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Paragon Shopsue[DV] Shopsue
VS BR 158

KDR: 1.5

Score: 59.6m

Last Seen: Apr 19th, 2019 8:51 AM
- OFFLINE - 40.3 hour(s)

Battle Rank 114 (158 total) - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 13
Level Progress (to 115): 78%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Supernova VPC L100 Python HESH Proximity Mine Betelgeuse 54-A XM98 Ursa NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.295%21.707%50635100047,9241.332150.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.844%0.428B0.151C++-2.894THEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+9.40.341C**31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.221%1.889%137310321,53515045521.02061278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.086C+0.266C*0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.508B+30.40.427B49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.821%1.954%5558102717,754378441964.69186423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%-0.691D-0.415C--0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.399B7.90.373C**15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.583%1.85%1901210234,972279324691.77953201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.21%-0.518D-0.639D0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.617B+13.90.648B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.701%86.821%190510308,7943348102.62664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.411%1.605A+1.289A0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.45B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.265%12.242%190310323,5782012171.77833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.639%-0.597D-0.459D0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.147C++3.90.205C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 13
59.6m215.8%236 (14.2k)218 (13.1k)1.50245104,67069,6661.71706158 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035419218.765%18.626%35003:5539

24% Engineer18% Heavy Assault44% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 11:30 AMAug 1st, 2015 8:07 PMApr 20th, 2019 8:46 AM (11h) (PST)Apr 19th, 2019 5:11 AM (2d) (PST)Apr 19th, 2019 4:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511822690.3840.2550.0710.9360.050431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,07710,89616,1812315456313,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4546.9h/189.5d 14,951 19,496 22,828 255.4k 4,661 14,080 13,688 123.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,636
Deaths:3,592
KDR:1.291
Accuracy:21.404% D*
HSR:19.327% D**
Ursa
C-
Kills:3,182
Deaths:978
KDR:3.254
Accuracy:15.381% D*
HSR:21.056% C-
Pulsar LSW
D
Kills:1,253
