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ShiftyFred[BRTD] ShiftyFred
TR BR 117

KDR: 1.94

Score: 27.9m

Last Seen: Aug 20th, 2019 7:41 PM
- OFFLINE - 15.1 hour(s)

Battle Rank 117 (117 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 97
Level Progress (to 118): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler Hellfire Rocket Pods T32 Bull M14 Banshee NS-15M2 TORQ-9 TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,197,207 MLG Score: 957
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.615%29.78%79320119421,1751.902520.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.149%1.064B**1.368A-0.197CHEAD ++ (~16.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.437B11.20.218C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.716%0.917%6773121110,252168152666.09875195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.048%-0.609D-0.598D0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.8-0.313C65.9-0.263C141.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.402%1.57%192412101,0839165911.18231183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.738%0.512B+-0.627D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+7.70.382C**8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.524%1.515%177512099908127601.21921130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%0.495B+-0.724D--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.699B+150.626B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.534%78.774%177212121,7951082101.65896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.521%1.119B**0.79B++-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+20.366C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.235%22.422%1771121322377400.287742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.639B+1.536A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**40.168C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 97
27.9m269.4%311 (18.7k)268 (16.1k)1.9443444,60922,9432.51035117 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214243725.294%18.395%46504:3312

9% Combat Medic51% Engineer28% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 2:16 PMSep 9th, 2015 3:48 PMAug 21st, 2019 5:16 AM (1d) (PST)Aug 20th, 2019 5:48 PM (2d) (PST)Aug 20th, 2019 3:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7011125890.4280.2200.0791.4060.094957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0656,73235,3332613584616,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1736.8h/72.4d 12,986 8,206 16,811 146.5k 2,049 3,829 9,769 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:7,993
Deaths:4,325
KDR:1.848
Accuracy:28.987% A
HSR:35.619% A+
T32 Bull
B++
Kills:1,595
Deaths:1,229
KDR:1.298
Accuracy:23.976% C+
HSR:29.467% B++
NS-15M2
B++
Kills:1,451
Deaths:834
KDR:1.740
Accuracy:27.320% B++
