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Imperator ShrimpyVS[F00L] ShrimpyVS
VS BR 134

KDR: 3.87

Score: 39m

Last Seen: Feb 27th, 2019 9:22 PM
- OFFLINE - 1224.9 hour(s)

Battle Rank 103 (134 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA C150 Dalton Pulsar C Dual Photon Pods Betelgeuse 54-A NS-11C Ghost SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,404,422 MLG Score: 1922
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.927%19.162%63129100634,6943.609450.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.939%2.308A*-0.238C-0.783D-HEAD (~2.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+8.90.38C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.62%1.66%12825103010,906112045199.7375241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%0.022C+0.053C+0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
810.497B+30.50.425B50.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.179%2.363%1412710288,126103021107.88167385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.312%1B*-0.157C-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*3.20.748B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.094%1.351%1358910267,774763317810.1887245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.076%0.179C++-0.764D-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.836B++7.40.813B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.795%75.45%1358410314,7781205123.96186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.203%2.219A*0.545B+1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.433B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.703%11.929%1358310322,14683832.55781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.402%2.02A*-0.52D0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++20.582B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39m181.3%445 (26.7k)421 (25.3k)3.8688580,74320,8704.26818134 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035178228.72%14.274%41004:2731

7% Combat Medic47% Engineer16% Heavy Assault11% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 12:47 PMDec 14th, 2013 12:53 PMMar 25th, 2019 12:07 AM (26d) (PST)Feb 27th, 2019 5:22 PM (51d) (PST)Feb 27th, 2019 5:22 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0151538620.8700.2250.1241.8060.1261922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,8719,15851,71352137108825,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1546.4h/64.4d 8,334 11,525 12,891 167.6k 1,573 5,300 11,701 94.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,041
Deaths:548
KDR:5.549
Accuracy:29.560% B++
HSR:28.609% C
SVA-88
A+
Kills:2,452
Deaths:413
KDR:5.937
Accuracy:30.940% A+
HSR:19.576% D-
NS-15M1
A*
