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Space Shootysmurf[MMMK] Shootysmurf
VS BR 146

KDR: 1.84

Score: 48.4m

Last Seen: Jun 2nd, 2019 7:15 PM
- OFFLINE - 1172.3 hour(s)

Battle Rank 105 (146 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Nova NS-15M1 Serpent VE92 VX6-7 Ghost NS-30 Vandal SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 1103TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.332%20.748%54635117935,5801.713870.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.368%1.008B**-0.017C+-0.359C-HEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.444B10.90.236C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.968%1.466%78212126149913690.618952166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.082%-0.145C-0.114C+0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.073C+53.8-0.015C+95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.679%2.566%155512092,689167816221.60155166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%-1.292D**0.004C+0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.4-4.273T*56.3-3.499T*147.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.954%2.803%502812067,279152042564.78567171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%-0.577D-0.406C--0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.629B+13.30.667B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.843%65.291%502412103,7801778122.12598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.336%0.429B-0.116C+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.257C*2.80.126C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.435%16.241%502512096,8961690144.08047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%0.406B0.317C*0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.40.29C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m257.8%326 (19.6k)304 (18.2k)1.8400572,75239,5382.15393146 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214198522.576%17.578%39704:0232

7% Combat Medic31% Engineer17% Heavy Assault23% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:05 PMJan 21st, 2015 8:48 PMJun 25th, 2019 5:01 AM (26d) (PST)Jun 2nd, 2019 6:08 PM (49d) (PST)Jun 2nd, 2019 3:15 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201914290.4560.2480.0801.3300.060728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,21411,44525,7692715580418,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2658.6h/110.8d 12,410 12,788 16,717 212.1k 4,482 9,846 9,543 98.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,538
Deaths:1,746
KDR:1.454
Accuracy:22.440% C+
HSR:22.301% C+
SVA-88
B+
Kills:1,638
Deaths:852
KDR:1.923
Accuracy:25.532% B+
HSR:21.123% D
NS-15M AE
C
Kills:1,324
Deaths:925
KDR:1.431
Accuracy:24.030% C
HSR:19.335% D-
Orion VS54
B++