HSR:30.600% B+
TMG-50
B++
Kills:1,219
Deaths:873
KDR:1.396
Accuracy:23.567% B+
HSR:28.220% B++
T9 CARV
B
Kills:1,163
Deaths:1,146
KDR:1.015
Accuracy:21.045% B
HSR:22.356% C+
T9A "Butcher"
B*
Kills:463
Deaths:322
KDR:1.438
Accuracy:27.270% B+
HSR:33.693% B*
MG-H1 Watchman
B**
Kills:429
Deaths:210
KDR:2.043
Accuracy:26.169% B+
HSR:33.566% B**
T9 CARV-S
B+
Kills:72
Deaths:48
KDR:1.500
Accuracy:24.878% B+
HSR:25% C+
T16 Rhino
M++
Kills:61
Deaths:40
KDR:1.525
Accuracy:28.540% A+
HSR:42.623% M++
Kills:14,446
Deaths (as Heavy Assault):9,027
Deaths (to Heavy Assaults):6,577
KDR:1.60031
Kill Difference:5,419
Playtime:491.139 hours
Usage:28%
Score:7.635m
Score/min:259
Accuracy (listed only):25.750%
HSR (listed only):31.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B*
HSR:17.297% C
LC2 Lynx
B*
Kills:759
Deaths:591
KDR:1.284
Accuracy:27.413% B*
HSR:26.746% B*
LC3 Jaguar
B**
Kills:330
Deaths:221
KDR:1.493
Accuracy:29.163% B**
HSR:22.424% B+
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.235% B**
HSR:22.422% A
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
Kills:2,709
Deaths (as Engineer):2,525
Deaths (to Engineers):4,625
KDR:1.07287
Kill Difference:184
Playtime:886.598 hours
Usage:51%
Score:14.710m
Score/min:277
Accuracy (listed only):32.192%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B*
HSR:17.297% C
LC2 Lynx
B*
Kills:759
Deaths:591
KDR:1.284
Accuracy:27.413% B*
HSR:26.746% B*
LC3 Jaguar
B**
Kills:330
Deaths:221
KDR:1.493
Accuracy:29.163% B**
HSR:22.424% B+
SMG-46 Armistice
A
Kills:300
Deaths:303
KDR:0.990
Accuracy:32.462% A
HSR:17% C++
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.235% B**
HSR:22.422% A
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
Kills:3,009
Deaths (as Light Assault):2,828
Deaths (to Light Assaults):4,116
KDR:1.064
Kill Difference:181
Playtime:91.755 hours
Usage:5%
Score:1.316m
Score/min:239
Accuracy (listed only):32.237%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:1,358
Deaths:1,259
KDR:1.079
Accuracy:26.678% B+
HSR:25.552% C*
T1 Cycler
B++
Kills:1,155
Deaths:1,107
KDR:1.043
Accuracy:25.605% B++
HSR:24.069% B
TAR
B**
Kills:515
Deaths:379
KDR:1.359
Accuracy:25.452% B+
HSR:29.709% B**
Cycler TRV
A
Kills:359
Deaths:189
KDR:1.899
Accuracy:26.417% B++
HSR:28.412% A
SMG-46 Armistice
A
Kills:300
Deaths:303
KDR:0.990
Accuracy:32.462% A
HSR:17% C++
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.235% B**
HSR:22.422% A
Kills:3,910
Deaths (as Combat Medic):3,441
Deaths (to Combat Medics):1,863
KDR:1.1363
Kill Difference:469
Playtime:156.030 hours
Usage:9%
Score:2.809m
Score/min:300
Accuracy (listed only):30.975%
HSR (listed only):24.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:978
Deaths:293
KDR:3.338
Accuracy:44.459% B*
HSR:74.642% B++
RAMS .50M
B++
Kills:817
Deaths:153
KDR:5.340
Accuracy:40.157% C*
