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Field Marshal Shoggoths[784] Shoggoths
TR BR 130

KDR: 8.49

Score: 36.3m

Last Seen: May 25th, 2020 8:12 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan P2-120 AP E540 Halberd-H M12 Kobalt-H MR11 Gatekeeper G20 Vulcan-H S12 Renegade L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.139%29.167%529313414080.4599778.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±13.201%-0.603D1.214B**-8.034T*HEAD ++ (~20.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.16C15.6-0.092C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.857%0.511%9797133710,368110741809.36585248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.586%-1.084D*-1.287D**-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.315C*7.90.369C**18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.066%3.049%435215132921,842774970528.2196225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%0.725B++-0.355C-0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.275C*38.40.046C+48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.46%17.647%435211343516590.784615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.18D*0.552B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-1.767F-10-1.053D*26.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m495%337 (20.2k)318 (19.1k)8.4929146,6945,49812.6921130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1344234325.483%2.292%5820:5013

88% Engineer10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMMay 26th, 2020 3:51 AM (37d) (PST)May 25th, 2020 4:13 PM (37d) (PST)May 25th, 2020 4:12 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
868128560.4090.0480.0092.8110.159196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,05070251,34825311691019,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1903.3h/79.3d 23,087 1,070 13,557 321.1k 580 2,430 18,167 99.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D
HSR:15.753% D
NSX-P Tanto
F
Kills:96
Deaths:302
KDR:0.318
Accuracy:14.439% F--
HSR:15.625% F
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.460% D**
HSR:17.647% B+
Kills:293
Deaths (as Engineer):713
Deaths (to Engineers):2,420
KDR:0.41094
Kill Difference:420
Playtime:1,666.487 hours
Usage:88%
Score:33.634m
Score/min:336
Accuracy (listed only):20.346%
HSR (listed only):16.342%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):720
KDR:0
Kill Difference:UNR
Playtime:32.232 hours
Usage:2%
Score:0.320m
Score/min:165
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D
HSR:15.753% D
NSX Tengu
C-
Kills:105
Deaths:145
KDR:0.724
Accuracy:28.640% D**
HSR:19.048% C-
NSX-P Tanto
F
Kills:96
Deaths:302
KDR:0.318
Accuracy:14.439% F--
HSR:15.625% F
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.460% D**
