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Paragon Shopsue[DV] Shopsue
VS BR 158

KDR: 1.5

Score: 60m

Last Seen: Aug 17th, 2019 8:52 AM
- OFFLINE - 45.7 hour(s)

Battle Rank 115 (158 total) - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 24
Level Progress (to 116): 26%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Supernova VPC L100 Python HESH Proximity Mine Betelgeuse 54-A XM98 Ursa NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 572TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.304%21.717%50635117948,1841.32790.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.837%0.417B0.129C++-2.865THEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.458B+9.40.341C**31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.274%1.889%136312111,53515135521.01454278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%0.093C+0.277C*0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.508B+30.40.427B49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.39%1.931%5538120618,076381742924.73442421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%-0.703D--0.391C--0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.396B80.371C**15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.57%1.85%1891212024,974281024731.76948201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.219%-0.519D-0.641D0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.619B+140.651B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.682%86.809%189512098,8323382122.61147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%1.611A+1.282A0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.258%12.242%189312113,5782029171.76343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.638%-0.604D-0.473D0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++3.90.205C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 24
60m215.3%235 (14.1k)218 (13.1k)1.50297105,57270,2421.71809158 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214426018.796%18.571%34903:5539

24% Engineer18% Heavy Assault44% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 11:30 AMAug 1st, 2015 8:07 PMAug 18th, 2019 9:06 AM (16h) (PST)Aug 17th, 2019 5:58 AM (2d) (PST)Aug 17th, 2019 4:52 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521812710.3840.2550.0710.9350.050432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,11210,87716,2352315456313,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4583.1h/191d 15,110 19,606 23,134 257.2k 4,705 14,205 13,855 124.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,666
Deaths:3,633
KDR:1.284
Accuracy:21.408% D*
HSR:19.331% D**
Ursa
C-
Kills:3,182
Deaths:978
KDR:3.254
Accuracy:15.381% D*
HSR:21.056% C-
Pulsar LSW
D
Kills:1,253
Deaths:1,301
KDR:0.963
Accuracy:19.207% D
HSR:16.760% D--
Orion VS54
D
Kills:1,231
Deaths:1,113
KDR:1.106
Accuracy:15.252% D*
HSR:19.334% D
