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Colonel Shotgun[RO] Shotgun
TR BR 71

KDR: 2.68

Score: 55.8m

Last Seen: Nov 22nd, 2019 4:21 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller
Level Progress (to 72): 46%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS LC3 Jaguar LC2 Lynx TRAC-5 Burst T9 CARV TRS-12 Uppercut P525 Marauder-H TS4 Haymaker C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,059,597 MLG Score: 847
Fun Score: N/A
Cheeseburgers Flipped: 1309TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.187%20.861%52540118786,5923.00302-0.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.294%0.773B++-0.016C+-0.295CHEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.427B10.70.249C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%0.975%282312242,3609364302.51868548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.495%-0.565D-0.56D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.80.354C**33.50.371C**71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.297%2.314%151312242,93923994971.22509590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.052%-0.557D-0.14C0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++40.681B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.25%1.937%5711012178,82916375675.39341554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%-0.551D-0.623D0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.781B++80.802B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.856%69.091%571412231,760280460.627451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.592%-0.017C+0.133C++-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.225C++2.70.159C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.081%13.354%5714122323,6942655298.92429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%0.785B++-0.268C0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.50.487B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.8m192.5%251 (15.1k)202 (12.1k)2.68179154,66457,6722.8769171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227701221.472%15.823%34004:4736

13% Combat Medic16% Engineer11% Heavy Assault10% Infiltrator46% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:55 PMJan 26th, 2019 10:26 PMNov 22nd, 2019 10:48 PM (21d) (PST)Nov 22nd, 2019 12:22 PM (21d) (PST)Nov 22nd, 2019 12:21 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4091982110.5610.2090.0891.1150.018847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,55011,88712,6633413567112,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4597.5h/191.6d 11,253 24,472 32,249 307.5k 6,365 17,512 5,094 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:8,025
Deaths:1,051
KDR:7.636
Accuracy:18.605% C+
HSR:16.224% D--
NS-15M AE
C++
Kills:4,546
Deaths:1,537
KDR:2.958
Accuracy:24.705% C+
HSR:27.827% C++
MSW-R
C*
Kills:1,730
Deaths:746
KDR:2.319
Accuracy:23.747% C++
HSR:25.838% C*
T16 Rhino
B+
Kills:366
Deaths:176
KDR:2.080
Accuracy:22.820% C**
HSR:25.956% B+
MG-H1 Watchman
C+
Kills:68
Deaths:29
KDR:2.345
Accuracy:22.434% C+
HSR:13.235% F
Kills:14,735
