Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
General Commissar Shizato[784] Shizato
TR BR 96

KDR: 2.04

Score: 40.7m

Last Seen: Oct 15th, 2019 1:47 AM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Emerald - Outfit Officer of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 12
Level Progress (to 97): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan P2-120 AP L100 Python AP Skyguard PDW-16 Hailstorm Hellfire Rocket Pods E540 Halberd-H M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Shizato



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.383%13.887%3391711995,9840.6334961.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%0.602B+-1.097D*-0.572DHEAD (~1.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.269C*130.075C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.798%0.903%359412124,873141621553.43896226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.445%-0.789D--0.592D-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.2-0.263C61.4-0.149C144.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.823%0.719%560612109,039179845305.02446199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.903D---1.154D*0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-1.025D*24.7-0.978D--52.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.045%1.293%10171112058,430139349646.04735170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%1.078B**-0.85D--0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.102C+49.2-0.287C53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.117%56.515%1017512113,1161153212.70251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.955%0.347C**-0.667D0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.06C+3.5-0.09C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.392%12.264%1017212141,06070061.51213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%-0.589D-0.454D-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*3.30.32C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 12
40.7m401.2%327 (19.6k)292 (17.5k)2.0412948,10723,5672.9559696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216102123.091%7.248%16705:5515

73% Engineer15% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 11:19 PMSep 23rd, 2015 11:36 PMOct 15th, 2019 11:50 AM (24h) (PST)Oct 14th, 2019 11:35 PM (1d) (PST)Oct 14th, 2019 9:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
724776470.3450.1690.0251.8430.114328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4454,60738,83821102111717,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.6h/96.8d 21,556 3,487 13,601 257k 2,269 4,861 15,960 100.9m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.096% C+
HSR:12.345% D
AS16 NightHawk
D
Kills:877
Deaths:839
KDR:1.045
Accuracy:33.686% D
HSR:11.745% D
T5 AMC
C*
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C*
HSR:18.374% C
TRAC-5
B
Kills:270
Deaths:362
KDR:0.746
Accuracy:23.403% B
HSR:10% F
MG-C1 Kindred
B
Kills:241
Deaths:424
KDR:0.568
