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Destroyer ShotMeTender[VEP] ShotMeTender
VS BR 119

KDR: 1.75

Score: 29.4m

Last Seen: Aug 16th, 2019 5:40 PM
- OFFLINE - 149.3 hour(s)

Battle Rank 114 (119 total) - Vanu Sovereignty on Cobalt
Level Progress (to 115): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Sirius SX12 Proximity Mine Nyx VX31 Hunter QCX Zenith VX-5 Pulsar C XM98 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,032,075 MLG Score: 825
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.351%19.49%51427118745,8402.11859-0.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%1.014B**-0.213C-0.994D--HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.375C**12.30.141C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.57%1.101%109212125456923410.787572159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%0.241C++-0.447C---1.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
355.9-1.205D*140.8-1.661F-215.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.552%1.026%241121319515181160.128374167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.227B**-0.989D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-0.173C24.6-0.94D--21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.339%7.645%102912059819524241.03046231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.156%-0.741D-0.796B++-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.1-0.193C40.6-0.007C+102.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.325%69.929%102512098,6032776133.09795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.781%0.803B++0.185C++-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.359C**2.60.196C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.992%10.395%102112131,241172880.717756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.212C-0.837D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.136C++4.40.086C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.4m185.9%198 (11.9k)181 (10.9k)1.7503470,23440,1261.83776119 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214262225.578%23.046%58904:0338

18% Combat Medic56% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 6:24 PMMar 12th, 2015 10:42 PMAug 22nd, 2019 12:54 AM (17h) (PST)Aug 16th, 2019 2:30 PM (6d) (PST)Aug 16th, 2019 1:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3701811890.4330.2470.1000.8360.017825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,19010,86511,3252615650110,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2706.1h/112.8d 3,508 16,186 18,064 135.7k 3,889 9,443 2,769 60m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,069
Deaths:1,761
KDR:1.175
Accuracy:24.131% B+
HSR:23.683% C+
Kills:2,069
Deaths (as Heavy Assault):1,761
Deaths (to Heavy Assaults):10,953
KDR:1.1749
Kill Difference:308
Playtime:112.261 hours
