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Ice Cold ShockFC[FCRW] ShockFC
VS BR 141

KDR: 3

Score: 44.9m

Last Seen: Dec 10th, 2017 4:28 AM
- OFFLINE - 10503.1 hour(s)

Battle Rank 104 (141 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 NS-11C Ghost L105 Zephyr Flare VE6 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,299,687 MLG Score: 3437
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.347%28.359%8322599757,5543.86061-0.858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.989%1.616A+1.182B**-0.093C+HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.6B+8.80.385C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.047%2.975%82210204375761200.757366361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.985%-0.67D1.26A2.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.48B+260.509B+57.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.606%0.962%539410183,11812471682.50041845%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.798%2.02A*-1.063D*0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.915B*20.838B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.722%0.875%15621310098,910852164710.4455541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%0.61B+-0.885D--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.919B*4.10.895B*5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.348%72.568%1562110214,4001013134.34353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.949B*0.356C**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.70.458B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.119%19.608%156211021102130200.0782809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.223B**1.012B**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.10.352C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m222.3%590 (35.4k)610 (36.6k)3.0026188,70629,5433.24574141 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022177626.707%23.555%62902:3023

8% Combat Medic35% Engineer46% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:11 AMJun 28th, 2013 10:04 PMDec 10th, 2017 11:44 AM (438d) (PST)Dec 10th, 2017 2:57 AM (438d) (PST)Dec 10th, 2017 12:28 AM (438d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8803475331.2040.4010.2842.7680.0413437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,78820,82931,959722417166236,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1227.9h/51.2d 7,183 20,895 13,273 204k 931 6,779 3,048 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:15,117
Deaths:5,014
KDR:3.015
Accuracy:29.567% A++
HSR:33.353% B**
Betelgeuse 54-A
B**
Kills:8,518
Deaths:2,438
KDR:3.494
Accuracy:30.403% B**
HSR:37.063% B*
SVA-88
B**
Kills:7,229
Deaths:2,424
KDR:2.982
Accuracy:28.551% B**
HSR:30.447% B++
Flare VE6
A
Kills:2,976
Deaths:989
