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Colonel ShidouShizu[B4KA] ShidouShizu
TR BR 72

KDR: 4.12

Score: 6.2m

Last Seen: Aug 15th, 2019 3:48 PM
- OFFLINE - 147.3 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Leader of ICE FAIRY[B4KA] ICE FAIRY
TR outfit on Miller

Members: 1
Level Progress (to 73): 74%
Level 100 Progress: 33% 414h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 T9 CARV M18 Needler MSW-R NS-11CB NS-44 Commissioner TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,765,859 MLG Score: 4609
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.676%23.631%6301012046,6484.051190.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.643%1.075B**0.424B-0.588DHEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+10.20.288C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.507%0.86%505112131,27923513225.4425597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.142D*-0.669D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.5-1.188D*93.4-0.767D-259.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.232%1.786%631121356150400.370861137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.704B++-0.499D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.424B10.70.144C++11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.967%68.845%0112134,4682422018.4628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.752B++0.117C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.10.328C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ICE FAIRY[B4KA] ICE FAIRY
TR outfit on Miller

Members: 1
6.2m191%510 (30.6k)433 (26k)4.1169513,9403,3864.4595472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214110325.645%33.723%86504:135

12% Engineer29% Heavy Assault27% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2014 9:27 PMDec 8th, 2015 10:30 AMAug 20th, 2019 8:03 AM (1d) (PST)Aug 15th, 2019 12:47 PM (6d) (PST)Aug 15th, 2019 11:48 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311388930.9770.2370.3292.0780.1114609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8788,31053,568591420125726,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
237.9h/9.9d 1,160 4,701 4,273 29.7k 172 620 1,589 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:3,086
Deaths:743
KDR:4.153
Accuracy:26.469% B+
HSR:25.794% C+
T9 CARV
B**
Kills:1,298
Deaths:406
KDR:3.197
Accuracy:24.455% B**
HSR:25.039% C**
MSW-R
B**
Kills:732
Deaths:193
KDR:3.793
Accuracy:28.645% B**
HSR:20.765% C-
Kills:5,116
Deaths (as Heavy Assault):1,342
Deaths (to Heavy Assaults):860
KDR:3.81222
Kill Difference:3,774
Playtime:67.881 hours
Usage:29%
Score:1.695m
Score/min:416
Accuracy (listed only):26.523%
HSR (listed only):23.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:382
Deaths:103
KDR:3.709
Accuracy:31.761% A
HSR:22.775% C*
TRAC-5
B
Kills:308
Deaths:130
KDR:2.369
Accuracy:23.480% B
HSR:20.779% C**
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C-
Kills:878
Deaths (as Light Assault):295
Deaths (to Light Assaults):766
KDR:2.97627
Kill Difference:583
Playtime:72.538 hours
Usage:30%
Score:1.977m
Score/min:454
Accuracy (listed only):29.018%
HSR (listed only):19.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:382
Deaths:103
KDR:3.709
Accuracy:31.761% A
HSR:22.775% C*
TRAC-5
B
Kills:308
Deaths:130
KDR:2.369
Accuracy:23.480% B
HSR:20.779% C**
Kills:690
Deaths (as Engineer):233
Deaths (to Engineers):651
KDR:2.96137
Kill Difference:457
Playtime:27.988 hours
Usage:12%
Score:0.757m
Score/min:451
Accuracy (listed only):27.620%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:4,468
Deaths:645
KDR:6.927
Accuracy:39.967% C*
HSR:68.845% C++
NS-44 Commissioner
B+
Kills:323
Deaths:168
KDR:1.923
Accuracy:41.337% B+
