Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,210)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

ShnirVS[MEDK] ShnirVS
VS BR 118

KDR: 2.53

Score: 28.7m

Last Seen: Nov 17th, 2019 6:53 PM
- OFFLINE - 491.4 hour(s)

Battle Rank 115 (118 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
Level Progress (to 116): 16%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M1 Flare VE6 SVA-88 H-V45 AE Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShnirVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,340,868 MLG Score: 5868
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.095%37.927%117949117867,3823.12301-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%1.92A++2.568A**-1.699F-HEAD ++ (~22.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.644B+8.20.424B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.267%0.552%20112261811023460.176758385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.851D---1.275D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.368C**7.90.371C**16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.283%83.008%0512229,0751842174.92404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%2.607M1.032B**0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.60.485B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.186%33.562%0312241,022168940.604734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.757%1.457A+3.69M**0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.671B+2.60.473B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
28.7m155.9%500 (30k)405 (24.3k)2.5327686,70434,2332.58958118 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227737028.982%39.989%115902:0437

12% Combat Medic64% Heavy Assault11% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2013 4:42 PMOct 31st, 2016 4:40 PMDec 7th, 2019 8:58 AM (15h) (PST)Nov 17th, 2019 3:47 PM (20d) (PST)Nov 17th, 2019 2:53 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7983274711.2240.4830.4891.9540.0295868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,89719,62228,275732929117224,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1180.7h/49.2d 1,945 34,672 21,044 138.4k 1,140 5,324 2,060 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:14,055
Deaths:3,377
KDR:4.162
Accuracy:30.638% B*
HSR:42.910% A+
Orion VS54
A*
Kills:6,923
Deaths:2,027
KDR:3.415
Accuracy:30.522% A++
HSR:40.243% A*
NS-15M1
A
Kills:2,040
Deaths:856
KDR:2.383
Accuracy:27.733% B*
HSR:32.647% A
Flare VE6
B+
Kills:1,941
Deaths:1,507
KDR:1.288
Accuracy:25.773% B+
HSR:27.872% B+
SVA-88
B*
Kills:1,661
Deaths:696
KDR:2.386
Accuracy:26.376% B+
HSR:32.270% B*
NS-15MB
A+
Kills:1,283
Deaths:294
KDR:4.364
Accuracy:34.660% A+
