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Immortal Shpiler666[CAGl] Shpiler666
VS BR 69

KDR: 9.26

Score: 20.9m

Last Seen: Jan 11th, 2020 1:54 PM
- OFFLINE - 40.6 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser E540 Halberd Orion VS54 Hornet Missiles L100 Python AP Solstice VE3 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.112%21.689%610712253,8133.201516.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.985%1.275A0.183C++-0.104C+HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.375C**130.097C+33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.479%1.152%2016312294,426264215416.7019205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.596%-0.309C-0.322C0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.30.243C++42.20.207C++80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%0.36%57383122916,100371722943.2796223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.378%-0.323C-1.397D**1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.586B+60.519B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.47%1.513%1584512272,644213110512.4131239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.704%0.016C+-0.721D-1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.788B++9.30.769B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.157%11.957%15841123118410531.75238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.352C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.006C+6.1-0.247C7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m266.5%466 (28k)448 (26.9k)9.2615333,1473,57913.080869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232197821.541%3.37%7312:597

88% Engineer7% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMJan 11th, 2020 10:43 AM (15d) (PST)Jan 11th, 2020 12:26 PM (15d) (PST)Jan 11th, 2020 9:54 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,665261,6390.7100.0770.0242.6050.268410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,8941,57598,31943511561626,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
778.3h/32.4d 13,669 1,117 10,606 121.7k 339 989 12,507 77.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,346
Deaths:770
KDR:1.748
Accuracy:28.546% B**
HSR:16.345% D
Thanatos VE70
B++
Kills:184
Deaths:106
KDR:1.736
Accuracy:46.157% B++
HSR:11.957% D-
Kills:1,530
Deaths (as Engineer):876
Deaths (to Engineers):1,175
KDR:1.74658
Kill Difference:654
Playtime:681.897 hours
Usage:88%
Score:19.035m
Score/min:465
Accuracy (listed only):37.351%
HSR (listed only):14.151%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,982
Deaths:680
KDR:2.915
Accuracy:26.980% B**
HSR:25.883% C++
Ursa
B
Kills:87
Deaths:29
KDR:3
Accuracy:24.724% B
HSR:17.241% D--
Kills:2,069
Deaths (as Heavy Assault):709
Deaths (to Heavy Assaults):648
KDR:2.91819
Kill Difference:1,360
Playtime:55.212 hours
Usage:7%
Score:1.063m
Score/min:321
Accuracy (listed only):25.852%
HSR (listed only):21.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,346
Deaths:770
KDR:1.748
Accuracy:28.546% B**
HSR:16.345% D
Thanatos VE70
B++
Kills:184
Deaths:106
KDR:1.736
Accuracy:46.157% B++
HSR:11.957% D-
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Kills:1,588
Deaths (as Light Assault):906
Deaths (to Light Assaults):529
KDR:1.75276
Kill Difference:682
Playtime:26.166 hours
Usage:3%
Score:0.617m
Score/min:393
Accuracy (listed only):36.372%
HSR (listed only):17.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C++
Kills:165
Deaths:119
KDR:1.387
Accuracy:23.491% D
HSR:23.636% C++
Soldier Soaker
D-
Kills:162
Deaths:78
KDR:2.077
Accuracy:24.667% D--
HSR:9.259% D-
NS-AM7 Archer
C+
Kills:72
Deaths:106
KDR:0.679
