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Commissar Shoggoths[784] Shoggoths
TR BR 80

KDR: 6.41

Score: 16.4m

Last Seen: Aug 12th, 2018 10:21 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 14
Level Progress (to 81): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan S12 Renegade L100 Python HESH M40 Fury-F L100 Python AP P2-120 HESH E540 Halberd-H E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.13%15.972%306110031440.2232566.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.359C--0.7D-1.387AHEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.9-0.598D22.9-0.611D97

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.677%0.695%83079975,60867720168.27139278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.73%-1.184D*-1.283D**0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*7.90.37C**19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.007%2.969%2831139918,556475448617.9748191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.183%0.836B++-0.34C-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.129C++45.6-0.186C55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 14
16.4m442.6%296 (17.8k)275 (16.5k)6.4125222,5403,5159.2278880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1004118226.29%1.943%5116:575

82% Engineer15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMAug 13th, 2018 12:25 PM (2d) (PST)Aug 12th, 2018 8:10 PM (2d) (PST)Aug 12th, 2018 6:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
780157650.3780.0590.0072.3210.146151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,80191245,8892340139916,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
993.3h/41.4d 9,896 438 6,749 138.3k 313 1,408 8,705 46.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.130% C-
HSR:15.972% C--
Kills:144
Deaths (as Engineer):296
Deaths (to Engineers):1,444
KDR:0.48649
Kill Difference:152
Playtime:815.608 hours
Usage:82%
Score:14.244m
Score/min:291
Accuracy (listed only):19.130%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):513
KDR:0
Kill Difference:UNR
Playtime:18.025 hours
Usage:2%
Score:0.122m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C-
Kills:144
Deaths:296
KDR:0.486
Accuracy:19.130% C-
HSR:15.972% C--
NSX Tengu
C
Kills:101
Deaths:128
KDR:0.789
Accuracy:30.258% D-
HSR:18.812% C
Kills:245
Deaths (as Light Assault):424
Deaths (to Light Assaults):281
KDR:0.57783
Kill Difference:179
Playtime:9.091 hours
Usage:1%
Score:0.069m
Score/min:126
Accuracy (listed only):24.694%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:101
Deaths:128
KDR:0.789
Accuracy:30.258% D-
HSR:18.812% C
Kills:101
Deaths (as Infiltrator):128
Deaths (to Infiltrators):325
KDR:0.78906
Kill Difference:27
Playtime:144.807 hours
Usage:15%
Score:1.780m
Score/min:205
Accuracy (listed only):30.258%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C
Kills:101
Deaths:128
KDR:0.789
Accuracy:30.258% D-
HSR:18.812% C
Kills:101
Deaths (as Combat Medic):128
Deaths (to Combat Medics):133
KDR:0.78906
Kill Difference:27
Playtime:5.564 hours
Usage:1%
Score:0.155m
Score/min:464
Accuracy (listed only):30.258%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C**
L100 Python AP
C**
Kills:1,191
V. Kills:492 242%
Deaths:34
KDR:35.029
Accuracy:43.137% D**
KPH:31.200 C**
VKPH:12.900 D-
L100 Python HEAT
B+
Kills:556
V. Kills:219 253%
Deaths:25
KDR:22.240
Accuracy:44.250% D
KPH:33.200 C*
VKPH:13.100 B+
Skyguard
A+
Kills:337
V. Kills:179 187%
Deaths:19
KDR:17.737
Accuracy:21.716% D--
KPH:22.800 A+
