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Archon Shkolotron2000[ZLVL] Shkolotron2000
VS BR 80

KDR: 7.04

Score: 17.2m

Last Seen: Sep 13th, 2019 5:45 PM
- OFFLINE - 81 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Member of Zer0level[ZLVL] Zer0level
VS outfit on Cobalt

Members: 5
Level Progress (to 81): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC M12 Kobalt E540 Halberd-H Saron HRB-H NS-11CB Solstice VE3 Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.926%22.217%776412102,1382.110564.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.029%2.69M0.228C++-1.553FHEAD + (~4.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.451B+14.3-0.001C+26.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.364%0.224%4395412108,493414331520.4651256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%1.975A++-1.5F0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.845B*3.60.707B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.91%0.739%2126612083,791348159510.8625238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.457%1.823A++-0.915D--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.824B++11.70.706B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.596%78.261%21261121316110211.56311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.843B*0.726B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.309C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zer0level[ZLVL] Zer0level
VS outfit on Cobalt

Members: 5
17.2m442.6%438 (26.3k)369 (22.1k)7.0395121,9143,1139.5001680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214131917.48%4.887%8514:566

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 1:49 PMSep 28th, 2017 2:22 PMSep 15th, 2019 1:45 AM (2d) (PST)Sep 13th, 2019 3:10 PM (3d) (PST)Sep 13th, 2019 1:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
823218020.4700.0670.0232.6650.132297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,3551,27148,0842841160822,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777.3h/32.4d 7,660 1,071 8,437 124.3k 856 1,564 6,168 38.4m

