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LaneSmash Champion ShrikkityShrekd[VoGu] ShrikkityShrekd
VS BR 116

KDR: 3.67

Score: 27.2m

Last Seen: Jul 13th, 2019 10:00 PM
- OFFLINE - 84.3 hour(s)

Battle Rank 104 (116 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 44
Level Progress (to 105): 86%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 Pulsar LSW Blueshift VM5 Blueshift VM5 Ghost VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,019,012 MLG Score: 4012
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.92%32.57%94228118630,0494.65227-0.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.592%1.513A+1.785A++-0.532DHEAD ++ (~18.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+9.30.349C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.96%1.958%641412101,6342854175.73333391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.417%-0.568D0.341C**0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.398B31.10.414B66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.811%5.027%538412101,4724385213.35308282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%0.469B+1.589A+-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.50.724B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.19%3.171%376812061,0093211313.1433764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.394%-0.185C-0.315C-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.835B++6.70.831B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.651%73.886%376212121,77371902.46592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.786%1.002B**0.442B-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.80.438B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.079%19.907%3762121243253300.808989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%1.871A++1.04B**-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.60.473B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 44
27.2m277.1%796 (47.8k)643 (38.6k)3.6650544,49012,1393.85188116 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214250427.546%28.132%77503:3015

12% Combat Medic11% Engineer43% Heavy Assault6% Infiltrator21% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2013 10:26 PMSep 21st, 2014 12:36 AMJul 14th, 2019 7:40 PM (2d) (PST)Jul 13th, 2019 6:13 PM (3d) (PST)Jul 13th, 2019 6:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8392206191.0490.2860.2953.0320.0454012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,36913,21937,150631718182338,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.7h/29.4d 2,268 12,516 9,676 128.6k 829 2,770 1,894 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,514
Deaths:1,301
KDR:4.238
Accuracy:29.243% B++
HSR:40.515% A
SVA-88
B++
Kills:3,149
Deaths:1,030
KDR:3.057
Accuracy:26.254% B+
HSR:30.899% B++
Orion VS54
A
Kills:2,908
Deaths:852
KDR:3.413
Accuracy:27.178% A
HSR:33.528% A
Pulsar LSW
B**
Kills:1,656
Deaths:419
