.114%2.759%285213474353522571.2323169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.416%2.43A**0.167C++-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++5.70.544B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.12%2.665%469313466382764852.30325131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.746%2.023A*-0.449C--0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.692B+21.50.465B+15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.77%80.325%469413453,62972684.99862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.44%1.93A++0.854B*-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.70.452B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.613%16.202%469213471,32790071.47281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.331%2.624M0.27C*0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.753B++2.40.509B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m205.2%618 (37.1k)535 (32.1k)5.2313974,33814,2105.374164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491067234.196%33.496%114503:4541

42% Combat Medic36% Heavy Assault9% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2015 3:42 PMSep 28th, 2017 3:17 PMFeb 3rd, 2020 6:57 PM (183d) (PST)Jan 31st, 2020 4:12 PM (187d) (PST)Jan 31st, 2020 3:12 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9892827071.3970.2670.4682.9930.0618978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,32616,94342,383841628180432,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
886.8h/36.9d 2,028 24,900 21,735 159.2k 631 4,965 3,267 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:8,098
Deaths:1,059
KDR:7.647
Accuracy:35.220% A*
HSR:39.911% A
T9A "Butcher"
A*
Kills:1,561
Deaths:175
KDR:8.920
Accuracy:36.495% A*
HSR:40.167% B**
T9 CARV
A+
Kills:1,457
Deaths:158
KDR:9.222
Accuracy:31.652% A+
HSR:39.671% A+
NS-15M2
A++
Kills:1,185
Deaths:144
KDR:8.229
Accuracy:36.762% A++
HSR:43.122% A
NS-15M AE
A++
Kills:1,182
Deaths:120
KDR:9.850
Accuracy:36.528% A++
HSR:48.477% A++
MG-H1 Watchman
A++
Kills:1,181
Deaths:146
KDR:8.089
Accuracy:35.715% A++
HSR:44.454% A+
T32 Bull
A++
Kills:1,180
Deaths:138
KDR:8.551
Accuracy:36.374% A++
HSR:43.644% A++
TMG-50
A*
Kills:1,172
Deaths:178
KDR:6.584
Accuracy:38.034% A*
HSR:37.969% B**
NS-15M1
A+
Kills:1,163
Deaths:126
KDR:9.230
Accuracy:34.606% A+
HSR:42.390% A+
T9 CARV-S
A+
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:33.071% A+
HSR:38.812% B**
T16 Rhino
A*
Kills:1,162
Deaths:143
KDR:8.126
Accuracy:37.144% A*
HSR:42.255% A*
Kills:20,503
Deaths (as Heavy Assault):2,528
Deaths (to Heavy Assaults):4,350
KDR:8.11036
Kill Difference:17,975
Playtime:322.113 hours
Usage:36%
Score:10.153m
Score/min:525
Accuracy (listed only):35.600%
HSR (listed only):41.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A*
Kills:1,244
Deaths:188
KDR:6.617
Accuracy:37.914% A*
HSR:38.907% A+
T5 AMC
M++
Kills:1,189
Deaths:165
KDR:7.206
Accuracy:41.225% M++
HSR:36.838% A**
NS-11C
M
Kills:1,183
Deaths:153
KDR:7.732
Accuracy:38.182% A*
HSR:40.490% M
MG-S1 Jackal
A++
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A+
HSR:39.049% A++
