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Field Marshal Shoggoths[784] Shoggoths
TR BR 109

KDR: 7

Score: 23.6m

Last Seen: Feb 16th, 2019 3:05 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan S12 Renegade L100 Python HESH M40 Fury-F MR11 Gatekeeper L100 Python AP E540 Halberd-H P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.132%15.972%306110211440.1938096.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.379C--0.725D-1.361AHEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120-0.604D23-0.607D97

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.913%0.678%719710156,34686123877.36195266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.907%-1.266D**-1.245D*0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.223C++8.40.331C**21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.661%2.363%352415100714,428639685822.5438210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.258%0.79B++-0.508D0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.167C++44-0.118C+54.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 7
23.6m469.9%308 (18.5k)288 (17.3k)6.9970330,6054,37410.3198109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022148727.197%1.836%5018:527

86% Engineer11% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMFeb 16th, 2019 3:29 PM (6h) (PST)Feb 16th, 2019 11:05 AM (10h) (PST)Feb 16th, 2019 11:05 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
786137730.3740.0530.0072.4570.149150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,17275446,4182230147917,301

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1365.4h/56.9d 14,534 562 9,205 201.3k 391 1,799 12,233 64.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.132% C-
HSR:15.972% D
Kills:144
Deaths (as Engineer):296
Deaths (to Engineers):1,879
KDR:0.48649
Kill Difference:152
Playtime:1,177.488 hours
Usage:86%
Score:21.346m
Score/min:302
Accuracy (listed only):19.132%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):620
KDR:0
Kill Difference:UNR
Playtime:22.655 hours
Usage:2%
Score:0.173m
Score/min:127
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C-
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.132% C-
HSR:15.972% D
NSX Tengu
C
Kills:103
Deaths:132
KDR:0.780
Accuracy:29.925% D--
HSR:19.418% C
Kills:247
Deaths (as Light Assault):428
Deaths (to Light Assaults):347
KDR:0.5771
Kill Difference:181
Playtime:10.863 hours
Usage:1%
Score:0.088m
Score/min:135
Accuracy (listed only):24.528%
HSR (listed only):17.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:103
Deaths:132
KDR:0.780
Accuracy:29.925% D--
HSR:19.418% C
Kills:103
Deaths (as Infiltrator):132
Deaths (to Infiltrators):372
KDR:0.7803
Kill Difference:29
Playtime:147.760 hours
Usage:11%
Score:1.836m
Score/min:207
Accuracy (listed only):29.925%
HSR (listed only):19.418%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:85