KDR:3.952
Accuracy:27.025% B++
HSR:32.488% B**
VE-H Maw
A
Kills:1,304
Deaths:302
KDR:4.318
Accuracy:32.654% A
HSR:34.433% B*
NS-15M AE
A+
Kills:1,199
Deaths:229
KDR:5.236
Accuracy:27.999% B+
HSR:40.951% A+
NS-15M1
B**
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:25.093% B+
HSR:31.638% B**
Ursa
B*
Kills:1,159
Deaths:279
KDR:4.154
Accuracy:27.224% B*
HSR:26.747% B
NS-15MP
A
Kills:595
Deaths:160
KDR:3.719
Accuracy:30.578% B+
HSR:43.193% A
Kills:18,644
Deaths (as Heavy Assault):4,837
Deaths (to Heavy Assaults):3,563
KDR:3.85446
Kill Difference:13,807
Playtime:302.653 hours
Usage:43%
Score:12.445m
Score/min:685
Accuracy (listed only):28.139%
HSR (listed only):34.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,248
Deaths:417
KDR:2.993
Accuracy:32.138% A++
HSR:24.680% B*
Pulsar C
A+
Kills:1,079
Deaths:324
KDR:3.330
Accuracy:32.456% A+
HSR:28.267% B*
Zenith VX-5
B**
Kills:833
Deaths:260
KDR:3.204
Accuracy:27.053% B
HSR:27.251% B**
Solstice VE3
A++
Kills:677
Deaths:212
KDR:3.193
Accuracy:32.889% A++
HSR:22.747% B+
Deimos VA29
B*
Kills:293
Deaths:130
KDR:2.254
Accuracy:70.630% B*
HSR:16.724% C+
NS-11C
A+
Kills:277
Deaths:84
KDR:3.298
Accuracy:31.571% A+
HSR:22.744% B+
Sirius SX12
A++
Kills:154
Deaths:68
KDR:2.265
Accuracy:33.153% A++
HSR:18.831% C++
Pandora VX25
M+
Kills:139
Deaths:61
KDR:2.279
Accuracy:57.853% A++
HSR:26.619% M+
MKV Suppressed
A*
Kills:100
Deaths:39
KDR:2.564
Accuracy:31.339% B**
HSR:32% A*
Kills:4,800
Deaths (as Light Assault):1,595
Deaths (to Light Assaults):2,474
KDR:3.0094
Kill Difference:3,205
Playtime:151.476 hours
Usage:21%
Score:4.508m
Score/min:496
Accuracy (listed only):38.787%
HSR (listed only):24.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,256
Deaths:343
KDR:3.662
Accuracy:29.319% A
HSR:33.917% A*
Terminus VX-9
B++
Kills:1,246
Deaths:412
KDR:3.024
Accuracy:28.834% B++
HSR:31.300% B+
Pulsar VS1
A*
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:32.070% A++
HSR:34.846% A*
H-V45
B**
Kills:1,037
Deaths:360
KDR:2.881
Accuracy:29.305% B**
HSR:25.747% B+
Deimos VA29
B*
Kills:293
Deaths:130
KDR:2.254
Accuracy:70.630% B*
HSR:16.724% C+
Corvus VA55
B**
Kills:246
Deaths:84
KDR:2.929
Accuracy:30.336% B**
HSR:25.203% C**
Sirius SX12
A++
Kills:154
Deaths:68
KDR:2.265
Accuracy:33.153% A++
HSR:18.831% C++
Pandora VX25
M+
Kills:139
Deaths:61
KDR:2.279
Accuracy:57.853% A++
HSR:26.619% M+
MKV Suppressed
A*
Kills:100
Deaths:39
KDR:2.564
Accuracy:31.339% B**
HSR:32% A*
Kills:5,639
Deaths (as Combat Medic):1,735
Deaths (to Combat Medics):1,385
KDR:3.25014
Kill Difference:3,904
Playtime:84.920 hours
Usage:12%
Score:3.188m
Score/min:626
Accuracy (listed only):38.093%
HSR (listed only):27.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,248
Deaths:417
KDR:2.993
Accuracy:32.138% A++
HSR:24.680% B*
Pulsar C
A+
Kills:1,079
Deaths:324
KDR:3.330
Accuracy:32.456% A+
HSR:28.267% B*
Zenith VX-5
B**
Kills:833
Deaths:260