KDR:3.009
Accuracy:30.333% A
HSR:31.922% B**
NS-15M1
A
Kills:2,123
Deaths:761
KDR:2.790
Accuracy:30.126% A
HSR:21.385% C+
Pulsar LSW
B**
Kills:1,453
Deaths:532
KDR:2.731
Accuracy:28.483% B**
HSR:21.886% C
VX29 Polaris
B*
Kills:1,178
Deaths:455
KDR:2.589
Accuracy:28.199% B*
HSR:12.224% D**
SVA-GG
B*
Kills:1,139
Deaths:356
KDR:3.199
Accuracy:31.222% B*
HSR:34.767% B++
Kills:39,733
Deaths (as Heavy Assault):12,969
Deaths (to Heavy Assaults):9,409
KDR:3.06369
Kill Difference:26,764
Playtime:569.773 hours
Usage:46%
Score:21.468m
Score/min:628
Accuracy (listed only):29.610%
HSR (listed only):27.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,854
Deaths:1,161
KDR:2.458
Accuracy:32.684% A++
HSR:21.058% C+
Pulsar VS1
A**
Kills:1,271
Deaths:574
KDR:2.214
Accuracy:36.281% A**
HSR:22.581% C**
H-V45
B*
Kills:738
Deaths:290
KDR:2.545
Accuracy:28.687% B*
HSR:17.073% D
Terminus VX-9
A+
Kills:334
Deaths:111
KDR:3.009
Accuracy:32.426% A
HSR:37.126% A+
CME
B++
Kills:308
Deaths:73
KDR:4.219
Accuracy:30.176% B++
HSR:24.026% C*
Sirius SX12
C+
Kills:304
Deaths:214
KDR:1.421
Accuracy:24.270% C+
HSR:11.842% D--
VE-S Canis
M
Kills:225
Deaths:87
KDR:2.586
Accuracy:36.909% A+
HSR:43.556% M
Nova
B**
Kills:102
Deaths:51
KDR:2
Accuracy:56.119% B**
HSR:19.608% B*
Kills:6,136
Deaths (as Combat Medic):2,561
Deaths (to Combat Medics):3,754
KDR:2.39594
Kill Difference:3,575
Playtime:102.540 hours
Usage:8%
Score:3.245m
Score/min:527
Accuracy (listed only):34.694%
HSR (listed only):24.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:4,661
Deaths:2,352
KDR:1.982
Accuracy:29.560% B**
HSR:21.841% B+
Pulsar C
B+
Kills:2,052
Deaths:887
KDR:2.313
Accuracy:27.473% B+
HSR:22.320% C+
VX6-7
C
Kills:1,421
Deaths:65
KDR:21.862
Accuracy:22.958% C
HSR:14.427% D*
Serpent VE92
B*
Kills:1,200
Deaths:595
KDR:2.017
Accuracy:27.699% B*
HSR:12.917% D*
Solstice VE3
B+
Kills:1,198
Deaths:458
KDR:2.616
Accuracy:25.616% B+
HSR:13.690% D--
Solstice SF
M*
Kills:742
Deaths:337
KDR:2.202
Accuracy:40.682% M*
HSR:7.143% F
Eidolon VE33
B+
Kills:265
Deaths:125
KDR:2.120
Accuracy:30.281% B+
HSR:20% D
Nova
B**
Kills:102
Deaths:51
KDR:2
Accuracy:56.119% B**
HSR:19.608% B*
Kills:11,641
Deaths (as Engineer):4,870
Deaths (to Engineers):5,851
KDR:2.39035
Kill Difference:6,771
Playtime:433.738 hours
Usage:35%
Score:14.790m
Score/min:568
Accuracy (listed only):32.549%
HSR (listed only):16.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:4,400
Deaths:814
KDR:5.405
Accuracy:41.348% B
HSR:72.568% B+
NS-44 Commissioner
C**
Kills:455
Deaths:409
KDR:1.112
Accuracy:38.437% C**
HSR:23.517% C*
Sirius SX12
C+
Kills:304
Deaths:214
KDR:1.421
Accuracy:24.270% C+
HSR:11.842% D--
Beamer VS3
B
Kills:275
Deaths:249
KDR:1.104
Accuracy:29.870% B
HSR:21.818% C+
VE-S Canis
M
Kills:225
Deaths:87
KDR:2.586
