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Paragon Paragon Shiriken[TFDN] Shiriken
VS BR 145

KDR: 1.47

Score: 48.2m

Last Seen: Aug 22nd, 2019 10:00 PM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Cobalt - Outfit Officer of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Blueshift VM5 Orion VS54 VE-H Maw Flare VE6 Blueshift VM5 C-4 MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 1226TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.266%19.111%44532118231,7051.79246-0.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.665%0.356C**-0.362C--1.395D**HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.318C*11.60.183C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.379%1.891%66212121,00520495040.490483199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.392%0.107C+0.284C*0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.293C*43.80.174C++70.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.244%2.241%104412101,78522987120.776762250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%-0.257C-0.182C1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.432B8.50.329C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.479%3.281%1381412002,377195811191.21399212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%-0.418C---0.3C-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.70.044C+37.20.093C+77.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.53%50.928%13811213377321010.117409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C-1.049D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.047C+3.5-0.092C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.361%14.583%138112133361607100.209085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.174C-0.011C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.29C6.7-0.38C-10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
48.2m419.8%260 (15.6k)250 (15k)1.4693658,94540,1161.70503145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214245418.888%14.264%26904:4817

26% Engineer52% Heavy Assault11% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 6:39 AMFeb 20th, 2013 6:02 AMAug 23rd, 2019 4:05 AM (1d) (PST)Aug 23rd, 2019 12:19 AM (1d) (PST)Aug 22nd, 2019 6:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411472940.3050.2080.0441.4840.048284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4668,81517,6511812389314,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3216.2h/134d 9,454 8,408 24,163 286.3k 9,246 8,492 9,258 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:8,653
Deaths:6,052
KDR:1.430
Accuracy:22.040% C+
HSR:15.763% D*
Orion VS54
C++
