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Primarch Veteran ShouWang[OPYN] ShouWang
VS BR 95

KDR: 2.73

Score: 86.4m

Last Seen: Nov 17th, 2018 4:15 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A VE-H Maw Flare VE6 Solstice SF Pulsar LSW Supernova VPC Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,384,857 MLG Score: 1107
Fun Score: N/A
Cheeseburgers Flipped: 2531TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.477%24.175%495331074124,2023.20034-0.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.39%-0.121C+0.529B+-0.382C-HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.195C++12.30.137C++47.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.977%2.052%10553110420,025298771576.70405280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%0.395B-0.352C--0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.30.659B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.236%6.497%1931410933,617198213721.82492263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.966%-0.551D0.528B+0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.3-0.045C+37.60.051C+86.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.126%70.159%193211051,699556210.305411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.268%-0.585D0.199C++0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.045C+2.90.077C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.005%12.129%193311042,292365340.627429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%-0.369C--0.481D-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.188C++40.184C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.4m192.7%288 (17.3k)256 (15.4k)2.72674201,38973,8573.2367895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS11071280220.338%17.935%36504:3436

28% Engineer51% Heavy Assault14% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:27 AMApr 20th, 2018 11:14 AMDec 5th, 2018 10:14 AM (142d) (PST)Nov 17th, 2018 12:31 PM (160d) (PST)Nov 17th, 2018 12:15 PM (160d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7501575930.5970.2190.1071.2650.0601107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9779,39735,5803613676415,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5626.4h/234.4d 37,670 36,119 53,281 427.2k 12,458 18,752 20,349 253.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:31,718
Deaths:13,575
KDR:2.337
Accuracy:20.472% D
HSR:25.774% C+
Betelgeuse 54-A
C-
Kills:25,275
Deaths:10,462
KDR:2.416
Accuracy:18.919% F
HSR:26.888% C-
VE-H Maw
C
Kills:13,887
Deaths:5,432
KDR:2.557
Accuracy:24.223% C
HSR:19.695% D
Flare VE6
C
Kills:11,744
Deaths:4,191
KDR:2.802
Accuracy:20.051% C-
HSR:22.897% C
Pulsar LSW
C++
Kills:10,675
Deaths:4,130
KDR:2.585
Accuracy:20.515% C-
HSR:25.152% C++
Lasher X2
C++
Kills:3,619
Deaths:1,407
KDR:2.572
Accuracy:26.138% C++
HSR:3.371% C
