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Executor Surfer ShiftyAWDSpaced[haH4] ShiftyAWDSpaced
NC BR 122

KDR: 3.2

Score: 31.2m

Last Seen: Sep 30th, 2019 10:32 AM
- OFFLINE - 2696.9 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-4 Cyclone Blitz GD-10 LA1 Anchor SAS-R AF-19 Mercenary AF-4A Bandit AF-57 Piston
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $840,672 MLG Score: 672
Fun Score: N/A
Cheeseburgers Flipped: 657TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.871%17.687%49324132520,6372.628920.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%1.281A-0.514D-0.793D-HEAD + (~3.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.485B+10.60.255C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.7%1.101%327113485452204982.47727109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.05C+-0.431C---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.1-1.021D*123.7-1.325D**204.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.622%0.972%1221513442,1613269936.62883217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%1.122B**-0.988D--1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.586B+8.40.328C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.98%11.1%847813411,9193085076.21036378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.532%0.255C*1.589A+2.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.365C**29.80.261C*46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.945%71.277%847113481,699593222.86027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.154C0.272C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.60.195C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.184%13.26%847213471,644706272.32532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%0.445B-0.303C-0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.424B3.60.265C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m479.4%307 (18.4k)240 (14.4k)3.2001941,61213,0033.47481122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349560225.61%14.715%37710:0011

12% Engineer27% Heavy Assault34% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 7:38 AMJul 18th, 2019 11:37 PMOct 16th, 2019 5:10 PM (349d) (PST)Sep 30th, 2019 8:27 AM (366d) (PST)Sep 30th, 2019 6:32 AM (366d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418763420.3210.1000.0471.7560.045672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0964,53720,5591963105314,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2159.2h/90d 3,571 6,123 20,568 227.5k 2,511 6,959 5,847 54.2m

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:2,339
Deaths:668
KDR:3.502
Accuracy:30.315% B
HSR:16.717% D
Blitz GD-10
C+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% C+
HSR:12.524% D-
