Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,226)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (118 days). The data shown below may not be accurate.

Harbinger ShiaLaCaj0n[HSR] ShiaLaCaj0n
VS BR 93

KDR: 3.5

Score: 9.8m

Last Seen: Aug 18th, 2019 7:35 PM
- OFFLINE - 2827.8 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 31%
Level 100 Progress: 52% 200h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA Orion VS54 Flare VE6 NS-15M2 Pulsar LSW NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShiaLaCaj0n



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,230,023 MLG Score: 13773
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.19%38.646%136018120920,9574.10358-0.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.274%2.716M2.677M-0.281CHEAD ++ (~21.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+8.60.396B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.524%1.021%3876112262,3511195819.59173985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.033A*-0.517D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.923B*70.868B*5.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.181%85.398%0312244,78070556.77054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.093%1.839A++1.186B**-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.60.508B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m206.6%757 (45.4k)642 (38.5k)3.5012130,4578,6993.5578893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227271835.021%41.734%146201:4510

55% Heavy Assault22% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2015 1:10 PMJun 2nd, 2019 7:29 PMSep 16th, 2019 6:59 AM (89d) (PST)Aug 18th, 2019 5:12 PM (118d) (PST)Aug 18th, 2019 3:35 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1944657291.9950.5700.8334.1930.03513773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,66127,89243,7691203450252238,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.4h/10.6d 493 12,711 6,403 64k 207 1,176 530 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:8,720
Deaths:2,380
KDR:3.664
Accuracy:34.015% A++
HSR:40.998% A
Orion VS54
A**
Kills:1,691
Deaths:415
KDR:4.075
Accuracy:33.690% A**
HSR:39.089% A*
Flare VE6
A*
Kills:1,541
Deaths:347
KDR:4.441
Accuracy:35.589% A*
HSR:39.390% A*
NS-15M2
A*
Kills:1,269
Deaths:256
KDR:4.957
Accuracy:35.443% A*
HSR:43.499% A*
Pulsar LSW
A*
Kills:1,255
Deaths:293
KDR:4.283
Accuracy:35.441% A*
HSR:40.159% A*
SVA-88
A**
Kills:1,210
Deaths:284
KDR:4.261
Accuracy:33.502% A++
HSR:43.884% A**
Kills:15,686
Deaths (as Heavy Assault):3,975
Deaths (to Heavy Assaults):2,600
KDR:3.94616
Kill Difference:11,711
Playtime:139.439 hours
Usage:55%
Score:5.348m
Score/min:639
Accuracy (listed only):34.613%
HSR (listed only):41.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:38.664% M++
HSR:27.101% A
Pulsar C
A*
Kills:777
Deaths:202
KDR:3.847
Accuracy:36.407% A*
HSR:27.542% B++
Serpent VE92
A*
Kills:147
Deaths:50
KDR:2.940
Accuracy:33.861% A*
HSR:22.449% B+
VE-S Canis
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:39.302% A*
HSR:25% B+
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:2,213
Deaths (as Light Assault):628
Deaths (to Light Assaults):1,654
KDR:3.52389
Kill Difference:1,585
Playtime:38.579 hours
Usage:15%
Score:1.251m
Score/min:541
Accuracy (listed only):36.895%
HSR (listed only):24.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:663
Deaths:243
KDR:2.728
Accuracy:38.350% M+
HSR:36.501% A*
Corvus VA55
M++
Kills:157
Deaths:53
KDR:2.962
Accuracy:40.161% M++
HSR:31.847% A
Equinox VE2 Burst
A++
Kills:139
Deaths:48
KDR:2.896
Accuracy:36.798% A++
HSR:41.007% A+
VE-S Canis
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:39.302% A*
HSR:25% B+
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:1,082
Deaths (as Combat Medic):383
Deaths (to Combat Medics):934
KDR:2.82507
Kill Difference:699
Playtime:10.698 hours
Usage:4%
Score:0.312m
Score/min:487
Accuracy (listed only):38.171%
HSR (listed only):30.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,883
Deaths:631
KDR:6.154
Accuracy:47.326% A
HSR:83.853% A+
NS-44 Commissioner
A+
Kills:1,251
Deaths:600
KDR:2.085
Accuracy:49.570% A+
HSR:34.373% A+
Artemis VX26
A*
Kills:549
Deaths:156
KDR:3.519
Accuracy:38.694% A*
HSR:30.783% B**
NSX Daimyo
B++
Kills:541
Deaths:102
KDR:5.304
Accuracy:45.060% B+
HSR:96.673% B++
XM98
A++
Kills:356
Deaths:55
KDR:6.473
Accuracy:49.433% A++
HSR:85.112% B**
