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Field Marshal Shoggoths[784] Shoggoths
TR BR 115

KDR: 7.43

Score: 26.8m

Last Seen: Jun 24th, 2019 8:03 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan S12 Renegade G20 Vulcan-H MR11 Gatekeeper L100 Python HESH M12 Kobalt-H M40 Fury-F E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.155%15.862%304112091450.1856597.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.391C---0.755D-1.351AHEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.5-0.601D22.9-0.599D96.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.698%0.648%750712036,94593026497.46774262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.903%-1.207D*-1.236D*0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.213C++8.80.308C*21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.778%2.88%384215119516,768684763724.5146220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.284%0.8B++-0.404C--0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.195C++42.9-0.082C+53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 10
26.8m474.3%320 (19.2k)300 (18k)7.4309834,7774,68010.956115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210174227.116%2.128%5819:1410

87% Engineer10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMJun 25th, 2019 11:38 AM (7h) (PST)Jun 24th, 2019 4:04 PM (1d) (PST)Jun 24th, 2019 4:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
816138030.3890.0520.0082.5750.154181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,95975948,2002330155917,975

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1489.2h/62d 16,497 740 10,186 230.1k 428 1,992 13,734 72.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.155% C--
HSR:15.862% D
Kills:145
Deaths (as Engineer):300
Deaths (to Engineers):2,031
KDR:0.48333
Kill Difference:155
Playtime:1,292.498 hours
Usage:87%
Score:24.364m
Score/min:314
Accuracy (listed only):19.155%
HSR (listed only):15.862%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):649
KDR:0
Kill Difference:UNR
Playtime:28.441 hours
Usage:2%
Score:0.275m
Score/min:161
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.155% C--
HSR:15.862% D
NSX Tengu
C
Kills:104
Deaths:133
KDR:0.782
Accuracy:29.287% D--
HSR:19.231% C
Kills:249
Deaths (as Light Assault):433
Deaths (to Light Assaults):365
KDR:0.57506
Kill Difference:184
Playtime:12.021 hours
Usage:1%
Score:0.096m
Score/min:134
Accuracy (listed only):24.221%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:104
Deaths:133
KDR:0.782
Accuracy:29.287% D--
HSR:19.231% C
Kills:104
Deaths (as Infiltrator):133
Deaths (to Infiltrators):387
KDR:0.78195
Kill Difference:29
Playtime:148.467 hours
Usage:10%
Score:1.838m
Score/min:206
Accuracy (listed only):29.287%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:88
V. Kills:53 163%
Deaths:28
KDR:3.143
Accuracy:27.644% D
KPH:9.500 D
