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Harbinger Initiate Shoiybah[KH0L] Shoiybah
VS BR 89

KDR: 1.3

Score: 11.2m

Last Seen: Feb 1st, 2019 1:37 PM
- OFFLINE - 4895.7 hour(s)

Battle Rank 89 - Vanu Sovereignty on Briggs
Level Progress (to 90): 91%
Level 100 Progress: 60% 243h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Serpent VE92 Solstice Burst Pulsar C Orion VS54 C-4 Thanatos VE70 C75 Viper Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.174%16.828%4572311916,9351.38065-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.923%1.172B**-0.614D-0.038C+HEAD (~3.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.372C**12.70.109C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.384%0.732%599412101,2293395223.61471235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.544%0.621B+-1.177D*0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.1-0.117C+20.4-0.632D22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.085%1.639%5911213122339810.359882149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.007B**-0.693D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.738B++14.80.63B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.206%66%592121220061740.324149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.297%0.183C++-0.07C+-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39B2.20.314C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.295%9.302%5921212559359181.55278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.554%0.146C++-1.053D*-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++4.60.048C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m441.3%524 (31.4k)415 (24.9k)1.3015811,3558,7241.4604589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121474325.208%12.779%32203:060

12% Engineer22% Heavy Assault14% Infiltrator46% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2014 11:27 PMJan 16th, 2018 10:36 AMMar 3rd, 2019 9:43 AM (174d) (PST)Feb 1st, 2019 9:39 AM (204d) (PST)Feb 1st, 2019 9:37 AM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5341743600.4190.3220.0542.1330.065364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,05010,46921,58125193128424,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
451.8h/18.8d 1,386 1,451 4,173 57.8k 595 1,552 1,749 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:653
Deaths:493
KDR:1.325
Accuracy:25.060% B*
HSR:14.242% D**
Flare VE6
B++
Kills:427
Deaths:366
KDR:1.167
Accuracy:26.678% B++
HSR:18.033% D-
VX29 Polaris
B*
Kills:318
Deaths:161
KDR:1.975
Accuracy:28.180% B*
HSR:21.069% C
SVA-88
B+
Kills:257
Deaths:152
KDR:1.691
Accuracy:25.424% B+
HSR:19.066% D-
Pulsar LSW
C*
Kills:225
Deaths:164
KDR:1.372
Accuracy:24.244% C*
HSR:17.333% D-
Ursa
B*
Kills:122
Deaths:111
KDR:1.099
Accuracy:27.914% B*
HSR:20.492% D
Kills:2,002
Deaths (as Heavy Assault):1,447
Deaths (to Heavy Assaults):2,342
KDR:1.38355
Kill Difference:555
Playtime:99.816 hours
Usage:22%
Score:2.977m
Score/min:497
Accuracy (listed only):26.250%
HSR (listed only):18.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:1,147
Deaths:854