NS-15M1
D
Kills:1,173
Deaths:1,158
KDR:1.013
Accuracy:19.719% D
HSR:14.578% D--
VX29 Polaris
D-
Kills:1,158
Deaths:1,150
KDR:1.007
Accuracy:18.509% D-
HSR:14.681% D*
Flare VE6
D
Kills:143
Deaths:188
KDR:0.761
Accuracy:14.538% D**
HSR:18.881% D
Kills:12,806
Deaths (as Heavy Assault):9,521
Deaths (to Heavy Assaults):19,341
KDR:1.34503
Kill Difference:3,285
Playtime:828.251 hours
Usage:18%
Score:9.460m
Score/min:190
Accuracy (listed only):17.716%
HSR (listed only):17.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
XM98
A++
Kills:3,310
Deaths:1,088
KDR:3.042
Accuracy:48.481% A++
HSR:90.363% A++
NS-44L Blackhand
A++
Kills:2,811
Deaths:1,845
KDR:1.524
Accuracy:55.657% A++
HSR:50.907% B++
NS-44 Commissioner
B**
Kills:2,307
Deaths:2,566
KDR:0.899
Accuracy:45.134% B**
HSR:22.237% C+
NS-44LB Blackhand
B**
Kills:2,217
Deaths:1,213
KDR:1.828
Accuracy:56.462% B**
HSR:49.617% C++
NS-61 Emissary
B++
Kills:2,063
Deaths:1,669
KDR:1.236
Accuracy:33.010% B++
HSR:18.226% C**
NS-30 Vandal
C
Kills:1,600
Deaths:1,333
KDR:1.200
Accuracy:31.339% C
HSR:24% C
Parsec VX3-A
A
Kills:1,587
Deaths:449
KDR:3.535
Accuracy:41.234% C+
HSR:87.587% A
Skorpios
D*
Kills:1,538
Deaths:1,751
KDR:0.878
Accuracy:23.274% D*
HSR:10.793% D**
Ghost
B**
Kills:1,534
Deaths:536
KDR:2.862
Accuracy:40.616% C**
HSR:78.488% B**
Nyx VX31
C+
Kills:1,273
Deaths:971
KDR:1.311
Accuracy:31.605% C-
HSR:28.515% C+
NS-44LG Blackhand
A+
Kills:1,259
Deaths:665
KDR:1.893
Accuracy:57.217% A+
HSR:50.913% C**
NS-357 Underboss
B*
Kills:1,253
Deaths:1,554
KDR:0.806
Accuracy:44.126% B*
HSR:16.840% D
NS-7 PDW
C
Kills:1,238
Deaths:1,458
KDR:0.849
Accuracy:23.180% C
HSR:13.166% D
V10
A++
Kills:1,212
Deaths:270
KDR:4.489
Accuracy:48.498% A
HSR:92.244% A++
Phantom VA23
M
Kills:1,210
Deaths:501
KDR:2.415
Accuracy:40.919% B*
HSR:54.876% M
Parallax VX3
A++
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:51.333% A++
HSR:81.077% B+
Artemis VX26
D
Kills:1,189
Deaths:1,143
KDR:1.040
Accuracy:24.537% D
HSR:17.998% D
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
Cerberus
C++
Kills:265
Deaths:369
KDR:0.718
Accuracy:32.082% C++
HSR:16.604% D
Spiker
C**
Kills:260
Deaths:341
KDR:0.762
Accuracy:31.467% C**
HSR:20% C+
The Immortal
B
Kills:172
Deaths:196
KDR:0.878
Accuracy:37.081% B
HSR:18.023% D*
NS-45 Pilot
C++
Kills:159
Deaths:156
KDR:1.019
Accuracy:32.040% C++
HSR:24.528% C+
Kills:39,974
Deaths (as Infiltrator):30,139
Deaths (to Infiltrators):12,351
KDR:1.32632
Kill Difference:9,835
Playtime:2,029.781 hours
Usage:44%
Score:21.758m
Score/min:179
Accuracy (listed only):37.725%
HSR (listed only):37.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,584
Deaths:2,057
KDR:0.770
Accuracy:22.270% C
HSR:14.078% D--
Pandora VX25
C-
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C-
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Eidolon VE33
B+
Kills:1,190
Deaths:949