VKPH:5.700 D-
Hellfire Rocket Pods
D
Kills:75
V. Kills:13 N/A
Deaths:19
KDR:3.947
Accuracy:38.822% D*
KPH:31.400 D
VKPH:5.400 D-
Kills:163 (88 + 0)
Deaths:47
KDR:3.468
VKDR:1.404
Vehicle Kills:66
Kill Difference:116
Playtime:11.636 hours
Usage:1%
Score:0.096m
Score/min:138
Piloting Accuracy:27.644%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C**
L100 Python AP
C+
Kills:1,286
V. Kills:528 243%
Deaths:35
KDR:36.743
Accuracy:43.446% D**
KPH:30.900 C+
VKPH:12.700 D-
L100 Python HEAT
B+
Kills:1,078
V. Kills:448 240%
Deaths:48
KDR:22.458
Accuracy:46.403% C--
KPH:33.900 C*
VKPH:14.100 B+
Skyguard
B**
Kills:480
V. Kills:256 187%
Deaths:29
KDR:16.552
Accuracy:22.356% D*
KPH:20.900 B**
VKPH:11.200 B+
C75 Viper
A
Kills:119
V. Kills:53 220%
Deaths:5
KDR:23.800
Accuracy:37.005% C+
KPH:30.100 C++
VKPH:13.400 A
Kills:4,532 (4,532 + 0)
Deaths:150
KDR:30.213
VKDR:10.353
Vehicle Kills:1,553
Kill Difference:4,382
Playtime:130.444 hours
Usage:9%
Score:1.622m
Score/min:207
Driving Accuracy:37.005%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:9,162
V. Kills:4,686 195%
Deaths:663
KDR:13.819
Accuracy:49.672% A*
KPH:35.500 A
VKPH:18.200 B+
MR11 Gatekeeper
B**
Kills:1,599
V. Kills:901 177%
Deaths:96
KDR:16.656
Accuracy:48.287% B**
KPH:29.400 B++
VKPH:16.500 C+
P2-120 AP
C-
Kills:1,250
V. Kills:693 180%
Deaths:112
KDR:11.161
Accuracy:40.678% D
KPH:23.800 C-
VKPH:13.200 D
P2-120 HESH
B+
Kills:1,138
V. Kills:334 340%
Deaths:46
KDR:24.739
Accuracy:38.016% C-
KPH:37.700 C--
VKPH:11.100 B+
E540 Halberd
B**
Kills:1,136
V. Kills:600 189%
Deaths:81
KDR:14.025
Accuracy:52.060% A+
KPH:31.800 B++
VKPH:16.800 B**
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% C-
KPH:61.200 C+
VKPH:3.600 C+
Kills:14,531 (2,532 + 11,999)
Deaths:1,018
KDR:14.274
VKDR:7.160
Vehicle Kills:7,289
Kill Difference:13,513
Playtime:438.358 hours
Usage:29%
Score:10.328m
Score/min:393
Driving Accuracy:34.169%
Gunner Accuracy:18.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,771
V. Kills:951 186%
Deaths:177
KDR:10.006
Accuracy:50.927% B+
KPH:63.200 B*
VKPH:33.900 B++
M12 Kobalt-H
C
Kills:1,498
V. Kills:57 N/A
Deaths:24
KDR:62.417
Accuracy:20.299% C
KPH:102.600 C
VKPH:3.900 C
E540 Halberd-H
B+
Kills:1,326
V. Kills:653 203%
Deaths:73
KDR:18.164
Accuracy:57.655% C+
KPH:55.700 B+
VKPH:27.400 B+
MR11 Gatekeeper-H
C*
Kills:898
V. Kills:796 113%
Deaths:114
KDR:7.877
Accuracy:51.511% C+
KPH:35 C*
VKPH:31.100 C*
P525 Marauder-H
B*
Kills:772
V. Kills:63 N/A
Deaths:46
KDR:16.783
Accuracy:36.328% C++
KPH:115.700 C**
VKPH:9.400 B*
M40 Fury-H
A
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.138% B++
KPH:76.900 C
VKPH:31.700 A
G40-F Ranger
C
Kills:240
V. Kills:137 174%
Deaths:19
KDR:12.632
Accuracy:28.261% D
KPH:26.700 C
VKPH:15.300 C-
Kills:6,849 (0 + 6,849)
Deaths:469
KDR:14.603
VKDR:5.968
Vehicle Kills:2,799
Kill Difference:6,380
Playtime:112.173 hours
Usage:8%