Usage:4%
Score:1.423m
Score/min:211
Accuracy (listed only):24.131%
HSR (listed only):23.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D**
Zenith VX-5
C+
Kills:2,223
Deaths:1,591
KDR:1.397
Accuracy:25.129% C+
HSR:17.769% D
Pulsar C
C*
Kills:2,210
Deaths:1,946
KDR:1.136
Accuracy:25.675% C*
HSR:18.688% D-
NS-11C
B++
Kills:1,877
Deaths:1,226
KDR:1.531
Accuracy:27.574% B++
HSR:10.975% D**
Solstice Burst
C
Kills:1,680
Deaths:1,603
KDR:1.048
Accuracy:24.904% C
HSR:16.012% D*
Solstice VE3
B*
Kills:1,511
Deaths:1,296
KDR:1.166
Accuracy:27.113% B*
HSR:16.281% D
Eclipse VE3A
D
Kills:1,408
Deaths:1,039
KDR:1.355
Accuracy:19.532% F
HSR:15.909% D
Eridani SX5
C--
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C--
HSR:12.204% D--
Thanatos VE70
C+
Kills:1,241
Deaths:925
KDR:1.342
Accuracy:38.992% C+
HSR:10.395% D*
Kills:16,958
Deaths (as Light Assault):13,114
Deaths (to Light Assaults):7,246
KDR:1.29312
Kill Difference:3,844
Playtime:570.356 hours
Usage:21%
Score:6.107m
Score/min:178
Accuracy (listed only):26.831%
HSR (listed only):14.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D**
Nyx VX31
B**
Kills:2,312
Deaths:1,180
KDR:1.959
Accuracy:40.736% B**
HSR:32.353% C**
XM98
A
Kills:2,187
Deaths:760
KDR:2.878
Accuracy:45.231% A
HSR:80.018% B+
Artemis VX26
B+
Kills:2,142
Deaths:1,388
KDR:1.543
Accuracy:29.553% B+
HSR:17.554% D
Phantom VA23
B++
Kills:1,780
Deaths:981
KDR:1.814
Accuracy:40.192% B++
HSR:32.135% C*
Phaseshift VX-S
B+
Kills:1,688
Deaths:230
KDR:7.339
Accuracy:35.390% C+
HSR:81.635% B+
Parsec VX3-A
C--
Kills:1,634
Deaths:246
KDR:6.642
Accuracy:39.232% D
HSR:75.765% C--
Ghost
C*
Kills:1,555
Deaths:410
KDR:3.793
Accuracy:40.445% C*
HSR:61.736% D
VA39 Spectre
A+
Kills:1,539
Deaths:569
KDR:2.705
Accuracy:41.374% A+
HSR:44.834% B+
Cerberus
A+
Kills:1,416
Deaths:830
KDR:1.706
Accuracy:42.568% A+
HSR:17.444% D
Eridani SX5
C--
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C--
HSR:12.204% D--
Spiker
B+
Kills:1,359
Deaths:948
KDR:1.434
Accuracy:33.554% B+
HSR:22.222% C++
Manticore SX40
A
Kills:1,308
Deaths:688
KDR:1.901
Accuracy:38.451% A
HSR:24.388% B
The Immortal
C-
Kills:1,305
Deaths:701
KDR:1.862
Accuracy:31.902% C-
HSR:24.674% C-
NS-61 Emissary
B**
Kills:1,269
Deaths:739
KDR:1.717
Accuracy:34.467% B**
HSR:14.184% C-
Beamer VS3
A++
Kills:1,196
Deaths:1,152
KDR:1.038
Accuracy:37.952% A++
HSR:21.739% C+
Kills:27,498
Deaths (as Infiltrator):14,310
Deaths (to Infiltrators):6,655
KDR:1.92159
Kill Difference:13,188
Playtime:1,507.286 hours
Usage:56%
Score:14.852m
Score/min:164
Accuracy (listed only):36.475%
HSR (listed only):35.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:3,415
Deaths:2,484
KDR:1.375
Accuracy:28.601% B*
HSR:9.488% D**
H-V45
C++
Kills:2,100
Deaths:1,818
KDR:1.155
Accuracy:24.750% C++
HSR:13.952% D--
Equinox VE2 Burst
C
Kills:1,681