KDR:3.204
Accuracy:27.053% B
HSR:27.251% B**
Solstice VE3
A++
Kills:677
Deaths:212
KDR:3.193
Accuracy:32.889% A++
HSR:22.747% B+
Deimos VA29
B*
Kills:293
Deaths:130
KDR:2.254
Accuracy:70.630% B*
HSR:16.724% C+
NS-11C
A+
Kills:277
Deaths:84
KDR:3.298
Accuracy:31.571% A+
HSR:22.744% B+
VE-LR Obelisk
C*
Kills:176
Deaths:38
KDR:4.632
Accuracy:33.319% C*
HSR:28.977% C
Pandora VX25
M+
Kills:139
Deaths:61
KDR:2.279
Accuracy:57.853% A++
HSR:26.619% M+
Eidolon VE33
C++
Kills:71
Deaths:9
KDR:7.889
Accuracy:28.640% C++
HSR:21.127% D
Kills:4,793
Deaths (as Engineer):1,535
Deaths (to Engineers):2,096
KDR:3.12248
Kill Difference:3,258
Playtime:76.354 hours
Usage:11%
Score:3.387m
Score/min:739
Accuracy (listed only):38.505%
HSR (listed only):24.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,345
Deaths:295
KDR:4.559
Accuracy:42.892% B+
HSR:71.004% C*
NS-44 Commissioner
B++
Kills:1,029
Deaths:473
KDR:2.175
Accuracy:41.885% B++
HSR:24.004% C**
Parallax VX3
B++
Kills:428
Deaths:67
KDR:6.388
Accuracy:37.841% C+
HSR:82.944% B++
NS-357P Underboss
C++
Kills:402
Deaths:212
KDR:1.896
Accuracy:39.939% C
HSR:25.871% C++
Spiker
C**
Kills:228
Deaths:96
KDR:2.375
Accuracy:30.945% C*
HSR:23.246% C**
Sirius SX12
A++
Kills:154
Deaths:68
KDR:2.265
Accuracy:33.153% A++
HSR:18.831% C++
Beamer VS3
B++
Kills:122
Deaths:79
KDR:1.544
Accuracy:29.476% B
HSR:27.869% B++
MKV Suppressed
A*
Kills:100
Deaths:39
KDR:2.564
Accuracy:31.339% B**
HSR:32% A*
NS-AM7 Archer
A++
Kills:56
Deaths:19
KDR:2.947
Accuracy:50% D*
HSR:33.929% A++
Kills:3,864
Deaths (as Infiltrator):1,348
Deaths (to Infiltrators):1,657
KDR:2.86647
Kill Difference:2,516
Playtime:42.485 hours
Usage:6%
Score:1.406m
Score/min:551
Accuracy (listed only):37.497%
HSR (listed only):37.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,479
Deaths:319
KDR:4.636
Accuracy:25.129% A
HSR:30.426% A++
Blueshift VM5
A++
Kills:1,371
Deaths:289
KDR:4.744
Accuracy:26.351% A
HSR:30.489% A++
Comet VM2
A+
Kills:295
Deaths:116
KDR:2.543
Accuracy:47.857% B+
HSR:7.119% A+
Comet VM2
A++
Kills:293
Deaths:116
KDR:2.526
Accuracy:49.287% B+
HSR:8.191% A++
Quasar VM1
A*
Kills:161
Deaths:30
KDR:5.367
Accuracy:26.060% A*
HSR:20.497% B
Nebula VM20
A++
Kills:100
Deaths:25
KDR:4
Accuracy:25.444% A+
HSR:30% A++
Nebula VM20
M
Kills:89
Deaths:25
KDR:3.560
Accuracy:24.695% A+
HSR:33.708% M
Kills:3,788
Deaths (as MAX Suit):460
Deaths (to MAX Suits):748
KDR:8.23478
Kill Difference:3,328
Playtime:43.393 hours
Usage:6%
Score:2.317m
Score/min:890
Accuracy (listed only):32.118%
HSR (listed only):22.918%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:870
V. Kills:27 N/A
Deaths:118
KDR:7.373
Accuracy:48.336% B**
KPH:75.100 B*
VKPH:2.300 C--
Saron Laser Cannon
B**
Kills:579
V. Kills:338 171%
Deaths:185
KDR:3.130
Accuracy:28.998% C-
KPH:23.800 B**
VKPH:13.900 B++
Dual Photon Pods
A**
Kills:122
V. Kills:4 N/A
Deaths:9
KDR:13.556
Accuracy:62.384% A
KPH:199.900 A**
