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Paragon Shigeos[] Shigeos
VS BR 84

KDR: 1.91

Score: 12.2m

Last Seen: Dec 28th, 2017 2:59 PM
- OFFLINE - 150.3 hour(s)

Battle Rank 100 (84 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 13%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Betelgeuse 54-A Cosmos VM3 Cosmos VM3 Frag Grenade Parallax VX3 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.209%20.743%5023099218,5222.08746-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.807%0.622B+0.021C+0.036C+HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.364C**11.50.192C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.318%1.199%48831019834241903.46058916%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%0.301C*-0.378C--0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.673B+21.20.599B+31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.145%1.186%115110215906471310.911901447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.46D-0.932D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.344C**9.20.268C*16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.689%77.064%0610164,0331297133.10709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.494%0.246C++0.651B+-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.40.237C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.427%16.34%01102115355910.273703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.004C+0.372C**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*3.80.226C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m237.9%261 (15.7k)224 (13.4k)1.9050931,05316,3002.011984 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022194923.195%24.684%57303:2113

49% Heavy Assault30% Infiltrator11% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2015 6:03 PMJan 28th, 2017 8:11 PMDec 28th, 2017 9:37 AM (352d) (PST)Dec 28th, 2017 11:28 AM (352d) (PST)Dec 28th, 2017 10:59 AM (352d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4132191940.5690.2990.1401.3950.0171141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,77013,15711,6133418884113,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.6h/37.9d 1,741 7,665 7,451 76.1k 956 3,262 942 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,974
Deaths:1,425
KDR:2.087
Accuracy:23.981% B++
HSR:27.236% B+
NS-15M2
C
Kills:1,500
Deaths:1,268
KDR:1.183
Accuracy:21.426% C
HSR:18.067% D-
Betelgeuse 54-A
D
Kills:1,440
Deaths:445
KDR:3.236
Accuracy:22.455% D
HSR:24.861% D
Pulsar LSW
C**
Kills:1,163
Deaths:577
KDR:2.016
Accuracy:24.169% C**
HSR:20.808% C-
NS-15MB
C
Kills:1,157
Deaths:397
KDR:2.914
Accuracy:23.697% C
HSR:21.521% D
VX29 Polaris
C+
Kills:1,157
Deaths:1,039
KDR:1.114
Accuracy:23.200% C+
HSR:18.496% D
Flare VE6
B++
Kills:464
Deaths:130
KDR:3.569
Accuracy:26.070% B++
HSR:27.155% B+
NS-15M AE
C++
Kills:400
