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Lt. General Shotgun[RO] Shotgun
TR BR 88

KDR: 2.7

Score: 60.5m

Last Seen: Jun 3rd, 2020 8:41 PM
- OFFLINE - 158.8 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 88%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar LC2 Lynx TRAC-5 Burst T9 CARV P525 Marauder-H TRS-12 Uppercut TS4 Haymaker C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,094,625 MLG Score: 875
Fun Score: N/A
Cheeseburgers Flipped: 1423TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.45%21.037%53543130493,6663.01177-0.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.097%0.809B++-0.013C+-0.874D--HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.432B10.70.25C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.953%0.917%290313442,5079654362.59524574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%-0.558D-0.594D0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.356C**33.30.372C**71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.264%2.3%148313442,95724605011.20203589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.703%-0.558D-0.131C0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++40.681B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.232%2.084%5731013379,16516915945.416671540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.914%-0.553D-0.596D0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.781B++80.803B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.077%69.697%573413431,815299060.607023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.708%0.017C+0.168C++-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.227C++2.70.156C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.36%13.461%5734134324,9982863338.7314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.974%0.79B++-0.263C0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.50.49B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.5m198.3%256 (15.4k)204 (12.2k)2.69802166,79761,8222.8866388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347798721.754%16.008%34804:4738

12% Combat Medic16% Engineer11% Heavy Assault12% Infiltrator45% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:55 PMMar 15th, 2020 5:53 PMJun 3rd, 2020 6:17 PM (39d) (PST)Jun 3rd, 2020 6:47 PM (39d) (PST)Jun 3rd, 2020 4:41 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4121992130.5630.2090.0901.1540.018875

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,70711,94912,7583413569112,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4933.9h/205.6d 11,660 26,701 35,581 341.5k 6,849 18,846 5,376 121.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:8,028
Deaths:1,052
KDR:7.631
Accuracy:18.604% C
HSR:16.218% D--
NS-15M AE
C+
Kills:4,782
Deaths:1,616
KDR:2.959
Accuracy:24.780% C
HSR:27.854% C+
MSW-R
C++
Kills:2,270
Deaths:933
KDR:2.433
Accuracy:24.510% C++
HSR:26.035% C++
T16 Rhino
B
Kills:379
Deaths:187
KDR:2.027
Accuracy:23.098% C*
HSR:25.594% B
NS-15M2
C++
Kills:86
Deaths:29
KDR:2.966
Accuracy:26.308% C++
HSR:27.907% C+
MG-H1 Watchman
C
Kills:75
Deaths:34
KDR:2.206
Accuracy:22.070% C
HSR:13.333% F-
Kills:15,620
Deaths (as Heavy Assault):3,851