KDR:1.254
Accuracy:30.847% B+
HSR:22.521% C-
Thanatos VE70
C++
Kills:1,177
Deaths:1,755
KDR:0.671
Accuracy:41.285% C++
HSR:12.404% D-
NS Baron G5
C++
Kills:981
Deaths:1,575
KDR:0.623
Accuracy:44.555% C++
HSR:10.805% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D
NS-11C
D
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% D
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Revenant
D-
Kills:197
Deaths:219
KDR:0.900
Accuracy:28.857% D-
HSR:17.259% D**
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:8,730
Deaths (as Engineer):12,202
Deaths (to Engineers):15,889
KDR:0.71546
Kill Difference:3,472
Playtime:1,119.672 hours
Usage:24%
Score:19.725m
Score/min:294
Accuracy (listed only):29.936%
HSR (listed only):13.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Serpent VE92
C
Kills:1,584
Deaths:2,057
KDR:0.770
Accuracy:22.270% C
HSR:14.078% D--
Skorpios
D*
Kills:1,538
Deaths:1,751
KDR:0.878
Accuracy:23.274% D*
HSR:10.793% D**
NS-7 PDW
C
Kills:1,238
Deaths:1,458
KDR:0.849
Accuracy:23.180% C
HSR:13.166% D
Pandora VX25
C-
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C-
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C++
Kills:1,177
Deaths:1,755
KDR:0.671
Accuracy:41.285% C++
HSR:12.404% D-
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:981
Deaths:1,575
KDR:0.623
Accuracy:44.555% C++
HSR:10.805% D-
Solstice SF
C+
Kills:484
Deaths:848
KDR:0.571
Accuracy:23.065% C+
HSR:12.190% D
NS-11C
D
Kills:337
Deaths:567
KDR:0.594
Accuracy:21.211% D
HSR:10.683% D**
Solstice VE3
C
Kills:277
Deaths:348
KDR:0.796
Accuracy:19.647% D
HSR:17.690% C
Zenith VX-5
D-
Kills:102
Deaths:182
KDR:0.560
Accuracy:21.085% D-
HSR:10.784% F-
Kills:20,447
Deaths (as Light Assault):23,885
Deaths (to Light Assaults):10,757
KDR:0.85606
Kill Difference:3,438
Playtime:286.419 hours
Usage:6%
Score:3.650m
Score/min:212
Accuracy (listed only):28.011%
HSR (listed only):11.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:8,006
Deaths:7,175
KDR:1.116
Accuracy:25.232% C++
HSR:9.443% D**
Skorpios
D*
Kills:1,538
Deaths:1,751
KDR:0.878
Accuracy:23.274% D*
HSR:10.793% D**
NS-7 PDW
C
Kills:1,238
Deaths:1,458
KDR:0.849
Accuracy:23.180% C
HSR:13.166% D
Pandora VX25
C-
Kills:1,202
Deaths:1,740
KDR:0.691
Accuracy:23.060% F
HSR:13.561% C-
Deimos VA29
D
Kills:1,199
Deaths:1,962
KDR:0.611
Accuracy:53.408% D
HSR:10.759% D--
Thanatos VE70
C++
Kills:1,177
Deaths:1,755
KDR:0.671
Accuracy:41.285% C++
HSR:12.404% D-
Eridani SX5
C++
Kills:1,165
Deaths:1,130
KDR:1.031
Accuracy:27.082% C++
HSR:9.871% D**
MKV Suppressed
C
Kills:1,157
Deaths:1,337
KDR:0.865
Accuracy:23.795% C
HSR:10.545% D**
NS Baron G5
C++
Kills:981
Deaths:1,575
KDR:0.623
Accuracy:44.555% C++
HSR:10.805% D-
NS-11P
D*
Kills:202
Deaths:366
KDR:0.552
Accuracy:16.061% D**
HSR:11.386% D*
Corvus VA55
D
Kills:201
Deaths:232
KDR:0.866
Accuracy:21.310% D
HSR:13.433% D**
H-V45
D-
