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Deputy Director Destroyer ShiftyAWDSpaced[D1RE] ShiftyAWDSpaced
NC BR 93

KDR: 2.96

Score: 26.5m

Last Seen: Jun 16th, 2019 10:37 AM
- ONLINE NOW

Prestige 1, Battle Rank 93 - New Conglomerate on Briggs
Level Progress (to 94): 37%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Blitz GD-10 NC6 Gauss SAW AF-4 Cyclone SAS-R LA1 Anchor AF-19 Mercenary EM1 AF-57 Piston
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 625TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.351%17.051%46624119017,5942.497020.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.003%1.207B**-0.58D-0.817D-HEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.80.244C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.617%2%195112133002073141.4423195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.134C++0.379C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
397.6-1.463F153.5-1.897F-244

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.557%1.017%1156512091,9673068886.40717221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.154%1.027B**-0.994D--1.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.575B+8.50.324C*7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.639%10.966%761812061,6872914515.7774373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.392%0.134C++1.608A+2.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.305C*31.30.217C++51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.804%71.247%761112131,572557202.82226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.178C0.271C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.227C++2.60.187C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.237%12.936%761212121,492586252.54174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%0.473B+-0.336C--0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.60.269C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.5m477.6%299 (17.9k)235 (14.1k)2.960734,80311,7553.234293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1214448624.892%14.846%37009:3710

11% Engineer26% Heavy Assault38% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 7:38 AMMar 17th, 2019 5:16 AMJun 16th, 2019 5:36 PM (34d) (PST)Jun 16th, 2019 8:57 AM (34d) (PST)Jun 16th, 2019 6:37 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
407783290.3090.1040.0461.6790.043618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4414,70719,7341963101314,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1879.3h/78.3d 3,215 5,167 16,606 189.4k 2,180 6,161 4,842 45.9m

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% B+
HSR:12.524% D
AF-4 Cyclone
B*
Kills:1,917
Deaths:561
KDR:3.417
Accuracy:30.193% B*
HSR:16.380% C
AF-19 Mercenary
B+
Kills:1,339
Deaths:1,003
KDR:1.335
Accuracy:24.522% B+
HSR:16.878% D-
AF-57 Piston
B*
Kills:1,212
Deaths:378
KDR:3.206
Accuracy:49.316% B*
HSR:11.881% D
GD-7F
A
Kills:883
Deaths:274
KDR:3.223
Accuracy:30.449% A
HSR:17.327% C--
AF-4A Bandit
B++
Kills:692
Deaths:193
