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ShpilerKiller[CABO] ShpilerKiller
VS BR 168

KDR: 3.09

Score: 70m

Last Seen: Jan 30th, 2019 6:14 AM
- OFFLINE - 566 hour(s)

Battle Rank 120 (168 total) - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Supernova FPC Hornet Missiles E540 Halberd CAS30 Tank Buster Saron Laser Cannon Light PPA Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.531%18.414%5443099227,3872.212730.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%1.651A++-0.35C--0.973D--HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B130.091C+31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.846%1.209%11655101720,1072225115139.03685175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.401%-0.06C+-0.363C-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.20.254C*44.30.164C++75.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.253%1.227%6998101411,333228362884.96408180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%-0.063C+-0.891D--0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+6.90.448B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.999%1.953%77716100611,263192653385.84484211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%0.171C++-0.612D0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.493B+22.80.421B37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.598%70.122%777510171,389118621.17018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%-0.215C0.196C++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.70.146C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.039%11.856%7771102119472530.267586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.301C*-0.533D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.051C+6.2-0.287C7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
70m288.8%403 (24.2k)370 (22.2k)3.0924795,14330,7664.1944168 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022650123.432%7.53%17606:0830

70% Engineer7% Heavy Assault6% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2013 9:34 PMSep 26th, 2017 6:50 PMFeb 20th, 2019 9:08 PM (2d) (PST)Jan 30th, 2019 2:14 AM (24d) (PST)Jan 30th, 2019 2:14 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,115821,0330.5030.1630.0381.9740.180578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,9164,90662,010301021181122,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3150.8h/131.3d 33,902 7,164 36,882 373.1k 1,979 4,808 34,055 210.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,401
Deaths:828
KDR:1.692
Accuracy:27.732% B++
HSR:16.845% D--
Solstice VE3
A+
Kills:1,300
Deaths:1,016
KDR:1.280
Accuracy:30.566% A+
HSR:15.923% D
NSX Tanto
B++
Kills:1,265
Deaths:638
KDR:1.983
Accuracy:29.713% B++
HSR:21.897% C-
NS-11C
B+
Kills:1,182
Deaths:1,261
KDR:0.937
Accuracy:26.716% B+
HSR:13.029% D--
Eclipse VE3A
B**
Kills:1,180
Deaths:671
KDR:1.759
Accuracy:31.192% B**
HSR:17.712% C
Serpent VE92
C*
Kills:1,155
Deaths:486
KDR:2.377
Accuracy:24.832% C*
HSR:20% C+
Zenith VX-5
C**
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:26.957% C**
HSR:16.219% D-
Eidolon VE33
M
Kills:557
Deaths:291
KDR:1.914
Accuracy:44.236% M
HSR:32.496% B**
Thanatos VE70
B+
Kills:194
Deaths:177
KDR:1.096
Accuracy:45.039% B+