Orion VS54
B
Kills:2,779
Deaths:1,159
KDR:2.398
Accuracy:18.044% D
HSR:27.168% B
VX29 Polaris
C
Kills:2,722
Deaths:1,235
KDR:2.204
Accuracy:20.287% D
HSR:21.124% C
Ursa
C-
Kills:1,199
Deaths:403
KDR:2.975
Accuracy:20.091% C-
HSR:20.350% D
NS-15M2
C
Kills:1,190
Deaths:368
KDR:3.234
Accuracy:22.430% C
HSR:23.277% C
NSX Naginata
C
Kills:1,164
Deaths:496
KDR:2.347
Accuracy:20.897% C
HSR:24.055% C--
Kills:105,972
Deaths (as Heavy Assault):42,858
Deaths (to Heavy Assaults):23,446
KDR:2.47263
Kill Difference:63,114
Playtime:2,865.742 hours
Usage:51%
Score:46.507m
Score/min:270
Accuracy (listed only):21.097%
HSR (listed only):21.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:11,331
Deaths:2,436
KDR:4.651
Accuracy:19.773% D-
HSR:15.815% C
VE-S Canis
C-
Kills:5,137
Deaths:2,605
KDR:1.972
Accuracy:24.057% C--
HSR:16.644% C-
Pulsar C
C*
Kills:3,811
Deaths:1,702
KDR:2.239
Accuracy:20.280% D
HSR:24.167% C*
NSX Tanto
B+
Kills:2,309
Deaths:1,138
KDR:2.029
Accuracy:20.738% D--
HSR:28.714% B+
Pandora VX25
C
Kills:2,099
Deaths:1,022
KDR:2.054
Accuracy:36.834% C
HSR:11.434% D-
NS-11C
C+
Kills:1,314
Deaths:407
KDR:3.229
Accuracy:20.043% D
HSR:17.960% C+
Zenith VX-5
C++
Kills:1,227
Deaths:450
KDR:2.727
Accuracy:20.561% D--
HSR:22.412% C++
NSX-P Tanto
C**
Kills:1,183
Deaths:693
KDR:1.707
Accuracy:19.626% D*
HSR:27.134% C**
Eclipse VE3A
C+
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:19.014% F
HSR:19.316% C+
Serpent VE92
B*
Kills:1,160
Deaths:617
KDR:1.880
Accuracy:17.556% D*
HSR:24.655% B*
Solstice VE3
B+
Kills:1,153
Deaths:301
KDR:3.831
Accuracy:19.497% D
HSR:22.463% B+
NSX Tengu
B*
Kills:696
Deaths:452
KDR:1.540
Accuracy:30.182% D-
HSR:26.006% B*
NS Baron G5
C+
Kills:650
Deaths:423
KDR:1.537
Accuracy:39.794% C
HSR:14.462% C+
Eridani SX5
C++
Kills:303
Deaths:194
KDR:1.562
Accuracy:19.959% D*
HSR:20.462% C++
VX6-7
B*
Kills:242
Deaths:208
KDR:1.163
Accuracy:20.911% D
HSR:26.033% B*
Thanatos VE70
B*
Kills:108
Deaths:43
KDR:2.512
Accuracy:36% C
HSR:20.370% B*
Deimos VA29
B+
Kills:85
Deaths:71
KDR:1.197
Accuracy:46.084% D*
HSR:18.824% B+
Kills:33,978
Deaths (as Light Assault):13,467
Deaths (to Light Assaults):13,355
KDR:2.52306
Kill Difference:20,511
Playtime:761.398 hours
Usage:14%
Score:8.204m
Score/min:180
Accuracy (listed only):25.347%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:11,331
Deaths:2,436
KDR:4.651
Accuracy:19.773% D-
HSR:15.815% C
Pulsar C
C*
Kills:3,811
Deaths:1,702
KDR:2.239
Accuracy:20.280% D
HSR:24.167% C*
NSX Tanto
B+
Kills:2,309
Deaths:1,138
KDR:2.029
Accuracy:20.738% D--
HSR:28.714% B+
Pandora VX25
C
Kills:2,099
Deaths:1,022
KDR:2.054
Accuracy:36.834% C
HSR:11.434% D-
NS-11C
C+
Kills:1,314
Deaths:407
KDR:3.229
Accuracy:20.043% D
HSR:17.960% C+
Zenith VX-5
C++
Kills:1,227
Deaths:450
KDR:2.727
Accuracy:20.561% D--
HSR:22.412% C++
NSX-P Tanto
C**
