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Harbinger ShiaLaCaj0n[HSR] ShiaLaCaj0n
VS BR 92

KDR: 3.5

Score: 9.6m

Last Seen: Aug 15th, 2019 9:30 AM
- OFFLINE - 59.2 hour(s)

Battle Rank 92 - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 14
Level Progress (to 93): 73%
Level 100 Progress: 51% 206h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Orion VS54 Flare VE6 NS-15M2 Pulsar LSW NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,197,497 MLG Score: 13747
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.193%38.61%135918119620,8344.11089-0.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.28%2.735M2.668M-0.463DHEAD ++ (~21.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+8.60.393B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.526%1.021%3876112132,3511195819.59173985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.02A*-0.497D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.924B*70.869B*5.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.135%85.376%0312114,72570256.7212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.093%1.93A++1.115B**-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.674B+1.60.515B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 14
9.6m204.2%749 (44.9k)635 (38.1k)3.5010430,2568,6423.5577492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214270235.029%41.651%145901:4510

55% Heavy Assault22% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 1:10 PMJun 2nd, 2019 7:29 PMAug 17th, 2019 2:20 AM (13h) (PST)Aug 15th, 2019 6:51 AM (2d) (PST)Aug 15th, 2019 5:30 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1944647301.9950.5700.8314.1440.03513747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,63527,86843,7671203450249238,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.8h/10.5d 490 12,602 6,366 62.9k 206 1,174 527 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:8,675
Deaths:2,367
KDR:3.665
Accuracy:34.020% A++
HSR:40.888% A
Orion VS54
A**
Kills:1,647
Deaths:405
KDR:4.067
Accuracy:33.656% A**
HSR:39.101% A*
Flare VE6
A*
Kills:1,541
Deaths:347
KDR:4.441
Accuracy:35.589% A*
HSR:39.390% A*
NS-15M2
A*
Kills:1,269
Deaths:256
KDR:4.957
Accuracy:35.443% A*
HSR:43.499% A*
Pulsar LSW
A*
Kills:1,255
Deaths:293
KDR:4.283
Accuracy:35.441% A*
HSR:40.159% A*
SVA-88
A**
Kills:1,210
Deaths:284
KDR:4.261
Accuracy:33.502% A*
HSR:43.884% A**
Kills:15,597
Deaths (as Heavy Assault):3,952
Deaths (to Heavy Assaults):2,587
KDR:3.94661
Kill Difference:11,645
Playtime:138.779 hours
Usage:55%
Score:5.282m
Score/min:634
Accuracy (listed only):34.608%
HSR (listed only):41.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:38.664% M++
HSR:27.101% A
Pulsar C
A*
Kills:776
Deaths:201
KDR:3.861
Accuracy:36.446% A*
HSR:27.448% B++
Serpent VE92
A*
Kills:147
Deaths:50
KDR:2.940
Accuracy:33.861% A*
HSR:22.449% B+
VE-S Canis
A*
Kills:62
Deaths:15
KDR:4.133
Accuracy:39.634% A*
HSR:25.807% B++
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:2,206
Deaths (as Light Assault):623
Deaths (to Light Assaults):1,639
KDR:3.54093
Kill Difference:1,583
Playtime:38.553 hours
Usage:15%
Score:1.250m
Score/min:540
Accuracy (listed only):36.969%
HSR (listed only):24.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:663
Deaths:243
KDR:2.728
Accuracy:38.350% M+
HSR:36.501% A*
Corvus VA55
M++
Kills:157
Deaths:53
KDR:2.962
Accuracy:40.161% M++
HSR:31.847% A
Equinox VE2 Burst
A++
Kills:139
Deaths:48
KDR:2.896
Accuracy:36.798% A++
HSR:41.007% A+
VE-S Canis
A*
Kills:62
Deaths:15
KDR:4.133
Accuracy:39.634% A*
HSR:25.807% B++
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:1,076
Deaths (as Combat Medic):379
Deaths (to Combat Medics):927
KDR:2.83905
Kill Difference:697
Playtime:10.698 hours
Usage:4%
Score:0.312m
Score/min:487
Accuracy (listed only):38.237%
HSR (listed only):30.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,828
Deaths:624
KDR:6.135
Accuracy:47.270% A
HSR:83.804% A+
NS-44 Commissioner
A++
Kills:1,229
Deaths:590
KDR:2.083
Accuracy:49.600% A++
HSR:34.500% A++
Artemis VX26
A**
Kills:549
Deaths:156
KDR:3.519
Accuracy:38.694% A**
HSR:30.783% B**
NSX Daimyo
B++
Kills:541
Deaths:102
KDR:5.304
Accuracy:45.060% B+
HSR:96.673% B++
XM98
A++
Kills:356
Deaths:55
KDR:6.473
Accuracy:49.433% A++
HSR:85.112% A
NS-357 Underboss
