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Paragon Shopsue[DV] Shopsue
VS BR 158

KDR: 1.5

Score: 59.4m

Last Seen: Feb 8th, 2019 7:38 PM
- OFFLINE - 317.2 hour(s)

Battle Rank 114 (158 total) - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 17
Level Progress (to 115): 58%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Supernova VPC L100 Python HESH Proximity Mine Betelgeuse 54-A XM98 Ursa NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 570TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.285%21.693%5053598747,7981.334360.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.848%0.431B0.154C++-2.911THEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+9.40.341C**31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.221%1.889%137310191,53514955521.02607278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.085C+0.263C*0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.507B+30.40.427B49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.998%1.969%5578101417,627376741554.67808424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.672D-0.415C--0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.412B7.70.383C**15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.583%1.85%1911210104,972278324691.78656201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.21%-0.518D-0.638D0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.615B+13.90.647B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.752%86.835%191510178,7813325102.6409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.392%1.611A+1.291A0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.45B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.277%12.242%191310193,5782008171.78187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%-0.595D-0.456D0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.147C++3.90.205C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 17
59.4m216.6%236 (14.2k)219 (13.1k)1.50251104,26469,3931.71693158 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022416518.738%18.653%35003:5539

24% Engineer18% Heavy Assault44% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 11:30 AMAug 1st, 2015 8:07 PMFeb 21st, 2019 2:42 PM (4h) (PST)Feb 8th, 2019 4:00 PM (13d) (PST)Feb 8th, 2019 3:38 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511822690.3840.2550.0720.9390.050431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,05910,90616,1532315456313,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4530.3h/188.8d 14,879 19,448 22,740 255.3k 4,648 14,019 13,624 122.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,635
Deaths:3,590
KDR:1.291
Accuracy:21.409% D*
HSR:19.331% D**
Ursa
C
Kills:3,182
Deaths:978
KDR:3.254
Accuracy:15.381% D*
HSR:21.056% C
Pulsar LSW
D
