Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. Commander Commander ShuChEngYue[53C] ShuChEngYue
TR BR 50

KDR: 1.2

Score: 13.2m

Last Seen: May 23rd, 2020 12:43 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Connery
Level Progress (to 51): 60%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS G20 Vulcan-H NS-15M2 P2-120 AP MSW-R T9 CARV TMG-50 TRAC-5 P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ShuChEngYue



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.48%24.543%5521512682,9010.9367130.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.701%0.261C*0.584B+-0.042C+HEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.239C++12.70.107C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.817%1.351%391128274178560.41573130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.459F-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.81B**44.51B**121.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.836%0.439%176112824564243371.07547135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.979T*-1.624F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.61B**4.51B**5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.183%2.344%515112826402533832.52964167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.935A++-0.502D-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.4-0.322C89.8-1.259D**64.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.477%63.611%5153128036039240.918367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%-0.916D---0.405C--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.14C3.1-0.025C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.412%14.879%5152128128925921.11583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%-0.786D--0.172C-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.081C+3.70.2C++8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m1286.4%375 (22.5k)342 (20.5k)1.201797,7846,4771.4330750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12833343.506%14.915%5205:570

18% Combat Medic52% Engineer18% Heavy Assault6% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2019 11:24 AMMay 23rd, 2020 12:35 PMMay 26th, 2020 2:52 PM (2d) (PST)May 23rd, 2020 8:49 AM (5d) (PST)May 23rd, 2020 8:43 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
466983680.2010.1680.0303.0090.03226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9695,88122,08812102181220,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
643.9h/26.8d 1,498 1,161 23,311 116.2k 733 820 1,251 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:522
Deaths:638
KDR:0.818
Accuracy:22.358% D
HSR:27.586% C+
MSW-R
C*
Kills:350
Deaths:405
KDR:0.864
Accuracy:22.682% C+
HSR:25.714% C*
T9 CARV
B++
Kills:299
Deaths:313
KDR:0.955
Accuracy:23.337% B++
HSR:25.084% C**
TMG-50
B+
Kills:255
Deaths:303
KDR:0.842
Accuracy:22.437% C++
HSR:27.451% B+
T32 Bull
B**
Kills:173
Deaths:153
KDR:1.131
Accuracy:24.828% C++
HSR:33.526% B**
Kills:1,599
Deaths (as Heavy Assault):1,812
Deaths (to Heavy Assaults):2,029
KDR:0.88245
Kill Difference:213
Playtime:116.153 hours