Accuracy:36.909% A+
HSR:43.556% M
NS-44 Commissioner AE
A
Kills:157
Deaths:94
KDR:1.670
Accuracy:38.520% C-
HSR:39.490% A
Manticore SX40
A
Kills:103
Deaths:70
KDR:1.471
Accuracy:26.551% C-
HSR:31.068% A
Kills:5,919
Deaths (as Infiltrator):1,937
Deaths (to Infiltrators):3,268
KDR:3.05576
Kill Difference:3,982
Playtime:61.436 hours
Usage:5%
Score:2.366m
Score/min:642
Accuracy (listed only):33.701%
HSR (listed only):34.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,383
Deaths:238
KDR:5.811
Accuracy:26.356% A+
HSR:17.426% D
Blueshift VM5
A+
Kills:1,356
Deaths:238
KDR:5.697
Accuracy:27.465% A+
HSR:19.543% C
Cosmos VM3
B**
Kills:1,337
Deaths:251
KDR:5.327
Accuracy:21.520% B**
HSR:13.313% D*
Cosmos VM3
B**
Kills:1,331
Deaths:251
KDR:5.303
Accuracy:20.795% B**
HSR:13.824% D*
Nebula VM20
A++
Kills:191
Deaths:36
KDR:5.306
Accuracy:26.623% A++
HSR:27.225% A
Nebula VM20
A++
Kills:188
Deaths:36
KDR:5.222
Accuracy:27.461% A++
HSR:21.809% C*
Comet VM2
A
Kills:126
Deaths:59
KDR:2.136
Accuracy:53.770% A
HSR:4.762% C*
Comet VM2
A
Kills:105
Deaths:58
KDR:1.810
Accuracy:56.912% A
HSR:0.952% F
Kills:6,017
Deaths (as MAX Suit):583.500
Deaths (to MAX Suits):2,358
KDR:10.31191
Kill Difference:5,433.500
Playtime:53.993 hours
Usage:4%
Score:3.004m
Score/min:927
Accuracy (listed only):32.613%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:289
V. Kills:48 N/A
Deaths:31
KDR:9.323
Accuracy:61.090% B**
KPH:95.800 B
VKPH:15.900 C+
Maelstrom Turbo Laser
C--
Kills:148
V. Kills:59 247%
Deaths:221
KDR:0.670
Accuracy:24.363% D*
KPH:8.700 C--
VKPH:3.500 D--
Kills:437 (148 + 0)
Deaths:252
KDR:1.734
VKDR:0.425
Vehicle Kills:107
Kill Difference:185
Playtime:20.073 hours
Usage:2%
Score:0.302m
Score/min:251
Piloting Accuracy:24.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:3,247
V. Kills:397 N/A
Deaths:89
KDR:36.483
Accuracy:56.898% A++
KPH:11,689,200 U
VKPH:1,429,200 U
C150 Dalton
U
Kills:1,460
V. Kills:588 248%
Deaths:115
KDR:12.696
Accuracy:58.173% A*
KPH:5,256,000 U
VKPH:2,116,800 U
AP30 Shredder
U
Kills:184
V. Kills:48 376%
Deaths:19
KDR:9.684
Accuracy:21.363% F-
KPH:662,400 U
VKPH:172,800 U
Kills:4,891 (0 + 4,891)
Deaths:223
KDR:21.933
VKDR:4.632
Vehicle Kills:1,033
Kill Difference:4,668
Playtime:0.001 hours
Usage:0%
Score:1.933m
Score/min:28,992,345
Piloting Accuracy:N/A%
Gunner Accuracy:21.363%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:386
V. Kills:19 N/A
Deaths:6
KDR:64.333
Accuracy:61.891% A+
KPH:70.500 B*
VKPH:3.500 D*
Kills:386 (386 + 0)
Deaths:6
KDR:64.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:380
Playtime:5.479 hours
Usage:0%
Score:0.130m
Score/min:396
Driving Accuracy:61.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:2,521
V. Kills:98 N/A
Deaths:79
KDR:31.911
Accuracy:63.553% A+
KPH:75.600 A++
VKPH:2.900 D*