AF-19 Mercenary
C+
Kills:1,454
Deaths:1,061
KDR:1.370
Accuracy:25.691% C+
HSR:16.850% D--
AF-4A Bandit
C**
Kills:1,408
Deaths:338
KDR:4.166
Accuracy:29.399% C**
HSR:18.253% D--
AF-57 Piston
B+
Kills:1,364
Deaths:415
KDR:3.287
Accuracy:49.009% B+
HSR:12.390% D
GD-7F
B+
Kills:1,081
Deaths:332
KDR:3.256
Accuracy:30.564% B+
HSR:18.501% D
MGR-S1 Gladius
C
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% C
HSR:14.555% D*
Mauler S6
B
Kills:280
Deaths:213
KDR:1.315
Accuracy:40.553% C
HSR:17.500% B
NS-11C
B*
Kills:206
Deaths:67
KDR:3.075
Accuracy:31.738% B*
HSR:14.078% D*
NSX Tengu
C+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.200% C+
HSR:15.294% D*
Kills:10,712
Deaths (as Light Assault):4,197
Deaths (to Light Assaults):2,794
KDR:2.5523
Kill Difference:6,515
Playtime:419.527 hours
Usage:19%
Score:6.227m
Score/min:247
Accuracy (listed only):33.231%
HSR (listed only):15.666%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:2,605
Deaths:1,229
KDR:2.120
Accuracy:23.296% C
HSR:18.580% D*
LA1 Anchor
B++
Kills:2,071
Deaths:616
KDR:3.362
Accuracy:31.753% B++
HSR:18.832% D*
EM1
B+
Kills:1,243
Deaths:403
KDR:3.084
Accuracy:28.980% B+
HSR:17.136% D--
EM6
C*
Kills:1,196
Deaths:492
KDR:2.431
Accuracy:27.383% C*
HSR:21.572% D-
GD-22S
C+
Kills:1,177
Deaths:617
KDR:1.908
Accuracy:26.080% C+
HSR:20.221% D-
NC6A GODSAW
C+
Kills:1,090
Deaths:327
KDR:3.333
Accuracy:30.524% C+
HSR:18.440% F
NS-15M2
C
Kills:185
Deaths:68
KDR:2.721
Accuracy:25.951% C
HSR:18.919% D*
Kills:9,567
Deaths (as Heavy Assault):3,752
Deaths (to Heavy Assaults):3,792
KDR:2.54984
Kill Difference:5,815
Playtime:574.055 hours
Usage:27%
Score:8.998m
Score/min:261
Accuracy (listed only):27.709%
HSR (listed only):19.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:2,339
Deaths:668
KDR:3.502
Accuracy:30.315% B
HSR:16.717% D
Blitz GD-10
C+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% C+
HSR:12.524% D-
SAS-R
C
Kills:1,699
Deaths:182
KDR:9.335
Accuracy:33.945% D*
HSR:71.277% C
NS-44 Commissioner
B**
Kills:448
Deaths:321
KDR:1.396
Accuracy:50.255% B**
HSR:27.232% C*
MGR-S1 Gladius
C
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% C
HSR:14.555% D*
AF-18 Stalker
C--
Kills:225
Deaths:231
KDR:0.974
Accuracy:27.737% C--
HSR:11.111% D**
NS-61 Emissary
C++
Kills:209
Deaths:86
KDR:2.430
Accuracy:31.163% C++
HSR:13.876% D
Soldier Soaker
C+
Kills:152
Deaths:51
KDR:2.980
Accuracy:29.616% D-
HSR:13.816% C+
NS-45 Pilot
A
Kills:118
Deaths:37
KDR:3.189
Accuracy:41.683% A
HSR:23.729% D-
NC4 Mag-Shot
C+
Kills:105
Deaths:297
KDR:0.354
Accuracy:28.431% C+
HSR:8.571% F-
NSX Tengu
C+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.200% C+
HSR:15.294% D*
NC08 Mag-Scatter
C+
Kills:72
Deaths:32
KDR:2.250
Accuracy:55.511% C+