Deaths (to Heavy Assaults):17,126
KDR:4.05609
Kill Difference:11,769
Playtime:563.510 hours
Usage:11%
Score:5.691m
Score/min:168
Accuracy (listed only):23.228%
HSR (listed only):22.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:14,674
Deaths:5,235
KDR:2.803
Accuracy:25.336% C++
HSR:14.597% D--
LC2 Lynx
B++
Kills:12,178
Deaths:4,291
KDR:2.838
Accuracy:27.628% B++
HSR:21.555% C+
TRAC-5 Burst
C+
Kills:9,041
Deaths:2,782
KDR:3.250
Accuracy:26.267% C+
HSR:24.798% C+
TRS-12 Uppercut
C*
Kills:7,466
Deaths:3,340
KDR:2.235
Accuracy:61.823% C*
HSR:14.171% C
TS4 Haymaker
C**
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% C**
HSR:12.662% C
TAS-16 Blackjack
B+
Kills:5,518
Deaths:2,564
KDR:2.152
Accuracy:68.124% B+
HSR:15.875% C+
AS16 NightHawk
C++
Kills:4,780
Deaths:1,984
KDR:2.409
Accuracy:42.890% C++
HSR:10.774% D--
SMG-46G Armistice
C**
Kills:4,537
Deaths:1,712
KDR:2.650
Accuracy:29.916% C**
HSR:18.404% C+
NS-11CG
C+
Kills:4,249
Deaths:1,219
KDR:3.486
Accuracy:27.369% C+
HSR:22.947% C+
NS-7G PDW
C+
Kills:3,064
Deaths:952
KDR:3.218
Accuracy:25.779% C+
HSR:19.484% C+
NS-7 PDW
C+
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C+
HSR:18.196% C+
NS Baron G5AE
C++
Kills:1,760
Deaths:778
KDR:2.262
Accuracy:39.124% D-
HSR:16.875% C++
TRAC-5 S
M**
Kills:1,317
Deaths:384
KDR:3.430
Accuracy:43.327% M**
HSR:4.860% F-
PDW-16 Hailstorm
C**
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.291% C**
HSR:13.525% C--
TRAC-5
C++
Kills:1,189
Deaths:525
KDR:2.265
Accuracy:22.664% C++
HSR:15.896% D
NS Baron G5
C+
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C+
HSR:14.615% C+
T5 AMC
B
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:25.561% B
HSR:20.241% C+
NSX Tengu
C
Kills:601
Deaths:256
KDR:2.348
Accuracy:33.098% D
HSR:19.967% C
MKV Suppressed
C++
Kills:440
Deaths:149
KDR:2.953
Accuracy:26.570% C+
HSR:21.364% C++
NS-11C
B
Kills:159
Deaths:43
KDR:3.698
Accuracy:26.380% C**
HSR:22.013% B
MG-C1 Kindred
B+
Kills:132
Deaths:38
KDR:3.474
Accuracy:29.348% B+
HSR:20.455% C--
TRAC-Shot
B+
Kills:115
Deaths:64
KDR:1.797
Accuracy:28.224% B+
HSR:20% C++
NSX Tanto
B++
Kills:89
Deaths:29
KDR:3.069
Accuracy:23.421% D
HSR:31.461% B++
MG-S1 Jackal
B*
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.599% F-
HSR:27.778% B*
Kills:84,062
Deaths (as Light Assault):30,917
Deaths (to Light Assaults):12,365
KDR:2.71896
Kill Difference:53,145
Playtime:2,202.866 hours
Usage:45%
Score:27.103m
Score/min:205
Accuracy (listed only):33.043%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C*
Kills:7,466
Deaths:3,340
KDR:2.235
Accuracy:61.823% C*
HSR:14.171% C
TS4 Haymaker
C**
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% C**
HSR:12.662% C
T1B Cycler
C
Kills:5,823
Deaths:2,094
KDR:2.781
Accuracy:25.906% C
HSR:26.310% C
TAS-16 Blackjack
B+
Kills:5,518
Deaths:2,564
KDR:2.152
Accuracy:68.124% B+
HSR:15.875% C+
AS16 NightHawk
C++
Kills:4,780
Deaths:1,984
KDR:2.409
Accuracy:42.890% C++
HSR:10.774% D--
SMG-46G Armistice
C**
Kills:4,537
Deaths:1,712
KDR:2.650
Accuracy:29.916% C**
HSR:18.404% C+
NS-7G PDW
C+
Kills:3,064
Deaths:952
KDR:3.218
Accuracy:25.779% C+
HSR:19.484% C+
Cycler TRV
C++
Kills:2,272
Deaths:1,132
