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Field Marshal Shoggoths[784] Shoggoths
TR BR 126

KDR: 8.26

Score: 33.9m

Last Seen: Mar 20th, 2020 10:18 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan E540 Halberd-H P2-120 AP M12 Kobalt-H MR11 Gatekeeper S12 Renegade G20 Vulcan-H L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.799%16.522%278212302300.2677537.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.785%-0.808D--0.481D0.124C+HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.9-0.915D--23.7-0.699D117.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.389%0.558%860712258,960107135598.35821252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.589%-1.163D*-1.241D*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.177C++8.50.264C*20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.928%3.09%438415121721,358748949328.5154225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.081%0.756B++-0.354C-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.22C++38.5-0.036C+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.549%17.647%438411231516270.809524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.142D*0.564B+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.2-1.707F-10-1.042D*26.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.9m485%335 (20.1k)315 (18.9k)8.2597143,8265,30612.2672126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232223725.637%2.184%5620:2413

88% Engineer9% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMMar 21st, 2020 12:46 PM (9d) (PST)Mar 20th, 2020 9:23 PM (10d) (PST)Mar 20th, 2020 6:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
860128480.4070.0490.0092.7450.159186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,58172250,85924311651018,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1794.3h/74.8d 21,264 957 13,023 295.5k 538 2,329 17,103 92.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D
HSR:15.753% D
NSX-P Tanto
D*
Kills:84
Deaths:267
KDR:0.315
Accuracy:14.093% F--
HSR:17.857% D*
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.549% D**
HSR:17.647% B+
Kills:281
Deaths (as Engineer):678
Deaths (to Engineers):2,330
KDR:0.41445
Kill Difference:397
Playtime:1,574.571 hours
Usage:88%
Score:31.405m
Score/min:332
Accuracy (listed only):20.261%
HSR (listed only):17.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):705
KDR:0
Kill Difference:UNR
Playtime:30.586 hours
Usage:2%
Score:0.289m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D
HSR:15.753% D
NSX Tengu
C-
Kills:105
Deaths:141
KDR:0.745
Accuracy:28.701% D**
HSR:19.048% C-
NSX-P Tanto
D*
Kills:84
Deaths:267
KDR:0.315
Accuracy:14.093% F--
HSR:17.857% D*
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.549% D**
HSR:17.647% B+
Kills:386
Deaths (as Light Assault):819
Deaths (to Light Assaults):399
KDR:0.47131
Kill Difference:433
Playtime:12.948 hours
Usage:1%
Score:0.115m
Score/min:148
Accuracy (listed only):22.371%
HSR (listed only):17.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C-
Kills:105
Deaths:141
KDR:0.745
Accuracy:28.701% D**
HSR:19.048% C-
Kills:105
Deaths (as Infiltrator):141
Deaths (to Infiltrators):422
KDR:0.74468
Kill Difference:36
Playtime:167.091 hours
Usage:9%
Score:1.929m
Score/min:192
Accuracy (listed only):28.701%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:98