Deaths (as Heavy Assault):3,539
Deaths (to Heavy Assaults):15,959
KDR:4.16361
Kill Difference:11,196
Playtime:525.280 hours
Usage:11%
Score:5.261m
Score/min:167
Accuracy (listed only):22.462%
HSR (listed only):21.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:14,579
Deaths:5,191
KDR:2.809
Accuracy:25.315% C**
HSR:14.610% D--
LC2 Lynx
B++
Kills:11,015
Deaths:3,884
KDR:2.836
Accuracy:27.482% B++
HSR:21.571% C+
TRAC-5 Burst
C++
Kills:8,478
Deaths:2,629
KDR:3.225
Accuracy:26.295% C++
HSR:24.805% C++
TRS-12 Uppercut
B
Kills:7,390
Deaths:3,293
KDR:2.244
Accuracy:61.790% B
HSR:14.168% C
TS4 Haymaker
B+
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% B+
HSR:12.662% C
TAS-16 Blackjack
B++
Kills:4,596
Deaths:2,143
KDR:2.145
Accuracy:67.880% B++
HSR:15.883% C+
AS16 NightHawk
C**
Kills:4,474
Deaths:1,878
KDR:2.382
Accuracy:42.732% C**
HSR:10.528% D--
NS-11CG
C**
Kills:4,184
Deaths:1,200
KDR:3.487
Accuracy:27.352% C**
HSR:22.897% C*
NS-7G PDW
C**
Kills:2,660
Deaths:790
KDR:3.367
Accuracy:25.614% C**
HSR:19.286% C*
SMG-46G Armistice
C*
Kills:2,499
Deaths:992
KDR:2.519
Accuracy:28.558% C*
HSR:15.126% C
NS-7 PDW
C++
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C++
HSR:18.196% C+
NS Baron G5AE
C++
Kills:1,636
Deaths:710
KDR:2.304
Accuracy:39.035% D
HSR:16.198% C++
PDW-16 Hailstorm
B+
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.296% B+
HSR:13.525% C--
TRAC-5
C*
Kills:1,189
Deaths:525
KDR:2.265
Accuracy:22.666% C*
HSR:15.896% D
NS Baron G5
C++
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C++
HSR:14.615% C+
T5 AMC
B+
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:25.561% B+
HSR:20.241% C+
NSX Tengu
C+
Kills:586
Deaths:239
KDR:2.452
Accuracy:33.000% C--
HSR:20.478% C+
TRAC-5 S
A*
Kills:442
Deaths:153
KDR:2.889
Accuracy:35.184% A*
HSR:6.561% F
MKV Suppressed
B+
Kills:361
Deaths:126
KDR:2.865
Accuracy:26.653% C++
HSR:22.438% B+
NS-11C
B+
Kills:159
Deaths:43
KDR:3.698
Accuracy:26.380% B+
HSR:22.013% B+
TRAC-Shot
B++
Kills:115
Deaths:64
KDR:1.797
Accuracy:28.224% B++
HSR:20% C**
MG-S1 Jackal
B**
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.681% F-
HSR:27.778% B**
NSX Tanto
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:23.369% D
HSR:31.944% B**
Kills:77,188
Deaths (as Light Assault):28,454
Deaths (to Light Assaults):11,587
KDR:2.71273
Kill Difference:48,734
Playtime:2,094.788 hours
Usage:46%
Score:25.546m
Score/min:203
Accuracy (listed only):32.755%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B
Kills:7,390
Deaths:3,293
KDR:2.244
Accuracy:61.790% B
HSR:14.168% C
TS4 Haymaker
B+
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% B+
HSR:12.662% C
T1B Cycler
C+
Kills:5,611
Deaths:2,019
KDR:2.779
Accuracy:25.914% C+
HSR:26.430% C+
TAS-16 Blackjack
B++
Kills:4,596
Deaths:2,143
KDR:2.145
Accuracy:67.880% B++
HSR:15.883% C+
AS16 NightHawk
C**
Kills:4,474
Deaths:1,878
KDR:2.382
Accuracy:42.732% C**
HSR:10.528% D--
NS-7G PDW
C**
Kills:2,660
Deaths:790
KDR:3.367
Accuracy:25.614% C**
HSR:19.286% C*
SMG-46G Armistice
C*
Kills:2,499
Deaths:992
KDR:2.519
Accuracy:28.558% C*
HSR:15.126% C