Deaths:1,301
KDR:0.963
Accuracy:19.207% D
HSR:16.760% D--
Orion VS54
D
Kills:1,231
Deaths:1,113
KDR:1.106
Accuracy:15.252% D--
HSR:19.334% D
NS-15M1
C--
Kills:1,173
Deaths:1,158
KDR:1.013
Accuracy:19.719% C--
HSR:14.578% D--
VX29 Polaris
D-
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:18.509% D-
HSR:14.681% D*
Lasher X2
C+
Kills:319
Deaths:291
KDR:1.096
Accuracy:25.190% C+
HSR:1.881% D*
Flare VE6
D-
Kills:143
Deaths:188
KDR:0.761
Accuracy:14.538% D**
HSR:18.881% D-
Kills:13,095
Deaths (as Heavy Assault):9,771
Deaths (to Heavy Assaults):19,204
KDR:1.34019
Kill Difference:3,324
Playtime:826.528 hours
Usage:18%
Score:9.434m
Score/min:190
Accuracy (listed only):18.650%
HSR (listed only):15.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
XM98
A++
Kills:3,310
Deaths:1,088
KDR:3.042
Accuracy:48.481% A++
HSR:90.363% A++
NS-44L Blackhand
A+
Kills:2,786
Deaths:1,824
KDR:1.527
Accuracy:55.788% A+
HSR:51.077% B++
NS-44 Commissioner
B**
Kills:2,295
Deaths:2,547
KDR:0.901
Accuracy:45.158% B**
HSR:22.266% C+
NS-44LB Blackhand
B*
Kills:2,217
Deaths:1,213
KDR:1.828
Accuracy:56.462% B*
HSR:49.617% C+
NS-61 Emissary
B++
Kills:2,035
Deaths:1,643
KDR:1.239
Accuracy:33.036% B++
HSR:18.231% B
NS-30 Vandal
C
Kills:1,600
Deaths:1,333
KDR:1.200
Accuracy:31.339% C
HSR:24% C
Parsec VX3-A
A
Kills:1,561
Deaths:436
KDR:3.580
Accuracy:41.159% C+
HSR:87.380% A
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
Ghost
B**
Kills:1,522
Deaths:524
KDR:2.905
Accuracy:40.639% C*
HSR:78.712% B**
NS-44LG Blackhand
A
Kills:1,259
Deaths:664
KDR:1.896
Accuracy:57.228% A
HSR:50.913% C*
NS-357 Underboss
B*
Kills:1,244
Deaths:1,542
KDR:0.807
Accuracy:44.127% B*
HSR:16.881% D
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Nyx VX31
C+
Kills:1,219
Deaths:923
KDR:1.321
Accuracy:31.709% C
HSR:28.056% C+
V10
A++
Kills:1,212
Deaths:270
KDR:4.489
Accuracy:48.498% B**
HSR:92.244% A++
Phantom VA23
M+
Kills:1,210
Deaths:501
KDR:2.415
Accuracy:40.919% B*
HSR:54.876% M+
Parallax VX3
A++
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:51.333% A++
HSR:81.077% B+
Artemis VX26
D
Kills:1,168
Deaths:1,115
KDR:1.048
Accuracy:24.477% D
HSR:17.894% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
Cerberus
C+
Kills:265
Deaths:369
KDR:0.718
Accuracy:32.082% C+
HSR:16.604% D
Spiker
C**
Kills:259
Deaths:339
KDR:0.764
Accuracy:31.531% C**
HSR:20.077% C+
The Immortal
C**
Kills:172
Deaths:194
KDR:0.887
Accuracy:37.063% C**
HSR:18.023% D*
NS-45 Pilot
C++
Kills:159
Deaths:152
KDR:1.046
Accuracy:32.082% C++
HSR:24.528% C+
Kills:39,781
Deaths (as Infiltrator):29,939
Deaths (to Infiltrators):12,220
KDR:1.32874
Kill Difference:9,842
Playtime:2,012.630 hours
Usage:44%
Score:21.633m
Score/min:179
Accuracy (listed only):37.736%