Kills:1,253
Deaths:1,301
KDR:0.963
Accuracy:19.207% D
HSR:16.760% D--
Orion VS54
D
Kills:1,231
Deaths:1,113
KDR:1.106
Accuracy:15.252% D--
HSR:19.334% D
NS-15M1
C--
Kills:1,173
Deaths:1,158
KDR:1.013
Accuracy:19.719% C--
HSR:14.578% D--
VX29 Polaris
D-
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:18.509% D-
HSR:14.681% D--
Lasher X2
C+
Kills:319
Deaths:291
KDR:1.096
Accuracy:25.190% C+
HSR:1.881% D*
Flare VE6
D
Kills:143
Deaths:188
KDR:0.761
Accuracy:14.538% D**
HSR:18.881% D
Kills:13,094
Deaths (as Heavy Assault):9,769
Deaths (to Heavy Assaults):19,143
KDR:1.34036
Kill Difference:3,325
Playtime:824.955 hours
Usage:18%
Score:9.417m
Score/min:190
Accuracy (listed only):18.651%
HSR (listed only):15.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
XM98
A++
Kills:3,310
Deaths:1,088
KDR:3.042
Accuracy:48.481% A++
HSR:90.363% A++
NS-44L Blackhand
A+
Kills:2,775
Deaths:1,817
KDR:1.527
Accuracy:55.861% A+
HSR:50.991% B++
NS-44 Commissioner
B**
Kills:2,294
Deaths:2,544
KDR:0.902
Accuracy:45.160% B**
HSR:22.276% C+
NS-44LB Blackhand
B*
Kills:2,217
Deaths:1,213
KDR:1.828
Accuracy:56.462% B*
HSR:49.617% C+
NS-61 Emissary
B++
Kills:2,029
Deaths:1,633
KDR:1.243
Accuracy:33.031% B++
HSR:18.285% C**
NS-30 Vandal
C
Kills:1,600
Deaths:1,333
KDR:1.200
Accuracy:31.339% C
HSR:24% C
Parsec VX3-A
A
Kills:1,559
Deaths:432
KDR:3.609
Accuracy:41.221% C+
HSR:87.492% A
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
Ghost
B**
Kills:1,511
Deaths:520
KDR:2.906
Accuracy:40.722% C*
HSR:78.623% B**
NS-44LG Blackhand
B**
Kills:1,259
Deaths:664
KDR:1.896
Accuracy:57.228% B**
HSR:50.913% C**
NS-357 Underboss
B*
Kills:1,235
Deaths:1,531
KDR:0.807
Accuracy:44.160% B*
HSR:16.761% D
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Nyx VX31
C+
Kills:1,219
Deaths:923
KDR:1.321
Accuracy:31.709% C
HSR:28.056% C+
V10
A++
Kills:1,212
Deaths:270
KDR:4.489
Accuracy:48.498% B**
HSR:92.244% A++
Phantom VA23
M+
Kills:1,210
Deaths:501
KDR:2.415
Accuracy:40.919% B*
HSR:54.876% M+
Parallax VX3
A++
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:51.333% A++
HSR:81.077% B+
Artemis VX26
D
Kills:1,168
Deaths:1,115
KDR:1.048
Accuracy:24.477% D
HSR:17.894% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
Cerberus
C++
Kills:265
Deaths:369
KDR:0.718
Accuracy:32.082% C++
HSR:16.604% D
Spiker
C**
Kills:253
Deaths:337
KDR:0.751
Accuracy:31.666% C**
HSR:18.577% C
The Immortal
B+
Kills:172
Deaths:194
KDR:0.887
Accuracy:37.063% B+
HSR:18.023% D*
NS-45 Pilot
C++
Kills:151
Deaths:145
KDR:1.041
Accuracy:32.083% C++
HSR:24.503% C+
Kills:39,727
Deaths (as Infiltrator):29,891
Deaths (to Infiltrators):12,156
KDR:1.32906
Kill Difference:9,836
Playtime:2,004.009 hours
Usage:44%
Score:21.566m
Score/min:179
Accuracy (listed only):37.752%