Usage:18%
Score:1.312m
Score/min:188
Accuracy (listed only):23.128%
HSR (listed only):27.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:241
Deaths:318
KDR:0.758
Accuracy:23.390% C**
HSR:18.672% C+
NS-11C
C+
Kills:195
Deaths:174
KDR:1.121
Accuracy:20.720% D-
HSR:19.487% C+
AS16 NightHawk
A++
Kills:151
Deaths:178
KDR:0.848
Accuracy:28.758% D*
HSR:21.192% A++
TAS-16 Blackjack
D**
Kills:138
Deaths:175
KDR:0.789
Accuracy:38.809% F-
HSR:7.971% D**
T5 AMC
C+
Kills:138
Deaths:171
KDR:0.807
Accuracy:23.699% C+
HSR:20.290% C+
LC3 Jaguar
D
Kills:101
Deaths:131
KDR:0.771
Accuracy:20.401% D
HSR:15.842% D-
LC2 Lynx
C*
Kills:86
Deaths:177
KDR:0.486
Accuracy:20.594% D
HSR:23.256% C*
SMG-46 Armistice
C*
Kills:62
Deaths:75
KDR:0.827
Accuracy:19.108% D**
HSR:17.742% C*
Kills:1,112
Deaths (as Light Assault):1,399
Deaths (to Light Assaults):973
KDR:0.79485
Kill Difference:287
Playtime:58.943 hours
Usage:9%
Score:0.541m
Score/min:153
Accuracy (listed only):24.435%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:241
Deaths:318
KDR:0.758
Accuracy:23.390% C**
HSR:18.672% C+
AMR-66
C+
Kills:208
Deaths:219
KDR:0.950
Accuracy:26.455% C+
HSR:23.558% C
NS-11C
C+
Kills:195
Deaths:174
KDR:1.121
Accuracy:20.720% D-
HSR:19.487% C+
AS16 NightHawk
A++
Kills:151
Deaths:178
KDR:0.848
Accuracy:28.758% D*
HSR:21.192% A++
TAS-16 Blackjack
D**
Kills:138
Deaths:175
KDR:0.789
Accuracy:38.809% F-
HSR:7.971% D**
T5 AMC
C+
Kills:138
Deaths:171
KDR:0.807
Accuracy:23.699% C+
HSR:20.290% C+
LC3 Jaguar
D
Kills:101
Deaths:131
KDR:0.771
Accuracy:20.401% D
HSR:15.842% D-
LC2 Lynx
C*
Kills:86
Deaths:177
KDR:0.486
Accuracy:20.594% D
HSR:23.256% C*
MG-HBR1 Dragoon
C**
Kills:67
Deaths:74
KDR:0.905
Accuracy:30.554% C-
HSR:32.836% C**
Kills:1,325
Deaths (as Engineer):1,617
Deaths (to Engineers):1,172
KDR:0.81942
Kill Difference:292
Playtime:334.001 hours
Usage:52%
Score:9.773m
Score/min:488
Accuracy (listed only):25.931%
HSR (listed only):20.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A++
Kills:151
Deaths:178
KDR:0.848
Accuracy:28.758% D*
HSR:21.192% A++
TAS-16 Blackjack
D**
Kills:138
Deaths:175
KDR:0.789
Accuracy:38.809% F-
HSR:7.971% D**
T1 Cycler
C++
Kills:65
Deaths:91
KDR:0.714
Accuracy:21.386% C
HSR:23.077% C++
SMG-46 Armistice
C*
Kills:62
Deaths:75
KDR:0.827
Accuracy:19.108% D**
HSR:17.742% C*
Kills:416
Deaths (as Combat Medic):519
Deaths (to Combat Medics):439
KDR:0.80154
Kill Difference:103
Playtime:118.128 hours
Usage:18%
Score:0.881m
Score/min:124
Accuracy (listed only):27.015%
HSR (listed only):17.495%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:224
Deaths:104
KDR:2.154
Accuracy:32.817% D--
HSR:62.500% D
NS-44 Commissioner
C+
Kills:139
Deaths:216
KDR:0.644
Accuracy:15.489% F*
HSR:22.302% C+
RAMS .50M
B**
Kills:78
Deaths:27
KDR:2.889
Accuracy:31.763% D*
HSR:85.897% B**
SMG-46 Armistice
C*
Kills:62
Deaths:75
KDR:0.827
Accuracy:19.108% D**
HSR:17.742% C*
99SV
C*
Kills:58
Deaths:64
KDR:0.906
Accuracy:23.315% D**
HSR:37.931% C*
Kills:561
Deaths (as Infiltrator):486
Deaths (to Infiltrators):935
KDR:1.15432