HSR (listed only):37.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,522
Deaths:1,974
KDR:0.771
Accuracy:22.316% C
HSR:13.995% D--
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Eidolon VE33
B+
Kills:1,185
Deaths:945
KDR:1.254
Accuracy:30.879% B+
HSR:22.447% C-
Thanatos VE70
C*
Kills:1,177
Deaths:1,754
KDR:0.671
Accuracy:41.310% C*
HSR:12.404% D
NS Baron G5
C++
Kills:936
Deaths:1,482
KDR:0.632
Accuracy:44.451% C++
HSR:10.470% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D-
NS-11C
C--
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% C--
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Revenant
D
Kills:189
Deaths:198
KDR:0.955
Accuracy:29.182% D
HSR:17.989% D*
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:8,610
Deaths (as Engineer):12,000
Deaths (to Engineers):15,782
KDR:0.7175
Kill Difference:3,390
Playtime:1,110.311 hours
Usage:24%
Score:19.579m
Score/min:294
Accuracy (listed only):29.965%
HSR (listed only):13.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
Serpent VE92
C
Kills:1,522
Deaths:1,974
KDR:0.771
Accuracy:22.316% C
HSR:13.995% D--
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C*
Kills:1,177
Deaths:1,754
KDR:0.671
Accuracy:41.310% C*
HSR:12.404% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:936
Deaths:1,482
KDR:0.632
Accuracy:44.451% C++
HSR:10.470% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D-
NS-11C
C--
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% C--
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:20,335
Deaths (as Light Assault):23,696
Deaths (to Light Assaults):10,660
KDR:0.85816
Kill Difference:3,361
Playtime:278.917 hours
Usage:6%
Score:3.564m
Score/min:213
Accuracy (listed only):28.008%
HSR (listed only):11.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C*
Kills:1,177
Deaths:1,754
KDR:0.671
Accuracy:41.310% C*
HSR:12.404% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:936
Deaths:1,482
KDR:0.632
Accuracy:44.451% C++
HSR:10.470% D-
NS-11P
D*
Kills:202
Deaths:366
KDR:0.552
Accuracy:16.061% D**
HSR:11.386% D*
Corvus VA55
D
Kills:201
Deaths:232
KDR:0.866
Accuracy:21.310% D
HSR:13.433% D**
H-V45
D
Kills:146
Deaths:171
KDR:0.854
Accuracy:20.144% D
HSR:13.699% D--
Kills:18,162
Deaths (as Combat Medic):20,546
Deaths (to Combat Medics):7,279
KDR:0.88397
Kill Difference:2,384
Playtime:236.026 hours
Usage:5%
Score:4.198m
Score/min:296
Accuracy (listed only):28.525%
HSR (listed only):11.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:478
Deaths:327
KDR:1.462
Accuracy:13.502% D*
HSR:18.410% C--
Blueshift VM5
D-
Kills:446
Deaths:338
KDR:1.320
Accuracy:13.841% D*
HSR:16.816% D-
Comet VM2
C*
Kills:141
Deaths:196
KDR:0.719
Accuracy:44.622% C*
HSR:1.418% D**
NS-10 Burster
D
Kills:126
