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ShiftyFred[BRTD] ShiftyFred
TR BR 119

KDR: 1.97

Score: 28.9m

Last Seen: Dec 12th, 2019 9:12 PM
- OFFLINE - 37 hour(s)

Battle Rank 118 (119 total) - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 94
Level Progress (to 119): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler Hellfire Rocket Pods M14 Banshee T32 Bull NS-15M2 TORQ-9 TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,207,215 MLG Score: 965
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.63%29.807%79420120721,6761.898910.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.19%1.054B**1.335A-0.218CHEAD ++ (~16.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.436B11.20.219C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.836%0.878%7093122410,929171754426.36147201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.036%-0.582D-0.638D0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.7-0.254C64.2-0.215C137.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.215%1.438%204412231,1829376281.26013188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.688%0.508B+-0.704D--0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.583B+7.40.405B8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.68%1.488%176512221,0088347871.20719128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%0.508B+-0.732D--0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.703B++14.90.629B+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.611%78.213%176212251,8911103121.71441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%1.156B**0.732B++-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+20.363C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.181%22.422%1761122622380200.277709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.627B+1.508A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**40.169C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 94
28.9m270.1%311 (18.7k)268 (16.1k)1.9695946,44723,5822.54202119 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227252925.424%18.212%46304:3412

9% Combat Medic51% Engineer28% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 2:16 PMSep 9th, 2015 3:48 PMDec 13th, 2019 12:27 AM (1d) (PST)Dec 12th, 2019 6:02 PM (1d) (PST)Dec 12th, 2019 5:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7031125910.4310.2190.0781.4160.094965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1776,72635,4512613585616,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1796.8h/74.9d 13,499 8,459 17,536 152.7k 2,136 3,969 10,088 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:8,325
Deaths:4,508
KDR:1.847
Accuracy:28.925% B**
HSR:35.580% A+
T32 Bull
B+
Kills:1,595
Deaths:1,229
KDR:1.298
Accuracy:23.976% C+
HSR:29.467% B+
NS-15M2
B+
Kills:1,451
Deaths:834
KDR:1.740
Accuracy:27.320% B+
HSR:30.600% B+