KDR:3.585
Accuracy:28.781% B++
HSR:15.896% D*
MGR-S1 Gladius
B
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% B
HSR:14.555% D--
Mauler S6
B+
Kills:280
Deaths:212
KDR:1.321
Accuracy:40.577% C+
HSR:17.500% B+
NS-11C
A+
Kills:206
Deaths:67
KDR:3.075
Accuracy:31.738% A+
HSR:14.078% D-
NSX Tengu
B+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.252% B+
HSR:15.294% D-
Kills:9,109
Deaths (as Light Assault):3,791
Deaths (to Light Assaults):2,489
KDR:2.4028
Kill Difference:5,318
Playtime:314.058 hours
Usage:17%
Score:4.473m
Score/min:237
Accuracy (listed only):33.067%
HSR (listed only):15.231%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:2,084
Deaths:1,102
KDR:1.891
Accuracy:22.153% B
HSR:17.514% D--
LA1 Anchor
A
Kills:1,497
Deaths:452
KDR:3.312
Accuracy:31.438% A
HSR:17.969% D--
EM1
A
Kills:1,243
Deaths:403
KDR:3.084
Accuracy:28.980% A
HSR:17.136% D
EM6
B**
Kills:1,181
Deaths:485
KDR:2.435
Accuracy:27.359% B**
HSR:21.507% C
GD-22S
B+
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:26.031% B+
HSR:20.188% D
NC6A GODSAW
C*
Kills:880
Deaths:263
KDR:3.346
Accuracy:30.295% C*
HSR:17.614% D**
NS-15M2
C**
Kills:160
Deaths:63
KDR:2.540
Accuracy:25.435% C**
HSR:17.500% D--
Kills:8,214
Deaths (as Heavy Assault):3,381
Deaths (to Heavy Assaults):3,428
KDR:2.42946
Kill Difference:4,833
Playtime:497.668 hours
Usage:26%
Score:7.567m
Score/min:253
Accuracy (listed only):27.384%
HSR (listed only):18.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% B+
HSR:12.524% D
AF-4 Cyclone
B*
Kills:1,917
Deaths:561
KDR:3.417
Accuracy:30.193% B*
HSR:16.380% C
SAS-R
C**
Kills:1,572
Deaths:173
KDR:9.087
Accuracy:33.804% D
HSR:71.247% C**
MGR-S1 Gladius
B
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% B
HSR:14.555% D--
NS-44 Commissioner
A+
Kills:350
Deaths:290
KDR:1.207
Accuracy:49.502% A+
HSR:25.429% B+
AF-18 Stalker
C+
Kills:225
Deaths:231
KDR:0.974
Accuracy:27.737% C+
HSR:11.111% D**
NS-61 Emissary
B+
Kills:202
Deaths:86
KDR:2.349
Accuracy:31.068% B+
HSR:13.366% D
NS-45 Pilot
A++
Kills:118
Deaths:37
KDR:3.189
Accuracy:41.683% A++
HSR:23.729% C
NC4 Mag-Shot
C++
Kills:105
Deaths:297
KDR:0.354
Accuracy:28.431% C++
HSR:8.571% F
NSX Tengu
B+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.252% B+
HSR:15.294% D-
NC08 Mag-Scatter
B
Kills:72
Deaths:32
KDR:2.250
Accuracy:55.511% B
HSR:16.667% C*
Kills:7,141
Deaths (as Infiltrator):2,810
Deaths (to Infiltrators):1,903
KDR:2.54128
Kill Difference:4,331
Playtime:704.981 hours
Usage:38%
Score:9.874m
Score/min:233
Accuracy (listed only):35.729%
HSR (listed only):20.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,339
Deaths:1,003
KDR:1.335
Accuracy:24.522% B+
HSR:16.878% D-
AF-57 Piston
B*
Kills:1,212
Deaths:378
KDR:3.206
Accuracy:49.316% B*
HSR:11.881% D
GD-7F
A
Kills:883
Deaths:274
KDR:3.223
Accuracy:30.449% A
HSR:17.327% C--
AF-4A Bandit
B++
Kills:692
Deaths:193
KDR:3.585
Accuracy:28.781% B++
HSR:15.896% D*
Mauler S6
B+
Kills:280
Deaths:212
KDR:1.321
Accuracy:40.577% C+
HSR:17.500% B+
NS-11C
A+
Kills:206