VKPH:12.100 B++
C75 Viper
A++
Kills:102
V. Kills:46 217%
Deaths:5
KDR:20.400
Accuracy:37.673% C+
KPH:30.700 C++
VKPH:13.800 A++
Kills:3,755 (3,755 + 0)
Deaths:116
KDR:32.371
VKDR:10.379
Vehicle Kills:1,204
Kill Difference:3,639
Playtime:103.087 hours
Usage:10%
Score:1.174m
Score/min:190
Driving Accuracy:37.673%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:5,281
V. Kills:2,716 194%
Deaths:395
KDR:13.370
Accuracy:49.662% A**
KPH:36.600 A++
VKPH:18.800 B++
P2-120 HESH
B+
Kills:1,134
V. Kills:332 341%
Deaths:46
KDR:24.652
Accuracy:37.985% C
KPH:37.800 C--
VKPH:11.100 B+
E540 Halberd
B**
Kills:771
V. Kills:413 186%
Deaths:62
KDR:12.436
Accuracy:51.664% A+
KPH:32.800 B*
VKPH:17.600 B**
P2-120 AP
D
Kills:677
V. Kills:411 164%
Deaths:83
KDR:8.157
Accuracy:38.372% D
KPH:22.200 D
VKPH:13.500 D
MR11 Gatekeeper
A
Kills:477
V. Kills:295 161%
Deaths:39
KDR:12.231
Accuracy:42.382% B+
KPH:29.100 A
VKPH:18 C*
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.900 C+
VKPH:11.900 B+
P525 Marauder
C+
Kills:98
V. Kills:6 N/A
Deaths:7
KDR:14
Accuracy:16.823% D
KPH:62.400 C+
VKPH:3.800 C+
Kills:8,582 (1,955 + 6,627)
Deaths:644
KDR:13.326
VKDR:6.587
Vehicle Kills:4,242
Kill Difference:7,938
Playtime:252.234 hours
Usage:25%
Score:5.883m
Score/min:389
Driving Accuracy:34.169%
Gunner Accuracy:16.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:811
V. Kills:390 207%
Deaths:61
KDR:13.295
Accuracy:57.872% C++
KPH:50.800 B
VKPH:24.400 C*
G20 Vulcan-H
B++
Kills:612
V. Kills:429 142%
Deaths:138
KDR:4.435
Accuracy:50.261% B+
KPH:48.100 B
VKPH:33.700 B++
MR11 Gatekeeper-H
C*
Kills:585
V. Kills:622 94%
Deaths:107
KDR:5.467
Accuracy:52.221% C+
KPH:28.800 C+
VKPH:30.600 C*
P525 Marauder-H
B**
Kills:554
V. Kills:49 N/A
Deaths:42
KDR:13.191
Accuracy:36.778% B
KPH:111.800 C*
VKPH:9.900 B**
M12 Kobalt-H
C--
Kills:456
V. Kills:12 N/A
Deaths:17
KDR:26.824
Accuracy:18.286% C--
KPH:79.600 D
VKPH:2.100 D-
M40 Fury-H
A
Kills:330
V. Kills:138 237%
Deaths:16
KDR:20.625
Accuracy:49.994% B*
KPH:76.500 C+
VKPH:32 A
G40-F Ranger
D
Kills:138
V. Kills:84 162%
Deaths:17
KDR:8.118
Accuracy:28.414% D
KPH:20.200 D-
VKPH:12.300 D-
Kills:3,486 (0 + 3,486)
Deaths:398
KDR:8.759
VKDR:4.332
Vehicle Kills:1,724
Kill Difference:3,088
Playtime:70.835 hours
Usage:7%
Score:1.379m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:28.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:178
V. Kills:8 N/A
Deaths:6
KDR:29.667
Accuracy:13.397% D
KPH:76.700 C*
VKPH:3.400 C+
M12 Kobalt
C+
Kills:161
V. Kills:8 N/A
Deaths:5
KDR:32.200
Accuracy:14.330% C-
KPH:61 C+
VKPH:3 C+
M20 Basilisk
B++
Kills:123
V. Kills:51 237%
Deaths:23
KDR:5.348
Accuracy:40.861% B
KPH:26.200 B+
VKPH:10.800 B++
M20 Basilisk
B**
Kills:67
V. Kills:42 156%
Deaths:13
KDR:5.154
Accuracy:41.737% B+
KPH:26.800 B+
VKPH:16.800 B**
M40 Fury
A+
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C++
KPH:32.500 C--
VKPH:15.500 A+
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C*
KPH:51.500 C+
VKPH:17.500 B**
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A
Kills:709 (0 + 709)
Deaths:63
KDR:11.254
VKDR:2.683
Vehicle Kills:169
Kill Difference:646
Playtime:16.094 hours
Usage:2%
Score:0.375m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,923
V. Kills:119 N/A
Deaths:280
KDR:6.868
Accuracy:50.299% B*
KPH:57.200 C*
VKPH:3.500 B**
M40 Fury-F
A*
Kills:1,344
V. Kills:633 212%
Deaths:334
KDR:4.024
Accuracy:64.791% A
KPH:36.100 B++
VKPH:17 A*
M12 Kobalt-F
A+
Kills:290
V. Kills:26 N/A
Deaths:55
KDR:5.273
Accuracy:32.064% A
