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Destroyer ShotMeTender[VEP] ShotMeTender
VS BR 117

KDR: 1.75

Score: 28.1m

Last Seen: Nov 24th, 2018 11:25 PM
- OFFLINE - 2092.5 hour(s)

Battle Rank 112 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 113): 52%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Sirius SX12 Proximity Mine Nyx VX31 Zenith VX-5 Hunter QCX Pulsar C XM98 Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,022,067 MLG Score: 817
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.396%18.829%4972699644,2682.09345-0.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.35%1.04B**-0.285C-1.089D*HEAD + (~5.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.372C**12.40.131C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.788%1.152%108210205216713300.775298157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.012%0.249C++-0.416C---1.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.3-1.238D*143.4-1.708F-217

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.519%1.235%211102116214931010.108434159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.329A-0.888D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.168C24.6-0.964D--20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.088%6.171%96810148759304150.94086210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.45%-0.656D0.457B+-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.4-0.203C41.4-0.052C+101

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.327%69.927%96510178,5992637133.25967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.781%0.795B++0.183C++-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.356C**2.60.193C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.992%10.395%96110211,241167680.740012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.202C-0.822D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.138C++4.40.086C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.1m181.5%195 (11.7k)179 (10.7k)1.7477868,27039,0611.83318117 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022249225.573%22.798%58304:0237

