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Lt. General Commissar Shizato[784] Shizato
TR BR 89

KDR: 1.98

Score: 38.6m

Last Seen: Aug 17th, 2019 10:43 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Emerald - Outfit Officer of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 14
Level Progress (to 90): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan P2-120 AP Skyguard L100 Python AP PDW-16 Hailstorm Hellfire Rocket Pods TRAC-5 S P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.248%13.666%3311711975,8100.6313841.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%0.602B+-1.097D*-0.572DHEAD (~1.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.269C*13.20.075C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.885%0.941%357412104,569133719763.41735231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.454%-0.789D--0.592D-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.9-0.263C61.2-0.149C143.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.695%0.757%564612088,591168943215.08644199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-0.903D---1.154D*0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.9-1.025D*24.7-0.978D--53.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.238%1.041%9541012047,490132545875.64857163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%1.078B**-0.85D--0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.102C+51.3-0.287C55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.239%56.621%954512093,0961119212.76429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%0.347C**-0.667D0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.06C+3.5-0.09C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.447%12.334%954212121,05467961.55228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%-0.589D-0.454D-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*3.30.32C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 14
38.6m398.5%326 (19.6k)291 (17.5k)1.9832345,05722,7192.8620189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121493723.028%7.495%17305:5112

72% Engineer15% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 11:19 PMSep 23rd, 2015 11:36 PMAug 23rd, 2019 8:02 AM (13h) (PST)Aug 17th, 2019 9:28 PM (6d) (PST)Aug 17th, 2019 6:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
713796340.3400.1710.0251.8020.112328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,7634,74338,02020102108717,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2209.2h/92.1d 19,965 3,377 12,595 238.9k 2,218 4,700 14,887 94.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.098% C+
HSR:12.345% D
AS16 NightHawk
D
Kills:871
Deaths:836
KDR:1.042
Accuracy:33.744% D
HSR:11.826% D
T5 AMC
C*
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C*
HSR:18.374% C
TRAC-5
B
Kills:270
Deaths:359
KDR:0.752
Accuracy:23.319% B
HSR:10% F
AMR-66
A
Kills:212
Deaths:315