HSR:17.647% B+
Kills:398
Deaths (as Light Assault):858
Deaths (to Light Assaults):413
KDR:0.46387
Kill Difference:460
Playtime:12.948 hours
Usage:1%
Score:0.115m
Score/min:148
Accuracy (listed only):22.420%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:166
Deaths:18
KDR:9.222
Accuracy:62.338% A*
HSR:48.795% B+
NSX Tengu
C-
Kills:105
Deaths:145
KDR:0.724
Accuracy:28.640% D**
HSR:19.048% C-
Kills:271
Deaths (as Infiltrator):163
Deaths (to Infiltrators):442
KDR:1.66258
Kill Difference:108
Playtime:187.017 hours
Usage:10%
Score:2.050m
Score/min:183
Accuracy (listed only):45.489%
HSR (listed only):33.921%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:98
V. Kills:59 163%
Deaths:32
KDR:3.063
Accuracy:28.210% D
KPH:9.100 D-
VKPH:5.500 D--
Hellfire Rocket Pods
D-
Kills:81
V. Kills:13 N/A
Deaths:19
KDR:4.263
Accuracy:39.997% D--
KPH:27.900 D-
VKPH:4.500 D--
Kills:179 (98 + 0)
Deaths:51
KDR:3.510
VKDR:1.412
Vehicle Kills:72
Kill Difference:128
Playtime:13.691 hours
Usage:1%
Score:0.112m
Score/min:137
Piloting Accuracy:28.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,591
V. Kills:270 N/A
Deaths:33
KDR:48.212
Accuracy:37.074% D**
KPH:52.200 C+
VKPH:8.900 C++
L100 Python HEAT
B
Kills:1,387
V. Kills:572 242%
Deaths:50
KDR:27.740
Accuracy:44.552% D
KPH:34.600 C+
VKPH:14.300 B
L100 Python AP
C
Kills:1,375
V. Kills:569 241%
Deaths:35
KDR:39.286
Accuracy:43.993% D**
KPH:30.800 C
VKPH:12.800 D--
Skyguard
B*
Kills:634
V. Kills:329 192%
Deaths:32
KDR:19.813
Accuracy:23.423% D--
KPH:21 B*
VKPH:10.900 B
C75 Viper
B++
Kills:138
V. Kills:66 206%
Deaths:5
KDR:27.600
Accuracy:38.036% C+
KPH:25.400 C
VKPH:12.100 B++
Kills:5,125 (5,125 + 0)
Deaths:155
KDR:33.065
VKDR:11.652
Vehicle Kills:1,806
Kill Difference:4,970
Playtime:150.697 hours
Usage:8%
Score:1.925m
Score/min:213
Driving Accuracy:38.036%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:10,395
V. Kills:5,281 197%
Deaths:690
KDR:15.065
Accuracy:49.535% A**
KPH:35.400 A
VKPH:18 B++
P2-120 AP
C
Kills:4,063
V. Kills:1,964 207%
Deaths:130
KDR:31.254
Accuracy:40.230% D
KPH:27.500 C
VKPH:13.300 D
MR11 Gatekeeper
B++
Kills:2,250
V. Kills:1,230 183%
Deaths:105
KDR:21.429
Accuracy:46.596% B++
KPH:28.500 B++
VKPH:15.600 C+
E540 Halberd
B++
Kills:1,489
V. Kills:751 198%
Deaths:81
KDR:18.383
Accuracy:49.923% B**
KPH:32.100 B+
VKPH:16.200 B++
P2-120 HESH
C**
Kills:1,174
V. Kills:341 343%
Deaths:46
KDR:25.522
Accuracy:37.722% D
KPH:37.200 D
VKPH:10.800 C**
Halberd SE
D
Kills:151
V. Kills:61 244%
Deaths:2
KDR:75.500
Accuracy:46.810% C++
KPH:31.100 D
VKPH:12.500 D
P2-120 HEAT
C**
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C
VKPH:11.800 C**
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% D
KPH:61.200 C
VKPH:3.600 C+
G40-F Ranger
B+
Kills:80
V. Kills:42 186%
Deaths:5