Kills:1,295
Deaths:712
KDR:1.819
Accuracy:24.516% B++
HSR:19.228% D-
Ursa
C+
Kills:1,223
Deaths:615
KDR:1.989
Accuracy:22.854% C+
HSR:23.385% C+
Betelgeuse 54-A
D
Kills:1,221
Deaths:689
KDR:1.772
Accuracy:23.001% D
HSR:19.820% D**
Pulsar LSW
B+
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:25.216% B+
HSR:18.394% D
Kills:10,397
Deaths (as Heavy Assault):6,228
Deaths (to Heavy Assaults):10,622
KDR:1.6694
Kill Difference:4,169
Playtime:448.840 hours
Usage:17%
Score:9.159m
Score/min:340
Accuracy (listed only):23.941%
HSR (listed only):20.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:3,286
Deaths:2,239
KDR:1.468
Accuracy:38.864% C--
HSR:14.942% C+
Serpent VE92
B++
Kills:2,525
Deaths:1,539
KDR:1.641
Accuracy:27.507% B++
HSR:16.475% D
VX6-7
C+
Kills:2,170
Deaths:1,543
KDR:1.406
Accuracy:23.927% C+
HSR:18.295% C-
NS-11C
B**
Kills:1,343
Deaths:817
KDR:1.644
Accuracy:29.019% B**
HSR:17.126% C
Solstice Burst
C++
Kills:1,174
Deaths:734
KDR:1.599
Accuracy:27.080% C++
HSR:24.361% C+
Deimos VA29
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:67.801% B+
HSR:17.814% C*
Thanatos VE70
A++
Kills:1,158
Deaths:757
KDR:1.530
Accuracy:56.169% A++
HSR:17.789% B
Pulsar C
C**
Kills:1,157
Deaths:697
KDR:1.660
Accuracy:25.852% C**
HSR:21.435% C
Phobos VX86
B**
Kills:1,155
Deaths:655
KDR:1.763
Accuracy:72.144% B**
HSR:16.970% C++
NS Baron G5
B*
Kills:824
Deaths:697
KDR:1.182
Accuracy:51.751% B*
HSR:16.141% B
Solstice VE3
C**
Kills:394
Deaths:136
KDR:2.897
Accuracy:24.557% C**
HSR:21.574% C**
Solstice SF
C++
Kills:202
Deaths:153
KDR:1.320
Accuracy:24.188% C+
HSR:17.327% C++
Pandora VX25
A
Kills:135
Deaths:69
KDR:1.957
Accuracy:52.331% A
HSR:14.815% C+
Eidolon VE33
C++
Kills:60
Deaths:33
KDR:1.818
Accuracy:28.578% C++
HSR:15% D**
Kills:16,745
Deaths (as Engineer):10,947
Deaths (to Engineers):8,460
KDR:1.52964
Kill Difference:5,798
Playtime:817.630 hours
Usage:31%
Score:16.851m
Score/min:343
Accuracy (listed only):39.269%
HSR (listed only):17.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:3,286
Deaths:2,239
KDR:1.468
Accuracy:38.864% C--
HSR:14.942% C+
Serpent VE92
B++
Kills:2,525
Deaths:1,539
KDR:1.641
Accuracy:27.507% B++
HSR:16.475% D
VX6-7
C+
Kills:2,170
Deaths:1,543
KDR:1.406
Accuracy:23.927% C+
HSR:18.295% C-
NS-11C
B**
Kills:1,343
Deaths:817
KDR:1.644
Accuracy:29.019% B**
HSR:17.126% C
Solstice Burst
C++
Kills:1,174
Deaths:734
KDR:1.599
Accuracy:27.080% C++
HSR:24.361% C+
Eridani SX5
C+
Kills:1,170
Deaths:842
KDR:1.390
Accuracy:26.144% C+
HSR:19.744% C+
Deimos VA29
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:67.801% B+
HSR:17.814% C*
Sirius SX12
B**
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:30.050% B**
HSR:20.517% B
NS-7 PDW
B+
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:27.591% B+