Kills:1,183
Deaths:693
KDR:1.707
Accuracy:19.626% D*
HSR:27.134% C**
Eclipse VE3A
C+
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:19.014% F
HSR:19.316% C+
Serpent VE92
B*
Kills:1,160
Deaths:617
KDR:1.880
Accuracy:17.556% D*
HSR:24.655% B*
Solstice VE3
B+
Kills:1,153
Deaths:301
KDR:3.831
Accuracy:19.497% D
HSR:22.463% B+
NS Baron G5
C+
Kills:650
Deaths:423
KDR:1.537
Accuracy:39.794% C
HSR:14.462% C+
Eidolon VE33
B**
Kills:293
Deaths:97
KDR:3.021
Accuracy:23.955% D
HSR:32.765% B**
VX6-7
B*
Kills:242
Deaths:208
KDR:1.163
Accuracy:20.911% D
HSR:26.033% B*
VE-LR Obelisk
D-
Kills:203
Deaths:46
KDR:4.413
Accuracy:22.159% D**
HSR:24.138% D-
Thanatos VE70
B*
Kills:108
Deaths:43
KDR:2.512
Accuracy:36% C
HSR:20.370% B*
Deimos VA29
B+
Kills:85
Deaths:71
KDR:1.197
Accuracy:46.084% D*
HSR:18.824% B+
Kills:28,338
Deaths (as Engineer):10,359
Deaths (to Engineers):11,911
KDR:2.73559
Kill Difference:17,979
Playtime:1,558.328 hours
Usage:28%
Score:25.048m
Score/min:268
Accuracy (listed only):25.176%
HSR (listed only):21.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:5,137
Deaths:2,605
KDR:1.972
Accuracy:24.057% C--
HSR:16.644% C-
XM98
C+
Kills:1,512
Deaths:55
KDR:27.491
Accuracy:33.051% D
HSR:74.736% C+
NSX Tengu
B*
Kills:696
Deaths:452
KDR:1.540
Accuracy:30.182% D-
HSR:26.006% B*
NS-61 Emissary
C**
Kills:691
Deaths:530
KDR:1.304
Accuracy:24.543% D
HSR:17.800% C**
NS-357 Underboss
C
Kills:306
Deaths:302
KDR:1.013
Accuracy:25.669% D**
HSR:18.954% C
Eridani SX5
C++
Kills:303
Deaths:194
KDR:1.562
Accuracy:19.959% D*
HSR:20.462% C++
Manticore SX40
D*
Kills:224
Deaths:187
KDR:1.198
Accuracy:20.974% D*
HSR:13.393% D*
VA39 Spectre
C-
Kills:187
Deaths:25
KDR:7.480
Accuracy:26.635% D-
HSR:33.155% C-
NS-AM7 Archer
A*
Kills:96
Deaths:61
KDR:1.574
Accuracy:45.826% F
HSR:35.417% A*
Beamer VS3
C++
Kills:95
Deaths:3
KDR:31.667
Accuracy:21.085% D--
HSR:23.158% C++
Kills:9,247
Deaths (as Infiltrator):4,414
Deaths (to Infiltrators):12,893
KDR:2.09493
Kill Difference:4,833
Playtime:124.042 hours
Usage:2%
Score:0.765m
Score/min:103
Accuracy (listed only):27.198%
HSR (listed only):27.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C-
Kills:5,137
Deaths:2,605
KDR:1.972
Accuracy:24.057% C--
HSR:16.644% C-
Pandora VX25
C
Kills:2,099
Deaths:1,022
KDR:2.054
Accuracy:36.834% C
HSR:11.434% D-
NSX Tengu
B*
Kills:696
Deaths:452
KDR:1.540
Accuracy:30.182% D-
HSR:26.006% B*
NS Baron G5
C+
Kills:650
Deaths:423
KDR:1.537
Accuracy:39.794% C
HSR:14.462% C+
Terminus VX-9
C++
Kills:325
Deaths:124
KDR:2.621
Accuracy:21.692% D-
HSR:27.077% C++
Eridani SX5
C++
Kills:303
Deaths:194
KDR:1.562
Accuracy:19.959% D*
HSR:20.462% C++
NS-11A
B*
Kills:276
Deaths:120
KDR:2.300
Accuracy:19.521% D--
HSR:27.899% B*
Corvus VA55
C-
Kills:151
Deaths:74
KDR:2.041
Accuracy:18.626% D--
HSR:19.868% C-
Pulsar VS1
B+
Kills:125
