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Field Marshal Shoggoths[784] Shoggoths
TR BR 133

KDR: 8.74

Score: 38.6m

Last Seen: Jul 25th, 2020 4:51 PM
- OFFLINE - 25.1 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan P2-120 AP E540 Halberd-H M12 Kobalt-H MR11 Gatekeeper E540 Halberd G20 Vulcan-H S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.788%46.036%957313468450.9194787.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±13.689%-0.091C+3.747M**-8.376T*HEAD ++ (~35.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.397B9.30.349C**35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.815%0.495%9727134210,717115143219.31103248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.558%-1.088D*-1.296D**-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.321C*7.80.376C**18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.935%2.91%454216133323,3667911038829.5398225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.778%0.713B++-0.39C-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.3C*370.082C+47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.46%17.647%454211348516790.761194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.18D*0.551B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-1.769F-10-1.054D*26.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m500.7%335 (20.1k)317 (19k)8.7373149,9255,71413.1785133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349250925.053%2.728%6821:1713

87% Engineer11% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMJul 25th, 2020 5:12 PM (62d) (PST)Jul 25th, 2020 4:27 PM (62d) (PST)Jul 25th, 2020 12:51 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
876118650.4100.0470.0112.8460.159231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,58468451,90025311711019,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2031.2h/84.6d 25,377 1,362 14,380 346.8k 635 2,535 19,339 106.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D--
HSR:15.753% D
NSX-P Tanto
F-
Kills:96
Deaths:308
KDR:0.312
Accuracy:14.794% F*
HSR:15.625% F-
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.460% F
HSR:17.647% B+
Kills:293
Deaths (as Engineer):719
Deaths (to Engineers):2,521
KDR:0.40751
Kill Difference:426
Playtime:1,759.342 hours
Usage:87%
Score:35.716m
Score/min:338
Accuracy (listed only):20.465%
HSR (listed only):16.342%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):740
KDR:0
Kill Difference:UNR
Playtime:32.272 hours
Usage:2%
Score:0.320m
Score/min:165
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:146
Deaths:301
KDR:0.485
Accuracy:19.140% D--
HSR:15.753% D
NSX Tengu
D
Kills:105
Deaths:146
KDR:0.719
Accuracy:28.530% F-
HSR:19.048% D
NSX-P Tanto
F-
Kills:96
Deaths:308
KDR:0.312
Accuracy:14.794% F*
HSR:15.625% F-
FA1 Barrage
B+
Kills:51
Deaths:110
KDR:0.464
Accuracy:27.460% F
HSR:17.647% B+
Kills:398
Deaths (as Light Assault):865