HSR:83.721% B++
NS-44 Commissioner
B+
Kills:434
Deaths:513
KDR:0.846
Accuracy:39.785% B+
HSR:24.424% B
SMG-46 Armistice
A
Kills:300
Deaths:303
KDR:0.990
Accuracy:32.462% A
HSR:17% C++
TX1 Repeater
B**
Kills:161
Deaths:233
KDR:0.691
Accuracy:23.908% C+
HSR:27.950% B**
TS2 Inquisitor
B**
Kills:115
Deaths:149
KDR:0.772
Accuracy:35.575% B**
HSR:20% C+
Kills:2,805
Deaths (as Infiltrator):1,644
Deaths (to Infiltrators):3,038
KDR:1.7062
Kill Difference:1,161
Playtime:83.596 hours
Usage:5%
Score:1.057m
Score/min:211
Accuracy (listed only):36.058%
HSR (listed only):41.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:234
Deaths:88
KDR:2.659
Accuracy:24.048% A++
HSR:21.368% C++
MRC3 Mercy
A++
Kills:215
Deaths:88
KDR:2.443
Accuracy:24.633% A++
HSR:18.605% C
M2 Mutilator
A*
Kills:107
Deaths:60
KDR:1.783
Accuracy:24.597% A*
HSR:26.168% A++
M2 Mutilator
A*
Kills:100
Deaths:60
KDR:1.667
Accuracy:23.987% A*
HSR:22% B++
M3 Pounder HEG
B**
Kills:90
Deaths:48
KDR:1.875
Accuracy:47.423% B**
HSR:2.222% D
M3 Pounder HEG
B*
Kills:75
Deaths:37
KDR:2.027
Accuracy:49.369% B*
HSR:1.333% D*
Kills:821
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):1,223
KDR:4.30971
Kill Difference:630.500
Playtime:18.705 hours
Usage:1%
Score:0.387m
Score/min:345
Accuracy (listed only):32.343%
HSR (listed only):15.283%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:5,328
V. Kills:4,539 117%
Deaths:2,263
KDR:2.354
Accuracy:30.430% C
KPH:14.900 C*
VKPH:12.700 B+
Hellfire Rocket Pods
A
Kills:3,370
V. Kills:404 N/A
Deaths:300
KDR:11.233
Accuracy:59.134% A
KPH:72.200 C+
VKPH:8.700 D
M14 Banshee
B+
Kills:1,554
V. Kills:103 N/A
Deaths:253
KDR:6.142
Accuracy:32.157% B+
KPH:58.700 B+
VKPH:3.900 C**
Hornet Missiles
C-
Kills:1,042
V. Kills:764 136%
Deaths:192
KDR:5.427
Accuracy:63.992% B+
KPH:34.400 D
VKPH:25.200 C-
M18 Locust
C**
Kills:228
V. Kills:223 102%
Deaths:85
KDR:2.682
Accuracy:30.850% C+
KPH:16.300 C+
VKPH:16 C**
M18 Rotary
C**
Kills:180
V. Kills:153 117%
Deaths:98
KDR:1.837
Accuracy:33.100% C**
KPH:13.800 C+
VKPH:11.800 C**
Kills:11,702 (7,290 + 0)
Deaths:3,191
KDR:3.667
VKDR:1.939
Vehicle Kills:6,186
Kill Difference:8,511
Playtime:487.066 hours
Usage:28%
Score:5.201m
Score/min:178
Piloting Accuracy:33.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:357
V. Kills:83 425%
Deaths:29
KDR:12.310
Accuracy:51.473% B**
KPH:40.900 C
VKPH:9.500 C++
AP30 Shredder
B+
Kills:93
V. Kills:78 118%
Deaths:14
KDR:6.643
Accuracy:44.911% A+
KPH:27.800 C+
VKPH:23.300 B+
C150 Dalton
B
Kills:93
V. Kills:115 80%
Deaths:10
KDR:9.300
Accuracy:37.250% C
KPH:22.800 D
VKPH:28.200 B
CAS30 Tank Buster
C--
Kills:60
V. Kills:65 91%
Deaths:83
KDR:0.723
Accuracy:51.039% B+
KPH:4.600 D
VKPH:4.900 C--
Kills:603 (60 + 543)
Deaths:136
KDR:4.434
VKDR:2.507
Vehicle Kills:341
Kill Difference:467
Playtime:29.299 hours
Usage:2%
