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Shimiii[C44U] Shimiii
VS BR 167

KDR: 1.8

Score: 69m

Last Seen: Aug 24th, 2018 3:48 PM
- OFFLINE - 5707.3 hour(s)

Battle Rank 116 (167 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Serpent VE92 Dual Photon Pods Solstice SF Chaos Supernova PC Light PPA V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 672TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.86%14.178%38131100431,9800.956540.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.857%1.125B**-1.003D*-1.452FMIXED (~0.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.499B+10.10.295C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.516%1.768%5135103013,292294742054.50882316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.273%-0.515D0.153C++0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.483B+27.10.489B+56.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.242%1.754%4627102813,338487041902.73825318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.591%0.714B++-0.547D0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.70.703B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.513%1.238%1011010253,717341411891.08875312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%-0.896D---0.793D-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.749B++7.90.8B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.811%72.946%101710289,2633120222.96796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%1.921A++0.381C**3.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+20.367C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.516%9.039%1016102910,68723091104.62641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.077%0.423B-1.094D*1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+30.377C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69m233%418 (25.1k)369 (22.1k)1.80381132,75573,5972.01404167 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035270322.321%10.98%24502:3244

44% Engineer6% Heavy Assault10% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 7:37 PMFeb 22nd, 2014 6:34 PMSep 22nd, 2018 10:57 AM (209d) (PST)Aug 24th, 2018 12:44 PM (238d) (PST)Aug 24th, 2018 11:48 AM (238d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9352287070.7100.3940.0781.9160.112649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,11213,69842,41443245115722,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3116.6h/129.9d 15,472 14,577 24,629 358.3k 4,226 10,827 21,008 174.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:554
Deaths:557
KDR:0.995
Accuracy:21.773% C
HSR:22.383% C-
Orion VS54
D--
Kills:429
Deaths:478
KDR:0.897
Accuracy:15.249% D--
HSR:14.452% D**
Lasher X2
C**
Kills:181
Deaths:253
KDR:0.715
Accuracy:27.775% C**
HSR:1.105% F
NS-15M2
C+
Kills:165
Deaths:170
KDR:0.971
Accuracy:23.073% C+
HSR:13.939% D**
VX29 Polaris
C*
Kills:159
Deaths:179
KDR:0.888
Accuracy:24.458% C*
HSR:18.868% D
NSX Naginata
D
Kills:60
Deaths:118
KDR:0.508
Accuracy:18.910% D
HSR:21.667% D-
Kills:1,548
Deaths (as Heavy Assault):1,755
Deaths (to Heavy Assaults):17,471
KDR:0.88205
Kill Difference:207
Playtime:199.027 hours
Usage:6%
Score:3.387m
Score/min:284
Accuracy (listed only):21.873%
HSR (listed only):15.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:11,144
