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General Commissar Shizato[784] Shizato
TR BR 97

KDR: 2.04

Score: 40.8m

Last Seen: Oct 19th, 2019 10:21 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan P2-120 AP L100 Python AP Skyguard PDW-16 Hailstorm Hellfire Rocket Pods E540 Halberd-H M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.386%13.893%3391712666,0030.6336961.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.669%0.607B+-1.085D*-0.555DHEAD (~1.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.279C*130.087C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.755%0.896%358412794,910142821763.43837226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.449%-0.792D--0.623D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.6-0.272C61.5-0.155C145.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.823%0.719%559612779,039180245305.01609199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.893D---1.153D*0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-1.018D*24.7-0.98D--52.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.025%1.301%10161112728,454139849746.04721170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%1.091B**-0.778D-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.148C++49.2-0.222C53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.117%56.515%1016512783,1161162212.67928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.955%0.325C**-0.677D0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.043C+3.5-0.106C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.381%12.253%1016212811,06170661.50283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.141%-0.609D-0.499D-0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.268C*3.30.32C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.8m401.9%327 (19.6k)292 (17.5k)2.0402148,25323,6512.9538797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283102423.089%7.241%16705:5515

73% Engineer15% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 11:19 PMSep 23rd, 2015 11:36 PMOct 19th, 2019 6:17 PM (230d) (PST)Oct 19th, 2019 6:47 PM (230d) (PST)Oct 19th, 2019 6:21 PM (230d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
724776470.3450.1690.0251.8470.114328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4184,60838,81021101111717,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2330.8h/97.1d 21,609 3,494 13,661 258.3k 2,273 4,867 16,004 101.2m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.096% C
HSR:12.345% D
AS16 NightHawk
D
Kills:878
Deaths:840
KDR:1.045
Accuracy:33.675% D-
HSR:11.731% D
T5 AMC
C++
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C++
HSR:18.374% C
TRAC-5
C*
Kills:270
Deaths:362
KDR:0.746
Accuracy:23.403% C*
HSR:10% F
MG-C1 Kindred
C*
Kills:256
Deaths:459
KDR:0.558
Accuracy:28.185% C*
HSR:17.188% D--
AMR-66
B**
Kills:213
Deaths:321
KDR:0.664
Accuracy:34.445% B**
HSR:14.085% D**
HC1 Cougar
C*
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% C*
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% F