Score:0.427m
Score/min:243
Piloting Accuracy:51.039%
Gunner Accuracy:37.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:176
V. Kills:102 171%
Deaths:42
KDR:4.190
Accuracy:51.442% C--
KPH:22.300 D
VKPH:13 D-
L100 Python HESH
C+
Kills:160
V. Kills:24 N/A
Deaths:5
KDR:32
Accuracy:44.277% C--
KPH:53.300 C+
VKPH:8 C+
C75 Viper
C+
Kills:124
V. Kills:33 365%
Deaths:30
KDR:4.133
Accuracy:38.788% C+
KPH:26.200 C+
VKPH:7 C
Kills:460 (460 + 0)
Deaths:77
KDR:5.974
VKDR:2.065
Vehicle Kills:159
Kill Difference:383
Playtime:15.615 hours
Usage:1%
Score:0.199m
Score/min:212
Driving Accuracy:38.788%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:490
V. Kills:316 155%
Deaths:74
KDR:6.622
Accuracy:48.078% C*
KPH:22.400 D
VKPH:14.500 C-
P2-120 HESH
B+
Kills:293
V. Kills:89 326%
Deaths:20
KDR:14.650
Accuracy:48.421% B++
KPH:40.300 C
VKPH:12.200 B+
E540 Halberd
B+
Kills:277
V. Kills:162 170%
Deaths:45
KDR:6.156
Accuracy:50.777% A
KPH:26.800 C+
VKPH:15.700 B+
MR11 Gatekeeper
C+
Kills:198
V. Kills:195 101%
Deaths:52
KDR:3.808
Accuracy:44.345% B+
KPH:15.100 D
VKPH:14.900 C+
Kills:1,258 (783 + 475)
Deaths:191
KDR:6.586
VKDR:3.990
Vehicle Kills:762
Kill Difference:1,067
Playtime:52.500 hours
Usage:3%
Score:0.890m
Score/min:282
Driving Accuracy:48.421%
Gunner Accuracy:44.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:135
V. Kills:6 N/A
Deaths:17
KDR:7.941
Accuracy:34.008% C
KPH:55.700 D--
VKPH:2.500 D*
G20 Vulcan-H
D
Kills:116
V. Kills:95 121%
Deaths:46
KDR:2.522
Accuracy:50.895% B+
KPH:25.100 D-
VKPH:20.500 D
MR11 Gatekeeper-H
D
Kills:61
V. Kills:90 67%
Deaths:26
KDR:2.346
Accuracy:52.444% C+
KPH:14.800 D*
VKPH:21.900 D
Kills:312 (0 + 312)
Deaths:89
KDR:3.506
VKDR:2.146
Vehicle Kills:191
Kill Difference:223
Playtime:11.168 hours
Usage:1%
Score:0.185m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:52.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:162
V. Kills:41 386%
Deaths:35
KDR:4.629
Accuracy:33.640% C+
KPH:27.900 D
VKPH:7.100 C-
M20 Basilisk
C*
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:41.871% B
KPH:17.100 C
VKPH:8.700 C*
M40 Fury
D
Kills:56
V. Kills:11 N/A
Deaths:4
KDR:14
Accuracy:38.622% C**
KPH:33 D-
VKPH:6.500 D
Kills:277 (0 + 277)
Deaths:53
KDR:5.226
VKDR:1.547
Vehicle Kills:82
Kill Difference:224
Playtime:10.944 hours
Usage:1%
Score:0.136m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:38.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:92
V. Kills:9 N/A
Deaths:12
KDR:7.667
Accuracy:39.847% B*
KPH:58.600 C
VKPH:5.700 C+
Kills:92 (0 + 92)
Deaths:12
KDR:7.667
VKDR:0.750
Vehicle Kills:9
Kill Difference:80
Playtime:1.569 hours
Usage:0%
Score:0.020m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:39.847%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,0797,9934,3251.848C+0.1028.987%A35.619%A+39.7C+N/A102201.3h10.1B*34.7B++