Kills:1,975
Deaths:475
KDR:4.158
Accuracy:33.538% A*
HSR:24.405% C**
Pulsar LSW
B**
Kills:1,649
Deaths:607
KDR:2.717
Accuracy:28.365% B**
HSR:13.402% D**
Orion VS54
A++
Kills:1,519
Deaths:338
KDR:4.494
Accuracy:30.140% A++
HSR:19.223% D
VX29 Polaris
A+
Kills:1,177
Deaths:317
KDR:3.713
Accuracy:31.925% A+
HSR:18.777% D
Flare VE6
A
Kills:879
Deaths:328
KDR:2.680
Accuracy:30.183% A
HSR:18.544% D-
Lasher X2
M
Kills:394
Deaths:125
KDR:3.152
Accuracy:44.960% M
HSR:1.777% D*
NS-15M AE
A
Kills:261
Deaths:77
KDR:3.390
Accuracy:32.989% A
HSR:33.717% B++
Kills:13,347
Deaths (as Heavy Assault):3,228
Deaths (to Heavy Assaults):5,184
KDR:4.13476
Kill Difference:10,119
Playtime:248.356 hours
Usage:16%
Score:6.326m
Score/min:425
Accuracy (listed only):32.511%
HSR (listed only):19.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:3,154
Deaths:758
KDR:4.161
Accuracy:35.590% A*
HSR:20.355% C-
NS-11C
A++
Kills:2,474
Deaths:992
KDR:2.494
Accuracy:33.350% A++
HSR:16.734% C-
Serpent VE92
A++
Kills:1,239
Deaths:601
KDR:2.062
Accuracy:32.871% A++
HSR:12.672% D*
VX6-7
A*
Kills:1,225
Deaths:405
KDR:3.025
Accuracy:34.974% A*
HSR:15.510% D-
Phobos VX86
A+
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:75.383% A+
HSR:11.539% D
Solstice VE3
B**
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:28.936% B**
HSR:14.605% D-
Solstice SF
A**
Kills:1,006
Deaths:437
KDR:2.302
Accuracy:36.251% A**
HSR:10.934% D--
Thanatos VE70
A++
Kills:656
Deaths:284
KDR:2.310
Accuracy:56.273% A++
HSR:10.213% D*
NS Baron G5
A+
Kills:419
Deaths:101
KDR:4.149
Accuracy:58.677% A+
HSR:15.990% C**
Deimos VA29
A++
Kills:320
Deaths:73
KDR:4.384
Accuracy:80.593% A++
HSR:16.875% C+
Eclipse VE3A
A+
Kills:124
Deaths:31
KDR:4
Accuracy:33.805% A+
HSR:15.323% D-
Kills:12,951
Deaths (as Engineer):4,668
Deaths (to Engineers):5,092
KDR:2.77442
Kill Difference:8,283
Playtime:725.947 hours
Usage:47%
Score:17.652m
Score/min:405
Accuracy (listed only):46.064%
HSR (listed only):14.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:3,154
Deaths:758
KDR:4.161
Accuracy:35.590% A*
HSR:20.355% C-
NS-11C
A++
Kills:2,474
Deaths:992
KDR:2.494
Accuracy:33.350% A++
HSR:16.734% C-
NS-7 PDW
A**
Kills:1,795
Deaths:596
KDR:3.012
Accuracy:37.430% A**
HSR:15.098% C-
Sirius SX12
M
Kills:1,304
Deaths:593
KDR:2.199
Accuracy:38.577% M
HSR:11.580% D--
Serpent VE92
A++
Kills:1,239
Deaths:601
KDR:2.062
Accuracy:32.871% A++
HSR:12.672% D*
VX6-7
A*
Kills:1,225
Deaths:405
KDR:3.025
Accuracy:34.974% A*
HSR:15.510% D-
Phobos VX86
A+
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:75.383% A+
HSR:11.539% D
Solstice VE3
B**
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:28.936% B**
HSR:14.605% D-
Solstice SF
A**
Kills:1,006
Deaths:437
KDR:2.302
