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Justicar Initiate Shlomid[WR1] Shlomid
VS BR 38

KDR: 1.35

Score: 80m

Last Seen: Feb 11th, 2019 5:53 PM
- OFFLINE - 387.9 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Miller
Level Progress (to 39): 78%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Lumine Edge Parallax VX3 Orion VS54 NS-15M2 Proximity Mine Quasar VM1 Quasar VM1 NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 1382TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.555%20.778%51014102122,4570.6094330.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.813%0.676B+0.01C+-3.605T*HEAD ++ (~8.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.407B10.90.238C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.926%0.321%46110341,557364718040.42692686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.682D-1.177D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.8-0.444C--72-0.358C-160.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.305%1.808%63410312,047461812140.443265168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.752%-0.059C+-0.513D1.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.03C+15.1-0.205C22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.231%2.2%148410313,773366717021.02863222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%0.47B+-0.55D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.066C+45.7-0.156C65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.605%82.908%1483103213,66728451014.80218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.398%1.89A++1.033B**1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.44B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80m280.8%259 (15.5k)225 (13.5k)1.35201101,31774,9381.5376238 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035614021.265%21.34%45404:4618

16% Engineer21% Heavy Assault59% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 3:43 PMFeb 6th, 2015 7:08 PMMar 9th, 2019 3:15 AM (40d) (PST)Feb 11th, 2019 2:04 PM (66d) (PST)Feb 11th, 2019 1:53 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081232850.2840.2100.0610.9480.053379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4897,39817,0911713457313,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5936.8h/247.4d 13,909 21,621 45,394 337.5k 6,772 8,248 18,864 145.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:4,733
Deaths:5,367
KDR:0.882
Accuracy:19.230% C
HSR:15.529% D*
NS-15M2
C++
Kills:4,542
Deaths:4,856
KDR:0.935
Accuracy:24.247% C++
HSR:20.233% D
SVA-88
D--
Kills:494
Deaths:565
KDR:0.874
Accuracy:17.835% D--
HSR:13.360% F
Ursa
C*
Kills:491
Deaths:439
KDR:1.118
Accuracy:23.665% C*
HSR:16.904% D--
Flare VE6
C++
Kills:99
Deaths:140
KDR:0.707
Accuracy:23.190% C++
HSR:7.071% F*
Kills:10,359
Deaths (as Heavy Assault):11,367
Deaths (to Heavy Assaults):19,016
KDR:0.91132
Kill Difference:1,008
Playtime:1,237.334 hours
Usage:21%
Score:15.058m
Score/min:203
Accuracy (listed only):21.633%