Cycler TRV
C++
Kills:2,168
Deaths:1,073
KDR:2.021
Accuracy:23.957% C++
HSR:17.066% C--
TORQ-9
B
Kills:1,969
Deaths:804
KDR:2.449
Accuracy:25.387% C++
HSR:26.917% B
NS-11P
B*
Kills:1,900
Deaths:831
KDR:2.286
Accuracy:24.676% C**
HSR:25% B*
NS-7 PDW
C++
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C++
HSR:18.196% C+
NS Baron G5AE
C++
Kills:1,636
Deaths:710
KDR:2.304
Accuracy:39.035% D
HSR:16.198% C++
T1 Cycler
A*
Kills:1,440
Deaths:621
KDR:2.319
Accuracy:22.891% C++
HSR:37.570% A*
PDW-16 Hailstorm
B+
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.296% B+
HSR:13.525% C--
NS Baron G5
C++
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C++
HSR:14.615% C+
SABR-13
B+
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:29.069% B+
HSR:23.514% C
NSX Tengu
C+
Kills:586
Deaths:239
KDR:2.452
Accuracy:33.000% C--
HSR:20.478% C+
MKV Suppressed
B+
Kills:361
Deaths:126
KDR:2.865
Accuracy:26.653% C++
HSR:22.438% B+
T1A Unity
B+
Kills:123
Deaths:68
KDR:1.809
Accuracy:28.207% B+
HSR:19.512% D
MG-S1 Jackal
B**
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.681% F-
HSR:27.778% B**
Kills:50,166
Deaths (as Combat Medic):20,239
Deaths (to Combat Medics):5,708
KDR:2.47868
Kill Difference:29,927
Playtime:593.850 hours
Usage:13%
Score:7.489m
Score/min:210
Accuracy (listed only):33.282%
HSR (listed only):19.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:14,579
Deaths:5,191
KDR:2.809
Accuracy:25.315% C**
HSR:14.610% D--
LC2 Lynx
B++
Kills:11,015
Deaths:3,884
KDR:2.836
Accuracy:27.482% B++
HSR:21.571% C+
TRAC-5 Burst
C++
Kills:8,478
Deaths:2,629
KDR:3.225
Accuracy:26.295% C++
HSR:24.805% C++
TRS-12 Uppercut
B
Kills:7,390
Deaths:3,293
KDR:2.244
Accuracy:61.790% B
HSR:14.168% C
TS4 Haymaker
B+
Kills:7,234
Deaths:2,369
KDR:3.054
Accuracy:47.071% B+
HSR:12.662% C
TAS-16 Blackjack
B++
Kills:4,596
Deaths:2,143
KDR:2.145
Accuracy:67.880% B++
HSR:15.883% C+
AS16 NightHawk
C**
Kills:4,474
Deaths:1,878
KDR:2.382
Accuracy:42.732% C**
HSR:10.528% D--
NS-11CG
C**
Kills:4,184
Deaths:1,200
KDR:3.487
Accuracy:27.352% C**
HSR:22.897% C*
NS Baron G5AE
C++
Kills:1,636
Deaths:710
KDR:2.304
Accuracy:39.035% D
HSR:16.198% C++
TRAC-5
C*
Kills:1,189
Deaths:525
KDR:2.265
Accuracy:22.666% C*
HSR:15.896% D
NS Baron G5
C++
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:44.768% C++
HSR:14.615% C+
T5 AMC
B+
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:25.561% B+
HSR:20.241% C+
TRAC-5 S
A*
Kills:442
Deaths:153
KDR:2.889
Accuracy:35.184% A*
HSR:6.561% F
AMR-66
B*
Kills:393
Deaths:184
KDR:2.136
Accuracy:32.548% B*
HSR:13.741% D**
NS-11C
B+
Kills:159
Deaths:43
KDR:3.698
Accuracy:26.380% B+
HSR:22.013% B+
MG-HBR1 Dragoon
C+
Kills:131
Deaths:33
KDR:3.970
Accuracy:33.075% C+
HSR:18.321% D*
TRAC-Shot
B++
Kills:115
Deaths:64
KDR:1.797
Accuracy:28.224% B++
HSR:20% C**
NSX Tanto
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:23.369% D
HSR:31.944% B**
Kills:68,418
Deaths (as Engineer):25,188
Deaths (to Engineers):10,306
KDR:2.71629
Kill Difference:43,230
Playtime:736.214 hours
Usage:16%
Score:9.148m
Score/min:207