HSR:11.856% D-
VE-LR Obelisk
C*
Kills:119
Deaths:23
KDR:5.174
Accuracy:30.833% C
HSR:33.613% C*
Solstice Burst
C+
Kills:77
Deaths:40
KDR:1.925
Accuracy:24.187% C--
HSR:23.377% C+
Kills:9,583
Deaths (as Engineer):6,083
Deaths (to Engineers):8,829
KDR:1.57537
Kill Difference:3,500
Playtime:2,198.033 hours
Usage:70%
Score:54.467m
Score/min:413
Accuracy (listed only):31.091%
HSR (listed only):20.270%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,217
Deaths:603
KDR:2.018
Accuracy:26.116% B**
HSR:16.763% D*
Ursa
B**
Kills:1,188
Deaths:447
KDR:2.658
Accuracy:29.305% B**
HSR:22.138% C
SVA-88
B+
Kills:1,181
Deaths:395
KDR:2.990
Accuracy:26.190% B+
HSR:27.858% B
NS-15M2
B*
Kills:1,154
Deaths:380
KDR:3.037
Accuracy:28.435% B*
HSR:16.898% D--
Pulsar LSW
B++
Kills:994
Deaths:338
KDR:2.941
Accuracy:26.817% B++
HSR:27.565% B+
NSX Naginata
B++
Kills:754
Deaths:253
KDR:2.980
Accuracy:25.728% B++
HSR:18.435% D*
Kills:6,488
Deaths (as Heavy Assault):2,416
Deaths (to Heavy Assaults):7,057
KDR:2.68543
Kill Difference:4,072
Playtime:205.149 hours
Usage:7%
Score:3.690m
Score/min:300
Accuracy (listed only):27.099%
HSR (listed only):21.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,401
Deaths:828
KDR:1.692
Accuracy:27.732% B++
HSR:16.845% D--
Solstice VE3
A+
Kills:1,300
Deaths:1,016
KDR:1.280
Accuracy:30.566% A+
HSR:15.923% D
NSX Tanto
B++
Kills:1,265
Deaths:638
KDR:1.983
Accuracy:29.713% B++
HSR:21.897% C-
NS-11C
B+
Kills:1,182
Deaths:1,261
KDR:0.937
Accuracy:26.716% B+
HSR:13.029% D--
Eclipse VE3A
B**
Kills:1,180
Deaths:671
KDR:1.759
Accuracy:31.192% B**
HSR:17.712% C
Sirius SX12
B*
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:29.148% B*
HSR:17.182% C+
Serpent VE92
C*
Kills:1,155
Deaths:486
KDR:2.377
Accuracy:24.832% C*
HSR:20% C+
Zenith VX-5
C**
Kills:1,153
Deaths:652
KDR:1.768
Accuracy:26.957% C**
HSR:16.219% D-
NS-7 PDW
B**
Kills:825
Deaths:494
KDR:1.670
Accuracy:30.005% B**
HSR:11.394% D--
Eridani SX5
A+
Kills:580
Deaths:178
KDR:3.258
Accuracy:33.835% A+
HSR:22.069% B
Thanatos VE70
B+
Kills:194
Deaths:177
KDR:1.096
Accuracy:45.039% B+
HSR:11.856% D-
NSX Tengu
A*
Kills:184
Deaths:100
KDR:1.840
Accuracy:51.562% A*
HSR:13.587% D*
Solstice Burst
C+
Kills:77
Deaths:40
KDR:1.925
Accuracy:24.187% C--
HSR:23.377% C+
Kills:11,660
Deaths (as Light Assault):6,991
Deaths (to Light Assaults):4,400
KDR:1.66786
Kill Difference:4,669
Playtime:290.099 hours
Usage:9%
Score:4.709m
Score/min:271
Accuracy (listed only):31.653%
HSR (listed only):17.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,200
Deaths:996
KDR:1.205
Accuracy:37.371% C++
HSR:15.167% D--
Sirius SX12
B*
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:29.148% B*
HSR:17.182% C+
NS-61 Emissary
C++
Kills:1,160
Deaths:977
KDR:1.187
Accuracy:28.971% C++
HSR:15.259% C
NS-357 Underboss
C
Kills:1,159
Deaths:880
KDR:1.317
Accuracy:34.441% C
HSR:16.480% D
NS-AM7 Archer
C
Kills:837
Deaths:1,494
KDR:0.560
Accuracy:56.553% C
HSR:7.646% D--
NS-7 PDW
B**
Kills:825
Deaths:494
KDR:1.670
Accuracy:30.005% B**
HSR:11.394% D--
Beamer VS3
C+
Kills:788
Deaths:718
KDR:1.097
Accuracy:27.721% C+
HSR:20.812% C
Ghost
C
Kills:762
Deaths:168
KDR:4.536
Accuracy:35.220% D
HSR:64.829% C
Artemis VX26
B**
Kills:733
Deaths:437
