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Paragon Shuguard[VHR] Shuguard
VS BR 148

KDR: 2.33

Score: 50.1m

Last Seen: Oct 8th, 2017 10:47 PM
- OFFLINE - 13417.9 hour(s)

Battle Rank 111 (148 total) - Vanu Sovereignty on Emerald
Level Progress (to 112): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB Proton II PPA-H E540 Halberd-H Aphelion VEX-4H Saron HRB-H G30 Walker M60-G Bulldog-H M12 Kobalt-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $993,294 MLG Score: 794
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.47%18.62%51125101021,7941.718090.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.913%1.242B**-0.323C-0.762D-HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+10.90.24C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.514%0.546%31110341838741190.209143153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.538B+-0.969D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.845B*10.60.8B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.082%4.99%364103148114462770.332412173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.958D--1.534A+0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.5-0.643D19.7-0.574D43.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.113%2.189%227313102221,88315201008214.3967217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%0.829B++-0.554D0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.551B+24.10.392B29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.244%75.237%2273110341,15998471.17665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.785B++0.531B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+20.364C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.089%12.943%2273410313,755899214.17686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.715%1.053B**-0.32C0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+30.389C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.1m332%620 (37.2k)562 (33.7k)2.334464,28027,5362.7987148 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035176021.293%10.335%22003:1430

69% Engineer12% Heavy Assault8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:51 PMAug 10th, 2014 1:32 AMOct 24th, 2017 3:13 PM (543d) (PST)Oct 8th, 2017 8:17 PM (559d) (PST)Oct 8th, 2017 6:47 PM (559d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2151771,0380.7210.3090.0753.0040.184794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,91210,59862,314431941801133,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1485.7h/61.9d 12,785 6,643 13,834 267.7k 1,817 3,927 16,362 108.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:1,175
Deaths:699
KDR:1.681
Accuracy:27.873% B+
HSR:23.575% C-
Betelgeuse 54-A
C++
Kills:1,165
Deaths:571
KDR:2.040
Accuracy:26.622% C++
HSR:23.605% D-
Orion VS54
B++
Kills:1,164
Deaths:522
KDR:2.230
Accuracy:24.527% B++
HSR:13.488% F
Pulsar LSW
B+
Kills:1,161
Deaths:658
KDR:1.764
Accuracy:25.802% B+
HSR:21.705% C
Flare VE6
C**
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:24.004% C**
