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Colonel ShiftyFred[BRTD] ShiftyFred
TR BR 75

KDR: 2.01

Score: 33.4m

Last Seen: Jul 2nd, 2020 6:32 PM
- OFFLINE - 176.3 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller
Level Progress (to 76): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler Hellfire Rocket Pods M14 Banshee T32 Bull NS-15M2 TORQ-9 TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.704%30.58%81723132325,5041.916870.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%1.056B**1.419A-0.614DHEAD ++ (~17.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.44B11.10.224C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.863%0.827%7403134311,973180557206.63324209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.964%-0.568D-0.679D0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.1-0.197C61.5-0.164C131.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.379%1.079%307413421,94610308541.88932228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%0.518B+-0.914D---0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+6.10.505B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.291%1.74%171613401,0929008391.21333130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%0.381C**-0.671D-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.614B+18.80.534B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.748%77.834%171213442,1701237131.75283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.487%1.173B**0.694B+-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+20.365C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.753%23.362%1712134435195100.369085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%0.906B*1.665A++0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.499B+3.50.285C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.4m314.2%319 (19.1k)274 (16.4k)2.0074254,36727,0832.5572175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346297325.401%18.589%47204:3014

9% Combat Medic49% Engineer30% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 2:16 PMSep 9th, 2015 3:48 PMJul 7th, 2020 10:12 AM (2d) (PST)Jul 2nd, 2020 5:06 PM (7d) (PST)Jul 2nd, 2020 2:32 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971165810.4450.2220.0831.6830.0911009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8026,97534,82727135101516,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.4h/84.9d 14,890 10,106 20,751 205.6k 2,541 4,560 11,066 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:10,318
Deaths:5,727
KDR:1.802
Accuracy:28.604% B*
HSR:35.763% A
T32 Bull
B+
Kills:1,595
Deaths:1,229
KDR:1.298
Accuracy:23.976% C+
HSR:29.467% B+
NS-15M2
B
Kills:1,451
Deaths:834
KDR:1.740
Accuracy:27.320% B
HSR:30.600% C**
T9A "Butcher"
B+
Kills:1,259
Deaths:767
KDR:1.641
Accuracy:27.409% B+
HSR:34.075% B+
T9 CARV
C*
Kills:1,221
Deaths:1,186
KDR:1.030
Accuracy:21.159% C*
HSR:23.178% C+
TMG-50
B+
Kills:1,219
Deaths:873
KDR:1.396
Accuracy:23.567% C*
HSR:28.220% B+
MG-H1 Watchman
B++
Kills:455
Deaths:231
KDR:1.970
Accuracy:26.076% B
HSR:34.066% B++