SMG-46 Armistice
A++
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A++
HSR:29.181% A
LC2 Lynx
A++
Kills:1,167
Deaths:168
KDR:6.946
Accuracy:36.221% A++
HSR:34.190% A
NSX Tengu
A+
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A+
HSR:27.640% B+
TAS-16 Blackjack
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% B**
HSR:16.595% C++
MKV Suppressed
A++
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A++
HSR:35.776% A++
NS-7 PDW
A++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A++
HSR:36.097% A++
TRAC-5
A*
Kills:1,158
Deaths:181
KDR:6.398
Accuracy:35.629% A*
HSR:25.389% B++
PDW-16 Hailstorm
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A++
HSR:31.201% A+
Shuriken
A*
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A
HSR:35.484% A*
FA1 Barrage
A++
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A++
HSR:13.415% C--
NSX-P Tanto
B**
Kills:82
Deaths:14
KDR:5.857
Accuracy:34.443% B**
HSR:30.488% C*
Kills:14,867
Deaths (as Light Assault):2,226
Deaths (to Light Assaults):2,938
KDR:6.6788
Kill Difference:12,641
Playtime:79.228 hours
Usage:9%
Score:2.312m
Score/min:486
Accuracy (listed only):42.317%
HSR (listed only):31.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,678
Deaths:501
KDR:3.349
Accuracy:49.033% B**
HSR:24.196% C+
NS-45 Pilot
B*
Kills:1,305
Deaths:415
KDR:3.145
Accuracy:39.165% B*
HSR:32.337% C++
TSAR-42
B*
Kills:1,200
Deaths:115
KDR:10.435
Accuracy:48.080% B*
HSR:72.417% C**
MG-S1 Jackal
A++
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A+
HSR:39.049% A++
SMG-46 Armistice
A++
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A++
HSR:29.181% A
NSX Tengu
A+
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A+
HSR:27.640% B+
SR-7
B*
Kills:1,163
Deaths:128
KDR:9.086
Accuracy:47.146% B+
HSR:87.360% B*
TX1 Repeater
A++
Kills:1,163
Deaths:268
KDR:4.340
Accuracy:35.987% A++
HSR:30.868% B**
RAMS .50M
B**
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:47.837% B**
HSR:80.172% C++
MKV Suppressed
A++
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A++
HSR:35.776% A++
NS-7 PDW
A++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A++
HSR:36.097% A++
PDW-16 Hailstorm
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A++
HSR:31.201% A+
Shuriken
A*
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A
HSR:35.484% A*
NS-44B Commissioner
B+
Kills:468
Deaths:119
KDR:3.933
Accuracy:48.613% B+
HSR:33.333% C**
TX2 Emperor
A++
Kills:329
Deaths:100
KDR:3.290
Accuracy:42.262% A+
HSR:34.043% A++
NSX Tomoe
A++
Kills:198
Deaths:31
KDR:6.387
Accuracy:39.576% A++
HSR:62.121% A++
KSR-35
A
Kills:107
Deaths:22
KDR:4.864
Accuracy:45.636% A
HSR:29.907% C+
NSX Daimyo
B++
Kills:106
Deaths:20
KDR:5.300
Accuracy:49.259% B++
HSR:94.340% C+
NS-AM7 Archer
B*
Kills:61
Deaths:29
KDR:2.103
Accuracy:65.478% B*
HSR:24.590% B+
Kills:16,455
Deaths (as Infiltrator):2,942
Deaths (to Infiltrators):2,247
KDR:5.59313
Kill Difference:13,513
Playtime:77.570 hours
Usage:9%
Score:2.104m
Score/min:452
Accuracy (listed only):43.680%
HSR (listed only):44.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:9,155