HSR (listed only):37.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,522
Deaths:1,974
KDR:0.771
Accuracy:22.316% C
HSR:13.995% D--
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Eidolon VE33
B+
Kills:1,185
Deaths:945
KDR:1.254
Accuracy:30.879% B+
HSR:22.447% C-
Thanatos VE70
C*
Kills:1,177
Deaths:1,753
KDR:0.671
Accuracy:41.350% C*
HSR:12.404% D
NS Baron G5
C++
Kills:893
Deaths:1,404
KDR:0.636
Accuracy:44.531% C++
HSR:10.638% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D-
NS-11C
C--
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% C--
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Revenant
D
Kills:105
Deaths:130
KDR:0.808
Accuracy:29.882% D
HSR:17.143% D**
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:8,483
Deaths (as Engineer):11,853
Deaths (to Engineers):15,731
KDR:0.71568
Kill Difference:3,370
Playtime:1,106.465 hours
Usage:24%
Score:19.518m
Score/min:294
Accuracy (listed only):30.039%
HSR (listed only):13.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
Serpent VE92
C
Kills:1,522
Deaths:1,974
KDR:0.771
Accuracy:22.316% C
HSR:13.995% D--
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C*
Kills:1,177
Deaths:1,753
KDR:0.671
Accuracy:41.350% C*
HSR:12.404% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:893
Deaths:1,404
KDR:0.636
Accuracy:44.531% C++
HSR:10.638% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D-
NS-11C
C--
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% C--
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:20,292
Deaths (as Light Assault):23,617
Deaths (to Light Assaults):10,609
KDR:0.85921
Kill Difference:3,325
Playtime:276.548 hours
Usage:6%
Score:3.544m
Score/min:214
Accuracy (listed only):28.017%
HSR (listed only):11.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Skorpios
D--
Kills:1,536
Deaths:1,743
KDR:0.881
Accuracy:23.288% D--
HSR:10.807% D**
NS-7 PDW
C
Kills:1,235
Deaths:1,454
KDR:0.849
Accuracy:23.164% C
HSR:13.117% D
Pandora VX25
C
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C*
Kills:1,177
Deaths:1,753
KDR:0.671
Accuracy:41.350% C*
HSR:12.404% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:893
Deaths:1,404
KDR:0.636
Accuracy:44.531% C++
HSR:10.638% D-
NS-11P
D*
Kills:202
Deaths:366
KDR:0.552
Accuracy:16.061% D**
HSR:11.386% D*
Corvus VA55
D
Kills:201
Deaths:232
KDR:0.866
Accuracy:21.310% D
HSR:13.433% D**
H-V45
D-
Kills:146
Deaths:171
KDR:0.854
Accuracy:20.144% D-
HSR:13.699% D--
Kills:18,119
Deaths (as Combat Medic):20,467
Deaths (to Combat Medics):7,258
KDR:0.88528
Kill Difference:2,348
Playtime:235.934 hours
Usage:5%
Score:4.197m
Score/min:297
Accuracy (listed only):28.535%
HSR (listed only):11.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:478
Deaths:327
KDR:1.462
Accuracy:13.502% D*
HSR:18.410% C-
Blueshift VM5
D-