Kills:2,643
Deaths:1,066
KDR:2.479
Accuracy:21.578% C++
HSR:22.853% C
VE-H Maw
C++
Kills:2,549
Deaths:1,728
KDR:1.475
Accuracy:25.804% C++
HSR:23.892% C
Flare VE6
C+
Kills:2,450
Deaths:1,556
KDR:1.575
Accuracy:22.618% C+
HSR:19.429% D
SVA-88
C+
Kills:1,626
Deaths:1,171
KDR:1.389
Accuracy:20.975% C--
HSR:25.215% C+
Betelgeuse 54-A
C
Kills:1,425
Deaths:1,056
KDR:1.349
Accuracy:22.875% D-
HSR:28.842% C
VX29 Polaris
C
Kills:1,156
Deaths:844
KDR:1.370
Accuracy:22.165% C
HSR:15.917% D--
NSX Naginata
C--
Kills:833
Deaths:694
KDR:1.200
Accuracy:19.439% C--
HSR:22.329% D
NS-15M2
B++
Kills:262
Deaths:177
KDR:1.480
Accuracy:27.959% B++
HSR:17.939% D--
NSX-P Naginata
B+
Kills:91
Deaths:50
KDR:1.820
Accuracy:24.943% B+
HSR:23.077% D
Ursa
C*
Kills:58
Deaths:35
KDR:1.657
Accuracy:22.288% C+
HSR:25.862% C*
Kills:21,746
Deaths (as Heavy Assault):14,429
Deaths (to Heavy Assaults):9,819
KDR:1.5071
Kill Difference:7,317
Playtime:1,686.982 hours
Usage:52%
Score:22.600m
Score/min:223
Accuracy (listed only):22.971%
HSR (listed only):21.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,663
Deaths:1,700
KDR:0.978
Accuracy:26.212% B+
HSR:19.964% B+
Serpent VE92
C*
Kills:1,558
Deaths:1,198
KDR:1.301
Accuracy:24.968% C*
HSR:14.249% D--
Eclipse VE3A
C+
Kills:1,359
Deaths:1,224
KDR:1.110
Accuracy:24.873% C-
HSR:19.058% C+
Pulsar C
C++
Kills:1,356
Deaths:1,331
KDR:1.019
Accuracy:24.913% C++
HSR:17.994% D-
Zenith VX-5
C
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:23.933% C
HSR:15.901% D--
Solstice VE3
B
Kills:1,146
Deaths:1,027
KDR:1.116
Accuracy:24.780% B
HSR:19.197% C+
NS Baron G5
C+
Kills:349
Deaths:342
KDR:1.020
Accuracy:37.052% D
HSR:14.040% C+
VE-LR Obelisk
C+
Kills:344
Deaths:147
KDR:2.340
Accuracy:31.506% C+
HSR:30.814% C+
Thanatos VE70
C+
Kills:336
Deaths:378
KDR:0.889
Accuracy:39.361% C+
HSR:14.583% C
NSX Tanto
C
Kills:270
Deaths:253
KDR:1.067
Accuracy:24.948% C
HSR:22.222% C-
Eidolon VE33
C+
Kills:232
Deaths:202
KDR:1.149
Accuracy:27.310% C+
HSR:20.259% D
Kills:9,789
Deaths (as Engineer):8,599
Deaths (to Engineers):10,091
KDR:1.13839
Kill Difference:1,190
Playtime:847.223 hours
Usage:26%
Score:13.566m
Score/min:267
Accuracy (listed only):28.169%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,663
Deaths:1,700
KDR:0.978
Accuracy:26.212% B+
HSR:19.964% B+
Serpent VE92
C*
Kills:1,558
Deaths:1,198
KDR:1.301
Accuracy:24.968% C*
HSR:14.249% D--
Eclipse VE3A
C+
Kills:1,359
Deaths:1,224
KDR:1.110
Accuracy:24.873% C-
HSR:19.058% C+
Pulsar C
C++
Kills:1,356
Deaths:1,331
KDR:1.019
Accuracy:24.913% C++
HSR:17.994% D-
Zenith VX-5
C
Kills:1,176
Deaths:797
KDR:1.476
Accuracy:23.933% C
HSR:15.901% D--