Deaths:194
KDR:0.649
Accuracy:24.842% D
HSR:2.381% D--
Comet VM2
C++
Kills:111
Deaths:172
KDR:0.645
Accuracy:46.239% C++
HSR:2.703% D
NS-10 Burster
D
Kills:99
Deaths:198
KDR:0.500
Accuracy:25.364% D
HSR:4.040% D
Quasar VM1
B**
Kills:66
Deaths:63
KDR:1.048
Accuracy:9.568% D*
HSR:24.242% B**
Quasar VM1
B+
Kills:56
Deaths:54
KDR:1.037
Accuracy:9.791% F-
HSR:23.214% B+
Kills:1,523
Deaths (as MAX Suit):771
Deaths (to MAX Suits):3,177
KDR:1.97536
Kill Difference:752
Playtime:71.379 hours
Usage:2%
Score:1.195m
Score/min:279
Accuracy (listed only):23.471%
HSR (listed only):11.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,010
V. Kills:390 258%
Deaths:312
KDR:3.237
Accuracy:52.145% C+
KPH:40 D
VKPH:15.500 C+
Light PPA
C
Kills:445
V. Kills:19 N/A
Deaths:383
KDR:1.162
Accuracy:38.130% C
KPH:15.800 D--
VKPH:0.700 D*
Maelstrom Turbo Laser
D--
Kills:80
V. Kills:88 90%
Deaths:682
KDR:0.117
Accuracy:24.886% D--
KPH:1.500 D--
VKPH:1.700 D*
Kills:1,535 (525 + 0)
Deaths:1,377
KDR:1.115
VKDR:0.361
Vehicle Kills:497
Kill Difference:158
Playtime:105.541 hours
Usage:2%
Score:0.758m
Score/min:120
Piloting Accuracy:24.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:111
V. Kills:19 N/A
Deaths:32
KDR:3.469
Accuracy:42.765% C+
KPH:26.500 D-
VKPH:4.500 D
AP30 Shredder
U
Kills:69
V. Kills:44 153%
Deaths:21
KDR:3.286
Accuracy:20.637% F-
KPH:248,400 U
VKPH:158,400 U
Kills:180 (0 + 180)
Deaths:53
KDR:3.396
VKDR:1.189
Vehicle Kills:63
Kill Difference:127
Playtime:4.185 hours
Usage:0%
Score:0.103m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:20.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,703
V. Kills:1,099 N/A
Deaths:512
KDR:11.139
Accuracy:48.199% C+
KPH:43.100 C
VKPH:8.300 C+
C75 Viper
C+
Kills:1,009
V. Kills:247 407%
Deaths:122
KDR:8.270
Accuracy:39.343% C+
KPH:26.500 C+
VKPH:6.500 C
Skyguard
C-
Kills:634
V. Kills:403 157%
Deaths:204
KDR:3.108
Accuracy:26.833% C-
KPH:10.400 D
VKPH:6.600 D-
L100 Python HEAT
C
Kills:523
V. Kills:167 311%
Deaths:91
KDR:5.747
Accuracy:47.523% C-
KPH:26.200 C
VKPH:8.400 D
L100 Python AP
C**
Kills:287
V. Kills:294 97%
Deaths:87
KDR:3.299
Accuracy:61.664% B+
KPH:19 D-
VKPH:19.400 C**
Kills:8,156 (8,156 + 0)
Deaths:1,016
KDR:8.028
VKDR:2.175
Vehicle Kills:2,210
Kill Difference:7,140
Playtime:266.558 hours
Usage:6%
Score:2.318m
Score/min:145
Driving Accuracy:61.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:7,246
V. Kills:700 N/A
Deaths:749
KDR:9.674
Accuracy:49.803% C+
KPH:42.600 C+
VKPH:4.100 D--
Proton II PPA
B+
Kills:1,367
V. Kills:60 N/A
Deaths:68
KDR:20.103
Accuracy:16.668% D*
KPH:72.200 B+
VKPH:3.200 C
Supernova FPC
C+
Kills:1,314
V. Kills:996 132%
Deaths:432
KDR:3.042
Accuracy:54.046% C+
KPH:19.800 C-
VKPH:15 C+
Saron HRB
B*
Kills:1,052
