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Paragon Shpiler666[CAGl] Shpiler666
VS BR 124

KDR: 9.08

Score: 32.3m

Last Seen: Jul 14th, 2020 8:35 AM
- OFFLINE - 29.6 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC V26 Maelstrom Turbo Laser Hornet Missiles L100 Python AP E540 Halberd Orion VS54 Solstice VE3 Skyguard
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.952%22.055%639813415,2372.935546.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.97%1.49A+0.142C++-2.897THEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.401B12.80.099C+31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.263%0.958%2489413457,826399373319.614210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%-0.102C+-0.563D0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.267C*43.20.189C++75.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.633%0.319%51683134624,1726151079839.2403224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.527%-0.33C--1.41D**1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.592B+5.90.526B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.01%1.434%1049713423,13737613318.32096236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.489%-0.02C+-0.746D-1.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.762B++10.30.743B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.369%47.059%1049113485119720.257576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.844D---1.286D**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.908D--5.6-0.744D-13.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.126%14.423%1049213471,04016096.45963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.434%0.44B-0.077C+-1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.096C+5.6-0.151C6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m280.4%461 (27.7k)443 (26.6k)9.0754151,1495,63612.7736124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349310022.931%3.267%7512:597

88% Engineer7% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2018 3:29 PMNov 24th, 2018 2:45 PMJul 26th, 2020 4:17 AM (123d) (PST)Jul 14th, 2020 4:38 AM (134d) (PST)Jul 14th, 2020 4:35 AM (135d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,706261,6800.7020.0770.0232.7070.263417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,3511,561100,79042511621626,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1213.7h/50.6d 20,843 1,671 15,690 197.1k 562 1,487 19,159 124.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,470
Deaths:846
KDR:1.738
Accuracy:28.863% B+
HSR:17.007% D
Pandora VX25
C*
Kills:731
Deaths:390
KDR:1.874
Accuracy:47.502% C*
HSR:15.322% C
Thanatos VE70
C**
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% C**
HSR:12.298% D-
Kills:2,510
Deaths (as Engineer):1,413
Deaths (to Engineers):1,959
KDR:1.77636
Kill Difference:1,097
Playtime:1,062.473 hours
Usage:88%
Score:29.516m
Score/min:463