HSR:14.754% C+
Kills:3,867
Deaths (as Engineer):5,179
Deaths (to Engineers):7,025
KDR:0.74667
Kill Difference:1,312
Playtime:1,702.678 hours
Usage:73%
Score:32.767m
Score/min:321
Accuracy (listed only):29.040%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:325
Deaths:399
KDR:0.815
Accuracy:17.788% D*
HSR:14.769% D*
TMG-50
D
Kills:205
Deaths:229
KDR:0.895
Accuracy:19.358% D
HSR:14.634% D**
T16 Rhino
C
Kills:107
Deaths:121
KDR:0.884
Accuracy:19.468% C-
HSR:21.495% C
T9 CARV
C+
Kills:102
Deaths:140
KDR:0.729
Accuracy:20.270% C+
HSR:14.706% D*
Kills:739
Deaths (as Heavy Assault):889
Deaths (to Heavy Assaults):5,540
KDR:0.83127
Kill Difference:150
Playtime:109.248 hours
Usage:5%
Score:1.626m
Score/min:248
Accuracy (listed only):19.221%
HSR (listed only):16.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C+
HSR:8.358% D*
TRAC-5 S
C
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.096% C
HSR:12.345% D
AS16 NightHawk
D
Kills:878
Deaths:840
KDR:1.045
Accuracy:33.675% D-
HSR:11.731% D
T5 AMC
C++
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C++
HSR:18.374% C
SMG-46 Armistice
B**
Kills:381
Deaths:290
KDR:1.314
Accuracy:32.092% B**
HSR:15.748% C
TRAC-5
C*
Kills:270
Deaths:362
KDR:0.746
Accuracy:23.403% C*
HSR:10% F
MG-C1 Kindred
C*
Kills:256
Deaths:459
KDR:0.558
Accuracy:28.185% C*
HSR:17.188% D--
HC1 Cougar
C*
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% C*
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% F
HSR:14.754% C+
MKV Suppressed
C**
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% C**
HSR:7.143% F-
Kills:5,834
Deaths (as Light Assault):7,585
Deaths (to Light Assaults):3,609
KDR:0.76915
Kill Difference:1,751
Playtime:93.689 hours
Usage:4%
Score:1.402m
Score/min:249
Accuracy (listed only):28.261%
HSR (listed only):13.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C+
HSR:8.358% D*
TSAR-42
B
Kills:1,166
Deaths:859
KDR:1.357
Accuracy:42.015% B
HSR:48.456% F--
RAMS .50M
B+
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:42.675% B+
HSR:73.322% D
HSR-1
C++
Kills:704
Deaths:508
KDR:1.386
Accuracy:35.850% C++
HSR:19.034% D*
NS-44 Commissioner
D-
Kills:493
Deaths:740
KDR:0.666
Accuracy:29.565% D-
HSR:12.982% D*
SMG-46 Armistice
B**
Kills:381
Deaths:290
KDR:1.314
Accuracy:32.092% B**
HSR:15.748% C
TRAP-M1
C*
Kills:306
Deaths:222
KDR:1.378
Accuracy:28.887% C
HSR:27.778% C*
SR-7
C++
Kills:297
Deaths:142
KDR:2.092
Accuracy:42.430% C++
HSR:67.677% D**
TS2 Inquisitor
D
Kills:248
Deaths:389
KDR:0.638
Accuracy:22.236% D--
HSR:15.726% D
99SV
B++
Kills:185
Deaths:94
KDR:1.968
Accuracy:37.052% B++
HSR:31.351% D
Soldier Soaker
B++
Kills:121
Deaths:96
KDR:1.260
Accuracy:37.370% C*
HSR:18.182% B++
MKV Suppressed
C**
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% C**
HSR:7.143% F-
TX1 Repeater
C
Kills:97
Deaths:138
KDR:0.703
Accuracy:23.506% C
HSR:15.464% D--
NS-357 Underboss
N/A
Kills:50
Deaths:91
KDR:0.549
Accuracy:25.181% N/A
HSR:14% N/A
Kills:7,009
Deaths (as Infiltrator):6,510
Deaths (to Infiltrators):3,079