19% Combat Medic55% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:24 PMMar 12th, 2015 10:42 PMDec 24th, 2018 3:54 PM (57d) (PST)Nov 24th, 2018 7:29 PM (87d) (PST)Nov 24th, 2018 7:25 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3691831860.4340.2480.0990.8190.017817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,16810,99411,1742615649110,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620h/109.2d 3,336 15,564 17,105 128.8k 3,784 9,175 2,686 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,055
Deaths:1,735
KDR:1.184
Accuracy:24.163% B++
HSR:23.504% C+
Kills:2,055
Deaths (as Heavy Assault):1,735
Deaths (to Heavy Assaults):10,695
KDR:1.18444
Kill Difference:320
Playtime:111.145 hours
Usage:4%
Score:1.405m
Score/min:211
Accuracy (listed only):24.163%
HSR (listed only):23.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D*
Zenith VX-5
C+
Kills:2,213
Deaths:1,579
KDR:1.402
Accuracy:25.117% C+
HSR:17.759% D
Pulsar C
C*
Kills:2,191
Deaths:1,926
KDR:1.138
Accuracy:25.649% C*
HSR:18.576% D
NS-11C
B++
Kills:1,877
Deaths:1,226
KDR:1.531
Accuracy:27.574% B++
HSR:10.975% D**
Solstice Burst
C
Kills:1,673
Deaths:1,593
KDR:1.050
Accuracy:24.890% C
HSR:15.900% D*
Solstice VE3
B*
Kills:1,511
Deaths:1,296
KDR:1.166
Accuracy:27.113% B*
HSR:16.281% D
Eclipse VE3A
D
Kills:1,408
Deaths:1,039
KDR:1.355
Accuracy:19.532% F
HSR:15.909% D
Eridani SX5
C-
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C-
HSR:12.204% D--
Thanatos VE70
C+
Kills:1,241
Deaths:925
KDR:1.342
Accuracy:38.992% C+
HSR:10.395% D*
Kills:16,922
Deaths (as Light Assault):13,072
Deaths (to Light Assaults):7,055
KDR:1.29452
Kill Difference:3,850
Playtime:567.793 hours
Usage:22%
Score:6.074m
Score/min:178
Accuracy (listed only):26.825%
HSR (listed only):14.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D*
Nyx VX31
B**
Kills:2,312
Deaths:1,180
KDR:1.959
Accuracy:40.736% B**
HSR:32.353% C**
XM98
B**
Kills:2,187
Deaths:760
KDR:2.878
Accuracy:45.231% B**
HSR:80.018% B+
Artemis VX26
B+
Kills:2,142
Deaths:1,388
KDR:1.543
Accuracy:29.553% B+
HSR:17.554% D
Phantom VA23
B++
Kills:1,780
Deaths:981
KDR:1.814
Accuracy:40.192% B++
HSR:32.135% C**
Phaseshift VX-S
B+
Kills:1,684
Deaths:230
KDR:7.322
Accuracy:35.390% C+
HSR:81.651% B+
Parsec VX3-A
C-
Kills:1,634
Deaths:246
KDR:6.642
Accuracy:39.232% C--
HSR:75.765% C-
Ghost
C*
Kills:1,555
Deaths:410
KDR:3.793
Accuracy:40.445% C*
HSR:61.736% D
VA39 Spectre
A+
Kills:1,539
Deaths:569
KDR:2.705
Accuracy:41.374% A+
HSR:44.834% B+
Eridani SX5
C-
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C-
HSR:12.204% D--
Spiker
B+
Kills:1,358
Deaths:947
KDR:1.434
Accuracy:33.589% B+
HSR:22.239% C*
Cerberus
A++
Kills:1,350
Deaths:772
KDR:1.749
Accuracy:43.872% A++
HSR:16.963% D
The Immortal
C--
Kills:1,305
Deaths:701
KDR:1.862
Accuracy:31.902% D
HSR:24.674% C--
Manticore SX40
A
Kills:1,296
Deaths:675
KDR:1.920
Accuracy:38.681% A
HSR:24.614% B+
NS-61 Emissary
B**
Kills:1,269
Deaths:738
KDR:1.720
Accuracy:34.445% B**