HSR:16.724% C+
Thanatos VE70
A++
Kills:1,158
Deaths:757
KDR:1.530
Accuracy:56.169% A++
HSR:17.789% B
Pulsar C
C**
Kills:1,157
Deaths:697
KDR:1.660
Accuracy:25.852% C**
HSR:21.435% C
Phobos VX86
B**
Kills:1,155
Deaths:655
KDR:1.763
Accuracy:72.144% B**
HSR:16.970% C++
Eridani SX5G
C**
Kills:867
Deaths:560
KDR:1.548
Accuracy:27.447% C+
HSR:23.991% C**
MKV Suppressed
B+
Kills:831
Deaths:564
KDR:1.473
Accuracy:27.945% B+
HSR:20.337% C++
NS Baron G5
B*
Kills:824
Deaths:697
KDR:1.182
Accuracy:51.751% B*
HSR:16.141% B
Solstice VE3
C**
Kills:394
Deaths:136
KDR:2.897
Accuracy:24.557% C**
HSR:21.574% C**
Solstice SF
C++
Kills:202
Deaths:153
KDR:1.320
Accuracy:24.188% C+
HSR:17.327% C++
Pandora VX25
A
Kills:135
Deaths:69
KDR:1.957
Accuracy:52.331% A
HSR:14.815% C+
Kills:21,873
Deaths (as Light Assault):14,352
Deaths (to Light Assaults):7,257
KDR:1.52404
Kill Difference:7,521
Playtime:476.883 hours
Usage:18%
Score:8.176m
Score/min:286
Accuracy (listed only):36.687%
HSR (listed only):18.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,900
Deaths:623
KDR:3.050
Accuracy:36.370% C
HSR:58.053% D--
NS-30 Vandal
B++
Kills:1,665
Deaths:875
KDR:1.903
Accuracy:37.460% B++
HSR:22.643% C--
NS-44 Commissioner
B+
Kills:1,284
Deaths:1,235
KDR:1.040
Accuracy:39.632% B+
HSR:20.483% C
Eridani SX5
C+
Kills:1,170
Deaths:842
KDR:1.390
Accuracy:26.144% C+
HSR:19.744% C+
NS-30B Vandal
C
Kills:1,170
Deaths:599
KDR:1.953
Accuracy:31.260% C-
HSR:25.385% C
Parallax VX3
B++
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:43.446% B++
HSR:79.914% C**
Sirius SX12
B**
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:30.050% B**
HSR:20.517% B
NS-7 PDW
B+
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:27.591% B+
HSR:16.724% C+
Manticore SX40
B*
Kills:1,153
Deaths:1,137
KDR:1.014
Accuracy:34.791% B*
HSR:23.070% C++
Eridani SX5G
C**
Kills:867
Deaths:560
KDR:1.548
Accuracy:27.447% C+
HSR:23.991% C**
MKV Suppressed
B+
Kills:831
Deaths:564
KDR:1.473
Accuracy:27.945% B+
HSR:20.337% C++
NS-357 Underboss
C++
Kills:672
Deaths:737
KDR:0.912
Accuracy:37.797% C++
HSR:21.429% C+
Phantom VA23
C++
Kills:646
Deaths:286
KDR:2.259
Accuracy:29.959% D
HSR:30.495% C++
NS-61 Emissary
B+
Kills:627
Deaths:584
KDR:1.074
Accuracy:30.987% B+
HSR:18.341% C**
Cerberus
B*
Kills:612
Deaths:565
KDR:1.083
Accuracy:37.303% B*
HSR:26.144% B
V10
C
Kills:545
Deaths:154
KDR:3.539
Accuracy:38.503% C
HSR:70.642% D-
Nyx VX31
C++
Kills:491
Deaths:234
KDR:2.098
Accuracy:35.050% C++
HSR:26.069% C-
Beamer VS3
B++
Kills:230
Deaths:197
KDR:1.168
Accuracy:31.488% B++
HSR:25.217% B
VA39 Spectre
C+
Kills:170
Deaths:68
KDR:2.500
Accuracy:32.216% C+
HSR:28.824% D-
Artemis VX26
C++
Kills:134
Deaths:70
KDR:1.914
Accuracy:27.815% C++
HSR:20.149% C
Kills:17,652
Deaths (as Infiltrator):11,142
