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Primarch Cold Blooded ShleepyVS[NBAS] ShleepyVS
VS BR 95

KDR: 1.56

Score: 15m

Last Seen: Aug 31st, 2018 3:09 PM
- OFFLINE - 8461 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller
Level Progress (to 96): 16%
Level 100 Progress: 80% 225h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Pulsar C C-4 Zenith VX-5 Eclipse VE3A Orion VS54 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $808,146 MLG Score: 646
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.433%17.153%43631118332,3561.93193-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.249%0.833B++-0.565D-0.273CHEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.474B+100.303C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.536%0.958%194312111,0447251651.43802629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%0.126C++-0.583D0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.677B+20.10.621B+32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.806%5.78%211121317312751030.135686166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.371C**2.074A*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.10.675B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.611%3.704%1711213817751040.10451677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.963B*-0.184C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.889B*6.20.845B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.43%55.85%1741210906157130.576336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.93%-0.686D-0.73D-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.002C+30.056C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.105%9.856%17312112,222126331.7593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.559%0.628B+-0.943D---0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.70.451B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m146.2%284 (17k)242 (14.5k)1.556344,06228,3121.6118695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214168323.588%14.759%34802:1221

9% Engineer18% Heavy Assault8% Infiltrator59% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 7:12 PMAug 14th, 2017 2:05 PMSep 23rd, 2018 5:09 AM (330d) (PST)Aug 31st, 2018 11:36 AM (352d) (PST)Aug 31st, 2018 11:09 AM (352d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5333062270.7090.4550.1051.0720.025646

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,99418,34713,6474327664114,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1036.3h/43.2d 1,573 6,503 8,001 66.7k 1,015 3,344 1,539 33.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,051
Deaths:1,328
KDR:3.050
Accuracy:28.854% B+
HSR:30.906% C+
Orion VS54
B+
Kills:1,285
Deaths:589
KDR:2.182
Accuracy:23.467% B+
HSR:19.222% D-
NS-15M2
B*
Kills:1,192