KDR:2.007
Accuracy:24.089% C++
HSR:17.210% C--
TORQ-9
C*
Kills:2,063
Deaths:842
KDR:2.450
Accuracy:25.396% C+
HSR:27.145% C*
NS-11P
C**
Kills:1,957
Deaths:860
KDR:2.276
Accuracy:24.711% C+
HSR:25.243% C**
NS-7 PDW
C+
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C+
HSR:18.196% C+
NS Baron G5AE
C++
Kills:1,760
Deaths:778
KDR:2.262
Accuracy:39.124% D-
HSR:16.875% C++
T1 Cycler
A*
Kills:1,440
Deaths:621
KDR:2.319
Accuracy:22.891% C+
HSR:37.570% A*
PDW-16 Hailstorm
C**
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.291% C**
HSR:13.525% C--
NS Baron G5
C+
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C+
HSR:14.615% C+
SABR-13
B+
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:29.069% B+
HSR:23.514% C
NSX Tengu
C
Kills:601
Deaths:256
KDR:2.348
Accuracy:33.098% D
HSR:19.967% C
MKV Suppressed
C++
Kills:440
Deaths:149
KDR:2.953
Accuracy:26.570% C+
HSR:21.364% C++
T1A Unity
B+
Kills:142
Deaths:72
KDR:1.972
Accuracy:28.410% B+
HSR:17.606% D--
MG-S1 Jackal
B*
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.599% F-
HSR:27.778% B*
Kills:54,616
Deaths (as Combat Medic):22,008
Deaths (to Combat Medics):6,181
KDR:2.48164
Kill Difference:32,608
Playtime:615.627 hours
Usage:12%
Score:7.806m
Score/min:211
Accuracy (listed only):33.399%
HSR (listed only):19.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:14,674
Deaths:5,235
KDR:2.803
Accuracy:25.336% C++
HSR:14.597% D--
LC2 Lynx
B++
Kills:12,178
Deaths:4,291
KDR:2.838
Accuracy:27.628% B++
HSR:21.555% C+
TRAC-5 Burst
C+
Kills:9,041
Deaths:2,782
KDR:3.250
Accuracy:26.267% C+
HSR:24.798% C+
TRS-12 Uppercut
C*
Kills:7,466
Deaths:3,340
KDR:2.235
Accuracy:61.823% C*
HSR:14.171% C
TS4 Haymaker
C**
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% C**
HSR:12.662% C
TAS-16 Blackjack
B+
Kills:5,518
Deaths:2,564
KDR:2.152
Accuracy:68.124% B+
HSR:15.875% C+
AS16 NightHawk
C++
Kills:4,780
Deaths:1,984
KDR:2.409
Accuracy:42.890% C++
HSR:10.774% D--
NS-11CG
C+
Kills:4,249
Deaths:1,219
KDR:3.486
Accuracy:27.369% C+
HSR:22.947% C+
NS Baron G5AE
C++
Kills:1,760
Deaths:778
KDR:2.262
Accuracy:39.124% D-
HSR:16.875% C++
TRAC-5 S
M**
Kills:1,317
Deaths:384
KDR:3.430
Accuracy:43.327% M**
HSR:4.860% F-
TRAC-5
C++
Kills:1,189
Deaths:525
KDR:2.265
Accuracy:22.664% C++
HSR:15.896% D
NS Baron G5
C+
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C+
HSR:14.615% C+
T5 AMC
B
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:25.561% B
HSR:20.241% C+
AMR-66
B*
Kills:477
Deaths:206
KDR:2.316
Accuracy:33.426% B*
HSR:15.094% D**
NS-11C
B
Kills:159
Deaths:43
KDR:3.698
Accuracy:26.380% C**
HSR:22.013% B
MG-HBR1 Dragoon
C
Kills:156
Deaths:52
KDR:3
Accuracy:32% C
HSR:20.513% D--
MG-C1 Kindred
B+
Kills:132
Deaths:38
KDR:3.474
Accuracy:29.348% B+
HSR:20.455% C--
TRAC-Shot
B+
Kills:115
Deaths:64
KDR:1.797
Accuracy:28.224% B+
HSR:20% C++
NSX Tanto
B++
Kills:89
Deaths:29
KDR:3.069
Accuracy:23.421% D
HSR:31.461% B++
Kills:72,865
Deaths (as Engineer):26,770
Deaths (to Engineers):10,715
KDR:2.72189
Kill Difference:46,095
Playtime:770.734 hours
Usage:16%
Score:9.744m
Score/min:211
Accuracy (listed only):35.513%
HSR (listed only):17.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C**