Accuracy (listed only):35.374%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C**
Kills:2,660
Deaths:790
KDR:3.367
Accuracy:25.614% C**
HSR:19.286% C*
SMG-46G Armistice
C*
Kills:2,499
Deaths:992
KDR:2.519
Accuracy:28.558% C*
HSR:15.126% C
NS-44 Commissioner AE
C+
Kills:2,032
Deaths:1,385
KDR:1.467
Accuracy:40.329% C+
HSR:20.226% D
NS-7 PDW
C++
Kills:1,896
Deaths:726
KDR:2.612
Accuracy:25.461% C++
HSR:18.196% C+
TSAR-42
C+
Kills:1,409
Deaths:435
KDR:3.239
Accuracy:36.319% C
HSR:67.992% C+
PDW-16 Hailstorm
B+
Kills:1,220
Deaths:554
KDR:2.202
Accuracy:26.296% B+
HSR:13.525% C--
NS-61G Emissary
B++
Kills:1,161
Deaths:397
KDR:2.924
Accuracy:32.614% B++
HSR:16.710% C+
NS-30 Vandal
B++
Kills:1,138
Deaths:387
KDR:2.941
Accuracy:37.302% B++
HSR:21.793% D
NSX Tengu
C+
Kills:586
Deaths:239
KDR:2.452
Accuracy:33.000% C--
HSR:20.478% C+
NSX Tomoe
B
Kills:582
Deaths:206
KDR:2.825
Accuracy:27.594% C
HSR:40.722% B
NS-44 Commissioner
C
Kills:541
Deaths:407
KDR:1.329
Accuracy:27.373% D*
HSR:20.518% C
TX1 Repeater
B+
Kills:517
Deaths:323
KDR:1.601
Accuracy:28.274% B+
HSR:21.277% C+
TS2 Inquisitor
C+
Kills:380
Deaths:235
KDR:1.617
Accuracy:21.069% D*
HSR:19.474% C+
MKV Suppressed
B+
Kills:361
Deaths:126
KDR:2.865
Accuracy:26.653% C++
HSR:22.438% B+
NS-357 Underboss
B+
Kills:286
Deaths:229
KDR:1.249
Accuracy:29.283% D--
HSR:26.923% B+
NS-61 Emissary
B++
Kills:273
Deaths:110
KDR:2.482
Accuracy:31.687% B+
HSR:20.513% B++
T4 AMP
B**
Kills:240
Deaths:112
KDR:2.143
Accuracy:32.529% B*
HSR:25.833% B**
RAMS .50M
D
Kills:190
Deaths:49
KDR:3.878
Accuracy:34.835% D
HSR:73.684% D
TX2 Emperor
B+
Kills:151
Deaths:113
KDR:1.336
Accuracy:31.859% B+
HSR:11.921% D*
NSX Daimyo
A+
Kills:99
Deaths:14
KDR:7.071
Accuracy:33.801% D*
HSR:98.990% A+
MG-S1 Jackal
B**
Kills:72
Deaths:56
KDR:1.286
Accuracy:16.681% F-
HSR:27.778% B**
TRAP-M1
B*
Kills:62
Deaths:19
KDR:3.263
Accuracy:28.962% C+
HSR:32.258% B*
Kills:18,355
Deaths (as Infiltrator):7,904
Deaths (to Infiltrators):8,451
KDR:2.32224
Kill Difference:10,451
Playtime:462.346 hours
Usage:10%
Score:5.353m
Score/min:193
Accuracy (listed only):29.822%
HSR (listed only):29.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,476
Deaths:502
KDR:2.940
Accuracy:20.449% B++
HSR:18.902% C
MRC3 Mercy
B+
Kills:1,474
Deaths:507
KDR:2.907
Accuracy:19.488% B+
HSR:18.453% C--
M3 Pounder HEG
B*
Kills:885
Deaths:331
KDR:2.674
Accuracy:38.197% C+
HSR:4.407% B*
M3 Pounder HEG
C+
Kills:726
Deaths:325
KDR:2.234
Accuracy:40.360% C+
HSR:2.342% C--
M2 Mutilator
B**
Kills:689
Deaths:239
KDR:2.883
Accuracy:19.149% B**
HSR:16.110% D
M2 Mutilator
B**
Kills:647
Deaths:237
KDR:2.730
Accuracy:19.592% B**
HSR:16.538% C--
M6 Onslaught
B+
Kills:260
Deaths:81
KDR:3.210
Accuracy:18.793% B
HSR:22.308% B+
M6 Onslaught
A+
Kills:226
Deaths:73
KDR:3.096
Accuracy:18.856% C**
HSR:27.434% A+
MR1 Fracture
C++
Kills:156
Deaths:102
KDR:1.529
Accuracy:38.491% C++
HSR:3.205% C+
MR1 Fracture
C++
Kills:128
Deaths:85
KDR:1.506
Accuracy:37.879% C++
HSR:2.344% D
NS-10 Burster
B+
Kills:95
Deaths:61
KDR:1.557
Accuracy:31.427% B+
HSR:4.211% C--
NS-10 Burster
B
Kills:92
