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Ascendant Exterminator Shiladie[V] Shiladie
VS BR 45

KDR: 0.88

Score: 44.4m

Last Seen: Feb 16th, 2019 7:09 PM
- OFFLINE - 125.4 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 46): 6%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 Supernova VPC Solstice SF Proximity Mine Cosmos VM3 Blueshift VM5 Sticky Grenade Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 2300TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.563%17.44%3761010129,6730.4353090.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.853%0.095C+-0.5D0.007C+HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-0.012C+16.3-0.142C59.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.063%1.594%260310193,13621949411.42935333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%1.088B**-0.655D-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.70.708B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.555%3.979%159810142,43817525651.39155431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.205%-0.335C--0.1C+-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.486B+19.80.498B+41

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.078%13.896%159210201,5761532421.02872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.493%0.138C++-0.126C-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.043C+5.9-0.221C7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
44.4m504.2%356 (21.4k)315 (18.9k)0.88088442,18247,8861.0971545 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102264313.215%8.937%11802:5717

60% Engineer22% Heavy Assault12% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMNov 21st, 2012 1:33 AMFeb 20th, 2019 9:43 AM (1d) (PST)Feb 16th, 2019 4:53 PM (5d) (PST)Feb 16th, 2019 3:09 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4132851280.2990.3390.0271.6870.03626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,80717,1297,67818202101218,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2351.8h/98d 10,356 3,770 20,347 238.1k 4,411 7,258 5,045 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:4,808
Deaths:7,010
KDR:0.686
Accuracy:21.564% D
HSR:3.557% C
SVA-88
C+
Kills:1,180
Deaths:2,340
KDR:0.504
Accuracy:23.102% C+
HSR:19.661% D
Pulsar LSW
C++
Kills:1,158
Deaths:1,669
KDR:0.694
Accuracy:19.409% D
HSR:24.439% C++
Orion VS54
C--
Kills:1,144
Deaths:1,130
KDR:1.012
Accuracy:18.073% C--
HSR:15.647% D*
VE-H Maw
C++
Kills:114
Deaths:154
KDR:0.740
Accuracy:26.041% C++
HSR:9.649% F-
Kills:8,404
Deaths (as Heavy Assault):12,303
Deaths (to Heavy Assaults):14,380
KDR:0.68309
Kill Difference:3,899
Playtime:524.430 hours
Usage:22%
Score:6.739m
Score/min:214
Accuracy (listed only):21.638%
HSR (listed only):14.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,255
Deaths:3,062
KDR:0.736
Accuracy:26.427% B+
HSR:3.370% F--
Solstice VE3
D--
Kills:1,271
Deaths:1,391
KDR:0.914
Accuracy:17.252% D--
HSR:14.162% D--
Pandora VX25
C**
Kills:1,167
Deaths:2,258
KDR:0.517
Accuracy:41.982% C**
HSR:13.882% C
Eclipse VE3A
C--
Kills:1,152
Deaths:2,378
KDR:0.484
Accuracy:24.721% C--
HSR:15.017% D-
Pulsar C
C
Kills:1,147
Deaths:2,422
KDR:0.474
Accuracy:22.873% C
HSR:19.006% D
Serpent VE92
C**
Kills:1,147
Deaths:3,157
KDR:0.363
Accuracy:25.053% C**
HSR:15.606% D
VX6-7
C+
Kills:1,142