Accuracy:36.251% A**
HSR:10.934% D--
Thanatos VE70
A++
Kills:656
Deaths:284
KDR:2.310
Accuracy:56.273% A++
HSR:10.213% D*
Eridani SX5G
A+
Kills:460
Deaths:114
KDR:4.035
Accuracy:35.622% A+
HSR:17.174% C-
NS Baron G5
A+
Kills:419
Deaths:101
KDR:4.149
Accuracy:58.677% A+
HSR:15.990% C**
Deimos VA29
A++
Kills:320
Deaths:73
KDR:4.384
Accuracy:80.593% A++
HSR:16.875% C+
Eclipse VE3A
A+
Kills:124
Deaths:31
KDR:4
Accuracy:33.805% A+
HSR:15.323% D-
Kills:16,510
Deaths (as Light Assault):5,971
Deaths (to Light Assaults):4,287
KDR:2.76503
Kill Difference:10,539
Playtime:267.561 hours
Usage:17%
Score:8.330m
Score/min:519
Accuracy (listed only):44.167%
HSR (listed only):14.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A**
Kills:1,795
Deaths:596
KDR:3.012
Accuracy:37.430% A**
HSR:15.098% C-
H-V45
A*
Kills:1,446
Deaths:670
KDR:2.158
Accuracy:33.897% A*
HSR:14.315% D--
Sirius SX12
M
Kills:1,304
Deaths:593
KDR:2.199
Accuracy:38.577% M
HSR:11.580% D--
Phobos VX86
A+
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:75.383% A+
HSR:11.539% D
NS-11A
A*
Kills:1,166
Deaths:334
KDR:3.491
Accuracy:34.192% A*
HSR:16.895% D
Terminus VX-9
B**
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:31.217% B**
HSR:25.537% C+
Thanatos VE70
A++
Kills:656
Deaths:284
KDR:2.310
Accuracy:56.273% A++
HSR:10.213% D*
Pulsar VS1
B++
Kills:483
Deaths:253
KDR:1.909
Accuracy:27.221% B++
HSR:12.629% D*
Eridani SX5G
A+
Kills:460
Deaths:114
KDR:4.035
Accuracy:35.622% A+
HSR:17.174% C-
NS Baron G5
A+
Kills:419
Deaths:101
KDR:4.149
Accuracy:58.677% A+
HSR:15.990% C**
NS-11P
A*
Kills:336
Deaths:80
KDR:4.200
Accuracy:32.290% A*
HSR:22.917% B+
Deimos VA29
A++
Kills:320
Deaths:73
KDR:4.384
Accuracy:80.593% A++
HSR:16.875% C+
Kills:10,718
Deaths (as Combat Medic):3,768
Deaths (to Combat Medics):2,083
KDR:2.84448
Kill Difference:6,950
Playtime:101.133 hours
Usage:7%
Score:2.626m
Score/min:433
Accuracy (listed only):45.114%
HSR (listed only):15.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,457
Deaths:579
KDR:4.244
Accuracy:51.453% A++
HSR:73.382% B+
NS-7 PDW
A**
Kills:1,795
Deaths:596
KDR:3.012
Accuracy:37.430% A**
HSR:15.098% C-
NS-44 Commissioner
A++
Kills:1,610
Deaths:913
KDR:1.763
Accuracy:51.620% A++
HSR:23.478% C*
XM98
A++
Kills:1,496
Deaths:458
KDR:3.266
Accuracy:49.800% A++
HSR:80.147% B++
Sirius SX12
M
Kills:1,304
Deaths:593
KDR:2.199
Accuracy:38.577% M
HSR:11.580% D--
Parallax VX3
A+
Kills:764
Deaths:84
KDR:9.095
Accuracy:49.118% A+
HSR:76.440% C+
Artemis VX26
A*
Kills:745
Deaths:311
KDR:2.396
Accuracy:37.152% A*
HSR:18.389% D
NS-30 Vandal
A*
Kills:695
Deaths:157
KDR:4.427
Accuracy:45.027% A*
HSR:20.144% D
NS-357 Underboss
A
Kills:516
Deaths:441
KDR:1.170
Accuracy:46.821% A
HSR:22.674% C++