VKPH:6.600 D-
Maelstrom Turbo Laser
B++
Kills:63
V. Kills:40 154%
Deaths:45
KDR:1.400
Accuracy:35.135% B++
KPH:13.700 C+
VKPH:8.700 C
Kills:1,634 (1,512 + 0)
Deaths:357
KDR:4.577
VKDR:1.146
Vehicle Kills:409
Kill Difference:1,277
Playtime:41.068 hours
Usage:6%
Score:0.954m
Score/min:387
Piloting Accuracy:35.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:61
V. Kills:3 N/A
Deaths:5
KDR:12.200
Accuracy:51.346% B**
KPH:219,600 U
VKPH:10,800 U
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:0.600
Vehicle Kills:3
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.031m
Score/min:915,930
Piloting Accuracy:N/A%
Gunner Accuracy:51.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:432
V. Kills:132 325%
Deaths:31
KDR:13.936
Accuracy:47.163% D*
KPH:60.400 A*
VKPH:18.500 C++
C75 Viper
M**
Kills:198
V. Kills:21 N/A
Deaths:15
KDR:13.200
Accuracy:42.627% C**
KPH:100.500 M**
VKPH:10.700 B+
Kills:630 (630 + 0)
Deaths:46
KDR:13.696
VKDR:3.326
Vehicle Kills:153
Kill Difference:584
Playtime:9.118 hours
Usage:1%
Score:0.372m
Score/min:680
Driving Accuracy:42.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:760
V. Kills:344 220%
Deaths:70
KDR:10.857
Accuracy:45.954% D--
KPH:40.200 A
VKPH:18.200 B++
Proton II PPA
A**
Kills:232
V. Kills:9 N/A
Deaths:7
KDR:33.143
Accuracy:31.367% B**
KPH:125.400 A**
VKPH:4.900 B+
Supernova PC
M
Kills:82
V. Kills:15 N/A
Deaths:8
KDR:10.250
Accuracy:50.415% C++
KPH:50.600 M
VKPH:9.300 C*
Saron HRB
C++
Kills:58
V. Kills:31 181%
Deaths:5
KDR:11.600
Accuracy:41.567% C
KPH:25.400 C++
VKPH:13.600 C
Kills:1,132 (842 + 290)
Deaths:90
KDR:12.578
VKDR:4.433
Vehicle Kills:399
Kill Difference:1,042
Playtime:24.641 hours
Usage:3%
Score:0.891m
Score/min:603
Driving Accuracy:50.415%
Gunner Accuracy:41.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:315
V. Kills:8 N/A
Deaths:11
KDR:28.636
Accuracy:38.491% C++
KPH:213.100 M
VKPH:5.400 C
Kills:315 (0 + 315)
Deaths:11
KDR:28.636
VKDR:0.727
Vehicle Kills:8
Kill Difference:304
Playtime:1.478 hours
Usage:0%
Score:0.086m
Score/min:969
Driving Accuracy:N/A%
Gunner Accuracy:38.491%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:99
V. Kills:8 N/A
Deaths:1
KDR:99
Accuracy:37.311% C**
KPH:64 A*
VKPH:5.200 C
M12 Kobalt
A*
Kills:88
V. Kills:1 N/A
Deaths:4
KDR:22
Accuracy:21.756% B++
KPH:148.700 A*
VKPH:1.700 D
M40 Fury
A*
Kills:78
V. Kills:5 N/A
Deaths:6
KDR:13
Accuracy:42.453% B+
KPH:107.800 A*
VKPH:6.900 D
M60-G Bulldog
A**
Kills:78
V. Kills:5 N/A
Deaths:5
KDR:15.600
Accuracy:42.744% B+
KPH:87.200 A**
VKPH:5.600 C-
M40 Fury
A+
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:29.056% D-
KPH:82.700 A+
VKPH:1.500 F
Kills:397 (0 + 397)
Deaths:18
KDR:22.056
VKDR:1.111
Vehicle Kills:20
Kill Difference:379
Playtime:4.410 hours
Usage:1%
Score:0.187m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:29.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,5295,5141,3014.238B+0.5729.243%B++40.515%A123.1A++N/A45744.8h9.4B++32.2B++