Deaths:67
KDR:3.075
Accuracy:31.738% A+
HSR:14.078% D-
Kills:4,612
Deaths (as Engineer):2,127
Deaths (to Engineers):1,782
KDR:2.16831
Kill Difference:2,485
Playtime:213.487 hours
Usage:11%
Score:2.467m
Score/min:193
Accuracy (listed only):34.230%
HSR (listed only):15.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% B+
HSR:12.524% D
AF-4 Cyclone
B*
Kills:1,917
Deaths:561
KDR:3.417
Accuracy:30.193% B*
HSR:16.380% C
AF-57 Piston
B*
Kills:1,212
Deaths:378
KDR:3.206
Accuracy:49.316% B*
HSR:11.881% D
MGR-S1 Gladius
B
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% B
HSR:14.555% D--
Mauler S6
B+
Kills:280
Deaths:212
KDR:1.321
Accuracy:40.577% C+
HSR:17.500% B+
NC1 Gauss Rifle
D
Kills:250
Deaths:427
KDR:0.585
Accuracy:17.885% D--
HSR:16.400% D
Carnage AR
A+
Kills:240
Deaths:83
KDR:2.892
Accuracy:31.790% A+
HSR:22.917% C**
NC9 A-Tross
B++
Kills:161
Deaths:96
KDR:1.677
Accuracy:29.081% B++
HSR:11.180% F-
GR-22
B**
Kills:141
Deaths:59
KDR:2.390
Accuracy:30.354% B**
HSR:17.021% C
NSX Tengu
B+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.252% B+
HSR:15.294% D-
Reaper DMR
B**
Kills:56
Deaths:17
KDR:3.294
Accuracy:31.571% B**
HSR:21.429% C--
Kills:6,837
Deaths (as Combat Medic):2,936
Deaths (to Combat Medics):1,285
KDR:2.32868
Kill Difference:3,901
Playtime:66.776 hours
Usage:4%
Score:0.888m
Score/min:222
Accuracy (listed only):32.351%
HSR (listed only):16.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:808
Deaths:205
KDR:3.941
Accuracy:44.151% A
HSR:18.317% B**
AF-41 Hacksaw
A
Kills:700
Deaths:205
KDR:3.415
Accuracy:47.251% A
HSR:19.571% A
AF-23 Grinder
D
Kills:270
Deaths:152
KDR:1.776
Accuracy:29.464% D
HSR:11.482% D--
AF-23 Grinder
C+
Kills:264
Deaths:191
KDR:1.382
Accuracy:27.850% D*
HSR:15.909% C+
NCM2 Falcon
D
Kills:147
Deaths:226
KDR:0.650
Accuracy:33.022% D
HSR:2.041% D*
NCM2 Falcon
C
Kills:67
Deaths:72
KDR:0.931
Accuracy:39.809% C
HSR:2.985% D
NCM1 Scattercannon
F-
Kills:60
Deaths:162
KDR:0.370
Accuracy:15.894% F-
HSR:3.333% F**
NS-10 Burster
B
Kills:56
Deaths:69
KDR:0.812
Accuracy:32.298% B
HSR:7.143% B
NS-10 Burster
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:34.798% B++
HSR:11.111% A++
Kills:2,426
Deaths (as MAX Suit):652
Deaths (to MAX Suits):326
KDR:3.72086
Kill Difference:1,774
Playtime:78.220 hours
Usage:4%
Score:1.183m
Score/min:252
Accuracy (listed only):33.837%
HSR (listed only):10.210%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:432
V. Kills:68 N/A
Deaths:9
KDR:48
Accuracy:53.320% B+
KPH:81.800 C+
VKPH:12.900 C
M20 Mustang
A
Kills:300
V. Kills:219 136%
Deaths:157
KDR:1.911
Accuracy:38.617% A
KPH:6.500 D
VKPH:4.700 D
M30 Mustang AH
D-
Kills:85
V. Kills:16 N/A
Deaths:27
KDR:3.148
Accuracy:57.467% C*
KPH:11.200 D--
VKPH:2.100 D-
Kills:817 (385 + 0)
Deaths:193
KDR:4.233
VKDR:1.570
Vehicle Kills:303
Kill Difference:624
Playtime:59.377 hours
Usage:3%
Score:0.306m
Score/min:86
Piloting Accuracy:57.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:743
V. Kills:148 N/A
Deaths:15
KDR:49.533
Accuracy:59.606% A