Accuracy:58.250% C+
HSR:4.167% D**
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Ectoblaster
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:19.710% F-
HSR:10.909% B+
Kills:512
Deaths (as Infiltrator):371
Deaths (to Infiltrators):370
KDR:1.38005
Kill Difference:141
Playtime:8.633 hours
Usage:1%
Score:0.073m
Score/min:141
Accuracy (listed only):32.106%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:184
Deaths:106
KDR:1.736
Accuracy:46.157% B++
HSR:11.957% D-
Pulsar VS1
A
Kills:103
Deaths:63
KDR:1.635
Accuracy:30.192% A
HSR:22.330% C*
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Kills:345
Deaths (as Combat Medic):199
Deaths (to Combat Medics):204
KDR:1.73367
Kill Difference:146
Playtime:6.913 hours
Usage:1%
Score:0.108m
Score/min:261
Accuracy (listed only):36.920%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M
Kills:3,281
V. Kills:1,524 215%
Deaths:291
KDR:11.275
Accuracy:34.659% B+
KPH:58.800 M
VKPH:27.300 A++
Hornet Missiles
B*
Kills:1,667
V. Kills:1,021 163%
Deaths:97
KDR:17.186
Accuracy:66.111% B+
KPH:96.500 B++
VKPH:59.100 B*
Saron Laser Cannon
A*
Kills:874
V. Kills:458 190%
Deaths:232
KDR:3.767
Accuracy:29.202% C-
KPH:38.600 A*
VKPH:20.200 A++
Coyote Missiles
B+
Kills:91
V. Kills:46 194%
Deaths:14
KDR:6.500
Accuracy:57.960% B+
KPH:33.300 C
VKPH:16.800 C
Photon A2A Missile Pods
B**
Kills:85
V. Kills:40 207%
Deaths:6
KDR:14.167
Accuracy:79.875% C*
KPH:92.300 B**
VKPH:43.400 C++
M202 Wyrm
C
Kills:58
V. Kills:21 264%
Deaths:7
KDR:8.286
Accuracy:42.333% F-
KPH:97.700 C
VKPH:35.400 D
Kills:6,056 (4,155 + 0)
Deaths:647
KDR:9.360
VKDR:4.807
Vehicle Kills:3,110
Kill Difference:5,409
Playtime:99.980 hours
Usage:13%
Score:2.215m
Score/min:369
Piloting Accuracy:29.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:271
V. Kills:127 212%
Deaths:49
KDR:5.531
Accuracy:57.815% B**
KPH:11.800 B+
VKPH:5.500 C
Kills:271 (271 + 0)
Deaths:49
KDR:5.531
VKDR:2.592
Vehicle Kills:127
Kill Difference:222
Playtime:23.059 hours
Usage:3%
Score:0.098m
Score/min:71
Piloting Accuracy:57.815%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,425
V. Kills:619 230%
Deaths:24
KDR:59.375
Accuracy:47.248% D--
KPH:50.300 A+
VKPH:21.800 B+
Skyguard
A++
Kills:669
V. Kills:329 203%
Deaths:31
KDR:21.581
Accuracy:28.334% C+
KPH:26.700 A++
VKPH:13.100 B*
L100 Python HESH
A+
Kills:97
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:50.296% C++
KPH:87.600 A+
VKPH:9.900 B+
Kills:2,191 (2,191 + 0)
Deaths:55
KDR:39.836
VKDR:17.436
Vehicle Kills:959
Kill Difference:2,136
Playtime:54.505 hours
Usage:7%
Score:0.871m
Score/min:266
Driving Accuracy:50.296%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:14,006
V. Kills:6,174 227%
Deaths:370
KDR:37.854
Accuracy:52.619% C+
KPH:54 A**
VKPH:23.800 A++
E540 Halberd
A++
Kills:2,214
V. Kills:838 264%
Deaths:50
KDR:44.280
Accuracy:52.410% B++
KPH:48.300 A++
VKPH:18.300 B+
Supernova PC
A*
Kills:196
V. Kills:72 268%
Deaths:11
KDR:17.818
Accuracy:57.287% B*
KPH:46.200 A*
VKPH:17 A*
G40-F Ranger
C
Kills:151
V. Kills:85 176%
Deaths:8
KDR:18.875
Accuracy:30.248% C
KPH:35.800 C
VKPH:20.200 C-
Saron HRB
B**
Kills:139
V. Kills:67 204%
Deaths:12
KDR:11.583
Accuracy:53.256% B**
KPH:32 B++
VKPH:15.400 C+
Kills:16,706 (14,202 + 2,504)
Deaths:451
KDR:37.042
VKDR:16.044
Vehicle Kills:7,236
Kill Difference:16,255
Playtime:318.092 hours
Usage:41%
Score:7.416m
Score/min:389
Driving Accuracy:57.287%
Gunner Accuracy:53.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:121
V. Kills:51 233%
Deaths:6
KDR:20.167
Accuracy:36.125% D*
KPH:72.300 A++
VKPH:30.500 B+
M12 Kobalt-H
B++
Kills:61
V. Kills: N/A
Deaths:7
KDR:8.714
Accuracy:24.346% C**
KPH:179.900 B++