KDR:1.677
Accuracy:32.629% B**
HSR:18.690% D
Eridani SX5
A+
Kills:580
Deaths:178
KDR:3.258
Accuracy:33.835% A+
HSR:22.069% B
Phaseshift VX-S
B+
Kills:250
Deaths:48
KDR:5.208
Accuracy:35.129% C+
HSR:82.800% B+
NSX Tomoe
B++
Kills:240
Deaths:125
KDR:1.920
Accuracy:32.270% B++
HSR:32.083% C-
XM98
C*
Kills:225
Deaths:74
KDR:3.041
Accuracy:34.296% C-
HSR:76.444% C*
NSX Tengu
A*
Kills:184
Deaths:100
KDR:1.840
Accuracy:51.562% A*
HSR:13.587% D*
VA39 Spectre
A
Kills:93
Deaths:29
KDR:3.207
Accuracy:27.208% D-
HSR:53.763% A
NSX Daimyo
D--
Kills:59
Deaths:11
KDR:5.364
Accuracy:34.271% D--
HSR:86.441% F--
Kills:10,259
Deaths (as Infiltrator):7,179
Deaths (to Infiltrators):4,036
KDR:1.42903
Kill Difference:3,080
Playtime:204.332 hours
Usage:6%
Score:2.736m
Score/min:223
Accuracy (listed only):35.039%
HSR (listed only):34.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:29.148% B*
HSR:17.182% C+
Pulsar VS1
B+
Kills:1,156
Deaths:1,018
KDR:1.136
Accuracy:26.498% B+
HSR:15.138% D
CME
B
Kills:1,156
Deaths:823
KDR:1.405
Accuracy:28.217% B
HSR:17.388% D
NS-7 PDW
B**
Kills:825
Deaths:494
KDR:1.670
Accuracy:30.005% B**
HSR:11.394% D--
Eridani SX5
A+
Kills:580
Deaths:178
KDR:3.258
Accuracy:33.835% A+
HSR:22.069% B
Corvus VA55
B*
Kills:341
Deaths:167
KDR:2.042
Accuracy:28.283% B*
HSR:19.062% D
Thanatos VE70
B+
Kills:194
Deaths:177
KDR:1.096
Accuracy:45.039% B+
HSR:11.856% D-
NSX Tengu
A*
Kills:184
Deaths:100
KDR:1.840
Accuracy:51.562% A*
HSR:13.587% D*
NS-11A
B++
Kills:171
Deaths:81
KDR:2.111
Accuracy:27.518% B++
HSR:25.731% B+
Kills:5,771
Deaths (as Combat Medic):3,488
Deaths (to Combat Medics):2,207
KDR:1.65453
Kill Difference:2,283
Playtime:165.268 hours
Usage:5%
Score:2.764m
Score/min:279
Accuracy (listed only):33.345%
HSR (listed only):17.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:490
Deaths:159
KDR:3.082
Accuracy:21.394% B+
HSR:17.551% D
Comet VM2
B++
Kills:432
Deaths:388
KDR:1.113
Accuracy:51.811% B++
HSR:3.704% C
Comet VM2
B**
Kills:427
Deaths:374
KDR:1.142
Accuracy:51.284% B**
HSR:3.045% D
Blueshift VM5
B+
Kills:384
Deaths:125
KDR:3.072
Accuracy:21.703% B+
HSR:15.885% D--
Quasar VM1
B+
Kills:317
Deaths:172
KDR:1.843
Accuracy:18.385% B+
HSR:20.505% B+
Cosmos VM3
C++
Kills:217
Deaths:108
KDR:2.009
Accuracy:16.988% C++
HSR:16.590% D
NS-10 Burster
B++
Kills:116
Deaths:106
KDR:1.094
Accuracy:33.684% B++
HSR:2.586% D--
NS-10 Burster
B+
Kills:100
Deaths:62
KDR:1.613
Accuracy:32.621% B+
HSR:6% C+
Kills:2,483
Deaths (as MAX Suit):747
Deaths (to MAX Suits):1,132
KDR:3.32396
Kill Difference:1,736
Playtime:79.951 hours
Usage:3%
Score:1.666m
Score/min:347
Accuracy (listed only):30.984%
HSR (listed only):10.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M
Kills:8,141
V. Kills:4,695 173%
Deaths:1,485
KDR:5.482
Accuracy:33.380% B+
KPH:45.500 M
VKPH:26.200 A*
Hornet Missiles
B*
Kills:5,102
V. Kills:3,415 149%
Deaths:472
KDR:10.809
Accuracy:66.242% B+
KPH:86.100 B
VKPH:57.600 B*
Saron Laser Cannon
A
Kills:3,153
V. Kills:2,199 143%
Deaths:919
KDR:3.431
Accuracy:30.831% C+
KPH:26.700 A
VKPH:18.600 A
Light PPA
A+
Kills:2,644
V. Kills:226 N/A
Deaths:286
KDR:9.245
Accuracy:42.274% C*
KPH:80.600 B**
VKPH:6.900 A+
Dual Photon Pods
B+
Kills:2,349
V. Kills:735 319%