HSR:16.667% C+
Kills:7,947
Deaths (as Infiltrator):3,008
Deaths (to Infiltrators):2,057
KDR:2.64195
Kill Difference:4,939
Playtime:738.864 hours
Usage:34%
Score:10.315m
Score/min:233
Accuracy (listed only):35.308%
HSR (listed only):20.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,454
Deaths:1,061
KDR:1.370
Accuracy:25.691% C+
HSR:16.850% D--
AF-4A Bandit
C**
Kills:1,408
Deaths:338
KDR:4.166
Accuracy:29.399% C**
HSR:18.253% D--
AF-57 Piston
B+
Kills:1,364
Deaths:415
KDR:3.287
Accuracy:49.009% B+
HSR:12.390% D
GD-7F
B+
Kills:1,081
Deaths:332
KDR:3.256
Accuracy:30.564% B+
HSR:18.501% D
Mauler S6
B
Kills:280
Deaths:213
KDR:1.315
Accuracy:40.553% C
HSR:17.500% B
NS-11C
B*
Kills:206
Deaths:67
KDR:3.075
Accuracy:31.738% B*
HSR:14.078% D*
Kills:5,793
Deaths (as Engineer):2,426
Deaths (to Engineers):1,924
KDR:2.38788
Kill Difference:3,367
Playtime:266.803 hours
Usage:12%
Score:3.405m
Score/min:213
Accuracy (listed only):34.492%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:2,339
Deaths:668
KDR:3.502
Accuracy:30.315% B
HSR:16.717% D
Blitz GD-10
C+
Kills:2,124
Deaths:950
KDR:2.236
Accuracy:27.042% C+
HSR:12.524% D-
AF-57 Piston
B+
Kills:1,364
Deaths:415
KDR:3.287
Accuracy:49.009% B+
HSR:12.390% D
MGR-S1 Gladius
C
Kills:371
Deaths:122
KDR:3.041
Accuracy:28.799% C
HSR:14.555% D*
Mauler S6
B
Kills:280
Deaths:213
KDR:1.315
Accuracy:40.553% C
HSR:17.500% B
GR-22
B++
Kills:275
Deaths:97
KDR:2.835
Accuracy:31.239% B++
HSR:18.182% D
NC1 Gauss Rifle
D--
Kills:250
Deaths:427
KDR:0.585
Accuracy:17.885% D**
HSR:16.400% D--
Carnage AR
B++
Kills:240
Deaths:83
KDR:2.892
Accuracy:31.790% B++
HSR:22.917% C
NC9 A-Tross
C*
Kills:161
Deaths:96
KDR:1.677
Accuracy:29.081% C*
HSR:11.180% F-
NSX Tengu
C+
Kills:85
Deaths:31
KDR:2.742
Accuracy:39.200% C+
HSR:15.294% D*
Reaper DMR
B+
Kills:56
Deaths:17
KDR:3.294
Accuracy:31.571% B+
HSR:21.429% D-
Kills:7,545
Deaths (as Combat Medic):3,119
Deaths (to Combat Medics):1,460
KDR:2.41904
Kill Difference:4,426
Playtime:70.918 hours
Usage:3%
Score:0.965m
Score/min:227
Accuracy (listed only):32.408%
HSR (listed only):16.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:823
Deaths:214
KDR:3.846
Accuracy:44.600% B**
HSR:18.226% B++
AF-41 Hacksaw
B**
Kills:711
Deaths:214
KDR:3.322
Accuracy:47.566% B**
HSR:19.691% B**
AF-23 Grinder
D--
Kills:270
Deaths:152
KDR:1.776
Accuracy:29.464% D--
HSR:11.482% D*
AF-23 Grinder
C
Kills:264
Deaths:191
KDR:1.382
Accuracy:27.850% D**
HSR:15.909% C
NCM2 Falcon
D*
Kills:148
Deaths:226
KDR:0.655
Accuracy:33.648% D*
HSR:2.027% D*
NCM1 Scattercannon
D**
Kills:99
Deaths:178
KDR:0.556
Accuracy:21.056% F--
HSR:10.101% D**
NCM2 Falcon
D
Kills:68
Deaths:72
KDR:0.944
Accuracy:40.562% D
HSR:2.941% D
NS-10 Burster
B+
Kills:60
Deaths:69
KDR:0.870