Kills:446
Deaths:338
KDR:1.320
Accuracy:13.841% D*
HSR:16.816% D-
Comet VM2
C*
Kills:141
Deaths:196
KDR:0.719
Accuracy:44.622% C*
HSR:1.418% D**
NS-10 Burster
D
Kills:126
Deaths:194
KDR:0.649
Accuracy:24.842% D
HSR:2.381% D*
Comet VM2
C++
Kills:111
Deaths:172
KDR:0.645
Accuracy:46.239% C++
HSR:2.703% D
NS-10 Burster
D
Kills:99
Deaths:198
KDR:0.500
Accuracy:25.364% D
HSR:4.040% D
Quasar VM1
B**
Kills:66
Deaths:63
KDR:1.048
Accuracy:9.568% D*
HSR:24.242% B**
Quasar VM1
B+
Kills:56
Deaths:54
KDR:1.037
Accuracy:9.791% F-
HSR:23.214% B+
Kills:1,523
Deaths (as MAX Suit):771
Deaths (to MAX Suits):3,174
KDR:1.97536
Kill Difference:752
Playtime:71.379 hours
Usage:2%
Score:1.195m
Score/min:279
Accuracy (listed only):23.471%
HSR (listed only):11.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,010
V. Kills:390 258%
Deaths:312
KDR:3.237
Accuracy:52.145% C+
KPH:40 D
VKPH:15.500 C+
Light PPA
C
Kills:445
V. Kills:19 N/A
Deaths:383
KDR:1.162
Accuracy:38.130% C
KPH:15.800 D--
VKPH:0.700 D*
Maelstrom Turbo Laser
D--
Kills:80
V. Kills:88 90%
Deaths:682
KDR:0.117
Accuracy:24.886% D--
KPH:1.500 D*
VKPH:1.700 D*
Kills:1,535 (525 + 0)
Deaths:1,377
KDR:1.115
VKDR:0.361
Vehicle Kills:497
Kill Difference:158
Playtime:105.541 hours
Usage:2%
Score:0.758m
Score/min:120
Piloting Accuracy:24.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:111
V. Kills:19 N/A
Deaths:32
KDR:3.469
Accuracy:42.765% C+
KPH:26.500 D-
VKPH:4.500 D
AP30 Shredder
U
Kills:69
V. Kills:44 153%
Deaths:21
KDR:3.286
Accuracy:20.637% F-
KPH:248,400 U
VKPH:158,400 U
Kills:180 (0 + 180)
Deaths:53
KDR:3.396
VKDR:1.189
Vehicle Kills:63
Kill Difference:127
Playtime:4.185 hours
Usage:0%
Score:0.103m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:20.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:5,640
V. Kills:1,084 N/A
Deaths:504
KDR:11.191
Accuracy:48.223% C+
KPH:43.100 C
VKPH:8.300 C++
C75 Viper
C+
Kills:1,009
V. Kills:247 407%
Deaths:122
KDR:8.270
Accuracy:39.343% C+
KPH:26.500 C+
VKPH:6.500 C
Skyguard
C-
Kills:582
V. Kills:383 152%
Deaths:196
KDR:2.969
Accuracy:26.830% C-
KPH:9.800 D
VKPH:6.500 D-
L100 Python HEAT
C+
Kills:523
V. Kills:167 311%
Deaths:91
KDR:5.747
Accuracy:47.523% C-
KPH:26.200 C+
VKPH:8.400 D
L100 Python AP
B
Kills:275
V. Kills:288 95%
Deaths:87
KDR:3.161
Accuracy:61.913% B++
KPH:18.700 D-
VKPH:19.600 B
Kills:8,029 (8,029 + 0)
Deaths:1,000
KDR:8.029
VKDR:2.169
Vehicle Kills:2,169
Kill Difference:7,029
Playtime:262.859 hours
Usage:6%
Score:2.285m
Score/min:145
Driving Accuracy:61.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:7,246
V. Kills:700 N/A
Deaths:749
KDR:9.674
Accuracy:49.803% C+
KPH:42.600 C+
VKPH:4.100 D-
Proton II PPA
B+
Kills:1,367
V. Kills:60 N/A
Deaths:68
KDR:20.103
Accuracy:16.668% D*
KPH:72.200 B+
VKPH:3.200 C
Supernova FPC
