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Field Marshal Shoggoths[784] Shoggoths
TR BR 112

KDR: 7.23

Score: 25.1m

Last Seen: Apr 20th, 2019 10:32 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan S12 Renegade L100 Python HESH MR11 Gatekeeper G20 Vulcan-H M40 Fury-F L100 Python AP E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.109%15.972%305110341440.1904767.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.388C--0.729D-1.357AHEAD ++ (~6.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.1-0.607D23-0.606D97.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.076%0.669%717710286,42988024247.29739265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.881%-1.25D**-1.241D*0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.208C++8.60.314C*22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.882%2.611%371115102015,590660726923.6212214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.808B++-0.447C--0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.18C++43.7-0.104C+53.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 7
25.1m470.9%312 (18.7k)293 (17.6k)7.2261332,6264,51510.6937112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035161327.271%2.023%5518:529

86% Engineer10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMApr 21st, 2019 10:52 AM (16h) (PST)Apr 20th, 2019 8:54 PM (1d) (PST)Apr 20th, 2019 6:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
801137880.3810.0530.0082.5080.152169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,03876947,2692330150917,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1427h/59.5d 15,656 660 9,702 214.7k 407 1,884 12,973 68.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.109% C--
HSR:15.972% D
Kills:144
Deaths (as Engineer):296
Deaths (to Engineers):1,939
KDR:0.48649
Kill Difference:152
Playtime:1,232.423 hours
Usage:86%
Score:22.666m
Score/min:307
Accuracy (listed only):19.109%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):636
KDR:0
Kill Difference:UNR
Playtime:27.943 hours
Usage:2%
Score:0.270m
Score/min:161
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.109% C--
HSR:15.972% D
NSX Tengu
C
Kills:103
Deaths:132
KDR:0.780
Accuracy:29.925% D--
HSR:19.418% C
Kills:247
Deaths (as Light Assault):428
Deaths (to Light Assaults):353
KDR:0.5771
Kill Difference:181
Playtime:11.077 hours
Usage:1%
Score:0.089m
Score/min:134
Accuracy (listed only):24.517%
HSR (listed only):17.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:103
Deaths:132
KDR:0.780
Accuracy:29.925% D--
HSR:19.418% C
Kills:103
Deaths (as Infiltrator):132
Deaths (to Infiltrators):380
KDR:0.7803
Kill Difference:29
Playtime:148.358 hours
Usage:10%
Score:1.837m
Score/min:206
Accuracy (listed only):29.925%
HSR (listed only):19.418%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:85
V. Kills:51 163%
Deaths:26
KDR:3.269
Accuracy:26.687% D-
