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Paragon Shiriken[TFDN] Shiriken
VS BR 131

KDR: 1.43

Score: 37.3m

Last Seen: Oct 25th, 2018 12:06 AM
- OFFLINE - 4294.4 hour(s)

Battle Rank 104 (131 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Flare VE6 Blueshift VM5 SVA-88 Serpent VE92 MANA Anti-Vehicle Turret Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 903TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.746%17.937%40824101124,8761.86379-0.43

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.478%0.321C*-0.427C--0.281C*HEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.321C*11.50.192C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.488%1.898%77210331,00117485000.572654200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.114C+0.274C*0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.3C*43.40.181C++69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.06%2.836%92410311,37518925460.726744251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.862%-0.473D0.151C++1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.417B8.10.352C**14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.923%3.149%1091110241,71516478061.04066213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.147%-0.58D-0.313C-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.80.026C+34.60.125C++81.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.816%48.949%10911034333246100.135256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.031C+-1.189D*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.008C+3.4-0.073C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.686%14.634%10911034328120580.272199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.146C0.016C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.249C6.5-0.347C-9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m320.9%237 (14.2k)233 (14k)1.434244,96531,3521.67029131 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035129318.794%13.631%25605:0614

24% Engineer54% Heavy Assault12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 6:39 AMFeb 20th, 2013 6:02 AMNov 23rd, 2018 4:40 PM (149d) (PST)Oct 24th, 2018 8:16 PM (179d) (PST)Oct 24th, 2018 8:06 PM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191392800.2810.1960.0381.0480.045243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1488,36816,7801712263314,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2664.2h/111d 7,402 6,129 14,441 167.5k 8,109 6,884 7,219 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:8,653
Deaths:6,052
KDR:1.430
Accuracy:22.040% C+
HSR:15.763% D*
Orion VS54
C++
Kills:2,636
Deaths:1,059
KDR:2.489
Accuracy:21.566% C++
HSR:22.838% C
Flare VE6
C+
Kills:2,450
Deaths:1,556
KDR:1.575
Accuracy:22.626% C+
HSR:19.429% D
SVA-88
C+
Kills:1,626
Deaths:1,171
KDR:1.389