C+
Kills:1,314
V. Kills:996 132%
Deaths:432
KDR:3.042
Accuracy:54.046% C++
KPH:19.800 C-
VKPH:15 C+
Saron HRB
B**
Kills:1,052
V. Kills:1,058 99%
Deaths:270
KDR:3.896
Accuracy:47.855% B+
KPH:23.200 C+
VKPH:23.300 B**
Supernova PC
B**
Kills:1,038
V. Kills:290 357%
Deaths:173
KDR:6
Accuracy:49.382% C+
KPH:33.100 B**
VKPH:9.200 C**
E540 Halberd
C--
Kills:74
V. Kills:40 180%
Deaths:22
KDR:3.364
Accuracy:47.081% C+
KPH:24.700 D
VKPH:13.300 C--
Aphelion VEX-4
B**
Kills:53
V. Kills:29 177%
Deaths:7
KDR:7.571
Accuracy:42.420% B**
KPH:25.300 C+
VKPH:13.900 C--
Kills:12,144 (9,598 + 2,546)
Deaths:1,721
KDR:7.056
VKDR:1.844
Vehicle Kills:3,173
Kill Difference:10,423
Playtime:337.471 hours
Usage:7%
Score:5.520m
Score/min:273
Driving Accuracy:49.382%
Gunner Accuracy:42.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,406
V. Kills:958 147%
Deaths:224
KDR:6.277
Accuracy:60.096% C**
KPH:29.400 D
VKPH:20.100 C+
Proton II PPA-H
D-
Kills:323
V. Kills:22 N/A
Deaths:48
KDR:6.729
Accuracy:24.509% D**
KPH:45.700 D-
VKPH:3.100 D-
Aphelion VEX-4H
C
Kills:99
V. Kills:95 103%
Deaths:36
KDR:2.750
Accuracy:44.007% C+
KPH:25 D-
VKPH:24 C
M40 Fury-H
D-
Kills:75
V. Kills:7 N/A
Deaths:11
KDR:6.818
Accuracy:40.409% C+
KPH:44.900 D--
VKPH:4.200 D-
Saron HRB-H
B+
Kills:63
V. Kills:39 158%
Deaths:17
KDR:3.706
Accuracy:59.963% B+
KPH:37.500 C+
VKPH:23.200 C+
Kills:1,966 (0 + 1,966)
Deaths:336
KDR:5.851
VKDR:3.336
Vehicle Kills:1,121
Kill Difference:1,630
Playtime:62.130 hours
Usage:1%
Score:1.310m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:59.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:148
V. Kills:27 N/A
Deaths:14
KDR:10.571
Accuracy:40.042% B+
KPH:32.100 C--
VKPH:5.900 D
M40 Fury
C++
Kills:128
V. Kills:18 N/A
Deaths:22
KDR:5.818
Accuracy:37.313% C++
KPH:42.300 C
VKPH:6 D-
M60-G Bulldog
D
Kills:106
V. Kills:20 N/A
Deaths:28
KDR:3.786
Accuracy:30.663% C-
KPH:16.300 D
VKPH:3.100 D
M12 Kobalt
D-
Kills:106
V. Kills:4 N/A
Deaths:6
KDR:17.667
Accuracy:10.768% D**
KPH:35.700 D-
VKPH:1.300 D-
M20 Basilisk
D--
Kills:82
V. Kills:40 200%
Deaths:25
KDR:3.280
Accuracy:33.530% D
KPH:8.100 D--
VKPH:4 D--
Kills:570 (0 + 570)
Deaths:95
KDR:6
VKDR:1.147
Vehicle Kills:109
Kill Difference:475
Playtime:27.229 hours
Usage:1%
Score:0.303m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:33.530%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:361
V. Kills:62 N/A
Deaths:258
KDR:1.399
Accuracy:41.060% D
KPH:12.400 D
VKPH:2.100 D--
Kills:361 (361 + 0)
Deaths:258
KDR:1.399
VKDR:0.240
Vehicle Kills:62
Kill Difference:103
Playtime:29.044 hours
Usage:1%
Score:0.103m
Score/min:59
Driving Accuracy:41.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 8,0608,0067,1751.116C++0.3925.232%C++9.443%D**19.2C-N/A75417.3h12.6B++50B+