Deaths (to Infiltrators):5,819
KDR:1.58428
Kill Difference:6,510
Playtime:601.601 hours
Usage:23%
Score:8.882m
Score/min:246
Accuracy (listed only):33.163%
HSR (listed only):29.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:3,286
Deaths:2,239
KDR:1.468
Accuracy:38.864% C--
HSR:14.942% C+
Eridani SX5
C+
Kills:1,170
Deaths:842
KDR:1.390
Accuracy:26.144% C+
HSR:19.744% C+
Pulsar VS1
C+
Kills:1,165
Deaths:398
KDR:2.927
Accuracy:23.385% C+
HSR:20.258% C+
Deimos VA29
B+
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:67.801% B+
HSR:17.814% C*
Sirius SX12
B**
Kills:1,160
Deaths:675
KDR:1.719
Accuracy:30.050% B**
HSR:20.517% B
NS-7 PDW
B+
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:27.591% B+
HSR:16.724% C+
Thanatos VE70
A++
Kills:1,158
Deaths:757
KDR:1.530
Accuracy:56.169% A++
HSR:17.789% B
Phobos VX86
B**
Kills:1,155
Deaths:655
KDR:1.763
Accuracy:72.144% B**
HSR:16.970% C++
Eridani SX5G
C**
Kills:867
Deaths:560
KDR:1.548
Accuracy:27.447% C+
HSR:23.991% C**
MKV Suppressed
B+
Kills:831
Deaths:564
KDR:1.473
Accuracy:27.945% B+
HSR:20.337% C++
NS Baron G5
B*
Kills:824
Deaths:697
KDR:1.182
Accuracy:51.751% B*
HSR:16.141% B
H-V45
C**
Kills:483
Deaths:304
KDR:1.589
Accuracy:25.684% C**
HSR:16.770% D
NS-11A
B+
Kills:393
Deaths:231
KDR:1.701
Accuracy:27.148% B+
HSR:17.303% D
Terminus VX-9
C
Kills:230
Deaths:178
KDR:1.292
Accuracy:24.475% C
HSR:20% D-
Corvus VA55
C+
Kills:217
Deaths:153
KDR:1.418
Accuracy:23.552% C+
HSR:23.042% C+
Pandora VX25
A
Kills:135
Deaths:69
KDR:1.957
Accuracy:52.331% A
HSR:14.815% C+
Kills:15,396
Deaths (as Combat Medic):9,997
Deaths (to Combat Medics):4,562
KDR:1.54006
Kill Difference:5,399
Playtime:175.352 hours
Usage:7%
Score:2.661m
Score/min:253
Accuracy (listed only):37.655%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,228
Deaths:431
KDR:2.849
Accuracy:22.606% B++
HSR:21.743% C++
Blueshift VM5
B++
Kills:1,218
Deaths:431
KDR:2.826
Accuracy:23.125% B++
HSR:23.645% B+
Quasar VM1
B+
Kills:1,005
Deaths:318
KDR:3.160
Accuracy:18.426% B+
HSR:21.493% B+
Quasar VM1
B++
Kills:968
Deaths:310
KDR:3.123
Accuracy:18.132% C++
HSR:24.484% B++
Comet VM2
C*
Kills:230
Deaths:168
KDR:1.369
Accuracy:44.927% C*
HSR:4.348% C++
Comet VM2
B+
Kills:209
Deaths:160
KDR:1.306
Accuracy:46.526% C++
HSR:5.263% B+
NS-10 Burster
A
Kills:180
Deaths:151
KDR:1.192
Accuracy:26.012% D
HSR:10% A
NS-10 Burster
B*
Kills:169
Deaths:150
KDR:1.127
Accuracy:26.106% C-
HSR:11.243% B*
Kills:5,207
Deaths (as MAX Suit):1,059.500
Deaths (to MAX Suits):2,694
KDR:4.91458
Kill Difference:4,147.500
Playtime:138.146 hours
Usage:5%
Score:2.719m
Score/min:328
Accuracy (listed only):28.232%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:487
V. Kills:134 361%
Deaths:96
KDR:5.073
Accuracy:48.690% C
KPH:59.800 C
VKPH:16.400 C+