Accuracy:31.971% C
HSR:6.667% B+
NS-10 Burster
A++
Kills:58
Deaths:22
KDR:2.636
Accuracy:34.036% C+
HSR:10.345% A++
Kills:2,501
Deaths (as MAX Suit):669
Deaths (to MAX Suits):369
KDR:3.73842
Kill Difference:1,832
Playtime:82.259 hours
Usage:4%
Score:1.242m
Score/min:252
Accuracy (listed only):34.528%
HSR (listed only):10.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:618
V. Kills:100 N/A
Deaths:10
KDR:61.800
Accuracy:55.124% C**
KPH:82.900 C--
VKPH:13.400 C
M20 Mustang
A
Kills:545
V. Kills:367 148%
Deaths:192
KDR:2.839
Accuracy:37.700% A
KPH:7.800 D-
VKPH:5.300 D--
M30 Mustang AH
D--
Kills:104
V. Kills:17 N/A
Deaths:27
KDR:3.852
Accuracy:58.413% C+
KPH:13 D*
VKPH:2.100 D--
M20 Kestrel
B+
Kills:96
V. Kills:56 168%
Deaths:15
KDR:6.400
Accuracy:34.351% B+
KPH:15.200 D
VKPH:8.800 D--
Hornet Missiles
C+
Kills:75
V. Kills:54 136%
Deaths:3
KDR:25
Accuracy:69.226% B*
KPH:63.500 C-
VKPH:45.800 C+
Kills:1,438 (745 + 0)
Deaths:247
KDR:5.822
VKDR:2.405
Vehicle Kills:594
Kill Difference:1,191
Playtime:92.610 hours
Usage:4%
Score:0.527m
Score/min:95
Piloting Accuracy:34.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:750
V. Kills:150 497%
Deaths:15
KDR:50
Accuracy:59.383% B**
KPH:53.800 C-
VKPH:10.800 C**
L100 Python HEAT
B++
Kills:689
V. Kills:355 194%
Deaths:22
KDR:31.318
Accuracy:72.010% A++
KPH:36.800 C
VKPH:19 B++
C75 Viper
D
Kills:298
V. Kills:122 242%
Deaths:196
KDR:1.520
Accuracy:36.391% C--
KPH:16.600 D--
VKPH:6.800 D
L100 Python AP
C
Kills:218
V. Kills:188 115%
Deaths:14
KDR:15.571
Accuracy:67.792% A
KPH:23.200 D*
VKPH:20 C
Skyguard
C+
Kills:76
V. Kills:51 146%
Deaths:13
KDR:5.846
Accuracy:41.028% A++
KPH:16.800 C
VKPH:11.300 C+
Kills:2,031 (2,031 + 0)
Deaths:260
KDR:7.812
VKDR:3.331
Vehicle Kills:866
Kill Difference:1,771
Playtime:64.550 hours
Usage:3%
Score:0.677m
Score/min:175
Driving Accuracy:41.028%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:206
V. Kills:98 208%
Deaths:6
KDR:34.333
Accuracy:61.340% A
KPH:23.200 D
VKPH:11 D*
Kills:206 (206 + 0)
Deaths:6
KDR:34.333
VKDR:16.333
Vehicle Kills:98
Kill Difference:200
Playtime:8.896 hours
Usage:0%
Score:0.096m
Score/min:180
Driving Accuracy:61.340%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:631
V. Kills:84 N/A
Deaths:14
KDR:45.071
Accuracy:69.445% A++
KPH:112.100 C
VKPH:14.900 A+
E540 Halberd-H
B**
Kills:170
V. Kills:50 333%
Deaths:2
KDR:85
Accuracy:64.741% B*
KPH:79.400 B**
VKPH:23.400 C+
Enforcer ML65-H
B+
Kills:124
V. Kills:108 114%
Deaths:1
KDR:124
Accuracy:83.822% M+
KPH:45.700 C*
VKPH:39.800 B+
Kills:925 (0 + 925)
Deaths:17
KDR:54.412
VKDR:14.235
Vehicle Kills:242
Kill Difference:908
Playtime:10.486 hours
Usage:0%
Score:0.240m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:83.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:477