Eridani SX5G
A+
Kills:460
Deaths:114
KDR:4.035
Accuracy:35.622% A+
HSR:17.174% C-
Beamer VS3
B**
Kills:262
Deaths:222
KDR:1.180
Accuracy:33.727% B**
HSR:16.031% D-
Spiker
B**
Kills:220
Deaths:115
KDR:1.913
Accuracy:36.575% B**
HSR:17.727% C
Phantom VA23
A++
Kills:160
Deaths:39
KDR:4.103
Accuracy:46.872% A++
HSR:28.750% C+
VA39 Spectre
B*
Kills:61
Deaths:22
KDR:2.773
Accuracy:37.463% B*
HSR:31.148% D
Kills:12,545
Deaths (as Infiltrator):4,644
Deaths (to Infiltrators):2,952
KDR:2.70134
Kill Difference:7,901
Playtime:168.765 hours
Usage:11%
Score:3.412m
Score/min:337
Accuracy (listed only):42.661%
HSR (listed only):32.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:526
Deaths:121
KDR:4.347
Accuracy:26.068% A*
HSR:17.491% C-
Quasar VM1
A*
Kills:315
Deaths:87
KDR:3.621
Accuracy:25.967% A*
HSR:15.556% D
Cosmos VM3
A**
Kills:246
Deaths:52
KDR:4.731
Accuracy:27.335% A**
HSR:21.138% B+
Comet VM2
C**
Kills:105
Deaths:43
KDR:2.442
Accuracy:41.629% C+
HSR:4.762% C**
NS-10 Burster
A*
Kills:93
Deaths:42
KDR:2.214
Accuracy:44.115% A*
HSR:2.151% D*
Comet VM2
C+
Kills:85
Deaths:36
KDR:2.361
Accuracy:43.255% C+
HSR:3.529% C
NS-10 Burster
A**
Kills:78
Deaths:33
KDR:2.364
Accuracy:46.073% A**
HSR:6.410% C++
Kills:1,448
Deaths (as MAX Suit):207
Deaths (to MAX Suits):1,151
KDR:6.99517
Kill Difference:1,241
Playtime:28.128 hours
Usage:2%
Score:0.688m
Score/min:407
Accuracy (listed only):36.349%
HSR (listed only):10.148%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:3,412
V. Kills:91 N/A
Deaths:141
KDR:24.199
Accuracy:55.178% A++
KPH:160.100 M**
VKPH:4.300 B
Dual Photon Pods
B**
Kills:3,049
V. Kills:661 461%
Deaths:209
KDR:14.589
Accuracy:61.984% B**
KPH:136.200 B**
VKPH:29.500 B*
Saron Laser Cannon
A++
Kills:1,948
V. Kills:1,939 100%
Deaths:402
KDR:4.846
Accuracy:36.021% B++
KPH:21.100 B++
VKPH:21 A++
Maelstrom Turbo Laser
B+
Kills:1,785
V. Kills:1,182 151%
Deaths:558
KDR:3.199
Accuracy:31.492% C++
KPH:21.600 B+
VKPH:14.300 B+
Hornet Missiles
S
Kills:202
V. Kills:44 449%
Deaths:1
KDR:202
Accuracy:76.157% A++
KPH:410.600 S
VKPH:89.400 A*
Antares LC
A+
Kills:88
V. Kills:82 106%
Deaths:14
KDR:6.286
Accuracy:35.914% B++
KPH:29.500 B*
VKPH:27.500 A+
Kills:10,484 (7,233 + 0)
Deaths:1,325
KDR:7.912
VKDR:3.018
Vehicle Kills:3,999
Kill Difference:9,159
Playtime:221.992 hours
Usage:14%
Score:5.224m
Score/min:392
Piloting Accuracy:35.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,348
V. Kills:1,853 181%
Deaths:293
KDR:11.427
Accuracy:52.864% A+
KPH:12,052,800 U
VKPH:6,670,800 U
CAS30 Tank Buster
B**
Kills:712
V. Kills:633 112%
Deaths:280
KDR:2.543
Accuracy:44.088% C+
KPH:13.500 B**
VKPH:12 B**
L105 Zephyr
U
Kills:485
V. Kills:34 N/A
Deaths:24
KDR:20.208
Accuracy:47.971% B+