VKPH:0 F
Kills:182 (0 + 182)
Deaths:13
KDR:14
VKDR:3.923
Vehicle Kills:51
Kill Difference:169
Playtime:2.014 hours
Usage:0%
Score:0.055m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:24.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:79
V. Kills:6 N/A
Deaths:1
KDR:79
Accuracy:14.029% D-
KPH:59.500 C+
VKPH:4.500 B+
Kills:79 (0 + 79)
Deaths:1
KDR:79
VKDR:6
Vehicle Kills:6
Kill Difference:78
Playtime:1.329 hours
Usage:0%
Score:0.018m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:14.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 20,18014,00637037.854S28.5952.619%C+N/A54A**23.8A++362259.5h3.5B**6.6B**
Maelstrom Turbo Laser 4,8053,28129111.275M**2.0134.659%B+1.28%D58.8M27.3A++32855.8h37.9B**109.4B*
E540 Halberd 3,0522,2145044.28M*35.0252.41%B++N/A48.3A++18.3B+52045.8h4.6B*8.8B**
Orion VS54 2,0041,9826802.915B**6.3526.98%B**25.883%C++56.8B**N/A15934.9h11.6B+42.9C*
Hornet Missiles 2,6881,6679717.186A**7.9266.111%B+N/A96.4B++59B*60217.3h7.6B+11.5B++
L100 Python AP 2,0441,4252459.375U50.1147.248%D--N/A50.4A+21.9B++29128.3h3.3A7B*
Solstice VE3 1,3951,3467701.748A+7.5128.546%B**16.345%D14.6CN/A4892.2h15.4C*53.9C**
Saron Laser Cannon 1,3328742323.767B+5.4929.202%C-N/A38.7A*20.3A++29422.6h50.5B**172.8B**
Skyguard 9986693121.581S12.3228.334%C+1.046%D26.7A++13.1B*22425.1h64.5A+227.5B**
Tank Mine 4823301719.412S10.1563.356%A*N/A235.7A**108.6A+16601.4h2.5D--3.9A
CAS30 Tank Buster 398271495.531A*3.7357.815%B**N/A11.7B+5.5C7123.1h66.9C+115.8C**
Supernova PC 2681961117.818A++8.5657.287%B*N/A46.7A*17.1A*4404.2h5.2C++9.1B+
Thanatos VE70 1871841061.736B**7.5346.157%B++11.957%D-34.7BN/A1025.3h6.1D13.3C++
Beamer VS3 1661651191.387B*7.8723.491%D23.636%C++44.6B*N/A1313.7h6.1B**26.1C*
Soldier Soaker 162162782.077B*7.1824.667%D--9.259%D-54C*N/A1593h5.6C**22.7C+
G40-F Ranger 236151818.875A++9.6130.248%CN/A36C20.2C-4914.2h56.4B+186.4B+
C-4 196142236.174M*3.0938.158%A*N/A177.5A*67.5M18750.8h0.8A2.1A
Saron HRB 2061391211.583A2.3253.256%B**1.439%C+32.3B++15.6C+4374.3h27.5D51.6C*
Force-Blade 1371312,5690.051B++9.2114.619%D*N/A0.5CN/A1241.5h1.6B+11.1C+
Aphelion VEX-4H 172121620.167A+10.9136.125%D*3.306%C++71.2A++30B4551.7h33.2B**91.9B++
S1 178112472.383M*6.8863.931%B*N/A35B*20.6B**4373.2h8.3C--12.9C+
Pulsar VS1 104103631.635B++7.6330.192%A22.33%C*33.2B+N/A1233.1h15.5C+51.2B+
L100 Python HESH 10897197S87.7450.296%C++N/A88.2A+10B+5961.1h2.6B*5.2B*
Coyote Missiles 13791146.5M**2.7657.96%B+N/A33.7C17C2412.7h33.4B+57.6B+
Ursa 9087293A++6.2624.724%B17.241%D--45.8C*1.6A*1271.9h11.1C*44.7B
Photon A2A Missile Pods 12585614.167A++4.9179.875%C*N/A94.4B**44.4C++7290.9h12D**15D**
M12 Kobalt 8579179S69.7414.029%D-22.785%B**60.8C+4.6B+2241.3h17.2B+122.5C++
Lancer VS22 11873243.042A*6.2256.426%DN/A20.9B+12.9C+2153.5h15.4B+27.3B+
NS-AM7 Archer 113721060.679B+8.5858.25%C+4.167%D**4.6D2.6C+4315.8h19.4C++33.3C++
M12 Kobalt-H 616178.714D0.5524.346%C**14.754%C-203.3B**N/A4600.3h12.8B+52.7B+
M202 Wyrm 795878.286C0.9842.333%F-1.724%D96.7C35D3920.6h25.8B*61.1B+
NS-7 PDW 5858301.933A7.3334.413%A++24.138%B**64.4A++N/A1770.9h13.7B39.9B++
Ectoblaster 5555381.447A+7.8119.71%F-10.909%B+18.3DN/A463h13.4B+67.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,1280.7h
Nano-Armor Kit293742,70754.8h
Medical Applicator93,5780.4h
Cortium Silo0610.1h
Spitfire Auto-Turret31,6571.3h
Motion Spotter0790.1h
Welding Device08090.1h
Ammunition Package41,4710.5h
Anti-Infantry MANA Turret11720.2h
Nano-Repair Grenade08760.2h
AP30 Shredder0590h
Recon Detection Device11180.3h
Light Air Terminal0570.4h
Elysium Spawn Tube0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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