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Field Marshal Shoggoths[784] Shoggoths
TR BR 122

KDR: 7.72

Score: 30.8m

Last Seen: Dec 15th, 2019 2:12 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan M12 Kobalt-H S12 Renegade MR11 Gatekeeper G20 Vulcan-H E540 Halberd-H P2-120 AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.064%17.84%304212302130.2588097.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.71%-0.806D--0.52D0.085C+HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.2-0.909D--24.3-0.694D117.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.043%0.595%775712257,731101430307.62426255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.67%-1.16D*-1.246D*0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.179C++9.20.265C*22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.402%3.05%404715121718,855724847526.0428222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.25%0.796B++-0.392C--0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.201C++41.7-0.071C+52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.879%17.647%404711231515850.87931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.166D*0.573B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.6-1.685F-9.9-1.005D*25.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m492.8%332 (19.9k)312 (18.7k)7.7218439,0035,05111.4405122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232199826.395%2.2%5819:3612

87% Engineer10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMDec 15th, 2019 3:49 PM (43d) (PST)Dec 14th, 2019 10:26 PM (44d) (PST)Dec 14th, 2019 10:12 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829138160.3940.0510.0092.7070.155185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,74775548,9922431162918,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1648.7h/68.7d 18,783 858 12,144 267.7k 465 2,166 15,326 82m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.131% C--
HSR:15.862% D
NSX-P Tanto
C--
Kills:68
Deaths:220
KDR:0.309
Accuracy:14.295% F--
HSR:22.059% C--
FA1 Barrage
B+
Kills:51
Deaths:109
KDR:0.468
Accuracy:27.879% D*
HSR:17.647% B+
Kills:264
Deaths (as Engineer):629
Deaths (to Engineers):2,217
KDR:0.41971
Kill Difference:365
Playtime:1,435.832 hours
Usage:87%
Score:28.339m
Score/min:329
Accuracy (listed only):20.435%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):680
KDR:0
Kill Difference:UNR
Playtime:30.512 hours
Usage:2%
Score:0.288m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.131% C--
HSR:15.862% D
NSX Tengu
C
Kills:104
Deaths:136
KDR:0.765
Accuracy:28.814% D*
HSR:19.231% C
NSX-P Tanto
C--
Kills:68
Deaths:220
KDR:0.309
Accuracy:14.295% F--
HSR:22.059% C--
FA1 Barrage
B+
Kills:51
Deaths:109
KDR:0.468
Accuracy:27.879% D*
HSR:17.647% B+
Kills:368
Deaths (as Light Assault):765
Deaths (to Light Assaults):385
KDR:0.48105
Kill Difference:397
Playtime:12.650 hours
Usage:1%
Score:0.115m
Score/min:151
Accuracy (listed only):22.529%
HSR (listed only):18.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:104
Deaths:136
KDR:0.765
Accuracy:28.814% D*
HSR:19.231% C
Kills:104
Deaths (as Infiltrator):136
Deaths (to Infiltrators):408
KDR:0.76471
Kill Difference:32
Playtime:160.316 hours
Usage:10%
Score:1.897m
Score/min:197
