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Field Marshal Shoggoths[784] Shoggoths
TR BR 119

KDR: 7.48

Score: 29.2m

Last Seen: Aug 24th, 2019 11:51 PM
- OFFLINE - 80 minute(s)

Prestige 1, Battle Rank 100 (119 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G30 Vulcan S12 Renegade G20 Vulcan-H MR11 Gatekeeper P2-120 AP L100 Python HESH M12 Kobalt-H E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $220,176 MLG Score: 176
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.595%18.049%318212122050.2537137.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.401%-0.67D-0.535D0.329C**HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.4-0.859D--24.5-0.718D-114.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.916%0.606%776712077,58798929637.66364256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.731%-1.171D*-1.237D*0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.201C++9.10.287C*22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.957%2.809%386415119917,584715804224.5587219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.265%0.799B++-0.389C-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.197C++43.2-0.079C+52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.351%17.647%386411213515850.87931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.41B**9.71B**24.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 15
29.2m489.5%327 (19.6k)307 (18.4k)7.477436,8864,93311.0914119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214180926.786%2.088%5619:1412

87% Engineer10% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2015 1:36 PMMar 6th, 2018 9:54 PMAug 25th, 2019 11:02 AM (10h) (PST)Aug 24th, 2019 9:51 PM (24h) (PST)Aug 24th, 2019 7:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
822138090.3880.0520.0082.6540.154176