T16 Rhino
A++
Kills:120
Deaths:72
KDR:1.667
Accuracy:26.881% B**
HSR:35.833% A++
T9 CARV-S
B
Kills:72
Deaths:48
KDR:1.500
Accuracy:24.878% B
HSR:25% C+
Kills:17,710
Deaths (as Heavy Assault):10,967
Deaths (to Heavy Assaults):7,879
KDR:1.61484
Kill Difference:6,743
Playtime:611.402 hours
Usage:30%
Score:9.649m
Score/min:263
Accuracy (listed only):25.541%
HSR (listed only):30.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B++
HSR:17.297% C
LC2 Lynx
B*
Kills:971
Deaths:811
KDR:1.197
Accuracy:27.236% B+
HSR:27.703% B*
LC3 Jaguar
B++
Kills:508
Deaths:316
KDR:1.608
Accuracy:28.146% B++
HSR:24.410% B+
FA1 Barrage
A+
Kills:227
Deaths:212
KDR:1.071
Accuracy:49.383% B*
HSR:22.908% A+
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
TRS-12 Uppercut
A+
Kills:124
Deaths:111
KDR:1.117
Accuracy:66.968% B++
HSR:24.194% A+
Kills:3,227
Deaths (as Engineer):2,959
Deaths (to Engineers):5,243
KDR:1.09057
Kill Difference:268
Playtime:992.807 hours
Usage:49%
Score:16.988m
Score/min:285
Accuracy (listed only):37.814%
HSR (listed only):22.665%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B++
HSR:17.297% C
LC2 Lynx
B*
Kills:971
Deaths:811
KDR:1.197
Accuracy:27.236% B+
HSR:27.703% B*
LC3 Jaguar
B++
Kills:508
Deaths:316
KDR:1.608
Accuracy:28.146% B++
HSR:24.410% B+
SMG-46 Armistice
B**
Kills:327
Deaths:325
KDR:1.006
Accuracy:32.351% B**
HSR:18.349% C++
FA1 Barrage
A+
Kills:227
Deaths:212
KDR:1.071
Accuracy:49.383% B*
HSR:22.908% A+
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
TRS-12 Uppercut
A+
Kills:124
Deaths:111
KDR:1.117
Accuracy:66.968% B++
HSR:24.194% A+
Kills:3,554
Deaths (as Light Assault):3,284
Deaths (to Light Assaults):4,707
KDR:1.08222
Kill Difference:270
Playtime:107.636 hours
Usage:5%
Score:1.594m
Score/min:247
Accuracy (listed only):37.033%
HSR (listed only):22.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:1,373
Deaths:1,272
KDR:1.079
Accuracy:26.621% C**
HSR:25.637% C+
T1 Cycler
B+
Kills:1,155
Deaths:1,107
KDR:1.043
Accuracy:25.605% B+
HSR:24.069% C++
TAR
B**
Kills:624
Deaths:485
KDR:1.287
Accuracy:25.667% C**
HSR:29.968% B**
Cycler TRV
B**
Kills:525
Deaths:343
KDR:1.531
Accuracy:26.057% B+
HSR:28.952% B**
SMG-46 Armistice
B**
Kills:327
Deaths:325
KDR:1.006
Accuracy:32.351% B**
HSR:18.349% C++
FA1 Barrage
A+
Kills:227
Deaths:212
KDR:1.071
Accuracy:49.383% B*
HSR:22.908% A+
TRS-12 Uppercut
A+
Kills:124
Deaths:111
KDR:1.117
Accuracy:66.968% B++
HSR:24.194% A+
NS-11A
B**
Kills:100
Deaths:69
KDR:1.449
Accuracy:26.903% C**
HSR:32% B**
T1B Cycler
A+
Kills:61
Deaths:66
KDR:0.924
Accuracy:24.093% D
HSR:42.623% A+
Kills:4,516
Deaths (as Combat Medic):3,990
Deaths (to Combat Medics):2,328
KDR:1.13183
Kill Difference:526
Playtime:188.856 hours
Usage:9%
Score:3.430m
Score/min:303
Accuracy (listed only):33.739%
HSR (listed only):27.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:1,335
Deaths:411
KDR:3.248
Accuracy:44.339% B++
HSR:74.307% B+
RAMS .50M
B+
Kills:835
Deaths:158
KDR:5.285
Accuracy:40.133% C++
HSR:83.473% B+
NS-44 Commissioner
B
Kills:531
Deaths:674
KDR:0.788
Accuracy:40.380% B