Deaths:1,379
KDR:1.219
Accuracy:26.070% C
HSR:17.787% D*
Pulsar VS1
B**
Kills:1,582
Deaths:1,134
KDR:1.395
Accuracy:28.606% B**
HSR:17.004% D
NS-11A
C+
Kills:1,580
Deaths:689
KDR:2.293
Accuracy:24.330% C+
HSR:15.317% D-
CME
C
Kills:1,525
Deaths:703
KDR:2.169
Accuracy:24.528% C
HSR:20.721% C
Terminus VX-9
C-
Kills:1,484
Deaths:972
KDR:1.527
Accuracy:23.511% C-
HSR:21.361% D
Eridani SX5
C--
Kills:1,393
Deaths:1,004
KDR:1.387
Accuracy:23.958% C--
HSR:12.204% D--
Darkstar
D-
Kills:1,329
Deaths:793
KDR:1.676
Accuracy:18.591% F-
HSR:18.585% D-
Corvus VA55
B+
Kills:1,329
Deaths:852
KDR:1.560
Accuracy:25.579% C*
HSR:27.088% B+
Thanatos VE70
C+
Kills:1,241
Deaths:925
KDR:1.342
Accuracy:38.992% C+
HSR:10.395% D*
Kills:18,659
Deaths (as Combat Medic):12,753
Deaths (to Combat Medics):4,380
KDR:1.46311
Kill Difference:5,906
Playtime:492.703 hours
Usage:18%
Score:6.962m
Score/min:235
Accuracy (listed only):26.138%
HSR (listed only):16.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:405
V. Kills:75 N/A
Deaths:156
KDR:2.596
Accuracy:37.398% C-
KPH:23.400 D
VKPH:4.300 B+
Saron Laser Cannon
D
Kills:140
V. Kills:186 75%
Deaths:370
KDR:0.378
Accuracy:40.083% A+
KPH:3.500 D-
VKPH:4.700 D
Photon A2A Missile Pods
A*
Kills:71
V. Kills:80 88%
Deaths:11
KDR:6.455
Accuracy:73.788% D
KPH:90.500 B**
VKPH:102 A*
Kills:616 (545 + 0)
Deaths:537
KDR:1.147
VKDR:0.635
Vehicle Kills:341
Kill Difference:79
Playtime:57.801 hours
Usage:2%
Score:0.283m
Score/min:82
Piloting Accuracy:40.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:195
V. Kills:116 167%
Deaths:59
KDR:3.305
Accuracy:53.552% A
KPH:23 C
VKPH:13.700 A
Kills:195 (195 + 0)
Deaths:59
KDR:3.305
VKDR:1.966
Vehicle Kills:116
Kill Difference:136
Playtime:8.470 hours
Usage:0%
Score:0.088m
Score/min:172
Driving Accuracy:53.552%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:133
V. Kills:79 166%
Deaths:29
KDR:4.586
Accuracy:33.525% D*
KPH:19.200 D
VKPH:11.400 C--
E540 Halberd
C
Kills:58
V. Kills:25 223%
Deaths:6
KDR:9.667
Accuracy:34.829% F
KPH:28.500 C
VKPH:12.300 D
Kills:191 (0 + 191)
Deaths:35
KDR:5.457
VKDR:2.971
Vehicle Kills:104
Kill Difference:156
Playtime:8.974 hours
Usage:0%
Score:0.086m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:34.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:217
V. Kills:76 282%
Deaths:98
KDR:2.214
Accuracy:33.584% D
KPH:14.400 C--
VKPH:5 D
M12 Kobalt
D-
Kills:143
V. Kills:7 N/A
Deaths:23
KDR:6.217
Accuracy:15.637% C--
KPH:31.300 D-
VKPH:1.500 D-
M20 Basilisk
C-
Kills:136
V. Kills:45 296%
Deaths:52
KDR:2.615
Accuracy:30.886% D-
KPH:15.900 C-
VKPH:5.200 D-
M40 Fury
D
Kills:109
V. Kills:23 454%
Deaths:36
KDR:3.028
Accuracy:24.626% D*
KPH:25.200 D
VKPH:5.300 D-
M60-G Bulldog
C-
Kills:75
V. Kills:17 417%
Deaths:44
KDR:1.705
Accuracy:21.827% D*
KPH:19.300 D
VKPH:4.400 C-
M40 Fury
D-
Kills:59