Deaths:2,250
KDR:0.508
Accuracy:23.308% C+
HSR:17.163% D
Thanatos VE70
B++
Kills:409
Deaths:987
KDR:0.414
Accuracy:46.206% B++
HSR:13.936% C-
Kills:9,690
Deaths (as Engineer):17,905
Deaths (to Engineers):10,423
KDR:0.54119
Kill Difference:8,215
Playtime:1,401.913 hours
Usage:60%
Score:29.659m
Score/min:353
Accuracy (listed only):28.478%
HSR (listed only):14.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:1,167
Deaths:2,258
KDR:0.517
Accuracy:41.982% C**
HSR:13.882% C
Thanatos VE70
B++
Kills:409
Deaths:987
KDR:0.414
Accuracy:46.206% B++
HSR:13.936% C-
Kills:1,576
Deaths (as Combat Medic):3,245
Deaths (to Combat Medics):5,406
KDR:0.48567
Kill Difference:1,669
Playtime:18.418 hours
Usage:1%
Score:0.677m
Score/min:612
Accuracy (listed only):44.094%
HSR (listed only):13.909%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,255
Deaths:3,062
KDR:0.736
Accuracy:26.427% B+
HSR:3.370% F--
Solstice VE3
D--
Kills:1,271
Deaths:1,391
KDR:0.914
Accuracy:17.252% D--
HSR:14.162% D--
Pandora VX25
C**
Kills:1,167
Deaths:2,258
KDR:0.517
Accuracy:41.982% C**
HSR:13.882% C
Eclipse VE3A
C--
Kills:1,152
Deaths:2,378
KDR:0.484
Accuracy:24.721% C--
HSR:15.017% D-
Pulsar C
C
Kills:1,147
Deaths:2,422
KDR:0.474
Accuracy:22.873% C
HSR:19.006% D
Serpent VE92
C**
Kills:1,147
Deaths:3,157
KDR:0.363
Accuracy:25.053% C**
HSR:15.606% D
VX6-7
C+
Kills:1,142
Deaths:2,250
KDR:0.508
Accuracy:23.308% C+
HSR:17.163% D
Thanatos VE70
B++
Kills:409
Deaths:987
KDR:0.414
Accuracy:46.206% B++
HSR:13.936% C-
Kills:9,690
Deaths (as Light Assault):17,905
Deaths (to Light Assaults):7,500
KDR:0.54119
Kill Difference:8,215
Playtime:56.180 hours
Usage:2%
Score:0.883m
Score/min:262
Accuracy (listed only):28.478%
HSR (listed only):14.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C*
Kills:218
Deaths:509
KDR:0.428
Accuracy:29.084% C*
HSR:16.514% D
Kills:218
Deaths (as Infiltrator):509
Deaths (to Infiltrators):5,928
KDR:0.42829
Kill Difference:291
Playtime:46.832 hours
Usage:2%
Score:0.638m
Score/min:227
Accuracy (listed only):29.084%
HSR (listed only):16.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:1,654
Deaths:908
KDR:1.822
Accuracy:12.180% D-
HSR:17.231% C-
Blueshift VM5
D
Kills:1,577
Deaths:852
KDR:1.851
Accuracy:14.242% D--
HSR:17.311% D
Comet VM2
C++
Kills:1,249
Deaths:1,101
KDR:1.134
Accuracy:37.815% D
HSR:4.484% C++
Cosmos VM3
C--
Kills:1,201
Deaths:633
KDR:1.897
Accuracy:11.847% D--
HSR:17.152% C--
Blueshift VM5
C
Kills:1,159
Deaths:577
KDR:2.009
Accuracy:15.153% D--
HSR:19.672% C
Comet VM2
B+
Kills:1,020
Deaths:1,102
KDR:0.926
Accuracy:39.485% D
HSR:5.196% B+
Nebula VM20
B+
Kills:181
Deaths:125
KDR:1.448
Accuracy:15.102% D
HSR:22.652% B+
Nebula VM20
C+
Kills:178
Deaths:125
KDR:1.424
Accuracy:15.222% D
HSR:20.787% C+
NS-10 Burster
C
Kills:141
Deaths:145
KDR:0.972
Accuracy:25.411% C--
HSR:5.674% C
NS-10 Burster
B+
Kills:117
Deaths:145
KDR:0.807
Accuracy:25.451% D
HSR:7.692% B+
Kills:8,477
Deaths (as MAX Suit):2,856.500
Deaths (to MAX Suits):3,789
KDR:2.96762
Kill Difference:5,620.500
Playtime:287.999 hours
Usage:12%
Score:5.835m
Score/min:338
Accuracy (listed only):21.191%
HSR (listed only):13.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:34.321% D--
KPH:46.500 C+
VKPH:2.900 D--
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:1
Vehicle Kills:4