Deaths:1,340
KDR:6.832
Accuracy:35.172% A++
HSR:34.167% B**
TORQ-9
A*
Kills:1,505
Deaths:244
KDR:6.168
Accuracy:36.831% A*
HSR:33.090% B++
Cycler TRV
B**
Kills:1,328
Deaths:225
KDR:5.902
Accuracy:32.418% B**
HSR:28.765% B+
T1S Cycler
A++
Kills:1,182
Deaths:195
KDR:6.062
Accuracy:35.577% A++
HSR:30.711% B*
T1 Cycler
A++
Kills:1,181
Deaths:156
KDR:7.571
Accuracy:33.762% A++
HSR:29.551% B+
NS-11P
A++
Kills:1,179
Deaths:166
KDR:7.102
Accuracy:36.373% A++
HSR:39.525% A+
MG-S1 Jackal
A++
Kills:1,178
Deaths:152
KDR:7.750
Accuracy:38.508% A+
HSR:39.049% A++
SMG-46 Armistice
A++
Kills:1,172
Deaths:186
KDR:6.301
Accuracy:37.185% A++
HSR:29.181% A
T1A Unity
A+
Kills:1,169
Deaths:211
KDR:5.540
Accuracy:33.599% A+
HSR:33.875% B++
SABR-13
A*
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:40.421% A*
HSR:33.476% B*
NSX Tengu
A+
Kills:1,165
Deaths:166
KDR:7.018
Accuracy:49.862% A+
HSR:27.640% B+
TAS-16 Blackjack
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% B**
HSR:16.595% C++
MKV Suppressed
A++
Kills:1,160
Deaths:122
KDR:9.508
Accuracy:37.773% A++
HSR:35.776% A++
NS-7 PDW
A++
Kills:1,158
Deaths:203
KDR:5.704
Accuracy:37.548% A++
HSR:36.097% A++
PDW-16 Hailstorm
A++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.724% A++
HSR:31.201% A+
TAR-AE
A
Kills:945
Deaths:130
KDR:7.269
Accuracy:36.345% A
HSR:39.683% B*
Shuriken
A*
Kills:527
Deaths:86
KDR:6.128
Accuracy:34.258% A
HSR:35.484% A*
FA1 Barrage
A++
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A++
HSR:13.415% C--
Kills:27,656
Deaths (as Combat Medic):4,211
Deaths (to Combat Medics):1,730
KDR:6.56756
Kill Difference:23,445
Playtime:370.300 hours
Usage:42%
Score:12.800m
Score/min:576
Accuracy (listed only):40.647%
HSR (listed only):31.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
A*
Kills:1,244
Deaths:188
KDR:6.617
Accuracy:37.914% A*
HSR:38.907% A+
T5 AMC
M++
Kills:1,189
Deaths:165
KDR:7.206
Accuracy:41.225% M++
HSR:36.838% A**
NS-11C
M
Kills:1,183
Deaths:153
KDR:7.732
Accuracy:38.182% A*
HSR:40.490% M
LC2 Lynx
A++
Kills:1,167
Deaths:168
KDR:6.946
Accuracy:36.221% A++
HSR:34.190% A
TAS-16 Blackjack
B**
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:77.184% B**
HSR:16.595% C++
TRAC-5
A*
Kills:1,158
Deaths:181
KDR:6.398
Accuracy:35.629% A*
HSR:25.389% B++
FA1 Barrage
A++
Kills:164
Deaths:27
KDR:6.074
Accuracy:62.106% A++
HSR:13.415% C--
MG-HBR1 Dragoon
A+
Kills:160
Deaths:33
KDR:4.848
Accuracy:47.372% A+
HSR:41.250% B*
NSX-P Tanto
B**
Kills:82
Deaths:14
KDR:5.857
Accuracy:34.443% B**
HSR:30.488% C*
Kills:7,510
Deaths (as Engineer):1,183
Deaths (to Engineers):1,581
KDR:6.34827
Kill Difference:6,327
Playtime:28.603 hours
Usage:3%
Score:0.776m
Score/min:452
Accuracy (listed only):45.586%
HSR (listed only):30.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:477
Deaths:106
KDR:4.500
Accuracy:28.737% A++
HSR:32.704% A++
MRC3 Mercy
A++
Kills:467
Deaths:106
KDR:4.406
Accuracy:27.904% A++
HSR:28.480% A
Kills:944
Deaths (as MAX Suit):106
Deaths (to MAX Suits):519
KDR:8.90566
Kill Difference:838
Playtime:7.255 hours
Usage:1%
Score:0.332m
Score/min:762
Accuracy (listed only):28.321%