Kill Difference:75
Playtime:36.150 hours
Usage:6%
Score:0.419m
Score/min:193
Accuracy (listed only):24.498%
HSR (listed only):45.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:180
Deaths:140
KDR:1.286
Accuracy:19.888% B+
HSR:18.333% D
MRC3 Mercy
B+
Kills:157
Deaths:136
KDR:1.154
Accuracy:20.281% B+
HSR:23.567% B+
M1 Heavy Cycler
C**
Kills:82
Deaths:67
KDR:1.224
Accuracy:15.955% C**
HSR:18.293% C++
M3 Pounder HEG
B**
Kills:78
Deaths:98
KDR:0.796
Accuracy:48.773% B**
HSR:1.282% D*
M3 Pounder HEG
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:49.188% N/A
HSR:2% N/A
Kills:547
Deaths (as MAX Suit):240
Deaths (to MAX Suits):235
KDR:2.27917
Kill Difference:307
Playtime:14.585 hours
Usage:2%
Score:0.302m
Score/min:345
Accuracy (listed only):30.817%
HSR (listed only):12.695%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:74
V. Kills:4 N/A
Deaths:22
KDR:3.364
Accuracy:26.817% D
KPH:14.100 D--
VKPH:0.800 D*
Hellfire Rocket Pods
B+
Kills:67
V. Kills:18 353%
Deaths:16
KDR:4.188
Accuracy:43.404% D
KPH:78.800 C+
VKPH:21.200 B+
Kills:141 (74 + 0)
Deaths:38
KDR:3.711
VKDR:0.579
Vehicle Kills:22
Kill Difference:103
Playtime:6.103 hours
Usage:1%
Score:0.052m
Score/min:143
Piloting Accuracy:26.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:78
V. Kills:30 252%
Deaths:5
KDR:15.600
Accuracy:49.507% D
KPH:40.800 B+
VKPH:15.700 C-
L100 Python HESH
C
Kills:64
V. Kills:21 291%
Deaths:27
KDR:2.370
Accuracy:40.028% D--
KPH:21 D*
VKPH:6.900 C
Kills:142 (142 + 0)
Deaths:32
KDR:4.438
VKDR:1.594
Vehicle Kills:51
Kill Difference:110
Playtime:4.960 hours
Usage:1%
Score:0.067m
Score/min:224
Driving Accuracy:40.028%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:456
V. Kills:183 248%
Deaths:49
KDR:9.306
Accuracy:46.836% C++
KPH:36.500 B+
VKPH:14.700 C-
P2-120 HESH
D
Kills:227
V. Kills:46 483%
Deaths:63
KDR:3.603
Accuracy:46.904% B+
KPH:24.700 D*
VKPH:5 D
E540 Halberd
C
Kills:55
V. Kills:20 262%
Deaths:11
KDR:5
Accuracy:36.108% D
KPH:23.800 C
VKPH:8.600 D
Kills:738 (683 + 55)
Deaths:123
KDR:6
VKDR:2.024
Vehicle Kills:249
Kill Difference:615
Playtime:23.990 hours
Usage:4%
Score:0.303m
Score/min:211
Driving Accuracy:46.904%
Gunner Accuracy:36.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:640
V. Kills:321 199%
Deaths:63
KDR:10.159
Accuracy:58.183% A
KPH:51.700 B+
VKPH:25.900 C+
Kills:640 (0 + 640)
Deaths:63
KDR:10.159
VKDR:5.095
Vehicle Kills:321
Kill Difference:577
Playtime:12.375 hours
Usage:2%
Score:0.313m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:58.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 9616406310.159A8.9658.183%A2.344%C51.6B+25.9C+42212.4h89.8B+154.4B*
NS-15M2 5315226380.818C-0.3822.358%D27.586%C+27.3DN/A7519.1h13.9C--62.3C
P2-120 AP 639456499.306C*8.1046.836%C++N/A36.5B+14.6C-29412.5h4.5B**9.6B**
MSW-R 3633504050.864C-0.3422.682%C+25.714%C*26.9D1B**9413h13.4C-59.1C+
T9 CARV 3072993130.955C+0.2523.337%B++25.084%C**30.8C+N/A1099.7h13.5C*57.8B+
TMG-50 2582553030.842C0.3622.437%C++27.451%B+29.3CN/A1158.7h12.1C+54C*
TRAC-5 2462413180.758C+0.4423.39%C**18.672%C+16.7C+N/A5114.4h13.8B59B+
