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Ranger Veteran ShotgunEnthusiast[lSCl] ShotgunEnthusiast
NC BR 41

KDR: 4.42

Score: 1.4m

Last Seen: Jan 14th, 2019 5:33 PM
- OFFLINE - 126.8 hour(s)

Battle Rank 41 - New Conglomerate on Cobalt - Outfit Member of Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 3
Level Progress (to 42): 29%
Level 100 Progress: 8% 657h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW EM6 M30 Mustang AH NC14 Bolt Driver MGR-S1 Gladius AF-19 Mercenary Shrike Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,649,167 MLG Score: 2917
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.658%22.079%522510172,7224.70934-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.583%0.51B+0.232C++0.166C++HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.559B+7.80.454B+25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.992%1.268%800311021552135239.42861042%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.16A*-0.312C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.962B*3.50.934B*2.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.6%5.769%40511021521663.25743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.05C+0.361C**-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.878B*5.10.869B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.574%79.412%405110212725804.68965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.28C*0.844B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B20.356C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 3
1.4m186.9%442 (26.5k)384 (23k)4.41644,1479394.626241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102234324.374%20.569%50103:592

60% Heavy Assault15% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2015 1:59 PMDec 9th, 2018 2:31 AMJan 18th, 2019 12:51 PM (1d) (PST)Jan 14th, 2019 1:54 PM (5d) (PST)Jan 14th, 2019 1:33 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7991766231.1060.2510.2282.1400.0382917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,93510,53737,398661514128223,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
62.5h/2.6d 197 853 953 8k 54 286 143 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,182
Deaths:268
KDR:4.410
Accuracy:22.038% B+
HSR:19.543% D
EM6
B+
Kills:1,182
Deaths:307
KDR:3.850
Accuracy:24.209% B+
HSR:23.435% C+
Kills:2,364
Deaths (as Heavy Assault):575
Deaths (to Heavy Assaults):337
KDR:4.1113
Kill Difference:1,789
Playtime:37.229 hours
Usage:60%
Score:0.912m
Score/min:408
Accuracy (listed only):23.124%
HSR (listed only):21.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:166
Deaths:65
KDR:2.554
Accuracy:29.251% B+
HSR:24.096% C**
AF-19 Mercenary
A
Kills:133
Deaths:48
KDR:2.771
Accuracy:26.553% B*
HSR:28.571% A
Kills:299
Deaths (as Light Assault):113
Deaths (to Light Assaults):173
KDR:2.64602
Kill Difference:186
Playtime:11.253 hours
Usage:18%
Score:0.245m
Score/min:363
Accuracy (listed only):27.902%
HSR (listed only):26.334%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:133
Deaths:48
KDR:2.771
Accuracy:26.553% B*
HSR:28.571% A
Kills:133
Deaths (as Engineer):48
Deaths (to Engineers):128
KDR:2.77083
Kill Difference:85
Playtime:3.294 hours
Usage:5%
Score:0.079m
Score/min:399
Accuracy (listed only):26.553%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:272
Deaths:25
KDR:10.880
Accuracy:36.574% C*
HSR:79.412% B+
MGR-S1 Gladius
B+
Kills:166
Deaths:65
KDR:2.554
Accuracy:29.251% B+
HSR:24.096% C**
NC4 Mag-Shot
B*
Kills:59
Deaths:34
KDR:1.735
Accuracy:29.264% B
HSR:25.424% B*
Kills:497
Deaths (as Infiltrator):124
Deaths (to Infiltrators):149
KDR:4.00806
Kill Difference:373
Playtime:9.681 hours
Usage:15%
Score:0.191m
Score/min:328
Accuracy (listed only):31.696%
HSR (listed only):42.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):39
KDR:0
Kill Difference:UNR
Playtime:0.383 hours
Usage:1%
Score:0.012m
Score/min:508
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:552
V. Kills:35 N/A
Deaths:28
KDR:19.714
Accuracy:57.992% C**
KPH:101.400 A++
VKPH:6.400 B+
Breaker Rocket Pods
M**
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:48.174% C+
KPH:337 M**
VKPH:15.300 C+
Kills:618 (552 + 0)
Deaths:29
KDR:21.310
VKDR:1.310
Vehicle Kills:38
Kill Difference:589
Playtime:5.642 hours
Usage:9%
Score:0.121m
Score/min:358
Piloting Accuracy:57.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:52
V. Kills:2 N/A
Deaths:1
KDR:52
Accuracy:35.600% C++
KPH:138.100 M**
VKPH:5.300 D
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:2
Vehicle Kills:2
Kill Difference:51
Playtime:0.377 hours
Usage:1%
Score:0.009m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:35.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1871,1822684.41M++0.0122.038%B+19.543%D85M+N/A25313.9h7.5B*33.8B++
EM6 1,1861,1823073.85A+0.5724.209%B+23.435%C+85.7A++N/A23513.8h8.2B**33.8B+
M30 Mustang AH 5875522819.714A++15.3057.992%C**1.268%C+102.2A++6.5B+3245.4h3.5B**6.1B*
NC14 Bolt Driver 2722722510.88S6.4636.574%C*79.412%B+49.5A++N/A1365.5h2B**5.6B++
MGR-S1 Gladius 167166652.554B*1.8629.251%B+24.096%C**63.8B**N/A2312.6h7.6B*25.8B++
AF-19 Mercenary 134133482.771M1.6526.553%B*28.571%A47.5A*N/A1482.8h8.8B**33B*
Shrike 134109422.595M*1.8257.111%C++2.752%C+45.4A++10.4C2482.4h4.6B**8.1B*
Frag Grenade 7979179N/A74.5854.898%AN/A790AN/A20580.1h3.1B++5.6B*
Breaker Rocket Pods 6966166S61.5848.174%C+N/A330M**15C+12970.2h6.2A+12.9B**
NC4 Mag-Shot 5959341.735A+2.6829.264%B25.424%B*45.4AN/A1541.3h5.3B**18.2B+
M40 Fury 5452152S47.5835.6%C++5.769%S130M*5D-4020.4h5.1A+14.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02450.1h
Medical Kit847051.3h
Nano-Armor Kit14,0640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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