KPH:53.800 C++
VKPH:10.700 B++
L100 Python HEAT
A+
Kills:550
V. Kills:277 198%
Deaths:19
KDR:28.947
Accuracy:71.008% A*
KPH:36.200 B
VKPH:18.300 A+
C75 Viper
C
Kills:298
V. Kills:122 242%
Deaths:196
KDR:1.520
Accuracy:36.391% C
KPH:16.600 D
VKPH:6.800 C
L100 Python AP
C**
Kills:185
V. Kills:172 107%
Deaths:14
KDR:13.214
Accuracy:71.697% A++
KPH:21.600 D
VKPH:20.100 C**
Skyguard
B++
Kills:63
V. Kills:47 131%
Deaths:13
KDR:4.846
Accuracy:41.135% A++
KPH:15.800 C++
VKPH:11.800 B++
Kills:1,839 (1,839 + 0)
Deaths:257
KDR:7.156
VKDR:2.981
Vehicle Kills:766
Kill Difference:1,582
Playtime:59.468 hours
Usage:3%
Score:0.616m
Score/min:173
Driving Accuracy:41.135%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:191
V. Kills:93 203%
Deaths:6
KDR:31.833
Accuracy:61.817% A+
KPH:22.400 C
VKPH:10.900 D-
Kills:191 (191 + 0)
Deaths:6
KDR:31.833
VKDR:15.500
Vehicle Kills:93
Kill Difference:185
Playtime:8.544 hours
Usage:0%
Score:0.092m
Score/min:179
Driving Accuracy:61.817%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:461
V. Kills:51 N/A
Deaths:12
KDR:38.417
Accuracy:65.296% A+
KPH:96.700 C+
VKPH:10.700 B+
E540 Halberd-H
A++
Kills:154
V. Kills:49 308%
Deaths:2
KDR:77
Accuracy:64.658% B**
KPH:79.800 A++
VKPH:25.400 B+
Enforcer ML65-H
B**
Kills:124
V. Kills:108 114%
Deaths:1
KDR:124
Accuracy:83.822% M+
KPH:45.700 B++
VKPH:39.800 B**
Kills:739 (0 + 739)
Deaths:15
KDR:49.267
VKDR:13.867
Vehicle Kills:208
Kill Difference:724
Playtime:9.411 hours
Usage:1%
Score:0.197m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:83.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:467
V. Kills:9 N/A
Deaths:11
KDR:42.455
Accuracy:22.531% B**
KPH:46.200 D
VKPH:0.900 D*
M20 Basilisk
B**
Kills:158
V. Kills:81 193%
Deaths:35
KDR:4.514
Accuracy:43.032% B+
KPH:20.500 C+
VKPH:10.500 B**
M12 Kobalt
C**
Kills:131
V. Kills:3 N/A
Deaths:3
KDR:43.667
Accuracy:19.234% C**
KPH:62.400 C+
VKPH:1.400 D
M60-G Bulldog
C++
Kills:104
V. Kills:14 N/A
Deaths:17
KDR:6.118
Accuracy:34.476% C+
KPH:30.200 C++
VKPH:4.100 C-
M20 Basilisk
B
Kills:88
V. Kills:53 163%
Deaths:42
KDR:2.095
Accuracy:37.358% C+
KPH:17.200 C
VKPH:10.300 B
Kills:948 (0 + 948)
Deaths:108
KDR:8.778
VKDR:1.481
Vehicle Kills:160
Kill Difference:840
Playtime:28.489 hours
Usage:2%
Score:0.259m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:37.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 2,1742,1249502.236A0.7227.042%B+12.524%D12.9DN/A39164.3h13.7B+50.6B+
NC6 Gauss SAW 2,1262,0841,1021.891B++1.0722.153%B17.514%D--19.8C--N/A68105.1h9.1B+41B+
AF-4 Cyclone 1,9721,9175613.417A+0.4630.193%B*16.38%C27.7CN/A8769.3h9.9B+32.7B+
SAS-R 1,5921,5721739.087A**6.1333.804%D71.247%C**23DN/A6368.3h2.6C--7.7C--
LA1 Anchor 1,5131,4974523.312B+0.3531.438%A17.969%D--31.3DN/A7947.9h9.3B+29.6B++
AF-19 Mercenary 1,3821,3391,0031.335B++1.6324.522%B+16.878%D-9.6DN/A32139.7h12.8C*52.2B+
EM1 1,2641,2434033.084A++0.1228.98%A17.136%D31.2C+N/A12939.8h11.2C**38.5B++
AF-57 Piston 1,2361,2123783.206A*0.2549.316%B*11.881%D32.7C+N/A11537.1h3.5B*7.1B+