KPH:36.400 C*
VKPH:3.300 A+
M4-F Pillager
C+
Kills:69
V. Kills:21 314%
Deaths:34
KDR:2.029
Accuracy:42.962% D
KPH:20.600 D
VKPH:6.300 C+
Kills:3,626 (3,626 + 0)
Deaths:703
KDR:5.158
VKDR:1.137
Vehicle Kills:799
Kill Difference:2,923
Playtime:82.164 hours
Usage:8%
Score:0.900m
Score/min:183
Driving Accuracy:42.962%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 7,9975,28139513.37A*6.9649.662%A**1.439%D*36.5A++18.8B++271144.5h53.6B**107.9A
S12 Renegade 2,0421,9232806.868A0.4650.299%B*1.768%D57.2C*3.5B**16833.6h3.6C7.2B
L100 Python HESH 1,8371,5693347.545M++41.1337.004%D*N/A52.1C+8.9C**20930.1h3.1C**8.4C
M40 Fury-F 1,9771,3443344.024A+2.3964.791%AN/A36.1B++17A*22137.2h10.6C*16.3B+
L100 Python AP 1,6831,1913435.029S28.6243.137%D**N/A31.3C**12.9D-15938.1h4.4B*10.3B+
P2-120 HESH 1,4661,1344624.652B++18.2437.985%C1.058%C++37.8C--11.1B+19030h5C++13.1C++
E540 Halberd-H 1,2018116113.295B++6.8857.872%C++N/A50.7B24.4C*32016h5.1B+8.9B+
E540 Halberd 1,1847716212.435B*6.0251.664%A+N/A32.8B*17.6B**28823.5h4.9B*9.5B**
P2-120 AP 1,088677838.157C**1.7438.372%DN/A22.1D13.4D130530.6h5.8B*15B+
G20 Vulcan-H 1,0416121384.435C**1.9850.261%B+3.105%C++48.2B33.8B++49812.7h93.2B185.4B+
MR11 Gatekeeper-H 1,2075851075.467B0.9552.221%C+1.197%D28.8C+30.6C*26420.3h56.5C**108.2B
L100 Python HEAT 7755562522.24S15.8344.25%DN/A33.3C*13.1B+21216.7h5.4C*12.2C++
P525 Marauder-H 6035544213.19C+6.7836.778%BN/A110.8C*9.8B**3285h6.3C*17B+
MR11 Gatekeeper 7724773912.231A*5.8242.382%B+N/A29.1A18C*21116.4h32.1A75.9B**
M12 Kobalt-H 4684561726.824B+20.4118.286%C--16.228%C+80D2.1D-2475.7h16.4C+89.7C+
Skyguard 5163371917.737S11.3221.716%D--1.187%D-22.8A+12.1B++18914.8h60.1A276.8B**
M40 Fury-H 4683301620.625B*14.2149.994%B*N/A76.7C+32.1A4134.3h12C--24C+
M12 Kobalt-F 316290555.273A1.1432.064%A3.793%D*36.3C*3.3A+878h14.3C++44.6B+
Tank Mine 427269515.275A+1.1438.106%BN/A149.4B**87.8B*17241.8h2.5D-6.6C+
M12 Kobalt 186178629.667B**23.2513.397%D17.416%C77.4C*3.5C+4002.3h14.8B+110.3C*
M12 Kobalt 169161532.2A+25.7914.33%C-14.907%D61.9C+3.1C+3972.6h18.5C+129C+
TRAC-5 1571442960.486C5.9319.13%C-15.972%C--1.6D*N/A889.2h22.9D*119.9D
P2-120 HEAT 2131441212B*5.5934.169%D-2.083%D24.8C+11.9B+4695.8h8.3C+24.4C--
G40-F Ranger 222138178.118C+1.7128.414%D2.174%A20.3D-12.4D-1986.8h75.4C+265.2C+
M20 Basilisk 174123235.348B**1.0640.861%B5.691%C+26.2B+10.9B++3494.7h89.3C++218.5B+
C75 Viper 148102520.4M+13.9937.673%C+N/A30.9C++13.9A++2543.3h12.8C++34C**
NSX Tengu 1061011280.789C5.6230.258%D-18.812%C1.5D**N/A568h13.9C+46C+
P525 Marauder 10498714C+7.5916.823%D3.061%B**61.3C+3.8C+2141.6h4.8B*28.3B+
C-4 14288651.354C+5.0625.839%C++N/A40D-24.5C7262.2h1.8C-6.8C+
M4-F Pillager 9069342.029A+4.3842.962%D1.449%C20.9D6.4C++1283.3h39.1B+91.1C**
M20 Basilisk 10967135.154B**1.2641.737%B+10.448%A++26.8B+16.8B**4562.5h103.9C+249C**
M40 Fury 9363415.75B**9.3435.482%C++N/A33.2C--15.8A+3611.9h20.3D--57.1C-
M40 Fury 795987.375C+0.9637.516%C*1.695%C+53.6C+18.2A4961.1h15.4C41.1C+
M60-G Bulldog 6858414.5A*8.0946.019%B**3.448%C*72.5A**12.5A+2570.8h5B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02130.1h
Nano-Armor Kit451772,07457.9h
Nano-Repair Grenade01,6980.5h
MG-HBR1 Dragoon02305.7h
Anti-Vehicle MANA Turret21480.2h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Deconstruction Tool03280h
Spitfire Auto-Turret31,1140.8h
TX1 Repeater0960.1h
Ammunition Package52,0100.7h
Shield Recharging Field55750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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