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,30177248,5292330159918,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1584.7h/66d 17,828 770 11,686 252.4k 444 2,088 14,670 78.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.155% C--
HSR:15.862% D
NSX-P Tanto
C
Kills:60
Deaths:211
KDR:0.284
Accuracy:15.193% F-
HSR:23.333% C
FA1 Barrage
B+
Kills:51
Deaths:104
KDR:0.490
Accuracy:28.351% D*
HSR:17.647% B+
Kills:256
Deaths (as Engineer):615
Deaths (to Engineers):2,159
KDR:0.41626
Kill Difference:359
Playtime:1,376.361 hours
Usage:87%
Score:26.746m
Score/min:324
Accuracy (listed only):20.900%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):665
KDR:0
Kill Difference:UNR
Playtime:28.781 hours
Usage:2%
Score:0.279m
Score/min:162
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:145
Deaths:300
KDR:0.483
Accuracy:19.155% C--
HSR:15.862% D
NSX Tengu
C
Kills:104
Deaths:133
KDR:0.782
Accuracy:29.287% D--
HSR:19.231% C
NSX-P Tanto
C
Kills:60
Deaths:211
KDR:0.284
Accuracy:15.193% F-
HSR:23.333% C
FA1 Barrage
B+
Kills:51
Deaths:104
KDR:0.490
Accuracy:28.351% D*
HSR:17.647% B+
Kills:360
Deaths (as Light Assault):748
Deaths (to Light Assaults):382
KDR:0.48128
Kill Difference:388
Playtime:12.021 hours
Usage:1%
Score:0.096m
Score/min:134
Accuracy (listed only):22.996%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:104
Deaths:133
KDR:0.782
Accuracy:29.287% D--
HSR:19.231% C
Kills:104
Deaths (as Infiltrator):133
Deaths (to Infiltrators):400
KDR:0.78195
Kill Difference:29
Playtime:158.330 hours
Usage:10%
Score:1.887m
Score/min:199
Accuracy (listed only):29.287%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
D
Kills:91
V. Kills:55 163%
Deaths:32
KDR:2.844
Accuracy:27.920% D
KPH:9.300 D
VKPH:5.600 D-
Hellfire Rocket Pods
D
Kills:80
V. Kills:13 N/A
Deaths:19
KDR:4.211
Accuracy:39.514% D--
KPH:33.400 D
VKPH:5.400 D-
Kills:171 (91 + 0)
Deaths:51
KDR:3.353
VKDR:1.333
Vehicle Kills:68
Kill Difference:120
Playtime:12.138 hours
Usage:1%
Score:0.100m
Score/min:137
Piloting Accuracy:27.920%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,569
V. Kills:268 N/A
Deaths:33
KDR:47.546
Accuracy:37.004% D*
KPH:52.100 C+
VKPH:8.900 C++
L100 Python AP
C+
Kills:1,288
V. Kills:529 243%
Deaths:35
KDR:36.800
Accuracy:43.437% D**
KPH:30.900 C+
VKPH:12.700 D-
L100 Python HEAT
B+
Kills:1,257
V. Kills:521 241%
Deaths:50
KDR:25.140
Accuracy:45.227% D
KPH:34.800 C*
VKPH:14.400 B+
Skyguard
B**
Kills:580
V. Kills:304 190%
Deaths:32
KDR:18.125
Accuracy:22.984% D--
KPH:21.200 B**
VKPH:11.100 B+
C75 Viper
B**
Kills:130
V. Kills:61 210%
Deaths:5
KDR:26
Accuracy:37.732% C+
KPH:26.600 C+
VKPH:12.500 B**
Kills:4,824 (4,824 + 0)
Deaths:155
KDR:31.123
VKDR:10.858
Vehicle Kills:1,683
Kill Difference:4,669
Playtime:140.070 hours
Usage:9%
Score:1.753m
Score/min:209
Driving Accuracy:37.732%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:9,741
V. Kills:4,958 196%
Deaths:690
KDR:14.117
Accuracy:49.663% A*
KPH:35.300 A
VKPH:17.900 B+
MR11 Gatekeeper
B**
Kills:1,747
V. Kills:972 180%
Deaths:105
KDR:16.638
Accuracy:48.507% B**
KPH:29.200 B++
VKPH:16.300 C+
P2-120 AP
C-
Kills:1,611
V. Kills:877 183%
Deaths:130
KDR:12.392
Accuracy:41.601% C--
KPH:24.600 C-
VKPH:13.400 D
E540 Halberd
B++
Kills:1,189
V. Kills:624 190%
Deaths:81
KDR:14.679
Accuracy:51.716% A
KPH:31.600 B+
VKPH:16.600 B++
P2-120 HESH
B
Kills:1,138
V. Kills:334 340%
Deaths:46
KDR:24.739
Accuracy:38.016% C-
KPH:37.700 C--
VKPH:11.100 B
P2-120 HEAT
B+
Kills:144
V. Kills:69 206%
Deaths:12
KDR:12
Accuracy:34.169% D-
KPH:24.600 C+
VKPH:11.800 B+
P525 Marauder
C+
Kills:102
V. Kills:6 N/A
Deaths:8
KDR:12.750
Accuracy:18.467% C-
KPH:61.200 C+
VKPH:3.600 C+
G40-F Ranger
B+
Kills:59
V. Kills:34 169%
Deaths:5
KDR:11.800
Accuracy:34.468% B+
KPH:51.500 B+
VKPH:29.700 B+