Deaths:238
KDR:9.870
Accuracy:60.749% B**
KPH:78.900 C++
VKPH:24.700 B+
Antares LC
B*
Kills:455
V. Kills:339 134%
Deaths:142
KDR:3.204
Accuracy:30.665% C
KPH:27.600 B++
VKPH:20.600 B*
Coyote Missiles
C+
Kills:318
V. Kills:186 170%
Deaths:60
KDR:5.300
Accuracy:54.609% C++
KPH:38.200 C+
VKPH:22.300 C+
Photon A2A Missile Pods
A+
Kills:211
V. Kills:135 155%
Deaths:21
KDR:10.048
Accuracy:90.266% A+
KPH:53.400 C++
VKPH:34.100 C
Kills:22,373 (14,393 + 0)
Deaths:3,623
KDR:6.175
VKDR:3.293
Vehicle Kills:11,930
Kill Difference:18,750
Playtime:447.764 hours
Usage:14%
Score:9.123m
Score/min:340
Piloting Accuracy:30.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:3,820
V. Kills:3,500 109%
Deaths:2,136
KDR:1.788
Accuracy:53.269% B*
KPH:12.700 B*
VKPH:11.600 B**
AP30 Shredder
U
Kills:839
V. Kills:842 100%
Deaths:212
KDR:3.958
Accuracy:33.597% C+
KPH:3,020,400 U
VKPH:3,031,200 U
L105 Zephyr
B+
Kills:762
V. Kills:176 431%
Deaths:106
KDR:7.189
Accuracy:45.169% C**
KPH:50.400 C++
VKPH:11.600 B+
C150 Dalton
C++
Kills:342
V. Kills:331 103%
Deaths:68
KDR:5.029
Accuracy:31.728% D
KPH:28.200 C
VKPH:27.300 C++
Dual-75 Duster
B**
Kills:305
V. Kills:40 N/A
Deaths:38
KDR:8.026
Accuracy:37.624% C+
KPH:70.300 C+
VKPH:9.200 B**
Kills:6,068 (3,820 + 2,248)
Deaths:2,560
KDR:2.370
VKDR:1.910
Vehicle Kills:4,889
Kill Difference:3,508
Playtime:332.468 hours
Usage:11%
Score:5.111m
Score/min:256
Piloting Accuracy:53.269%
Gunner Accuracy:37.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,233
V. Kills:205 N/A
Deaths:39
KDR:31.615
Accuracy:43.143% D
KPH:78.100 B**
VKPH:13 A
L100 Python AP
B*
Kills:1,047
V. Kills:620 169%
Deaths:52
KDR:20.135
Accuracy:52.775% C-
KPH:37.300 B++
VKPH:22.100 B*
Skyguard
A++
Kills:408
V. Kills:223 182%
Deaths:31
KDR:13.161
Accuracy:27.144% C
KPH:24.900 A++
VKPH:13.600 B**
C75 Viper
C*
Kills:124
V. Kills:28 428%
Deaths:16
KDR:7.750
Accuracy:41.620% C*
KPH:30 C++
VKPH:6.800 C
L100 Python HEAT
A++
Kills:57
V. Kills:26 211%
Deaths:1
KDR:57
Accuracy:47.812% C
KPH:44.400 B**
VKPH:20.300 A++
Kills:2,869 (2,869 + 0)
Deaths:139
KDR:20.640
VKDR:7.928
Vehicle Kills:1,102
Kill Difference:2,730
Playtime:65.651 hours
Usage:2%
Score:1.109m
Score/min:282
Driving Accuracy:47.812%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,570
V. Kills:4,901 134%
Deaths:812
KDR:8.091
Accuracy:56.846% B+
KPH:32 B++
VKPH:23.800 A++
E540 Halberd
A
Kills:4,158
V. Kills:2,026 205%
Deaths:135
KDR:30.800
Accuracy:53.476% B++
KPH:46 A
VKPH:22.400 B*
Supernova VPC
B**
Kills:1,678
V. Kills:204 N/A
Deaths:85
KDR:19.741
Accuracy:55.878% B+
KPH:62.500 B**
VKPH:7.600 C+
Saron HRB
B*
Kills:679
V. Kills:402 168%
Deaths:68
KDR:9.985
Accuracy:48.835% B+
KPH:33.500 B*
VKPH:19.900 B+
Supernova PC
B
Kills:216
V. Kills:81 263%
Deaths:54
KDR:4
Accuracy:52.351% B
KPH:25.400 B
VKPH:9.500 B
Proton II PPA
B++
Kills:174
V. Kills:11 N/A
Deaths:17
KDR:10.235
Accuracy:27.972% B++
KPH:49.800 C
VKPH:3.100 C
Aphelion VEX-4
B+
Kills:148
V. Kills:91 161%
Deaths:13
KDR:11.385
Accuracy:35.527% C++
KPH:32.300 B+
VKPH:19.900 B
Kills:13,623 (8,464 + 5,159)
Deaths:1,184
KDR:11.506
VKDR:6.517
Vehicle Kills:7,716
Kill Difference:12,439
Playtime:359.601 hours
Usage:11%
Score:7.887m
Score/min:366
Driving Accuracy:52.351%