TMG-50
B+
Kills:1,219
Deaths:873
KDR:1.396
Accuracy:23.567% B
HSR:28.220% B+
T9 CARV
C**
Kills:1,163
Deaths:1,146
KDR:1.015
Accuracy:21.045% C**
HSR:22.356% C+
T9A "Butcher"
B++
Kills:463
Deaths:322
KDR:1.438
Accuracy:27.270% B+
HSR:33.693% B++
MG-H1 Watchman
B**
Kills:430
Deaths:214
KDR:2.009
Accuracy:26.132% B+
HSR:33.721% B**
T9 CARV-S
B+
Kills:72
Deaths:48
KDR:1.500
Accuracy:24.878% B+
HSR:25% C+
T16 Rhino
M++
Kills:61
Deaths:40
KDR:1.525
Accuracy:28.540% A
HSR:42.623% M++
Kills:14,779
Deaths (as Heavy Assault):9,214
Deaths (to Heavy Assaults):6,767
KDR:1.60397
Kill Difference:5,565
Playtime:502.881 hours
Usage:28%
Score:7.812m
Score/min:259
Accuracy (listed only):25.739%
HSR (listed only):31.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B*
HSR:17.297% C
LC2 Lynx
B*
Kills:770
Deaths:612
KDR:1.258
Accuracy:27.317% B++
HSR:26.753% B*
LC3 Jaguar
B**
Kills:364
Deaths:250
KDR:1.456
Accuracy:28.953% B**
HSR:22.528% B
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.181% B**
HSR:22.422% A
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
Kills:2,754
Deaths (as Engineer):2,575
Deaths (to Engineers):4,750
KDR:1.06951
Kill Difference:179
Playtime:920.733 hours
Usage:51%
Score:15.295m
Score/min:277
Accuracy (listed only):32.120%
HSR (listed only):21.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,243
Deaths:1,420
KDR:0.875
Accuracy:25.681% B*
HSR:17.297% C
LC2 Lynx
B*
Kills:770
Deaths:612
KDR:1.258
Accuracy:27.317% B++
HSR:26.753% B*
LC3 Jaguar
B**
Kills:364
Deaths:250
KDR:1.456
Accuracy:28.953% B**
HSR:22.528% B
SMG-46 Armistice
A
Kills:300
Deaths:304
KDR:0.987
Accuracy:32.547% A
HSR:17% C+
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.181% B**
HSR:22.422% A
MG-C1 Kindred
B+
Kills:154
Deaths:89
KDR:1.730
Accuracy:29.468% B+
HSR:19.481% D
Kills:3,054
Deaths (as Light Assault):2,879
Deaths (to Light Assaults):4,200
KDR:1.06078
Kill Difference:175
Playtime:93.686 hours
Usage:5%
Score:1.342m
Score/min:239
Accuracy (listed only):32.191%
HSR (listed only):20.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:1,358
Deaths:1,259
KDR:1.079
Accuracy:26.678% B+
HSR:25.552% C*
T1 Cycler
B++
Kills:1,155
Deaths:1,107
KDR:1.043
Accuracy:25.605% B++
HSR:24.069% B
TAR
B**
Kills:533
Deaths:399
KDR:1.336
Accuracy:25.327% B
HSR:29.644% B**
Cycler TRV
B**
Kills:418
Deaths:248
KDR:1.685
Accuracy:26.482% B+
HSR:27.990% B**
SMG-46 Armistice
A
Kills:300
Deaths:304
KDR:0.987
Accuracy:32.547% A
HSR:17% C+
FA1 Barrage
A
Kills:223
Deaths:204
KDR:1.093
Accuracy:49.181% B**
HSR:22.422% A
Kills:3,987
Deaths (as Combat Medic):3,521
Deaths (to Combat Medics):1,925
KDR:1.13235
Kill Difference:466
Playtime:162.669 hours
Usage:9%
Score:2.914m
Score/min:299
Accuracy (listed only):30.970%
HSR (listed only):24.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,072
Deaths:317
KDR:3.382
Accuracy:44.393% B*