Deaths:59
KDR:1.559
Accuracy:31.429% B
HSR:3.261% D
Kills:6,854
Deaths (as MAX Suit):1,301
Deaths (to MAX Suits):3,141
KDR:5.26826
Kill Difference:5,553
Playtime:163.938 hours
Usage:4%
Score:2.962m
Score/min:301
Accuracy (listed only):27.842%
HSR (listed only):11.626%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,255
V. Kills:100 N/A
Deaths:151
KDR:8.311
Accuracy:54.950% B++
KPH:70.400 C+
VKPH:5.600 D-
M14 Banshee
C++
Kills:821
V. Kills:23 N/A
Deaths:102
KDR:8.049
Accuracy:29.879% C+
KPH:47.200 C++
VKPH:1.300 D--
M18 Needler
D
Kills:284
V. Kills:256 111%
Deaths:515
KDR:0.551
Accuracy:28.177% D
KPH:4.100 D-
VKPH:3.700 D-
Kills:2,360 (1,105 + 0)
Deaths:768
KDR:3.073
VKDR:0.493
Vehicle Kills:379
Kill Difference:1,592
Playtime:104.378 hours
Usage:2%
Score:0.642m
Score/min:103
Piloting Accuracy:28.177%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:59
V. Kills:50 116%
Deaths:43
KDR:1.372
Accuracy:39.786% D
KPH:2.700 D--
VKPH:2.300 D*
Kills:59 (59 + 0)
Deaths:43
KDR:1.372
VKDR:1.163
Vehicle Kills:50
Kill Difference:16
Playtime:21.844 hours
Usage:0%
Score:0.072m
Score/min:55
Piloting Accuracy:39.786%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:600
V. Kills:63 N/A
Deaths:37
KDR:16.216
Accuracy:48.720% C+
KPH:48.500 C+
VKPH:5.100 D
C75 Viper
C++
Kills:214
V. Kills:16 N/A
Deaths:24
KDR:8.917
Accuracy:29.089% D--
KPH:31.100 C++
VKPH:2.300 D*
Kills:814 (814 + 0)
Deaths:61
KDR:13.344
VKDR:1.295
Vehicle Kills:79
Kill Difference:753
Playtime:19.261 hours
Usage:0%
Score:0.182m
Score/min:158
Driving Accuracy:29.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:2,125
V. Kills:415 N/A
Deaths:156
KDR:13.622
Accuracy:34.745% D-
KPH:40.700 A
VKPH:8 C--
Kills:2,125 (2,125 + 0)
Deaths:156
KDR:13.622
VKDR:2.660
Vehicle Kills:415
Kill Difference:1,969
Playtime:52.194 hours
Usage:1%
Score:0.517m
Score/min:165
Driving Accuracy:34.745%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:7,299
V. Kills:266 N/A
Deaths:229
KDR:31.873
Accuracy:33.336% C
KPH:198.900 A*
VKPH:7.300 C++
MR11 Gatekeeper-H
C+
Kills:438
V. Kills:404 108%
Deaths:28
KDR:15.643
Accuracy:44.398% D--
KPH:31 C+
VKPH:28.600 C+
M60-G Bulldog-H
B**
Kills:373
V. Kills:26 N/A
Deaths:9
KDR:41.444
Accuracy:45.877% C++
KPH:125.200 B**
VKPH:8.700 C
E540 Halberd-H
C+
Kills:98
V. Kills:58 166%
Deaths:4
KDR:24.500
Accuracy:51.083% D-
KPH:37.800 C
VKPH:22.300 C+
G20 Vulcan-H
B+
Kills:61
V. Kills:36 165%
Deaths:10
KDR:6.100
Accuracy:42.212% D
KPH:54.300 B+
VKPH:32 B+
Kills:8,269 (0 + 8,269)
Deaths:280
KDR:29.532
VKDR:2.821
Vehicle Kills:790
Kill Difference:7,989
Playtime:57.536 hours
Usage:1%
Score:1.422m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:42.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:305
V. Kills:32 N/A
Deaths:19
KDR:16.053
Accuracy:30.063% D
KPH:58.800 B+
VKPH:6.200 D
M12 Kobalt
C
Kills:234
V. Kills:8 N/A
Deaths:10
KDR:23.400
Accuracy:13.756% D
KPH:52.600 C
VKPH:1.800 D
M40 Fury
C+
Kills:148
V. Kills:15 N/A
Deaths:12
KDR:12.333
Accuracy:27.108% D--
KPH:54 C+
VKPH:5.500 D-
M12 Kobalt
C+
Kills:133
V. Kills:7 N/A
Deaths:4
KDR:33.250