V. Kills:1,058 99%
Deaths:270
KDR:3.896
Accuracy:47.855% B+
KPH:23.200 C+
VKPH:23.300 B*
Supernova PC
B**
Kills:1,038
V. Kills:290 357%
Deaths:173
KDR:6
Accuracy:49.382% C+
KPH:33.100 B**
VKPH:9.200 C*
E540 Halberd
C--
Kills:74
V. Kills:40 180%
Deaths:22
KDR:3.364
Accuracy:47.081% C+
KPH:24.700 D
VKPH:13.300 C--
Aphelion VEX-4
B**
Kills:53
V. Kills:29 177%
Deaths:7
KDR:7.571
Accuracy:42.420% B**
KPH:25.300 C+
VKPH:13.900 C-
Kills:12,144 (9,598 + 2,546)
Deaths:1,721
KDR:7.056
VKDR:1.844
Vehicle Kills:3,173
Kill Difference:10,423
Playtime:337.471 hours
Usage:7%
Score:5.522m
Score/min:273
Driving Accuracy:49.382%
Gunner Accuracy:42.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,406
V. Kills:958 147%
Deaths:224
KDR:6.277
Accuracy:60.096% C**
KPH:29.400 D
VKPH:20.100 C
Proton II PPA-H
D-
Kills:323
V. Kills:22 N/A
Deaths:48
KDR:6.729
Accuracy:24.509% D**
KPH:45.700 D--
VKPH:3.100 D-
Aphelion VEX-4H
C
Kills:99
V. Kills:95 103%
Deaths:36
KDR:2.750
Accuracy:44.007% C+
KPH:25 D-
VKPH:24 C
M40 Fury-H
D-
Kills:75
V. Kills:7 N/A
Deaths:11
KDR:6.818
Accuracy:40.409% C
KPH:44.900 D--
VKPH:4.200 D-
Saron HRB-H
B+
Kills:63
V. Kills:39 158%
Deaths:17
KDR:3.706
Accuracy:59.963% B+
KPH:37.500 C+
VKPH:23.200 C+
Kills:1,966 (0 + 1,966)
Deaths:336
KDR:5.851
VKDR:3.336
Vehicle Kills:1,121
Kill Difference:1,630
Playtime:62.130 hours
Usage:1%
Score:1.312m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:59.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:148
V. Kills:27 N/A
Deaths:14
KDR:10.571
Accuracy:40.042% B+
KPH:32.100 C--
VKPH:5.900 D
M40 Fury
C++
Kills:128
V. Kills:18 N/A
Deaths:22
KDR:5.818
Accuracy:37.313% C++
KPH:42.300 C
VKPH:6 D-
M12 Kobalt
D
Kills:106
V. Kills:4 N/A
Deaths:6
KDR:17.667
Accuracy:10.768% D**
KPH:35.700 D
VKPH:1.300 D-
M60-G Bulldog
C-
Kills:106
V. Kills:20 N/A
Deaths:28
KDR:3.786
Accuracy:30.663% C-
KPH:16.300 D
VKPH:3.100 D
M20 Basilisk
D--
Kills:82
V. Kills:40 200%
Deaths:25
KDR:3.280
Accuracy:33.530% D
KPH:8.100 D--
VKPH:4 D--
Kills:570 (0 + 570)
Deaths:95
KDR:6
VKDR:1.147
Vehicle Kills:109
Kill Difference:475
Playtime:27.230 hours
Usage:1%
Score:0.303m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:33.530%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:361
V. Kills:62 N/A
Deaths:258
KDR:1.399
Accuracy:41.060% D
KPH:12.400 D
VKPH:2.100 D-
Kills:361 (361 + 0)
Deaths:258
KDR:1.399
VKDR:0.240
Vehicle Kills:62
Kill Difference:103
Playtime:29.044 hours
Usage:1%
Score:0.103m
Score/min:59
Driving Accuracy:41.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 8,0608,0067,1751.116C++0.3925.232%C++9.443%D**19.2C-N/A75417.3h12.6B+50B+
Supernova VPC 7,9467,2467499.674C+8.1749.803%C+1.78%C**42.6C+4.1D--192170.1h2.6B*5.2B+