KDR:1.343
Accuracy:27.243% B++
HSR:16.042% D
Solstice Burst
C+
Kills:1,116
Deaths:1,130
KDR:0.988
Accuracy:26.033% C+
HSR:19.534% D
Pulsar C
B*
Kills:684
Deaths:534
KDR:1.281
Accuracy:29.120% B*
HSR:16.813% D*
Thanatos VE70
C**
Kills:496
Deaths:553
KDR:0.897
Accuracy:42.679% C**
HSR:9.073% D**
VE-S Canis
C++
Kills:292
Deaths:343
KDR:0.851
Accuracy:27.533% C++
HSR:16.096% C--
Eridani SX5
B++
Kills:239
Deaths:225
KDR:1.062
Accuracy:30.360% B++
HSR:8.368% F
Solstice VE3
A
Kills:194
Deaths:236
KDR:0.822
Accuracy:29.695% A
HSR:21.134% C*
NSX-P Tanto
C+
Kills:190
Deaths:298
KDR:0.638
Accuracy:25.744% C+
HSR:20% D-
NS-11C
B
Kills:132
Deaths:177
KDR:0.746
Accuracy:25.612% B
HSR:12.879% D*
NS Baron G5
B+
Kills:82
Deaths:114
KDR:0.719
Accuracy:48.114% B+
HSR:10.976% D
NS-7 PDW
B+
Kills:79
Deaths:90
KDR:0.878
Accuracy:26.896% B+
HSR:15.190% C-
Deimos VA29
D--
Kills:63
Deaths:98
KDR:0.643
Accuracy:49.902% D--
HSR:11.111% D--
Kills:4,714
Deaths (as Light Assault):4,652
Deaths (to Light Assaults):1,849
KDR:1.01333
Kill Difference:62
Playtime:206.662 hours
Usage:46%
Score:4.780m
Score/min:386
Accuracy (listed only):32.411%
HSR (listed only):14.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,147
Deaths:854
KDR:1.343
Accuracy:27.243% B++
HSR:16.042% D
Solstice Burst
C+
Kills:1,116
Deaths:1,130
KDR:0.988
Accuracy:26.033% C+
HSR:19.534% D
Pulsar C
B*
Kills:684
Deaths:534
KDR:1.281
Accuracy:29.120% B*
HSR:16.813% D*
Thanatos VE70
C**
Kills:496
Deaths:553
KDR:0.897
Accuracy:42.679% C**
HSR:9.073% D**
Solstice VE3
A
Kills:194
Deaths:236
KDR:0.822
Accuracy:29.695% A
HSR:21.134% C*
NSX-P Tanto
C+
Kills:190
Deaths:298
KDR:0.638
Accuracy:25.744% C+
HSR:20% D-
NS-11C
B
Kills:132
Deaths:177
KDR:0.746
Accuracy:25.612% B
HSR:12.879% D*
NS Baron G5
B+
Kills:82
Deaths:114
KDR:0.719
Accuracy:48.114% B+
HSR:10.976% D
Deimos VA29
D--
Kills:63
Deaths:98
KDR:0.643
Accuracy:49.902% D--
HSR:11.111% D--
Kills:4,104
Deaths (as Engineer):3,994
Deaths (to Engineers):1,531
KDR:1.02754
Kill Difference:110
Playtime:55.833 hours
Usage:12%
Score:1.370m
Score/min:409
Accuracy (listed only):33.793%
HSR (listed only):15.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:292
Deaths:343
KDR:0.851
Accuracy:27.533% C++
HSR:16.096% C--
Eridani SX5
B++
Kills:239
Deaths:225
KDR:1.062
Accuracy:30.360% B++
HSR:8.368% F
Nyx VX31
B*
Kills:238
Deaths:185
KDR:1.286
Accuracy:39.624% B*
HSR:17.227% D*
Parallax VX3
D
Kills:141
Deaths:79
KDR:1.785
Accuracy:35.084% D
HSR:70.213% D-
NS-30 Vandal
C+
Kills:127
Deaths:106
KDR:1.198
Accuracy:33.135% C+
HSR:12.598% F
NS-44 Commissioner
C-
Kills:94
Deaths:121
KDR:0.777
Accuracy:32.527% C-
HSR:13.830% D*
Phantom VA23
C+
Kills:93
Deaths:63
KDR:1.476
Accuracy:34.423% C+
HSR:19.355% D*
NS-7 PDW
B+
Kills:79
Deaths:90
KDR:0.878
Accuracy:26.896% B+
HSR:15.190% C-
Beamer VS3
A
Kills:71
Deaths:113
KDR:0.628
Accuracy:35.300% A
HSR:7.042% F-
Artemis VX26
B++
Kills:61
Deaths:40
KDR:1.525
Accuracy:30.972% B++
HSR:11.475% F
XM98
C*
Kills:59
Deaths:30
KDR:1.967
Accuracy:38.753% C*
HSR:55.932% F--
Kills:1,494
Deaths (as Infiltrator):1,395
Deaths (to Infiltrators):1,496