Kills:146
Deaths:171
KDR:0.854
Accuracy:20.144% D-
HSR:13.699% D--
Kills:18,212
Deaths (as Combat Medic):20,652
Deaths (to Combat Medics):7,324
KDR:0.88185
Kill Difference:2,440
Playtime:236.203 hours
Usage:5%
Score:4.201m
Score/min:296
Accuracy (listed only):28.532%
HSR (listed only):11.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:479
Deaths:328
KDR:1.460
Accuracy:13.494% D*
HSR:18.372% C--
Blueshift VM5
D-
Kills:446
Deaths:338
KDR:1.320
Accuracy:13.841% D*
HSR:16.816% D-
Comet VM2
C*
Kills:143
Deaths:197
KDR:0.726
Accuracy:44.603% C*
HSR:1.399% D**
NS-10 Burster
D
Kills:128
Deaths:194
KDR:0.660
Accuracy:24.838% D
HSR:2.344% D--
Comet VM2
C++
Kills:116
Deaths:174
KDR:0.667
Accuracy:46.140% C++
HSR:2.586% D
NS-10 Burster
D
Kills:99
Deaths:198
KDR:0.500
Accuracy:25.362% D
HSR:4.040% D
Quasar VM1
B**
Kills:66
Deaths:63
KDR:1.048
Accuracy:9.568% D*
HSR:24.242% B**
Quasar VM1
B+
Kills:56
Deaths:54
KDR:1.037
Accuracy:9.791% F-
HSR:23.214% B+
Kills:1,533
Deaths (as MAX Suit):773
Deaths (to MAX Suits):3,192
KDR:1.98318
Kill Difference:760
Playtime:71.612 hours
Usage:2%
Score:1.200m
Score/min:279
Accuracy (listed only):23.455%
HSR (listed only):11.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,010
V. Kills:390 258%
Deaths:312
KDR:3.237
Accuracy:52.203% C+
KPH:40 D
VKPH:15.500 C+
Light PPA
C
Kills:445
V. Kills:19 N/A
Deaths:384
KDR:1.159
Accuracy:38.309% C
KPH:15.800 D--
VKPH:0.700 D*
Maelstrom Turbo Laser
D--
Kills:80
V. Kills:88 90%
Deaths:682
KDR:0.117
Accuracy:24.886% D--
KPH:1.500 D--
VKPH:1.700 D*
Kills:1,535 (525 + 0)
Deaths:1,378
KDR:1.114
VKDR:0.361
Vehicle Kills:497
Kill Difference:157
Playtime:105.599 hours
Usage:2%
Score:0.758m
Score/min:120
Piloting Accuracy:24.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:111
V. Kills:19 N/A
Deaths:32
KDR:3.469
Accuracy:42.765% C+
KPH:26.500 D-
VKPH:4.500 D
AP30 Shredder
U
Kills:69
V. Kills:44 153%
Deaths:21
KDR:3.286
Accuracy:20.637% F-
KPH:248,400 U
VKPH:158,400 U
Kills:180 (0 + 180)
Deaths:53
KDR:3.396
VKDR:1.189
Vehicle Kills:63
Kill Difference:127
Playtime:4.185 hours
Usage:0%
Score:0.103m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:20.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,941
V. Kills:1,153 N/A
Deaths:527
KDR:11.273
Accuracy:48.233% C+
KPH:43.100 C
VKPH:8.400 C+
C75 Viper
C+
Kills:1,009
V. Kills:247 407%
Deaths:122
KDR:8.270
Accuracy:39.343% C+
KPH:26.500 C+
VKPH:6.500 C
Skyguard
C-
Kills:705
V. Kills:438 161%
Deaths:205
KDR:3.439
Accuracy:26.505% C-
KPH:11.100 C--
VKPH:6.900 D-
L100 Python HEAT
C
Kills:523
V. Kills:167 311%
Deaths:91
KDR:5.747
Accuracy:47.523% C-
KPH:26.200 C
VKPH:8.400 D
L100 Python AP
C*
Kills:298
V. Kills:300 99%
Deaths:88
KDR:3.386
Accuracy:61.611% B+
KPH:19.500 D-
VKPH:19.600 C*
Kills:8,476 (8,476 + 0)
Deaths:1,033
KDR:8.205
VKDR:2.231
Vehicle Kills:2,305
Kill Difference:7,443
Playtime:274.395 hours