Accuracy:28.085% B
HSR:17.427% D-
AMR-66
A
Kills:213
Deaths:321
KDR:0.664
Accuracy:34.445% A
HSR:14.085% D**
HC1 Cougar
B
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% B
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
Kills:3,851
Deaths (as Engineer):5,143
Deaths (to Engineers):6,998
KDR:0.74878
Kill Difference:1,292
Playtime:1,697.662 hours
Usage:73%
Score:32.689m
Score/min:321
Accuracy (listed only):29.029%
HSR (listed only):15.147%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:325
Deaths:399
KDR:0.815
Accuracy:17.788% D--
HSR:14.769% D*
TMG-50
C
Kills:205
Deaths:229
KDR:0.895
Accuracy:19.358% C
HSR:14.634% D*
T16 Rhino
C+
Kills:107
Deaths:121
KDR:0.884
Accuracy:19.468% C
HSR:21.495% C+
T9 CARV
C*
Kills:102
Deaths:140
KDR:0.729
Accuracy:20.270% C*
HSR:14.706% D*
Kills:739
Deaths (as Heavy Assault):889
Deaths (to Heavy Assaults):5,526
KDR:0.83127
Kill Difference:150
Playtime:109.248 hours
Usage:5%
Score:1.626m
Score/min:248
Accuracy (listed only):19.221%
HSR (listed only):16.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
TRAC-5 S
C+
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.096% C+
HSR:12.345% D
AS16 NightHawk
D
Kills:877
Deaths:839
KDR:1.045
Accuracy:33.686% D
HSR:11.745% D
T5 AMC
C*
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C*
HSR:18.374% C
SMG-46 Armistice
A
Kills:381
Deaths:289
KDR:1.318
Accuracy:32.092% A
HSR:15.748% C+
TRAC-5
B
Kills:270
Deaths:362
KDR:0.746
Accuracy:23.403% B
HSR:10% F
MG-C1 Kindred
B
Kills:241
Deaths:424
KDR:0.568
Accuracy:28.085% B
HSR:17.427% D-
HC1 Cougar
B
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% B
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
Kills:5,818
Deaths (as Light Assault):7,548
Deaths (to Light Assaults):3,601
KDR:0.7708
Kill Difference:1,730
Playtime:93.689 hours
Usage:4%
Score:1.402m
Score/min:249
Accuracy (listed only):28.252%
HSR (listed only):13.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
TSAR-42
B+
Kills:1,166
Deaths:859
KDR:1.357
Accuracy:42.015% B+
HSR:48.456% F-
RAMS .50M
B+
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:42.675% B+
HSR:73.322% D
HSR-1
C++
Kills:700
Deaths:503
KDR:1.392
Accuracy:35.930% C++
HSR:19.143% D*
NS-44 Commissioner
D-
Kills:493
Deaths:740
KDR:0.666
Accuracy:29.565% D-
HSR:12.982% D*
SMG-46 Armistice
A
Kills:381
Deaths:289
KDR:1.318
Accuracy:32.092% A
HSR:15.748% C+
TRAP-M1
C**
Kills:306
Deaths:222
KDR:1.378
Accuracy:28.887% C+
HSR:27.778% C**
SR-7
C**
Kills:297
Deaths:142
KDR:2.092
Accuracy:42.430% C**
HSR:67.677% D*
TS2 Inquisitor
D
Kills:246
Deaths:387
KDR:0.636
Accuracy:22.182% D-
HSR:15.854% D
99SV
B*
Kills:185
Deaths:94
KDR:1.968
Accuracy:37.052% B*
HSR:31.351% C--
Soldier Soaker
B++
Kills:121
Deaths:96
KDR:1.260
Accuracy:37.370% B+
HSR:18.182% B++
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
TX1 Repeater
C
Kills:97
Deaths:138
KDR:0.703
Accuracy:23.506% C
HSR:15.464% D-
NS-357 Underboss
N/A
Kills:50
Deaths:91
KDR:0.549
Accuracy:25.181% N/A
HSR:14% N/A