Kills:4,537
Deaths:1,712
KDR:2.650
Accuracy:29.916% C**
HSR:18.404% C+
NS-7G PDW
C+
Kills:3,064
Deaths:952
KDR:3.218
Accuracy:25.779% C+
HSR:19.484% C+
NS-44 Commissioner AE
C
Kills:2,072
Deaths:1,404
KDR:1.476
Accuracy:40.428% C
HSR:20.463% D
NS-7 PDW
C+
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C+
HSR:18.196% C+
TSAR-42
C+
Kills:1,435
Deaths:440
KDR:3.261
Accuracy:36.434% C--
HSR:68.223% C+
PDW-16 Hailstorm
C**
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.291% C**
HSR:13.525% C--
NS-30 Vandal
B+
Kills:1,218
Deaths:416
KDR:2.928
Accuracy:37.192% B+
HSR:21.839% D
NS-61G Emissary
B+
Kills:1,209
Deaths:417
KDR:2.899
Accuracy:32.759% B+
HSR:16.708% C
TX1 Repeater
B**
Kills:968
Deaths:499
KDR:1.940
Accuracy:30.386% B**
HSR:22.624% C++
NSX Tomoe
C++
Kills:605
Deaths:221
KDR:2.738
Accuracy:27.394% C--
HSR:40.661% C++
NSX Tengu
C
Kills:601
Deaths:256
KDR:2.348
Accuracy:33.098% D
HSR:19.967% C
NS-44 Commissioner
C
Kills:541
Deaths:407
KDR:1.329
Accuracy:27.373% D*
HSR:20.518% C
TS2 Inquisitor
C+
Kills:505
Deaths:289
KDR:1.747
Accuracy:22.962% D--
HSR:20.792% C+
MKV Suppressed
C++
Kills:440
Deaths:149
KDR:2.953
Accuracy:26.570% C+
HSR:21.364% C++
NS-357 Underboss
B+
Kills:311
Deaths:251
KDR:1.239
Accuracy:29.932% D--
HSR:27.331% B+
NS-61 Emissary
B+
Kills:273
Deaths:110
KDR:2.482
Accuracy:31.687% B+
HSR:20.513% B+
T4 AMP
B**
Kills:268
Deaths:120
KDR:2.233
Accuracy:32.581% B++
HSR:26.493% B**
NS-357 IA
B++
Kills:212
Deaths:105
KDR:2.019
Accuracy:54.954% B++
HSR:25% D
RAMS .50M
D
Kills:190
Deaths:49
KDR:3.878
Accuracy:34.835% D
HSR:73.684% D
TX2 Emperor
B+
Kills:151
Deaths:113
KDR:1.336
Accuracy:31.859% B+
HSR:11.921% D*
NS-45 Pilot
C**
Kills:138
Deaths:57
KDR:2.421
Accuracy:34.027% C**
HSR:15.942% D**
NSX Daimyo
B**
Kills:128
Deaths:16
KDR:8
Accuracy:35.736% D--
HSR:98.438% B**
MG-S1 Jackal
B*
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.599% F-
HSR:27.778% B*
TRAP-M1
B*
Kills:62
Deaths:19
KDR:3.263
Accuracy:28.962% C
HSR:32.258% B*
Kills:22,116
Deaths (as Infiltrator):9,338
Deaths (to Infiltrators):9,091
KDR:2.36839
Kill Difference:12,778
Playtime:580.528 hours
Usage:12%
Score:6.860m
Score/min:197
Accuracy (listed only):31.384%
HSR (listed only):29.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,934
Deaths:631
KDR:3.065
Accuracy:19.773% B+
HSR:20.010% C
MRC3 Mercy
B+
Kills:1,895
Deaths:626
KDR:3.027
Accuracy:20.506% B+
HSR:19.420% C
M3 Pounder HEG
B*
Kills:901
Deaths:339
KDR:2.658
Accuracy:38.535% C+
HSR:4.440% B*
M3 Pounder HEG
C+
Kills:745
Deaths:333
KDR:2.237
Accuracy:40.625% C+
HSR:2.550% C
M2 Mutilator
B*
Kills:689
Deaths:239
KDR:2.883
Accuracy:19.149% B*
HSR:16.110% D
M2 Mutilator
B**
Kills:647
Deaths:237
KDR:2.730
Accuracy:19.592% B**
HSR:16.538% C--
M6 Onslaught
B+
Kills:260
Deaths:81
KDR:3.210
Accuracy:18.793% C++
HSR:22.308% B+
M6 Onslaught
A
Kills:226
Deaths:73
KDR:3.096
Accuracy:18.856% C+
HSR:27.434% A
MR1 Fracture
C++
Kills:158
Deaths:106
KDR:1.491
Accuracy:38.654% C++
HSR:3.165% C
MR1 Fracture
C+
Kills:130
Deaths:89
KDR:1.461
Accuracy:38.044% C+
HSR:2.308% D
NS-10 Burster
C*
Kills:111
Deaths:62
KDR:1.790
Accuracy:30.916% C*