KDR:16
Accuracy:34.463% B+
KPH:54.900 B
VKPH:28.800 C*
Kills:19,848 (5,381 + 14,467)
Deaths:1,079
KDR:18.395
VKDR:9.032
Vehicle Kills:9,745
Kill Difference:18,769
Playtime:612.762 hours
Usage:32%
Score:13.756m
Score/min:374
Driving Accuracy:34.169%
Gunner Accuracy:34.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:3,359
V. Kills:1,570 214%
Deaths:73
KDR:46.014
Accuracy:57.399% C+
KPH:59.100 B+
VKPH:27.600 B+
M12 Kobalt-H
C
Kills:2,492
V. Kills:87 N/A
Deaths:24
KDR:103.833
Accuracy:20.096% C
KPH:108.900 C
VKPH:3.800 C-
G20 Vulcan-H
B*
Kills:1,991
V. Kills:1,060 188%
Deaths:177
KDR:11.249
Accuracy:51.441% B+
KPH:63.300 B*
VKPH:33.700 B+
MR11 Gatekeeper-H
C*
Kills:927
V. Kills:817 113%
Deaths:114
KDR:8.132
Accuracy:51.745% C
KPH:35.200 C++
VKPH:31 C*
P525 Marauder-H
B++
Kills:811
V. Kills:65 N/A
Deaths:46
KDR:17.630
Accuracy:36.703% C+
KPH:116.900 C*
VKPH:9.400 B++
M60-G Bulldog-H
C+
Kills:374
V. Kills:50 N/A
Deaths:
KDR:
Accuracy:48.046% C+
KPH:81.300 C+
VKPH:10.900 C
M40 Fury-H
A
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.144% B++
KPH:76.900 C
VKPH:31.700 A
G40-F Ranger
C
Kills:301
V. Kills:170 176%
Deaths:19
KDR:15.842
Accuracy:29.104% D-
KPH:28 C
VKPH:15.800 C-
E540 Halberd-H
D**
Kills:92
V. Kills:43 209%
Deaths:
KDR:
Accuracy:58.703% D
KPH:0 F-
VKPH:0 D**
Kills:10,691 (0 + 10,691)
Deaths:469
KDR:22.795
VKDR:8.537
Vehicle Kills:4,004
Kill Difference:10,222
Playtime:164.288 hours
Usage:9%
Score:3.768m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:58.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:204
V. Kills:9 N/A
Deaths:6
KDR:34
Accuracy:13.356% D--
KPH:79.700 C++
VKPH:3.500 C+
M12 Kobalt
C+
Kills:190
V. Kills:10 N/A
Deaths:5
KDR:38
Accuracy:14.512% D
KPH:65.800 C+
VKPH:3.500 C+
M20 Basilisk
B*
Kills:128
V. Kills:52 242%
Deaths:24
KDR:5.333
Accuracy:40.668% C++
KPH:26.600 B+
VKPH:10.800 B*
M20 Basilisk
A++
Kills:74
V. Kills:45 161%
Deaths:13
KDR:5.692
Accuracy:41.632% C*
KPH:26.800 B+
VKPH:16.300 A++
M60-G Bulldog
A++
Kills:71
V. Kills:11 N/A
Deaths:4
KDR:17.750
Accuracy:42.689% B+
KPH:67 A++
VKPH:10.400 B++
M40 Fury
A+
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 D
VKPH:15.400 A+
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C++
KPH:51.500 C+
VKPH:17.500 B**
Kills:789 (0 + 789)
Deaths:64
KDR:12.328
VKDR:2.766
Vehicle Kills:177
Kill Difference:725
Playtime:17.170 hours
Usage:1%
Score:0.443m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:37.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,985
V. Kills:125 N/A
Deaths:284
KDR:6.989
Accuracy:50.102% B*
KPH:56.500 C++
VKPH:3.600 B**
M40 Fury-F
A*
Kills:1,350
V. Kills:635 212%
Deaths:336
KDR:4.018
Accuracy:64.861% A+
KPH:35.300 B++
VKPH:16.600 A*
M12 Kobalt-F
A
Kills:333
V. Kills:27 N/A
Deaths:59
KDR:5.644