Maelstrom Turbo Laser
D
Kills:127
V. Kills:131 96%
Deaths:325
KDR:0.391
Accuracy:31.487% C++
KPH:4.800 D
VKPH:5 D
Kills:614 (127 + 0)
Deaths:421
KDR:1.458
VKDR:0.629
Vehicle Kills:265
Kill Difference:193
Playtime:34.358 hours
Usage:1%
Score:0.508m
Score/min:247
Piloting Accuracy:31.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:148
V. Kills:82 178%
Deaths:23
KDR:6.435
Accuracy:50.046% A
KPH:532,800 U
VKPH:295,200 U
Kills:148 (0 + 148)
Deaths:23
KDR:6.435
VKDR:3.565
Vehicle Kills:82
Kill Difference:125
Playtime:0.001 hours
Usage:0%
Score:0.102m
Score/min:3,052,470
Piloting Accuracy:N/A%
Gunner Accuracy:50.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:971
V. Kills:794 122%
Deaths:266
KDR:3.650
Accuracy:27.081% C
KPH:9.500 D
VKPH:7.700 D
C75 Viper
B
Kills:808
V. Kills:156 N/A
Deaths:61
KDR:13.246
Accuracy:32.780% D
KPH:35.700 B
VKPH:6.900 C
L100 Python AP
C+
Kills:361
V. Kills:302 119%
Deaths:78
KDR:4.628
Accuracy:54.116% C
KPH:20.500 D-
VKPH:17.100 C+
Kills:2,140 (2,140 + 0)
Deaths:405
KDR:5.284
VKDR:3.091
Vehicle Kills:1,252
Kill Difference:1,735
Playtime:142.703 hours
Usage:5%
Score:1.765m
Score/min:206
Driving Accuracy:54.116%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:4,142
V. Kills:2,846 145%
Deaths:375
KDR:11.045
Accuracy:45.029% C
KPH:21.300 D-
VKPH:14.600 C
Saron HRB
C--
Kills:1,445
V. Kills:856 169%
Deaths:137
KDR:10.548
Accuracy:36.273% D-
KPH:19.500 C--
VKPH:11.500 C--
Proton II PPA
B+
Kills:1,240
V. Kills:165 N/A
Deaths:78
KDR:15.897
Accuracy:18.442% D-
KPH:33.600 D
VKPH:4.500 B+
Supernova FPC
C
Kills:355
V. Kills:271 131%
Deaths:85
KDR:4.176
Accuracy:42.511% D**
KPH:17.600 D
VKPH:13.400 C
Supernova PC
D
Kills:194
V. Kills:84 228%
Deaths:51
KDR:3.804
Accuracy:39.418% D--
KPH:14.200 D-
VKPH:6.200 D
Aphelion VEX-4
C--
Kills:95
V. Kills:81 116%
Deaths:17
KDR:5.588
Accuracy:18.579% F--
KPH:15.600 D-
VKPH:13.300 C--
G30 Walker
D--
Kills:54
V. Kills:48 110%
Deaths:17
KDR:3.176
Accuracy:23.542% D
KPH:4.900 D**
VKPH:4.400 D--
Kills:7,525 (549 + 6,976)
Deaths:760
KDR:9.901
VKDR:5.725
Vehicle Kills:4,351
Kill Difference:6,765
Playtime:356.794 hours
Usage:13%
Score:5.885m
Score/min:275
Driving Accuracy:39.418%
Gunner Accuracy:23.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:24.730% D**
KPH:38.700 D--
VKPH:2.600 D--
Saron HRB-H
D-
Kills:81
V. Kills:52 153%
Deaths:18
KDR:4.500
Accuracy:48.527% D-
KPH:18.800 D*
VKPH:12.100 D*
Kills:170 (0 + 170)
Deaths:24
KDR:7.083
VKDR:2.417
Vehicle Kills:58
Kill Difference:146
Playtime:6.609 hours
Usage:0%
Score:0.095m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:48.527%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:80
V. Kills:28 276%
Deaths:27
KDR:2.963
Accuracy:24.238% D*
KPH:9.700 D**
VKPH:3.400 D*
Kills:80 (0 + 80)
Deaths:27
KDR:2.963
VKDR:1.037