Accuracy:16.106% C
KPH:67.900 C+
VKPH:3.600 C+
M20 Basilisk
C--
Kills:121
V. Kills:44 269%
Deaths:16
KDR:7.563
Accuracy:33.014% D
KPH:15.100 C--
VKPH:5.500 D
M60-G Bulldog
C
Kills:57
V. Kills:9 N/A
Deaths:10
KDR:5.700
Accuracy:31.729% C
KPH:21.500 C-
VKPH:3.400 D
Kills:998 (0 + 998)
Deaths:71
KDR:14.056
VKDR:1.620
Vehicle Kills:115
Kill Difference:927
Playtime:25.026 hours
Usage:1%
Score:0.264m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:31.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 14,61114,5795,1912.809B**0.1325.315%C**14.61%D--38.2BN/A108381.7h10.1B++40B++
LC2 Lynx 11,07411,0153,8842.836A+0.1527.482%B++21.571%C+32.3C++N/A79341.1h11.7B*42.5B*
TRAC-5 Burst 8,5278,4782,6293.225B+0.5426.295%C++24.805%C++35.8C+N/A83236.5h11.3B+43B+
T9 CARV 8,0358,0251,0517.636S4.9518.605%C+16.224%D--42.2B++N/A159190.1h10.7B*57.6B+
TRS-12 Uppercut 7,3987,3903,2932.244B**0.4461.79%B14.168%C39.8C+N/A104185.8h2B**3.2B++
P525 Marauder-H 7,5657,29922931.873A+29.1933.336%C1.014%C++198.9A*7.2C++46336.7h5.5B++16.5B+
TS4 Haymaker 7,2357,2342,3693.054A++0.3747.071%B+12.662%C63.1A++N/A149114.6h2.9A6.1B**
C-4 7,3026,6962,6482.529B*0.1532.52%B**N/A131B**11.9D*53951.1h1B**3B**
T1B Cycler 5,6535,6112,0192.779B+0.1025.914%C+26.43%C+27.9DN/A69200.8h11.9B45.9C**
TAS-16 Blackjack 4,6144,5962,1432.145B*0.5467.88%B++15.883%C+34.5CN/A94133.3h1.9B**2.7B++
NS-15M AE 4,5834,5461,5372.958B+0.2824.705%C+27.827%C++34.3DN/A76132.5h11B44.7C*
AS16 NightHawk 4,4764,4741,8782.382B**0.3042.732%C**10.528%D--41.5C*N/A137107.7h3.3B**7.7B*
NS-11CG 4,2234,1841,2003.487S0.8127.352%C**22.897%C*30.6CN/A84136.6h11.3B+41.3B+
NS-7G PDW 2,6752,6607903.367A+0.6925.614%C**19.286%C*31.5C++N/A7784.4h12.1B++47.1B+
SMG-46G Armistice 2,5102,4999922.519A+0.1628.558%C*15.126%C32.9CN/A7375.9h10.7B*37.4B+
Cycler TRV 2,1772,1681,0732.021B*0.6623.957%C++17.066%C--27.7CN/A6978.4h11.3B++47.3B+
P2-120 HEAT 2,5402,12515613.622A+10.9434.745%D-2.212%C--40.7A8C--16552.2h4.1A+11.7B**
NS-44 Commissioner AE 2,0342,0321,3851.467C*1.2140.329%C+20.226%D46.1C+N/A10044.1h3B++7.3B+
TORQ-9 1,9891,9698042.449B*0.2325.387%C++26.917%B28.6CN/A7968.9h12.3B*48.4B+
NS-11P 1,9191,9008312.286B**0.4024.676%C**25%B*30.1C+N/A6563.2h11.9B++48.4B+
NS-7 PDW 1,8981,8967262.612A*0.0725.461%C++18.196%C+33.1C**N/A10357.3h12B++47.3B+
MSW-R 1,7421,7307462.319C*0.3623.747%C++25.838%C*30.4CN/A10656.9h10.5B++44.1B+
NS Baron G5AE 1,6431,6367102.304B**0.3839.035%D16.198%C++34.7CN/A7847.1h3.7B++9.4C+
Frag Grenade 1,6041,59111591N/A1,588.3255.466%AN/A935.9A*7.6C29681.7h2.6B**4.7B**
MRC3 Mercy 1,4821,4765022.94B+0.2620.449%B++18.902%C27.6C+N/A10253.5h17.1B++83.7B++
MRC3 Mercy 1,4801,4745072.907B0.2319.488%B+18.453%C--27.6C+N/A10353.5h16.8B*86.3B++
T1 Cycler 1,4541,4406212.319B**0.3622.891%C++37.57%A*24.4C+N/A8459h11B**47.8B++
TSAR-42 1,4131,4094353.239C+0.5636.319%C67.992%C+26.4C--N/A7853.3h2.4C+6.6C+
Hellfire Rocket Pods 1,3551,2551518.311C++5.6354.95%B++N/A70.5C+5.6D-26717.8h14B+25.4B+
PDW-16 Hailstorm 1,2241,2205542.202A0.4826.296%B+13.525%C--30.3C++N/A8640.2h10.5B**39.8B++
