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Primarch Shpiler666[CAGl] Shpiler666
VS BR 99

KDR: 9.89

Score: 15.6m

Last Seen: Jul 14th, 2019 1:40 PM
- OFFLINE - 7.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 28
Level Progress (to 100): 2%
Level 100 Progress: 83% 116h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Maelstrom Turbo Laser Orion VS54 Solstice VE3 Hornet Missiles Saron Laser Cannon Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.552%22.196%612512092,9963.524716.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.967%1.244B**0.198C++-0.049C+HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.379C**12.70.107C+33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.726%0.9%1795312112,555162128315.6749199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.438%-0.487D-0.634D0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.70.184C++43.10.186C++88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.716%0.36%61622121212,230261569846.6794215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.802%-0.32C-1.415D**2.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.574B+6.20.505B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.633%1.061%2202412102,35714199716.7163236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.443%0.133C++-0.836D-1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.795B++9.20.769B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 28
15.6m263.4%472 (28.3k)453 (27.2k)9.8867824,5392,48214.16499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214145819.914%3.264%6513:535

90% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMJul 14th, 2019 6:09 PM (2d) (PST)Jul 14th, 2019 12:08 PM (2d) (PST)Jul 14th, 2019 9:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,676251,6510.7130.0720.0232.5900.271374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,5531,47999,07443411551627,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.8h/23.9d 10,616 801 7,192 89.2k 238 751 9,318 57.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,184
Deaths:622
KDR:1.904
Accuracy:28.186% B**
HSR:16.216% D
Kills:1,184
Deaths (as Engineer):622
Deaths (to Engineers):787
KDR:1.90354
Kill Difference:562
Playtime:514.931 hours
Usage:90%
Score:14.502m
Score/min:469
Accuracy (listed only):28.186%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,509
Deaths:511
KDR:2.953
Accuracy:26.870% B**
HSR:26.441% C*
Kills:1,509
Deaths (as Heavy Assault):511
Deaths (to Heavy Assaults):449
KDR:2.95303
Kill Difference:998
Playtime:38.150 hours
Usage:7%
Score:0.728m
Score/min:318
Accuracy (listed only):26.870%
HSR (listed only):26.441%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,184
Deaths:622
KDR:1.904
Accuracy:28.186% B**
HSR:16.216% D
NS-7 PDW
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:33.466% A++
HSR:24.561% B**
Kills:1,241
Deaths (as Light Assault):652
Deaths (to Light Assaults):358
KDR:1.90337
Kill Difference:589
Playtime:10.993 hours
Usage:2%
Score:0.257m
Score/min:389
Accuracy (listed only):30.826%
HSR (listed only):20.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C**
Kills:155
Deaths:108
KDR:1.435
Accuracy:22.789% D
HSR:24.516% C**
NS-7 PDW
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:33.466% A++
HSR:24.561% B**
Kills:212
Deaths (as Infiltrator):138
Deaths (to Infiltrators):260
KDR:1.53623
Kill Difference:74
Playtime:4.240 hours
Usage:1%
Score:0.038m
Score/min:150
Accuracy (listed only):28.128%
HSR (listed only):24.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:91
Deaths:48
KDR:1.896
Accuracy:29.964% A
HSR:24.176% B+
NS-7 PDW
A++
Kills:57
Deaths:30
KDR:1.900
Accuracy:33.466% A++
HSR:24.561% B**
Kills:148
Deaths (as Combat Medic):78
Deaths (to Combat Medics):151
KDR:1.89744
Kill Difference:70
Playtime:4.808 hours
Usage:1%
Score:0.073m
Score/min:251
Accuracy (listed only):31.715%
HSR (listed only):24.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M**
Kills:1,616
V. Kills:769 210%
Deaths:207
KDR:7.807
Accuracy:33.437% B+
KPH:61.900 M**
VKPH:29.400 M
Hornet Missiles
B++
Kills:1,127
V. Kills:694 162%
Deaths:73
KDR:15.438
Accuracy:64.953% B
KPH:99.100 B+
VKPH:61 B++
Saron Laser Cannon
A*
Kills:807
V. Kills:423 190%
Deaths:220
KDR:3.668
Accuracy:29.035% C-
KPH:38.400 A*
VKPH:20.100 A++
Coyote Missiles
B++
Kills:68
V. Kills:35 189%