HSR:40.764% B**
VX29 Polaris
C++
Kills:1,263
Deaths:816
KDR:1.548
Accuracy:23.935% C++
HSR:23.357% C+
NSX Naginata
A*
Kills:1,262
Deaths:285
KDR:4.428
Accuracy:32.985% A*
HSR:42.552% A*
NSX-P Naginata
A*
Kills:1,221
Deaths:244
KDR:5.004
Accuracy:34.187% A*
HSR:42.506% A++
NS-15MP
A++
Kills:1,199
Deaths:249
KDR:4.815
Accuracy:34.517% A
HSR:47.456% A++
NS-15M2
A
Kills:1,189
Deaths:375
KDR:3.171
Accuracy:30.897% A
HSR:33.642% B*
VE-H Maw
A*
Kills:1,177
Deaths:149
KDR:7.899
Accuracy:34.471% A++
HSR:44.690% A*
Pulsar LSW
B+
Kills:1,164
Deaths:694
KDR:1.677
Accuracy:26.424% B+
HSR:28.265% B+
NS-15MG
A++
Kills:1,164
Deaths:233
KDR:4.996
Accuracy:33.685% A
HSR:45.533% A++
NS-15M AE
A++
Kills:1,162
Deaths:152
KDR:7.645
Accuracy:35.309% A++
HSR:43.976% A++
Ursa
B**
Kills:1,161
Deaths:660
KDR:1.759
Accuracy:29.330% B**
HSR:29.716% B++
SVA-GG
B*
Kills:1,160
Deaths:317
KDR:3.659
Accuracy:29.050% B+
HSR:37.500% B*
VE-H Maw AE
A+
Kills:786
Deaths:168
KDR:4.679
Accuracy:34.513% A
HSR:40.331% A+
Kills:41,811
Deaths (as Heavy Assault):13,099
Deaths (to Heavy Assaults):10,461
KDR:3.19192
Kill Difference:28,712
Playtime:751.722 hours
Usage:64%
Score:19.741m
Score/min:438
Accuracy (listed only):30.834%
HSR (listed only):37.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,259
Deaths:1,225
KDR:1.028
Accuracy:27.548% B+
HSR:18.586% D-
Skorpios
A
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:33.032% A
HSR:31.100% A
Sirius SX12
A++
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:30.194% B**
HSR:29.174% A++
Eridani SX5-AE
A*
Kills:1,161
Deaths:165
KDR:7.036
Accuracy:36.554% A+
HSR:43.325% A*
VE-S Canis
M
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:34.422% A
HSR:42.894% M
Eridani SX5
B**
Kills:1,160
Deaths:585
KDR:1.983
Accuracy:31.915% B**
HSR:21.983% C**
NS-7 PDW
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:30.116% B**
HSR:31.148% A*
MKV Suppressed
M+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:30.904% B**
HSR:37.910% M+
MKV-P Suppressed
A*
Kills:1,118
Deaths:163
KDR:6.859
Accuracy:35.631% A
HSR:39.445% A*
Serpent VE92
A++
Kills:953
Deaths:359
KDR:2.655
Accuracy:30.971% A+
HSR:30.325% A++
Phobos VX86
M**
Kills:675
Deaths:171
KDR:3.947
Accuracy:68.603% B*
HSR:41.185% M**
NSX Tengu
A++
Kills:424
Deaths:86
KDR:4.930
Accuracy:49.805% A++
HSR:29.717% A
Solstice VE3
C*
Kills:231
Deaths:259
KDR:0.892
Accuracy:23.755% C*
HSR:19.048% C+
NS-11C
A+
Kills:218
Deaths:85
KDR:2.565
Accuracy:30.950% A
HSR:27.523% A+
Thanatos VE70
B++
Kills:178
Deaths:158
KDR:1.127
Accuracy:46.033% B++
HSR:11.798% D-
Nova
A**
Kills:169
Deaths:96
KDR:1.760
Accuracy:61.281% A+
HSR:26.036% A**
NS Baron G5
S
Kills:167
Deaths:42
KDR:3.976