V. Kills:51 163%
Deaths:25
KDR:3.400
Accuracy:26.711% D-
KPH:9.700 D
VKPH:5.800 D-
Hellfire Rocket Pods
D
Kills:75
V. Kills:13 N/A
Deaths:19
KDR:3.947
Accuracy:38.842% D--
KPH:31.400 D
VKPH:5.400 D--
Kills:160 (85 + 0)
Deaths:44
KDR:3.636
VKDR:1.455
Vehicle Kills:64
Kill Difference:116
Playtime:11.171 hours
Usage:1%
Score:0.091m
Score/min:136
Piloting Accuracy:26.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C*
L100 Python AP
C++
Kills:1,261
V. Kills:522 241%
Deaths:35
KDR:36.029
Accuracy:43.433% D**
KPH:30.900 C++
VKPH:12.800 D-
L100 Python HEAT
B
Kills:681
V. Kills:275 247%
Deaths:31
KDR:21.968
Accuracy:44.211% D
KPH:32.500 C++
VKPH:13.100 B
Skyguard
B**
Kills:408
V. Kills:223 182%
Deaths:24
KDR:17
Accuracy:21.133% D*
KPH:20.600 B**
VKPH:11.300 B+
C75 Viper
A
Kills:111
V. Kills:50 218%
Deaths:5
KDR:22.200
Accuracy:36.743% C+
KPH:29 C+
VKPH:13 A
Kills:4,030 (4,030 + 0)
Deaths:128
KDR:31.484
VKDR:10.453
Vehicle Kills:1,338
Kill Difference:3,902
Playtime:115.503 hours
Usage:8%
Score:1.343m
Score/min:194
Driving Accuracy:36.743%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:8,682
V. Kills:4,441 195%
Deaths:633
KDR:13.716
Accuracy:49.548% A**
KPH:35.400 A
VKPH:18.100 B+
MR11 Gatekeeper
A
Kills:1,282
V. Kills:737 174%
Deaths:80
KDR:16.025
Accuracy:47.845% B**
KPH:30.300 A
VKPH:17.400 C++
P2-120 AP
C--
Kills:1,145
V. Kills:646 177%
Deaths:108
KDR:10.602
Accuracy:40.487% D
KPH:23.200 C--
VKPH:13.100 D
P2-120 HESH
B+
Kills:1,138
V. Kills:334 340%
Deaths:46
KDR:24.739
Accuracy:38.016% C
KPH:37.700 C--
VKPH:11.100 B+
E540 Halberd
B**
Kills:989
V. Kills:533 185%
Deaths:73
KDR:13.548
Accuracy:52.052% A+
KPH:31.900 B++
VKPH:17.200 B**
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% C
KPH:61.200 C+
VKPH:3.600 C+
Kills:13,482 (2,427 + 11,055)
Deaths:960
KDR:14.044
VKDR:7.048
Vehicle Kills:6,766
Kill Difference:12,522
Playtime:405.567 hours
Usage:30%
Score:9.412m
Score/min:387
Driving Accuracy:34.169%
Gunner Accuracy:18.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,241
V. Kills:610 203%
Deaths:71
KDR:17.479
Accuracy:57.394% C+
KPH:55.600 B+
VKPH:27.300 B+
G20 Vulcan-H
B+
Kills:1,012
V. Kills:593 170%
Deaths:157
KDR:6.446
Accuracy:48.251% C++
KPH:54.900 B+
VKPH:32.200 B+
M12 Kobalt-H
C
Kills:739
V. Kills:25 N/A
Deaths:21
KDR:35.191
Accuracy:18.213% D
KPH:96.400 C
VKPH:3.300 D
MR11 Gatekeeper-H
C*
Kills:715
V. Kills:700 102%
Deaths:109
KDR:6.560
Accuracy:50.605% C
KPH:31.400 C+
VKPH:30.800 C*
P525 Marauder-H
B++
Kills:708
V. Kills:61 N/A
Deaths:44
KDR:16.091
Accuracy:35.798% C++
KPH:111.200 C*
VKPH:9.600 B++
M40 Fury-H
A
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.138% B++
KPH:76.900 C
VKPH:31.700 A
G40-F Ranger
C--
Kills:198
V. Kills:115 171%
Deaths:19
KDR:10.421
Accuracy:28.001% D-
KPH:25 C--
VKPH:14.500 D
Kills:4,957 (0 + 4,957)