HSR:18.879% D-
SVA-88
B+
Kills:1,158
Deaths:675
KDR:1.716
Accuracy:26.194% B+
HSR:21.848% C--
VX29 Polaris
B+
Kills:1,143
Deaths:601
KDR:1.902
Accuracy:26.163% B+
HSR:18.810% D
Lasher X2
B*
Kills:877
Deaths:640
KDR:1.370
Accuracy:31.356% B*
HSR:1.938% D*
NS-15M2
B*
Kills:255
Deaths:164
KDR:1.555
Accuracy:28.821% B*
HSR:21.961% C-
Kills:9,258
Deaths (as Heavy Assault):5,260
Deaths (to Heavy Assaults):7,914
KDR:1.76008
Kill Difference:3,998
Playtime:182.887 hours
Usage:12%
Score:5.950m
Score/min:542
Accuracy (listed only):26.818%
HSR (listed only):18.423%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,349
Deaths:903
KDR:1.494
Accuracy:25.288% C++
HSR:9.414% F-
Eidolon VE33
B+
Kills:1,164
Deaths:874
KDR:1.332
Accuracy:30.420% B+
HSR:20.705% D
Nova
B+
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:48.751% B+
HSR:13.167% C
Phobos VX86
A+
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:75.291% A+
HSR:12.328% D
Solstice VE3
B++
Kills:1,159
Deaths:586
KDR:1.978
Accuracy:26.785% B++
HSR:14.150% D--
Serpent VE92
B+
Kills:1,159
Deaths:950
KDR:1.220
Accuracy:25.891% B+
HSR:14.927% D-
Thanatos VE70
B**
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:49.910% B**
HSR:13.051% D
Solstice Burst
B*
Kills:1,153
Deaths:781
KDR:1.476
Accuracy:30.859% B*
HSR:18.907% D
Zenith VX-5
B+
Kills:1,151
Deaths:820
KDR:1.404
Accuracy:27.672% B+
HSR:17.289% D
Eclipse VE3A
B+
Kills:357
Deaths:257
KDR:1.389
Accuracy:29.442% B+
HSR:17.087% D
Deimos VA29
B++
Kills:276
Deaths:234
KDR:1.179
Accuracy:69.008% B++
HSR:14.130% C-
Solstice SF
A+
Kills:129
Deaths:115
KDR:1.122
Accuracy:31.606% A+
HSR:10.853% D--
Pulsar C
B++
Kills:127
Deaths:109
KDR:1.165
Accuracy:28.009% B++
HSR:15.748% D*
Kills:11,503
Deaths (as Engineer):8,011
Deaths (to Engineers):7,296
KDR:1.4359
Kill Difference:3,492
Playtime:1,026.887 hours
Usage:69%
Score:36.847m
Score/min:598
Accuracy (listed only):38.379%
HSR (listed only):14.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B+
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:48.751% B+
HSR:13.167% C
Phobos VX86
A+
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:75.291% A+
HSR:12.328% D
Eridani SX5
B*
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:30.479% B*
HSR:22.040% B
Thanatos VE70
B**
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:49.910% B**
HSR:13.051% D
H-V45
B**
Kills:1,157
Deaths:655
KDR:1.766
Accuracy:29.829% B**
HSR:18.237% C-
Terminus VX-9
B*
Kills:569
Deaths:322
KDR:1.767
Accuracy:30.028% B*
HSR:21.968% D
Sirius SX12
C**
Kills:542
Deaths:524
KDR:1.034
Accuracy:25.755% C**
HSR:13.653% D
NS-7 PDW
A+
Kills:396
Deaths:249
KDR:1.590
Accuracy:32.744% A+
HSR:17.424% C+
Deimos VA29
B++
Kills:276
Deaths:234
KDR:1.179
Accuracy:69.008% B++
HSR:14.130% C-
Kills:7,576
Deaths (as Combat Medic):5,100
Deaths (to Combat Medics):3,008
KDR:1.48549
Kill Difference:2,476
Playtime:39.702 hours
Usage:3%
Score:1.305m
Score/min:548
Accuracy (listed only):43.533%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,349
Deaths:903
KDR:1.494