Deaths:453
KDR:2.631
Accuracy:28.113% B*
HSR:21.225% D
SVA-88
B
Kills:1,163
Deaths:461
KDR:2.523
Accuracy:25.367% B
HSR:19.003% D-
Pulsar LSW
B++
Kills:1,162
Deaths:547
KDR:2.124
Accuracy:24.706% C**
HSR:30.121% B++
Flare VE6
B**
Kills:1,161
Deaths:430
KDR:2.700
Accuracy:25.042% B+
HSR:31.697% B**
NSX Naginata
B*
Kills:67
Deaths:21
KDR:3.190
Accuracy:26.726% B*
HSR:22.388% D
Kills:10,081
Deaths (as Heavy Assault):3,829
Deaths (to Heavy Assaults):8,287
KDR:2.6328
Kill Difference:6,252
Playtime:182.647 hours
Usage:18%
Score:3.890m
Score/min:355
Accuracy (listed only):26.039%
HSR (listed only):24.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:4,175
Deaths:3,785
KDR:1.103
Accuracy:23.201% C
HSR:10.850% F
Pulsar C
B+
Kills:2,600
Deaths:1,185
KDR:2.194
Accuracy:26.608% B+
HSR:16.885% D*
Zenith VX-5
C--
Kills:1,814
Deaths:1,564
KDR:1.160
Accuracy:23.138% C--
HSR:15.436% D--
Eclipse VE3A
C++
Kills:1,660
Deaths:968
KDR:1.715
Accuracy:27.212% C++
HSR:12.771% D**
NS-11C
C*
Kills:1,187
Deaths:613
KDR:1.936
Accuracy:24.905% C*
HSR:15.249% D
Phobos VX86
C
Kills:1,179
Deaths:888
KDR:1.328
Accuracy:54.808% C
HSR:9.160% D*
Serpent VE92
C++
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:24.048% C++
HSR:10.433% F
Solstice SF
C**
Kills:1,169
Deaths:1,057
KDR:1.106
Accuracy:25.426% C**
HSR:9.153% D*
MKV Suppressed
C*
Kills:1,162
Deaths:696
KDR:1.670
Accuracy:27.028% C*
HSR:12.479% D*
Eridani SX5
C+
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:26.584% C+
HSR:9.655% D**
NS-7 PDW
C++
Kills:1,158
Deaths:864
KDR:1.340
Accuracy:25.334% C++
HSR:10.535% D*
Sirius SX12
B+
Kills:1,158
Deaths:815
KDR:1.421
Accuracy:27.126% B+
HSR:8.463% F
Solstice VE3
C+
Kills:1,151
Deaths:1,183
KDR:0.973
Accuracy:22.049% C+
HSR:8.949% F-
Thanatos VE70
B++
Kills:697
Deaths:464
KDR:1.502
Accuracy:46.834% B++
HSR:9.469% D**
Pandora VX25
B+
Kills:346
Deaths:213
KDR:1.624
Accuracy:45.263% B+
HSR:13.006% D
Skorpios
A
Kills:293
Deaths:109
KDR:2.688
Accuracy:32.340% A
HSR:16.041% D
NS Baron G5
B+
Kills:286
Deaths:187
KDR:1.529
Accuracy:49.694% B+
HSR:5.944% F-
Kills:22,374
Deaths (as Light Assault):16,208
Deaths (to Light Assaults):5,783
KDR:1.38043
Kill Difference:6,166
Playtime:616.336 hours
Usage:59%
Score:8.386m
Score/min:227
Accuracy (listed only):31.270%
HSR (listed only):11.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:1,162
Deaths:696
KDR:1.670
Accuracy:27.028% C*
HSR:12.479% D*
Eridani SX5
C+
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:26.584% C+
HSR:9.655% D**
NS-7 PDW
C++
Kills:1,158
Deaths:864
KDR:1.340
Accuracy:25.334% C++
HSR:10.535% D*
Sirius SX12
B+
Kills:1,158
Deaths:815
KDR:1.421
Accuracy:27.126% B+
HSR:8.463% F
NS-44 Commissioner
C
Kills:681
Deaths:879
KDR:0.775
Accuracy:33.902% C
HSR:11.894% D**
Parallax VX3
D
Kills:301