KDR:0.673
Accuracy:34.600% A
HSR:14.151% D**
HC1 Cougar
B
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% B
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
MG-C1 Kindred
B++
Kills:86
Deaths:100
KDR:0.860
Accuracy:29.943% B++
HSR:22.093% C+
Kills:3,689
Deaths (as Engineer):4,807
Deaths (to Engineers):6,688
KDR:0.76742
Kill Difference:1,118
Playtime:1,592.361 hours
Usage:72%
Score:30.657m
Score/min:321
Accuracy (listed only):29.278%
HSR (listed only):15.749%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:325
Deaths:399
KDR:0.815
Accuracy:17.788% D--
HSR:14.769% D*
TMG-50
C
Kills:205
Deaths:229
KDR:0.895
Accuracy:19.358% C
HSR:14.634% D*
T16 Rhino
C+
Kills:107
Deaths:121
KDR:0.884
Accuracy:19.468% C
HSR:21.495% C+
T9 CARV
C*
Kills:102
Deaths:140
KDR:0.729
Accuracy:20.270% C*
HSR:14.706% D*
Kills:739
Deaths (as Heavy Assault):889
Deaths (to Heavy Assaults):5,361
KDR:0.83127
Kill Difference:150
Playtime:108.070 hours
Usage:5%
Score:1.604m
Score/min:247
Accuracy (listed only):19.221%
HSR (listed only):16.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
TRAC-5 S
C+
Kills:1,207
Deaths:1,638
KDR:0.737
Accuracy:22.098% C+
HSR:12.345% D
AS16 NightHawk
D
Kills:871
Deaths:836
KDR:1.042
Accuracy:33.744% D
HSR:11.826% D
T5 AMC
C*
Kills:664
Deaths:906
KDR:0.733
Accuracy:24.593% C*
HSR:18.374% C
SMG-46 Armistice
A
Kills:360
Deaths:275
KDR:1.309
Accuracy:32.037% A
HSR:15.556% C+
TRAC-5
B
Kills:270
Deaths:359
KDR:0.752
Accuracy:23.319% B
HSR:10% F
HC1 Cougar
B
Kills:196
Deaths:379
KDR:0.517
Accuracy:26.192% B
HSR:22.449% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
MG-C1 Kindred
B++
Kills:86
Deaths:100
KDR:0.860
Accuracy:29.943% B++
HSR:22.093% C+
Kills:5,636
Deaths (as Light Assault):7,204
Deaths (to Light Assaults):3,478
KDR:0.78234
Kill Difference:1,568
Playtime:93.472 hours
Usage:4%
Score:1.395m
Score/min:249
Accuracy (listed only):28.430%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
TSAR-42
B+
Kills:1,165
Deaths:857
KDR:1.359
Accuracy:42.019% B+
HSR:48.412% F-
RAMS .50M
B+
Kills:1,162
Deaths:504
KDR:2.306
Accuracy:42.675% B+
HSR:73.322% D
HSR-1
C++
Kills:558
Deaths:416
KDR:1.341
Accuracy:35.488% C++
HSR:18.638% D*
NS-44 Commissioner
D-
Kills:491
Deaths:728
KDR:0.674
Accuracy:29.426% D-
HSR:13.035% D*
SMG-46 Armistice
A
Kills:360
Deaths:275
KDR:1.309
Accuracy:32.037% A
HSR:15.556% C+
SR-7
C**
Kills:297
Deaths:142
KDR:2.092
Accuracy:42.403% C**
HSR:67.677% D*
TRAP-M1
C*
Kills:287
Deaths:206
KDR:1.393
Accuracy:28.704% C+
HSR:27.178% C*
TS2 Inquisitor
D
Kills:238
Deaths:373
KDR:0.638
Accuracy:21.848% D--
HSR:15.126% D
99SV
B*
Kills:185
Deaths:94
KDR:1.968
Accuracy:37.052% B*
HSR:31.351% C--
Soldier Soaker
B++
Kills:121
Deaths:96
KDR:1.260
Accuracy:37.370% B+
HSR:18.182% B++
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
TX1 Repeater
C
Kills:97
Deaths:138
KDR:0.703
Accuracy:23.506% C
HSR:15.464% D-
NS-357 Underboss
