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Primarch Shpiler666[CAGl] Shpiler666
VS BR 99

KDR: 9.2

Score: 30.8m

Last Seen: May 26th, 2020 11:55 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC V26 Maelstrom Turbo Laser Hornet Missiles L100 Python AP E540 Halberd Orion VS54 Solstice VE3 Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.85%22.013%635813365,0972.936066.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.923%1.472A+0.137C++-2.865THEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.403B12.80.105C+31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.966%0.939%2424413407,239375347319.2527208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%-0.134C-0.583D0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1180.274C*42.40.203C++75.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.663%0.323%54653134123,5075671051441.4585224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%-0.327C--1.409D**1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+5.90.53B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.044%1.483%1116713373,03434312768.84548238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.447%-0.016C+-0.734D-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.759B++10.50.74B++18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.03%14.375%11162134296015196.31579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.401%0.434B-0.086C+-1.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.101C+5.5-0.142C6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m276.4%465 (27.9k)447 (26.8k)9.1991449,0135,32812.899899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344298122.694%3.279%7412:597

87% Engineer7% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMMay 26th, 2020 8:34 AM (39d) (PST)May 26th, 2020 9:31 AM (39d) (PST)May 26th, 2020 7:55 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,718261,6920.7120.0770.0232.7030.266419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,0561,587101,46943511621626,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1147.8h/47.8d 19,717 1,607 14,982 186.1k 532 1,425 18,345 118.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,467
Deaths:839
KDR:1.749
Accuracy:28.846% B*
HSR:16.905% D
Pandora VX25
B+
Kills:651
Deaths:339
KDR:1.920
Accuracy:47.408% B+
HSR:15.361% C+
Thanatos VE70
B+
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% B+
HSR:12.298% D
Kills:2,427
Deaths (as Engineer):1,355
Deaths (to Engineers):1,809
KDR:1.79114
Kill Difference:1,072
Playtime:1,003.714 hours
Usage:87%
Score:28.077m
Score/min:466
Accuracy (listed only):40.842%
HSR (listed only):14.855%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,329
Deaths:768
KDR:3.033
Accuracy:26.814% B*
HSR:26.149% C+
Ursa
B+
Kills:513
Deaths:169
KDR:3.036
Accuracy:27.644% B+
HSR:23.587% C
Kills:2,842
Deaths (as Heavy Assault):937
Deaths (to Heavy Assaults):972
KDR:3.03308
Kill Difference:1,905
Playtime:80.047 hours
Usage:7%
Score:1.527m
Score/min:318
Accuracy (listed only):27.229%
HSR (listed only):24.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,467
Deaths:839
KDR:1.749
Accuracy:28.846% B*
HSR:16.905% D
Pandora VX25
B+
Kills:651
Deaths:339
KDR:1.920
Accuracy:47.408% B+
HSR:15.361% C+
Thanatos VE70
B+
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% B+
HSR:12.298% D
NS-7 PDW
A
Kills:71
Deaths:36
KDR:1.972
Accuracy:32.885% A
HSR:19.718% C*
Kills:2,498