KDR:1.07665
Kill Difference:499
Playtime:344.707 hours
Usage:15%
Score:4.080m
Score/min:197
Accuracy (listed only):32.250%
HSR (listed only):26.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C+
HSR:8.358% D*
AS16 NightHawk
D
Kills:878
Deaths:840
KDR:1.045
Accuracy:33.675% D-
HSR:11.731% D
SMG-46 Armistice
B**
Kills:381
Deaths:290
KDR:1.314
Accuracy:32.092% B**
HSR:15.748% C
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% F
HSR:14.754% C+
Cycler TRV
C
Kills:146
Deaths:186
KDR:0.785
Accuracy:22.245% C
HSR:17.123% D
MKV Suppressed
C**
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% C**
HSR:7.143% F-
T1 Cycler
C+
Kills:53
Deaths:53
KDR:1
Accuracy:22.093% C+
HSR:16.981% D-
Kills:3,440
Deaths (as Combat Medic):4,080
Deaths (to Combat Medics):2,055
KDR:0.84314
Kill Difference:640
Playtime:40.521 hours
Usage:2%
Score:0.490m
Score/min:201
Accuracy (listed only):28.925%
HSR (listed only):13.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:72
Deaths:104
KDR:0.692
Accuracy:29.593% C+
HSR:8.333% B++
NS-10 Burster
C+
Kills:53
Deaths:104
KDR:0.510
Accuracy:29.739% C+
HSR:3.774% C-
Kills:125
Deaths (as MAX Suit):104
Deaths (to MAX Suits):1,223
KDR:1.20192
Kill Difference:21
Playtime:23.004 hours
Usage:1%
Score:0.467m
Score/min:338
Accuracy (listed only):29.666%
HSR (listed only):6.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C**
Kills:1,510
V. Kills:458 329%
Deaths:242
KDR:6.240
Accuracy:49.441% C+
KPH:60.400 C-
VKPH:18.300 C**
M18 Rotary
C-
Kills:1,279
V. Kills:868 147%
Deaths:1,021
KDR:1.253
Accuracy:27.857% D
KPH:10.400 C-
VKPH:7 C--
Hornet Missiles
C**
Kills:1,183
V. Kills:772 153%
Deaths:147
KDR:8.048
Accuracy:65.571% B+
KPH:76 C+
VKPH:49.600 C**
M14 Banshee
C
Kills:1,108
V. Kills:113 N/A
Deaths:413
KDR:2.683
Accuracy:26.216% D
KPH:27.200 D
VKPH:2.800 C
M18 Needler
C++
Kills:1,013
V. Kills:684 148%
Deaths:672
KDR:1.507
Accuracy:29.305% C--
KPH:16.300 C++
VKPH:11 C++
Tomcat A2AM Pods
C-
Kills:69
V. Kills:50 135%
Deaths:9
KDR:7.667
Accuracy:72.643% D
KPH:39.200 C-
VKPH:28.400 C--
Coyote Missiles
B**
Kills:51
V. Kills:31 159%
Deaths:5
KDR:10.200
Accuracy:58.613% B++
KPH:83.400 C++
VKPH:50.700 B**
Kills:6,213 (3,400 + 0)
Deaths:2,509
KDR:2.476
VKDR:1.186
Vehicle Kills:2,976
Kill Difference:3,704
Playtime:269.141 hours
Usage:12%
Score:3.336m
Score/min:207
Piloting Accuracy:29.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:171
V. Kills:109 155%
Deaths:27
KDR:6.333
Accuracy:48.237% B+
KPH:17.800 D--
VKPH:11.400 D--
L105 Zephyr
C++
Kills:167
V. Kills:89 186%
Deaths:6
KDR:27.833
Accuracy:34.768% D--
KPH:18.200 D*
VKPH:9.700 C++
AP30 Shredder
C+
Kills:71
V. Kills:46 151%
Deaths:14
KDR:5.071
Accuracy:30.743% C+
KPH:23 C--
VKPH:14.900 D
Kills:409 (0 + 409)
Deaths:47
KDR:8.702
VKDR:5.191
Vehicle Kills:244
Kill Difference:362
Playtime:21.846 hours
Usage:1%
Score:0.344m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:30.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,104
V. Kills:1,139 185%
Deaths:308
KDR:6.831