L100 Python HESH 6,8025,70351211.139C+9.6448.199%C+1.578%C+43.1C8.3C+139132.4h3.6C+7.5C++
Proximity Mine 5,5555,5491,1894.667C*3.1642.409%C++N/A235.1A**N/A77123.6h1.2A*2.8A
Betelgeuse 54-A 4,6614,6363,5921.291C-0.2121.404%D*19.327%D**36.3D-N/A103127.8h10.9C+50.9C--
XM98 3,3113,3101,0883.042B+1.5448.481%A++90.363%A++28.9C*N/A107114.5h1.6A3.4B**
Ursa 3,1923,1829783.254A**1.7515.381%D*21.056%C-17.2DN/A71185.1h11.6C++75.7C
NS-44L Blackhand 2,7882,7861,8241.527B0.0255.788%A+51.077%B++19CN/A49146.5h3B**5.4B*
NS-44 Commissioner 2,3132,2952,5470.901C+0.6045.158%B**22.266%C+17.4DN/A52131.6h3.6B8B++
NS-44LB Blackhand 2,2222,2171,2131.828C**0.3356.462%B*49.617%C+21.6C+N/A51102.8h2.9B*5.1B++
Tank Mine 3,8692,1813985.48A+3.9826.547%C--N/A167.8A129.8A*200913h1.5B++5.6B+
NS-61 Emissary 2,0532,0351,6431.239B++0.2633.036%B++18.231%B16.5C-N/A37123.5h11.6B+35B++
NS-30 Vandal 1,6061,6001,3331.2C0.3031.339%C24%C25.5DN/A6362.7h5.6C*17.8C++
Parsec VX3-A 1,5621,5614363.58C2.0841.159%C+87.38%A29.2D--N/A7453.5h1.7B+4.2B
Skorpios 1,5401,5361,7430.881C0.6223.288%D--10.807%D**25.1DN/A6661.1h11.1C++47.7C
Serpent VE92 1,5371,5221,9740.771C0.7322.316%C13.995%D--16.4C--N/A5292.8h12.7C**56.9C*
Ghost 1,5281,5225242.905C++1.4040.639%C*78.712%B**29CN/A7652.5h2B+4.9B+
E540 Halberd-H 2,3641,4062246.277C+4.7760.096%C**2.134%C*29.4D20C37747.8h6C*10B
Proton II PPA 1,4271,3676820.103B+18.6016.668%D*1.609%C72.3B+3.2C27918.9h6.9B*41.5C*
Supernova FPC 2,3101,3144323.042C1.5454.046%C+3.653%B*19.8C-15C+36466.5h4.9B+9.1B+
NS-44LG Blackhand 1,2601,2596641.896B++0.3957.228%A50.913%C*24C++N/A6052.4h2.9B*5B++
Pulsar LSW 1,2631,2531,3010.963C-0.5419.207%D16.76%D--23.3DN/A10453.7h11.6B60.5C+
C-4 2,1961,2451,2021.036C0.4722.844%C--N/A62.6C47.8A108419.9h1.6C+6.9C+
NS-357 Underboss 1,2471,2441,5420.807C+0.7044.127%B*16.881%D15D-N/A4382.9h4.1C*9.2B+
NS-7 PDW 1,2401,2351,4540.849C+0.6523.164%C13.117%D13.5DN/A6391.2h12.9B+55.7C**
Orion VS54 1,2321,2311,1131.106C+0.4015.252%D--19.334%D17.1DN/A9572.1h12.1B+79.6C+
Nyx VX31 1,2311,2199231.321C0.1831.709%C28.056%C+21.7DN/A4956.3h5.8C+18.4C+
V10 1,2121,2122704.489B++2.9948.498%B**92.244%A++32.4C+N/A10337.4h1.5A3.2B**
Phantom VA23 1,2141,2105012.415B+0.9140.919%B*54.876%M+28.9C-N/A6841.8h3.9B++9.6B+
Pandora VX25 1,2051,2021,7400.691C-0.8123.06%F13.561%C11.6D--N/A45103.8h3.7B++15.9C-
Deimos VA29 1,2001,1991,9620.611D0.8953.408%D10.759%D--13.3D--N/A5289.9h2.4C++4.4C+
Parallax VX3 1,1911,1894232.811C+1.3151.333%A++81.077%B+21C-N/A9056.5h2B+3.8B*
Eidolon VE33 1,2131,1859451.254C++0.2530.879%B+22.447%C-20.8C+N/A5257.1h8.3B+26.7B+
Thanatos VE70 1,1901,1771,7540.671C0.8341.31%C*12.404%D17.7C--N/A5766.5h5.6C13.6C++
NS-15M1 1,1781,1731,1581.013C0.4919.719%C--14.578%D--21.8DN/A9453.8h12B60.6C++