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):718
KDR:1.79583
Kill Difference:1,107
Playtime:41.486 hours
Usage:4%
Score:0.869m
Score/min:349
Accuracy (listed only):38.853%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C*
Kills:247
Deaths:380
KDR:0.650
Accuracy:60.099% C*
HSR:8.097% D--
Beamer VS3
C+
Kills:177
Deaths:128
KDR:1.383
Accuracy:23.880% D
HSR:23.164% C+
Soldier Soaker
D-
Kills:162
Deaths:78
KDR:2.077
Accuracy:24.667% D*
HSR:9.259% D-
NS-357 Underboss
B+
Kills:150
Deaths:119
KDR:1.261
Accuracy:41.835% B+
HSR:25.333% C*
NS-7 PDW
A
Kills:71
Deaths:36
KDR:1.972
Accuracy:32.885% A
HSR:19.718% C*
Ectoblaster
B++
Kills:55
Deaths:38
KDR:1.447
Accuracy:19.710% F--
HSR:10.909% B++
Kills:862
Deaths (as Infiltrator):779
Deaths (to Infiltrators):568
KDR:1.10655
Kill Difference:83
Playtime:12.332 hours
Usage:1%
Score:0.128m
Score/min:173
Accuracy (listed only):33.846%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:651
Deaths:339
KDR:1.920
Accuracy:47.408% B+
HSR:15.361% C+
Thanatos VE70
B+
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% B+
HSR:12.298% D
Pulsar VS1
B**
Kills:143
Deaths:78
KDR:1.833
Accuracy:29.841% B**
HSR:21.678% C+
NS-7 PDW
A
Kills:71
Deaths:36
KDR:1.972
Accuracy:32.885% A
HSR:19.718% C*
Kills:1,174
Deaths (as Combat Medic):630
Deaths (to Combat Medics):303
KDR:1.86349
Kill Difference:544
Playtime:9.051 hours
Usage:1%
Score:0.151m
Score/min:277
Accuracy (listed only):39.102%
HSR (listed only):17.264%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
M
Kills:5,686
V. Kills:2,703 210%
Deaths:291
KDR:19.540
Accuracy:35.676% B++
KPH:57.800 M
VKPH:27.500 A++
Hornet Missiles
B++
Kills:2,505
V. Kills:1,499 167%
Deaths:97
KDR:25.825
Accuracy:67.504% B+
KPH:100.300 B+
VKPH:60 B++
Saron Laser Cannon
A*
Kills:875
V. Kills:459 190%
Deaths:232
KDR:3.772
Accuracy:29.212% C
KPH:38.300 A*
VKPH:20.100 A
Light PPA
A++
Kills:244
V. Kills:21 N/A
Deaths:3
KDR:81.333
Accuracy:41.213% C+
KPH:91.500 B*
VKPH:7.900 A++
Photon A2A Missile Pods
A
Kills:179
V. Kills:81 218%
Deaths:6
KDR:29.833
Accuracy:76.053% C+
KPH:121.200 A
VKPH:54.800 C*
Antares LC
A++
Kills:145
V. Kills:67 213%
Deaths:4
KDR:36.250
Accuracy:31.624% C+
KPH:53.300 A++
VKPH:24.600 B*
Coyote Missiles
B+
Kills:121
V. Kills:60 198%
Deaths:14
KDR:8.643
Accuracy:57.829% B+
KPH:38.400 C+
VKPH:19 C
M202 Wyrm
C+
Kills:58
V. Kills:21 264%
Deaths:7
KDR:8.286
Accuracy:42.333% D**
KPH:97.700 C+
VKPH:35.400 D
Kills:9,813 (6,950 + 0)
Deaths:654
KDR:15.005
VKDR:7.509
Vehicle Kills:4,911
Kill Difference:9,159
Playtime:156.774 hours
Usage:14%
Score:3.625m
Score/min:385
Piloting Accuracy:31.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:434
V. Kills:209 207%
Deaths:49
KDR:8.857
Accuracy:58.992% B**
KPH:11.100 B
VKPH:5.300 C-
L-24R Spur
C*
Kills:106
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:41.522% C*
KPH:43.300 C+
VKPH:0.800 D-
C150 Dalton
B++
Kills:100
V. Kills:57 172%
Deaths:1
KDR:100
Accuracy:19.238% F-
KPH:61 B++
VKPH:34.800 B+
Kills:640 (540 + 100)
Deaths:50
KDR:12.800
VKDR:5.360
Vehicle Kills:268
Kill Difference:590
Playtime:43.296 hours
Usage:4%
Score:0.354m
Score/min:136
Piloting Accuracy:41.522%
Gunner Accuracy:19.238%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,361
V. Kills:1,028 229%
Deaths:24
KDR:98.375
Accuracy:48.298% D--
KPH:50.600 B**
VKPH:22 B+
Skyguard
A
Kills:966
V. Kills:467 206%
Deaths:31
KDR:31.161
Accuracy:27.976% C
KPH:26.400 A