HSR:25.047% C*
SMG-46 Armistice
B**
Kills:327
Deaths:325
KDR:1.006
Accuracy:32.351% B**
HSR:18.349% C++
TX1 Repeater
B*
Kills:161
Deaths:233
KDR:0.691
Accuracy:23.908% C+
HSR:27.950% B*
TS2 Inquisitor
B**
Kills:118
Deaths:150
KDR:0.787
Accuracy:35.362% B**
HSR:19.492% C+
NS-357 Underboss
B*
Kills:97
Deaths:162
KDR:0.599
Accuracy:44.604% B*
HSR:27.835% B+
Kills:3,404
Deaths (as Infiltrator):2,113
Deaths (to Infiltrators):3,563
KDR:1.61098
Kill Difference:1,291
Playtime:100.266 hours
Usage:5%
Score:1.277m
Score/min:212
Accuracy (listed only):37.297%
HSR (listed only):39.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:321
Deaths:128
KDR:2.508
Accuracy:23.335% A
HSR:19.315% C
MRC3 Mercy
A
Kills:300
Deaths:128
KDR:2.344
Accuracy:23.781% A
HSR:20.667% C+
M2 Mutilator
A++
Kills:119
Deaths:69
KDR:1.725
Accuracy:23.652% A++
HSR:25.210% A+
M2 Mutilator
A++
Kills:115
Deaths:69
KDR:1.667
Accuracy:23.098% A++
HSR:22.609% B*
M3 Pounder HEG
B*
Kills:96
Deaths:52
KDR:1.846
Accuracy:47.781% B*
HSR:3.125% C+
M3 Pounder HEG
B*
Kills:82
Deaths:41
KDR:2
Accuracy:49.758% B*
HSR:1.220% D*
Kills:1,033
Deaths (as MAX Suit):243.500
Deaths (to MAX Suits):1,397
KDR:4.2423
Kill Difference:789.500
Playtime:23.602 hours
Usage:1%
Score:0.490m
Score/min:346
Accuracy (listed only):31.901%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B
Kills:5,982
V. Kills:4,895 122%
Deaths:2,263
KDR:2.643
Accuracy:30.484% C
KPH:15.800 C++
VKPH:12.900 B
Hellfire Rocket Pods
B**
Kills:3,719
V. Kills:450 N/A
Deaths:300
KDR:12.397
Accuracy:59.387% B**
KPH:73.900 C
VKPH:8.900 D
M14 Banshee
B+
Kills:2,272
V. Kills:121 N/A
Deaths:253
KDR:8.980
Accuracy:33.332% B+
KPH:66 B
VKPH:3.500 C+
Hornet Missiles
C--
Kills:1,064
V. Kills:775 137%
Deaths:192
KDR:5.542
Accuracy:64.020% B
KPH:34.100 D
VKPH:24.800 C--
M18 Locust
C+
Kills:247
V. Kills:233 106%
Deaths:85
KDR:2.906
Accuracy:31.160% C
KPH:16.300 C-
VKPH:15.300 C+
M18 Rotary
C++
Kills:245
V. Kills:184 132%
Deaths:98
KDR:2.500
Accuracy:34.873% B+
KPH:16.200 C+
VKPH:12.200 C++
Kills:13,529 (8,746 + 0)
Deaths:3,191
KDR:4.240
VKDR:2.086
Vehicle Kills:6,658
Kill Difference:10,338
Playtime:525.853 hours
Usage:26%
Score:5.833m
Score/min:185
Piloting Accuracy:34.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:374
V. Kills:88 420%
Deaths:29
KDR:12.897
Accuracy:51.898% B**
KPH:41.200 C-
VKPH:9.700 C++
C150 Dalton
C**
Kills:170
V. Kills:163 104%
Deaths:10
KDR:17
Accuracy:36% D
KPH:30 C
VKPH:28.800 C**
AP30 Shredder
C**
Kills:107
V. Kills:88 120%
Deaths:14
KDR:7.643
Accuracy:42.480% A
KPH:26.500 C
VKPH:21.800 C**
CAS30 Tank Buster
D
Kills:65
V. Kills:68 94%
Deaths:83
KDR:0.783
Accuracy:50.680% B
KPH:4.500 D
VKPH:4.700 D
Kills:716 (65 + 651)
Deaths:136
KDR:5.265
VKDR:2.993
Vehicle Kills:407
Kill Difference:580
Playtime:33.275 hours
Usage:2%
Score:0.498m
Score/min:249
Piloting Accuracy:50.680%
Gunner Accuracy:42.480%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:225
V. Kills:122 183%
Deaths:42
KDR:5.357
Accuracy:50.545% D
KPH:24.900 D
VKPH:13.500 D-
L100 Python HESH
C+
Kills:181
V. Kills:25 N/A
Deaths:5