Deaths (to Light Assaults):431
KDR:0.46012
Kill Difference:467
Playtime:13.056 hours
Usage:1%
Score:0.116m
Score/min:148
Accuracy (listed only):22.481%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A**
Kills:603
Deaths:60
KDR:10.050
Accuracy:64.239% A**
HSR:58.209% B**
NSX Tengu
D
Kills:105
Deaths:146
KDR:0.719
Accuracy:28.530% F-
HSR:19.048% D
Kills:708
Deaths (as Infiltrator):206
Deaths (to Infiltrators):455
KDR:3.43689
Kill Difference:502
Playtime:219.057 hours
Usage:11%
Score:2.246m
Score/min:171
Accuracy (listed only):46.385%
HSR (listed only):38.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:98
V. Kills:59 163%
Deaths:32
KDR:3.063
Accuracy:28.203% D
KPH:9 D--
VKPH:5.400 D*
Hellfire Rocket Pods
D--
Kills:81
V. Kills:13 N/A
Deaths:19
KDR:4.263
Accuracy:40.003% D**
KPH:27.800 D--
VKPH:4.500 D*
Kills:179 (98 + 0)
Deaths:51
KDR:3.510
VKDR:1.412
Vehicle Kills:72
Kill Difference:128
Playtime:13.829 hours
Usage:1%
Score:0.115m
Score/min:138
Piloting Accuracy:28.203%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,654
V. Kills:283 N/A
Deaths:33
KDR:50.121
Accuracy:37.204% F
KPH:52.600 D
VKPH:9 C
L100 Python HEAT
C+
Kills:1,387
V. Kills:572 242%
Deaths:50
KDR:27.740
Accuracy:44.552% D--
KPH:34.600 C
VKPH:14.300 C+
L100 Python AP
D
Kills:1,385
V. Kills:572 242%
Deaths:35
KDR:39.571
Accuracy:43.692% F
KPH:30.600 D
VKPH:12.700 D*
Skyguard
B
Kills:649
V. Kills:337 192%
Deaths:32
KDR:20.281
Accuracy:23.381% D*
KPH:20.900 B
VKPH:10.900 C+
C75 Viper
C++
Kills:144
V. Kills:68 209%
Deaths:5
KDR:28.800
Accuracy:38.143% C-
KPH:25.400 D
VKPH:12 C++
Kills:5,219 (5,219 + 0)
Deaths:155
KDR:33.671
VKDR:11.819
Vehicle Kills:1,832
Kill Difference:5,064
Playtime:153.395 hours
Usage:8%
Score:1.967m
Score/min:214
Driving Accuracy:38.143%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A++
Kills:10,416
V. Kills:5,292 197%
Deaths:690
KDR:15.096
Accuracy:49.539% A++
KPH:35.300 B++
VKPH:17.900 C**
P2-120 AP
D
Kills:4,324
V. Kills:2,079 208%
Deaths:130
KDR:33.262
Accuracy:39.883% D--
KPH:27.600 D
VKPH:13.300 D--
MR11 Gatekeeper
C**
Kills:2,486
V. Kills:1,348 184%
Deaths:105
KDR:23.676
Accuracy:46.061% C**
KPH:28.200 C*
VKPH:15.300 C
E540 Halberd
C++
Kills:2,313
V. Kills:1,140 203%
Deaths:81
KDR:28.556
Accuracy:46.238% C*
KPH:31.500 C+
VKPH:15.500 C++
P2-120 HESH
C+
Kills:1,174
V. Kills:341 343%
Deaths:46
KDR:25.522
Accuracy:37.722% D-
KPH:37.200 D--
VKPH:10.800 C+
Halberd SE
D
Kills:226
V. Kills:90 248%
Deaths:2
KDR:113
Accuracy:47.101% C+
KPH:32.700 D
VKPH:13 D
P2-120 HEAT
C+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D--
KPH:24.600 D
VKPH:11.800 C+
P525 Marauder
C
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% D-
KPH:61.200 C--
VKPH:3.600 C
G40-F Ranger
C++
Kills:81
V. Kills:43 184%
Deaths:5
KDR:16.200
Accuracy:34.509% C++
KPH:55.200 C+
VKPH:29.300 C+
Kills:21,266 (5,642 + 15,624)
Deaths:1,079
KDR:19.709
VKDR:9.646