Deaths:437
KDR:11.343
VKDR:5.140
Vehicle Kills:2,246
Kill Difference:4,520
Playtime:89.931 hours
Usage:7%
Score:1.841m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:28.001%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:178
V. Kills:8 N/A
Deaths:6
KDR:29.667
Accuracy:13.397% D
KPH:76.700 C++
VKPH:3.400 C+
M12 Kobalt
C+
Kills:161
V. Kills:8 N/A
Deaths:5
KDR:32.200
Accuracy:14.330% D
KPH:61 C+
VKPH:3 C+
M20 Basilisk
B++
Kills:123
V. Kills:51 237%
Deaths:23
KDR:5.348
Accuracy:40.838% C**
KPH:26.100 B+
VKPH:10.800 B++
M20 Basilisk
A
Kills:67
V. Kills:42 156%
Deaths:13
KDR:5.154
Accuracy:41.737% B
KPH:26.800 B+
VKPH:16.800 A
M40 Fury
A
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.500 C--
VKPH:15.500 A
M40 Fury
A
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C*
KPH:51.500 C+
VKPH:17.500 A
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A
Kills:709 (0 + 709)
Deaths:63
KDR:11.254
VKDR:2.683
Vehicle Kills:169
Kill Difference:646
Playtime:16.102 hours
Usage:1%
Score:0.390m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,923
V. Kills:119 N/A
Deaths:280
KDR:6.868
Accuracy:50.299% B*
KPH:57.200 C*
VKPH:3.500 A
M40 Fury-F
M
Kills:1,344
V. Kills:633 212%
Deaths:335
KDR:4.012
Accuracy:64.775% A+
KPH:35.700 B++
VKPH:16.800 M
M12 Kobalt-F
A*
Kills:290
V. Kills:26 N/A
Deaths:55
KDR:5.273
Accuracy:32.064% A+
KPH:36.400 B
VKPH:3.300 A*
M4-F Pillager
C++
Kills:69
V. Kills:21 314%
Deaths:34
KDR:2.029
Accuracy:42.921% C-
KPH:20.400 C
VKPH:6.200 C++
Kills:3,626 (3,626 + 0)
Deaths:704
KDR:5.151
VKDR:1.135
Vehicle Kills:799
Kill Difference:2,922
Playtime:82.619 hours
Usage:6%
Score:0.903m
Score/min:182
Driving Accuracy:42.921%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:65
V. Kills:29 217%
Deaths:5
KDR:13
Accuracy:28.511% D**
KPH:44.400 A
VKPH:19.800 B++
Kills:65 (0 + 65)
Deaths:5
KDR:13
VKDR:5.800
Vehicle Kills:29
Kill Difference:60
Playtime:1.463 hours
Usage:0%
Score:0.031m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:28.511%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 13,1238,68263313.716A*6.7249.548%A**1.29%D*35.4A18.1B+253245.2h53.5A108A
S12 Renegade 2,0421,9232806.868A+0.1350.299%B*1.768%D-57.2C*3.5A16833.6h3.6C+7.2B
L100 Python HESH 1,8371,5693347.545M++40.5537.004%D*N/A52.1C+8.9C*21130.1h3.1B8.4C
M40 Fury-F 1,9771,3443354.012A++2.9964.775%A+N/A35.6B++16.8M21937.7h10.6C*16.3B+
MR11 Gatekeeper 2,0191,2828016.025M++9.0347.845%B**N/A30.3A17.4C++25342.3h29.2A+61A
L100 Python AP 1,7831,2613536.029S29.0343.433%D**N/A30.9C++12.8D-17140.8h4.5B**10.4B+
E540 Halberd-H 1,8511,2417117.479A10.4857.394%C+N/A55.7B+27.4B+33622.3h5.6B9.8B+
P2-120 AP 1,7911,14510810.602B++3.6040.487%DN/A23.2C--13.1D133249.4h5.4B*13.4B+
P2-120 HESH 1,4721,1384624.739B*17.7438.016%C1.054%C++37.7C--11.1B+19430.2h5C++13C+
G20 Vulcan-H 1,6051,0121576.446B++0.5548.251%C++2.569%C55B+32.2B+48318.4h82.6B++171.1B++