N/A
Kills:50
Deaths:91
KDR:0.549
Accuracy:25.181% N/A
HSR:14% N/A
Kills:6,810
Deaths (as Infiltrator):6,357
Deaths (to Infiltrators):2,985
KDR:1.07126
Kill Difference:453
Playtime:336.283 hours
Usage:15%
Score:3.949m
Score/min:196
Accuracy (listed only):32.168%
HSR (listed only):26.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,687
Deaths:2,303
KDR:0.733
Accuracy:24.379% C++
HSR:8.358% D*
AS16 NightHawk
D
Kills:871
Deaths:836
KDR:1.042
Accuracy:33.744% D
HSR:11.826% D
SMG-46 Armistice
A
Kills:360
Deaths:275
KDR:1.309
Accuracy:32.037% A
HSR:15.556% C+
TRS-12 Uppercut
C+
Kills:183
Deaths:274
KDR:0.668
Accuracy:39.731% D**
HSR:14.754% C+
Cycler TRV
C+
Kills:133
Deaths:172
KDR:0.773
Accuracy:22.091% C+
HSR:16.541% C--
MKV Suppressed
B+
Kills:112
Deaths:134
KDR:0.836
Accuracy:28.261% B+
HSR:7.143% F-
T1 Cycler
C+
Kills:53
Deaths:53
KDR:1
Accuracy:22.093% C+
HSR:16.981% D
Kills:3,399
Deaths (as Combat Medic):4,047
Deaths (to Combat Medics):2,008
KDR:0.83988
Kill Difference:648
Playtime:39.448 hours
Usage:2%
Score:0.480m
Score/min:203
Accuracy (listed only):28.905%
HSR (listed only):13.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:72
Deaths:104
KDR:0.692
Accuracy:29.593% C*
HSR:8.333% B+
NS-10 Burster
C++
Kills:53
Deaths:104
KDR:0.510
Accuracy:29.739% C++
HSR:3.774% C--
Kills:125
Deaths (as MAX Suit):104
Deaths (to MAX Suits):1,201
KDR:1.20192
Kill Difference:21
Playtime:23.004 hours
Usage:1%
Score:0.467m
Score/min:338
Accuracy (listed only):29.666%
HSR (listed only):6.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,510
V. Kills:458 329%
Deaths:242
KDR:6.240
Accuracy:49.441% C++
KPH:60.400 C
VKPH:18.300 B+
Hornet Missiles
B+
Kills:1,109
V. Kills:726 153%
Deaths:147
KDR:7.544
Accuracy:65.537% B++
KPH:77.900 B
VKPH:51 B+
M14 Banshee
C
Kills:1,108
V. Kills:113 N/A
Deaths:413
KDR:2.683
Accuracy:26.216% D
KPH:27.200 C--
VKPH:2.800 C
M18 Needler
B+
Kills:1,013
V. Kills:684 148%
Deaths:672
KDR:1.507
Accuracy:29.305% C--
KPH:16.300 B+
VKPH:11 C**
M18 Rotary
C-
Kills:938
V. Kills:675 139%
Deaths:1,021
KDR:0.919
Accuracy:27.795% D
KPH:8.400 C-
VKPH:6.100 D
Kills:5,678 (3,059 + 0)
Deaths:2,495
KDR:2.276
VKDR:1.065
Vehicle Kills:2,656
Kill Difference:3,183
Playtime:253.153 hours
Usage:11%
Score:3.032m
Score/min:200
Piloting Accuracy:27.795%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:167
V. Kills:89 186%
Deaths:6
KDR:27.833
Accuracy:34.768% D-
KPH:18.200 D*
VKPH:9.700 C++
C150 Dalton
D--
Kills:143
V. Kills:97 146%
Deaths:27
KDR:5.296
Accuracy:49.852% B*
KPH:15.800 D--
VKPH:10.700 D--
AP30 Shredder
C
Kills:60
V. Kills:40 146%
Deaths:14
KDR:4.286
Accuracy:31.020% C+
KPH:23.500 C
VKPH:15.700 C
Kills:370 (0 + 370)
Deaths:47
KDR:7.872
VKDR:4.809
Vehicle Kills:226
Kill Difference:323
Playtime:20.805 hours
Usage:1%
Score:0.324m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:31.020%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:1,893