Kills:15,731 (2,893 + 12,838)
Deaths:1,077
KDR:14.606
VKDR:7.311
Vehicle Kills:7,874
Kill Difference:14,654
Playtime:478.096 hours
Usage:30%
Score:11.259m
Score/min:393
Driving Accuracy:34.169%
Gunner Accuracy:34.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:1,881
V. Kills:1,002 188%
Deaths:177
KDR:10.627
Accuracy:50.842% B+
KPH:62.900 B*
VKPH:33.500 B+
M12 Kobalt-H
C
Kills:1,498
V. Kills:57 N/A
Deaths:24
KDR:62.417
Accuracy:20.299% C
KPH:102.600 C
VKPH:3.900 C
E540 Halberd-H
B+
Kills:1,370
V. Kills:674 203%
Deaths:73
KDR:18.767
Accuracy:57.802% C+
KPH:56.100 B+
VKPH:27.600 B+
MR11 Gatekeeper-H
C**
Kills:921
V. Kills:814 113%
Deaths:114
KDR:8.079
Accuracy:51.689% C+
KPH:35.200 C**
VKPH:31.100 C**
P525 Marauder-H
B++
Kills:775
V. Kills:63 N/A
Deaths:46
KDR:16.848
Accuracy:36.190% C++
KPH:115.400 C**
VKPH:9.400 B++
M40 Fury-H
A
Kills:344
V. Kills:142 241%
Deaths:16
KDR:21.500
Accuracy:50.138% B++
KPH:76.900 C
VKPH:31.700 A
G40-F Ranger
C-
Kills:241
V. Kills:138 173%
Deaths:19
KDR:12.684
Accuracy:28.298% D-
KPH:26.800 C-
VKPH:15.300 C--
Kills:7,030 (0 + 7,030)
Deaths:469
KDR:14.989
VKDR:6.162
Vehicle Kills:2,890
Kill Difference:6,561
Playtime:115.287 hours
Usage:7%
Score:2.523m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:28.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:182
V. Kills:8 N/A
Deaths:6
KDR:30.333
Accuracy:13.297% D-
KPH:77 C++
VKPH:3.400 C+
M12 Kobalt
C+
Kills:178
V. Kills:9 N/A
Deaths:5
KDR:35.600
Accuracy:14.510% D
KPH:63.500 C+
VKPH:3.200 C+
M20 Basilisk
B*
Kills:125
V. Kills:51 240%
Deaths:24
KDR:5.208
Accuracy:40.586% C*
KPH:26.100 B+
VKPH:10.700 B*
M20 Basilisk
A+
Kills:74
V. Kills:45 161%
Deaths:13
KDR:5.692
Accuracy:41.632% C**
KPH:26.900 B+
VKPH:16.300 A+
M40 Fury
A
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:35.482% C+
KPH:32.400 C--
VKPH:15.400 A
M40 Fury
B**
Kills:59
V. Kills:20 281%
Deaths:8
KDR:7.375
Accuracy:37.516% C*
KPH:51.500 C+
VKPH:17.500 B**
M60-G Bulldog
A*
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:46.019% B**
KPH:68.300 A*
VKPH:11.800 A+
Kills:739 (0 + 739)
Deaths:64
KDR:11.547
VKDR:2.703
Vehicle Kills:173
Kill Difference:675
Playtime:16.649 hours
Usage:1%
Score:0.416m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,923
V. Kills:119 N/A
Deaths:280
KDR:6.868
Accuracy:50.299% B*
KPH:57.200 C**
VKPH:3.500 A
M40 Fury-F
M
Kills:1,344
V. Kills:633 212%
Deaths:335
KDR:4.012
Accuracy:64.775% A
KPH:35.700 B++
VKPH:16.800 M
M12 Kobalt-F
A*
Kills:291
V. Kills:26 N/A
Deaths:55
KDR:5.291
Accuracy:31.878% A+
KPH:35.100 B
VKPH:3.100 A*
M4-F Pillager
C**
Kills:69
V. Kills:21 314%
Deaths:34
KDR:2.029
Accuracy:42.921% D
KPH:20.400 C
VKPH:6.200 C**
Kills:3,627 (3,627 + 0)
Deaths:704
KDR:5.152
VKDR:1.135
Vehicle Kills:799
Kill Difference:2,923
Playtime:82.953 hours
Usage:5%
Score:0.905m
Score/min:182
Driving Accuracy:42.921%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:108
V. Kills:41 257%
Deaths:
KDR:
Accuracy:58.801% B+
KPH:73.800 B+
VKPH:28 B+
M20 Wyvern
A
Kills:77
V. Kills:37 203%
Deaths:5
KDR:15.400
Accuracy:29.124% D**
KPH:41.400 A
VKPH:19.900 B++
Kills:185 (0 + 185)
Deaths:5
KDR:37
VKDR:15.600
Vehicle Kills:78
Kill Difference:180
Playtime:3.325 hours
Usage:0%
Score:0.110m
Score/min:550
Piloting Accuracy:N/A%
Gunner Accuracy:29.124%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G30 Vulcan 14,6999,74169014.117A++6.6449.663%A*1.304%D*35.3A17.9B+255276.3h53.5A107.8A+
S12 Renegade 2,0421,9232806.868A+0.6150.299%B*1.768%D-57.2C**3.5A16833.6h3.6C+7.2B
G20 Vulcan-H 2,8831,88117710.627A++3.1550.842%B+2.339%C62.9B*33.5B+52829.9h71.8B**141.1B**
MR11 Gatekeeper 2,7191,74710516.638M+9.1648.507%B**N/A29.2B++16.3C+23759.8h29.9A+61.7A
P2-120 AP 2,4881,61113012.392B*4.9141.601%C--N/A24.6C-13.4D124765.6h5.1B*12.3B+