Accuracy:20.975% C--
HSR:25.215% C+
VX29 Polaris
C
Kills:1,156
Deaths:844
KDR:1.370
Accuracy:22.165% C
HSR:15.917% D--
NSX Naginata
C+
Kills:237
Deaths:231
KDR:1.026
Accuracy:17.236% D-
HSR:26.582% C+
Betelgeuse 54-A
C+
Kills:183
Deaths:156
KDR:1.173
Accuracy:20.750% D*
HSR:30.601% C+
Lasher X2
C+
Kills:70
Deaths:50
KDR:1.400
Accuracy:24.493% C+
HSR:2.857% D
Kills:17,011
Deaths (as Heavy Assault):11,119
Deaths (to Heavy Assaults):7,759
KDR:1.5299
Kill Difference:5,892
Playtime:1,447.176 hours
Usage:54%
Score:17.732m
Score/min:204
Accuracy (listed only):21.481%
HSR (listed only):19.900%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:1,556
Deaths:1,198
KDR:1.299
Accuracy:24.979% C**
HSR:14.267% D--
Solstice SF
B
Kills:1,431
Deaths:1,483
KDR:0.965
Accuracy:25.833% B
HSR:19.078% B
Pulsar C
C++
Kills:1,355
Deaths:1,327
KDR:1.021
Accuracy:24.966% C++
HSR:18.007% D-
Zenith VX-5
C
Kills:1,175
Deaths:797
KDR:1.474
Accuracy:23.961% C
HSR:15.915% D--
Solstice VE3
B+
Kills:1,146
Deaths:1,023
KDR:1.120
Accuracy:24.799% B+
HSR:19.197% C+
Eclipse VE3A
C
Kills:692
Deaths:683
KDR:1.013
Accuracy:25.263% C
HSR:18.064% C
Thanatos VE70
C+
Kills:328
Deaths:361
KDR:0.909
Accuracy:39.686% C+
HSR:14.634% C
Eidolon VE33
C+
Kills:228
Deaths:191
KDR:1.194
Accuracy:27.560% C+
HSR:20.614% D
Kills:7,911
Deaths (as Engineer):7,063
Deaths (to Engineers):8,508
KDR:1.12006
Kill Difference:848
Playtime:651.377 hours
Usage:24%
Score:9.747m
Score/min:249
Accuracy (listed only):27.131%
HSR (listed only):17.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:1,556
Deaths:1,198
KDR:1.299
Accuracy:24.979% C**
HSR:14.267% D--
Solstice SF
B
Kills:1,431
Deaths:1,483
KDR:0.965
Accuracy:25.833% B
HSR:19.078% B
Pulsar C
C++
Kills:1,355
Deaths:1,327
KDR:1.021
Accuracy:24.966% C++
HSR:18.007% D-
Zenith VX-5
C
Kills:1,175
Deaths:797
KDR:1.474
Accuracy:23.961% C
HSR:15.915% D--
Solstice VE3
B+
Kills:1,146
Deaths:1,023
KDR:1.120
Accuracy:24.799% B+
HSR:19.197% C+
Eclipse VE3A
C
Kills:692
Deaths:683
KDR:1.013
Accuracy:25.263% C
HSR:18.064% C
Thanatos VE70
C+
Kills:328
Deaths:361
KDR:0.909
Accuracy:39.686% C+
HSR:14.634% C
Eridani SX5
C+
Kills:316
Deaths:281
KDR:1.125
Accuracy:25.698% C+
HSR:13.291% D-
Sirius SX12
C
Kills:122
Deaths:138
KDR:0.884
Accuracy:22.729% C
HSR:12.295% D--
NS-7 PDW
B+
Kills:51
Deaths:42
KDR:1.214
Accuracy:27.204% B+
HSR:3.922% F--
Kills:8,172
Deaths (as Light Assault):7,333
Deaths (to Light Assaults):5,298
KDR:1.11441
Kill Difference:839
Playtime:311.628 hours
Usage:12%
Score:4.804m
Score/min:257
Accuracy (listed only):26.512%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:333
Deaths:194
KDR:1.717
Accuracy:34.816% D
HSR:48.949% T*
Eridani SX5
C+
Kills:316
Deaths:281
KDR:1.125
Accuracy:25.698% C+
HSR:13.291% D-
NS-44 Commissioner
D--
Kills:251
Deaths:297
KDR:0.845
Accuracy:27.583% D--