Accuracy:60.012% B+
KPH:32.800 C+
VKPH:17.800 C
Skyguard
C+
Kills:1,995
V. Kills:1,337 149%
Deaths:415
KDR:4.807
Accuracy:29.812% C+
KPH:14.300 C+
VKPH:9.600 C+
L100 Python HESH
A+
Kills:1,189
V. Kills:304 390%
Deaths:82
KDR:14.500
Accuracy:56.314% B++
KPH:58.700 C+
VKPH:15 A+
C75 Viper
B
Kills:325
V. Kills:111 290%
Deaths:39
KDR:8.333
Accuracy:40.551% C++
KPH:29.500 C+
VKPH:10.100 B
Kills:5,613 (5,613 + 0)
Deaths:844
KDR:6.650
VKDR:3.425
Vehicle Kills:2,891
Kill Difference:4,769
Playtime:234.765 hours
Usage:10%
Score:2.953m
Score/min:210
Driving Accuracy:40.551%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:4,352
V. Kills:2,494 174%
Deaths:420
KDR:10.362
Accuracy:48.587% A*
KPH:30.200 B*
VKPH:17.300 B+
P2-120 AP
C
Kills:2,229
V. Kills:1,322 168%
Deaths:345
KDR:6.461
Accuracy:49.932% B+
KPH:28.100 C
VKPH:16.700 C
P2-120 HESH
C*
Kills:1,197
V. Kills:303 394%
Deaths:124
KDR:9.653
Accuracy:43.594% C++
KPH:41.300 C--
VKPH:10.400 C*
MR11 Gatekeeper
A+
Kills:872
V. Kills:497 175%
Deaths:67
KDR:13.015
Accuracy:52.059% A+
KPH:26.800 B+
VKPH:15.300 C
E540 Halberd
C
Kills:648
V. Kills:375 172%
Deaths:108
KDR:6
Accuracy:51.549% A
KPH:21 D
VKPH:12.200 C
Halberd SE
D
Kills:362
V. Kills:178 202%
Deaths:14
KDR:25.857
Accuracy:52.089% B*
KPH:23.600 D*
VKPH:11.600 D
M20 Basilisk
A
Kills:276
V. Kills:113 242%
Deaths:35
KDR:7.886
Accuracy:50.030% M+
KPH:29.300 B**
VKPH:12 A
P525 Marauder
C
Kills:84
V. Kills:17 467%
Deaths:6
KDR:14
Accuracy:20.782% C
KPH:15.500 D**
VKPH:3.100 C
G40-F Ranger
B++
Kills:72
V. Kills:32 218%
Deaths:9
KDR:8
Accuracy:35.959% B++
KPH:49.800 C++
VKPH:22.100 C
Kills:10,092 (3,426 + 6,666)
Deaths:1,128
KDR:8.947
VKDR:4.726
Vehicle Kills:5,331
Kill Difference:8,964
Playtime:347.328 hours
Usage:15%
Score:7.376m
Score/min:354
Driving Accuracy:43.594%
Gunner Accuracy:35.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,288
V. Kills:576 223%
Deaths:63
KDR:20.444
Accuracy:64.722% B*
KPH:56.800 B+
VKPH:25.400 C**
G20 Vulcan-H
C+
Kills:1,098
V. Kills:680 161%
Deaths:118
KDR:9.305
Accuracy:53.918% B++
KPH:41.400 C+
VKPH:25.700 C+
P525 Marauder-H
B**
Kills:200
V. Kills:23 N/A
Deaths:14
KDR:14.286
Accuracy:47.088% A
KPH:91.600 C
VKPH:10.500 B**
Halberd-H SE
C
Kills:193
V. Kills:95 201%
Deaths:
KDR:
Accuracy:68.968% A
KPH:52.600 D
VKPH:25.900 C
G40-F Ranger
C+
Kills:118
V. Kills:64 182%
Deaths:2
KDR:59
Accuracy:31.754% C-
KPH:30.700 C+
VKPH:16.700 C
M12 Kobalt-H
C++
Kills:118
V. Kills:10 N/A
Deaths:4
KDR:29.500
Accuracy:19.642% C-
KPH:67.600 D-
VKPH:5.700 C++
MR11 Gatekeeper-H
B**
Kills:96
V. Kills:47 200%
Deaths:3
KDR:32
Accuracy:62.916% B**
KPH:49.700 B**
VKPH:24.300 C
M40 Fury-H
D*
Kills:93
V. Kills:10 N/A
Deaths:17
KDR:5.471
Accuracy:36.638% D
KPH:31.800 D*
VKPH:3.400 D*
Kills:3,204 (0 + 3,204)
Deaths:221
KDR:14.498
VKDR:6.810
Vehicle Kills:1,505
Kill Difference:2,983
Playtime:65.453 hours
Usage:3%
Score:1.586m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:36.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:265
V. Kills:90 291%
Deaths:20