Deaths:180
KDR:1.672
Accuracy:34.068% D
HSR:72.425% D
Skorpios
A
Kills:293
Deaths:109
KDR:2.688
Accuracy:32.340% A
HSR:16.041% D
Beamer VS3
D*
Kills:276
Deaths:414
KDR:0.667
Accuracy:19.503% D*
HSR:11.957% D**
Ghost
C+
Kills:266
Deaths:130
KDR:2.046
Accuracy:38.745% C+
HSR:53.384% D**
XM98
F
Kills:176
Deaths:182
KDR:0.967
Accuracy:26.774% F
HSR:56.818% F-
NS-30 Vandal
A+
Kills:169
Deaths:72
KDR:2.347
Accuracy:42.764% A+
HSR:18.935% D--
NS-357 Underboss
D
Kills:168
Deaths:171
KDR:0.982
Accuracy:30.773% D
HSR:8.929% F
VA39 Spectre
D-
Kills:163
Deaths:160
KDR:1.019
Accuracy:26.848% D-
HSR:28.221% D-
Artemis VX26
B
Kills:160
Deaths:69
KDR:2.319
Accuracy:28.869% B
HSR:17.500% D-
Spiker
C+
Kills:159
Deaths:157
KDR:1.013
Accuracy:28.852% C+
HSR:13.208% D--
NS CandyCannon 3000
C
Kills:60
Deaths:129
KDR:0.465
Accuracy:31.456% C
HSR:13.333% D*
Kills:7,510
Deaths (as Infiltrator):5,763
Deaths (to Infiltrators):4,080
KDR:1.30314
Kill Difference:1,747
Playtime:85.480 hours
Usage:8%
Score:0.880m
Score/min:172
Accuracy (listed only):30.060%
HSR (listed only):22.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:1,179
Deaths:888
KDR:1.328
Accuracy:54.808% C
HSR:9.160% D*
MKV Suppressed
C*
Kills:1,162
Deaths:696
KDR:1.670
Accuracy:27.028% C*
HSR:12.479% D*
Eridani SX5
C+
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:26.584% C+
HSR:9.655% D**
NS-7 PDW
C++
Kills:1,158
Deaths:864
KDR:1.340
Accuracy:25.334% C++
HSR:10.535% D*
Sirius SX12
B+
Kills:1,158
Deaths:815
KDR:1.421
Accuracy:27.126% B+
HSR:8.463% F
H-V45
C++
Kills:1,155
Deaths:559
KDR:2.066
Accuracy:24.982% C++
HSR:16.797% D
Thanatos VE70
B++
Kills:697
Deaths:464
KDR:1.502
Accuracy:46.834% B++
HSR:9.469% D**
Pandora VX25
B+
Kills:346
Deaths:213
KDR:1.624
Accuracy:45.263% B+
HSR:13.006% D
Skorpios
A
Kills:293
Deaths:109
KDR:2.688
Accuracy:32.340% A
HSR:16.041% D
NS Baron G5
B+
Kills:286
Deaths:187
KDR:1.529
Accuracy:49.694% B+
HSR:5.944% F-
CME
C++
Kills:228
Deaths:148
KDR:1.541
Accuracy:27.342% C++
HSR:11.842% D**
Corvus VA55
C+
Kills:175
Deaths:152
KDR:1.151
Accuracy:23.484% C+
HSR:22.857% C+
Pulsar VS1
C+
Kills:166
Deaths:153
KDR:1.085
Accuracy:23.096% C+
HSR:15.060% D-
NS-11P
C+
Kills:78
Deaths:77
KDR:1.013
Accuracy:22.529% C+
HSR:6.410% F-
Kills:9,241
Deaths (as Combat Medic):6,061
Deaths (to Combat Medics):3,336
KDR:1.52467
Kill Difference:3,180
Playtime:49.989 hours
Usage:5%
Score:0.919m
Score/min:306
Accuracy (listed only):32.603%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:4,175
Deaths:3,785
KDR:1.103
Accuracy:23.201% C
HSR:10.850% F
Pulsar C
B+
Kills:2,600
Deaths:1,185
KDR:2.194
Accuracy:26.608% B+
HSR:16.885% D*
Zenith VX-5
C--
Kills:1,814
Deaths:1,564
KDR:1.160
Accuracy:23.138% C--
HSR:15.436% D--
Eclipse VE3A
C++
Kills:1,660
Deaths:968
KDR:1.715