HSR (listed only):14.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,117
Deaths:3,467
KDR:0.611
Accuracy:25.033% C*
HSR:15.730% D
Pulsar C
B
Kills:510
Deaths:680
KDR:0.750
Accuracy:26.147% B
HSR:19.412% D
Eidolon VE33
C-
Kills:463
Deaths:922
KDR:0.502
Accuracy:25.249% C-
HSR:20.302% D
Solstice VE3
C--
Kills:134
Deaths:312
KDR:0.429
Accuracy:19.885% C--
HSR:7.463% F--
Kills:3,224
Deaths (as Engineer):5,381
Deaths (to Engineers):20,708
KDR:0.59915
Kill Difference:2,157
Playtime:950.618 hours
Usage:16%
Score:13.456m
Score/min:236
Accuracy (listed only):24.078%
HSR (listed only):15.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:13,490
Deaths:6,258
KDR:2.156
Accuracy:48.259% A+
HSR:83.543% B++
NS-44L Blackhand
B*
Kills:3,115
Deaths:3,465
KDR:0.899
Accuracy:49.812% B*
HSR:40.289% C+
NS-44 Commissioner
B+
Kills:2,963
Deaths:5,425
KDR:0.546
Accuracy:39.665% B+
HSR:21.600% C+
Sirius SX12
B+
Kills:2,429
Deaths:2,353
KDR:1.032
Accuracy:27.143% B+
HSR:15.603% C
NS-61 Emissary
A++
Kills:299
Deaths:328
KDR:0.912
Accuracy:39.414% A++
HSR:13.378% D
VA39 Spectre
B+
Kills:94
Deaths:215
KDR:0.437
Accuracy:35.002% B+
HSR:21.277% D**
Ghost
C+
Kills:83
Deaths:104
KDR:0.798
Accuracy:39.033% C+
HSR:49.398% F-
NS-AM7 Archer
B*
Kills:68
Deaths:244
KDR:0.279
Accuracy:65.864% B*
HSR:8.824% D-
NS-7 PDW
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:28.353% N/A
HSR:18% N/A
Kills:22,591
Deaths (as Infiltrator):18,471
Deaths (to Infiltrators):11,439
KDR:1.22305
Kill Difference:4,120
Playtime:3,504.469 hours
Usage:59%
Score:46.863m
Score/min:223
Accuracy (listed only):41.394%
HSR (listed only):30.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,429
Deaths:2,353
KDR:1.032
Accuracy:27.143% B+
HSR:15.603% C
NS-11C
C*
Kills:2,117
Deaths:3,467
KDR:0.611
Accuracy:25.033% C*
HSR:15.730% D
Pulsar C
B
Kills:510
Deaths:680
KDR:0.750
Accuracy:26.147% B
HSR:19.412% D
Solstice VE3
C--
Kills:134
Deaths:312
KDR:0.429
Accuracy:19.885% C--
HSR:7.463% F--
NS-7 PDW
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:28.353% N/A
HSR:18% N/A
Kills:5,240
Deaths (as Light Assault):6,891
Deaths (to Light Assaults):10,500
KDR:0.76041
Kill Difference:1,651
Playtime:45.894 hours
Usage:1%
Score:0.467m
Score/min:170
Accuracy (listed only):25.312%
HSR (listed only):15.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:3,855
Deaths:1,649
KDR:2.338
Accuracy:20.935% B++
HSR:20.856% C++
Quasar VM1
A
Kills:3,629
Deaths:1,639
KDR:2.214
Accuracy:21.454% A
HSR:20.832% B+
Blueshift VM5
B++
Kills:991
Deaths:551
KDR:1.799
Accuracy:22.944% B++
HSR:20.484% C+
Blueshift VM5
B++
Kills:956
Deaths:521
KDR:1.835
Accuracy:22.517% B++
HSR:20.921% C+
Nebula VM20
C*
Kills:954
Deaths:464
KDR:2.056
Accuracy:19.416% C*
HSR:21.698% C*
Comet VM2
A++
Kills:342
Deaths:439
KDR:0.779
Accuracy:47.088% B+
HSR:7.895% A++
Nebula VM20
A
Kills:265
Deaths:113
KDR:2.345
Accuracy:22.560% B**
HSR:26.415% A
Comet VM2
B*
Kills:68
Deaths:70
KDR:0.971
Accuracy:52.662% B*
HSR:5.882% B*
