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Colonel ShidouShizu[B4KA] ShidouShizu
TR BR 72

KDR: 4.11

Score: 6.1m

Last Seen: Jan 21st, 2019 9:10 PM
- OFFLINE - 633.4 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Leader of ICE FAIRY[B4KA] ICE FAIRY
TR outfit on Miller

Members: 0
Level Progress (to 73): 52%
Level 100 Progress: 33% 417h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 T9 CARV M18 Needler MSW-R NS-11CB NS-44 Commissioner TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,774,616 MLG Score: 4616
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.645%23.57%6281010126,6104.065190.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.689%1.089B**0.445B-0.605DHEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+10.20.288C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.522%0.864%505110211,27323413195.4401796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.146D*-0.681D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
353.1-1.193D*93.6-0.769D-259.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.232%1.786%631102156150330.373333165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.716B++-0.534D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.425B10.70.145C++11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.988%68.875%0110214,4532402018.4772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.744B++0.114C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.10.325C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ICE FAIRY[B4KA] ICE FAIRY
TR outfit on Miller

Members: 0
6.1m190.8%509 (30.5k)432 (25.9k)4.1143813,8493,3664.4569272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022109125.66%33.786%86704:135

12% Engineer29% Heavy Assault27% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2014 9:27 PMDec 8th, 2015 10:30 AMFeb 14th, 2019 11:06 PM (2d) (PST)Jan 21st, 2019 6:14 PM (26d) (PST)Jan 21st, 2019 5:10 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311398920.9760.2370.3302.0750.1114616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8318,31353,518591420124725,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.5h/9.9d 1,153 4,679 4,251 29.4k 169 612 1,579 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:3,084
Deaths:742
KDR:4.156
Accuracy:26.461% B+
HSR:25.811% C+
T9 CARV
B**
Kills:1,298
Deaths:406
KDR:3.197
Accuracy:24.455% B**
HSR:25.039% B
MSW-R
B**
Kills:732
Deaths:193
KDR:3.793
Accuracy:28.645% B**
HSR:20.765% C-
Kills:5,114
Deaths (as Heavy Assault):1,341
Deaths (to Heavy Assaults):858
KDR:3.81357
Kill Difference:3,773
Playtime:67.856 hours
Usage:29%
Score:1.693m
Score/min:416
Accuracy (listed only):26.520%
HSR (listed only):23.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:346
Deaths:89
KDR:3.888
Accuracy:31.593% A
HSR:21.387% C+
TRAC-5
B+
Kills:308
Deaths:130
KDR:2.369
Accuracy:23.480% B+
HSR:20.779% B
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C
Kills:842
Deaths (as Light Assault):281
Deaths (to Light Assaults):757
KDR:2.99644
Kill Difference:561
Playtime:72.068 hours
Usage:30%
Score:1.956m
Score/min:452
Accuracy (listed only):28.962%
HSR (listed only):18.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:346
Deaths:89
KDR:3.888
Accuracy:31.593% A
HSR:21.387% C+
TRAC-5
B+
Kills:308
Deaths:130
KDR:2.369
Accuracy:23.480% B+
HSR:20.779% B
Kills:654
Deaths (as Engineer):219
Deaths (to Engineers):647
KDR:2.9863
Kill Difference:435
Playtime:27.409 hours
Usage:12%
Score:0.738m
Score/min:449
Accuracy (listed only):27.536%
HSR (listed only):21.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:4,453
Deaths:642
KDR:6.936
Accuracy:39.988% C*
HSR:68.875% C++
NS-44 Commissioner
B++
Kills:323
Deaths:166
KDR:1.946