HSR:74.067% B+
RAMS .50M
B++
Kills:819
Deaths:154
KDR:5.318
Accuracy:40.178% C*
HSR:83.639% B++
NS-44 Commissioner
B+
Kills:480
Deaths:573
KDR:0.838
Accuracy:40.311% B+
HSR:23.750% C++
SMG-46 Armistice
A
Kills:300
Deaths:304
KDR:0.987
Accuracy:32.547% A
HSR:17% C+
TX1 Repeater
B**
Kills:161
Deaths:233
KDR:0.691
Accuracy:23.908% C+
HSR:27.950% B**
TS2 Inquisitor
B**
Kills:115
Deaths:149
KDR:0.772
Accuracy:35.575% B**
HSR:20% C+
Kills:2,947
Deaths (as Infiltrator):1,730
Deaths (to Infiltrators):3,092
KDR:1.70347
Kill Difference:1,217
Playtime:87.288 hours
Usage:5%
Score:1.102m
Score/min:210
Accuracy (listed only):36.152%
HSR (listed only):41.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:286
Deaths:106
KDR:2.698
Accuracy:24.152% A+
HSR:19.231% C
MRC3 Mercy
A+
Kills:255
Deaths:106
KDR:2.406
Accuracy:24.646% A+
HSR:18.431% C--
M2 Mutilator
A*
Kills:107
Deaths:60
KDR:1.783
Accuracy:24.597% A*
HSR:26.168% A++
M2 Mutilator
A*
Kills:100
Deaths:60
KDR:1.667
Accuracy:23.987% A*
HSR:22% B++
M3 Pounder HEG
B**
Kills:93
Deaths:49
KDR:1.898
Accuracy:47.306% B**
HSR:2.151% D
M3 Pounder HEG
B*
Kills:79
Deaths:38
KDR:2.079
Accuracy:49.256% B*
HSR:1.266% D*
Kills:920
Deaths (as MAX Suit):209.500
Deaths (to MAX Suits):1,256
KDR:4.39141
Kill Difference:710.500
Playtime:20.324 hours
Usage:1%
Score:0.425m
Score/min:349
Accuracy (listed only):32.324%
HSR (listed only):14.874%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:5,595
V. Kills:4,688 119%
Deaths:2,263
KDR:2.472
Accuracy:30.488% C
KPH:15.300 C*
VKPH:12.800 B+
Hellfire Rocket Pods
A
Kills:3,552
V. Kills:422 N/A
Deaths:300
KDR:11.840
Accuracy:59.405% A
KPH:72.700 C+
VKPH:8.600 D
M14 Banshee
B+
Kills:1,782
V. Kills:108 N/A
Deaths:253
KDR:7.043
Accuracy:32.788% B+
KPH:60 B+
VKPH:3.600 C++
Hornet Missiles
C--
Kills:1,051
V. Kills:768 137%
Deaths:192
KDR:5.474
Accuracy:64.038% B+
KPH:34.200 D
VKPH:25 C--
M18 Locust
C*
Kills:232
V. Kills:225 103%
Deaths:85
KDR:2.729
Accuracy:31.102% C+
KPH:16 C
VKPH:15.600 C*
M18 Rotary
C++
Kills:186
V. Kills:156 118%
Deaths:98
KDR:1.898
Accuracy:33.372% B
KPH:13.800 C+
VKPH:11.600 C++
Kills:12,398 (7,795 + 0)
Deaths:3,191
KDR:3.885
VKDR:1.995
Vehicle Kills:6,367
Kill Difference:9,207
Playtime:503.657 hours
Usage:28%
Score:5.404m
Score/min:179
Piloting Accuracy:33.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:374
V. Kills:88 420%
Deaths:29
KDR:12.897
Accuracy:51.898% B**
KPH:41.200 C
VKPH:9.700 C++
C150 Dalton
C*
Kills:111
V. Kills:126 87%
Deaths:10
KDR:11.100
Accuracy:36.153% C
KPH:24.800 D
VKPH:28.100 C*
AP30 Shredder
C**
Kills:107
V. Kills:88 120%
Deaths:14
KDR:7.643
Accuracy:42.480% B**
KPH:26.500 C+
VKPH:21.800 C**
CAS30 Tank Buster
D
Kills:61
V. Kills:66 91%
Deaths:83
KDR:0.735
Accuracy:50.829% B
KPH:4.500 D
VKPH:4.800 D
Kills:653 (61 + 592)
Deaths:136
KDR:4.801
VKDR:2.706
Vehicle Kills:368