V. Kills:59 163%
Deaths:32
KDR:3.063
Accuracy:28.258% D
KPH:9.200 D-
VKPH:5.500 D--
Hellfire Rocket Pods
D-
Kills:81
V. Kills:13 N/A
Deaths:19
KDR:4.263
Accuracy:39.997% D--
KPH:27.900 D-
VKPH:4.500 D--
Kills:179 (98 + 0)
Deaths:51
KDR:3.510
VKDR:1.412
Vehicle Kills:72
Kill Difference:128
Playtime:13.576 hours
Usage:1%
Score:0.108m
Score/min:133
Piloting Accuracy:28.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,591
V. Kills:270 N/A
Deaths:33
KDR:48.212
Accuracy:37.074% D**
KPH:52.200 C+
VKPH:8.900 C++
L100 Python HEAT
B+
Kills:1,385
V. Kills:571 242%
Deaths:50
KDR:27.700
Accuracy:44.569% D
KPH:34.600 C++
VKPH:14.300 B+
L100 Python AP
C+
Kills:1,366
V. Kills:565 241%
Deaths:35
KDR:39.029
Accuracy:43.912% D**
KPH:30.900 C+
VKPH:12.800 D-
Skyguard
B**
Kills:629
V. Kills:326 192%
Deaths:32
KDR:19.656
Accuracy:23.392% D--
KPH:21 B**
VKPH:10.900 B+
C75 Viper
B**
Kills:138
V. Kills:66 206%
Deaths:5
KDR:27.600
Accuracy:37.977% C+
KPH:25.700 C
VKPH:12.300 B**
Kills:5,109 (5,109 + 0)
Deaths:155
KDR:32.961
VKDR:11.600
Vehicle Kills:1,798
Kill Difference:4,954
Playtime:149.986 hours
Usage:8%
Score:1.901m
Score/min:211
Driving Accuracy:37.977%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:10,214
V. Kills:5,196 197%
Deaths:690
KDR:14.803
Accuracy:49.525% A**
KPH:35.200 A
VKPH:17.900 B++
P2-120 AP
C-
Kills:2,681
V. Kills:1,351 198%
Deaths:130
KDR:20.623
Accuracy:40.271% D
KPH:25.700 C-
VKPH:13 D
MR11 Gatekeeper
B**
Kills:2,044
V. Kills:1,123 182%
Deaths:105
KDR:19.467
Accuracy:48.014% B**
KPH:29.100 B+
VKPH:16 C+
E540 Halberd
B+
Kills:1,464
V. Kills:737 198%
Deaths:81
KDR:18.074
Accuracy:50.213% B**
KPH:32.600 B+
VKPH:16.400 B+
P2-120 HESH
B+
Kills:1,164
V. Kills:341 340%
Deaths:46
KDR:25.304
Accuracy:38.016% C--
KPH:37.300 D
VKPH:10.900 B+
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
Halberd SE
C--
Kills:128
V. Kills:52 242%
Deaths:2
KDR:64
Accuracy:45.333% C+
KPH:30.100 D-
VKPH:12.200 C--
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% D
KPH:61.200 C+
VKPH:3.600 C+
G40-F Ranger
B+
Kills:78
V. Kills:41 186%
Deaths:5
KDR:15.600
Accuracy:33.850% B+
KPH:58.300 B+
VKPH:30.700 B
Kills:18,019 (3,989 + 14,030)
Deaths:1,079
KDR:16.700
VKDR:8.263
Vehicle Kills:8,916
Kill Difference:16,940
Playtime:553.504 hours
Usage:31%
Score:12.731m
Score/min:383
Driving Accuracy:34.169%
Gunner Accuracy:33.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:3,227
V. Kills:1,514 213%
Deaths:73
KDR:44.206
Accuracy:57.188% C+
KPH:58.800 B++
VKPH:27.600 B+
M12 Kobalt-H
C+
Kills:2,459
V. Kills:87 N/A
Deaths:24
KDR:102.458
Accuracy:20.163% C
KPH:109.600 C+
VKPH:3.900 C
G20 Vulcan-H
B**
Kills:1,903
V. Kills:1,014 187%
Deaths:177
KDR:10.751
Accuracy:50.886% B
KPH:63 B**
VKPH:33.600 B+
MR11 Gatekeeper-H
C**
Kills:921
V. Kills:814 113%
Deaths:114
KDR:8.079
Accuracy:51.698% C
KPH:35.100 C**
VKPH:31.100 C*
P525 Marauder-H
B*
Kills:799
V. Kills:64 N/A
Deaths:46
KDR:17.370
Accuracy:36.483% C++
KPH:116.900 C**
VKPH:9.400 B*
M60-G Bulldog-H
C++
Kills:367
V. Kills:46 N/A
Deaths:
KDR:
Accuracy:47.676% C+
KPH:80.900 C++
VKPH:10.100 C
M40 Fury-H
A
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.144% B++
KPH:76.900 C
VKPH:31.700 A
G40-F Ranger
C
Kills:294
V. Kills:166 176%
Deaths:19
KDR:15.474
Accuracy:28.714% D-
KPH:27.900 C
VKPH:15.800 C
E540 Halberd-H
U
Kills:92
V. Kills:43 209%
Deaths:
KDR:
Accuracy:58.703% U
KPH:0 U
VKPH:0 U
Kills:10,406 (0 + 10,406)
Deaths:469
KDR:22.188
VKDR:8.294
Vehicle Kills:3,890
Kill Difference:9,937
Playtime:160.145 hours
Usage:9%
Score:3.577m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:58.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:204
V. Kills:9 N/A
Deaths:6
KDR:34
Accuracy:13.356% D--
KPH:79.700 C++
VKPH:3.500 C+
M12 Kobalt
C++
Kills:190
V. Kills:10 N/A
Deaths:5
KDR:38
Accuracy:14.512% D
KPH:65.800 C+
VKPH:3.500 C++
M20 Basilisk
B*
Kills:128
V. Kills:52 242%
Deaths:24
KDR:5.333
Accuracy:40.668% C++
KPH:26.600 B+
VKPH:10.800 B*
M20 Basilisk
A++
Kills:74
V. Kills:45 161%
Deaths:13
KDR:5.692
Accuracy:41.632% C*
KPH:26.800 B+
VKPH:16.300 A++
M60-G Bulldog
A++
Kills:65
V. Kills:10 N/A
Deaths:4
KDR:16.250
Accuracy:42.876% B++
KPH:66.400 A++
VKPH:10.200 B**
M40 Fury
B**
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 D
VKPH:15.400 B**
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C++
KPH:51.500 C+
VKPH:17.500 B**
Kills:783 (0 + 783)
Deaths:64
KDR:12.234
VKDR:2.750
Vehicle Kills:176
Kill Difference:719
Playtime:17.088 hours
Usage:1%
Score:0.438m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:37.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,977
V. Kills:124 N/A
Deaths:284
KDR:6.961
Accuracy:50.074% B*
KPH:56.800 C++
VKPH:3.600 A
M40 Fury-F
A**
Kills:1,345
V. Kills:633 212%
Deaths:335
KDR:4.015
Accuracy:64.810% A+
KPH:35.600 B+
VKPH:16.700 A**
M12 Kobalt-F
A*
Kills:303
V. Kills:27 N/A
Deaths:56
KDR:5.411
Accuracy:31.419% A+
KPH:33.800 C++
VKPH:3 A*
M4-F Pillager
C++
Kills:77
V. Kills:22 335%
Deaths:35
KDR:2.200
Accuracy:38.252% D--
KPH:19.400 C--
VKPH:5.500 C++
Kills:3,702 (3,702 + 0)
Deaths:710
KDR:5.214
VKDR:1.135
Vehicle Kills:806
Kill Difference:2,992
Playtime:85.547 hours
Usage:5%
Score:0.920m
Score/min:179
Driving Accuracy:38.252%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.503% B+
KPH:72.600 B++
VKPH:27.600 B+
M20 Wyvern
B**
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D**
KPH:41.200 B**
VKPH:19.800 B+
Kills:185 (0 + 185)
Deaths:5
KDR:37
VKDR:15.600
Vehicle Kills:78
Kill Difference:180
Playtime:3.355 hours
Usage:0%
Score:0.114m
Score/min:566
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 15,41010,21469014.803A**6.5449.525%A**1.302%D*35.2A17.9B++256290h53.8A108.6A+
E540 Halberd-H 4,7413,2277344.205S35.9557.188%C+N/A58.8B++27.6B+35754.9h4.6B++8.1B++
P2-120 AP 4,0322,68113020.623A++12.3640.271%DN/A25.8C-13D923104.1h4.4B**10.9B*
M12 Kobalt-H 2,5462,45924102.458A**94.2020.163%C15.494%C109.8C+3.9C30122.4h14.6C**72.5C++
MR11 Gatekeeper 3,1672,04410519.467A**11.2148.014%B**N/A29.1B+16C+24170.2h29.2A+60.8A
S12 Renegade 2,1011,9772846.961A1.3050.074%B*1.77%D--56.8C++3.6A16634.8h3.6C7.2B
G20 Vulcan-H 2,9171,90317710.751A++2.4950.886%B2.417%C63B**33.6B+54730.2h71.7B**141B**
L100 Python HESH 1,8611,5913348.212M39.9537.074%D**N/A52.2C+8.9C++21530.5h3.1C*8.4C-
E540 Halberd 2,2011,4648118.074A9.8150.213%B**N/A32.6B+16.4B+26844.9h4.7B*9.5B**
L100 Python HEAT 1,9561,3855027.7M**19.4444.569%DN/A34.6C++14.3B+23640h5.1B+11.4C++
L100 Python AP 1,9311,3663539.029S30.7743.912%D**N/A30.8C+12.8D-19244.3h4.5B*10.3C*
M40 Fury-F 1,9781,3453354.015A+4.2464.81%A+N/A35.6B+16.7A**22037.8h10.6C++16.3B++
P2-120 HESH 1,5051,1644625.304B+17.0438.016%C--1.031%C++37.3D10.9B+19831.2h4.9C+13C+