KDR:36.200
Accuracy:46.403% C
KPH:55.100 C+
VKPH:7.600 C
C75 Viper
C
Kills:124
V. Kills:33 365%
Deaths:30
KDR:4.133
Accuracy:38.788% C+
KPH:26.200 C
VKPH:7 C
Kills:530 (530 + 0)
Deaths:77
KDR:6.883
VKDR:2.338
Vehicle Kills:180
Kill Difference:453
Playtime:17.060 hours
Usage:1%
Score:0.243m
Score/min:237
Driving Accuracy:38.788%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:874
V. Kills:471 185%
Deaths:74
KDR:11.811
Accuracy:47.268% C++
KPH:27.300 C
VKPH:14.700 C--
P2-120 HESH
B
Kills:723
V. Kills:175 411%
Deaths:20
KDR:36.150
Accuracy:47.843% B+
KPH:46.100 C
VKPH:11.200 B
Halberd SE
B**
Kills:297
V. Kills:91 323%
Deaths:
KDR:
Accuracy:46.992% C++
KPH:56.200 B**
VKPH:17.200 B
E540 Halberd
B+
Kills:295
V. Kills:168 175%
Deaths:45
KDR:6.556
Accuracy:50.401% B**
KPH:27.700 C++
VKPH:15.800 B+
MR11 Gatekeeper
C
Kills:200
V. Kills:196 102%
Deaths:52
KDR:3.846
Accuracy:44.383% B+
KPH:15.300 D-
VKPH:15 C
G30 Vulcan
B+
Kills:52
V. Kills:34 149%
Deaths:13
KDR:4
Accuracy:36.355% B*
KPH:26.900 B+
VKPH:17.600 B+
Kills:2,441 (1,597 + 844)
Deaths:204
KDR:11.966
VKDR:5.564
Vehicle Kills:1,135
Kill Difference:2,237
Playtime:78.694 hours
Usage:4%
Score:1.368m
Score/min:290
Driving Accuracy:47.843%
Gunner Accuracy:36.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:148
V. Kills:6 N/A
Deaths:17
KDR:8.706
Accuracy:34.422% C
KPH:57.900 D--
VKPH:2.300 D*
G20 Vulcan-H
D
Kills:119
V. Kills:97 121%
Deaths:46
KDR:2.587
Accuracy:50.573% C**
KPH:25 D--
VKPH:20.400 D
MR11 Gatekeeper-H
D
Kills:61
V. Kills:90 67%
Deaths:26
KDR:2.346
Accuracy:52.380% C+
KPH:14.800 D**
VKPH:21.900 D
Kills:328 (0 + 328)
Deaths:89
KDR:3.685
VKDR:2.169
Vehicle Kills:193
Kill Difference:239
Playtime:11.434 hours
Usage:1%
Score:0.200m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:52.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:162
V. Kills:41 386%
Deaths:35
KDR:4.629
Accuracy:33.640% C
KPH:27.900 D-
VKPH:7.100 C-
M20 Basilisk
C*
Kills:61
V. Kills:31 191%
Deaths:14
KDR:4.357
Accuracy:42.133% C**
KPH:17 C
VKPH:8.600 C*
M40 Fury
D
Kills:56
V. Kills:11 N/A
Deaths:4
KDR:14
Accuracy:38.373% C*
KPH:32.800 D-
VKPH:6.400 D
Kills:279 (0 + 279)
Deaths:53
KDR:5.264
VKDR:1.566
Vehicle Kills:83
Kill Difference:226
Playtime:11.116 hours
Usage:1%
Score:0.140m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:38.373%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:122
V. Kills:12 N/A
Deaths:12
KDR:10.167
Accuracy:39.151% B*
KPH:56.800 C
VKPH:5.600 C
Kills:122 (0 + 122)
Deaths:12
KDR:10.167
VKDR:1
Vehicle Kills:12
Kill Difference:110
Playtime:2.150 hours
Usage:0%
Score:0.027m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:39.151%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,45010,3185,7271.802C+0.2128.604%B*35.763%A38.5CN/A104267.9h10.1B++35.5B++
M18 Needler 10,8775,9822,2632.643C++0.6430.484%CN/A15.8C++12.9B162379.6h107B+350.9B+
Hellfire Rocket Pods 4,1693,71930012.397B+10.3959.387%B**N/A73.9C8.9D26150.3h15.8C*26.6B+
M14 Banshee 2,3932,2722538.98C*6.9733.332%B+1.056%C+66B3.5C+20334.4h16.7B+50.1B+