V. Kills:9 N/A
Deaths:12
KDR:39.750
Accuracy:22.566% B++
KPH:46.900 D--
VKPH:0.900 D*
M20 Basilisk
B+
Kills:165
V. Kills:85 192%
Deaths:35
KDR:4.714
Accuracy:43.962% B
KPH:20.800 C
VKPH:10.700 B+
M12 Kobalt
C+
Kills:149
V. Kills:5 N/A
Deaths:3
KDR:49.667
Accuracy:20.443% C+
KPH:63.500 C
VKPH:2.100 C--
M60-G Bulldog
C
Kills:104
V. Kills:14 N/A
Deaths:17
KDR:6.118
Accuracy:34.583% C-
KPH:30.100 C
VKPH:4 D
M20 Basilisk
C*
Kills:99
V. Kills:57 171%
Deaths:42
KDR:2.357
Accuracy:37.866% C
KPH:19 C--
VKPH:10.900 C*
Kills:994 (0 + 994)
Deaths:109
KDR:9.119
VKDR:1.560
Vehicle Kills:170
Kill Difference:885
Playtime:29.106 hours
Usage:1%
Score:0.268m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:37.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:55
V. Kills:16 324%
Deaths:2
KDR:27.500
Accuracy:54.829% M**
KPH:65.300 C
VKPH:19 S
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:8
Vehicle Kills:16
Kill Difference:53
Playtime:0.842 hours
Usage:0%
Score:0.012m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:54.829%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,6582,6051,2292.12C++1.0823.296%C18.58%D*20.9D-N/A69124.4h8.9C+38.3C++
AF-4 Cyclone 2,4062,3396683.501A0.3030.315%B16.717%D28.3DN/A8882.7h9.7C++32B
Blitz GD-10 2,1742,1249502.236B+0.9627.042%C+12.524%D-12.9D-N/A39164.3h13.7C+50.6C++
LA1 Anchor 2,0972,0716163.362C++0.1631.753%B++18.832%D*29.2D--N/A7970.9h9.5C+30.1B
SAS-R 1,7211,6991829.335A++6.1333.945%D*71.277%C23.3D--N/A6472.8h2.6D**7.6D**
AF-19 Mercenary 1,5011,4541,0611.37C+1.8325.691%C+16.85%D--9.6DN/A33152.2h13.2C51.6C+
AF-4A Bandit 1,4581,4083384.166A0.9729.399%C**18.253%D--13.3D*N/A37106h9.5C*32.4B
AF-57 Piston 1,3901,3644153.287A+0.0949.009%B+12.39%D33.3DN/A11740.9h3.5B++7.1B++
EM1 1,2641,2434033.084B++0.1228.98%B+17.136%D--31.2DN/A12939.8h11.2C*38.5B+
EM6 1,2111,1964922.431C++0.7727.383%C*21.572%D-26.8D--N/A8944.7h10.5C+38.3C*
GD-22S 1,2021,1776171.908C+1.2926.08%C+20.221%D-19.9D--N/A6559.1h10.9C41.8C+
NC05 Jackhammer 1,1231,1093303.361A*0.1650.597%C**14.878%C54.1CN/A17720.5h3.6B**7.2B++
NC6A GODSAW 1,1121,0903273.333C++0.1330.524%C+18.44%F29.1D*N/A8237.5h9.2C+30.2C+
GD-7F 1,1071,0813323.256B*0.0630.564%B+18.501%D14.1D-N/A4476.4h11.2C*36.5B+
Bouncing Betty 1,0211,0212935.207U32.0135.487%D*N/A164.7B+N/A4716.2h2C5.6D-
NS Decimator 1,4719241715.404M2.2062.103%C+1.19%D34.3D20.3C+23026.9h3.4B+5.5B+
C-4 1,3488261177.06M++3.8632.549%B+N/A86.9C54.9A+6889.5h1.8D*5.6C
AF-41 Hacksaw 8318232143.846C*0.6544.6%B**18.226%B++34.9CN/A12523.6h6.2B13.9B++
L100 Python HESH 9007501550A*46.8059.383%B**N/A53.6C-10.7C**19014h3.6D6.1C++
AF-41 Hacksaw 7187112143.322C++0.1247.566%B**19.691%B**30.1C--N/A10323.6h7.6C++15.9B+