Deaths:47
KDR:2.660
Accuracy:19.266% D-
HSR:23.200% B+
Thanatos VE70
B*
Kills:108
Deaths:43
KDR:2.512
Accuracy:36% C
HSR:20.370% B*
Deimos VA29
B+
Kills:85
Deaths:71
KDR:1.197
Accuracy:46.084% D*
HSR:18.824% B+
CME
C+
Kills:55
Deaths:10
KDR:5.500
Accuracy:18.290% F
HSR:21.818% C+
Kills:10,010
Deaths (as Combat Medic):5,185
Deaths (to Combat Medics):5,705
KDR:1.93057
Kill Difference:4,825
Playtime:37.980 hours
Usage:1%
Score:0.550m
Score/min:241
Accuracy (listed only):27.525%
HSR (listed only):20.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,683
Deaths:341
KDR:4.935
Accuracy:18.402% C+
HSR:21.509% C++
Blueshift VM5
C++
Kills:1,657
Deaths:341
KDR:4.859
Accuracy:18.742% C
HSR:21.666% C++
Comet VM2
A
Kills:1,278
Deaths:285
KDR:4.484
Accuracy:41.463% C+
HSR:6.651% A
Comet VM2
B*
Kills:1,080
Deaths:285
KDR:3.789
Accuracy:42.584% C
HSR:5.833% B*
NS-10 Burster
C+
Kills:521
Deaths:257
KDR:2.027
Accuracy:28.732% C+
HSR:4.990% C--
NS-10 Burster
C+
Kills:501
Deaths:256
KDR:1.957
Accuracy:29.436% C+
HSR:3.792% D
Nebula VM20
C**
Kills:414
Deaths:102
KDR:4.059
Accuracy:19.379% C**
HSR:21.981% C**
Vortex VM21
C+
Kills:344
Deaths:107
KDR:3.215
Accuracy:39.989% C+
HSR:1.744% D-
Nebula VM20
B+
Kills:276
Deaths:74
KDR:3.730
Accuracy:19.165% C++
HSR:22.464% B+
Quasar VM1
A
Kills:274
Deaths:59
KDR:4.644
Accuracy:17.749% B+
HSR:24.818% A
Vortex VM21
C+
Kills:261
Deaths:107
KDR:2.439
Accuracy:40.513% C+
HSR:2.682% D
Quasar VM1
A*
Kills:147
Deaths:30
KDR:4.900
Accuracy:19.166% C**
HSR:30.612% A*
Cosmos VM3
B**
Kills:60
Deaths:25
KDR:2.400
Accuracy:21.244% B**
HSR:16.667% D
Cosmos VM3
B**
Kills:54
Deaths:25
KDR:2.160
Accuracy:21.278% B**
HSR:14.815% D--
NS-20 Gorgon
A+
Kills:51
Deaths:11
KDR:4.636
Accuracy:27.271% C++
HSR:27.451% A+
Kills:8,601
Deaths (as MAX Suit):1,152.500
Deaths (to MAX Suits):3,143
KDR:7.46291
Kill Difference:7,448.500
Playtime:317.019 hours
Usage:6%
Score:5.371m
Score/min:282
Accuracy (listed only):27.007%
HSR (listed only):15.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:191
V. Kills:11 N/A
Deaths:21
KDR:9.095
Accuracy:45.535% C**
KPH:49.500 C+
VKPH:2.900 D-
Kills:191 (0 + 191)
Deaths:21
KDR:9.095
VKDR:0.524
Vehicle Kills:11
Kill Difference:170
Playtime:3.855 hours
Usage:0%
Score:0.041m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:45.535%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:8,992
V. Kills:1,313 N/A
Deaths:505
KDR:17.806
Accuracy:44.612% D
KPH:46.400 C*
VKPH:6.800 C
Supernova FPC
C*
Kills:8,161
V. Kills:4,906 166%
Deaths:823
KDR:9.916
Accuracy:47.721% D
KPH:26.600 C*
VKPH:16 C*
Supernova PC
C++
Kills:2,872
V. Kills:937 306%
Deaths:264
KDR:10.879
Accuracy:37.393% D*
KPH:22.600 C++
VKPH:7.400 C
Saron HRB
C+
Kills:1,058
V. Kills:628 168%
Deaths:199
KDR:5.317
Accuracy:42.314% C+
KPH:22.100 C
VKPH:13.100 C
E540 Halberd
C-
Kills:243