EM6 1,1961,1814852.435B+0.5327.359%B**21.507%C26.7C--N/A8944.3h10.5B38.5B+
GD-22S 1,1941,1696131.907C**1.0526.031%B+20.188%D19.9DN/A6558.7h10.9C*41.9B+
Bouncing Betty 9029022832.214S29.2534.509%D--N/A161.1B*N/A4595.6h2C+5.7D
GD-7F 9058832743.223A*0.2630.449%A17.327%C--15DN/A4858.7h11.3B++37B++
NC6A GODSAW 9018802633.346B+0.3930.295%C*17.614%D**28.7D--N/A8330.7h9.3C+30.8C*
AF-41 Hacksaw 8148082053.941B+0.9844.151%A18.317%B**34.7C**N/A12423.3h6.1B+13.8B*
L100 Python HESH 8917431549.533M**46.5759.606%AN/A53.8C++10.7B++19113.8h3.6C6B+
AF-41 Hacksaw 7077002053.415B+0.4547.251%A19.571%A30.2C+N/A10323.2h7.5C++15.8B*
AF-4A Bandit 7166921933.585A++0.6228.781%B++15.896%D*13.4D-N/A3651.6h9.2B++31.9B++
NS Decimator 1,0476631434.636S1.6862.095%C++N/A30.4C17.6C*21621.8h3.6B*5.7B*
C-4 1,074646917.099S4.1432.57%AN/A82.8C+54.9A++7157.8h2D-6C++
L100 Python HEAT 8275501928.947M*25.9971.008%A*N/A36.2B18.2A20115.2h9.2D*12.9C+
Tank Mine 7484724111.512S8.5528.754%CN/A174.8A+102.2A13052.7h2.2C-7.8D
M12 Kobalt 4764671142.455M**39.4922.531%B**19.486%C++46.2DN/A13410.1h16.6B+73.5B+
M12 Kobalt 476464677.333B+74.3726.318%B*17.457%C+116C*3C--3024h17.8C*67.5B+
C85 Canister-H 5124611238.417A*35.4665.296%A+8.894%D96C+10.6B+3114.8h10.1D15.5C+
Breaker Rocket Pods 500432948S45.0453.32%B+N/A81.5C+12.8C3045.3h15.8C*29.6B
MGR-S1 Gladius 3773711223.041A0.0828.799%B14.555%D--14.9DN/A5124.9h8.9B+30.9B+
NS-44 Commissioner 3673502901.207C*1.7549.502%A+25.429%B+5.4D--N/A1965.2h5.3D*10.6C**
NC05 Jackhammer 3043021402.157B*0.8043.846%C+20.53%A29.9C--N/A10110.1h3.9B*8.9B+
M20 Mustang 5193001571.911C++1.0538.617%A2%C+6.5D4.7D6746.5h153.5C-397.6C+
C75 Viper 4202981961.52D1.4436.391%C1.342%C+16.6D6.8C10118h19.7D--54.1D-
Mauler S6 2802802121.321B1.6440.577%C+17.5%B+18.1C--N/A6515.5h3.9B*9.5B+
AF-23 Grinder 2762701521.776C+1.1829.464%D11.482%D--16.3D--N/A4916.6h7.2C+24.6C--
AF-23 Grinder 2662641911.382C1.5827.85%D*15.909%C+13.8D*N/A4019.2h8.7D31.1D*
Rocklet Rifle 502254376.865U3.9065.399%A+N/A42.3A41.3A+5516h41.6C+63.7B+
NC1 Gauss Rifle 2542504270.585C2.3817.885%D--16.4%D10.9D-N/A4523h13.3C+74.6C-
Carnage AR 245240832.892B**0.0731.79%A+22.917%C**22.9C-N/A6810.5h11.2B*35.4B**
AF-18 Stalker 2362252310.974C1.9927.737%C+11.111%D**7.8D*N/A2329h16.1D--58C
G40-F Ranger 3442222111U108.0432.61%CN/A38.3C21C-3005.8h73.5C++225.3C++
Shrike 5132192290.956B+2.0058.652%C**2.74%C+16.7D22.4A+28013.1h10.2F17.3D--
Spear Anti-Vehicle Phalanx Turret 406212248.833C*5.8743.323%C+3.774%C+23.6D-21.6C++2229h14.4D**33.2D--
NS-11C 213206673.075A**0.1131.738%A+14.078%D-10.3DN/A4220h13.5B42.4B++
NS-61 Emissary 207202862.349A*0.6131.068%B+13.366%D7.5D--N/A2527h14C++45.1B+
Titan-150 AP 284191631.833M**28.8761.817%A+2.094%C22.5C10.9D-1798.5h7.1D*11.4C
L100 Python AP 3571851413.214A+10.2571.697%A++4.865%A+21.5D20C**2218.6h9.3D*13C
NC9 A-Tross 167161961.677B1.2829.081%B++11.18%F-23.3DN/A836.9h11C-37.8C*
NS-15M2 164160632.54B+0.4225.435%C**17.5%D--17.6D-N/A669.1h12.8C++50.3C**
M20 Basilisk 239158354.514B*1.5543.032%B+8.228%B*20.5C+10.5B**1797.7h132.7D*308.4C