KPH:9.600 D
VKPH:5.700 D-
Hellfire Rocket Pods
D
Kills:75
V. Kills:13 N/A
Deaths:19
KDR:3.947
Accuracy:38.842% D--
KPH:31.400 D
VKPH:5.400 D--
Kills:160 (85 + 0)
Deaths:45
KDR:3.556
VKDR:1.422
Vehicle Kills:64
Kill Difference:115
Playtime:11.274 hours
Usage:1%
Score:0.093m
Score/min:138
Piloting Accuracy:26.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C*
L100 Python AP
C++
Kills:1,261
V. Kills:522 241%
Deaths:35
KDR:36.029
Accuracy:43.433% D**
KPH:30.900 C++
VKPH:12.800 D-
L100 Python HEAT
C**
Kills:710
V. Kills:287 247%
Deaths:33
KDR:21.515
Accuracy:44.772% D
KPH:32.600 C++
VKPH:13.200 C**
Skyguard
B**
Kills:433
V. Kills:236 183%
Deaths:24
KDR:18.042
Accuracy:21.595% D*
KPH:20.400 B**
VKPH:11.100 B+
C75 Viper
B**
Kills:111
V. Kills:50 218%
Deaths:5
KDR:22.200
Accuracy:36.743% C+
KPH:29 C+
VKPH:13 B**
Kills:4,084 (4,084 + 0)
Deaths:130
KDR:31.415
VKDR:10.485
Vehicle Kills:1,363
Kill Difference:3,954
Playtime:117.734 hours
Usage:8%
Score:1.381m
Score/min:195
Driving Accuracy:36.743%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:8,864
V. Kills:4,535 195%
Deaths:650
KDR:13.637
Accuracy:49.647% A*
KPH:35.300 A
VKPH:18.100 B+
MR11 Gatekeeper
B**
Kills:1,489
V. Kills:847 176%
Deaths:90
KDR:16.545
Accuracy:48.352% B**
KPH:29.300 B**
VKPH:16.600 C++
P2-120 AP
C--
Kills:1,174
V. Kills:658 178%
Deaths:109
KDR:10.771
Accuracy:40.657% D
KPH:23.400 C--
VKPH:13.100 D
P2-120 HESH
B+
Kills:1,138
V. Kills:334 340%
Deaths:46
KDR:24.739
Accuracy:38.016% C-
KPH:37.700 C--
VKPH:11.100 B+
E540 Halberd
B**
Kills:1,112
V. Kills:591 188%
Deaths:79
KDR:14.076
Accuracy:52.330% A+
KPH:32.300 B++
VKPH:17.100 B**
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% C
KPH:61.200 C+
VKPH:3.600 C+
Kills:14,023 (2,456 + 11,567)
Deaths:994
KDR:14.108
VKDR:7.082
Vehicle Kills:7,040
Kill Difference:13,029
Playtime:424.298 hours
Usage:30%
Score:9.850m
Score/min:387
Driving Accuracy:34.169%
Gunner Accuracy:18.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,486
V. Kills:821 181%
Deaths:166
KDR:8.952
Accuracy:50.103% B
KPH:60.400 B*
VKPH:33.400 B++
E540 Halberd-H
B+
Kills:1,258
V. Kills:613 205%
Deaths:72
KDR:17.472
Accuracy:57.148% C+
KPH:55.500 B+
VKPH:27.100 B+
M12 Kobalt-H
C
Kills:1,043
V. Kills:36 N/A
Deaths:22
KDR:47.409
Accuracy:19.514% C
KPH:95.500 C
VKPH:3.300 D
MR11 Gatekeeper-H
C*
Kills:810
V. Kills:750 108%
Deaths:110
KDR:7.364
Accuracy:50.891% C
KPH:33.600 C*
VKPH:31.100 C*
P525 Marauder-H
B++
Kills:756
V. Kills:61 N/A
Deaths:45
KDR:16.800
Accuracy:36.237% C++
KPH:114.600 C**
VKPH:9.200 B++
M40 Fury-H
B**
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.138% B++
KPH:76.900 C+
VKPH:31.700 B**
G40-F Ranger
C-
Kills:212
V. Kills:122 172%
Deaths:19
KDR:11.158
Accuracy:27.936% D-
KPH:25.800 C-
VKPH:14.800 C--
Kills:5,909 (0 + 5,909)
Deaths:450
KDR:13.131
VKDR:5.656
Vehicle Kills:2,545
Kill Difference:5,459
Playtime:101.569 hours
