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Immortal Shpiler666[CAGl] Shpiler666
VS BR 70

KDR: 7.71

Score: 5.5m

Last Seen: Jan 21st, 2019 1:22 PM
- OFFLINE - 20.6 hour(s)

Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Leader of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 16
Level Progress (to 71): 37%
Level 100 Progress: 29% 487h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Orion VS54 Saron Laser Cannon Solstice VE3 Hornet Missiles Skyguard Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.026%23.177%650310191,5363.674644.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.959%1.274A0.419B0.257C*HEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.399B12.70.132C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.881%0.632%1118110217917344010.6892179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.786D--0.864D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.033C+50.40.059C+118.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.557%0.468%4609210203,20688152536.0225210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.091%-0.556D-1.471F2.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.229C++8.70.164C++15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.221%1.036%2944210201,5447264921.4444238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.096%0.181C++-0.82D-3.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.877B*5.30.859B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 16
5.5m263.7%457 (27.4k)433 (26k)7.709288,8041,14211.20470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102249320.736%4.884%10111:072

86% Engineer10% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMJan 22nd, 2019 1:40 AM (2h) (PST)Jan 21st, 2019 1:46 PM (14h) (PST)Jan 21st, 2019 9:22 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,613321,5810.6900.0900.0342.4590.242550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,7511,91794,83441521481525,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
212.6h/8.9d 3,991 430 2,323 31.4k 101 280 3,088 20.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:616
Deaths:314
KDR:1.962
Accuracy:30.196% A+
HSR:16.396% D
Kills:616
Deaths (as Engineer):314
Deaths (to Engineers):363
KDR:1.96178
Kill Difference:302
Playtime:181.854 hours
Usage:86%
Score:4.981m
Score/min:456
Accuracy (listed only):30.196%
HSR (listed only):16.396%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:850
Deaths:274
KDR:3.102
Accuracy:26.465% B**
HSR:27.647% B+
Kills:850
Deaths (as Heavy Assault):274
Deaths (to Heavy Assaults):193
KDR:3.10219
Kill Difference:576
Playtime:22.013 hours
Usage:10%
Score:0.393m
Score/min:297
Accuracy (listed only):26.465%
HSR (listed only):27.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:616
Deaths:314
KDR:1.962
Accuracy:30.196% A+
HSR:16.396% D
Kills:616
Deaths (as Light Assault):314
Deaths (to Light Assaults):168
KDR:1.96178
Kill Difference:302
Playtime:4.976 hours
Usage:2%
Score:0.115m
Score/min:384
Accuracy (listed only):30.196%
HSR (listed only):16.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B*
Kills:70
Deaths:53
KDR:1.321
Accuracy:22.364% D
HSR:28.571% B*
Kills:70
Deaths (as Infiltrator):53
Deaths (to Infiltrators):136
KDR:1.32075
Kill Difference:17
Playtime:2.917 hours
Usage:1%
Score:0.023m
Score/min:133
Accuracy (listed only):22.364%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:791
V. Kills:416 190%
Deaths:212
KDR:3.731
Accuracy:29.881% C
KPH:41.600 M
VKPH:21.900 A++
Hornet Missiles
B*
Kills:454
V. Kills:282 160%
Deaths:40
KDR:11.350
Accuracy:63.784% C*
KPH:92.200 B+
VKPH:57.300 B*
Kills:1,245 (791 + 0)
Deaths:252
KDR:4.940
VKDR:2.770
Vehicle Kills:698
Kill Difference:993
Playtime:23.929 hours
Usage:11%
Score:0.495m
Score/min:345
Piloting Accuracy:29.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:250
V. Kills:130 191%
Deaths:13
KDR:19.231
Accuracy:30.198% C++
KPH:25.500 A++
VKPH:13.300 B**
Kills:250 (250 + 0)
Deaths:13
KDR:19.231
VKDR:10
Vehicle Kills:130
Kill Difference:237
Playtime:9.811 hours
Usage:5%
Score:0.127m
Score/min:216
Driving Accuracy:30.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,956
V. Kills:1,314 225%
Deaths:101
KDR:29.267
Accuracy:53.084% C+
KPH:48.400 A**
VKPH:21.500 A+
E540 Halberd
A++
Kills:1,484
V. Kills:566 262%
Deaths:32
KDR:46.375
Accuracy:52.465% B+
KPH:49.500 A++
VKPH:18.900 B
Supernova PC
A*
Kills:164
V. Kills:57 283%
Deaths:10
KDR:16.400
Accuracy:57.561% B**
KPH:45.800 A*
VKPH:15.900 A*
Kills:4,604 (3,120 + 1,484)
Deaths:143
KDR:32.196
VKDR:13.545
Vehicle Kills:1,937
Kill Difference:4,461
Playtime:94.630 hours
Usage:45%
Score:2.178m
Score/min:384
Driving Accuracy:57.561%
Gunner Accuracy:52.465%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:60
V. Kills:5 N/A
Deaths:1
KDR:60
Accuracy:12.596% D--
KPH:70.200 C++
VKPH:5.900 B**
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:5
Vehicle Kills:5
Kill Difference:59
Playtime:0.855 hours
Usage:0%
Score:0.011m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:12.596%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,2702,95610129.267M**21.5653.084%C+N/A48.4A**21.5A+39261.1h3.8B**7.2B*
E540 Halberd 2,0501,4843246.375M*38.6752.465%B+N/A49.5A++18.9B37630h4.9B*9.4B*
Orion VS54 8568502743.102B**4.6126.465%B**27.647%B+53.1B**N/A14516h11.3B+42.9B++
Saron Laser Cannon 1,2077912123.731B++3.9829.881%CN/A41.6M21.9A++27519h50.4B**168.7B**
Solstice VE3 6376163141.962A++5.7530.196%A+16.396%D17.5C+N/A5835.1h15.3C*50.5B+
Hornet Missiles 7364544011.35A3.6463.784%C*N/A92.7B+57.6B*6124.9h6.9B+10.9B++
Skyguard 3802501319.231S11.5230.198%C++1.2%D25.5A++13.3B**2169.8h66.9A+221.6A
Supernova PC 2211641016.4A++8.6957.561%B**N/A45.6A*15.8A*3023.6h5.2C++9B+
S1 11572332.182M5.5360.532%B+1.389%D-34.3B*20.5A3522.1h7.9C-13.1C+
Beamer VS3 7070531.321B++6.3922.364%D28.571%B*70A*N/A2101h6B*26.8C*
Tank Mine 9566233U25.2974.597%M++N/A660U290S36590.1h2.8D**3.8A+
M12 Kobalt 6560160S52.2912.596%D--18.333%C++66.7C+5.6B**2230.9h14.6B*115.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01500h
Spawn Beacon72110.2h
Nano-Armor Kit27204,10413.4h
Medical Applicator31,1720.1h
Spitfire Auto-Turret02180.1h
Anti-Infantry MANA Turret11190.1h
Ammunition Package14760.1h
Recon Detection Device0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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