SVA-88 3,1603,1491,0303.057B+0.6126.254%B+30.899%B++74.1B**N/A44242.5h9.9B*37.8B+
Orion VS54 2,9122,9088523.413A0.2527.178%A33.528%A86.3A*N/A50133.7h9.2B**33.7B
Pulsar LSW 1,6591,6564193.952A*0.2927.025%B++32.488%B**100.4A*N/A45016.5h9.7B**35.9B++
Blueshift VM5 1,4801,4793194.636B*0.9725.129%A30.426%A++50.8B**N/A28629.1h12.7B*50.6B*
Blueshift VM5 1,3741,3712894.744B**1.0826.351%A30.489%A++52.1B**N/A29926.3h12.3B**46.7B**
Ghost 1,3451,3452954.559B++0.8942.892%B+71.004%C*76.9A++N/A31717.5h1.8B*4.3B++
VE-H Maw 1,3081,3043024.318A**0.6532.654%A34.433%B*144.9M++N/A5199h8.7B*26.6B++
NS-11P 1,2601,2563433.662A**0.0029.319%A33.917%A*98.1M**N/A52512.8h9.8A+33.3B**
Serpent VE92 1,2501,2484172.993A++0.6732.138%A++24.68%B*48.8B*N/A26625.6h11.1B+34.5B*
Terminus VX-9 1,2471,2464123.024B++0.6428.834%B++31.3%B+82A++N/A34115.2h9.8B**34B*
NS-15M AE 1,2021,1992295.236B**1.5727.999%B+40.951%A+139.4A**N/A6218.6h9.2B**33B++
Pulsar VS1 1,1721,1682384.908S1.2432.07%A++34.846%A*98.2SN/A27511.9h10.8A33.7B**
NS-15M1 1,1621,1602654.377A*0.7125.093%B+31.638%B**109.4A**N/A49010.6h9.5B**37.7B++
Ursa 1,1641,1592794.154M++0.4927.224%B*26.747%B94.2A*N/A62912.3h8.7B*31.8B++
Pulsar C 1,0811,0793243.33A0.3432.456%A+28.267%B*80.5A*N/A43113.4h8.7B**26.7B*
H-V45 1,0411,0373602.881B*0.7829.305%B**25.747%B+75.7A*N/A31613.7h11B*37.5B*
NS-44 Commissioner 1,0321,0294732.175B**1.4941.885%B++24.004%C**60.2B**N/A28017.1h2.9B**7B*
NS Decimator 1,2641,0004512.217A+1.4558.682%C2%C+38.8C**10.2D37125.8h3.7B++6.3B++
Light PPA 8978701187.373B3.7148.336%B**1.379%C*75B*2.3C--37811.6h8.2B++17B++
Zenith VX-5 8368332603.204A*0.4627.053%B27.251%B**61.3B**N/A29913.6h10.4B*38.4B++
Supernova FPC 1,1047607010.857B++7.1945.954%D--5.263%A++40.2A18.2B++54718.9h3.5B**7.6B++
Solstice VE3 6796772123.193M*0.4732.889%A++22.747%B+76.9M*N/A6038.8h9.9B**30.1B+
NS-15MP 5975951603.719B+0.0530.578%B+43.193%A114.4AN/A3885.2h10.2B33.4B+
Saron Laser Cannon 9175791853.13B+0.5428.998%C-3.109%B+23.8B**13.9B++37724.3h62.4B*215.2B*
C-4 5304552062.209B+1.4615.151%F-N/A20.8D**3.4F-25921.9h1.3B+8.8D-
L100 Python AP 5644323113.935A*10.2747.163%D*6.25%A*60.8A*18.6C++6377.1h3A+6.3B**
Parallax VX3 428428676.388B*2.7237.841%C+82.944%B++73.8M+N/A3625.8h1.7B**4.4B++
NS-357P Underboss 4054022121.896B+1.7739.939%C25.871%C++36.2DN/A16411.1h3.6C*9C++
Force-Blade 3173176,5670.048B++3.6216.378%D*N/A0.9C**N/A5346.9h2B+12C+
Proton II PPA-H 3233151128.636A+24.9738.491%C++N/A210M5.3C9681.5h5.4A14.1B**
Comet VM2 3452951162.543A*1.1247.857%B+7.119%A+33.9S5.7B++3188.7h10A20.9B**
Comet VM2 3462931162.526A++1.1449.287%B+8.191%A++33.7M**6.1B+2528.7h10.1A+20.6A
Deimos VA29 2932931302.254B*1.4170.63%B*16.724%C+55.3B+N/A2405.3h2B++2.9B+
Frag Grenade 2842821282N/A278.3349.685%B+N/A564B4C--39020.5h3.1B++6.2B++
NS-11C 277277843.298M0.3731.571%A+22.744%B+56.5A+N/A4264.9h9.7B**30.7B**