Accuracy (listed only):40.880%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,385
Deaths:782
KDR:3.050
Accuracy:26.815% B+
HSR:26.122% C
Ursa
C*
Kills:559
Deaths:192
KDR:2.911
Accuracy:27.479% C*
HSR:23.614% C-
Kills:2,944
Deaths (as Heavy Assault):974
Deaths (to Heavy Assaults):1,004
KDR:3.02259
Kill Difference:1,970
Playtime:83.188 hours
Usage:7%
Score:1.573m
Score/min:315
Accuracy (listed only):27.147%
HSR (listed only):24.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,470
Deaths:846
KDR:1.738
Accuracy:28.863% B+
HSR:17.007% D
Pandora VX25
C*
Kills:731
Deaths:390
KDR:1.874
Accuracy:47.502% C*
HSR:15.322% C
Thanatos VE70
C**
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% C**
HSR:12.298% D-
NS-7 PDW
B**
Kills:75
Deaths:38
KDR:1.974
Accuracy:32.781% B**
HSR:21.333% C++
Kills:2,585
Deaths (as Light Assault):1,451
Deaths (to Light Assaults):750
KDR:1.78153
Kill Difference:1,134
Playtime:43.447 hours
Usage:4%
Score:0.878m
Score/min:337
Accuracy (listed only):38.855%
HSR (listed only):16.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
C*
Kills:269
Deaths:444
KDR:0.606
Accuracy:60.437% C*
HSR:8.178% D--
Beamer VS3
C+
Kills:177
Deaths:128
KDR:1.383
Accuracy:23.880% D
HSR:23.164% C+
Soldier Soaker
D-
Kills:162
Deaths:78
KDR:2.077
Accuracy:24.667% D**
HSR:9.259% D-
NS-357 Underboss
C++
Kills:151
Deaths:119
KDR:1.269
Accuracy:41.799% C++
HSR:25.166% C+
NS-7 PDW
B**
Kills:75
Deaths:38
KDR:1.974
Accuracy:32.781% B**
HSR:21.333% C++
Ectoblaster
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:19.710% F-
HSR:10.909% B+
VA39 Spectre
B++
Kills:51
Deaths:17
KDR:3
Accuracy:29.369% D-
HSR:47.059% B++
Kills:940
Deaths (as Infiltrator):862
Deaths (to Infiltrators):594
KDR:1.09049
Kill Difference:78
Playtime:12.436 hours
Usage:1%
Score:0.130m
Score/min:174
Accuracy (listed only):33.235%
HSR (listed only):20.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:731
Deaths:390
KDR:1.874
Accuracy:47.502% C*
HSR:15.322% C
Thanatos VE70
C**
Kills:309
Deaths:177
KDR:1.746
Accuracy:46.274% C**
HSR:12.298% D-
Pulsar VS1
B++
Kills:151
Deaths:80
KDR:1.888
Accuracy:30.293% B++
HSR:21.854% C
NS-7 PDW
B**
Kills:75
Deaths:38
KDR:1.974
Accuracy:32.781% B**
HSR:21.333% C++
Kills:1,266
Deaths (as Combat Medic):685
Deaths (to Combat Medics):315
KDR:1.84818
Kill Difference:581
Playtime:9.321 hours
Usage:1%
Score:0.155m
Score/min:278
Accuracy (listed only):39.213%
HSR (listed only):17.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
A*
Kills:6,134
V. Kills:2,912 211%
Deaths:291
KDR:21.079
Accuracy:35.658% B+
KPH:57.200 A*
VKPH:27.200 A+
Hornet Missiles
B+
Kills:2,651
V. Kills:1,591 167%
Deaths:97
KDR:27.330
Accuracy:67.581% B+
KPH:99.800 B
VKPH:59.900 B+
Saron Laser Cannon
A+
Kills:875
V. Kills:459 190%
Deaths:232
KDR:3.772
Accuracy:29.212% C-
KPH:38.300 A+
VKPH:20.100 B**
Light PPA
A
Kills:286
V. Kills:23 N/A
Deaths:3
KDR:95.333
Accuracy:41.878% C+