Accuracy:73.769% M+
HSR:33.533% S
Kills:13,517
Deaths (as Light Assault):5,727
Deaths (to Light Assaults):6,613
KDR:2.36022
Kill Difference:7,790
Playtime:120.758 hours
Usage:10%
Score:1.292m
Score/min:178
Accuracy (listed only):39.734%
HSR (listed only):30.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,510
Deaths:335
KDR:4.507
Accuracy:34.656% A+
HSR:40.530% A++
H-V45
B+
Kills:1,203
Deaths:1,095
KDR:1.099
Accuracy:27.083% B+
HSR:16.376% D
Terminus VX-9
A++
Kills:1,182
Deaths:359
KDR:3.292
Accuracy:34.090% A++
HSR:41.709% A++
Pulsar VS1
M++
Kills:1,177
Deaths:324
KDR:3.633
Accuracy:34.924% A*
HSR:42.396% M++
NS-11P
M**
Kills:1,168
Deaths:173
KDR:6.751
Accuracy:34.956% A**
HSR:45.206% M**
Skorpios
A
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:33.032% A
HSR:31.100% A
Corvus VA55
M++
Kills:1,163
Deaths:380
KDR:3.061
Accuracy:36.716% A**
HSR:43.938% M++
Sirius SX12
A++
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:30.194% B**
HSR:29.174% A++
Eridani SX5-AE
A*
Kills:1,161
Deaths:165
KDR:7.036
Accuracy:36.554% A+
HSR:43.325% A*
VE-S Canis
M
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:34.422% A
HSR:42.894% M
Eridani SX5
B**
Kills:1,160
Deaths:585
KDR:1.983
Accuracy:31.915% B**
HSR:21.983% C**
NS-7 PDW
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:30.116% B**
HSR:31.148% A*
MKV Suppressed
M+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:30.904% B**
HSR:37.910% M+
NS-11A
A+
Kills:1,157
Deaths:624
KDR:1.854
Accuracy:31.760% A+
HSR:32.671% A
MKV-P Suppressed
A*
Kills:1,118
Deaths:163
KDR:6.859
Accuracy:35.631% A
HSR:39.445% A*
Phobos VX86
M**
Kills:675
Deaths:171
KDR:3.947
Accuracy:68.603% B*
HSR:41.185% M**
NSX Tengu
A++
Kills:424
Deaths:86
KDR:4.930
Accuracy:49.805% A++
HSR:29.717% A
Thanatos VE70
B++
Kills:178
Deaths:158
KDR:1.127
Accuracy:46.033% B++
HSR:11.798% D-
Nova
A**
Kills:169
Deaths:96
KDR:1.760
Accuracy:61.281% A+
HSR:26.036% A**
NS Baron G5
S
Kills:167
Deaths:42
KDR:3.976
Accuracy:73.769% M+
HSR:33.533% S
NS-11A "Heatwave"
A*
Kills:67
Deaths:36
KDR:1.861
Accuracy:33.161% B**
HSR:41.791% A*
Kills:19,483
Deaths (as Combat Medic):7,125
Deaths (to Combat Medics):4,607
KDR:2.73446
Kill Difference:12,358
Playtime:143.480 hours
Usage:12%
Score:3.763m
Score/min:437
Accuracy (listed only):39.505%
HSR (listed only):34.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:6,980
Deaths:1,662
KDR:4.200
Accuracy:53.054% A*
HSR:80.487% B**
NS-44B Commissioner
A++
Kills:1,241
Deaths:701
KDR:1.770
Accuracy:57.571% A++
HSR:37.873% A
Skorpios
A
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:33.032% A
HSR:31.100% A
NS-44 Commissioner
M++
Kills:1,163
Deaths:455
KDR:2.556
Accuracy:58.232% M