Accuracy:25.288% C++
HSR:9.414% F-
Nova
B+
Kills:1,162
Deaths:732
KDR:1.587
Accuracy:48.751% B+
HSR:13.167% C
Phobos VX86
A+
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:75.291% A+
HSR:12.328% D
Solstice VE3
B++
Kills:1,159
Deaths:586
KDR:1.978
Accuracy:26.785% B++
HSR:14.150% D--
Serpent VE92
B+
Kills:1,159
Deaths:950
KDR:1.220
Accuracy:25.891% B+
HSR:14.927% D-
Eridani SX5
B*
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:30.479% B*
HSR:22.040% B
Thanatos VE70
B**
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:49.910% B**
HSR:13.051% D
Solstice Burst
B*
Kills:1,153
Deaths:781
KDR:1.476
Accuracy:30.859% B*
HSR:18.907% D
Zenith VX-5
B+
Kills:1,151
Deaths:820
KDR:1.404
Accuracy:27.672% B+
HSR:17.289% D
Sirius SX12
C**
Kills:542
Deaths:524
KDR:1.034
Accuracy:25.755% C**
HSR:13.653% D
NS-7 PDW
A+
Kills:396
Deaths:249
KDR:1.590
Accuracy:32.744% A+
HSR:17.424% C+
Eclipse VE3A
B+
Kills:357
Deaths:257
KDR:1.389
Accuracy:29.442% B+
HSR:17.087% D
Deimos VA29
B++
Kills:276
Deaths:234
KDR:1.179
Accuracy:69.008% B++
HSR:14.130% C-
Solstice SF
A+
Kills:129
Deaths:115
KDR:1.122
Accuracy:31.606% A+
HSR:10.853% D--
Pulsar C
B++
Kills:127
Deaths:109
KDR:1.165
Accuracy:28.009% B++
HSR:15.748% D*
Kills:12,434
Deaths (as Light Assault):8,644
Deaths (to Light Assaults):4,557
KDR:1.43845
Kill Difference:3,790
Playtime:124.365 hours
Usage:8%
Score:3.588m
Score/min:481
Accuracy (listed only):37.166%
HSR (listed only):14.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:40.244% C+
HSR:75.237% C
NS-44 Commissioner
B*
Kills:1,157
Deaths:1,146
KDR:1.010
Accuracy:43.386% B*
HSR:19.965% C
Eridani SX5
B*
Kills:1,157
Deaths:734
KDR:1.576
Accuracy:30.479% B*
HSR:22.040% B
Nyx VX31
B+
Kills:599
Deaths:342
KDR:1.751
Accuracy:36.553% B+
HSR:24.040% D
Sirius SX12
C**
Kills:542
Deaths:524
KDR:1.034
Accuracy:25.755% C**
HSR:13.653% D
NS-7 PDW
A+
Kills:396
Deaths:249
KDR:1.590
Accuracy:32.744% A+
HSR:17.424% C+
NS-AM7 Archer
A++
Kills:206
Deaths:289
KDR:0.713
Accuracy:60.179% C++
HSR:31.553% A++
Beamer VS3
C++
Kills:126
Deaths:94
KDR:1.340
Accuracy:28.284% C++
HSR:15.079% D--
VA39 Spectre
B++
Kills:110
Deaths:
KDR:
Accuracy:36.601% B++
HSR:30% D
NS-44 Commissioner AE
B*
Kills:91
Deaths:76
KDR:1.197
Accuracy:49.409% B*
HSR:25.275% C+
Kills:5,543
Deaths (as Infiltrator):3,740
Deaths (to Infiltrators):2,925
KDR:1.48209
Kill Difference:1,803
Playtime:73.153 hours
Usage:5%
Score:1.332m
Score/min:304
Accuracy (listed only):38.363%
HSR (listed only):27.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:467
Deaths:185
KDR:2.524
Accuracy:23.867% A
HSR:16.702% D
Nebula VM20
A+
Kills:387
Deaths:148
KDR:2.615
Accuracy:25.993% A+
HSR:25.581% B**
Blueshift VM5
B+
Kills:372
Deaths:141
KDR:2.638
Accuracy:21.738% B+
HSR:15.323% D--
Blueshift VM5
B+
Kills:300
Deaths:111
KDR:2.703
Accuracy:21.628% B+
HSR:16.667% D-
Quasar VM1
A
Kills:167
Deaths:67
KDR:2.493
Accuracy:21.772% A
HSR:13.174% D*
Comet VM2
B+
Kills:67
Deaths:70
KDR:0.957
Accuracy:49.232% B+
HSR:2.985% D
Vortex VM21
A
Kills:62
Deaths:45