HSR (listed only):30.592%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,449
V. Kills:68 N/A
Deaths:102
KDR:14.206
Accuracy:40.762% A++
KPH:125.900 A+
VKPH:5.900 B++
Hellfire Rocket Pods
M**
Kills:1,056
V. Kills:236 446%
Deaths:30
KDR:35.200
Accuracy:67.094% A++
KPH:240 A+
VKPH:53.600 M**
M18 Rotary
B++
Kills:293
V. Kills:177 165%
Deaths:61
KDR:4.803
Accuracy:41.588% A
KPH:34.900 B++
VKPH:21.100 B++
Kills:2,798 (1,742 + 0)
Deaths:193
KDR:14.497
VKDR:2.492
Vehicle Kills:481
Kill Difference:2,605
Playtime:24.302 hours
Usage:3%
Score:0.700m
Score/min:480
Piloting Accuracy:41.588%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:451
V. Kills:356 126%
Deaths:12
KDR:37.583
Accuracy:38.808% C+
KPH:68.800 B**
VKPH:54.300 A+
CAS30 Tank Buster
A**
Kills:444
V. Kills:351 126%
Deaths:46
KDR:9.652
Accuracy:56.724% B++
KPH:23.300 A**
VKPH:18.400 A*
Kills:895 (444 + 451)
Deaths:58
KDR:15.431
VKDR:12.190
Vehicle Kills:707
Kill Difference:837
Playtime:25.608 hours
Usage:3%
Score:0.548m
Score/min:357
Piloting Accuracy:56.724%
Gunner Accuracy:38.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:61
V. Kills:7 N/A
Deaths:1
KDR:61
Accuracy:54.210% A
KPH:131 M**
VKPH:15 B*
L100 Python AP
N/A
Kills:50
V. Kills:28 172%
Deaths:3
KDR:16.667
Accuracy:72.313% N/A
KPH:64.900 N/A
VKPH:36.400 N/A
Kills:111 (111 + 0)
Deaths:4
KDR:27.750
VKDR:8.750
Vehicle Kills:35
Kill Difference:107
Playtime:1.236 hours
Usage:0%
Score:0.047m
Score/min:639
Driving Accuracy:72.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:361
V. Kills:186 193%
Deaths:16
KDR:22.563
Accuracy:64.552% A++
KPH:71.500 A*
VKPH:36.800 A*
P2-120 HEAT
S
Kills:74
V. Kills:35 206%
Deaths:1
KDR:74
Accuracy:74.215% M++
KPH:78.100 M+
VKPH:36.900 S
Kills:435 (435 + 0)
Deaths:17
KDR:25.588
VKDR:13
Vehicle Kills:221
Kill Difference:418
Playtime:5.998 hours
Usage:1%
Score:0.203m
Score/min:564
Driving Accuracy:74.215%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M*
Kills:113
V. Kills:61 182%
Deaths:9
KDR:12.556
Accuracy:60.550% A+
KPH:123.800 M*
VKPH:66.800 M*
Kills:113 (0 + 113)
Deaths:9
KDR:12.556
VKDR:6.778
Vehicle Kills:61
Kill Difference:104
Playtime:0.913 hours
Usage:0%
Score:0.061m
Score/min:1,108
Driving Accuracy:N/A%
Gunner Accuracy:60.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:74
V. Kills:16 435%
Deaths:3
KDR:24.667
Accuracy:63.518% M
KPH:140.100 S
VKPH:30.300 S
Kills:74 (0 + 74)
Deaths:3
KDR:24.667
VKDR:5.333
Vehicle Kills:16
Kill Difference:71
Playtime:0.529 hours
Usage:0%
Score:0.023m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:63.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:97
V. Kills:6 N/A
Deaths:1
KDR:97
Accuracy:43.957% A+
KPH:83 C+
VKPH:5.100 C
Kills:97 (0 + 97)
Deaths:1
KDR:97
VKDR:6
Vehicle Kills:6
Kill Difference:96
Playtime:1.169 hours
Usage:0%
Score:0.016m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:43.957%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 9,2429,1551,3406.832A*1.6035.172%A++34.167%B**123.5A**1.2B+33674.1h9.5B**26.9A
MSW-R 8,1618,0981,0597.647A+2.4235.22%A*39.911%A116.5A+N/A32669.5h8.8B**25B*