Saron HRB
A+
Kills:376
V. Kills:148 252%
Deaths:44
KDR:8.545
Accuracy:42.683% C+
KPH:40.900 A+
VKPH:16.100 C+
Supernova PC
M
Kills:112
V. Kills:13 N/A
Deaths:1
KDR:112
Accuracy:58.809% B**
KPH:49.600 M
VKPH:5.800 D
Supernova FPC
A*
Kills:99
V. Kills:38 254%
Deaths:8
KDR:12.375
Accuracy:42.632% D*
KPH:45.900 A*
VKPH:17.600 B+
Proton II PPA
M++
Kills:97
V. Kills:2 N/A
Deaths:6
KDR:16.167
Accuracy:34.649% A++
KPH:143.100 M++
VKPH:3 C
E540 Halberd
A**
Kills:92
V. Kills:26 341%
Deaths:14
KDR:6.571
Accuracy:50.912% B+
KPH:58.300 A**
VKPH:16.500 C+
Kills:3,297 (2,732 + 565)
Deaths:152
KDR:21.691
VKDR:2.138
Vehicle Kills:325
Kill Difference:3,145
Playtime:49.231 hours
Usage:4%
Score:1.241m
Score/min:420
Driving Accuracy:42.632%
Gunner Accuracy:50.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:694
V. Kills:212 326%
Deaths:53
KDR:13.094
Accuracy:60.380% B
KPH:78.600 A++
VKPH:24 C**
Proton II PPA-H
A++
Kills:652
V. Kills:20 N/A
Deaths:28
KDR:23.286
Accuracy:43.008% B++
KPH:168.900 A++
VKPH:5.200 C
Saron HRB-H
M**
Kills:464
V. Kills:63 N/A
Deaths:18
KDR:25.778
Accuracy:41.861% F
KPH:100.900 M**
VKPH:13.700 D--
M40 Fury-H
A++
Kills:436
V. Kills:14 N/A
Deaths:12
KDR:36.333
Accuracy:46.125% B
KPH:181.400 A++
VKPH:5.800 D
M60-G Bulldog-H
A
Kills:71
V. Kills:3 N/A
Deaths:1
KDR:71
Accuracy:61.413% A
KPH:129 A
VKPH:5.400 D
Kills:2,317 (0 + 2,317)
Deaths:112
KDR:20.688
VKDR:2.786
Vehicle Kills:312
Kill Difference:2,205
Playtime:20.248 hours
Usage:2%
Score:1.009m
Score/min:831
Driving Accuracy:N/A%
Gunner Accuracy:61.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:657
V. Kills:51 N/A
Deaths:43
KDR:15.279
Accuracy:39.828% B
KPH:99.600 A*
VKPH:7.700 C
M40 Fury
A*
Kills:478
V. Kills:36 N/A
Deaths:35
KDR:13.657
Accuracy:38.552% C*
KPH:107 A*
VKPH:8.100 C--
M60-G Bulldog
M**
Kills:73
V. Kills:13 N/A
Deaths:4
KDR:18.250
Accuracy:54.344% A*
KPH:89 M**
VKPH:15.900 A**
M60-G Bulldog
A*
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:42.400% B+
KPH:83.500 A*
VKPH:7.600 C+
Kills:1,263 (0 + 1,263)
Deaths:84
KDR:15.036
VKDR:1.250
Vehicle Kills:105
Kill Difference:1,179
Playtime:12.541 hours
Usage:1%
Score:0.464m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:42.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 15,15015,1175,0143.015B**0.0129.567%A++33.353%B**93.7MN/A447161.4h8.5A28.7B+
Betelgeuse 54-A 8,5558,5182,4383.494C*0.4930.403%B**37.063%B*115.1A+N/A39874h8.4A27.5B**
SVA-88 7,2377,2292,4242.982B++0.0228.551%B**30.447%B++79.4AN/A41891.1h9B**31.6B*
NS-11C 4,6664,6612,3521.982B**1.0229.56%B**21.841%B+59.5A++N/A32478.4h9.7B**32.7B*
Ghost 4,4134,4008145.405B*2.4041.348%B72.568%B+92.4A*N/A35347.6h1.7B**4.2B++
L105 Zephyr 3,6443,2478936.483M++33.4856.898%A++N/A32470U3970U92792100.1h3.1A++5.5A+
Flare VE6 2,9802,9769893.009A++0.0130.333%A31.922%B**92.7A++N/A45032.1h7.3A24B*