HSR:45.744% M++
Sirius SX12
A++
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:30.194% B**
HSR:29.174% A++
Eridani SX5-AE
A*
Kills:1,161
Deaths:165
KDR:7.036
Accuracy:36.554% A+
HSR:43.325% A*
VE-S Canis
M
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:34.422% A
HSR:42.894% M
Eridani SX5
B**
Kills:1,160
Deaths:585
KDR:1.983
Accuracy:31.915% B**
HSR:21.983% C**
NS-7 PDW
A*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:30.116% B**
HSR:31.148% A*
MKV Suppressed
M+
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:30.904% B**
HSR:37.910% M+
MKV-P Suppressed
A*
Kills:1,118
Deaths:163
KDR:6.859
Accuracy:35.631% A
HSR:39.445% A*
NSX Daimyo
A+
Kills:1,107
Deaths:231
KDR:4.792
Accuracy:51.791% A+
HSR:96.748% B++
NS-357 Underboss
A++
Kills:905
Deaths:717
KDR:1.262
Accuracy:52.370% A++
HSR:36.354% A++
NS-44 Commissioner AE
A*
Kills:793
Deaths:457
KDR:1.735
Accuracy:58.726% A*
HSR:41.740% A++
Parallax VX3-AE
A+
Kills:490
Deaths:68
KDR:7.206
Accuracy:51.243% A+
HSR:87.347% B**
NSX Tengu
A++
Kills:424
Deaths:86
KDR:4.930
Accuracy:49.805% A++
HSR:29.717% A
XM98
B*
Kills:332
Deaths:129
KDR:2.574
Accuracy:43.276% B*
HSR:82.831% B*
Spiker
M
Kills:186
Deaths:120
KDR:1.550
Accuracy:39.340% A
HSR:42.473% M
NS-30 Vandal
A++
Kills:179
Deaths:91
KDR:1.967
Accuracy:45.342% A++
HSR:32.961% B++
Manticore SX40
B*
Kills:178
Deaths:233
KDR:0.764
Accuracy:36.142% B*
HSR:17.416% D
Artemis VX26
A*
Kills:178
Deaths:32
KDR:5.563
Accuracy:38.861% A*
HSR:35.393% A++
V10
A++
Kills:166
Deaths:33
KDR:5.030
Accuracy:51.683% A++
HSR:84.940% B*
Beamer VS3
B**
Kills:162
Deaths:220
KDR:0.736
Accuracy:32.534% B++
HSR:30.864% B**
Phantom VA23
M**
Kills:161
Deaths:49
KDR:3.286
Accuracy:51.233% M
HSR:60.870% M**
NSX Tomoe
M
Kills:160
Deaths:44
KDR:3.636
Accuracy:34.672% A
HSR:64.375% M
Kills:24,048
Deaths (as Infiltrator):8,574
Deaths (to Infiltrators):4,864
KDR:2.80476
Kill Difference:15,474
Playtime:125.880 hours
Usage:11%
Score:3.522m
Score/min:466
Accuracy (listed only):42.746%
HSR (listed only):47.404%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M+
Kills:1,447
Deaths:290
KDR:4.990
Accuracy:45.128% M+
HSR:43.538% A**
Pulsar C
B+
Kills:1,259
Deaths:1,225
KDR:1.028
Accuracy:27.548% B+
HSR:18.586% D-
Serpent VE92
A++
Kills:953
Deaths:359
KDR:2.655
Accuracy:30.971% A+
HSR:30.325% A++
Phobos VX86
M**
Kills:675
Deaths:171
KDR:3.947
Accuracy:68.603% B*
HSR:41.185% M**
VE-LR Obelisk
A*
Kills:294
Deaths:85
KDR:3.459
Accuracy:47.291% A*
HSR:51.020% A*
Solstice VE3
C*
Kills:231
Deaths:259
KDR:0.892
Accuracy:23.755% C*
HSR:19.048% C+
NS-11C
A+
Kills:218
Deaths:85
KDR:2.565
Accuracy:30.950% A
HSR:27.523% A+
Thanatos VE70
B++
Kills:178
Deaths:158
KDR:1.127