Kill Difference:517
Playtime:31.237 hours
Usage:2%
Score:0.452m
Score/min:241
Piloting Accuracy:50.829%
Gunner Accuracy:42.480%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:176
V. Kills:102 171%
Deaths:42
KDR:4.190
Accuracy:51.442% D
KPH:22.300 D
VKPH:13 D-
L100 Python HESH
C+
Kills:160
V. Kills:24 N/A
Deaths:5
KDR:32
Accuracy:44.238% C-
KPH:53.100 C+
VKPH:8 C+
C75 Viper
C+
Kills:124
V. Kills:33 365%
Deaths:30
KDR:4.133
Accuracy:38.788% C+
KPH:26.200 C+
VKPH:7 C
Kills:460 (460 + 0)
Deaths:77
KDR:5.974
VKDR:2.065
Vehicle Kills:159
Kill Difference:383
Playtime:15.628 hours
Usage:1%
Score:0.202m
Score/min:215
Driving Accuracy:38.788%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:558
V. Kills:341 163%
Deaths:74
KDR:7.541
Accuracy:47.851% C*
KPH:23.700 D
VKPH:14.500 C-
P2-120 HESH
B+
Kills:324
V. Kills:100 321%
Deaths:20
KDR:16.200
Accuracy:47.519% B+
KPH:40.300 C-
VKPH:12.400 B+
E540 Halberd
B++
Kills:277
V. Kills:162 170%
Deaths:45
KDR:6.156
Accuracy:50.777% A
KPH:26.800 C++
VKPH:15.700 B++
MR11 Gatekeeper
C+
Kills:200
V. Kills:196 102%
Deaths:52
KDR:3.846
Accuracy:44.394% B+
KPH:15.300 D
VKPH:15 C+
Kills:1,359 (882 + 477)
Deaths:191
KDR:7.115
VKDR:4.183
Vehicle Kills:799
Kill Difference:1,168
Playtime:55.026 hours
Usage:3%
Score:0.940m
Score/min:285
Driving Accuracy:47.519%
Gunner Accuracy:44.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:136
V. Kills:6 N/A
Deaths:17
KDR:8
Accuracy:33.920% C
KPH:55.900 D--
VKPH:2.500 D*
G20 Vulcan-H
C--
Kills:116
V. Kills:95 121%
Deaths:46
KDR:2.522
Accuracy:50.895% B
KPH:25.100 D--
VKPH:20.500 C--
MR11 Gatekeeper-H
D
Kills:61
V. Kills:90 67%
Deaths:26
KDR:2.346
Accuracy:52.380% C+
KPH:14.800 D*
VKPH:21.900 D
Kills:313 (0 + 313)
Deaths:89
KDR:3.517
VKDR:2.146
Vehicle Kills:191
Kill Difference:224
Playtime:11.177 hours
Usage:1%
Score:0.189m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:52.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:162
V. Kills:41 386%
Deaths:35
KDR:4.629
Accuracy:33.640% C+
KPH:27.900 D
VKPH:7.100 C-
M20 Basilisk
C**
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:41.932% B
KPH:17.100 C
VKPH:8.700 C**
M40 Fury
C**
Kills:56
V. Kills:11 N/A
Deaths:4
KDR:14
Accuracy:38.498% C**
KPH:33 D
VKPH:6.500 D
Kills:277 (0 + 277)
Deaths:53
KDR:5.226
VKDR:1.547
Vehicle Kills:82
Kill Difference:224
Playtime:10.966 hours
Usage:1%
Score:0.137m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:38.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:97
V. Kills:10 N/A
Deaths:12
KDR:8.083
Accuracy:40.126% B**
KPH:57.200 C
VKPH:5.900 C+
Kills:97 (0 + 97)
Deaths:12
KDR:8.083
VKDR:0.833
Vehicle Kills:10
Kill Difference:85
Playtime:1.696 hours
Usage:0%
Score:0.021m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:40.126%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,4178,3254,5081.847C+0.1228.925%B**35.58%A+39.6C+N/A102210.2h10.1B*34.8B++