Gunner Accuracy:35.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,651
V. Kills:143 N/A
Deaths:74
KDR:22.311
Accuracy:35.114% C
KPH:103.900 C**
VKPH:9 B*
Saron HRB-H
B*
Kills:762
V. Kills:550 138%
Deaths:97
KDR:7.856
Accuracy:58.857% B+
KPH:46.100 B+
VKPH:33.200 B*
Aphelion VEX-4H
A
Kills:491
V. Kills:255 192%
Deaths:47
KDR:10.447
Accuracy:35.582% D*
KPH:61.100 A
VKPH:31.700 B
G30 Walker
A++
Kills:356
V. Kills:129 274%
Deaths:16
KDR:22.250
Accuracy:38.721% B+
KPH:53.800 A++
VKPH:19.500 B+
E540 Halberd-H
B**
Kills:209
V. Kills:95 218%
Deaths:17
KDR:12.294
Accuracy:54.942% C
KPH:62.900 B**
VKPH:28.600 B*
M12 Kobalt-H
C
Kills:118
V. Kills:3 N/A
Deaths:10
KDR:11.800
Accuracy:21.108% C
KPH:94.300 C--
VKPH:2.400 D-
Kills:3,587 (0 + 3,587)
Deaths:261
KDR:13.743
VKDR:4.502
Vehicle Kills:1,175
Kill Difference:3,326
Playtime:51.673 hours
Usage:2%
Score:1.126m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:21.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:462
V. Kills:202 228%
Deaths:66
KDR:7
Accuracy:42.792% B+
KPH:30.800 B*
VKPH:13.500 A+
M12 Kobalt
B+
Kills:240
V. Kills:18 N/A
Deaths:12
KDR:20
Accuracy:19.704% C*
KPH:62.600 C+
VKPH:4.700 B+
M20 Basilisk
A
Kills:238
V. Kills:108 218%
Deaths:34
KDR:7
Accuracy:45.148% B++
KPH:34.700 B**
VKPH:15.800 A
G40-F Ranger
A*
Kills:192
V. Kills:117 163%
Deaths:3
KDR:64
Accuracy:30.109% C
KPH:35.900 A*
VKPH:21.900 A+
M12 Kobalt
B**
Kills:141
V. Kills:12 N/A
Deaths:7
KDR:20.143
Accuracy:16.158% C
KPH:63.700 C+
VKPH:5.400 B**
G30 Walker
A++
Kills:132
V. Kills:43 300%
Deaths:3
KDR:44
Accuracy:27.338% C--
KPH:32.600 A++
VKPH:10.600 C*
M40 Fury
N/A
Kills:50
V. Kills:12 385%
Deaths:12
KDR:4.167
Accuracy:26.117% N/A
KPH:21.500 N/A
VKPH:5.200 N/A
Kills:1,455 (0 + 1,455)
Deaths:137
KDR:10.620
VKDR:3.737
Vehicle Kills:512
Kill Difference:1,318
Playtime:39.626 hours
Usage:1%
Score:0.639m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:26.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:117
V. Kills:58 198%
Deaths:81
KDR:1.444
Accuracy:53.904% B+
KPH:19.600 C+
VKPH:9.700 B++
Kills:117 (117 + 0)
Deaths:81
KDR:1.444
VKDR:0.716
Vehicle Kills:58
Kill Difference:36
Playtime:5.980 hours
Usage:0%
Score:0.053m
Score/min:149
Driving Accuracy:53.904%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:109
V. Kills:62 173%
Deaths:13
KDR:8.385
Accuracy:34.723% C
KPH:32.600 B+
VKPH:18.500 B++
Pelter Rocket Pod
C*
Kills:67
V. Kills:15 419%
Deaths:2
KDR:33.500
Accuracy:36.544% D--
KPH:67.300 C*
VKPH:15.100 C
CAS 14-E
C+
Kills:57
V. Kills:6 N/A
Deaths:5
KDR:11.400
Accuracy:29.918% D
KPH:57.100 C
VKPH:6 C+
Kills:233 (0 + 233)
Deaths:20
KDR:11.650
VKDR:4.150
Vehicle Kills:83
Kill Difference:213
Playtime:5.337 hours
Usage:0%
Score:0.082m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:29.918%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 12,8368,1411,4855.482A2.3933.38%B+1.044%D--45.5M26.2A*310179h46B**137.8B**
Supernova FPC 11,4716,5708128.091B+5.0056.846%B+1.324%D32B++23.8A++373205.6h5.3C*9.3B+
Hornet Missiles 8,5175,10247210.809A7.7266.242%B+N/A86B57.6B*60759.3h8.3B+12.5B+
E540 Halberd 6,1844,15813530.8A*27.7153.476%B++N/A46A22.4B*37190.3h5.1B++9.6B*
CAS30 Tank Buster 7,3203,8202,1361.788B1.3053.269%B*1.257%C+12.7B*11.6B**140300.9h53.1C*99.7B+