Kills:11,060
Deaths (as MAX Suit):2,723
Deaths (to MAX Suits):3,123
KDR:4.0617
Kill Difference:8,337
Playtime:173.098 hours
Usage:3%
Score:4.111m
Score/min:396
Accuracy (listed only):28.697%
HSR (listed only):18.123%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:1,557
V. Kills:1,628 96%
Deaths:4,610
KDR:0.338
Accuracy:30.926% D**
KPH:2.100 D--
VKPH:2.200 D*
L105 Zephyr
D
Kills:160
V. Kills:25 N/A
Deaths:46
KDR:3.478
Accuracy:33.769% D*
KPH:21.700 D--
VKPH:3.400 D
L-30R Vektor
D
Kills:145
V. Kills:158 91%
Deaths:596
KDR:0.243
Accuracy:30.509% D-
KPH:1.700 D--
VKPH:1.800 D
Kills:1,862 (1,702 + 160)
Deaths:5,252
KDR:0.355
VKDR:0.345
Vehicle Kills:1,811
Kill Difference:3,390
Playtime:818.117 hours
Usage:14%
Score:1.463m
Score/min:30
Piloting Accuracy:30.509%
Gunner Accuracy:33.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:779
V. Kills:601 129%
Deaths:185
KDR:4.211
Accuracy:68.399% A
KPH:27.300 C+
VKPH:21.100 B+
L100 Python HESH
B+
Kills:139
V. Kills:27 N/A
Deaths:23
KDR:6.043
Accuracy:63.736% A++
KPH:50.100 C+
VKPH:9.700 B+
Skyguard
C+
Kills:124
V. Kills:121 102%
Deaths:50
KDR:2.480
Accuracy:33.493% B++
KPH:9.300 D
VKPH:9.100 C+
Kills:1,042 (1,042 + 0)
Deaths:258
KDR:4.039
VKDR:2.903
Vehicle Kills:749
Kill Difference:784
Playtime:44.631 hours
Usage:1%
Score:0.740m
Score/min:276
Driving Accuracy:33.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,005
V. Kills:445 225%
Deaths:242
KDR:4.153
Accuracy:53.271% B+
KPH:18.800 C
VKPH:8.300 C+
Kills:1,005 (1,005 + 0)
Deaths:242
KDR:4.153
VKDR:1.839
Vehicle Kills:445
Kill Difference:763
Playtime:53.362 hours
Usage:1%
Score:0.431m
Score/min:134
Driving Accuracy:53.271%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:2,514
V. Kills:777 323%
Deaths:198
KDR:12.697
Accuracy:63.121% M+
KPH:72.500 M+
VKPH:22.400 S
G30 Walker
A*
Kills:648
V. Kills:505 128%
Deaths:51
KDR:12.706
Accuracy:37.920% A
KPH:25 A+
VKPH:19.500 A*
M40 Fury
M**
Kills:512
V. Kills:235 217%
Deaths:40
KDR:12.800
Accuracy:56.487% A*
KPH:62.400 B++
VKPH:28.600 M**
M60-G Bulldog
A
Kills:99
V. Kills:36 268%
Deaths:13
KDR:7.615
Accuracy:56.128% A++
KPH:43.200 C*
VKPH:15.700 A
Kills:3,773 (0 + 3,773)
Deaths:302
KDR:12.493
VKDR:5.142
Vehicle Kills:1,553
Kill Difference:3,471
Playtime:71.097 hours
Usage:1%
Score:1.579m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:56.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:628
V. Kills:353 177%
Deaths:524
KDR:1.198
Accuracy:71.782% A++
KPH:11.200 D
VKPH:6.300 C+
S12 Renegade
D*
Kills:66
V. Kills:10 N/A
Deaths:224
KDR:0.295
Accuracy:42.646% C++
KPH:4 D**
VKPH:0.600 D*
Kills:694 (694 + 0)
Deaths:748
KDR:0.928
VKDR:0.485
Vehicle Kills:363
Kill Difference:54
Playtime:72.354 hours
Usage:1%
Score:0.277m
Score/min:64
Driving Accuracy:42.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 20,44920,06933,7800.594A*0.7644.24%A+14.929%C+10.5B+N/A281903.5h1.2B+2.6B+
Parallax VX3 13,58913,4906,2582.156C0.8048.259%A+83.543%B++17.9DN/A49753.5h1.7B**3.6B**