NS-11A 2,8562,8541,1612.458B++0.5432.684%A++21.058%C+70.1A++N/A30440.7h9.1A+27.9A
Supernova VPC 2,6192,5217931.911A++28.9163.553%A+N/A75.5A++2.9D*38333.4h2A3.1A
NS-15M1 2,1262,1237612.79B**0.2130.126%A21.385%C+83.3A+N/A37025.5h8.8A29.4B*
Pulsar C 2,0552,0528872.313B++0.6927.473%B+22.32%C+42.9B+N/A23447.8h8.8B*31.9B+
C150 Dalton 2,0481,46011512.696B**9.6958.173%A*N/A14600U5880U89562500.1h3.3B++5.7A
Pulsar LSW 1,4581,4535322.731B**0.2728.483%B**21.886%C71.9B**N/A34520.2h9.2B**32.4B*
VX6-7 1,4221,4216521.862U18.8622.958%C14.427%D*36.4C*N/A22439h9.9B++43.3B+
Blueshift VM5 1,3841,3832385.811A+2.8126.356%A+17.426%D82.8M++N/A48616.7h9.6A++36.4B**
Blueshift VM5 1,3571,3562385.697A+2.6927.465%A+19.543%C81.2M+N/A45016.7h9.9A++36.1A
Cosmos VM3 1,3391,3372515.327A*2.3221.52%B**13.313%D*55.9A*N/A37823.9h10.1A46.8B+
Cosmos VM3 1,3321,3312515.303A++2.3020.795%B**13.824%D*55.7A*N/A38323.9h10A47.9B**
Pulsar VS1 1,2711,2715742.214A0.7936.281%A**22.581%C**69.1MN/A40218.4h9.2A++25.5A+
Proximity Mine 1,2301,2302026.089B++3.0952.592%AN/A315.4SN/A14893.9h1.3A++2.5A+
Serpent VE92 1,2011,2005952.017B*0.9927.699%B*12.917%D*57.4AN/A27120.9h10.3B*37.2B++
Solstice VE3 1,1991,1984582.616M0.3925.616%B+13.69%D--36.5B**N/A27532.8h10.9B*42.6B+
VX29 Polaris 1,1781,1784552.589B**0.4128.199%B*12.224%D**58.3B+N/A39120.2h10.8B+38.1B+
SVA-GG 1,1491,1393563.199B*0.2031.222%B*34.767%B++115.1B**1B+4559.9h8.6B*27.6B+
Frag Grenade 1,1241,12011120N/A1,117.0040.87%DN/A1400M**5C38740.8h1.6A*3.9A
S1 1,2699726561.482A1.5262.504%B+2.572%C+45.2A13.8C++57321.5h4.3A6.8B**
Solstice SF 7447423372.202A0.8040.682%M*7.143%F78.1M**N/A4149.5h4.1B**10.1A
H-V45 7397382902.545B++0.4628.687%B*17.073%D61.5AN/A31412h10.3B**36B*
E540 Halberd-H 9066945313.094B+10.0960.38%B2.45%B+78.9A++24.1C**7998.8h3.3A5.4A
M40 Fury 7086574315.279A++12.2839.828%BN/A99.5A*7.7C5616.6h4.7B**11.9A
Proton II PPA-H 6726522823.286B**20.2843.008%B++1.994%C*167.2A++5.1C9563.9h5.2A12.2B**
C-4 6795712742.084B+0.9231.203%B**N/A124.1B**23.5C13654.6h1B**3.3B**
M40 Fury 5144783513.657B**10.6538.552%C*1.255%D106.2A++8C--6294.5h4.7B**12.1A
Force-Blade 47246719,1240.024C+2.9820.689%DN/A0.7C+N/A3664.1h1.6B**7.8B+
Saron HRB-H 5274641825.778S22.7841.861%FN/A100.9M**13.7D--6774.6h4A*9.5A++
NS-44 Commissioner 4564554091.112C*1.8938.437%C**23.517%C*27.4CN/A13316.6h2.4A+6.3B*
M40 Fury-H 4504361236.333A++33.3346.125%BN/A181.7A++5.8D10712.4h3.4A7.4A
Sticky Grenade 4314301430N/A427.0060.292%B**N/A2150A**5D106180.2h1.2B**1.9B**
Heartstring 4154144141C+2.0039.336%C+21.498%C-39.1B*N/A17110.6h2.6C**6.7B+
L100 Python HESH 405386664.333S61.3361.891%A+1.036%C--70.2B*3.5D*3965.5h2.2B**3.5A
Saron HRB 524376448.545B++5.5442.683%C+1.862%C*40.9A+16.1C+3779.2h5.8M13.5A*