Deaths:7,884
KDR:1.414
Accuracy:28.208% B*
HSR:14.133% D--
Solstice SF
C
Kills:4,843
Deaths:6,040
KDR:0.802
Accuracy:21.810% C
HSR:7.165% F
Chaos
C-
Kills:4,725
Deaths:4,059
KDR:1.164
Accuracy:50.430% C-
HSR:8.825% D**
Pulsar C
C--
Kills:1,489
Deaths:1,930
KDR:0.772
Accuracy:21.590% C--
HSR:14.305% D**
Thanatos VE70
C
Kills:1,235
Deaths:959
KDR:1.288
Accuracy:36.959% C
HSR:8.178% F
NS-11C
B*
Kills:1,229
Deaths:684
KDR:1.797
Accuracy:28.243% B*
HSR:16.111% C--
Eclipse VE3A
C+
Kills:1,219
Deaths:991
KDR:1.230
Accuracy:26.675% C+
HSR:13.126% D*
NS Baron G5
B++
Kills:1,219
Deaths:748
KDR:1.630
Accuracy:50.353% B++
HSR:10.582% D-
Pandora VX25
D
Kills:1,208
Deaths:725
KDR:1.666
Accuracy:34.033% D
HSR:10.182% D*
Deimos VA29
B*
Kills:1,189
Deaths:658
KDR:1.807
Accuracy:71.216% B*
HSR:10.429% D--
Zenith VX-5
B
Kills:1,171
Deaths:854
KDR:1.371
Accuracy:27.060% B
HSR:13.237% D**
Nova
C+
Kills:1,168
Deaths:670
KDR:1.743
Accuracy:42.741% C+
HSR:8.562% D**
VX6-7
B+
Kills:1,164
Deaths:929
KDR:1.253
Accuracy:26.905% B+
HSR:15.120% D--
Phobos VX86
B*
Kills:1,162
Deaths:581
KDR:2
Accuracy:69.511% B*
HSR:8.692% D*
Solstice VE3
C**
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:24.214% C**
HSR:16.973% C-
Eidolon VE33
C+
Kills:591
Deaths:1,055
KDR:0.560
Accuracy:27.901% C+
HSR:16.921% D*
NSX Tanto
C+
Kills:271
Deaths:352
KDR:0.770
Accuracy:25.727% C+
HSR:16.605% D*
Solstice Burst
B+
Kills:100
Deaths:60
KDR:1.667
Accuracy:29.644% B+
HSR:16% D*
Kills:36,270
Deaths (as Engineer):29,681
Deaths (to Engineers):19,472
KDR:1.22199
Kill Difference:6,589
Playtime:1,361.180 hours
Usage:44%
Score:28.992m
Score/min:355
Accuracy (listed only):35.735%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C-
Kills:4,725
Deaths:4,059
KDR:1.164
Accuracy:50.430% C-
HSR:8.825% D**
Skorpios
C+
Kills:2,442
Deaths:2,140
KDR:1.141
Accuracy:27.107% C+
HSR:11.630% D**
MKV Suppressed
B**
Kills:1,368
Deaths:1,047
KDR:1.307
Accuracy:31.427% B**
HSR:14.108% D-
Thanatos VE70
C
Kills:1,235
Deaths:959
KDR:1.288
Accuracy:36.959% C
HSR:8.178% F
NS-7 PDW
A
Kills:1,220
Deaths:824
KDR:1.481
Accuracy:31.286% A
HSR:13.689% D
NS Baron G5
B++
Kills:1,219
Deaths:748
KDR:1.630
Accuracy:50.353% B++
HSR:10.582% D-
Pandora VX25
D
Kills:1,208
Deaths:725
KDR:1.666
Accuracy:34.033% D
HSR:10.182% D*
Deimos VA29
B*
Kills:1,189
Deaths:658
KDR:1.807
Accuracy:71.216% B*
HSR:10.429% D--
Nova
C+
Kills:1,168
Deaths:670
KDR:1.743
Accuracy:42.741% C+
HSR:8.562% D**
Eridani SX5
B
Kills:1,166
Deaths:761
KDR:1.532
Accuracy:28.180% B
HSR:13.036% D--
Phobos VX86
B*
Kills:1,162
Deaths:581
KDR:2
Accuracy:69.511% B*
HSR:8.692% D*
Sirius SX12
C+
Kills:1,152
Deaths:850
KDR:1.355
Accuracy:24.270% C+
HSR:12.413% D-
Corvus VA55
C+
Kills:460
Deaths:423
KDR:1.087
Accuracy:23.321% C+
HSR:14.783% D*
NS-11A
C
Kills:181
Deaths:222
KDR:0.815
Accuracy:22.461% C
HSR:18.232% C--
H-V45
C+
Kills:161
Deaths:171
KDR:0.942
Accuracy:23.182% C+
HSR:16.149% D
Pulsar VS1
C
Kills:158
Deaths:197
KDR:0.802
Accuracy:21.965% C
HSR:14.557% D-
Kills:20,214
Deaths (as Combat Medic):15,035
Deaths (to Combat Medics):7,488
KDR:1.34446
Kill Difference:5,179
Playtime:43.651 hours
Usage:1%
Score:0.858m
Score/min:328
Accuracy (listed only):36.778%
HSR (listed only):12.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:11,144