KPH:1,746,000 U
VKPH:122,400 U
AP30 Shredder
U
Kills:478
V. Kills:221 215%
Deaths:44
KDR:10.864
Accuracy:29.609% D
KPH:1,720,800 U
VKPH:795,600 U
Kills:5,023 (712 + 4,311)
Deaths:641
KDR:7.836
VKDR:4.276
Vehicle Kills:2,741
Kill Difference:4,382
Playtime:52.602 hours
Usage:3%
Score:3.082m
Score/min:977
Piloting Accuracy:44.088%
Gunner Accuracy:29.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,461
V. Kills:77 N/A
Deaths:38
KDR:38.447
Accuracy:57.816% B**
KPH:90.200 A++
VKPH:4.800 D--
C75 Viper
M**
Kills:1,445
V. Kills:115 N/A
Deaths:54
KDR:26.759
Accuracy:44.837% B+
KPH:97.900 M**
VKPH:7.800 C+
L100 Python HEAT
A+
Kills:678
V. Kills:150 449%
Deaths:40
KDR:16.950
Accuracy:53.719% C*
KPH:50 A+
VKPH:11.100 C+
L100 Python AP
B++
Kills:210
V. Kills:121 172%
Deaths:20
KDR:10.500
Accuracy:54.339% C
KPH:37 B++
VKPH:21.300 B+
Kills:3,794 (3,794 + 0)
Deaths:152
KDR:24.961
VKDR:3.046
Vehicle Kills:463
Kill Difference:3,642
Playtime:50.188 hours
Usage:3%
Score:1.002m
Score/min:333
Driving Accuracy:54.339%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,050
V. Kills:1,328 154%
Deaths:197
KDR:10.406
Accuracy:48.935% D
KPH:30.500 B+
VKPH:19.700 B**
E540 Halberd
A++
Kills:1,277
V. Kills:661 193%
Deaths:50
KDR:25.540
Accuracy:57.041% A
KPH:48.700 A++
VKPH:25.200 A+
Proton II PPA
S
Kills:1,191
V. Kills:47 N/A
Deaths:30
KDR:39.700
Accuracy:37.309% A*
KPH:177.200 S
VKPH:7 A++
Supernova VPC
M**
Kills:1,181
V. Kills:77 N/A
Deaths:37
KDR:31.919
Accuracy:65.455% A++
KPH:113.600 M**
VKPH:7.400 C+
Supernova PC
A*
Kills:1,101
V. Kills:216 N/A
Deaths:64
KDR:17.203
Accuracy:57.223% B*
KPH:44.400 A*
VKPH:8.700 C++
Saron HRB
B+
Kills:227
V. Kills:119 189%
Deaths:29
KDR:7.828
Accuracy:48.673% B+
KPH:27.600 C**
VKPH:14.500 C+
Kills:7,027 (4,332 + 2,695)
Deaths:407
KDR:17.265
VKDR:6.015
Vehicle Kills:2,448
Kill Difference:6,620
Playtime:143.629 hours
Usage:9%
Score:3.905m
Score/min:453
Driving Accuracy:57.223%
Gunner Accuracy:48.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:577
V. Kills:17 N/A
Deaths:9
KDR:64.111
Accuracy:38.330% C
KPH:100.400 C*
VKPH:3 D-
E540 Halberd-H
A+
Kills:356
V. Kills:109 324%
Deaths:12
KDR:29.667
Accuracy:60.131% C**
KPH:75.500 A+
VKPH:23.100 C++
Proton II PPA-H
A++
Kills:268
V. Kills:12 N/A
Deaths:6
KDR:44.667
Accuracy:40.714% B+
KPH:173.700 A++
VKPH:7.800 B
Kills:1,201 (0 + 1,201)
Deaths:27
KDR:44.481
VKDR:5.111
Vehicle Kills:138
Kill Difference:1,174
Playtime:12.004 hours
Usage:1%
Score:0.290m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:40.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:52
V. Kills:20 248%
Deaths:14
KDR:3.714
Accuracy:40.959% C*
KPH:18.300 C+
VKPH:7 C+
Kills:52 (0 + 52)
Deaths:14
KDR:3.714
VKDR:1.429
Vehicle Kills:20