Score:2.412m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:28.261%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:178
V. Kills:8 N/A
Deaths:6
KDR:29.667
Accuracy:13.397% D
KPH:76.700 C++
VKPH:3.400 C+
M12 Kobalt
C+
Kills:165
V. Kills:8 N/A
Deaths:5
KDR:33
Accuracy:14.314% D
KPH:61.100 C+
VKPH:3 C+
M20 Basilisk
B*
Kills:123
V. Kills:51 237%
Deaths:24
KDR:5.125
Accuracy:40.794% C**
KPH:26.100 B+
VKPH:10.800 B*
M20 Basilisk
A++
Kills:67
V. Kills:42 156%
Deaths:13
KDR:5.154
Accuracy:41.737% B
KPH:26.800 B+
VKPH:16.800 A++
M40 Fury
A
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 C--
VKPH:15.400 A
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C*
KPH:51.500 C+
VKPH:17.500 B**
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A+
Kills:713 (0 + 713)
Deaths:64
KDR:11.141
VKDR:2.641
Vehicle Kills:169
Kill Difference:649
Playtime:16.175 hours
Usage:1%
Score:0.400m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,923
V. Kills:119 N/A
Deaths:280
KDR:6.868
Accuracy:50.299% B*
KPH:57.200 C**
VKPH:3.500 A
M40 Fury-F
M
Kills:1,344
V. Kills:633 212%
Deaths:335
KDR:4.012
Accuracy:64.775% A+
KPH:35.700 B+
VKPH:16.800 M
M12 Kobalt-F
A*
Kills:290
V. Kills:26 N/A
Deaths:55
KDR:5.273
Accuracy:32.064% A+
KPH:36.400 C**
VKPH:3.300 A*
M4-F Pillager
C**
Kills:69
V. Kills:21 314%
Deaths:34
KDR:2.029
Accuracy:42.921% D
KPH:20.400 C
VKPH:6.200 C**
Kills:3,626 (3,626 + 0)
Deaths:704
KDR:5.151
VKDR:1.135
Vehicle Kills:799
Kill Difference:2,922
Playtime:82.619 hours
Usage:6%
Score:0.904m
Score/min:182
Driving Accuracy:42.921%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.801% B+
KPH:73.800 B+
VKPH:28 B
M20 Wyvern
B**
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D**
KPH:41.400 B**
VKPH:19.900 B+
Kills:185 (0 + 185)
Deaths:5
KDR:37
VKDR:15.600
Vehicle Kills:78
Kill Difference:180
Playtime:3.324 hours
Usage:0%
Score:0.109m
Score/min:544
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 13,8489,16266313.819A*6.3949.672%A*1.299%D*35.5A18.2B+254258h53.5A107.7A
S12 Renegade 2,0421,9232806.868A++0.5650.299%B*1.768%D-57.2C**3.5A16833.6h3.6C7.2B
G20 Vulcan-H 2,7221,77117710.006A++2.5850.927%B+2.372%C63.3B*34B++52228h72.3B**141.9B**
MR11 Gatekeeper 2,5001,5999616.656M+9.2348.287%B**N/A29.3B++16.5C+24054.5h29.7A61.6A
L100 Python HESH 1,8371,5693347.545M*40.1137.004%D*N/A52.1C+8.9C**21330.1h3.1B8.4C
M12 Kobalt-H 1,5551,4982462.417A*54.9920.299%C15.554%C102.6C3.9C25514.6h15.2C++74.7C++
M40 Fury-F 1,9771,3443354.012A++3.4264.775%A+N/A35.6B+16.8M21937.7h10.6C++16.3B+
E540 Halberd-H 1,9791,3267318.164A10.7357.655%C+N/A55.7B+27.4B+34223.8h5.6B9.7B+
L100 Python AP 1,8141,2863536.743S29.3143.446%D**N/A30.9C+12.7D-17841.6h4.5B+10.4C**
P2-120 AP 1,9431,25011211.161B+3.7340.678%DN/A23.8C-13.2D140152.6h5.3B*13.1B+
P2-120 HESH 1,4721,1384624.739B*17.3138.016%C-1.054%C++37.7C--11.1B+19530.2h5C+13C+