KPH:87.700 B+
VKPH:7.100 A
Photon A2A Missile Pods
A+
Kills:184
V. Kills:83 219%
Deaths:6
KDR:30.667
Accuracy:75.337% C-
KPH:123.200 A+
VKPH:55.600 B
Antares LC
A
Kills:175
V. Kills:83 208%
Deaths:4
KDR:43.750
Accuracy:29.579% D
KPH:51.700 A
VKPH:24.500 B++
Coyote Missiles
B+
Kills:135
V. Kills:67 199%
Deaths:14
KDR:9.643
Accuracy:58.447% B+
KPH:37.800 C
VKPH:18.800 C-
M202 Wyrm
C
Kills:63
V. Kills:24 252%
Deaths:7
KDR:9
Accuracy:46.713% D*
KPH:88.100 C
VKPH:33.600 D
Kills:10,503 (7,470 + 0)
Deaths:654
KDR:16.060
VKDR:8.015
Vehicle Kills:5,242
Kill Difference:9,849
Playtime:168.990 hours
Usage:14%
Score:3.875m
Score/min:382
Piloting Accuracy:29.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:531
V. Kills:256 207%
Deaths:49
KDR:10.837
Accuracy:58.390% B**
KPH:10.700 C**
VKPH:5.100 D
L-24R Spur
C++
Kills:106
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:41.522% C++
KPH:43.300 C+
VKPH:0.800 D-
C150 Dalton
B+
Kills:104
V. Kills:59 173%
Deaths:1
KDR:104
Accuracy:18.942% F--
KPH:61.500 B+
VKPH:34.900 C**
Kills:741 (637 + 104)
Deaths:50
KDR:14.820
VKDR:6.340
Vehicle Kills:317
Kill Difference:691
Playtime:53.937 hours
Usage:4%
Score:0.409m
Score/min:126
Piloting Accuracy:41.522%
Gunner Accuracy:18.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,607
V. Kills:1,133 230%
Deaths:24
KDR:108.625
Accuracy:47.947% D--
KPH:50.800 B+
VKPH:22.100 C++
Skyguard
B**
Kills:1,014
V. Kills:490 207%
Deaths:31
KDR:32.710
Accuracy:28.135% C--
KPH:26.400 B**
VKPH:12.800 B+
L100 Python HESH
C*
Kills:261
V. Kills:36 N/A
Deaths:
KDR:
Accuracy:48.981% C
KPH:73 C*
VKPH:10.100 C*
C75 Viper
B*
Kills:53
V. Kills:25 204%
Deaths:1
KDR:53
Accuracy:49.293% B+
KPH:42.200 C+
VKPH:19.900 B*
Kills:3,935 (3,935 + 0)
Deaths:56
KDR:70.268
VKDR:30.071
Vehicle Kills:1,684
Kill Difference:3,879
Playtime:94.512 hours
Usage:8%
Score:1.510m
Score/min:266
Driving Accuracy:49.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:20,551
V. Kills:9,042 227%
Deaths:370
KDR:55.543
Accuracy:52.765% C
KPH:54.900 A+
VKPH:24.200 B**
E540 Halberd
B*
Kills:2,428
V. Kills:910 267%
Deaths:50
KDR:48.560
Accuracy:52.083% C*
KPH:48.300 B*
VKPH:18.100 C+
G40-F Ranger
D
Kills:204
V. Kills:114 177%
Deaths:8
KDR:25.500
Accuracy:29.749% D
KPH:34.200 D
VKPH:19.100 D
Saron HRB
B++
Kills:197
V. Kills:91 214%
Deaths:12
KDR:16.417
Accuracy:53.735% B++
KPH:31.600 C++
VKPH:14.600 C
Supernova PC
B**
Kills:196
V. Kills:72 268%
Deaths:11
KDR:17.818
Accuracy:57.287% B+
KPH:44.300 B**
VKPH:16.300 B**
Kills:23,576 (20,747 + 2,829)
Deaths:451
KDR:52.275
VKDR:22.681
Vehicle Kills:10,229
Kill Difference:23,125
Playtime:441.183 hours
Usage:36%
Score:10.445m
Score/min:395
Driving Accuracy:57.287%
Gunner Accuracy:53.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:127
V. Kills:53 235%
Deaths:6
KDR:21.167
Accuracy:35.320% D**
KPH:70 B**
VKPH:29.200 C+
E540 Halberd-H
D
Kills:69
V. Kills:27 246%
Deaths:1