Accuracy:27.212% C++
HSR:12.771% D**
NS-11C
C*
Kills:1,187
Deaths:613
KDR:1.936
Accuracy:24.905% C*
HSR:15.249% D
Phobos VX86
C
Kills:1,179
Deaths:888
KDR:1.328
Accuracy:54.808% C
HSR:9.160% D*
Serpent VE92
C++
Kills:1,179
Deaths:881
KDR:1.338
Accuracy:24.048% C++
HSR:10.433% F
Solstice SF
C**
Kills:1,169
Deaths:1,057
KDR:1.106
Accuracy:25.426% C**
HSR:9.153% D*
Solstice VE3
C+
Kills:1,151
Deaths:1,183
KDR:0.973
Accuracy:22.049% C+
HSR:8.949% F-
Thanatos VE70
B++
Kills:697
Deaths:464
KDR:1.502
Accuracy:46.834% B++
HSR:9.469% D**
Pandora VX25
B+
Kills:346
Deaths:213
KDR:1.624
Accuracy:45.263% B+
HSR:13.006% D
NS Baron G5
B+
Kills:286
Deaths:187
KDR:1.529
Accuracy:49.694% B+
HSR:5.944% F-
Eidolon VE33
B**
Kills:163
Deaths:52
KDR:3.135
Accuracy:34.413% B**
HSR:17.178% D*
Kills:17,606
Deaths (as Engineer):13,040
Deaths (to Engineers):5,246
KDR:1.35015
Kill Difference:4,566
Playtime:89.214 hours
Usage:9%
Score:0.901m
Score/min:168
Accuracy (listed only):32.892%
HSR (listed only):11.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:93
Deaths:88
KDR:1.057
Accuracy:17.163% C**
HSR:17.204% C
Cosmos VM3
B+
Kills:62
Deaths:44
KDR:1.409
Accuracy:19.477% B+
HSR:14.516% D--
Kills:155
Deaths (as MAX Suit):66
Deaths (to MAX Suits):1,386
KDR:2.34848
Kill Difference:89
Playtime:6.883 hours
Usage:1%
Score:0.065m
Score/min:156
Accuracy (listed only):18.320%
HSR (listed only):15.860%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:646
V. Kills:7 N/A
Deaths:84
KDR:7.690
Accuracy:53.028% A++
KPH:102.500 A++
VKPH:1.100 D--
Dual Photon Pods
B++
Kills:333
V. Kills:40 N/A
Deaths:36
KDR:9.250
Accuracy:56.340% B+
KPH:112.500 B++
VKPH:13.500 C
Saron Laser Cannon
C--
Kills:65
V. Kills:85 76%
Deaths:181
KDR:0.359
Accuracy:30.538% C+
KPH:4.500 D-
VKPH:5.900 C--
Kills:1,044 (711 + 0)
Deaths:301
KDR:3.468
VKDR:0.439
Vehicle Kills:132
Kill Difference:743
Playtime:23.668 hours
Usage:2%
Score:0.277m
Score/min:195
Piloting Accuracy:30.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:173
V. Kills:57 298%
Deaths:34
KDR:5.088
Accuracy:44.806% D
KPH:32.400 C++
VKPH:10.700 C
C75 Viper
D
Kills:78
V. Kills:7 N/A
Deaths:41
KDR:1.902
Accuracy:23.629% F
KPH:19.100 D
VKPH:1.700 D**
Kills:251 (251 + 0)
Deaths:75
KDR:3.347
VKDR:0.853
Vehicle Kills:64
Kill Difference:176
Playtime:9.425 hours
Usage:1%
Score:0.079m
Score/min:140
Driving Accuracy:23.629%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:76
V. Kills:16 447%
Deaths:29
KDR:2.621
Accuracy:37.823% D*
KPH:17.700 C-
VKPH:3.700 D*
Kills:76 (76 + 0)
Deaths:29
KDR:2.621
VKDR:0.552
Vehicle Kills:16
Kill Difference:47
Playtime:4.303 hours
Usage:0%
Score:0.039m
Score/min:153
Driving Accuracy:37.823%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:81
V. Kills:40 198%
Deaths:27
KDR:3
Accuracy:46.611% D**