V. Kills:1,280 148%
Deaths:415
KDR:4.561
Accuracy:29.648% C++
KPH:14.200 C+
VKPH:9.600 C++
L100 Python AP
B+
Kills:1,884
V. Kills:1,045 180%
Deaths:308
KDR:6.117
Accuracy:60.099% B+
KPH:32.100 C+
VKPH:17.800 C+
L100 Python HESH
A++
Kills:1,189
V. Kills:304 390%
Deaths:82
KDR:14.500
Accuracy:56.314% B*
KPH:58.700 C**
VKPH:15 A++
C75 Viper
B+
Kills:313
V. Kills:108 287%
Deaths:39
KDR:8.026
Accuracy:40.910% C*
KPH:29.700 C+
VKPH:10.200 B+
Kills:5,279 (5,279 + 0)
Deaths:844
KDR:6.255
VKDR:3.243
Vehicle Kills:2,737
Kill Difference:4,435
Playtime:222.854 hours
Usage:10%
Score:2.825m
Score/min:211
Driving Accuracy:40.910%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:3,979
V. Kills:2,321 171%
Deaths:420
KDR:9.474
Accuracy:48.298% A*
KPH:30.200 B*
VKPH:17.600 B+
P2-120 AP
C+
Kills:2,115
V. Kills:1,267 167%
Deaths:345
KDR:6.130
Accuracy:49.952% B+
KPH:27.800 C+
VKPH:16.700 C+
P2-120 HESH
C*
Kills:1,197
V. Kills:303 394%
Deaths:124
KDR:9.653
Accuracy:43.594% C*
KPH:41.300 C
VKPH:10.400 C*
MR11 Gatekeeper
A++
Kills:694
V. Kills:403 172%
Deaths:67
KDR:10.358
Accuracy:53.034% A++
KPH:27.700 B+
VKPH:16.100 C+
E540 Halberd
C+
Kills:625
V. Kills:366 170%
Deaths:108
KDR:5.787
Accuracy:51.660% A
KPH:21 C-
VKPH:12.300 C+
M20 Basilisk
A++
Kills:270
V. Kills:110 243%
Deaths:35
KDR:7.714
Accuracy:50.159% M++
KPH:29.200 A+
VKPH:11.900 A++
Halberd SE
C-
Kills:202
V. Kills:102 196%
Deaths:14
KDR:14.429
Accuracy:53.137% B*
KPH:26.600 D*
VKPH:13.400 C-
P525 Marauder
C
Kills:84
V. Kills:17 467%
Deaths:6
KDR:14
Accuracy:20.782% C+
KPH:15.500 D**
VKPH:3.100 C
G40-F Ranger
A++
Kills:55
V. Kills:25 212%
Deaths:9
KDR:6.111
Accuracy:41.527% A+
KPH:86.300 A++
VKPH:39.200 B**
Kills:9,221 (3,312 + 5,909)
Deaths:1,128
KDR:8.175
VKDR:4.356
Vehicle Kills:4,914
Kill Difference:8,093
Playtime:314.391 hours
Usage:14%
Score:6.768m
Score/min:359
Driving Accuracy:43.594%
Gunner Accuracy:41.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:1,017
V. Kills:648 157%
Deaths:118
KDR:8.619
Accuracy:53.742% B++
KPH:41.300 C+
VKPH:26.300 C+
E540 Halberd-H
B**
Kills:936
V. Kills:448 208%
Deaths:63
KDR:14.857
Accuracy:66.599% B**
KPH:54.500 B+
VKPH:26.100 B+
P525 Marauder-H
B*
Kills:183
V. Kills:20 N/A
Deaths:14
KDR:13.071
Accuracy:46.950% A+
KPH:92 C+
VKPH:10.100 B*
Halberd-H SE
C*
Kills:140
V. Kills:72 192%
Deaths:
KDR:
Accuracy:70.833% A
KPH:52 D
VKPH:26.700 C*
G40-F Ranger
C*
Kills:115
V. Kills:62 183%
Deaths:2
KDR:57.500
Accuracy:31.318% C
KPH:37.100 C*
VKPH:20 C++
MR11 Gatekeeper-H
A
Kills:96
V. Kills:47 200%
Deaths:3
KDR:32
Accuracy:62.916% B**
KPH:49.700 A
VKPH:24.300 C
M40 Fury-H
D*
Kills:93
V. Kills:10 N/A
Deaths:17
KDR:5.471
Accuracy:36.638% D
KPH:31.800 D*
VKPH:3.400 D*
Kills:2,580 (0 + 2,580)
Deaths:217
KDR:11.889
VKDR:6.023
Vehicle Kills:1,307
Kill Difference:2,363
Playtime:54.468 hours
Usage:2%