VKPH:12.800 B++
L100 Python HESH
B+
Kills:255
V. Kills:36 N/A
Deaths:
KDR:
Accuracy:48.833% C+
KPH:72.100 B+
VKPH:10.200 B
C75 Viper
A*
Kills:53
V. Kills:25 204%
Deaths:1
KDR:53
Accuracy:49.293% B*
KPH:42.200 B
VKPH:19.900 A*
Kills:3,635 (3,635 + 0)
Deaths:56
KDR:64.911
VKDR:27.786
Vehicle Kills:1,556
Kill Difference:3,579
Playtime:88.032 hours
Usage:8%
Score:1.417m
Score/min:268
Driving Accuracy:49.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:20,180
V. Kills:8,886 227%
Deaths:370
KDR:54.541
Accuracy:52.827% C+
KPH:55 A*
VKPH:24.200 A+
E540 Halberd
A
Kills:2,335
V. Kills:877 266%
Deaths:50
KDR:46.700
Accuracy:52.253% B+
KPH:48.400 A
VKPH:18.200 C*
G40-F Ranger
C--
Kills:202
V. Kills:112 179%
Deaths:8
KDR:25.250
Accuracy:29.898% C
KPH:34.300 C--
VKPH:19 C--
Supernova PC
A++
Kills:196
V. Kills:72 268%
Deaths:11
KDR:17.818
Accuracy:57.287% B++
KPH:44.300 A+
VKPH:16.300 A++
Saron HRB
B**
Kills:193
V. Kills:88 217%
Deaths:12
KDR:16.083
Accuracy:53.738% B**
KPH:31.600 B+
VKPH:14.400 C
Kills:23,106 (20,376 + 2,730)
Deaths:451
KDR:51.233
VKDR:22.251
Vehicle Kills:10,035
Kill Difference:22,655
Playtime:431.662 hours
Usage:38%
Score:10.219m
Score/min:395
Driving Accuracy:57.287%
Gunner Accuracy:53.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:127
V. Kills:53 235%
Deaths:6
KDR:21.167
Accuracy:35.320% D**
KPH:70 A
VKPH:29.200 C++
M12 Kobalt-H
B+
Kills:62
V. Kills: N/A
Deaths:7
KDR:8.857
Accuracy:24.256% C++
KPH:168.600 B+
VKPH:0 F
M60-G Bulldog-H
B**
Kills:61
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:62.332% B++
KPH:145.200 B**
VKPH:19 C++
Saron HRB-H
M+
Kills:58
V. Kills:24 232%
Deaths:1
KDR:58
Accuracy:62.030% B++
KPH:97.900 M+
VKPH:40.500 A+
Kills:308 (0 + 308)
Deaths:14
KDR:22
VKDR:6.071
Vehicle Kills:85
Kill Difference:294
Playtime:3.196 hours
Usage:0%
Score:0.121m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:62.030%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:84
V. Kills:7 N/A
Deaths:1
KDR:84
Accuracy:15.206% D
KPH:48.900 D
VKPH:4.100 C*
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:7
Vehicle Kills:7
Kill Difference:83
Playtime:1.719 hours
Usage:0%
Score:0.021m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:15.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.189% D--
KPH:74.400 C+
VKPH:7.400 B
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:60
Playtime:0.807 hours
Usage:0%
Score:0.016m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:28.189%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,06620,18037054.541S45.3452.827%C+N/A55A*24.2A+364367h3.4B**6.4B**
V26 Maelstrom Turbo Laser 8,3895,68629119.54S10.3435.676%B++1.02%D-57.8M27.5A++33398.3h40.4B**113.3B**
Hornet Missiles 4,0042,5059725.825M16.6367.504%B+N/A100.2B+60B++62525h7.7B++11.4B*
L100 Python AP 3,3892,3612498.375U89.1848.298%D--N/A50.6B**22B+28746.7h3.4B*7B+
E540 Halberd 3,2122,3355046.7A**37.5052.253%B+N/A48.3B**18.2C*57348.3h4.6B++8.8B*
Orion VS54 2,3552,3297683.033B+6.1726.814%B*26.149%C+56.7B+N/A16141.1h11.7C*43.5C++
Solstice VE3 1,5191,4678391.749A7.4528.846%B*16.905%D15.1CN/A5097.4h15.4C+53.5C++
Skyguard 1,4339663131.161S21.9627.976%CN/A26.5A12.8B++21536.5h63.8A+227.9B**
Saron Laser Cannon 1,3348752323.772C**5.4329.212%CN/A38.4A*20.1A33122.8h50.8B**173.8B**
Pandora VX25 6566513391.92B7.2847.408%B+15.361%C+29.3C--N/A9222.2h5.5D-11.6C+
Ursa 5245131693.036A+6.1627.644%B+23.587%C45.4C+1B10811.3h12.3D44.6C*