T32 Bull 1,6071,5951,2291.298C+0.7123.976%C+29.467%B+32.9C-N/A9548.5h11.7C*48.9C*
NS-15M2 1,4631,4518341.74C+0.2727.32%B30.6%C**34.1DN/A8742.5h11.2B41.1B+
TORQ-9 1,3831,3731,2721.079C+0.9326.621%C**25.637%C+26.2C--N/A7152.4h14.8C+55.8C*
TSAR-42 1,3471,3354113.248C++1.2444.339%B++74.307%B+35.8CN/A10637.3h2.1C**4.8B+
T9A "Butcher" 1,2981,2597671.641C+0.3727.409%B+34.075%B+35.5D-1.1C++10735.5h11.2C+40.8B
TRAC-5 1,2641,2431,4200.875C+1.1325.681%B++17.297%C10.4DN/A32119.6h12.9B+50.2B+
T9 CARV 1,2371,2211,1861.03C+0.9821.159%C*23.178%C+29.4C+N/A9941.6h12.6B59.7B
TMG-50 1,2321,2198731.396C+0.6123.567%C*28.22%B+30CN/A7440.6h10.5C**44.5B+
T1 Cycler 1,1651,1551,1071.043C+0.9625.605%B+24.069%C++24.7C+N/A7546.7h12.2B+47.7B++
Hornet Missiles 1,8391,0641925.542C+3.5364.02%B1.034%C--34.1D24.8C--27431.2h11.6C18.2C+
LC2 Lynx 9949718111.197C+0.8127.236%B+27.703%B*20.1C-N/A5948.3h13B+47.6B+
C-4 1,1779316011.549C+0.4627.106%C++N/A72.2C19.1D49012.9h1.3C**5C**
P2-120 AP 1,3458747411.811B+9.8047.268%C++1.144%D--27.3C14.7C--36132h6.5C++13.8C**
RAMS .50M 8368351585.285B+3.2840.133%C++83.473%B+34.2C++N/A8524.4h1.9B+4.7B+
P2-120 HESH 8987232036.15A+34.1447.843%B+N/A46.1C11.1C**22715.7h4.4C*9.3B+
TAR 6416244851.287C+0.7225.667%C**29.968%B**26C-N/A8024h11.3B+44.1B+
NS-44 Commissioner 5395316740.788C1.2240.38%B25.047%C*31.6CN/A10016.8h3.5C**8.6B+
Cycler TRV 5345253431.531C*0.4826.057%B+28.952%B**30.5C+N/A10317.2h10.4B**40B++
LC3 Jaguar 5165083161.608C++0.4028.146%B++24.41%B+32.6C+N/A11115.6h10.8B+38.3B++
MG-H1 Watchman 4624552311.97C**0.0426.076%B34.066%B++32.3C--N/A12514.1h13.1B+50.3B+
NS Decimator 5814112771.484C**0.5262.141%C++1.46%D30.2D12.5C--22713.6h4.6C+7.5C+
Frag Grenade 3923831383N/A380.9950.241%B+N/A547.1C+12.9C++21160.7h3.3C**6.5B+
Tank Mine 6103811842.071C0.0626.512%DN/A84.7D50.9C--8254.5h1.9C+7D
L105 Zephyr 4623742912.897C++10.8951.898%B**N/A41.1C--9.7C++2119.1h8D-15.4C+
SMG-46 Armistice 3323273251.006C+1.0032.351%B**18.349%C++23.9C-N/A7513.7h11.2B*34.7B++
MRC3 Mercy 3353211282.508C++0.5023.335%A19.315%C33.4C++1.5A1019.6h18.8C++80.4B++
MRC3 Mercy 3043001282.344C+0.3423.781%A20.667%C+31.3C+N/A1039.6h20.7C86.8B+
Halberd SE 3882971297S294.9946.992%C++N/A56B**17.2B2435.3h3.5B*7.4B*
E540 Halberd 463295456.556C+4.5550.401%B**1.356%D--27.8C++15.8B+28410.6h6.2C12.3B+
Claymore 258257505.14C3.1330.898%CN/A128.5CN/A3782h1.2C++3.9C++
M18 Locust 480247852.906C+0.9031.16%C1.619%C+16.3C-15.3C+23215.2h141C+452.7C+
M18 Rotary 429245982.5C++0.4934.873%B+N/A16.2C+12.2C++24015.1h68.1B*195.3B*
FA1 Barrage 2272272121.071C++0.9449.383%B*22.908%A+34.9C++N/A1316.5h4.1B+8.2B++
L100 Python AP 347225425.357C+3.3550.545%D2.667%C++25D13.6D-2449h6.2C12.2C-
MR11 Gatekeeper 396200523.846C1.8444.383%B+1.5%C15.3D-15C21213.1h58.3C--131.3C+
NS-03 Thumper 2011941911.016B0.9928.025%D2.062%C++26.6C-1C737.3h10.2D--36.5D-
NSX Masamune 3081891841.027C++0.9861.584%B2.116%C++28.2C17.8B2196.7h10.4C**16.9B
L100 Python HESH 206181536.2A+34.1946.403%CN/A54.8C+7.6C2643.3h3.2C++6.8C++
C150 Dalton 3331701017B**14.9936%DN/A29.8C-28.6C*3925.7h4.5C+12.5C
ASP-30 Grounder 3021672500.668C+1.3464.032%C++1.796%D13.9C11.3C+19412h8.7C13.6C+