Kills:7,003
Deaths (as Infiltrator):6,502
Deaths (to Infiltrators):3,065
KDR:1.07705
Kill Difference:501
Playtime:343.538 hours
Usage:15%
Score:4.074m
Score/min:198
Accuracy (listed only):32.252%
HSR (listed only):26.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
AS16 NightHawk
D
Kills:877
Deaths:839
KDR:1.045
Accuracy:33.686% D
HSR:11.745% D
SMG-46 Armistice
A
Kills:381
Deaths:289
KDR:1.318
Accuracy:32.092% A
HSR:15.748% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
Cycler TRV
C+
Kills:133
Deaths:173
KDR:0.769
Accuracy:22.068% C+
HSR:16.541% C--
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
T1 Cycler
C+
Kills:53
Deaths:53
KDR:1
Accuracy:22.093% C+
HSR:16.981% D
Kills:3,426
Deaths (as Combat Medic):4,065
Deaths (to Combat Medics):2,045
KDR:0.8428
Kill Difference:639
Playtime:39.479 hours
Usage:2%
Score:0.480m
Score/min:202
Accuracy (listed only):28.901%
HSR (listed only):13.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:72
Deaths:104
KDR:0.692
Accuracy:29.593% C*
HSR:8.333% B+
NS-10 Burster
C++
Kills:53
Deaths:104
KDR:0.510
Accuracy:29.739% C++
HSR:3.774% C--
Kills:125
Deaths (as MAX Suit):104
Deaths (to MAX Suits):1,220
KDR:1.20192
Kill Difference:21
Playtime:23.004 hours
Usage:1%
Score:0.467m
Score/min:338
Accuracy (listed only):29.666%
HSR (listed only):6.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,510
V. Kills:458 329%
Deaths:242
KDR:6.240
Accuracy:49.441% C++
KPH:60.400 C
VKPH:18.300 B+
M18 Rotary
C
Kills:1,242
V. Kills:847 146%
Deaths:1,021
KDR:1.216
Accuracy:27.905% D
KPH:10.200 C
VKPH:7 C-
Hornet Missiles
B+
Kills:1,171
V. Kills:766 153%
Deaths:147
KDR:7.966
Accuracy:65.568% B++
KPH:76.900 B
VKPH:50.300 B+
M14 Banshee
C
Kills:1,108
V. Kills:113 N/A
Deaths:413
KDR:2.683
Accuracy:26.216% D
KPH:27.200 C--
VKPH:2.800 C
M18 Needler
B+
Kills:1,013
V. Kills:684 148%
Deaths:672
KDR:1.507
Accuracy:29.305% C--
KPH:16.300 B+
VKPH:11 C**
Tomcat A2AM Pods
C
Kills:69
V. Kills:50 135%
Deaths:9
KDR:7.667
Accuracy:72.643% D*
KPH:39.200 C
VKPH:28.400 C-
Coyote Missiles
A++
Kills:51
V. Kills:31 159%
Deaths:5
KDR:10.200
Accuracy:58.613% B++
KPH:83.400 A
VKPH:50.700 A++
Kills:6,164 (3,363 + 0)
Deaths:2,509
KDR:2.457
VKDR:1.175
Vehicle Kills:2,949
Kill Difference:3,655
Playtime:266.917 hours
Usage:11%
Score:3.313m
Score/min:207
Piloting Accuracy:29.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:171
V. Kills:109 155%
Deaths:27
KDR:6.333
Accuracy:48.237% B++
KPH:17.800 D-
VKPH:11.400 D--
L105 Zephyr
C++
Kills:167
V. Kills:89 186%
Deaths:6
KDR:27.833
Accuracy:34.768% D-
KPH:18.200 D*
VKPH:9.700 C++
AP30 Shredder
C+
Kills:71
V. Kills:46 151%
Deaths:14
KDR:5.071
Accuracy:30.743% C+
KPH:23 C-
VKPH:14.900 C-
Kills:409 (0 + 409)
Deaths:47
KDR:8.702
VKDR:5.191
Vehicle Kills:244
Kill Difference:362
Playtime:21.846 hours
Usage:1%
Score:0.343m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:30.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,104
V. Kills:1,139 185%
Deaths:308
KDR:6.831