Kill Difference:38
Playtime:2.847 hours
Usage:0%
Score:0.035m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:40.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:239
V. Kills:9 N/A
Deaths:81
KDR:2.951
Accuracy:37.723% D--
KPH:57 A*
VKPH:2.100 D-
S12 Renegade
B**
Kills:140
V. Kills:6 N/A
Deaths:27
KDR:5.185
Accuracy:46.188% B+
KPH:78.100 B*
VKPH:3.300 B**
Kills:379 (379 + 0)
Deaths:108
KDR:3.509
VKDR:0.139
Vehicle Kills:15
Kill Difference:271
Playtime:5.984 hours
Usage:0%
Score:0.053m
Score/min:147
Driving Accuracy:46.188%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,5033,41214124.199M*20.3355.178%A++1.26%C+160.2M**4.3B55421.3h6.2B*11.3B++
C150 Dalton 5,2013,34829311.427B++7.5652.864%A+N/A33480U18530U207545700.1h3.5B+6.6B**
Pulsar C 3,1633,1547584.161A*0.2935.59%A*20.355%C-90.4M+N/A33534.9h8.2B**23.1B*
Dual Photon Pods 3,7103,04920914.589B**10.7261.984%B**1.509%B+136.1B**29.5B*68822.4h13.1B**21.1B**
Betelgeuse 54-A 3,0503,0415485.549B*1.6829.56%B++28.609%C125.1A++N/A34924.3h8.9B**30.1B*
NS-11C 2,4992,4749922.494A++1.3733.35%A++16.734%C-30.7C**N/A10580.6h10.6B**31.7B**
Ghost 2,4622,4575794.244B+0.3851.453%A++73.382%B+73.3A+N/A23533.5h1.8B*3.4B**
SVA-88 2,4552,4524135.937A*2.0730.94%A+19.576%D-108.5A**N/A42422.6h8.9B**28.6B*
Supernova FPC 3,3782,05019710.406B++6.5448.935%D3.463%B++30.5B+19.8B**41867.2h4.1B*8.3B++
NS-15M1 1,9791,9754754.158A*0.2933.538%A*24.405%C**101.8A*N/A35019.4h9A26.9B**
Saron Laser Cannon 3,8871,9484024.846B**0.9836.021%B++1.489%C--21.1B++21A++41892.2h80.2B++222.7B*
NS-7 PDW 1,7961,7955963.012M+0.8637.43%A**15.098%C-73.3A*N/A24624.5h10.2B**27.3B*
Maelstrom Turbo Laser 2,9671,7855583.199B+0.6731.492%C++3.473%B+21.6B+14.3B+21982.6h53.1B*168.8B*
Pulsar LSW 1,6541,6496072.717B**1.1528.365%B**13.402%D**43.7C++N/A14737.7h9.9B*34.8B++
NS-44 Commissioner 1,6161,6109131.763B*2.1151.62%A++23.478%C*57.9B**N/A20427.8h2.8B**5.5B**
Orion VS54 1,5201,5193384.494A*0.6330.14%A++19.223%D62.8A+N/A29924.2h8.8A29.2B**
XM98 1,4981,4964583.266B+0.6049.8%A++80.147%B++52.9A++N/A18028.3h1.7A3.5B**
L100 Python HESH 1,5381,4613838.447A*34.5857.816%B**2.19%B+90.2A++4.8D--30516.2h2.2A3.8B**
H-V45 1,4481,4466702.158B+1.7133.897%A*14.315%D--55.4B**N/A18526.1h10.1B**29.8B**
C75 Viper 1,5601,4455426.759S22.8944.837%B+N/A97.6M**7.8C+41014.8h4.3A++9.6A+
Sirius SX12 1,3041,3045932.199B**1.6738.577%M11.58%D--62.1A++N/A17121h10.4B**27B*
E540 Halberd 1,9381,2775025.54A+21.6757.041%A2.976%B48.7A++25.2A+59626.2h4.6B**8B**
Serpent VE92 1,2431,2396012.062B**1.8132.871%A++12.672%D*40.8B+N/A12430.4h10.2B*31.1B*
VX6-7 1,2281,2254053.025A++0.8434.974%A*15.51%D-61.9AN/A22719.8h9.5B*27.1B*
Proton II PPA 1,2381,1913039.7A++35.8337.309%A*1.343%D177.8S7A++6996.7h5.1A+13.6A+