Artemis VX26 1,1801,1681,1151.048C0.4524.477%D17.894%D25.2CN/A6946.4h12.4C+50.5C+
Eridani SX5 1,1681,1651,1301.031C+0.4727.082%C++9.871%D**22.7C-N/A7051.4h9.6B*35.6B+
VX29 Polaris 1,1621,1581,1501.007C0.5018.509%D-14.681%D*30.3C-N/A9038.2h11.6B62.9C+
MKV Suppressed 1,1621,1571,3370.865C0.6423.795%C10.545%D**29.1C+N/A8539.8h11.8B++49.5B
Saron HRB 2,1101,0522703.896C2.3947.855%B+N/A23.2C+23.3B*42745.4h23.4C+48.8B
Supernova PC 1,3281,0381736C++4.5049.382%C+3.757%B**33.1B**9.2C*27331.4h3.4B**6.9B**
Dual Photon Pods 1,4001,0103123.237C-1.7352.145%C+1.881%B**40.1D15.5C+35425.2h27.8C53.4C+
C75 Viper 1,2561,0091228.27B**6.7739.343%C+1.388%C+26.5C+6.5C14038.1h10.8B++27.5B++
NS Decimator 1,6559981,2090.825C0.6858.577%C2.505%C**24.2D15.9C+21941.2h5.1C+8.8C+
NS Baron G5 9509361,4820.632D0.8744.451%C++10.47%D-15.3D-N/A3661.2h6D-13.6C+
C-4 ARX 1,4539137061.293C0.2122.656%D-N/A63.4D--37.5C*45414.4h1.4C6.2D
Frag Grenade 7347281728N/A726.5046.154%C++N/A606.7B+5C19721.2h3.1B++6.8B+
Skyguard 1,0376342043.108C++1.6126.833%C-1.42%C--10.4D6.6D-12361h116.4C**434C++
L100 Python HEAT 690523915.747C**4.2447.523%C-1.912%C-26.3C8.4D17819.9h5.7B12C*
Solstice SF 4904848480.571C0.9323.065%C+12.19%D-8.2DN/A3159.3h13.4C+58C++
Spear Anti-Vehicle Phalanx Turret 879479519.392B7.8951.511%B++3.967%C+35.2C+29.4B++48613.6h9.1C++17.8B+
Blueshift VM5 4824783271.462C0.0413.502%D*18.41%C--23.1DN/A8520.7h14B++103.5C+
Lumine Edge 48447423,9960.02C1.4841.048%A10.76%D-0.4DN/A11290.8h1.4C++3.4B+
Blueshift VM5 4514463381.32C-0.1813.841%D*16.816%D-20.6DN/A7821.7h15.4B111.6C
Light PPA 4644453831.162C--0.3438.13%C1.798%B*15.8D--N/A6528.1h10.1B+26.5B+
M40 Fury-F 4233612581.399C+0.1041.06%DN/A12.4D2.1D-5929h8.3B+20.2B+
NS-11C 3463375670.594C-0.9121.211%C--10.683%D**10.2DN/A4133h16.3C+77C+
Proton II PPA-H 345323486.729C5.2324.509%D**2.167%B+45.5D--3.1D-1777.1h9.4B38.5C-
Lasher X2 3233192911.096C**0.4125.19%C+1.881%D*38.4B+N/A1678.3h12.8A+50.7B++
L100 Python AP 581287873.299C1.8061.664%B+2.787%C+19D-19.5C**25715.1h8.9D-14.5C-
Solstice VE3 2802773480.796C++0.7119.647%D17.69%C8.8DN/A12131.3h13.5B+68.9C*
Cerberus 2672653690.718C0.7832.082%C+16.604%D18.7DN/A5714.2h6.8C21.1C+
Spiker 2602593390.764C0.7431.531%C**20.077%C+20.2DN/A5512.8h9.8C+31.2C*
Hunter QCX 2322102970.707C+0.8055.305%B++10.952%D--8.6C--N/A2624.3h5.1C*9.3B
MANA Anti-Vehicle Turret 4732082240.929D0.5745.117%D2.404%D2080C2650C+16210300.1h11D--24.3D--
NS-11P 2022023660.552C--0.9516.061%D**11.386%D*12.8D-N/A7015.8h13.2B+82.1C
Corvus VA55 2022012320.866C+0.6421.31%D13.433%D**19.5C-N/A8910.3h11.8C**55.4C++
Nemesis VSH9 3771913810.501C1.0064.628%C**1.571%D11.9C11.6C*26216h8.4C+13C++
Revenant 1941891980.955D0.5529.182%D17.989%D*23.9DN/A677.9h8.1C27.7C-
Force-Blade 21918136,2970.005D1.5046.6%AN/A0.1DN/A01842.7h2.6C++5.5B+