V. Kills:10 N/A
Deaths:18
KDR:3.278
Accuracy:23.430% D**
KPH:29.400 D-
VKPH:5 D--
G30 Walker
C**
Kills:55
V. Kills:22 239%
Deaths:36
KDR:1.528
Accuracy:31.559% C**
KPH:11.500 C--
VKPH:4.600 D-
M12 Kobalt
D-
Kills:51
V. Kills:2 N/A
Deaths:15
KDR:3.400
Accuracy:11.679% D*
KPH:32.200 D--
VKPH:1.300 D-
Kills:845 (0 + 845)
Deaths:322
KDR:2.624
VKDR:0.627
Vehicle Kills:202
Kill Difference:523
Playtime:44.824 hours
Usage:2%
Score:0.283m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:11.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,4303,4152,4841.375B0.3828.601%B*9.488%D**33.5C**N/A100101.8h13.7B47.9B+
Proximity Mine 2,7142,7144166.524B*4.7744.891%BN/A193.9A+N/A49514h1.6B*3.7B++
Nyx VX31 2,3232,3121,1801.959C+0.2140.736%B**32.353%C**28.4C-N/A6781.4h5.4C*13.2B+
Hunter QCX 2,2382,2351,2191.833A++0.0855.015%B++33.96%B+16.5C**N/A45135.1h2.9B+5.4B+
Zenith VX-5 2,2512,2231,5911.397C*0.3525.129%C+17.769%D26.2CN/A6985h14.2C56.4C+
Pulsar C 2,2302,2101,9461.136C+0.6125.675%C*18.688%D-22.8CN/A5997.1h12.5C+48.8C*
XM98 2,1892,1877602.878B+1.1345.231%A80.018%B+25.2C+N/A7286.7h2B*4.4B*
Artemis VX26 2,1502,1421,3881.543C*0.2129.553%B+17.554%D30.8C+N/A8369.6h13.2C44.7C*
H-V45 2,1192,1001,8181.155C+0.6024.75%C++13.952%D--30C+N/A8069.9h14.1C+56.9C++
Orion VS54 2,1052,0691,7611.175C+0.5824.131%B+23.683%C+25.3CN/A9081.9h16.2D67.3C+
NS-11C 1,8821,8771,2261.531B+0.2227.574%B++10.975%D**33.8BN/A8455.5h12.2B+44.4B+
Phantom VA23 1,7851,7809811.814C+0.0640.192%B++32.135%C*27.4DN/A6765h4.8C+11.8B
Phaseshift VX-S 1,6941,6882307.339A++5.5935.39%C+81.635%B+17.6DN/A4595.9h2.4B+6.6B+
Equinox VE2 Burst 1,6921,6811,3791.219C0.5326.07%C17.787%D*28.9DN/A9358.2h16D-61.2C-
Solstice Burst 1,6971,6801,6031.048C0.7024.904%C16.012%D*23C--N/A5573.1h15.3C-61.3C+
Parsec VX3-A 1,6351,6342466.642B+4.8939.232%D75.765%C--26.9D--N/A5860.8h2C5.2C-
Pulsar VS1 1,5941,5821,1341.395B+0.3628.606%B**17.004%D29C*N/A8254.5h14.6C++50.9B+
NS-11A 1,5971,5806892.293B++0.5424.33%C+15.317%D-33.7C++N/A8646.9h14.1C+58.1C++
Ghost 1,5561,5554103.793B+2.0440.445%C*61.736%D25.7C--N/A7160.6h2.5C6.1C++
VA39 Spectre 1,5421,5395692.705B**0.9541.374%A+44.834%B+27.5BN/A7056h4.3B**10.3B**
CME 1,5391,5257032.169B**0.4224.528%C20.721%C30CN/A7750.8h14.7C59.8C+
Frag Grenade 1,5291,52411524N/A1,522.2544.893%C+N/A508C++1.7D-13983h3.9C+8.7C++
Solstice VE3 1,5251,5111,2961.166B+0.5827.113%B*16.281%D27.5B+N/A9554.9h14.7C**54.2C**
Terminus VX-9 1,5031,4849721.527C+0.2223.511%C-21.361%D30CN/A7649.4h14.8D62.9C-
Cerberus 1,4191,4168301.706B++0.0442.568%A+17.444%D21C--N/A5267.4h5.4B+12.6B*
Eclipse VE3A 1,4281,4081,0391.355C+0.4019.532%F15.909%D28.3CN/A6149.8h15D76.7D**
Eridani SX5 1,4011,3931,0041.387C*0.3623.958%C--12.204%D--28.7CN/A7748.6h13.4C+56C+
Spiker 1,3611,3599481.434B+0.3233.554%B+22.222%C++17.5DN/A4677.7h9.4C++28.1B+