KDR:1.07097
Kill Difference:99
Playtime:62.740 hours
Usage:14%
Score:1.426m
Score/min:379
Accuracy (listed only):33.146%
HSR (listed only):22.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C**
Kills:496
Deaths:553
KDR:0.897
Accuracy:42.679% C**
HSR:9.073% D**
VE-S Canis
C++
Kills:292
Deaths:343
KDR:0.851
Accuracy:27.533% C++
HSR:16.096% C--
Eridani SX5
B++
Kills:239
Deaths:225
KDR:1.062
Accuracy:30.360% B++
HSR:8.368% F
Terminus VX-9
C++
Kills:113
Deaths:111
KDR:1.018
Accuracy:26.024% C++
HSR:17.699% D*
NS Baron G5
B+
Kills:82
Deaths:114
KDR:0.719
Accuracy:48.114% B+
HSR:10.976% D
NS-7 PDW
B+
Kills:79
Deaths:90
KDR:0.878
Accuracy:26.896% B+
HSR:15.190% C-
Corvus VA55
B*
Kills:63
Deaths:75
KDR:0.840
Accuracy:29.099% B*
HSR:7.937% F--
Deimos VA29
D--
Kills:63
Deaths:98
KDR:0.643
Accuracy:49.902% D--
HSR:11.111% D--
Kills:1,427
Deaths (as Combat Medic):1,609
Deaths (to Combat Medics):984
KDR:0.88689
Kill Difference:182
Playtime:15.208 hours
Usage:3%
Score:0.300m
Score/min:329
Accuracy (listed only):35.076%
HSR (listed only):12.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:129
Deaths:67
KDR:1.925
Accuracy:19.660% B*
HSR:13.954% D--
Cosmos VM3
C**
Kills:71
Deaths:46
KDR:1.543
Accuracy:18.633% C**
HSR:12.676% D**
Comet VM2
A
Kills:56
Deaths:64
KDR:0.875
Accuracy:54.108% A
HSR:1.786% D*
Kills:256
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):271
KDR:2.89266
Kill Difference:167.500
Playtime:11.361 hours
Usage:3%
Score:0.390m
Score/min:572
Accuracy (listed only):30.800%
HSR (listed only):9.472%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:477
V. Kills:100 472%
Deaths:97
KDR:4.918
Accuracy:50.054% B**
KPH:44.700 B*
VKPH:9.400 C**
L100 Python HESH
B++
Kills:412
V. Kills:91 448%
Deaths:50
KDR:8.240
Accuracy:61.312% A+
KPH:50.200 C+
VKPH:11.100 B++
L100 Python AP
B*
Kills:188
V. Kills:177 106%
Deaths:65
KDR:2.892
Accuracy:63.648% B*
KPH:24.600 C--
VKPH:23.100 B*
Skyguard
M
Kills:152
V. Kills:116 130%
Deaths:42
KDR:3.619
Accuracy:44.573% A**
KPH:23.900 A
VKPH:18.200 M
Kills:1,229 (1,229 + 0)
Deaths:254
KDR:4.839
VKDR:1.906
Vehicle Kills:484
Kill Difference:975
Playtime:32.900 hours
Usage:7%
Score:0.702m
Score/min:355
Driving Accuracy:44.573%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:122
V. Kills:29 407%
Deaths:24
KDR:5.083
Accuracy:47.085% B**
KPH:69.400 B++
VKPH:16.500 B*
Kills:122 (0 + 122)
Deaths:24
KDR:5.083
VKDR:1.208
Vehicle Kills:29
Kill Difference:98
Playtime:1.757 hours
Usage:0%
Score:0.067m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:47.085%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,1791,1478541.343C*0.0427.243%B++16.042%D28.3C+N/A14440.6h14.5C53.3C**
Solstice Burst 1,1371,1161,1300.988C0.3126.033%C+19.534%D20.2DN/A5955.3h14.1C+54.1C+
Pulsar C 7016845341.281C+0.0229.12%B*16.813%D*27C+N/A17525.3h11.9C++40.9B+
Orion VS54 6576534931.325C+0.0225.06%B*14.242%D**33C+N/A19619.8h12.3C**49.2C*
C-4 9265954151.434C+0.1327.817%BN/A68.4C38B++9438.7h1.7C6.1C++
Thanatos VE70 5114965530.897C+0.4042.679%C**9.073%D**24CN/A10820.7h4.7C*11B+