E540 Halberd 1,5229897313.548B**6.5552.052%A+N/A31.9B++17.2B**28231h4.8B*9.3B**
M12 Kobalt-H 7647392135.19B++28.1918.213%D15.562%C96C3.2D2847.7h15.7C++86.2C+
MR11 Gatekeeper-H 1,4157151096.56B+0.4450.605%CN/A31.5C++30.8C*27622.7h54.3C**107.3C**
P525 Marauder-H 7697084416.091C*9.0935.798%C++N/A110.6C++9.5B++3096.4h7.5C+20.9C++
L100 Python HEAT 9566813121.968M**14.9744.211%DN/A32.6C++13.2B20120.9h5.4B+12.3C++
Skyguard 6314082417S10.0021.133%D*N/A20.6B**11.3B+18319.8h63.1B**298.8B*
M40 Fury-H 4863441621.5B*14.5050.138%B++N/A76.4C31.6A4254.5h12.1C-24.1C+
Tank Mine 498320575.614A++1.3837.46%C**N/A145.5B*80.9B++16342.2h2.6D--6.8C+
M12 Kobalt-F 316290555.273A+1.7232.064%A+3.793%D*36.3B3.3A*888h14.3C*44.6B++
G40-F Ranger 3131981910.421C*3.4228.001%D-1.515%B25.1C--14.6D2447.9h68.6C**245.1C+
M12 Kobalt 186178629.667B*22.6713.397%D17.416%C77.4C*3.5C+4112.3h14.8B++110.3C++
M12 Kobalt 169161532.2A25.2014.33%D14.907%D61.9C+3.1C+4052.6h18.5C++129C+
P2-120 HEAT 2131441212B**5.0034.169%D-2.083%D24.8C+11.9B+6025.8h8.3C+24.4D
TRAC-5 1571442960.486C6.5119.132%C-15.972%D1.6D*N/A989.7h23D*120D
M12 Kobalt 140136527.2C+20.2017.993%D16.912%C+97.1C+2.9C3921.4h16.5C**91.6C+
M20 Basilisk 174123235.348B*1.6540.838%C**5.691%C+26.2B+10.9B++3794.7h89.3C*218.6B+
C-4 194121811.494C++5.5022.162%DN/A40.3D-24.3C6983h1.7C7.6C
C75 Viper 161111522.2M**15.2036.743%C+N/A29.2C+13.2A3193.8h12.6C*34.4C**
A30 Walker 1711111011.1S4.1026.908%B**N/A12.8C+6.9D1368.7h179C665.2C*
NSX Tengu 1081031320.78C6.2229.925%D--19.418%C1.5D*N/A570.6h14C+46.6C+
P525 Marauder 108102812.75C+5.7518.467%C2.941%B**60C+3.5C+2111.7h5.3B++28.8B
M18 Locust 13685253.4B*3.6026.711%D-N/A9.7D5.8D-998.8h152.9C+572.4C+
M40 Fury 1027989.875C-2.8846.269%C3.797%M**49.4D-14.4C--2291.6h16C+34.6C+
Hellfire Rocket Pods 8875193.947C3.0538.842%D--N/A31.3D5.4D--2682.4h29.1C75C
M4-F Pillager 9069342.029B**4.9742.921%C-1.449%C-20.3C6.2C++1313.4h39.1B+91.2B+
M20 Basilisk 10967135.154B*1.8441.737%B10.448%A++26.8B+16.8A4782.5h103.9C+249C**
M20 Wyvern 9465513A+6.0028.511%D**1.538%D--43.3A19.3B+3541.5h37.4A131.3B*
T2 Striker 11665242.708S4.2930.378%F--N/A9.3C7.3D1577h27.5B**90.4C++
M40 Fury 9363415.75B**8.7535.482%C+N/A33.2C--15.8A3631.9h20.3D-57.1C-
M40 Fury 795987.375C+0.3837.516%C*1.695%C+53.6C+18.2A4961.1h15.4C41.1C+
M60-G Bulldog 6858414.5A**7.5046.019%B**3.448%C**72.5A*12.5A+2570.8h5B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02150.1h
MG-HBR1 Dragoon02305.7h
Nano-Armor Kit5271,082,93481.7h
Spawn Beacon1720h
Anti-Vehicle MANA Turret21480.2h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Welding Device05080h
Spitfire Auto-Turret41,5581.1h
TX1 Repeater0960.1h
Ammunition Package52,4540.8h
Shield Recharging Field55750.1h
Nano-Repair Grenade02,3920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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