Accuracy:31.059% A
KPH:32.500 C+
VKPH:2.600 A
M4-F Pillager
C+
Kills:129
V. Kills:37 339%
Deaths:41
KDR:3.146
Accuracy:40.147% D--
KPH:19.800 D
VKPH:5.700 C+
Kills:3,797 (3,797 + 0)
Deaths:720
KDR:5.274
VKDR:1.144
Vehicle Kills:824
Kill Difference:3,077
Playtime:90.176 hours
Usage:5%
Score:0.948m
Score/min:175
Driving Accuracy:40.147%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.503% B
KPH:72.600 B+
VKPH:27.600 B++
CAS 14-E
C+
Kills:79
V. Kills:9 N/A
Deaths:3
KDR:26.333
Accuracy:37.814% B+
KPH:50.800 D
VKPH:5.800 C+
M20 Wyvern
B*
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D**
KPH:41.200 B*
VKPH:19.800 B++
Kills:264 (0 + 264)
Deaths:8
KDR:33
VKDR:10.875
Vehicle Kills:87
Kill Difference:256
Playtime:4.911 hours
Usage:0%
Score:0.135m
Score/min:458
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 15,67610,39569015.065A+6.5749.535%A**1.289%D*35.4A18B++259294h53.6B**108.2A
P2-120 AP 6,0274,06313031.254M22.7640.23%DN/A27.5C13.3D730147.9h4.1B**10.2B*
E540 Halberd-H 4,9293,3597346.014S37.5257.399%C+N/A59B+27.6B+37156.9h4.6B++8.1B++
M12 Kobalt-H 2,5792,49224103.833A*95.3420.096%C15.49%C108.8C3.8C-30222.9h14.7C++72.9C++
MR11 Gatekeeper 3,4802,25010521.429A*12.9446.596%B++N/A28.4B++15.5C+24679.1h29.3A62.9A
G20 Vulcan-H 3,0511,99117711.249A++2.7651.441%B+2.31%C63.2B*33.7B+55831.5h72.2B*140.4B**
S12 Renegade 2,1101,9852846.989B**1.5050.102%B*1.763%D--56.6C++3.6B**16535.1h3.6C7.2C**
L100 Python HESH 1,8611,5913348.212A**39.7237.074%D**N/A52.2C+8.9C++21730.5h3.1C*8.4C-
E540 Halberd 2,2401,4898118.383B**9.8949.923%B**N/A32.2B+16.2B++26946.3h4.8B++9.6B**
L100 Python HEAT 1,9591,3875027.74M*19.2544.552%DN/A34.6C+14.3B23640.1h5.1B11.4C++
L100 Python AP 1,9441,3753539.286M*30.7943.993%D**N/A30.8C12.8D--19544.6h4.5B++10.2C++
M40 Fury-F 1,9851,3503364.018A4.4764.861%A+N/A35.2B++16.6A*21838.3h10.6C++16.4B+
P2-120 HESH 1,5151,1744625.522B++17.0337.722%D1.022%C++37.2D10.8C**19831.6h4.9C+13.1C
MR11 Gatekeeper-H 1,7449271148.132B++0.3651.745%CN/A35.2C++31.1C*30926.3h49.1B94.8C**
P525 Marauder-H 8768114617.63C++9.1436.703%C+N/A117.5C*9.4B++3356.9h7.4C+20.2C++
Skyguard 9636343219.813S11.3223.423%D--N/A21B*10.9B18230.2h62.7A267.8B*
Tank Mine 704467657.185A++1.3141.815%B+N/A155.7B*79B+16743h2.7D*6.4C
M12 Kobalt 425412582.4A++73.9118.585%D17.961%C+87.7C2.8D3404.7h18.1C+97.1C+
M60-G Bulldog-H 4243741374U365.5148.046%C+N/A81.3C+10.9C3294.6h5.3C++11.1C++
M40 Fury-H 4863441621.5B++13.0150.144%B++N/A76.4C31.6A4474.5h12.1D24.2C+
M12 Kobalt-F 360333595.644A+2.8531.059%A3.604%D*32.3C+2.6A8010.3h14.2C++45.6B++
C-4 4893151043.029B**5.4620.563%D-N/A70C38.7B+9344.5h1.1B++5.5C++
G40-F Ranger 4713011915.842B**7.3529.104%D-0.997%C27.9C15.7C-25410.8h65B+223.2C++
M12 Kobalt 213204634B+25.5113.356%D--17.157%C-78.5C++3.5C+4152.6h14.5B+108.9C+