KDR:69
Accuracy:50.907% D*
KPH:42 D
VKPH:16.400 D-
M12 Kobalt-H
C**
Kills:62
V. Kills: N/A
Deaths:7
KDR:8.857
Accuracy:24.256% C+
KPH:168.600 C**
VKPH:0 F-
M60-G Bulldog-H
B++
Kills:61
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:62.332% C**
KPH:145.200 B++
VKPH:19 C+
Saron HRB-H
A**
Kills:58
V. Kills:24 232%
Deaths:1
KDR:58
Accuracy:62.166% B+
KPH:97.300 A**
VKPH:40.300 A
Kills:377 (0 + 377)
Deaths:15
KDR:25.133
VKDR:7.467
Vehicle Kills:112
Kill Difference:362
Playtime:4.843 hours
Usage:0%
Score:0.210m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:62.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:84
V. Kills:7 N/A
Deaths:1
KDR:84
Accuracy:15.083% D--
KPH:47.400 D
VKPH:3.900 C+
Kills:84 (0 + 84)
Deaths:1
KDR:84
VKDR:7
Vehicle Kills:7
Kill Difference:83
Playtime:1.773 hours
Usage:0%
Score:0.021m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:15.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:60
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:28.082% D*
KPH:72.800 C
VKPH:7.300 C*
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:60
Playtime:0.824 hours
Usage:0%
Score:0.017m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:28.082%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,59320,55137055.543M**46.4752.765%CN/A54.9A+24.2B**364374.3h3.4B*6.4B*
V26 Maelstrom Turbo Laser 9,0466,13429121.079S12.0035.658%B+1.027%D57.2A*27.2A+330107.2h41B*114.9B**
Hornet Missiles 4,2422,6519727.33A*18.2567.581%B+N/A99.7B59.8B+61826.6h7.8B+11.5B++
L100 Python AP 3,7402,60724108.625S99.5547.947%D--N/A50.8B+22.1C++28451.3h3.4B**7.1C**
E540 Halberd 3,3382,4285048.56A*39.4852.083%C*N/A48.4B*18.1C+56650.2h4.6B+8.7B++
Orion VS54 2,4122,3857823.05C**6.0326.815%B+26.122%C56.8C++N/A16042h11.7C+43.7C+
Solstice VE3 1,5221,4708461.738B++7.3428.863%B+17.007%D14.9DN/A5098.6h15.5C53.7C+
Skyguard 1,5041,0143132.71S23.6328.135%C--N/A26.4B**12.8B+21338.4h63.7A226.2B**
Saron Laser Cannon 1,3348752323.772C*5.3029.212%C-N/A38.4A+20.1B**34022.8h50.8B*173.8B*
Pandora VX25 7367313901.874C**7.2047.502%C*15.322%C28.3DN/A8925.8h5.6D**11.7C
Ursa 5715591922.911A6.1627.479%C*23.614%C-44.7C1C++10512.5h12.3D-44.9C+
CAS30 Tank Buster 7875314910.837S1.7658.39%B**N/A10.7C**5.1D6949.8h72D-123.3C+
Tank Mine 7345002817.857S8.7860.777%AN/A238.1A++111.4A+17182.1h2.4D4B*
Thanatos VE70 3133091771.746B+7.3346.274%C**12.298%D-31.2CN/A919.9h5.6D-12.2C+
Light PPA 309286395.333U86.2641.878%C+N/A86.7B+7A2713.3h13.1C+31.2C+
NS-AM7 Archer 3982694440.606C++8.4760.437%C*8.178%D--5.5C--2.6C+4048.9h17.9C+29.6C+
L100 Python HESH 2972611261S251.9248.981%CN/A72.5C*10C++3613.6h2.9C**6C++
G40-F Ranger 318204825.5B16.4229.749%DN/A34D19D4536h60.9C++204.8C+
Saron HRB 2881971216.417A++7.3453.735%B++1.015%C-31.8C++14.7C7286.2h27.3D--50.8C
Supernova PC 2681961117.818B**8.7457.287%B+N/A44.5B**16.4B**4734.4h5.2C9.1C++
Force-Blade 2011934,8130.04C**9.0415.154%D*1.036%D0.5CN/A1379.2h1.7B++11.1C+