Orion VS54 4,7384,7335,3670.882C0.4719.23%C15.529%D*13.1D-N/A44360.4h11.7B+60.7C**
NS-15M2 4,6604,5424,8560.935C0.4224.247%C++20.233%D20.9DN/A63217h13C+53.7C*
Proximity Mine 4,4304,4281,1064.004C+2.6540.261%C+N/A55.5D**N/A15179.8h2.3D--5.7D
Quasar VM1 3,8963,8551,6492.338C++0.9920.935%B++20.856%C++40B+N/A12696.3h10.5B**50.3B*
Quasar VM1 3,6503,6291,6392.214B+0.8621.454%A20.832%B+37.3AN/A11897.3h11.5B**53.5B++
NS-44L Blackhand 3,1403,1153,4650.899C+0.4549.812%B*40.289%C+9.7D-N/A24320.7h4.1B8.2B+
NS-44 Commissioner 2,9942,9635,4250.546C0.8139.665%B+21.6%C+11.9D-N/A35249.1h3.9C++9.9B
Tank Mine 5,0152,7526714.101B*2.7520.781%D--N/A123.4B101.5A126022.3h1.5B++7.2C
M60-G Bulldog 3,2912,51419812.697A*11.3463.121%M+1.949%D72.4M22.4S39734.7h8.9C14.2B*
Sirius SX12 2,4712,4292,3531.032C+0.3227.143%B+15.603%C18.4C-N/A55131.9h16.8C61.8C*
NS-11C 2,1972,1173,4670.611C0.7425.033%C*15.73%D10.6DN/A32200h16C+64.1C++
Hunter QCX 2,3601,6173,3560.482C0.8778.774%A*3.834%D**5.3D-2.4C+53305.2h19.7D--25C+
CAS30 Tank Buster 3,1851,5574,6100.338D1.0130.926%D**N/A2.1D--2.2D*29724.9h72C232.8D-
Frag Grenade 1,5561,52311523N/A1,521.6550.374%B++N/A371.5C-8C+13824.1h5.9F11.8D
C-4 2,5031,4591,4121.033C0.3226.193%C++N/A44.6D31.9C*59532.7h1.6C+6.1C++
Spear Anti-Vehicle Phalanx Turret 2,3481,2001408.571C*7.2267.706%A*2.167%D--52.4B*50.1M56522.9h11.1C16.5B+
C-4 ARX 1,8321,0588781.205C-0.1524.344%DN/A68.3D-49.9B*64615.5h1.8D*7.4D*
Supernova PC 1,4501,0052424.153C+2.8053.271%B+2.488%C++18.8C8.3C+13453.4h4.7B+8.7B++
Blueshift VM5 9989915511.799C+0.4522.944%B++20.484%C+34.2C++N/A10729h13.7B*59.6B++
Blueshift VM5 9679565211.835C+0.4822.517%B++20.921%C+35.3C*N/A10827.1h13.2B*58.7B++
Nebula VM20 9629544642.056C+0.7019.416%C*21.698%C*26.7CN/A8835.7h13.4B**69.1B+
L100 Python AP 1,3807791854.211C+2.8668.399%A1.027%D--27.3C+21.1B+27428.5h8.1C--11.8C++
Force-Blade 74474322,9400.032C**1.3238.599%B++N/A0.5C+N/A21550.9h2.4C**6.3B+
MANA Anti-Vehicle Turret 1,7287299760.747D-0.6165.964%B+3.018%C7290A9990A**12214520.1h18T27.3D*
NS Decimator 1,2436491,2710.511D0.8468.078%B*1.079%D--20D-18.3C**24632.4h7.3D**10.7D
G30 Walker 1,1536485112.706M**11.3537.92%A4.012%C+25A+19.5A*31025.9h208.5C**549.7B*
M40 Fury-F 9816285241.198C+0.1571.782%A++N/A11.2D6.3C+7756h25.2F35.1D
S1 1,1125261,3450.391D0.9656.876%C+3.612%B+11D--12.2C+19548h6.7C++11.8C*
Anti-Vehicle Grenade 1,0325201520N/A518.6549.847%C+N/A273.7C-269.5A++32031.9h7.5D15.1C
M40 Fury 7475124012.8B**11.4556.487%A*N/A62.4B++28.7M**4668.2h27.1F47.9C+
Pulsar C 5115106800.75C0.6026.147%B19.412%D16.1C--N/A6931.6h11B+42.2B+
SVA-88 4954945650.874C-0.4817.835%D--13.36%F13.4D*N/A4636.9h12.6C+70.4C
Ursa 4924914391.118C+0.2323.665%C*16.904%D--25.3C-N/A9119.4h9.9B+41.9B+
Eidolon VE33 4704639220.502C-0.8525.249%C-20.302%D5.6D--N/A1882.7h9C*35.6C++
Aspis Anti-Aircraft Phalanx Turret 782357655.492B*4.1440.313%A*1.961%C+26.1M+31S45113.7h119.1B*295.5B**
Comet VM2 4243424390.779C+0.5747.088%B+7.895%A++9.1C2.2D--6837.6h14.7B*31.2B*