HSR:14.184% C
Beamer VS3
A+
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:37.952% A+
HSR:21.739% C+
Kills:27,415
Deaths (as Infiltrator):14,237
Deaths (to Infiltrators):6,411
KDR:1.92562
Kill Difference:13,178
Playtime:1,432.406 hours
Usage:55%
Score:13.812m
Score/min:161
Accuracy (listed only):36.572%
HSR (listed only):35.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D*
H-V45
C++
Kills:2,071
Deaths:1,785
KDR:1.160
Accuracy:24.831% C++
HSR:13.617% D--
Equinox VE2 Burst
C
Kills:1,650
Deaths:1,345
KDR:1.227
Accuracy:26.186% C
HSR:17.273% D*
Pulsar VS1
B**
Kills:1,582
Deaths:1,134
KDR:1.395
Accuracy:28.606% B**
HSR:17.004% C--
NS-11A
C+
Kills:1,580
Deaths:689
KDR:2.293
Accuracy:24.330% C+
HSR:15.317% D-
CME
C
Kills:1,516
Deaths:688
KDR:2.203
Accuracy:24.496% C
HSR:20.646% C
Terminus VX-9
C-
Kills:1,473
Deaths:962
KDR:1.531
Accuracy:23.524% C-
HSR:21.317% D
Eridani SX5
C-
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C-
HSR:12.204% D--
Darkstar
D
Kills:1,329
Deaths:793
KDR:1.676
Accuracy:18.591% F-
HSR:18.585% D
Corvus VA55
B+
Kills:1,323
Deaths:846
KDR:1.564
Accuracy:25.581% C**
HSR:26.909% B+
Thanatos VE70
C+
Kills:1,241
Deaths:925
KDR:1.342
Accuracy:38.992% C+
HSR:10.395% D*
Kills:18,573
Deaths (as Combat Medic):12,655
Deaths (to Combat Medics):4,279
KDR:1.46764
Kill Difference:5,918
Playtime:485.383 hours
Usage:19%
Score:6.792m
Score/min:233
Accuracy (listed only):26.154%
HSR (listed only):16.614%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:392
V. Kills:73 N/A
Deaths:152
KDR:2.579
Accuracy:37.475% C-
KPH:23.400 D
VKPH:4.400 B+
Saron Laser Cannon
D
Kills:129
V. Kills:179 72%
Deaths:356
KDR:0.362
Accuracy:40.338% A+
KPH:3.300 D-
VKPH:4.600 D
Photon A2A Missile Pods
A++
Kills:68
V. Kills:78 86%
Deaths:11
KDR:6.182
Accuracy:75.211% D
KPH:86.700 B**
VKPH:99.400 A++
Kills:589 (521 + 0)
Deaths:519
KDR:1.135
VKDR:0.636
Vehicle Kills:330
Kill Difference:70
Playtime:56.376 hours
Usage:2%
Score:0.274m
Score/min:81
Piloting Accuracy:40.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:162
V. Kills:101 159%
Deaths:50
KDR:3.240
Accuracy:54.519% A+
KPH:23.900 C
VKPH:14.900 A++
Kills:162 (162 + 0)
Deaths:50
KDR:3.240
VKDR:2.020
Vehicle Kills:101
Kill Difference:112
Playtime:6.769 hours
Usage:0%
Score:0.073m
Score/min:179
Driving Accuracy:54.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:132
V. Kills:79 165%
Deaths:29
KDR:4.552
Accuracy:33.518% D*
KPH:19 D
VKPH:11.400 D
E540 Halberd
C
Kills:58
V. Kills:25 223%
Deaths:6
KDR:9.667
Accuracy:34.927% F
KPH:28.700 C
VKPH:12.400 D
Kills:190 (0 + 190)
Deaths:35
KDR:5.429
VKDR:2.971
Vehicle Kills:104
Kill Difference:155
Playtime:8.951 hours
Usage:0%
Score:0.085m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:34.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:199
V. Kills:73 269%
Deaths:94
KDR:2.117
Accuracy:32.882% D
KPH:13.800 D
VKPH:5.100 D
M20 Basilisk
C-
Kills:131
V. Kills:45 285%
Deaths:51
KDR:2.569
Accuracy:30.264% D-
KPH:16.200 C-