KDR:13.250
Accuracy:45.072% B**
KPH:39.400 C
VKPH:13.400 B**
M40 Fury
B**
Kills:199
V. Kills:89 221%
Deaths:20
KDR:9.950
Accuracy:47.825% A
KPH:39.700 D
VKPH:17.800 B**
M60-G Bulldog
C+
Kills:98
V. Kills:12 N/A
Deaths:8
KDR:12.250
Accuracy:36.720% C+
KPH:19.200 D
VKPH:2.400 D--
M20 Basilisk
D
Kills:71
V. Kills:28 245%
Deaths:13
KDR:5.462
Accuracy:30.968% D--
KPH:14.900 D
VKPH:5.900 D-
M20 Basilisk
D
Kills:68
V. Kills:31 213%
Deaths:16
KDR:4.250
Accuracy:31.725% D-
KPH:11.400 D-
VKPH:5.200 D
Kills:701 (0 + 701)
Deaths:77
KDR:9.104
VKDR:3.247
Vehicle Kills:250
Kill Difference:624
Playtime:27.594 hours
Usage:1%
Score:0.471m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:31.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:65
V. Kills:20 310%
Deaths:83
KDR:0.783
Accuracy:56.678% B++
KPH:10.700 D
VKPH:3.300 D
M4-F Pillager
C
Kills:51
V. Kills:8 N/A
Deaths:61
KDR:0.836
Accuracy:47.990% C
KPH:13.600 D-
VKPH:2.100 D--
Kills:116 (116 + 0)
Deaths:144
KDR:0.806
VKDR:0.194
Vehicle Kills:28
Kill Difference:28
Playtime:9.793 hours
Usage:0%
Score:0.057m
Score/min:98
Driving Accuracy:47.990%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:243
V. Kills:35 N/A
Deaths:6
KDR:40.500
Accuracy:30.661% D
KPH:50.800 D
VKPH:7.300 C**
M20 Wyvern
C+
Kills:124
V. Kills:81 151%
Deaths:12
KDR:10.333
Accuracy:29.862% D*
KPH:21.700 C
VKPH:14.200 C+
Kills:367 (0 + 367)
Deaths:18
KDR:20.389
VKDR:6.444
Vehicle Kills:116
Kill Difference:349
Playtime:10.485 hours
Usage:0%
Score:0.127m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:29.862%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 6,8464,35242010.362B*8.3248.587%A*N/A30.2B*17.3B+242144h63B*129.6A
P2-120 AP 3,5512,2293456.461C+4.4249.932%B+1.166%D-28.1C16.7C79779.3h5.8B+11.5B+
L100 Python AP 3,2432,1043086.831C+4.7960.012%B+N/A32.8C+17.8C22564.1h4.4B++7.3B*
Skyguard 3,3321,9954154.807B+2.7729.812%C+N/A14.3C+9.6C+196139.4h94.7B+317.8B++
PDW-16 Hailstorm 1,7041,6872,3030.733C1.3124.379%C+8.358%D*11.9D-N/A44141.4h16.1C+66C++
Hellfire Rocket Pods 1,9681,5102426.24C4.2049.441%C+1.523%B*60.4C-18.3C**46125h23.9C+48.4C+
E540 Halberd-H 1,8641,2886320.444B**18.4064.722%B*N/A56.7B+25.4C**41022.7h4.4B++6.8B**
M18 Rotary 2,1471,2791,0211.253C0.7927.857%DN/A10.4C-7C--129123.5h112.8C*404.8C++
TRAC-5 S 1,2301,2071,6380.737C1.3022.096%C12.345%D8.1D-N/A32149.3h13.6C61.4C+
P2-120 HESH 1,5001,1971249.653C7.6143.594%C++N/A41.3C--10.4C*20429h4.3C**9.9B
L100 Python HESH 1,4931,1898214.5C++12.4656.314%B++N/A58.9C+15A+20520.2h3.3C+5.9B
Hornet Missiles 1,9551,1831478.048C*6.0165.571%B+N/A75.8C+49.5C**61315.6h9B+13.7B+
TSAR-42 1,1721,1668591.357C-0.6842.015%B48.456%F--23.4DN/A7149.9h2.7D-6.3C+
RAMS .50M 1,1701,1625042.306C0.2742.675%B+73.322%D22.2C--N/A7452.3h2.6D6.1C+
M14 Banshee 1,2211,1084132.683C0.6426.216%DN/A27.2D2.8C13240.7h20.4C*77.8C++
G20 Vulcan-H 1,7781,0981189.305A7.2653.918%B++1.366%D--41.4C+25.7C+44526.5h80B++148.3B*
Ripper 1,0161,0146,9600.146B+1.8920.168%D13.412%C-2.5CN/A7413.5h1.2B+5.7C**