Sticky Grenade 3333251325N/A323.6541.304%D*N/A650D16B+23750.5h2B5C+
Xiphos Anti-Personnel Phalanx Tower 3243121312S310.6537.667%B*N/A780A++30S24490.4h5.1B+13.5B+
Nemesis VSH9 5493055380.567C0.7967.927%B++3.607%B++14.1C+11.3C*26821.6h7.7C**11.3B+
NS-61 Emissary 3022993280.912C*0.4439.414%A++13.378%D12.1DN/A3524.7h17.3C43.9B+
Nebula VM20 2692651132.345C*0.9922.56%B**26.415%A43.4B++N/A1956.1h12.6B**55.8B*
Spear Anti-Vehicle Phalanx Tower 5122611123.727C*22.3752.753%C*2.299%D26.9D25.9C+3259.7h13.1D24.8C
Auraxium Force-Blade 2072076,8020.03C+1.3229.438%C+4.348%C-0.5C-N/A1417.4h2.6D8.8C++
NS Annihilator 4252064520.456C0.9082.929%B+N/A8.3C8.8C++13724.8h10.8B+13B+
L105 Zephyr 185160463.478D2.1333.769%D*N/A21.6D--3.4D1817.4h9.2D*27.3D**
L-30R Vektor 3031455960.243D--1.1130.509%D-N/A1.7D--1.8D2185.9h145D--475.3F
G30 Walker 235140720A*18.6538.007%C2.857%C+32.6C+22.1B3354.3h197.6C**519.9C++
L100 Python HESH 166139236.043C-4.6963.736%A++1.439%C+49.6C+9.6B+3872.8h4.2C--6.5B+
Solstice VE3 1361343120.429C-0.9219.885%C--7.463%F--4.9D-N/A7627.3h14.5B72.8C++
Skyguard 245124502.48C+1.1333.493%B++1.613%C9.3D9C+25913.4h156.3D466.8C+
Flare VE6 99991400.707D0.6523.19%C++7.071%F*9.3D*N/A8610.7h10.2B43.8B
M60-G Bulldog 13599137.615B++6.2656.128%A++3.03%C+43C*15.7A2962.3h10.1D-18.1C**
VA39 Spectre 95942150.437D0.9235.002%B+21.277%D**2.9D*N/A1832.6h7.9D22.5C+
Ghost 84831040.798D0.5539.033%C+49.398%F-7.3D*N/A4811.4h2.7C--7C+
MANA Anti-Personnel Turret 7978481.625N/A0.2715.948%UN/A780U10U2334700.1h21.6T*135.5T*
Comet VM2 10068700.971C+0.3852.662%B*5.882%B*13.6B6.4B*1735h16B**30.4B**
NS-AM7 Archer 117682440.279C--1.0765.864%B*8.824%D-3D-2.2C2922.6h29.4C--44.6C
S12 Renegade 76662240.295D1.0642.646%C++12.121%A**4D**N/A1916.4h6.1F-14.3D*
Hoplon Anti-Aircraft Phalanx Tower 11058158B*56.6538.646%B*N/A116C+104C+12310.5h24.1B+62.4B+
NS-7 PDW 5150790.633C0.7228.353%B++18%C+17.9CN/A2262.8h14.1C**49.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1787,07711.2h
Motion Spotter42676,74745.2h
Nano-Armor Kit1,2701,401,24195.7h
Spawn Beacon1455,62510.3h
Repair Module38264.1h
Turret AI Module76423.4h
Skywall Shield Emitter02811.5h
Structure Shield Module25333.1h
Cortium Silo12701.3h
Reinforcements Module0510.2h
Nanite Revive Grenade0600h
Medical Applicator247,1130.8h
Blast Wall21871.1h
Spear Anti-Vehicle Tower54702.2h
Deconstruction Tool1037,03710h
Spitfire Auto-Turret154800.8h
Welding Device0600h
HIVE0670.4h
Bunker73624.4h
Rampart Wall59328.5h
Sunderer Garage12882.6h
Xiphos Anti-Personnel Tower13381.7h
Hoplon Anti-Aircraft Phalanx Tower33561.8h
Ammunition Package2653,06012h
Anti-Infantry MANA Turret211250.9h
Spear Anti-Vehicle Turret1540.4h
Elysium Spawn Tube31701h
Vehicle Gate11602.3h
Pillbox01771.8h
Alarm Module0850.2h
Infantry Tower01912.6h
IPC Targeting Dart3530.2h
Recon Detection Device2305,97029h

Check the help document for the dictionary if you want to learn more about words used here.


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