L100 Python HEAT 1,0446892231.318M+28.1272.01%A++N/A36.8C19B++19818.7h9.2D*12.8D
C85 Canister-H 7156311445.071A*41.8769.445%A++9.509%C-112.7C+15A+3825.6h11.3F16.2C--
Breaker Rocket Pods 7186181061.8S58.6055.124%C**N/A82.4C--13.3C3147.5h15.5C28.1C+
Tank Mine 8625524312.837S9.6429.303%DN/A190.3B**106.9A13202.9h2.2C-7.4D*
M20 Mustang 9125451922.839C0.3637.7%A1.101%C7.8D-5.3D--6869.6h123.7D328.1C
M12 Kobalt 499487681.167C+77.9726.109%B++17.454%C116C2.9D3034.2h17.5C+67.2C*
M12 Kobalt 4864771239.75B++36.5522.566%B++19.707%C+46.8D--N/A13710.2h16.4C**72.6B+
NS-44 Commissioner 4664483211.396C++1.8050.255%B**27.232%C*6.1D*N/A2273.9h4.8D*9.6C+
MGR-S1 Gladius 3773711223.041B0.1628.799%C14.555%D*14.9D--N/A5224.9h8.9C+30.9C+
Rocklet Rifle 619319466.935U3.7364.352%A+N/A42.5B*40B**5207.5h39.4D61.3C**
C75 Viper 4202981961.52D--1.6836.391%C--1.342%C++16.6D--6.8D10318h19.7F-54.1F
Mauler S6 2802802131.315C++1.8940.553%C17.5%B18.1DN/A6615.5h3.9B+9.6C**
GR-22 282275972.835B+0.3731.239%B++18.182%D32DN/A1018.6h11.2C**35.7B+
G40-F Ranger 423271554.2M**51.0033.583%DN/A38.2D--21.4D--3057.1h75.4D224.4D--
AF-23 Grinder 2762701521.776C1.4229.464%D--11.482%D*16.3D**N/A4916.6h7.2C24.6D--
AF-23 Grinder 2662641911.382C--1.8227.85%D**15.909%C13.8FN/A4019.2h8.7D-31.1F-
NC1 Gauss Rifle 2542504270.585D2.6217.885%D**16.4%D--10.9D--N/A4823h13.3D-74.6D**
Carnage AR 245240832.892B++0.3131.79%B++22.917%C22.9D-N/A6810.5h11.2B+35.4B+
AF-18 Stalker 2362252310.974C--2.2327.737%C--11.111%D**7.8D**N/A2329h16.1F58D-
Spear Anti-Vehicle Phalanx Turret 424224249.333C+6.1343.87%C-3.571%C+24.3D--21.7C2269.2h14.1F--32F-
Shrike 5132192290.956C+2.2458.652%C+2.74%C++16.7D--22.4B*28513.1h10.2F*17.3F-
L100 Python AP 4062181415.571B+12.3767.792%A4.128%A23.2D*20C2229.4h8.4F--12.4D--
NS-61 Emissary 214209862.43A++0.7731.163%C++13.876%D7.5D--N/A2627.8h13.8C+44.4C++
Titan-150 AP 304206634.333A*31.1361.34%A2.427%C*23.1D11D*1808.9h6.7F--10.9D
NS-11C 213206673.075B**0.1331.738%B*14.078%D*10.3D-N/A4320h13.5C+42.4B
NS-15M2 189185682.721C+0.4825.951%C18.919%D*19.3D*N/A709.6h12.2C46.9C+
E540 Halberd-H 220170285M**81.8064.741%B*1.176%C81B**23.8C++3272.1h5.1C+7.9C*
M20 Basilisk 250165354.714C++1.5143.962%B7.879%B++20.9C10.8B+1807.9h133.4F-303.5D--
NC9 A-Tross 167161961.677C++1.5229.081%C*11.18%F-23.3D--N/A836.9h11D--37.8C
Soldier Soaker 159152512.98B**0.2229.616%D-13.816%C+28.1D--1.3C+1205.4h6.5C21.9D
M12 Kobalt 154149349.667A46.4720.443%C+20.805%C**64.8C2.2C-1832.3h14.2B++69.5B+
NCM2 Falcon 2221482260.655D2.5533.648%D*2.027%D*6.8D--3.4D4721.9h16.4D*48.7F-
Enforcer ML65-H 2321241124U120.8083.822%M+1.613%C++45.9C*40B++4212.7h31.8T*37.9D**
NS-45 Pilot 119118373.189B**0.0141.683%A23.729%D-6.9D*N/A1717.1h7.1C-17B
Xiphos Anti-Personnel Phalanx Tower 1201161116B+112.8034.281%B+N/A232C8C+7120.5h9.7B+28.2B+