Solstice VE3
B
Kills:1,146
Deaths:1,027
KDR:1.116
Accuracy:24.780% B
HSR:19.197% C+
Eridani SX5
C+
Kills:352
Deaths:319
KDR:1.103
Accuracy:25.868% C+
HSR:13.636% D-
NS Baron G5
C+
Kills:349
Deaths:342
KDR:1.020
Accuracy:37.052% D
HSR:14.040% C+
Thanatos VE70
C+
Kills:336
Deaths:378
KDR:0.889
Accuracy:39.361% C+
HSR:14.583% C
NSX Tanto
C
Kills:270
Deaths:253
KDR:1.067
Accuracy:24.948% C
HSR:22.222% C-
VE-S Canis
C+
Kills:201
Deaths:142
KDR:1.415
Accuracy:25.871% C+
HSR:18.906% C+
Sirius SX12
C++
Kills:177
Deaths:193
KDR:0.917
Accuracy:25.213% C++
HSR:12.994% D-
NS-7 PDW
B++
Kills:173
Deaths:158
KDR:1.095
Accuracy:28.687% B++
HSR:15.607% C
Kills:10,116
Deaths (as Light Assault):9,062
Deaths (to Light Assaults):7,063
KDR:1.11631
Kill Difference:1,054
Playtime:363.728 hours
Usage:11%
Score:5.647m
Score/min:259
Accuracy (listed only):27.437%
HSR (listed only):16.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:377
Deaths:223
KDR:1.691
Accuracy:33.530% D-
HSR:50.928% T-
Eridani SX5
C+
Kills:352
Deaths:319
KDR:1.103
Accuracy:25.868% C+
HSR:13.636% D-
NS-44 Commissioner
D*
Kills:254
Deaths:304
KDR:0.836
Accuracy:26.993% D*
HSR:13.386% D*
Spiker
C++
Kills:205
Deaths:231
KDR:0.887
Accuracy:23.520% D-
HSR:21.463% C++
VE-S Canis
C+
Kills:201
Deaths:142
KDR:1.415
Accuracy:25.871% C+
HSR:18.906% C+
Sirius SX12
C++
Kills:177
Deaths:193
KDR:0.917
Accuracy:25.213% C++
HSR:12.994% D-
NS-7 PDW
B++
Kills:173
Deaths:158
KDR:1.095
Accuracy:28.687% B++
HSR:15.607% C
NS-AM7 Archer
B+
Kills:164
Deaths:216
KDR:0.759
Accuracy:62.786% B+
HSR:7.317% D*
NS-357 Underboss
D*
Kills:118
Deaths:128
KDR:0.922
Accuracy:21.469% F-
HSR:11.864% D*
Soldier Soaker
B*
Kills:107
Deaths:76
KDR:1.408
Accuracy:41.632% B*
HSR:17.757% B+
Beamer VS3
D
Kills:66
Deaths:71
KDR:0.930
Accuracy:17.267% F
HSR:18.182% D
Kills:2,194
Deaths (as Infiltrator):2,061
Deaths (to Infiltrators):6,751
KDR:1.06453
Kill Difference:133
Playtime:76.158 hours
Usage:2%
Score:0.987m
Score/min:216
Accuracy (listed only):30.258%
HSR (listed only):18.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:352
Deaths:319
KDR:1.103
Accuracy:25.868% C+
HSR:13.636% D-
NS Baron G5
C+
Kills:349
Deaths:342
KDR:1.020
Accuracy:37.052% D
HSR:14.040% C+
Thanatos VE70
C+
Kills:336
Deaths:378
KDR:0.889
Accuracy:39.361% C+
HSR:14.583% C
NS-11P
B+
Kills:227
Deaths:163
KDR:1.393
Accuracy:25.228% B+
HSR:18.502% C+
VE-S Canis
C+
Kills:201
Deaths:142
KDR:1.415
Accuracy:25.871% C+
HSR:18.906% C+
Pulsar VS1
C**
Kills:194
Deaths:183
KDR:1.060
Accuracy:24.946% C**
HSR:13.918% D--
CME
C
Kills:192
Deaths:204
KDR:0.941
Accuracy:24.031% C-
HSR:19.792% C
Sirius SX12
C++
Kills:177
Deaths:193