Deaths:7,884
KDR:1.414
Accuracy:28.208% B*
HSR:14.133% D--
Solstice SF
C
Kills:4,843
Deaths:6,040
KDR:0.802
Accuracy:21.810% C
HSR:7.165% F
Chaos
C-
Kills:4,725
Deaths:4,059
KDR:1.164
Accuracy:50.430% C-
HSR:8.825% D**
Skorpios
C+
Kills:2,442
Deaths:2,140
KDR:1.141
Accuracy:27.107% C+
HSR:11.630% D**
Pulsar C
C--
Kills:1,489
Deaths:1,930
KDR:0.772
Accuracy:21.590% C--
HSR:14.305% D**
MKV Suppressed
B**
Kills:1,368
Deaths:1,047
KDR:1.307
Accuracy:31.427% B**
HSR:14.108% D-
Thanatos VE70
C
Kills:1,235
Deaths:959
KDR:1.288
Accuracy:36.959% C
HSR:8.178% F
NS-11C
B*
Kills:1,229
Deaths:684
KDR:1.797
Accuracy:28.243% B*
HSR:16.111% C--
NS-7 PDW
A
Kills:1,220
Deaths:824
KDR:1.481
Accuracy:31.286% A
HSR:13.689% D
Eclipse VE3A
C+
Kills:1,219
Deaths:991
KDR:1.230
Accuracy:26.675% C+
HSR:13.126% D*
NS Baron G5
B++
Kills:1,219
Deaths:748
KDR:1.630
Accuracy:50.353% B++
HSR:10.582% D-
Pandora VX25
D
Kills:1,208
Deaths:725
KDR:1.666
Accuracy:34.033% D
HSR:10.182% D*
Deimos VA29
B*
Kills:1,189
Deaths:658
KDR:1.807
Accuracy:71.216% B*
HSR:10.429% D--
Zenith VX-5
B
Kills:1,171
Deaths:854
KDR:1.371
Accuracy:27.060% B
HSR:13.237% D**
Nova
C+
Kills:1,168
Deaths:670
KDR:1.743
Accuracy:42.741% C+
HSR:8.562% D**
Eridani SX5
B
Kills:1,166
Deaths:761
KDR:1.532
Accuracy:28.180% B
HSR:13.036% D--
VX6-7
B+
Kills:1,164
Deaths:929
KDR:1.253
Accuracy:26.905% B+
HSR:15.120% D--
Phobos VX86
B*
Kills:1,162
Deaths:581
KDR:2
Accuracy:69.511% B*
HSR:8.692% D*
Sirius SX12
C+
Kills:1,152
Deaths:850
KDR:1.355
Accuracy:24.270% C+
HSR:12.413% D-
Solstice VE3
C**
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:24.214% C**
HSR:16.973% C-
NSX Tanto
C+
Kills:271
Deaths:352
KDR:0.770
Accuracy:25.727% C+
HSR:16.605% D*
Solstice Burst
B+
Kills:100
Deaths:60
KDR:1.667
Accuracy:29.644% B+
HSR:16% D*
Kills:43,027
Deaths (as Light Assault):34,248
Deaths (to Light Assaults):14,238
KDR:1.25634
Kill Difference:8,779
Playtime:1,099.576 hours
Usage:35%
Score:28.102m
Score/min:426
Accuracy (listed only):34.436%
HSR (listed only):12.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
M*
Kills:2,528
Deaths:454
KDR:5.568
Accuracy:63.082% M*
HSR:84.494% B*
Skorpios
C+
Kills:2,442
Deaths:2,140
KDR:1.141
Accuracy:27.107% C+
HSR:11.630% D**
Parallax VX3
A*
Kills:1,896
Deaths:619
KDR:3.063
Accuracy:53.492% A*
HSR:79.641% C**
Ghost
M*
Kills:1,789
Deaths:564
KDR:3.172
Accuracy:60.840% M*
HSR:83.454% A+
MKV Suppressed
B**
Kills:1,368
Deaths:1,047
KDR:1.307
Accuracy:31.427% B**
HSR:14.108% D-
XM98
A+
Kills:1,298
Deaths:660
KDR:1.967
Accuracy:47.798% A+
HSR:72.111% C
NS-7 PDW
A
Kills:1,220
Deaths:824
KDR:1.481
Accuracy:31.286% A
HSR:13.689% D
Eridani SX5
B
Kills:1,166
Deaths:761
KDR:1.532
Accuracy:28.180% B
HSR:13.036% D--
NS-44 Commissioner
C++
Kills:1,164
Deaths:1,658
KDR:0.702
Accuracy:37.652% C++
HSR:9.708% F
VA39 Spectre
B++
Kills:1,152
Deaths:665
KDR:1.732
Accuracy:36.404% B++
HSR:22.396% D**
Sirius SX12
C+
Kills:1,152
Deaths:850
KDR:1.355
Accuracy:24.270% C+
HSR:12.413% D-
NS-357 Underboss
C
Kills:736
Deaths:1,094
KDR:0.673
Accuracy:33.650% C
HSR:10.190% D**
Parsec VX3-A
C**
Kills:525
Deaths:297
KDR:1.768
Accuracy:43.788% C**
HSR:74.286% D
Beamer VS3
C*
Kills:273
Deaths:332
KDR:0.822
Accuracy:28.650% C*
HSR:16.484% D
NS-44L Blackhand
A+
Kills:199