Vehicle Kills:10,408
Kill Difference:20,187
Playtime:660.527 hours
Usage:33%
Score:14.734m
Score/min:372
Driving Accuracy:34.169%
Gunner Accuracy:34.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:3,782
V. Kills:1,762 215%
Deaths:73
KDR:51.808
Accuracy:57.630% C
KPH:60.100 C*
VKPH:28 C**
M12 Kobalt-H
C-
Kills:2,548
V. Kills:87 N/A
Deaths:24
KDR:106.167
Accuracy:20.019% D
KPH:109.600 C-
VKPH:3.700 D
G20 Vulcan-H
B+
Kills:2,091
V. Kills:1,112 188%
Deaths:177
KDR:11.814
Accuracy:51.643% C*
KPH:63.600 B+
VKPH:33.800 C**
MR11 Gatekeeper-H
C+
Kills:927
V. Kills:817 113%
Deaths:114
KDR:8.132
Accuracy:51.686% C--
KPH:35.100 C
VKPH:30.900 C+
P525 Marauder-H
B+
Kills:827
V. Kills:68 N/A
Deaths:46
KDR:17.978
Accuracy:36.890% C
KPH:117.200 C+
VKPH:9.600 B+
M60-G Bulldog-H
C
Kills:455
V. Kills:70 N/A
Deaths:
KDR:
Accuracy:49.146% C--
KPH:88.200 C
VKPH:13.600 C--
M40 Fury-H
B*
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.144% B+
KPH:76.900 C-
VKPH:31.700 B*
G40-F Ranger
C--
Kills:315
V. Kills:176 178%
Deaths:19
KDR:16.579
Accuracy:29.254% D*
KPH:28.300 C--
VKPH:15.800 D
Halberd-H SE
C**
Kills:242
V. Kills:112 214%
Deaths:
KDR:
Accuracy:61.898% C**
KPH:70.100 C
VKPH:32.400 C**
E540 Halberd-H
U
Kills:92
V. Kills:43 209%
Deaths:
KDR:
Accuracy:58.703% U
KPH:0 U
VKPH:0 U
G30 Walker
B
Kills:67
V. Kills:27 239%
Deaths:1
KDR:67
Accuracy:34.245% C+
KPH:35.600 B
VKPH:14.300 C
Kills:11,690 (0 + 11,690)
Deaths:470
KDR:24.872
VKDR:9.396
Vehicle Kills:4,416
Kill Difference:11,220
Playtime:178.636 hours
Usage:9%
Score:4.133m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:34.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:207
V. Kills:10 N/A
Deaths:6
KDR:34.500
Accuracy:13.181% D*
KPH:77 C
VKPH:3.700 C+
M12 Kobalt
C+
Kills:190
V. Kills:10 N/A
Deaths:5
KDR:38
Accuracy:14.498% D*
KPH:65.500 C
VKPH:3.400 C+
M20 Basilisk
B+
Kills:128
V. Kills:52 242%
Deaths:24
KDR:5.333
Accuracy:40.727% C+
KPH:26.500 C++
VKPH:10.800 B+
M20 Basilisk
B**
Kills:74
V. Kills:45 161%
Deaths:13
KDR:5.692
Accuracy:41.760% C+
KPH:26.500 C+
VKPH:16.100 B**
M60-G Bulldog
B**
Kills:71
V. Kills:11 N/A
Deaths:4
KDR:17.750
Accuracy:42.689% C**
KPH:66.800 B**
VKPH:10.300 C**
M40 Fury
B**
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C
KPH:32.400 D-
VKPH:15.400 B**
M40 Fury
B++
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C
KPH:51.500 C
VKPH:17.500 B++
Kills:792 (0 + 792)
Deaths:64
KDR:12.375
VKDR:2.781
Vehicle Kills:178
Kill Difference:728
Playtime:17.355 hours
Usage:1%
Score:0.446m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:37.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,995
V. Kills:125 N/A
Deaths:284
KDR:7.025
Accuracy:50.056% B++
KPH:55.800 C+
VKPH:3.500 B**
M40 Fury-F
B+
Kills:1,361
V. Kills:641 212%
Deaths:336
KDR:4.051
Accuracy:64.923% B**
KPH:34.800 C**
VKPH:16.400 B+
M12 Kobalt-F
B**
Kills:369
V. Kills:31 N/A
Deaths:63
KDR:5.857