KDR:0.917
Accuracy:25.213% C++
HSR:12.994% D-
NS-7 PDW
B++
Kills:173
Deaths:158
KDR:1.095
Accuracy:28.687% B++
HSR:15.607% C
Corvus VA55
B
Kills:165
Deaths:148
KDR:1.115
Accuracy:26.088% B
HSR:11.515% F
Terminus VX-9
C
Kills:121
Deaths:113
KDR:1.071
Accuracy:24.765% C
HSR:24.793% C
Kills:2,487
Deaths (as Combat Medic):2,343
Deaths (to Combat Medics):3,617
KDR:1.06146
Kill Difference:144
Playtime:92.118 hours
Usage:3%
Score:1.577m
Score/min:285
Accuracy (listed only):27.919%
HSR (listed only):16.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,826
Deaths:1,283
KDR:2.203
Accuracy:17.316% C-
HSR:20.984% C+
Blueshift VM5
C+
Kills:2,290
Deaths:1,077
KDR:2.126
Accuracy:17.561% C-
HSR:20.873% C+
Quasar VM1
B+
Kills:836
Deaths:318
KDR:2.629
Accuracy:15.569% C+
HSR:21.053% B+
Comet VM2
B+
Kills:129
Deaths:127
KDR:1.016
Accuracy:47.155% B+
HSR:3.876% C+
NS-20 Gorgon
B*
Kills:117
Deaths:59
KDR:1.983
Accuracy:32.308% B*
HSR:20.513% C++
Vortex VM21
A+
Kills:59
Deaths:56
KDR:1.054
Accuracy:38.496% C
HSR:6.780% A+
NS-20 Gorgon
B**
Kills:58
Deaths:41
KDR:1.415
Accuracy:35.484% B**
HSR:17.241% C-
Vortex VM21
A*
Kills:55
Deaths:71
KDR:0.775
Accuracy:38.085% C
HSR:9.091% A*
Kills:6,370
Deaths (as MAX Suit):1,516
Deaths (to MAX Suits):1,744
KDR:4.20185
Kill Difference:4,854
Playtime:153.509 hours
Usage:5%
Score:3.843m
Score/min:417
Accuracy (listed only):30.247%
HSR (listed only):15.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:837
V. Kills:297 281%
Deaths:320
KDR:2.616
Accuracy:49.936% C
KPH:31 D-
VKPH:11 D
Maelstrom Turbo Laser
C++
Kills:168
V. Kills:170 98%
Deaths:553
KDR:0.304
Accuracy:31.855% C++
KPH:3.500 D-
VKPH:3.500 D--
Light PPA
C
Kills:66
V. Kills:7 N/A
Deaths:50
KDR:1.320
Accuracy:35.641% D
KPH:25.500 D
VKPH:2.700 C
Kills:1,071 (234 + 0)
Deaths:923
KDR:1.160
VKDR:0.514
Vehicle Kills:474
Kill Difference:148
Playtime:78.171 hours
Usage:2%
Score:0.674m
Score/min:144
Piloting Accuracy:35.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:253
V. Kills:62 402%
Deaths:44
KDR:5.750
Accuracy:36.100% D
KPH:910,800 U
VKPH:223,200 U
C150 Dalton
B*
Kills:167
V. Kills:98 169%
Deaths:35
KDR:4.771
Accuracy:46.048% B*
KPH:22.200 D
VKPH:13 D-
AP30 Shredder
U
Kills:143
V. Kills:104 136%
Deaths:54
KDR:2.648
Accuracy:26.683% D--
KPH:514,800 U
VKPH:374,400 U
Kills:563 (0 + 563)
Deaths:133
KDR:4.233
VKDR:1.985
Vehicle Kills:264
Kill Difference:430
Playtime:7.529 hours
Usage:0%
Score:0.359m
Score/min:794
Piloting Accuracy:N/A%
Gunner Accuracy:26.683%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,070
V. Kills:423 252%
Deaths:252
KDR:4.246
Accuracy:49.358% C
KPH:26.500 C
VKPH:10.500 C
Skyguard