Kill Difference:60
Playtime:1.378 hours
Usage:0%
Score:0.020m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:34.321%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:47.059% N/A
KPH:20.700 N/A
VKPH:0.400 N/A
Kills:50 (50 + 0)
Deaths:2
KDR:25
VKDR:0.500
Vehicle Kills:1
Kill Difference:48
Playtime:2.413 hours
Usage:0%
Score:0.038m
Score/min:264
Driving Accuracy:47.059%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,353
V. Kills:203 N/A
Deaths:309
KDR:7.615
Accuracy:49.029% C+
KPH:29 D
VKPH:2.500 D*
Supernova FPC
C+
Kills:624
V. Kills:668 93%
Deaths:354
KDR:1.763
Accuracy:58.031% B+
KPH:13.500 D--
VKPH:14.400 C+
Saron HRB
D
Kills:243
V. Kills:175 138%
Deaths:64
KDR:3.797
Accuracy:37.830% D
KPH:15 D--
VKPH:10.800 D
Proton II PPA
C
Kills:185
V. Kills:11 N/A
Deaths:20
KDR:9.250
Accuracy:19.161% D
KPH:46.200 C
VKPH:2.700 C--
Supernova PC
C
Kills:159
V. Kills:44 353%
Deaths:18
KDR:8.833
Accuracy:47.076% C
KPH:16.800 C--
VKPH:4.600 D*
Kills:3,564 (3,136 + 428)
Deaths:765
KDR:4.659
VKDR:1.439
Vehicle Kills:1,101
Kill Difference:2,799
Playtime:157.171 hours
Usage:7%
Score:1.766m
Score/min:187
Driving Accuracy:47.076%
Gunner Accuracy:19.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:588
V. Kills:43 N/A
Deaths:55
KDR:10.691
Accuracy:29.238% D
KPH:32.300 C*
VKPH:2.400 D--
M40 Fury
B+
Kills:582
V. Kills:72 N/A
Deaths:49
KDR:11.878
Accuracy:37.447% C++
KPH:57.300 B+
VKPH:7.100 C-
M40 Fury
C**
Kills:388
V. Kills:46 N/A
Deaths:41
KDR:9.463
Accuracy:35.860% C+
KPH:59.900 C**
VKPH:7.100 D
M12 Kobalt
A++
Kills:220
V. Kills:28 N/A
Deaths:16
KDR:13.750
Accuracy:17.348% C+
KPH:56 C
VKPH:7.100 A++
M20 Basilisk
C-
Kills:148
V. Kills:86 170%
Deaths:48
KDR:3.083
Accuracy:37.840% C+
KPH:12.400 D
VKPH:7.200 C-
M20 Basilisk
D
Kills:84
V. Kills:46 179%
Deaths:22
KDR:3.818
Accuracy:33.624% D
KPH:9.700 D-
VKPH:5.300 D
Kills:2,010 (0 + 2,010)
Deaths:231
KDR:8.701
VKDR:1.390
Vehicle Kills:321
Kill Difference:1,779
Playtime:59.383 hours
Usage:3%
Score:0.844m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:33.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 4,8944,8087,0100.686C0.1921.564%D3.557%C20.3C-N/A62237.1h26.9D*124.9D
Supernova VPC 2,5562,3533097.615C6.7349.029%C+1.19%C29D2.5D*14781.1h2.7B++5.5B+
Solstice SF 2,3142,2553,0620.736C0.1426.427%B+3.37%F--14.4CN/A41156.2h7.5B++28.4B*
Proximity Mine 1,6741,6723664.568C*3.6941.332%C+N/A129.6C*N/A40012.9h1.4A+3.4B**
Cosmos VM3 1,6811,6549081.822C++0.9412.18%D-17.231%C-18.9DN/A5487.7h13.4B+110C+
Blueshift VM5 1,6011,5778521.851C+0.9714.242%D--17.311%D19.4D-N/A7781.4h16.3C+114.5C-
Sticky Grenade 1,2761,27411274N/A1,273.1262.415%AN/A2123.3A**3.3D--111460.6h1A1.6B**
Solstice VE3 1,2991,2711,3910.914C*0.0317.252%D--14.162%D--10DN/A76126.5h17.4C+100.6C
Comet VM2 1,6511,2491,1011.134B0.2537.815%D4.484%C++14.1B+4.6C*12988.3h17.8B+47B
Frag Grenade 1,2281,22011220N/A1,219.1256.964%A+N/A1220M*8C++56601h1.9A++3.4A
Cosmos VM3 1,2171,2016331.897C+1.0211.847%D--17.152%C--19.6DN/A5761.3h13.2C**111.2C
MANA Anti-Personnel Turret 1,1981,1826381.853N/A0.9715.67%UN/A11820U160U31982300.1h19T*121.1T*
SVA-88 1,2311,1802,3400.504D0.3823.102%C+19.661%D17.7D--N/A7066.7h17.4F-75.5D
Pandora VX25 1,1891,1672,2580.517D0.3641.982%C**13.882%C12.8D-N/A6391.2h5.8D-13.8C+
Blueshift VM5 1,1721,1595772.009C+1.1315.153%D--19.672%C21DN/A8755.1h17.4C114.5C-