HSR:13.546% D*
Sirius SX12
C
Kills:122
Deaths:138
KDR:0.884
Accuracy:22.729% C
HSR:12.295% D--
Spiker
C+
Kills:112
Deaths:149
KDR:0.752
Accuracy:20.734% D*
HSR:19.643% C+
NS-357 Underboss
D**
Kills:108
Deaths:122
KDR:0.885
Accuracy:21.063% F-
HSR:10.185% D**
Beamer VS3
C
Kills:60
Deaths:63
KDR:0.952
Accuracy:16.228% F
HSR:20% C
NS-7 PDW
B+
Kills:51
Deaths:42
KDR:1.214
Accuracy:27.204% B+
HSR:3.922% F--
Kills:1,353
Deaths (as Infiltrator):1,286
Deaths (to Infiltrators):5,194
KDR:1.0521
Kill Difference:67
Playtime:60.924 hours
Usage:2%
Score:0.810m
Score/min:222
Accuracy (listed only):24.507%
HSR (listed only):17.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:328
Deaths:361
KDR:0.909
Accuracy:39.686% C+
HSR:14.634% C
Eridani SX5
C+
Kills:316
Deaths:281
KDR:1.125
Accuracy:25.698% C+
HSR:13.291% D-
NS-11P
B+
Kills:227
Deaths:163
KDR:1.393
Accuracy:25.228% B+
HSR:18.502% C+
Pulsar VS1
C**
Kills:194
Deaths:183
KDR:1.060
Accuracy:24.946% C**
HSR:13.918% D--
CME
C
Kills:192
Deaths:204
KDR:0.941
Accuracy:23.929% C--
HSR:19.792% C
Corvus VA55
B
Kills:150
Deaths:129
KDR:1.163
Accuracy:26.081% B
HSR:11.333% F
Sirius SX12
C
Kills:122
Deaths:138
KDR:0.884
Accuracy:22.729% C
HSR:12.295% D--
NS-7 PDW
B+
Kills:51
Deaths:42
KDR:1.214
Accuracy:27.204% B+
HSR:3.922% F--
Kills:1,580
Deaths (as Combat Medic):1,501
Deaths (to Combat Medics):2,803
KDR:1.05263
Kill Difference:79
Playtime:84.581 hours
Usage:3%
Score:1.466m
Score/min:289
Accuracy (listed only):26.938%
HSR (listed only):13.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,931
Deaths:941
KDR:2.052
Accuracy:17.184% C-
HSR:21.181% C+
Blueshift VM5
C+
Kills:1,503
Deaths:792
KDR:1.898
Accuracy:17.705% C-
HSR:20.625% C+
Quasar VM1
B
Kills:644
Deaths:242
KDR:2.661
Accuracy:14.734% C+
HSR:20.342% B
Comet VM2
B+
Kills:124
Deaths:121
KDR:1.025
Accuracy:48.024% B+
HSR:4.032% C+
Vortex VM21
A++
Kills:54
Deaths:52
KDR:1.038
Accuracy:37.407% C-
HSR:7.407% A++
Vortex VM21
M
Kills:51
Deaths:67
KDR:0.761
Accuracy:37.247% C
HSR:9.804% M
Kills:4,307
Deaths (as MAX Suit):1,107.500
Deaths (to MAX Suits):1,560
KDR:3.88894
Kill Difference:3,199.500
Playtime:113.031 hours
Usage:4%
Score:2.754m
Score/min:406
Accuracy (listed only):28.717%
HSR (listed only):13.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:833
V. Kills:296 280%
Deaths:319
KDR:2.611
Accuracy:49.935% C
KPH:30.900 D-
VKPH:11 D
Maelstrom Turbo Laser
C++
Kills:168
V. Kills:170 98%
Deaths:548
KDR:0.307
Accuracy:31.970% C++
KPH:3.500 D-
VKPH:3.500 D-
Kills:1,001 (168 + 0)
Deaths:867
KDR:1.155
VKDR:0.537
Vehicle Kills:466
Kill Difference:134
Playtime:75.304 hours
Usage:3%
Score:0.637m
Score/min:141
Piloting Accuracy:31.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:181
V. Kills:27 N/A
Deaths:42
KDR:4.310
Accuracy:33.351% D*
KPH:651,600 U
VKPH:97,200 U