C**
Kills:81
V. Kills:43 184%
Deaths:34
KDR:2.382
Accuracy:31.025% C**
KPH:13.100 C
VKPH:7 D-
C75 Viper
D
Kills:71
V. Kills:16 418%
Deaths:11
KDR:6.455
Accuracy:27.415% D*
KPH:15.800 D
VKPH:3.600 D--
L100 Python HESH
C++
Kills:56
V. Kills:12 431%
Deaths:1
KDR:56
Accuracy:45.625% C
KPH:40.600 C
VKPH:8.700 C++
Kills:1,278 (1,278 + 0)
Deaths:298
KDR:4.289
VKDR:1.658
Vehicle Kills:494
Kill Difference:980
Playtime:52.371 hours
Usage:2%
Score:0.600m
Score/min:191
Driving Accuracy:45.625%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:563
V. Kills:188 298%
Deaths:131
KDR:4.298
Accuracy:50.073% C++
KPH:20.300 C
VKPH:6.800 C--
Saron HRB
D
Kills:331
V. Kills:171 192%
Deaths:69
KDR:4.797
Accuracy:37.532% D
KPH:15.900 D-
VKPH:8.200 D-
Proton II PPA
C--
Kills:156
V. Kills:11 N/A
Deaths:15
KDR:10.400
Accuracy:18.139% D--
KPH:39.400 D
VKPH:2.800 C--
E540 Halberd
C
Kills:155
V. Kills:78 196%
Deaths:29
KDR:5.345
Accuracy:41.009% D-
KPH:28.400 C
VKPH:14.300 C
M20 Basilisk
D-
Kills:77
V. Kills:32 233%
Deaths:33
KDR:2.333
Accuracy:30.902% C++
KPH:8.700 D--
VKPH:3.600 D-
Kills:1,282 (563 + 719)
Deaths:277
KDR:4.628
VKDR:1.733
Vehicle Kills:480
Kill Difference:1,005
Playtime:66.817 hours
Usage:2%
Score:0.648m
Score/min:162
Driving Accuracy:50.073%
Gunner Accuracy:30.902%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:121
V. Kills:46 257%
Deaths:26
KDR:4.654
Accuracy:43.457% D**
KPH:23.100 D-
VKPH:8.800 D**
E540 Halberd-H
D
Kills:117
V. Kills:47 244%
Deaths:21
KDR:5.571
Accuracy:49.503% D--
KPH:32.500 D
VKPH:13 D--
M40 Fury-H
C-
Kills:72
V. Kills:31 225%
Deaths:14
KDR:5.143
Accuracy:38.909% C
KPH:21.700 D**
VKPH:9.300 C-
Proton II PPA-H
C+
Kills:55
V. Kills:11 458%
Deaths:10
KDR:5.500
Accuracy:34.683% C
KPH:30.300 D*
VKPH:6.100 C+
Kills:365 (0 + 365)
Deaths:71
KDR:5.141
VKDR:1.901
Vehicle Kills:135
Kill Difference:294
Playtime:13.968 hours
Usage:0%
Score:0.169m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:34.683%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:475
V. Kills:71 N/A
Deaths:46
KDR:10.326
Accuracy:32.337% C
KPH:31 C++
VKPH:4.600 C
M20 Basilisk
B+
Kills:245
V. Kills:94 258%
Deaths:48
KDR:5.104
Accuracy:43.892% B+
KPH:16.100 C
VKPH:6.200 C-
G30 Walker
B+
Kills:120
V. Kills:89 133%
Deaths:31
KDR:3.871
Accuracy:33.648% B+
KPH:16.500 C++
VKPH:12.200 B+
M12 Kobalt
C+
Kills:116
V. Kills:15 N/A
Deaths:10
KDR:11.600
Accuracy:17.061% C+
KPH:22.600 D*
VKPH:2.900 C+
M40 Fury
D--
Kills:58
V. Kills:16 341%
Deaths:9
KDR:6.444
Accuracy:25.446% D*
KPH:14 D*
VKPH:3.900 D--
Kills:1,014 (0 + 1,014)
Deaths:144
KDR:7.042
VKDR:1.979
Vehicle Kills:285
Kill Difference:870
Playtime:47.115 hours