Accuracy (listed only):28.814%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:96
V. Kills:57 166%
Deaths:32
KDR:3
Accuracy:28.170% D
KPH:9.300 D
VKPH:5.500 D-
Hellfire Rocket Pods
D-
Kills:80
V. Kills:13 N/A
Deaths:19
KDR:4.211
Accuracy:39.833% D-
KPH:29.400 D-
VKPH:4.800 D--
Kills:176 (96 + 0)
Deaths:51
KDR:3.451
VKDR:1.373
Vehicle Kills:70
Kill Difference:125
Playtime:12.998 hours
Usage:1%
Score:0.102m
Score/min:131
Piloting Accuracy:28.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C+
L100 Python AP
C+
Kills:1,299
V. Kills:533 243%
Deaths:35
KDR:37.114
Accuracy:43.564% D**
KPH:31 C+
VKPH:12.700 D-
L100 Python HEAT
B+
Kills:1,264
V. Kills:524 241%
Deaths:50
KDR:25.280
Accuracy:45.155% D
KPH:34.700 C++
VKPH:14.400 B+
Skyguard
B**
Kills:612
V. Kills:320 191%
Deaths:32
KDR:19.125
Accuracy:23.296% D--
KPH:21.200 B**
VKPH:11.100 B+
C75 Viper
B*
Kills:130
V. Kills:61 210%
Deaths:5
KDR:26
Accuracy:37.732% C+
KPH:26.600 C+
VKPH:12.500 B*
Kills:4,874 (4,874 + 0)
Deaths:155
KDR:31.445
VKDR:11.006
Vehicle Kills:1,706
Kill Difference:4,719
Playtime:142.204 hours
Usage:9%
Score:1.792m
Score/min:210
Driving Accuracy:37.732%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:9,932
V. Kills:5,051 197%
Deaths:690
KDR:14.394
Accuracy:49.696% A*
KPH:35.300 A
VKPH:17.900 B++
MR11 Gatekeeper
B**
Kills:1,912
V. Kills:1,057 181%
Deaths:105
KDR:18.210
Accuracy:48.464% B**
KPH:29.100 B**
VKPH:16.100 C+
P2-120 AP
C--
Kills:1,705
V. Kills:921 185%
Deaths:130
KDR:13.115
Accuracy:41.318% C--
KPH:24.500 C--
VKPH:13.200 D
E540 Halberd
B**
Kills:1,192
V. Kills:625 190%
Deaths:81
KDR:14.716
Accuracy:51.629% A
KPH:31.600 B+
VKPH:16.600 B**
P2-120 HESH
C**
Kills:1,138
V. Kills:334 340%
Deaths:46
KDR:24.739
Accuracy:38.016% C-
KPH:37.700 C--
VKPH:11.100 C**
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% C-
KPH:61.200 C+
VKPH:3.600 C+
Halberd SE
C
Kills:75
V. Kills:32 227%
Deaths:2
KDR:37.500
Accuracy:50.797% B+
KPH:32.600 D
VKPH:13.900 C
G40-F Ranger
B
Kills:64
V. Kills:36 173%
Deaths:5
KDR:12.800
Accuracy:33.904% B
KPH:51.600 C**
VKPH:29 C*
Kills:16,264 (2,987 + 13,277)
Deaths:1,079
KDR:15.073
VKDR:7.536
Vehicle Kills:8,131
Kill Difference:15,185
Playtime:496.003 hours
Usage:30%
Score:11.630m
Score/min:391
Driving Accuracy:34.169%
Gunner Accuracy:33.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:2,014
V. Kills:72 N/A
Deaths:24
KDR:83.917
Accuracy:20.175% C
KPH:111.100 C+
VKPH:4 C
G20 Vulcan-H
B**
Kills:1,894
V. Kills:1,009 188%
Deaths:177
KDR:10.701
Accuracy:50.894% B
KPH:63.100 B**
VKPH:33.600 B++
E540 Halberd-H
B++
Kills:1,831
V. Kills:872 210%
Deaths:73
KDR:25.082
Accuracy:57.645% C+
KPH:57.400 B++
VKPH:27.300 B++
MR11 Gatekeeper-H
C**
Kills:921
V. Kills:814 113%
Deaths:114
KDR:8.079
Accuracy:51.689% C+
KPH:35.200 C**
VKPH:31.100 C**
P525 Marauder-H
B++
Kills:799
V. Kills:64 N/A
Deaths:46
KDR:17.370
Accuracy:36.483% C++
KPH:116.900 B
VKPH:9.400 B++
M40 Fury-H
B**
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.144% B++
KPH:76.900 C
VKPH:31.700 B**
G40-F Ranger
C-
Kills:241
V. Kills:138 173%
Deaths:19
KDR:12.684
Accuracy:28.264% D-
KPH:26.600 C-
VKPH:15.200 C--
M60-G Bulldog-H
C*
Kills:105
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:47.089% C*
KPH:67.200 C
VKPH:3.800 D--