V. Kills:134 180%
Deaths:39
KDR:6.231
Accuracy:45.071% C
KPH:25.300 D
VKPH:14 C-
Aphelion VEX-4
C-
Kills:154
V. Kills:137 112%
Deaths:60
KDR:2.567
Accuracy:33.002% C
KPH:15.700 D-
VKPH:14 C-
M20 Basilisk
C+
Kills:129
V. Kills:46 274%
Deaths:23
KDR:5.609
Accuracy:27.336% C
KPH:18.600 C+
VKPH:6.600 C+
Proton II PPA
D--
Kills:128
V. Kills:9 N/A
Deaths:19
KDR:6.737
Accuracy:22.282% C
KPH:26.300 D--
VKPH:1.800 D--
Kills:21,737 (20,025 + 1,712)
Deaths:1,932
KDR:11.251
VKDR:4.198
Vehicle Kills:8,110
Kill Difference:19,805
Playtime:706.093 hours
Usage:13%
Score:7.998m
Score/min:189
Driving Accuracy:37.393%
Gunner Accuracy:22.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:274
V. Kills:252 108%
Deaths:107
KDR:2.561
Accuracy:50.589% B+
KPH:25.700 D
VKPH:23.600 C
E540 Halberd-H
D-
Kills:82
V. Kills:39 205%
Deaths:18
KDR:4.556
Accuracy:51.206% D-
KPH:27.400 D-
VKPH:13 D--
Kills:356 (0 + 356)
Deaths:125
KDR:2.848
VKDR:2.328
Vehicle Kills:291
Kill Difference:231
Playtime:13.653 hours
Usage:0%
Score:0.258m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:51.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:730
V. Kills:50 N/A
Deaths:46
KDR:15.870
Accuracy:15.635% C--
KPH:51.500 C
VKPH:3.500 C++
M20 Basilisk
C
Kills:407
V. Kills:146 277%
Deaths:108
KDR:3.769
Accuracy:36.345% C
KPH:16.800 C
VKPH:6 C-
M20 Basilisk
C
Kills:192
V. Kills:75 253%
Deaths:55
KDR:3.491
Accuracy:35.984% C
KPH:15.600 C-
VKPH:6.100 D
M40 Fury
D--
Kills:116
V. Kills:20 N/A
Deaths:31
KDR:3.742
Accuracy:22.667% D**
KPH:20 D--
VKPH:3.500 D*
M12 Kobalt
C-
Kills:110
V. Kills:5 N/A
Deaths:17
KDR:6.471
Accuracy:15.608% C-
KPH:35.700 D-
VKPH:1.600 C-
G30 Walker
C+
Kills:94
V. Kills:45 204%
Deaths:24
KDR:3.917
Accuracy:28.850% C+
KPH:11.100 C--
VKPH:5.300 D-
M60-G Bulldog
D*
Kills:72
V. Kills:4 N/A
Deaths:12
KDR:6
Accuracy:20.627% D**
KPH:10.800 D*
VKPH:0.600 D**
M40 Fury
D-
Kills:65
V. Kills:17 361%
Deaths:9
KDR:7.222
Accuracy:20.571% F-
KPH:20.700 D*
VKPH:5.400 D-
Kills:1,786 (0 + 1,786)
Deaths:302
KDR:5.914
VKDR:1.199
Vehicle Kills:362
Kill Difference:1,484
Playtime:77.911 hours
Usage:1%
Score:0.610m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:20.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:83
V. Kills:2 N/A
Deaths:13
KDR:6.385
Accuracy:31.665% C
KPH:64.800 C+
VKPH:1.600 D**
Kills:83 (0 + 83)
Deaths:13
KDR:6.385
VKDR:0.154
Vehicle Kills:2
Kill Difference:70
Playtime:1.282 hours
Usage:0%
Score:0.014m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:31.665%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 31,97731,71813,5752.337C**0.3920.472%D25.774%C+45.6C++N/A106696h13C63.4C+
Betelgeuse 54-A 25,46725,27510,4622.416C+0.3118.919%F26.888%C-46.9C--N/A117538.9h12.2D64.5D**
VE-H Maw 13,99813,8875,4322.557B*0.1724.223%C19.695%D53.5C*N/A139259.4h11.5C+47.5C+