C150 Dalton
B**
Kills:149
V. Kills:89 166%
Deaths:35
KDR:4.257
Accuracy:47.574% B**
KPH:21.800 D
VKPH:13 D-
AP30 Shredder
U
Kills:104
V. Kills:81 127%
Deaths:38
KDR:2.737
Accuracy:25.032% D*
KPH:374,400 U
VKPH:291,600 U
Kills:434 (0 + 434)
Deaths:115
KDR:3.774
VKDR:1.713
Vehicle Kills:197
Kill Difference:319
Playtime:6.832 hours
Usage:0%
Score:0.278m
Score/min:677
Piloting Accuracy:N/A%
Gunner Accuracy:25.032%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:876
V. Kills:354 247%
Deaths:209
KDR:4.191
Accuracy:48.720% C
KPH:24.300 C
VKPH:9.800 C
C75 Viper
D
Kills:71
V. Kills:16 418%
Deaths:11
KDR:6.455
Accuracy:27.415% D*
KPH:15.800 D
VKPH:3.600 D--
Skyguard
C+
Kills:57
V. Kills:33 168%
Deaths:25
KDR:2.280
Accuracy:28.739% C+
KPH:10.200 D
VKPH:5.900 D--
Kills:1,004 (1,004 + 0)
Deaths:245
KDR:4.098
VKDR:1.645
Vehicle Kills:403
Kill Difference:759
Playtime:46.228 hours
Usage:2%
Score:0.491m
Score/min:177
Driving Accuracy:28.739%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:371
V. Kills:125 294%
Deaths:108
KDR:3.435
Accuracy:47.994% C+
KPH:16.700 C--
VKPH:5.600 D-
Saron HRB
D-
Kills:260
V. Kills:146 177%
Deaths:57
KDR:4.561
Accuracy:36.066% D-
KPH:14.700 D--
VKPH:8.200 D-
Proton II PPA
C-
Kills:149
V. Kills:9 N/A
Deaths:14
KDR:10.643
Accuracy:17.324% D--
KPH:41.800 C-
VKPH:2.500 D
E540 Halberd
D
Kills:87
V. Kills:51 167%
Deaths:22
KDR:3.955
Accuracy:39.180% D*
KPH:20.600 D--
VKPH:12.100 D
M20 Basilisk
D--
Kills:63
V. Kills:28 217%
Deaths:27
KDR:2.333
Accuracy:29.671% C+
KPH:8 D*
VKPH:3.600 D--
Kills:930 (371 + 559)
Deaths:228
KDR:4.079
VKDR:1.575
Vehicle Kills:359
Kill Difference:702
Playtime:55.625 hours
Usage:2%
Score:0.505m
Score/min:151
Driving Accuracy:47.994%
Gunner Accuracy:29.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:96
V. Kills:37 253%
Deaths:17
KDR:5.647
Accuracy:40.487% F
KPH:21.700 D-
VKPH:8.400 D**
Kills:96 (0 + 96)
Deaths:17
KDR:5.647
VKDR:2.176
Vehicle Kills:37
Kill Difference:79
Playtime:4.420 hours
Usage:0%
Score:0.056m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:40.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:474
V. Kills:70 N/A
Deaths:41
KDR:11.561
Accuracy:31.766% C
KPH:31.600 C*
VKPH:4.700 C
M20 Basilisk
D
Kills:126
V. Kills:59 210%
Deaths:32
KDR:3.938
Accuracy:39.593% C++
KPH:10.200 D-
VKPH:4.800 D
M12 Kobalt
C+
Kills:114
V. Kills:14 N/A
Deaths:9
KDR:12.667
Accuracy:16.891% C
KPH:22.900 D*
VKPH:2.800 C+
G30 Walker
C*
Kills:61
V. Kills:60 100%
Deaths:19
KDR:3.211
Accuracy:32.413% B+
KPH:10.600 D
VKPH:10.400 C*
Kills:775 (0 + 775)
Deaths:101
KDR:7.673
VKDR:2.010
Vehicle Kills:203
Kill Difference:674
Playtime:38.069 hours
Usage:1%
Score:0.294m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:32.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 8,7288,6536,0521.43C+0.0022.04%C+15.763%D*17D-N/A53508.2h11.6B52.6C*