Saron Laser Cannon 5,3523,1539193.431B+0.3430.831%C+1.776%C26.7A18.6A258118.1h74.4B*241.3B*
Light PPA 2,8702,6442869.245B*6.1542.274%C*N/A80.6B**6.9A+23932.8h12.5C**29.5B
Dual Photon Pods 3,0842,3492389.87B+6.7860.749%B**1.235%C+78.8C++24.7B+43029.8h19.3B+31.8B+
Supernova VPC 1,8821,6788519.741B*16.6555.878%B+1.907%B+62.6B**7.6C+21526.8h2.5B*4.5B*
Proton II PPA-H 1,7941,6517422.311B*19.2235.114%C1.151%D103.8C**9B*27115.9h9.4C**26.7C**
Pulsar C 1,4261,4018281.692B1.4027.732%B++16.845%D--30.7C++N/A7945.7h11.8C*42.7B
Tank Mine 2,2341,3222974.451B**1.3637.248%C**N/A157.4B**108.6A+14578.4h2.3D6.2C++
Solstice VE3 1,3161,3001,0161.28B++1.8130.566%A+15.923%D22C*N/A8359h15.9C++52B
NSX Tanto 1,2901,2656381.983B*1.1129.713%B++21.897%C-40.5BN/A9931.2h12.7C**42.9C**
C-4 1,9031,2585732.195B+0.9027.612%BN/A105.7B+54.2A++93111.9h1.6C+5.7C**
L100 Python HESH 1,4381,2333931.615A++28.5243.143%DN/A78B**13A26215.8h2.6B*6B+
Orion VS54 1,2401,2176032.018B+1.0726.116%B**16.763%D*44.1B+N/A15927.6h13.1C++50.3C*
NS-44 Commissioner 1,2101,2009961.205C**1.8937.371%C++15.167%D--28.5C+N/A9942.1h3.9C++10.5C**
Ursa 1,2001,1884472.658A++0.4329.305%B**22.138%C53.5B++N/A13522.2h11.9C+40.7B+
NS-11C 1,1981,1821,2610.937C+2.1626.716%B+13.029%D--15.2C--N/A4577.6h19.2D71.9C+
SVA-88 1,1941,1813952.99B++0.1026.19%B+27.858%B48.4C++N/A11924.4h11.3C**43B+
Eclipse VE3A 1,2021,1806711.759C++1.3331.192%B**17.712%C35.5C+N/A9033.2h14.9D47.8C+
Sirius SX12 1,1761,1644502.587A+0.5129.148%B*17.182%C+54.6AN/A14021.3h12.9B+44.2B+
NS-61 Emissary 1,1711,1609771.187B+1.9128.971%C++15.259%C31C**N/A8737.4h11.6B+40.2B+
NS-357 Underboss 1,1631,1598801.317B1.7834.441%C16.48%D47.9C**N/A12424.2h3.9B+11.2C**
Pulsar VS1 1,1731,1561,0181.136C*1.9626.498%B+15.138%D22.5C+N/A7251.3h15.3C+57.8B+
CME 1,1681,1568231.405C++1.6928.217%B17.388%D30.4C+N/A7038h14.3C+50.6C*
Serpent VE92 1,1661,1554862.377A0.7224.832%C*20%C+53.2B**N/A12921.7h12.7C**51.2B
NS-15M2 1,1681,1543803.037B*0.0628.435%B*16.898%D--56.3B+N/A21820.5h13C+45.7B+
Zenith VX-5 1,1691,1536521.768B+1.3226.957%C**16.219%D-37.6C*N/A9930.7h13.1C++48.4C**
L100 Python AP 1,6671,0475220.135M**17.0452.775%C-N/A37.4B++22.1B*27128h5.4B+10.2B+
Pulsar LSW 1,0059943382.941A0.1526.817%B++27.565%B+51.5B+N/A13219.3h12.2C*45.4B+
AP30 Shredder 1,6818392123.958C0.8733.597%C+1.43%C--8390U8420U176902700.1h80B+238.2B+
NS-AM7 Archer 1,3768371,4940.56C*2.5356.553%C7.646%D--3.7D2.4C+31224.7h20.2C++35.7C++
NS-7 PDW 8358254941.67B**1.4230.005%B**11.394%D--39.7B++N/A10620.8h14.3C**47.6B+
Beamer VS3 7957887181.097B+2.0027.721%C+20.812%C24C+N/A6732.9h8.9C**32.1C++
Ghost 7637621684.536B+1.4435.22%D64.829%C41.6C++N/A11318.3h2.2C**6.2C++
L105 Zephyr 9387621067.189C+4.1045.169%C**N/A50.5C++11.7B+33015.1h6.4C++14.2B
Saron HRB-H 1,312762977.856B+4.7658.857%B+N/A46.2B+33.3B*41116.5h25.3C++43C**
NSX Naginata 7787542532.98A+0.1125.728%B++18.435%D*48.6C**1.5A*15615.5h12.6C+48.9B
Artemis VX26 7427334371.677C**1.4232.629%B**18.69%D39.2C**N/A12018.7h13.3C40.8B
Saron HRB 1,081679689.985B**6.8948.835%B+1.178%C-33.6B*19.9B+52620.2h21.4C*43.7B+
Auraxium Force-Blade 66164910,5530.061B++3.0326.403%CN/A0.9C+N/A2702.6h1.6B*6.2B
Eridani SX5 5875801783.258A*0.1733.835%A+22.069%B76.3A++N/A2117.6h10.2B++30.3B++