Kills:8,149 (0 + 8,149)
Deaths:469
KDR:17.375
VKDR:6.646
Vehicle Kills:3,117
Kill Difference:7,680
Playtime:128.202 hours
Usage:8%
Score:2.896m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:47.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:182
V. Kills:8 N/A
Deaths:6
KDR:30.333
Accuracy:13.297% D
KPH:77 C*
VKPH:3.400 C+
M12 Kobalt
C+
Kills:178
V. Kills:9 N/A
Deaths:5
KDR:35.600
Accuracy:14.510% D
KPH:63.500 C+
VKPH:3.200 C+
M20 Basilisk
B*
Kills:127
V. Kills:52 240%
Deaths:24
KDR:5.292
Accuracy:40.686% C*
KPH:26.400 B+
VKPH:10.800 B*
M20 Basilisk
A+
Kills:74
V. Kills:45 161%
Deaths:13
KDR:5.692
Accuracy:41.632% C**
KPH:26.800 B+
VKPH:16.300 A+
M40 Fury
A
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 C-
VKPH:15.400 A
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C*
KPH:51.500 C+
VKPH:17.500 B**
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A++
Kills:741 (0 + 741)
Deaths:64
KDR:11.578
VKDR:2.719
Vehicle Kills:174
Kill Difference:677
Playtime:16.679 hours
Usage:1%
Score:0.421m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,949
V. Kills:121 N/A
Deaths:282
KDR:6.911
Accuracy:50.257% B*
KPH:56.900 C**
VKPH:3.500 B**
M40 Fury-F
A**
Kills:1,344
V. Kills:633 212%
Deaths:335
KDR:4.012
Accuracy:64.775% A
KPH:35.700 B++
VKPH:16.800 A**
M12 Kobalt-F
A*
Kills:291
V. Kills:26 N/A
Deaths:55
KDR:5.291
Accuracy:31.878% A+
KPH:35.100 C++
VKPH:3.100 A*
M4-F Pillager
C**
Kills:71
V. Kills:21 323%
Deaths:35
KDR:2.029
Accuracy:42.325% D
KPH:20.400 C
VKPH:6 C**
Kills:3,655 (3,655 + 0)
Deaths:707
KDR:5.170
VKDR:1.133
Vehicle Kills:801
Kill Difference:2,948
Playtime:83.736 hours
Usage:5%
Score:0.910m
Score/min:181
Driving Accuracy:42.325%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.503% B
KPH:72.600 B+
VKPH:27.600 B+
M20 Wyvern
A
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D**
KPH:41.200 A
VKPH:19.800 B*
Kills:185 (0 + 185)
Deaths:5
KDR:37
VKDR:15.600
Vehicle Kills:78
Kill Difference:180
Playtime:3.355 hours
Usage:0%
Score:0.113m
Score/min:561
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 14,9839,93269014.394A**6.6749.696%A*1.309%D*35.3A17.9B++255281.7h53.6B**107.8A
M12 Kobalt-H 2,0862,0142483.917M+76.2020.175%C15.343%C111.3C+4C30618.1h14.5C*71.9C*
S12 Renegade 2,0701,9492826.911A++0.8150.257%B*1.796%D56.8C**3.5B**16734.3h3.6C+7.2B+
MR11 Gatekeeper 2,9691,91210518.21M+10.4948.464%B**N/A29.1B**16.1C+23365.7h29.4A+60.6A
G20 Vulcan-H 2,9031,89417710.701A+2.9850.894%B2.376%C63.1B**33.6B++53430h71.6B*140.7B**
E540 Halberd-H 2,7031,8317325.082A*17.3657.645%C+N/A57.4B++27.3B++37631.9h5.2B+8.9B+
P2-120 AP 2,6261,70513013.115B*5.3941.318%C--N/A24.5C--13.2D121669.7h5.1B*12.3B+
L100 Python HESH 1,8371,5693347.545M*39.8237.004%D*N/A52.1C+8.9C+21530.1h3.1B8.4C
M40 Fury-F 1,9771,3443354.012A++3.7164.775%AN/A35.6B++16.8A**22037.7h10.6C*16.3B++
L100 Python AP 1,8321,2993537.114S29.3943.564%D**N/A31C+12.7D-18741.9h4.5B*10.4C*
L100 Python HEAT 1,7881,2645025.28S17.5645.155%DN/A34.6C++14.4B+24036.5h5.2B+11.4C*
E540 Halberd 1,8171,1928114.716B**6.9951.629%AN/A31.5B+16.5B*27037.8h4.8B*9.3B**
P2-120 HESH 1,4721,1384624.739B*17.0238.016%C-1.054%C++37.7C--11.1C**19630.2h5C+13C+
MR11 Gatekeeper-H 1,7359211148.079B*0.3651.689%C+N/A35.2C**31.1C**29926.2h49.1B+95.1B+