Usage:1%
Score:0.396m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:25.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:96
V. Kills:26 356%
Deaths:3
KDR:32
Accuracy:52.813% C+
KPH:52.900 C
VKPH:14.300 D
Kills:96 (0 + 96)
Deaths:3
KDR:32
VKDR:8.667
Vehicle Kills:26
Kill Difference:93
Playtime:1.813 hours
Usage:0%
Score:0.030m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:52.813%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 8,7288,6536,0521.43C+0.0422.04%C+15.763%D*17D-N/A53508.2h11.6B52.6C*
Blueshift VM5 2,8892,8261,2832.203C+0.7317.316%C-20.984%C+26.6C-N/A95106.4h16.6C+96C+
Orion VS54 2,6522,6431,0662.479B++1.0121.578%C++22.853%C23.7CN/A122111.3h10.7B++49.7C*
VE-H Maw 2,6302,5491,7281.475C+0.0125.804%C++23.892%C32.8C--1C**13177.8h10.1B39.2B
Flare VE6 2,4732,4501,5561.575C*0.1122.618%C+19.429%D19.8DN/A89123.7h9.9B+43.7B
Blueshift VM5 2,3432,2901,0772.126C+0.6617.561%C-20.873%C+27.6CN/A9483h17.3C98.6C+
C-4 2,9651,8101,2241.479C++0.0120.189%D--N/A66.8C42.6B**84727.1h1.5C++7.3C
MANA Anti-Vehicle Turret 2,5461,7276722.57C**1.1055.363%C+4.401%B17270U8190S44033850.1h5.3A+9.5B*
Solstice SF 1,6891,6631,7000.978C+0.4926.212%B+19.964%B+17.5CN/A5195h12.5C+47.7C**
SVA-88 1,6501,6261,1711.389C+0.0820.975%C--25.215%C+25.6DN/A6963.6h10.9B+51.9C++
Serpent VE92 1,5701,5581,1981.301C*0.1724.968%C*14.249%D--15.8DN/A7598.3h12.6C*50.6B
Betelgeuse 54-A 1,4591,4251,0561.349C-0.1222.875%D-28.842%C29.3D--N/A8648.6h11.5C50.4C-
Eclipse VE3A 1,3991,3591,2241.11C+0.3624.873%C-19.058%C+18.5DN/A4873.4h14.4D58C-
Pulsar C 1,3741,3561,3311.019C+0.4524.913%C++17.994%D-10.6DN/A49127.4h11.8C++47.3C*
S1 1,9621,2851,6980.757C++0.7164.44%B*2.802%C+24.1C+12.7C+21153.4h5.8B+8.9B++
Zenith VX-5 1,1901,1767971.476C**0.0123.933%C15.901%D--19.9DN/A9259.1h12.6C*52.6C++
VX29 Polaris 1,1711,1568441.37C+0.1022.165%C15.917%D--29.9C-N/A7638.6h11.5B+51.9C*
Solstice VE3 1,1581,1461,0271.116B+0.3524.78%B19.197%C+12.6C-N/A5590.9h14.1B+56.7C**
L100 Python HEAT 1,4931,0702524.246C+2.7849.358%C2.523%C+26.6C10.5C17540.3h4.8B++9.8B+
Tank Mine 1,4928583152.724C++1.2522.215%D-N/A102.1C+75.5B+13278.4h1.6B+7.1C
Dual Photon Pods 1,1348373202.616C--1.1549.936%C1.553%B+31D-11D26627h24.7C+49.4C+
Quasar VM1 8508363182.629B++1.1615.569%C+21.053%B+21.7C+N/A10638.5h13.5B+86.6C**
NSX Naginata 8608336941.2C+0.2719.439%C--22.329%D28C--N/A6629.7h12.7C+65.6C+
Frag Grenade 7177111711N/A709.5341.967%C-N/A546.9C**4.6C-19941.3h3.2B+7.6B
Lancer AE 1,4526469180.704C-0.7767.164%B++N/A13C16.2C*22949.7h15.3B22.8B+
Supernova PC 7515631314.298C+2.8350.073%C++1.599%C--20.3C6.8C--18827.8h4.9B9.8B+
M60-G Bulldog 5464754610.326A++8.8632.337%CN/A31C++4.6C13115.3h6B++18.4B+