VKPH:5.600 D
M12 Kobalt
D
Kills:119
V. Kills:6 N/A
Deaths:20
KDR:5.950
Accuracy:15.417% D
KPH:30.600 D--
VKPH:1.500 D
M40 Fury
D
Kills:109
V. Kills:23 454%
Deaths:36
KDR:3.028
Accuracy:24.728% D*
KPH:25.900 D
VKPH:5.500 D-
M60-G Bulldog
D
Kills:68
V. Kills:14 453%
Deaths:44
KDR:1.545
Accuracy:21.333% D**
KPH:18.200 D
VKPH:3.800 D
M40 Fury
D-
Kills:59
V. Kills:10 N/A
Deaths:18
KDR:3.278
Accuracy:23.636% D**
KPH:29.700 D-
VKPH:5 D--
G30 Walker
C**
Kills:55
V. Kills:22 239%
Deaths:36
KDR:1.528
Accuracy:31.596% C**
KPH:11.700 C-
VKPH:4.700 D--
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:15
KDR:3.333
Accuracy:11.688% N/A
KPH:32.500 N/A
VKPH:1.300 N/A
Kills:790 (0 + 790)
Deaths:314
KDR:2.516
VKDR:0.621
Vehicle Kills:195
Kill Difference:476
Playtime:42.524 hours
Usage:2%
Score:0.267m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:11.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,4303,4152,4841.375B0.3728.601%B*9.488%D*33.5C**N/A100101.8h13.7B+47.9B+
Proximity Mine 2,6122,6123896.715B**4.9745.403%B+N/A199.4A++N/A50313.1h1.6B*3.6B*
Nyx VX31 2,3232,3121,1801.959C+0.2140.736%B**32.353%C**28.4C-N/A6781.4h5.4C*13.2B+
Zenith VX-5 2,2412,2131,5791.402C*0.3525.117%C+17.759%D26.2CN/A6984.4h14.2C+56.5C+
Hunter QCX 2,2162,2131,2131.824A++0.0854.992%B++33.891%B+16.6C*N/A45133.5h2.9B+5.4B+
Pulsar C 2,2112,1911,9261.138C+0.6125.649%C*18.576%D22.7CN/A5896.4h12.5C+48.8C*
XM98 2,1892,1877602.878B+1.1345.231%B**80.018%B+25.2C+N/A7286.7h2B*4.4B*
Artemis VX26 2,1502,1421,3881.543C*0.2029.553%B+17.554%D30.8C+N/A8369.6h13.2C44.7C*
H-V45 2,0902,0711,7851.16C+0.5924.831%C++13.617%D--30.1C+N/A8068.7h14.1C+56.9C++
Orion VS54 2,0912,0551,7351.184C+0.5624.163%B++23.504%C+25.4CN/A8880.9h16.2D67C+
NS-11C 1,8821,8771,2261.531B++0.2227.574%B++10.975%D**33.8BN/A8455.5h12.2B+44.4B+
Phantom VA23 1,7851,7809811.814C+0.0740.192%B++32.135%C**27.4CN/A6765h4.8C+11.8B
Phaseshift VX-S 1,6901,6842307.322A++5.5735.39%C+81.651%B+17.6C--N/A4595.8h2.4B+6.7B+
Solstice Burst 1,6901,6731,5931.05C0.7024.89%C15.9%D*23C--N/A5572.7h15.3C61.3C+
Equinox VE2 Burst 1,6611,6501,3451.227C0.5226.186%C17.273%D*29.2C--N/A9456.6h15.9D-60.8C-
Parsec VX3-A 1,6351,6342466.642B+4.8939.232%C--75.765%C-26.9D--N/A5860.8h2C5.2C
Pulsar VS1 1,5941,5821,1341.395B+0.3528.606%B**17.004%C--29C**N/A8254.5h14.6C++50.9B+
NS-11A 1,5971,5806892.293B++0.5524.33%C+15.317%D-33.7C++N/A8646.9h14.1C+58.1C++
Ghost 1,5561,5554103.793B2.0540.445%C*61.736%D25.7C--N/A7160.6h2.5C6.1C++
VA39 Spectre 1,5421,5395692.705B*0.9641.374%A+44.834%B+27.5C**N/A6955.9h4.3B**10.3B**
CME 1,5301,5166882.203B*0.4624.496%C20.646%C30.2C+N/A7750.2h14.6C+59.7C+
Solstice VE3 1,5251,5111,2961.166B+0.5827.113%B*16.281%D27.5B+N/A9454.9h14.7C**54.2C**
Frag Grenade 1,4811,47611476N/A1,474.2544.739%C+N/A509C++1.7D13612.9h3.9C+8.7C++
Terminus VX-9 1,4921,4739621.531C++0.2223.524%C-21.317%D30.1CN/A7548.9h14.9D-63.1C-
Eclipse VE3A 1,4281,4081,0391.355C++0.3919.532%F15.909%D28.3CN/A6249.7h15D-76.7D**