M18 Needler 1,6971,0136721.507C0.5329.305%C--N/A16.3C++11C++18362h97.6B+333.1B+
MANA Anti-Vehicle Turret 1,5738994861.85C*0.1955.224%C++2.67%C--37.9C++28.4C+46723.7h7.6B13.7B+
AS16 NightHawk 8828788401.045C+1.0033.675%D-11.731%D28.9C-N/A10430.4h3.4B*10.2C**
MR11 Gatekeeper 1,3698726713.015B**10.9752.059%A+N/A26.8B+15.3C21232.5h27.6A+53.1A+
T7 Mini-Chaingun 7217117180.99C+1.0517.515%C+7.876%D*29.1CN/A12324.4h13.2B+75.4B
HSR-1 7127045081.386C0.6535.85%C++19.034%D*18.1D--N/A7638.8h5.7C+16C++
T5 AMC 6796649060.733C1.3124.593%C++18.374%C9.3D-N/A3471.7h15.8C64.4C++
E540 Halberd 1,0236481086C+3.9651.549%A1.698%D21D12.1C20230.9h4.8B++9.3B**
C-4 7105312981.782C++0.2630.042%B+N/A132.8B*44.8B**14384h1.1B++3.6B++
Tank Mine 8655141034.99B**2.9537.822%C*N/A131.8B90B*15723.9h2.1C5.6C*
NS-44 Commissioner 4994937400.666C1.3729.565%D-12.982%D*25.9C-N/A9619h3.6C*12.3C+
Claymore 448448548.296C*6.2639.864%B++N/A248.9A++N/A7331.8h1.3D3.3B+
SMG-46 Armistice 3853812901.314C++0.7332.092%B**15.748%C35C+N/A12210.9h13.9C++43.3B+
Halberd SE 5403621425.857C23.8252.089%B*N/A23.7D*11.6D16515.3h4.9D-9.5C+
MSW-R 3313253990.815C-1.2317.788%D*14.769%D*20.2D-N/A10816.1h14D-78.6D-
C75 Viper 436325398.333B++6.2940.551%C++N/A29.5C+10.1B30711h9.7B23.8B+
TRAP-M1 3123062221.378C0.6628.887%C27.778%C*30.3C--N/A7410.1h10C34.5C+
SR-7 2982971422.092C--0.0542.43%C++67.677%D**17.3D-N/A5217.2h3D**7.1D
M20 Basilisk 389276357.886A*5.8550.03%M+1.812%D**29.4B**12A2339.4h53.9B**107.7A
TRAC-5 2832703620.746C+1.2923.403%C*10%F5.6D-N/A3948.2h15.7C+67.1C*
M40 Fury 3552652013.25B+11.2145.072%B**N/A39.6C13.4B**3376.7h15.1C33.4B
MG-C1 Kindred 2602564590.558C--1.4828.185%C*17.188%D--9.3D--N/A2527.5h11.4C++40.4C**
T2 Striker 4352532031.246A0.7949.509%CN/A15.1C*10.9C+33316.7h18.5A+37.4B**
TS2 Inquisitor 2502483890.638C--1.4022.236%D--15.726%D24.3DN/A6510.2h10.6C+47.5C
CAS 14-E 278243640.5B*38.4630.661%DN/A50.6D7.3C**1944.8h30C++97.7C+
AMR-66 2282133210.664C1.3834.445%B**14.085%D**7.9D-N/A2926.9h9.7C+28B+
TMG-50 2122052290.895C1.1519.358%D14.634%D**19DN/A12110.8h14.2D-73.4C--
P525 Marauder-H 2232001414.286C+12.2547.088%AN/A90.9C10.5B**3952.2h9.9D--21C+
M40 Fury 288199209.95C*7.9147.825%A1.508%C39.8D17.8B**4905h18.2D--38.1C+
HC1 Cougar 2011963790.517D1.5226.192%C*22.449%C+4.7D--N/A2141.7h17.3F66D
Halberd-H SE 2881931193S190.9668.968%AN/A52.2D25.7C3103.7h4.7C-6.8C**
99SV 185185941.968C*0.0737.052%B++31.351%D16.4DN/A6911.3h4.9B13.3B+
TRS-12 Uppercut 1851832740.668C--1.3739.731%F14.754%C+18.3D-N/A6810h2.6C+6.5D
Chainblade 18717610,4590.017C+2.0220.996%D1.136%D-0.3DN/A1631.9h1.9B++9C**
C150 Dalton 280171276.333C4.2948.237%B+N/A17.8D--11.4D--3109.6h7.2F14.9D-
L105 Zephyr 256167627.833B**25.7934.768%D--N/A18.2D*9.7C++1639.2h13.6T*39.2T
Frag Grenade 1651641164N/A161.9645.414%C+N/A546.7C+3.3D--22260.3h3.1B+6.8B
Spear Anti-Vehicle Phalanx Turret 245161227.318C+5.2846.025%C++4.348%C*50.3B+26.3B+6313.2h7.2B+15.6B+
Cycler TRV 1481461860.785C--1.2622.245%C17.123%D15.5D-N/A729.4h15.7D--70.5C-
M20 Wyvern 2051241210.333A+8.2929.862%D*N/A21.8C14.2C+2095.7h61B+204.1C++