Usage:6%
Score:2.390m
Score/min:145
Driving Accuracy:61.611%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:7,248
V. Kills:701 N/A
Deaths:749
KDR:9.677
Accuracy:49.804% C+
KPH:42.600 C+
VKPH:4.100 D-
Proton II PPA
B+
Kills:1,367
V. Kills:60 N/A
Deaths:68
KDR:20.103
Accuracy:16.668% D*
KPH:72.200 B+
VKPH:3.200 C
Supernova FPC
C+
Kills:1,314
V. Kills:996 132%
Deaths:432
KDR:3.042
Accuracy:54.046% C+
KPH:19.800 C--
VKPH:15 C+
Saron HRB
B*
Kills:1,052
V. Kills:1,058 99%
Deaths:270
KDR:3.896
Accuracy:47.892% B+
KPH:23.100 C+
VKPH:23.300 B*
Supernova PC
B**
Kills:1,038
V. Kills:290 357%
Deaths:173
KDR:6
Accuracy:49.382% C+
KPH:33.100 B**
VKPH:9.200 C++
E540 Halberd
C--
Kills:74
V. Kills:40 180%
Deaths:22
KDR:3.364
Accuracy:47.081% C+
KPH:24.700 D
VKPH:13.300 C--
Aphelion VEX-4
B**
Kills:53
V. Kills:29 177%
Deaths:7
KDR:7.571
Accuracy:42.420% B**
KPH:25.300 C+
VKPH:13.900 C-
Kills:12,146 (9,600 + 2,546)
Deaths:1,721
KDR:7.058
VKDR:1.844
Vehicle Kills:3,174
Kill Difference:10,425
Playtime:337.611 hours
Usage:7%
Score:5.524m
Score/min:273
Driving Accuracy:49.382%
Gunner Accuracy:42.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,406
V. Kills:958 147%
Deaths:224
KDR:6.277
Accuracy:60.116% C**
KPH:29.400 D
VKPH:20.100 C+
Proton II PPA-H
D-
Kills:323
V. Kills:22 N/A
Deaths:48
KDR:6.729
Accuracy:24.509% D**
KPH:45.700 D--
VKPH:3.100 D-
Aphelion VEX-4H
C
Kills:99
V. Kills:95 103%
Deaths:36
KDR:2.750
Accuracy:44.007% C
KPH:25 D-
VKPH:24 C
M40 Fury-H
D-
Kills:75
V. Kills:7 N/A
Deaths:11
KDR:6.818
Accuracy:40.409% C
KPH:44.900 D--
VKPH:4.200 D-
Saron HRB-H
B+
Kills:63
V. Kills:39 158%
Deaths:17
KDR:3.706
Accuracy:59.963% B+
KPH:37.500 C+
VKPH:23.200 C+
Kills:1,966 (0 + 1,966)
Deaths:336
KDR:5.851
VKDR:3.336
Vehicle Kills:1,121
Kill Difference:1,630
Playtime:62.141 hours
Usage:1%
Score:1.313m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:59.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:148
V. Kills:27 N/A
Deaths:14
KDR:10.571
Accuracy:40.042% B+
KPH:32.100 C--
VKPH:5.900 D
M40 Fury
C++
Kills:128
V. Kills:18 N/A
Deaths:22
KDR:5.818
Accuracy:37.313% C++
KPH:42.200 C
VKPH:5.900 D-
M12 Kobalt
D-
Kills:106
V. Kills:4 N/A
Deaths:6
KDR:17.667
Accuracy:10.688% D**
KPH:35.200 D-
VKPH:1.300 D-
M60-G Bulldog
C-
Kills:106
V. Kills:20 N/A
Deaths:28
KDR:3.786
Accuracy:30.663% C-
KPH:16.300 D-
VKPH:3.100 D-
M20 Basilisk
D--
Kills:84
V. Kills:41 200%
Deaths:25
KDR:3.360
Accuracy:33.520% D
KPH:8.300 D--
VKPH:4 D--
Kills:572 (0 + 572)
Deaths:95
KDR:6.021
VKDR:1.158
Vehicle Kills:110
Kill Difference:477
Playtime:27.334 hours
Usage:1%
Score:0.306m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:33.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:361
V. Kills:62 N/A
Deaths:258
KDR:1.399
Accuracy:41.060% D
KPH:12.400 D
VKPH:2.100 D-
Kills:361 (361 + 0)
Deaths:258
KDR:1.399
VKDR:0.240
Vehicle Kills:62
