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Harbinger Shpiler666[CAGl] Shpiler666
VS BR 93

KDR: 9.91

Score: 12.2m

Last Seen: Mar 23rd, 2019 4:05 PM
- OFFLINE - 41.3 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 30%
Level 100 Progress: 65% 235h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Orion VS54 Solstice VE3 Maelstrom Turbo Laser Hornet Missiles Saron Laser Cannon Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.701%21.727%602510282,5593.671456.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.982%1.364A0.195C++0.092C+HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.404B12.70.123C+33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.356%0.775%1422210311,80713492313.3852196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.058%-0.682D-0.885D---1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.073C+43.40.128C++99.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.934%0.365%7166210319,867177448755.4326220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.325%-0.563D-1.443D**2.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.456B+6.40.411B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.128%1.009%2320410291,98211082017.8559241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.698%0.102C+-0.853D--1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.794B++9.60.769B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m263.2%476 (28.6k)457 (27.4k)9.9097419,3241,95014.144693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033115819.314%3.395%6613:423

89% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMMar 23rd, 2019 12:50 PM (2d) (PST)Mar 23rd, 2019 1:37 PM (2d) (PST)Mar 23rd, 2019 12:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,682261,6560.7260.0730.0252.6300.273383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,8921,54999,34344411581627,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.6h/18.5d 8,258 656 5,241 70k 188 578 7,274 44.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,103
Deaths:558
KDR:1.977
Accuracy:28.449% B**
HSR:15.594% D
Kills:1,103
Deaths (as Engineer):558
Deaths (to Engineers):598
KDR:1.9767
Kill Difference:545
Playtime:396.327 hours
Usage:89%
Score:11.270m
Score/min:474
Accuracy (listed only):28.449%
HSR (listed only):15.594%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,233
Deaths:405
KDR:3.044
Accuracy:26.731% B**
HSR:26.602% C**
Kills:1,233
Deaths (as Heavy Assault):405
Deaths (to Heavy Assaults):340
KDR:3.04444
Kill Difference:828
Playtime:31.506 hours
Usage:7%
Score:0.595m
Score/min:315
Accuracy (listed only):26.731%
HSR (listed only):26.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,103
Deaths:558
KDR:1.977
Accuracy:28.449% B**
HSR:15.594% D
NS-7 PDW
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:33.018% A+
HSR:23.529% B**
Kills:1,154
Deaths (as Light Assault):585
Deaths (to Light Assaults):296
KDR:1.97265
Kill Difference:569
Playtime:10.148 hours
Usage:2%
Score:0.237m
Score/min:389
Accuracy (listed only):30.734%
HSR (listed only):19.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B+
Kills:100
Deaths:75
KDR:1.333
Accuracy:22.724% D
HSR:27% B+
NS-7 PDW
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:33.018% A+
HSR:23.529% B**
Kills:151
Deaths (as Infiltrator):102
Deaths (to Infiltrators):215
KDR:1.48039
Kill Difference:49
Playtime:3.813 hours
Usage:1%
Score:0.034m
Score/min:148
Accuracy (listed only):27.871%
HSR (listed only):25.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:72
Deaths:41
KDR:1.756
Accuracy:30.948% A+
HSR:23.611% B+
NS-7 PDW
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:33.018% A+
HSR:23.529% B**
Kills:123
Deaths (as Combat Medic):68
Deaths (to Combat Medics):126
KDR:1.80882
Kill Difference:55
Playtime:2.389 hours
Usage:1%
Score:0.035m
Score/min:242
Accuracy (listed only):31.983%
HSR (listed only):23.570%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M**
Kills:1,004
V. Kills:481 208%
Deaths:121
KDR:8.298
Accuracy:31.980% C++