HSR:3.604% D
NS-10 Burster
C++
Kills:97
Deaths:60
KDR:1.617
Accuracy:30.870% C++
HSR:3.093% D
Kills:7,793
Deaths (as MAX Suit):1,438
Deaths (to MAX Suits):3,281
KDR:5.41933
Kill Difference:6,355
Playtime:178.173 hours
Usage:4%
Score:3.301m
Score/min:309
Accuracy (listed only):27.859%
HSR (listed only):11.748%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,255
V. Kills:100 N/A
Deaths:151
KDR:8.311
Accuracy:54.950% B++
KPH:70.400 C
VKPH:5.600 D-
M14 Banshee
C+
Kills:961
V. Kills:26 N/A
Deaths:102
KDR:9.422
Accuracy:29.904% C+
KPH:49.700 C+
VKPH:1.300 D--
M18 Needler
D
Kills:291
V. Kills:258 112%
Deaths:515
KDR:0.565
Accuracy:28.424% D
KPH:4.100 D-
VKPH:3.600 D-
Kills:2,507 (1,252 + 0)
Deaths:768
KDR:3.264
VKDR:0.500
Vehicle Kills:384
Kill Difference:1,739
Playtime:108.032 hours
Usage:2%
Score:0.668m
Score/min:103
Piloting Accuracy:28.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:59
V. Kills:50 116%
Deaths:43
KDR:1.372
Accuracy:39.786% D
KPH:2.700 D--
VKPH:2.300 D*
Kills:59 (59 + 0)
Deaths:43
KDR:1.372
VKDR:1.163
Vehicle Kills:50
Kill Difference:16
Playtime:21.898 hours
Usage:0%
Score:0.072m
Score/min:55
Piloting Accuracy:39.786%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:618
V. Kills:64 N/A
Deaths:37
KDR:16.703
Accuracy:47.454% C
KPH:46.900 C
VKPH:4.900 D-
C75 Viper
C+
Kills:214
V. Kills:16 N/A
Deaths:24
KDR:8.917
Accuracy:29.089% D--
KPH:31.100 C+
VKPH:2.300 D*
Kills:832 (832 + 0)
Deaths:61
KDR:13.639
VKDR:1.311
Vehicle Kills:80
Kill Difference:771
Playtime:20.045 hours
Usage:0%
Score:0.187m
Score/min:155
Driving Accuracy:29.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:2,125
V. Kills:415 N/A
Deaths:156
KDR:13.622
Accuracy:34.745% D-
KPH:40.700 B**
VKPH:8 D
Kills:2,125 (2,125 + 0)
Deaths:156
KDR:13.622
VKDR:2.660
Vehicle Kills:415
Kill Difference:1,969
Playtime:52.194 hours
Usage:1%
Score:0.517m
Score/min:165
Driving Accuracy:34.745%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:7,492
V. Kills:287 N/A
Deaths:229
KDR:32.716
Accuracy:33.597% C
KPH:199.600 A++
VKPH:7.600 C*
MR11 Gatekeeper-H
C+
Kills:440
V. Kills:404 109%
Deaths:28
KDR:15.714
Accuracy:44.546% D*
KPH:30.700 C
VKPH:28.200 C+
M60-G Bulldog-H
B**
Kills:436
V. Kills:31 N/A
Deaths:9
KDR:48.444
Accuracy:47.077% C+
KPH:129 B**
VKPH:9.200 D
E540 Halberd-H
C+
Kills:98
V. Kills:58 166%
Deaths:4
KDR:24.500
Accuracy:51.083% D-
KPH:37.800 C-
VKPH:22.300 C+
G20 Vulcan-H
B+
Kills:61
V. Kills:36 165%
Deaths:10
KDR:6.100
Accuracy:41.895% D-
KPH:53.900 B+
VKPH:31.800 B+
Kills:8,527 (0 + 8,527)
Deaths:280
KDR:30.454
VKDR:2.914
Vehicle Kills:816
Kill Difference:8,247
Playtime:58.962 hours
Usage:1%
Score:1.469m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:41.895%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:306
V. Kills:9 N/A
Deaths:10
KDR:30.600
Accuracy:14.729% D
KPH:58.600 C
VKPH:1.700 C
M40 Fury
B+
Kills:305
V. Kills:32 N/A
Deaths:19
KDR:16.053
Accuracy:30.063% D
KPH:58.800 B+
VKPH:6.200 D
M40 Fury
C+
Kills:148
V. Kills:15 N/A
Deaths:12
KDR:12.333
Accuracy:27.108% D*
KPH:54 C+
VKPH:5.500 D-
M12 Kobalt
C+
Kills:141
V. Kills:7 N/A
Deaths:4
KDR:35.250
Accuracy:16.359% C
KPH:66.300 C
VKPH:3.300 C+