Flare VE6 11,82211,7444,1912.802A+0.0820.051%C-22.897%C43.8C++N/A117268.4h11C++54.8C+
Solstice SF 11,42011,3312,4364.651M**1.9219.773%D-15.815%C28.3B+N/A96400.4h10.6C**53.9C++
Pulsar LSW 10,74210,6754,1302.585B**0.1420.515%C-25.152%C++42.3C+N/A113252.3h12.1C*58.8C++
Supernova VPC 10,3058,99250517.806B++15.0844.612%D1.69%C*46.4C*6.8C168193.8h3.1C**6.9C++
Supernova FPC 13,0678,1618239.916B++7.1947.721%D2.242%C+26.6C*16C*198306.3h5.7C+11.8C
VE-S Canis 5,1655,1372,6051.972B++0.7524.057%C--16.644%C-33.8C+N/A81152.2h12.9C+53.5C+
Pulsar C 3,8553,8111,7022.239B*0.4920.28%D24.167%C*22.4CN/A65170.1h12.6C+61.9C+
Lasher X2 3,7123,6191,4072.572A**0.1526.138%C++3.371%C46.2B*1.2B++13478.3h20.3C+77.5C**
Supernova PC 3,8092,87226410.879B**8.1537.393%D*2.646%C**22.6C++7.4C123126.9h4.2B++11.1C++
Orion VS54 2,7912,7791,1592.398B++0.3318.044%D27.168%B35.4C*N/A19378.5h11.6B+64.3C*
VX29 Polaris 2,7332,7221,2352.204B++0.5220.287%D21.124%C42.9C+N/A14663.5h12.4C++61.3C+
NSX Tanto 2,3372,3091,1382.029B**0.7020.738%D--28.714%B+21.4CN/A52108.1h14.9C+71.8C
Nemesis VSH9 3,2362,2091,3911.588A++1.1463.988%C*4.074%B**24.6B+11.4C*19989.7h6.3B*9.9B*
Proximity Mine 2,1482,1475084.226C++1.5047.393%B+N/A128.6C*N/A35516.7h2C+4.3B+
Pandora VX25 2,1022,0991,0222.054B**0.6736.834%C11.434%D-41.6C*N/A14050.4h4B+10.9C**
MANA Anti-Vehicle Turret 3,1112,0094604.367B**1.6452.928%C2.19%D--20090S11020M+2999320.1h7.3C++13.9C*
Blueshift VM5 1,7071,6833414.935A2.2118.402%C+21.509%C++25.4C-N/A7666.2h14.4B+78.5C**
The Kraken 2,4501,6818062.086B0.6465.176%B+1.487%C42.4C+19.4C+24939.6h4.7C-7.3C+
Blueshift VM5 1,6711,6573414.859A2.1318.742%C21.666%C++25C--N/A7466.2h15.2B+81C**
XM98 1,5131,5125527.491U24.7633.051%D74.736%C+29.7C**N/A10250.9h2.4C**7.4C+
Hades VSH4 2,2621,4949291.608A*1.1269.46%C*2.41%C+29.9B15.4B+20550h6.3B*9.1B**
NS-11C 1,3241,3144073.229M0.5020.043%D17.96%C+30.1C*N/A10743.7h14.5C++72.5C+
Comet VM2 1,6531,2782854.484S1.7641.463%C+6.651%A18.1A5.3B+11670.5h20.1B+48.5B
NS Annihilator 2,0821,2524053.091S0.3679.616%CN/A17.9A++11.9B*16669.9h7.2A+9.1A+
Zenith VX-5 1,2441,2274502.727A+0.0020.561%D--22.412%C++21.9C-N/A7056h14C+68.3C
Ursa 1,2061,1994032.975A*0.2520.091%C-20.35%D39.7C++N/A14230.2h12.6C62.6C+
NS-15M2 1,1971,1903683.234B**0.5122.43%C23.277%C48.8C*N/A22424.4h11.4B+51C**
NSX-P Tanto 1,2001,1836931.707B*1.0219.626%D*27.134%C**20.3CN/A5558.2h14.3C**72.9C+
Eclipse VE3A 1,1831,1707051.66C++1.0719.014%F19.316%C+22.6DN/A5851.8h13.6C71.4D*
NSX Naginata 1,1771,1644962.347B**0.3820.897%C24.055%C--47.9C**N/A12724.3h12.6C+60.4C++
Serpent VE92 1,1621,1606171.88B*0.8517.556%D*24.655%B*23.2CN/A9150h12.2B69.6C+
Solstice VE3 1,1651,1533013.831S1.1019.497%D22.463%B+28.8B++N/A23140h14B+71.6C*
Frag Grenade 1,1481,13311133N/A1,130.2742.965%CN/A1030A*13.6B+34561.1h2.1A+4.8B**
Comet VM2 1,3781,0802853.789M*1.0642.584%C5.833%B*15.4B++4.2C8970.2h24.4B57.4C**