C75 Viper 577477974.918C*3.6250.054%B**N/A44.6B*9.3C*37310.7h11.6B+23.2B++
Flare VE6 4324273661.167C+0.1326.678%B++18.033%D-30.1CN/A21014.2h12.1C45.2C**
L100 Python HESH 503412508.24C6.9461.312%A+N/A50.2C+11.1B++1988.2h3.7C+6B+
VX29 Polaris 3243181611.975B+0.6728.18%B*21.069%C44.2C+N/A3467.2h12.7C+45.1B+
VE-S Canis 2962923430.851C0.4527.533%C++16.096%C--21.3DN/A5013.7h12C++43.5C*
SVA-88 2612571521.691C+0.3925.424%B+19.066%D-26.8DN/A1709.6h12.7C49.8C*
Eridani SX5 2472392251.062C+0.2430.36%B++8.368%F21.3DN/A10711.2h12.8C+42.3C**
Nyx VX31 2412381851.286C0.0239.624%B*17.227%D*27.4C-N/A1768.7h5.2B13.2B+
Pulsar LSW 2312251641.372C+0.0724.244%C*17.333%D-28.8C--N/A1747.8h13.5C55.7C++
Solstice VE3 1981942360.822C++0.4829.695%A21.134%C*20.4C++N/A1549.5h15.5C++52.2B
NSX-P Tanto 1921902980.638C0.6625.744%C+20%D-15.8DN/A8512h14.5C*56.3C**
L100 Python AP 365188652.892C1.5963.648%B*2.66%C++24.7C--23.3B*5387.6h8.3D13C
Skyguard 268152423.619C**2.3244.573%A**1.316%D23.8A18.1M3096.4h108.4B+243.2B**
S1 2941442540.567C0.7370.181%A+N/A18.7C-19.5B*5187.7h10D**14.2C
Parallax VX3 142141791.785C0.4835.084%D70.213%D-21C-N/A886.7h2.1B5.9C++
Tank Mine 245137572.404C+1.1037.452%C**N/A97.9C+77.1B+18321.4h2.1C5.7B
NS-11C 1351321770.746C0.5625.612%B12.879%D*13.2DN/A4410h17.1C-66.9C+
Quasar VM1 130129671.925C**0.6219.66%B*13.954%D--25.8C*N/A1355h12.4B*62.9B+
NS-30 Vandal 1301271061.198C0.1033.135%C+12.598%F20.5D-N/A1326.2h5.7C++17.2C*
M40 Fury 151122245.083C3.7847.085%B**1.639%C67.8B+16.1B++6311.8h14.8C+31.4B+
Ursa 1241221111.099C+0.2027.914%B*20.492%D31.3CN/A1433.9h11.9C+42.5B+
Terminus VX-9 1151131111.018C0.2826.024%C++17.699%D*25.7DN/A1114.4h13.5C52.1C+
Spear Anti-Vehicle Phalanx Turret 13696137.385C++6.0857.415%AN/A45.7B+19C5392.1h8.8C++15.3B+
NS-44 Commissioner 95941210.777C+0.5232.527%C-13.83%D*17.4DN/A1035.4h4.6C--14.1C
Phantom VA23 9493631.476C0.1734.423%C+19.355%D*35.8C+N/A2262.6h4.1B+11.8B
Rocklet Rifle 16190881.023B+0.2862.446%B**N/A27.3C+21.5C2843.3h38.2C+61.2B+
NS Baron G5 86821140.719C-0.5848.114%B+10.976%D18.6DN/A1124.4h5.1C10.7C+
NS-7 PDW 8079900.878C+0.4226.896%B+15.19%C-20.8CN/A713.8h16C+59.6C*
Beamer VS3 75711130.628C+0.6735.3%A7.042%F-18.2C1B+1123.9h13.9D--39.4C+
Cosmos VM3 7571461.543C0.2418.633%C**12.676%D**19.7D1.1B**1233.6h15.3C-82C*
Corvus VA55 6763750.84C0.4629.099%B*7.937%F--18.5D1.2A++813.4h14.9D-51.1C*
Deimos VA29 6663980.643C--0.6649.902%D--11.111%D--14.7D--N/A754.3h4F--8.1D**
Artemis VX26 6161401.525C*0.2230.972%B++11.475%F26.5CN/A1322.3h10B*32.4B*
XM98 6059301.967C+0.6738.753%C*55.932%F--21.9CN/A1712.7h2.4C*6.3B
Comet VM2 8356640.875C+0.4354.108%A1.786%D*10.8C+5.2B+2045.2h25.3C+46.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit85107,3617.1h
Anti-Vehicle MANA Turret11450.2h
Medical Applicator5718,2211.4h
Motion Spotter76040.4h
Deconstruction Tool02360h
G40-F Ranger01020h
Ammunition Package93840.2h
Smoke Grenade0900h
Shield Recharging Field134010.2h
Medical Kit124960.5h
Anti-Infantry MANA Turret3890.1h
Recon Detection Device11170.2h
M20 Drake12260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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