Deaths:295
KDR:0.675
Accuracy:55.324% A+
HSR:33.668% D
Artemis VX26
A
Kills:176
Deaths:174
KDR:1.011
Accuracy:33.841% A
HSR:10.227% F-
Nyx VX31
B++
Kills:161
Deaths:125
KDR:1.288
Accuracy:37.723% B++
HSR:18.634% D*
Phaseshift VX-S
C--
Kills:75
Deaths:105
KDR:0.714
Accuracy:32.227% C--
HSR:45.333% F-
NS-AM7 Archer
C+
Kills:75
Deaths:534
KDR:0.140
Accuracy:43.747% F-
HSR:17.333% C+
NS CandyCannon 3000
B*
Kills:59
Deaths:54
KDR:1.093
Accuracy:45.841% B*
HSR:28.814% C
Kills:19,454
Deaths (as Infiltrator):13,252
Deaths (to Infiltrators):8,500
KDR:1.468
Kill Difference:6,202
Playtime:315.885 hours
Usage:10%
Score:4.819m
Score/min:254
Accuracy (listed only):39.816%
HSR (listed only):33.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:1,236
Deaths:450
KDR:2.747
Accuracy:23.868% A++
HSR:16.586% D
Quasar VM1
B**
Kills:1,216
Deaths:337
KDR:3.608
Accuracy:20.143% B**
HSR:15.461% D
Cosmos VM3
A++
Kills:1,157
Deaths:450
KDR:2.571
Accuracy:24.688% A++
HSR:17.632% C
Quasar VM1
B+
Kills:1,151
Deaths:271
KDR:4.247
Accuracy:20.583% B+
HSR:15.117% D*
Nebula VM20
B**
Kills:642
Deaths:305
KDR:2.105
Accuracy:23.322% B**
HSR:19.470% C+
Nebula VM20
B**
Kills:631
Deaths:305
KDR:2.069
Accuracy:22.424% B**
HSR:20.285% C+
NS-10 Burster
B+
Kills:183
Deaths:226
KDR:0.810
Accuracy:33.032% B+
HSR:7.104% C+
NS-10 Burster
B++
Kills:138
Deaths:161
KDR:0.857
Accuracy:34.250% B++
HSR:7.246% B
Vortex VM21
C*
Kills:109
Deaths:82
KDR:1.329
Accuracy:42.996% C*
HSR:0% F
Vortex VM21
B+
Kills:78
Deaths:82
KDR:0.951
Accuracy:43.201% C**
HSR:5.128% B+
Kills:6,541
Deaths (as MAX Suit):1,334.500
Deaths (to MAX Suits):5,890
KDR:4.90146
Kill Difference:5,206.500
Playtime:84.106 hours
Usage:3%
Score:2.802m
Score/min:555
Accuracy (listed only):28.851%
HSR (listed only):12.403%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:7,088
V. Kills:862 N/A
Deaths:1,013
KDR:6.997
Accuracy:60.048% B*
KPH:114.800 B++
VKPH:14 C
Light PPA
B**
Kills:2,905
V. Kills:130 N/A
Deaths:659
KDR:4.408
Accuracy:46.301% B++
KPH:78.400 B**
VKPH:3.500 C+
Hornet Missiles
A
Kills:2,089
V. Kills:762 274%
Deaths:335
KDR:6.236
Accuracy:73.402% A
KPH:103.300 B++
VKPH:37.700 C+
Saron Laser Cannon
B*
Kills:1,156
V. Kills:919 126%
Deaths:890
KDR:1.299
Accuracy:27.207% D
KPH:19.300 B+
VKPH:15.400 B*
Maelstrom Turbo Laser
C+
Kills:1,085
V. Kills:991 109%
Deaths:1,530
KDR:0.709
Accuracy:24.665% D*
KPH:10.900 C
VKPH:10 C+
Coyote Missiles
B+
Kills:1,082
V. Kills:282 382%
Deaths:347
KDR:3.118
Accuracy:51.578% C
KPH:54.600 B+
VKPH:14.200 D
Antares LC
B**
Kills:909
V. Kills:746 122%
Deaths:539
KDR:1.686
Accuracy:27.346% D
KPH:27 B+
VKPH:22.200 B**
Photon A2A Missile Pods
C+
Kills:303
V. Kills:364 83%
Deaths:126
KDR:2.405
Accuracy:75.021% D-
KPH:32.200 D
VKPH:38.700 C+
Kills:16,617 (6,055 + 0)
Deaths:5,439
KDR:3.055
VKDR:0.930
Vehicle Kills:5,056
Kill Difference:11,178
Playtime:341.021 hours
Usage:11%
Score:6.879m
Score/min:336
Piloting Accuracy:27.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,450
V. Kills:51 N/A
Deaths:62
KDR:23.387
Accuracy:38.643% C--
KPH:5,220,000 U
VKPH:183,600 U
CAS30 Tank Buster
C**
Kills:1,058
V. Kills:939 113%
Deaths:1,068
KDR:0.991
Accuracy:42.444% C
KPH:9.700 C**
VKPH:8.600 C*
C150 Dalton
C++
Kills:503
V. Kills:499 101%
Deaths:194
KDR:2.593
Accuracy:22.548% F