Supernova VPC 1,2581,1813731.919A*28.0565.455%A++2.286%B*113.6M**7.4C+64510.4h1.6A++2.5A+
VX29 Polaris 1,1801,1773173.713A*0.1631.925%A+18.777%D93.4A*N/A32012.6h9B**28.1B*
Phobos VX86 1,1721,1703583.268A+0.6075.383%A+11.539%D87.3A+N/A35213.4h1.6A2.1B*
NS-11A 1,1681,1663343.491A*0.3834.192%A*16.895%D79.3A*N/A31914.7h9.5A+27.9A
Solstice VE3 1,1651,1646281.854A++2.0128.936%B**14.605%D-20.1C++N/A8358h10.8B**37.4B*
Terminus VX-9 1,1711,1633123.728A*0.1431.217%B**25.537%C+95.3A**N/A25612.2h8.8A28.3B*
NS Decimator 1,4631,1135132.17A+1.7056.636%C--2.516%C**52B**16.4C++40421.4h2.6A4.5A
Supernova PC 1,3171,1016417.203A*13.3357.223%B*1.998%C44.4A*8.7C++27224.8h2.8A+4.9A+
Solstice SF 1,0111,0064372.302A+1.5736.251%A**10.934%D--51.9A*N/A17219.4h7.1B++19.5B**
Force-Blade 92988116,7720.053B**3.8245.772%AN/A1.1B+N/A3817.4h1.9B++4.1B++
Flare VE6 8828793282.68A1.1930.183%A18.544%D-53.9B+N/A17816.3h8.1B**26.8B*
C-4 9987973302.415B++1.4526.323%C++N/A71.8C+18.1D52611.1h1B**3.8B*
Parallax VX3 769764849.095A++5.2349.118%A+76.44%C+104.7SN/A2857.3h1.6B**3.3B**
Artemis VX26 7467453112.395B**1.4737.152%A*18.389%D61.6A+N/A15912.1h8.8A23.7A
CAS30 Tank Buster 1,3457122802.543B**1.3344.088%C+N/A13.5B**12B**20952.6h28B**63.6B*
NS-30 Vandal 7036951574.427A++0.5645.027%A*20.144%D85.8A*1A+2458.1h4.3B**9.6B**
L100 Python HEAT 8286784016.95M++13.0853.719%C*3.097%B+49.9A+11C+26013.6h2.9A+5.4A+
Thanatos VE70 6576562842.31A++1.5656.273%A++10.213%D*63.1A++N/A20410.4h3A5.4B**
M40 Fury-H 594577964.111S60.2438.33%CN/A101.2C**3D-3225.7h3.4A8.9A
Sticky Grenade 5425411541N/A537.1374.819%MN/A2705M**5D-122660.2h0.8A+1A
Cosmos VM3 5295261214.347A0.4826.068%A*17.491%C-46.1A+N/A14111.4h11.2B**43B**
NS-357 Underboss 5175164411.17C*2.7046.821%A22.674%C++46.9C*N/A13511h3.6B++7.6B*
L105 Zephyr 5194852420.208A16.3447.971%B+N/A4850U340U11143900.1h2.6A*5.3A+
Pulsar VS1 4834832531.909B**1.9627.221%B++12.629%D*27.4C*N/A12617.6h10.6A38.9B**
AP30 Shredder 6994784410.864B*7.0029.609%D2.301%C++4780U2210U23693100.1h47.7A161.1B**
Eridani SX5G 4624601144.035A*0.1735.622%A+17.174%C-102.2A++N/A3044.5h9.6B++26.8B++
Frag Grenade 4234221422N/A418.1350.966%B++N/A844A+2D27560.5h2.4A4.7B**
NS Baron G5 4204191014.149M**0.2858.677%A+15.99%C**113.2SN/A3083.7h3.3B**5.6C*
Anti-Vehicle Grenade 4254111411N/A407.1373.029%A**N/A822A*28D38960.5h3A4.1A
Lasher X2 3973941253.152M*0.7244.96%M1.777%D*87.6M++N/A3514.5h15.4B**34.3B**
E540 Halberd-H 4653561229.667A*25.8060.131%C**2.809%B+75.7A+23.2C++4284.7h3.6A6A
NS-11P 337336804.2M+0.3332.29%A*22.917%B+93.3M**N/A3143.6h10.1A31.2B**
Deimos VA29 320320734.384M+0.5280.593%A++16.875%C+106.7A**N/A3063h1.7B**2.1B*
Quasar VM1 316315873.621A+0.2525.967%A*15.556%D35B**N/A1399h11A42.4B*