E540 Halberd-H 203154277S74.0464.658%B**1.299%C-81.1A*25.8B++3371.9h5.2B+8B++
NCM2 Falcon 2201472260.65C2.3133.022%D2.041%D*6.8D3.4C--4721.5h15.9D48D
GR-22 146141592.39B*0.5730.354%B**17.021%C28.2C+1A985h10.9B**36B*
M12 Kobalt 134131343.667M+40.7119.234%C**19.084%C++62.4C+1.4D1852.1h14B**72.6B++
Enforcer ML65-H 2321241124U121.0483.822%M+1.613%C+45.9B++40B**4212.7h31.8F-37.9D
NS-45 Pilot 119118373.189A+0.2341.683%A++23.729%C6.9D*N/A1717.1h7.1C*17B++
Xiphos Anti-Personnel Phalanx Tower 1151121112B++109.0432.494%BN/A224C+6C--6790.5h9.1B+28B+
NC4 Mag-Shot 1061052970.354C--2.6128.431%C++8.571%F4.4D*N/A1824h11.6D40.8C+
M60-G Bulldog 118104176.118B+3.1634.476%C+1.923%D30.6C++4.1C-1313.4h7.9C+23C++
M20 Basilisk 14188422.095C0.8737.358%C+10.227%A++17.3C10.4B+1435.1h136.1D--364.2D
NSX Tengu 8885312.742A++0.2239.252%B+15.294%D-9.6D--N/A448.9h10.6B++27B+
M30 Mustang AH 10185273.148C0.1957.467%C*N/A11.2D--2.1D-527.6h13.1C-22.8C
NC08 Mag-Scatter 7372322.25B+0.7155.511%B16.667%C*9.7D--N/A317.4h3.8B+6.9B+
Aspis Anti-Aircraft Phalanx Turret 1336779.571A*6.6130.453%B++N/A12C++11.8C++1785.6h179.9D590.6C++
NCM2 Falcon 12767720.931C+2.0339.809%C2.985%D6.2D-5.6C**6010.8h25.5D**64.1D-
Spear Anti-Vehicle Phalanx Tower 9665165M++62.0464.179%A+6.154%B**38.2C18.2D2191.7h9.3C+14.4B+
Skyguard 11063134.846B*1.8941.135%A++N/A15.8C++11.8B++2244h161.4D-392.3C**
Frag Grenade 6563163N/A60.0436.107%D*N/A157.5D**5D7350.4h7.1F*19.7F--
NCM1 Scattercannon 61601620.37D2.5915.894%F-3.333%F**5.3D**N/A2011.4h11.4D*71.9T-
M20 Basilisk 7860160S57.0461.585%B**8.333%A54.5B+16.4C-3441.1h120.1C+195B
Reaper DMR 5656173.294B++0.3331.571%B**21.429%C--28CN/A1132h11.4D36.1C**
NS-10 Burster 8856690.812C+2.1532.298%B7.143%B4.2C-2.4D4813.3h189.8D587.6C+
G30 Walker 8955155S52.0440.183%C+1.818%D25D15.5C2262.2h229.5C+571.2C+
NS-10 Burster 9054222.455A++0.5134.798%B++11.111%A++5.3C+3.6C+6410.1h174.4C501.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13320.2h
G30 Walker02360.1h
Anti-Vehicle MANA Turret0530.1h
Nano-Armor Kit89287,83517.1h
Skywall Shield Emitter01310.5h
Structure Shield Module02251h
Repair Module02390.7h
Turret AI Module13211.3h
Cortium Silo02900.9h
Blast Wall0770.5h
Nanite Revive Grenade03420.1h
Medical Kit1383,0663.3h
Medical Applicator13070,6184.5h
Spitfire Auto-Turret21,3821.1h
Restoration Kit549192.9h
Motion Spotter1715,8407.3h
Hoplon Anti-Aircraft Phalanx Tower11630.6h
Xiphos Anti-Personnel Tower01680.7h
Rampart Wall03902.8h
Deconstruction Tool015,1821.2h
Welding Device12,6960.4h
Spear Anti-Vehicle Tower01490.5h
Recon Detection Device126,38512.1h
Ammunition Package146980.6h
Anti-Infantry MANA Turret161940.3h
M12 Kobalt-F12050.1h
Nano-Repair Grenade04420.1h
Orbital Strike Target Designator3820.8h
Router0520.1h
Flail Targeting Dart23492.1h
Pain Spire0520.2h
Elysium Spawn Tube01230.5h
Vehicle Gate0790.8h
WLT-Howler Mining Laser671,45912.1h

Check the help document for the dictionary if you want to learn more about words used here.


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