KPH:27 C
VKPH:26.800 C++
Kills:3,011 (1,058 + 1,953)
Deaths:1,324
KDR:2.274
VKDR:1.125
Vehicle Kills:1,489
Kill Difference:1,687
Playtime:127.630 hours
Usage:4%
Score:1.812m
Score/min:237
Piloting Accuracy:42.444%
Gunner Accuracy:22.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:1,375
V. Kills:137 N/A
Deaths:138
KDR:9.964
Accuracy:56.542% B*
KPH:126.500 M*
VKPH:12.600 A
C75 Viper
A++
Kills:1,087
V. Kills:119 N/A
Deaths:116
KDR:9.371
Accuracy:33.107% D
KPH:63.500 A++
VKPH:7 C
L100 Python HEAT
A++
Kills:1,067
V. Kills:262 406%
Deaths:225
KDR:4.742
Accuracy:45.253% D
KPH:53.400 A++
VKPH:13.100 B
L100 Python AP
M
Kills:900
V. Kills:617 146%
Deaths:296
KDR:3.041
Accuracy:59.849% B+
KPH:48.500 A+
VKPH:33.300 M
Kills:4,429 (4,429 + 0)
Deaths:775
KDR:5.715
VKDR:1.465
Vehicle Kills:1,135
Kill Difference:3,654
Playtime:66.514 hours
Usage:2%
Score:1.643m
Score/min:412
Driving Accuracy:59.849%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:4,128
V. Kills:1,251 330%
Deaths:659
KDR:6.264
Accuracy:50.166% C++
KPH:44.200 A*
VKPH:13.400 A+
Supernova VPC
M
Kills:2,428
V. Kills:202 N/A
Deaths:169
KDR:14.367
Accuracy:57.629% B*
KPH:93.600 M
VKPH:7.800 C+
Supernova FPC
A*
Kills:2,353
V. Kills:1,565 150%
Deaths:517
KDR:4.551
Accuracy:51.466% C
KPH:36.300 B**
VKPH:24.200 A*
Saron HRB
B+
Kills:354
V. Kills:180 196%
Deaths:87
KDR:4.069
Accuracy:31.276% D**
KPH:30.600 B+
VKPH:15.500 C+
E540 Halberd
C-
Kills:290
V. Kills:147 196%
Deaths:76
KDR:3.816
Accuracy:37.424% D**
KPH:26.400 C-
VKPH:13.400 C--
Proton II PPA
A++
Kills:257
V. Kills:9 N/A
Deaths:14
KDR:18.357
Accuracy:17.880% D--
KPH:100.400 A++
VKPH:3.500 C+
Kills:9,810 (8,909 + 901)
Deaths:1,522
KDR:6.445
VKDR:2.204
Vehicle Kills:3,354
Kill Difference:8,288
Playtime:209.196 hours
Usage:7%
Score:4.325m
Score/min:345
Driving Accuracy:51.466%
Gunner Accuracy:17.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:277
V. Kills:16 N/A
Deaths:20
KDR:13.850
Accuracy:20.464% F-
KPH:113.100 B+
VKPH:6.500 C+
E540 Halberd-H
C+
Kills:146
V. Kills:61 235%
Deaths:38
KDR:3.842
Accuracy:47.449% D*
KPH:39.900 C+
VKPH:16.700 D
Aphelion VEX-4H
A*
Kills:70
V. Kills:54 127%
Deaths:52
KDR:1.346
Accuracy:50.023% B+
KPH:64.700 A
VKPH:49.900 A*
Kills:493 (0 + 493)
Deaths:110
KDR:4.482
VKDR:1.191
Vehicle Kills:131
Kill Difference:383
Playtime:7.189 hours
Usage:0%
Score:0.183m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:50.023%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:98
V. Kills:21 445%
Deaths:9
KDR:10.889
Accuracy:27.619% D--
KPH:110.100 A*
VKPH:23.600 A++
M40 Fury
A*
Kills:62
V. Kills:4 N/A
Deaths:12
KDR:5.167
Accuracy:27.076% D--
KPH:98.500 A*
VKPH:6.400 D
G30 Walker
B+
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:22.087% D*
KPH:18 C++
VKPH:12.100 B+
Kills:215 (0 + 215)
Deaths:34
KDR:6.324
VKDR:1.824
Vehicle Kills:62
Kill Difference:181
Playtime:4.581 hours
Usage:0%
Score:0.111m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:22.087%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:359
V. Kills:63 N/A
Deaths:332
KDR:1.081
Accuracy:50.680% C++
KPH:43.400 A
VKPH:7.600 C*
M12 Kobalt-F
C--
Kills:56
V. Kills:7 N/A
Deaths:137
KDR:0.409
Accuracy:13.723% D*
KPH:6.500 D--
VKPH:0.800 C--
Kills:415 (415 + 0)
Deaths:469
KDR:0.885
VKDR:0.149
Vehicle Kills:70