Orion VS54 2,6452,6361,0592.489B++1.0521.566%C++22.838%C23.8CN/A119110.8h10.7B++49.8B+
Flare VE6 2,4732,4501,5561.575C*0.1422.626%C+19.429%D19.8DN/A88123.6h9.9B+43.7B
Blueshift VM5 1,9541,9319412.052C+0.6217.184%C-21.181%C+25.5C-N/A9475.8h16.3C+95.1C+
SVA-88 1,6501,6261,1711.389C+0.0520.975%C--25.215%C+25.6DN/A6863.6h10.9B+51.9C++
Serpent VE92 1,5681,5561,1981.299C**0.1424.979%C**14.267%D--15.8DN/A7398.3h12.6C**50.6B
MANA Anti-Vehicle Turret 2,2681,5425942.596C++1.1654.014%C+4.864%B**15420M**7260A+5451890.1h5.2B*9.6B++
Blueshift VM5 1,5331,5037921.898C+0.4617.705%C-20.625%C+26.7CN/A9656.2h17.4C+98.4C+
Solstice SF 1,4511,4311,4830.965C+0.4725.833%B19.078%B16.9CN/A4284.8h12.4C++48B
Pulsar C 1,3731,3551,3271.021C+0.4124.966%C++18.007%D-10.7DN/A49127.1h11.8C*47.1C**
C-4 2,3041,3531,0101.34C+0.0919.596%D--N/A58.3C-41B*84723.2h1.6C+8C--
S1 1,9581,2821,6970.755C++0.6864.436%B*2.808%C+24C+12.7C+20453.4h5.8B+9B++
Zenith VX-5 1,1891,1757971.474C**0.0423.961%C15.915%D--19.9C--N/A9159h12.6C**52.5C*
VX29 Polaris 1,1711,1568441.37C+0.0622.165%C15.917%D--29.9C-N/A7538.6h11.5B+51.9C*
Solstice VE3 1,1581,1461,0231.12B+0.3124.799%B+19.197%C+12.7CN/A5290h14B+56.6B+
L100 Python HEAT 1,2308762094.191C+2.7648.72%C2.968%C**24.3C9.8C17136.1h4.6B*9.5B++
Dual Photon Pods 1,1298333192.611C--1.1849.935%C1.561%B+31D-11D26326.9h24.6C+49.2C+
Eclipse VE3A 7076926831.013C+0.4225.263%C18.064%C17.6DN/A4139.3h14.4D56.8C
Quasar VM1 6486442422.661B*1.2314.734%C+20.342%B19.6CN/A10032.8h12.9B++87.8B
Lancer AE 1,4436409170.698C0.7467.136%B++N/A12.9C16.2C**22949.6h15.4B23B
Frag Grenade 6056021602N/A600.5741.7%C-N/A602B+3D19671h3.1B++7.4B+
Tank Mine 1,0285452182.5C+1.0722.995%DN/A92.4C81.9B++15085.9h1.7B+7.4C--
M60-G Bulldog 5444744111.561M10.1331.766%CN/A31.6C*4.7C13215h5.8B++18.2B+
Force-Blade 46946425,3880.018C+1.4236.865%B+N/A0.3C-N/A11689.2h2.4C**6.5B+
Supernova PC 4963711083.435C2.0047.994%C+2.426%C++16.6C--5.6D-17422.3h4.3B++9B+
Parallax VX3 3333331941.716C0.2834.816%D48.949%T*20.9C-N/A7215.9h3.4F9.8D*
Thanatos VE70 3363283610.909C++0.5339.686%C+14.634%C15.7DN/A6620.9h6.5D-16.5C
Eridani SX5 3183162811.125C+0.3125.698%C+13.291%D-16DN/A7119.7h13C+50.4C++
Lancer VS22 7672965830.508C0.9361.357%C+1.351%C+9.5C--15.1C**22731.1h20.5C**33.5C**
Saron HRB 406260574.561C+3.1336.066%D-3.077%A+14.7D--8.2D-14917.7h22.1C++61.3C
NS-44 Commissioner 2532512970.845C+0.5927.583%D--13.546%D*21.5C-N/A11011.7h3.5B+12.7C+
NSX Naginata 2392372311.026C0.4117.236%D-26.582%C+20.6D-N/A5211.5h13.3C+77C
Eidolon VE33 2292281911.194C++0.2427.56%C+20.614%D19.2CN/A6711.9h9C*32.8C**
NS-11P 2342271631.393C*0.0425.228%B+18.502%C+22.5CN/A10310.1h12.9B+51.2B+
Pulsar VS1 1991941831.06C++0.3724.946%C**13.918%D--17.6CN/A10011h14.2C**56.8B+
CME 1941922040.941C0.4923.929%C--19.792%C16D-N/A4612h15.2C63.4C