Deaths:13
KDR:5.231
Accuracy:58.191% B++
KPH:31.100 C
VKPH:16 C-
Kills:3,618 (2,423 + 0)
Deaths:513
KDR:7.053
VKDR:3.745
Vehicle Kills:1,921
Kill Difference:3,105
Playtime:60.686 hours
Usage:11%
Score:1.377m
Score/min:378
Piloting Accuracy:29.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:132
V. Kills:65 200%
Deaths:37
KDR:3.568
Accuracy:56.718% B**
KPH:11.700 B++
VKPH:5.800 C
Kills:132 (132 + 0)
Deaths:37
KDR:3.568
VKDR:1.757
Vehicle Kills:65
Kill Difference:95
Playtime:11.248 hours
Usage:2%
Score:0.046m
Score/min:68
Piloting Accuracy:56.718%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:539
V. Kills:264 203%
Deaths:31
KDR:17.387
Accuracy:28.034% C
KPH:25.500 A++
VKPH:12.500 B++
L100 Python AP
A*
Kills:396
V. Kills:167 236%
Deaths:16
KDR:24.750
Accuracy:48.610% D--
KPH:57.500 A*
VKPH:24.200 B**
Kills:935 (935 + 0)
Deaths:47
KDR:19.894
VKDR:9.170
Vehicle Kills:431
Kill Difference:888
Playtime:28.028 hours
Usage:5%
Score:0.433m
Score/min:258
Driving Accuracy:48.610%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:11,691
V. Kills:5,171 226%
Deaths:344
KDR:33.986
Accuracy:52.931% C+
KPH:53.600 M
VKPH:23.700 A++
E540 Halberd
A+
Kills:2,028
V. Kills:773 262%
Deaths:47
KDR:43.149
Accuracy:52.473% B++
KPH:49.100 A+
VKPH:18.700 B
Supernova PC
A**
Kills:196
V. Kills:72 268%
Deaths:11
KDR:17.818
Accuracy:57.287% B*
KPH:46.200 A*
VKPH:17 A**
Saron HRB
B**
Kills:133
V. Kills:64 205%
Deaths:12
KDR:11.083
Accuracy:53.170% B**
KPH:31.300 B+
VKPH:15.100 C+
G40-F Ranger
C+
Kills:132
V. Kills:76 171%
Deaths:8
KDR:16.500
Accuracy:30.268% C+
KPH:33.800 C
VKPH:19.500 C
Kills:14,180 (11,887 + 2,293)
Deaths:422
KDR:33.602
VKDR:14.588
Vehicle Kills:6,156
Kill Difference:13,758
Playtime:271.841 hours
Usage:47%
Score:6.289m
Score/min:386
Driving Accuracy:57.287%
Gunner Accuracy:30.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:64
V. Kills:5 N/A
Deaths:1
KDR:64
Accuracy:14.092% D
KPH:59.100 C+
VKPH:4.600 B+
Kills:64 (0 + 64)
Deaths:1
KDR:64
VKDR:5
Vehicle Kills:5
Kill Difference:63
Playtime:1.084 hours
Usage:0%
Score:0.014m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:14.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,86211,69134433.985S24.1052.931%C+N/A53.6M23.7A++360218.1h3.5B**6.6B**
E540 Halberd 2,8012,0284743.149M+33.2652.473%B++N/A49.1A+18.7B51341.3h4.6B**8.8B**
Maelstrom Turbo Laser 2,3851,6162077.807A**2.0833.437%B+1.052%D-61.9M**29.5M35426.1h37.1B**111B**
Orion VS54 1,5241,5095112.953B**6.9326.87%B**26.441%C*56.3B**N/A15826.8h11.6B+43C**
Solstice VE3 1,2231,1846221.904A+7.9828.186%B**16.216%D14.5CN/A4881.4h15C*53.3C**
Hornet Missiles 1,8211,1277315.438A*5.5564.953%BN/A98.9B+60.9B++64111.4h7.2B+11B++
Saron Laser Cannon 1,2308072203.668B+6.2229.035%C-N/A38.4A*20.1A++28321h50.7B**174.5B**
Skyguard 8035393117.387S7.5028.034%C1.113%D25.5A++12.5B++20421.1h63.5A+226.3B**
L100 Python AP 5633961624.75S14.8648.61%D--N/A57.4A*24.2B**4206.9h3A+6.2B**
Tank Mine 3782611123.727U13.8467.696%A**N/A290M**130A*20050.9h2.5D--3.7A+
Supernova PC 2681961117.818A++7.9357.287%B*N/A46.7A*17.1A**4144.2h5.2C++9.1B+
Beamer VS3 1561551081.435B*8.4522.789%D24.516%C**48.4B**N/A1363.2h5.9B**26C*
Saron HRB 1971331211.083A1.2053.17%B**1.504%C+31.7B++15.2C+3764.2h27.9D52.5C++
G40-F Ranger 208132816.5A+6.6130.268%C+N/A33.8C19.5C4443.9h56.5B++186.7B+
CAS30 Tank Buster 197132373.568A++6.3256.718%B**N/A11.8B++5.8C6811.2h70.3C123.9C**
S1 15598382.579M*7.3161.678%B+1.02%D--37.7B*21.9A4472.6h7.3C+11.8C++
Pulsar VS1 9291481.896B**7.9929.964%A24.176%B+39.6B*N/A1442.3h13.7B+45.8B++
Force-Blade 93901,5890.057B**9.8313.105%D**1.111%D-0.5CN/A1177.3h1.5B*11.7C+
Coyote Missiles 10368135.231B**4.6658.191%B++N/A30.9C15.9C-2162.2h34.5B+59.3B+
M12 Kobalt 6964164S54.1114.092%D18.75%C++58.2C+4.5B+2191.1h18.1C**128.2C+
NS-7 PDW 5757301.9A7.9933.466%A++24.561%B**63.3A++N/A1600.9h13.2B+39.6B++
C-4 745687M**2.8955.952%SN/A280S90S58360.2h0.8A1.5A++
Lancer VS22 8653163.313M++6.5755.283%D-N/A31.2A*19.4B**3221.7h9.8B++17.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97960.5h
Nano-Armor Kit75601,23341.4h
Medical Applicator52,6120.2h
Spitfire Auto-Turret01,0880.8h
Ammunition Package21,1700.3h
Anti-Infantry MANA Turret11640.2h
Nano-Repair Grenade06620.2h
AP30 Shredder0590h
Recon Detection Device0930.2h

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