Accuracy:60.012% B+
KPH:32.800 C++
VKPH:17.800 C+
Skyguard
C++
Kills:1,995
V. Kills:1,337 149%
Deaths:415
KDR:4.807
Accuracy:29.812% C++
KPH:14.300 C++
VKPH:9.600 C++
L100 Python HESH
A++
Kills:1,189
V. Kills:304 390%
Deaths:82
KDR:14.500
Accuracy:56.314% B*
KPH:58.700 C**
VKPH:15 A++
C75 Viper
B+
Kills:325
V. Kills:111 290%
Deaths:39
KDR:8.333
Accuracy:40.551% C++
KPH:29.500 C+
VKPH:10.100 B+
Kills:5,613 (5,613 + 0)
Deaths:844
KDR:6.650
VKDR:3.425
Vehicle Kills:2,891
Kill Difference:4,769
Playtime:234.765 hours
Usage:10%
Score:2.953m
Score/min:210
Driving Accuracy:40.551%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:4,328
V. Kills:2,484 174%
Deaths:420
KDR:10.305
Accuracy:48.621% A*
KPH:30.200 B*
VKPH:17.400 B+
P2-120 AP
C+
Kills:2,229
V. Kills:1,322 168%
Deaths:345
KDR:6.461
Accuracy:49.932% B+
KPH:28.100 C+
VKPH:16.700 C+
P2-120 HESH
C*
Kills:1,197
V. Kills:303 394%
Deaths:124
KDR:9.653
Accuracy:43.594% C*
KPH:41.300 C
VKPH:10.400 C*
MR11 Gatekeeper
A++
Kills:872
V. Kills:497 175%
Deaths:67
KDR:13.015
Accuracy:52.059% A++
KPH:26.800 B+
VKPH:15.300 C+
E540 Halberd
C+
Kills:648
V. Kills:375 172%
Deaths:108
KDR:6
Accuracy:51.549% A
KPH:21 C-
VKPH:12.200 C+
Halberd SE
D-
Kills:362
V. Kills:178 202%
Deaths:14
KDR:25.857
Accuracy:52.094% B+
KPH:23.700 D**
VKPH:11.700 D-
M20 Basilisk
A++
Kills:276
V. Kills:113 242%
Deaths:35
KDR:7.886
Accuracy:50.030% M++
KPH:29.300 A+
VKPH:12 A++
P525 Marauder
C
Kills:84
V. Kills:17 467%
Deaths:6
KDR:14
Accuracy:20.782% C+
KPH:15.500 D**
VKPH:3.100 C
G40-F Ranger
B++
Kills:72
V. Kills:32 218%
Deaths:9
KDR:8
Accuracy:35.959% B++
KPH:49.800 B+
VKPH:22.100 C+
Kills:10,068 (3,426 + 6,642)
Deaths:1,128
KDR:8.926
VKDR:4.717
Vehicle Kills:5,321
Kill Difference:8,940
Playtime:346.382 hours
Usage:15%
Score:7.362m
Score/min:354
Driving Accuracy:43.594%
Gunner Accuracy:35.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,288
V. Kills:576 223%
Deaths:63
KDR:20.444
Accuracy:64.722% B*
KPH:56.800 B++
VKPH:25.400 B
G20 Vulcan-H
C+
Kills:1,098
V. Kills:680 161%
Deaths:118
KDR:9.305
Accuracy:53.918% B*
KPH:41.400 C+
VKPH:25.700 C+
P525 Marauder-H
B**
Kills:200
V. Kills:23 N/A
Deaths:14
KDR:14.286
Accuracy:47.088% A+
KPH:91.600 C+
VKPH:10.500 B**
Halberd-H SE
C++
Kills:193
V. Kills:95 201%
Deaths:
KDR:
Accuracy:68.968% B**
KPH:52.600 C--
VKPH:25.900 C++
M12 Kobalt-H
C++
Kills:118
V. Kills:10 N/A
Deaths:4
KDR:29.500
Accuracy:19.642% C-
KPH:67.600 D-
VKPH:5.700 C++
G40-F Ranger
C+
Kills:118
V. Kills:64 182%
Deaths:2
KDR:59
Accuracy:31.754% C
KPH:30.700 C+
VKPH:16.700 C
MR11 Gatekeeper-H
A
Kills:96
V. Kills:47 200%
Deaths:3
KDR:32
Accuracy:62.916% B**
KPH:49.700 A
VKPH:24.300 C
M40 Fury-H
D*
Kills:93
V. Kills:10 N/A
Deaths:17
KDR:5.471
Accuracy:36.638% D
KPH:31.800 D*
VKPH:3.400 D*
Kills:3,204 (0 + 3,204)
Deaths:221
KDR:14.498
VKDR:6.810
Vehicle Kills:1,505
Kill Difference:2,983
Playtime:65.453 hours
Usage:3%
Score:1.585m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:36.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:265