Kill Difference:54
Playtime:16.880 hours
Usage:1%
Score:0.141m
Score/min:139
Driving Accuracy:13.723%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 21,27517,2956,3352.73B**0.9332.654%AN/A199.9M46B**123486.5h0.9B**2.8B**
Serpent VE92 11,30511,1447,8841.413B0.3928.208%B*14.133%D--57.9A+N/A178192.4h10.3B*36.4B++
Dual Photon Pods 7,9507,0881,0136.997C++5.1960.048%B*1.439%C**114.9B++14C44961.7h12.6B**21B**
Solstice SF 4,9624,8436,0400.802C+1.0021.81%C7.165%F21.2C++N/A61228.8h7.5B++34.5B++
Chaos 4,8214,7254,0591.164C0.6450.43%C-8.825%D**36.5C--N/A111129.4h3.5B*7B+
Supernova PC 5,3794,1286596.264C*4.4650.166%C++1.429%D44.2A*13.4A+24293.4h3.5B**7B**
Light PPA 3,0352,9056594.408C++2.6046.301%B++1.721%B++78.5B**3.5C+25237h7.4B++16B++
V10 2,5312,5284545.568A3.7663.082%M*84.494%B*84.3A**N/A24730h1.5A2.4A
Skorpios 2,4872,4422,1401.141C0.6627.107%C+11.63%D**51.7B+1A17947.2h10.9C*40.2C*
Supernova VPC 2,6302,42816914.367B12.5657.629%B*1.73%C*93.7M7.8C+33525.9h2.1A3.6B**
Supernova FPC 3,9182,3535174.551C+2.7551.466%C2.252%C+36.3B**24.2A*40264.8h4.6B+9B+
Hornet Missiles 2,8512,0893356.236C*4.4373.402%A1.867%C*103.4B++37.7C+73520.2h6.3B+8.6B*
Parallax VX3 1,8971,8966193.063C+1.2653.492%A*79.641%C**58.5A++N/A17232.4h1.7B**3.2B**
Frag Grenade 1,8641,85211852N/A1,850.2049.691%B+N/A4630U30A**91120.4h1.2A*2.4A+
Ghost 1,7901,7895643.172C*1.3760.84%M*83.454%A+66.8AN/A16526.8h1.4A+2.3A
Tank Mine 2,9041,6367292.244C+0.4434.263%C+N/A143.5B*111.2A++160811.4h1.1A3.2A++
Proximity Mine 1,5731,5713694.257C++2.4556.698%A++N/A224.4A*N/A8217h1.1A**2A++
Pulsar C 1,5061,4891,9300.772C1.0321.59%C--14.305%D**12.7DN/A46116.9h10.1B+46.7C**
L105 Zephyr 1,5011,4506223.387A++21.5838.643%C--N/A14500U510U42622800.1h3.2A++8.2B**
L100 Python HESH 1,5121,3751389.964C+8.1656.542%B*1.964%B126.1M*12.6A56110.9h2.3B**4B**
MKV Suppressed 1,3811,3681,0471.307B0.5031.427%B**14.108%D-36.1C*N/A10537.9h11.5B++36.5B+
XM98 1,2991,2986601.967C+0.1647.798%A+72.111%C35.6B+N/A9536.5h2B*4.2B**
Cosmos VM3 1,2461,2364502.747B+0.9423.868%A++16.586%D71M*N/A26617.4h11B**46.1B**
Thanatos VE70 1,2401,2359591.288B+0.5236.959%C8.178%F33C**N/A9437.4h3A8.1B*
NS-11C 1,2301,2296841.797B**0.0128.243%B*16.111%C--57.4A+N/A15421.4h9.4A33.3B*
NS-7 PDW 1,2241,2208241.481B*0.3231.286%A13.689%D51.7AN/A14123.6h10.9B**34.7B++
Eclipse VE3A 1,2411,2199911.23C+0.5726.675%C+13.126%D*57.8B*1B+22921.1h10.3B++38.6B+
NS Baron G5 1,2241,2197481.63B++0.1750.353%B++10.582%D-61A+N/A19920h3.4B**6.7C*
Quasar VM1 1,2181,2163373.608A+1.8020.143%B**15.461%D49.2A**N/A21324.7h11.6B**57.4B++
Pandora VX25 1,2121,2087251.666B+0.1434.033%D10.182%D*53B++N/A18122.8h3.3B**9.6B+
C-4 ARX 1,3801,2014982.412C*0.6135.15%A*N/A214.5A*32C+15565.6h0.9B*2.6B**
Deimos VA29 1,1921,1896581.807B+0.0071.216%B*10.429%D--73.9AN/A23616.1h1.8B**2.5B++
Zenith VX-5 1,1721,1718541.371C*0.4327.06%B13.237%D**41.1B+N/A17928.5h9.9B**36.7B++
Nova 1,1681,1686701.743B0.0642.741%C+8.562%D**68.3A+N/A32117.1h3.2B*7.6B+
Force-Blade 1,1801,16733,2330.035B+1.7745.027%AN/A1B+N/A31144.9h2.1B+4.7B++
Eridani SX5 1,1671,1667611.532B0.2728.18%B13.036%D--55.5B*N/A20921h9.9B++35.1B+
NS-44 Commissioner 1,1781,1641,6580.702C1.1037.652%C++9.708%F30.1C+N/A10338.7h3.8C*10.2C**
VX6-7 1,1661,1649291.253C++0.5526.905%B+15.12%D--36.6C*N/A9731.8h10.9B+40.6B+