Terminus VX-9 3343341113.009B**0.0132.426%A37.126%A+92.8A*N/A4473.6h8.7A+26.7B**
CME 310308734.219M+1.2230.176%B++24.026%C*50.5B+N/A2056.1h9.5A31.6B**
Sirius SX12 3063042141.421B+1.5824.27%C+11.842%D--31.3C*N/A3369.7h12.5B++51.7B+
Dual Photon Pods 337289319.323B+6.3261.09%B**2.076%B**96.3B+16C+9193h14.1B**23B*
Beamer VS3 2752752491.104B+1.9029.87%B21.818%C+23.9C+N/A14411.5h6B**20.1B
Nemesis VSH9 4222662461.081B++1.9265.413%B+N/A26.1B+15.3B*38910.2h6.4B*9.8B*
Eidolon VE33 2652651252.12B*0.8830.281%B+20%D35.3B++N/A2527.5h6.4B**21.2B*
NS Decimator 3262531571.611B++1.3971.924%A1.976%C64.9A++18.7B11253.9h3.3B**4.6A
VE-S Canis 225225872.586B**0.4236.909%A+43.556%M107.1A*N/A2412.1h7.5B**20.3B*
MANA Anti-Personnel Turret 224223673.328N/A0.3322.191%UN/A2230U10U9172000.1h13.8T*62.3T*
Nebula VM20 193191365.306A++2.3026.623%A++27.225%A76.4MN/A4762.5h12.7B**47.7B**
Nebula VM20 188188365.222A++2.2227.461%A++21.809%C*75.2A**N/A4462.5h13.1B**47.6B*
AP30 Shredder 232184199.684B*6.6821.363%F-3.261%B**1840U480U10927700.1h22.3A++104.5A
NS-44 Commissioner AE 157157941.67B1.3338.52%C-39.49%A42.4CN/A1383.7h2.3A5.9B*
Maelstrom Turbo Laser 2071482210.67C2.3324.363%D*4.73%A8.7C--3.5D--13217.1h49.3B**202.2B++
Comet VM2 143126592.136A+0.8753.77%A4.762%C*32.3M**4.4C++4913.9h9A16.7B**
Icikill 1301246,6950.019D2.9821.638%D26.613%A++0.6CN/A3220.6h2B9.4C+
Supernova PC 1251121112U109.0058.809%B**N/A48.7M5.7D-5372.3h2.1A++3.6A++
Comet VM2 129105581.81B**1.1956.912%AN/A26.9M6.2B++3963.9h11.4A20A
Manticore SX40 103103701.471B+1.5326.551%C-31.068%A25.8C+N/A1164h5.5B**20.7B++
Nova 102102512B+1.0056.119%B**19.608%B*102MN/A7021h3.1B**5.6B*
Supernova FPC 13799812.375B**9.3742.632%D*1.01%D--45A*17.3B+7942.2h3.3A7.7B*
Proton II PPA 9997616.167C*13.1634.649%A++1.031%D--138.6M+2.9C7420.7h5A+14.4A
E540 Halberd 11892146.571C+3.5750.912%B+5.435%A++57.5A*16.3C+6241.6h3.9A+7.8A
Anti-Vehicle Grenade 9389189N/A86.0059.385%B**N/A445B20D--36090.2h4.1B*6.9B*
M60-A Bulldog 8275418.75C++15.7546.589%C+N/A75A++7B++4471h3.7B**8B**
M60-G Bulldog 8673418.25S15.2554.344%A*1.37%D--91.3M**16.3M9800.8h4.4B**8A
M60-G Bulldog-H 7471171S68.0061.413%AN/A118.3B**5D-6900.6h3.2A5.2B**
Tank Mine 9771611.833S8.83124.211%SN/A710U260S78790.1h1.7B+1.3M+
M60-G Bulldog 6055227.5S24.5042.4%B+N/A78.6A++7.1C+6280.7h3.9B**9.1B*
MANA Anti-Vehicle Turret 8150351.429D1.5747.426%D*N/A500D--310D-582460.1h6.1B+12.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,3420.7h
Nano-Armor Kit172205,66320h
Spawn Beacon261,9786.9h
Anti-Vehicle MANA Turret271172.3h
Nanite Revive Grenade03440.1h
Medical Applicator7336,6282.6h
Ammunition Package71,1440.8h
Medical Kit1,29911,09521.1h
Anti-Infantry MANA Turret135700.9h

Check the help document for the dictionary if you want to learn more about words used here.


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