M20 Basilisk
D
Kills:121
V. Kills:44 269%
Deaths:16
KDR:7.563
Accuracy:33.014% D
KPH:15 D
VKPH:5.500 D
M60-G Bulldog
C--
Kills:57
V. Kills:9 N/A
Deaths:10
KDR:5.700
Accuracy:31.855% C--
KPH:21.400 D
VKPH:3.400 D
Kills:1,078 (0 + 1,078)
Deaths:71
KDR:15.183
VKDR:1.634
Vehicle Kills:116
Kill Difference:1,007
Playtime:25.984 hours
Usage:1%
Score:0.284m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:31.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 14,70814,6745,2352.803B*0.1025.336%C++14.597%D--38.2C++N/A108384.5h10.1B+40B+
LC2 Lynx 12,25112,1784,2912.838A0.1427.628%B++21.555%C+32.4C+N/A81376.2h11.7B++42.2B++
TRAC-5 Burst 9,0989,0412,7823.25B+0.5526.267%C+24.798%C+36.1CN/A84250.5h11.3B+43B
T9 CARV 8,0388,0281,0527.631M++4.9318.604%C16.218%D--42.2BN/A160190.2h10.7B*57.6B+
P525 Marauder-H 7,7797,49222932.716B*30.0233.597%CN/A199.8A++7.7C*46837.5h5.5B++16.4B+
TRS-12 Uppercut 7,4747,4663,3402.235B++0.4661.823%C*14.171%C39.8C+N/A104187.7h2B*3.2B+
TS4 Haymaker 7,2357,2342,3693.054A++0.3647.071%C**12.662%C63.1AN/A149114.6h2.9A6.1B*
C-4 7,7457,1262,7742.569B++0.1332.82%B**N/A134.7B*11.7D*55452.9h1B*2.9B**
T1B Cycler 5,8715,8232,0942.781C**0.0825.906%C26.31%C28DN/A70208.2h12C++46.1C++
TAS-16 Blackjack 5,5405,5182,5642.152B+0.5568.124%B+15.875%C+36.2CN/A101152.4h1.8B**2.7B+
NS-15M AE 4,8244,7821,6162.959B0.2624.78%C27.854%C+34.1DN/A77140.1h11C++44.5C++
AS16 NightHawk 4,7824,7801,9842.409B++0.2942.89%C++10.774%D--41.3C+N/A137115.7h3.3B*7.7B++
SMG-46G Armistice 4,5574,5371,7122.65A0.0529.916%C**18.404%C+36.2CN/A92125.3h10.6B*35.4B+
NS-11CG 4,2884,2491,2193.486A0.7927.369%C+22.947%C+30.7DN/A84138.6h11.3B+41.2B
NS-7G PDW 3,0823,0649523.218B*0.5225.779%C+19.484%C+32.2CN/A7895.2h12B+46.6B
Cycler TRV 2,2822,2721,1322.007B++0.6924.089%C++17.21%C--27.5CN/A7082.7h11.3B++46.9B+
MSW-R 2,2902,2709332.433C++0.2724.51%C++26.035%C++31.1C--N/A10473.1h10.3B++41.9B+
P2-120 HEAT 2,5402,12515613.622A10.9234.745%D-2.212%C-40.7B**8D16552.2h4.1A11.7B*
NS-44 Commissioner AE 2,0742,0721,4041.476C++1.2240.428%C20.463%D45.4CN/A9945.6h3B7.3B
TORQ-9 2,0872,0638422.45B++0.2525.396%C+27.145%C*28.3C-N/A7972.9h12.3B++48.6B+
NS-11P 1,9781,9578602.276B++0.4224.711%C+25.243%C**30.1CN/A6765.1h11.9B+48.3B+
MRC3 Mercy 1,9511,9346313.065C**0.3719.773%B+20.01%C29.9C+N/A10964.6h15.9B++80.6B++
NS-7 PDW 1,8981,8967262.612A+0.0925.461%C+18.196%C+33.1C++N/A10457.3h12B++47.3B+
MRC3 Mercy 1,9141,8956263.027C**0.3320.506%B+19.42%C29.3C+N/A10564.6h16.4B++80.2B++
NS Baron G5AE 1,7681,7607782.262B++0.4439.124%D-16.875%C++33.5C--N/A8052.5h3.7B+9.5C+
Frag Grenade 1,6421,62811628N/A1,625.3055.654%AN/A904.4A+7.8C-31121.8h2.6B*4.6B**
T1 Cycler 1,4541,4406212.319B*0.3822.891%C+37.57%A*24.4CN/A8759h11B**47.8B++
TSAR-42 1,4391,4354403.261C++0.5636.434%C--68.223%C+26.1DN/A7955h2.4C6.6C
TRAC-5 S 1,4141,3173843.43M+0.7343.327%M**4.86%F-36.3B*2.7M++12336.3h4.5A*10.3A+
Hellfire Rocket Pods 1,3551,2551518.311C+5.6154.95%B++N/A70.5C5.6D-26817.8h14C**25.4B+
PDW-16 Hailstorm 1,2241,2205542.202A0.5026.291%C**13.525%C--30.3C+N/A8740.3h10.5B*39.8B++
NS-30 Vandal 1,2271,2184162.928C**0.2337.192%B+21.839%D34.9C-N/A9434.9h4.9B+13.3B+