M18 Needler 10,2835,5952,2632.472C++0.5030.488%CN/A15.3C*12.8B+157366.4h109.8B+360B+
Hellfire Rocket Pods 3,9743,55230011.84B+9.8759.405%AN/A72.6C+8.6D25348.9h15.9B26.8B+
M14 Banshee 1,8901,7822537.043C++5.0732.788%B+1.291%B60B+3.6C++18429.7h17.5B+53.4B+
T32 Bull 1,6071,5951,2291.298C+0.6723.976%C+29.467%B+32.9CN/A9448.5h11.7B48.9B
NS-15M2 1,4631,4518341.74C++0.2327.32%B+30.6%B+34.1CN/A8542.5h11.2B+41.1B+
TORQ-9 1,3681,3581,2591.079C+0.8926.678%B+25.552%C*26.5CN/A7051.3h14.9C++55.8B
TRAC-5 1,2641,2431,4200.875C++1.0925.681%B*17.297%C10.4C--N/A31119.6h12.9B+50.2B+
TMG-50 1,2321,2198731.396C*0.5723.567%B28.22%B+30C+N/A7240.6h10.5B+44.5B+
T9 CARV 1,1761,1631,1461.015C+0.9521.045%C**22.356%C+29.7C++N/A9439.2h12.7B+60.2B+
T1 Cycler 1,1651,1551,1071.043C+0.9325.605%B++24.069%B24.7C+N/A7246.7h12.2B*47.7B++
TSAR-42 1,0831,0723173.382C++1.4144.393%B*74.067%B+37.2C+N/A10728.8h2.2C**4.9B+
Hornet Missiles 1,8191,0511925.474C+3.5064.038%B+1.047%C--34.2D25C--27430.7h11.7C+18.2C*
RAMS .50M 8208191545.318B+3.3540.178%C*83.639%B++34.3BN/A8523.9h1.9B+4.7B+
C-4 1,0328085371.505C++0.4626.701%C++N/A81.6C+22.6C-5599.9h1.3B+5B+
LC2 Lynx 7817706121.258C++0.7127.317%B++26.753%B*20.1CN/A5738.3h12.8B+46.9B++
P2-120 AP 899558747.541C++5.5747.851%C*1.434%D23.6D14.4C--36423.6h7.6C+15.8C++
TAR 5415333991.336C+0.6325.327%B29.644%B**27.3CN/A8419.5h11B*43.5B++
NS-44 Commissioner 4874805730.838C+1.1340.311%B+23.75%C++32.9C+N/A10314.6h3.5B+8.6B+
T9A "Butcher" 4704633221.438C0.5327.27%B+33.693%B++33.1DN/A10514h11.5C++42.3B+
MG-H1 Watchman 4354302142.009B0.0426.132%B+33.721%B**35.8CN/A13412h13.1B+50B+
Cycler TRV 4254182481.685B+0.2826.482%B+27.99%B**33.7C+N/A10812.4h10.2B**38.3B*
L105 Zephyr 4623742912.897C*10.9351.898%B**N/A41.1C9.7C++2119.1h8D15.4C++
Tank Mine 6013731772.107C0.1425.664%DN/A84.8C-51.8C8404.4h1.8C*7.1C-
LC3 Jaguar 3703642501.456C++0.5128.953%B**22.528%B30.1C+N/A10812.1h11.1B+38.4B++
P2-120 HESH 4243242016.2C*14.2347.519%B+N/A40.5C12.5B+2108h5.4C11.3C**
Frag Grenade 3233171317N/A315.0350.139%B++N/A528.3C**10C++19260.6h3.4B+6.8B+
NS Decimator 4383112221.401B0.5761.714%C++1.929%C+29.1C-11.9C--21610.7h4.6C++7.5C*
SMG-46 Armistice 3043003040.987C+0.9832.547%A17%C+23.3CN/A7212.9h11.2B**34.5B*
MRC3 Mercy 2982861062.698C**0.7324.152%A+19.231%C36.2B+1.5A++1067.9h18.7B77.4B*
E540 Halberd 439277456.156C+4.1950.777%A1.444%D-26.9C++15.7B++25510.3h6.4C12.5B+
MRC3 Mercy 2592551062.406C++0.4424.646%A+18.431%C--32.3C*N/A1067.9h21.6C+87.5B++
M18 Locust 457232852.729B0.7631.102%C+1.724%C++16C15.5C*22614.5h143C+459.6C++
Claymore 229228445.182C+3.2131.355%C+N/A134.1C+N/A3841.7h1.2C++3.9C*
FA1 Barrage 2232232041.093C++0.8849.181%B**22.422%A35.4B+N/A1286.3h4B*8.2B++
MR11 Gatekeeper 396200523.846C+1.8844.394%B+1.5%C15.3D15C+21213.1h58.2C131.1C++
NSX Masamune 3081891841.027C**0.9461.584%B2.116%C++28.2C+17.8B2186.7h10.4B16.9B+