V. Kills:90 291%
Deaths:20
KDR:13.250
Accuracy:45.072% B**
KPH:39.400 C
VKPH:13.400 B*
M40 Fury
B**
Kills:199
V. Kills:89 221%
Deaths:20
KDR:9.950
Accuracy:47.825% A
KPH:39.700 C--
VKPH:17.800 B**
M60-G Bulldog
C*
Kills:98
V. Kills:12 N/A
Deaths:8
KDR:12.250
Accuracy:36.720% C*
KPH:19.200 D
VKPH:2.400 D--
M20 Basilisk
D
Kills:71
V. Kills:28 245%
Deaths:13
KDR:5.462
Accuracy:30.968% D-
KPH:14.900 D
VKPH:5.900 D-
M20 Basilisk
D
Kills:68
V. Kills:31 213%
Deaths:16
KDR:4.250
Accuracy:31.725% D-
KPH:11.400 D-
VKPH:5.200 D
Kills:701 (0 + 701)
Deaths:77
KDR:9.104
VKDR:3.247
Vehicle Kills:250
Kill Difference:624
Playtime:27.594 hours
Usage:1%
Score:0.471m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:31.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:65
V. Kills:20 310%
Deaths:83
KDR:0.783
Accuracy:56.678% B++
KPH:10.700 D
VKPH:3.300 D
Kills:65 (65 + 0)
Deaths:83
KDR:0.783
VKDR:0.241
Vehicle Kills:20
Kill Difference:18
Playtime:6.048 hours
Usage:0%
Score:0.042m
Score/min:116
Driving Accuracy:56.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:243
V. Kills:35 N/A
Deaths:6
KDR:40.500
Accuracy:30.661% D
KPH:50.800 C-
VKPH:7.300 C*
M20 Wyvern
C+
Kills:124
V. Kills:81 151%
Deaths:12
KDR:10.333
Accuracy:29.862% D*
KPH:21.700 C+
VKPH:14.200 C+
Kills:367 (0 + 367)
Deaths:18
KDR:20.389
VKDR:6.444
Vehicle Kills:116
Kill Difference:349
Playtime:10.485 hours
Usage:0%
Score:0.127m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:29.862%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 6,8124,32842010.305B**8.2648.621%A*N/A30.2B*17.4B+243143.1h63B**129.6A
P2-120 AP 3,5512,2293456.461C+4.4249.932%B+1.166%D--28.1C+16.7C+79579.3h5.8B+11.5B++
L100 Python AP 3,2432,1043086.831B+4.7960.012%B+N/A32.8C++17.8C+22564.1h4.4B+7.3B*
Skyguard 3,3321,9954154.807B*2.7729.812%C++N/A14.3C++9.6C++196139.4h94.7B++317.8B++
PDW-16 Hailstorm 1,7041,6872,3030.733C1.3124.379%C++8.358%D*11.9D-N/A44141.4h16.1C+66C++
Hellfire Rocket Pods 1,9681,5102426.24C+4.2049.441%C++1.523%B*60.4C18.3B+46125h23.9C+48.4C++
E540 Halberd-H 1,8641,2886320.444A++18.4064.722%B*N/A56.7B++25.4B41022.7h4.4B++6.8B**
M18 Rotary 2,0891,2421,0211.216C+0.8327.905%DN/A10.2C7C-129121.6h114.1B408.9C*
TRAC-5 S 1,2301,2071,6380.737C+1.3022.096%C+12.345%D8.1D-N/A32149.3h13.6C+61.4C+
P2-120 HESH 1,5001,1971249.653C+7.6143.594%C*N/A41.3C10.4C*20429h4.3B+9.9B+
L100 Python HESH 1,4931,1898214.5C**12.4656.314%B*N/A58.9C**15A++20520.2h3.3C++5.9B+
Hornet Missiles 1,9371,1711477.966B5.9265.568%B++N/A77B50.4B+62215.2h9B+13.8B+
TSAR-42 1,1721,1668591.357C0.6842.015%B+48.456%F-23.4DN/A7149.9h2.7D6.3C++
RAMS .50M 1,1701,1625042.306C+0.2642.675%B+73.322%D22.2C-N/A7452.3h2.6C--6.1C++
M14 Banshee 1,2211,1084132.683C0.6426.216%DN/A27.2C--2.8C13240.7h20.4B77.8C**
G20 Vulcan-H 1,7781,0981189.305A+7.2653.918%B*1.366%D--41.4C+25.7C+44526.5h80B++148.3B*
Ripper 1,0161,0146,8850.147B+1.8920.172%C--13.412%C2.5CN/A7411.3h1.2B+5.7C+
M18 Needler 1,6971,0136721.507C+0.5329.305%C--N/A16.3B+11C**18362h97.6B++333.1B+