KPH:28.400 D
VKPH:14 D-
M40 Fury-H
C-
Kills:51
V. Kills:4 N/A
Deaths:13
KDR:3.923
Accuracy:36.793% D
KPH:70.800 C-
VKPH:5.500 D
Kills:132 (0 + 132)
Deaths:40
KDR:3.300
VKDR:1.100
Vehicle Kills:44
Kill Difference:92
Playtime:3.571 hours
Usage:0%
Score:0.042m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:36.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,1864,1753,7851.103C+0.4523.201%C10.85%F28.9C+N/A75144.3h11.1B+48B
Betelgeuse 54-A 4,0604,0511,3283.05C++1.4928.854%B+30.906%C+83.7B+N/A18648.4h9.4B++32.7B++
Pulsar C 2,6152,6001,1852.194B+0.6426.608%B+16.885%D*63.4A+N/A17141h8.8B*33.1B++
C-4 2,5562,1151,1231.883B0.3327.092%C*N/A91.6C*19.1D49223.1h1.2B+4.5B+
Zenith VX-5 1,8141,8141,5641.16C+0.4023.138%C--15.436%D--37.9C++N/A11147.8h10.4B*45.1B+
Eclipse VE3A 1,6611,6609681.715C++0.1627.212%C++12.771%D**57.6B++N/A14728.8h9.2B**33.8B*
Orion VS54 1,2871,2855892.182B+0.6323.467%B+19.222%D-63.3AN/A23620.3h9.7B**41.2C**
NS-15M2 1,1981,1924532.631B+1.0728.113%B*21.225%D75.4B**N/A30915.8h9.5B**34B++
NS-11C 1,1901,1876131.936B**0.3824.905%C*15.249%D51.2B**N/A14523.2h10.5B**42.1B++
Phobos VX86 1,1801,1798881.328C+0.2354.808%C9.16%D*49.5C++N/A16823.8h1.9B**3.4B+
Serpent VE92 1,1811,1798811.338C*0.2224.048%C++10.433%F40.8B+N/A11428.9h10.4B*43.1B+
Solstice SF 1,1741,1691,0571.106C++0.4525.426%C**9.153%D*32.2B++N/A8436.3h9.4B+37B+
SVA-88 1,1681,1634612.523B0.9725.367%B19.003%D-85.5A+N/A24413.6h9.3B**36.8B++
MKV Suppressed 1,1651,1626961.67B*0.1127.028%C*12.479%D*59.9AN/A15619.4h12.2B+45.3B+
Pulsar LSW 1,1671,1625472.124B+0.5724.706%C**30.121%B++66B*N/A24417.6h9.4B**38.1B++
Flare VE6 1,1651,1614302.7A1.1425.042%B+31.697%B**79.5AN/A22914.6h7.9B**31.7B++
Eridani SX5 1,1641,1607361.576B+0.0226.584%C+9.655%D**51.6B++N/A16222.5h10.4B+39.3B+
NS-7 PDW 1,1591,1588641.34B+0.2225.334%C++10.535%D*46.3B**N/A14125h12B++47.3B+
Sirius SX12 1,1611,1588151.421B0.1427.126%B+8.463%F48.9B**N/A19023.7h11.7B*43.2B+
H-V45 1,1581,1555592.066B+0.5124.982%C++16.797%D55.3B**N/A14320.9h10.5B**42.1B++
Solstice VE3 1,1531,1511,1830.973B0.5822.049%C+8.949%F-29.1B+N/A11839.6h12B++54.4C**
Frag Grenade 9619581958N/A956.4438.884%D-N/A368.5C--1.2D-10412.6h3.9C+9.9C+
Thanatos VE70 6986974641.502B++0.0546.834%B++9.469%D**63.4A++N/A19511h3.3B**7.1B**
NS-44 Commissioner 6876818790.775C+0.7833.902%C11.894%D**24.7CN/A7927.6h3.9C++11.4C++
Light PPA 653646847.69B++6.1353.028%A++1.238%C+102.5A++1.1D--2576.3h7.4B++14B++
Force-Blade 50441820,2670.021C+1.5418.075%D--N/A0.6C+N/A2648.4h3C+16.5C-
Pandora VX25 3463462131.624C**0.0745.263%B+13.006%D54.9B+N/A1966.3h4B+8.9B+
Dual Photon Pods 373333369.25B+7.6956.34%B+N/A111B++13.3C4703h15.2B*27B*
Parallax VX3 3013011801.672C0.1234.068%D72.425%D26.2C+N/A8311.5h2.3C+6.8C+
Skorpios 2952931092.688B*1.1332.34%A16.041%D91.6A++N/A2083.2h9.2B**28.5B**