Force-Blade 46946425,6320.018C+1.4536.804%B+N/A0.3C-N/A11704.9h2.4C**6.5B+
NS Decimator 6464344680.927C+0.5461.293%C+1.382%D30.3C14.8C+27614.3h5C+8.2C+
Lancer VS22 9644156970.595C+0.8761.713%C+1.446%C+11.5C15.3C++22536h17.1B+27.6B+
Parallax VX3 3783772231.691C0.2233.53%D-50.928%T-20.1C--N/A7118.8h3.5F-10.4D**
Eridani SX5 3573523191.103C+0.3725.868%C+13.636%D-16.1DN/A7521.8h13.1C+50.8C+
NS Baron G5 3583493421.02C+0.4537.052%D14.04%C+22.5DN/A6615.5h5.1C13.7C+
VE-LR Obelisk 3633441472.34B+0.8731.506%C+30.814%C+26.5C1.5A8313h6.3B19.9B
Thanatos VE70 3443363780.889C+0.5839.361%C+14.583%C15.6DN/A7121.6h6.7D--17C-
NS Annihilator 6343366080.553C+0.9282.957%B+N/A9.5C8.4C+18935.3h12.7C15.3C+
Saron HRB 502331694.797C+3.3337.532%D3.323%A++15.9D-8.2D-15020.8h23.8C+63.3C
NSX Tanto 2782702531.067C+0.4024.948%C22.222%C-15.9DN/A4917h15.6C+62.6C+
NS-15M2 2742621771.48C+0.0127.959%B++17.939%D--34.5C1.6A*1117.6h12.3C*44.1B+
NS-44 Commissioner 2562543040.836C+0.6326.993%D*13.386%D*21C--N/A11512.1h3.6B13.2C+
L105 Zephyr 315253445.75C4.2836.1%DN/A2530U620U7823500.1h8.1D22.5D
M20 Basilisk 339245485.104B**3.6343.892%B+6.939%B+16.1C6.2C-12315.2h80B182.3B++
Eidolon VE33 2332322021.149C++0.3227.31%C+20.259%D18.6CN/A7012.5h9.2C++33.8C*
NS-11P 2342271631.393C*0.0825.228%B+18.502%C+22.3CN/A10410.2h12.9B+51.2B+
Spear Anti-Vehicle Phalanx Turret 310222297.655C++6.1937.076%D2.703%D27.1D10.7D--2668.2h7.8B+21.1C++
Spiker 2102052310.887C+0.5823.52%D-21.463%C++17.5DN/A4911.7h8.5C*36.1C+
VE-S Canis 2072011421.415C**0.0525.871%C+18.906%C+20.9DN/A869.6h12.2C++47.3C++
Proximity Mine 200199633.159C+1.6945.285%BN/A124.4C++N/A5111.6h2C4.3B
Pulsar VS1 1991941831.06C++0.4124.946%C**13.918%D--17.6C-N/A11511h14.2C**56.8B
CME 1941922040.941C0.5324.031%C-19.792%C16D-N/A4912h15.3C63.7C
Sirius SX12 1851771930.917C+0.5525.213%C++12.994%D-16.7DN/A12410.6h16.9C66.9C++
NS-7 PDW 1761731581.095C*0.3728.687%B++15.607%C22.8C+N/A1377.6h15.3C+53.4B+
Maelstrom Turbo Laser 3381685530.304C--1.1731.855%C++3.571%B++3.5D-3.5D--7448.6h138.9C435.9C+
C150 Dalton 265167354.771C+3.3046.048%B*N/A22.3D13.1D-3207.5h7D**15.2C--
Corvus VA55 1651651481.115C++0.3526.088%B11.515%F20.4C-N/A988.1h11.4B+43.6B+
NS-AM7 Archer 2271642160.759B++0.7162.786%B+7.317%D*8.4C**3.2B+4019.6h19.1C*30.4B
Proton II PPA 1671561510.4C8.9318.139%D--3.205%B**39D2.8C--1564h9C**49.7C+
E540 Halberd 233155295.345C3.8841.009%D-3.226%B+28.2C14.2C2305.5h4.4B**10.6B+
AP30 Shredder 247143542.648C-1.1826.683%D--4.196%A++1430U1040U13600400.1h96C+359.9C-
Lasher X2 1421381041.327B+0.1424.005%C2.174%D--23.8CN/A1135.8h15.3B**63.9B+
Comet VM2 1801291271.016C++0.4547.155%B+3.876%C+7.7D3.1C--12216.7h16.6B++35.3B+