Kill Difference:103
Playtime:29.044 hours
Usage:1%
Score:0.103m
Score/min:59
Driving Accuracy:41.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 8,0608,0067,1751.116C++0.3925.232%C++9.443%D**19.2C-N/A75417.3h12.6B+50B+
Supernova VPC 7,9497,2487499.677C+8.1749.804%C+1.78%C**42.6C+4.1D-192170.3h2.6B++5.2B+
L100 Python HESH 7,0945,94152711.273C++9.7748.233%C+1.549%C+43.1C8.4C+139137.7h3.6C+7.4C++
Proximity Mine 5,5875,5811,1954.67C**3.1742.277%C+N/A233.5A*N/A76623.9h1.2A*2.8A
Betelgeuse 54-A 4,6914,6663,6331.284C-0.2221.408%D*19.331%D**36.2D-N/A103128.8h10.9C+51C--
XM98 3,3113,3101,0883.042B+1.5448.481%A++90.363%A++28.9C++N/A107114.5h1.6A3.4A
Ursa 3,1923,1829783.254A*1.7515.381%D*21.056%C-17.2DN/A72185.1h11.6C+75.7C--
NS-44L Blackhand 2,8132,8111,8451.524C**0.0255.657%A++50.907%B++19CN/A48148.1h3B**5.4B**
NS-44 Commissioner 2,3252,3072,5660.899C+0.6045.134%B**22.237%C+17.4DN/A52132.5h3.6B8B++
Tank Mine 3,9442,2334035.541A+4.0426.566%C--N/A169.2A129.6A*199013.2h1.5B++5.6B+
NS-44LB Blackhand 2,2222,2171,2131.828B+0.3356.462%B**49.617%C++21.6C+N/A51102.8h2.9B*5.1B*
NS-61 Emissary 2,0812,0631,6691.236B+0.2733.01%B++18.226%C**16.5C--N/A37125.2h11.6B+35.1B++
NS-30 Vandal 1,6061,6001,3331.2C0.3031.339%C24%C25.5DN/A6362.7h5.6C*17.8C++
Parsec VX3-A 1,5881,5874493.535C2.0341.234%C+87.587%A29D-N/A7354.8h1.7B+4.2B
Serpent VE92 1,6001,5842,0570.77C0.7322.27%C14.078%D--16.5DN/A5295.8h12.8C*57.3C++
Skorpios 1,5421,5381,7510.878C0.6223.274%D*10.793%D**25DN/A6661.4h11.1C++47.8C
Ghost 1,5421,5345362.862C++1.3640.616%C**78.488%B**28.8CN/A7653.2h2B+4.9B+
E540 Halberd-H 2,3641,4062246.277C+4.7760.116%C**2.134%C*29.4D20C+37847.8h6C++10B
Proton II PPA 1,4271,3676820.103B18.6016.668%D*1.609%C-72.3B+3.2C27918.9h6.9B*41.5C*
Supernova FPC 2,3101,3144323.042C1.5454.046%C+3.653%B*19.8C--15C+36566.5h4.9B9.1B
Nyx VX31 1,2851,2739711.311C0.1931.605%C-28.515%C+21.8DN/A5058.3h5.8C+18.5C+
NS-44LG Blackhand 1,2601,2596651.893B+0.3957.217%A+50.913%C**23.9C**N/A5952.6h2.9B**5B*
NS-357 Underboss 1,2561,2531,5540.806C+0.7044.126%B*16.84%D14.9D-N/A4383.9h4.1C*9.2B+
Pulsar LSW 1,2631,2531,3010.963C-0.5419.207%D16.76%D--23.3DN/A10453.7h11.6B60.5C+
C-4 2,1971,2461,2021.037C0.4722.868%C--N/A62.6C-47.8A108519.9h1.6C+6.9C+
NS-7 PDW 1,2441,2381,4580.849C+0.6523.18%C13.166%D13.5DN/A6391.4h12.9B+55.6B
Orion VS54 1,2321,2311,1131.106C+0.4015.252%D*19.334%D17.1DN/A9572.1h12.1B79.6C+
V10 1,2121,2122704.489B+2.9948.498%A92.244%A++32.4C+N/A10337.4h1.5A3.2B**
Phantom VA23 1,2141,2105012.415B+0.9140.919%B*54.876%M28.9C--N/A6841.8h3.9B++9.6B++
Pandora VX25 1,2051,2021,7400.691C0.8123.06%F13.561%C-11.6D--N/A46103.8h3.7B++15.9C-
Deimos VA29 1,2001,1991,9620.611D0.8953.408%D10.759%D--13.3D--N/A5290h2.4C++4.4C+
Eidolon VE33 1,2181,1909491.254C++0.2530.847%B+22.521%C-20.8C+N/A5257.3h8.3B+26.8B+
Parallax VX3 1,1911,1894232.811C+1.3151.333%A++81.077%B+21C-N/A9056.5h2B+3.8B*