C-4 271193375.216A++3.8638.627%AN/A148.5B+60A++17221.3h1B*2.6B*
Photon A2A Missile Pods 267184630.667S21.5975.337%C-N/A122.7A+55.3B8991.5h10D13.3D
Beamer VS3 1781771281.383B+7.6923.88%D23.164%C+41.2C++N/A1284.3h6.1B*25.7B
Antares LC 258175443.75U34.6729.579%D1.714%C*51.5A24.4B++4163.4h54.3B++183.6B+
Soldier Soaker 162162782.077B+7.0024.667%D**9.259%D-54CN/A1593h5.6B22.7D
Pulsar VS1 153151801.888B+7.1930.293%B++21.854%C37.8C+N/A1384h14.6D48.1C*
NS-357 Underboss 1531511191.269C+7.8141.799%C++25.166%C+60.4C+N/A1602.5h3.8C++9.2C*
S1 240148572.596A++6.4864.949%B+1.351%D-36.1C*22.4B+4534.1h8.6D*13.2C
Coyote Missiles 202135149.643A+0.5758.447%B+N/A37.5C18.6C-3003.6h31B+53.1B++
Aphelion VEX-4H 180127621.167B++12.0935.32%D**3.937%B+70.6B**29.4C+5131.8h32.8C*92.9C*
Lancer VS22 192123373.324A5.7557.198%CN/A24.1C*13.5C+2215.1h14.3C**25.1C**
L-24R Spur 1081061106S96.9241.522%C++N/A44.2C+N/A1212.4h21.7C++52.2C++
C150 Dalton 1631041104U94.9218.942%F--N/A61.2B+34.7C**18281.7h2B**10.4C
Orbital Strike Uplink 12794194U84.921081.25%UN/A940U330U37100.1h1.8T*0.2T*
M12 Kobalt 9184184A**74.9215.083%D--22.619%B++46.7D3.9C+2021.8h20.2C134.2C
NS-7 PDW 7575381.974B7.1032.781%B**21.333%C++68.2B++N/A1771.1h13.2C+40.2B+
E540 Halberd-H 9669169A*59.9250.907%D*N/A43.1C--16.9D-8951.6h5.3C++10.4C
Rocklet Rifle 10865690.942C+8.1347.69%DN/A26C--17.2D5342.5h32.9C++68.9C+
Plasma Grenade 6665165N/A55.9236.376%F-N/A325D**5C--10070.2h4.2D**11.6F-
M202 Wyrm 876379D0.0846.713%D*1.587%C-90C34.3D4470.7h32.8B+70.3C++
M12 Kobalt-H 626278.857D--0.2224.256%C+14.516%D155C++N/A4710.4h12.7B+52.5B
M60-G Bulldog-H 6961161A*51.9262.332%C**N/A152.5B*20C+5140.4h4.6C**7.3B
CAS 14-E 6660160B**50.9228.082%D*N/A75C+7.5C**3330.8h24.7B88C+
Saron HRB-H 8258158S48.9262.166%B+3.448%A*96.7A**40A11710.6h14.4B**23.2A
Ectoblaster 5555381.447B+7.6319.71%F-10.909%B+18.3D-N/A463h13.4B+67.8D-
C75 Viper 7853153S43.9249.293%B+N/A40.8C+19.2B*8871.3h11.8C+24C++
VA39 Spectre 5151173C*6.0829.369%D-47.059%B++17.6DN/A862.9h5.6C19C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0721,081,08280.6h
Spawn Beacon121,8021.5h
Hardlight Canopy1730.2h
Skywall Shield Emitter01310.4h
Structure Shield Module0550.2h
Repair Module01470.5h
Rampart Wall11070.9h
Turret AI Module0710.2h
Medical Applicator156,3420.6h
Cortium Silo01310.3h
Motion Spotter0890.1h
Welding Device01,7580.2h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Spitfire Auto-Turret103,1032.8h
Recon Detection Device21750.4h
Ammunition Package62,6251.1h
Anti-Infantry MANA Turret11730.2h
Solid Wall2851h
Smoke Grenade01900.1h
Nano-Repair Grenade01,4930.4h
AP30 Shredder0590h
Router31250.2h
Elysium Spawn Tube01410.6h
Light Air Terminal0950.7h
Orbital Strike Target Designator5630.4h
Vehicle Gate01331.3h

Check the help document for the dictionary if you want to learn more about words used here.


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