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Castellan Shpiler666[CAGl] Shpiler666
VS BR 65

KDR: 9.3

Score: 20.2m

Last Seen: Oct 17th, 2019 5:17 PM
- OFFLINE - 42.6 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser E540 Halberd Orion VS54 Hornet Missiles Solstice VE3 L100 Python AP Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.77%22.176%616512213,6213.18196.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.026%1.275A0.183C++-0.104C+HEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.375C**12.90.097C+33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.365%1.231%1947312234,143255201416.1836206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.636%-0.309C-0.322C0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.70.243C++42.20.207C++80.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.703%0.363%57623122315,414353694043.6657222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.531%-0.323C-1.397D**1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+60.519B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.395%1.533%1696512212,609196108513.3112240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.698%0.016C+-0.721D-1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.788B++9.30.769B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.31%12.925%1696112251479831.48485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.352C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.006C+6.1-0.247C7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m269.3%468 (28.1k)449 (26.9k)9.303231,6963,40713.164465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226188421.327%3.426%7313:096

87% Engineer7% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMOct 19th, 2019 2:02 AM (34d) (PST)Oct 17th, 2019 1:49 PM (36d) (PST)Oct 17th, 2019 1:17 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,649261,6230.7060.0760.0242.6160.266411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,9561,55797,39942511571626,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.7h/31.2d 13,155 1,086 10,230 117.5k 325 947 11,946 74.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,314
Deaths:753
KDR:1.745
Accuracy:28.580% B**
HSR:16.362% D
Thanatos VE70
B++
Kills:147
Deaths:74
KDR:1.986
Accuracy:46.310% B++
HSR:12.925% D
Kills:1,461
Deaths (as Engineer):827
Deaths (to Engineers):1,105
KDR:1.76663
Kill Difference:634
Playtime:654.338 hours
Usage:87%
Score:18.384m
Score/min:468
Accuracy (listed only):37.445%
HSR (listed only):14.644%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,982
Deaths:680
KDR:2.915
Accuracy:26.980% B**
HSR:25.883% C++
Kills:1,982
Deaths (as Heavy Assault):680
Deaths (to Heavy Assaults):625
KDR:2.91471
Kill Difference:1,302
Playtime:52.774 hours
Usage:7%
Score:1.020m
Score/min:322
Accuracy (listed only):26.980%
HSR (listed only):25.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,314
Deaths:753
KDR:1.745
Accuracy:28.580% B**
HSR:16.362% D
Thanatos VE70
B++
Kills:147
Deaths:74
KDR:1.986
Accuracy:46.310% B++
HSR:12.925% D
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Kills:1,519
Deaths (as Light Assault):857
Deaths (to Light Assaults):500
KDR:1.77246
Kill Difference:662
Playtime:24.991 hours
Usage:3%
Score:0.579m
Score/min:386
Accuracy (listed only):36.434%
HSR (listed only):17.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C++
Kills:164
Deaths:118
KDR:1.390
Accuracy:23.425% D
HSR:23.171% C++
Soldier Soaker
D-
Kills:162
Deaths:78
KDR:2.077
Accuracy:24.667% D--
HSR:9.259% D-
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Ectoblaster