Score:1.365m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:36.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:265
V. Kills:90 291%
Deaths:20
KDR:13.250
Accuracy:45.072% B**
KPH:39.400 C
VKPH:13.400 B*
M40 Fury
B**
Kills:199
V. Kills:89 221%
Deaths:20
KDR:9.950
Accuracy:47.825% A
KPH:39.700 C--
VKPH:17.800 B**
M60-G Bulldog
C*
Kills:98
V. Kills:12 N/A
Deaths:8
KDR:12.250
Accuracy:36.720% C*
KPH:19.200 D
VKPH:2.400 D--
M20 Basilisk
D
Kills:71
V. Kills:28 245%
Deaths:13
KDR:5.462
Accuracy:30.968% D-
KPH:14.900 D
VKPH:5.900 D-
M20 Basilisk
D
Kills:68
V. Kills:31 213%
Deaths:16
KDR:4.250
Accuracy:31.725% D-
KPH:11.400 D-
VKPH:5.200 D
Kills:701 (0 + 701)
Deaths:77
KDR:9.104
VKDR:3.247
Vehicle Kills:250
Kill Difference:624
Playtime:27.593 hours
Usage:1%
Score:0.468m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:31.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:65
V. Kills:20 310%
Deaths:82
KDR:0.793
Accuracy:57.335% B++
KPH:10.900 D
VKPH:3.400 D
Kills:65 (65 + 0)
Deaths:82
KDR:0.793
VKDR:0.244
Vehicle Kills:20
Kill Difference:17
Playtime:5.946 hours
Usage:0%
Score:0.042m
Score/min:117
Driving Accuracy:57.335%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:243
V. Kills:35 N/A
Deaths:6
KDR:40.500
Accuracy:30.661% D
KPH:50.800 C-
VKPH:7.300 C*
M20 Wyvern
C+
Kills:121
V. Kills:79 151%
Deaths:12
KDR:10.083
Accuracy:29.796% D*
KPH:22 C+
VKPH:14.300 C+
Kills:364 (0 + 364)
Deaths:18
KDR:20.222
VKDR:6.333
Vehicle Kills:114
Kill Difference:346
Playtime:10.292 hours
Usage:0%
Score:0.125m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:29.796%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 6,3003,9794209.474B**7.4948.298%A*N/A30.2B*17.6B+246131.7h63.5B**131.4A
P2-120 AP 3,3822,1153456.13C+4.1549.952%B+1.229%D-27.8C+16.7C+76276h5.9B+11.8B++
Skyguard 3,1731,8934154.561B*2.5829.648%C++N/A14.2C+9.6C++199133.4h94.6B++319.1B++
L100 Python AP 2,9291,8843086.117C*4.1360.099%B+N/A32.1C+17.8C+22458.7h4.5B+7.5B*
PDW-16 Hailstorm 1,7041,6872,3030.733C1.2524.379%C++8.358%D*11.9D-N/A44141.4h16.1C+66C++
Hellfire Rocket Pods 1,9681,5102426.24C+4.2649.441%C++1.523%B*60.4C18.3B+45825h23.9C+48.4C++
TRAC-5 S 1,2301,2071,6380.737C+1.2522.098%C+12.345%D8.1D-N/A32149.3h13.6C+61.4C+
P2-120 HESH 1,5001,1971249.653C+7.6743.594%C*N/A41.3C10.4C*20229h4.3B+9.9B+
L100 Python HESH 1,4931,1898214.5C**12.5256.314%B*N/A58.9C**15A++20420.2h3.3C++5.9B+
TSAR-42 1,1711,1658571.359C0.6242.019%B+48.412%F-23.4DN/A7149.8h2.7D6.3C++
RAMS .50M 1,1701,1625042.306C+0.3242.675%B+73.322%D22.2C-N/A7352.3h2.6C--6.1C++
Hornet Missiles 1,8351,1091477.544C**5.5665.537%B++N/A78.1B51.1B+63614.2h9.1B+13.9B+
M14 Banshee 1,2211,1084132.683C0.7026.216%DN/A27.2C--2.8C13140.7h20.4B77.8C**
G20 Vulcan-H 1,6651,0171188.619A6.6453.742%B++1.377%D--41.3C+26.3C+45624.6h81.3B++151.3B*
M18 Needler 1,6971,0136721.507C+0.4829.305%C--N/A16.3B+11C**18162h97.6B++333.1B+
Ripper 9559536,0290.158B++1.8320.418%C-13.221%C-2.5CN/A7379h1.2B+5.7C+