HSR:14.861% D--
TX1-FB Repeater
C+
Kills:188
Deaths:108
KDR:1.741
Accuracy:28.627% C+
HSR:20.213% C-
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C-
Kills:5,167
Deaths (as Infiltrator):983
Deaths (to Infiltrators):645
KDR:5.25636
Kill Difference:4,184
Playtime:64.134 hours
Usage:27%
Score:1.700m
Score/min:442
Accuracy (listed only):35.436%
HSR (listed only):29.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C-
NS-11A
B*
Kills:88
Deaths:34
KDR:2.588
Accuracy:28.697% B*
HSR:26.136% B+
T1 Cycler
B
Kills:55
Deaths:24
KDR:2.292
Accuracy:23.913% B
HSR:21.818% C+
Kills:331
Deaths (as Combat Medic):120
Deaths (to Combat Medics):263
KDR:2.75833
Kill Difference:211
Playtime:3.894 hours
Usage:2%
Score:0.051m
Score/min:220
Accuracy (listed only):28.141%
HSR (listed only):20.595%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:1,279
V. Kills:1,288 99%
Deaths:329
KDR:3.888
Accuracy:26.507% D--
KPH:26.600 A+
VKPH:26.800 M+
Kills:1,279 (1,279 + 0)
Deaths:329
KDR:3.888
VKDR:3.915
Vehicle Kills:1,288
Kill Difference:950
Playtime:48.077 hours
Usage:20%
Score:1.001m
Score/min:347
Piloting Accuracy:26.507%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:106
V. Kills:31 331%
Deaths:5
KDR:21.200
Accuracy:46.839% D--
KPH:62.300 A*
VKPH:18.200 C+
C75 Viper
M+
Kills:56
V. Kills:6 N/A
Deaths:8
KDR:7
Accuracy:48.232% B**
KPH:78.500 M+
VKPH:8.400 C++
Kills:162 (162 + 0)
Deaths:13
KDR:12.462
VKDR:2.846
Vehicle Kills:37
Kill Difference:149
Playtime:2.415 hours
Usage:1%
Score:0.055m
Score/min:380
Driving Accuracy:48.232%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:76
V. Kills:3 N/A
Deaths:7
KDR:10.857
Accuracy:32.109% C-
KPH:249.900 M++
VKPH:9.900 B*
Kills:76 (0 + 76)
Deaths:7
KDR:10.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:69
Playtime:0.304 hours
Usage:0%
Score:0.011m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:32.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,4884,4686456.927B++2.8139.967%C*68.845%C++80.9A++N/A21755.2h2.1B+5.4B+
NS-15M2 3,0963,0867434.153A+0.0426.469%B+25.794%C+103.2A*N/A22429.9h10.6B++39.9B+
T9 CARV 1,3021,2984063.197A+0.9224.455%B**25.039%C**75.5A*N/A23617.2h10.7B**43.7B++
M18 Needler 2,5671,2793293.888B++0.2326.507%D--N/A26.6A+26.8M+34748.1h93.4B++352.5B+
MSW-R 7357321933.793B*0.3228.645%B**20.765%C-92.7A*N/A2367.9h10B*35B++
NS-11CB 3893821033.709A*0.4131.761%A22.775%C*81.3A++1.5A*1904.7h11.3B++35.7B++
NS-44 Commissioner 3233231681.923B*2.1941.337%B+14.861%D--73.4A+N/A1964.4h2.7B**6.6B*
TRAC-5 3093081302.369A*1.7523.48%B20.779%C**17.1C+N/A5218h10B**42.7B++
Frag Grenade 2342321232N/A227.8853.344%B**N/A580B+5D19080.4h2.9B*5.5B*
ML-7 2942191111.973A*2.1455.476%C+2.74%C+41.3A++14.2C*2335.3h5B*9B*
TX1-FB Repeater 1891881081.741B+2.3828.627%C+20.213%C-72.3B+N/A1882.6h8.3A28.8B*
SMG-46 Armistice 189188623.032A++1.0831.812%B**13.83%C-94M*N/A2672h10.4B**32.8B*
L100 Python AP 137106521.2M++17.0846.839%D--N/A62.4A**18.2C+4101.7h3.4B*7.3B*
NS-11A 8888342.588B*1.5328.697%B*26.136%B+38.3BN/A1072.3h13.7C++47.7B+
P525 Marauder-H 7976710.857C6.7432.109%C-N/A253.3M++10B*6050.3h5.3B++16.5B+
C75 Viper 625687B+2.8848.232%B**1.786%B80M+8.6C++3070.7h10.7B+22.2B*
T1 Cycler 5555242.292B**1.8223.913%B21.818%C+45.8AN/A2441.2h13B+54.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11140.1h
AE Medical Applicator11,9240.1h
AE Nano-Armor Kit28,4590.6h
Nanite Revive Grenade0650h
Medical Applicator21,3340.1h
Restoration Kit1021,5013.1h
Motion Spotter32,7470.9h
Ammunition Package0500h
Nano-Armor Kit2236,8234.1h
Medical Kit155810.5h
M20 Drake01350h

Check the help document for the dictionary if you want to learn more about words used here.


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