Supernova VPC 7,9467,2467499.674C+8.1749.803%C+1.78%C*42.6C+4.1D-192170.1h2.6B++5.2B+
L100 Python HESH 6,7245,64050411.19C+9.6948.223%C+1.596%C+43.1C8.3C++139130.9h3.6C+7.4C++
Proximity Mine 5,5355,5291,1864.662C**3.1642.419%C+N/A235.3A**N/A77223.5h1.2A*2.8A
Betelgeuse 54-A 4,6604,6353,5901.291C-0.2121.409%D*19.331%D**36.3D-N/A103127.8h10.9C+50.8C--
XM98 3,3113,3101,0883.042B+1.5448.481%A++90.363%A++28.9C++N/A107114.5h1.6A+3.4A
Ursa 3,1923,1829783.254A*1.7515.381%D*21.056%C17.2DN/A71185.1h11.6C+75.7C-
NS-44L Blackhand 2,7772,7751,8171.527B+0.0255.861%A+50.991%B++19.1CN/A49145.5h3B**5.4B**
NS-44 Commissioner 2,3122,2942,5440.902C+0.6045.16%B**22.276%C+17.4DN/A52131.6h3.6B+8B++
NS-44LB Blackhand 2,2222,2171,2131.828B+0.3356.462%B*49.617%C+21.6C+N/A51102.8h2.9B*5.1B*
Tank Mine 3,8352,1573945.475A+3.9726.554%C--N/A167.2A130.1A*201912.9h1.5B++5.6B+
NS-61 Emissary 2,0472,0291,6331.242B++0.2633.031%B++18.285%C**16.5C-N/A38122.8h11.5B+34.9B++
NS-30 Vandal 1,6061,6001,3331.2C0.3031.339%C24%C25.5DN/A6362.7h5.6C*17.8C++
Parsec VX3-A 1,5601,5594323.609C2.1141.221%C+87.492%A29.2D-N/A7453.4h1.7B+4.2B
Skorpios 1,5401,5361,7430.881C0.6223.288%D--10.807%D**25.1DN/A6661.1h11.1C++47.7C
Serpent VE92 1,5371,5221,9740.771C0.7322.316%C13.995%D--16.4C--N/A5292.8h12.7C**56.9C*
Ghost 1,5171,5115202.906C++1.4040.722%C*78.623%B**29.1CN/A7651.9h2B+4.9B+
E540 Halberd-H 2,3641,4062246.277C+4.7760.096%C**2.134%C++29.4D20C+37747.8h6C*10B
Proton II PPA 1,4271,3676820.103B+18.6016.668%D*1.609%C-72.3B+3.2C27918.9h6.9B*41.5C*
Supernova FPC 2,3101,3144323.042C1.5454.046%C++3.653%B++19.8C-15C+36466.5h4.9B+9.1B+
NS-44LG Blackhand 1,2601,2596641.896B++0.3957.228%B**50.913%C**24C*N/A6052.4h2.9B**5B*
Pulsar LSW 1,2631,2531,3010.963C-0.5419.207%D16.76%D--23.3DN/A10453.7h11.6B60.5C++
C-4 2,1961,2451,2021.036C0.4722.844%C--N/A62.6C47.8A108319.9h1.6C+6.9C+
NS-357 Underboss 1,2381,2351,5310.807C+0.7044.16%B*16.761%D15D-N/A4382.5h4.1C*9.2B+
NS-7 PDW 1,2401,2351,4540.849C+0.6523.164%C13.117%D13.5DN/A6391.2h12.9B+55.7B
Orion VS54 1,2321,2311,1131.106C+0.4015.252%D--19.334%D17.1DN/A9572.1h12.1B79.6C+
Nyx VX31 1,2311,2199231.321C0.1831.709%C28.056%C+21.7DN/A4956.3h5.8C+18.4C+
V10 1,2121,2122704.489B+2.9948.498%B**92.244%A++32.4C+N/A10337.4h1.5A3.2B**
Phantom VA23 1,2141,2105012.415C++0.9140.919%B*54.876%M+28.9CN/A6841.8h3.9B++9.6B++
Pandora VX25 1,2051,2021,7400.691C-0.8123.06%F13.561%C11.6D--N/A45103.8h3.7B++15.9C
Deimos VA29 1,2001,1991,9620.611D0.8953.408%D10.759%D--13.4D--N/A5289.7h2.4C++4.4C+
Parallax VX3 1,1911,1894232.811C+1.3151.333%A++81.077%B+21CN/A9056.5h2B+3.8B*
Eidolon VE33 1,2131,1859451.254C*0.2530.879%B+22.447%C-20.8C+N/A5257.1h8.3B+26.7B+
Thanatos VE70 1,1901,1771,7530.671C0.8341.35%C*12.404%D17.7C--N/A5766.4h5.6C13.5C++
NS-15M1 1,1781,1731,1581.013C0.4919.719%C--14.578%D--21.8DN/A9453.8h12C**60.6C++