Soldier Soaker 121121961.26C+0.7837.37%C*18.182%B++43.2CN/A2242.8h5.9C*15.8B+
G40-F Ranger 182118259S56.9631.754%C-N/A31.1C+16.8C3713.8h57.3B++180.3B+
M12 Kobalt-H 128118429.5C+27.4619.642%C-17.797%C++69.4D-5.9C*3311.7h21.9D*111.7D-
MANA Anti-Personnel Turret 116115811.42N/A0.6217.659%UN/A1150U10U2798600.1h25.3T*143.4T*
NS Decimator 1701131900.595D1.4560.796%C+1.77%C25.7D13C--3764.4h5.4D8.9C-
MKV Suppressed 1131121340.836C-1.2028.261%C**7.143%F-30.3CN/A913.7h14.5C+51.3C++
T16 Rhino 1111071210.884C1.1619.468%C-21.495%C23.3DN/A1514.6h16.1D-82.9C
T9 CARV 1041021400.729C1.3120.27%C+14.706%D*15.7DN/A2296.5h16.4D80.7C+
M9 SKEP Launcher 1721001960.51C1.5366.192%C3%C**15.4C11.1C+3716.5h8.8C+13.3C+
M60-G Bulldog 11098812.25B**10.2136.72%C+N/A19.2D2.4D--1145.1h6.1B+16.7B+
TX1 Repeater 101971380.703C+1.3423.506%C15.464%D--17.6DN/A1025.5h15.6C-66.2C
MR11 Gatekeeper-H 14396332S29.9662.916%B**1.042%D50.5B**24.7C4221.9h31.7B**50.4B**
M40 Fury-H 10393175.471D3.4336.638%DN/A32.1D*3.4D*1772.9h8.2B22.5C+
Aspis Anti-Aircraft Phalanx Turret 15987155.8B*3.7625.275%C1.149%D14B11.6C+3646.2h114.9B*454.4B+
P525 Marauder 10184614C11.9620.782%CN/A15.6D**3.1C935.4h10.6F-51.2D--
Sticky Grenade 7977177N/A74.9659.702%B*N/A770C--20B+37820.1h2.1C++3.5B
Hunter QCX 101731320.553C1.4922.381%D*8.219%D*7.3D2.8C+4810h6.4C++28.8C
NS-10 Burster 131721040.692C1.3529.593%C+8.333%B++5.2C+4.2B+15913.9h141.7C*478.8C**
G40-F Ranger 1047298C+5.9635.959%B++N/A51.4C*22.9C3941.4h46.4B++129.1B+
M20 Basilisk 9971135.462B++3.4230.968%D--4.225%D14.8D5.8D-2324.8h76.1B++245.7C*
AP30 Shredder 11771145.071C3.0330.743%C+1.408%D22.9C--14.8D4143.1h101.7C330.8C
G40-F Ranger 10970417.5B+15.4645.775%A+N/A77.8A+43.3A6870.9h54B*118B*
Tomcat A2AM Pods 1196997.667C++5.6372.643%DN/A38.3C-27.8C--7141.8h9C12.4C--
M20 Basilisk 9968164.25C*2.2131.725%D-2.941%D*11.3D-5.2D2396h114.3D360.2D-
M40 Fury-F 8565830.783C-1.2656.678%B++N/A10.8D3.3D1166h9.9C*17.5B+
M60-A Bulldog 7964203.2C--1.1624.205%D**N/A15.2D*3.6D-1324.2h7.4D**30.5F-
NS-10 Burster 97531040.51D1.5329.739%C+3.774%C-3.8D3.2C--12413.9h193.2D649.5C
T1 Cycler 5553531C+1.0422.093%C+16.981%D-12D-N/A1494.4h15.8C-71.6C+
M4-F Pillager 5951610.836C-1.2047.99%C1.961%C++13.8D-2.2D--683.7h43.8C++91.2C++
Coyote Missiles 8251510.2A8.1658.613%B++N/A85C++51.7A10330.6h26.4B*45B*
NS-357 Underboss 5050910.549C-1.4925.181%D**14%D--23.8DN/A742.1h3.5B+13.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret531,5296.2h
Nano-Armor Kit1,1851,615,828131.2h
Spawn Beacon0520h
Turret AI Module1640.3h
Nanite Revive Grenade01040h
Medical Applicator26056,8247.2h
Restoration Kit121270.2h
Motion Spotter82,3971.1h
Rampart Wall0991.2h
Welding Device010,7050.3h
Recon Detection Device674,3837h
Ammunition Package132,0190.7h
Anti-Infantry MANA Turret52330.6h
Nano-Repair Grenade07610.2h
Snowman Soldier92200.2h
WLT-Howler Mining Laser1478,69814.4h
Vehicle Gate0500.6h

Check the help document for the dictionary if you want to learn more about words used here.


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