Accuracy:46.033% B++
HSR:11.798% D-
Nova
A**
Kills:169
Deaths:96
KDR:1.760
Accuracy:61.281% A+
HSR:26.036% A**
NS Baron G5
S
Kills:167
Deaths:42
KDR:3.976
Accuracy:73.769% M+
HSR:33.533% S
Kills:5,591
Deaths (as Engineer):2,770
Deaths (to Engineers):5,157
KDR:2.01841
Kill Difference:2,821
Playtime:25.566 hours
Usage:2%
Score:0.313m
Score/min:204
Accuracy (listed only):45.533%
HSR (listed only):30.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:128
Deaths:111
KDR:1.153
Accuracy:18.150% B+
HSR:11.719% D**
Comet VM2
C
Kills:64
Deaths:107
KDR:0.598
Accuracy:40.323% C
HSR:1.563% D*
Kills:192
Deaths (as MAX Suit):109
Deaths (to MAX Suits):1,691
KDR:1.76147
Kill Difference:83
Playtime:7.600 hours
Usage:1%
Score:0.077m
Score/min:168
Accuracy (listed only):29.237%
HSR (listed only):6.641%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:122
V. Kills:1 N/A
Deaths:25
KDR:4.880
Accuracy:39.245% C
KPH:51.400 C++
VKPH:0.400 D*
Kills:122 (122 + 0)
Deaths:25
KDR:4.880
VKDR:0.040
Vehicle Kills:1
Kill Difference:97
Playtime:2.376 hours
Usage:0%
Score:0.022m
Score/min:158
Piloting Accuracy:39.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:181
V. Kills:32 N/A
Deaths:43
KDR:4.209
Accuracy:32.267% D
KPH:34.900 C**
VKPH:6.200 C-
Kills:181 (181 + 0)
Deaths:43
KDR:4.209
VKDR:0.744
Vehicle Kills:32
Kill Difference:138
Playtime:5.182 hours
Usage:0%
Score:0.050m
Score/min:162
Driving Accuracy:32.267%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,14614,0553,3774.162B+1.6330.638%B*42.91%A+124.6A+N/A325112.8h8.4A27.3B**
Ghost 6,9976,9801,6624.2B+1.6753.054%A*80.487%B**116.9M++N/A29559.7h1.6B**3B**
Orion VS54 6,9396,9232,0273.415A0.8830.522%A++40.243%A*90.1A*N/A24276.8h8.5A27.9C**
NS-15M1 2,0482,0408562.383B++0.1527.733%B*32.647%A76.1AN/A21226.8h9.1A32.8B*
Flare VE6 1,9491,9411,5071.288C+1.2425.773%B+27.872%B+26.7C--N/A8472.6h9.9B+38.3B+
SVA-88 1,6731,6616962.386B+0.1526.376%B+32.27%B*80.6AN/A23320.6h9B**34.2B++
H-V45 AE 1,5191,5103354.507A*1.9734.656%A+40.53%A++126.9A**N/A32011.9h8.7B**25B**
Eidolon VE33 1,4511,4472904.99M**2.4645.128%M+43.538%A**120.6SN/A31412h4.9A+10.8B**
NS-15MB 1,2891,2832944.364A*1.8334.66%A+40.764%B**142.6A*N/A2999h8A22.9B*
VX29 Polaris 1,2691,2638161.548C++0.9823.935%C++23.357%C+45.3C++N/A16127.9h10.3B*43.2B+
NSX Naginata 1,2681,2622854.428M++1.9032.985%A*42.552%A*138.7M*N/A3609.1h7.8B**23.7B*
Pulsar C 1,2651,2591,2251.028C+1.5027.548%B+18.586%D-22.8CN/A7455.1h10.2B+37B+
NS-44B Commissioner 1,2441,2417011.77B+0.7657.571%A++37.873%A134.9A++N/A3429.2h2.7B**4.7B*
NSX-P Naginata 1,2311,2212445.004M**2.4734.187%A*42.506%A++187.8S1.5B+4756.5h8B**23.4B**
H-V45 1,2201,2031,0951.099C+1.4327.083%B+16.376%D27.1CN/A9644.4h11.8B+43.7B+