Saron HRB-H 167121264.654C+3.1843.457%D**4.132%A**23.3D-8.8D**2075.2h17.5B*40.2B+
Terminus VX-9 1231211131.071C+0.4024.765%C24.793%C21.6DN/A855.6h15D-60.6C
G30 Walker 209120313.871C++2.4033.648%B+5.833%B++16.4C++12.2B+2677.3h200C**594.3B+
NS-357 Underboss 1191181280.922C+0.5521.469%F-11.864%D*19.3DN/A1076.1h3.8B+17.9D-
E540 Halberd-H 164117215.571C4.1049.503%D--N/A32.5D13.1D--2593.6h4.7B++9.5B+
NS-20 Gorgon 133117591.983B++0.5132.308%B*20.513%C++19.5C+2.7A+806h53.5C+165.5C*
M12 Kobalt 1311161011.6C+10.1317.061%C+6.897%F--22.7D*2.9C+665.1h33F--193.5D-
Soldier Soaker 109107761.408C**0.0641.632%B*17.757%B+66.9B+1.3B+2271.6h7.5D18.1C**
Sticky Grenade 1061061106N/A104.5342.023%D*N/A353.3D*N/A19730.3h3.5D*8.4D*
M60-A Bulldog 120105157C5.5335.804%D--5.714%M+21D3C1195h6C*16.7C
VLG Missile Launcher 12296332A++30.5352.813%C+N/A53.3C14.4D2781.8h5.3C*10B
NSX-P Naginata 9291501.82B0.3524.943%B+23.077%D35CN/A1352.6h10.7B++43B+
Skyguard 12481342.382C0.9131.025%C**3.704%A+13.1C6.9D-2126.2h80B**257.7B**
M60-A Bulldog 8978515.6C++14.1338.826%D2.564%C*22.3D3.1C1743.5h6.6C+17C
M20 Basilisk 10977332.333C+0.8630.902%C++6.494%B+8.7D--3.6D-648.9h88.5C+286.3C++
M40 Fury-H 10372145.143D3.6738.909%C1.389%C++21.8D**9.4C-1393.3h19.3F--49.7F*
C75 Viper 8771116.455B+4.9927.415%D*1.408%C+15.8D3.6D--2504.5h10.8B+39.5C+
Beamer VS3 6666710.93C**0.5417.267%F18.182%D14.3DN/A964.6h6.8B*39.1C+
Light PPA 7366501.32C--0.1535.641%DN/A25.4D2.7C1822.6h11.6B32.6C*
Auraxium Force-Blade 64648,7620.007D1.4622.739%D6.25%C+0.2C+N/A1422.9h2.7D-11.8C+
Vortex VM21 10359561.054C+0.4238.496%C6.78%A+8.1C6C+1367.3h24.7B++64.2B+
NS-20 Gorgon 6758411.415C**0.0535.484%B**17.241%C-14.5C2.3B**854h91.8D*258.6C
M40 Fury 745896.444C++4.9725.446%D*1.724%C+14.1D*3.9D--1074.1h16.5C+64.8D
Ursa 5858351.657B+0.1922.288%C+25.862%C*25.2C-N/A1952.3h11C*49.4C*
L100 Python HESH 6856156S54.5345.625%CN/A40C-8.6C++3621.4h3.9C+8.6C+
Proton II PPA-H 6655105.5C-4.0334.683%C1.818%C++30.6D*6.1C+1861.8h22.7F**65.6F-
Vortex VM21 8755710.775C0.6938.085%C9.091%A*5.4D3.1D-8010.2h30.8B++80.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1295,78311.4h
Pelter Rocket Pod1700.2h
Anti-Vehicle MANA Turret1022,9428.8h
Nano-Armor Kit1,122971,98273.7h
Nanite Revive Grenade02900.1h
Medical Applicator31094,8049.3h
Spitfire Auto-Turret641,3442.1h
Shield Recharging Field92240.2h
Ammunition Package625,1243.4h
Anti-Infantry MANA Turret2540.3h
Nano-Repair Grenade03710.1h
Recon Detection Device235751.8h

Check the help document for the dictionary if you want to learn more about words used here.


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