Deaths:130
KDR:3.077
Accuracy:25.604% C++
HSR:24.250% C
Lasher X2
B+
Kills:343
Deaths:429
KDR:0.800
Accuracy:29.278% B+
HSR:2.915% D
NSX Naginata
B+
Kills:149
Deaths:48
KDR:3.104
Accuracy:20.957% C+
HSR:30.873% B+
SVA-88
B+
Kills:117
Deaths:34
KDR:3.441
Accuracy:25.307% B+
HSR:26.496% C*
Ursa
B+
Kills:109
Deaths:101
KDR:1.079
Accuracy:24.566% B+
HSR:15.596% D*
Kills:10,973
Deaths (as Heavy Assault):6,023
Deaths (to Heavy Assaults):4,714
KDR:1.82185
Kill Difference:4,950
Playtime:441.318 hours
Usage:49%
Score:5.997m
Score/min:226
Accuracy (listed only):24.226%
HSR (listed only):21.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,179
Deaths:369
KDR:3.195
Accuracy:38.201% C+
HSR:80.831% B+
Sirius SX12
C++
Kills:1,171
Deaths:1,291
KDR:0.907
Accuracy:24.846% C++
HSR:13.493% D
Eridani SX5
C
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:24.474% C
HSR:16.996% C
NS-7 PDW
C*
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:25.779% C*
HSR:16.954% C+
MKV Suppressed
C++
Kills:1,141
Deaths:325
KDR:3.511
Accuracy:26.348% C++
HSR:19.720% C++
XM98
B*
Kills:1,076
Deaths:335
KDR:3.212
Accuracy:36.334% C+
HSR:82.528% B*
Ghost
B**
Kills:927
Deaths:307
KDR:3.020
Accuracy:35.614% C--
HSR:77.886% B**
Artemis VX26
C++
Kills:675
Deaths:211
KDR:3.199
Accuracy:27.706% C++
HSR:20.148% C
NS-61 Emissary
C
Kills:434
Deaths:338
KDR:1.284
Accuracy:25.947% C
HSR:12.673% D
VA39 Spectre
B**
Kills:397
Deaths:368
KDR:1.079
Accuracy:36.837% B++
HSR:50.630% B**
NS-44 Commissioner
B+
Kills:277
Deaths:494
KDR:0.561
Accuracy:35.111% C+
HSR:25.271% B+
V10
C
Kills:252
Deaths:84
KDR:3
Accuracy:35.877% D
HSR:73.810% C
Parallax VX3-AE
C-
Kills:202
Deaths:21
KDR:9.619
Accuracy:35.660% D-
HSR:78.218% C-
NSX Tengu
C+
Kills:165
Deaths:46
KDR:3.587
Accuracy:35.759% C+
HSR:20.606% C+
Beamer VS3
B+
Kills:100
Deaths:167
KDR:0.599
Accuracy:30.369% B+
HSR:23% C++
NS-357 Underboss
D--
Kills:85
Deaths:113
KDR:0.752
Accuracy:27.955% D--
HSR:10.588% D**
VE-S Canis
B*
Kills:85
Deaths:16
KDR:5.313
Accuracy:32.114% B*
HSR:17.647% C
NSX Tomoe
C
Kills:84
Deaths:34
KDR:2.471
Accuracy:27.651% C
HSR:23.810% D*
NS-30 Vandal
C++
Kills:59
Deaths:19
KDR:3.105
Accuracy:32.729% C+
HSR:27.119% C++
Kills:10,636
Deaths (as Infiltrator):5,648
Deaths (to Infiltrators):3,069
KDR:1.88314
Kill Difference:4,988
Playtime:272.226 hours
Usage:30%
Score:3.370m
Score/min:206
Accuracy (listed only):31.332%
HSR (listed only):36.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:1,171
Deaths:1,291
KDR:0.907
Accuracy:24.846% C++
HSR:13.493% D
Eridani SX5
C
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:24.474% C
HSR:16.996% C
NS-7 PDW
C*
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:25.779% C*
HSR:16.954% C+
MKV Suppressed
C++
Kills:1,141
Deaths:325
KDR:3.511
Accuracy:26.348% C++
HSR:19.720% C++
Serpent VE92
C+
Kills:642
Deaths:539