A**
Kills:200
Deaths:136
KDR:1.471
Accuracy:48.585% A+
HSR:40.500% A**
NSX Tomoe
A++
Kills:94
Deaths:28
KDR:3.357
Accuracy:37.001% A++
HSR:51.064% A
VE-S Canis
A*
Kills:62
Deaths:15
KDR:4.133
Accuracy:39.634% A*
HSR:25.807% B++
Soldier Soaker
A*
Kills:57
Deaths:20
KDR:2.850
Accuracy:53.222% A*
HSR:12.281% C
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:6,971
Deaths (as Infiltrator):1,746
Deaths (to Infiltrators):1,645
KDR:3.99255
Kill Difference:5,225
Playtime:56.200 hours
Usage:22%
Score:1.993m
Score/min:591
Accuracy (listed only):44.474%
HSR (listed only):47.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:574
Deaths:116
KDR:4.948
Accuracy:28.525% A++
HSR:33.624% A*
Blueshift VM5
M+
Kills:524
Deaths:116
KDR:4.517
Accuracy:30.315% A*
HSR:36.450% M+
Cosmos VM3
M+
Kills:95
Deaths:17
KDR:5.588
Accuracy:27.766% A*
HSR:31.579% M+
Quasar VM1
M*
Kills:78
Deaths:10
KDR:7.800
Accuracy:28.923% M+
HSR:35.897% M*
Kills:1,271
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):299
KDR:9.81467
Kill Difference:1,141.500
Playtime:8.009 hours
Usage:3%
Score:0.772m
Score/min:1,607
Accuracy (listed only):28.882%
HSR (listed only):34.388%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:2,351
V. Kills:57 N/A
Deaths:247
KDR:9.518
Accuracy:56.526% A*
KPH:154.300 M*
VKPH:3.700 C++
Kills:2,351 (2,351 + 0)
Deaths:247
KDR:9.518
VKDR:0.231
Vehicle Kills:57
Kill Difference:2,104
Playtime:15.241 hours
Usage:6%
Score:0.399m
Score/min:436
Piloting Accuracy:56.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7808,6752,3673.665C**0.1634.02%A++40.888%A142A*1.7A++43861.1h9.2B*27B**
Ghost 3,8323,8286246.135B**2.6347.27%A83.804%A+124.3M**N/A39630.8h1.5A3.2B**
Light PPA 2,4082,3512479.518B**6.0256.526%A*1.021%C154.7M*3.8C*43615.2h7B++12.4B++
Orion VS54 1,6641,6474054.067A++0.5733.656%A**39.101%A*125.7M**1.3A++46513.1h9.5B**28.2B+
Flare VE6 1,5511,5413474.441M++0.9435.589%A*39.39%A*132.8M++N/A38511.6h8B**22.6B**
NS-15M2 1,2751,2692564.957A++1.4635.443%A*43.499%A*169.2SN/A4827.5h8.7B**24.5B**
Pulsar LSW 1,2661,2552934.283A*0.7835.441%A*40.159%A*151.2M**1.3A++4168.3h8.4A23.6B**
NS-44 Commissioner 1,2361,2295902.083B**1.4249.6%A++34.5%A++161.7SN/A5057.6h2.7B**5.4B**
SVA-88 1,2181,2102844.261A0.7633.502%A*43.884%A**157.1S1A4527.7h8.6A25.6B**
Solstice VE3 1,1781,1663373.46S0.0438.664%M++27.101%A114.3S1.2A*35510.2h9.5B**24.7B++
Pulsar C 7837762013.861A+0.3636.446%A*27.448%B++131.5S1.2A++5125.9h8.5B**23.4B**
Pulsar VS1 6706632432.728A++0.7738.35%M+36.501%A*110.5S1.2A++3386h10.6A27.6A
Blueshift VM5 5905741164.948B**1.4528.525%A++33.624%A*94.1M**2.6M**5686.1h11.8A41.4B**
Artemis VX26 5555491563.519A++0.0238.694%A**30.783%B**140.8S1.5M*4713.9h9.1A23.6A
NSX Daimyo 5415411025.304B++1.8045.06%B+96.673%B++132M+N/A2844.1h1.8B**4B**
Blueshift VM5 5385241164.517B*1.0230.315%A*36.45%M+85.9M++2.3M**5416.1h13.7B++45.3B**
XM98 357356556.473A**2.9749.433%A++85.112%A96.2SN/A2873.7h1.7A3.5B**
NS-357 Underboss 2002001361.471B+2.0348.585%A+40.5%A**166.7SN/A5721.2h3A6.2B**
S1 280166622.677M**0.8265.233%B*1.807%D55.3A*38M**5923h5.4B++8.3B++
Corvus VA55 158157532.962A*0.5440.161%M++31.847%A98.1M**N/A2811.6h10.2B*25.3A
Serpent VE92 149147502.94A++0.5633.861%A*22.449%B+113.1M**1.5M4851.3h10B*29.7B*
NS Decimator 224141572.474A++1.0370.383%AN/A70.5A*41.5M++5482h4.3B6.1B++
Equinox VE2 Burst 140139482.896B+0.6136.798%A++41.007%A+115.8A**N/A2451.2h11.4B+31B*
Force-Blade 1171153,6560.031C*3.4751.713%A++N/A1BN/A3113.6h1.4B**2.8B*
Frag Grenade 1011001100N/A96.5061.954%A*N/A1000A*10C++45880.1h3B++4.8B**
NS-TMC-01 "His Regards" 96954,6380.02C+3.4842.342%AN/A0.8C+N/A3113.5h1.5B*3.5B+
Cosmos VM3 9895175.588A*2.0927.766%A*31.579%M+67.9A**2.1M*3061.4h12.2B+43.9B**
NSX Tomoe 9494283.357A0.1437.001%A++51.064%A134.3SN/A3490.7h10.2B**27.5B**
Quasar VM1 7878107.8S4.3028.923%M+35.897%M*70.9M**N/A3101.1h11.9B**41.2B++
VE-S Canis 6362154.133M+0.6339.634%A*25.807%B++155M**2.5M**8570.4h7.3A18.5B*
Soldier Soaker 5757202.85A+0.6553.222%A*12.281%C285SN/A13760.2h4.5B*8.4A
Eridani SX5 5655202.75A+0.7536.242%A++18.182%C137.5M**2.5S7050.4h9.8B++27.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31510.1h
Nano-Armor Kit53,1370.2h
Medical Kit1,4517,01213.8h
Medical Applicator127,6540.4h
Recon Detection Device82,1052.4h

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