NS Baron G5 2862861871.529B+0.0349.694%B+5.944%F-71.5A++N/A1964h3.4B**6.9C++
Beamer VS3 2822764140.667C+0.8919.503%D*11.957%D**25.1C+N/A9411h7.7B+39.4C+
NS Decimator 4412762111.308B0.2552.52%D--2.899%B+33.3C+19.9B+2728.3h5.1C+9.7C--
Ghost 2692661302.046C+0.4938.745%C+53.384%D**42.9C*N/A1496.2h2.1B+5.5C**
CME 2302281481.541C**0.0227.342%C++11.842%D**54.3B*N/A1504.2h11.1B*40.7B++
XM98 1761761820.967D0.5926.774%F56.818%F-18C--N/A659.8h3D11.3D*
Corvus VA55 1761751521.151C++0.4123.484%C+22.857%C+40.7B+N/A1594.3h11B+46.8B
L100 Python HEAT 230173345.088C++3.5344.806%D5.78%A*32.6C*10.8C+1735.3h4.1B**9.1B++
NS-30 Vandal 170169722.347B+0.7942.764%A+18.935%D--73.5A+N/A2082.3h4.6B*10.8B**
NS-357 Underboss 1681681710.982C+0.5730.773%D8.929%F27.1C-N/A716.2h4.3C+14.1C
Pulsar VS1 1661661531.085C++0.4723.096%C+15.06%D-42.6B**N/A2323.9h11.9B*51.6B+
VA39 Spectre 1631631601.019C0.5426.848%D-28.221%D-23C+N/A897.1h5.7C*21.2C+
Eidolon VE33 163163523.135A++1.5834.413%B**17.178%D*62.7A*N/A1922.6h6.5B**18.8B*
Artemis VX26 160160692.319B*0.7628.869%B17.5%D-64A+N/A1942.5h9.8B**33.9B++
Lasher X2 1601601001.6B*0.0438.899%A++2.5%D-61.5A+N/A2292.6h14A36.1B**
Spiker 1611591571.013C+0.5428.852%C+13.208%D--33.8C+N/A1004.7h10C+34.6C+
Proximity Mine 109109581.879D0.3269.101%M++N/A99.1C-N/A3801.1h1.1A*1.6A*
S1 1781051990.528C1.0347.033%D*2.857%C+16.2D11.2C2246.5h8.2D17.3D-
Quasar VM1 9793881.057C0.5017.163%C**17.204%C15.2DN/A886.1h16.1C+93.6C*
The Slasher 96911,4190.064C**1.4926.777%C--N/A2.5C+N/A736.7h2.5C9.3C+
E540 Halberd-H 12181273C-1.4446.611%D**3.704%A27.9D-13.8D-1912.9h6.2C++13.3C--
C75 Viper 8578411.902C-0.3523.629%FN/A19D1.7D**974.1h7A29.5B+
NS-11P 7978771.013C+0.5422.529%C+6.41%F-39B+N/A1322h11.4B*50.6B+
Supernova PC 9276292.621C1.0637.823%D*N/A17.7C-3.7D*1534.3h3.7B**9.7B+
Nemesis VSH9 126671330.504C1.0551.426%D**N/A14C+12.3C+2524.8h8.1C++15.7C-
NSX Naginata 6767213.19A++1.6326.726%B*22.388%D83.8A+N/A1840.8h9.4B*35B++
Saron Laser Cannon 150651810.359C1.2030.538%C+1.538%C-4.5D-5.9C--11114.4h170.8C559.5C
Cosmos VM3 6462441.409C0.1519.477%B+14.516%D--23.8C--N/A1052.6h13.1B67.2B+
NS CandyCannon 3000 60601290.465C1.0931.456%C13.333%D*21.4C+N/A632.8h5.4C17.2C+
Tank Mine 10054351.543C--0.0150.638%AN/A54D--46D7781h2.2C-4.4B**
M40 Fury-H 5551133.923D2.3736.793%DN/A72.9C5.7D2060.7h7.8C*21.2C+

Consumables
  Name Deaths Consumed Time Equipped
Equinox VE2 Burst01100h
Spawn Beacon437072.4h
Anti-Vehicle MANA Turret202080.9h
Nano-Armor Kit149104,85012.3h
Medical Applicator15769,0395.3h
Motion Spotter43350.3h
Ammunition Package216810.8h
Medical Kit1,1315,82427h
Recon Detection Device481,5282.7h

Check the help document for the dictionary if you want to learn more about words used here.


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