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Primarch Shpiler666[CAGl] Shpiler666
VS BR 95

KDR: 10

Score: 13m

Last Seen: May 22nd, 2019 1:43 PM
- OFFLINE - 26.3 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Leader of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 30
Level Progress (to 96): 22%
Level 100 Progress: 69% 203h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Orion VS54 Solstice VE3 Maelstrom Turbo Laser Hornet Missiles Saron Laser Cannon Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.551%21.864%602511922,6393.660196.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.067%1.258A0.18C++-0.123C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.384C**12.70.112C+33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.564%0.747%1452211951,87313795313.5725196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%-0.734D--0.766D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.10.118C+43.10.184C++98

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.32%0.357%69222119510,651200484952.9901220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.265%-0.364C--1.431D**2.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.564B+6.20.501B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.888%0.994%2320411932,01311283117.9732242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.578%0.06C+-0.853D--1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.775B++9.80.751B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 30
13m263.6%481 (28.9k)461 (27.7k)9.9975520,4452,04514.252895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197120819.183%3.336%6413:423

89% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMMay 23rd, 2019 5:02 AM (1d) (PST)May 22nd, 2019 10:46 AM (2d) (PST)May 22nd, 2019 9:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,684251,6590.7250.0730.0242.6330.274373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,0521,51299,54043411581627,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
470h/19.6d 8,702 682 5,535 74.3k 198 614 7,725 47.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,136
Deaths:588
KDR:1.932
Accuracy:28.104% B**
HSR:15.933% D
Kills:1,136
Deaths (as Engineer):588
Deaths (to Engineers):635
KDR:1.93197
Kill Difference:548
Playtime:420.538 hours
Usage:89%
Score:12.078m
Score/min:479
Accuracy (listed only):28.104%
HSR (listed only):15.933%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,274
Deaths:414
KDR:3.077
Accuracy:26.752% A
HSR:26.609% C**
Kills:1,274
Deaths (as Heavy Assault):414
Deaths (to Heavy Assaults):358
KDR:3.07729
Kill Difference:860
Playtime:32.106 hours
Usage:7%
Score:0.620m
Score/min:322
Accuracy (listed only):26.752%
HSR (listed only):26.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,136
Deaths:588
KDR:1.932
Accuracy:28.104% B**
HSR:15.933% D
NS-7 PDW
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:33.197% A++
HSR:23.529% B**
Kills:1,187
Deaths (as Light Assault):616
Deaths (to Light Assaults):304
KDR:1.92695
Kill Difference:571
Playtime:10.254 hours
Usage:2%
Score:0.243m
Score/min:394
Accuracy (listed only):30.650%
HSR (listed only):19.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B+
Kills:104
Deaths:75
KDR:1.387
Accuracy:22.522% D
HSR:25.962% B+
NS-7 PDW
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:33.197% A++
HSR:23.529% B**
Kills:155
Deaths (as Infiltrator):103
Deaths (to Infiltrators):226
KDR:1.50485
Kill Difference:52
Playtime:3.936 hours
Usage:1%
Score:0.036m
Score/min:151
Accuracy (listed only):27.859%
HSR (listed only):24.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:74
Deaths:42
KDR:1.762
Accuracy:31.231% A++
HSR:24.324% B+
NS-7 PDW
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:33.197% A++
HSR:23.529% B**
Kills:125
Deaths (as Combat Medic):70
Deaths (to Combat Medics):126
KDR:1.78571
Kill Difference:55
Playtime:2.625 hours
Usage:1%
Score:0.036m
Score/min:226
Accuracy (listed only):32.214%
HSR (listed only):23.927%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M**
Kills:1,066
V. Kills:509 209%