The Immortal 1721721940.887C0.6237.063%C**18.023%D*15.2D--N/A3411.3h8.3C+22.3C**
Rocklet Rifle 3091661750.949B+0.5544.847%D-N/A34.6B+29.8B+3724.8h21.8A48.5B++
NS-45 Pilot 1621591521.046C+0.4632.082%C++24.528%C+14.2D-N/A4111.2h8.1C+25.3C++
M40 Fury 1751481410.571B++9.0740.042%B+N/A32.2C--5.9D2824.6h14.3C++35.8B+
H-V45 1471461710.854C0.6520.144%D13.699%D--20C--N/A1297.3h12.5B+61.9C+
Flare VE6 1461431880.761D0.7414.538%D**18.881%D-19.1DN/A1717.5h10.4C**71.2C-
Comet VM2 2521411960.719C+0.7844.622%C*1.418%D**9.2C7.2A+17815.4h27.8C62.2C+
M40 Fury 146128225.818C+4.3237.313%C++1.563%C42.7C6D-3653h12.5C**33.4B+
NS-10 Burster 2181261940.649C0.8524.842%D2.381%D--4.3D3.1C8229.6h144C+579.7C
Comet VM2 1941111720.645C-0.8646.239%C++2.703%D8.3D6.2B++14813.4h35.4C-76.6C+
L105 Zephyr 130111323.469D1.9742.765%C+N/A26.4D-4.5D1564.2h7.8D18.2C+
MANA Anti-Personnel Turret 111108741.459N/A0.0413.653%UN/A1080U30U4240200.1h21.8T*159.4T*
M12 Kobalt 110106617.667B+16.1610.768%D**12.264%D*35.3D-1.3D-1513h19.2C++178.6D
M60-G Bulldog 126106283.786C+2.2830.663%C-N/A16.3D3.1D1166.5h6.5B+21.1B
Zenith VX-5 1051021820.56D0.9421.085%D-10.784%F-8D--N/A3412.7h15.9D75.4D
NS-10 Burster 182991980.5D1.0025.364%D4.04%D3.3D--2.8D7430h188.2D-742.1D
Aphelion VEX-4H 19499362.75C1.2544.007%C+4.04%B+24.8D-23.8C3224h68.4C+155.3C+
M60-A Bulldog 10899224.5C-3.0039.505%DN/A21.1D1.9D2324.7h6.6C+16.7C
M60-A Bulldog 9993224.227C-2.7240.456%D1.075%D--18.6D1.2D--1325h6.3C+15.5C+
M20 Basilisk 12282253.28C++1.7833.53%D2.439%D*8.1D--4D--14210.1h127.2D379.5D
Maelstrom Turbo Laser 168806820.117D1.3924.886%D--2.5%C+1.5D--1.7D*3652.2h174.9D702.7D--
M40 Fury-H 8275116.818C-5.3240.409%CN/A44.1D--4.1D-2461.7h9.5C+23.5C+
E540 Halberd 11474223.364C-1.8647.081%C+1.351%D24.7D13.3C--4803h5B++10.6B+
AP30 Shredder 11369213.286C1.7820.637%F-5.797%M690U440U6329100.1h81.6B+395.2D
Quasar VM1 6666631.048C0.459.568%D*24.242%B**15DN/A1514.4h10.5A109.9C++
Saron HRB-H 10263173.706C2.2059.963%B+N/A37.1C+22.9C+5391.7h20.5B+34.2B++
Quasar VM1 5656541.037D0.479.791%F-23.214%B+15.6D*N/A483.6h10.8B**110C--
Aspis Anti-Aircraft Phalanx Turret 14054105.4B*3.9029.723%B++N/A11.3C++17.9A+4004.8h149.6C*503.5B+
Aphelion VEX-4 825377.571B**6.0742.42%B**N/A25.2C+13.8C-1812.1h42.1B*99.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7313,7886.6h
Anti-Vehicle MANA Turret396622.1h
Nano-Armor Kit7701,140,75093.6h
Spawn Beacon91040.3h
Nanite Revive Grenade05520.2h
Spitfire Auto-Turret22440.2h
Ammunition Package801,4931.2h
Medical Kit3910.1h
Anti-Infantry MANA Turret152230.6h
Medical Applicator1,229278,44347.3h
Recon Detection Device332,2163.5h
Shield Recharging Field131030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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