E540 Halberd 1,7361,1368114.025B**6.5952.06%A+N/A31.8B++16.8B**27435.7h4.8B*9.2B**
L100 Python HEAT 1,5261,0784822.458M*15.0346.403%C--N/A33.9C*14.1B+24031.8h5.3C*11.4C*
MR11 Gatekeeper-H 1,6948981147.877B++0.4551.511%C+N/A35.1C**31.1C*29125.6h49.3B+95.7B+
P525 Marauder-H 8357724616.783C*9.3536.328%C++N/A115.2C**9.4B*3186.7h7.4C+20.3C++
Skyguard 7364802916.552S9.1222.356%D*1.042%D-20.9B**11.1B+18023h64.6A288.8B*
Tank Mine 547354586.103A++1.3338.928%B+N/A141.6B++77.2B+16122.5h2.6D*6.8C
M40 Fury-H 4863441621.5B++14.0750.138%B++N/A76.4C31.6A4264.5h12.1C--24.1C+
M12 Kobalt-F 316290555.273A++2.1632.064%A+3.793%D*36.3C**3.3A*888h14.3C*44.6B++
G40-F Ranger 3772401912.632B**5.2028.261%D1.25%C++26.7C15.2C-2469h65.4B+231.4C++
M12 Kobalt 239234546.8B++39.3718.019%D20.086%B+93.6C2C--3362.5h17.4C++96.4C+
C-4 322204892.292B+5.1420.399%D-N/A55.1D31.9C*7723.7h1.3B+6.4C+
T2 Striker 292179315.774U1.6633.361%F-N/A15.2B+9.6C20211.8h18.2A+54.6B*
M12 Kobalt 186178629.667B*22.2413.397%D17.416%C77.4C*3.5C+4132.3h14.8B++110.3C++
M12 Kobalt 173165533A25.5714.314%D15.152%D61.1C+3C+3992.7h18.2C++127.3C+
TRAC-5 1581453000.483C-6.9519.155%C--15.862%D1.6D*N/A990h22.9D*119.5D-
P2-120 HEAT 2131441212B*4.5734.169%D-2.083%D24.8C+11.9B+6495.8h8.3C24.4D
M20 Basilisk 174123245.125B*2.3140.794%C**5.691%C+26.2B+10.9B*3924.7h89.4C*219.1B+
C75 Viper 172119523.8M**16.3737.005%C+N/A29.8C+13.3A3614h12.2C*32.9C**
A30 Walker 1711111011.1S3.6726.908%B*N/A12.8C6.9D1368.7h179C665.2C++
VLG Missile Launcher 1491081108S100.5758.801%B+N/A72B27.3C**8161.5h4.3B++7.3B++
NSX Tengu 1091041330.782C6.6529.287%D--19.231%C1.5D*N/A571.5h14.2C+48.4C
P525 Marauder 108102812.75C5.3218.467%C-2.941%B**60C+3.5C+2141.7h5.3B++28.8B
M18 Locust 14188283.143B++4.2927.644%DN/A9.6D5.8D-989.2h160.7C+581.4C+
M40 Fury 10380810C2.5746.344%C3.75%M*50D-14.4C-2281.6h16.2C+34.9C+
M20 Wyvern 11477515.4A*7.9729.124%D**1.299%D--40.5B**19.5B+3301.9h39.9A137B*
Hellfire Rocket Pods 8875193.947C3.4838.822%D*N/A31.3D5.4D-2902.4h29.2C75.1C-
M4-F Pillager 9069342.029B*5.4042.921%D1.449%D20.3C6.2C**1333.4h39.1B+91.2B+
M20 Basilisk 10967135.154B*2.2841.737%B10.448%A++26.8B+16.8A++5022.5h103.9C+249C*
M40 Fury 9363415.75B**8.3235.482%C+N/A33.2C--15.8A+3661.9h20.3D-57.1C--
M40 Fury 795987.375C+0.0637.516%C*1.695%C+53.6C+18.2A5111.1h15.4C41.1C+
M60-G Bulldog 6858414.5A*7.0746.019%B**3.448%C**72.5A**12.5A++2570.8h5B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.1h
Anti-Vehicle MANA Turret21670.2h
Nano-Armor Kit5931,256,02492.1h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Spitfire Auto-Turret41,6511.1h
Motion Spotter02150.1h
Welding Device05080h
Ammunition Package52,6570.8h
Shield Recharging Field55750.1h
TX1 Repeater0960.1h
Nano-Repair Grenade02,6130.7h
MG-HBR1 Dragoon02305.7h

Check the help document for the dictionary if you want to learn more about words used here.


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