KDR:1.378
Accuracy:41.799% C++
HSR:6.452% A
Comet VM2
B+
Kills:56
Deaths:70
KDR:0.800
Accuracy:48.125% B+
HSR:0% F-
Vortex VM21
B+
Kills:52
Deaths:45
KDR:1.156
Accuracy:44.119% B+
HSR:0% F-
Kills:1,930
Deaths (as MAX Suit):441
Deaths (to MAX Suits):1,754
KDR:4.37642
Kill Difference:1,489
Playtime:32.540 hours
Usage:2%
Score:1.101m
Score/min:564
Accuracy (listed only):33.141%
HSR (listed only):10.765%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:183
V. Kills:17 N/A
Deaths:58
KDR:3.155
Accuracy:42.514% C*
KPH:64.200 B+
VKPH:6 B**
Kills:183 (183 + 0)
Deaths:58
KDR:3.155
VKDR:0.293
Vehicle Kills:17
Kill Difference:125
Playtime:2.850 hours
Usage:0%
Score:0.079m
Score/min:461
Piloting Accuracy:42.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:83
V. Kills:88 93%
Deaths:14
KDR:5.929
Accuracy:45.580% B*
KPH:298,800 U
VKPH:316,800 U
Kills:83 (0 + 83)
Deaths:14
KDR:5.929
VKDR:6.286
Vehicle Kills:88
Kill Difference:69
Playtime:0.001 hours
Usage:0%
Score:0.116m
Score/min:3,480,810
Piloting Accuracy:N/A%
Gunner Accuracy:45.580%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:241
V. Kills:136 176%
Deaths:38
KDR:6.342
Accuracy:53.496% C
KPH:33.600 B
VKPH:18.900 C*
L100 Python HEAT
C
Kills:104
V. Kills:32 315%
Deaths:18
KDR:5.778
Accuracy:40.088% D*
KPH:24.900 C
VKPH:7.600 D-
Skyguard
D
Kills:54
V. Kills:44 120%
Deaths:9
KDR:6
Accuracy:28.348% C+
KPH:9.400 D
VKPH:7.600 D
Kills:399 (399 + 0)
Deaths:65
KDR:6.138
VKDR:3.262
Vehicle Kills:212
Kill Difference:334
Playtime:17.123 hours
Usage:1%
Score:0.395m
Score/min:384
Driving Accuracy:28.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:4,330
V. Kills:3,152 137%
Deaths:571
KDR:7.583
Accuracy:61.191% A*
KPH:33.100 B*
VKPH:24.100 B**
Proton II PPA
A++
Kills:1,231
V. Kills:70 N/A
Deaths:65
KDR:18.939
Accuracy:34.631% A++
KPH:99.900 A+
VKPH:5.700 B**
E540 Halberd
A++
Kills:380
V. Kills:232 163%
Deaths:62
KDR:6.129
Accuracy:63.432% A*
KPH:43.500 B**
VKPH:26.600 A++
Aphelion VEX-4
M
Kills:182
V. Kills:167 108%
Deaths:32
KDR:5.688
Accuracy:56.454% M++
KPH:40.900 A
VKPH:37.500 M
Supernova FPC
C++
Kills:82
V. Kills:36 222%
Deaths:21
KDR:3.905
Accuracy:50.304% C
KPH:26.300 C++
VKPH:11.500 D
Kills:6,205 (82 + 6,123)
Deaths:751
KDR:8.262
VKDR:4.870
Vehicle Kills:3,657
Kill Difference:5,454
Playtime:159.327 hours
Usage:11%
Score:6.228m
Score/min:651
Driving Accuracy:50.304%
Gunner Accuracy:56.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:3,440
V. Kills:170 N/A
Deaths:120
KDR:28.667
Accuracy:44.447% B*
KPH:145.600 B**
VKPH:7.200 C*
E540 Halberd-H
A+
Kills:2,839
V. Kills:2,261 126%
Deaths:161
KDR:17.634
Accuracy:69.946% A+
KPH:42.900 C+
VKPH:34.200 A+
Aphelion VEX-4H
M
Kills:2,488
V. Kills:2,034 122%
Deaths:261
KDR:9.533
Accuracy:62.905% A*
KPH:69.700 A++
VKPH:57 M
Saron HRB-H
A*
Kills:2,031
V. Kills:1,580 128%
Deaths:214
KDR:9.491
Accuracy:74.260% A*
KPH:58.600 A
VKPH:45.600 A*
G30 Walker
B**
Kills:1,632
V. Kills:1,111 147%
Deaths:131
KDR:12.458
Accuracy:41.928% B**
KPH:31.600 C+
VKPH:21.500 B**
M60-G Bulldog-H
B**