Usage:7%
Score:2.113m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:27.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:178
V. Kills:8 N/A
Deaths:6
KDR:29.667
Accuracy:13.397% D
KPH:76.700 C*
VKPH:3.400 C+
M12 Kobalt
C+
Kills:161
V. Kills:8 N/A
Deaths:5
KDR:32.200
Accuracy:14.330% D
KPH:60.300 C+
VKPH:3 C+
M20 Basilisk
B++
Kills:123
V. Kills:51 237%
Deaths:24
KDR:5.125
Accuracy:40.794% C*
KPH:26.100 B+
VKPH:10.800 B++
M20 Basilisk
A+
Kills:67
V. Kills:42 156%
Deaths:13
KDR:5.154
Accuracy:41.737% B
KPH:26.800 B+
VKPH:16.800 A+
M40 Fury
A
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 C--
VKPH:15.400 A
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C++
KPH:51.500 C+
VKPH:17.500 B**
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A+
Kills:709 (0 + 709)
Deaths:64
KDR:11.078
VKDR:2.641
Vehicle Kills:169
Kill Difference:645
Playtime:16.142 hours
Usage:1%
Score:0.394m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,923
V. Kills:119 N/A
Deaths:280
KDR:6.868
Accuracy:50.299% B*
KPH:57.200 C**
VKPH:3.500 B**
M40 Fury-F
M
Kills:1,344
V. Kills:633 212%
Deaths:335
KDR:4.012
Accuracy:64.775% A
KPH:35.700 B++
VKPH:16.800 M
M12 Kobalt-F
A++
Kills:290
V. Kills:26 N/A
Deaths:55
KDR:5.273
Accuracy:32.064% A+
KPH:36.400 C**
VKPH:3.300 A++
M4-F Pillager
C*
Kills:69
V. Kills:21 314%
Deaths:34
KDR:2.029
Accuracy:42.921% D
KPH:20.400 C
VKPH:6.200 C*
Kills:3,626 (3,626 + 0)
Deaths:704
KDR:5.151
VKDR:1.135
Vehicle Kills:799
Kill Difference:2,922
Playtime:82.619 hours
Usage:6%
Score:0.904m
Score/min:182
Driving Accuracy:42.921%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.801% B+
KPH:73.900 B
VKPH:28.100 C**
M20 Wyvern
B**
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D*
KPH:41.400 B**
VKPH:19.900 B+
Kills:185 (0 + 185)
Deaths:5
KDR:37
VKDR:15.600
Vehicle Kills:78
Kill Difference:180
Playtime:3.323 hours
Usage:0%
Score:0.108m
Score/min:540
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 13,3998,86465013.637A++6.4149.647%A*1.32%D*35.3A18.1B+252251.2h53.6A107.9A
S12 Renegade 2,0421,9232806.868A0.3650.299%B*1.768%D57.2C**3.5B**16833.6h3.6C+7.2B+
L100 Python HESH 1,8371,5693347.545M++40.3237.004%D*N/A52.1C+8.9C*21230.1h3.1B8.4C
MR11 Gatekeeper 2,3361,4899016.544M*9.3248.352%B**N/A29.3B**16.6C++23650.9h29.7A61.5A
G20 Vulcan-H 2,3071,4861668.952A+1.7350.103%B2.355%C60.4B*33.4B++49124.6h75.7B*151B*
M40 Fury-F 1,9771,3443354.012A++3.2164.775%AN/A35.6B++16.8M21937.7h10.6C*16.3B+
L100 Python AP 1,7831,2613536.029S28.8043.433%D**N/A30.9C++12.8D-17540.8h4.5B+10.4B
E540 Halberd-H 1,8711,2587217.472A+10.2557.148%C+N/A55.4B+27B+33822.7h5.6B9.8B+
P2-120 AP 1,8321,17410910.771B++3.5440.657%DN/A23.4C--13.1D138650.1h5.4B*13.3B+
P2-120 HESH 1,4721,1384624.739B+17.5138.016%C-1.054%C++37.7C--11.1B+19530.2h5C++13C+
E540 Halberd 1,7031,1127914.076B**6.8552.33%A+N/A32.2B++17.1B**27834.5h4.8B*9.1B**