Vehicle Kills:28
Kill Difference:53
Playtime:8.286 hours
Usage:0%
Score:0.043m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:24.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:59
V. Kills:7 N/A
Deaths:69
KDR:0.855
Accuracy:45.136% B+
KPH:6.300 D**
VKPH:0.700 D--
Kills:59 (59 + 0)
Deaths:69
KDR:0.855
VKDR:0.101
Vehicle Kills:7
Kill Difference:10
Playtime:9.378 hours
Usage:0%
Score:0.012m
Score/min:21
Driving Accuracy:45.136%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,9884,14237511.045C*9.2045.029%C3.742%B*21.3D-14.6C194194.7h6.8D15.1D
Nova 3,2923,2862,2391.468C++0.3738.864%C--14.942%C+31.4C+N/A146104.6h4.1B10.5C++
NS-15M1 2,5592,5381,7461.454C+0.3922.44%C+22.301%C+33.1CN/A11176.7h13.1C+58.3C++
Serpent VE92 2,5302,5251,5391.641B+0.2027.507%B++16.475%D35.9C**N/A13670.4h12B+43.5B+
VX6-7 2,1792,1701,5431.406C++0.4323.927%C+18.295%C-29.3C+N/A10974h11.8B+49.5C**
Ghost 1,9101,9006233.05C*1.2136.37%C58.053%D--29.1CN/A7865.3h2.8D7.7C-
NS-30 Vandal 1,6661,6658751.903C++0.0637.46%B++22.643%C--32.6CN/A16651h5.3B+14.3B+
SVA-88 1,6491,6388521.923C++0.0825.532%B+21.123%D43.4C+N/A27337.7h11.1B43.6B+
Saron HRB 2,3011,44513710.547B**8.7136.273%D-1.869%C**19.5C--11.5C--18774.2h17.7B++48.8C**
C-4 2,1321,4051,1581.213C+0.6329.551%B++N/A86.7C++44.9B**113016.2h1.8C--6C++
NS-11C 1,3461,3438171.644B++0.2029.019%B**17.126%C28.1C++N/A12447.8h12.6B+43.3B++
NS-15M AE 1,3411,3249251.431C0.4124.03%C19.335%D-36.5C--N/A9636.3h13.2C-54.8C+
Orion VS54 1,3021,2957121.819C**0.0224.516%B++19.228%D-35.4C++N/A21936.6h11.5B+47C*
NS-44 Commissioner 1,3001,2841,2351.04C++0.8039.632%B+20.483%C31.1C+N/A13041.3h4C+10B
Proton II PPA 1,4051,2407815.897C++14.0618.442%D-1.129%D-33.6D4.5B+14636.9h9.6C++52C
Blueshift VM5 1,2371,2284312.849C*1.0122.606%B++21.743%C++32.1C+N/A11638.3h13.6B++60.4B++
Ursa 1,2291,2236151.989B++0.1522.854%C+23.385%C+44.3C*N/A17227.6h10.1B+44.3B+
Betelgeuse 54-A 1,2251,2216891.772C0.0723.001%D19.82%D**46.6DN/A15726.2h11.4C49.7C-
Blueshift VM5 1,2261,2184312.826C*0.9923.125%B++23.645%B+31.8C+N/A11838.3h14.3B+61.7B++
Solstice Burst 1,1781,1747341.599C++0.2427.08%C++24.361%C+31CN/A9737.9h13.8C+51.1C++
Eridani SX5 1,1821,1708421.39C*0.4526.144%C+19.744%C+27.9CN/A9742h12.4C++47.3C++
NS-30B Vandal 1,1741,1705991.953C+0.1131.26%C-25.385%C30.6DN/A7938.2h6.5C20.7C+
Parallax VX3 1,1661,1653403.426C++1.5943.446%B++79.914%C**28.6C+N/A12840.8h2.3C+5.4C**
Pulsar VS1 1,1681,1653982.927A*1.0923.385%C+20.258%C+21CN/A10655.4h12.5B++53.5B+
Deimos VA29 1,1651,1628781.323C++0.5267.801%B+17.814%C*33.6CN/A11034.6h2.4C++3.5B
Sirius SX12 1,1611,1606751.719B++0.1230.05%B**20.517%B31.4C++N/A14437h12.4B++41.2B++
NS-7 PDW 1,1671,1607971.455B++0.3927.591%B+16.724%C+22.7C+N/A9551h14.8C++53.7B+
Thanatos VE70 1,1611,1587571.53B++0.3156.169%A++17.789%B32.1C*N/A9536.1h3.6B**6.5B**