TRAC-5 1,1891,1895252.265A*0.4222.666%C*15.896%D28.2B+N/A13542.1h10.2B**45.1B++
NS Baron G5 1,1721,1704412.653A*0.0344.768%C++14.615%C+33.3C+N/A7935.1h3.6B*8C+
NS-61G Emissary 1,1621,1613972.924M*0.2432.614%B++16.71%C+22.7C+N/A5251.1h10.3B*31.7B++
T5 AMC 1,1691,1614262.725A*0.0425.561%B+20.241%C+37.5B*N/A10631h11.5B*45.2B+
SABR-13 1,1691,1615062.294B++0.3929.069%B+23.514%C32.9C+N/A7735.3h10.6B+36.4B+
NS-30 Vandal 1,1441,1383872.941B++0.2637.302%B++21.793%D37.1C+N/A10030.7h4.9B++13.2B++
ML-7 1,3851,0582204.809S2.1354.677%C+2.93%C++34.5B**10.7C21230.7h4.5B**8.3B*
M3 Pounder HEG 9418853312.674B++0.0138.197%C+4.407%B*23.5B++1.5D--9637.6h10B**26.2B++
M14 Banshee 8448211028.049C*5.3729.879%C+N/A47.2C++1.3D--14717.4h16.5B+55.3B+
NS Decimator 1,0098054201.917B**0.7658.419%C2.733%B+40.5C**10.3D21419.9h3.7B++6.4B+
M3 Pounder HEG 7657263252.234B+0.4540.36%C+2.342%C--19.9C++1.1F7236.4h12.7B**31.4B++
M2 Mutilator 6916892392.883B*0.2019.149%B**16.11%D29.8C**N/A9423.1h14.5B*75.8B*
M2 Mutilator 6476472372.73B++0.0519.592%B**16.538%C--28.1C++N/A8223h15.6B++79.8B+
L100 Python HESH 6636003716.216B+13.5348.72%C+3%A48.4C+5.1D14912.4h2.7B++5.5B++
Chainblade 60759917,7930.034B+2.6543.007%B**N/A0.5C+N/A21149.1h2.2B+5.1B+
NSX Tengu 5895862392.452A0.2333%C--20.478%C+33.9C+N/A9617.3h10.4B++31.4B+
NSX Tomoe 5845822062.825B*0.1427.594%C40.722%B28.4C-N/A10720.5h13.8C**49.8C++
NS-44 Commissioner 5435414071.329B1.3527.373%D*20.518%C28CN/A9819.3h3.4B+12.4C+
TX1 Repeater 5185173231.601A1.0828.274%B+21.277%C+24.7C+N/A9720.9h10.5B*37B++
NS-TMC-01 "His Regards" 53451719,1240.027C++2.6514.55%D-4.836%C-0.4CN/A11473.2h1.8B+12.5C++
TRAC-5 S 4784421532.889M+0.2135.184%A*6.561%F28.7B+2.3M*11415.4h5.6A+15.9A
MR11 Gatekeeper-H 8424382815.643M+12.9644.398%D--N/A31.1C+28.7C++30414.1h70.6C158.9D
Tank Mine 5603931762.233C+0.4530.119%CN/A81.9C--34.8D--6054.8h1.6B+5.4B+
AMR-66 3933931842.136A+0.5532.548%B*13.741%D**33B++N/A12911.9h8.1B+24.9B++
TS2 Inquisitor 3823802351.617B+1.0621.069%D*19.474%C+25.7C--N/A6114.8h10.7C++50.7C
M60-G Bulldog-H 399373941.444A++38.7645.877%C++N/A124.3B**8.7C3163h5.4C*11.7C**
T16 Rhino 3713661762.08B*0.6022.82%C**25.956%B+29CN/A12712.6h12B+52.4B+
MKV Suppressed 3633611262.865A*0.1826.653%C++22.438%B+36.1C++N/A10410h9.6B**36B+
Hexedge 34432112,7440.025C+2.6621.372%D5.607%C0.4CN/A1881.3h2.2C++10.1C+
M40 Fury 3373051916.053B**13.3730.063%D2.295%B++58.7B+6.2D2315.2h9.8B*32.8B+
NS-357 Underboss 2872862291.249C**1.4329.283%D--26.923%B+32.1CN/A878.9h3.7B+12.6C+
M18 Needler 5402845150.551C-2.1328.177%D2.465%B4.1D-3.7D-4969.1h168.6C+598.3C+
NS-61 Emissary 2732731102.482A**0.2031.687%B+20.513%B++31.7C**N/A838.6h10.5B33B+
M6 Onslaught 261260813.21B+0.5318.793%B22.308%B+36.1C++N/A1187.2h14A74.4B++
MANA Anti-Vehicle Turret 4402411082.231B+0.4542.365%D*2.49%D31.3C+25.8C+3827.7h8.4B19.8C++
T4 AMP 2402401122.143A0.5432.529%B*25.833%B**23.8CN/A5910.1h11.4B*35B++
M12 Kobalt 2422341023.4B+20.7213.756%D22.65%B*53.2C1.8D1784.4h17.9C*130.2C+
M6 Onslaught 227226733.096B+0.4118.856%C**27.434%A+38.3C**N/A1215.9h14.5B**77.1B++
C75 Viper 230214248.917A6.2429.089%D--1.402%C+31C++2.3D*1746.9h6.7B**23.2B*