NS-61G Emissary 1,2101,2094172.899M*0.2032.759%B+16.708%C22.4CN/A5253.9h10.3B++31.5B+
TRAC-5 1,1891,1895252.265A++0.4322.664%C++15.896%D28.1BN/A14042.3h10.2B**45.1B++
NS Baron G5 1,1721,1704412.653A*0.0544.768%C+14.615%C+33.3CN/A8035.1h3.6B*8C++
SABR-13 1,1691,1615062.294B+0.4029.069%B+23.514%C32.9C+N/A7835.3h10.6B+36.4B+
T5 AMC 1,1691,1614262.725A*0.0325.561%B20.241%C+37.5B++N/A10831h11.5B*45.2B++
ML-7 1,4281,0902344.658S1.9654.865%C2.936%C++34.6B++10.7C21531.5h4.6B*8.3B*
TX1 Repeater 9709684991.94A+0.7630.386%B**22.624%C++23.4CN/A8241.4h10B*32.9B*
M14 Banshee 9879611029.422C**6.7229.904%C+N/A49.8C+1.3D--15019.3h16B+53.4B+
M3 Pounder HEG 9589013392.658B+0.0438.535%C+4.44%B*23.5B+1.5D*9638.3h10.1B**26.3B++
NS Decimator 1,0198134261.908B++0.7958.48%C2.706%B+40.4C+10.2D21720.1h3.8B+6.4B+
M3 Pounder HEG 7857453332.237C*0.4640.625%C+2.55%C20.1C+1.1F7437.1h12.7B*31.2B+
M2 Mutilator 6916892392.883B+0.1819.149%B*16.11%D29.8C++N/A9523.1h14.5B++75.8B++
NS-TMC-01 "His Regards" 69467723,1660.029C+2.6716.472%D4.136%C-0.4CN/A11769.1h1.7B+10.5C*
M2 Mutilator 6476472372.73B+0.0319.592%B**16.538%C--28.1C+N/A8223h15.6B+79.8B+
L100 Python HESH 6826183716.703C*14.0047.454%C2.913%A+46.8C4.8D-14513.2h2.7B+5.8B+
NSX Tomoe 6076052212.738B+0.0427.394%C--40.661%C++28DN/A10521.6h13.7C+49.9C+
NSX Tengu 6046012562.348B*0.3533.098%D19.967%C33.6CN/A9517.9h10.3B+31.1C**
Chainblade 60759917,7930.034B2.6642.993%B**N/A0.5CN/A21149.6h2.2B+5.1B+
NS-44 Commissioner 5435414071.329C*1.3727.373%D*20.518%C28CN/A10019.3h3.4B+12.4C+
TS2 Inquisitor 5075052891.747B+0.9522.962%D--20.792%C+25.3DN/A6220h10.2C++44.6C
AMR-66 4784772062.316A0.3833.426%B*15.094%D**32.7BN/A12514.6h7.8B+23.3B++
MR11 Gatekeeper-H 8444402815.714M13.0244.546%D*N/A30.8C28.3C+30114.3h71.3D160.1D--
MKV Suppressed 4424401492.953A++0.2526.57%C+21.364%C++38.9C+N/A11311.3h9.6B**36.2B+
M60-G Bulldog-H 467436948.444M*45.7547.077%C+N/A128.2B**9.1D3373.4h5.3C++11.3C++
Tank Mine 6054311802.394C0.3030.808%CN/A86.2C--34.8D--6235h1.6B+5.1B+
T16 Rhino 3843791872.027B++0.6723.098%C*25.594%B28.5CN/A12513.3h12.1B52.5B+
Hexedge 34432112,7440.025C+2.6721.372%D5.607%C0.4CN/A1881.3h2.2C++10.1C+
NS-357 Underboss 3123112511.239C++1.4629.932%D--27.331%B+33.4C-N/A949.3h3.7B+12.3C+
M12 Kobalt 3153061030.6B+27.9014.729%D23.856%B**58.8C1.7C2025.2h17.2C++117C+
M40 Fury 3373051916.053B*13.3530.063%D2.295%B++58.7B+6.2D2325.2h9.8B++32.8B
M18 Needler 5492915150.565C-2.1328.424%D2.406%B4.1D-3.6D-4970.9h174.1C612.6C
NS-61 Emissary 2732731102.482A*0.2231.687%B+20.513%B+31.7C+N/A858.6h10.5B+33B+
T4 AMP 2682681202.233A+0.4732.581%B++26.493%B**25C-N/A6410.7h11.3B*34.7B+
M6 Onslaught 261260813.21B+0.5118.793%C++22.308%B+36.1C+N/A1207.2h14B**74.4B+
MANA Anti-Vehicle Turret 4402411082.231B+0.4742.365%D*2.49%D31.3C25.8C+3827.7h8.4C*19.8C+
M6 Onslaught 227226733.096B+0.4018.856%C+27.434%A38.3C++N/A1235.9h14.5B**77.1B+
C75 Viper 230214248.917B++6.2229.089%D--1.402%C+31C+2.3D*1766.9h6.7B++23.2B+
NS-357 IA 2122121052.019B++0.6854.954%B++25%D18.9D-N/A7511.2h3.9D7.1C*
RAMS .50M 191190493.878C*1.1834.835%D73.684%D26.8CN/A1517.1h2.4C7C-
Rocklet Rifle 3491891011.871A++0.8344.591%D--N/A18.5D-15.7D-20610.2h57.1F128.1F
NS-11C 161159433.698A*1.0026.38%C**22.013%B43B+N/A2773.7h11B++41.8B+