Kills:1,548
V. Kills:163 N/A
Deaths:87
KDR:17.793
Accuracy:60.624% B**
KPH:95.800 B+
VKPH:10.100 C+
M12 Kobalt-H
C*
Kills:1,496
V. Kills:56 N/A
Deaths:84
KDR:17.810
Accuracy:24.115% C*
KPH:117.900 C+
VKPH:4.400 C
M40 Fury-H
B+
Kills:1,225
V. Kills:176 N/A
Deaths:52
KDR:23.558
Accuracy:49.084% B+
KPH:82.200 C+
VKPH:11.800 C
M20 Basilisk-H
C**
Kills:1,013
V. Kills:292 346%
Deaths:81
KDR:12.506
Accuracy:47.486% C++
KPH:62.600 C**
VKPH:18 C++
G40-F Ranger
C++
Kills:653
V. Kills:636 103%
Deaths:109
KDR:5.991
Accuracy:44.449% A++
KPH:23.600 D--
VKPH:23 C++
Kills:18,365 (0 + 18,365)
Deaths:1,300
KDR:14.127
VKDR:6.522
Vehicle Kills:8,479
Kill Difference:17,065
Playtime:299.377 hours
Usage:20%
Score:10.171m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:44.449%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:65
V. Kills:33 191%
Deaths:16
KDR:4.063
Accuracy:42.314% B
KPH:14.400 C--
VKPH:7.300 C+
M20 Basilisk
N/A
Kills:50
V. Kills:31 156%
Deaths:7
KDR:7.143
Accuracy:45.060% N/A
KPH:17.400 N/A
VKPH:10.800 N/A
Kills:115 (0 + 115)
Deaths:23
KDR:5
VKDR:2.783
Vehicle Kills:64
Kill Difference:92
Playtime:7.379 hours
Usage:0%
Score:0.151m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:45.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:603
V. Kills:199 302%
Deaths:51
KDR:11.824
Accuracy:64.992% B**
KPH:55.200 C
VKPH:18.200 C-
M20 Wyvern
B**
Kills:210
V. Kills:159 131%
Deaths:35
KDR:6
Accuracy:36.268% C+
KPH:27.100 C**
VKPH:20.500 B**
CAS 14-E
B
Kills:127
V. Kills:12 N/A
Deaths:10
KDR:12.700
Accuracy:31.765% C
KPH:78.900 C**
VKPH:7.500 B
Kills:940 (0 + 940)
Deaths:96
KDR:9.792
VKDR:3.854
Vehicle Kills:370
Kill Difference:844
Playtime:20.293 hours
Usage:1%
Score:0.532m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:31.765%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 7,4824,3305717.583B+5.2561.191%A*1.293%C33.1B*24.1B**453130.7h14.7A24A+
Proton II PPA-H 3,6103,44012028.667A+26.3344.447%B*1.308%C145.8B**7.2C*61123.6h7.3B*16.5B*
E540 Halberd-H 5,1002,83916117.634B*15.3069.946%A+2.254%C**43C+34.2A+58166.1h5.6B+8B*
Aphelion VEX-4H 4,5222,4882619.533B+7.2062.905%A*2.331%C--69.7A++57M76135.7h46.3B+73.6B*
Saron HRB-H 3,6112,0312149.491B*7.1674.26%A*N/A58.5A45.5A*86134.7h18.4B*24.8A
G30 Walker 2,7431,63213112.458A10.1241.928%B**2.574%D31.6C+21.5B**42151.7h134B+319.6B++
M60-G Bulldog-H 1,7111,5488717.793B++15.4660.624%B**N/A95.6B+10.1C+47616.2h4.2B**7B*
M12 Kobalt-H 1,5521,4968417.81C+15.4824.115%C*9.492%D**117.8C+4.4C40112.7h15.9C+65.8C*
C-4 1,8251,3578121.671C*0.6624.78%C+N/A139.9A48.2A16089.7h1.2B+4.9B+
VX6-7 1,3671,3499031.494C**0.8425.288%C++9.414%F-20.5C-N/A8865.9h14.6C57.6C++
Proton II PPA 1,3011,2316518.938B16.6034.631%A++1.787%C100.1A+5.7B**44212.3h7.8B++22.4B**
M40 Fury-H 1,4011,2255223.558B**21.2249.084%B+N/A82.2C+11.8C43414.9h6.9B+14B++
NS-15M AE 1,1841,1756991.681C+0.6527.873%B+23.575%C-75.8B++N/A18115.5h10.6B+37.9B+
Betelgeuse 54-A 1,1821,1655712.04C0.2926.622%C++23.605%D-82.6B+1.2B**32014.1h10.3C**38.7C**