Phobos VX86 1,1641,1625812B+0.2069.511%B*8.692%D*73.1B**N/A40515.9h1.8B**2.6B++
Cosmos VM3 1,1701,1574502.571B+0.7724.688%A++17.632%C66.5M++N/A24117.4h12.2B*49.5B*
Saron Laser Cannon 2,0751,1568901.299C+0.5027.207%D3.893%B**19.3B+15.4B*36259.8h85.3B++313.7B+
VA39 Spectre 1,1611,1526651.732C**0.0736.404%B++22.396%D**33.3B*N/A14334.6h4.5B*12.3B*
Sirius SX12 1,1531,1528501.355B0.4524.27%C+12.413%D-47.2B**N/A22924.4h11.5B*47.5B+
Quasar VM1 1,1531,1512714.247B**2.4420.583%B+15.117%D*62.2A*N/A23518.5h11B**53.3B++
Solstice VE3 1,1451,1435022.277A*0.4724.214%C**16.973%C-24.3B+N/A19847.1h11.4B*47.2B+
C75 Viper 1,2061,0871169.371A7.5733.107%DN/A63.6A++7C35817.1h6.5A19.7B**
Maelstrom Turbo Laser 2,0761,0851,5300.709C1.0924.665%D*2.949%C*10.9C10C+16799.4h105.8C++429.1C+
Coyote Missiles 1,3641,0823473.118C**1.3151.578%CN/A54.6B+14.2D35319.8h23.4B**45.3B*
L100 Python HEAT 1,3291,0672254.742C++2.9445.253%D1.687%D53.4A++13.1B24820h3.7A8.2B*
CAS30 Tank Buster 1,9971,0581,0680.991C+0.8142.444%CN/A9.7C**8.6C*138109h33.8B*79.6B++
Antares LC 1,6559095391.686C+0.1227.346%D4.07%A++27.1B+22.2B**35533.6h80.4B+294B+
L100 Python AP 1,5179002963.041C1.2459.849%B+3.111%C*48.6A++33.4M55018.5h5.7B+9.4B++
NS-357 Underboss 7507361,0940.673C1.1333.65%C10.19%D**70.1B**1.3A++25110.5h3.8B+11.4C*
Nebula VM20 6426423052.105C+0.3023.322%B**19.47%C+60A++N/A17910.7h15.6B66.8B++
Nebula VM20 6406313052.069C+0.2722.424%B**20.285%C+59A++N/A17510.7h15.1B+67.4B++
Eidolon VE33 6045911,0550.56C1.2427.901%C+16.921%D*7.6D-N/A3477.3h8.9C**31.8C**
SVA-88 5635545570.995C0.8121.773%C22.383%C-35.5CN/A18215.6h11.6C*53.2C++
Parsec VX3-A 5325252971.768D-0.0443.788%C**74.286%D41.3CN/A12112.7h1.9C+4.4C*
C150 Dalton 1,0025031942.593C--0.7922.548%FN/A27C26.8C++43318.6h4.3C++19.1D*
Spear Anti-Vehicle Phalanx Turret 778488994.929C3.1352.067%B++2.254%D-65.9A++39.2A++7527.4h7B++13.4B*
Corvus VA55 4624604231.087C++0.7223.321%C+14.783%D*35.7B+N/A11912.9h9.1A39B++
Orion VS54 4354294780.897C0.9115.249%D--14.452%D**23.2CN/A20618.5h12.2B80.2C+
Hunter QCX 5504199810.427C1.3855.003%B++12.649%D-17.5B+5.5B+9223.9h7.7C+14C*
S1 6503979970.398C--1.4159.401%C**2.015%C-16.2D10.3C30224.5h7.7C12.9C+
M40 Fury-F 4223593321.081C0.7250.68%C++N/A43.3A7.6C*2598.3h8.5B+16.8B++
Saron HRB 534354874.069C+2.2731.276%D**1.412%C+30.5B+15.5C+60911.6h15.1A48.4B
Lancer VS22 8163341,0340.323D1.4862.12%C++N/A8.7D12.6C+19938.3h24.4C++39.3C*
The Slasher 3433339,7780.034C1.7747.723%B**4.805%D1.4CN/A5242.1h2B+4.3B+
M60-A Bulldog 353323457.178C**5.3739.825%C**N/A3230U300U13273200.1h4.7B*11.7B++
Photon A2A Missile Pods 6673031262.405C--0.6075.021%D-N/A32.2D38.7C+5889.4h8.7C+11.6C
E540 Halberd 437290763.816C-2.0137.424%D**2.759%C*26.4C-13.4C--59011h5.5B14.8C-
Proton II PPA-H 2932772013.85C*12.0520.464%F-2.166%B+115.4B+6.7C++3262.4h7B*34.3C+
Beamer VS3 2832733320.822C++0.9828.65%C*16.484%D28.4C++1B+1249.6h10.7C+37.3C+
NSX Tanto 2782713520.77C1.0325.727%C+16.605%D*25.8CN/A5410.5h13.4C*52.1C*
Proton II PPA 2662571418.357B16.5517.88%D--1.556%C-98.8A+3.5C+4742.6h6.4B**36B+
MANA Anti-Vehicle Turret 4882513550.707D-1.1050.244%C4.382%B++2510C+2370C36985000.1h11.9D*23.6D-
Nemesis VSH9 4062207040.313D1.4962.232%C+1.364%D7.7D6.5D20028.4h11.2D*18D--
NS-44L Blackhand 2051992950.675C1.1355.324%A+33.668%D11.6DN/A3517.1h4.1B7.5B++