MR11 Gatekeeper-H 1,7359211148.079B*0.1851.698%CN/A35.2C**31.1C*30326.2h49.2B95.1B
P525 Marauder-H 8637994617.37C++9.1136.483%C++N/A117.5C**9.4B*3316.8h7.4C+20.2C++
Skyguard 9556293219.656S11.4023.392%D--N/A21B**10.9B+18029.9h62.8A268.4B**
Tank Mine 688455637.222A*1.0440.835%B+N/A156.9B**80.3B+16602.9h2.6D*6.4C+
M60-G Bulldog-H 4133671367U358.7447.676%C+N/A81.6C++10.2C3114.5h5.3C++11.1C*
M40 Fury-H 4863441621.5B+13.2450.144%B++N/A76.4C31.6A4294.5h12.1D24.2C+
C-4 4843121043B**5.2620.517%D-N/A69.3C38.2B+9034.5h1.1B++5.6C++
M12 Kobalt-F 330303565.411A+2.8531.419%A+3.63%D*33.7C++3A*829h14.2C*45.3B++
G40-F Ranger 4602941915.474B*7.2128.714%D-1.02%C+28C15.8C24810.5h64.3B+224C*
M12 Kobalt 297289557.8B*49.5418.182%D18.339%C+85C--2.4D-2983.4h17.6C+96.6C
M12 Kobalt 213204634B++25.7413.356%D--17.157%C78.5C++3.5C+4132.6h14.5B++108.9C+
M12 Kobalt 200190538B**29.7414.512%D15.263%D65.5C+3.4C+4262.9h17.3C*119.2C++
T2 Striker 305187355.343S2.9232.9%F--N/A14.7C++9.3C20412.7h18.4A++55.9B*
A30 Walker 2711761017.6S9.3427.607%B*N/A15.6C+8.4C--14511.3h152C+550.5B
TRAC-5 1591463010.485C--7.7719.14%D15.753%D1.6D--N/A1090.4h22.8D**119D-
P2-120 HEAT 2131441212B**3.7434.169%D-2.083%D24.8C+11.9B+7725.8h8.3C24.4D-
Hunter QCX 239143692.072A++6.1952.089%B+2.098%F10.4C7B++8913.8h10.2C19.6C+
C75 Viper 204138527.6S19.3437.977%C+N/A25.6C12.2B*3395.4h12.1C++31.9C*
M20 Basilisk 180128245.333B++2.9340.668%C++6.25%C++26.7B+10.8B*4314.8h86.9C**213.6B+
Halberd SE 180128264B**55.7445.333%C+N/A29.8D-12.1D2274.3h3.7B++8.2B++
M20 Drake 1911201120U111.7431.211%C++N/A26.1B*15.4B+2024.6h60.6B+194.1B+
VLG Missile Launcher 1491081108M*99.7458.503%B+N/A72B++27.3B+8331.5h4.3B*7.3B**
NSX Tengu 1101051410.745C--7.5128.701%D**19.048%C-1.5D**N/A572.3h14.2C49.4C--
P525 Marauder 108102812.75C4.4918.467%D2.941%A60C3.5C2251.7h5.3B+28.8C**
M18 Locust 15798323.063C**5.2028.258%DN/A9.2D-5.5D--9410.7h160.1C+566.5C
NSX-P Tanto 89842670.315D7.9414.093%F--17.857%D*0.5D*N/A2184.9h25.2F-178.9T*
M40 Fury 10884810.5C2.2446.235%D3.571%M*42D-12D2002h16.2C+34.9C+
Hellfire Rocket Pods 9481194.263C4.0039.997%D--N/A27.9D-4.5D--2762.9h31.5C78.7D
G40-F Ranger 11978515.6A7.3433.85%B+N/A60B+31.5B+5431.3h68.6C*202.7B
M4-F Pillager 9977352.2B*6.0638.252%D--1.299%C--19.3C--5.5C++1304h37.7B+98.5C++
M20 Wyvern 11477515.4A*7.1429.124%D**1.299%D--40.5B**19.5B+3521.9h39.9A137B*
M20 Basilisk 11974135.692B*2.5741.632%C*9.459%A+26.4B+16.1A++4802.8h103.9C+249.6C*
M60-G Bulldog 7565416.25A*7.9942.876%B++3.077%C++65A++10B**3071h5.1B*12B*
M40 Fury 9363415.75B*7.4935.482%C+N/A33.2D15.8A3671.9h20.3D*57.1D
M40 Fury 795987.375C+0.8837.516%C++1.695%C+53.6C+18.2A5141.1h15.4C41.1C+
Pelter Rocket Pod 5853317.667C9.4146.042%C+N/A53C5D-3551h19.1C*41.5C**
FA1 Barrage 56511100.464C--7.8027.549%D**17.647%B+1.1D**N/A548.2h10T-36.2T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11800.1h
Nano-Armor Kit9241,666,443117.3h
Anti-Vehicle MANA Turret21680.2h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
NS Patriot Flare Gun02360.2h
Motion Spotter02160.1h
Spitfire Auto-Turret51,9831.3h
Welding Device05080h
Shield Recharging Field55750.1h
Ammunition Package53,0140.9h
TX1 Repeater0960.1h
Nano-Repair Grenade03,1220.9h
MG-HBR1 Dragoon02305.7h

Check the help document for the dictionary if you want to learn more about words used here.


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