Orion VS54 1,1701,1645222.23B+0.1024.527%B++13.488%F49.5B*N/A28223.5h11.2B+45.6B+
Eidolon VE33 1,1791,1648741.332C*1.0030.42%B+20.705%D28.4C**N/A10041h8.1B+26.7B+
Nova 1,1681,1627321.587C*0.7548.751%B+13.167%C80.7A*N/A31214.4h3.5B++7.1B++
Pulsar LSW 1,1711,1616581.764C**0.5725.802%B+21.705%C79.5A+N/A34114.6h10.3B++40B+
Flare VE6 1,1641,1607301.589C**0.7524.004%C**18.879%D-49.2BN/A20723.6h10B+41.8B+
Phobos VX86 1,1721,1608241.408C++0.9375.291%A+12.328%D73.4B**N/A19915.8h2B*2.7B++
Solstice VE3 1,1721,1595861.978A++0.3626.785%B++14.15%D--23.1C**N/A12750.2h13.4B+50.1B+
V10 1,1651,1592864.052B+1.7240.244%C+75.237%C44.1B+N/A16526.3h2B+5B+
Serpent VE92 1,1741,1599501.22C*1.1125.891%B+14.927%D-29.1C++N/A15639.8h12.5C**48.2B+
SVA-88 1,1781,1586751.716C+0.6226.194%B+21.848%C--78.2A1.4A**34814.8h10.8B+41.1B+
NS-44 Commissioner 1,1761,1571,1461.01C++1.3243.386%B*19.965%C73.2A+1.2A++26915.8h3.5B+8B++
Eridani SX5 1,1761,1577341.576B0.7630.479%B*22.04%B68.5A+1.1A++17516.9h10.5B+34.5B+
Thanatos VE70 1,1601,1578261.401B++0.9349.91%B**13.051%D53.1AN/A21021.8h3.6B**7.2B*
H-V45 1,1681,1576551.766C**0.5729.829%B**18.237%C-60.9A+N/A19719h11.7B++39.3B++
Solstice Burst 1,1751,1537811.476C++0.8630.859%B*18.907%D57.7B*1.1A23620h12.2B+39.5B+
Zenith VX-5 1,1601,1518201.404C*0.9327.672%B+17.289%D49.2B++N/A22823.4h12.5C**45.1B+
VX29 Polaris 1,1561,1436011.902B+0.4326.163%B+18.81%D72.8AN/A37115.7h10.9B+41.5B+
M20 Basilisk-H 1,3051,0138112.506B*10.1747.486%C++4.245%D62.5C**18C++45216.2h39.2B*82.6B++
Lasher X2 8878776401.37B++0.9631.356%B*1.938%D*52.5AN/A25216.7h17.3B+55.1B++
Tank Mine 1,6058172423.376B+1.0433.736%C+N/A173.8A+167.7M**32664.7h1.8C**5.5B+
NS Decimator 9956577720.851C1.4864.729%B+1.979%C+40.8B+21B+53716.1h4.6C++7B+
G40-F Ranger 1,2896531095.991C--3.6644.449%A++3.982%S23.6D--23C++41027.7h105.7F237.9C
VLG Missile Launcher 8026035111.824B9.4964.992%B**4.478%B**55.3C18.3C-43010.9h5.9C*9.1B+
Sticky Grenade 6025991599N/A596.6759.767%B*N/A1497.5A7.5C--69760.4h1.3B**2.1B*
Nyx VX31 6105993421.751C+0.5836.553%B+24.04%D57B*1A+19910.5h5B+13.6B+
Terminus VX-9 5785693221.767B+0.5730.028%B*21.968%D59.3B*N/A2729.6h12.1C*40.2B+
MANA Anti-Vehicle Turret 9675451972.766C**0.4355.995%C+5.688%A++5450B++4220B+1029600.1h7.1C*12.6B
Sirius SX12 5525425241.034C+1.3025.755%C**13.653%D22.4CN/A10724.2h16.2C+63C++
Nebula VM20 4724671852.524B0.1923.867%A16.702%D49.7B**N/A2159.4h15.5C**64.9B++
Spear Anti-Vehicle Phalanx Turret 678426439.907B+7.5743.771%C+5.634%B*46.8B+27.7B+4999.1h8.5C**19.5B
NS-7 PDW 4023962491.59B*0.7432.744%A+17.424%C+43B*N/A1699.2h12.1B++36.8B++
Nebula VM20 3913871482.615B+0.2825.993%A+25.581%B**70.4A*N/A3125.5h14.8B+57.1B*
E540 Halberd 612380626.129C3.7963.432%A*2.895%C**43.7B**26.7A++7318.7h5.8C++9.1B*
Blueshift VM5 3733721412.638C*0.3021.738%B+15.323%D--42.3B+N/A1948.8h14B++64.3B+
Eclipse VE3A 3653572571.389C+0.9529.442%B+17.087%D40.1C++N/A1438.9h12.1C++41B+
Blueshift VM5 3043001112.703C*0.3721.628%B+16.667%D-48.4B**N/A2256.2h13.7B*63.3B+
Deimos VA29 2762762341.179C+1.1669.008%B++14.13%C-62.7B*N/A2854.4h2.2B+3.3B+