Saron HRB 1,6861,0581995.317C++2.5942.314%C+1.701%C++22.1C13.1C34447.8h25.5C60.3C
C-4 1,4361,0253542.895B**0.1722.627%DN/A119.2B*47.8A13868.6h1.2B+5.4B
Tank Mine 1,5189971317.611M4.8846.863%B**N/A134.7B+70.4C**12197.4h2.7D*5.8B
NSX Masamune 1,5029599121.052B1.6760.707%C**1.251%D24.6C13.9C+17139h22.1D--36.4D
NS Decimator 1,3199356621.412B+1.3163.984%B+4.92%A*36.1C++14.8C+30625.9h5.4C8.5C+
S1 1,2438405951.412A1.3161.129%B+1.905%C--29.2B+14C++39428.8h6.3C**10.3B+
M12 Kobalt 7807304615.87B13.1415.635%C--17.397%C+51.4C3.5C++13914.2h17.5B+111.8C++
NSX Tengu 7026964521.54B1.1930.182%D-26.006%B*23C--N/A5630.2h13.6C++45C+
NS-61 Emissary 6926915301.304B++1.4224.543%D17.8%C**24.2C+N/A7028.6h8.6B++34.8B++
NS Baron G5 6536504231.537B+1.1939.794%C14.462%C+26CN/A7125h4.6C++11.7C+
MANA Anti-Personnel Turret 5975881913.079N/A0.3515.818%UN/A5880U90U14541600.1h18.6T*117.4T*
C-4 ARX 6885773511.644C+1.0825.102%CN/A140.7B+27.1C-6774.1h1.1B+4.2B
Spear Anti-Vehicle Phalanx Turret 934563589.707B+6.9838.403%D4.618%C**25.4D16.7C-26322.2h11.3C-29.4C--
NS-10 Burster 9425212572.027A++0.7028.732%C+4.99%C--4.9C4C**62105.8h131.8C*458.7C*
NS-10 Burster 9115012561.957B**0.7729.436%C+3.792%D5C4.1C*63100.9h129.8B+441B+
Nebula VM20 4194141024.059A1.3319.379%C**21.981%C**25.7C-N/A9616.1h16.1C++83B
M20 Basilisk 5534071083.769B1.0436.345%C6.88%B+16.8C6C-13024.2h91.4C**251.6C*
Vortex VM21 6513441073.215A*0.4939.989%C+1.744%D-8.2C+7.3B+9242h37.9C**94.9C**
Terminus VX-9 3303251242.621A0.1121.692%D-27.077%C++29.5CN/A13311h14.6D67.5C--
Sticky Grenade 3343201320N/A317.2756.345%B+N/A1066.7B46.7M**39510.3h1.7B++3.1B+
NS-357 Underboss 3063063021.013C+1.7125.669%D**18.954%C25.5C--N/A9612h3.6B++14.1C
Eridani SX5 3043031941.562B1.1619.959%D*20.462%C++12.9D-N/A7723.4h13.4C+67.2C-
Eidolon VE33 301293973.021A+0.2923.955%D32.765%B**25.7C++N/A17111.4h12.4D51.7D
Nebula VM20 280276743.73B**1.0019.165%C++22.464%B+24.4C--N/A8811.3h16.4C++85.4C**
NS-11A 2772761202.3B**0.4319.521%D--27.899%B*35.4C*N/A1517.8h13B66.7C+
Aphelion VEX-4H 5262741072.561C0.1750.589%B+2.19%D25.6D23.6C31010.7h71.2C140.7C++
Quasar VM1 278274594.644A*1.9217.749%B+24.818%A18.1CN/A13615.1h16.1C+90.5C*
Vortex VM21 5022611072.439A++0.2940.513%C+2.682%D6.2C5.7B6842h50.6C++124.9C*
E540 Halberd 377243396.231C3.5045.071%C2.881%C**25.3D14C-3559.6h7.8D**17.3D--
VX6-7 2442422081.163C+1.5620.911%D26.033%B*15.3DN/A8315.8h13.4C+64C+
Manticore SX40 2242241871.198C*1.5320.974%D*13.393%D*22.9CN/A859.8h6.8B+32.6C+
Anti-Vehicle Grenade 2532161216N/A213.2741.557%D--N/A240D41.1D18310.9h6.2C+14.8C
VE-LR Obelisk 210203464.413A+1.6922.159%D**24.138%D-36.3C++1.3B*1335.6h6.9C++31.1C--
M20 Basilisk 267192553.491B+0.7635.984%C5.729%C++15.6C-6.1D15312.3h100.2C*278.4C++
L105 Zephyr 202191219.095C++6.3745.535%C**1.047%C*49C+2.8D-1773.9h6.4C++14.1B
VA39 Spectre 187187257.48S4.7526.635%D-33.155%C-21.7C+N/A2248.6h6.8C+25.7C