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:19.710% F-
HSR:10.909% B+
Kills:439
Deaths (as Infiltrator):264
Deaths (to Infiltrators):356
KDR:1.66288
Kill Difference:175
Playtime:8.526 hours
Usage:1%
Score:0.072m
Score/min:140
Accuracy (listed only):25.554%
HSR (listed only):16.869%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:147
Deaths:74
KDR:1.986
Accuracy:46.310% B++
HSR:12.925% D
Pulsar VS1
A
Kills:103
Deaths:63
KDR:1.635
Accuracy:30.192% A
HSR:22.330% C*
NS-7 PDW
A++
Kills:58
Deaths:30
KDR:1.933
Accuracy:34.413% A++
HSR:24.138% B**
Kills:308
Deaths (as Combat Medic):167
Deaths (to Combat Medics):193
KDR:1.84431
Kill Difference:141
Playtime:6.850 hours
Usage:1%
Score:0.108m
Score/min:263
Accuracy (listed only):36.971%
HSR (listed only):19.798%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M++
Kills:3,002
V. Kills:1,390 216%
Deaths:291
KDR:10.316
Accuracy:34.542% B+
KPH:60.300 M++
VKPH:27.900 A*
Hornet Missiles
B+
Kills:1,549
V. Kills:953 162%
Deaths:97
KDR:15.969
Accuracy:65.902% B+
KPH:97.300 B+
VKPH:59.800 B+
Saron Laser Cannon
A*
Kills:874
V. Kills:458 190%
Deaths:232
KDR:3.767
Accuracy:29.202% C-
KPH:38.600 A*
VKPH:20.200 A++
Coyote Missiles
B+
Kills:90
V. Kills:45 196%
Deaths:14
KDR:6.429
Accuracy:58.120% B+
KPH:33.300 C
VKPH:16.600 C
Photon A2A Missile Pods
A++
Kills:80
V. Kills:37 211%
Deaths:6
KDR:13.333
Accuracy:80.522% C**
KPH:120.600 A++
VKPH:55.800 B+
M202 Wyrm
C
Kills:58
V. Kills:21 264%
Deaths:7
KDR:8.286
Accuracy:42.333% F-
KPH:97.700 C
VKPH:35.400 D
Kills:5,653 (3,876 + 0)
Deaths:647
KDR:8.737
VKDR:4.488
Vehicle Kills:2,904
Kill Difference:5,006
Playtime:92.319 hours
Usage:12%
Score:2.079m
Score/min:375
Piloting Accuracy:29.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:267
V. Kills:124 214%
Deaths:49
KDR:5.449
Accuracy:57.915% B**
KPH:11.900 B+
VKPH:5.500 C
Kills:267 (267 + 0)
Deaths:49
KDR:5.449
VKDR:2.531
Vehicle Kills:124
Kill Difference:218
Playtime:22.355 hours
Usage:3%
Score:0.095m
Score/min:71
Piloting Accuracy:57.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,138
V. Kills:500 227%
Deaths:24
KDR:47.417
Accuracy:47.910% D--
KPH:50.100 A
VKPH:22 B++
Skyguard
A++
Kills:647
V. Kills:319 202%
Deaths:31
KDR:20.871
Accuracy:28.080% C
KPH:26.400 A++
VKPH:13 B*
L100 Python HESH
A+
Kills:87
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:49.458% C++
KPH:87.900 A+
VKPH:7.100 C
Kills:1,872 (1,872 + 0)
Deaths:55
KDR:34.036
VKDR:15.018
Vehicle Kills:826
Kill Difference:1,817
Playtime:48.202 hours
Usage:6%
Score:0.773m
Score/min:267
Driving Accuracy:49.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:13,629
V. Kills:6,018 226%
Deaths:370
KDR:36.835
Accuracy:52.723% C+
KPH:53.900 A**
VKPH:23.800 A+
E540 Halberd
A++
Kills:2,194
V. Kills:829 264%
Deaths:50
KDR:43.880
Accuracy:52.437% B++
KPH:48.300 A++
VKPH:18.300 B+
Supernova PC
A*
Kills:196
V. Kills:72 268%
Deaths:11
KDR:17.818
Accuracy:57.287% B*
KPH:46.200 A*
VKPH:17 A*
G40-F Ranger
C
Kills:142
V. Kills:81 173%
Deaths:8
KDR:17.750
Accuracy:30.186% C
KPH:34 C-
VKPH:19.400 C--
Saron HRB
B**
Kills:133
V. Kills:64 205%
Deaths:12
KDR:11.083
Accuracy:53.170% B**
KPH:31.300 B++
VKPH:15.100 C+
Kills:16,294 (13,825 + 2,469)
Deaths:451
KDR:36.129
VKDR:15.663
Vehicle Kills:7,064
Kill Difference:15,843
Playtime:310.764 hours
Usage:42%
Score:7.260m
Score/min:389
Driving Accuracy:57.287%
Gunner Accuracy:53.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:121
V. Kills:51 233%
Deaths:6
KDR:20.167
Accuracy:36.125% D*
KPH:72.300 A++
VKPH:30.500 B+
M12 Kobalt-H