Damascus Edge 2562553,8840.066B++3.608.698%F21.569%A++1.6C+N/A7156.1h2.4C+28F
Corvus VA55 246246842.929A*0.7430.336%B**25.203%C**68.3A*N/A5293.6h10.6B++35B*
Proton II PPA 241232733.143B**29.4831.367%B**2.155%C++122.1A*4.7B+6991.9h5.4A17.2A
Spiker 229228962.375A+1.2930.945%C*23.246%C**47.5B+N/A2184.8h8.1C**26.1B+
Hunter QCX 2262251611.398B**2.2728.256%D-20.444%C19.7B+N/A11211.4h3.2B+11.5C**
C75 Viper 2191981513.2A*9.5342.627%C**1.515%C++99M**10.5B+8362h4.5A++10.7A
VE-LR Obelisk 176176384.632A++0.9733.319%C*28.977%C88A**N/A2772h4.4B**13.1B*
Quasar VM1 161161305.367M1.7026.06%A*20.497%B55.5MN/A4352.9h12.9B++49.4B++
Sirius SX12 156154682.265B**1.4033.153%A++18.831%C++73.3A*1A++6562.1h10.8B**32.4B*
Pandora VX25 139139612.279B**1.3957.853%A++26.619%M+44.8C**N/A2463.1h3.7B++6.4B*
Anti-Vehicle Grenade 1321251125N/A121.3348.84%CN/A625B**35D40250.2h3.2A6.6B**
Beamer VS3 122122791.544B**2.1229.476%B27.869%B++46.9B**N/A2812.6h6.4B**21.7B
Dual Photon Pods 126122913.556B**9.8962.384%AN/A203.3A**6.7D-16100.6h12.1A19.5B**
Nebula VM20 101100254B**0.3325.444%A+30%A++90.9M*N/A4771.1h10.8A++42.3B**
MKV Suppressed 100100392.564A++1.1031.339%B**32%A*76.9A*N/A4961.3h10.2B**32.4B++
M60-G Bulldog 10799199U95.3337.311%C**2.02%D66A**5.3C+6431.5h4A+10.7B**
Nebula VM20 8989253.56B++0.1124.695%A+33.708%M80.9M++N/A4341.1h12.1A48.8B**
M12 Kobalt 8988422B+18.3321.756%B++21.591%B++146.7A*1.7D6900.6h11.8A54.2B*
Lasher X2 8885431.977A+1.6936.204%A+3.529%C47.2B*1.7B*4601.8h23.9D66.1B+
Supernova PC 9782810.25B++6.5850.415%C++4.878%A++51.3M+9.4C**7461.6h3A5.9A
M40 Fury 8378613B*9.3342.453%B+1.282%D111.4A**7.1D8470.7h8.7B++20.4B**
M60-G Bulldog 8378515.6M++11.9342.744%B+2.564%C86.7A**5.6C-7280.9h4.2B**9.7B**
Eidolon VE33 717197.889S4.2228.64%C++21.127%D78.9M++N/A6240.9h7.6B+26.4B+
MAX Punch 70704710.149C**3.5217.361%F-N/A1.7C+N/A841.2h1.4C++8.2C+
Maelstrom Turbo Laser 10363451.4C+2.2735.135%B++1.587%D13.7C+8.7C3044.6h95.4C**271.4B+
M60-A Bulldog 6661415.25A++11.5831.818%DN/A40.7C++3.3D--2521.5h4.9B++15.5C*
L105 Zephyr 6461512.2B+8.5351.346%B**1.639%B**610U30M*3053100.1h4.1A7.9A
Saron HRB 8958511.6A7.9341.567%C1.724%C++25.2C+13.5C8842.3h19.7B+47.3B
S1 7358511.137B++2.5352.975%C-3.448%B+14.5D3.8D*4444h4.8B**9B++
NS-AM7 Archer 6156192.947S0.7250%D*33.929%A++31.1S2.8C++3971.8h6.1B**12.1B**
Lumine Edge 57566300.089C+3.588.099%F16.071%C+1.6CN/A734.7h1.2B+15.2D*
M40 Fury 5554227M**23.3329.056%D-N/A77.1A1.4F6850.7h6.7A22.9B*
Nemesis VSH9 6951421.214B**2.4566.838%B+3.922%B++18.9C++6.7C5632.7h7.7C**11.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,2705.3h
Medical Applicator8338,2156.1h
Nanite Revive Grenade0750h
Nano-Armor Kit5573,2749.8h
Motion Spotter54330.5h
Ammunition Package61010.1h
Medical Kit5664,62536.8h
Anti-Infantry MANA Turret8750.7h
Recon Detection Device73480.9h

Check the help document for the dictionary if you want to learn more about words used here.


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