M18 Rotary 1,6139381,0210.919C1.0627.795%D1.173%D8.4C-6.1D121111.2h130.2C++468.4C+
E540 Halberd-H 1,3849366314.857B**12.8766.599%B**N/A54.4B+26B+42717.2h4.6B++6.9B**
AS16 NightHawk 8758718361.042C+0.9433.744%D11.826%D28.7CN/A10330.3h3.5B*10.2B+
MANA Anti-Vehicle Turret 1,4798334801.735C++0.2555.166%C++2.881%C-36.5C*28.3C++47322.8h7.8B+14.2B+
T7 Mini-Chaingun 7197097170.989C+0.9917.518%C++7.898%D*29.3C+N/A12324.2h13.2B+75.3B+
MR11 Gatekeeper 1,0976946710.358A8.3753.034%A++N/A27.8B+16.1C+23125h27.9A+52.5A+
T5 AMC 6796649060.733C1.2524.593%C*18.374%C9.3D-N/A3471.7h15.8C+64.4C++
E540 Halberd 9916251085.787C+3.8051.66%A1.76%D-21C-12.3C+20429.8h4.8B*9.3B**
HSR-1 5645584161.341C0.6435.488%C++18.638%D*15.8D*N/A6735.4h5.7C+16C++
C-4 6965212911.79C**0.1929.931%B++N/A133.6B**44.9B**14393.9h1.1B*3.6B*
Tank Mine 837496995.01A3.0337.473%C**N/A134.1B+92.2B**16143.7h2.1C5.6B+
NS-44 Commissioner 4974917280.674C1.3129.426%D-13.035%D*26.3CN/A9718.7h3.6B12.2C+
Claymore 438438538.264C**6.2840.478%B*N/A243.3A++N/A7331.8h1.3D3.2B+
SMG-46 Armistice 3643602751.309C*0.6732.037%A15.556%C+34.6C**N/A12010.4h14C**43.8B+
MSW-R 3313253990.815C1.1717.788%D--14.769%D*20.2DN/A10716.1h14C--78.6C--
C75 Viper 421313398.026B*6.0440.91%C*N/A29.5C+10.2B+30910.6h9.6B+23.5B*
SR-7 2982971422.092C0.1142.403%C**67.677%D*17.3D-N/A5217.2h3D*7.1C-
TRAP-M1 2932872061.393C+0.5928.704%C+27.178%C*30.5CN/A749.4h9.9C+34.5C+
TRAC-5 2832703590.752C+1.2323.319%B10%F5.6D-N/A3848h15.6C++67C**
M20 Basilisk 380270357.714M*5.7350.159%M++1.852%D**29.3A+12A++2339.2h54.4A108.5A
M40 Fury 3552652013.25B*11.2745.072%B**N/A39.6C+13.4B*3366.7h15.1C+33.4B+
CAS 14-E 278243640.5B**38.5230.661%DN/A50.6C-7.3C*1944.8h30C*97.7C+
TS2 Inquisitor 2402383730.638C-1.3521.848%D--15.126%D24DN/A659.9h10.6C++48.3C
T2 Striker 4092361951.21A++0.7750.401%C+N/A14.8C*10.8C+34016h18.6A+37B**
AMR-66 2272123150.673C1.3134.6%A14.151%D**7.9D-N/A2926.8h9.4C++27.2B+
TMG-50 2122052290.895C1.0919.358%C14.634%D*19DN/A12010.8h14.2D73.4C
Halberd SE 3042021414.429C**12.4553.137%B*N/A26.6D*13.4C-2247.6h4.8C+9.1C++
M40 Fury 288199209.95B7.9747.825%A1.508%C39.8C--17.8B**4905h18.2D38.1C++
HC1 Cougar 2011963790.517C--1.4726.192%B22.449%C+4.7D--N/A2141.7h17.3D*66C
99SV 185185941.968C*0.0237.052%B*31.351%C--16.5C--N/A6811.2h4.9B+13.3B++
TRS-12 Uppercut 1851832740.668C--1.3239.731%D**14.754%C+18.3D-N/A6710h2.6C++6.5C--
P525 Marauder-H 2031831413.071C+11.0946.95%A+N/A91.5C+10B*4082h9.6D-20.4C++
Chainblade 18717610,4590.017C+1.9720.996%D1.136%D-0.3C--N/A1631.8h1.9B++9C**
L105 Zephyr 256167627.833A25.8534.768%D-N/A18.2D*9.7C++1639.2h13.6T*39.2F**
Frag Grenade 1651641164N/A162.0245.413%C++N/A546.7B3.3D-22010.3h3B*6.7B+
Spear Anti-Vehicle Phalanx Turret 243160227.273C++5.2945.918%C*4.375%C*50B++25.9B+6233.2h7.2B+15.7B+
C150 Dalton 240143275.296C3.3149.852%B*N/A15.7D--10.7D--3019.1h8.2F-16.5D-
Halberd-H SE 2121401140S138.0270.833%AN/A51.9D26.7C*2512.7h4.9C6.9B
