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Castellan Shkolotron2000[ZLVL] Shkolotron2000
VS BR 65

KDR: 7.47

Score: 14m

Last Seen: Nov 7th, 2018 12:06 PM
- OFFLINE - 199.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of Zer0level[ZLVL] Zer0level
VS outfit on Cobalt

Members: 3
Level Progress (to 66): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC E540 Halberd-H M12 Kobalt Saron HRB-H NS-11CB Supernova PC Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.438%21.659%768410111,8932.206295.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.787%2.828M+0.184C++-1.438D**HEAD + (~3.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.459B+14.4-0.007C+26.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.493%0.174%4272310126,328323238719.5309265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.708%2.118A*-1.592F-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.60.711B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.94%0.494%2594510103,646284154112.793236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%2.017A*-0.985D--0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.825B++11.60.695B+8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.85%78.986%2594110141388411.62353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.569B+0.779B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+20.365C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zer0level[ZLVL] Zer0level
VS outfit on Cobalt

Members: 3
14m433.3%447 (26.8k)378 (22.7k)7.4655418,5222,4819.9947665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1015117518.668%5.124%9614:566

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2017 1:49 PMSep 28th, 2017 2:22 PMNov 15th, 2018 1:23 AM (12h) (PST)Nov 7th, 2018 10:21 AM (8d) (PST)Nov 7th, 2018 8:06 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
848228260.4990.0670.0262.7480.135352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8701,33649,5343042165822,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
618.1h/25.8d 6,275 949 6,828 101.9k 696 1,300 4,995 31.4m