Deaths:135
KDR:7.896
Accuracy:32.307% C*
KPH:61.700 M**
VKPH:29.400 M
Hornet Missiles
B++
Kills:933
V. Kills:576 162%
Deaths:62
KDR:15.048
Accuracy:64.810% B
KPH:96.600 B+
VKPH:59.600 B++
Saron Laser Cannon
A**
Kills:807
V. Kills:423 190%
Deaths:220
KDR:3.668
Accuracy:29.035% C--
KPH:38.400 A**
VKPH:20.100 A++
Coyote Missiles
B++
Kills:68
V. Kills:35 189%
Deaths:11
KDR:6.182
Accuracy:58.623% B++
KPH:31.700 C
VKPH:16.300 C-
Kills:2,874 (1,873 + 0)
Deaths:428
KDR:6.715
VKDR:3.605
Vehicle Kills:1,543
Kill Difference:2,446
Playtime:50.109 hours
Usage:11%
Score:1.124m
Score/min:374
Piloting Accuracy:29.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:456
V. Kills:231 197%
Deaths:27
KDR:16.889
Accuracy:27.314% C
KPH:25.500 A++
VKPH:12.900 B*
Kills:456 (456 + 0)
Deaths:27
KDR:16.889
VKDR:8.556
Vehicle Kills:231
Kill Difference:429
Playtime:17.870 hours
Usage:4%
Score:0.224m
Score/min:209
Driving Accuracy:27.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:10,195
V. Kills:4,527 225%
Deaths:292
KDR:34.914
Accuracy:53.519% C+
KPH:53.800 M+
VKPH:23.900 A++
E540 Halberd
A+
Kills:1,701
V. Kills:646 263%
Deaths:39
KDR:43.615
Accuracy:52.363% B+
KPH:47.400 A+
VKPH:18 C*
Supernova PC
A*
Kills:184
V. Kills:66 275%
Deaths:11
KDR:16.727
Accuracy:57.543% B**
KPH:45.400 A*
VKPH:16.300 A*
Saron HRB
B**
Kills:129
V. Kills:63 202%
Deaths:11
KDR:11.727
Accuracy:53.464% B**
KPH:34.100 B*
VKPH:16.700 C++
G40-F Ranger
C+
Kills:122
V. Kills:71 169%
Deaths:8
KDR:15.250
Accuracy:29.925% C+
KPH:31.700 C-
VKPH:18.400 C--
Kills:12,331 (10,379 + 1,952)
Deaths:361
KDR:34.158
VKDR:14.884
Vehicle Kills:5,373
Kill Difference:11,970
Playtime:237.050 hours
Usage:50%
Score:5.566m
Score/min:391
Driving Accuracy:57.543%
Gunner Accuracy:29.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:61
V. Kills:5 N/A
Deaths:1
KDR:61
Accuracy:13.671% D-
KPH:62.500 C+
VKPH:5.100 B++
Kills:61 (0 + 61)
Deaths:1
KDR:61
VKDR:5
Vehicle Kills:5
Kill Difference:60
Playtime:0.977 hours
Usage:0%
Score:0.014m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:13.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,72210,19529234.914S24.9253.519%C+N/A53.8M+23.9A++367189.5h3.5A6.6B**
E540 Halberd 2,3471,7013943.615M++33.6252.363%B+N/A47.4A+18C*51935.9h4.9B*9.3B*
Orion VS54 1,2861,2744143.077B**6.9226.752%A26.609%C**55.6B**N/A16222.9h11.3B+42.3C**
Solstice VE3 1,1741,1365881.932A++8.0728.104%B**15.933%D14.9CN/A4976.1h14.8C*52.7B
Maelstrom Turbo Laser 1,5751,0661357.896A*2.1032.307%C*N/A61.6M**29.4M36417.3h37.4B**115.9B**
Hornet Missiles 1,5099336215.048A*5.0564.81%BN/A96.2B+59.4B++6379.7h7.1B+10.9B++
Saron Laser Cannon 1,2308072203.668B++6.3329.035%C--N/A38.4A**20.1A++27621h50.7B**174.5B**
Skyguard 6874562716.889S6.8927.314%C1.316%D25.5A++12.9B*20917.9h65.4A+239.6B**
Tank Mine 295204729.143U19.1568.898%MN/A291.4M**130A*21210.7h2.6D--3.7A+
Supernova PC 2501841116.727A++6.7357.543%B**N/A44.9A*16.1A*4064.1h5.2C++9.1B+
Saron HRB 1921291111.727A1.7353.464%B**1.55%C+33.9B*16.6C++3783.8h26C--48.6C**
G40-F Ranger 193122815.25A5.2529.925%C+N/A32.1C-18.7C-4233.8h58.6B+195.9B+
Beamer VS3 104104751.387B*8.6122.522%D25.962%B+47.3B**N/A1432.2h5.7B**25.3C**
S1 15095372.568M*7.4361.883%B+1.053%D--38B**22A4352.5h7.3C+11.7C++
Force-Blade 87841,3360.063A9.9314.481%D*1.19%D-0.6C+N/A2146.7h1.5B**10.4C++
Pulsar VS1 7574421.762B*8.2431.231%A++24.324%B+41.1B**N/A1531.8h14C**44.8B++
Coyote Missiles 10368116.182A++3.8258.623%B++N/A32.4C16.7C-2162.1h33.3B+56.8B++
M12 Kobalt 6661161S51.0013.671%D-18.033%C+61C+5B++2311h17.5B+128.1C+
C-4 675186.375M**3.6257.534%SN/A510U160S59100.1h0.8A1.4A++
NS-7 PDW 5151281.821B**8.1833.197%A++23.529%B**63.8A++N/A1590.8h12.7B+38.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96160.4h
Nano-Armor Kit64511,60033h
Medical Applicator32,3030.2h
Spitfire Auto-Turret08110.5h
Ammunition Package29560.3h
Anti-Infantry MANA Turret11370.1h
Nano-Repair Grenade05210.1h
AP30 Shredder0590h
Recon Detection Device0860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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