Cycler TRV 1341331720.773C1.2122.091%C+16.541%C--15.5DN/A758.6h15.9D72.1C
Soldier Soaker 121121961.26C++0.7237.37%B+18.182%B++43.2C+N/A2232.8h5.9C++15.8B+
M20 Wyvern 2001211210.083B**8.1029.796%D*N/A22C+14.4C+2105.5h60.5B++202.9C*
G40-F Ranger 177115257.5S55.5231.318%CN/A37.1C*20C++4413.1h53.7B*171.6B+
MKV Suppressed 1131121340.836C1.1528.261%B+7.143%F-30.3C+N/A903.7h14.5C++51.3C**
NS Decimator 1651101880.585D1.4060.707%C+1.818%C25.6D12.8C3704.3h5.5C9C
MANA Anti-Personnel Turret 108107761.408N/A0.5817.647%UN/A1070U10U2630600.1h25.1T*142.3T*
T16 Rhino 1111071210.884C1.1019.468%C21.495%C+23.3C--N/A1494.6h16.1D82.9C+
T9 CARV 1041021400.729C1.2520.27%C*14.706%D*15.7DN/A2266.5h16.4C-80.7C++
M9 SKEP Launcher 1721001960.51C+1.4766.192%C3%B+15.4C+11.1C+3696.5h8.8C++13.3C++
M60-G Bulldog 11098812.25A++10.2736.72%C*N/A19.2D2.4D--1145.1h6.1B++16.7B++
TX1 Repeater 101971380.703C+1.2823.506%C15.464%D-17.6C--N/A1015.5h15.6C66.2C+
MR11 Gatekeeper-H 14396332S30.0262.916%B**1.042%D50.5A+24.7C4101.9h31.7A50.4A
M40 Fury-H 10393175.471C--3.4936.638%DN/A32.1D*3.4D*1752.9h8.2B+22.5C++
MG-C1 Kindred 88861000.86C1.1229.943%B++22.093%C+6.1D*N/A1914h12.3C+41C**
Aspis Anti-Aircraft Phalanx Turret 15786146.143B*4.1625.063%C+1.163%D13.9B+11.5C++3656.2h114.3B**456.2B+
P525 Marauder 10184614C+12.0220.782%C+N/A15.6D**3.1C935.4h10.6F-51.2D
NS-10 Burster 131721040.692C1.2929.593%C*8.333%B+5.2C+4.2B+15713.9h141.7C**478.8B+
M20 Basilisk 9971135.462B**3.4830.968%D-4.225%D14.8D5.8D-2314.8h76.1B+245.7C**
Hunter QCX 96701060.66C+1.3220.527%D**8.571%D*8.1D3C+508.6h5.2C*25.5C+
G40-F Ranger 10970417.5B*15.5245.775%A++N/A77.8A++43.3A++6740.9h54B**118B**
M20 Basilisk 9968164.25B+2.2731.725%D-2.941%D*11.3D-5.2D2336h114.3C-360.2D
Sticky Grenade 6766166N/A64.0260.526%B**N/A660D10C39250.1h2.1C*3.5B+
M40 Fury-F 8565820.793C1.1957.335%B++N/A11D3.4D1175.9h9.9C**17.2B+
M60-A Bulldog 7964203.2C-1.2224.205%D**N/A15.2D--3.6D1314.2h7.4D--30.5F
AP30 Shredder 10060144.286C+2.3031.02%C+1.667%C24C16C4592.5h100.7C+324.5C+
G40-F Ranger 805596.111C++4.1341.527%A+N/A91.7A*41.7A7120.6h45B++108.4B*
T1 Cycler 5553531C+0.9822.093%C+16.981%D12D-N/A1454.4h15.8C71.6C+
NS-10 Burster 97531040.51D1.4729.739%C++3.774%C--3.8D3.2C12313.9h193.2D649.5C+
NS-357 Underboss 5050910.549C-1.4325.181%D**14%D--23.8DN/A742.1h3.5B*13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret481,3906h
Nano-Armor Kit9441,506,530122.4h
Motion Spotter82,3791.1h
Turret AI Module1620.3h
Nanite Revive Grenade0930h
Medical Applicator24654,2147h
Restoration Kit121270.2h
Rampart Wall0921.1h
Welding Device010,3800.3h
Recon Detection Device654,0476.5h
Ammunition Package131,8870.7h
Anti-Infantry MANA Turret52120.6h
Snowman Soldier92200.2h
Nano-Repair Grenade06740.2h
WLT-Howler Mining Laser1476,01413.9h

Check the help document for the dictionary if you want to learn more about words used here.


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