S1 4263042201.382A2.4958.972%C*2.632%C+26.9C*10.8C34911.3h4.8B**8.2B*
Proton II PPA-H 280268644.667M+40.8040.714%B+1.119%D178.7A++8B+6281.5h5.1A12.4B**
Beamer VS3 2642622221.18B+2.6933.727%B**16.031%D-32.8BN/A1168h7.6B+22.6C**
NS-15M AE 263261773.39B++0.4832.989%A33.717%B++96.7AN/A2112.7h8.9B**27.1B*
Cosmos VM3 247246524.731A++0.8627.335%A**21.138%B+45.6A+N/A1695.4h12.9B+47.3B*
M40 Fury-F 248239812.951B++0.9237.723%D--1.255%B56.9A*2.1D-1434.2h3A8A
Saron HRB 346227297.828B+3.9648.673%B+4.405%M+27.7C**14.5C+3898.2h13.1A+26.9A
Proximity Mine 226225415.488B+1.6265.553%MN/A225A*1B*7221h1.1A**1.7A*
Spiker 2202201151.913B*1.9636.575%B**17.727%C91.7A*N/A2352.4h6.4B++17.6B*
L100 Python AP 3312102010.5A6.6354.339%C3.81%B+36.8B+21.2B+3875.7h4.7B*8.6B*
Hornet Missiles 2462021202U198.1376.157%A++2.475%B*404S88A*27810.5h4.2B*5.6B**
Spear Anti-Vehicle Phalanx Turret 248183630.5M**26.6361.154%A++7.104%A++107.6S38.2A++11151.7h4.7A7.8A
Tank Mine 269162602.7C++1.1733.086%C+N/A77.1D51C9852.1h1.6B+5B*
Phantom VA23 162160394.103A+0.2346.872%A++28.75%C+88.9A*1.1A++1841.8h3.5B**7.5B*
S12 Renegade 146140275.185B+1.3246.188%B+2.857%D-77.8B*3.3B**1571.8h2.9B+6.4B+
M60-A Bulldog 1461261111.455B**7.5939.304%C*N/A60B**9.5B*4432.1h3.8A+9.6B**
Eclipse VE3A 124124314B**0.1333.805%A+15.323%D-88.6A*N/A4321.4h10.2B++30.2B**
MANA Anti-Personnel Turret 121119313.839N/A0.0335.471%UN/A1190U20U3747800.1h24.6T*69.5T*
Comet VM2 141105432.442A++1.4341.629%C+4.762%C**15.9B**5.5B++1976.6h13B**31.2B*
NS-10 Burster 15193422.214A++1.6544.115%A*2.151%D*10.4A++6.5A*1768.9h83.1A188.4A
Antares LC 17088146.286A**2.4235.914%B++1.136%D29.3B*27.3A+6083h74B+206.1B++
Comet VM2 12085362.361A++1.5143.255%C+3.529%C16.3B*6.7B**2075.2h14.8B**34.2B*
NS-10 Burster 13478332.364A++1.5046.073%A**6.41%C++10.4A*7.5M1997.5h93.5A202.9A
MANA Anti-Vehicle Turret 10172292.483C++1.3955.586%C+4.167%B+720D290D-1986630.1h5.6B++10.1B+
Nemesis VSH9 9661720.847C**3.0256.913%D-6.557%M14.5C+8.3C3954.2h5.8B**10.2B*
VA39 Spectre 6161222.773B**1.1037.463%B*31.148%D14.9C-N/A1234.1h6.1C++16.4B+
Lancer VS22 11457431.326B*2.5453.306%D--N/A15C++15C**3953.8h18.2B+34.2C**
M60-A Bulldog 6055413.75C+9.8842.913%CN/A30.6C+2.8C-2131.8h4B**9.2B*
M20 Basilisk 7252143.714B0.1540.959%C*5.769%C+18.6C+7.1C+2072.8h71.5B*174.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,1830.6h
Restoration Kit514421.4h
Nano-Armor Kit412473,80768.2h
Spawn Beacon73391.2h
Anti-Vehicle MANA Turret13691.3h
Nanite Revive Grenade02790.1h
Medical Applicator185114,49512.7h
Ammunition Package35760.4h
Medical Kit8055,05024.4h
Anti-Infantry MANA Turret202562h
Recon Detection Device187361.6h
Shield Recharging Field161970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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