MR1 Fracture 2481581061.491B**1.2138.654%C++3.165%C8.3C4.7C+7919h51.1C++132.3C*
MG-HBR1 Dragoon 157156523B**0.3032%C20.513%D--24.4CN/A846.4h6.4C**19.9C*
TX2 Emperor 1511511131.336B+1.3631.859%B+11.921%D*48.7B+N/A1613.1h7.1B*22.3C++
M40 Fury 1631481212.333B+9.6327.108%D*2.027%B+54.8C+5.6D-2432.7h10.3B+38C+
T1A Unity 143142721.972C**0.7328.41%B+17.606%D--30.2DN/A1064.7h12.7C44.8C**
M12 Kobalt 148141435.25B+32.5516.359%C18.44%C+67.1C3.3C+2492.1h16.3C*99.9C++
NS-45 Pilot 139138572.421B*0.2834.027%C**15.942%D**31.4DN/A964.4h6.4C**18.8B+
MG-C1 Kindred 132132383.474A++0.7829.348%B+20.455%C--36.7C+N/A1503.6h9B*30.8B++
MR1 Fracture 200130891.461B*1.2438.044%C+2.308%D7.6C--4.1C--8917.2h57.1C150.1C+
NSX Daimyo 128128168B**5.3035.736%D--98.438%B**31.2D-N/A1184.1h2.7C7.6C--
Ripper 1231234480.275A++2.4222.488%C21.951%B++4C+N/A1430.7h1.1B*5.1B
Claymore 123123353.514C--0.8236.018%C**N/A72.4D*N/A3131.7h1.3D3.6C**
M20 Basilisk 165121167.563A4.8633.014%D2.479%D**15.1D5.5D1228h89.5C++271C+
TRAC-Shot 115115641.797C**0.9028.224%B+20%C++37.1C+N/A1203.1h9.5B++33.6B++
Sticky Grenade 1161131113N/A110.3060.442%B*N/A565D--15C+37540.2h2.2C+3.6C**
NS-10 Burster 200111621.79B++0.9130.916%C*3.604%D4.6C3.7C++5924h180.5D583.9C+
T2 Striker 2191111200.925B+1.7753.098%C+N/A8.7D8.4D20212.8h38.3C**72.1C**
MANA Anti-Personnel Turret 9898263.769N/A1.0721.905%UN/A980UN/A4252900.1h16.3T*74.3T*
E540 Halberd-H 15698424.5A++21.8051.083%D-1.02%D37.7C-22.3C+2832.6h9.6F-18.8F--
NS-10 Burster 17797601.617B1.0830.87%C++3.093%D4.1D3.3C5523.9h205D--664.1C
NSX Tanto 8989293.069A++0.3723.421%D31.461%B++24.1C--N/A1323.7h11.3B+48.2C*
NS-15M2 8686292.966B+0.2726.308%C++27.907%C+23.2D-N/A3643.7h10.3B++39.3B+
MG-H1 Watchman 7675342.206B+0.4922.07%C13.333%F-32.6C--N/A2912.3h12.5B+56.5C**
MG-S1 Jackal 7372561.286C+1.4116.599%F-27.778%B*21.8DN/A1263.3h10.7B64.7D
Spear Anti-Vehicle Phalanx Turret 866588.125C++5.4339.699%C--3.077%C-32.5C--10.5D*4252h6.1B*15.3B+
TRAP-M1 6362193.263A++0.5628.962%C32.258%B*44.3C++N/A2031.4h10.1C34.8C+
G20 Vulcan-H 9761106.1B+3.4041.895%D-1.639%D-55.5B+32.7B+6561.1h83.2B+198.6C*
CAS30 Tank Buster 10959431.372C+1.3339.786%DN/A2.7D--2.3D*5521.9h50.4C*126.6C++
M60-G Bulldog 6657105.7C+3.0031.855%C--1.754%D21.1D3.3D1112.7h6.3B19.8C++
M12 Kobalt 5553153B*50.3019.742%C13.208%D--88.3C3.3D2880.6h23.9D-121.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit417445,03480.9h
Spawn Beacon85041h
Anti-Vehicle MANA Turret72891.8h
AE Nano-Armor Kit326553,19259.2h
Repair Module21201.1h
Structure Shield Module21040.6h
Skywall Shield Emitter21121.3h
Rampart Wall71713.7h
AE Medical Applicator184201,24212.9h
Nanite Revive Grenade02,3990.7h
Medical Applicator383165,64719.5h
Cortium Silo1730.3h
Motion Spotter2710,2843.5h
Restoration Kit609830.8h
Welding Device01,3390.4h
Ammunition Package211,6241.2h
Recon Detection Device231550.6h
Medical Kit2,24225,87538.6h
M12 Kobalt-F53671.1h
Anti-Infantry MANA Turret31650.3h
Infantry Tower3551.6h
Hardlight Barrier173970.8h
Router16511.4h

Check the help document for the dictionary if you want to learn more about words used here.


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