MANA Anti-Vehicle Turret 1,5688964851.847C*0.1955.188%C++2.679%D37.8C**28.4C++46823.7h7.6B+13.7B++
AS16 NightHawk 8818778391.045C+1.0033.686%D11.745%D28.8CN/A10430.4h3.5B*10.2B+
MR11 Gatekeeper 1,3698726713.015A*10.9752.059%A++N/A26.8B+15.3C+21232.5h27.6A+53.1A+
T7 Mini-Chaingun 7217117180.99C+1.0517.515%C++7.876%D*29.1C+N/A12324.4h13.2B+75.4B+
HSR-1 7087005031.392C0.6535.93%C++19.143%D*18.1D--N/A7638.7h5.7C+16C++
T5 AMC 6796649060.733C1.3124.593%C*18.374%C9.3D-N/A3471.7h15.8C+64.4C++
E540 Halberd 1,0236481086C+3.9651.549%A1.698%D-21C-12.1C+20230.9h4.8B*9.3B**
C-4 7105312981.782C**0.2630.042%B++N/A132.8B**44.8B**14384h1.1B*3.6B*
Tank Mine 8655141034.99A2.9537.827%C**N/A131.8B+90B**15733.9h2.1C5.6B+
NS-44 Commissioner 4994937400.666C1.3829.565%D-12.982%D*25.9CN/A9619h3.6B+12.3C+
Claymore 448448548.296B6.2539.864%B*N/A248.9A*N/A7331.8h1.3D3.3B+
SMG-46 Armistice 3853812891.318C**0.7232.092%A15.748%C+35.6BN/A12410.7h13.9B43.3B+
Halberd SE 5403621425.857A++23.8252.094%B+N/A23.7D**11.6D-16515.3h4.9C+9.4C+
MSW-R 3313253990.815C1.2317.788%D--14.769%D*20.2DN/A10816.1h14C--78.6C--
C75 Viper 436325398.333B*6.2940.551%C++N/A29.5C+10.1B+30711h9.7B+23.8B++
TRAP-M1 3123062221.378C+0.6628.887%C+27.778%C**30.3CN/A7410.1h10C+34.5C+
SR-7 2982971422.092C0.0542.43%C**67.677%D*17.3D-N/A5217.2h3D*7.1C-
M20 Basilisk 389276357.886M**5.8450.03%M++1.812%D**29.4A+12A++2339.4h53.9A107.7A
TRAC-5 2832703620.746C+1.3023.403%B10%F5.6D-N/A3948.2h15.7C+67.1C**
M40 Fury 3552652013.25B*11.2145.072%B**N/A39.6C+13.4B*3376.7h15.1C+33.4B+
T2 Striker 4352532031.246A++0.8049.509%CN/A15.1C*10.9C+33316.7h18.5A+37.4B**
TS2 Inquisitor 2482463870.636C-1.4122.182%D-15.854%D24.1C--N/A6510.2h10.6C++47.8C
CAS 14-E 278243640.5B**38.4630.661%DN/A50.6C-7.3C*1944.8h30C*97.7C+
MG-C1 Kindred 2442414240.568C-1.4728.085%B17.427%D-9.1D--N/A2526.5h11.3C++40.2B
AMR-66 2282133210.664C1.3834.445%A14.085%D**7.9D-N/A2926.9h9.7C+28B+
TMG-50 2122052290.895C1.1519.358%C14.634%D*19DN/A12110.8h14.2D73.4C
P525 Marauder-H 2232001414.286C++12.2447.088%A+N/A90.9C10.5B**3952.2h9.9D--21C++
M40 Fury 288199209.95B7.9147.825%A1.508%C39.8C--17.8B**4905h18.2D38.1C++
HC1 Cougar 2011963790.517C--1.5226.192%B22.449%C+4.7D--N/A2141.7h17.3D*66C
Halberd-H SE 2881931193S190.9668.968%B**N/A52.2C--25.7C++3103.7h4.7C+6.8B
99SV 185185941.968C*0.0737.052%B*31.351%C--16.4C--N/A6911.3h4.9B+13.3B++
TRS-12 Uppercut 1851832740.668C--1.3739.731%D**14.754%C+18.3D-N/A6810h2.6C++6.5C--
Chainblade 18717610,4590.017C+2.0220.996%D1.136%D-0.3C--N/A1631.9h1.9B++9C**
C150 Dalton 280171276.333C+4.2948.237%B++N/A17.8D-11.4D--3099.6h7.2D**14.9C--
L105 Zephyr 256167627.833A25.7934.768%D-N/A18.2D*9.7C++1639.2h13.6T*39.2F**
Frag Grenade 1651641164N/A161.9645.414%C++N/A546.7B3.3D-22190.3h3.1B++6.8B+
Spear Anti-Vehicle Phalanx Turret 245161227.318C++5.2846.025%C*4.348%C*50.3B++26.3B+6313.2h7.2B+15.6B+
Cycler TRV 1341331730.769C1.2722.068%C+16.541%C--15.5DN/A758.6h15.9D72.2C