KDR:1.191
Accuracy:22.832% C+
HSR:15.576% D
NS-11C
C++
Kills:212
Deaths:242
KDR:0.876
Accuracy:24.393% C++
HSR:11.321% D**
Pulsar C
A+
Kills:178
Deaths:53
KDR:3.358
Accuracy:31.550% A+
HSR:15.730% D*
NSX Tengu
C+
Kills:165
Deaths:46
KDR:3.587
Accuracy:35.759% C+
HSR:20.606% C+
Solstice VE3
B**
Kills:164
Deaths:290
KDR:0.566
Accuracy:18.619% D
HSR:25% B**
Thanatos VE70
C*
Kills:153
Deaths:143
KDR:1.070
Accuracy:41.427% C*
HSR:16.340% C++
VE-S Canis
B*
Kills:85
Deaths:16
KDR:5.313
Accuracy:32.114% B*
HSR:17.647% C
Kills:6,238
Deaths (as Light Assault):4,055
Deaths (to Light Assaults):2,658
KDR:1.53835
Kill Difference:2,183
Playtime:95.698 hours
Usage:11%
Score:1.084m
Score/min:189
Accuracy (listed only):28.013%
HSR (listed only):17.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,171
Deaths:1,291
KDR:0.907
Accuracy:24.846% C++
HSR:13.493% D
Eridani SX5
C
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:24.474% C
HSR:16.996% C
NS-7 PDW
C*
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:25.779% C*
HSR:16.954% C+
MKV Suppressed
C++
Kills:1,141
Deaths:325
KDR:3.511
Accuracy:26.348% C++
HSR:19.720% C++
NSX Tengu
C+
Kills:165
Deaths:46
KDR:3.587
Accuracy:35.759% C+
HSR:20.606% C+
Thanatos VE70
C*
Kills:153
Deaths:143
KDR:1.070
Accuracy:41.427% C*
HSR:16.340% C++
Corvus VA55
B+
Kills:101
Deaths:131
KDR:0.771
Accuracy:26.401% B+
HSR:24.753% C**
VE-S Canis
B*
Kills:85
Deaths:16
KDR:5.313
Accuracy:32.114% B*
HSR:17.647% C
NS-11A
B+
Kills:83
Deaths:33
KDR:2.515
Accuracy:26.515% B+
HSR:24.096% B+
H-V45
B**
Kills:74
Deaths:19
KDR:3.895
Accuracy:25.511% B
HSR:28.378% B**
Kills:5,300
Deaths (as Combat Medic):3,114
Deaths (to Combat Medics):1,565
KDR:1.70199
Kill Difference:2,186
Playtime:22.390 hours
Usage:2%
Score:0.318m
Score/min:237
Accuracy (listed only):28.917%
HSR (listed only):19.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:642
Deaths:539
KDR:1.191
Accuracy:22.832% C+
HSR:15.576% D
NS-11C
C++
Kills:212
Deaths:242
KDR:0.876
Accuracy:24.393% C++
HSR:11.321% D**
Pulsar C
A+
Kills:178
Deaths:53
KDR:3.358
Accuracy:31.550% A+
HSR:15.730% D*
Solstice VE3
B**
Kills:164
Deaths:290
KDR:0.566
Accuracy:18.619% D
HSR:25% B**
Thanatos VE70
C*
Kills:153
Deaths:143
KDR:1.070
Accuracy:41.427% C*
HSR:16.340% C++
Kills:1,349
Deaths (as Engineer):1,267
Deaths (to Engineers):2,503
KDR:1.06472
Kill Difference:82
Playtime:44.256 hours
Usage:5%
Score:0.549m
Score/min:207
Accuracy (listed only):27.764%
HSR (listed only):16.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,409
Deaths:625
KDR:2.254
Accuracy:20.924% B**
HSR:19.588% C+
Cosmos VM3
B**
Kills:1,346
Deaths:562
KDR:2.395
Accuracy:21.273% B**
HSR:17.311% C
Quasar VM1
B**
Kills:117
Deaths:99
KDR:1.182
Accuracy:20.815% B**
HSR:22.222% B++
Kills:2,872
Deaths (as MAX Suit):643
Deaths (to MAX Suits):959
KDR:4.46656
Kill Difference:2,229