Spear Anti-Vehicle Phalanx Turret 266191228.682C**7.2535.984%D-3.141%C-26.5D10.4D--2547.2h7.5B+20.8C*
Betelgeuse 54-A 1861831561.173C--0.2620.75%D*30.601%C+23.8D*N/A837.7h11.1C+53.5D
L105 Zephyr 208181424.31C-2.8833.351%D*1.105%C**1810U270U5565000.1h7.1C+21.2D
Proximity Mine 169169513.314C+1.8847.511%B++N/A130C*N/A5221.3h2C+4.2B+
Maelstrom Turbo Laser 3381685480.307C--1.1331.97%C++3.571%B+3.5D-3.5D-7348.4h137C428.5C+
Corvus VA55 1501501291.163C++0.2726.081%B11.333%F20.5CN/A977.3h11.3B+43.2B+
C150 Dalton 238149354.257C2.8247.574%B**N/A21.9D13.1D-3166.8h7.4F15.5D
Proton II PPA 1581491410.643C+9.2117.324%D--3.356%A41.4C--2.5D1583.6h8.6B+49.5C+
M20 Basilisk 185126323.938B+2.5039.593%C++5.556%C+10.2D-4.8D9812.3h94.9C*239.7B
Comet VM2 1731241211.025C*0.4148.024%B+4.032%C+7.6D3D11616.3h16.7B++34.7B++
Sirius SX12 1251221380.884C+0.5522.729%C12.295%D--15.8DN/A1367.7h15.8C+69.3C+
NS Annihilator 2701162690.431C1.0077.525%D-N/A6.7D9C++22517.2h12.9C16.6C
M12 Kobalt 128114912.667C+11.2316.891%C7.018%F--22.8D*2.8C+655h32.7F--193.7D
Spiker 1151121490.752C0.6820.734%D*19.643%C+16DN/A427h9C++43.5C-
NS-357 Underboss 1081081220.885C+0.5521.063%F-10.185%D**18DN/A956h3.9B+18.6D--
AP30 Shredder 185104382.737C1.3025.032%D*5.769%M1040U810U9244900.1h97.5C+389.4D
M60-A Bulldog 119104156.933C5.5036.227%D--5.769%M++21.2D3.1C1194.9h6C++16.6C
Saron HRB-H 13396175.647C++4.2140.487%F3.125%A+21.8D-8.4D**2104.4h15.6B**38.5B+
Sticky Grenade 9393193N/A91.5743.557%D-N/A465D--N/A22620.2h3.3D-7.7D-
E540 Halberd 13887223.955C2.5239.18%D*3.448%B++20.7D--12.1D1994.2h5.2B+13.2C+
M60-A Bulldog 8776419C++17.5738.049%D-2.632%C*23C--3.3C1793.3h6.2C+16.2C
C75 Viper 8771116.455B+5.0227.415%D*1.408%C+15.8D3.6D--2124.5h10.8B++39.5C+
Lasher X2 7070501.4B++0.0324.493%C+2.857%D22.6CN/A1353.1h13.1A+53.5B++
M20 Basilisk 9163272.333C+0.9029.671%C+7.937%A8.1D--3.6D--647.8h89.1C300.2C+
G30 Walker 12161193.211C+1.7832.413%B+4.918%B+10.5D10.3C++2395.8h245.5C757.5C*
Beamer VS3 6060630.952C**0.4816.228%F20%C14.6DN/A944.1h6.5B++39.9C+
Skyguard 9057252.28C0.8528.739%C+5.263%M+10.2D5.9D--1875.6h83.3B**289.8B*
Vortex VM21 9654521.038C+0.4037.407%C-7.407%A++8.1C+6.3C++1406.7h24.2B++64.7B+
NS Decimator 7052870.598C--0.8458.557%C3.846%A23.6D8.2D-3602.2h5.5C9.3C
NS-7 PDW 5151421.214B+0.2227.204%B+3.922%F--19.6CN/A2232.6h13.4B+49.4B+
Vortex VM21 8151670.761C+0.6737.247%C9.804%M5.3C--3.1D-819.7h30.3B++81.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret882,2918h
Nano-Armor Kit752668,09653h
Spawn Beacon1154,23610.1h
Pelter Rocket Pod1660.1h
Nanite Revive Grenade02630.1h
Medical Applicator27486,9008.5h
Ammunition Package452,9632.7h
Anti-Infantry MANA Turret2520.3h
Recon Detection Device133450.9h

Check the help document for the dictionary if you want to learn more about words used here.


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