VE-LR Obelisk 1,3851,3576791.999C*0.2524.743%D--38.909%B*23.2C-N/A7558.4h7.4C+30C--
Darkstar 1,3481,3297931.676C++0.0718.591%F-18.585%D-32DN/A7041.5h15.9D*85.8F-
Corvus VA55 1,3531,3298521.56B+0.1925.579%C*27.088%B+29.3C+N/A6945.4h14.6D57C+
Auraxium Force-Blade 1,3731,32516,0470.083B**1.6722.767%D12.528%B*1.2C+N/A31073.7h2.2C+9.8C+
Manticore SX40 1,3131,3086881.901B**0.1538.451%A24.388%B21.1C-N/A5162h6B*15.5B**
The Immortal 1,3131,3057011.862B++0.1131.902%C-24.674%C-18.2DN/A3971.7h8.2C++25.6C+
NS-61 Emissary 1,2761,2697391.717A0.0334.467%B**14.184%C-21CN/A5260.4h13.7C++39.7B+
Thanatos VE70 1,2491,2419251.342B+0.4138.992%C+10.395%D*39.9B+N/A10431.1h4.4B+11.4B
Beamer VS3 1,2161,1961,1521.038B+0.7137.952%A++21.739%C+22.7C+N/A6352.6h8.1B+21.4B
C-4 1,5711,1635622.069B+0.3223.709%CN/A93.8C**32.9C**54112.4h1.6C+6.7C+
Force-Blade 1,2301,12123,0830.049B*1.7036.649%B+4.014%C-0.8C++N/A21363.4h3.5D9.6C*
Spear Anti-Vehicle Phalanx Turret 855558836.723C+4.9741.914%C3.047%C--38.8C++20.6C+26114.4h7.8B+18.6B
S1 6715034981.01B+0.7454.026%C3.976%B++24.8C+8.3D17220.3h6.6C++12.2C++
Light PPA 4804051562.596C0.8537.398%C-N/A23.4D4.3B+8617.3h34.2F91.6D*
M20 Basilisk 293217982.214C0.4633.584%D5.991%C++14.4C--5D8615.1h87.9C*261.7C++
C75 Viper 311195593.305C+1.5553.552%A1.026%C-22.9C13.6B**1728.5h24.6F45.9C
M12 Kobalt 150143236.217D4.4715.637%C--18.881%C*31.1D-1.5D-1184.6h20.5C+131.1C+
Aspis Anti-Aircraft Phalanx Turret 292141622.274C-0.5228.408%B+2.837%B+9.3C9.9C15515.2h144.6C**509.2B+
Saron Laser Cannon 3261403700.378C1.3740.083%A+2.857%B+3.5D-4.7D5839.7h449.2T-1120.6F-
M20 Basilisk 181136522.615C+0.8630.886%D-8.088%B**15.8C--5.2D-1198.6h78.8B+255.3C**
Saron HRB 212133294.586C+2.8433.525%D*2.256%B++19.3D11.4C--1506.9h22.8C+68.1D
M40 Fury 132109363.028C--1.2824.626%D*2.752%B**25.3D5.3D-1244.3h14.2C++57.6C-
C-4 ARX 10695452.111C++0.3625.397%CN/A135.7B15.7D*5570.7h1B++4B+
Rocklet Rifle 160901400.643C+1.1147.645%D1.111%B+18.8D14.6D-2164.8h47.5D99.8D
M60-G Bulldog 9275441.705D0.0521.827%D*2.667%C+19.2D4.4C-1023.9h6.2B+28.5C
Photon A2A Missile Pods 15171116.455B4.7073.788%DN/A88.8B**100A*11770.8h10.5D14.2D*
M40 Fury 6959183.278D1.5323.43%D**1.695%C+29.5D-5D--1142h11.9B51C
E540 Halberd 835869.667C++7.9234.829%F3.448%B++29C12.5D1932h4.6B**13.1C+
G30 Walker 7755361.528D-0.2231.559%C**N/A11.5C--4.6D-1154.8h204C*646.4B+
M12 Kobalt 5351153.4C--1.6511.679%D*25.49%A+31.9D--1.3D-891.6h20.4C+174.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65390.8h
Nanite Revive Grenade01,8520.5h
Medical Applicator542265,45423h
Restoration Kit133020.4h
Motion Spotter176,9964.5h
Shield Recharging Field271,6821.1h
Recon Detection Device9414,46120.1h
G40-F Ranger01980h
Nano-Armor Kit919,2561.6h

Check the help document for the dictionary if you want to learn more about words used here.


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