Pulsar LSW 1,1641,1586891.681C*0.1625.216%B+18.394%D38.6C+N/A16730h11.7B46.5B+
Pulsar C 1,1661,1576971.66C**0.1825.852%C**21.435%C30.4C++N/A10238.1h12.3C+47.7C*
Phobos VX86 1,1571,1556551.763B0.0872.144%B**16.97%C++33.3CN/A10634.7h2.3B3.1B+
Manticore SX40 1,1601,1531,1371.014C++0.8334.791%B*23.07%C++42.2B+N/A12827.3h7B+20.1B++
Proximity Mine 1,0551,0541308.108A6.2748.108%B++N/A202.7A++N/A7455.2h2C4.1B+
Force-Blade 1,0761,01031,2850.032C**1.8146.148%A1.683%D0.7C+N/A21481.1h2.3B4.9B++
Quasar VM1 1,0131,0053183.16B**1.3218.426%B+21.493%B+26.9C**N/A10037.4h13.4B+72.5B+
Skyguard 1,7659712663.65C**1.8127.081%C3.502%A9.5D7.7D179102.5h144.2C-532.4C
Quasar VM1 9799683103.123B+1.2818.132%C++24.484%B++26.7CN/A8636.2h13C**71.5B
Eridani SX5G 8768675601.548C++0.2927.447%C+23.991%C**32.1C--N/A9627h12.8C-46.6C+
MKV Suppressed 8408315641.473B+0.3727.945%B+20.337%C++24.8CN/A6833.5h13.8C**49.4B
NS Baron G5 8308246971.182C++0.6651.751%B*16.141%B31.9C+N/A12125.8h4.2B+8.1C++
C75 Viper 9648086113.246A*11.4132.78%DN/A35.8B6.9C25822.6h7.8B**23.8B++
NS Decimator 1,1967551,0460.722C1.1262.113%C++2.781%B+29C17C++41126h5.1C+8.3C+
NS-357 Underboss 6896727370.912C+0.9337.797%C++21.429%C+44.5C++1.1A18115.1h4.1C*10.9B
Phantom VA23 6486462862.259B0.4229.959%D30.495%C++29C-N/A8122.3h5.2C-17.2C
NS-61 Emissary 6306275841.074B+0.7730.987%B+18.341%C**18.1CN/A4434.6h14.8C+47.6C**
Frag Grenade 6176151615N/A613.1633.876%FN/A473.1C+1.5D-14731.3h3.1B++9.2C+
Cerberus 6196125651.083C++0.7637.303%B*26.144%B21.9C--N/A5928h6.6C17.6B
V10 5465451543.539C++1.7038.503%C70.642%D-22.5DN/A8024.2h2.9D-7.4C--
Nyx VX31 4914912342.098C+0.2635.05%C++26.069%C-32.5CN/A18715.1h5B+14.2B+
Dual Photon Pods 621487965.073C+3.2348.69%C1.027%C60.1C16.5C+5128.1h23.9C+49.1C+
H-V45 4854833041.589C++0.2525.684%C**16.77%D25.3CN/A13919.1h12.8C**49.6B+
Solstice VE3 3953941362.897M++1.0624.557%C**21.574%C**21.1C++N/A22718.7h13B+53C**
NS-11A 3963932311.701C**0.1427.148%B+17.303%D30.2C+N/A12013h13.3C*48.9B+
L100 Python AP 663361784.628C+2.7954.116%C4.986%A+20.5D-17.2C+29917.6h7.4C13.7C
Supernova FPC 626355854.176C2.3442.511%D**1.972%C17.6D13.4C179820.2h4.7B+11.2C+
Blackheart 3363343740.893C0.9538.993%C26.946%C13.6DN/A3124.6h2.8C**7.2C**
Tank Mine 5132811012.782C++0.9432.009%C+N/A122.2B100.9A20782.3h2.5D--7.7D
MANA Anti-Personnel Turret 277274654.215N/A2.3723.125%UN/A2740U30U7461500.1h28.1T*121.7T*
Beamer VS3 2312301971.168B+0.6731.488%B++25.217%B51.1AN/A2374.5h7.6B++24C**
Comet VM2 3242301681.369B+0.4744.927%C*4.348%C++12.8C**5.2B+14618h18.5B+41.1B+
Terminus VX-9 2302301781.292C+0.5524.475%C20%D-30.3CN/A1237.6h13C+53.2C+
Anti-Vehicle Grenade 3062181218N/A216.1647.69%CN/A272.5C--110C++25250.8h6.4C13.5C+
Corvus VA55 2202171531.418B+0.4223.552%C+23.042%C+30.1C++N/A1407.2h13.3C56.7C+