Pulsar LSW 1,1831,1581,6690.694D0.1919.409%D24.439%C++23.7DN/A9148.8h13.7C70.6C
Eclipse VE3A 1,1951,1522,3780.484C-0.4024.721%C--15.017%D-12.5D--N/A3991.8h19.5F--78.8F
Pulsar C 1,1931,1472,4220.474C-0.4122.873%C19.006%D16.2C--N/A8870.6h16D-70C
Serpent VE92 1,1671,1473,1570.363D0.5225.053%C**15.606%D13.4DN/A8385.7h18.1D--72.3C
Orion VS54 1,1701,1441,1301.012C0.1318.073%C--15.647%D*21.5C-N/A12253.2h13.9C+77.1C+
VX6-7 1,1731,1422,2500.508C--0.3723.308%C+17.163%D17.6DN/A9165h15.9D68.1C
Comet VM2 1,3341,0201,1020.926C+0.0539.485%D5.196%B+12.1C++3.7D9984.6h22.3B+56.4C**
Tank Mine 1,3328104381.849C0.9724.617%DN/A93.1C60C+12338.7h1.3B**5.3B++
Supernova FPC 1,2926243541.763D0.8858.031%B+2.885%C**13.4D--14.4C+20546.4h7.2D-12.4C
M60-G Bulldog 6315885510.691A*9.8129.238%D2.041%D32.3C*2.4D--21618.2h5.6B*19.1B+
M40 Fury 6545824911.878B**11.0037.447%C++1.375%C-57.1B+7.1C-29410.2h9.1B+24.2B*
Thanatos VE70 4294099870.414D0.4746.206%B++13.936%C-11.6D-N/A5335.2h6.4D-13.8C+
M40 Fury 434388419.463B8.5835.86%C+2.577%B+59.7C*7.1D4436.5h8.8B+24.7B++
S1 4873056620.461C-0.4259.53%C**1.639%D16.1D9.6C-25918.9h8C--13.4C+
Saron HRB 418243643.797C2.9237.83%DN/A14.9D--10.7D22516.3h14.3A37.9B*
C-4 3182401571.529C++0.6538.146%A*N/A133.3A43.3B**26001.8h1B**2.7A
M12 Kobalt 2482201613.75C+12.8717.348%C+22.273%B*56.4C7.2A++2193.9h14.5B++83.8B+
Beamer VS3 2202185090.428C0.4529.084%C*16.514%D7.9D-N/A3827.6h9.5C++32.6C++
Proton II PPA 196185209.25C8.3719.161%D2.162%C++46.3C2.8C-4534h8.3B+43.3C++
Hades VSH4 3711835880.311C--0.5771.337%B+N/A8.1C8.3C12922.6h12.7D*17.9D-
Nebula VM20 1841811251.448C0.5715.102%D22.652%B+23.8DN/A957.6h16C++106.3C+
Nebula VM20 1811781251.424C0.5415.222%D20.787%C+23.4DN/A937.6h16.5C++108.2C+
Supernova PC 203159188.833B+7.9547.076%C2.516%C++16.7C--4.6D*2709.5h4.1B++8.6B++
Lancer VS22 4061595620.283D0.6053.934%D--N/A6.6D-10.2C--21024.1h27.8C+51.6C+
M20 Basilisk 234148483.083C++2.2037.84%C+4.73%C12.4D7.2C-18111.9h116.6C308C+
NS-10 Burster 2641411450.972C++0.0925.411%C--5.674%C4.4C--3.9C*10131.7h177.3D697.8D
NS-10 Burster 2221171450.807C0.0725.451%D7.692%B+3.8D3.4C8131h209.9D*824.5D*
Spear Anti-Vehicle Phalanx Turret 176117274.333C3.4538.596%D4.274%C++30C-15.1D4403.9h9.3C++24C+
NS Decimator 1981174790.244D-0.6466.312%B++N/A13.8D*9.5D3138.5h8.5F--12.9D**
VE-H Maw 1171141540.74D0.1426.041%C++9.649%F-27.1DN/A1194.2h14D-53.9C+
M20 Basilisk 13084223.818B+2.9433.624%D5.952%C++9.7D-5.3D1468.7h129.2D384.1D
Anti-Vehicle Grenade 8177177N/A76.1270.522%A*N/A770A++40D103710.1h2.5A+3.5A+
L105 Zephyr 6864416B*15.1234.321%D--N/A45.7C+2.9D--2381.4h4.3A12.7B+
L100 Python HESH 5150225B**24.1247.059%C+N/A20.8D*N/A2632.4h2.4B**5.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0530h
Medical Applicator29257,7338.5h
Anti-Vehicle MANA Turret903695.2h
Restoration Kit1730.2h
Motion Spotter31330.2h
Nano-Armor Kit3,0481,791,165149.6h
Spawn Beacon134451h
Spitfire Auto-Turret412,1613h
Deconstruction Tool03860h
Ammunition Package11010,6535.9h
Shield Recharging Field211,5230.8h
Medical Kit1261,3282.1h
Anti-Infantry MANA Turret1322,9929.8h
Hyena Missile Launcher11300.2h
Recon Detection Device183891.2h

Check the help document for the dictionary if you want to learn more about words used here.


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