NS-15MP 1,2061,1992494.815B**2.2834.517%A47.456%A++173.8M1C*4616.9h8.4B**24.4B*
NS-15M2 1,2001,1893753.171B++0.6430.897%A33.642%B*85.5AN/A27413.9h8.8B**28.4B*
Terminus VX-9 1,1891,1823593.292B*0.7634.09%A++41.709%A++127.1M**N/A3319.3h8.4A+24.6A
Pulsar VS1 1,1831,1773243.633M+1.1034.924%A*42.396%M++116.5SN/A51110.1h8.8A++25.1A
VE-H Maw 1,1781,1771497.899S5.3734.471%A++44.69%A*156.9M*N/A4517.5h7A20.3B**
Force-Blade 1,3001,17030,2210.039B+2.4939.403%B++2.051%D1.2B+N/A3973.2h2.8C+7B+
NS-11P 1,1751,1681736.751S4.2234.956%A**45.206%M**155.7SN/A3397.5h7.9A*22.6A+
Pulsar LSW 1,1721,1646941.677C*0.8626.424%B+28.265%B+63.6B++N/A20018.3h9.7B**36.8B++
NS-15MG 1,1671,1642334.996M**2.4633.685%A45.533%A++153.2A**N/A3777.6h8.4B**25B+
Skorpios 1,1711,1643253.582B**1.0533.032%A31.1%A120M+N/A2709.7h8.6A26.1B**
NS-44 Commissioner 1,1661,1634552.556A+0.0258.232%M45.744%M++145.4SN/A4008h2.6A4.5B**
Corvus VA55 1,1661,1633803.061M0.5336.716%A**43.938%M++109.7SN/A27310.6h7.7A++20.9A
NS-15M AE 1,1641,1621527.645M5.1135.309%A++43.976%A++168.4M*N/A3716.9h8A22.7B**
Sirius SX12 1,1641,1625782.01B**0.5230.194%B**29.174%A++60.2AN/A18019.3h9.6A31.9B*
Eridani SX5-AE 1,1621,1611657.036S4.5036.554%A+43.325%A*173.3M*N/A3836.7h7.7B*21.2B*
VE-S Canis 1,1621,1612065.636S3.1034.422%A42.894%M152.8M**N/A4707.6h7A20.4B*
Ursa 1,1701,1616601.759B+0.7729.33%B**29.716%B++70.8B**N/A19216.4h7.8B**26.5B*
Eridani SX5 1,1661,1605851.983B*0.5531.915%B**21.983%C**76.3A+N/A21015.2h9.3B*29.2B++
SVA-GG 1,1671,1603173.659A+1.1329.05%B+37.5%B*100B*N/A25011.6h8.6B*29.6B+
NS-7 PDW 1,1711,1596001.932A0.6030.116%B**31.148%A*69.8A*N/A20416.6h10.3B**34.4B*
MKV Suppressed 1,1691,1586241.856B**0.6830.904%B**37.91%M+61.9AN/A18618.7h10.3B**33.3B++
NS-11A 1,1701,1576241.854B+0.6831.76%A+32.671%A69.7A++N/A18116.6h9.6A30.3B**
MKV-P Suppressed 1,1191,1181636.859S4.3335.631%A39.445%A*151.1SN/A5477.4h9.1B**25.7B*
NSX Daimyo 1,1071,1072314.792B+2.2651.791%A+96.748%B++131.8MN/A3398.4h1.9B*3.8B**
Serpent VE92 9549533592.655A0.1230.971%A+30.325%A++89.1A*N/A26510.7h8.7B**28.1B*
NS "Heatwave" Decimator 1,3449442344.034A*1.5068.646%B++1.907%C++83.5A++35.4B**38911.3h3.1B**4.5B**
NS-357 Underboss 9069057171.262C**1.2752.37%A++36.354%A++91.4A+N/A2379.9h3.1B**6B**
NS Decimator 1,3068736841.276C*1.2665.724%B+2.52%C**53.2B**26.4A43616.4h3.8B+5.7B++
NS-44 Commissioner AE 7947934571.735B+0.8058.726%A*41.74%A++146.9MN/A4035.4h2.5B**4.3A
VE-H Maw AE 7947861684.679A*2.1534.513%A40.331%A+167.2M++1.7B++4124.7h8B**23B*
Phobos VX86 6776751713.947A*1.4168.603%B*41.185%M**137.8M++N/A3684.9h1.9B*2.8B++
Parallax VX3-AE 490490687.206B*4.6751.243%A+87.347%B**144.1SN/A3603.4h1.4A2.7B**