Comet VM2 2862091601.306B+0.5346.526%C++5.263%B+12.5C++4.6C12416.7h20.1B++43.2B++
Solstice SF 2022021531.32B0.5224.188%C+17.327%C++22C++N/A1449.2h13C+53.6C++
Spear Anti-Vehicle Phalanx Turret 381194335.879C+4.0445.52%C++2.577%D22.6D-21.7C+4248.6h13D-28.6C-
Supernova PC 278194513.804C+1.9639.418%D--3.093%B+14.2D-6.1D23013.7h3.8B*9.7B+
NS-10 Burster 2901801511.192C++0.6526.012%D10%A5.4C+3.3C8833.4h120.9B++464.7C**
S1 2391702100.81C*1.0362.036%B+4.706%B**29.8B12.1C+5925.7h4.6B**7.5B*
VA39 Spectre 170170682.5B*0.6632.216%C+28.824%D-23C+N/A1437.4h5.5B17B
NS-10 Burster 2741691501.127C**0.7126.106%C-11.243%B*5.1C3.2C9433.3h128.8C*493.4C++
Lasher X2 1621601451.103C*0.7422.909%C-4.375%C*37.2C**N/A2424.3h16.7B++73.1C**
C150 Dalton 230148236.435C+4.5950.046%AN/A1480U820U10174900.1h7.3F14.7C-
Pandora VX25 135135691.957B+0.1252.331%A14.815%C+38.6C+N/A1693.5h5.2C-9.9B+
Artemis VX26 134134701.914B+0.0727.815%C++20.149%C27.3CN/A1364.9h12.2C++43.9C*
Hades VSH4 2571322770.477C+1.3672.033%B+N/A12.6C11.9C+19610.5h11.2D15.6C-
Maelstrom Turbo Laser 2581273250.391C--1.4531.487%C++3.15%B+4.8D5D16426.2h168.5D535D
The Slasher 1071051,9200.055C++1.7952.239%A2.857%D-1.1CN/A391.4h2B+3.8C++
MAX Punch 1091051,1400.092C+1.7537.523%C--N/A0.8CN/A3126.5h1.9C++5.2C++
MANA Anti-Vehicle Turret 227981380.71D-1.1357.692%C+5.102%B**980C+1290C*7653050.1h12.4C+21.5C+
Aphelion VEX-4 17695175.588C**3.7518.579%F--9.474%M15.6D-13.3C--1336.1h55.4C*298D*
Proton II PPA-H 9589614.833C**12.9924.73%D**1.124%D38.7D--2.6D--1632.3h8.5B+34.3C+
Aspis Anti-Aircraft Phalanx Turret 18081174.765B+2.9226.863%C*1.235%D7.8D9.5C26210.4h190.6D-709.6C+
Saron HRB-H 13381184.5C+2.6648.527%D-1.235%C18.8D*12.1D*2804.3h21.1B+43.6C**
M40 Fury 10880272.963C--1.1224.238%D*1.25%D9.6D**3.4D*868.3h19.3D79.5D**
Nemesis VSH9 146771420.542C1.3064.504%C**N/A7.2C-6.4C26210.7h11.5D*17.8D--
Auraxium Slasher 75738620.085C++1.7630.193%C+N/A1.4C+N/A353.4h1.9B+6.4B
Sticky Grenade 6262162N/A60.1640.506%D**N/A620DN/A29290.1h2.1C*5.1C+
Eidolon VE33 6260331.818B+0.0228.578%C++15%D**22.2C+N/A2072.7h11.2C-39.3C+
S12 Renegade 6659690.855C-0.9945.136%B+8.475%B**6.3D**N/A219.4h4.8D**10.6C
G30 Walker 10254173.176C-1.3423.542%D7.407%A**4.9D**4.4D--6911h479.3T2035.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158131.2h
Anti-Vehicle MANA Turret295381.8h
Nano-Armor Kit305626,51440.4h
Nanite Revive Grenade07930.2h
Medical Applicator17786,74414.3h
Motion Spotter4212,0115.6h
Restoration Kit152740.3h
Deconstruction Tool04120.1h
M12 Kobalt0950h
Ammunition Package191,3880.9h
Medical Kit236250.7h
Anti-Infantry MANA Turret86901.1h
Recon Detection Device79731.5h

Check the help document for the dictionary if you want to learn more about words used here.


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