Eidolon VE33 5915572911.914B++1.1844.236%M32.496%B**20.5C+1.3A++9227.2h29.4T*66.4D*
Aphelion VEX-4H 7464914710.447B+7.3535.582%D*1.629%D-61.4A31.9B+4878h34.9B*98.2B+
Blueshift VM5 4984901593.082B0.0121.394%B+17.551%D39.8B+N/A10012.3h16.8C+78.4C**
M20 Basilisk 664462667A++3.9142.792%B+8.225%B**30.8B*13.5A+28115h77B+180B++
Antares LC 7944551423.204B*0.1130.665%C1.099%D27.6B++20.5B*28816.5h78.7B+256.5B+
Comet VM2 7564323881.113C++1.9851.811%B++3.704%C11.1C+8.3A++9439h33.2C64.1C++
Comet VM2 7644273741.142B1.9551.284%B**3.045%D11.9C++9.4M12036h32.3D-62.9C+
Skyguard 6314083113.161S10.0727.144%C1.225%D24.9A++13.6B**25416.4h67.3A+247.9B**
Blueshift VM5 3893841253.072B0.0221.703%B+15.885%D--37.6C**N/A9910.2h18.1C-83.2C*
Rocklet Rifle 7263622531.431A+1.6659.218%B++N/A39.8B**40A5169.1h33.6B+56.7B+
G30 Walker 4853561622.25M*19.1638.721%B+2.809%D53.9A++19.5B+2266.6h92.5B**238.9B**
C150 Dalton 673342685.029C+1.9431.728%DN/A28.3C27.4C++56912.1h3.8B12C++
Corvus VA55 3443411672.042B**1.0528.283%B*19.062%D35.2BN/A879.7h12.6C+44.7B+
Force-Blade 35333811,7670.029C*3.0628.55%C+N/A0.5C+N/A1708.6h2.3B+8B
Coyote Missiles 504318605.3A2.2154.609%C++N/A38.3C+22.4C+2988.3h36.6B+67B+
Quasar VM1 3233171721.843C**1.2518.385%B+20.505%B+29.4B+N/A9910.8h14.5C**78.7B
Dual-75 Duster 345305388.026C4.9337.624%C+N/A70.9C+9.3A4074.3h5.1B+13.5B+
NS Decimator 4452811282.195A+0.9066.751%B++N/A42.6B+24.8B**3846.6h4.7C++7B+
MANA Anti-Vehicle Turret 5722691232.187C0.9168.918%B+1.487%D*2690C+3030C**12239950.1h12.1C*17.6C**
Proximity Mine 265265743.581C+0.4935.678%DN/A139.5B+N/A4771.9h2.1C--5.9D
Phaseshift VX-S 251250485.208B*2.1235.129%C+82.8%B+32.1C++N/A857.8h2.8C**8.1C**
M12 Kobalt 2582401220B++16.9119.704%C*12.083%D*63.2C+4.7B+2083.8h18.9C++95.7B
NSX Tomoe 2452401251.92C*1.1732.27%B++32.083%C-32CN/A1167.5h15.9C49.4C++
M20 Basilisk 346238347A*3.9145.148%B++5.042%C35B**15.9A3236.8h84.1B+186.3B*
NSX Masamune 4222292031.128B+1.9664.761%B*N/A24.4C20.5B++2939.4h18.7D28.9C
XM98 225225743.041B+0.0534.296%C-76.444%C*24.5C+N/A789.2h2.9C-8.5C
Cosmos VM3 2192171082.009C++1.0816.988%C++16.59%D32.9BN/A1056.6h12.2B+71.9B+
Supernova PC 297216544C+0.9152.351%B2.315%C+25.4B9.5B2738.5h5.3C++10.1B
Xiphos Anti-Personnel Phalanx Tower 2272121212M+208.9137.432%B*N/A353.3B+25M++11540.6h9.7B+25.9B+
Photon A2A Missile Pods 3462112110.048A+6.9690.266%A+N/A52.8C++33.8C5664h10.8D-11.9C
E540 Halberd-H 3042091712.294B9.2054.942%CN/A63.3B**28.8B*5833.3h4.1B**7.5B*
MANA Anti-Personnel Turret 201194981.98N/A1.1123.974%UN/A1940U70U4550800.1h29T*120.8T*
Thanatos VE70 1971941771.096C**2.0045.039%B+11.856%D-29.4C++N/A1186.6h6.2D13.9C+
G40-F Ranger 309192364U60.9130.109%CN/A35.6A*21.7A+3025.4h79B**262.3B*
Spear Anti-Vehicle Phalanx Turret 2731871810.389B+7.3044.699%C++6.952%A+51.9B*23.9C*5403.6h7.4B+16.6B+
Frag Grenade 1851841184N/A180.9134.539%D**N/A262.9D--1.4D*10240.7h4.4C12.8D-
NSX Tengu 1871841001.84B+1.2551.562%A*13.587%D*51.1B+N/A1353.6h16.2C-31.5B+
Proton II PPA 1851741710.235C7.1427.972%B++3.448%A49.7C3.1C2523.5h12.5D44.8C++
NS-11A 173171812.111B+0.9827.518%B++25.731%B+43.8B+N/A1253.9h14.6C+53.1B
NS Annihilator 267162802.025M*1.0782.282%B+N/A15.6A10.1B+22810.4h8.9B**10.8B**