B++
Kills:61
V. Kills: N/A
Deaths:7
KDR:8.714
Accuracy:24.346% C**
KPH:179.900 B++
VKPH:0 F
Kills:182 (0 + 182)
Deaths:13
KDR:14
VKDR:3.923
Vehicle Kills:51
Kill Difference:169
Playtime:2.014 hours
Usage:0%
Score:0.055m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:24.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:79
V. Kills:6 N/A
Deaths:1
KDR:79
Accuracy:14.029% D
KPH:59.500 C+
VKPH:4.500 B+
Kills:79 (0 + 79)
Deaths:1
KDR:79
VKDR:6
Vehicle Kills:6
Kill Difference:78
Playtime:1.329 hours
Usage:0%
Score:0.018m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:14.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 19,64713,62937036.835S27.5352.723%C+N/A53.9A**23.8A+364252.7h3.5B**6.6B**
Maelstrom Turbo Laser 4,3923,00229110.316M*1.0134.542%B+1.399%D60.3M++27.9A*33649.8h37.6B**108.9B**
E540 Halberd 3,0232,1945043.88M34.5852.437%B++N/A48.3A++18.3B+51645.4h4.6B**8.8B**
Orion VS54 2,0041,9826802.915A6.3926.98%B**25.883%C++56.8B**N/A15934.9h11.6B+42.9C*
Hornet Missiles 2,5021,5499715.969A*6.6765.902%B+N/A97.4B+59.9B+61615.9h7.5B+11.4B++
Solstice VE3 1,3611,3147531.745A++7.5628.58%B**16.362%D14.3CN/A4891.6h15.5C*54.2C**
L100 Python AP 1,6381,1382447.417S38.1147.91%D--N/A50.1A22B++30122.7h3.3A6.9B*
Saron Laser Cannon 1,3328742323.767B+5.5429.202%C-N/A38.7A*20.3A++29122.6h50.5B**172.8B**
Skyguard 9666473120.871S11.5728.08%C1.082%D26.4A++13B*22324.5h64.4A229.3B**
Tank Mine 4603151521S11.7065.635%A*N/A225A*103.6A+16321.4h2.6D*3.9A
CAS30 Tank Buster 391267495.449A**3.8557.915%B**N/A11.9B+5.5C7122.4h66.5C+114.8C**
Supernova PC 2681961117.818A++8.5157.287%B*N/A46.7A*17.1A*4324.2h5.2C*9.1B+
Beamer VS3 1651641181.39B*7.9123.425%D23.171%C++44.3B*N/A1323.7h6.1B**26.1C*
Soldier Soaker 162162782.077B*7.2324.667%D--9.259%D-54C*N/A1593h5.6C**22.7C+
Thanatos VE70 150147741.986A7.3246.31%B++12.925%D36.8B+N/A1024h6.1D13.1C++
G40-F Ranger 223142817.75A+8.4530.186%CN/A33.8C-19.3C--4854.2h58.5B+194B
Saron HRB 1971331211.083B**1.7853.17%B**1.504%C+31.7B++15.2C+4334.2h27.9D52.5C*
C-4 183132196.947M**2.3638.828%A*N/A165A++63.8A**18780.8h0.8A2.1A
Force-Blade 1361302,3770.055B**9.2514.865%D*N/A0.6C+N/A1233.3h1.6B*10.8C++
Aphelion VEX-4H 172121620.167A+10.8636.125%D*3.306%C++71.2A++30B4541.7h33.2B**91.9B++
S1 178112472.383M*6.9263.931%B*N/A35B*20.6B**4333.2h8.3C--12.9C+
Pulsar VS1 104103631.635B++7.6730.192%A22.33%C*34.3B+N/A1243h15.5C+51.2B+
Coyote Missiles 13590146.429M**2.8758.12%B+N/A33.3C16.7C2392.7h33.5B+57.7B++
L100 Python HESH 9487187S77.7049.458%C++N/A87A+7C5681h2.6B*5.3B++
Photon A2A Missile Pods 11780613.333A++4.0380.522%C**N/A114.3A+52.9B+9510.7h11.6D*14.4D*
M12 Kobalt 8579179S69.7014.029%D22.785%B**60.8C+4.6B+2201.3h17.2B+122.5C++
Lancer VS22 11269213.286M6.0256.98%DN/A22.3B+13.9C+2273.1h14.5B+25.4B+
M12 Kobalt-H 616178.714D0.5924.346%C**14.754%C-203.3B**N/A4550.3h12.8B+52.7B+
M202 Wyrm 795878.286C1.0242.333%F-1.724%D96.7C35D3910.6h25.8B*61.1B+
NS-7 PDW 5858301.933A+7.3734.413%A++24.138%B**64.4A++N/A1750.9h13.7B39.9B++
Ectoblaster 5555381.447A+7.8619.71%F-10.909%B+18.3DN/A463h13.4B+67.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,0840.7h
Nano-Armor Kit233721,85352.9h
Medical Applicator83,4870.4h
Cortium Silo0590.1h
Spitfire Auto-Turret21,5401.2h
Motion Spotter0790.1h
Welding Device08090.1h
Ammunition Package41,3890.5h
Anti-Infantry MANA Turret11720.2h
Nano-Repair Grenade08310.2h
Light Air Terminal0540.4h
AP30 Shredder0590h
Recon Detection Device11140.3h
Elysium Spawn Tube0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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