Eridani SX5 1,4011,3931,0041.387C*0.3623.958%C-12.204%D--28.7C+N/A7748.6h13.4C+56C+
Spiker 1,3601,3589471.434B+0.3133.589%B+22.239%C*17.5DN/A4677.5h9.4C++28B
Cerberus 1,3521,3507721.749B++0.0043.872%A++16.963%D20.5C--N/A4965.7h5.4B+12.2B*
Darkstar 1,3481,3297931.676C++0.0718.591%F-18.585%D32DN/A7041.5h15.9D*85.8F-
Corvus VA55 1,3471,3238461.564B+0.1825.581%C**26.909%B+29.3C+N/A6945.1h14.6D56.9C+
The Immortal 1,3131,3057011.862B++0.1131.902%D24.674%C--18.2D-N/A3971.7h8.2C+25.6C
Manticore SX40 1,3001,2966751.92B**0.1738.681%A24.614%B+21.2CN/A5261.1h6B*15.4B**
Auraxium Force-Blade 1,3441,29615,0180.086A1.6623.129%C--12.654%B**1.3C++N/A3997.4h2.2C+9.6C++
NS-61 Emissary 1,2761,2697381.72A0.0334.445%B**14.184%C21CN/A5160.4h13.6C*39.6B+
Thanatos VE70 1,2491,2419251.342B+0.4138.992%C+10.395%D*39.9B+N/A10331.1h4.4B+11.4B
Beamer VS3 1,2161,1961,1521.038B+0.7137.952%A+21.739%C+22.7C+N/A6352.6h8.1B+21.4B
C-4 1,5591,1535552.077B+0.3323.673%CN/A93.7B33C**53612.3h1.6C+6.7C+
Force-Blade 1,2301,12123,0830.049B*1.7036.649%B+4.014%C0.8C++N/A21363.2h3.5C--9.6C*
Spear Anti-Vehicle Phalanx Turret 840548816.765C+5.0241.156%C3.102%C--38.9C++20.7C+26014.1h7.6B+18.5B+
S1 6655004961.008B+0.7454.162%C4%B+24.9C+8.2D17120.1h6.6C++12.2C++
Light PPA 4653921522.579C0.8337.475%C-N/A23.5D4.4B+8716.7h34.5F-92D**
M20 Basilisk 272199942.117C0.3732.882%D6.03%C++13.8D5.1D8514.4h89.4C**271.8C++
C75 Viper 263162503.24C+1.4954.519%A+1.235%C23.8C14.9A++1796.8h24.6F45.1C
Aspis Anti-Aircraft Phalanx Turret 284136612.23C-0.4828.344%B+2.941%B+9.1C9.9C+15614.9h144.9C**511.1B+
Saron HRB 211132294.552C+2.8033.518%D*2.273%B++19.1D11.4D1496.9h23C+68.5D
M20 Basilisk 176131512.569C+0.8230.264%D-7.634%B*16.2C-5.6D1238.1h75.6B++249.9B
Saron Laser Cannon 3081293560.362C1.3940.338%A+3.101%B+3.3D-4.6D5638.9h474.3T-1175.8F--
M12 Kobalt 125119205.95D4.2015.417%D17.647%C+30.5D--1.5D1103.9h21.7C140.8C+
M40 Fury 132109363.028D1.2824.728%D*2.752%B**26D5.5D-1274.2h14.2C++57.4C-
C-4 ARX 10695452.111C++0.3625.401%CN/A135.7B+15.7D*5440.7h1B++3.9B++
Rocklet Rifle 154871340.649C+1.1048.438%C--1.149%B+18.9D14.6D-2164.6h47.7D98.6C--
M60-G Bulldog 8268441.545D--0.2021.333%D**2.941%C+18.4D3.8D993.7h6.4B+29.8C
Photon A2A Missile Pods 14668116.182B+4.4375.211%DN/A85B*97.5A++11530.8h10.5D13.9D*
M40 Fury 6959183.278D1.5323.636%D**1.695%C+29.5D-5D--1152h11.9C**50.3C
E540 Halberd 835869.667C++7.9234.927%F3.448%B+29C12.5D1932h4.5B**13C+
G30 Walker 7755361.528D-0.2231.596%C**N/A11.7C-4.7D--1124.7h202.9C**642B+
M12 Kobalt 5250153.333C--1.5911.688%D*26%A++33.3D--1.3D-901.5h20.6C176.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter155,7673.9h
Restoration Kit133020.4h
Spawn Beacon33580.6h
Nanite Revive Grenade01,8300.5h
Medical Applicator536261,33722.6h
G40-F Ranger01980h
Nano-Armor Kit818,7591.6h
Shield Recharging Field251,5601.1h
Recon Detection Device9114,34019.9h

Check the help document for the dictionary if you want to learn more about words used here.


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