Rocklet Rifle 2921701691.006B+1.7248.777%C-N/A20.5D14.7D-3808.3h43.6C89.5C
Spear Anti-Vehicle Phalanx Turret 261162627C**24.2755.258%C+1.852%D-35.2C+21.5C+2224.6h12.1C**21.9B+
Aphelion VEX-4 291154602.567D0.1633.002%C2.597%D15.7D-14C-3089.8h88.9D--269.3D-
Corvus VA55 153151742.041B**0.6918.626%D--19.868%C-33.6BN/A2484.5h13.4C71.8D
Quasar VM1 148147304.9A+2.1719.166%C**30.612%A*28.8CN/A1035.1h13.4C*70B
Spear Anti-Vehicle Phalanx Tower 205139434.75B**32.0255.389%B+4.317%C++35.6C16.9D2763.9h13.5D24.4C
M20 Basilisk 175129235.609A*2.8827.336%C5.426%C*18.7C+6.7C+1366.9h69.6B+254.5C**
Proton II PPA 137128196.737C-4.0122.282%CN/A26.1D--1.8D--1314.9h18F-80.6D**
Pulsar VS1 128125472.66A++0.0719.266%D-23.2%B+18.7CN/A4446.7h16.1C83.5C
M40 Fury 136116313.742C1.0222.667%D**2.586%B**20D--3.4D*1535.8h16.1C+71.1D-
Aspis Anti-Aircraft Phalanx Turret 227112234.87B+2.1419.177%D--N/A7.1D7.3D12415.7h116.1B**605.7C*
M12 Kobalt 115110176.471C-3.7415.608%C-21.818%B*35.5D-1.6C-1563.1h22.5C--144C
Thanatos VE70 108108432.512A*0.2136%C20.37%B*27C+N/A4964h3.5B**9.7B+
Lancer VS22 187101721.403B*1.3257.737%C-N/A10.4C8.9D4419.7h25.3C++43.8C++
NS-AM7 Archer 11296611.574M1.1545.826%F35.417%A*10.9B*1.8D1168.8h15.6B+33.9C*
Beamer VS3 9595331.667U28.9421.085%D--23.158%C++18.6CN/A2105.1h7.7B+36.5C+
G30 Walker 13994243.917C*1.1928.85%C+1.064%D**11.1C--5.3D-1028.5h201.7B699.1B
Deimos VA29 8685711.197C+1.5346.084%D*18.824%B+26.6DN/A2843.2h3D6.5D
CAS 14-E 8583136.385C-3.6631.665%CN/A63.8C+1.5D**1811.3h26.5B+83.7B+
E540 Halberd-H 12182184.556C1.8351.206%D-2.439%B+27.3D-13D--3333h5.4B+10.6C*
M60-G Bulldog 7672126B+3.2720.627%D**4.167%B++10.7D*N/A776.7h8.5C+41.2D*
NS-R3 Swarm 11669611.131A++1.6059.343%D*N/A8.1C++5.5C1348.5h21.7B*36.6B++
M40 Fury 826597.222C+4.5020.571%F-1.538%C21D*5.5D-1373.1h14C++67.9D*
Cosmos VM3 6060252.4C**0.3321.244%B**16.667%D26.1CN/A2252.3h13.3C**62.5B++
CME 5555105.5S2.7718.29%F21.818%C+39.3C**N/A3591.4h10.3B**56.4C+
M60-A Bulldog 615569.167C6.4441.228%D7.273%M**28.9C3.2C1371.9h5.1B+12.4B
Cosmos VM3 5554252.16C*0.5721.278%B**14.815%D--23.5CN/A1622.3h14.9C+70.1B+
NS-20 Gorgon 5551114.636M*1.9127.271%C++27.451%A+19.6C++1.5C+832.6h26B++95.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,8923.3h
Spawn Beacon92,5481.5h
Nano-Armor Kit5351,382,58983.3h
Repair Module0580.5h
Nanite Revive Grenade0850h
Medical Applicator4152,0933.6h
Spitfire Auto-Turret928,1718.2h
NS Patriot Flare Gun59841h
Motion Spotter38011h
Deconstruction Tool01,5970.1h
Ammunition Package1786,9753.3h
Medical Kit88618,88314.7h
Anti-Infantry MANA Turret77941.4h
Hardlight Barrier72210.7h
V30-F Starfall1900.1h
Nano-Repair Grenade01730h
Recon Detection Device41,4755.3h
Shield Recharging Field3800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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