NS-357 Underboss
A*
Kills:200
Deaths:136
KDR:1.471
Accuracy:48.585% A
HSR:40.500% A*
NSX Tomoe
A++
Kills:99
Deaths:30
KDR:3.300
Accuracy:37.017% A++
HSR:50.505% A
VE-S Canis
A*
Kills:68
Deaths:19
KDR:3.579
Accuracy:39.302% A*
HSR:25% B+
Soldier Soaker
A*
Kills:57
Deaths:20
KDR:2.850
Accuracy:53.222% A*
HSR:12.281% C
Eridani SX5
A++
Kills:55
Deaths:20
KDR:2.750
Accuracy:36.242% A++
HSR:18.182% C
Kills:7,059
Deaths (as Infiltrator):1,769
Deaths (to Infiltrators):1,656
KDR:3.99039
Kill Difference:5,290
Playtime:56.969 hours
Usage:22%
Score:2.081m
Score/min:609
Accuracy (listed only):44.445%
HSR (listed only):47.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:584
Deaths:116
KDR:5.034
Accuracy:28.576% A++
HSR:33.562% A*
Blueshift VM5
M
Kills:533
Deaths:116
KDR:4.595
Accuracy:30.348% A*
HSR:36.398% M
Cosmos VM3
M+
Kills:95
Deaths:17
KDR:5.588
Accuracy:27.766% A*
HSR:31.579% M+
Quasar VM1
M*
Kills:78
Deaths:10
KDR:7.800
Accuracy:28.923% M
HSR:35.897% M*
Kills:1,290
Deaths (as MAX Suit):129.500
Deaths (to MAX Suits):301
KDR:9.96139
Kill Difference:1,160.500
Playtime:8.158 hours
Usage:3%
Score:0.787m
Score/min:1,607
Accuracy (listed only):28.903%
HSR (listed only):34.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:2,351
V. Kills:57 N/A
Deaths:247
KDR:9.518
Accuracy:56.524% A*
KPH:154.200 M++
VKPH:3.700 C+
Kills:2,351 (2,351 + 0)
Deaths:247
KDR:9.518
VKDR:0.231
Vehicle Kills:57
Kill Difference:2,104
Playtime:15.247 hours
Usage:6%
Score:0.399m
Score/min:436
Piloting Accuracy:56.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,8258,7202,3803.664C*0.1634.015%A++40.998%A142A*1.7A+44261.4h9.2B*27B**
Ghost 3,8873,8836316.154B**2.6547.326%A83.853%A+124.5M*N/A40631.2h1.5A3.2B**
Light PPA 2,4082,3512479.518B*6.0256.524%A*1.021%C154.7M++3.8C++43615.2h7B+12.4B++
Orion VS54 1,7081,6914154.075A++0.5733.69%A**39.089%A*127.1M**1.3A++48513.3h9.5B**28.1C**
Flare VE6 1,5511,5413474.441M**0.9435.589%A*39.39%A*132.8M+N/A38511.6h8B**22.6B**
NS-15M2 1,2751,2692564.957A+1.4635.443%A*43.499%A*169.2M**N/A4827.5h8.7B**24.5B**
Pulsar LSW 1,2661,2552934.283M0.7835.441%A*40.159%A*151.2M**1.3A+4168.3h8.4A23.6B**
NS-44 Commissioner 1,2581,2516002.085B**1.4249.57%A+34.373%A+160.4SN/A5247.8h2.7B**5.4B**
SVA-88 1,2181,2102844.261A++0.7633.502%A++43.884%A**157.1M**1B**4527.7h8.6A25.6B*
Solstice VE3 1,1781,1663373.46S0.0438.664%M++27.101%A114.3S1.2A++35710.2h9.5B**24.7B+
Pulsar C 7847772023.847A0.3536.407%A*27.542%B++131.7M**1.2A++5165.9h8.5B*23.4B**
Pulsar VS1 6706632432.728A++0.7738.35%M+36.501%A*110.5S1.2A++3386h10.6A27.6B**
Blueshift VM5 6015841165.034B**1.5328.576%A++33.562%A*92.7M*2.7M**5736.3h11.9A41.5B**
Artemis VX26 5555491563.519A++0.0238.694%A*30.783%B**140.8S1.5M+4713.9h9.1B**23.6B**
NSX Daimyo 5415411025.304B++1.8045.06%B+96.673%B++132MN/A2844.1h1.8B**4B*
Blueshift VM5 5475331164.595B**1.0930.348%A*36.398%M84.6M+2.2M++5356.3h13.8B*45.4B**
XM98 357356556.473A**2.9749.433%A++85.112%B**96.2M**N/A2873.7h1.7A3.5B**
NS-357 Underboss 2002001361.471B+2.0348.585%A40.5%A*166.7M**N/A5741.2h3A6.2B**
S1 280166622.677M**0.8265.233%B*1.807%D55.3A**38M*5953h5.4B++8.3B++
Corvus VA55 158157532.962M0.5440.161%M++31.847%A98.1M**N/A2811.6h10.2B*25.3B**
Serpent VE92 149147502.94A+0.5633.861%A*22.449%B+113.1M++1.5A*4891.3h10B*29.7B++
NS Decimator 228143572.509A++0.9970.298%B**N/A68.1A++40.5M+5512.1h4.3C**6.1B++
Equinox VE2 Burst 140139482.896B**0.6136.798%A++41.007%A+115.8A*N/A2451.2h11.4B+31B*
Force-Blade 1171153,6600.031C*3.4751.713%A++N/A1C**N/A3113.6h1.4B**2.8B*
Plasma Grenade 1021011101N/A97.5061.905%A*N/A1010A**10C++45860.1h3B++4.8B**
NSX Tomoe 9999303.3A0.2037.017%A++50.505%A123.8M*N/A3890.8h10.2B**27.4B**
Cosmos VM3 9895175.588A*2.0927.766%A*31.579%M+67.9A*2.1M++3091.4h12.2B++43.9B**
NS-TMC-01 "His Regards" 96954,6910.02C+3.4841.593%AN/A0.8C+N/A3114.9h1.5B*3.6B++
Quasar VM1 7878107.8S4.3028.923%M35.897%M*70.9M**N/A3271.1h11.9B**41.2B++
VE-S Canis 6968193.579A**0.0839.302%A*25%B+170S2.5M**8730.4h7.5B**19B*
Soldier Soaker 5757202.85A++0.6553.222%A*12.281%C285SN/A13760.2h4.5B++8.4A
Eridani SX5 5655202.75A+0.7536.242%A++18.182%C137.5M**2.5S7410.4h9.8B++27.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31570.1h
Nano-Armor Kit53,1370.2h
Medical Kit1,4617,06813.9h
Medical Applicator127,6540.4h
Recon Detection Device82,1502.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.75s
Server spent 2.53s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.