M18 Needler 9,8675,3282,2632.354C*0.4130.43%CN/A14.9C*12.7B+156356.7h111.7B+367.1B+
Hellfire Rocket Pods 3,7743,37030011.233B+9.2959.134%AN/A72.2C+8.7D25446.7h15.9B26.8B+
T32 Bull 1,6071,5951,2291.298C+0.6523.976%C+29.467%B++32.9CN/A9448.5h11.7B48.9C**
M14 Banshee 1,6571,5542536.142C++4.2032.157%B+1.351%B+58.6B+3.9C**17926.5h17.3B+53.8B+
NS-15M2 1,4631,4518341.74C++0.2027.32%B++30.6%B+34.1CN/A8542.5h11.2B+41.1B+
TORQ-9 1,3681,3581,2591.079C+0.8726.678%B+25.552%C*26.5CN/A7051.3h14.9C++55.8B
TRAC-5 1,2641,2431,4200.875C++1.0725.681%B*17.297%C10.4DN/A31119.5h12.9B+50.2B+
TMG-50 1,2321,2198731.396C*0.5523.567%B+28.22%B++30C+N/A7240.6h10.5B+44.5B+
T9 CARV 1,1761,1631,1461.015C+0.9321.045%B22.356%C+29.7C++N/A9339.2h12.7B+60.2B+
T1 Cycler 1,1651,1551,1071.043C++0.9025.605%B++24.069%B24.8C+N/A7246.6h12.2B*47.7B++
Hornet Missiles 1,8061,0421925.427C+3.4863.992%B+1.056%C--34.4D25.2C-27530.3h11.7C+18.2C++
TSAR-42 9879782933.338C++1.3944.459%B*74.642%B++37.8C+N/A10925.9h2.1B+4.8B+
RAMS .50M 8188171535.34B++3.4040.157%C*83.721%B++34.3B+N/A8523.8h1.9B++4.7B+
C-4 1,0017845181.514C++0.4326.559%C++N/A80.8C+22.4C-09.7h1.3B+5.1B+
LC2 Lynx 7707595911.284C++0.6627.413%B*26.746%B*20.7CN/A5936.6h12.8B+46.5B++
TAR 5225153791.359C+0.5925.452%B+29.709%B**27.7CN/A8518.6h11B*43.3B++
P2-120 AP 806490746.622C+4.6848.078%C*1.633%D22.5D14.5C-36321.8h8C16.7C+
T9A "Butcher" 4704633221.438C0.5127.27%B+33.693%B*33.1D-N/A10414h11.5C+42.3B+
NS-44 Commissioner 4404345130.846C+1.1039.785%B+24.424%B31.9C+N/A10113.6h3.5B+8.8B+
MG-H1 Watchman 4344292102.043B+0.1026.169%B+33.566%B**36.1C+N/A13511.9h13B+49.8B+
Tank Mine 5833601752.057C0.1125.526%DN/A83.7C-51.9C8304.3h1.9C+7.3C--
Cycler TRV 3653591891.899B++0.0526.417%B++28.412%A36.6C**N/A1209.8h9.5A+35.9B*
L105 Zephyr 4403572912.31C++10.3751.473%B**N/A41C9.5C++2118.7h7.9D15.3C++
LC3 Jaguar 3353302211.493C++0.4529.163%B**22.424%B+30.8C++N/A11410.7h11B+37.8B++
Frag Grenade 3213151315N/A313.0650.351%B++N/A525C*10C*19140.6h3.4B+6.8B+
SMG-46 Armistice 3043003030.99C+0.9532.462%A17%C++23.6CN/A7212.7h11.2B**34.4B*
NS Decimator 4182962061.437B+0.5161.874%C++1.351%D30.5C12.6C2279.7h4.6C++7.4C**
P2-120 HESH 3822932014.65C*12.7148.421%B++N/A40.1C12.2B+2117.3h5.5C11.3C**
E540 Halberd 439277456.156C+4.2150.777%A1.444%D--26.9C++15.7B+25210.3h6.4C12.5B+
MRC3 Mercy 242234882.659C*0.7124.048%A++21.368%C++36B+1.2B**1116.5h18.5C**77B++
M18 Locust 451228852.682C**0.7430.85%C+1.754%C+16.3C+15.9C*23114h138.9C++450.1C++
FA1 Barrage 2232232041.093C++0.8549.235%B**22.422%A36B+N/A1286.2h4B*8.2B++
MRC3 Mercy 218215882.443C++0.5024.633%A++18.605%C33.1BN/A1116.5h20.8C+84.5B++
Claymore 213212425.048C3.1031.317%C+N/A132.5C+N/A3701.6h1.2C++4C++
MR11 Gatekeeper 393198523.808C+1.8644.345%B+1.515%C-15.1D14.9C+21113.1h58.7C132.3C++
NSX Masamune 3081891841.027C**0.9261.584%B+2.116%C++28.2C+17.8B2186.7h10.4B+16.9B+