Playtime:29.145 hours
Usage:3%
Score:0.926m
Score/min:529
Accuracy (listed only):21.004%
HSR (listed only):19.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:667
V. Kills:50 N/A
Deaths:59
KDR:11.305
Accuracy:51.887% C+
KPH:68.900 C+
VKPH:5.200 D--
Light PPA
B+
Kills:111
V. Kills:1 N/A
Deaths:12
KDR:9.250
Accuracy:45.365% B+
KPH:37.200 C
VKPH:0.300 D**
Maelstrom Turbo Laser
C*
Kills:56
V. Kills:33 165%
Deaths:35
KDR:1.600
Accuracy:32.407% C*
KPH:8.900 C-
VKPH:5.200 D
Kills:834 (167 + 0)
Deaths:106
KDR:7.868
VKDR:0.792
Vehicle Kills:84
Kill Difference:728
Playtime:18.982 hours
Usage:2%
Score:0.141m
Score/min:124
Piloting Accuracy:32.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:590
V. Kills:99 N/A
Deaths:123
KDR:4.797
Accuracy:36.145% C
KPH:41.500 B++
VKPH:7 C+
L100 Python HEAT
B*
Kills:65
V. Kills:8 N/A
Deaths:5
KDR:13
Accuracy:43.419% D-
KPH:41.800 B*
VKPH:5.100 D*
Kills:655 (655 + 0)
Deaths:128
KDR:5.117
VKDR:0.836
Vehicle Kills:107
Kill Difference:527
Playtime:15.756 hours
Usage:2%
Score:0.157m
Score/min:166
Driving Accuracy:43.419%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,0012,9741,4252.087B+0.1823.981%B++27.236%B+37.4BN/A10079.6h11.1B+46.5C*
NS-15M2 1,5231,5001,2681.183C+0.7221.426%C18.067%D-27.5C--N/A9354.5h12.2C**57.1C++
Betelgeuse 54-A 1,4461,4404453.236C++1.3322.455%D24.861%D34.7D-N/A8941.5h10.8C+48C
Cosmos VM3 1,4261,4096252.254C*0.3520.924%B**19.588%C+54.6A*N/A15925.8h11.4B++54.3B*
Cosmos VM3 1,3591,3465622.395B0.4921.273%B**17.311%C57.5A*N/A15423.4h11.3B**53.1B+
Frag Grenade 1,3371,33211332N/A1,330.0952.576%B**N/A579.1B2.2D--17152.3h3.3B+6.2B++
Parallax VX3 1,1851,1793693.195C++1.2938.201%C+80.831%B+37.7B+N/A9831.3h1.9B+5.1B+
Sirius SX12 1,1841,1711,2910.907C+1.0024.846%C++13.493%D35B+N/A10633.5h15.1C++60.7C*
Eridani SX5 1,1771,1655652.062B*0.1624.474%C16.996%C36.6C++N/A10831.8h10.9B+44.7C**
Pulsar LSW 1,1701,1635772.016B+0.1124.169%C**20.808%C-41.7C+N/A11327.9h10.4B++43B+
NS-7 PDW 1,1741,1625452.132A0.2325.779%C*16.954%C+36B+N/A9732.3h12B++46.7B+
NS-15MB 1,1701,1573972.914B*1.0123.697%C21.521%D37.3C--N/A8031h10.3B+43.5C++
VX29 Polaris 1,1651,1571,0391.114C0.7923.2%C+18.496%D26.2DN/A6744.1h13.6C58.7C+
MKV Suppressed 1,1421,1413253.511M++1.6126.348%C++19.72%C++42.3B+N/A9827h12.3B+46.9B+
XM98 1,0761,0763353.212B+1.3136.334%C+82.528%B*31.4BN/A7934.3h2B*5.5B+
Ghost 9339273073.02C++1.1135.614%C--77.886%B**31.7CN/A8629.2h2B+5.7C**
Artemis VX26 6786752113.199A+1.2927.706%C++20.148%C40.7B+N/A9516.6h10B*36B+
Dual Photon Pods 7176675911.305B*9.4051.887%C+N/A68.8C+5.2D--1729.7h12.7B**24.4B*
Serpent VE92 6476425391.191C++0.7122.832%C+15.576%D25.1C+N/A8925.6h11.5B+50.2B
C75 Viper 6895901234.797C++2.8936.145%C1.186%C41.5B++7C+16814.2h9.2B*25.4B++
Flare VE6 4674641303.569A*1.6626.07%B++27.155%B+46.4C**N/A12410h10.1B38.7B+