L100 Python HESH 1,8371,5693347.545M++40.0737.004%D*N/A52.1C+8.9C++21430.1h3.1B8.4C
M12 Kobalt-H 1,5551,4982462.417A*54.9420.299%C15.554%C102.6C3.9C25514.6h15.2C++74.7C++
E540 Halberd-H 2,0441,3707318.767A+11.2957.802%C+N/A56.1B+27.6B+34824.4h5.6B9.7B+
M40 Fury-F 1,9771,3443354.012A++3.4764.775%AN/A35.6B++16.8M21937.7h10.6C*16.3B+
L100 Python AP 1,8171,2883536.8S29.3243.437%D**N/A31C+12.7D-18341.6h4.5B+10.4C*
L100 Python HEAT 1,7781,2575025.14M*17.6645.227%DN/A34.8C*14.4B+23936.1h5.2C**11.4C*
E540 Halberd 1,8131,1898114.679B**7.2051.716%AN/A31.6B+16.6B++26937.6h4.8B*9.3B**
P2-120 HESH 1,4721,1384624.739B**17.2638.016%C-1.054%C++37.7C--11.1B19630.2h5C+13C+
MR11 Gatekeeper-H 1,7359211148.079B++0.6051.689%C+N/A35.2C**31.1C**29626.2h49.1B+95.1B+
P525 Marauder-H 8387754616.848C**9.3736.19%C++N/A115.7C**9.4B++3196.7h7.4C+20.5C++
Skyguard 8845803218.125S10.6522.984%D--1.034%D-21.2B**11.1B+17927.3h62.9A273.9B**
Tank Mine 570371606.183A++1.2938.763%B+N/A142.7B++76.5B+15982.6h2.7D*6.9C
M40 Fury-H 4863441621.5B*14.0250.138%B++N/A76.4C31.6A4274.5h12.1C24.1C+
M12 Kobalt-F 317291555.291A+2.1931.878%A+3.78%D*35.1B3.1A*858.3h14.3C*44.8B++
G40-F Ranger 3792411912.684B**5.2128.298%D-1.245%C*26.8C-15.3C--2499h65.4B+231.2C++
M12 Kobalt 242236547.2B++39.7218.074%D19.915%B+94.4C2.4C-3422.5h17.4C++96.1C+
C-4 327207912.275B+5.2020.633%D-N/A55.9D32.4C*7943.7h1.3B+6.4C+
M12 Kobalt 190182630.333B++22.8613.297%D-17.033%C75.8C++3.3C+4162.4h14.8B+111.6C++
T2 Striker 294180325.625U1.8533.293%F-N/A15.3C**9.7C20411.8h18.3A+55B++
M12 Kobalt 187178535.6A+28.1214.51%D14.045%D--63.6C+3.2C+4142.8h18C*124.3C+
TRAC-5 1581453000.483C6.9919.155%C--15.862%D1.6D*N/A990h22.9D*119.5D
P2-120 HEAT 2131441212B*4.5234.169%D-2.083%D24.8C+11.9B+7315.8h8.3C24.4D
C75 Viper 191130526S18.5237.732%C+N/A26.5C+12.4B**3394.9h12.2C**32.4B
M20 Basilisk 176125245.208B*2.2740.586%C*6.4%C*26B+10.6B++4094.8h88.3C**217.5B+
Hunter QCX 195117591.983A*5.4953.783%B++2.564%D**9.4C-6.2B+7712.5h11.1C20.7C+
A30 Walker 1711111011.1S3.6226.908%B*N/A12.8C6.9D1388.7h179C665.2C++
VLG Missile Launcher 1491081108S100.5258.801%B+N/A72B+27.3B8291.5h4.3B*7.3B++
NSX Tengu 1091041330.782C6.7029.287%D--19.231%C1.5D**N/A571.5h14.2C+48.4C
P525 Marauder 108102812.75C5.2718.467%C-2.941%B**60C+3.5C+2141.7h5.3B+28.8B
M18 Locust 14691322.844B+4.6327.92%DN/A9.4D5.7D-969.7h160.3C+574.2C+
Hellfire Rocket Pods 9380194.211C3.2739.514%D--N/A33.3D5.4D-3052.4h28.5C72.1C
M40 Fury 10380810C2.5246.344%C3.75%M*50D14.4C-2341.6h16.2C+34.9C+
M20 Wyvern 11477515.4A*7.9229.124%D**1.299%D*40.5B**19.5B++3301.9h39.9A137B*
M20 Basilisk 11974135.692B**1.7941.632%C**9.459%A+26.4B+16.1A+4772.8h103.9C+249.6C*
M4-F Pillager 9069342.029B++5.4542.921%D1.449%D20.3C6.2C**1333.4h39.1B+91.2B+
M40 Fury 9363415.75B**8.2735.482%C+N/A33.2C--15.8A3661.9h20.3D-57.1C-
NSX-P Tanto 62602110.284D7.1915.193%F-23.333%C0.4D*N/A2166.9h28.5F--187.5T-
M40 Fury 795987.375C+0.1037.516%C*1.695%C+53.6C+18.2B**5131.1h15.4C41.1C+
G40-F Ranger 9359511.8B**4.3234.468%B+N/A53.6B+30.9B+5061.1h77.9C++226.2B
M60-G Bulldog 6858414.5A*7.0246.019%B**3.448%C**72.5A**12.5A++2570.8h5B**10.8B**
Pelter Rocket Pod 5853317.667C10.1946.042%C+N/A53C--5F-3471h19.1C**41.5C**
FA1 Barrage 56511040.49C6.9928.351%D*17.647%B+1.1D**N/A547.6h9.7T34.4F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11280.1h
Anti-Vehicle MANA Turret21670.2h
Nano-Armor Kit6931,386,496102h
Nanite Revive Grenade0690h
Medical Applicator3920,0781.7h
Spitfire Auto-Turret41,7331.2h
NS Patriot Flare Gun01680.1h
Motion Spotter02160.1h
Welding Device05080h
Shield Recharging Field55750.1h
Ammunition Package52,7420.9h
TX1 Repeater0960.1h
Nano-Repair Grenade02,7980.8h
MG-HBR1 Dragoon02305.7h

Check the help document for the dictionary if you want to learn more about words used here.


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