T2 Striker 327201365.583U2.9133.117%F--N/A14.9C*9.3C--20713.5h18A+54.4B++
M12 Kobalt 200190538B**29.5114.512%D15.263%D65.5C+3.4C+4302.9h17.3C++119.2C+
A30 Walker 2711761017.6S9.1127.607%B++N/A15.6C8.4D14611.3h152C550.5C++
NS-44L Blackhand 169166189.222S0.7362.338%A*48.795%B+11.1D-N/A3114.9h3.8B+6B*
Hunter QCX 255154811.901A+6.5952.461%B+1.948%F10.4C-6.8B++8714.8h10.2C19.4C+
Halberd SE 212151275.5A+67.0146.81%C++N/A30.8D12.4D2424.9h3.7B++8B+
TRAC-5 1591463010.485C--8.0119.14%D15.753%D1.6D--N/A1190.4h22.8D**119D--
P2-120 HEAT 2131441212B**3.5134.169%D-2.083%D24.8C11.9B7975.8h8.3C-24.4D-
C75 Viper 204138527.6S19.1138.036%C+N/A25.6C12.2B*3405.4h12.2C++32.1C++
M4-F Pillager 166129413.146B**5.3540.147%D--N/A19.8D5.7C+1266.5h34.3B+85.4C*
M20 Basilisk 180128245.333B+3.1640.668%C++6.25%C++26.7B+10.8B*4354.8h86.9C*213.6B
M20 Drake 1911201120S111.5131.211%CN/A26.1B+15.4C**2024.6h60.6B194.1C**
VLG Missile Launcher 1491081108M+99.5158.503%BN/A72B+27.3B+8591.5h4.3B*7.3B*
NSX Tengu 1101051450.724D7.7728.64%D**19.048%C-1.4D**N/A572.5h14.2C49.5C--
P525 Marauder 108102812.75C4.2618.467%D2.941%B**60C3.5C2261.7h5.3B+28.8C*
M18 Locust 15798323.063C+5.4328.21%DN/A9.1D-5.5D--9510.8h160.2C+567.9C
NSX-P Tanto 101963020.318D8.1714.439%F--15.625%F0.5D*N/A3199.2h25.1F-173.6T*
M40 Fury 10884810.5C-2.0146.235%D3.571%M+42D-12D-2002h16.2C+34.9C+
Hellfire Rocket Pods 9481194.263C-4.2339.997%D--N/A27.9D-4.5D--2932.9h31.5C78.7D
G40-F Ranger 12280516B*7.5134.463%B+N/A53.3C**28C++5371.5h75.1C+218C*
CAS 14-E 8879326.333C**17.8437.814%B+N/A49.4D5.6C1741.6h46.8D*123.7D
M20 Wyvern 11477515.4M+6.9129.124%D**1.299%D--40.5B*19.5B+3741.9h39.9A137B*
M20 Basilisk 11974135.692B++2.8041.632%C*9.459%A26.4B16.1A+4842.8h103.9C+249.6C++
M60-G Bulldog 8271417.75A++9.2642.689%B+2.817%C++64.5A+10B+3241.1h5.1B*11.9B*
Bastion Battery 9465165N/A56.5126.068%D**1.538%D-65C+29C+7731h7.2B*27.7C--
M40 Fury 9363415.75B*7.2635.482%C+N/A33.2D15.8A+3671.9h20.3D*57.1D
M40 Fury 795987.375C+1.1237.516%C++1.695%C+53.6C+18.2B**5141.1h15.4C-41.1C+
Pelter Rocket Pod 5853317.667D9.1746.042%DN/A53D-5D--3561h19.1C41.5D
FA1 Barrage 56511100.464C--8.0327.46%D**17.647%B+1.1D**N/A548.4h10T*36.3T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0191,743,903121.7h
Anti-Vehicle MANA Turret21740.2h
Spawn Beacon11890.1h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Motion Spotter02160.1h
NS Patriot Flare Gun02360.2h
TR Patriot Flare Gun01080.1h
Welding Device05080h
Spitfire Auto-Turret52,1031.4h
TR Triumph Flare Gun01030.1h
Shield Recharging Field55750.1h
Ammunition Package53,0821h
TX1 Repeater0960.1h
MG-HBR1 Dragoon02305.7h
Nano-Repair Grenade03,2300.9h

Check the help document for the dictionary if you want to learn more about words used here.


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