P2-120 HESH 273227633.603D2.4046.904%B+N/A24.7D*5D939.2h5.4C-11.5C++
TSAR-42 2272241042.154C+0.9532.817%D--62.5%D30.3C-N/A957.4h2.8D-8.6D-
AMR-66 2112082190.95C+0.2526.455%C+23.558%C15.4C-N/A5013.5h7.7B+29.2B+
NS-11C 1971951741.121C+0.0820.72%D-19.487%C+23.8CN/A838.2h13.2C**63.6C+
MRC3 Mercy 1951801401.286C0.0819.888%B+18.333%D25C-2.1M997.2h17.8C**89.5B+
T32 Bull 1771731531.131C0.0724.828%C++33.526%B**32C-N/A975.4h12.7C+51.1C*
MRC3 Mercy 1641571361.154C0.0520.281%B+23.567%B+23.1C--1B*916.8h20.5C+101.3B+
NS Decimator 2231551870.829C0.3761.864%C++N/A25D11D2026.2h6.1D--9.9D
AS16 NightHawk 1531511780.848C0.3528.758%D*21.192%A++18.2DN/A708.3h4.8C+16.7D
T7 Mini-Chaingun 1511471510.974C+0.2316.571%C+7.483%D**43.2B1.2B*1573.4h14.1B85.4C**
NS-44 Commissioner 1411392160.644C0.5615.489%F*22.302%C+6.2D--N/A2422.3h4.2C27F*
TAS-16 Blackjack 1381381750.789C0.4138.809%F-7.971%D**16.6D--N/A658.3h2.6C+6.6D-
T5 AMC 1391381710.807C0.3923.699%C+20.29%C+12.2DN/A3611.3h14.2C++60C*
LC3 Jaguar 1031011310.771C0.4320.401%D15.842%D-13.6DN/A387.4h14.5C71.1C
C-4 114951050.905C0.3025.215%C+N/A38D--7.6D**2902.5h1.9D--7.3C-
LC2 Lynx 90861770.486D0.7220.594%D23.256%C*9.6D-N/A379h18.9D-91.6D
Frag Grenade 9186186N/A84.8050.919%B++N/A430C25A*15710.2h4.5D-8.9C+
M1 Heavy Cycler 8582671.224C+0.0215.955%C**18.293%C++21C+N/A673.9h16.1B+101B+
RAMS .50M 7878272.889C+1.6931.763%D*85.897%B**21.7C--N/A863.6h2.3C+7.3C--
M3 Pounder HEG 9078980.796C-0.4148.773%B**1.282%D*14.4C--2.2D655.4h22.4D--46C+
L100 Python AP 10878515.6A14.4049.507%DN/A41.1B+15.8C-3571.9h3.9B**7.8B*
M14 Banshee 7874223.364C2.1626.817%D1.351%B+14D--N/A755.3h44.5D--165.8D--
Tank Mine 9668203.4C**2.2030.612%CN/A75.6D31.1D*5470.9h2.2C--7.2D
Hellfire Rocket Pods 8567164.188C2.9943.404%DN/A74.4C+20B+5590.9h23.2C+53.4C+
MG-HBR1 Dragoon 7067740.905C0.3030.554%C-32.836%C**20.9C--N/A623.2h8.5C-27.7C
T1 Cycler 6765910.714C0.4921.386%C23.077%C++17.1DN/A843.8h15.6C-72.8C+
L100 Python HESH 8564272.37D-1.1740.028%D--N/A21.3D*7C1403h4.5D*11.1D*
SMG-46 Armistice 6262750.827C0.3719.108%D**17.742%C*16.3DN/A923.8h13.1B+68.7C
99SV 5958640.906C-0.3023.315%D**37.931%C*20CN/A832.9h5.1C**21.7C
E540 Halberd 7555115C3.8036.108%DN/A23.9C8.7D2292.3h5.1B+14.2C++
M3 Pounder HEG 6150391.282C0.0849.188%B++2%D19.2C+4.2C++722.6h24.2D--49.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3201,493,87197.1h
Spawn Beacon56110.6h
Repair Module0670.2h
Nanite Revive Grenade01890.1h
Medical Applicator1802,407,45698.4h
Cortium Silo0610.2h
Rampart Wall1800.9h
NS Patriot Flare Gun33820.4h
Motion Spotter01730.2h
T4 AMP0950h
Welding Device14,7670.5h
Spitfire Auto-Turret41320.2h
Recon Detection Device51410.3h
Shield Recharging Field3950.1h
Ammunition Package1014,1428.1h
Medical Kit505311.1h
Anti-Infantry MANA Turret61330.4h
M40 Fury-F0730.3h
Nano-Repair Grenade01230h
MG-C1 Kindred01940.3h
Orbital Strike Target Designator11520.5h
WLT-Howler Mining Laser918,3769h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.20s
Server spent 4.04s on queries, 2.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.