Chainblade 16416322,5580.007C--2.0019.215%D-6.748%C++0.1D-N/A01146.7h1.7B*8.9C**
M40 Fury 203162354.629C2.6233.64%C1.852%C++27.9D-7.1C-1705.8h17.1D50.9C-
TX1 Repeater 1611612330.691C+1.3223.908%C+27.95%B*35.8C*N/A1284.5h10.8B++45.2B+
MG-C1 Kindred 157154891.73B+0.2829.468%B+19.481%D33.5CN/A1034.6h11.3C++38.2B
P525 Marauder-H 154148178.706C-6.7034.422%CN/A56.9D--2.3D*1942.6h8.8D25.7C--
ML-7 2081281800.711C+1.3059.769%C**3.906%B++19.7C-12.3C+2946.5h7.7C12.9C+
TRS-12 Uppercut 1241241111.117C+0.8966.968%B++24.194%A+40C+N/A1553.1h2.4C*3.6B+
C75 Viper 157124304.133C+2.1338.788%C+2.419%B**26.4C7C2054.7h13.2C+34.1C++
CAS 14-E 1341221210.167C8.1639.151%B*1.639%C+58.1C5.7C2082.1h34.8C89C++
T16 Rhino 124120721.667B0.3426.881%B**35.833%A++38.7C+1.3B**2083.1h12.4C**46.1B+
M2 Mutilator 120119691.725C+0.2823.652%A++25.21%A+30.5C++N/A1163.9h15.3B+64.7B*
G20 Vulcan-H 216119462.587C--0.5850.573%C**N/A24.8D--20.2D3674.8h134.3D--265.6D
TS2 Inquisitor 1191181500.787C1.2235.362%B**19.492%C+23.1DN/A695.1h15.2F42.9C+
M2 Mutilator 119115691.667C+0.3423.098%A++22.609%B*29.5C++1B++1123.9h15.4B+66.9B*
MANA Anti-Vehicle Turret 194107631.698C++0.3157.423%B2.804%C-22.8D18.5D3354.7h13.7D23.9C-
AP30 Shredder 195107147.643C+5.6442.48%AN/A26.8C22C**4044h125.2D-294.8C+
NS-11A 107100691.449C+0.5626.903%C**32%B**17.9D1.3B**935.6h11.1B*41.3B+
NS-357 Underboss 97971620.599C-1.4144.604%B*27.835%B+24.9DN/A1073.9h3.8C**8.6B+
M3 Pounder HEG 10896521.846C++0.1647.781%B*3.125%C+22.9B2.9C1654.2h15.8C++33.1B+
Spear Anti-Vehicle Phalanx Turret 13993615.5B**13.4952.612%B*2.151%D--42.3C+20.9C+3562.2h9.2C+17.5B
M3 Pounder HEG 9382412C++0.0149.758%B*1.22%D*22.2C++3D1423.7h18.8C+37.8B
T9 CARV-S 7372481.5C+0.5124.878%B25%C+34.3C-N/A1902.1h9.9B*39.9B+
CAS30 Tank Buster 13365830.783C-1.2250.68%BN/A4.5D4.7D17414.5h60.8C+119.9C++
T1B Cycler 6461660.924C-1.0824.093%D42.623%A+11.3D*N/A535.4h11.5B47.9C+
M20 Basilisk 9261144.357C*2.3542.133%C**8.197%B*16.9C8.6C*2423.6h107.3C254.7C+
MR11 Gatekeeper-H 15161262.346D0.3452.38%C+1.639%C++14.9D**22D2664.1h74.5D-142.2D
M60-A Bulldog 6357319C+16.9942.735%DN/A23.8D2.5D1192.4h6.1C14.4C
M60-A Bulldog 625678C5.9947.203%C+N/A18.7D2D1053h8.6F18.2D-
M40 Fury 6756414B++11.9938.373%C*N/A32.9D-6.5D2741.7h17.3D-45C
MANA Anti-Personnel Turret 5454202.7N/A0.6927.442%UN/A540UN/A1773900.1h26.5T*96.5T*
G30 Vulcan 8652134C+1.9936.355%B*7.692%A*27.4B+17.9B++2921.9h97.2C+267.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit742743,98292.4h
Anti-Vehicle MANA Turret95570.8h
Spawn Beacon152,3201.3h
Ordnance Dampener0520.1h
Rampart Wall0560.8h
Nanite Revive Grenade02,8170.8h
Motion Spotter58280.8h
Restoration Kit253200.8h
Welding Device01,2870.2h
Shield Recharging Field281,3500.6h
Recon Detection Device03480.7h
Ammunition Package181,7970.8h
Medical Applicator420181,25815.4h
Medical Kit1563,1402.6h
Anti-Infantry MANA Turret22190.3h
Nano-Repair Grenade03340.1h

Check the help document for the dictionary if you want to learn more about words used here.


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