M18 Rotary 342186981.898C++0.0733.372%BN/A13.8C+11.6C++22913.5h73.6B++220.5B*
L100 Python AP 278176424.19C+2.2251.442%D2.841%C**22.3D12.9D-2177.9h6.8C13.2C-
ASP-30 Grounder 3021672500.668C+1.3064.032%C*1.796%D13.9C11.3C++19312h8.7C+13.6C+
M40 Fury 203162354.629C2.6633.64%C+1.852%C++27.9D7.1C-1705.8h17.1C50.9C+
TX1 Repeater 1611612330.691C+1.2823.908%C+27.95%B**35.8B+N/A1224.5h10.8B++45.2B+
L100 Python HESH 184160532A*30.0344.238%C-N/A53.3C+8C+2413h3.1B7.1C++
MG-C1 Kindred 157154891.73B0.2429.468%B+19.481%D33.5CN/A824.6h11.3C*38.2B+
P525 Marauder-H 142136178C--6.0333.92%CN/A56.7D--2.5D*1802.4h8.9C-26.3C
Chainblade 12912919,6610.007C-1.9618.519%D-7.752%C++0.1DN/A01012.9h1.7B*9C**
ML-7 2081281800.711C++1.2659.769%B+3.906%B+19.7C12.3C+2866.5h7.7C12.9C++
C75 Viper 157124304.133C++2.1638.788%C+2.419%B**26.4C+7C1954.7h13.2C++34.1C**
G20 Vulcan-H 211116462.522C0.5550.895%BN/A25.2D--20.7C--3524.6h133.8D262.9C
TS2 Inquisitor 1161151490.772C1.2035.575%B**20%C+22.5DN/A645.1h15.4D--43.2C+
C150 Dalton 2371111011.1B+9.1336.153%CN/A24.7D28C*3514.5h5.4C--14.8C--
AP30 Shredder 195107147.643C+5.6742.48%B**N/A26.8C+22C**3864h125.2D294.8C++
M2 Mutilator 108107601.783C++0.1924.597%A*26.168%A++31.5BN/A1113.4h15.1B*61.5B*
MANA Anti-Vehicle Turret 191105621.694C++0.2857.717%B2.857%C-22.3D18.3C--3304.7h13.8C--23.9C
M2 Mutilator 104100601.667C+0.3023.987%A*22%B++29.4C**1.2A+1053.4h15.8B+65.9B*
CAS 14-E 10797128.083C6.1140.126%B**1.031%D57.1C5.9C+2091.7h36.2C90.1C*
M3 Pounder HEG 10593491.898C**0.0747.306%B**2.151%D23.3B+3C+1674h15.8B33.3B+
M3 Pounder HEG 9079382.079C**0.1149.256%B*1.266%D*22.6B3.1C-1483.5h18.8C++38.3B+
Spear Anti-Vehicle Phalanx Turret 12278613B**11.0352.838%B*1.282%D**37.1C+21C+3442.1h10.4C+19.7C*
T9 CARV-S 7372481.5C++0.4724.878%B+25%C+34.3CN/A1722.1h9.9B*39.9B+
CAS30 Tank Buster 12761830.735C-1.2350.829%BN/A4.5D4.9D18313.6h62.3C+122.6C*
MR11 Gatekeeper-H 15161262.346C--0.3852.38%C+1.639%C+14.9D*22D2614.1h74.5D142.2C-
T16 Rhino 6261401.525B0.4428.54%A42.623%M++35.9C++N/A1921.7h12.9C*45.1B++
M20 Basilisk 8959144.214B2.2441.932%B8.475%B**16.9C8.6C*2393.5h106.8C+254.8C++
M60-A Bulldog 6357319C+17.0342.945%C-N/A24.8C-2.6C--1212.3h6.1C+14.3C+
M40 Fury 6756414B*12.0338.498%C**N/A32.9D6.5D2761.7h17.2D44.7C+
M60-A Bulldog 625678C6.0347.662%C++N/A19.3D2.1D1072.9h8.6D*17.9C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,8551h
Nano-Armor Kit557706,38885.8h
Nanite Revive Grenade02,6260.7h
Anti-Vehicle MANA Turret95440.8h
Rampart Wall0520.7h
Motion Spotter57690.7h
Welding Device01,1660.2h
Shield Recharging Field187170.3h
Ammunition Package171,6980.7h
Medical Applicator380155,13113.1h
Medical Kit1202,6492h
Anti-Infantry MANA Turret11940.2h
Nano-Repair Grenade02130.1h
Recon Detection Device02070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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