NS-10 Burster 3081832260.81C+0.9933.032%B+7.104%C+7.1B+4.8B*13125.9h128.2C**388.1B+
Lasher X2 1841812530.715C1.0927.775%C**1.105%F32.3C++N/A1695.6h16.3B*58.8B+
NS-11A 1831812220.815C0.9922.461%C18.232%C--47.6B*N/A2203.8h11.4B*50.7B+
Artemis VX26 1781761741.011C0.7933.841%A10.227%F-48.9B*N/A3463.6h12.1C++35.8B+
Auraxium Force-Blade 1781729,7130.018C-1.7929.12%C+N/A0.5C-N/A1337.1h2C**6.8C**
NS-15M2 1651651700.971C0.8323.073%C+13.939%D**38.4C+N/A2504.3h10.3B++44.7B+
Nyx VX31 1631611251.288C0.5237.723%B++18.634%D*59.6B*N/A2342.7h5B+13.3B+
H-V45 1611611710.942C+0.8623.182%C+16.149%D46B++N/A2503.5h10.7B**46.2B+
VX29 Polaris 1601591790.888C-0.9224.458%C*18.868%D45.4C++N/A3633.5h10.9B+44.7B+
Pulsar VS1 1591581970.802C+1.0021.965%C14.557%D-26.8C++N/A2115.9h13.8B+62.6C*
E540 Halberd-H 207146383.842C2.0447.449%D*1.37%C39.5C16.5D4013.7h5.7B12.1C+
NS-10 Burster 2451381610.857C0.9534.25%B++7.246%B6.7B+5.2B**13820.7h149C++435.2B+
Auraxium Slasher 1361336,2980.021C-1.7850.341%A+2.256%D--1CN/A2130.3h2.2C++4.4B+
Anti-Vehicle Grenade 1451311131N/A129.2064.567%A+N/A436.7B46.7D40830.3h4.4B++6.8B**
Sticky Grenade 1331301130N/A128.2056.686%B+N/A650D15B29260.2h3D5.3C+
Hades VSH4 1791232430.506C+1.3069.943%C**3.252%B+23.2C++10.6C+3985.3h6B**8.5B**
Lumine Edge 1121118420.132C++1.6731.072%B8.108%D*3.6C+N/A1030.9h1.3C**4.1B+
Vortex VM21 196109821.329C*0.4742.996%C*N/A12.2B+9.8A+1928.9h24.7B++57.5B+
Aspis Anti-Aircraft Phalanx Turret 216100511.961C--0.1624.188%C+1%D-10.4C+12.1C**2969.6h167.2C691.1C+
Solstice Burst 100100601.667C*0.1429.644%B+16%D*35.7C+N/A1732.8h8.9A30.1B*
M40 Fury 11998910.889B+9.0927.619%D--N/A108.9A*23.3A++5760.9h9.1B++32.9B+
NS Annihilator 206972260.429C1.3782.308%B+N/A9.7C+10.9B+29110h9.9B++12.1B++
MANA Anti-Personnel Turret 8988801.1N/A0.7027.907%UN/A880U10U5110300.1h64.3T*230.4T*
Vortex VM21 13478820.951C++0.8543.201%C**5.128%B+8.8B6.3B++1278.9h35.4B+81.9B+
Phaseshift VX-S 75751050.714D-1.0932.227%C--45.333%F-19.7C--N/A803.8h3.1C++9.6C+
NS-AM7 Archer 91755340.14D-1.6643.747%F-17.333%C+1.6D*N/A1845.5h12.2B++27.8B+
Aphelion VEX-4H 12470521.346C0.4650.023%B+2.857%C+63.6A49.1A++7191.1h61.8C++123.5C**
M40 Fury 6662125.167C+3.3627.076%D--1.613%C+103.3A**6.7C--7150.6h5.8A21.6B*
NSX Naginata 60601180.508D-1.3018.91%D21.667%D-24DN/A682.5h13.3C+70.3C+
NS CandyCannon 3000 6059541.093B++0.7145.841%B*28.814%C39.3C*N/A611.5h4.2B+9.2B++
M12 Kobalt-F 63561370.409D1.3913.723%D*8.929%C+6.5D--N/A248.6h24D--174.6D**
G30 Walker 9255134.231C+2.4322.087%D*10.909%M++17.7C++11.9B+2873.1h168.9B+764.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter147990.9h
Nano-Armor Kit9171,380,776118h
Anti-Vehicle MANA Turret611,2342.5h
Spawn Beacon782,0653.7h
Turret AI Module0570.2h
Structure Shield Module0610.2h
Skywall Shield Emitter0510.2h
Nanite Revive Grenade04080.1h
Medical Applicator31070,0708h
Spear Anti-Vehicle Tower0680.3h
Deconstruction Tool02,1400.2h
Spitfire Auto-Turret2780.1h
Rampart Wall21180.6h
Ammunition Package241,9291.2h
Shield Recharging Field128960.4h
Medical Kit162250.4h
Anti-Infantry MANA Turret201700.5h
Recon Detection Device10730.2h
Smoke Grenade01,9760.6h
WLT-Howler Mining Laser55,4861.2h

Check the help document for the dictionary if you want to learn more about words used here.


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