Artemis VX26 1,1801,1681,1151.048C0.4524.477%D17.894%D25.2CN/A6946.4h12.4C+50.5C+
Eridani SX5 1,1681,1651,1301.031C+0.4727.082%C++9.871%D**22.7C-N/A7051.4h9.6B*35.6B+
VX29 Polaris 1,1621,1581,1501.007C0.5018.509%D-14.681%D--30.3C-N/A9038.2h11.6B62.9C+
MKV Suppressed 1,1621,1571,3370.865C0.6423.795%C10.545%D**29.1C+N/A8539.8h11.8B+49.5B
Saron HRB 2,1101,0522703.896C2.3947.855%B+N/A23.2C+23.3B**42745.4h23.4C+48.8C**
Supernova PC 1,3281,0381736C++4.5049.382%C+3.757%B**33.1B**9.2C**27331.4h3.4B**6.9B**
Dual Photon Pods 1,4001,0103123.237C-1.7352.145%C+1.881%B*40.1D15.5C+35425.2h27.8C53.4C+
C75 Viper 1,2561,0091228.27B*6.7739.343%C+1.388%C+26.5C+6.5C13938.1h10.8B+27.5B+
NS Decimator 1,6479921,1860.836C0.6758.64%C2.52%C*24.3D16.1C+22140.8h5.1C+8.7C+
C-4 ARX 1,4449076971.301C0.2022.635%D-N/A63.9D-37.8C*45714.2h1.4C6.2D
NS Baron G5 9068931,4040.636C--0.8744.531%C++10.638%D-15.4D-N/A3657.9h6D-13.4C+
Frag Grenade 7347281728N/A726.5046.154%C++N/A606.7B+5C--19721.2h3.1B++6.8B+
Skyguard 9655821962.969C++1.4726.83%C-1.546%C9.8D6.5D-12359.2h121.6C*453.3C++
L100 Python HEAT 690523915.747B4.2447.523%C-1.912%C-26.3C+8.4D17819.9h5.7B12C*
Solstice SF 4904848480.571C0.9323.065%C+12.19%D-8.2DN/A3159.3h13.4C+58C+
Spear Anti-Vehicle Phalanx Turret 879479519.392B+7.8951.557%B++3.967%C+35.2C+29.4B++48713.6h9.1C++17.7B+
Blueshift VM5 4824783271.462C0.0413.502%D*18.41%C-23.1DN/A8520.7h14B+103.5C+
Lumine Edge 48047023,7350.02C1.4840.952%A10.638%D-0.4DN/A11278.3h1.4C++3.4B+
Blueshift VM5 4514463381.32C-0.1813.841%D*16.816%D-20.6DN/A7821.7h15.4B111.6C
Light PPA 4644453831.162C--0.3438.13%C1.798%B*15.8D--N/A6528.1h10.1B+26.5B+
M40 Fury-F 4233612581.399C+0.1041.06%DN/A12.4D2.1D--5929h8.3B+20.2B+
NS-11C 3463375670.594C-0.9121.211%C--10.683%D**10.2DN/A4133h16.3C+77C+
Proton II PPA-H 345323486.729C5.2324.509%D**2.167%B+45.5D--3.1D-1777.1h9.4C**38.5C-
Lasher X2 3233192911.096C**0.4125.19%C+1.881%D*38.4BN/A1678.3h12.8A+50.7B*
Solstice VE3 2802773480.796C++0.7119.647%D17.69%C8.8DN/A12131.3h13.5B+68.9C++
L100 Python AP 563275873.161C1.6661.913%B++2.909%C+18.7D-19.6B26114.7h9.2D-14.9C
Cerberus 2672653690.718C0.7832.082%C++16.604%D18.7DN/A5714.2h6.8C21.1C++
Spiker 2542533370.751C0.7531.666%C**18.577%C20.1C--N/A5512.6h9.9C+31.2C*
MANA Anti-Vehicle Turret 4732082240.929D-0.5745.117%D*2.404%C-2080C2650C++16210300.1h11C**24.3C+
NS-11P 2022023660.552C--0.9516.061%D**11.386%D*12.8D-N/A7015.8h13.2B+82.1C-
Corvus VA55 2022012320.866C0.6421.31%D13.433%D**19.5C-N/A8910.3h11.8C**55.4C+
Hunter QCX 2191982880.688C+0.8155.729%B*11.616%D--8.4C-N/A2623.5h5.2C*9.4B
Nemesis VSH9 3771913790.504C1.0064.72%C**1.571%D12.1C11.8C**26515.8h8.4C+12.9C*
Force-Blade 21918136,2970.005D1.5046.6%AN/A0.1DN/A01842.5h2.6C++5.5B+