NS-61 Emissary 4374343381.284B++0.6225.947%C12.673%D28.6C++N/A7915.2h12.2B46.9C**
NS Decimator 5764312961.456B+0.4559.696%C+1.624%C--33.7C+11.3C-23212.8h5C+8.4C+
NS-15M AE 4024001303.077B+1.1725.604%C++24.25%C42.6CN/A959.4h10.9B+42.5B
VA39 Spectre 3973973681.079C+0.8336.837%B++50.63%B**17.1CN/A5123.2h6.3C+17.1B
Lasher X2 3543434290.8C+1.1129.278%B+2.915%D26.6C+N/A8712.9h14.9B**51B++
NS-44 Commissioner 2812774940.561C1.3435.111%C+25.271%B+17.6DN/A5815.7h4.4C12.5C+
V10 253252843C+1.0935.877%D73.81%C31.9C+N/A1047.9h2B+5.6C*
C-4 2622291181.941B+0.0421.693%DN/A54.5D7.9D**3504.2h1.6C+7.4C
S1 2842214230.522C1.3853.529%C3.167%C*26C++7.4D1828.5h5.1B*9.6B+
NS-11C 2132122420.876C+1.0324.393%C++11.321%D**16.4C-N/A7212.9h14.8C++60.6C*
Parallax VX3-AE 202202219.619A++7.7135.66%D-78.218%C-32.1DN/A826.3h2.1C5.8C-
Pulsar C 183178533.358A1.4531.55%A+15.73%D*53.9B**1.5M*2293.3h11.8C++37.3B+
NSX Tengu 166165463.587A*1.6835.759%C+20.606%C+44.6B+N/A1013.7h10.8B++30.2B+
Solstice VE3 1641642900.566C1.3418.619%D25%B**16.9C+N/A1379.7h14.7C**79.2C+
Thanatos VE70 1541531431.07C*0.8441.427%C*16.34%C++43.7B*N/A1813.5h3.8B*9.1B++
Hades VSH4 188153791.937M+0.0366.126%C4.575%A41.4A9.5C+1943.7h4.3A+6.4A+
NSX Naginata 150149483.104A++1.2020.957%C+30.873%B+35.5C+N/A1794.2h9B*42.9B+
Nemesis VSH9 204146632.317M+0.4162.189%C+6.164%A*25.6B*10.2C+1895.7h5.6B**9.1B**
SVA-88 118117343.441B*1.5425.307%B+26.496%C*39C+N/A1573h11.3C**44.6B+
Quasar VM1 119117991.182C0.7220.815%B**22.222%B++34.4B**N/A2113.4h12.2B*58.6B+
Light PPA 112111129.25B+7.3445.365%B+1.802%B++37CN/A1163h9.2B+20.2B+
Ursa 1111091011.079C+0.8324.566%B+15.596%D*25.3C-N/A1204.3h11.4C++46.5B
Corvus VA55 1021011310.771C1.1326.401%B+24.753%C**23.5CN/A804.3h13.6C51.6C*
Beamer VS3 1001001670.599C+1.3130.369%B+23%C++23.3C+N/A1014.3h8B+26.3C*
NS-357 Underboss 85851130.752C1.1527.955%D--10.588%D**12.5D-N/A366.8h4.1C*14.7C+
VE-S Canis 8585165.313M**3.4132.114%B*17.647%C70.8B**N/A1951.2h9.8B++30.6B+
NSX Tomoe 8584342.471B+0.5727.651%C23.81%D*24DN/A873.5h14.4C+52.1C++
NS-11A 8483332.515B**0.6126.515%B+24.096%B+25.9CN/A1083.2h12.4B+46.7B+
H-V45 7474193.895A+1.9925.511%B28.378%B**37BN/A1532h13.5C+52.9C**
Proximity Mine 7171164.438C*2.5332%D*N/A88.8DN/A3190.8h1.8C**5.6D
L100 Python HEAT 7365513A*11.0943.419%D-N/A40.6B*5D**1531.6h4.4B*10.2B+
NS-30 Vandal 5959193.105B*1.2032.729%C+27.119%C++19.7D-N/A723h7.3D--22.4C
Maelstrom Turbo Laser 8956351.6C+0.3132.407%C*3.571%B+8.9C-5.2D546.3h146.2C451.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,0342.4h
Restoration Kit365431.6h
Nano-Armor Kit4277,4855.2h
Nanite Revive Grenade01440h
Medical Applicator6036,8353.3h
Auraxium Force-Blade2786623.9h
Spitfire Auto-Turret2980.2h
Medical Kit8909,20726.1h
Recon Detection Device66881.1h
Ammunition Package102060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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