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Archon ShrimpeHx[T] ShrimpeHx
VS BR 79

KDR: 5.48

Score: 4.9m

Last Seen: Mar 25th, 2020 6:52 AM
- OFFLINE - 35 minute(s)

Battle Rank 79 - Vanu Sovereignty on Cobalt
Level Progress (to 80): 83%
Level 100 Progress: 26% 221h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw Flare VE6 SVA-88 Orion VS54 Pulsar LSW Ghost NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShrimpeHx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,618,327 MLG Score: 22077
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.655%46.313%16987122511,7298.80556-3.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.454%2.875M+3.829M**-0.461DHEAD ++ (~27.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.72B++7.50.475B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.106%87.989%01123135818401.94565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.936B*1.681A++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.617B+1.50.509B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m315%1055 (63.3k)955 (57.3k)5.4825212,7032,3175.5740279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232150335.842%45.651%163602:126

92% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2020 8:42 PMFeb 17th, 2020 8:45 PMMar 25th, 2020 4:13 AM (5d) (PST)Mar 25th, 2020 4:59 AM (5d) (PST)Mar 25th, 2020 2:52 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4913491,1422.4820.4531.1337.9680.04822077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,44120,94468,4971492768478357,276

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
85.3h/3.6d 212 5,799 3,421 40.8k 153 430 244 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:5,722
Deaths:817
KDR:7.004
Accuracy:37.610% A*
HSR:45.998% A++
VE-H Maw
A*
Kills:1,181
Deaths:216
KDR:5.468
Accuracy:34.683% A
HSR:48.688% A*
Flare VE6
M+
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:37.166% A*
HSR:48.214% M+
SVA-88
A*
Kills:1,176
Deaths:241
KDR:4.880
Accuracy:35.376% A*
HSR:42.857% A*
Orion VS54
M*
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:35.866% M
HSR:50.386% M*
Pulsar LSW
A*
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:35.445% A*
HSR:43.311% A*
Kills:11,588
Deaths (as Heavy Assault):1,949
Deaths (to Heavy Assaults):720
KDR:5.94561
Kill Difference:9,639
Playtime:78.313 hours
Usage:92%
Score:4.168m
Score/min:887
Accuracy (listed only):36.024%
HSR (listed only):46.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):387
KDR:0
Kill Difference:UNR
Playtime:0.834 hours
Usage:1%
Score:0.016m
Score/min:328
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):247
KDR:0
Kill Difference:UNR
Playtime:3.027 hours
Usage:4%
Score:0.488m
Score/min:2,686
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:358
Deaths:32
KDR:11.188
Accuracy:48.106% B**
HSR:87.989% A++
NS-357 Underboss
A**
Kills:141
Deaths:113
KDR:1.248
Accuracy:48.721% A
HSR:43.262% A**
Kills:499
Deaths (as Infiltrator):145
Deaths (to Infiltrators):377
KDR:3.44138
Kill Difference:354
Playtime:3.369 hours
Usage:4%
Score:0.161m
Score/min:795
Accuracy (listed only):48.413%
HSR (listed only):65.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:63
Deaths:9
KDR:7
Accuracy:29.113% A++
HSR:26.984% B*
Blueshift VM5
A++
Kills:53
Deaths:9
KDR:5.889
Accuracy:29.333% A++
HSR:26.415% B*
Kills:116
Deaths (as MAX Suit):9
Deaths (to MAX Suits):48
KDR:12.88889
Kill Difference:107
Playtime:0.534 hours
Usage:1%
Score:0.053m
Score/min:1,670
Accuracy (listed only):29.223%
HSR (listed only):26.700%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7835,7228177.004B**1.5237.61%A*45.998%A++156.3A++1.7A59536.6h7.6A++20.3A
VE-H Maw 1,1931,1812165.468A**0.0134.683%A48.688%A*164M1.7B**3847.2h6.7A19.4B*
Flare VE6 1,1891,1762484.742M0.7437.166%A*48.214%M+175.5M**1.9M4306.7h7A18.9B**
SVA-88 1,1871,1762414.88A0.6035.376%A*42.857%A*170.4M**1.6A*4136.9h8.3A23.5B**
Orion VS54 1,1701,1672035.749A*0.2735.866%M50.386%M*166.7SN/A4367h7.2A+20.1C*
Pulsar LSW 1,1681,1662245.205A**0.2835.445%A*43.311%A*166.6M*N/A6777h8.4A23.8B**
Ghost 3583583211.188A**5.7148.106%B**87.989%A++127.9MN/A5122.8h1.5A3.2B**
NS Decimator 2541671610.438S4.9670.9%AN/A119.3S62.1S6701.4h2.4A+3.4A+
NS-357 Underboss 1411411131.248C++4.2348.721%A43.262%A**100.7A+N/A3881.4h3B**6.1B**
Plasma Grenade 9593193N/A87.5244.911%CN/A465C10C+20010.2h3B+6.7B
Blueshift VM5 636397A++1.5229.113%A++26.984%B*126SN/A5790.5h9A*31A
Blueshift VM5 545395.889A+0.4129.333%A++26.415%B*106M**2A**5090.5h10.8A+36.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit07270.1h
Spawn Beacon32440.9h
Motion Spotter0860h
Medical Kit1712,2002h

Check the help document for the dictionary if you want to learn more about words used here.


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