Artemis VX26 1,2011,1891,1431.04C0.4624.537%D17.998%D25.2CN/A6947.1h12.4C+50.5C+
Thanatos VE70 1,1901,1771,7550.671C0.8341.285%C++12.404%D-17.7DN/A5766.5h5.6C13.6C++
NS-15M1 1,1781,1731,1581.013C0.4919.719%D14.578%D--21.8DN/A9453.8h12C**60.6C++
Eridani SX5 1,1681,1651,1301.031C+0.4727.082%C++9.871%D**22.7C--N/A7051.4h9.6B*35.6B+
VX29 Polaris 1,1621,1581,1501.007C0.5018.509%D-14.681%D*30.3C-N/A9038.2h11.6B62.9C+
MKV Suppressed 1,1621,1571,3370.865C0.6423.795%C10.545%D**29.1C+N/A8539.8h11.8B++49.5B
Saron HRB 2,1101,0522703.896C2.3947.892%B+N/A23.2C+23.3B*42745.4h23.4C+48.9C**
Supernova PC 1,3281,0381736C++4.5049.382%C+3.757%B**33.1B**9.2C++27331.4h3.4B**6.9B**
Dual Photon Pods 1,4001,0103123.237C-1.7352.203%C+1.881%B*40.1D15.5C+35425.2h27.9C53.5C+
C75 Viper 1,2561,0091228.27B*6.7739.343%C+1.388%C+26.5C+6.5C14038.1h10.8B+27.5B+
NS Decimator 1,6611,0021,2170.823C0.6858.485%C2.495%C**24.1D15.9C+21941.5h5.1C+8.8C+
NS Baron G5 9969811,5750.623D0.8844.555%C++10.805%D-15D-N/A3565.6h6.2D*13.9C+
C-4 ARX 1,5099507251.31C0.1922.688%D--N/A62.9D--37C++44915.1h1.4C-6.1D-
Frag Grenade 7347281728N/A726.5046.154%C++N/A606.7B+5C-19741.2h3.1B++6.8B+
Skyguard 1,1437052053.439C*1.9426.505%C-1.277%D11.1C--6.9D-12563.3h109.8B414.2C*
L100 Python HEAT 690523915.747C**4.2447.523%C-1.912%C26.3C8.4D17919.9h5.7B12C*
Solstice SF 4904848480.571C-0.9323.065%C+12.19%D8.2D-N/A3159.3h13.4C+58C+
Spear Anti-Vehicle Phalanx Turret 883482519.451B7.9551.472%B++3.942%C+35.2C+29.3B++48413.7h9.1C++17.7B+
Lumine Edge 49148124,5660.02C1.4840.77%A10.811%D-0.4C--N/A11317.3h1.4C++3.4B+
Blueshift VM5 4834793281.46C0.0413.494%D*18.372%C--23DN/A8520.8h14B+103.8C
Blueshift VM5 4514463381.32C-0.1813.841%D*16.816%D-20.6D-N/A7821.7h15.4C**111.6C-
Light PPA 4644453841.159C--0.3438.309%C1.798%B*15.8D--N/A6528.1h10.2B+26.6B+
M40 Fury-F 4233612581.399C+0.1041.06%DN/A12.4D2.1D-5929h8.3B+20.2B+
NS-11C 3463375670.594C-0.9121.211%D10.683%D**10.2DN/A4133h16.3C77C
Proton II PPA-H 345323486.729C5.2324.509%D**2.167%B+45.5D--3.1D-1787.1h9.4B38.5C-
Lasher X2 3233192911.096C*0.4125.19%C+1.881%D*38.4BN/A1678.3h12.8A+50.7B++
L100 Python AP 598298883.386C1.8861.611%B+2.685%C++19.5D-19.6C*25715.3h8.8D-14.2C-
Solstice VE3 2802773480.796C++0.7119.647%D17.69%C8.8DN/A12231.3h13.5B+68.9C++
Cerberus 2672653690.718C0.7832.082%C++16.604%D18.7DN/A5714.2h6.8C21.1C+
Spiker 2612603410.762C0.7431.467%C**20%C+20.3DN/A5512.8h9.8C+31.3C*
Hunter QCX 2672403360.714C++0.7955.397%B++11.667%D--9C--1C2726.7h5C**9B
MANA Anti-Vehicle Turret 4732082240.929D0.5745.117%C-2.404%D2080A++2650A*16210300.1h11D--24.3D
NS-11P 2022023660.552D0.9516.061%D**11.386%D*12.8D-N/A7015.8h13.2B82.1C-
Corvus VA55 2022012320.866C0.6421.31%D13.433%D**19.5C--N/A8910.3h11.8C**55.4C+
Revenant 2021972190.9C-0.6028.857%D-17.259%D**22.4D-N/A628.8h8.2C28.5C--
Nemesis VSH9 3771913820.5C1.0064.619%C**1.571%D11.9C11.6C+26216h8.4C+13C*