Accuracy:41.722% B++
HSR:14.861% D--
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C
TX1-FB Repeater
C+
Kills:188
Deaths:108
KDR:1.741
Accuracy:28.627% C+
HSR:20.213% C
Kills:5,152
Deaths (as Infiltrator):978
Deaths (to Infiltrators):641
KDR:5.26789
Kill Difference:4,174
Playtime:63.798 hours
Usage:27%
Score:1.688m
Score/min:441
Accuracy (listed only):35.537%
HSR (listed only):29.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:188
Deaths:62
KDR:3.032
Accuracy:31.812% B**
HSR:13.830% C
NS-11A
B*
Kills:88
Deaths:34
KDR:2.588
Accuracy:28.697% B*
HSR:26.136% B+
T1 Cycler
B+
Kills:55
Deaths:24
KDR:2.292
Accuracy:23.913% B+
HSR:21.818% C++
Kills:331
Deaths (as Combat Medic):120
Deaths (to Combat Medics):263
KDR:2.75833
Kill Difference:211
Playtime:3.894 hours
Usage:2%
Score:0.051m
Score/min:220
Accuracy (listed only):28.141%
HSR (listed only):20.595%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:1,273
V. Kills:1,285 99%
Deaths:329
KDR:3.869
Accuracy:26.522% D--
KPH:26.500 A
VKPH:26.800 M
Kills:1,273 (1,273 + 0)
Deaths:329
KDR:3.869
VKDR:3.906
Vehicle Kills:1,285
Kill Difference:944
Playtime:47.949 hours
Usage:20%
Score:0.996m
Score/min:346
Piloting Accuracy:26.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:77
V. Kills:24 308%
Deaths:5
KDR:15.400
Accuracy:48.625% D-
KPH:64.900 M+
VKPH:20.200 B+
C75 Viper
M
Kills:56
V. Kills:6 N/A
Deaths:8
KDR:7
Accuracy:48.232% B**
KPH:78.500 M
VKPH:8.400 C++
Kills:133 (133 + 0)
Deaths:13
KDR:10.231
VKDR:2.308
Vehicle Kills:30
Kill Difference:120
Playtime:1.901 hours
Usage:1%
Score:0.046m
Score/min:401
Driving Accuracy:48.232%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:76
V. Kills:3 N/A
Deaths:7
KDR:10.857
Accuracy:32.109% C
KPH:249.900 M++
VKPH:9.900 B*
Kills:76 (0 + 76)
Deaths:7
KDR:10.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:69
Playtime:0.304 hours
Usage:0%
Score:0.011m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:32.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,4734,4536426.936B++2.8239.988%C*68.875%C++81.1A++N/A21754.9h2.1B+5.4B+
NS-15M2 3,0943,0847424.156A+0.0426.461%B+25.811%C+103.1A*N/A22329.9h10.6B++39.9B+
T9 CARV 1,3021,2984063.197B**0.9224.455%B**25.039%B75.5A**N/A23617.2h10.7B**43.7B*
M18 Needler 2,5581,2733293.869B++0.2526.522%D--N/A26.6A26.8M34647.9h93.6B++353.1B+
MSW-R 7357321933.793B++0.3228.645%B**20.765%C-92.7A*N/A2367.9h10B*35B*
NS-11CB 353346893.888A**0.2331.593%A21.387%C+78.6A+1.6A**1864.4h11.5B++36.5B++
NS-44 Commissioner 3233231661.946B**2.1741.722%B++14.861%D--73.4A+N/A1994.4h2.7B**6.5B*
TRAC-5 3093081302.369A*1.7523.48%B+20.779%B17.1C+N/A5218h10B**42.7B*
Frag Grenade 2332311231N/A226.8953.244%B**N/A577.5B+5C--19110.4h2.9B*5.5B*
ML-7 2942191111.973A*2.1455.454%C+2.74%C+41.3A+14.2C**2345.3h5B*9B*
SMG-46 Armistice 189188623.032A*1.0831.812%B**13.83%C94M++N/A2672h10.4B**32.8B*
TX1-FB Repeater 1891881081.741B+2.3728.627%C+20.213%C72.3B+N/A1882.6h8.3B*28.8B*
NS-11A 8888342.588B*1.5328.697%B*26.136%B+38.3BN/A1062.3h13.7C++47.7B+
L100 Python AP 10177515.4A**11.2948.625%D-N/A64.2M+20B+4561.2h3.7A+7.6B**
P525 Marauder-H 7976710.857C6.7432.109%CN/A253.3M++10B*5950.3h5.3B++16.5B+
C75 Viper 625687B+2.8948.232%B**1.786%B80M+8.6C*3070.7h10.7B+22.2B*
T1 Cycler 5555242.292B**1.8223.913%B+21.818%C++45.8AN/A2381.2h13B+54.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,7300.9h
Restoration Kit1021,4953.1h
Spawn Beacon11140.1h
AE Nano-Armor Kit27,7320.6h
Nanite Revive Grenade0650h
Medical Applicator21,3340.1h
AE Medical Applicator11,9240.1h
Nano-Armor Kit2236,8234.1h
Medical Kit155770.5h
M20 Drake01350h

Check the help document for the dictionary if you want to learn more about words used here.


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