The Immortal 1721721940.887C0.6237.063%B+18.023%D*15.2D--N/A3411.3h8.3C+22.3C**
Rocklet Rifle 3001601700.941B+0.5645.05%D-N/A34B+29.8B+3754.7h21.8A48.5B++
NS-45 Pilot 1541511451.041C+0.4632.083%C++24.503%C+14.2D-N/A4110.6h8C+25.1C++
M40 Fury 1751481410.571B*9.0740.042%B+N/A32.2C--5.9D2824.6h14.3C++35.8B+
H-V45 1471461710.854C0.6520.144%D-13.699%D--20C-N/A1297.3h12.5B61.9C+
Flare VE6 1461431880.761D0.7414.538%D**18.881%D19.1DN/A1717.5h10.4C**71.2C
Comet VM2 2521411960.719C+0.7844.622%C*1.418%D**9.2C7.2A+17715.4h27.8C62.2C+
M40 Fury 146128225.818C+4.3237.313%C++1.563%C42.7C6D-3653h12.5C*33.4B
NS-10 Burster 2181261940.649C0.8524.842%D2.381%D*4.3C--3.1C8229.6h144C+579.7C
Comet VM2 1941111720.645C-0.8646.239%C++2.703%D8.3D6.2B++14813.4h35.4C--76.6C
L105 Zephyr 130111323.469D1.9742.765%C+N/A26.4D-4.5D1564.2h7.8D18.2C+
MANA Anti-Personnel Turret 111108741.459N/A0.0413.653%UN/A1080U30U4227100.1h21.8T*159.4T*
M60-G Bulldog 126106283.786C+2.2830.663%C-N/A16.3D3.1D1166.5h6.5B+21.1C**
M12 Kobalt 110106617.667B+16.1610.768%D**12.264%D*35.3D-1.3D-1513h19.2C++178.6D
Revenant 1091051300.808C-0.6929.882%D17.143%D**21.9D-N/A774.8h8.2C27.5C-
Zenith VX-5 1051021820.56D0.9421.085%D-10.784%F-8D--N/A3412.7h15.9D75.4D
NS-10 Burster 182991980.5D1.0025.364%D4.04%D3.3D--2.8D7430h188.2D-742.1D-
Aphelion VEX-4H 19499362.75C1.2544.007%C+4.04%B+24.8D-23.8C3204h68.4C+155.3C+
M60-A Bulldog 10899224.5C-3.0039.505%DN/A21.1C--1.9D2324.7h6.6C+16.7C
M60-A Bulldog 9993224.227C-2.7240.456%D1.075%D--18.6D1.2D-1325h6.3C+15.5C+
M20 Basilisk 12282253.28C++1.7833.53%D2.439%D**8.1D--4D--14210.1h127.2D379.5D
Maelstrom Turbo Laser 168806820.117C--1.3924.886%D--2.5%C+1.5D*1.7D*3652.2h174.9D702.7D--
M40 Fury-H 8275116.818C-5.3240.409%C+N/A44.1D--4.1D-2361.7h9.5C+23.5C+
E540 Halberd 11474223.364C-1.8647.081%C+1.351%D24.7D13.3C--4803h5B++10.6B+
AP30 Shredder 11369213.286C1.7820.637%F-5.797%M++690U440U6329100.1h81.6B+395.2D
Quasar VM1 6666631.048C0.459.568%D*24.242%B**15DN/A1514.4h10.5A109.9C++
Saron HRB-H 10263173.706C2.2059.963%B+N/A37.1C+22.9C+5391.7h20.5B+34.2B++
Quasar VM1 5656541.037D0.479.791%F-23.214%B+15.6D--N/A483.6h10.8B**110C--
Aspis Anti-Aircraft Phalanx Turret 14054105.4B*3.9029.723%B++N/A11.3C++17.9A+3974.8h149.6C*503.5B+
Aphelion VEX-4 825377.571B++6.0742.42%B**N/A25.2C+13.8C--1812.1h42.1B++99.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7213,6196.5h
Nano-Armor Kit7681,138,13393.4h
Anti-Vehicle MANA Turret396622.1h
Spawn Beacon91040.3h
Nanite Revive Grenade05520.2h
Spitfire Auto-Turret22310.2h
Ammunition Package801,4841.2h
Medical Kit3910.1h
Anti-Infantry MANA Turret152230.6h
Medical Applicator1,228278,22547.2h
Recon Detection Device332,2163.5h
Shield Recharging Field131030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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