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:1,171
Deaths:678
KDR:1.727
Accuracy:36.609% A*
HSR:20.495% C+
Solstice VE3
A++
Kills:796
Deaths:518
KDR:1.537
Accuracy:32.649% A++
HSR:23.744% B++
NSX-P Tanto
B++
Kills:99
Deaths:48
KDR:2.063
Accuracy:29.479% B++
HSR:29.293% B+
Kills:2,066
Deaths (as Engineer):1,244
Deaths (to Engineers):1,113
KDR:1.66077
Kill Difference:822
Playtime:729.577 hours
Usage:94%
Score:16.512m
Score/min:377
Accuracy (listed only):32.912%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):561
KDR:0
Kill Difference:UNR
Playtime:5.551 hours
Usage:1%
Score:0.047m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A*
Kills:1,171
Deaths:678
KDR:1.727
Accuracy:36.609% A*
HSR:20.495% C+
Solstice VE3
A++
Kills:796
Deaths:518
KDR:1.537
Accuracy:32.649% A++
HSR:23.744% B++
NSX-P Tanto
B++
Kills:99
Deaths:48
KDR:2.063
Accuracy:29.479% B++
HSR:29.293% B+
Kills:2,066
Deaths (as Light Assault):1,244
Deaths (to Light Assaults):386
KDR:1.66077
Kill Difference:822
Playtime:25.469 hours
Usage:3%
Score:0.455m
Score/min:298
Accuracy (listed only):32.912%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:161
Deaths:10
KDR:16.100
Accuracy:40.596% C*
HSR:78.261% C++
NS-44 Commissioner AE
B++
Kills:72
Deaths:94
KDR:0.766
Accuracy:47.935% B++
HSR:23.611% C
Soldier Soaker
M++
Kills:65
Deaths:38
KDR:1.711
Accuracy:39.960% B++
HSR:32.308% M++
Kills:298
Deaths (as Infiltrator):142
Deaths (to Infiltrators):327
KDR:2.09859
Kill Difference:156
Playtime:12.671 hours
Usage:2%
Score:0.141m
Score/min:185
Accuracy (listed only):42.831%
HSR (listed only):44.727%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:74
V. Kills:25 285%
Deaths:5
KDR:14.800
Accuracy:45.716% B+
KPH:33.700 C*
VKPH:11.400 B++
Kills:74 (74 + 0)
Deaths:5
KDR:14.800
VKDR:5
Vehicle Kills:25
Kill Difference:69
Playtime:2.195 hours
Usage:0%
Score:0.048m
Score/min:368
Driving Accuracy:45.716%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:5,536
V. Kills:2,465 224%
Deaths:245
KDR:22.596
Accuracy:63.517% B**
KPH:52.400 A**
VKPH:23.300 A+
Supernova VPC
A++
Kills:2,213
V. Kills:570 388%
Deaths:75
KDR:29.507
Accuracy:59.618% B**
KPH:58.600 B*
VKPH:15.100 A++
Supernova PC
A*
Kills:670
V. Kills:255 262%
Deaths:24
KDR:27.917
Accuracy:57.921% B*
KPH:42.300 A++
VKPH:16.100 A*
E540 Halberd
A++
Kills:150
V. Kills:76 195%
Deaths:9
KDR:16.667
Accuracy:59.971% A++
KPH:38.500 B++
VKPH:19.500 B+
Saron HRB
M*
Kills:119
V. Kills:49 238%
Deaths:5
KDR:23.800
Accuracy:61.108% A*
KPH:58.800 M*
VKPH:24.200 B**
Kills:8,688 (8,419 + 269)
Deaths:358
KDR:24.268
VKDR:9.539
Vehicle Kills:3,415
Kill Difference:8,330
Playtime:165.276 hours
Usage:21%
Score:3.900m
Score/min:393
Driving Accuracy:57.921%
Gunner Accuracy:61.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:1,817
V. Kills:792 229%
Deaths:74
KDR:24.554
Accuracy:68.900% A
KPH:68.500 A
VKPH:29.900 B**
Saron HRB-H
B**
Kills:1,199
V. Kills:540 222%
Deaths:89
KDR:13.472
Accuracy:63.825% B**
KPH:53 B**
VKPH:23.900 C+
Proton II PPA-H
A**
Kills:512
V. Kills:76 N/A
Deaths:18
KDR:28.444
Accuracy:49.302% A
KPH:104.200 B
VKPH:15.500 A**
G30 Walker
B*
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:40.969% B*
KPH:33.800 C+
VKPH:14.700 C
Kills:3,581 (0 + 3,581)
Deaths:185
KDR:19.357
VKDR:7.735
Vehicle Kills:1,431
Kill Difference:3,396
Playtime:55.611 hours
Usage:7%
Score:1.148m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:40.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:23.403% B**
KPH:77.400 B+
VKPH:1.300 D-
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:1
Vehicle Kills:1
Kill Difference:59
Playtime:0.775 hours
Usage:0%
Score:0.018m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:23.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,0015,53624522.596A*15.5663.517%B**N/A52.4A**23.3A+367105.7h3.6B**5.7A
Supernova VPC 2,7832,2137529.507A+22.4759.618%B**N/A58.5B*15.1A++30737.8h3.1C**5.2B+
M12 Kobalt 1,9191,8322573.28A*66.2426.595%B*19.651%B+115.9C++5.5C++41215.8h19.5C+73.3B
E540 Halberd-H 2,6091,8177424.554A17.5168.9%AN/A68.6A29.9B**42226.5h4.4B*6.4A
Saron HRB-H 1,7391,1998913.472A+6.4363.825%B**N/A53.1B**23.9C+25922.6h19B++29.7B**
NS-11CB 1,2001,1716781.727B+5.3136.609%A*20.495%C+12.7DN/A5092.4h15.8C+43.2B+
Solstice VE3 8117965181.537B**5.5032.649%A++23.744%B++7.5DN/A28106.7h13.2B+40.5B+
Supernova PC 9256702427.917M*20.8857.921%B*N/A42.4A++16.1A*21215.8h4.7B+8.2B++
C-4 8766161454.248A*2.7925.825%C+N/A181.2A*76.5M*15243.4h1B**4B++
G40-F Ranger 9375985119.6S112.5641.36%B**N/A61B**34.6B**4829.8h52.3B*126.4B**
Proton II PPA-H 5885121828.444A+21.4049.302%AN/A104.5B15.5A**3284.9h12.4C25.1B+
Parallax VX3 1611611016.1M*9.0640.596%C*78.261%C++25.2C+N/A856.4h2.2C++5.4C**
E540 Halberd 226150916.667B++9.6359.971%A++1.333%D38.5B++19.5B+16803.9h5.5C**9.2B*
M20 Basilisk 191137434.25S27.2161.906%B**2.92%D72.1A+28.4B*10321.9h75B*121.2B**
NS-TMC-01 "His Regards" 1361341,9280.07A+6.9725.256%C+3.731%D0.5CN/A1259.2h1.8B+7.3B+
Saron HRB 168119523.8M**16.7661.108%A*N/A59.5M**24.5B**22992h19B+31.1B**
Hunter QCX 1871121370.818C*6.2267.217%A+N/A19.6B+13.2A++1965.7h13.5D20C+
NSX-P Tanto 10399482.063A4.9829.479%B++29.293%B+26.1C+1.1B*1413.8h11.3B*38.2B++
C75 Viper 9974514.8A*7.7645.716%B+1.351%C+33.6C*11.4B++3682.2h11.6B+25.4B++
NS-44 Commissioner AE 7472940.766C6.2747.935%B++23.611%C23.2D-N/A1103.1h4.5D--9.4C+
Soldier Soaker 6565381.711B+5.3339.96%B++32.308%M++24.1D-N/A1162.7h6.2C+15.6B+
M12 Kobalt 6160160S52.9623.403%B**16.667%C75C**1.3D-3830.8h19.1C*81.7B+
G30 Walker 7653413.25A6.2140.969%B*3.774%C+33.1C+14.4C3041.6h101B**246.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01920.1h
AE Nano-Armor Kit127622,03927.2h
AE Medical Applicator01,1450.1h
Deconstruction Tool01,4470.1h
Spitfire Auto-Turret14580.4h
Ammunition Package35970.2h
Nano-Armor Kit06290h
Medical Applicator15140h
Nano-Repair Grenade02770.1h
Recon Detection Device12630.4h
WLT-Howler Mining Laser14470,89899.7h

Check the help document for the dictionary if you want to learn more about words used here.


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