RAMS .50M 191190493.878C*1.2034.835%D73.684%D26.8C+N/A1487.1h2.4C+7C
Rocklet Rifle 298159901.767A*0.9143.563%D--N/A16.9D-14.8D-1929.4h59.9D**137.4F
NS-11C 161159433.698M++1.0226.38%B+22.013%B+43B++N/A2663.7h11B*41.8B++
MR1 Fracture 2441561021.529A+1.1538.491%C++3.205%C+8.5C++4.8C++7918.3h50.4B130.9B+
TX2 Emperor 1511511131.336B+1.3531.859%B+11.921%D*48.7B*N/A1593.1h7.1B**22.3B*
M40 Fury 1631481212.333B++9.6527.108%D--2.027%C**54.8C++5.6D-2432.7h10.3B++38C*
M12 Kobalt 140133433.25B*30.5716.106%C19.549%C*66.5C+3.5C+2432h16.5B102.3C**
MG-HBR1 Dragoon 132131333.97M1.2933.075%C+18.321%D*24.3CN/A705.4h6.5B19.7B+
MR1 Fracture 198128851.506B**1.1837.879%C++2.344%D7.7C4.2C9116.6h56.3C+148.6C++
T1A Unity 124123681.809C++0.8728.207%B+19.512%D29.3DN/A964.2h12.9C+45.6B
M20 Basilisk 165121167.563A+4.8833.014%D2.479%D*15.1C--5.5D1228h89.5C**271C+
Ripper 1181184420.267A+2.4123.489%C21.186%B++3.9C+N/A1330.3h1.2B+4.9C**
TRAC-Shot 115115641.797B+0.8828.224%B++20%C**37.1C++N/A1193.1h9.5B*33.6B*
Claymore 114114353.257C--0.5835.484%BN/A67.1D*N/A2981.7h1.4D**3.8C*
T2 Striker 2111061190.891B*1.7954.751%B+N/A8.8D8.7C--20612.1h37.6B+68.7B+
NSX Daimyo 9999147.071A4.3933.801%D*98.99%A+30.9DN/A1233.2h2.7C+7.9C
E540 Halberd-H 15698424.5A++21.8251.083%D-1.02%C--37.7C22.3C+2812.6h9.6D**18.8F
NS-10 Burster 17495611.557B*1.1231.427%B+4.211%C--4.3C3.5C++5822.3h193.8D616.7C+
MANA Anti-Personnel Turret 9595253.8N/A1.1221.731%UN/A950UN/A3865000.1h16.4T*75.3T*
NS-10 Burster 16892591.559B+1.1231.429%B3.261%D4.2C-3.4C+5622.1h198.9D633C+
MG-S1 Jackal 7372561.286C++1.4016.681%F-27.778%B**21.8C--N/A1033.3h10.7C*64.4C
NSX Tanto 7272223.273A*0.5923.369%D31.944%B**24.8CN/A1442.9h10.9B+46.8B
MG-H1 Watchman 6968292.345B+0.3422.434%C+13.235%F32.4CN/A2442.1h12.8B+57B+
Spear Anti-Vehicle Phalanx Turret 8363610.5B++7.8238.43%D3.175%C33.2C10.5D--4251.9h5.9B+15.4B+
TRAP-M1 6362193.263A+0.5828.962%C+32.258%B*44.3C**N/A1951.4h10.1C+34.8C+
G20 Vulcan-H 9761106.1B+3.4242.212%D1.639%D-55.5B+32.7B+6541.1h83B+196.6B+
CAS30 Tank Buster 10959431.372C+1.3139.786%DN/A2.7D--2.3D*5521.8h50.4B126.6C++
M60-G Bulldog 6657105.7C**3.0231.729%C1.754%D21.1C-3.3D1112.7h6.2B+19.7B+
M12 Kobalt 5452152B*49.3219.706%C13.462%D--86.7C3.3C2830.6h24.3D123.1C-
Sticky Grenade 5251151N/A48.3253.237%C++N/A510D-10C-29850.1h2.9D5.5C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72891.8h
Spawn Beacon84931h
Nano-Armor Kit417445,03480.9h
Skywall Shield Emitter21091.2h
AE Nano-Armor Kit289528,82657h
Structure Shield Module21020.6h
Repair Module21101h
AE Medical Applicator168187,85112h
Cortium Silo1730.3h
Nanite Revive Grenade02,3310.7h
Medical Applicator383165,64719.5h
Restoration Kit101150.1h
Motion Spotter238,0822.8h
Rampart Wall71663.4h
Welding Device01,3390.4h
Ammunition Package191,0281h
Medical Kit2,08123,18835.3h
Anti-Infantry MANA Turret31580.3h
M12 Kobalt-F53671.1h
Recon Detection Device231550.6h
Hardlight Barrier122550.6h
Infantry Tower3531.5h

Check the help document for the dictionary if you want to learn more about words used here.


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