Accuracy:31.861% A
KPH:32.600 C+
VKPH:2.700 B**
M4-F Pillager
C+
Kills:130
V. Kills:37 342%
Deaths:42
KDR:3.095
Accuracy:40.667% D
KPH:19.100 D
VKPH:5.400 C+
Kills:3,855 (3,855 + 0)
Deaths:725
KDR:5.317
VKDR:1.150
Vehicle Kills:834
Kill Difference:3,130
Playtime:92.973 hours
Usage:5%
Score:0.961m
Score/min:172
Driving Accuracy:40.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.503% C*
KPH:72.600 B+
VKPH:27.600 B
CAS 14-E
C+
Kills:79
V. Kills:9 N/A
Deaths:3
KDR:26.333
Accuracy:37.814% B+
KPH:50.800 D
VKPH:5.800 C+
M20 Wyvern
B*
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% F
KPH:41.200 B*
VKPH:19.800 B++
Kills:264 (0 + 264)
Deaths:8
KDR:33
VKDR:10.875
Vehicle Kills:87
Kill Difference:256
Playtime:4.911 hours
Usage:0%
Score:0.137m
Score/min:466
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 15,70810,41669015.096B*6.3649.539%A++1.286%D*35.3B++17.9C**259295.1h53.6B*108.2B**
P2-120 AP 6,4034,32413033.262A**24.5239.883%D--N/A27.6D13.3D--744156.4h4B**10.1B+
E540 Halberd-H 5,5443,7827351.808M*43.0757.63%CN/A60.1C*28C**37362.9h4.6C**8B+
M12 Kobalt-H 2,6352,54824106.167S97.4320.019%D15.345%D109.8C-3.8D30423.2h14.5C+72.6C+
MR11 Gatekeeper 3,8342,48610523.676A14.9446.061%C**N/A28.2C*15.3C23888.2h29.6B*64.4B*
E540 Halberd 3,4532,3138128.556A*19.8246.238%C*N/A31.5C+15.5C++24473.4h4.7B+10.2B+
G20 Vulcan-H 3,2032,09117711.814B+3.0851.643%C*2.296%C63.6B+33.8C**55932.9h72.1B+139.6B++
S12 Renegade 2,1201,9952847.025A1.7150.056%B++1.754%D55.9C+3.5B**16335.7h3.6C7.2C*
L100 Python HESH 1,9371,6543350.121A**41.3837.204%FN/A52.7D9C21731.4h3.1C+8.4D
L100 Python HEAT 1,9591,3875027.74M++19.0044.552%D--N/A34.6C14.3C+23840.1h5.1C++11.4C+
L100 Python AP 1,9571,3853539.571A*30.8343.692%FN/A30.6D12.7D*19645.2h4.5C*10.3C+
M40 Fury-F 2,0021,3613364.051A+4.6964.923%B**N/A34.8C**16.4B+21639.1h10.6C++16.4B+
P2-120 HESH 1,5151,1744625.522C**16.7837.722%D-1.022%B+37.2D--10.8C+20031.6h4.9C13.1C--
MR11 Gatekeeper-H 1,7449271148.132C+0.6151.686%C--N/A35.1C30.9C+31626.4h49.1C++94.9C+
P525 Marauder-H 8958274617.978C+9.2436.89%CN/A116.5C+9.6B+3407.1h7.4C+20.2C+
Skyguard 9866493220.281S11.5423.381%D*N/A20.9B10.9C+18231h62.3B++266.6B++
NS-44L Blackhand 6156036010.05S1.3164.239%A**58.209%B**14.2D--N/A4342.5h3.2B++5.1B**
Tank Mine 777520677.761A*0.9842.52%C++N/A167.7B++82.9B+17073.1h2.6D*6.1C-
M60-G Bulldog-H 5254551455U446.2649.146%C--N/A87.5C13.5C--3525.2h5.2C+10.5C+
M12 Kobalt 459445589B**80.2618.434%D-17.978%C+90.8D2.9D3454.9h17.4C94.6C-
M12 Kobalt-F 400369635.857A+2.8831.861%A3.252%D*32.7C+2.7B**8011.3h14.1C+44.2B+
M40 Fury-H 4863441621.5B12.7650.144%B+N/A76.4C-31.6B*4494.5h12.1D24.2C-
C-4 4993231043.106B++5.6321.155%D-N/A71.8D39.1B+9564.5h1.1B+5.4C+
G40-F Ranger 4913151916.579B**7.8429.254%D*N/A28.4C--15.9D25411.1h65.6C**224.2C+
Halberd-H SE 3542421242B+233.2661.898%C**N/A69.1C32C*4063.5h3.7B6B+
Halberd SE 3162262113A+104.2647.101%C+N/A32.8D13D2376.9h3.7B+7.9C*