NC4 Mag-Shot 1061052970.354D2.8528.431%C+8.571%F-4.4D--N/A2024h11.6F40.8D-
M60-G Bulldog 118104176.118C+2.9234.583%C-1.923%C29.7C-4D1313.5h8D-23.1C--
M30 Mustang AH 121104273.852C-0.6558.413%C+N/A13D*2.1D--618h12.4D*21.2D--
M20 Basilisk 15699422.357D0.8437.866%C9.091%B**19C--11C**1495.2h125.3D*330.9D--
NCM1 Scattercannon 100991780.556D*2.6421.056%F--10.101%D**7.7D**N/A3112.8h10.2D**48.6T-
M20 Kestrel 15296156.4B**3.2034.351%B+1.042%C15.2D8.9D--1146.3h92.4C269.1C+
NSX Tengu 8885312.742B**0.4639.2%C+15.294%D*9.6D*N/A458.9h10.6C**27.1C*
Skyguard 12776135.846C++2.6541.028%A++N/A16.9C+11.3C+2144.5h148.1D*360.9C+
Aspis Anti-Aircraft Phalanx Turret 14675710.714A+7.5131.246%C*N/A12.7C12C1835.9h173.7D*555.9C
Hornet Missiles 12975325A*21.8069.226%B*N/A62.5C-45C4371.2h15.6F-22.6D--
NC08 Mag-Scatter 7372322.25B**0.9555.511%C+16.667%C+9.7D*N/A317.4h3.8C++6.9C++
Frag Grenade 7169169N/A65.8035.921%F-N/A172.5F-5D-7520.4h6.8T*19T*
NCM2 Falcon 12968720.944C--2.2640.562%D2.941%D6.1D*5.5C++5911.1h26.5F-65.4F--
Spear Anti-Vehicle Phalanx Tower 9665165S61.8064.331%A+6.154%B*36.1D17.2D2221.8h9.3D14.5C++
M20 Basilisk 8162162M**58.8061.763%B**8.065%A51.7C+15.8C--3401.2h119.6C-193.6C+
NS-10 Burster 9460690.87C--2.3331.971%C6.667%B+4.1D--2.3D*4714.7h199.3D**623.3D-
NS-10 Burster 9658222.636B*0.5634.036%C+10.345%A++5D3.3D6011.5h185.2D--544.1C-
Reaper DMR 5656173.294B**0.0931.571%B+21.429%D-28DN/A1162h11.4D**36.1C
G30 Walker 8955155B**51.8040.183%C++1.818%D-25D15.5C2312.2h229.5C--571.2C
CAS 14-E 7155227.5C*24.3054.829%M**N/A68.8C20S2460.8h49.5F-90.4C+

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker02360.1h
Nano-Armor Kit92345,39720.4h
Anti-Vehicle MANA Turret0530.1h
Spawn Beacon15260.4h
Repair Module02640.7h
Turret AI Module13461.4h
Structure Shield Module02441h
Skywall Shield Emitter01420.5h
Bunker0500.4h
Rampart Wall03932.9h
Sunderer Garage0530.4h
Nanite Revive Grenade03430.1h
Medical Kit1403,2093.4h
Medical Applicator13072,0824.5h
Blast Wall0830.5h
Cortium Silo03181h
Motion Spotter1716,5157.6h
Restoration Kit951,7653.8h
Deconstruction Tool015,1821.2h
Welding Device14,4730.6h
Spear Anti-Vehicle Tower01640.6h
Hoplon Anti-Aircraft Phalanx Tower11760.7h
Xiphos Anti-Personnel Tower01810.7h
Spitfire Auto-Turret21,9191.5h
Recon Detection Device127,03813.8h
Ammunition Package147930.6h
M12 Kobalt-F12050.1h
Anti-Infantry MANA Turret161940.3h
Flail Targeting Dart23492.1h
Pain Spire0730.3h
WLT-Howler Mining Laser771,45919h
Nano-Repair Grenade05010.1h
Router0800.2h
Elysium Spawn Tube01480.6h
Orbital Strike Target Designator3830.8h
Vehicle Gate0981h

Check the help document for the dictionary if you want to learn more about words used here.


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