NS-15M2 2582551641.555C+0.7828.821%B*21.961%C-68.9B*N/A2313.7h11.3B+39.1B+
L100 Python AP 377241386.342B4.0153.496%C7.054%A**33.5B18.9C*4987.2h4.9B*9.2B++
Frag Grenade 2422401240N/A237.6745.884%C++N/A1200M++10C*56860.2h1.9A++4.2B**
M20 Wyvern 369210356C*3.6736.268%C+N/A26.9C*20.4B**4577.8h65.5B+180.5B+
NS-AM7 Archer 2512062890.713B+1.6260.179%C++31.553%A++15.8A++3.5B+14413h8.5B**14.1B**
Light PPA 200183583.155C+0.8242.514%C*N/A63.1B+5.9B**4612.9h10.6B+25B+
Aphelion VEX-4 349182325.688B+3.3556.454%M++2.747%D41.4A+38M5574.4h60C++106.3B**
Quasar VM1 169167672.493B++0.1621.772%A13.174%D*23.2C++N/A1467.2h16.1C+74.1B+
The Slasher 21116211,9910.014D2.3261.562%A*1.235%D*0.5C-N/A2315.6h3.7F6.1C**
Solstice SF 1321291151.122C*1.2131.606%A+10.853%D--34.9B**N/A2443.7h13.8C+43.7B+
MANA Anti-Personnel Turret 130129452.867N/A0.5316.156%UN/A1290U10U4087800.1h18.2T*112.7T*
Pulsar C 1301271091.165C+1.1728.009%B++15.748%D*25.4C+N/A2395h13.2C+47C**
CAS 14-E 1391271012.7C+10.3731.765%CN/A79.4C**7.5B3841.6h23.8B++75B+
Beamer VS3 129126941.34B*0.9928.284%C++15.079%D--52.5A1.3B**2592.4h8.4B29.6C++
Hunter QCX 1141141310.87C**1.4651.938%B+21.93%C18.1B+N/A726.3h2.9B+5.7B+
VA39 Spectre 1101101110U107.6736.601%B++30%D25.6C**N/A1614.3h5.6B15.3B+
L100 Python HEAT 136104185.778C**3.4440.088%D*2.885%C**24.8C7.6D-2464.2h4.4B*10.9B+
Proximity Mine 9393332.818C0.4864.311%MN/A186A+N/A9850.5h2C+3A
NS-44 Commissioner AE 9191761.197C+1.1449.409%B*25.275%C+113.8A++N/A5420.8h2.8B*5.6B*
C150 Dalton 17183145.929C+3.5945.58%B*N/A830U880U11602700.1h6.8D**14.9C-
Supernova FPC 11882213.905C1.5750.304%C3.659%B*26.5C*11.6D97013.1h4B**8B++
Comet VM2 10467700.957C+1.3849.232%B+2.985%D12.2C++6.7B**2005.5h25.8C*52.4B+
M20 Basilisk 9865164.063B+1.7342.314%B1.538%F14.4C--7.3C+3084.5h99.8C++235.9B
Force-Blade 93648,7910.007C--2.3355.556%A*1.563%D0.2DN/A1391h7T-12.7C+
M20 Basilisk 9863610.5B++8.1768.492%A++3.175%D42C+23.3B3881.5h82.8B++120.9B*
Vortex VM21 11162451.378C**0.9641.799%C++6.452%A8.9C+7B1897h28.8B+68.8B+
Comet VM2 9956700.8C+1.5348.125%B+N/A9.5C7.3A+2975.9h30.9D64.3C+
S1 7656411.366A0.9758.419%C++1.786%D23.3C+8.3D11432.4h6.1B+10.4B+
Lancer VS22 11554820.659C+1.6866.603%B++N/A14.6C++16.5B+7213.7h19.5B29.2B+
Skyguard 985496A3.6728.348%C+1.852%C+9.3D7.6D3415.8h139.4C491.6C+
Anti-Vehicle Grenade 6253153N/A50.6757.333%B++N/A530B*90C+57420.1h4.1B*7.1B*
Vortex VM21 10052451.156C**1.1844.119%B+N/A7.4C+6.9B*2097h36.2B+82.1B+
M20 Basilisk 815077.143M4.8145.06%B++2%D**17.2C10.7C*3922.9h86.4B+191.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15160.3h
Spawn Beacon42790.3h
Anti-Vehicle MANA Turret218122.7h
Nano-Armor Kit2,0201,940,731137.6h
AE Medical Applicator10728,9262.2h
AE Nano-Armor Kit232246,39116.6h
Nanite Revive Grenade03650.1h
Medical Applicator10524,8213.8h
Ammunition Package131,2080.6h
Medical Kit182770.3h
Anti-Infantry MANA Turret72090.4h
Recon Detection Device77191.1h

Check the help document for the dictionary if you want to learn more about words used here.


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