M20 Wyvern 2051241210.333B**8.2929.862%D*N/A21.8C+14.2C+2095.7h61B+204.1C++
Soldier Soaker 121121961.26C++0.7837.37%B+18.182%B++43.2C+N/A2242.8h5.9C++15.8B+
M12 Kobalt-H 128118429.5B+27.4619.642%C-17.797%C++69.4D-5.9C*3311.7h21.9D-111.7D
G40-F Ranger 182118259U56.9631.754%CN/A31.1C+16.8C3713.8h57.3B++180.3B+
NS Decimator 1701131900.595D1.4560.796%C+1.77%C25.7D13C3764.4h5.4C8.9C
MANA Anti-Personnel Turret 114113771.468N/A0.5717.692%UN/A1130U10U2707700.1h25.1T*141.6T*
MKV Suppressed 1131121340.836C1.2128.261%B+7.143%F-30.3C+N/A913.7h14.5C++51.3C**
T16 Rhino 1111071210.884C1.1619.468%C21.495%C+23.3C--N/A1514.6h16.1D82.9C+
T9 CARV 1041021400.729C1.3120.27%C*14.706%D*15.7DN/A2296.5h16.4C-80.7C++
M9 SKEP Launcher 1721001960.51C+1.5366.192%C3%B+15.4C+11.1C+3716.5h8.8C++13.3C++
M60-G Bulldog 11098812.25A++10.2136.72%C*N/A19.2D2.4D--1145.1h6.1B++16.7B++
TX1 Repeater 101971380.703C+1.3423.506%C15.464%D-17.6C--N/A1025.5h15.6C66.2C+
MR11 Gatekeeper-H 14396332S29.9662.916%B**1.042%D50.5A+24.7C4221.9h31.7A50.4A
M40 Fury-H 10393175.471C--3.4336.638%DN/A32.1D*3.4D*1772.9h8.2B+22.5C++
Aspis Anti-Aircraft Phalanx Turret 15987155.8B*3.7625.275%C+1.149%D14B+11.6C++3646.2h114.9B**454.4B+
P525 Marauder 10184614C+11.9620.782%C+N/A15.6D**3.1C935.4h10.6F-51.2D
Sticky Grenade 7775175N/A72.9659.16%B*N/A750C-20B++38160.1h2.1C*3.5B+
Hunter QCX 101731320.553C+1.4922.381%D*8.219%D*7.3D2.8C+4810h6.4C++28.8C
NS-10 Burster 131721040.692C1.3529.593%C*8.333%B+5.2C+4.2B+15813.9h141.7C**478.8B+
G40-F Ranger 1047298B+5.9635.959%B++N/A51.4B+22.9C+3941.4h46.4B++129.1B*
AP30 Shredder 11771145.071C+3.0330.743%C+1.408%D22.9C-14.8C-4113.1h101.7C330.8C+
M20 Basilisk 9971135.462B**3.4230.968%D-4.225%D14.8D5.8D-2324.8h76.1B+245.7C**
G40-F Ranger 10970417.5B*15.4645.775%A++N/A77.8A++43.3A++6870.9h54B**118B**
Tomcat A2AM Pods 1196997.667B*5.6372.643%D*N/A38.3C27.8C--7131.8h9C+12.4C--
M20 Basilisk 9968164.25B+2.2131.725%D-2.941%D*11.3D-5.2D2396h114.3C-360.2D
M40 Fury-F 8565830.783C1.2656.678%B++N/A10.8D3.3D1166h9.9C**17.5B+
M60-A Bulldog 7964203.2C-1.1624.205%D**N/A15.2D--3.6D1324.2h7.4D--30.5F
T1 Cycler 5553531C+1.0422.093%C+16.981%D12D-N/A1494.4h15.8C71.6C+
NS-10 Burster 97531040.51D1.5329.739%C++3.774%C--3.8D3.2C12413.9h193.2D649.5C+
Coyote Missiles 8251510.2A**8.1658.613%B++N/A85A+51.7A++10330.6h26.4B**45B**
NS-357 Underboss 5050910.549C-1.4925.181%D**14%D--23.8DN/A742.1h3.5B++13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Anti-Vehicle MANA Turret531,5196.2h
Nano-Armor Kit1,1821,613,355131.1h
Motion Spotter82,3951.1h
Turret AI Module1640.3h
Nanite Revive Grenade0930h
Medical Applicator24654,2147h
Restoration Kit121270.2h
Rampart Wall0991.2h
Welding Device010,7050.3h
Recon Detection Device674,3757h
Ammunition Package131,9930.7h
Anti-Infantry MANA Turret52250.6h
Snowman Soldier92200.2h
Nano-Repair Grenade07580.2h
Vehicle Gate0500.6h
WLT-Howler Mining Laser1478,69814.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 1.59s on queries, 1.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.