KPH:61.800 M**
VKPH:29.600 M
Hornet Missiles
B*
Kills:900
V. Kills:560 160%
Deaths:61
KDR:14.754
Accuracy:64.846% B
KPH:94.700 B+
VKPH:58.900 B*
Saron Laser Cannon
A*
Kills:803
V. Kills:421 190%
Deaths:219
KDR:3.667
Accuracy:28.988% C--
KPH:38.500 A*
VKPH:20.200 A++
Coyote Missiles
B++
Kills:68
V. Kills:35 189%
Deaths:10
KDR:6.800
Accuracy:58.831% B++
KPH:31.700 C
VKPH:16.300 C
Kills:2,775 (1,807 + 0)
Deaths:411
KDR:6.752
VKDR:3.642
Vehicle Kills:1,497
Kill Difference:2,364
Playtime:48.754 hours
Usage:11%
Score:1.080m
Score/min:369
Piloting Accuracy:28.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:455
V. Kills:231 196%
Deaths:27
KDR:16.852
Accuracy:27.303% C
KPH:25.600 A++
VKPH:13 B*
Kills:455 (455 + 0)
Deaths:27
KDR:16.852
VKDR:8.556
Vehicle Kills:231
Kill Difference:428
Playtime:17.789 hours
Usage:4%
Score:0.221m
Score/min:207
Driving Accuracy:27.303%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:9,412
V. Kills:4,166 226%
Deaths:260
KDR:36.200
Accuracy:53.677% C+
KPH:53.800 M+
VKPH:23.800 A*
E540 Halberd
A+
Kills:1,687
V. Kills:643 262%
Deaths:38
KDR:44.395
Accuracy:52.433% B+
KPH:47.800 A+
VKPH:18.200 C*
Supernova PC
A**
Kills:184
V. Kills:66 275%
Deaths:11
KDR:16.727
Accuracy:57.543% B*
KPH:45.400 A*
VKPH:16.300 A**
Saron HRB
B**
Kills:121
V. Kills:59 202%
Deaths:10
KDR:12.100
Accuracy:52.678% B**
KPH:34.300 B**
VKPH:16.700 C++
G40-F Ranger
C+
Kills:114
V. Kills:67 168%
Deaths:8
KDR:14.250
Accuracy:29.995% C+
KPH:30.300 D
VKPH:17.800 D
Kills:11,518 (9,596 + 1,922)
Deaths:327
KDR:35.223
VKDR:15.294
Vehicle Kills:5,001
Kill Difference:11,191
Playtime:221.495 hours
Usage:50%
Score:5.165m
Score/min:389
Driving Accuracy:57.543%
Gunner Accuracy:29.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:60
V. Kills:5 N/A
Deaths:1
KDR:60
Accuracy:12.596% D--
KPH:69.500 C++
VKPH:5.800 B**
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:5
Vehicle Kills:5
Kill Difference:59
Playtime:0.864 hours
Usage:0%
Score:0.013m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:12.596%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,5789,41226036.2S26.2953.677%C+N/A53.8M+23.8A*365174.8h3.6A6.6B**
E540 Halberd 2,3301,6873844.395M++34.4952.433%B+N/A47.8A+18.2C*50035.3h4.9B*9.3B*
Orion VS54 1,2441,2334053.044B**6.8726.731%B**26.602%C**55B**N/A15722.4h11.3B+42.4C**
Solstice VE3 1,1411,1035581.977A++7.9328.449%B**15.594%D15.2C+N/A5072.5h14.7C**51.8B
Maelstrom Turbo Laser 1,4851,0041218.298A**1.6131.98%C++N/A62M**29.7M36316.2h37.6B**117.6B**
Hornet Missiles 1,4609006114.754A++4.8464.846%BN/A94.7B+58.9B*6229.5h7.2B+11B++
Saron Laser Cannon 1,2248032193.667B++6.2428.988%C--N/A38.4A*20.1A++27620.9h50.6B**174.5B**
Skyguard 6864552716.852S6.9427.303%C1.319%D25.6A++13B*20717.8h65.2A+239B**
Supernova PC 2501841116.727A*6.8257.543%B*N/A44.9A*16.1A*4054.1h5.2C*9.1B+
Tank Mine 266183630.5U20.5969.535%MN/A305S138.3M21110.6h2.7D*3.9A
Saron HRB 1801211012.1A+2.1952.678%B**1.653%C++34.6B**16.9C++3733.5h25.9C-49.2C**
G40-F Ranger 181114814.25A4.3429.995%C+N/A30D17.6D4193.8h60B+199.9B+
Beamer VS3 100100751.333B*8.5822.724%D27%B+47.6B**N/A1382.1h5.8B*25.5C*
S1 15095372.568M*7.3461.883%B+1.053%D--38B**22A4342.5h7.3C+11.7C++
Force-Blade 82801,2840.062A9.8514.408%D*1.25%D-0.6C+N/A2140.1h1.5B*10.2C++
Pulsar VS1 7372411.756B*8.1530.948%A+23.611%B+42.4B**N/A1491.7h14.1B45.4B*
Coyote Missiles 10368106.8A*3.1158.831%B++N/A32.4C16.7C2092.1h32.4B++55.1B++
M12 Kobalt 6560160S50.0912.596%D--18.333%C++66.7C++5.6B*2510.9h14.6B*115.5C++
NS-7 PDW 5151271.889A+8.0233.018%A+23.529%B**63.8A++N/A1590.8h12.3B++37.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85800.3h
Nano-Armor Kit58480,48931h
Medical Applicator32,3030.2h
Spitfire Auto-Turret07650.5h
Anti-Infantry MANA Turret11350.1h
Ammunition Package29130.3h
Nano-Repair Grenade04670.1h
Recon Detection Device0790.2h
AP30 Shredder0590h

Check the help document for the dictionary if you want to learn more about words used here.


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