NS-44 Commissioner 1,6891,6785013.349A+1.8849.033%B**24.196%C+119.9A++N/A35814h3.1B+6.3B+
T9A "Butcher" 1,5771,5611758.92M*3.6936.495%A*40.167%B**132.3A1.4C*33911.8h8.5A23.3A
TORQ-9 1,5151,5052446.168A+0.9436.831%A*33.09%B++99A++N/A25015.2h10.4A28.3B**
T9 CARV 1,4631,4571589.222M+3.9931.652%A+39.671%A+108.7A++N/A34613.4h8.6B**27B++
M14 Banshee 1,5171,44910214.206C**8.9740.762%A++N/A126A+5.9B++35111.5h14.4B+35.3B++
Cycler TRV 1,3381,3282255.902M+0.6732.418%B**28.765%B+110.7A*N/A52312h9A27.7B**
NS-45 Pilot 1,3141,3054153.145B**2.0939.165%B*32.337%C++163.1A+1.1C+4908h5.8B+14.9B+
NS Decimator 1,9381,2771976.482M*1.2563.443%C++2.193%C*73A37.8A+50417.5h4C++6.3C++
TRAC-5 Burst 1,2711,2441886.617M*1.3937.914%A*38.907%A+153.6M3.3A*4308.1h10.3B++27.1B**
TSAR-42 1,2021,20011510.435A++5.2048.08%B*72.417%C**109.1A+N/A38611h1.8B+3.7B++
T5 AMC 1,2181,1891657.206S1.9741.225%M++36.838%A**145S3.5S5628.2h11B*26.6A
NS-15M2 1,1981,1851448.229A*3.0036.762%A++43.122%A123.4A1.4B4299.6h9.3B++25.3B*
NS-11C 1,2031,1831537.732S2.5038.182%A*40.49%M134.4A*2.3A**5268.8h9.9B*26B**
T1S Cycler 1,1901,1821956.062S0.8335.577%A++30.711%B*124.4M++N/A3719.5h8.9B**24.9B**
NS-15M AE 1,1971,1821209.85M*4.6236.528%A++48.477%A++131.3B**1.7B*5829h9B*24.7B**
T1 Cycler 1,1891,1811567.571M++2.3433.762%A++29.551%B+105.4A**N/A48011.2h9.2A27.3B*
MG-H1 Watchman 1,1981,1811468.089A*2.8635.715%A++44.454%A+138.9A++2B*4178.5h10.4B++29B++
T32 Bull 1,1911,1801388.551M*3.3236.374%A++43.644%A++134.1A*1.3B+5158.8h9.3B**25.5B**
NS-11P 1,1891,1791667.102M**1.8736.373%A++39.525%A+114.5A++1C+31910.3h9.4A25.8B**
MG-S1 Jackal 1,1941,1781527.75M**2.5238.508%A+39.049%A++145.4A*2A+3548.1h8.6B++22.4B++
Chainblade 1,1791,17410,9410.107A*5.1242.397%B*6.644%C*1.8B**N/A5636.9h1.9B+4.4B++
SMG-46 Armistice 1,1831,1721866.301S1.0737.185%A++29.181%A117.2A**1.1A30610h11.2B++30.1B++
TMG-50 1,1841,1721786.584M++1.3538.034%A*37.969%B**122.1A++1.3B3159.6h8.1B+21.3B**
T1A Unity 1,1781,1692115.54A*0.3133.599%A+33.875%B++112.4A*N/A27810.4h9.5A28.2A
SABR-13 1,1751,1681876.246A*1.0140.421%A*33.476%B*132.7M++N/A3138.8h8.2B**20.2A
LC2 Lynx 1,1791,1671686.946S1.7136.221%A++34.19%A112.2A++1.2B+31910.4h11.5B+31.7B*
NSX Tengu 1,1681,1651667.018S1.7949.862%A+27.64%B+143.8A*N/A3538.1h9.4B+18.9B++
SR-7 1,1661,1631289.086A+3.8547.146%B+87.36%B*92.3A+N/A24312.6h1.7B++3.5B++
NS-15M1 1,1761,1631269.23M++4.0034.606%A+42.39%A+106.7B**1.2B++25210.9h9.3B*26.9B*
TX1 Repeater 1,1751,1632684.34M**0.8935.987%A++30.868%B**168.6S1.7A+4286.9h10B++27.7B*
TAS-16 Blackjack 1,1681,1632544.579A*0.6577.184%B**16.595%C++112.9A+N/A29310.3h2.2C++2.8B+
T9 CARV-S 1,1701,1621418.241A**3.0133.071%A+38.812%B**115A+N/A31210.1h9.2B*27.9B*
T16 Rhino 1,1711,1621438.126M**2.8937.144%A*42.255%A*113.9A++N/A29510.2h9A24.3B**
RAMS .50M 1,1621,1601189.831B**4.6047.837%B**80.172%C++84.7A*N/A21913.7h1.7B++3.6B++
MKV Suppressed 1,1671,1601229.508S4.2837.773%A++35.776%A++154.7M*N/A3717.5h10.5B+27.9B*
NS-7 PDW 1,1731,1582035.704M0.4737.548%A++36.097%A++109.2A*1.4A+54810.6h10.9B++29.1B*
TRAC-5 1,1681,1581816.398S1.1735.629%A*25.389%B++99.8A**N/A38611.6h9.9B++27.7B++