P525 Marauder-H 8637994617.37C**9.6536.483%C++N/A117.5B9.4B++3286.8h7.4C+20.2C*
Skyguard 9326123219.125S11.4023.296%D--N/A21.3B**11.1B+17828.8h62.4A268.1B*
Tank Mine 583381616.246A++1.4839.53%B+N/A146.5B++77.7B+16262.6h2.7D*6.8C
M40 Fury-H 4863441621.5B+13.7850.144%B++N/A76.4C31.6B**4284.5h12.1C24.2C++
M12 Kobalt-F 317291555.291A+2.4331.878%A+3.78%D*35.1C++3.1A*858.3h14.3C*44.8B++
C-4 420268972.763B**4.9620.558%D-N/A62.3C-35.3B+8664.3h1.2B+5.9C++
M12 Kobalt 260253550.6B++42.8818.194%D18.972%C*84.3C2.3C--3033h17.8C++98.1C+
G40-F Ranger 3792411912.684B+4.9628.264%D-1.245%C*26.5C-15.2C--2489.1h65.9B+233.2C++
T2 Striker 305187355.343U2.3832.9%F-N/A14.7B+9.3C19912.7h18.4A+55.9B*
M12 Kobalt 190182630.333B++22.6113.297%D17.033%C75.8C++3.3C+4162.4h14.8B++111.6C++
M12 Kobalt 187178535.6A27.8814.51%D14.045%D--63.6C+3.2C+4172.8h18C*124.3C+
A30 Walker 2651721017.2S9.4827.541%B*N/A15.4C+8.3C--14611.2h153.3C556.7C++
TRAC-5 1581453000.483C7.2419.131%C--15.862%D1.6D--N/A1090.2h22.9D*119.6D
P2-120 HEAT 2131441212B**4.2834.169%D-2.083%D24.8C+11.9B+7355.8h8.3C+24.4D
C75 Viper 191130526S18.2837.732%C+N/A26.5C+12.4B*3454.9h12.2C**32.4B
M20 Basilisk 179127245.292B++2.4340.686%C*6.299%C*26.5B+10.8B*4204.8h87.5B215.1B+
Hunter QCX 209125612.049A*5.6753.471%B+2.4%D**9.8C6.6B++8112.7h11C20.5C++
M20 Drake 1731091109U101.2832.022%C++N/A25.3B+14.9C+1974.3h61.3B+191.5B+
VLG Missile Launcher 1491081108M++100.2858.503%BN/A72B+27.3B+8221.5h4.3B*7.3B**
M60-G Bulldog-H 1111051105S97.2847.089%C*N/A65.6C3.8D--2911.6h7C-14.9C+
NSX Tengu 1091041360.765C6.9628.814%D*19.231%C1.4D*N/A571.8h14.2C+49.4C
P525 Marauder 108102812.75C5.0318.467%C-2.941%A60C+3.5C+2191.7h5.3B++28.8B
M18 Locust 15396323B+4.7228.17%DN/A9.3D5.5D-9410.3h158.3C+561.8C+
M40 Fury 10884810.5C2.7846.235%C3.571%M42D--12D1922h16.2C++34.9C+
Hellfire Rocket Pods 9380194.211C3.5139.833%D-N/A29.6D-4.8D--2722.7h30.5C76.5C
M20 Wyvern 11477515.4A*7.6829.124%D**1.299%D--40.5A19.5B++3511.9h39.9A137B*
Halberd SE 10775237.5C++29.7850.797%B+1.333%C**32.6D13.9C2612.3h3.4A6.7B**
M20 Basilisk 11974135.692B**2.0341.632%C**9.459%A+26.4B+16.1A+4752.8h103.9C+249.6C**
M4-F Pillager 9271352.029B++5.6942.325%D1.408%D20.3C6C**1333.5h38.8B+91.6C**
NSX-P Tanto 70682200.309D7.4114.295%F--22.059%C--0.4D*N/A2171.4h27.2F-190.3T-
G40-F Ranger 10064512.8B**5.0833.904%BN/A53.3B30B5261.2h77C++227.2C**
M40 Fury 9363415.75B**8.0335.482%C+N/A33.2C-15.8A+3671.9h20.3D57.1C
M40 Fury 795987.375C+0.3537.516%C*1.695%C+53.6C+18.2B**5131.1h15.4C41.1C++
M60-G Bulldog 6858414.5A*6.7846.019%B**3.448%B72.5A*12.5A++2570.8h5B**10.8B**
Pelter Rocket Pod 5853317.667D9.9546.042%C+N/A53C-5D**3471h19.1B41.5B+
FA1 Barrage 56511090.468C7.2527.879%D*17.647%B+1.1D**N/A548h9.9T35.6F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11320.1h
Nano-Armor Kit7721,483,381107.9h
Anti-Vehicle MANA Turret21680.2h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
NS Patriot Flare Gun01680.1h
Motion Spotter02160.1h
Spitfire Auto-Turret41,7861.2h
Welding Device05080h
Shield Recharging Field55750.1h
Ammunition Package52,8300.9h
TX1 Repeater0960.1h
Nano-Repair Grenade02,8910.8h
MG-HBR1 Dragoon02305.7h

Check the help document for the dictionary if you want to learn more about words used here.


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