M12 Kobalt 217207634.5B25.7613.181%D*16.908%D76.7C3.7C+3972.7h15C**113.8C-
T2 Striker 327201365.583S3.1533.117%F-N/A14.9C+9.3C20813.5h18A+54.4B++
M12 Kobalt 200190538B+29.2614.498%D*15.263%D-65.5C3.4C+4312.9h17.4C+120C-
A30 Walker 2711761017.6S8.8627.607%B+N/A15.6C-8.4D14611.3h152D550.5C+
Hunter QCX 272164941.745B**6.9952.689%B+1.829%D**10D6.6B+8616.4h10.7C+20.3C++
TRAC-5 1591463010.485D8.2519.14%D--15.753%D1.6D--N/A1190.5h22.8F119D*
C75 Viper 212144528.8A**20.0638.143%C-N/A25.3D11.9C++3405.7h11.9C+31.2C+
P2-120 HEAT 2131441212B+3.2634.169%D--2.083%C--24.8C--11.9C+8105.8h8.3C--24.4D*
M4-F Pillager 167130423.095B**5.6440.667%DN/A19.1D5.4C+1236.8h35.5B87.2C++
M20 Basilisk 180128245.333C+3.4040.727%C+6.25%C++26.7C++10.8B+4374.8h87.1C+214C++
M20 Drake 1911201120S111.2631.211%CN/A26.1B*15.4B+2024.6h60.6B+194.1C**
VLG Missile Launcher 1491081108A++99.2658.503%C*N/A72B+27.3B8681.5h4.3B+7.3B*
NSX Tengu 1101051460.719D--8.0228.53%F-19.048%D1.4D**N/A572.6h14.2D49.7D--
P525 Marauder 108102812.75C-4.0118.467%D-2.941%A60C--3.5C2271.7h5.3B+28.8C++
M18 Locust 15798323.063C5.6728.203%DN/A9D--5.4D*9510.9h160.2C+568C
NSX-P Tanto 101963080.312D--8.4314.794%F*15.625%F-0.5D*N/A3202.3h26.7D**180.4T*
Bastion Battery 12985185N/A76.2627.306%F-1.176%D-50C25.9C5901.7h8.7B++32D
M40 Fury 10884810.5C--1.7646.235%D3.571%M++42D**12D-2002h16.2C34.9C
G40-F Ranger 12481516.2C*7.4634.509%C++N/A54C+28.7C+5451.5h75.1C217.7C+
Hellfire Rocket Pods 9481194.263D4.4740.003%D**N/A27.9D--4.5D*3012.9h31.5C78.8D
CAS 14-E 8879326.333C++17.6037.814%B+N/A49.4D5.6C1751.6h46.8D**123.7D
M20 Wyvern 11477515.4A*6.6629.124%F1.299%D--40.5B*19.5B++3871.9h39.9B*137B+
M20 Basilisk 11974135.692C++3.0541.76%C+9.459%A26.4C+16.1B**4822.8h104.7C250.8C+
M60-G Bulldog 8271417.75B++9.0142.689%C**2.817%C++64.5B*10C*3291.1h5.1B++11.9B+
G30 Walker 9467167S58.2634.245%C+7.463%M++35.3B14.2C3391.9h132.7B+387.5C**
M40 Fury 9363415.75C**7.0135.482%CN/A33.2D-15.8A3671.9h20.3D*57.1D--
M40 Fury 795987.375C1.3637.516%C1.695%C++53.6C18.2B*5141.1h15.4C41.1C
Pelter Rocket Pod 5853317.667C--8.9346.042%CN/A53D5D--3561h19.1C+41.5C++
FA1 Barrage 56511100.464C--8.2727.46%F17.647%B+1.1D**N/A548.4h10T*36.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1361,871,115128.1h
Nanite Revive Grenade0760h
Anti-Vehicle MANA Turret21740.2h
Spawn Beacon12040.1h
Medical Applicator4020,2141.7h
Welding Device05080h
NS Patriot Flare Gun03220.2h
Motion Spotter02160.1h
Spitfire Auto-Turret52,1991.5h
TR Triumph Flare Gun01030.1h
WLT-Mandible Mining Laser131,70822.3h
TR Patriot Flare Gun02870.2h
Recon Detection Device21020.3h
Shield Recharging Field55810.2h
Ammunition Package53,2371h
TX1 Repeater0960.1h
Medical Kit2640.1h
MG-HBR1 Dragoon02305.7h
Nano-Repair Grenade03,3770.9h

Check the help document for the dictionary if you want to learn more about words used here.


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