Tank Mine 7204912718.185S8.9960.968%A++N/A245.5M114.5A++17262h2.4D-4B**
CAS30 Tank Buster 643434498.857M*0.3458.992%B**N/A11.1B5.3C-7339.2h69.5C--117.8C++
Thanatos VE70 3133091771.746B++7.4546.274%B+12.298%D31.2C+N/A919.9h5.6D12.2C++
L100 Python HESH 2912551255U245.8048.833%C+N/A72.9B+10.3B+3513.5h3C++6C**
NS-AM7 Archer 3632473800.65C**8.5560.099%C*8.097%D--5.7C2.7C++4243.5h17.2C*28.6C*
Light PPA 265244381.333U72.1341.213%C+N/A90.4B*7.8A++2892.7h11.7C*28.3C*
G40-F Ranger 314202825.25B16.0529.898%CN/A34.2C--19C--4515.9h60.7C*202.9C++
Supernova PC 2681961117.818A8.6257.287%B++N/A44.5A+16.4A++4674.4h5.2C+9.1B
Saron HRB 2811931216.083A*6.8853.738%B**1.036%C--31.6B+14.4C7326.1h27.5D--51.2C+
C-4 269191365.306A**3.8939.113%A*N/A159.2A65A**17911.2h1B*2.6B**
Force-Blade 1951874,4710.042B+9.1615.684%D*N/A0.5CN/A1359.7h1.7B++10.7C+
Photon A2A Missile Pods 260179629.833M++20.6376.053%C+N/A119.3B**54C*8811.5h9.7D12.7D
Beamer VS3 1781771281.383B+7.8223.88%D23.164%C+41.2BN/A1284.3h6.1B**25.7B+
Soldier Soaker 162162782.077B++7.1224.667%D*9.259%D-54C+N/A1593h5.6B+22.7C
NS-357 Underboss 1521501191.261C++7.9441.835%B+25.333%C*60C**N/A1592.5h3.9C*9.2B+
S1 240148572.596M+6.6065.015%B*1.351%D-36.1B+22.4B**4494.1h8.6D--13.2C
Antares LC 212145436.25U27.0531.624%C+2.069%C**53.7A++24.8B*4452.7h57.4B++181.4B++
Pulsar VS1 145143781.833B++7.3729.841%B**21.678%C+36.7C**N/A1343.9h14.6C+48.8B+
Aphelion VEX-4H 180127621.167B**11.9735.32%D**3.937%B+70.6A29.4C++5121.8h32.8B+92.9B+
Coyote Missiles 181121148.643A++0.5657.829%B+N/A37.8C18.8C2933.2h29.6B++51.2B++
Lancer VS22 177113333.424A+5.7857.351%CN/A23.1B13.1C+2204.9h15B26.1B
L-24R Spur 1081061106S96.8041.522%C*N/A44.2C++N/A1212.4h21.7C*52.2C**
C150 Dalton 1571001100S90.8019.238%F-1%C*62.5B*35.6B+16741.6h2B**10.5C+
M12 Kobalt 9184184M++74.8015.206%D22.619%B*49.4D4.1C*2071.7h20.2C133.1C
Orbital Strike Uplink 11583183U73.801141.67%UN/A830U320U42960.1h1.7T*0.1T*
NS-7 PDW 7171361.972B**7.2332.885%A19.718%C*64.5AN/A1821.1h13.1B+39.8B+
Rocklet Rifle 10664670.955C*8.2448.24%C--N/A26.7C17.5D5292.4h32.8B67.9C++
Plasma Grenade 6564164N/A54.8036.622%D**N/A320D--5D9990.2h4.2D11.6D*
M12 Kobalt-H 626278.857D0.3424.256%C++14.516%C--155C**N/A4650.4h12.7B+52.5B+
M60-G Bulldog-H 6961161A++51.8062.332%B++N/A152.5A20C*5070.4h4.6B+7.3B++
CAS 14-E 6660160A50.8028.189%D--N/A75C+7.5B3400.8h24.7B87.7C++
M202 Wyrm 795878.286D0.9142.333%D**1.724%C-96.7C+35D4610.6h25.8B*61.1B+
Saron HRB-H 8258158S48.8062.03%B++3.448%A++96.7M+40A+11690.6h14.2B**22.9B**
Ectoblaster 5555381.447B*7.7519.71%F--10.909%B++18.3DN/A463h13.4C**67.8C
C75 Viper 7853153S43.8049.293%B*N/A40.8C**19.2A*8731.3h11.8C*24B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9211,031,88676.5h
Spawn Beacon121,7411.3h
Hardlight Canopy1550.2h
Repair Module01310.4h
Turret AI Module0640.2h
Skywall Shield Emitter01230.4h
Rampart Wall11010.9h
Medical Applicator156,2190.6h
Cortium Silo01210.2h
Motion Spotter0890.1h
Welding Device01,5490.1h
Spitfire Auto-Turret103,0152.6h
Recon Detection Device21730.4h
Ammunition Package52,4581h
Anti-Infantry MANA Turret11730.2h
Solid Wall2720.8h
Nano-Repair Grenade01,3890.4h
Smoke Grenade01780h
AP30 Shredder0590h
Router31250.2h
Elysium Spawn Tube01300.5h
Light Air Terminal0890.6h
Orbital Strike Target Designator4530.3h
Vehicle Gate01251.2h

Check the help document for the dictionary if you want to learn more about words used here.


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