M18 Rotary 333180981.837C++0.1133.1%C**N/A13.8C+11.8C**23313h73.9B*223.4B*
L100 Python AP 278176424.19C+2.2551.442%C--2.841%C++22.3D12.9D-2157.9h6.8C+13.2C
ASP-30 Grounder 3021672500.668C+1.2864.032%C*1.796%D13.9C11.3C+19312h8.7C+13.6C+
M40 Fury 203162354.629C2.6833.64%C+1.852%C++27.9D7.1C-1695.8h17.1C50.9C
TX1 Repeater 1611612330.691C+1.2523.908%C+27.95%B**35.8B+N/A1204.5h10.8B++45.2B+
L100 Python HESH 184160532A++30.0644.277%C--N/A53.3C+8C+2373h3.1B7C++
MG-C1 Kindred 157154891.73B0.2129.468%B+19.481%D33.5CN/A804.6h11.3C++38.2B+
P525 Marauder-H 141135177.941C--6.0034.008%CN/A56.3D--2.5D*1802.4h9D26.3C-
ML-7 2081281800.711C+1.2359.769%B3.906%B+19.7C12.3C+2836.5h7.7C12.9C+
Chainblade 12512519,0280.007C-1.9418.601%D-8%C*0.1DN/A0983.9h1.7B*9C**
C75 Viper 157124304.133C+2.1938.788%C+2.419%B**26.4C+7C1934.7h13.2C++34.1C*
G20 Vulcan-H 211116462.522C0.5850.895%B+N/A25.2D-20.7C--3414.6h133.8D-262.9C
TS2 Inquisitor 1161151490.772C1.1735.575%B**20%C+22.5DN/A635.1h15.4D--43.2C+
M2 Mutilator 108107601.783C++0.1624.597%A*26.168%A++31.5B+N/A1103.4h15.1B++61.5B*
MANA Anti-Vehicle Turret 191105621.694C++0.2557.616%B2.857%C-22.8D18.7C--3314.6h13.8D23.9C
M2 Mutilator 104100601.667C+0.2823.987%A*22%B++29.4C**1.2A++1033.4h15.8B+65.9B*
AP30 Shredder 17193146.643C+4.7044.911%A+N/A28.2C+23.6B+4203.3h118.7D264.2C*
C150 Dalton 20893109.3B7.3637.25%CN/A22.7D28B3534.1h6D16.1D
CAS 14-E 10192127.667C5.7239.847%B*1.087%D57.5C5.6C2171.6h35.8C89.7C*
M3 Pounder HEG 10190481.875C**0.0747.423%B**2.222%D23.7B*2.9C1683.8h15.8C**33.4B+
Spear Anti-Vehicle Phalanx Turret 12278613B**11.0652.838%B**1.282%D**37.1C+21C+3392.1h10.4C19.7C*
M3 Pounder HEG 8575372.027C**0.0849.369%B*1.333%D*22.1B+2.9D1453.4h19.3C+39.1B+
T9 CARV-S 7372481.5C++0.4424.878%B+25%C+34.3CN/A1712.1h9.9B*39.9B+
T16 Rhino 6261401.525B0.4228.54%A+42.623%M++35.9C++N/A1911.7h12.9C*45.1B++
MR11 Gatekeeper-H 15161262.346C-0.4052.444%C+1.639%C+14.9D*22D2604.1h74.4D141.9C-
CAS30 Tank Buster 12560830.723C1.2251.039%B+N/A4.6D5C--18513.1h60.6C+118.7C*
M20 Basilisk 8959144.214B+2.2741.871%B8.475%B**17.4C8.8C**2383.4h106.1C+253.4C++
M60-A Bulldog 6357319C+17.0642.945%C--N/A24.8C-2.6C--1212.3h6.1C+14.3C+
M60-A Bulldog 625678C6.0647.662%C++N/A19.3D2.1D1072.9h8.6D**17.9D
M40 Fury 6756414B*12.0638.622%C**N/A32.9D-6.5D2761.7h17.2D44.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,7610.9h
Nano-Armor Kit455690,74482.3h
Anti-Vehicle MANA Turret95400.8h
Nanite Revive Grenade02,5080.7h
Motion Spotter57110.7h
Welding Device06060.1h
Ammunition Package161,6650.7h
Shield Recharging Field187170.3h
Medical Applicator370151,82212.2h
Medical Kit1152,5891.9h
Anti-Infantry MANA Turret11940.2h
Nano-Repair Grenade01850.1h
Recon Detection Device02070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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