PDW-16 Hailstorm 1,1751,1571617.186S1.9536.724%A++31.201%A+130M2A*4978.9h11.2B+30.5B*
Hellfire Rocket Pods 1,2921,0563035.2A*29.9767.094%A++N/A240A+53.6M**11554.4h14.8C++22.1C**
TAR-AE 9629451307.269M**2.0436.345%A39.683%B*141A+2.5B**4386.7h9.7B+26.8B*
Shuriken 535527866.128M0.9034.258%A35.484%A*128.5A**2A**3324.1h11.5B+33.4B**
MRC3 Mercy 4834771064.5B+0.7328.737%A++32.704%A++74.5A++N/A2396.4h14.2B**49.4B**
NS-44B Commissioner 4714681193.933A++1.3048.613%B+33.333%C**120B++N/A4243.9h3.1C**6.3C**
MRC3 Mercy 4744671064.406B+0.8327.904%A++28.48%A73A++1.1B+2386.4h14.1B**50.5B**
C150 Dalton 8074511237.583M**32.3538.808%C+1.109%B*68.3B**53.9A+7396.6h2.8B+7.2B++
CAS30 Tank Buster 795444469.652M*4.4256.724%B++N/A23.4A**18.5A*22519h35.4B+62.4B*
T7 Mini-Chaingun 404399606.65S1.4231.277%A*26.065%A*142.5M1.8B++4432.8h10.5B*33.7B**
P2-120 AP 5473611622.563A+17.3364.552%A++2.77%C++70.8A*36.5A*4965.1h5.6B8.7B*
TX2 Emperor 3313291003.29A++1.9442.262%A+34.043%A++137.1M++N/A4122.4h7.2B++17.1B*
C-4 374307704.386A+0.8538.028%AN/A87.7C19.1D6613.5h1.1B+3B++
M18 Rotary 470293614.803B+0.4341.588%A4.778%A++34.9B++21.1B++3028.4h69.6B++167.4B*
Frag Grenade 2432411241N/A235.7743.387%DN/A401.7D3.3D*16010.6h3.9D9.1D
Auraxium Chainblade 2252211,6050.138A++5.0952.624%A+4.977%C2.5B+N/A787.4h1.5B**2.9B++
NSX Tomoe 198198316.387B**1.1639.576%A++62.121%A++104.2AN/A2841.9h10.7B+26.9B*
Claymore 1901901117.273B**12.0436.96%C**N/A172.7C**N/A6361.1h1.1B*3B+
FA1 Barrage 166164276.074A0.8462.106%A++13.415%C--136.7M**1.7A++5801.2h3.8B+6.2B*
MG-HBR1 Dragoon 162160334.848A**0.3847.372%A+41.25%B*106.7A*1.3B2891.5h4.3B*9B*
Spear Anti-Vehicle Phalanx Turret 203138434.5M+29.2769.772%A*1.449%D*125.5M*59.1M8961.1h5.5B*7.9B**
Hexedge 1191191,2440.096B**5.1460.678%A*N/A1.8C++N/A764.4h1.5B*2.5B*
M60-A Bulldog 1321181118S112.7773.188%M++N/A118M14B+4751h3.4A+4.7A
G20 Vulcan-H 174113912.556B+7.3260.55%A+5.31%A++125.6M*67.8M*11050.9h85.8C*141.7B++
KSR-35 108107224.864B+0.3745.636%A29.907%C+107A1B+3011h4.5C9.9B+
NSX Daimyo 106106205.3C**0.0749.259%B++94.34%C+81.5C++N/A3871.3h2.8D5.7C+
CAS 14-E 10397197A*91.7743.957%A+1.031%D80.8C+5C2211.2h15.1A34.3B**
Tank Mine 14196332U26.7761.859%AN/A320M++150M26840.3h2C+3.3A
NSX-P Tanto 8382145.857S0.6334.443%B**30.488%C*91.1B**1.1C+3250.9h11.2C*32.6B+
P2-120 HEAT 10974174U68.7774.215%M++2.703%C+82.2M++38.9S9240.9h6.1C**8.2B**
M20 Basilisk 9074324.667S19.4463.518%M8.108%B*148S32S7220.5h37.6A++59.2A
Sticky Grenade 7271171N/A65.7754.194%C*N/A710D10C-30270.1h2.4C+4.4C++
NS-AM7 Archer 7261292.103M+3.1365.478%B*24.59%B+27.7A**5A2062.2h7.5B**11.5B**
C75 Viper 6861161S55.7754.21%AN/A122M*14B++7920.5h6B11.1B++
L100 Python AP 7850316.667B+11.4472.313%A++6%A*62.5A35A*5440.8h4.4B++6.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3042,2613.5h
Spawn Beacon52,0861.1h
Nanite Revive Grenade02,4120.7h
Nanite Healing Grenade01490h
Medical Applicator105131,4617.3h
Motion Spotter34,3101.4h
Spitfire Auto-Turret21610.2h
Medical Kit3,65817,422213.3h
Ammunition Package02660.1h
Anti-Infantry MANA Turret0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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