EngineerCLASS DETAILS: Engineer
NS-11CB
A*
Kills:1,171
Deaths:678
KDR:1.727
Accuracy:36.609% A*
HSR:20.495% C+
Solstice VE3
A*
Kills:554
Deaths:291
KDR:1.904
Accuracy:33.389% A*
HSR:22.744% B+
NSX-P Tanto
B*
Kills:99
Deaths:48
KDR:2.063
Accuracy:29.479% B*
HSR:29.293% B+
Kills:1,824
Deaths (as Engineer):1,017
Deaths (to Engineers):865
KDR:1.79351
Kill Difference:807
Playtime:575.206 hours
Usage:93%
Score:13.397m
Score/min:388
Accuracy (listed only):33.159%
HSR (listed only):24.177%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):450
KDR:0
Kill Difference:UNR
Playtime:4.954 hours
Usage:1%
Score:0.045m
Score/min:151
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A*
Kills:1,171
Deaths:678
KDR:1.727
Accuracy:36.609% A*
HSR:20.495% C+
Solstice VE3
A*
Kills:554
Deaths:291
KDR:1.904
Accuracy:33.389% A*
HSR:22.744% B+
NSX-P Tanto
B*
Kills:99
Deaths:48
KDR:2.063
Accuracy:29.479% B*
HSR:29.293% B+
Kills:1,824
Deaths (as Light Assault):1,017
Deaths (to Light Assaults):314
KDR:1.79351
Kill Difference:807
Playtime:24.766 hours
Usage:4%
Score:0.441m
Score/min:297
Accuracy (listed only):33.159%
HSR (listed only):24.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:138
Deaths:6
KDR:23
Accuracy:38.850% C+
HSR:78.986% C*
NS-44 Commissioner AE
B++
Kills:69
Deaths:92
KDR:0.750
Accuracy:47.141% B++
HSR:21.739% C-
Soldier Soaker
M
Kills:62
Deaths:35
KDR:1.771
Accuracy:39.732% B++
HSR:33.871% M
Kills:269
Deaths (as Infiltrator):133
Deaths (to Infiltrators):265
KDR:2.02256
Kill Difference:136
Playtime:10.470 hours
Usage:2%
Score:0.126m
Score/min:200
Accuracy (listed only):41.907%
HSR (listed only):44.865%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:3,854
V. Kills:1,670 231%
Deaths:170
KDR:22.671
Accuracy:64.566% A
KPH:52.900 M++
VKPH:22.900 A++
Supernova VPC
A*
Kills:1,840
V. Kills:470 391%
Deaths:61
KDR:30.164
Accuracy:60.208% B**
KPH:58.900 B*
VKPH:15 A*
Supernova PC
A**
Kills:634
V. Kills:241 262%
Deaths:24
KDR:26.417
Accuracy:57.830% B**
KPH:42.100 A*
VKPH:16 A**
E540 Halberd
A++
Kills:137
V. Kills:72 188%
Deaths:3
KDR:45.667
Accuracy:60.823% A++
KPH:42 B**
VKPH:22.100 B*
Saron HRB
M*
Kills:114
V. Kills:47 238%
Deaths:5
KDR:22.800
Accuracy:61.689% A*
KPH:59.400 M*
VKPH:24.500 B**
Kills:6,579 (6,328 + 251)
Deaths:263
KDR:25.015
VKDR:9.506
Vehicle Kills:2,500
Kill Difference:6,316
Playtime:124.340 hours
Usage:20%
Score:2.976m
Score/min:399
Driving Accuracy:57.830%
Gunner Accuracy:61.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:1,767
V. Kills:768 230%
Deaths:71
KDR:24.887
Accuracy:68.917% A
KPH:68.300 B**
VKPH:29.700 B*
Saron HRB-H
B**
Kills:1,186
V. Kills:530 223%
Deaths:86
KDR:13.791
Accuracy:63.525% B**
KPH:53.100 B**
VKPH:23.700 C+
Proton II PPA-H
A**
Kills:503
V. Kills:74 N/A
Deaths:18
KDR:27.944
Accuracy:49.765% A+
KPH:104.100 C**
VKPH:15.300 A**
G30 Walker
B*
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:40.969% B*
KPH:33.800 C+
VKPH:14.700 C
Kills:3,509 (0 + 3,509)
Deaths:179
KDR:19.603
VKDR:7.793
Vehicle Kills:1,395
Kill Difference:3,330
Playtime:54.589 hours
Usage:9%
Score:1.093m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:40.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,5243,85417022.671M+15.2164.566%AN/A52.9M++22.9A++38272.8h3.7B**5.7A
Supernova VPC 2,3101,8406130.164A++22.7060.208%B**N/A58.8B*15A*32031.3h3.1C**5.1B++
E540 Halberd-H 2,5351,7677124.887A+17.4268.917%AN/A68.2B**29.7B*40925.9h4.4B*6.5B**
M12 Kobalt 1,8261,7452472.708A*65.2426.936%B**19.542%B+117.1C*5.4C++41714.9h19.4C+72.1B+
Saron HRB-H 1,7161,1868613.791A++6.3363.525%B**N/A53.2B**23.8C+25322.3h18.8B++29.5B*
NS-11CB 1,2001,1716781.727B++5.7436.609%A*20.495%C+12.7DN/A5092.4h15.8C+43.2B+
Supernova PC 8756342426.417M++18.9557.83%B**N/A42A*16A**20415.1h4.7B+8.2B++
Solstice VE3 5615542911.904A++5.5633.389%A*22.744%B+8.9DN/A3562.4h13B+39.1B+
G40-F Ranger 8375365107.2S99.7342.434%AN/A61.6B*34.6B+4888.7h53.1B*125.1B**
C-4 7435231174.47A*3.0025.879%C++N/A193.7M81.5M**16002.7h1B**3.9C++
Proton II PPA-H 5775031827.944A20.4849.765%A+N/A104.8B15.4A**3184.8h12.4C--24.9B
Parallax VX3 138138623S15.5338.85%C+78.986%C*28.8C++N/A994.8h2B+5.2B+
M20 Basilisk 191137434.25S26.7861.906%B**2.92%D72.1B**28.4B+10311.9h75B*121.2B*
E540 Halberd 209137345.667M**38.2060.823%A++1.46%D41.5B*21.8B++13733.3h5.4B+8.9B**
NS-TMC-01 "His Regards" 1281261,5700.08A*7.3926.835%C++3.968%D0.6CN/A2204.8h1.9B+6.9B+
Saron HRB 161114522.8M**15.3361.689%A*N/A60M**24.7B**22031.9h19.4B+31.4B**
NSX-P Tanto 10399482.063A5.4029.479%B*29.293%B+26.1C+1.1B+1383.8h11.3B*38.2B*
Hunter QCX 13078850.918B6.5569.665%A++N/A21.1B++14.1A*2153.7h12.8C-18.4C++
NS-44 Commissioner AE 7169920.75C6.7247.141%B++21.739%C-24.6DN/A1132.8h4.4D-9.4C+
Soldier Soaker 6262351.771B+5.6939.732%B++33.871%M25.8DN/A1242.4h6.2C+15.6B+
G30 Walker 7653413.25A5.7840.969%B*3.774%C+33.1C+14.4C2961.6h101B*246.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02570.1h
Spawn Beacon01600.1h
AE Nano-Armor Kit98477,46820.8h
AE Medical Applicator07080h
Deconstruction Tool01,4470.1h
Spitfire Auto-Turret13170.3h
Ammunition Package24900.2h
Nano-Armor Kit06290h
Medical Applicator15140h
WLT-Howler Mining Laser11770,89885.2h
Recon Detection Device11710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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