M12 Kobalt-H 1,0791,0432247.409A++40.1819.514%C16.012%C+95.7C3.3D25710.9h15.7C++80.5C+
MR11 Gatekeeper-H 1,5608101107.364B++0.1450.891%CN/A33.6C*31.1C*27724.1h51.3B+100.8B+
P525 Marauder-H 8177564516.8C*9.5736.237%C++N/A114.5C**9.2B++3146.6h7.4C+20.4C++
L100 Python HEAT 9977103321.515M*14.2944.772%DN/A32.6C++13.2C**20021.8h5.5C*12.2C++
Skyguard 6694332418.042S10.8221.595%D*N/A20.4B**11.1B+18021.2h63.8A295.6B*
M40 Fury-H 4863441621.5B*14.2750.138%B++N/A76.4C+31.6B**4264.5h12.1C24.1C++
Tank Mine 503324575.684A++1.5439.183%B+N/A135B+74.6B+15462.4h2.7D*6.9C
M12 Kobalt-F 316290555.273A+1.9532.064%A+3.793%D--36.3C*3.3A++888h14.3C*44.6B++
M12 Kobalt 236231546.2B+38.9717.893%D19.913%B+92.4C2D-3362.5h17.2C*96.2C+
G40-F Ranger 3342121911.158B**3.9327.936%D-1.415%C*25.9C-14.9C-2478.2h66.7B238.6C++
M12 Kobalt 186178629.667B*22.4413.397%D17.416%C77.4C*3.5C+4112.3h14.8B++110.3C++
T2 Striker 285175315.645U1.5833.403%F-N/A15.4B+9.6C20511.4h18.2A+54.4B++
M12 Kobalt 169161532.2A24.9714.33%D14.907%D59.6C+3C+4022.7h18.5C++129C+
P2-120 HEAT 2131441212A4.7734.169%D-2.083%D24.8C+11.9B+6165.8h8.3C+24.4D
C-4 229144841.714C*5.5121.097%D-N/A46.5D27.4C+7483.1h1.5C++7.3C
TRAC-5 1571442960.486C6.7419.109%C--15.972%D1.6D*N/A989.7h23D*120.1D
M20 Basilisk 174123245.125B*2.1040.794%C*5.691%C+26.2B+10.9B*3854.7h89.4C*219.1B+
C75 Viper 161111522.2M*14.9736.743%C+N/A29.2C+13.2B**3363.8h12.6C*34.4C**
A30 Walker 1711111011.1S3.8726.908%B**N/A12.8C6.9D1368.7h179C665.2C*
VLG Missile Launcher 1491081108S100.7758.801%B+N/A72C**27.3C*8091.5h4.3B++7.3B++
NSX Tengu 1081031320.78C6.4529.925%D--19.418%C1.5D**N/A570.6h14C+46.6C+
P525 Marauder 108102812.75C+5.5218.467%C2.941%B**60C+3.5C+2141.7h5.3B++28.8B+
M18 Locust 13685263.269B++3.9626.687%D-N/A9.6D5.7D-1008.9h153C+573.4C+
M40 Fury 1027989.875C2.6546.269%C3.797%M*49.4D14.4C--2291.6h16C+34.6C+
M20 Wyvern 11477515.4A*8.1729.124%D*1.299%D*40.5B**19.5B+3271.9h39.9A137B*
Hellfire Rocket Pods 8875193.947C3.2838.842%D--N/A31.3D5.4D--2772.4h29.1C75C-
M4-F Pillager 9069342.029B**5.2042.921%D1.449%C--20.3C6.2C*1333.4h39.1B+91.2B+
M20 Basilisk 10967135.154B*2.0741.737%B10.448%A++26.8B+16.8A+4842.5h103.9C+249C**
M40 Fury 9363415.75B**8.5235.482%C+N/A33.2C-15.8A3651.9h20.3D57.1C
M40 Fury 795987.375C+0.1537.516%C++1.695%C+53.6C+18.2A5101.1h15.4C41.1C+
M60-G Bulldog 6858414.5A**7.2746.019%B**3.448%C**72.5A**12.5A++2570.8h5B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21490.2h
Motion Spotter02150.1h
MG-HBR1 Dragoon02305.7h
Spawn Beacon1860.1h
Nano-Armor Kit5601,163,77186.7h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Spitfire Auto-Turret41,6091.1h
Welding Device05080h
TX1 Repeater0960.1h
Ammunition Package52,5960.8h
Shield Recharging Field55750.1h
Nano-Repair Grenade02,5170.7h

Check the help document for the dictionary if you want to learn more about words used here.


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