Force-Blade 21918136,2970.005D1.5046.6%AN/A0.1DN/A01842.7h2.6C++5.5B+
Rocklet Rifle 3261751870.936B+0.5745.163%D-N/A33.7B+29B+3655.2h22.4A49.7B++
The Immortal 1721721960.878C0.6237.081%B18.023%D*15.1D-N/A3411.4h8.4C+22.5C**
NS-45 Pilot 1621591561.019C+0.4832.04%C++24.528%C+14.2D-N/A4111.2h8.2C25.4C+
M40 Fury 1751481410.571B*9.0740.042%B+N/A32.2C--5.9D2844.6h14.3C++35.8B+
H-V45 1471461710.854C0.6520.144%D-13.699%D--20C--N/A1297.3h12.5B+61.9C+
Flare VE6 1461431880.761D0.7414.538%D**18.881%D19.1DN/A1717.5h10.4C*71.2C-
Comet VM2 2541431970.726C+0.7844.603%C*1.399%D**9.2C7.2A+17715.5h27.6C61.9C+
NS-10 Burster 2211281940.66C-0.8424.838%D2.344%D--4.3D3.1C8329.6h141.9C+571.2C
M40 Fury 146128225.818C+4.3237.313%C++1.563%C42.7C6D-3673h12.5C**33.4B
Comet VM2 2001161740.667C0.8446.14%C++2.586%D8.5D6.2B++14713.6h34.4C74.5C+
L105 Zephyr 130111323.469D1.9742.765%C+N/A26.4D-4.5D1564.2h7.8C-18.2C+
MANA Anti-Personnel Turret 111108741.459N/A0.0413.653%UN/A1080U30U4243100.1h21.8T*159.4T*
M12 Kobalt 110106617.667B+16.1610.688%D**12.264%D*35.3D-1.3D-1503h19.4C++181.3D
M60-G Bulldog 126106283.786C+2.2830.663%C-N/A16.3D-3.1D-1166.5h6.5B+21.1C**
Zenith VX-5 1051021820.56D0.9421.085%D-10.784%F-8D--N/A3512.7h15.9D75.4D
NS-10 Burster 182991980.5D1.0025.362%D4.04%D3.3D--2.8D7430h188.4D-742.8D-
Aphelion VEX-4H 19499362.75C1.2544.007%C4.04%B+24.8D-23.8C3224h68.4C+155.3C+
M60-A Bulldog 10899224.5C-3.0039.505%DN/A21.1D1.9D2324.7h6.6C+16.7C
M60-A Bulldog 9993224.227C-2.7240.456%D1.075%D--18.6D1.2D-1325h6.3C+15.5C+
M20 Basilisk 12584253.36C*1.8633.52%D2.381%D*8.2D--4D--14410.2h124.6C371.8D
Maelstrom Turbo Laser 168806820.117D1.3924.886%D--2.5%C+1.5D--1.7D*3652.2h174.9D-702.7D*
M40 Fury-H 8275116.818C5.3240.409%CN/A44.1D--4.1D-2471.7h9.5C+23.5C+
E540 Halberd 11474223.364C-1.8647.081%C+1.351%D24.7D13.3C--4823h5B++10.6B+
AP30 Shredder 11369213.286C1.7820.637%F-5.797%M++690U440U6329100.1h81.6B395.2D
Quasar VM1 6666631.048C0.459.568%D*24.242%B**15DN/A1514.4h10.5A109.9C+
Saron HRB-H 10263173.706C2.2059.963%B+N/A37.1C+22.9C+5411.7h20.5B+34.2B++
Quasar VM1 5656541.037D0.479.791%F-23.214%B+15.6D--N/A483.6h10.8B**110C--
Aspis Anti-Aircraft Phalanx Turret 14255105.5B++4.0029.948%B++N/A11.5C++18.1A+3984.8h149.3C++498.4B+
Aphelion VEX-4 825377.571B++6.0742.42%B**N/A25.2C+13.8C-1812.1h42.1B++99.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91180.4h
Anti-Vehicle MANA Turret396622.1h
Nano-Armor Kit7821,148,23794.1h
Nanite Revive Grenade05520.2h
Spitfire Auto-Turret23050.3h
Motion Spotter7414,0806.7h
Shield Recharging Field131030.2h
Recon Detection Device332,2163.5h
Ammunition Package811,5111.2h
Medical Kit3910.1h
Anti-Infantry MANA Turret152230.6h
Medical Applicator1,229278,46147.3h

Check the help document for the dictionary if you want to learn more about words used here.


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