Hyena Missile Launcher 2691551001.55C+1.5431.461%CN/A14.4C10.6C+67410.8h34.8C*110.7C*
Aphelion VEX-4 2391481311.385A++8.2935.527%C++2.703%D32.2B+19.8B3574.6h47.7B+134.2B++
M12 Kobalt 153141720.143C*17.0516.158%C17.021%C64.1C+5.5B**2602.2h17.5C**108.2C++
M60-A Bulldog 165137719.571C*16.4857.612%B**2.19%C+57.1B**11.7A*1852.4h6.4C+11.1B+
Spear Anti-Vehicle Phalanx Tower 234135527B+23.9150.806%C+N/A30.7C22.5C3454.4h11.2C+22.1C+
G30 Walker 175132344U40.9127.338%C--3.788%C+32.2A++10.5C*1874.1h95.9A+350.8B**
C75 Viper 152124167.75B*4.6641.62%C*1.613%C*30.2C++6.8C4184.1h13.9C++33.3C**
S1 1861241440.861C**2.2360.995%B+5.645%A++24.8C+12.4C+5335h6.8C+11.2C**
Lancer VS22 211122562.179A*0.9159.215%CN/A20B++14.6C**2726.1h15.5B+26.1B+
VE-LR Obelisk 121119235.174A*2.0830.833%C33.613%C*31.3C+N/A813.8h5.7B+18.4B+
M12 Kobalt-H 1211181011.8C8.7121.108%C14.407%C90.8D2.3D--2401.3h15.7C+74.3C+
M40 Fury-F 175117811.444C+1.6553.904%B+N/A19.5C+9.7B++1496h17.1D31.6C
NS-10 Burster 1971161061.094C**2.0033.684%B++2.586%D--5.8C++4.1B7819.9h132C*391.8B+
M20 Wyvern 171109138.385B+5.2934.723%C1.835%D33B+18.8B++2533.3h67.2B+193.5B+
NS-10 Burster 170100621.613B++1.4832.621%B+6%C+6.8B+4.8B++9014.7h122.2B++374.6B++
VA39 Spectre 9393293.207B**0.1127.208%D-53.763%A19.4C+N/A1294.8h5.7C**21.1C+
M60-G Bulldog 12789422.25A*19.1654.29%C*1.124%D--59.3C+25.3B**3761.5h8C**14.8B+
Solstice Burst 7977401.925B+1.1724.187%C--23.377%C+40.5C++1.1A1661.9h12.9C**53.5C++
Hunter QCX 8577940.819C*2.2780.709%A*33.766%B+9.9C1C717.8h15.4D19.1C+
G30 Walker 11176238S34.9138.422%C2.632%C42.2B++19.4C++3121.8h133.2B**346.6B**
Pelter Rocket Pod 8267233.5B**30.4136.544%D--1.493%C*67C*15C-2991h14.3B++39.2B
Sticky Grenade 6464164N/A60.9138.569%D**N/A320D*N/A9810.2h4.3F-11.1F-
NSX Daimyo 5959115.364B+2.2734.271%D--86.441%F--32.8DN/A921.8h3.3D-9.6D--
L100 Python HEAT 8357157U53.9147.812%C1.754%D43.8B**20A++6601.3h5.2B+10.8B+
CAS 14-E 6357511.4C+8.3129.918%DN/A57C6C+2301h27.5B+91.8C*
MAX Punch 57567470.075C3.0239.834%C-N/A0.8CN/A273.1h1.7C++4.3C++
Aspis Anti-Aircraft Phalanx Turret 10055413.75S10.6625.588%C++N/A17.7A14.5B++4063.1h113.8B**444.7B++
M40 Fury 6250124.167C1.0726.117%D*N/A21.7D-5.2D-2062.3h18C68.9D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit535030.5h
Motion Spotter142,7381.8h
Nano-Armor Kit1,3432,568,496207.1h
V30-F Starfall0660h
Anti-Vehicle MANA Turret262,7973.2h
Spawn Beacon32,6571.8h
Turret AI Module02841.7h
Repair Module14201.9h
Skywall Shield Emitter02971.8h
Structure Shield Module12731.3h
Cortium Silo01350.4h
Nanite Revive Grenade01,8840.5h
Medical Applicator672207,50420h
Blast Wall1931.1h
Spear Anti-Vehicle Tower01541h
Spitfire Auto-Turret14590.4h
Deconstruction Tool111,1691.5h
Welding Device03850h
Rampart Wall14726.4h
Hoplon Anti-Aircraft Phalanx Tower01650.9h
Xiphos Anti-Personnel Tower01921.1h
Ammunition Package377,9564.6h
Shield Recharging Field492,3620.9h
Medical Kit2752,8283.7h
Anti-Infantry MANA Turret144581h
Elysium Spawn Tube01250.7h
IPC Targeting Dart41920.7h
Vehicle Gate1941.4h
Infantry Tower01251.8h
WLT-Howler Mining Laser29090.3h
Nano-Repair Grenade02,0070.6h
Recon Detection Device404,4336.6h
Smoke Grenade06550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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