Anti-Vehicle Grenade 5814891489N/A486.4745.047%DN/A257.4C--48.4D13791.9h6.2C+13.7C+
NSX Tengu 425424864.93M**2.4049.805%A++29.717%A141.3M**N/A3253h8.4B**16.9B*
C-4 4943812301.657C*0.8830.681%B++N/A92.9C*27.6C+7984.1h1.5C+4.8B+
Lasher X2 3463361043.231M+0.7039.649%A++2.679%D73A++2.2B**2414.6h13.5A34.1B**
XM98 3323321292.574C**0.0443.276%B*82.831%B*46.8B**N/A1417.1h1.8B**4.2B**
Plasma Grenade 3183151315N/A312.4743.349%CN/A350D3.3D12830.9h4.5D10.3C
VE-LR Obelisk 295294853.459A0.9347.291%A*51.02%A*117.6M**N/A2772.5h3.8A8.1A
Solstice VE3 2342312590.892C*1.6423.755%C*19.048%C+18.2C+N/A16412.7h13B+54.6C*
NS-11C 219218852.565A++0.0330.95%A27.523%A+57.4AN/A3063.8h9.9B**32B**
S1 3562124540.467C2.0760.017%B4.245%B*21.9C+14.8C**2469.7h6.6C*10.9B
Auraxium Force-Blade 2122083,0760.068B++2.4637.949%B+5.769%C2.3B+N/A691.6h1.7B*4.5B+
Spiker 1871861201.55B+0.9839.34%A42.473%M116.3MN/A2851.6h5.3B*13.5A
C75 Viper 213181434.209C+1.6832.267%DN/A34.8C**6.2C-1625.2h7.9B**24.3B++
NS-30 Vandal 180179911.967C++0.5745.342%A++32.961%B++74.6A+N/A2142.4h4.1A9B**
Manticore SX40 1811782330.764C+1.7736.142%B*17.416%D57.4A1B*1503.1h5.3B**14.5B**
Artemis VX26 178178325.563M**3.0338.861%A*35.393%A++136.9SN/A4261.3h8.2A+21A
Thanatos VE70 1801781581.127C**1.4146.033%B++11.798%D-31.8C*N/A1495.6h3.9B*8.6B++
Nemesis VSH9 2341771241.427A1.1167.302%B++2.825%C++30B*9.7C+2885.9h5.2A7.7A
Nova 169169961.76C++0.7761.281%A+26.036%A**54.5B++N/A1723.1h3.6B++5.8B*
NS Baron G5 167167423.976S1.4473.769%M+33.533%S119.3M**N/A3421.4h3.9B++5.2C++
V10 166166335.03B*2.5051.683%A++84.94%B*92.2MN/A2191.8h1.6B**3B**
Beamer VS3 1671622200.736C+1.8032.534%B++30.864%B**35.2B+1.1B+1474.6h8.4B+25.7C*
Phantom VA23 162161493.286B*0.7551.233%M60.87%M**134.2M**N/A3711.2h2.8A++5.5A
NSX Tomoe 160160443.636A+1.1034.672%A64.375%M123.1M*N/A3231.3h9.2A26.6B**
Quasar VM1 1301281111.153C1.3818.15%B+11.719%D**21.3C+N/A1186h15.8C+86.8C**
Light PPA 123122254.88C++2.3539.245%CN/A50.8C++N/A1582.4h10.2B26.1B
Spear Anti-Vehicle Phalanx Turret 12690136.923C+4.3936.042%D-5.556%B*47.4B+18.9C3491.9h5.3B**14.8B+
NS-11A "Heatwave" 6767361.861B+0.6733.161%B**41.791%A*83.8A+N/A2080.8h11.5B++34.6B*
Comet VM2 73641070.598C1.9340.323%C1.563%D*10.7C+1.5D*856h13.3B**32.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,6001.8h
Nano-Armor Kit4365,3803.9h
AE Nano-Armor Kit0560h
AE Medical Applicator5523,0081.5h
Nanite Revive Grenade03390.1h
Medical Applicator24988,6896.1h
Restoration Kit9510.1h
Deconstruction Tool0520h
M12 Kobalt0740h
Ammunition Package21170.2h
Medical Kit3,67019,09082.6h
Anti-Infantry MANA Turret7620.2h
Recon Detection Device667,50510.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 2.80s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.